1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deadburg_2014.jpg]] |
2 | A first-person voxel-based zombie survival game from Jeff Loiselle and Liam Richardson, released on December 25th, 2014 on the Platform/XboxLiveArcade Indie Games marketplace for $1. A proper [[Platform/IBMPersonalComputer PC]] release on Platform/{{Steam}} has been floated, but as of 2019, nothing has happened yet. |
3 | |
4 | Your Xbox Avatar is dropped into a [[ProceduralGeneration procedurally generated]] city, with nothing but their wits, basic medical supplies, and a hockey stick. They'll then need to craft everything they need to survive and deal with the spawning hordes of zombies. |
5 | |
6 | !!This game has examples of: |
7 | * AfterTheEnd: Natch. |
8 | * BlackoutBasement: There's a Dark mode, which will disable all street lightning and all lights inside the houses, making a flashlight into your only light source. |
9 | * BoomHeadshot: The best way to handle the horde. |
10 | * BoringButPractical: Police pistols. Easily crafted, if you know where to look, and the more you make, the stronger they are. Plus, ammo is plentiful, so you can headshot with impunity. |
11 | * HollywoodSilencer: The suppressor items function in this manner. |
12 | * HyperactiveMetabolism: All food and drink is instantly refreshing, and medkits heal right away. Averted slightly, since bandages heal over time. |
13 | * HyperspaceArsenal: To ridiculous degrees, as there is no encumbrance limit. |
14 | * ItemCrafting: You can craft melee weapons, ranged weapons, ammo and suppressors. |
15 | * LoadingScreen: A long one at the start, and another if you happen to die and respawn. It goes faster if you save to a local device, though. |
16 | * MoreDakka: The most powerful ranged weapon you can craft is an [=LMG=]. More a case of AwesomeButImpractical, however, as you'll have to craft ammo for it as well. |
17 | * OneManArmy: You can have any number of guns, hammers, sports equipment, and shovels, with no weight limits. |
18 | * ZombieApocalypse: With blocks, no less! |
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