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1The second game in the ''VideoGame/TreasureHunterMan'' series by Creator/{{Bernie}}, released on October 24, 2015, this time about Dorothy, the mother of the protagonist of ''VideoGame/TreasureHunterMan1''. Because she's trying to find him.
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3On the 31st of January, 2022, the game received an UpdatedRerelease on the UsefulNotes/NintendoSwitch, which added an easy mode and a completely new soundtrack that would be mostly repurposed for the Steam version of the first game. Then, on October 26th, 2022, just two days past 7 years since its initial release, this version made its way to {{UsefulNotes/Steam}} by way of being included as an alternate version in the game's install directory, in its own subfolder.
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6* BigBad: The [[InsistentTerminology Wizard(ess)]], [[spoiler: who trapped all the lost souls of {{Treasure Hunter}}s who came to the island and many of the inhabitants whom she deemed greedy, and is using them to create an [[WeirdSun artificial sun made of souls]] in the Wizard's Realm. She also turned Marvin into a skeleton]].
7* BrutalBonusLevel: The Shipwreck Bay and the Kitty Temple, which are only accessible in the post-game, are far harder in their platforming than anything in the main game.
8* ChekhovsGun: The seemingly inconspicuous grind stones located inside the Windmill at the End [[spoiler:are actually vital to accessing the Wizard's Realm, since you need to grind the Dark Gemstone in them to open up a portal]].
9* DemBones: Both types of skulls present in the first game return here, with several UndergroundMonkey variations. A new enemy introduced in this game are the Skeleton Warriors, who jump away if you try using the sword unless they're throwing bones, but are particularly susceptible to the GoombaStomp.
10** Also, the [[NamesToRunAwayFromReallyFast Countless Bones]] area, a technically optional endgame area located in the depths of the caverns. Guess what most of the area is comprised of.
11* DiscOneFinalBoss: The [[spoiler:Puppet]] King, who the game builds up as being the BigBad as soon as you reach the Abandoned Town, with one townie telling Dorothy to stay away from the castle in the sky as the king possesses a cursed artifact. Defeating him is required to reach the Black Treasury, which houses the gem required to access TheVeryDefinitelyFinalDungeon.
12* FathersQuest: GenderInvertedExample. In ''[=THM2=]'', the mother of the protagonist of the first game, arrives to [[spoiler:find her son in the Kruz Island who got lost after those events.]]
13* GoldenEnding: [[spoiler:Buying the Anti Curse Potion and using it on Marvin in the Countless Bones area allows you to return home with him as a human boy, alongside giving the Wizard(ess) hope that not all treasure hunters are bad]].
14* HeroesPreferSwords: A sword is the first weapon available.
15* HitPoints: Listed as Current / Maximum in the top left corner.
16* KillEnemiesToOpen: The room in the cave at the far bottom right of the "Windmill at the End" has a door at its top that needs the death of all the monsters inside to unlock it.
17* LevelInTheClouds: Skyview Towers, with cloud backgrounds and cloud-shaped platforms.
18* LuckilyMyShieldWillProtectMe: Similar to the first game's Heavy Combat Boots, the first mandatory PowerUp you get that isn't a status increase is a shield that allows for blocking projectiles while standing still and holding up/down. It also allows for performing a ground pound that allows you to GoombaStomp enemies. Unlike the Heavy Combat Boots, it also allows you to safely bounce off of SpikesOfDoom.
19* MoonLogicPuzzle: The puzzles required for obtaining hidden coins and power ups in this game can be incredibly obtuse, which is a step up from the first one. Of particular note is the chest located in the middle of the large vertical shaft in the [[spoiler:Wizard's Realm]] that also doubles as an enemy gauntlet. There are bomb blocks nearby, and one of them seemingly destroys a hidden brick that's blocking the way in, and there's a respawning bubble that you'd think would give you a lift there, right? Wrong. You're supposed to time a shield bash on the shield enemy at the ''exact time'' it reaches below the dirt, at which point you also need to perform a double jump to reach high enough and collect the treasure. Accidentally kill the enemy by failing to perform this? Too bad, you have to exit the entire area and return there to try again.
20* OnlyOneSaveFile: The game has only one file, so when selecting Load on the StartScreen, there's no selecting a save file, while making a new game doesn't tell the player that a save already exists.
21* {{Retraux}}: [[RunningGag Again]], like many of Bernie's past works, ''Treasure Hunter Man 2'' is reminiscent of 16-bit era games in terms of aesthetics. The amount of sprite rotation and the slight screen crunch due to the screen resolution used, however, gives the game a very distinct UsefulNotes/GameBoyAdvance look and feel.
22* RiseToTheChallenge: The final room before the last save point in the [[spoiler:Wizard's Guard Tower]] involves you trying to outrun lava that scrolls upwards. There are coins hidden in this room. [[SarcasmMode Have fun!]]
23* TheVeryDefinitelyFinalDungeon: [[spoiler:The Wizard's Guard Tower in the Wizard's Realm]], a gauntlet full of the most dastardly enemies and treacherous platforming found in the main campaign.
24* UpdatedRerelease: Alongside having a brand new soundtrack and an easy mode, the new version also runs better than the original release due to an updated runtime.
25* UndergroundMonkey: A few standard enemies get stronger variants who first serve as a MiniBoss, then later become a DegradedBoss. They have more HitPoints, move faster, and throw more projectiles, depending on the enemy.
26* WarmUpBoss: The Hugest Pig, a boss who attacks very similarly to the first miniboss of the first game. Not much of a threat on its own, but can be tricky if you're not used to timing jump slashes.

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