1 | %%Revisions based on updates allowed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1641311304031201800 |
2 | [[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/antreematterdimensions11oct.png]] |
3 | [[caption-width-right:332:Shown: Antimatter, Booster, Galaxy, Infinity.]] |
4 | |
5 | ''Antreematter Dimensions'' is an IdleGame made in UsefulNotes/TheModdingTree by jasperfr and released in 2021. It takes most of its features from ''VideoGame/AntimatterDimensions'', but with entirely new prestige layers and some twists, like gradually increasing Booster Power and a merging minigame to improve star effect. |
6 | |
7 | It is playable [[https://raw.githack.com/jasperfr/The-Modding-Tree/master/index.html here]]. |
8 | ---- |
9 | !!This game provides examples of: |
10 | * AIGeneratedEconomy: Once you reach a certain amount of antimatter, you can spend it on autobuyers for dimension tiers, tickspeed, and dimension shifts. They initially work one at a time, but turn into buy max with an upgrade for 75 BP. |
11 | * BoringButPractical: The second upgrade in the red path of Infinity Studies only provides a static 1e10x multiplier to Antimatter Dimensions, but that still manages to boost them enough to progress through some of the harder challenges (especially Drought). |
12 | * {{Cap}}: |
13 | ** You can only reach 2e1024 Antimatter before performing a Big Crunch is necessary. Once you beat all nine challenges, you can Break Infinity and go above that. |
14 | ** Spawn and merge rates in the Galaxy layer are capped at 60/sec. |
15 | * ColorCodedForYourConvenience: Each layer has its own color. |
16 | ** Antimatter: Dark red |
17 | ** Booster: Blue |
18 | ** Galaxy: Light purple |
19 | ** Infinity: Orange |
20 | ** C1 (Challenge 1 only): Black |
21 | ** Decrementy (Challenge 9 only): Grey |
22 | * ColorCodedItemTiers: Each element tier that has a different fusion power in the Galaxy tab has a different color. |
23 | * CompletionMeter: The Antimatter tab has a logarithmic percentage of how far you need to go before Infinity. Since it's the endgame of v.1.0.0, it also signifies how close you are to beating the game overall. |
24 | * DiminishingReturnsForBalance: Booster power has a cap that makes its growth slow down exponentially above it. Some upgrades raise the softcap or significantly weaken the effect, with the final booster milestone removing the softcap entirely. |
25 | * ExportSave: You can push a button to export the 6KB+ save file and another to paste it back in. |
26 | * LudicrousPrecision: Your star power effect gets up to five additional digits after the point, creating numbers like 3.48809 Sp. |
27 | * MissingSecret: The third study point buyer requires incrementy to purchase, but as of v.1.6.0 incrementy hasn't been implemented, so it'll remain locked past the endgame. |
28 | * NotActuallyCosmeticAward: There's a list of achievements. Each one improves the dimensions very slightly and some of them provide additional small rewards. |
29 | * PostEndGameContent: As of v.1.6.0, the endgame is 4096 IP, but you can grind 65536 IP to unlock Antimatter Dimensions and even buy them to produce Infinity Power. |
30 | * PunBasedTitle: Taken from "Tree" and ''VideoGame/AntimatterDimensions''. |
31 | * SpeedrunReward: You reach milestones in the Booster tab based on the fastest boost, which include multipliers to BPS, BP, and even increasing/removing the booster cap. |
32 | * UnexpectedGameplayChange: Challenge 2 requires you to play ''VideoGame/TwoThousandAndFortyEight'' with Atoms instead of numbers and an expanded grid, with no idle mechanics in sight. |
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