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1%%Revisions based on updates allowed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1641311304031201800
2[[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/antreematterdimensions11oct.png]]
3[[caption-width-right:332:Shown: Antimatter, Booster, Galaxy, Infinity.]]
4
5''Antreematter Dimensions'' is an IdleGame made in UsefulNotes/TheModdingTree by jasperfr and released in 2021. It takes most of its features from ''VideoGame/AntimatterDimensions'', but with entirely new prestige layers and some twists, like gradually increasing Booster Power and a merging minigame to improve star effect.
6
7It is playable [[https://raw.githack.com/jasperfr/The-Modding-Tree/master/index.html here]].
8----
9!!This game provides examples of:
10* AIGeneratedEconomy: Once you reach a certain amount of antimatter, you can spend it on autobuyers for dimension tiers, tickspeed, and dimension shifts. They initially work one at a time, but turn into buy max with an upgrade for 75 BP.
11* BoringButPractical: The second upgrade in the red path of Infinity Studies only provides a static 1e10x multiplier to Antimatter Dimensions, but that still manages to boost them enough to progress through some of the harder challenges (especially Drought).
12* {{Cap}}:
13** You can only reach 2e1024 Antimatter before performing a Big Crunch is necessary. Once you beat all nine challenges, you can Break Infinity and go above that.
14** Spawn and merge rates in the Galaxy layer are capped at 60/sec.
15* ColorCodedForYourConvenience: Each layer has its own color.
16** Antimatter: Dark red
17** Booster: Blue
18** Galaxy: Light purple
19** Infinity: Orange
20** C1 (Challenge 1 only): Black
21** Decrementy (Challenge 9 only): Grey
22* ColorCodedItemTiers: Each element tier that has a different fusion power in the Galaxy tab has a different color.
23* CompletionMeter: The Antimatter tab has a logarithmic percentage of how far you need to go before Infinity. Since it's the endgame of v.1.0.0, it also signifies how close you are to beating the game overall.
24* DiminishingReturnsForBalance: Booster power has a cap that makes its growth slow down exponentially above it. Some upgrades raise the softcap or significantly weaken the effect, with the final booster milestone removing the softcap entirely.
25* ExportSave: You can push a button to export the 6KB+ save file and another to paste it back in.
26* LudicrousPrecision: Your star power effect gets up to five additional digits after the point, creating numbers like 3.48809 Sp.
27* MissingSecret: The third study point buyer requires incrementy to purchase, but as of v.1.6.0 incrementy hasn't been implemented, so it'll remain locked past the endgame.
28* NotActuallyCosmeticAward: There's a list of achievements. Each one improves the dimensions very slightly and some of them provide additional small rewards.
29* PostEndGameContent: As of v.1.6.0, the endgame is 4096 IP, but you can grind 65536 IP to unlock Antimatter Dimensions and even buy them to produce Infinity Power.
30* PunBasedTitle: Taken from "Tree" and ''VideoGame/AntimatterDimensions''.
31* SpeedrunReward: You reach milestones in the Booster tab based on the fastest boost, which include multipliers to BPS, BP, and even increasing/removing the booster cap.
32* UnexpectedGameplayChange: Challenge 2 requires you to play ''VideoGame/TwoThousandAndFortyEight'' with Atoms instead of numbers and an expanded grid, with no idle mechanics in sight.

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