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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ez2dj.jpg]]
2[[caption-width-right:350:[[TagLine R U READY 2 GO INSIDA DJ BOX?]]]]
3''[=EZ2DJ=]'' is a South Korean RhythmGame franchise that is pretty much to ''VideoGame/{{Beatmania}}'' what ''VideoGame/PumpItUp'' is to ''VideoGame/DanceDanceRevolution''. It is very much like the original 5-key ''Beatmania'' series (or, more specifically, ''beatmania III''), in terms of overall gameplay and controls, with five piano keys, a turntable (positioned on the outside ends of the decks a la ''IIDX'' rather than always being to the right of each player's keys), and a foot pedal. However, there is also a row of four effector buttons at the top center of the control deck: a 7-key mode adds a pair of these buttons to each player's keys. Its hardest songs easily rival those of ''beatmania IIDX'' in terms of sheer difficulty. The games are also known for their "Radio Mix" course modes, where the player plays through a set of four songs with charts unique to these courses.
4
5The franchise was originally developed by [=AmuseWorld=] -- a studio that had also developed a dance game called ''[=EZ2Dancer=]'' (which combined a three-panel layout with infrared hand sensors similar to Creator/{{Konami}}'s ''Dance Mania[=X=]''). In 2007, Konami won a patent lawsuit over the game due to its strong similarities to ''Beatmania'' -- forcing [=AmuseWorld=] to halt the production of new [=EZ2DJ=] hardware. However, updates to its final version, ''7th Trax'', would continue to be released.
6
7After its eventual staff tested the waters with a GameMod of 7th Trax known as ''Azure Expression'', a studio known as Square Pixels would subsequently develop new arcade releases under the title ''[=EZ2AC=]'' - maintaining the existing ''[=EZ2DJ=]'' cabinets, but refreshing the engine with a more polished user experience and quality of life enhancements, relatively newer PC hardware to replace the UsefulNotes/MicrosoftWindows 98 powered systems used on previous versions, and new songs.
8
9The final arcade version (and the sixth in the ''[=EZ2AC=]'' continuity), ''[=EZ2AC=] FINAL EX'', was released in August 2020. After a few patches, the ''[=EZ2AC=]'' line was retired.
10
11In the meantime, a studio known as Retro Games developed a now-defunct, online-multiplayer PC port akin to ''VideoGame/{{DJMax}} Online'' known as ''[=EZ2ON=]''. Rather than port the game mechanics from the arcade games wholesale, the ''[=EZ2ON=]'' series features original charts with 4-, 5-, 6-, and 8-key modes, along with original songs in addition to songs ported from the arcade games. The first edition of ''[=EZ2ON=]'', ''RETRO [=EZ2ON=]'', was released in 2008 and service was [[DefunctOnlineVideoGames terminated]] less than a year later in 2009. ''[=EZ2ON=] REBOOT'' was released in 2013 in an attempt to reboot the game, but service was terminated within the same year. In August 2019, Neonovice acquired the rights to ''ez2on'', and launched a remake known as ''[=EZ2ON=] REBOOT : R'' on Steam as an Early Access game in March 2021 worldwide, making it the first time an ''[=EZ2DJ=]'' game was released outside of South Korea. It largely draws from the previous ''[=EZ2ON=]'' games, some of the new songs from ''FINAL EX'', and licenses from BMS musicians. The first DLC expansion was released in September 2021, based on ''[=EZ2AC=]: Time Traveler'', featuring songs from it and its graphical skins. The game exited Early Access on April 14, 2022 for an official release, with day-1 DLC packs released alongside it.
12
13A related game, ''VideoGame/SabinSoundStar'', features similar gameplay and shares many of the same songs with the ''[=EZ2DJ=]'' series, with the key difference being that instead of turntables, there are large circular buttons to the side of and above the five main keys. It had two versions, the first one in 2010 and another one, ''Sabin Sound Star: Renasence Burst'' in 2012.
14
15Compare ''VideoGame/{{DJMAX}}'', another Korean-produced keysounded "DJ simulation" game. Several musicians who produced songs for ''[=EZ2DJ=]'' also made some for the ''DJMAX'' series.
16
17Not to be confused with ''Franchise/D4DJ''.
18----
19!! Games in the ''[=EZ2DJ=]'' series:[[note]]All games are Korea-exclusive unless otherwise noted[[/note]]
20
21[[foldercontrol]]
22
23[[folder:''[=EZ2DJ=]'' and ''[=EZ2AC=]'' arcade games]]
24* ''[=EZ2DJ=] The 1st TRACKS'' (April 20, 1999)
25** ''[=EZ2DJ=] The 1st TRACKS Special Edition'' (December 15, 1999)
26* ''[=EZ2DJ=] [=2ndTRAX=] ~It rules once again~'' (November 1, 2000)
27* ''[=EZ2DJ=] [=3rdTRAX=] ~Absolute Pitch~'' (September 17, 2001)
28* ''[=EZ2DJ=] [=4thTRAX=] ~Over Mind~'' (July 28, 2002)
29* ''[=EZ2DJ=] Platinum'' (September 6, 2003)
30* ''[=EZ2DJ=] [=6thTRAX=] ~Self Evolution~'' (August 17, 2004)
31* ''[=EZ2DJ=] [=7thTRAX=] ~Resistance~'' (March 14, 2007)
32** ''[=EZ2DJ=] [=7thTRAX=] Ver 1.5'' (December 23, 2007)
33** ''[=EZ2DJ=] [=7thTRAX=] Ver 2.0'' (March 4, 2008)
34** ''[=EZ2DJ=] [=7thTRAX=] CLASS R ~CODENAME:VIOLET~'' (March 30, 2009)
35** ''[=EZ2DJ=] [=7thTRAX=] BONUS EDITION'' (November 9, 2010)
36*** ''[=EZ2DJ=] [=7thTRAX=] BONUS EDITION revision A'' (February 17, 2011)
37* ''[=EZ2DJ=]: AZURE EXPRESSION'' (March 8, 2012)
38** ''[=EZ2DJ=]: AZURE EXPRESSION INTEGREAL COMPOSITION'' (June 22, 2012)
39* ''[=EZ2AC=]: ENDLESS CIRCULATION'' (May 7, 2013)
40* ''[=EZ2AC=]: EVOLVE'' (December 26, 2014)
41* ''[=EZ2AC=]: NIGHT TRAVELER'' (January 28, 2016)
42* ''[=EZ2AC=]: TIME TRAVELER'' (August 16, 2017)
43* ''[=EZ2AC=] -FINAL-'' (May 30, 2019)
44** ''[=EZ2AC=]: FINAL EX'' (August 7, 2020)
45[[/folder]]
46
47[[folder:''[=EZ2ON=]'' Windows PC games]]
48* ''RETRO [=EZ2ON=]'' (December 23, 2008 - October 19, 2009)
49* ''[=EZ2ON=] REBOOT'' (July 16, 2013 - December 30, 2013)
50* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: April 14, 2022. Worldwide release.) -- This release breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with over 250 songs available, which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC contents are listed below:
51** ''[=EZ2ON=] REBOOT : R - TIME TRAVELER'' (Chapter I: September 29, 2021; Chapter II: May 31, 2022) -- 18 songs (11 initial, 6 more with the "Chapter II" update) from and cosmetic items based on ''TIME TRAVELER''.
52** ''[=EZ2ON=] REBOOT : R - CODENAME VIOLET'' (April 14, 2022) -- 10 songs from and cosmetic items based on ''CODENAME VIOLET''. [[PreorderBonus Players who purchased the base game before the maintenance period for the official launch got this DLC set for free]], but it can be purchased by those who didn't.
53** ''[=EZ2ON=] REBOOT : R - QUANTUM COMPLEX'' (April 14, 2022) -- Cosmetic items based on ''FINAL EX''. Like with ''CODENAME VIOLET'', this is complimentary for players who bought the base game during Early Access, and paid DLC otherwise.
54** ''[=EZ2ON=] REBOOT : R - PRESTIGE PASS'' (Chapter I: April 14, 2022; Chapter II, part 1: September 30, 2022; Chapter II, part 2: upcoming) -- A DLC pass with 39 new songs (24 initial, 15 more with the "Chapter II" set) and original cosmetic items.
55** ''VideoGame/O2Jam Collaboration'' (June 28, 2022) -- 20 songs from ''[=O2Jam=]'', cosmetic items based on the original game, and a course that uniquely features 7-key charts. Two add-on songs are planned for release: "The Festival of Ghost" in October 2022 and "Christmas Memories" in December 2022.
56** ''VideoGame/GrooveCoaster Collaboration'' (October 31, 2022)
57** ''VideoGame/{{DJMAX}} Respect V'' collaboration (upcoming)
58[[/folder]]
59----
60!! ''[=EZ2DJ/AC=]'' contains examples of:
61* AllegedlyFreeGame: The first two iterations of ''[=EZ2ON=]'' operated on a "free-to-play" model, with some songs available for free, but certain songs required paid "DJ Points" every time one wanted to play them. Certain features were locked behind paywalls too. ''[=EZ2ON=] REBOOT : R'' averts this, requiring one to pay before playing it; while there are DLC packs, there are no money-based restrictions on playing songs once you have access to them.
62* AntiTrollingFeatures: In ''REBOOT : R'', the song "Sudden Death" cannot be picked in multiplayer lobbies. For context, the song's gimmick is that all four difficulties have the same relatively simple charts, but with unusually strict timing windows and lifebars that get stricter on higher difficulties, to the point where Hard and Super Hard difficulties are [[UnwinnableJokeGame intentionally made to be unwinnable]]. This prevents players from picking it and causing other players to have an obnoxiously bad multiplayer experience, assuming they don't just leave the lobby entirely.
63* ArrangeMode: In addition to the conventional "push button to hit note" modes, there's also [=EZ2=] Catch where you spin the turntable to try to catch falling fruit, and Turntable where you spin the turntable while hitting the correct notes (similar to ''VideoGame/GuitarHero'').
64* TheArtifact: The artist for "Y Gate" has their name, 이종필, romanized as "Lee Chong Pil" in the song artwork, however later versions of the game romanize it as "Lee Jong-phil" in textual data. This is because when the song was first released for ''[=3rdTRAX=]'' in 2000, South Korea was still using [[https://en.wikipedia.org/wiki/McCune%E2%80%93Reischauer McCune-Reischauer romanization]], resulting in the former romanization, but shortly afterwards, [[https://en.wikipedia.org/wiki/Revised_Romanization_of_Korean Revised Romanization]] became the new official romanization method, leading to the latter romanziation. The song graphics still use the MR romanization.
65* BelatedHappyEnding: The BGA for ''Dement -After Legend-'' ends with [[spoiler:Eric, the male protagonist who was heavily injured, getting trapped inside a collapsing building together with his sister, Elle, as the result of her [[DeaderThanDead pretty much decimating]] [[BigBad Kreutz]] (who had previously [[BrainwashedAndCrazy corrupted her mind]])]]. In "Utopia", it is revealed that [[spoiler:they survive, the fellow protagonists Karl and Nein are finally married together, and [[BabiesEverAfter also have children]]]].
66* {{Bowdlerise}}:
67** An attempted example with "Brain Power". The background video is a LyricVideo, and the word "COCAINE" is censored...by writing it as "COXXXXX", making it seem like a line about cocaine is now about penises.
68** The [[https://www.youtube.com/watch?v=x86F_bVqjeU background animation]] for "You love the life you live ~Remix~", has a scene that features some tribal Black people engaging in [[ImAHumanitarian cannibalism]] (more specifically, the scene features a cauldron and the skeletal remains of humans). However during the Early Access period of the globally-released ''REBOOT : R'', which the song is included in, a patch was applied to remove this scene and replace it with a visual of an erupting volcano, so as to avoid the racist implications of the original scene.
69* CapcomSequelStagnation 7th Trax ''really'' had this, with version 1.5 (11 new songs) and 2.0 (12 new songs, 6 revivals, and 5 removals), ''Class R - Codename Violet'' (which added 12 new songs and a purple-themed version of the UI, but removed 60 songs), ''Bonus Edition'' (36 new songs, 56 removals, and a ton of bugs), and ''Bonus Edition Revision A'' ("BERA" -- a follow-up that fixed the aforementioned bugs, and added back many of the songs removed by ''Codename Violet'').
70** ''[=EZ2ON=] REBOOT : R'' is a remake of ''[=ez2on Reboot=]'', an updated client of the original ''[=ez2on=]''.
71* {{Crossover}}:
72** There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", "Prime", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam", "Gothique Resonance", and now "Your Mind" on Pump). "Dement -After Legend-" is also on ''Pump it Up XX'' but not officially billed as an ''[=EZ2AC=]'' song (but is listed in the "Xross" channel as with other songs that have generally appeared on other rhythm games besides ''Pump'' -- said song is also on the mobile game ''VideoGame/{{Arcaea}}''). One of said crossovers is "Prime", a song by Tatsh. What makes this notable is that he used to work with Konami, ''and was the Beatmania producer for several versions.''
73** ''REBOOT : R'' features a couple of collaborations with other rhythm games:
74*** ''VideoGame/O2Jam Collaboration'', which features 22 songs from and cosmetic items based on that game, and two courses that have the game's only 7-key charts.
75*** ''VideoGame/GrooveCoaster Collaboration'', which features 8 songs from that series.
76* DarkerAndEdgier: The UI of ''[=EZ2AC=] Evolve'' does have a noticeably darker, futuristic look than past versions.
77** ''7th Trax Bonus Edition'' has a mechanized appearance and lots of red, silver, and black. It looks a lot edgier than the original release, which had a largely gold and yellow interface.
78* DistractedByTheSexy: Exploited. In the BGA of [[https://youtu.be/TpL1G3clmG4 Blue]], Gloria, the police woman show her sex appeal in order to distract the escaped bad guy, so she able to take a knockout chance towards him and sent him back to jail.
79* DoublePlay: The game features this in two flavors. There is 10K mode, which uses both sets of the 5 main keys and turnable, as well as either foot pedal, as well as 14K mode, which also uses the 4 effector buttons but does not use pedals. The ''CODENAME VIOLET'' modes in the ''[=EZ2AC=]'' games also have Andromeda mode which is 14K except it also uses the pedals.
80* DownerEnding:
81** [[https://youtu.be/DJQ46g98Tdc Rosen Vampir]] (originally from 3S (Sabin Sound Star)), [[spoiler:both girls died at the end]].
82** [[https://youtu.be/PW685B-kwLY An Old Story ([=EZ2ON=] version)]], the SequelSong of ''VideoGame/{{DJMAX}}'''s ''Divine Service'' ends on a [[BittersweetEnding bittersweet note]], where [[spoiler:Joe Nevius dies and gets reunited with his wife in the afterlife]].
83** [[https://youtu.be/E27lfO0MOe0 Forget ]]. [[spoiler:The only two protagonists in the BGA are already EvilAllAlong, they always rob, until one day, one of them got killed by the police, the other guy was mourning for her death. However he is still doing his dirty job until he was surrounded by the police and one thing he can do: [[DrivenToSuicide he aimed his gun to his own head]]]].
84** [[https://youtu.be/l0BvtqIhyh4 Break of Dawn]] ends on a [[BittersweetEnding bittersweet note]], where [[spoiler:the android girl, whose life is in danger, gets revived at the end. While her creator dies as a result of the HeroicSacrifice]].
85
86%% [[https://youtu.be/IjVdTC9vGpM Tokyo 9PM]] (however, this BGA more like a SuddenDownerEnding at the end, from epic action stuffs to suddenly and seriously sad), [[https://youtu.be/pJTL6T6XGZ8 1950]], Doll’s Garden (both [[https://youtu.be/Xobxe24Xhh4 [=EZ2DJ=]]] and [[https://youtu.be/olGDxBoabdc 3S (Sabin Sound Star) or [=EZ2AC=] version]]), and [=EZ2AC=] BGA for [=O2Jam’s=] (and Pump It Up Xross collaborations) [[https://youtu.be/QWABKe60qqs Wings of Wind (바람의 날개)]], etc. have pretty much darker, unhappy, sad / bad endings.
87
88* EmbeddedPrecursor: ''[=6thTRAX=]'' features a gameplay mode called "Remember 1st?", which loads up ''The 1st TRACKS''. As in, the game hardware ''exits to Windows to launch a separate executable''.
89* EnemyMine: In [[https://www.youtube.com/watch?v=dCRx4ImWqgI "Kings"]], [[spoiler:the chainsaw-wielding human starts off fighting the demonic humanoid in what seems to be an effort to rescue a DistressedDamsel. However, while they're fighting, a giant monster takes the girl captive, causing the human and the demon to team up to fight it...only to get knocked out instantly. However [[DamselOutOfDistress the girl suddenly activates some sort of latent power and destroys the monster with a machinegun]], saving both of them.]]
90* FakeDifficulty: The arcade versions' timing windows are actually pixel-based rather than time-based, meaning that faster songs have more difficult timing windows. ''REBOOT : R'' uses millisecond-based timing instead, but the arcade version judgement is used for some higher-difficulty courses, called "X" judgement.
91* GaidenGame: ''[=EZ2ON=]'' features a lot of the same trademarks and songs of the arcade games, but features different control schemes that use the home position keys[[note]]on a QWERTY keyboard, these are A, S, D, F, J, K, L, and ;[[/note]] rather than trying to replicate the arcade controls, and different charts as a result.
92* GimmickLevel:
93** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]], [[https://www.youtube.com/watch?v=9hzoj00BDnw far more chords than should be acceptable in a rhythm game chart]], and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects instead of catching them]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame). Or, did you think 14K mode wasn't [[NintendoHard horrific]] enough? [[https://www.youtube.com/watch?v=Ilu_VptId5I Here's 16K mode]], which uses all 10 primary keys, both turntables, all 4 effects, ''and'' both pedals!
94** In ''[=EZ2ON=] REBOOT'' and ''REBOOT : R'', "Sudden Death" has extremely simple charts on all difficulties...but with absurdly strict timing windows. On Easy, the window for a Kool is ±10 milliseconds, and on [[HarderThanHard Super Hard]], it's ''±2 milliseconds''.
95* HarderThanHard: The game may have "EZ" in its title, but much like its Japanese counterpart, it is ''[[NonIndicativeName nowhere near easy]]'' at its hardest levels. If a song's SHD difficulty is simply a [[ReadingsAreOffTheScale skull and crossbones]], [[https://www.youtube.com/watch?v=GTy0JtC87tg you know you're in for a good time]].
96* IdiosyncraticDifficultyLevels: The ''[=EZ2DJ=]'' era was full of these, such as "Ruby Mix" (easy), "Street Mix", "Radio Mix", "Club Mix", etc. [=EZ2AC=] cleaned up most of these in favor of more typical style names (i.e. [=5K=], [=7K=], [=5K Only=], [=10K=], [=14K=]).
97* MinigameCredits:
98** "An Old Story" (7th Trax), "White Out" (Evolve), "The Moments" (NT), and "#BEYOND" (TT) contain the credits rolls for their respective versions as their [=BGAs=]. Oddly, the last two were not even added to the game during their respective lifecycles, but in surprise 2020 patches to NT and TT released shortly before ''Final EX''.
99** "An Old Story" had its BGA replaced with a generic video on later versions of 7th, but got a new video when revived on ''Final'', which similarly featured a medley of generic videos, and an ending featuring a "then and now" mix of photos of an ''[=EZ2DJ=] 7th Trax'' cabinet, and one refurbished with ''[=EZ2AC=]'' artwork.
100* MoodDissonance: In the background animation of ''[[https://youtu.be/izckf0QMdAg Common Story]]'' in ''[=EZ2ON=]'', people are having a [[CoolestClubEver club dance party]] underwater using ArtificialGill gear, [[spoiler:right after their airplane crashes into the sea. Some dead bodies of unlucky passengers floating on the sea are shown at the end, making it more dissonant.]]
101* MythologyGag:
102** The "get/ready/start" sounder is taken from the intro of the 1st Tracks song "[[https://www.youtube.com/watch?v=X9ZHr4Iykdc The Rhythm]]"
103** The circle note option uses sprites originating from ''[=ez2Dancer=]'', particularly from the hand sensor notes.
104** ''Codename Violet'' modes have been present as a secret mode since ''Night Traveler'' ("2.0", becoming "2.5" on ''Time Traveler'' and ''Final''), housing hidden charts, and even using the old gameplay interface and results screens from said version.
105* NintendoHard:
106** The 7-key modes are naturally trickier due to the design of the deck, the effector keys are diagonally above the main piano keys (much like ''IIDX'' cabinets, the turntables are on opposing sides). This is without getting into DoublePlay modes that require the use of all 10 main keys, all 4 effector keys, and both turntables! (Though the 14-key mode takes the foot pedal out of the equation entirely, at least.) Beyond that, scoring is no joke, as to get a Kool (the best possible judgement), you have to be within 1/32 of a measure, which translates to about a 10-18 millisecond window, with that window getting smaller at higher speeds.
107** ''[=EZ2ON=]'' may not have the complex controls of its arcade counterpart, but it still has very complex charts at its highest levels, and it still has relatively strict timing windows when playing in Standard mode, but at least they're no longer BPM-based (23 milliseconds for a Kool, to be exact; for reference, in most rhythm games, the window for the highest possible note rating is about 33-35 milliseconds).
108* NoFairCheating:
109** In ''REBOOT : R'', pausing and resuming a song in Standard mode will break your combo and you won't be able to save replays. If you still clear the song without missing any notes, you won't get All Combo status, but instead [[ExactWords No Miss]]. This is to prevent players from PauseScumming their way to an All Combo.
110** One of the chart modification settings is Anti-Roll Random, a variant of Super Random (which changes the column of each note) that tries to minimize "jackhammer" (multiple notes in the same column in succession). As stated in the descrption for the mod, any scores achieved with it won't count.
111* NostalgiaLevel: In ''REBOOT : R''[='=]s ''[=O2Jam=] Collaboration'', every 7-key chart from the two collab courses is lifted straight from ''[=O2Jam=]'' itself.
112* {{Retraux}}:
113** Various gameplay UI themes from older versions are accessible as options on current iterations.
114** ''REBOOT : R'' also has UI themes based on ''Codename Violet'', ''Time Traveler'', and ''Final EX'' ("Quantum Complex"), although this mainly effects the main menu, sound effects, and menu music
115* ScoringPoints: The series has had multiple scoring systems over the years:
116** Most of the earlier games use a scoring system in which KOOL is worth 170 points, COOL is worth 100 points, and GOOD is worth 40 points. There's also a combo multiplier that's...[[https://namu.wiki/w/EZ2AC%20%EC%8B%9C%EB%A6%AC%EC%A6%88/%ED%8C%90%EC%A0%95%EA%B3%BC%20%EC%A0%90%EC%88%98%EC%B2%B4%EA%B3%84#s-2.3 weirdly calculated, involving logarithms]]. This is the same scoring system used in "All Combo Challenge" courses in ''REBOOT : R''.
117** Starting in ''[=EZ2AC=] Evolve'', a KOOL is worth 300 points, a COOL is worth 150, and a GOOD is worth 40; no combo-based bonuses. ''Time Traveler'' and later slightly revise this to make a GOOD worth 41 points, likely to make it easier to distinguish an All COOL run in progress. The ''Time Traveler'' variant is also used in courses in ''REBOOT : R'', except for All Combo Challenge and Clear courses.
118** In ''REBOOT : R'', the maximum score on a song is 1100000 points plus the number of notes (for example, the max score for a chart with 1024 notes would be 1101024). Scoring is mostly accuracy-based, with the first 1100000 points coming from note accuracy; at the end of the song you get a bonus equal to the highest combo you achieved in the song. Your score is also expressed as a "Rate" percentage with two decimal places, simply being the percentage of your score out of the max possible, although grades are based on fixed score thresholds instead of Rate thresholds.
119* SequelSong:
120** "20000000000" to "Mystic Dream 9903". The former is subtitled as the latter in song graphics and its video reuses the latter song's visuals, alluding to it with the text "REMEMBER THIS?" at the start of the song.
121** "MAX 301" by Naoki, a sequel to "MAX 300" from ''VideoGame/DanceDanceRevolution'' (as well as "[=MAX428=]" from ''VideoGame/SEVENsCODE'' and ''VideoGame/StepManiaX'').
122* SeriesFauxnale: ''Final'' appeared to be the final ''[=EZ2AC=]'' game, but then ''Final EX'' was released a year later.
123* SuspiciousVideoGameGenerosity: In ''REBOOT : R'', the Ouroboros course is labeled as a "Clear" course (as opposed to no marking for a course with standard scoring and rankings, or "All Combo Challenge" to indicate it's using the older games' combo-based scoring mechanics), meaning score is irrelevant for rankings, you just need to clear the course and your spot on the leaderboards serves as proof of completion. It is also an ''extremely'' difficult course that uses X judgement (meaning that timing windows are based on BPM) and an exceptionally harsh lifebar, on top of charts that ''will'' drain at your physical stamina.
124* ThemeNaming: The original ''[=EZ2DJ=]'' games were titled as '''''N'''th Trax'' (with the first being subtitled "The 1st Tracks"), with some of them having [[{{Tagline}} taglines]] such as "It Rules Once Again", "Resistance", and "Self Evolution". The 5th version was titled ''Platinum'' instead. ''[=EZ2AC=]'' has gone in a more ''IIDX''-like direction for its themes, with "Endless Circulation" (referring to the ContinuityReboot), "Evolve" (a dark and futuristic, steel and magenta-colored motif), "Night Traveler" (which has a nightlife[=/=]city theme), and "Time Traveler" (a futuristic green and silver design). The most recent version is simply titled "[[GrandFinale Final]]".
125* UnexpectedGameplayChange:
126** [[https://www.youtube.com/watch?v=sAhFa24XTGw Catch mode]], where you use the turntable to control a bowl to collect fruit.
127** Turntable is a 5-key style where you have to "strum" the turntable for every note (think ''[[VideoGame/{{Gitadora}} Guitar Freaks]]'', ''VideoGame/GuitarHero'')
128* UnlockableContent: Virtually nonexistent in ''REBOOT : R'', which is notable as many rhythm games have some form of song-unlocking system. Purchasing the base game gives you access to all of its songs, all of their charts, all courses, and all cosmetic options without any further preconditions; likewise when purchasing DLC content. The closest there is to unlock would be the background animations; to unlock a song's BGA for viewing in Lounge mode, you have to clear any one chart of the song first. Even then, there's nothing gameplay-wise that has to be unlocked by doing something else first.
129* UnwinnableJokeGame: In ''REBOOT : R'', all of the HD and SHD charts for "Sudden Death" are humanly impossible, due to their extremely tight timing windows and lifebars (to the point where just missing two notes will fail the song); there are ''zero'' entries on their online leaderboards (scores will only be submitted if they are clears). The developers admitted in a stream that the point of these charts' leaderboards is to catch cheaters.
130* XtremeKoolLetterz: There's the second-to-best note accuracy rank, "Cool", and then there's the highest possible rank, "KOOL!" (usually pronounced "k-cool").
131* WritingAroundTrademarks: Due to a Creator/{{Konami}} patent, the judgement line/shadows in ''REBOOT : R'' slightly bobs up and down.
132----
133-> GAME OVER

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