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Trope was cut/disambiguated due to cleanup


* DropTheHammer: A big hammer is available to obtain from the Melee Box, and it's notable for dealing instant death when aiming for the head.



* DropTheHammer: Wintercold uses a hammer for his boss fight, which you can get if you cleared "Wild Holiday" on Hard during Winter Event 2021.
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''[[https://www.roblox.com/games/2984072291/NEW-CHAPTER-Zombie-Stories-Beta Zombie Stories]]'' is a FirstPersonShooter developed on ''VideoGame/{{Roblox}}'' by PANDEMIC., a group that also made the game's predecessor, ''Zombie Blitz''. You play as four classes and either take on the zombies alone, or work together in a group of up to 6.

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''[[https://www.roblox.com/games/2984072291/NEW-CHAPTER-Zombie-Stories-Beta Zombie Stories]]'' is a FirstPersonShooter developed on ''VideoGame/{{Roblox}}'' ''Platform/{{Roblox}}'' by PANDEMIC., a group that also made the game's predecessor, ''Zombie Blitz''. You play as four classes and either take on the zombies alone, or work together in a group of up to 6.

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* AmbiguousSituation: [[spoiler:For some reason, the Commander in Chapter 3: No More has the same portrait as the Commander in Area 51. Whether it's due to being reused or implying that the fact that Extraction is a semi-sequel to Area 51 is unknown.]]



* {{Cliffhanger}}: [[spoiler:Chapter 3 Part A ends with the players finding the black door and entering it to find the cure to their OPV MRM.]]
* BraggingRightsReward: Successfully completing Chapter 3 on hard gives you the Pipe. However, as a reskin of the Wrench, it's mostly for showoff.



* DownerEnding: [[spoiler:Nick's Squad is revealed to be infected with Subject OPV MRM, and while the players ultimately hold them off, Boss decides to infect them with OPV MRM. The only silver lining is that Jenny might be still alive, but it's uncertain.]]

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* DownerEnding: Chapter 2 does not end well. [[spoiler:Nick's Squad is revealed to be infected with Subject OPV MRM, and while the players ultimately hold them off, Boss decides to infect them with OPV MRM. The only silver lining is that Jenny might be still alive, but it's uncertain.]]


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* PipePain: During the NoGearLevel part of Chapter 3, you can get a pipe to knock out guards. It can also be earned as a reward for clearing Chapter 3 on Hard.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: A hatchet is available as a melee weapon, though you can't throw it.
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[[folder:''Dead Ahead'']]
* MultipleEndings: The ending of Pimila Laboratories depends on whether you managed to complete the sidequest or not:
** DownerEnding: [[spoiler:After defeating the Tainted Mastermind without arming the survivors, the bridge extends. However, the group realizes that the scientists were left for dead, and they reluctantly leave them when the zombies begin swarming in numbers. After reestablishing their connection with the commander, they keep it a secret and lied to the commander that there were no survivors. They then proceed to ask for employee records of Pimila.]]
** AndTheAdventureContinues: [[spoiler:After defeating the Tainted Mastermind and arming the survivors, Fae tells the group to go back to the elevator. Nash informs them that Elena is fixing the elevator, and that they need to defend them from zombies. After the elevator is fixed, the survivors plan to go after the person who turned off the power at Pimila Laboratories.]]
[[/folder]]
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Dewicked trope
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Dewicked trope


* KnifeNut: The M9 Bayonet and the Karambit are knives available to use as melee weapons.

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** Another example is the Hi-Point C-9. Much like the [[https://en.wikipedia.org/wiki/Hi-Point_C-9 gun it's based on]], it performs very terribly, such as having an abnormally low headshot multiplier and RPM, alongside the fact that even in terms of raw strength, the Makarov outperforms it in every category except ([[MagikarpPower initially]]) magazine size.

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** Another example is the Hi-Point C-9. Much like the [[https://en.wikipedia.org/wiki/Hi-Point_C-9 gun it's based on]], it performs very terribly, such as having an abnormally low headshot multiplier and RPM, alongside the fact that even in terms of raw strength, the Makarov outperforms it in every category except ([[MagikarpPower initially]]) magazine size. This is subverted post-BalanceBuff, however.


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* LethalJokeItem: A later BalanceBuff turned the Hi-Point C9 into one of these. While it's based on a terrible handgun, it surprisingly performs well, especially with the Extended Kit, which complements it well with the ammo reserves. It's not one of the best weapons, but it's usually enough to do its job as an emergency weapon.

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* DumpStat: Penetration. While admittedly good against massive hordes of zombies, unfortunately, most of the weapons that have an innate penetration stat have low DPS to compensate, which you generally don't want when facing off against zombies with bloated health stats, and generally is why the AP rounds is an inferior modification compared to HP rounds.

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* DumpStat: Penetration. While admittedly good against massive hordes of zombies, unfortunately, most of the weapons that have an innate penetration stat have low DPS to compensate, which you generally don't want when facing off against zombies with bloated health stats, and generally is why the AP rounds is an inferior modification compared to HP rounds. Subverted in [[HarderThanHard Nightmare]] difficulty- AP bullets nullify the damage reduction the armored zombies have over there, while having HP rounds ''severely'' reduce damage against armored zombies. A gun with a good penetration stat is also viable because the low damage doesn't matter when it comes to armored zombies.


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* HarderThanHard: Nightmare difficulty, only available on Pro servers, turns all zombies into {{Heavily Armored Mook}}s, taking reduced damage from all sources unless you got a good weapon with a decent Penetration stat.
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* DifficultButAwesome: The Walther, thanks to a slew of {{Balance Buff}}s, has one of the highest DPS of the pistols. However, as a massive drawback, it also has one of the highest recoil stats, meaning that if you want to aim well, you'll have to tolerate its' uncontrollable recoil, but getting used to it allows you to surpass both the [=G18=] and the [=Makarov=].
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* KaizoTrap: Wintercall's death animation only plays ''after'' his attack animations, so beware if you reduce his health to zero while he performs a shockwave with his hammer!
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* DumpStat: Penetration. While admittedly good against massive hordes of zombies, unfortunately, most of the weapons that have an innate penetration stat have low DPS to compensate, which you generally don't want when facing off against zombies with bloated health stats, and generally is why the AP rounds is an inferior modification compared to HP rounds.

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* TakeThatAudience: One of the major complaints about the shotguns is aside from their poor RPM, they also lacked a weapon that was magazine-fed, such as the [[https://en.wikipedia.org/wiki/Saiga-12 Saiga-12]] and the [[https://en.wikipedia.org/wiki/Daewoo_Precision_Industries_USAS-12 USAS-12]] shotguns. The January 14th, 2022 update finally gave a magazine... To the Persuader 500, of course, with the Drum Mag description even saying "Why?" as to mock the players for constantly begging for a magazine-fed shotgun. Though, to be fair, the Persuader 500 becomes [[MagikarpPower pretty decent]] once you obtain it.



** [[spoiler:Berserker]] is the CloseRangeCombatant of the trio (balance), being able to deal a good amount of attacks at close range, and even having a Blitz mode to increase their speed similar to Assault and Sniper's Focus, but if shot at multiple times, will be stunned.
** [[spoiler:Nick]] is the LongRangeFighter of the trio (speed), being able to deal massive damage at a distance, but his attacks take a while to shoot. To compensate, he can perform acrobatic techniques.

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** [[spoiler:Berserker]] is the CloseRangeCombatant of the trio (balance), (speed), being able to deal a good amount of attacks at close range, and even having a Blitz mode to increase their speed similar to Assault and Sniper's Focus, but if shot at multiple times, will be stunned.
** [[spoiler:Nick]] is the LongRangeFighter of the trio (speed), (balance), being able to deal massive damage at a distance, but his attacks take a while to shoot. To compensate, he can perform acrobatic techniques.

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** The January 14, 2022 update gave both the Persuader 500 and [=M1014=] modifications that can only be unlocked at higher levels. When leveled up, the Persuader gets an drum magazine, allowing for better ammo capacity and reloading, while the [=M1014=] gets Speed Loading, which halves the reload time for it, allowing its users to deal burst damage faster.



* PowerUpLetdown: Some specific upgrades which require leveling up a gun are not worth the grind:
** The HK USP had an Caliber+ upgrade that enchanted the headshot damage of it as well as increasing the magazine size. Problem is, it also not only decreases its base damage, but also RPM and stored ammo, which is something you ''don't'' want in a game that encourages high DPS. You're better off the +5 bullets mod.
** The Maverick can get incendiary rounds that have the ability to inflict damage over time with their afterburn. Unfortunately, the afterburn damage doesn't make up for the terrible damage modifier, and to add insult to injury, the Support and Medic have starter weapons that do the Maverick's job much better.
** The [=M870=] can get Flechette rounds that pierce enemies and the Wingmaster can get a slug round. Problem is, both weapons have decreased overall damage, with the latter having reduced magazine size to ''1'', and even without those factors, the Sniper's rifles can do their jobs much better.



* ShotgunsAreJustBetter: [[SubvertedTrope No]]. While they do offer great burst damage, this doesn't excuse their rather low rate of fire, which is important when fighting off Bosses. Played straight in PVP modes, where it can instantly give out a free point provided you know how to take advantage of it. Zig-zagged with the introduction of the M1014, which is semiautomatic, and thus has better DPS, but is unable to equip modifications other than optic mods, which may lead to it being lagging behind other weapons.

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* ShotgunsAreJustBetter: [[SubvertedTrope No]]. While they do offer great burst damage, this doesn't excuse their rather low rate of fire, which is important when fighting off Bosses. Played straight in PVP modes, where it can instantly give out a free point provided you know how to take advantage of it. Zig-zagged with the introduction of the M1014, which is semiautomatic, and thus has better DPS, but is unable to equip modifications other than optic mods, which may lead to it being lagging behind other weapons. Eventually played straight when an update introduced powerful mods to those weapons.
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* CoolButInefficient: The [=HK21=]. Has the biggest magazine of all the guns in the game, barring modifiers, but there's a massive catch; it has no headshot multiplier. As such, it's good for clearing out hordes of zombies, but when against bosses, its drop of damage output is very noticeable.

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* CoolButInefficient: The [=HK21=]. Has the biggest magazine of all the guns in the game, barring modifiers, but there's a massive catch; it has no headshot multiplier. As such, it's good for clearing out hordes of zombies, but when against bosses, its drop of damage output is very noticeable. No longer the case after an update finally gave it an headshot multiplier.

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* DropTheHammer: Wintercold uses a hammer for his boss fight, which you can get if you cleared "Wild Holiday" on Hard during Winter Event 2021.



* ShockwaveStomp: One of the Giant Zombie's moves is to stomp the ground so hard that it creates a shockwave.

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* ShockwaveStomp: ShockwaveStomp:
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One of the Giant Zombie's moves is to stomp the ground so hard that it creates a shockwave.shockwave.
** Wintercall has the ability to generate a shockwave with his hammer.

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[[folder:Event]]

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[[folder:Event]][[folder:Misc Stories]]



* FlunkyBoss: Aside from the {{Miniboss}}es, the Giant Zombie has the ability to summon other zombies.

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* FlunkyBoss: ChristmasEpisode: Part 2 of the Live Event has the players crash land conveniently near ???'s train, and has them do a bunch of tasks to save Christmas.
* FlunkyBoss:
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Aside from the {{Miniboss}}es, the Giant Zombie has the ability to summon other zombies.zombies.
** Wintercall has the ability to summon other zombies as he prepares to attack players with his ice abilities.


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* AnIcePerson: Wintercall, the boss of the "Wild Holiday" chapter.


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* MyNameIsQuestionMarks: The man who is trying to help save Christmas never has his name revealed, though it is very clear that from his signature sleigh and reindeer that he is Santa Claus.
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** The [=G18=] as of January, 2, 2022 starts off weak, but if you're very persistent, you can get a Drum Mag mod, which essentially turns it into a submachine gun.
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* AntiFrustrationFeatures: Should the keycard fall through the floor, it's automatically picked up after 20 seconds, preventing the stage from becoming UnwinnableByMistake.

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* AntiFrustrationFeatures: Should the keycard fall through the floor, it's automatically picked up after 20 seconds, preventing the stage from becoming UnwinnableByMistake.UnintentionallyUnwinnable.

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** "Scalpel Slaughter" involves the armory in "2 Days Later" being ransacked, forcing players to hold off zombies with their Scalpels (and a Hammer)

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** "Scalpel Slaughter" involves the armory in "2 Days Later" being ransacked, forcing players to hold off zombies with their Scalpels (and a Hammer)Hammer).
** "ODST Mission" involves players dressed up as [[Franchise/{{Halo}} Orbital Drop Shock Troopers]] equipped with the dev-exclusive M7 Caseless SMG and an HK USP as they liberate Area 51 from the noobs.
** "Base Hawk Samurai" has a group of soldiers reach Base Hawk through a boat, then raiding a storage room to arm themselves with katanas and fight through hordes of zombies.

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