Follow TV Tropes

Following

Context VideoGame / RaymanRedemption

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/340532_3isravdh_v4_4.png]]
2 [[caption-width-right:350:]] ''Rayman Redemption'' is a FanRemake of the original ''VideoGame/Rayman1'' created by Ryemanni (previously known as Raymannni), known for his previous ''Rayman'' fangame, ''Rayman: The Dark Magician's Reign of Terror''. It features new levels, enemies, worlds, unlockables, collectibles, and much more.
3
4The general plot is the same as in the original; the evil sorcerer [[BigBad Mr. Dark]] has stolen the [[MacGuffin Great Protoon]], throwing the world into chaos, and it's up to [[TheHero Rayman]] to free the Electoons and reclain the Protoon, travelling across seven unique worlds.
5
6[[https://gamejolt.com/games/raymanredemption/340532/devlog/that-s-right-after-3-years-of-development-rayman-redemption-will-6nc8vfn6 The fangame was released on June 19, 2020]].
7
8Ryemanni is currently working on a CreatorDrivenSuccessor titled ''Connie and the Essence of Chaos''. Its Steam page can be found [[https://store.steampowered.com/app/2958210/Connie_and_the_Essence_of_Chaos here]].
9
10
11
12----
13!!Tropes:
14* AbnormalAmmo: The hunter enemies shoot bullets at you. Instead of bullet wielding a hammer with a mechanical arm, [[{{AnimateInanimateObject}} it is a projectile with eyes and mouth.]] This is actually downplayed compared to the original game, as the bullets here behave much closer to reality than the original ones.
15* AdaptationExpansion: This FanRemake contains lots of new content:
16** All of Rayman's powers from the original game except for the flying rings are unlocked from the start. The flying rings as well as new springs and climbing beads are unlocked by reaching "Toontotems" in Dream Forest, Blue Mountains and Cave of Skops, respectively.
17** In the original game, Tings were only good for getting more lives by the LawOfOneHundred. Here, they can be used to buy skins, more health, extra lives and more.
18** Betilla the Fairy can increase Rayman's maximum HitPoint value if he breaks open enough cages, for a maximum of seven if he breaks open all of them.
19** The Bonus Stages from the original game where you pay 10 Tings to enter for a chance to get an extra life are replaced with fully-fledged challenge stages that are unlocked by getting enough Magician Tokens, a new collectible.
20** Another new collectible appears in the form of presents, which each contain one part of a medallion.
21** Each world has exactly four levels, so Blue Mountains, Picture City and Cave of Skops have an extra level each. There are also more enemies, and some of the ones from the original game have even been made into mini-bosses.
22** Speaking of new enemies, a new character called Darktoon appears as a regular antagonist.
23** Instead of various {{save point}}s appearing on the map, the game autosaves whenever you complete a level. The save points have been replaced by new levels centered around riding Bzzit and various Bonus Stages.
24** A ''brand new world'' called Playtopia appears. This world is basically the game’s version of Toyland.
25** Once you've gotten all of the cages, the TrueFinalBoss appears. Defeating the final boss unlocks [[spoiler:[[BrutalBonusLevel Dark Legacy]]]].
26** Candy Chateau is fully-expanded into an entire world, leaving the original for the default final level.
27** The Great Protoon sees some utility in-game, when it was originally only relevant in the intro and ending. [[spoiler:Mr. Dark uses it as a weapon in all three of his forms, while Rayman uses it to make himself invincible, helping him escape from the darkness unleashed by Mr. Dark's second defeat.]]
28** A small complaint about PC versions was the cut of the intro cutscene and the soundtrack. Ryemanni set them back in the same place they were on Playstation and added other tracks he made himself or remixed from other versions of the game.
29** When [[LevelEditor Rayman Redesigner]] was released, in addition to the five power-ups from ''Rayman 3'', a sixth power-up was added. It's the Super Jump, and it's coloured purple.
30* AdaptationalBadass:
31** Rayman is this compared to the original game by virtue of having all of his natural abilities (punching, grabbing ledges, the helicopter hair and running) from the start instead of needing to unlock them all. The only one of the original powers you ''do'' need to unlock is swinging, but it's more down to Rayman needing to release the Flying Rings from their Toontotem in the Dream Forest rather than just being unable to use them.
32** To keep veteran players on their toes, many of the bosses from the original version have new attacks or tactics, making them a little more of a challenge. Many unique enemies meant only to be an obstacle have also become mid-bosses in their own right with new attacks and dedicated arenas, although here the trope is more Zigzagged since this also means they can now be defeated when they were unkillable in the original game.
33*** A special mention should go to Mr. Skops, who in the original game had only two attacks and was widely considered to be the easiest boss in the original game. Now, he has many more attacks and puts up much more of an impressive fight, with his claw attack becoming especially deadly [[TurnsRed when he reaches half health]].
34** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft before and after transforming off-screen into the Dark Chimera. In ''Redemption'', it's made very clear that the Dark Chimera is a ''creation'' of Mr. Dark rather than his alternate form, and that Mr. Dark himself is more than capable of taking the fight to Rayman himself even after the Dark Chimera is destroyed. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, [[TrueFinalBoss he escapes to fuse himself with the Great Protoon for a final stand]].]]
35** The True Boss Rush takes practically every single boss in the game, including the minibosses like Bzzit and Darktoon, and makes them even more powerful. Seemingly the only exception is [[spoiler:Mr. Dark's ascended form]], who has mechanics that are practically identical to the original version of the fight... [[spoiler:but that's only because he has an ''entire additional boss fight'' after his defeat instead.]]
36* AdaptationalExplanation: The Dark Chimera is explained as being created by Mr. Dark using the power of the Great Protoon; in the original, the fused bosses appear as Mr. Dark's transformations.
37* AdaptationalWimp: Unlike in the original, Wrong Notes are no longer invincible.
38* AdaptedOut: [[spoiler:Mr. Dark doesn't kidnap Betilla in this game, nor does he steal Rayman's fist.]]
39* AdvancingWallOfDoom: Band Land now has a segment in which you must run from a giant cloud, while smaller ones shoot at you to make the chase even worse.
40** Moskito chases you in one part of his level with a giant spiky purple fruit, as in the original.
41** One level has you run away from Mr. Stone, also as in the original.
42** There are also multiple instances of running away from raging water, ink and even a chocolate monster.
43* AllThereInTheManual: Some boss names, such as the Dark Chimera and [[spoiler:the Corrupted Protoon]] are only found in the soundtrack's track names.
44* AlternateTimeline: Its implied that the fight with [[spoiler:[[TrueFinalBoss Darkest Mr Dark]] at the end of the True Boss Rush takes place in one because the fight with Darker Mr Dark ends with Rayman being dragged into a dark void instead of him absorbing the Great Protoon to escape.]]
45* AntiFrustrationFeatures:
46** You start with 10 lives this time around. Lives respawn whenever you replay a level and you can buy more lives and health with Tings; which you retain, even when you die. There's even [[MercyMode a difficulty option to play with unlimited lives]].
47** You no longer suffer knockback when you are hit by something. Considering that there are plenty of dangerous obstacles stationed in the air or over pits, this is a ''much'' bigger deal than you might think.
48** Your health meter can be extended by breaking open a certain number of cages, and if you find the red "P"s that increase you health while you have max health, you can take up to 9 hits (11 if you bought the upgrade that increases the amount of health given to you by the "P"s) before dying.
49** Taking a cue from ''Rayman Advance'', the GBA port of the original game, secrets that spontaneously appear after Rayman occupies a given space sometimes have a visible marker in the space Rayman needs to be in to make them appear.
50** You can buy an item late in the game that tells you where the cages and other collectibles are. They're expensive but totally worth it.
51** You can exit a level at any time with no penalty and with all your collectibles saved. This means that if you replay a stage and get all remaining collectibles but still have a way to go, you can just exit the level and save having to go through the entire thing again.
52** If you get a collectible and then die before you've cleared a stage or even reached a checkpoint, the collectible will still be saved. This also extends to extra lives, meaning that you can spawn at a checkpoint, grab the extra life nearby and die without any repercussions, as long as you keep getting the extra life every time it spawns.
53** In segments where a boss character chases Rayman, they leave the level near the end, so if the player missed any collectibles, they can backtrack to go and get them without worry.
54** In "Eat At Joe's", the spider mini-boss does not respawn if you beat it and then die prior to reaching the goal, allowing the player to simply punch the plug in and be on their way. As an added bonus, the 1-Up that spawns after beating the mini-boss will automatically be there too.
55** Rayman's HelicopterHair is improved from the original game. The hover now works for as long as needed until the jump button is pressed again -- much like in ''[[VideoGame/Rayman2TheGreatEscape Rayman 2]]'' and ''[[VideoGame/Rayman3HoodlumHavoc 3]]'' -- instead of automatically stopping after a few seconds, which makes precision jumping a lot more doable. It can also be set to work by holding down and releasing the jump button in mid-air.
56** You can now actually see trigger zones that make objects appear; they show up as little twinkles.
57* AndYourRewardIsClothes: The game has 24 alternate costumes for Rayman[[note]]Rayman, Blue Rayman, Vortex, Heavy Metal, Lockjaw, Shock Rocket, Super Helicopter, Livingstone Rayman, Rockstar Rayman, Aurora Rayman, Space Rayman, Spider Rayman, Chess Rayman, Clown Rayman, Dark Rayman, Fraykenstein's Monster, Jack-O-Ray, Tonic Rayman, Plum-Man, SNES Rayman, Dynamite Rayman, GBC Dark Rayman, Dark Magician Rayman and HD Rayman.[[/note]] and 5 for Bzzit[[note]]Bzzit, Greensquito, Moskito, Beeskito, and Dark Moskito.[[/note]].
58* AntiVillain: Bzzit is the only antagonistic character that isn't evil or extremely hostile. When Rayman first encounters him, he only fights Rayman because he doesn't want to deal with any suspicious characters or trouble; a sentiment that, as later encounters with friendly [=NPCs=] will prove, is ''very'' justified. He very quickly drops this once Rayman befriends him after beating him and helps Rayman ascend through several levels [[spoiler:and even to the confrontation with the final boss, taking down [[TheDragon Dark Rayman]] along the way]].
59* AscendedExtra:
60** Bzzit also appears in more levels this time around, with one in each world dedicated to riding him.
61** Dark Rayman is more heavily featured, appearing in more of Candy Chateau [[spoiler:as Mr Dark's [[TheDragon Dragon]] for the final levels of the game]]. There's even a cheat code that adds him to every level! [[spoiler:He's also encountered as a boss in the game's final level, riding on a Dark Moskito.]]
62** The Magic Seed power-up appears in more levels than just the Swamps of Forgetfulness.
63* AsLongAsThereIsEvil: [[spoiler:Mr. Dark reveals at the end that he is in fact an incarnation of darkness itself, that this isn't his first time in Rayman's world, and [[WeWillMeetAgain he's sure it won't be the last so long as evil continues to exist in it]].]]
64* AsteroidsMonster: The Menace boss fought in Playtopia can split up after Rayman gets a few hits on him.
65* BadBoss: Mr. Dark proves himself to be this in [[spoiler:the final Darktoon encounter in Candy Chateau. Darktoon prepares to fight you, but Mr. Dark swoops in out of nowhere; taking away his powers and destroying his body [[YouHaveFailedMe as punishment for failing him one too many times]]. This leads to [[MistreatmentInducedBetrayal Darktoon changing sides]], referring to his former master as a "big meanie" despite being fanatically loyal to him before]].
66* BaitAndSwitchBoss: The last Darktoon encounter in Candy Chateau is [[SuspiciousVideoGameGenerosity preceded by both life and fist powerups]], but [[spoiler:Mr. Dark swoops in and [[YouHaveFailedMe strips Darktoon of his powers and destroys his body as punishment for failing to stop Rayman]], before daring him to advance further and leaving without a fight]].
67* BandLand: The TropeNamer reappears as the second world.
68* BlackoutBasement: While they only appeared in The Cave of Skops in the original game, there are a couple more areas that have this gimmick in this game. One part of Playtopia combines this with a LockAndKeyPuzzle.
69* BlobMonster: The boiling hot chocolate monster summoned by Mr. Dark in Candy Chateau, which is also an AdvancingWallOfDoom. Touching it results in instant death, and is accordingly fought on a bridge by dropping giant fruit onto its vulnerable head (ala a Chocolate Fondue) when it pops up.
70* BonusStage: One of which is a slot machine where Rayman can earn extra skins, Tings and power-ups.
71* BossRush: One of the later "Magician's Challenges", where you fight all end world bosses, alongside True Boss Rush with all bosses and mini-bosses as more powerful variants, unlocked by collecting all tokens. [[spoiler:The True Boss Rush also includes a special form of Mr. Dark at the end of it all, fought on Bzzit's back.]]
72* BreakingOut: Upon beating the true final stage, you unlock this 8-stage minigame, using Joe's saucer as a paddle, shooting down plums. There's an achievement for clearing all of the levels.
73* BrutalBonusLevel: [[spoiler:Dark Legacy, just as it was in the Game Boy Color version of ''Rayman'']], unlocked by freeing every Electoon in the game.
74* BulletHell: Several of the bosses in the True Boss Rush make full use of this, with [[spoiler: the TrueFinalBoss being a full-on bullet hell SHMUP in terms of design.]]
75* CallForward: Bzzit can use his projectile attack from ''VideoGame/RaymanOrigins'', which has him shooting energy bullets from his proboscis. It replaces Rayman punching while riding him.
76* ClippedWingAngel: At 4 hit points, Mr. Stone loses his whole body except for his head and feet, can only move by jumping, and your punches can stunlock him.
77* ColourCodedForYourConvenience:
78** The medallions have colours that match their respective world's font colour:
79*** [[TheLostWoods Dream]] [[BubblegloopSwamp Forest]]: Green
80*** BandLand: Yellow
81*** [[DeathMountain Blue Mountains]]: Blue
82*** [[ArtCourse Picture City]]: Pink
83*** [[UndergroundLevel The Cave]] [[LethalLavaLand of Skops]]: Red
84*** [[ToyTime Playtopia]]: Cyan
85*** [[LevelAte Candy Chateau]]: Magenta
86*** [[spoiler:[[TheVeryDefinitelyFinalDungeon The Final Showdown/Dark Legacy]]: Purple]]
87** [[spoiler: During the FinalBoss, Mr Dark weaponizes the Great Protoon to use a variety of attacks against Rayman.]] The colour it glows signals the type of attack that is about to happen.
88*** Purple: [[EnergyWeapon A laser blast]].
89*** Cyan: [[ShockAndAwe A bolt of lightning]].
90*** Yellow: Golden {{fireballs}} rain down on the arena.
91*** Dark Blue: [[{{Mooks}} Antitoons are summoned]].
92*** Red: A wall of spikes move across the arena.
93* ContinuingIsPainful: You can continue as many times as you like, unlike in the original game[[note]]Outside of the ClassicCheatCode where you press Up, Down, Right, Left on the Continue Screen when you have 3 (or less) Continues remaining to gain 10 of them[[/note]]. The level that you were in must be started over (collected items notwithstanding), however.
94* ContinuityNod: There are several to the series's history and even obscure references if you know where to look
95** Mr Dark and Dark Rayman's colour schemes in the True Boss Rush are based off their colour palettes in Rayman [=GBC=]
96** The BrutalBonusLevel Dark Legacy is based off the bonus set of levels of the same name in Rayman [=GBC=].
97** 5 different costumes (Vortex, Heavy Metal, Lockjaw, Shock Rocket and Super Helicopter) are based off the Laser Washing Powders from ''VideoGame/Rayman3HoodlumHavoc''.
98** The Tonic Rayman costume is based off the game ''VideoGame/TonicTrouble'', specifically the main character Ed.
99** The SNES Rayman costume is a reference to the [[https://raymanpc.com/wiki/en/Rayman_(cancelled_prototype) cancelled prototype]] for a SNES version of ''VideoGame/Rayman1''.
100** Playtopia is based off the Toy world from Rayman Raving Rabbids [=GBA=], right down to using a remix of its theme for its levels.
101* ConvectionSchmonvection: The Caves of Skops' new level has this in full-effect, as Rayman can slightly dip into the rising lava with no ill effects. It only kills him when he falls too deep into it.
102* DefeatEqualsExplosion: For the Dark Chimera and Mr. Dark.
103* DevelopersForesight: Many of the cheat codes are actually pre-programmed with a response to whatever the player might write, instead of the standard error message. For example, inputting RYEMANNI will prompt "Nice try.", and using the [[VideoGame/RaymanRavingRabbids Rabbids' signature "Bwaaaah!"]] will get "No." as a response.
104** On Demise difficulty, codes are disabled entirely, to prevent players from cheesing through the increased difficulty with certain PurposefullyOverpowered codes.
105* TheDragon:
106** Darktoon, a flying Antitoon-like creature who Mr. Dark gave his power to stop Rayman. [[spoiler:He loses this position upon failing too many times, with Mr. Dark stripping him of both its body and powers.]]
107** [[spoiler: [[EvilKnockoff Dark Rayman]] seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], setting back Rayman from his master while he's fusing with the Great Protoon.]]
108* DramaticShattering: Upon beating the Dark Chimera, as it explodes, the stain glass windows that depicts the six bosses shatter as well.
109* DecompositeCharacter: The boss fusions from the original game are no longer treated as Mr Dark's transformations[[note]]It's rather ambiguous in the original game if they're actually Mr Dark, or if he fled and they're simply monsters he created to cover his escape.[[/note], and are now collectively referred to as the Dark Chimera. Mr Dark himself is no longer TheUnfought, with several of his attacks taking cues from his battle in the Game Boy Colour version of Rayman 1.
110* DroneOfDread: The true final boss theme "Corrupted Protoon" mainly consists of a menacing low pitched drone, setting the tone for the fight against [[spoiler: [[TrueFinalBoss Darkest Mr Dark.]]]]
111* EldritchAbomination: [[spoiler:Mr. Dark becomes this after fusing with the Great Protoon in The Final Showdown. His voice clip even changes to that of a disturbing electronic noise. In the True Arena, this becomes even more prevalent, becoming the [[TrueFinalBoss Dark Protoon]].]]
112* EverythingsBetterWithRainbows:
113** One of Rayman's new power-ups is the Paint Fist, a rainbow-colored fist that can punch multicolored tangible platforms through white paper in Picture City and Playtopia.
114** [[spoiler:While escaping from the black hole created from Mr. Dark's second defeat, Rayman fuses with the Great Protoon and becomes invincible, a la [[Franchise/SuperMarioBros Star Mario]].]]
115* FauxAffablyEvil: Mr. Dark. When you finally meet him in Candy Chateau, he starts out by greeting Rayman pleasantly and warning him to leave...right after he had just pulled a YouHaveFailedMe on Darktoon. However, he gradually gets more and more frustrated as Rayman continues to advance through Candy Chateau and pulls off more successes against him. By the time you finally defeat him, any pretense of civility is abandoned entirely, with him ranting and raving about his defeat and insulting the hero.
116* FetusTerrible: In the True Boss Rush, [[spoiler: [[TrueFinalBoss Darkest Mr Dark]] consists of Mr Dark's ghostly form possessing the corrupted Great Protoon which takes on a form akin to a skeletal purple fetus.]]
117* FiveSecondForeshadowing: After being defeated in the True Boss Rush, [[spoiler: Darker Mr Dark creates a black hole and the screen fades out, quickly foreshadowing that the fight isn't over yet.]]
118* FusionDance: Just like in the original, the Dark Chimera created by Mr. Dark serves as the first phase of his fight, with new phases exclusive to ''Redemption''.
119* GiantSpider: A particularly creepy-looking one can be fought in the Caves of Skops.
120* GoodCounterpart: Bzzit to Moskito. There's also Jack, the only friendly Jack-in-the-Box in Playtopia, who tells you how to get past the doors. He's distinguished from the other enemy Jack-in-the-Boxes by a blue-colored box (as opposed to red) and a lack of a mallet to attack you with.
121* HailfirePeaks:
122** Gong Heights, the third level of BandLand combines the TropeNamer with LevelInTheClouds.
123** The second half of Blue Mountains combines DeathMountain with SlippySlideyIceWorld.
124** The third level of Cave of Skops combines UndergroundLevel with LethalLavaLand.
125** Both Cave of Skops and Playtopia have at least one level that doubles as a BlackoutBasement.
126** [[spoiler:Dark Legacy combines the spiky fruit and vines from Dream Forest, the cliffs and boulders from Blue Mountains and the crystal platforms from Cave of Skops]].
127* TheHedgeOfThorns: [[spoiler: Dark Legacy]] takes place in such a location. In particular, the second part has you navigating a thorny labyrinth using the Super Helicopter with little margin for error.
128* HeelFaceTurn: All the bosses, save for Mr. Dark, are shown to have turned good in the credits.
129* HelpfulMook: The giant Antitoons at [[spoiler:The End of The World]] can't hurt Rayman with their punches. The player is meant to get BlownAcrossTheRoom just right to reach high ledges and rings. Zigzagged in the sense that contact damage still hurts you, and some of them may knock you right into spike balls.
130* InfiniteOneUps: Not only is there a BonusStage where you can play a slot machine to get as many lives as you like, but the Casual difficulty mode and the Magician Challenge stages have Rayman literally having infinite lives. As in, ''the infinite symbol appears next to the life counter''.
131* InvincibleMinorMinion: It is impossible to eliminate the robot enemies in Playtopia, so the best thing to do is try to push them into areas where they won't do too much harm.
132* LawOfOneHundred: Averted. Unlike the original, collecting 100 Tings do not grant Rayman extra lives. Tings serves as currency for the shop and to play the minigames in the world map.
133* LethalLavaLand: One of the mountain-based levels not only involves those lava boulders from the original game, but the caves also have enemies that can punch the ground and make fiery shockwaves.
134* LevelEditor: ''Rayman [=ReDesigner=]''. A beta version was released in January 2021, with the official release happening the following month.
135* LockAndKeyPuzzle: In "The Lair of The Chessmaster", you must bring coloured keys to the corresponding door to advance through the level.
136* LoopholeAbuse: In the new Demise difficulty, while big power-ups and lives will now hurt Rayman if touched (marked by visual changes), extra lives and Big Ps purchased from the shop still function normally. This is the ONLY way that Rayman can get extra lives and start levels with a decent-sized health bar.
137* MistreatmentInducedBetrayal: [[spoiler:After getting his own body destroyed by Mr. Dark, Darktoon joins Rayman's side on the account of his boss being "a big meanie".]]
138* MythologyGag: ''Redemption'' features a fair few calls, both back and forward, to Rayman's history:
139** Some of the new sound effects are borrowed from ''VideoGame/Rayman2TheGreatEscape'', ''VideoGame/Rayman3HoodlumHavoc'', ''Designer'', and the edutainment games.
140** One of Bzzit's new attacks, both while fighting him and riding him, is to spit something at you from his proboscis, a move utilized by the mosquitos that players ride in ''Rayman Origins''
141** A number of the unlockable outfits Rayman can wear are references to other games in the series, such as the combat fatigues from ''Rayman 3'', Dark Rayman, and Dark Rayman's alternate palette from the GBC version. [[spoiler:The last two of these are his appearance from the original SNES prototype of ''Rayman 1'' and the 2D prototype of ''Rayman 2'']].
142** "Brain Games" is an entire level based on the concept of ''Rayman Junior'', an edutainment spinoff of the original game in which you are given math equations with multiple answers attached to paths or Tings; choose the right answer or die.
143** In the second section of the level "Eat at Joe's", there's a well-hidden secret where if you use the wires as platforms in a certain direction, you can find a Globox cut-out and the inscription ''I LIVE''.
144** The Menace's laugh is a higher-pitched version of the [[VideoGame/RavingRabbids Rabbids']] laugh.
145** The entirety of [[ToyTime Playtopia]] is heavily based on the "Child" world; the first full area of the Game Boy Advance version of ''Rayman Raving Rabbids''. It's even scored with [[https://youtu.be/zXO9kdOjEoA a remake]] of its original [[https://youtu.be/7cA_FBWYll8 background music.]]
146** The Chessmaster in Playtopia is based on [[https://i.imgur.com/HzlZq3w.jpg an unused boss concept from Rayman 1]], though with the 20th century minstrel inspiration ''heavily'' toned down.
147** The Checkpoint skins also reference other games such as ''Rayman'' Designer and ''Junior/Brain Games''.
148** Mr. Dark borrows his moveset from the Platform/GameBoyColor version of ''Rayman'' alongside new moves to spice things up.
149** [[WordOfGod According to Ryemanni]], the art design of [[spoiler:The End of the World]] was partially inspired by the SNES prototype's playable level.
150** The shop theme reuses the title screen theme of the Platform/AtariJaguar version of ''Rayman''.
151** Inputting the cheat codes [="RAYMAN04", "RELEASE4" or "CUINRM4!"=] will only prompt "See You In Rayman 4!", Murfy's final words in ''Rayman 3''.
152** Rayman Redesigner includes the power-ups from ''Rayman 3'', such as the Lockjaw and the Shock Rocket, as well as a new one. Using the skins based on them in the regular game also [[ShownTheirWork visually changes Rayman's fist to resemble the power-up]] they were based on.
153** The LUMTINGS cheat code changes the Tings to look and sound like the Yellow Lums from ''Rayman 2''.
154* NewWorldTease: Even after unlocking all three helper objects, the top of the Lonely Cliff is empty, with no context for its purpose or the giant gift box on the world map. Upon defeating Mr. Dark, however, [[spoiler:it's revealed to point the way towards the actual final stage for the story]].
155* NintendoHard: While the challenge is now mostly fair, it doesn't mean there aren't certain things that avoided this trope. To be more specific, the later Magician Challenges ramp up the difficulty, the True Boss Rush features more powerful bosses with new attacks/patterns, and [[spoiler:Dark Legacy, the true final level of the game unlocked by freeing all the Electoons]], is by ''far'' one of the most difficult platforming challenges in the game.
156** The Demise difficulty added in 1.1.0 is a more intentional example of this, as Rayman starts with only [[OneHitPointWonder one hit point]] and health powerups and 1-Ups will hurt him (and outright kill him before receiving max health increases from Betilla the Fairy) if picked up.
157* NoNonsenseNemesis: Mr. Stone. Unlike the other bosses, he doesn't even use any formalities at all and goes straight after Rayman shortly after he enters the first level of the Blue Mountains.
158* NoNameGiven: Most of the bosses in the True Boss Rush aside from Bzzit[[note]]One of Bzzit's alternate costumes calls it Beeskito.[[/note]], Dark Rayman and Dark Moskito[[note]]Dark Rayman's alternate colours are named GBC Dark Rayman, and one of Moskito's costumes is called Dark Moskito.[[/note]], and the TrueFinalBoss [[note]]Darker Mr Dark is only named as Mr Dark's darker form according to Achievement 17 - Battle for the Great Protoon. Darkest Mr Dark was revealed to be the name of Mr Dark's final form in the True Boss Rush by WordOfGod.[[/note]]have no official names.
159* NPCRoadblock: A little more involved here, as every world now has a different character to help (in addition to existing ones like Tarayzan) before Rayman can proceed with exploring certain levels.
160* OneHitKill: Nothing in ''Rayman Redemption'' can instantly kill Rayman apart from falling into water or a pit, but ''Rayman Redesigner'' reintroduces the insta-kill spikes that were DummiedOut of ''Redemption'', which will instantly kill the player (complete with the original animation of Rayman grabbing his butt and hopping about in agony before disappearing). ''Redesigner'' also allows one to place spike balls that glow red and the invincible red antitoons from ''Brain Games'' in a custom level, both of which will instantly kill the player upon contact (and notably ''ignore'' MercyInvincibility).
161* OriginalFlavor: The game's new elements have been purposely designed to fit right into the series' setting.
162* OurGoblinsAreDifferent: The Menace, a weird kid-like goblin creature fought in Playtopia. It can create clones of itself to have someone to play with. It doesn't have a torso, it can attack with a SpinAttack, and throw bombs at Rayman.
163* PaletteSwap: All of the bosses except for the final one in the True Boss Rush have different colors.
164* PinballGag: Darktoon and Mr. Dark like to do this as part of their attack patterns.
165* PoisonMushroom: Health powerups and 1-ups become these in Demise difficulty; both receive visual changes to signify their new status.
166* PunchedAcrossTheRoom: One of the enemies introduced later in the game is a giant Antitoon that can do this. CollisionDamage is in effect, but the actual punch harmlessly flings in the direction the Antitoon is facing.
167* PurpleIsPowerful: The upgraded bosses in the True Boss Rush are all recoloured, most of them a dark-purple colour, presumably referencing Mr. Dark.
168* RailroadTracksOfDoom: The Playhouse level in Playtopia has you start on a set of railway tracks, just as a speeding toy train comes along.
169* RecurringBoss: Darktoon attacks you three times throughout the game.
170** Space Mama now has a Greek opera in addition to the Viking and space ones, so she must be fought in [[StealthPun three acts]].
171* RiseToTheChallenge: Happens several times over the course of the game, with water, ink, lava and even molten chocolate.
172* RuleOfThree: Darktoon is fought three times across the game. Space Mama is also fought three separate times across Picture City. [[spoiler:And Mr. Dark is fought in three different forms as well, although the last form is only fought at the end of the True Boss Rush.]]
173* SequentialBoss: The Dark Chimera, an amalgamation of the previous main bosses, fought before Mr. Dark in the Candy Chateau.
174* ShoutOut:
175** The Artist found in Art Block is a reference to the ''[=Rayman ReAnimated=]'' collab, whose color scheme was derived from the cyan beret Rayman wears in the collab's social media icons.
176** The blocks in Playtopia look suspiciously similar to LEGO.
177** Some skins, that can be purchased, reference other games or people, i.e. the superpowers from ''Rayman 3'', or the Plum Man skin being a reference to ''Rayman'' speedrunner Glackum. Ed from ''VideoGame/TonicTrouble'' and ''VideoGame/DynamiteHeaddy'' also get referenced through skins.
178** [[https://66.media.tumblr.com/5f6e5202c7cd5a2f88542dd6a84a5f72/877db360bf9ad9dd-39/s1280x1920/805938948c6a961ba3fa2e0d79d697c9a080d825.png The shopkeeper's introduction]] is a reference to the memetic introduction of Morshu, the shopkeeper from ''[[VideoGame/TheLegendOfZeldaCDiGames Link: The Faces of Evil]].''
179** One of the challenge levels references the first level of ''Rayman: The Dark Magician's Reign of Terror!'', also created by Ryemanni.
180** All of the plays you fight Space Mama in are named after classic works. Special mention goes to the one in "Space Mama's Crater", which is called [[Franchise/StarWars "Space Wars Episode 25: Attack Of The Raylien".]]
181** The game contains two unlockable BossRush modes akin to the ones featured in the ''Franchise/{{Kirby}}'' series' Shinya Kumazaki era (''VideoGame/KirbySuperStar [[UpdatedRerelease Ultra]]'' onward), where the bosses in the much harder second one are [[TookALevelInBadass greatly empowered and have brand new moves and attack patterns]], [[spoiler:while the final one gains a "soul" form]].
182** The [[GodMode invincibility cheat code]] is a reference to the famous "IDDQD" cheat code from the classic ''VideoGame/{{Doom}}'' games.
183** Inputting "[=RAY4=][[VideoGame/SuperSmashBrosUltimate SSBU]]" as a cheat code gets you the message "You and Me Both Buddy."
184* ShowsDamage: [[spoiler:Instead of having a LifeMeter, Darkest Mr. Dark turns redder the more you shoot him]].
185* SoreLoser: The Chessmaster boss doesn't take kindly when you beat him at chess, whining that it doesn't count and accusing you of not playing fair whilst he sends hostile rooks and pawns to attack you and boomerangs his bowtie at you during the match.
186* SpeakingSimlish: Similarly to ''VideoGame/Rayman2TheGreatEscape'', everyone speaks this way, although this can be turned off if the player desires.
187* SpikesOfDoom: While still harmful, spikes do not cause instant death unlike in the original.
188* SquishyWizard: Mr. Dark is an incredibly powerful sorcerer who can attack you with powerful spells and shield himself. He also only has 6 HP (only Viking Mama, Darktoon, and Bzzit have lower max HP than him) [[spoiler:in both his normal form and his final boss form in the Dark Showdown.]]
189* TakeThat: Writing [[VideoGame/RavingRabbids "RABBIDS!"]] or their signature sound "BWAAAAH!" as a cheat code only gets a [[NoJustNoReaction "NO." reaction.]]
190* TideLevel: A couple of levels in Picture City and The Cave of Skops feature this.
191* ToyTime: Playtopia is a toy-themed world original to the game with a chess-themed boss.
192* TrueFinalBoss: In the main game, you can access the [[spoiler: End of the World and fight Darker Mr Dark if you break every cage in the game. As for the [[BossRush True Boss Rush]], Darkest Mr Dark serves as this for the entire game.]]
193* TurnsRed: [[AccidentalPun The Angry Red Drummer]] of Bongo Hills returns as a miniboss, and upon reducing his health to half-way, [[RageBreakingPoint he loses his temper]] with an audio cue, causing him to start frantically smashing the ground relentlessly with his drums, sending hazards everywhere and giving no window to punch him. This continues for a few seconds before he calms down.
194* TheUnfought: Mr. Dark averts this trope in ''Redemption''. You fight him directly, not just his Dark Chimera.
195* UnrealisticBlackHole: [[spoiler:After beating Mr. Dark's OneWingedAngel form, he explodes and turns into an AdvancingWallOfDoom in the form of dark clouds. When Rayman and Bzzit escape from it, the black hole soon devours the mutated present box, before shrinking into nothingness with a ding. In the True Boss Rush however, he absorbs Rayman instead, forcing him and Bzzit to fight Mr Dark's true final form.]]
196* TheVeryDefinitelyFinalDungeon: [[spoiler:The Final Showdown]].
197* VillainNoLongerIdle: After his minions failed to stop Rayman and his Dark Chimera was destroyed, Mr. Dark decides to stop the limbless hero himself.
198* WaveMotionGun: A new attack at Space Mama's disposal in the third encounter with her is a giant laser beam that she fires out of her washing machine.
199* WakeUpCallBoss: Darktoon, who attacks you in the very first stage with position-tracking fireballs. While not too tough to deal with, it's a bit of a shocker for players expecting to fight [[WarmUpBoss Bzzit]] as the first boss.
200* WhyWontYouDie: Mr. Dark expresses this sentiment as more of his attempts to defeat Rayman get foiled.
201* YouHaveFailedMe: [[spoiler:Mr. Dark punishes Darktoon for failing to stop Rayman by stripping him of his powers and destroying his body at the start of Candy Chateau.]]
202* YouHaveResearchedBreathing: Subverted. Unlike the original, the game grants Rayman his natural moveset (punching, grabbing ledges, the helicopter hair and running) from the very start. However, his ability to use the Flying Rings and the other two new abilities introduced in the remake needs to be unlocked by visiting the three Toontotems.

Top