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7''Rockman 7 EP'' is an extensive ROM Hack of ''[[VideoGame/MegaMan7 Rockman 7]]'' by [=PureSabe=], previously known for ''VideoGame/Rockman4MinusInfinity''. Patch version 1.00 was released on October 31st, 2020.
8
9Like that game, it features a dizzying array of new features and technical wizardry applied to its base game.
10
11* DWN-049: Freeze Man, weak to Plasma Strike, gives Silver Bullet.
12* DWN-050: Junk Man, weak to King's Slash, gives Scrap Flood.
13* DWN-051: Burst Man, weak to Ripple Noise, gives 3-Point Burst.
14* DWN-052: Cloud Man, weak to Bikkuracoil, gives Plasma Strike.
15* DWN-053: Spring Man, weak to Scrap Flood, gives Bikkuracoil.
16* DWN-054: Slash Man, weak to Self-Burning, gives King's Slash.
17* DWN-055: Shade Man, weak to Silver Bullet, gives Ripple Noise.
18* DWN-056: Turbo Man, weak to 3-Point Burst, gives Self-Burning.
19
20----
21!! This game provides examples of:
22
23* EleventhHourSuperpower: Exaggerated in a mundane way at the very end. The final battle is a dreadful BulletHell with multiple phases, but Mega Man is given [[spoiler:99 lives and infinite healing items to take on Bass]].
24* AdaptedOut:
25** The original intro stage is nowhere to be found in this rom hack, but its tileset is used during the EndGameResultsScreen. The background music is used in Slash Man's stage, and Mad Grinder is used as Turbo Man's miniboss (with Sisi Truck being moved to Freeze Man's stage).
26** The Robot Museum isn't in the game either, but its tileset is used in [[spoiler:Wily 5]]. Mash, the boss for the stage, is the miniboss for Cloud Man's level.
27* AdvancingBossOfDoom: Wily Stage 3: Pursuer has the [=HannyaNed=]^2 boss fight take place throughout the whole level as [=HannyaNed=]^2 constantly pursues Mega Man. [[spoiler:Even when dead, he still pursues Mega Man.]]
28* AllTheWorldsAreAStage: Wily Stage 1: Thorny Paths repeats the gimmicks used in the Robot Master stages in order to get the Nova Adapter.[[note]]Specifically, the R plate's path uses the logs from Slash Man's stage and the poison from Shade Man's stage, the U plate's path uses the wind from Spring Man's stage and the darkness from Cloud Man's stage, the S plate's path uses the fire beams from Turbo Man's stage and the purple liquid from Burst Man's stage, and the H plate uses the ice blocks from Freeze Man's stage and the molten metal from Junk Man's stage.[[/note]]
29* AmusingInjuries: As Slash Man enters the arena in his boss fight, he accidentally lands on the spikes and crash-lands in front of Mega Man. Even in the rematch in the endgame as part of Wily 4, Slash Man accidentally lands on his head as he makes his entrance.
30* AnIcePerson: Freeze Man and his Silver Bullet attack obtained from beating him.
31* AntiFrustrationFeatures: To make it clear what [[spoiler:Eddie's upgrades]] do, the first time you die to the PostFinalBoss, a cutscene plays of [[spoiler:an E-Tank or a 1-Up restoring Mega Man's health to full]]. This cutscene is instantly skipped on subsequent deaths.
32** If the player dies to the Wily Capsule, the game will start you back there instead of forcing you to refight the Wily Machine.
33* AscendedExtra:
34** Mega Man's supports that aren't Rush play a greater role compared to ''Mega Man 7''.[[spoiler:In Wily 5, they fight alongside Mega Man through the MultiMookMelee and help open the way forward.]]
35** An example that is {{Zigzagged}} between this and DemotedToExtra: [[spoiler:Bass has always been fought as a midboss, never as the actual boss of any given stage; here though, he's the post-final boss and among the hardest fights in the game. However, his recurring presence throughout all of ''Mega Man 7'' is removed in favor of that singular appearance at the end]].
36* AsteroidsMonster: VAN Pookin, the mid-boss of Shade Man's stage, splitting into smaller pumpkins as his health depletes.
37* AttackDrone: In a homage to ''VideoGame/{{Gradius}}'', Shade Man uses Options to attack Mega Man.
38* BackgroundMusicOverride: During the vehicle sections in the game, Turbo Man's original theme plays and overrides the current stage theme.
39* TheBadGuyWins: [[spoiler:If you manage to lose the final fight to Bass, Wily and Bass go into detail about how they're both free to terrorize the world, having just defeated Mega Man. However, it doesn't take long for Wily to [[WasItReallyWorthIt realize that this victory wasn't all it was cracked up to be]], and the game ends on a single screen reading "Rockman 7 Everlasting Punishment", with no epilogue or credits to speak of.]]
40* BattleshipRaid: Wily Stage 2: Dreadnought is a shoot-em-up level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
41* BewareTheNiceOnes: Roll gleefully wants to destroy the lab and rebuild it during the 3-Point Burst weapon skit, causing Mega Man to be frightened of her.
42* BossInMookClothing:
43** The red Sniper Joes are the equivalent of ''Minus Infinity'''s Jumbig the Death Machine. They take a lot of hits and their shield makes things worse. They give you E-Tanks and W-Tanks if you beat them.
44** There's a sleeping grey Kintot in Wily Stage 1. If it's provoked, it will be a challenge to overcome. It's an homage to the Anti-Guy from ''VideoGame/PaperMario64''.
45* BossRush: EP forgoes the usual teleporter room and forces Mega Man to fight the eight Robot Masters in sequential order (their DWN numbers) a la ''VideoGame/ActRaiser''. [[spoiler:Wily Stage 5 follows it up with a mini-boss rush.]]
46* BulletHell: Wily Stage 2 because it's based on the ''Gradius'' series. Mega Man can use the King's Slash to shield against the onslaught of bullets.
47* CallBack:
48** Sections of Turbo Man's stage pay homage to Ring Man's stage in ''Minus Infinity''. One section has a fire beam that redirects itself multiple times.
49** As a call back to Mega Man stealing Joe vehicles in ''Minus Infinity'''s Wily Stage 1, Mega Man can hijack Truck Joe's truck in a section of Turbo Man's stage.
50** The second Rush Jet segment in Freeze Man's stage pays homage to Toad Man's level in ''Minus Infinity''.
51** [[spoiler:Proto Man]]'s boss room bears a heavy resemblance to [[spoiler:Cockroach Omega]]'s arena from ''Minus Infinity'', with the same platform arrangement as well as being a cave with small waterfalls running through the area.
52** [[spoiler:In Wily Stage 5]], Rush uses the Friender fire beam from the 2019 New Year's hack and the Rush Cannon attack from ''Minus Infinity'' [[spoiler:when he assists Mega Man]]. His LimitBreak last attack in that section is the Wish Star adapter.
53* CameraAbuse: [[spoiler:Upon defeat, the Wily Capsule slams into the screen before exploding.]]
54* {{Cap}}:
55** Your health and weapon energy can be over-filled with bonus health/ammo and now max out at 56 units instead of 28, with extra health and ammo indicated by a pair of arrows beside the respective bars. Having more than 28 units in either bar will cause them to drain slowly over time.
56** The cap on Energy and Weapon Energy Tanks are upped from four to seven, and Beat Call's max capacity was increased by the same amount.
57* ChallengeRun: The "EP" in the game's title can stand for one of three things depending on your performance. [[spoiler:If you manage to beat the game with a very minimal number of exhausted lives and Tanks used, Mega Man refers to "EP" as "Expert Player". Otherwise he calls it "Economic Power". If you somehow manage to die to Bass at the end of the game, EP stands for "Everlasting Punishment".]]
58* CherryBlossoms: Fitting for a Japanese hot spring, cherry blossoms fall in Spring Man's level.
59* DegradedBoss:
60** The Dust Crusher is initially promoted to the position of midboss in Junk Man's stage, but it becomes a recurring enemy in Wily 2.
61** [[spoiler:In Wily Stage 5, Mega Man has to fight downgraded versions of the Robot Masters as mooks.]]
62* DiscOneFinalBoss: [[spoiler:''Wily'' is this. Bass, who hadn't shown up for most of the game, is the actual final boss.]]
63* DualBoss: The Gutsmen Gs in Wily Stage 1, having a dizzying array of team attacks.
64* EarnYourBadEnding: [[spoiler:Getting the "Everlasting Punishment" ending requires you to lose all 99 of your lives (and the E-Tanks they come with) against Bass at the end of the game. Doing this can easily take an hour, if not ''several''.]]
65* EndGameResultsScreen: ''Rockman 7 EP'' has a ratings screen during the credits just like ''Minus Infinity'' to display completion and stage times, along with new screens detailing how many resources (and therefore money) you had to go through during the game, calculating lives spent, E, W, and S tanks used, and times the Beat Rescue BottomlessPitRescueService was used.
66* EpicFlail: Like Violen, Spring Man wields one from his head. The Bikkuracoil ability obtained after beating him counts as well, mixed with elements of a mallet.
67* ExtraOreDinary: Junk Man specializes in manipulating junk metals and sending them at Mega Man. His Scrap Flood ability is a metal-elemental version of ground-traveling weapons like Search Snake and Water Wave.
68* FantasticRacism: Beat gets offended when Mega Man mentions that Bikkuracoil has the capability of destroying "annoying enemies that fly in high places" during the Bikkuracoil weapon skit. Mega Man corrects himself and offers Beat a treat.
69* FloatingInABubble: Mega Man floats in a bubble in certain sections of Spring Man's stage.
70* FlyingCar: The Sisi Truck from the original game's Turbo Man stage appears in Freeze Man's stage as its midboss, converted into an aircraft.
71* FreeFallFight: [[spoiler:Ghost Hannya]]'s second phase as well as all of [[spoiler:the Wily Capsule fight]] take place in free-fall.
72* FunWithAcronyms: Only near the end of the game do you find out EP stands for [[spoiler:Economic Power]]. Do well enough and [[spoiler:it's changed on the fly to Expert Player. Die to the last boss and it becomes Everlasting Punishment]].
73* GameplayGrading: Wily Stage 2 grades the player on their performance (starting at AAA and going down as they take damage) and rewards them bolts after beating Gamerizer.
74* GrimyWater: A section of Shade Man's level is filled with toxic water. There's a meter that indicates Mega Man's toxicity. His skin even changes to match the toxicity.
75* GoingToGiveItMoreEnergy: [[spoiler:In Phase 2 of the Wily Capsule fight, Dr. Wily uses Weapon Energy capsules as as attack. This would normally be a non-issue, however Wily tosses you a capsule that causes the "extra" weapon energy you collect to only go into your current weapon's energy at a slow pace instead of instantly applying it. The result of letting the extra Weapon Energy build up fully is Mega Man experiencing "overflow" that causes the Weapon Energy bar to shoot through the top of the screen- causing your HP to drop to 0 but not outright killing you.]]
76* HailfirePeaks:
77** Freeze Man's level combines LevelInTheClouds and SlippySlideyIceWorld.
78** Cloud Man's level combines ToyTime and BlackoutBasement.
79* HotSpringsEpisode: Spring Man's level takes place in a hot spring owned by Spring Man. Spring Man's intro even has him soaking in the hot spring before Mega Man rudely interrupts him.
80* InfinityPlusOneSword: [[spoiler:The 999-bolt item in Auto's Shop enhances the Nova Adapter's powers by reducing the charge time.]]
81* InterfaceScrew: Getting shocked in this romhack screws up Mega Man's controls. Cloud Man specializes in this with his electric attacks.
82* {{Leitmotif}}: The game's various vehicle segments are set to Turbo Man's stage theme.
83* LethalLavaLand: Junk Man's level takes place in a factory filled with molten metal.
84* LevelInTheClouds: Freeze Man's stage uses Cloud Man's old tileset, so it takes place in the skies.
85* LuckilyMyShieldWillProtectMe: The [[spoiler:Proto Shield]] ability earned after the [[spoiler:optional boss fight with Proto Man in Slash Man's level.]]
86* MakeSomeNoise: The Ripple Noise ability. It lets Mega Man fire a powerful laser-like echolocation wave.
87* ManOnFire: Mega Man and Turbo Man weaponize this with the Self-Burning ability. It has many utilities: it can light up darkened areas, give Mega Man immunity to fire/lava, and boil water when Mega Man's standing in it, constantly damaging whatever is submerged.
88* MultiMookMelee: [[spoiler:Wily 5 opens with many rooms where the player must fight off waves of regular enemies with support characters helping out.]]
89* MythologyGag: In typical [=PureSabe=] fashion, the game features references to games all over the ''Franchise/MegaMan'' franchise.
90** The bubble floor in Burst Man's fight acts like the kind in [[VideoGame/MegaManV Venus]]'s stage, though it only makes Mega Man jump high instead of causing him to bounce repeatedly when landing.
91** Burst Man himself is based on Infinity Mijinion from ''VideoGame/MegaManX6''. He even has Infinity Mijinion's intro as well.
92** Freeze Man's stage is an homage to Frost Man's stage in ''VideoGame/MegaMan8'', featuring an easier version of the rocket-board autoscrollers and a few parts with ice block launchers (now using Spring Man's jack-in-the-boxes).
93** Sisi Truck has been modified to act like Tengu Man's airship in his stage from ''VideoGame/MegaMan8''.
94** Freeze Man's boss fight is a near-perfect remake of Flash Man from ''VideoGame/MegaMan2'', complete with similar room layout.
95** the Dust Crusher miniboss in Junk Man's stage is based on the snake miniboss from Deathtanz Mantisk's stage from ''VideoGame/MegaManZero3''.
96** Cloud Man's stage includes references the train sections from Magic Man's level in ''VideoGame/MegaManAndBass'' and Clown Man's level in ''VideoGame/MegaMan8''.
97** Cloud Man's Plasma Strike functions much like the Flash Bomb from ''VideoGame/MegaMan8'' and the Plasma Charge Shot from the ''VideoGame/MegaManX series''.
98** The Shirokumachine [=GTVs=] in Spring Man's level are based on the Friender minibosses in Wood Man's stage from ''VideoGame/MegaMan2''.
99** The FloatingInABubble parts of Spring Man's stage control identically to the zero-gravity screens in the third Wily stage in ''VideoGame/MegaMan9'', with both using weapon recoil to determine how fast you move horizontally.
100** Spring Man's fight is based on Violen from ''VideoGame/MegaManX2'', complete with flail attack, and he uses a very similar arena to Magma Man from ''VideoGame/MegaMan9''.
101** Slash Man's boss arena comes from Burner Man's arena from ''VideoGame/MegaManAndBass''. Slash Man can even get injured on the spikes (which he demonstrates in his boss intro).
102** Turbo Man's level has sections lifted from Quick Man's stage from ''Mega Man 2'' and Armored Armadillo's stage from ''VideoGame/MegaManX1''.
103** Trio the Wheel (the tire-stack enemy from Turbo Man's stage) is much taller, and shooting its tires fires them forward so they can be used as platforms to reach its head. This makes it a [[DegradedBoss mook version]] of Big Pets, the first Wily Fortress boss in ''VideoGame/MegaMan5''.
104** One of [[spoiler:Proto Man]]'s gimmicks is that he uses the charged shots from the ''VideoGame/MegaManX'' series.
105** [[spoiler:The Nova Adaptor is based on the Nova Strike from the ''VideoGame/MegaManX'' series.]]
106** [[spoiler:Just like Wily's alien form at the end of ''VideoGame/MegaMan2'', the ghost of [=HannyaNed=]^2 is really a hologram.]]
107** [[spoiler:Rush's attacks in Wily 5 include lunges and projectile spreads mimicking the behavior of Velguader, Sigma's wolf from ''VideoGame/MegaManX1''.]]
108** [[spoiler:Wily Stage 5 homages the moon stage from ''VideoGame/MegaManX8'' by having downgraded versions of the Robot Masters as mooks.]]
109** [[spoiler:One of Bass' attacks is a rapid-fire stream of bullets, aimed horizontally and at 45 degree angles, similar to his capabilities in ''Mega Man & Bass'' and ''VideoGame/MegaMan10''.]]
110* NeatFreak: Roll has a freak-out during the Scrap Flood weapon explanation because the attack floods the area with junk that Roll must clean up.
111* PostFinalBoss: [[spoiler:Bass. Because Proto Man and Eddie stock you up on equipment that greatly stack the odds in your favor, the real final challenge is the Wily Machine and Wily Capsule in the stage prior.]]
112* ThePowerOfFriendship: [[spoiler:In the "Expert Player" ending, when Bass asks Mega Man how he managed to win the fight so easily, Mega Man cites his friends (Rush, Beat, Eddie, etc.) helping him out whenever possible.]]
113* {{Pun}}:
114** ''Freeze'' Man ''freezes'' time.
115** ''Spring'' Man's level, Viva!! Spring World, takes place in a hot ''spring'' at ''spring''time.
116* RemixedLevel: Puresabe remixes a few robot master levels to keep it fresh.
117** Spring Man's level uses Freeze Man's tileset, but changes it so it is now a Japanese hot spring in springtime.
118** Freeze Man's level uses Cloud Man's tileset, but changes it so a blizzard happens during the second half. This level is an homage to Frost Man's level.
119** Cloud Man's level uses Spring Man's tileset, but changes it into a ''Kirby'' homage.
120* RiseToTheChallenge: The molten metal and grimy water from Junk Man's and Shade Man's stages respectively eventually start rising. There's also a long section in Wily 3 where [=HannyaNED=]^2 chases you upward.
121* ScoobyDooHoax: [[spoiler:The [=HannyaNed=]^2 ghost boss fight is all smoke and mirrors.]]
122* ShockAndAwe: Cloud Man specializes in this. The Plasma Strike ability obtained after beating him lets Mega Man fire a Flash Bomb-like projectile.
123* ShoutOut: Many.
124** Spotaros are essentially Koopa Troopas from the ''Franchise/SuperMarioBros'' franchise in that they are turtles that hide in their shells when damaged and then start sliding when touched, damaging both enemies and you while bouncing off walls. You can even get a 1-up if the Spotaro destroys enough enemies.
125** Cloud Man's stage references Butter Building from ''VideoGame/KirbysAdventure'', complete with enemies that brighten the screen completely[[note]]Tel Tels bear a striking similarity to Cool Spooks from ''Adventure''[[/note]] and sections that are shrouded in darkness. It even has a yellow cloud standing in for Kirby's Warp Star.
126** In Slash Man's stage, Mega Man can receive a cursed shield from [[spoiler:Proto Man]], which is a nod to the cursed shield from ''VideoGame/FinalFantasyVI''. If you use it long enough, the curse breaks.
127** Cloud Man uses [=McGuinness=]'s rain attack from ''[[VideoGame/GanbareGoemon2KiteretsuShogunMagginesu Go for it! Goemon 2: The Strange General McGuinness]].'' He also acts like Kracko from ''VideoGame/KirbysAdventure''.
128** The fight against Mash in Cloud Man's stage references Blind the Thief from ''VideoGame/TheLegendOfZeldaALinkToThePast'', losing heads as he takes damage and having them shoot projectiles at you from afar.
129** Shade Man's level is a homage to the ''VideoGame/{{Castlevania}}'' series, complete with destructible candles that drop items, climbable staircases, and swinging pendulums. Specifically a close adaptation of various areas from [[VideoGame/CastlevaniaI the first NES game]], though its Clock Tower area has unique level design and Shade Man is fought underwater outside the castle instead of in a typical throne room.
130** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}'' franchise. The battle against Shade Man even has him use Options from ''Gradius'' that follow his movements and use Ripple Noise alongside him. After the battle, Auto attempts to name-drop ''Gradius'' while Mega Man describes the weapon's functions, but the name is partially covered by asterisks.
131** Turbo Man's boss fight is based on Series/KamenRider from ''VideoGame/RockmanCX'' and Jet Man from ''VideoGame/MegaManUnlimited'': his arena is flat with no walls, and he takes advantage of this by trying to ram into you from offscreen.
132** Self-Burning is based on the same fire spell from the ''VideoGame/RomancingSaGa'' series.
133** A section of Spring Man's stage references the bramble stages from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', with Beat standing in for Squawks and yellow/red Derusu Bees being Zingers. Another section references Rocket Rush from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
134** The Bikkura Coil behaves very similarly to the jack-in-the-box attack of the Magic ability from ''VideoGame/KirbySqueakSquad''.
135** The fight against Slash Man is an homage to fighting Vega (Claw) in ''VideoGame/StreetFighterII'', utilizing diving slashes, grabs, and lots of audible hooting. The camera during this fight even adjusts so that the both of you are always onscreen, just like a 2D fighting game.
136** The King's Slash is an homage to ''Franchise/{{Pokemon}}'' as it's a slashing ability that has a chance to pull off a critical hit.
137** The text for getting an enhancement for a support character (Rush/Beat/Eddie) reads "What?! [character] is evolving!", the same text used for evolution in ''Franchise/{{Pokemon}}''.
138** There's a sleeping Kintot in Wily Stage 1 that homages Anti-Guy from ''VideoGame/PaperMario64''. It's just as strong as the Shy Guy and has the same grey palette.
139** The Gutsmen Gs in Wily Stage 1 are based on Twin Woods from ''VideoGame/KirbySuperStar'': a DualBoss that attacks from both sides while you're in the center.
140** Wily 2 has many sections that are lifted directly from the ''VideoGame/{{Gradius}}'' series, ranging from the final stage from ''Gradius I'', Stage 7 from ''Gradius II'', both Stage 10 as well as the final escape sequence from ''Gradius III'', and a ShieldedCoreBoss to boot. The fight against Chimerizer has patterns lifted from the Yorogaton Chimera from ''Gradius IV''. Chimerizer also bears a resemblance to Trinexx from ''VideoGame/TheLegendOfZeldaALinkToThePast'' in this form.
141** In a section, Wily 3 has rideable blue Kintots that jump on water, referencing the dolphins in Vanilla Secret 2 from ''VideoGame/SuperMarioWorld''.
142** [=HannyaNED=]^2 can call upon the Delta Attack/Delta Force from the ''Franchise/FinalFantasy series'' and ''VideoGame/ChronoTrigger''.
143** The final battle against [=HannyaNED=]^2 in Wily 3 is a direct reference to the battle against Phantoon in ''VideoGame/SuperMetroid'', wielding the same teleportation moves and blue fireball patterns.
144** The BossRush in Wily 4 is lifted from Death Heim, the final stage from ''VideoGame/{{ActRaiser}}'', complete with the Robot Masters being represented by statues that get destroyed as they are killed.
145** The RingMenu that stands in for the fullscreen menu while fighting the Wily Capsule has a similar layout to the item menu from ''VideoGame/SecretOfMana''.
146** Beat can use the Falcon Hit ability from ''VideoGame/ChronoTrigger''.
147** Like ''Rockman 4 Minus Infinity'', ''Rockman 7 EP'' counts the combined amount of times the unit (or in this case, boss), won and lost a fight a la ''Franchise/FireEmblem''.
148* SilverBullet: Freeze Man's special ability, the Silver Bullet, kills the paranormal robots with ease. It's Shade Man's weakness because he's a vampire.
149* SoundtrackDissonance: The final phase of the Wily Capsule uses Turbo Man's theme, which makes the fight humorous in a sense that you have this upbeat stage music for the Wily Capsule going all out on the player.
150* SpreadShot:
151** The 3-Point Burst lets Mega Man fires three Danger Wraps at once.
152** Silver Bullet lets Mega Man fire ice bullets in six directions. Ammo is a huge concern for this attack as it only has eight uses total.
153* StatusEffects: This game has three status effects.
154** Fire: Burns Mega Man in place, dealing extra damage over time while he's stunned.
155** Ice: Freezes Mega Man solid.
156** Shock: Reverses Mega Man's controls.
157* SuspiciousVideoGameGenerosity: The game starts you off with maximum E/W-tanks, and replenishing them is very easy. You will need them. [[spoiler:Gets taken to ridiculous extents in Wily Stage 5. Just before the final boss fight with Bass, you get upgrades that give you 99 lives and maximum auto-refilling E-tanks.]]
158* TeleportSpam: [[spoiler:Proto Man]] abuses teleport spam in his boss battle.
159* ThrowingYourShieldAlwaysWorks: The [[spoiler:Proto Shield]] ability replaces Mega Man's charge shot with a shield throw.
160* ThrowDownTheBomblet: The 3-Point Burst is an upgraded version of Danger Wrap as it fires three Danger Wraps at the same time.
161* TimeStandsStill: In a homage to Flash Man, Freeze Man can freeze time.
162* TitleDrop: The final stage is named "The EP". It stands for [[spoiler:"Economic Power", "Expert Player", or "Everlasting Punishment"]].
163* ToyTime: Cloud Man's level is now a toy palace with Spring Man's original tileset.
164* TrademarkFavoriteFood: According to Shade Man's [[BossSubtitles subtitle]], his favorite food is Texas Toast.
165* UnexpectedShmupLevel: Wily 2 is one, much like Cossack 1 from ''Minus Infinity''.
166* VehicularTurnabout: Mega Man can hijack Truck Joe's truck at the end of Turbo Man's stage and cause mass destruction.
167* VisualPun: Spring Man's stage feels weird and unfitting at first since you're fighting him in a mountainy area with cherry blossoms and vast underwater caves... until you get to the end and realize that his stage is a giant ''hot spring''.
168* WolverineClaws: Slash Man and the King's Slash weapon obtained from beating him. In this case, King's Slash lets Mega Man negate bullets and gain critical hits if the right conditions are met. It's also a hit-scan weapon, so it can be rapid-fired.
169* WrestlerInAllOfUs: Slash Man can grab and suplex you.
170* YouWannaGetSued: Upon receiving the Ripple Noise, Auto mentions [[VideoGame/{{Gradius}} G**d**s]]. Mega Man asks Auto if they want to get in trouble again.
171* ZeroEffortBoss: [[spoiler:Before the final battle against Bass, Proto Man gives you 99 lives, maximum health and weapon energy, an S-Tank, and a replenishing supply of Energy Tanks and Weapon Tanks whenever you die, while Eddie gives you upgrades that allow automatic use of Energy Tanks upon running out of health and the ability to RespawnOnTheSpot when out of health ''and'' E-Tanks, making the fight borderline impossible to lose.]]

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