1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_01_17_110836.png]] |
2 | [[caption-width-right:350:A CuteEmUp cuter than no other!]] |
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5 | ''Coryoon: Child of Dragon'' is a 1991 HorizontalScrollingShooter CuteEmUp developed and published by Naxat Soft for the Platform/TurboGrafx16. Instead of a jet fighter or a spaceship, you're controlling an adorable little dragon as you fly around blasting enemies. |
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7 | Playing as Coryoon, a baby dragon and the pet of an unnamed princess, when a curse turns your master into a child, you immediately set off on a journey across forests, underwater regions, and interiors of volcanoes to seek a cure, battling through a colourful assortment of enemies all the way. |
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10 | !! Coryoon contain examples of: |
11 | * AsteroidThicket: In the second-to-last stage, which is set in outer space. Coryoon will need to be wary of ''ice'' asteroids all over the place. |
12 | * BossRush: The final stage, where there are no mooks an instead pits Coryoon against the unicorn, giant lobster, gryphon, serpent, phoenix and crystal turtle before the FinalBoss. |
13 | * BossWarningSiren: A rather generic, simple one, where each boss is heralded by a huge red "'''WARNING!'''" |
14 | * BreathWeapon: Since you're a dragon instead of a spaceship... besides Coryoon's dragon breath, most of the bosses like the giant lobster and gryphon can breathe ranged projectiles as well. |
15 | * ChargedAttack: By holding down the firing button, Coryoon can let out a concentrated blast from his cheeks. Combining this with any available power-ups will yield different effects - for instance, "Fire" allows Coryoon to let out a fiery tornado lasting for several seconds. |
16 | * ColorFailure: Bosses turns grayscale upon defeat, but otherwise doesn't "die" graphically onscreen due to the game's cutesy nature. |
17 | * CrystalLandscape: One of the last stages is a massive cavern where the landscape is made of gigantic purple crystals. |
18 | * CrystallineCreature: Coryoon fights turtle-like enemies with shells made of crystals while exploring the crystal caves. The stage's boss is notably a KingMook version of these turtles, one several times larger than Coryoon and [[MookMaker constantly lay eggs]] which [[WeaponizedOffspring hatches into more of these enemy types]]. |
19 | * ElementalPowers: Coryoon can collect orbs which turns his default projectiles into different elemental-based attacks, including "[[ShockAndAwe Thunder]]", "[[PlayingWithFire Fire]]" and "[[MakingASplash Water]]". |
20 | * FairyCompanion: One of the collectible items grants Coryoon a pair of fairy sidekicks orbiting around him, who can help Coryoon attack onscreen enemies. |
21 | * FlyingFace: In a game where bosses are mostly based on generic mythological creatures, the boss in the desert stage sticks out - because it's a disembodied, floating serpentine head who breathes ranged attacks on Coryoon non-stop. It has an OrbitingParticleShield made of fire for good measure. Defeat it an it turns into a SegmentedSerpent instead. |
22 | * FountainOfYouth: A curse turns Coryoon's owner, a princess, into a child. And it's up to Coryoon to find a cure to break the curse. |
23 | * GiantEnemyCrab: The mid-boss of the underwater world, who stays on the ground for the entire battle but can [[ExtendableArms extend its pincers]] to snap at Coryoon. Defeat it and Coryoon faces the stage's end boss, a giant lobster. |
24 | * HarmlessEnemy: Huge birds that carries pouches in their beaks, and lacks any form of attacks. Shoot at them and they'll flee while leaving behind a random elemental power-up for Coryoon. |
25 | * HelpingHands: A cute example (well, ''everything'' in this game's pretty darn adorable) in the valley stage: gigantic floating gloved hands who constantly tries clapping on Coryoon. Somehow they can't be hurt by any attacks. |
26 | * MirrorMatch: The FinalBoss - after Coryoon has defeated a colourful gauntlet of enemies, besides a BossRush against most previous bosses, the game then concludes with... Coryoon fighting three silver clones of himself. Defeat the trio and they then pull a FusionDance into a gigantic silver Coryoon. |
27 | * {{Oculothorax}}: The Crystal caves has a mid-boss being a gigantic, ''spiked'', eyeball monster. Surrounded by dozens of smaller ones orbiting around it. |
28 | * OurGryphonsAreDifferent: A gryphon serves as the boss of the valley stage. That one appears to have some traits lifted from the ClassicalChimera as well, with a snake's head for a tail and both its heads firing away at Coryoon. |
29 | * ThePhoenix: A hostile, two-tailed Phoenix serves as the boss of the volcano stage. It has FeatherFlechettes abilities as a backup ranged attack. |
30 | * PolarPenguins: Penguins are minor enemies in the Arctic sea level, and attacks Coryoon on sight. |
31 | * {{Snowlems}}: Sentient snowmen who can chuck snowballs as attacks appears near the end of the game. |
32 | * SpreadShot: Coryoon's "Thunder" power-up turns his projectiles into lightning bolts that spreads into an arc. Collecting several identical versions of the power-up even allows him to spread the blasts ''behind''. |
33 | * {{Unicorn}}: A pair of unicorns appears at the end of the first stage as a DualBoss. They have a SharedLifeMeter though, which makes the battle slightly easier. |
34 | * WrittenSoundEffect: To complete the game's kid-friendly, cartoonish look, defeated enemies will frequently let out an onscreen "'''BOM!'''". Bosses will leave behind a dozen. |
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