Follow TV Tropes

Following

Context VideoGame / GirlsFrontline2Exilium

Go To

1''Girls' Frontline 2: Exilium'' is a TurnBasedTactics [[GachaGames Gacha Game]] developed by MICA Team. It is the sequel to their previous game, ''VideoGame/GirlsFrontline''.
2
3Ten years ago, [[PlayerCharacter the Commander]] bade farewell to their past in Griffin & Kryuger and choose self-exile in the contaminated zones. Working as a bounty hunter, their only company are the Mobile Command Vehicle Elmo and a few stray Tactical Dolls they encounter in this decade-long journey. Life is meager but relatively stable, which is all the Commander wants.
4
5Yet the world continues to turn. Old powers disappear, and in their place rose a new one. The geopolitical situation has stabilized following the period of chaos after World War III, and in this new world there is little need for large {{Private Military Contractor}}s. Griffin & Kryuger was judged to be too powerful and influential to exist, and so it was forcibly restructured, scattering many of its members into the winds. A large number of independent {{Bounty Hunter}}s flourished in their wake -- many of which were former PMC employees. Rossartrism continues to expand its influence; in 2064, the Union of Rossartrist Nations Coaltion (URNC) was established, and eventually grew into a humongous political body which controls half of the world. The New Soviet Union signed a pact of cooperation with URNC in 2066, thus signaling the start of merging of both super-states, resulting in Project Lazarus: a plan to purify and revitalize swathes of Europe still contaminated by Collapse Radiation. Away from the expanding secure zones, criminals and other renegades band together to survive, scavenging technology from abandoned Sangvis Ferri factories and other places, while ELID creatures mutate into stronger, more menacing forms with each passing day.
6
7The year is now 2074. After accepting a delivery mission, the Commander awakens to the sound of Elmo being raided by the Varjager gang. Their objective is none other than the package being delivered: a strange black box that happens to contain an equally mysterious girl inside. What was supposed to be a simple task took turn for the worse, and the Commander, who once escaped the whirlpool of conspiracy, found themself trapped within an even larger vortex...
8
9''Girls' Frontline 2'' represents a GenreShift towards a more conventional turn-based strategy with a few twists of its own. Tactical Dolls are no longer classed by their weapons, but rather by their roles ([[CloseRangeCombatant Vanguard]], [[LongRangeFighter Sentinel]], [[StoneWall Bulwark]], and [[SupportPartyMember Supporter]]). There is no accuracy/evasion mechanic, instead replaced by a [[BreakMeter Stability gauge]] which provides massive damage reduction until it is depleted. Dolls also accrue Collapse Radiation Index during battle, a resource used to cast certain skills, which are obtained by performing specific actions.
10
11The game was launched in China on 21st December 2023.
12
13!!This game provides examples of:
14
15* ActionBomb: Goliaths return from the first game with a new look. Although they no longer wipe out the entire team in a single explosion, they still do very high damage and ignores cover. There are also variants which can deal elemental damage.
16* ActionPrologue: The intro cutscene/tutorial starts InMediasRes with Groza's squad fighting their way out from ODE-01 while being pursued by Darture and her forces. The scene is later revisited chronologically in Chapter 4.
17* AntiFrustrationFeatures:
18** There are no misses in ''Exilium''. Since everything is an AlwaysAccurateAttack, this removes the frustration of missing an important shot due to bad RNG, instead shifting the focus towards positioning and ability usage.
19** Enemies within a doll's line of sight will be highlighted by a curved line ala ''VideoGame/ValkyriaChronicles''. This also applies when moving a doll to a new position, making it easy to tell at a glance which enemies can be targeted after repositioning.
20** The game will preview expected damage before an attack is made. It even takes possible Support Fire attacks into account.
21** You can rewind battles on a per-action basis, all the way to the first turn, though it's limited to three rewinds per stage attempt.
22* ArbitraryGunPower: Weapon damage is dependent on its rarity and level. An SSR level 60 handgun will always do more damage than an R sniper rifle at level 1.
23* ArbitraryHeadcountLimit: You can only bring up to four T-Dolls into most stages. Certain special game modes allows a maximum of five T-Dolls.
24* ArtificialStupidity: The game's autoplay has a hard time using skills to full effectiveness and doesn't take enemy abilities or placement into account. Even when provided with grossly overleveled T-Dolls, it still can't reliably clear later story stages.
25* ArtShift: Where the original game was entirely 2D artwork and effects, ''Exilium'' jumps straight into full 3D visuals and gameplay with a massive AnimationBump to match. This also applies to 2D character art; whereas ''Girls' Frontline'' employs multiple artists with their own distinctive style, character artwork in this game are much more unified.
26* BaseOnWheels: The Commander and their entourage operates from the Mobile Command Vehicle "Elmo", the exact same one they received at the latter parts of ''Girls' Frontline''. The Elmo is large enough to house a fully-featured bridge, a sizable training area, a helipad, and dormitory for dozens of personnel.
27* BottomlessMagazines: Ammo management is completely non-existent during battles. Especially egregious since some T-Dolls ''are'' shown reloading their weapons, but only in non-combat situations.
28* BreakMeter: The Stability Index mechanic reduces all incoming damage by 60% until it's depleted, upon which the unit is exposed and unable to hide behind cover. Certain attacks and skills are better at breaking Stability than dealing damage.
29* CombinationAttack: Some T-Dolls and enemies can perform a Support Fire attack if certain conditions are met. Multiple Support Fires can trigger in succession, allowing for ludicrous damage potential with the correct setup.
30* ElaborateEqualsEffective: Higher rarity weapons are distinguished by having extra greebles and doodads, indicating their superior stats. This is especially pronounced with SR weapons, which are distinguished from their R counterparts simply through more detailed textures.
31* GenreShift: From StrategyRPG with TurnBasedStrategyRealTimeCombat to full-on TurnBasedTactics.
32** The Border Exploration mode is a real-time DungeonCrawler that switches into standard turn-based tactics for combat encounters.
33* GeoEffects:
34** The ground can be set on fire, frozen with patches of ice, or electrified, which inflicts respective status effects when a unit ends their turn on the affected tile.
35** Conveyor belts and elevators transport units to different locations at the end of the turn.
36** Attacks made from high ground have extended range and ignores half cover.
37* GunAccessories: Weapons can equip various attachments which boost their stats. Some attachments also confer SetBonus when equipped together.
38* LimitBreak: T-Dolls have a Collapse Radiation Index gauge which can be spent to cast powerful abilities. The specific mechanic of gaining CI differs for each Doll, but it generally involves battlefield actions such as killing enemies or buffing allies.
39* MechaMooks: Varjagers employ Sangvis Ferri Prowlers and Goliaths alongside their human grunts. Aegis droids also appear under the control of various [=PMCs=], now with variants to fulfill different roles such as sniping and area bombardment.
40* OptionalStealth: Border Exploration introduces stealth mechanics, allowing your T-Dolls to sneak past enemies and nab loot right under their noses. Going in guns blazing is also a valid option, but since health and stability damage carry over between encounters, it's often more prudent to avoid fighting altogether.
41* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is divided into several types:
42** Full cover provides the most damage reduction, but blocks line-of-sight.
43** Half cover is less protective and is ignored when attacking from elevated position.
44** Thin cover does not take a full tile, allows melee attacks to pass through, and can be vaulted over.
45** Barbed wire is the opposite: it blocks movement and melee attacks, but provides no protection against bullets.

Top