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** The giant floating pharaoh head boss is a direct nod to Konami's 1995 shooter ''VideoGame/CryptKiller'', in addition to the ancient Egypt theme of the game, due to SEGA and Creator/{{Konami}} being FriendyFandoms.

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** The giant floating pharaoh head boss is a direct nod to Konami's 1995 shooter ''VideoGame/CryptKiller'', in addition to the ancient Egypt theme of the game, due to SEGA and Creator/{{Konami}} being FriendyFandoms.FriendlyFandoms.
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Dewicked trope


* BareYourMidriff: The 2P female character.
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* RandomlyGeneratedLevels: The game's main gimmick. On every stage, aside from the boss and certain scripted moments, the rooms the player goes through are randomly selected, meaning no playthrough is quite the same as the last one.
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* FollowTheLeader: ''VideoGame/JohnnyNeroActionHero'' by ICE was made to capitalize ''''this game and its premise'''' but mixes with elements from Creator/{{Namco}}'s ''VideoGame/TimeCrisis'' and SEGA's other game ''VideoGame/VirtuaCop''.

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* FollowTheLeader: ''VideoGame/JohnnyNeroActionHero'' by ICE was made to capitalize ''''this '''''this game and its premise'''' premise''''' but mixes with elements from Creator/{{Namco}}'s ''VideoGame/TimeCrisis'' and SEGA's other game ''VideoGame/VirtuaCop''.

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* FollowTheLeader: ''VideoGame/JohnnyNeroActionHero'' by ICE was made to capitalize ''''this game and its premise'''' but mixes with elements from Creator/{{Namco}}'s ''VideoGame/TimeCrisis'' and SEGA's other game ''VideoGame/VirtuaCop''.



** The giant floating pharaoh head boss is a direct nod to Konami's 1995 shooter ''VideoGame/CryptKiller'', in addition to the ancient Egypt theme of the game.

to:

** The giant floating pharaoh head boss is a direct nod to Konami's 1995 shooter ''VideoGame/CryptKiller'', in addition to the ancient Egypt theme of the game.game, due to SEGA and Creator/{{Konami}} being FriendyFandoms.
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!!''Evil Night'' provides the following tropes:

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!!''Evil Night'' !!''The Maze of the Kings'' provides the following tropes:

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It is set in Egypt where players have to blast mummies, Anubis, and other monsters on their way through pyramids and mazes.

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It is set in Egypt where players have to blast mummies, Anubis, Anubis skeletons, and other monsters on their way through pyramids and mazes.


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* DemBones: Jackal-headed skeletons are a frequent enemy.
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[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/download_0799.jpg]]
[[caption-width-right:259:It's like ''House of the Dead'', but with mummies!]]
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Fixed some grammar issues


* AncientEgypt: It takes place in modern times but the gives away a feeling of Ancient Egypt since you fight in pyramids, mazes, and desserts.
* AttackItsWeakPoint: During boss levels, hit marker rings show up for the players to shoot in order to cancel the boss's attacks. This system is similar to SEGA's arcade version of ''[[VideoGame/JurassicParkArcade The Lost World: Jurassic Park]]''.

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* AncientEgypt: It takes place in modern times times, but the this gives away way to a feeling of Ancient ancient Egypt since you fight in pyramids, mazes, and desserts.
deserts.
* AttackItsWeakPoint: During boss levels, hit marker rings show up for the players to shoot in order to cancel the boss's boss' attacks. This system is similar to SEGA's arcade version of ''[[VideoGame/JurassicParkArcade The Lost World: Jurassic Park]]''.



* DragonHoard: Each treasure is guarded by a gigantic boss creature which the players have to defeat first before obtaining the treasure.

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* DragonHoard: Each treasure is guarded by a gigantic boss creature creature, which the players have to defeat first before obtaining the treasure.



* PermanentlyMissableContent: Failing to the grab the artifacts in a quick-time event would mean it is lost forever in-game.

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* PermanentlyMissableContent: Failing to the grab the artifacts in a quick-time event would mean it is means they're lost forever in-game.



** The giant floating pharaoh head boss is a direct nod to Konami's 1995 shooter ''VideoGame/CryptKiller'', that is in addition to the Ancient Egypt theme of the videogame.
** Players sometimes may relate this game to ''Film/{{The Mummy|1999}}'' and ''Film/TheMummyReturns'', the latter only coming out the theaters the previous year.
* RaisingTheSteaks: Dangerous animals serve as pesky enemies to the players.
* TheUndead: Mummies and other creatures are encountered.

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** The giant floating pharaoh head boss is a direct nod to Konami's 1995 shooter ''VideoGame/CryptKiller'', that is in addition to the Ancient ancient Egypt theme of the videogame.
game.
** Players sometimes may relate this game to ''Film/{{The Mummy|1999}}'' and ''Film/TheMummyReturns'', the latter only coming out the in theaters the previous year.
* RaisingTheSteaks: Dangerous Dangerous, undead animals serve as pesky enemies to the players.
* TheUndead: Mummies and other undead creatures are encountered.
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* AttackItsWeakPoint: During boss levels, hit marker rings show up for the players to shoot in order to cancel the boss's attacks. This system is similar to SEGA's arcade version of ''[[VideoGame/JurassicParkArcade The Lost World: Jurassic Park]]''.


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* DragonHoard: Each treasure is guarded by a gigantic boss creature which the players have to defeat first before obtaining the treasure.


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* GoldMakesEverythingShiny
* GracefulLoser: The final boss acknowledges defeat from the two heroes once he is defeated the second time.
* NobleDemon: The final boss.
* PermanentlyMissableContent: Failing to the grab the artifacts in a quick-time event would mean it is lost forever in-game.
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None


** Players sometimes may relate this game to ''Films/TheMummy'' and ''Films/TheMummyReturns'', the latter only coming out the theaters the previous year.

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** Players sometimes may relate this game to ''Films/TheMummy'' ''Film/{{The Mummy|1999}}'' and ''Films/TheMummyReturns'', ''Film/TheMummyReturns'', the latter only coming out the theaters the previous year.
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None


''The Maze of the Kings'' is a 2002 light-gun arcade game made by SEGA. It notably uses the NAOMI system similar to SEGA's famous arcade shooter ''VideoGame/TheHouseOfTheDead''. Despite being a light-gun on rail shooter, players actually use a staff control as the game's light gun.

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''The Maze of the Kings'' is a 2002 light-gun arcade game made by SEGA.Creator/{{SEGA}}. It notably uses the NAOMI system similar to SEGA's famous arcade shooter ''VideoGame/TheHouseOfTheDead''. Despite being a light-gun on rail shooter, players actually use a staff control as the game's light gun.
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Created the page

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''The Maze of the Kings'' is a 2002 light-gun arcade game made by SEGA. It notably uses the NAOMI system similar to SEGA's famous arcade shooter ''VideoGame/TheHouseOfTheDead''. Despite being a light-gun on rail shooter, players actually use a staff control as the game's light gun.

It is set in Egypt where players have to blast mummies, Anubis, and other monsters on their way through pyramids and mazes.

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!!''Evil Night'' provides the following tropes:
* AncientEgypt: It takes place in modern times but the gives away a feeling of Ancient Egypt since you fight in pyramids, mazes, and desserts.
* BareYourMidriff: The 2P female character.
* BottomlessMagazines: Rather, bottomless energy bolts coming from the staff, though players need to shoot offscreen to recharge the energy bolts.
* EverythingIsTryingToKillYou: As with all light gun games.
* ShoutOut:
**The giant floating pharaoh head boss is a direct nod to Konami's 1995 shooter ''VideoGame/CryptKiller'', that is in addition to the Ancient Egypt theme of the videogame.
**Players sometimes may relate this game to ''Films/TheMummy'' and ''Films/TheMummyReturns'', the latter only coming out the theaters the previous year.
* RaisingTheSteaks: Dangerous animals serve as pesky enemies to the players.
* TheUndead: Mummies and other creatures are encountered.

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