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* GiantEnemyCrab: The mid-boss of the underwater world, who stays on the ground for the entire battle but can [[ExtendableArms extend it's pincers]] to snap at Coryoon. Defeat it and Coryoon faces the stage's end boss, a giant lobster.

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* GiantEnemyCrab: The mid-boss of the underwater world, who stays on the ground for the entire battle but can [[ExtendableArms extend it's its pincers]] to snap at Coryoon. Defeat it and Coryoon faces the stage's end boss, a giant lobster.



* OurGryphonsAreDifferent: A gryphon serves as the boss of the valley stage. That one appears to have some traits lifted from the ClassicalChimera as well, with a snake's head for a tail and both it's heads firing away at Coryoon.

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* OurGryphonsAreDifferent: A gryphon serves as the boss of the valley stage. That one appears to have some traits lifted from the ClassicalChimera as well, with a snake's head for a tail and both it's its heads firing away at Coryoon.
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* BreathWeapon: Since you're a dragon instead of a spaceship... besides Coryoon's dragon breath, most of the bosses like the giant lobster and gryphon can breath ranged projectiles as well.

to:

* BreathWeapon: Since you're a dragon instead of a spaceship... besides Coryoon's dragon breath, most of the bosses like the giant lobster and gryphon can breath breathe ranged projectiles as well.
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Saying the trope's real name.


* GiantCrab: The mid-boss of the underwater world, who stays on the ground for the entire battle but can [[ExtendableArms extend it's pincers]] to snap at Coryoon. Defeat it and Coryoon faces the stage's end boss, a giant lobster.

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* GiantCrab: GiantEnemyCrab: The mid-boss of the underwater world, who stays on the ground for the entire battle but can [[ExtendableArms extend it's pincers]] to snap at Coryoon. Defeat it and Coryoon faces the stage's end boss, a giant lobster.
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* PolarPenguin: Penguins are minor enemies in the Arctic sea level, and attacks Coryoon on sight.

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* PolarPenguin: PolarPenguins: Penguins are minor enemies in the Arctic sea level, and attacks Coryoon on sight.

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Removed: 123

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* EverythingsBetterWithPenguins: ...not. Penguins are minor enemies in the Arctic sea level, and attacks Coryoon on sight.


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* PolarPenguin: Penguins are minor enemies in the Arctic sea level, and attacks Coryoon on sight.
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Fixing and Adding


''Coryoon'' (released internationally as ''[[TheForeignSubtitle Coryoon: Child of Dragon]]'') is a HorizontalScrollingShooter and a CuteEmUp developed by Naxat Soft. In this case, instead of a jet fighter or a spaceship, you're controlling an adorable little dragon as you fly around blasting enemies.

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''Coryoon'' (released internationally as ''[[TheForeignSubtitle Coryoon: ''Coryoon: Child of Dragon]]'') Dragon'' is a 1991 HorizontalScrollingShooter and a CuteEmUp developed and published by Naxat Soft. In this case, instead Soft for the UsefulNotes/TurboGrafx16. Instead of a jet fighter or a spaceship, you're controlling an adorable little dragon as you fly around blasting enemies.



A port is released later on the UsefulNotes/TurboGrafx16.
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* AsteroidThicket: In the second-to-last stage, which is set in outer space. COryoon will need to be wary of ''ice'' asteroids all over the place.

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* AsteroidThicket: In the second-to-last stage, which is set in outer space. COryoon Coryoon will need to be wary of ''ice'' asteroids all over the place.
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* OurGryphonsAreDifferent: A gryphon serves as the boss of the valley stage. That one appears to have some traits lifted from the ClassicalChimaera as well, with a snake's head for a tail and both it's heads firing away at Coryoon.

to:

* OurGryphonsAreDifferent: A gryphon serves as the boss of the valley stage. That one appears to have some traits lifted from the ClassicalChimaera ClassicalChimera as well, with a snake's head for a tail and both it's heads firing away at Coryoon.
Is there an issue? Send a MessageReason:
None


''"Coryoon'' (released internationally as ''[[TheForeignSubtitle Coryoon: Child of Dragon]]'') is a HorizontalScrollingShooter and a CuteEmUp developed by Naxat Soft. In this case, instead of a jet fighter or a spaceship, you're controlling an adorable little dragon as you fly around blasting enemies.

to:

''"Coryoon'' ''Coryoon'' (released internationally as ''[[TheForeignSubtitle Coryoon: Child of Dragon]]'') is a HorizontalScrollingShooter and a CuteEmUp developed by Naxat Soft. In this case, instead of a jet fighter or a spaceship, you're controlling an adorable little dragon as you fly around blasting enemies.
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None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_01_17_110836.png]]
[[caption-width-right:350:A CuteEmUp cuter than no other!]]


''"Coryoon'' (released internationally as ''[[TheForeignSubtitle Coryoon: Child of Dragon]]'') is a HorizontalScrollingShooter and a CuteEmUp developed by Naxat Soft. In this case, instead of a jet fighter or a spaceship, you're controlling an adorable little dragon as you fly around blasting enemies.

Playing as Coryoon, a baby dragon and the pet of an unnamed princess, when a curse turns your master into a child, you immediately set off on a journey across forests, underwater regions, and interiors of volcanoes to seek a cure, battling through a colourful assortment of enemies all the way.

A port is released later on the UsefulNotes/TurboGrafx16.
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!! Coryoon contain examples of:
* AsteroidThicket: In the second-to-last stage, which is set in outer space. COryoon will need to be wary of ''ice'' asteroids all over the place.
* BossRush: The final stage, where there are no mooks an instead pits Coryoon against the unicorn, giant lobster, gryphon, serpent, phoenix and crystal turtle before the FinalBoss.
* BossWarningSiren: A rather generic, simple one, where each boss is heralded by a huge red "'''WARNING!'''"
* BreathWeapon: Since you're a dragon instead of a spaceship... besides Coryoon's dragon breath, most of the bosses like the giant lobster and gryphon can breath ranged projectiles as well.
* ChargedAttack: By holding down the firing button, Coryoon can let out a concentrated blast from his cheeks. Combining this with any available power-ups will yield different effects - for instance, "Fire" allows Coryoon to let out a fiery tornado lasting for several seconds.
* ColorFailure: Bosses turns grayscale upon defeat, but otherwise doesn't "die" graphically onscreen due to the game's cutesy nature.
* CrystalLandscape: One of the last stages is a massive cavern where the landscape is made of gigantic purple crystals.
* CrystallineCreature: Coryoon fights turtle-like enemies with shells made of crystals while exploring the crystal caves. The stage's boss is notably a KingMook version of these turtles, one several times larger than Coryoon and [[MookMaker constantly lay eggs]] which [[WeaponizedOffspring hatches into more of these enemy types]].
* ElementalPowers: Coryoon can collect orbs which turns his default projectiles into different elemental-based attacks, including "[[ShockAndAwe Thunder]]", "[[PlayingWithFire Fire]]" and "[[MakingASplash Water]]".
* EverythingsBetterWithPenguins: ...not. Penguins are minor enemies in the Arctic sea level, and attacks Coryoon on sight.
* FairyCompanion: One of the collectible items grants Coryoon a pair of fairy sidekicks orbiting around him, who can help Coryoon attack onscreen enemies.
* FlyingFace: In a game where bosses are mostly based on generic mythological creatures, the boss in the desert stage sticks out - because it's a disembodied, floating serpentine head who breathes ranged attacks on Coryoon non-stop. It has an OrbitingParticleShield made of fire for good measure. Defeat it an it turns into a SegmentedSerpent instead.
* FountainOfYouth: A curse turns Coryoon's owner, a princess, into a child. And it's up to Coryoon to find a cure to break the curse.
* GiantCrab: The mid-boss of the underwater world, who stays on the ground for the entire battle but can [[ExtendableArms extend it's pincers]] to snap at Coryoon. Defeat it and Coryoon faces the stage's end boss, a giant lobster.
* HarmlessEnemy: Huge birds that carries pouches in their beaks, and lacks any form of attacks. Shoot at them and they'll flee while leaving behind a random elemental power-up for Coryoon.
* HelpingHands: A cute example (well, ''everything'' in this game's pretty darn adorable) in the valley stage: gigantic floating gloved hands who constantly tries clapping on Coryoon. Somehow they can't be hurt by any attacks.
* MirrorMatch: The FinalBoss - after Coryoon has defeated a colourful gauntlet of enemies, besides a BossRush against most previous bosses, the game then concludes with... Coryoon fighting three silver clones of himself. Defeat the trio and they then pull a FusionDance into a gigantic silver Coryoon.
* {{Oculothorax}}: The Crystal caves has a mid-boss being a gigantic, ''spiked'', eyeball monster. Surrounded by dozens of smaller ones orbiting around it.
* OurGryphonsAreDifferent: A gryphon serves as the boss of the valley stage. That one appears to have some traits lifted from the ClassicalChimaera as well, with a snake's head for a tail and both it's heads firing away at Coryoon.
* ThePhoenix: A hostile, two-tailed Phoenix serves as the boss of the volcano stage. It has FeatherFlechettes abilities as a backup ranged attack.
* {{Snowlems}}: Sentient snowmen who can chuck snowballs as attacks appears near the end of the game.
* SpreadShot: Coryoon's "Thunder" power-up turns his projectiles into lightning bolts that spreads into an arc. Collecting several identical versions of the power-up even allows him to spread the blasts ''behind''.
* {{Unicorn}}: A pair of unicorns appears at the end of the first stage as a DualBoss. They have a SharedLifeMeter though, which makes the battle slightly easier.
* WrittenSoundEffect: To complete the game's kid-friendly, cartoonish look, defeated enemies will frequently let out an onscreen "'''BOM!'''". Bosses will leave behind a dozen.
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