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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zombie_7.jpg]]
2
3''[[https://www.roblox.com/games/2984072291/NEW-CHAPTER-Zombie-Stories-Beta Zombie Stories]]'' is a FirstPersonShooter developed on ''Platform/{{Roblox}}'' by PANDEMIC., a group that also made the game's predecessor, ''Zombie Blitz''. You play as four classes and either take on the zombies alone, or work together in a group of up to 6.
4
5Aside from the story, there are also other game modes available;
6* '''''Training''''': Learn the basics of the game here, and test your skills to see if you can not only be fast, but accurate as well.
7* '''''PVP''''': Currently has one game mode, Team Gun Battle, in which both teams race to reach the most points/51st point before the timer runs out. Currently in reworking
8* '''''Swarm''''': Team up with a group of players to either survive 3 minutes or gather fuel for the escape vehicle (Scavenge only as of October 6, 2020) while defending against hordes of zombies.
9* '''''Survival''''': Team up with a group of players to survive 10 waves before eventually making your escape while earning money to buy primary weapons and grenades, and even more ammo. Later merged into Scenario.
10* '''''Scenario''''': Story levels done on a daily rotation, rewarding extra [=ZBucks=] compared to others.
11
12[[foldercontrol]]
13----
14!!Tropes:
15[[folder:In General]]
16* AntiFrustrationFeatures: The higher the difficulty, the less cutscenes occur, which considering how you can grind some levels over there, is a bit of necessity.
17* AwesomeButImpractical:
18** The Sniper class is this compared to Assault class, since their rifles were designed for headshot damage, at the cost of rate of fire, which is not so useful when rate of fire is critical in a game where you kill hordes of zombies. Less so in the PVP modes, where a single headshot can easily advance one to the victory.
19** The Revolver. It deals the highest damage of all the pistols, along with having one of the best headshot damage multipliers, but it has terrible RPM, not being helped by the fact that you have to unlock it via leveling up the Sniper. It only got worse after a nerf, which made you force to either endure a longer reload in exchange for more reserve ammo, or vice versa.
20* BalanceBuff: Several updates have been made to counter some of the PowerCreep that plagued various guns.
21* {{BFG}}: The Light Machine Guns you can get for the Support Class are big and bulky.
22* BoringButPractical:
23** Aside from the Medic and Support classes, the Assault class is this compared to the Sniper class, due to them having assault rifles, which are well-rounded for any situation and has better damage-per-second overall in contrast with the Sniper Rifles, which are slow and have overkill damage against zombies.
24** The G17 lacks the MagikarpPower of the Makarov or the raw strength of the Revolver, but makes up for it by having well-rounded stats.
25* BribingYourWayToVictory: LootBoxes aside, there's also the gamepasses you can purchase, most notably Revive +, which grants you one AED to revive per map, and there's also the option for reviving for 4 Robux.
26* CombatMedic: The Medic not only has Submachine Guns to hold off against the zombies, but also can drop medkits for other to heal from (and prior to updates, used healing sprays to heal a teammate).
27* CoolButInefficient: The [=HK21=]. Has the biggest magazine of all the guns in the game, barring modifiers, but there's a massive catch; it has no headshot multiplier. As such, it's good for clearing out hordes of zombies, but when against bosses, its drop of damage output is very noticeable. No longer the case after an update finally gave it an headshot multiplier.
28* DifficultButAwesome: The Walther, thanks to a slew of {{Balance Buff}}s, has one of the highest DPS of the pistols. However, as a massive drawback, it also has one of the highest recoil stats, meaning that if you want to aim well, you'll have to tolerate its' uncontrollable recoil, but getting used to it allows you to surpass both the [=G18=] and the [=Makarov=].
29* DivergentCharacterEvolution: The [=MP7A1=] was originally similar stat-wise to the CBJ. Several updates to the weapon made it [[MoreDakka fast-bullet-flinging]] capable of insane DPS.
30* DumpStat: Penetration. While admittedly good against massive hordes of zombies, unfortunately, most of the weapons that have an innate penetration stat have low DPS to compensate, which you generally don't want when facing off against zombies with bloated health stats, and generally is why the AP rounds is an inferior modification compared to HP rounds. Subverted in [[HarderThanHard Nightmare]] difficulty- AP bullets nullify the damage reduction the armored zombies have over there, while having HP rounds ''severely'' reduce damage against armored zombies. A gun with a good penetration stat is also viable because the low damage doesn't matter when it comes to armored zombies.
31* DynamicDifficulty: When playing solo, the game gives you a [[DeflectorShields energy shield]] that regenerates to compensate the fact that you're playing alone, allowing you to take at least one hit without losing health.
32* DoNotRunWithAGun: While played straight most of the time, this is defied with Focus, which grants the ability to run and shoot for a while.
33* EarlyInstallmentWeirdness:
34** Some of the classes were heavily different compared to the beta versions, most notably the Medic, which had ''no primary weapon'', forcing it to rely on the nigh-useless P226 pistol and the assault classes to escort it.
35** "Lab Breach" is this trope as a mission, being the basis of ''Zombie Blitz: Origins''' "2 Days Later", in which the story was drastically different, and there were almost no ammo boxes at the time, due to a Support class not being thought of the time as its playable counterpart in ''Zombie Blitz'' due to players having infinite ammo reserves over there.
36* FryingPanOfDoom: A frying pan is available as a melee weapon. The "doom" part comes from the fact that it's one of the few weapons that can stun zombies.
37* GatlingGood: The Vulcan Minigun is a developer weapon, and was only temporarily available in the "Last Juggernaut" scenario for good reason: It has [[MasterOfAll great all-around stats]] alongside having plenty of ammo.
38* HardModePerks: The higher the difficulty, the better the experience rewards alongside the [=ZBucks=] you can get for purchasing LootBoxes.
39* HarderThanHard: Nightmare difficulty, only available on Pro servers, turns all zombies into {{Heavily Armored Mook}}s, taking reduced damage from all sources unless you got a good weapon with a decent Penetration stat.
40* HoldTheLine: Most of the gameplay involves holding certain positions while repelling the zombie hordes.
41* JokeItem:
42** The game features a rubber chicken... ''as a melee weapon''. It performs no better compared to other melee weapons.
43** Another example is the Hi-Point C-9. Much like the [[https://en.wikipedia.org/wiki/Hi-Point_C-9 gun it's based on]], it performs very terribly, such as having an abnormally low headshot multiplier and RPM, alongside the fact that even in terms of raw strength, the Makarov outperforms it in every category except ([[MagikarpPower initially]]) magazine size. This is subverted post-BalanceBuff, however.
44* KatanasAreJustBetter: The Katana is capable of hitting multiple hordes at once and has great range.
45* LethalJokeItem: A later BalanceBuff turned the Hi-Point C9 into one of these. While it's based on a terrible handgun, it surprisingly performs well, especially with the Extended Kit, which complements it well with the ammo reserves. It's not one of the best weapons, but it's usually enough to do its job as an emergency weapon.
46* LootBoxes: The game implements them, with their contents either being weapon skins or outfits. Funnily enough, because of the way weapon skins work, you can essentially have an ACR which is locked to Level 34 ''right as soon as you unlock the weapon skin related to it'', making it Pay-2-Win of sorts.
47* MacheteMayhem: A machete is your starting weapon.
48* MagikarpPower:
49** The [=PPSh-41=] starts out unremarkable compared to the other guns you get. Level it up to 17, and it gets a ''71 round base magazine'', making it one of the best [=SMGs=] you can get.
50** The Makarov similarly starts out underpowered compared to other pistols. Level it up to 22, and it gets a ''80 round mag'', making it useful for prolonged holdouts.
51** The [=G18=] as of January, 2, 2022 starts off weak, but if you're very persistent, you can get a Drum Mag mod, which essentially turns it into a submachine gun.
52** The January 14, 2022 update gave both the Persuader 500 and [=M1014=] modifications that can only be unlocked at higher levels. When leveled up, the Persuader gets an drum magazine, allowing for better ammo capacity and reloading, while the [=M1014=] gets Speed Loading, which halves the reload time for it, allowing its users to deal burst damage faster.
53* MightyGlacier: The Ultimax 100 is the somewhat slowest-firing machine gun of the three machine guns you can get, but has the best DPS potential along with a good headshot multiplier and drum mag of 100 bullets.
54* MoreDakka: The [=SMGs=] and [=LMGs=] provide great fire rates, especially if you add extra ammo modifications to them.
55* NinjaPirateZombieRobot: ''Alien zombies that have a {{Electronic Eye|s}} and a {{Wolverine Claw|s}}''! And later, alien zombies who have rockets on their backs!
56* OurZombiesAreDifferent: Aside from the alien zombies mentioned above, there's also zombies in ''Contamination'' who were infected by a virus-infested water source, and in ''Base Hawk'', they've seem to be infected with Subject OPV MRM.
57* PowerUpLetdown: Some specific upgrades which require leveling up a gun are not worth the grind:
58** The HK USP had an Caliber+ upgrade that enchanted the headshot damage of it as well as increasing the magazine size. Problem is, it also not only decreases its base damage, but also RPM and stored ammo, which is something you ''don't'' want in a game that encourages high DPS. You're better off the +5 bullets mod.
59** The Maverick can get incendiary rounds that have the ability to inflict damage over time with their afterburn. Unfortunately, the afterburn damage doesn't make up for the terrible damage modifier, and to add insult to injury, the Support and Medic have starter weapons that do the Maverick's job much better.
60** The [=M870=] can get Flechette rounds that pierce enemies and the Wingmaster can get a slug round. Problem is, both weapons have decreased overall damage, with the latter having reduced magazine size to ''1'', and even without those factors, the Sniper's rifles can do their jobs much better.
61* ShortRangeShotgun: While shotguns can hit at any range, going up close is the best way to maximize damage.
62* ShotgunsAreJustBetter: [[SubvertedTrope No]]. While they do offer great burst damage, this doesn't excuse their rather low rate of fire, which is important when fighting off Bosses. Played straight in PVP modes, where it can instantly give out a free point provided you know how to take advantage of it. Zig-zagged with the introduction of the M1014, which is semiautomatic, and thus has better DPS, but is unable to equip modifications other than optic mods, which may lead to it being lagging behind other weapons. Eventually played straight when an update introduced powerful mods to those weapons.
63* SniperRifle: The Sniper Class' primary weapon against the zombies.
64* SuperMode: Both the Assault Class and the Sniper Class' ability is Focus, which allows running and gunning while also gaining increased rate of fire and reload times.
65* StoryArc: Excluding the Legacy Stories, there are 2 story arcs so far:
66** ''Zombie Blitz: Origins'': Acts as a prequel to ''Zombie Blitz'', which features a group of survivors escaping from the infested lab of alien zombies.
67** ''Extraction'': After a extraction grows awry, an extraction team is searching for clues on what caused the zombie outbreak to happen over there, what happened to Nick's team, and the boss' true motives...
68* TakeThatAudience: One of the major complaints about the shotguns is aside from their poor RPM, they also lacked a weapon that was magazine-fed, such as the [[https://en.wikipedia.org/wiki/Saiga-12 Saiga-12]] and the [[https://en.wikipedia.org/wiki/Daewoo_Precision_Industries_USAS-12 USAS-12]] shotguns. The January 14th, 2022 update finally gave a magazine... To the Persuader 500, of course, with the Drum Mag description even saying "Why?" as to mock the players for constantly begging for a magazine-fed shotgun. Though, to be fair, the Persuader 500 becomes [[MagikarpPower pretty decent]] once you obtain it.
69* ZombieStories: [[CaptainObvious Obvious]], as it contains multiple stories that involve zombies one way or another.
70[[/folder]]
71
72[[folder:''Zombie Blitz: Origins'']]
73* AntiFrustrationFeatures: Your health is regenerated after you obtain your equipment in "2 Days Later".
74* DeathFromAbove: In "Underground", much like "Base Hawk", there are zombies dropping from above in the last stretch, making an mission of survival more harder.
75* EliteMooks: Dark versions of the Slashers and Chargers appear in the last stretch in "Underground", where they have significantly better health and damage compared to them.
76* FakeDifficulty: At least for "Underground": Zombies dropping from above with no warning in where they land? Already a bit unfair, but there's also the fact that there are actually ''2'' waves of them! Thankfully, this is no longer the case after a hotfix which ''only'' allowed them to spawn and land in predictable locations.
77* KingMook: A large version of the Slasher, General Slasher, serves as the boss of "Underground".
78* MightyGlacier: The Smasher is slow, but it's powerful enough to deal a good hit and takes a lot of damage and is ImmuneToFlinching.
79* {{Nerf}}: In a rare example where it benefits the player, the sequence where the zombies drop from above were only allowed spawn in predictable locations, and the only time they come from above is during the General Slasher's boss fight.
80* NoGearLevel: "Underground" has you starting out with only a Hammer (and a scalpel for other players) until you get your equipment.
81* PurpleIsPowerful: The Smasher has purple skin, and takes a lot of damage while also inflicting it as well.
82* UniqueEnemy: There's only one Smasher in the game as of October 8, 2020, and it appears during the last stretch of "2 Days Later", making it technically the "boss" of that chapter. Only during "Underground" did 3 of them made an appearance.
83[[/folder]]
84
85[[folder:''Extraction'']]
86* AmbiguousSituation: [[spoiler:For some reason, the Commander in Chapter 3: No More has the same portrait as the Commander in Area 51. Whether it's due to being reused or implying that the fact that Extraction is a semi-sequel to Area 51 is unknown.]]
87* AntiFrustrationFeatures: Should the keycard fall through the floor, it's automatically picked up after 20 seconds, preventing the stage from becoming UnintentionallyUnwinnable.
88* BalanceSpeedStrengthTrio: [[spoiler:Nick's Squad]] acts as this, with various members having a different combat style.
89** [[spoiler:Berserker]] is the CloseRangeCombatant of the trio (speed), being able to deal a good amount of attacks at close range, and even having a Blitz mode to increase their speed similar to Assault and Sniper's Focus, but if shot at multiple times, will be stunned.
90** [[spoiler:Nick]] is the LongRangeFighter of the trio (balance), being able to deal massive damage at a distance, but his attacks take a while to shoot. To compensate, he can perform acrobatic techniques.
91** [[spoiler:Adam]] is the one specialized in GrenadeSpam (strength), tossing grenades like no tomorrow.
92* {{Cliffhanger}}: [[spoiler:Chapter 3 Part A ends with the players finding the black door and entering it to find the cure to their OPV MRM.]]
93* BraggingRightsReward: Successfully completing Chapter 3 on hard gives you the Pipe. However, as a reskin of the Wrench, it's mostly for showoff.
94* DeathFromAbove: Zombies drop from above in the last stretch, though thankfully they only appear near the edges of the mountain.
95* DynamicDifficulty:
96** Much like the "Contamination" example, the boss at the end of "Base Hawk" does not [[TurnsRed become faster]].
97** The amount of zombies in the sewers depend on how many players are there, so a player going solo will have an easier time clearing them.
98* DownerEnding: Chapter 2 does not end well. [[spoiler:Nick's Squad is revealed to be infected with Subject OPV MRM, and while the players ultimately hold them off, Boss decides to infect them with OPV MRM. The only silver lining is that Jenny might be still alive, but it's uncertain.]]
99* EvilAllAlong: [[spoiler:While foreshadowed during "Base Hawk", Boss is ultimately revealed to have infected Nick's Squad with Subject OPV MRM, and plans to infect the squad with them as well.]]
100* KingMook: The boss faced at the end of "Base Hawk" is a tougher and bigger variant of the Buff Zombie.
101* LateToTheTragedy: By the time the team arrives, the area is infested with zombies, with Nick's team nowhere to be found.
102* LightningBruiser: [[spoiler:Nick's Squad is capable of withstanding multiple bullets while performing acrobatic techniques to dodge bullets thanks to the effects of OPV MRM.]]
103* MultipleHeadCase: The boss of "Base Hawk" has multiple heads, though only the middle one is susceptible to bonus headshot damage.
104* RushBoss: Unlike other examples, the boss at the end of "Base Hawk" has attacks that are basically impossible to dodge and is also fought in a cramped arena. Hope your DPS is high enough to take him down! Fortunately, this is downplayed in solo, since he doesn't [[TurnsRed become faster]] after losing 50% of his health.
105* PipePain: During the NoGearLevel part of Chapter 3, you can get a pipe to knock out guards. It can also be earned as a reward for clearing Chapter 3 on Hard.
106* UncertainDoom: It's unknown what happened to Nick's team, but whatever happened was not pretty. Part of the story involves figuring out what happened over there, and to find traces of Nick's team. [[spoiler:You later find out they were infected with Subject OPV MRM.]]
107* WhatHappenedToTheMouse: [[spoiler:It's unknown what happened to Jenny after she helps the squad to escape a flooding room.]]
108* WolfpackBoss: You face ALL members of [[spoiler:Nick's Squad]] in "Findings".
109[[/folder]]
110
111[[folder:''Dead Ahead'']]
112* MultipleEndings: The ending of Pimila Laboratories depends on whether you managed to complete the sidequest or not:
113** DownerEnding: [[spoiler:After defeating the Tainted Mastermind without arming the survivors, the bridge extends. However, the group realizes that the scientists were left for dead, and they reluctantly leave them when the zombies begin swarming in numbers. After reestablishing their connection with the commander, they keep it a secret and lied to the commander that there were no survivors. They then proceed to ask for employee records of Pimila.]]
114** AndTheAdventureContinues: [[spoiler:After defeating the Tainted Mastermind and arming the survivors, Fae tells the group to go back to the elevator. Nash informs them that Elena is fixing the elevator, and that they need to defend them from zombies. After the elevator is fixed, the survivors plan to go after the person who turned off the power at Pimila Laboratories.]]
115[[/folder]]
116
117[[folder:Legacy Stories]]
118* AdaptedOut: The Boomers and the Witch do not appear in "Contamination". This is subverted on higher difficulties, however.
119* AllYourBaseAreBelongToUs: "Area 51" begins with the titular area being overrun by Noobs.
120* Area51: Not only the titular mission is based off of that, it's also based on the Area 51 raid and uses the famous Area 51 map that was reused throughout many ''Roblox'' games.
121* CharacterSelectForcing: Want to go for "Contamination" Solo? You're going to need a Sniper with a Ruger 10/22, since the enemies over there are much more durable compared to others, and thankfully, the amount of enemies have been reduced just good enough for a Sniper to take care of them with ease. The Sniper's Focus also allows him to perform running while gunning, allowing him to deal with the Tank much easier, especially since he doesn't go faster after losing half his health.
122* CloneDegeneration: Heavily implied with the Noob Clones, as they basically act like the zombies of the mission "Area 51".
123* DynamicDifficulty: The Tank does not [[TurnsRed become faster]] if playing solo.
124* GreaterScopeVillain: GRI, who was responsible for releasing the modified chemicals to contaminate the water supply to infect people, but they're not encountered in "Contamination".
125* GrenadeSpam: The Noob Leader utilizes this in his boss fight.
126* HardLevelsEasyBosses: "Area 51" has massive hordes of Noobs, and later, you're forced to deal with Noobs with guns who can take a good chunk off your health. The Noob Leader, on the other hand? His attacks are easily predicted, even with the GrenadeSpam.
127* HardModeFiller: "Lab Breach" is basically "2 Days Later" without the ammo box to resupply or a generator to hide from. Hope you brought a Support, because there's a ''very'' good chance that they might overrun your team!
128* IncrediblyDurableEnemies: To keep up with the original version's NintendoHard nature, "Contamination" features zombies that are significantly more durable than Slashers!
129* KarmaHoudini: [[spoiler:The Noob Leader ultimately gets away with the takeover of Area 51, even with a good trashing inflicted on him.]]
130* LightningBruiser: In contrast with the other boss fights, the Tank is not only durable as heck, it also hits hard and runs fast.
131* MultipleEndings: "Area 51" has one depending if you rescued both survivors of the raid or not.
132* NostalgiaLevel: "Contamination" is a remake of the ''Roblox'' game of the same name.
133* RippedFromTheHeadlines: "Area 51" is based on the real-world event "Storm Area 51", which, unlike its real-life counterpart, was an actual raid. The aftermath can be seen in the form of Noob Clones who have taken over the base.
134* SchmuckBait: Are you ''really'' sure you want to attack the Witch in "Contamination"? Because she can instantly kill players in one hit, not to mention she can outpace the player.
135* SuicideAttack: To make up for their low health, Boomers will do this, instantly killing anyone near them.
136* TurnsRed: In multiplayer sessions of "Contamination", the Tank will be faster when his health is less than 50%.
137* TheUnreveal: It's never known how the players ended up in the location of "Contamination".
138* WeHardlyKnewYe: Mike has little characterization compared to the others, and is unceremoniously killed halfway into "Contamination".
139* YouAreTooLate: The players are unable to arrive in time to save Mike from zombies in "Contamination".
140[[/folder]]
141
142[[folder:Misc Stories]]
143* AdaptationalBadass:
144** The Gluttony Zombies were {{Mighty Glacier}}s in the vanilla version. Here, they're {{Lightning Bruiser}}s due to the fact that their speed has improved a lot compared to other zombies.
145** Skeleton Zombie no longer suffer headshot damage, making them harder to kill.
146* AdaptationNameChange: Gluttony Zombies were called Gluntly Zombies in the vanilla version.
147* AdaptedOut: The Exploding Zombie, Crawling Zombie, Brains Zombie, Burning Zombie, 3-headed Zombie, Scorpion Zombie, Robot Zombie, 2-headed Zombie, Crystal Zombie, Surgeon Zombie, Warrior Zombie, Spider Zombie, Earth Zombie, Hazardous Material Zombie, Smoke Shifter, were not included in the remake of "Zombie Tower".
148* BigDamnHeroes: During the fight against the Giant Zombie, a plane drops an ammo crate at the middle of the rooftop of the Zombie Tower, allowing survivors to restock as long as they aren't being hounded by zombies.
149* TheBusCameBack: The Gluttony Zombies were removed after 2016 from the vanilla version of "Zombie Tower", but made a reappearance in the remake.
150* CharacterSelectForcing: Expect at least one Support to provide ammo on the Hard difficulty setting for "Zombie Tower", because most of the ammo boxes aside from the ones in the floors containing {{Miniboss}}es and the Giant Zombie are removed.
151* CompressedAdaptation: The "Zombie Tower" remake features 20 floors, in contrast to the vanilla version which had 29 floors. This resulted in some zombies being removed from the game. This also turned the Toxic Zombie from a DegradedBoss into a BossInMooksClothing.
152* ChristmasEpisode: Part 2 of the Live Event has the players crash land conveniently near ???'s train, and has them do a bunch of tasks to save Christmas.
153* FlunkyBoss:
154** Aside from the {{Miniboss}}es, the Giant Zombie has the ability to summon other zombies.
155** Wintercall has the ability to summon other zombies as he prepares to attack players with his ice abilities.
156* GoForTheEye: The eye is the Giant Zombie's main weakness.
157* AnIcePerson: Wintercall, the boss of the "Wild Holiday" chapter.
158* KaizoTrap: Wintercall's death animation only plays ''after'' his attack animations, so beware if you reduce his health to zero while he performs a shockwave with his hammer!
159* LightningBruiser: The Gluttony Zombies are much faster compared to their vanilla counterparts, and suffer no headshot damage.
160* MightyGlacier: The Giant Zombie, in contrast to the Tank, is much slower, and has a shockwave attack that is easy to predict, but flings players easily if it attacks them.
161* MiniBoss: Both Dominous Zombie and the Dark Angel serve as this, a first for the game.
162* MoneyMultiplier: Playing "Zombie Tower" during the Halloween Event gave you double the output of what normally the mission awarded you.
163* MyNameIsQuestionMarks: The man who is trying to help save Christmas never has his name revealed, though it is very clear that from his signature sleigh and reindeer that he is Santa Claus.
164* NostalgiaLevel: "Zombie Tower" is a remake of the ''Roblox'' game of the same name.
165* ShockwaveStomp:
166** One of the Giant Zombie's moves is to stomp the ground so hard that it creates a shockwave.
167** Wintercall has the ability to generate a shockwave with his hammer.
168* UndeadAbomination: The Giant Zombie, much like the original, has a reptilian face with an eyeball sticking out of its mouth.
169* WolverineClaws: The Giant Zombie has claws, though it opts to simply collide against you instead.
170[[/folder]]
171
172[[folder:Scenario]]
173* AdaptationalWimp: The Phaser had the ability to phase through walls and obstacles in ''Zombie Blitz'', hence their name. The Scenario version of it, however, doesn't have that ability and is essentially a slower Slasher.
174* AddressingThePlayer: The ending of the Winter 2020 Live Event thanks the players for supporting PANDEMIC. while also noting that Part 2 of the Winter Event is coming December 2021.
175* ArrangeMode: Scenario arranges various maps to make them harder.
176** The Live Event includes additional scenes and a UnexpectedGameplayChange with a driving section.
177** "Special Rush" replaces the zombies in "Contamination" with ONLY special zombies.
178** "Last Juggernaut" involves a person wielding the Vulcan Minigun holding off zombies in "Zombie Tower" while the rest have to protect the Juggernaut with only their secondaries.
179** "Scalpel Slaughter" involves the armory in "2 Days Later" being ransacked, forcing players to hold off zombies with their Scalpels (and a Hammer).
180** "ODST Mission" involves players dressed up as [[Franchise/{{Halo}} Orbital Drop Shock Troopers]] equipped with the dev-exclusive M7 Caseless SMG and an HK USP as they liberate Area 51 from the noobs.
181** "Base Hawk Samurai" has a group of soldiers reach Base Hawk through a boat, then raiding a storage room to arm themselves with katanas and fight through hordes of zombies.
182* AntiFrustrationFeatures: In "Scalpel Slaughter", the amount of Zombies is heavily reduced, to compensate for the fact that you only start with your Scalpel (and a Hammer).
183* BigDamnHeroes: Two soldiers arrive to help escort the players out from the zombie outbreak.
184* ChoiceOfTwoWeapons: The Juggernaut in the "Last Juggernaut" scenario wields both the Vulcan Minigun and whatever primary weapon they had in their class.
185* InNameOnly: In spite of being called "Scalpel Slaughter", you're required to get a Hammer to open the door, and you even keep it with you.
186* KaizoTrap: [[spoiler:Thought the "ridiculously hard obby" was easy? Think again, since there's a Boomer at the exit!]]
187* KingMook: [[spoiler:The Tank is replaced by a Boomer Tank in "Contamination", which is basically a larger Boomer that can summon Boomers and vomits.]]
188* MythologyGag: The ''Zombie Blitz'' Cargo Ship map is one of the last parts of the Winter 2020 Live Event.
189* NoGearLevel: You only start Scalpel Slaughter Scalpels and a Hammer.
190* SuspiciouslySimilarSubstitute: The unknown person serves as the replacement for Mike in "Contamination".
191* TemptingFate: Since the unknown person is not Mike, he boasts about not meeting the same fate as him. No guesses on what happens next.
192* UnexpectedGameplayChange: The gameplay suddenly turns into a DrivingGame for the first part of the Winter 2020 Live Event.

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