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1[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/download_0799.jpg]]
2 [[caption-width-right:259:It's like ''House of the Dead'', but with mummies!]]
3
4''The Maze of the Kings'' is a 2002 light-gun arcade game made by Creator/{{SEGA}}. It notably uses the NAOMI system similar to SEGA's famous arcade shooter ''VideoGame/TheHouseOfTheDead''. Despite being a light-gun on rail shooter, players actually use a staff control as the game's light gun.
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6It is set in Egypt where players have to blast mummies, Anubis skeletons, and other monsters on their way through pyramids and mazes.
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9!!''The Maze of the Kings'' provides the following tropes:
10* AncientEgypt: It takes place in modern times, but this gives way to a feeling of ancient Egypt since you fight in pyramids, mazes, and deserts.
11* AttackItsWeakPoint: During boss levels, hit marker rings show up for the players to shoot in order to cancel the boss' attacks. This system is similar to SEGA's arcade version of ''[[VideoGame/JurassicParkArcade The Lost World: Jurassic Park]]''.
12* BottomlessMagazines: Rather, bottomless energy bolts coming from the staff, though players need to shoot offscreen to recharge the energy bolts.
13* DemBones: Jackal-headed skeletons are a frequent enemy.
14* DragonHoard: Each treasure is guarded by a gigantic boss creature, which the players have to defeat first before obtaining the treasure.
15* EverythingIsTryingToKillYou: As with all light gun games.
16* FollowTheLeader: ''VideoGame/JohnnyNeroActionHero'' by ICE was made to capitalize '''''this game and its premise''''' but mixes with elements from Creator/{{Namco}}'s ''VideoGame/TimeCrisis'' and SEGA's other game ''VideoGame/VirtuaCop''.
17* GoldMakesEverythingShiny
18* GracefulLoser: The final boss acknowledges defeat from the two heroes once he is defeated the second time.
19* NobleDemon: The final boss.
20* PermanentlyMissableContent: Failing to grab the artifacts in a quick-time event means they're lost forever in-game.
21* RandomlyGeneratedLevels: The game's main gimmick. On every stage, aside from the boss and certain scripted moments, the rooms the player goes through are randomly selected, meaning no playthrough is quite the same as the last one.
22* ShoutOut:
23** The giant floating pharaoh head boss is a direct nod to Konami's 1995 shooter ''VideoGame/CryptKiller'', in addition to the ancient Egypt theme of the game, due to SEGA and Creator/{{Konami}} being FriendlyFandoms.
24** Players sometimes may relate this game to ''Film/{{The Mummy|1999}}'' and ''Film/TheMummyReturns'', the latter only coming out in theaters the previous year.
25* RaisingTheSteaks: Dangerous, undead animals serve as pesky enemies to the players.

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