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Ten years ago, [[PlayerCharacter the Commander]] bade farewell to their past in Griffin & Kryuger and choose self-exile in the contaminated zones. Working as a bounty hunter, their only company are the Mobile Command Vehicle Elmo and a few stray Tactical Dolls they encounter in this decade-long journey. Life is meager but relatively stable, which is all the Commander wants.

Yet the world continues to turn. Old powers disappear, and in their place rose a new one. The geopolitical situation has stabilized following the period of chaos after World War III, and in this new world there is little need for large {{Private Military Contractor}}s. Griffin & Kryuger was judged to be too powerful and influential to exist, and so it was forcibly restructured, scattering many of its members into the winds. In their place emerged a large number of independent {{Bounty Hunter}}s -- many of which were former PMC employees. Rossartrism continues to expand its influence; in 2064, the Union of Rossartrist Nations Coaltion (URNC) was established, and eventually grew into a humongous political body which controls half of the world. The New Soviet Union signed a pact of cooperation with URNC in 2066, thus signaling the start of merging of both super-states, which resulted in Project Lazarus: a plan to purify and revitalize swathes of Europe still contaminated by Collapse Radiation. Away from the expanding secure zones, criminals and other renegades band together to survive, scavenging technology from abandoned Sangvis Ferri factories and other places, while ELID creatures mutate into stronger, more menacing forms with each passing days.

The year is now 2074. After accepting a delivery mission, the Commander awakens to the sound of Elmo being raided by the Varjager gang. Their objective is none other than the package being delivered: a strange black box that happens to contain a girl inside. What was supposed to be a simple task took turn for the worse, and the Commander, who once escaped the whirpool of conspiracy, found themself in an even larger vortex...



* ActionBomb: Goliaths return from the first game with a new look. Although they no longer wipe out the entire team in a single explosion, they still do very high damage and ignores cover. Fortunately, their explosion can also damage enemies.

to:

* ActionBomb: Goliaths return from the first game with a new look. Although they no longer wipe out the entire team in a single explosion, they still do very high damage and ignores cover. Fortunately, their explosion can also damage enemies.



* ArtShift: Where the original game was entirely 2D artwork and effects, ''Exilium'' jumps straight into full 3D visuals and gameplay with a massive AnimationBump to match. This also applies to 2D character art; whereas ''Girls' Frontline'' employs multiple artists with their own distinctive style, character artwork in this game are much more homogenous.

to:

* ArtShift: Where the original game was entirely 2D artwork and effects, ''Exilium'' jumps straight into full 3D visuals and gameplay with a massive AnimationBump to match. This also applies to 2D character art; whereas ''Girls' Frontline'' employs multiple artists with their own distinctive style, character artwork in this game are much more homogenous.unified.



* WeaponSpecialization: Downplayed compared to the first ''Girls' Frontline''. T-Dolls can now equip weapons other than their Imprinted ones, so long as they're of the same weapon type. Sabrina, for example, can also use Vepley's Vepr-12 in lieu of her SPAS-12. Matching T-Dolls with their signature weapons is still encouraged, however, since the weapons have effects that greatly synergize with the corresponding T-Doll's fighting style.

to:

* WeaponSpecialization: Downplayed compared to the first ''Girls' Frontline''. T-Dolls can now equip weapons other than their Imprinted ones, one so long as they're of the same weapon type. Sabrina, for example, can also use Vepley's Vepr-12 in lieu of her SPAS-12. Matching T-Dolls with their signature weapons is still encouraged, however, since the weapons have effects that greatly synergize with the corresponding T-Doll's fighting style.

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* GasMaskMooks: All Varjager mooks wear gas masks part of their aesthetic. Justified as they operate in Yellow Zone, where radiation is an ever-present threat.



* RaisingTheSteaks: ELID-mutated wildlife are among the enemies in this game, ranging from bipedal lizards to giant crystallized bears.



* WeaponOfChoice: Downplayed compared to the first ''Girls' Frontline''. T-Dolls can now equip weapons other than their Imprinted ones, so long as they're of the same weapon type. Sabrina, for example, can also use Vepley's Vepr-12 in lieu of her SPAS-12. Matching T-Dolls with their signature weapons is still encouraged, however, since the weapons have effects that greatly synergize with the corresponding T-Doll's fighting style.

to:

* WeaponOfChoice: WeaponSpecialization: Downplayed compared to the first ''Girls' Frontline''. T-Dolls can now equip weapons other than their Imprinted ones, so long as they're of the same weapon type. Sabrina, for example, can also use Vepley's Vepr-12 in lieu of her SPAS-12. Matching T-Dolls with their signature weapons is still encouraged, however, since the weapons have effects that greatly synergize with the corresponding T-Doll's fighting style.
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** Barbed wire is the opposite: it blocks movement and melee attacks, but provides no protection against bullets.

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** Barbed wire is the opposite: it blocks movement and melee attacks, but provides no protection against bullets.bullets.
* WeaponOfChoice: Downplayed compared to the first ''Girls' Frontline''. T-Dolls can now equip weapons other than their Imprinted ones, so long as they're of the same weapon type. Sabrina, for example, can also use Vepley's Vepr-12 in lieu of her SPAS-12. Matching T-Dolls with their signature weapons is still encouraged, however, since the weapons have effects that greatly synergize with the corresponding T-Doll's fighting style.
Is there an issue? Send a MessageReason:
None


* ActionPrologue: The intro cutscene/tutorial shows Groza's squad fighting their way out from a high-tech city while being pursued by Darture and her forces.

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* ActionPrologue: The intro cutscene/tutorial shows starts InMediasRes with Groza's squad fighting their way out from a high-tech city ODE-01 while being pursued by Darture and her forces.forces. The scene is later revisited chronologically in Chapter 4.



* CombinationAttack: Some T-Dolls can perform a Support Fire attack if certain conditions are met. Nemesis, for example, will take a free shot on an enemy who have their Stability broken once per turn. Multiple Support Fires can trigger in succession, allowing for ludicrous damage potential with the correct setup.

to:

* CombinationAttack: Some T-Dolls and enemies can perform a Support Fire attack if certain conditions are met. Nemesis, for example, will take a free shot on an enemy who have their Stability broken once per turn.met. Multiple Support Fires can trigger in succession, allowing for ludicrous damage potential with the correct setup.
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Added DiffLines:

* OptionalStealth: Border Exploration introduces stealth mechanics, allowing your T-Dolls to sneak past enemies and nab loot right under their noses. Going in guns blazing is also a valid option, but since health and stability damage carry over between encounters, it's often more prudent to avoid fighting altogether.
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* LimitBreak: T-Dolls have a Collapse Radiation Index gauge which can be spent to cast powerful abilities.
* MechaMooks: Varjagers employ Sangvis Ferri Prowlers and Goliaths alongside their human grunts. Aegis droids also appear under the control of various [=PMCs=].

to:

* LimitBreak: T-Dolls have a Collapse Radiation Index gauge which can be spent to cast powerful abilities.
abilities. The specific mechanic of gaining CI differs for each Doll, but it generally involves battlefield actions such as killing enemies or buffing allies.
* MechaMooks: Varjagers employ Sangvis Ferri Prowlers and Goliaths alongside their human grunts. Aegis droids also appear under the control of various [=PMCs=].[=PMCs=], now with variants to fulfill different roles such as sniping and area bombardment.

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* ArtificialBrilliance: The game's autoplay will intelligently place Dolls in cover, use their abilities reasonably well, and attempt to complete objectives beyond just killing enemies. It still makes mistake from time to time, but will perform better than someone new to the genre.

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* ArtificialBrilliance: ArtificialStupidity: The game's autoplay will intelligently place Dolls in cover, use their abilities is reasonably well, and attempt competent when it comes to complete objectives beyond just killing enemies. It still makes mistake from placing T-Dolls behind cover, but it has a hard time using their skills to time, but will perform better than someone new to the genre.full effectiveness and doesn't take enemy abilities into account.



* GeoEffects:
** The ground can be set on fire, frozen with patches of ice, or electrified, which inflicts their respective status effects when a unit pass through them.
** Conveyor belts and elevators transport units to different locations at the end of the turn.
** Attacks made from high ground have extended range and ignores half cover.



* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is once again divided between light (provides less defense, but can be vaulted over and does not block line of sight) and heavy (vice-versa).

to:

* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is once again divided between light (provides into several types:
** Full cover provides the most damage reduction, but blocks line-of-sight.
** Half cover is
less defense, but protective and is ignored when attacking from elevated position.
** Thin cover does not take a full tile, allows melee attacks to pass through, and
can be vaulted over over.
** Barbed wire is the opposite: it blocks movement
and does not block line of sight) and heavy (vice-versa).melee attacks, but provides no protection against bullets.
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''Girls' Frontline 2: Exilium'' is a TurnBasedTactics GachaGame developed by MICA Team. It is the sequel to their previous game, ''VideoGame/GirlsFrontline''.

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''Girls' Frontline 2: Exilium'' is a TurnBasedTactics GachaGame [[GachaGames Gacha Game]] developed by MICA Team. It is the sequel to their previous game, ''VideoGame/GirlsFrontline''.
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''Girls' Frontline 2: Exilium'' is a TurnBasedTactics video game developed by MICA Team. It is the sequel to their previous game, ''VideoGame/GirlsFrontline''.

to:

''Girls' Frontline 2: Exilium'' is a TurnBasedTactics video game GachaGame developed by MICA Team. It is the sequel to their previous game, ''VideoGame/GirlsFrontline''.



** There are no misses in ''Exilium''. Since everything is an AlwaysAccurateAttack, this removes the frustration of missing a critical shot due to bad RNG, instead shifting the focus towards positioning and ability usage.

to:

** There are no misses in ''Exilium''. Since everything is an AlwaysAccurateAttack, this removes the frustration of missing a critical an important shot due to bad RNG, instead shifting the focus towards positioning and ability usage.



** You can rewind battles all the way back to the first turn, though it's limited to three rewinds per attempt.

to:

** You can rewind battles on a per-action basis, all the way back to the first turn, though it's limited to three rewinds per stage attempt.



* BreakMeter: The Stability Index mechanic reduces all incoming damage by 60% until it's depleted, upon which the unit is exposed. Certain attacks and skills are better at breaking Stability than dealing damage.

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* BreakMeter: The Stability Index mechanic reduces all incoming damage by 60% until it's depleted, upon which the unit is exposed.exposed and unable to hide behind cover. Certain attacks and skills are better at breaking Stability than dealing damage.



* GunAccessories: Weapons can equip attachments found in the Border Exploration mode which boost their stats.

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* GunAccessories: Weapons can equip various attachments found in the Border Exploration mode which boost their stats.stats. Some attachments also confer SetBonus when equipped together.



* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover adds 35% damage reduction to units standing behind it, which when combined with the 60% reduction from Stability, means an unit with both will only take ScratchDamage.

to:

* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover adds 35% damage reduction to units standing behind it, which when combined with the 60% reduction from Stability, means an unit with both will only take ScratchDamage.is once again divided between light (provides less defense, but can be vaulted over and does not block line of sight) and heavy (vice-versa).

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* ArtificialBrilliance: The game's autoplay is surprisingly good at clearing stages so long it's provided with level-appropriate Dolls.

to:

* ArtificialBrilliance: The game's autoplay is surprisingly good at clearing stages so long it's provided with level-appropriate Dolls.will intelligently place Dolls in cover, use their abilities reasonably well, and attempt to complete objectives beyond just killing enemies. It still makes mistake from time to time, but will perform better than someone new to the genre.



* CombinationAttack: Some T-Dolls can perform a Support Fire attack if certain conditions are met. Nemesis, for example, will take a free shot on an enemy who have their Stability broken once per turn. Multiple Support Fires can trigger in succession, allowing for ludicrous damage potential with the correct setup.
* ElaborateEqualsEffective: Higher rarity weapons are distinguished by having extra greebles and doodads, indicating their superior stats. This is especially pronounced with SR weapons, which are distinguished from their R counterparts simply through more detailed textures.



* LimitBreak: Battlefield actions such as attacking or killing enemies will gradually increase the Collapse Radiation Index gauge. Some dolls have powerful skills that consumes CI.

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* GunAccessories: Weapons can equip attachments found in the Border Exploration mode which boost their stats.
* LimitBreak: Battlefield actions such as attacking or killing enemies will gradually increase the T-Dolls have a Collapse Radiation Index gauge. Some dolls have gauge which can be spent to cast powerful skills that consumes CI.abilities.



* ScratchDamage: As long as an attack doesn't deplete the unit's Stability Index, it will take minimal damage. A shot that would normally do 150 damage can be reduced to measly 15.

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Added example(s)


An Open Beta for China was released in September 28th 2023.

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An Open Beta for The game was launched in China was released in September 28th on 21st December 2023.



* ActionPrologue: The intro cutscene shows Groza's squad fighting their way out from a high-tech city while being pursued by Darture

to:

* ActionPrologue: The intro cutscene cutscene/tutorial shows Groza's squad fighting their way out from a high-tech city while being pursued by DartureDarture and her forces.



** The game will preview expected damage before an attack is made. Useful to determine if your T-Dolls can take out an enemy unit in one shot or not.

to:

** The game will preview expected damage before an attack is made. Useful to determine if your T-Dolls can take out an enemy unit in one shot or not.It even takes possible Support Fire attacks into account.



* ArtShift: Where the original game was entirely 2D artwork and effects, ''Exilium'' jumps straight into full 3D visuals and gameplay with a massive AnimationBump to match.

to:

* ArtificialBrilliance: The game's autoplay is surprisingly good at clearing stages so long it's provided with level-appropriate Dolls.
* ArtShift: Where the original game was entirely 2D artwork and effects, ''Exilium'' jumps straight into full 3D visuals and gameplay with a massive AnimationBump to match. This also applies to 2D character art; whereas ''Girls' Frontline'' employs multiple artists with their own distinctive style, character artwork in this game are much more homogenous.



* BreakMeter: The Stability Index mechanic causes all incoming attacks to deal ScratchDamage until it's depleted, upon which the unit is exposed. Some weapons like machine guns deal higher Stability damage compared to blades and handguns.

to:

* BreakMeter: The Stability Index mechanic causes reduces all incoming attacks to deal ScratchDamage damage by 60% until it's depleted, upon which the unit is exposed. Some weapons like machine guns deal higher Certain attacks and skills are better at breaking Stability damage compared to blades and handguns.than dealing damage.



* PinnedDown: The Stability Index system is supposed to represent this, though it functions more like a BreakMeter in gameplay.



* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is again divided into half cover (provides less protection but does not block line of sight and can be vaulted over) and full cover (vice versa).

to:

* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is again divided into half cover (provides less protection but does not block line of sight and can be vaulted over) and full cover (vice versa).adds 35% damage reduction to units standing behind it, which when combined with the 60% reduction from Stability, means an unit with both will only take ScratchDamage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There are no misses in ''Exilium''. Since everything is an AlwaysAccurateAttack, this removes the frustration of missing a critical shot due to bad RNG, instead shifting the focus towards positioning and ability usage.

Added: 455

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Removed: 974

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None


An Open Beta for China was released in September 28th 2023.



* ATeamFiring: Ranged units from either side will occasionally shoot at each other as part of their idle animations. This is purely cosmetic, so the errant gunfire can't actually harm anyone.



* ActionPrologue: The very first cutscene involves Varjagers breaching into the Amos, shooting Groza in cold blood, and then taking the Commander hostage.

to:

* ActionPrologue: The very first intro cutscene involves Varjagers breaching into the Amos, shooting Groza in cold blood, and then taking the Commander hostage.shows Groza's squad fighting their way out from a high-tech city while being pursued by Darture



* ArbitraryGunPower: In the first gameplay demo and closed beta test, the gigantic 152 mm revolving cannon carried by the Varjager mech deals just over 200 damage instead of vaporizing your doll and her surroundings. Nemesis' .50 BMG anti-materiel rifle and Charolic's hand cannon somehow deals comparable damage to it.

to:

** The game will preview expected damage before an attack is made. Useful to determine if your T-Dolls can take out an enemy unit in one shot or not.
** You can rewind battles all the way back to the first turn, though it's limited to three rewinds per attempt.
* ArbitraryGunPower: In the first gameplay demo and closed beta test, the gigantic 152 mm revolving cannon carried by the Varjager mech deals just over 200 Weapon damage instead of vaporizing your doll is dependent on its rarity and her surroundings. Nemesis' .50 BMG anti-materiel rifle and Charolic's hand cannon somehow deals comparable level. An SSR level 60 handgun will always do more damage to it.than an R sniper rifle at level 1.



* BaseOnWheels: With Griffin & Kryuger disbanded, the Commander now operates from a gigantic Mobile Command Vehicle named "Amos".
* BodyArmorAsHitPoints: Hard plating acts as a secondary layer of health that exclusively blocks kinetic attacks. Ion attacks will completely bypass it and damage the unit's HP.
* BottomlessMagazines: As of the second closed beta, ammo management is completely non-existent. Especially apparent with Peritya, who can practically shoot non-stop if the conditions for her passive skill are met.
* DeathFromAbove: The Commander can call in a UAV to provide close air support in the form of a strafing run or a missile strike, among other options.
* DeflectorShields: Ion coating acts as the energy counterpart to plating, absorbing ionized shots while letting kinetic attacks through.
* FriendlyFireproof: Played straight with the UAV's Seeker Missile, averted with Goliath explosions, which damage everything, and inverted with Pierre-II's smoke shells, which provides bonus evasion to allies ''or'' enemies caught in its radius.
* GasMaskMooks: All Varjager mooks wear gas masks part of their aesthetic. Justified as they operate in Yellow Zone, where radiation is a genuine threat.

to:

* BaseOnWheels: With Griffin & Kryuger disbanded, the The Commander now and their entourage operates from a gigantic the Mobile Command Vehicle named "Amos".
* BodyArmorAsHitPoints: Hard plating acts as a secondary layer
"Elmo", the exact same one they received at the latter parts of health that exclusively blocks kinetic attacks. Ion attacks will completely bypass it ''Girls' Frontline''. The Elmo is large enough to house a fully-featured bridge, a sizable training area, a helipad, and damage the unit's HP.
dormitory for dozens of personnel.
* BottomlessMagazines: As of the second closed beta, ammo Ammo management is completely non-existent. non-existent during battles. Especially apparent with Peritya, who can practically shoot non-stop if the conditions for her passive skill are met.
egregious since some T-Dolls ''are'' shown reloading their weapons, but only in non-combat situations.
* DeathFromAbove: BreakMeter: The Commander can call in a UAV to provide close air support in the form of a strafing run or a missile strike, among other options.
* DeflectorShields: Ion coating acts as the energy counterpart to plating, absorbing ionized shots while letting kinetic
Stability Index mechanic causes all incoming attacks through.
* FriendlyFireproof: Played straight with the UAV's Seeker Missile, averted with Goliath explosions,
to deal ScratchDamage until it's depleted, upon which the unit is exposed. Some weapons like machine guns deal higher Stability damage everything, compared to blades and inverted with Pierre-II's smoke shells, which provides bonus evasion to allies ''or'' enemies caught in its radius.
handguns.
* GasMaskMooks: All Varjager mooks wear gas masks part of their aesthetic. Justified as they operate in Yellow Zone, where radiation is a genuine an ever-present threat.



* LimitBreak: Battlefield actions such as attacking or killing enemies will gradually increase the Collapse Radiation Index gauge, granting a damage multiplier to the entire squad at certain thresholds. Some dolls have powerful skills that consumes CI and can only be used when the CI meter is past a certain point.
* MechaMooks: Varjagers employ Sangvis Ferri Prowlers and Goliaths alongside their human grunts. Lore previews and datamined assets also reveal that humanoid Sangvis Ferri units are slated to appear, albeit radically redesigned to appear much more robotic.
* PinnedDown: The Suppression Index system is supposed to represent this, though it functions more like a BreakMeter in gameplay. Damaging a unit will gradually decrease its SI gauge until it's empty, stunning the unit. Some weapons like machine guns deal higher CI damage compared to blades and handguns.

to:

** The Border Exploration mode is a real-time DungeonCrawler that switches into standard turn-based tactics for combat encounters.
* LimitBreak: Battlefield actions such as attacking or killing enemies will gradually increase the Collapse Radiation Index gauge, granting a damage multiplier to the entire squad at certain thresholds. gauge. Some dolls have powerful skills that consumes CI and can only be used when the CI meter is past a certain point.
CI.
* MechaMooks: Varjagers employ Sangvis Ferri Prowlers and Goliaths alongside their human grunts. Lore previews and datamined assets Aegis droids also reveal that humanoid Sangvis Ferri units are slated to appear, albeit radically redesigned to appear much more robotic.
under the control of various [=PMCs=].
* PinnedDown: The Suppression Stability Index system is supposed to represent this, though it functions more like a BreakMeter in gameplay. Damaging a unit will gradually decrease its SI gauge until it's empty, stunning the unit. Some weapons like machine guns deal higher CI damage compared to blades and handguns.gameplay.



* ScratchDamage: Missed attacks still do damage, but only by minuscule amounts. A shot that normally deals 200 damage can only do about 15 on misses.
* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is again divided into half cover (provides less protection but does not block line of sight and can be vaulted over) and full cover (vice versa).
* TankGoodness: Previews indicate that the Commander is able to deploy at least two kinds of Unmanned Ground Vehicles analogous to S.H.I.V. from ''XCOM Enemy Unknown'': Chiara-IV (armed with minigun) and Pierre-II (armed with large-caliber cannon).

to:

* ScratchDamage: Missed attacks still do damage, but only by minuscule amounts. As long as an attack doesn't deplete the unit's Stability Index, it will take minimal damage. A shot that would normally deals 200 do 150 damage can only do about 15 on misses.
be reduced to measly 15.
* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is again divided into half cover (provides less protection but does not block line of sight and can be vaulted over) and full cover (vice versa).
* TankGoodness: Previews indicate that the Commander is able to deploy at least two kinds of Unmanned Ground Vehicles analogous to S.H.I.V. from ''XCOM Enemy Unknown'': Chiara-IV (armed with minigun) and Pierre-II (armed with large-caliber cannon).
versa).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtShift: Where the original game was entirely 2D artwork and effects, ''Exilium'' jumps straight into full 3D visuals and gameplay with a massive AnimationBump to match.

Added: 442

Changed: 698

Is there an issue? Send a MessageReason:
None


** Enemies within a doll's line of sight will be highlighted by a red curved line ala ''VideoGame/ValkyriaChronicles''. This also applies when moving a doll to a new position, making it easy to tell at a glance which enemies can be targeted after repositioning.

to:

** Enemies within a doll's line of sight will be highlighted by a red curved line ala ''VideoGame/ValkyriaChronicles''. This also applies when moving a doll to a new position, making it easy to tell at a glance which enemies can be targeted after repositioning.



* ArbitraryHeadcountLimit: A squad consists of four T-Dolls at most.

to:

* ArbitraryHeadcountLimit: A squad consists of You can only bring up to four T-Dolls at most.into each stage.



* BottomlessMagazines: As of the first closed beta, ammo management is completely non-existent. Especially apparent with Peritya, who can practically shoot non-stop if the conditions for her passive skill are met.
* ElementalRockPaperScissors: All units in the game are categorized into one of the five elements. Three are formed into a triangle where one element is strong against another but is trounced by the third, while the last two elements are simultaneously strong ang weak against each other.
* DeathFromAbove: The Commander can call in a UAV to provide close air support either through a strafing run or a missile strike.

to:

* BodyArmorAsHitPoints: Hard plating acts as a secondary layer of health that exclusively blocks kinetic attacks. Ion attacks will completely bypass it and damage the unit's HP.
* BottomlessMagazines: As of the first second closed beta, ammo management is completely non-existent. Especially apparent with Peritya, who can practically shoot non-stop if the conditions for her passive skill are met.
* ElementalRockPaperScissors: All units in the game are categorized into one of the five elements. Three are formed into a triangle where one element is strong against another but is trounced by the third, while the last two elements are simultaneously strong ang weak against each other.
* DeathFromAbove: The Commander can call in a UAV to provide close air support either through in the form of a strafing run or a missile strike.strike, among other options.
* DeflectorShields: Ion coating acts as the energy counterpart to plating, absorbing ionized shots while letting kinetic attacks through.


Added DiffLines:

* PinnedDown: The Suppression Index system is supposed to represent this, though it functions more like a BreakMeter in gameplay. Damaging a unit will gradually decrease its SI gauge until it's empty, stunning the unit. Some weapons like machine guns deal higher CI damage compared to blades and handguns.

Added: 191

Changed: 324

Is there an issue? Send a MessageReason:
None


* ATeamFiring: Ranged units from either side will occasionally shoot at each other as part of their idle animations. This is purely cosmetic, so the errant gunfire can't actually harm anyone.



* ArbitraryGunPower: In the first gameplay demo and closed beta test, the gigantic 152 mm revolving cannon carried by the Varjager mech deals just over 200 damage instead of vaporizing your doll and her surroundings. Nemesis' .50 BMG anti-materiel rifle and Crolico's hand cannon somehow deals comparable damage to it.

to:

* ArbitraryGunPower: In the first gameplay demo and closed beta test, the gigantic 152 mm revolving cannon carried by the Varjager mech deals just over 200 damage instead of vaporizing your doll and her surroundings. Nemesis' .50 BMG anti-materiel rifle and Crolico's Charolic's hand cannon somehow deals comparable damage to it.



* BottomlessMagazines: As of the first closed beta, ammo management is completely non-existent. Even skills like Groza's underbarrel grenade launcher is only limited by cooldowns.

to:

* BottomlessMagazines: As of the first closed beta, ammo management is completely non-existent. Even skills like Groza's underbarrel grenade launcher is only limited by cooldowns.Especially apparent with Peritya, who can practically shoot non-stop if the conditions for her passive skill are met.



* DeathFromAbove: The Commander can call in a UAV to provide close air support either through its onboard guns or a missile strike.
* FriendlyFireproof: Averted with Goliath explosions, which damage everything, and ''inverted'' with Pierre-II's smoke shells, which provides bonus evasion to allies ''or'' enemies caught in its radius.

to:

* DeathFromAbove: The Commander can call in a UAV to provide close air support either through its onboard guns a strafing run or a missile strike.
* FriendlyFireproof: Averted Played straight with the UAV's Seeker Missile, averted with Goliath explosions, which damage everything, and ''inverted'' inverted with Pierre-II's smoke shells, which provides bonus evasion to allies ''or'' enemies caught in its radius.



* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is again divided into half cover (provides less protection but does not block line of sight) and full cover (vice versa).
* TankGoodness: Well, Unmanned Ground Vehicles. Previews indicate that the Commander is able to deploy at least two kinds of [=UGVs=] analogous to S.H.I.V. from ''XCOM Enemy Unknown'': Chiara-IV (armed with minigun) and Pierre-II (armed with large-caliber cannon).

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* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is again divided into half cover (provides less protection but does not block line of sight) sight and can be vaulted over) and full cover (vice versa).
* TankGoodness: Well, Unmanned Ground Vehicles. Previews indicate that the Commander is able to deploy at least two kinds of [=UGVs=] Unmanned Ground Vehicles analogous to S.H.I.V. from ''XCOM Enemy Unknown'': Chiara-IV (armed with minigun) and Pierre-II (armed with large-caliber cannon).

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* FriendlyFireproof: Averted with Goliath explosions, which damage everything, and ''inverted'' with Pierre-II's smoke shells, which provides bonus evasion to allies ''or'' enemies caught in its radius.



* FriendlyFireproof: Averted with Goliath explosions, which damage everything, and ''inverted'' with Pierre-II's smoke shells, which provides bonus evasion to allies ''or'' enemies caught in its radius.



* TankGoodness: Well, Unmanned Ground Vehicles. Previews indicate that the Commander are able to deploy at least two kinds of [=UGVs=] analogous to S.H.I.V. from ''XCOM Enemy Unknown'': Chiara-IV (armed with minigun) and Pierre-II (armed with large-caliber cannon).

to:

* TankGoodness: Well, Unmanned Ground Vehicles. Previews indicate that the Commander are is able to deploy at least two kinds of [=UGVs=] analogous to S.H.I.V. from ''XCOM Enemy Unknown'': Chiara-IV (armed with minigun) and Pierre-II (armed with large-caliber cannon).
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''Girls' Frontline 2: Exilium'' is a TurnBasedTactics video game developed by MICA Team. It is the sequel to their previous game, ''VideoGame/GirlsFrontline''.

!!This game provides examples of:

* ActionBomb: Goliaths return from the first game with a new look. Although they no longer wipe out the entire team in a single explosion, they still do very high damage and ignores cover. Fortunately, their explosion can also damage enemies.
* ActionPrologue: The very first cutscene involves Varjagers breaching into the Amos, shooting Groza in cold blood, and then taking the Commander hostage.
* AntiFrustrationFeatures:
** Enemies within a doll's line of sight will be highlighted by a red curved line ala ''VideoGame/ValkyriaChronicles''. This also applies when moving a doll to a new position, making it easy to tell at a glance which enemies can be targeted after repositioning.
* ArbitraryGunPower: In the first gameplay demo and closed beta test, the gigantic 152 mm revolving cannon carried by the Varjager mech deals just over 200 damage instead of vaporizing your doll and her surroundings. Nemesis' .50 BMG anti-materiel rifle and Crolico's hand cannon somehow deals comparable damage to it.
* ArbitraryHeadcountLimit: A squad consists of four T-Dolls at most.
* BaseOnWheels: With Griffin & Kryuger disbanded, the Commander now operates from a gigantic Mobile Command Vehicle named "Amos".
* BottomlessMagazines: As of the first closed beta, ammo management is completely non-existent. Even skills like Groza's underbarrel grenade launcher is only limited by cooldowns.
* ElementalRockPaperScissors: All units in the game are categorized into one of the five elements. Three are formed into a triangle where one element is strong against another but is trounced by the third, while the last two elements are simultaneously strong ang weak against each other.
* DeathFromAbove: The Commander can call in a UAV to provide close air support either through its onboard guns or a missile strike.
* GasMaskMooks: All Varjager mooks wear gas masks part of their aesthetic. Justified as they operate in Yellow Zone, where radiation is a genuine threat.
* GenreShift: From StrategyRPG with TurnBasedStrategyRealTimeCombat to full-on TurnBasedTactics.
* FriendlyFireproof: Averted with Goliath explosions, which damage everything, and ''inverted'' with Pierre-II's smoke shells, which provides bonus evasion to allies ''or'' enemies caught in its radius.
* LimitBreak: Battlefield actions such as attacking or killing enemies will gradually increase the Collapse Radiation Index gauge, granting a damage multiplier to the entire squad at certain thresholds. Some dolls have powerful skills that consumes CI and can only be used when the CI meter is past a certain point.
* MechaMooks: Varjagers employ Sangvis Ferri Prowlers and Goliaths alongside their human grunts. Lore previews and datamined assets also reveal that humanoid Sangvis Ferri units are slated to appear, albeit radically redesigned to appear much more robotic.
* RaisingTheSteaks: ELID-mutated wildlife are among the enemies in this game, ranging from bipedal lizards to giant crystallized bears.
* ScratchDamage: Missed attacks still do damage, but only by minuscule amounts. A shot that normally deals 200 damage can only do about 15 on misses.
* TakeCover: Much like ''VideoGame/XCOMEnemyUnknown'', taking cover is a vital part of keeping your T-Dolls alive. Cover is again divided into half cover (provides less protection but does not block line of sight) and full cover (vice versa).
* TankGoodness: Well, Unmanned Ground Vehicles. Previews indicate that the Commander are able to deploy at least two kinds of [=UGVs=] analogous to S.H.I.V. from ''XCOM Enemy Unknown'': Chiara-IV (armed with minigun) and Pierre-II (armed with large-caliber cannon).

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