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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/smashremixlogo.png]]
2[[caption-width-right:350:[[VideoGame/SuperSmashBrosUltimate Not EVERYONE Is Here]], but a whole lot of them are.]]
3''Smash Remix'' is a GameMod of the original ''VideoGame/{{Super Smash Bros|64}}'' for the Platform/Nintendo64 which serves to add enough content to put it on par with its newer, more cram-packed installments.
4
5The mod's main focus, however, is as an educational project designed to teach its participating programmers the ins and outs of game design using the emptiest iteration of [[MassiveMultiplayerCrossover one of the most ambitious crossovers in gaming history]].
6
7[[folder:The Newcomers]]
8* 13: [[Franchise/TheLegendOfZelda Ganondorf]] -- ''VideoGame/SuperSmashBrosMelee''
9* 14: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Young Link]] -- ''VideoGame/SuperSmashBrosMelee''
10* 15: [[Franchise/StarFox Falco]] -- ''VideoGame/SuperSmashBrosMelee''
11* 16: VideoGame/DrMario -- ''VideoGame/SuperSmashBrosMelee''
12* 17: [[VideoGame/MetroidPrimeTrilogy Dark Samus]] -- ''VideoGame/SuperSmashBrosUltimate''
13* 18: VideoGame/{{Wario|Land}} -- ''VideoGame/SuperSmashBrosBrawl''
14* 19: [[VideoGame/Mother3 Lucas]] -- ''VideoGame/SuperSmashBrosBrawl''
15* 20: [[Franchise/SuperMarioBros Bowser]] -- ''VideoGame/SuperSmashBrosMelee''
16* 21: [[VideoGame/StarFox64 Wolf]] -- ''VideoGame/SuperSmashBrosBrawl''
17* 22: VideoGame/{{Conker|sBadFurDay}} -- Newcomer to the series
18* 23: [[VideoGame/PokemonRedAndBlue Mewtwo]] -- ''VideoGame/SuperSmashBrosMelee''
19* 24: [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] -- ''VideoGame/SuperSmashBrosMelee''
20* 25: Franchise/SonicTheHedgehog -- ''VideoGame/SuperSmashBrosBrawl''
21* 26: [[VideoGame/TheLegendofZeldaOcarinaofTime Sheik]] -- ''VideoGame/SuperSmashBrosMelee''
22* 27: [[VideoGame/MischiefMakers Marina]] -- Newcomer to the series
23* 28: [[Franchise/{{Kirby}} King Dedede]] -- ''VideoGame/SuperSmashBrosBrawl''
24* 29: [[VideoGame/GanbareGoemon Goemon]] -- Newcomer to the series
25* 30: [[VideoGame/BanjoKazooie Banjo & Kazooie]] -- ''VideoGame/SuperSmashBrosUltimate''
26
27* Extra Fighters [[note]]See also PromotedToPlayable below[[/note]]:
28** [[VideoGame/SuperSmashBrosMelee Giga Bowser]] -- ''VideoGame/SuperSmashBrosMelee'' [[note]]Shares a slot with Bowser[[/note]]
29** [[VideoGame/SuperMario64 Mad Piano]] -- Newcomer to the series [[note]]Shares a slot with Kirby[[/note]]
30** [[Franchise/SonicTheHedgehog Super Sonic]] -- ''VideoGame/SuperSmashBrosBrawl'' [[note]]Shares a slot with Sonic[[/note]]
31** [[Franchise/StarFox Peppy Hare]] -- Newcomer to the series [[note]]Shares a slot with Fox[[/note]]
32** [[Franchise/StarFox Slippy Toad]] -- Newcomer to the series [[note]]Shares a slot with Falco[[/note]]
33** [[VideoGame/GanbareGoemon Ebisumaru]] -- Newcomer to the series [[note]]Shares a slot with Goemon[[/note]]
34** Dragon King -- ''[[WhatCouldHaveBeen/SuperSmashBros Dragon King: The Fighting Game]]'' [[note]]Shares a slot with Captain Falcon[[/note]]
35** [[Franchise/SuperMarioBros Metal Luigi]] -- ''VideoGame/SuperSmashBrosMelee'' [[note]]Shares a slot with Luigi[[/note]]
36[[/folder]]
37
38For tropes that were in [[VideoGame/SuperSmashBros64 the original game]] or [[VideoGame/SuperSmashBros the series in general]], go to their respective pages.
39
40Not to be confused with ''VideoGame/PMEXRemix'', a ''VideoGame/SuperSmashBrosBrawl'' mod that backports elements from later ''Smash'' games as well as bringing in elements not featured in the series.
41----
42!!3...2...1...Go!
43* [[invoked]]AbridgedArenaArray: Given a nod to, as several stages are reskins of Dream Land -- the only stage legal in TournamentPlay for the original game -- to give tournaments that want to adhere to the original's rules more visual variety. Stages from the original game are also given alternate Dream Land and Final Destination forms for this reason, though unlike Battlefield and Omega forms the main series, the players have the option of still having the hazards from the main stage. In addition, a setting exists to hard-restrict the stage select to only stages legal in official "Remix Tour" tournaments.
44** Kazooie, being the DeadpanSnarker she is, {{Lampshade|Hanging}}s this in the 1.5.0 trailer, dismissing the new stages being added and saying she's just going to keep playing on Dream Land.
45* AdaptationNameChange:
46** Dragon King's Neutral Special was named "Projectile" in Sakurai's proposal document, but [[NonIndicativeName since it isn't actually a projectile]], the Training Mode display gives it a ShoutOut name, "Manga/DragonBall". His Up and Down special moves retain their proposal document names (Health Absorption and Earthquake), however.
47** The game tries to avert having stages share names. Yoshi's Island (Brawl) is called "Yoshi's Island II", Yoshi's Island (Melee) is called "Dinosaur Land", and Peach's Castle (Melee) is called "Peach's Castle II". Mushroom Kingdom II also has its name changed to "Subcon" to more accurately reflect its location, and Mushroomy Kingdom has its name changed to "World 1-1" as the {{Parodied|Trope}} RealIsBrown look it had in ''Brawl'' was not relevant at the time.
48* AdaptedOut: Poké Floats only picks from the [[VideoGame/PokemonRedAndBlue original 151]] Pokémon and doesn't use any of the Pokémon introduced in [[VideoGame/PokemonGoldAndSilver the next generation]]. So instead, Pokémon like Haunter and Farfetch'd appear.
49* AmazingTechnicolorBattlefield: The non-selectable ones from the original game, Duel Zone and Final Destination, have been made into ordinary stages. Others have also been added, including Fountain of Dreams from ''Melee.''
50* AnimateInanimateObject: [[VideoGame/SuperMario64 Mad Piano]] is exactly what it sounds like: a piano which is mad.
51* AprilFoolsDay: On April 1, 2020, version 1.0.0 was "revealed" with the Mad Piano as a newcomer. Mad Piano would eventually become playable in version 0.9.5, sharing a slot with Luigi prior to 1.5.0, where it would instead be moved to sharing a slot with Kirby.
52* TheArtifact: The bonuses gained in certain 1P stages still retain their old names even in Remix 1P mode. For example, defending the allies during the Giant battle still gives out the DK Defender bonus even though Donkey Kong can't be fought in the Giant battle.
53* BackportedDevelopment: Provides a few modes from future installments such as [[MultiMookMelee Multi-Man Smash]] and All-Star Mode, along with the fighters, stages, and items from later titles in the series.
54* BattleIntro: Many of them different from the ones the newcomers received in later games. For example, Bowser exiting from the Koopa Clown Car instead of from a wall of fire.
55* BigBoosHaunt: The TropeNamer appears as Mad Piano's HomeStage starting with the 1.5.0 update, including the floating mesh platforms and Boo cameos. There's also [[VideoGame/BanjoKazooie Mad Monster Mansion]], which was the Piano's previous stage.
56* BigDamnHeroes: A number of character reveals in the trailers introduce the newcomers as coming in to save the other fighters in the nick of time. In the 1.0.0 trailer, Marth comes in to lead the charge after Mewtwo curb-stomps Mario and the others. For Sonic's reveal in 1.1.0, he shows up just in time to protect a helpless Mario from Master Hand (in a manner similar to how he showed up against Tabuu in ''Brawl'', to boot). For Sheik's reveal in 1.2.0, she helps adult Link defend Kakariko Village from dark versions of the other fighters. And for the 1.4.0 update, Slippy and Peppy knock out Wolf with a bomb before he could kill Fox.
57* BossRush: Adds in All-Star Mode from the later entries, in the randomized format it takes in ''Melee''.
58* BratsWithSlingshots: Conker's neutral special is the slingshot from ''VideoGame/ConkersPocketTales''.
59* ButtMonkey: Back in 1.4.0, no one was impressed with Goemon's kabuki performance to the point where Wario and the others started ProducePelting him. For 1.5.0's trailer, everyone ends up loving Ebisumaru's performance... except a devastated Goemon. Should the player face up against the two Mystical Ninjas in stage 4 of the Remix ladder, it almost looks as if Goemon is struggling to carry a joyous Ebisumaru.
60* CallForward: There are a few allusions to the Subspace Emmisary, such as Samus and Pikachu trying to jump Mewtwo in Marth's reveal trailer. Likewise, King Dedede's trailer featured Kirby, Luigi, and Ness who Dedede would equip with certain protections during Subspace Emissary. Finally, the villains (Wario, Bowser, and Ganondorf) are seen sharing a table in both 1.4.0 and 1.5.0.
61* TheCameo:
62** Some stages continue the trend of featuring characters flying in the background. For example, Dr. Eggman can be seen flying around [[Franchise/SonicTheHedgehog Green Hill Zone]] or Caeda riding her pegasus on [[Franchise/FireEmblem Castle Siege]].
63** Sonic's on-screen appearance has him dropped off by Tails, and in Conker's, he's dropped by [[GrimReaper Gregg]]'s hand.
64** A Boo represents Mad Piano's spot on the Remix 1P map. They also fly around the skies of the Big Boo's Haunt stage.
65** Kirby still only has one Stone transformation, but his "8-ton weight" form from ''VideoGame/KirbySuperStar'' appears on the Remix 1P map should the opponents be Double Trouble (Donkey Kong and Bowser).
66** With the Sheik update adding unique congratulations screens for the newcomers (except for the bosses and Fighting Polygons sharing a generic "You are Proud" screen), [[VideoGame/TheLegendOfZeldaOcarinaOfTime Beast Ganon, Navi]], [[VideoGame/DrMario the viruses]], [[VideoGame/MischiefMakers Professor Theo, Teran, Ondine, Cat Clancer]], [[VideoGame/Mother3 Lucas' family]] (sans Hinawa), [[VideoGame/GanbareGoemon Impact]], [[VideoGame/StarFox1 General Pepper, and Polygon Andross]] appear as cameos.
67* CastingAShadow: An attack effect that didn't originally appear in ''Smash 64''. It manifests as a purple recolor of the flame effect with Ganondorf and Mewtwo being primary wielders.
68* ChainsawGood: One of Conker's main weapons, which he gleefully brandishes in his Classic Mode pose. It's used in his neutral infinite and down smash.
69* ChromeChampion: Metal Luigi was added as a boss variant in 1.5.0. Model-wise, he is based on Luigi's proportions from the Japanese version of the game, just like Metal Mario is based on Mario's Japanese variant.
70* {{Combos}}: The mod has a combo counter pop up over the damage meter of the one getting hit, with the counter being the color of the player taking credit for the hit. Getting the counter to twenty hits will have the announcer exclaim "Incredible!"
71* ConsoleCameo:
72** [[Platform/GameAndWatch Flat Zone and Flat Zone 2]] return from the original games. Platform/GameBoy Land is a similar stage inside a handheld console, which morphs into scenes of several Game Boy games.
73** In one of his victory screens, Conker is playing a Game Boy Color.
74** The [[Platform/Nintendo64 N64]] stage is a void with the Nintendo 64 logo and a few small platforms, a nod to the 64DD boot-up screen.
75* ContrastingSequelAntagonist: In the new Remix [=1P=] mode, in place of the boss fight against Metal Mario is one against Super Sonic; the other end of the classic rivalry... sometimes. The player might fight Mad Piano instead, who is markedly unrelated.
76* ConfusionFu: Should the player set Kirby's hat to "???", then he'll wear a top hat where he will use a different copy ability everytime he uses his neutral special.
77* DamnYouMuscleMemory: Breegull Blaster is not part of Banjo & Kazooie's moveset, nor is Rear Egg their down special. In order to use Rear Egg, the player must tap the stick in the opposite direction when Banjo gets down on all fours in the duo's neutral special.
78* DemographicDissonantCrossover: While characters mostly range from E to T ratings, Conker is playable, and based primarily off of his ''Bad Fur Day'' incarnation, a game that is known for being very vulgar and inappropriate for children, though the content included isn't particularly vulgar. Also included is content from ''VideoGame/PerfectDark'' (the dataDyne Central stage), ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'' (the Golden Gun), and VideoGame/Doom64 (the Spawned Fear stage), all three being gritty FPS games.
79* DepartmentOfRedundancyDepartment: The 1.5.0 update adds the Yellow Team as a possible color for Team Battles. However, Smash 64 can only have four combatants at a time, and using all four team colors in a match would be no different from a Free-For-All.
80* DevilsPitchfork: In the later versions of the mod, Ganondorf uses Phantom Ganon's trident in his smash attacks to differentiate further from Captain Falcon.
81* DevelopersForesight: In the Gym Leader Castle stage, as well as the Pokémon Stadium and Pokémon Stadium 2 stages, the announcer from ''VideoGame/PokemonStadium'' will give battle commentary. He'll respond to combatants receiving fire damage, them recovering health, and even getting hit with sleep or stun status effects. He will also specifically call out Poké Ball summons as well as special moves used by Pikachu, Jigglypuff, and Mewtwo, as well as a few non-Pokémon characters such as Captain Falcon.
82* DivergentCharacterEvolution:
83** Dark Samus, who unlike in ''Ultimate'' has been given new properties and attacks compared to Samus, including an electrified neutral air and a shockwave attack as a down smash.
84** The 1.3.0 update replaced Young Link's regular bombs with Bombchus, diverging further from his adult self. His previous [[VideoGame/TheLegendOfZeldaOcarinaOfTime Kokiri Sword and Deku Shield]] were also swapped out for the [[VideoGame/TheLegendOfZeldaMajorasMask Razor Sword and Mirror Shield]]. Finally, he no longer uses the hookshot.
85** Many of the clones end up having different moves from their base characters through both a combination of ''64'' having less moves and mechanics compared to later games (Falco no longer uses his Blaster and Wolf lacks the Fire Wolf) and their inspired animations compared to the more archaic animations of earlier games (Dr. Mario getting the overhand punch forward aerial introduced in ''Melee'' compared to Mario in ''64'' having a forward dropkick).
86* DualBoss: If the [[VideoGame/SuperMario64 Metal Box]] appears as the icon of Remix mode's stage 9, then the Metal Mario Bros. will appear as the bosses on the Dream Land variant of Meta Crystal.
87* [[invoked]]DubNameChange: Selecting one of Jigglypuff's regional variants will change her name to "Purin" or "Pummeluff", Jigglypuff's name in Japanese and German respectively. All of [[PokemonSpeak her voice clips]] will change to match.
88* [[invoked]]DummiedOut: {{Averted|Trope}} with the debug stages from the original game, which have now been made into normal stages. The unused victory fanfare has also now been repurposed as the victory theme for the Fighting Polygons. There were also unused icons for yellow costumes for the Pokémon characters that are now used for the extra costumes added to this mod.
89* EarlyBirdCameo: Not getting into the elements from later ''Smash'' games ported over:
90** If going by the original ''Smash 64'' release date of 1999, Conker, Dark Samus, Lucas, and Sonic are anachronistic; Conker's depiction here has elements of 2001's ''VideoGame/ConkersBadFurDay'', Dark Samus did not debut until five years later in 2004's ''VideoGame/MetroidPrime2Echoes''[[note]]Dark Samus' case is {{Lampshade|Hanging}}d in her character bio, which has "Future Release", a call-back to the North American version of ''Melee'', which gave that origin listing to trophies from ''VideoGame/{{Cubivore}}'' and ''VideoGame/AnimalCrossing'' instead of a debut game.[[/note]], Lucas debuted seven years later in 2006's ''VideoGame/Mother3''[[note]]though that game was already in development for the Nintendo 64 and previewed to the public at the time; compare [[VideoGame/FireEmblemTheBindingBlade Roy]] in ''Melee''. In fact, his debut game is listed as ''[=Earthbound 64 (64DD)=]'' in his character bio.[[/note]], and Creator/{{Sega}} back then was still a bitter UsefulNotes/ConsoleWars rival of Nintendo's who would have never let their mascot appear on Nintendo hardware.
91** Multiple stages and songs fall into this category too, most blatantly the Mementos stage. Its game of origin ''VideoGame/Persona5'' was first released on the Platform/PlayStation3 in ''2016'', long after the Nintendo 64 had entered RetroGaming territory.[[note]]For reference, ''VideoGame/Persona1'' was released in 1996 while the development of ''VideoGame/Persona2InnocentSin'' would've been concurrent with ''Smash 64'', and was released five months later.[[/note]] Though its slot was given to Grim Reaper's Cavern from ''Jack Bros.'' of [[Franchise/ShinMegamiTensei the same parent franchise]] in 1.5.0, Mementos is still available as its Remix variant.
92** Most curiously is that, despite being the theme song used for the associated character's reveal trailer, "Live and Learn" is anachronistic, as ''VideoGame/SonicAdventure2'' was released two years after ''Smash 64'' (even more curiously is that there is also a remix of "Open Your Heart", from the actually contemporary ''VideoGame/SonicAdventure'' in the game).
93** Zig-zagged with Tal Tal Heights and Gym Leader Castle: The stages were Skyloft and Kalos Pokémon League, both from ''VideoGame/SuperSmashBrosForWiiU'' respectively, before being replaced in 1.2.0 and 1.4.0 with the more period-accurate stages, though their layouts are unchanged.
94** A stage based on ''VideoGame/TowerOfHeaven'' appears in this mod, even though that game wasn't made until 2009. Though its inclusion is more likely a reference to how fan and indie games like ''VideoGame/SuperSmashLand'' and ''VideoGame/RivalsOfAether'' had stages based on the Tower. In fact, the ''Remix'' stage is the "Basic" version of the ''Rivals'' stage.
95** Two more out-of-place, non-Nintendo stages are [[VideoGame/MarvelVsCapcom2 Glacial River]] and [[VideoGame/{{Shantae}} Scuttle Town]]. Both stages have their source game released after the TurnOfTheMillennium. The game the former stage is from has never been released for Nintendo consoles, and the latter's game was released on the Platform/GameBoyColor, but during a point where the Nintendo 64 was discontinued to pave way for the Platform/GameCube.
96** In terms of moveset, Slippy uses the Demon Sniper Rifle in his neutral special, even though said weapon wouldn't appear until ''VideoGame/StarFoxAssault'' about six years later.
97* EarlyInstallmentWeirdness:
98** The first few characters added to the mod were all {{Moveset Clone}}s of the existing roster. It wasn't until Wario's inclusion did the game include non-clone additions. Also, the announcer calls in early versions were taken from other games in the series (with obvious sentence mixing for Dark Samus). Later versions hired a separate voice actor to announce newcomers.
99** Some stages, like Great Deku Tree and Crateria, were originally simply hazardless Dream Land reskins before getting new layouts. Other stages, like Tal Tal Heights and Gym Leader Castle, were originally stages from games that came out over a decade after ''Smash 64'' before being reskinned to more period-accurate stages.
100* EasterEgg:
101** Leaving Wario alone on the character select or results screen will have him make an annoyed face and shout "Hurry up, will ya!?"
102** Marina normally uses her Japanese voice from ''VideoGame/RakugakiShowtime'' in this mod, but can instead say her famous "Shake, shake!" line (from the English dub) when shaking an opponent after a grab if the Taunt button instead of the Attack button is pressed.
103** If the Taunt button is pressed when Peppy uses his Fire Hare up special, he'll exclaim "Barrel Roll!"
104* ElementalPunch: Instead of a fiery single-hit punch like Captain Falcon's Falcon Punch, Dragon King's neutral special is a multi-hitting [[ShockAndAwe electrified]] punch.
105* EvilKnockoff: In addition to the twelve variants of Fighting Polygons already in the game, updates starting from 1.3.0 add Fighting Polygons for some of the newcomers. The 1.5.0 update gave Polygons to every fighter with their own slot.
106* FightingClown: Ebisumaru, much like in his [[VideoGame/GanbareGoemon home franchise]], is meant to be a comedy character. His BattleIntro has him pathetically fall down belly first compared to Goemon's more graceful landing, whatever animations he doesn't share with Goemon are much sillier, and his weapons include Japanese comedy props such as a squeaky hammer, a pair of paddles, and a fan.
107* FinalBoss: Giga Bowser is this for the Remix 1P mode, complete with the Ultimate Koopa theme from ''Super Mario 64''. In previous versions, he uses damage percentage much like his appearance in ''Melee''. For 1.5.0, he instead has 300 HP much like Master Hand.
108* FlyingOnACloud: Goemon's up special has him riding the Magic Cloud. While riding the cloud, he can also hit foes with his pipe.
109* FreezeFrameBonus: During Mewtwo's trailer, Meowth ambuses Red and Pikachu, only for the latter to zap the Scratch Cat unconscious. Briefly, Meowth gets a character splash reading "Meowth Gets rejected!!!"
110* FryingPanOfDoom: Conker uses his frying pan for his forward smash, forward aerial, and up aerial.
111* FunnyBackgroundEvent: After Ebisumaru's performance in the 1.5.0 trailer, Lucas can be seen [[FaceplantingIntoFood falling asleep in his ramen]].
112* GameplayRandomization:
113** The Remix 1P mode is similar to the 1P Game of the original, but the opponents are randomly picked among the newcomers. The only constants are the Kirby team of stage 7 (all using random newcomer copy abilities), the Fighting Polygon Team (picking from newcomer polygons), and Giga Bowser as the final boss.
114** All-Star Mode takes influence from its ''Melee'' counterpart, randomly choosing one to three opponents to fight each round. Unlike that game in which a team of Mr. Game & Watch would always be the final stage, the final team in ''Smash Remix'' can be anyone.
115* GangplankGalleon: Pirate Land from ''VideoGame/MarioParty2'' is featured as a stage. Here, it's depicted as two small islands connected with a bridge, while the pirate ship in the background is shooting cannonballs at the Event Spaces on said bridge.
116* GoombaSpringboard: Footstool Jumping from ''Brawl'' was added as an optional feature starting 1.4.0.
117* TheGrappler: Much like her [[VideoGame/MischiefMakers home game]], Marina is all about grabbing and throwing. Her Ultra Grab neutral special is a quick lunge forward leading to a throw if it connects, and she has the ability to move around while carrying an opponent or heavy item much like Donkey Kong.
118* GreenBoyColor: The Game Boy Land stage and the ''VideoGame/TowerOfHeaven'' stage are depicted in shades of green.
119* GroundPound: A few down special moves are this for some of the newcomers.
120** Wario's GroundPound is similar to Yoshi's but without the star impact.
121** Ebisumaru's gives him a rebound effect after landing, allowing him to slam safely over hazardous terrain.
122** Banjo & Kazooie's down special changes to the [[VIdeoGame/BanjoTooie Bill Drill]] whenever they use it in midair.
123** Dragon King's aerial down special has him dive at an angle as he descends.
124* HauntedCastle: [[Franchise/{{Castlevania}} Dracula's Castle]] appears as a playable stage in the 1.3.0 update, including an upside-down variation based on [[VideoGame/CastlevaniaSymphonyOfTheNight the Inverted Castle]].
125* HeliCritter: Conker's up special is the Helicoptery Tail that utilizes his tail to fly.
126* HyperactiveMetabolism: In addition to the Maxim Tomatoes found in the base game, 1.5.0 adds dango as a recovery item, healing only 10% of damage. Should Ebisumaru's neutral special connect with an opponent, some dango will spawn.
127* ItemCaddy: Marina's other gimmick. By carrying an opponent with her forward grab and shaking them with the B button, the opponent drops a Blue Gem that can be used as a throwing item. Her down special has her hold out a Clanpot. Upon collecting some projectiles or items with it, Marina can shake it out to obtain items ranging from a Green Gem to a Clanbomb.
128* ItIsDehumanizing: Dark Samus' character bio doesn't use female pronouns, in contrast with official games using them.
129* JetPack: Slippy wears one which helps explain how he's using his up special, as he has never been seen wearing one before.
130* JokeCharacter: The Fighting Polygon Team have not been adjusted from their original roles as weak Mooks despite having been PromotedToPlayable, and are sitting ducks in serious matches due to lacking recovery options and throws. They're playable because they were there anyway.
131** In addition to these, ''Sandbag'' is playable only in Training Mode. Unlike the Polygons, he doesn't have ''any'' attacks, but still can shield and taunt. There's a reason he can't be selected normally.
132* KatanasAreJustBetter: Conker's back aerial uses the katana from the ending of ''Conker's Bad Fur Day''. It's one of his better aerials in terms of kill power, but slow to come out.
133* LateArrivalSpoiler: {{Zigzagged}} in some of the character bios in the 1.4.0 update.
134** {{Defied}} regarding ''Ocarina of Time'''s "Sheik is Zelda" reveal that ''Melee'' and ''Brawl'' spoiled. Princess Zelda is not playable in this mod, and Sheik's character bio keep's her identity secret by using they/them pronouns.
135** Played straight with Conker. His bio and congratulations screen mentions his status as king since the plot of ''VideoGame/ConkersBadFurDay'' starts with a HowWeGotHere, but it also reveals that he lost Berri at the end.
136** Lucas' bio mentions the Pig King, but mercifully doesn't mention his true identity. Nor does it mention [[FirstEpisodeTwist Hinawa's death]], but it is hinted at as she's the only family member who doesn't appear in Lucas' congratulations screen.
137** Mewtwo's list of works mentions ''[[VideoGame/PanelDePon Pokémon Puzzle League]]'', spoiling how it appears as the true final boss to that game's 1P mode.
138* LaughTrack: One will play if Ebisumaru manages to land his neutral special on an opponent. You can even set the game to play a laugh track whenever a player fails at a Z-cancel.
139* {{Leitmotif}}: Each regular newcomer has their own victory fanfare. Bowser, Marth, Sonic, and Banjo & Kazooie get their modern victory fanfares albeit using the original game's instrument bank. Dragon King gets a short beat based on the theme of his stage. Meanwhile, Peppy and Slippy share Fox's victory theme and boss variants of the characters share victory themes with their respective base forms.
140** Ganondorf gets "Enter Ganondorf" from ''Ocarina of Time''.
141** Young Link gets "Hyrule Field" from the same game.
142** Falco gets the Course Map Select theme from ''VideoGame/StarFox'' for the SNES.
143** Dr. Mario gets the Versus Victory theme from his [[VideoGame/DrMario sub-series]].
144** Dark Samus gets her boss theme from ''VideoGame/MetroidPrime2Echoes''.
145** Wario gets Rice Beach from ''VideoGame/WarioLandSuperMarioLand3''.
146** Lucas gets the ''VideoGame/Mother3'' Love Theme.
147** Wolf gets the Star Wolf theme from ''VideoGame/StarFox64''.
148** Conker gets the rendition of Windy from ''VideoGame/ConkersBadFurDay'', specifically after he chainsaws the Nintendo 64 logo and replaces it with the Rareware logo.
149** Mewtwo gets "Pokémon Mansion" from ''VideoGame/PokemonRedAndBlue''.
150** Sheik gets her own theme from ''Ocarina of Time''.
151** Marina gets the Int theme from ''VideoGame/MischiefMakers''.
152** King Dedede gets his own theme from his home series, specifically part of the second half introduced in ''VideoGame/KirbySuperStar''.
153** Goemon (and Ebisumaru) get the Important Item Acquisition Fanfare from ''[[VideoGame/GanbareGoemon Ganbare Goemon 3]]''.
154* LifeDrain: Dragon King's up special has him reach out to grab an opponent. Should it connect, he'll slam the opponent to the ground while healing some of his damage.
155* LighterAndSofter: Conker still has shades of his ''Bad Fur Day'' characterization, like his greed and preference for realistic weapons, but overall he's closer to his more cheerful persona from ''VideoGame/DiddyKongRacing'' and ''Pocket Tales''.
156* MacroZone: First Destination, which is the desk seen in the opening movie. ''VideoGame/DrMario'' is the same, only it's a doctor's desk.
157* MakeMyMonsterGrow: The Super Mushroom was added as an item to this mod, and Stage 6 in the Remix 1P mode is against a random giant newcomer. It should be noted that regular Donkey Kong under the Super Mushroom's effects is bigger than Giant DK with no mushroom effects.
158* MassiveMultiplayerCrossover: Wouldn't be a ''Smash'' game without it. This time, trying to encompass more of Nintendo's console generation at the time (the Nintendo 64 and the Game Boy Color).
159* MiniBoss: Mad Piano or Super Sonic, who are fought in place of Metal Mario in the mod's exclusive Remix 1P mode. As of version 1.5.0, Metal Mario can be fought in the mode...[[DualBoss with Metal Luigi]].
160* TheMinionMaster: King Dedede is able to use Waddle Dees, Waddle Doos, and Gordos in his moveset, this time as his down special. Unlike the Waddle Dee Toss from ''Brawl'' where the minions are randomized, the Smash Remix version is a charge move with the Waddle Dee being the weakest charge and Gordo being fully charged.
161* MovesetClone:
162** A number of characters are this, especially in the mod's early days; Falco, Young Link, Ganondorf, Dr. Mario, and Dark Samus were all added before N64 modding advanced enough to allow more unique characters. Wario was the first ''non'' clone to be added.
163** Peppy and Slippy are new clones that share slots with Fox and Falco respectively.
164*** Peppy's Revolver is a charge special that can fire multiple shots depending on how long he charges it. Unlike the other ''Star Fox'' characters, he lacks a reflector down special, instead using a flashbang grenade. Being older than Fox, some of his animations aren't as agile or acrobatic, such as a shoulder tackle for a dash attack instead of a kick.
165*** Slippy's neutral special is the [[VideoGame/StarFoxAssault Demon Sniper]] that is slower to start, but a stronger blaster shot. He can curve a bit while flying with his up special, and borrows some of Wario's regular attacks and Luigi's animations to emphasize his silly and clumsy nature. His reflector also slows down reflected projectiles.
166** Sharing a slot with his best friend Goemon, Ebisumaru has some shared animations and controls, but uses different weapons. Ebisumaru uses a squeaky mallet instead of throwing medals and flaps paddles to fly instead of using a cloud. He also shares Wario's back aerial where he [[AssKicksYou uses his butt]].
167* MultiMookMelee: Version 0.9.4 provided this mode, bringing it to the only ''Smash'' title to have not had it.
168* MusicalNod: Mad Piano can play five different songs from the ''Super Mario'' games.
169** The life lost jingle from ''VideoGame/SuperMarioWorld'' plays when it is [[ATwinkleInTheSky Star KO'd]] and in one of its victory poses.
170** The Merry-Go-Round theme from ''Super Mario 64'' and the athletic theme from ''Super Mario World'' can sometimes be played during a taunt.
171** The invincibility theme from ''VideoGame/SuperMarioBros1'' is another possible taunt song. It can also be played in a victory pose where it [[BackgroundMusicOverride plays on loop]] as the Piano joyfully hops in place.
172** Piranha Plant's Lullaby also from ''Super Mario 64'' can be appropriately played when it's asleep from Jigglypuff's Sing. Also played in a victory pose on loop.
173* MythologyGag: [[MythologyGag/SmashRemix Enough to have its own page]].
174* OddFriendship: The later trailers seem to portray Luigi and Jigglypuff as this. In the 1.3.0 trailer, the two are shown having a chat outside of a cafe. In the 1.4.0 trailer, they share a table and are the [[OnlyOneFindsItFun only ones in the crowd who voice their appreciation of Goemon's performance]].
175* NonIndicativeName: One of the possible duos in Remix 1P is the "Rare Pair" of Conker and Banjo, even though Banjo & Kazooie being two characters as one fighter would make technically make it a trio. The team is likely called a Pair just for the wordplay.
176* NotQuiteFlight: The [[VideoGame/SuperMarioBros3 P-Wing]] allows the user to perform infinite midair jumps for as long as the item is active, even using the sound effects from the game of origin to let players know it's being used.
177* OneHitKill:
178** The [[VideoGame/MarioKart64 Spiny Shell]] works differently here than it does in later games. It'll slide around the ground trying to reach the closest target. Once it hits, it'll do 30% damage and enough vertical knockback for either a star or screen KO.
179** The [[VideoGame/GoldenEye1997 Golden Gun]] was added in the 1.4.0 update. It has a single bullet that does 99% damage and enough horizontal knockback for an instant KO.
180* PaletteSwap: All characters are given new palette swaps, with some references as well. For example, Mario and Kirby have their [[VideoGame/SuperMarioBros1 original]] [[VideoGame/KirbysDreamLand sprite]] colors, Mario also gets his Fire Mario palette, both Link and Young Link have a Dark Link one, etc. Also, every team-exclusive red, green and blue costumes can be selected normally, as well as the different tints. There's even an option to change shield and Yoshi Egg colors, with more than ten colors to choose from.
181** Sonic goes the extra mile by including model swaps of Classic Sonic. With this, the sound effects from ''VideoGame/SonicAdventure'' are replaced by sound effects from the Platform/SegaGenesis games and Sonic reverts to a HeroicMime. His Spring Jump also changes models.
182* [[invoked]]PermanentPlaceholder: {{Enforced|Trope}}. Dragon King was a proof-of-concept mannequin with very basic visuals, attacks, and animations to demonstrate the fledgeling game engine. He didn't even have a name, "Dragon King" just being the literal translation of the town the prototype was programmed in. Here, though, he's been lovingly reconstructed to be as faithful to the prototype as possible.
183* PianoDrop: Appropriately, Mad Piano's down aerial is a stall-then-fall.
184* {{Portmanteau}}: Final Destination has a "Tent" variation that was renamed "Final Tentination" in version 1.5.0, and Meta Crystal got the same treatment with Meta Crystent.
185* PracticalTaunt:
186** Ebisumaru has him take a picture of himself, stunning anyone behind him with the flash of his Wind-Up Camera. Making him the only character alongside Luigi to have a taunt attack. [[spoiler:It's required to beat his Break the Targets stage.]]
187** All characters can be set to summon a specific or random item by taunting.
188* [[invoked]]PoisonMushroom: The {{Trope Namer|s}} itself appears in version 0.9.5 with the same function it has in the sequels.
189* ProducePelting: In the 1.4.0 trailer, Wario and the other fighters are unimpressed with the Kabuki performance on stage, so they throw apples, seafood, and other food at the performer. However, a crab to the face angers the performer enough to reveal himself as Goemon.
190* PromotedToPlayable:
191** Every 1P-only opponent from the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of. Their gameplay has not been altered, but they have been given the missing assets that lacking made them crash if using them in the original via cheat device.
192** This also applies to the Blue and Pink Yoshis, who are now selectable {{Palette Swap}}s for Yoshi.
193** Super Sonic's appearances in the main series were limited to Sonic's [[LimitBreak Final Smash]]. Here, he's been made a fully-playable MiniBoss version of Sonic, [[ContrastingSequelAntagonist parallel to Metal Mario]].
194* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''. Amongst all the Minibosses, Super Sonic also stands out, featuring increased stats across the board (Including having an excellent recovery inherited from his base form, unlike his counterpart minibosses Metal Mario and Mad Piano) and the unique ability to damage enemies just by running into them, shared only with Mad Piano. If anything, Super Sonic's only weakness is that he can sometimes be ''too fast'', making him difficult to control.
195* SecretCharacter: Mostly averted, as the four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start. However, there is ''one'' hidden away as an EasterEgg. [[spoiler:If anything is entered in the final Player Tag slot, Master Hand [[PromotedToPlayable becomes selectable]] via Link's D-Pad Up variant slot. He's normally not available because he's [[GameBreakingBug extremely unstable with no real way to fix that]], but the easter egg's there for those who understand the risks yet want to use him anyway.]]
196* ShoutOut:
197** Peppy's Classic Mode pose mimics the album art for Music/MartyRobbins' ''Music/GunfighterBalladsAndTrailSongs''.
198** Super Sonic's green palette with the GlowingEyesOfDoom seems to be based on [[Franchise/DragonBall Broly]].
199** One of Dragon King's alternate costumes is VideoGame/{{Pepsiman}}.
200** Two of Dragon King's victory animations are based on [[VideoGame/VirtuaFighter Akira Yuki]] and [[Franchise/{{Tekken}} Kazuya Mishima]].
201* ShrinkRay: The Poh-Bee badniks in the [[VideoGame/SonicCD Metallic Madness]] stage will sometimes shoot beams that shrink players.
202* SidelinedProtagonistCrossover: Many of the stages represented in the game don't have their respective protagonists playable. [[VideoGame/{{Shantae}} Scuttle Town]] was added as a stage in 1.5.0, but Shantae herself only appears as a flying cameo on that stage, albeit in her Harpy form.
203* SinglePlayerGauntlet: Along with the original [=1P Game=] still being intact, an additional [=Remix 1P=] has also been added, shuffling the new fighters in a way similar to ''Melee[='=]''s Classic Mode. All-Star mode is also present, directly modeled after the one in ''Melee.''
204* SlippySlideyIceWorld: Even though the game also features the stages [[VideoGame/DiddyKongRacing Frosty Village]], [[VideoGame/MarvelVsCapcom2NewAgeOfHeroes Glacial River]], [[Franchise/{{Kirby}} Winter Dream Land]] ([[ShapedLikeItself as Dream Land form of Dream Land]]), and [[VideoGame/SnowboardKids Big Snowman]], only [[VideoGame/SuperMario64 Cool Cool Mountain]] is actually slippery.
205* TheSmurfettePrinciple: {{Averted}}, as the total number of playable female fighters has been bumped from one to four and a half. Samus, Dark Samus, Sheik, Marina, and Kazooie being part of a duo fighter with Banjo.
206* SoreLoser: While most characters clap for the winner after a VS. Mode match, there's a few newcomers who do not clap.
207** Dedede's clapping animation has him stop partway, and turn his head away in indignation. This is based on a cutscene from ''VideoGame/Kirby64TheCrystalShards''.
208** Sonic also doesn't clap and instead lies on his side, being posed much like his IdleAnimation from the Genesis games.
209** Falco, who claps in the other ''Smash'' games, simply shakes his head, crosses his arms, and taps his foot impatiently.
210** Mewtwo, who has never clapped in the other games, still continues to cross their arms.
211* StatusEffects: New effects include getting buried by [[Franchise/AnimalCrossing Pitfall Seeds]], a different blue stun effect from [[VideoGame/TheLegendOfZeldaOcarinaOfTime Deku Nuts]], and getting poisoned by the radioactive waste in [[VideoGame/Doom64 Spawned Fear]].
212* StockSoundEffect: Dragon King's voice clips come from the stock sound track "[[https://www.youtube.com/watch?v=dCLxb6BQzbc Two Men Fight in Alley Way with Heavy Punches and Grunts]]", with part of the [[StockScream Howie Scream]] for his KO cry. The same clips were used in the original prototype.
213* SuperDrowningSkills: There's no swimming here, as it wouldn't be introduced until Brawl. But the water in the [[VideoGame/TheLegendOfZeldaMajorasMask Great Bay]], [[VideoGame/MarioParty2 Pirate Land]], and [[VideoGame/WaveRace Twilight City]] slightly reduces the falling speed of those falling through it.
214* TakeThat: There's an option to enable random tripping. The highest setting, [[VideoGame/SuperSmashBrosBrawl "Brawl"]] (with quotation marks), makes characters trip 16% of actions, 20% when turning around.[[note]]Brawl's ''actual'' tripping frequency -- 1% of actions, 1.25% when turning around -- is the "Low" setting.[[/note]]
215* TerribleTrio: Stage 8 of the Remix mode has the player fight three small versions of a random opponent referred to as the Tiny Team.
216* ThrowTheBookAtThem: Mad Piano's neutral special has it cough up a Bookend as a projectile. It uses the same voice clip of Mario coughing in the toxic maze from ''VideoGame/SuperMario64''. If it manages to eat some projectiles using its down special, it can cough up multiple Bookends at once.
217* [[invoked]]TournamentPlay: Was programmed with this in mind, and has preconfigured settings encouraging it.
218* TruerToTheText:
219** Wario's moveset is revised to resemble more his ''VideoGame/WarioLand'' portrayal than his incarnation from ''VideoGame/WarioWare'', a series that did not exist at the time of ''Smash 64''[='=]s release. This changes his neutral special to his signature [[FoeTossingCharge Shoulder Tackle]] and his down special to a GroundPound.
220** Truer compared to itself with the Dragon King stage. Though a ''Dragon King: The Fighting Game'' stage was there from the beginning, its layout and scale were an educated guess based on the few available screenshots in earlier versions. After ''WebVideo/MasahiroSakuraiOnCreatingGames'' showed actual footage of ''Dragon King'' to the public for the first time, however, it was revised to be accurate to the real deal, along with the second showcased stage being added in the form of Dragon King Remix.
221* TheUnfought:
222** The 1.4.0 update changed the Remix mode's stage 4 to have eight possible teams instead of just a Star Fox team of Fox and Falco. This allows some of the veterans (not just Kirby) to be fought in the Remix mode as possible opponents. However, the only veterans that can't be fought in this stage (and by extension, the entire Remix mode) are Mario, Luigi, Yoshi, Captain Falcon, and Jigglypuff. Though like in the original, they appear as random possible allies.
223** Because they don't have their own slots on the roster, the Fighting Polygons, the bosses, Peppy, Slippy, Ebisumaru, and Dragon King are not fought in All-Star Mode.
224* UnwinnableByDesign: {{Downplayed|Trope}}.
225** 1.1.0 introduces the ability for characters to play on other characters' bonus stages, after users on the official Discord server experimented with doing so via cheat codes as a SelfImposedChallenge[[invoked]]. However, except for King Dedede, all characters have at least one stage that's impossible for them to complete. In those cases, the game doesn't record your time, but does still keep track of how far you were able to get.
226** 1.4.0 makes it possible to select [[spoiler:final boss Master Hand]] via an EasterEgg rather than making him available normally because there are a myriad of {{Game Breaking Bug}}s inherent to the character, but people wanted a way to experiment with him anyway. By activating the Easter Egg, you're saying you understand the risks and acknowledge that the game is very likely to run into problems by doing so. Clearing [=1P Game=] is not possible as him due to missing data and specific quirks with his being a MechanicallyUnusualFighter, and other modes have varying rates of success.
227* VitriolicBestBuds: While Goemon and Ebisumaru are indeed friends, the mod and promotional material puts emphasis on this part of their friendship, with the latter enjoying himself much to the former's chargin.
228* WallJump: Sheik's Bouncing Fish allows her to rebound off of walls, making her the only fighter with this ability.
229* XRaySparks: While this was present in the original game, all newcomers are given their own skeletal models, and like with Samus, Kirby, and Jigglypuff in the original, some Easter eggs are included: [[VideoGame/MetroidPrime Dark Samus]] is unsettlingly blue and veiny like the metroid she is, Bowser becomes [[VideoGame/NewSuperMarioBros1 Dry Bowser]], Wario's moustache and grin is still prominent, and Franchise/{{Sonic|TheHedgehog}}'s is based on the scrapped sprite that was going to appear in ''VideoGame/SonicTheHedgehogCD''. In addition, there's an option to [[DemBones make the skeleton display permanently]].
230* YouWillNotEvadeMe: Goemon's down special is the Chain Pipe. Upon hitting a foe with it, Goemon will follow up with a lunge attack towards the foe.
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