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* MissingSecret: The third study point buyer requires incrementy to purchase, but as of v.1.6.0 incrementy hasn't been implemented, so it'll remain locked past the endgame.



* PostEndGameContent: As of v.1.5.0, the endgame is 4096 IP, but you can grind 65536 IP to unlock Antimatter Dimensions and even buy them to produce Infinity Power.

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* PostEndGameContent: As of v.1.5.6.0, the endgame is 4096 IP, but you can grind 65536 IP to unlock Antimatter Dimensions and even buy them to produce Infinity Power.

Added: 470

Changed: 621

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Updated for v.1.5.0.


[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/antreematter6may.png]]
[[caption-width-right:228:Shown: Antimatter, Booster, Galaxy, Crunch.]]

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[[quoteright:228:https://static.%%Revisions based on updates allowed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1641311304031201800
[[quoteright:332:https://static.
tvtropes.org/pmwiki/pub/images/antreematter6may.org/pmwiki/pub/images/antreematterdimensions11oct.png]]
[[caption-width-right:228:Shown: [[caption-width-right:332:Shown: Antimatter, Booster, Galaxy, Crunch.Infinity.]]



* {{Cap}}: You can only reach 2e1024 Antimatter before performing a Big Crunch is necessary. Once you beat all nine challenges, you can Break Infinity and go above that.

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* {{Cap}}: BoringButPractical: The second upgrade in the red path of Infinity Studies only provides a static 1e10x multiplier to Antimatter Dimensions, but that still manages to boost them enough to progress through some of the harder challenges (especially Drought).
* {{Cap}}:
**
You can only reach 2e1024 Antimatter before performing a Big Crunch is necessary. Once you beat all nine challenges, you can Break Infinity and go above that.that.
** Spawn and merge rates in the Galaxy layer are capped at 60/sec.



** Crunch: Orange

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** Crunch: OrangeInfinity: Orange
** C1 (Challenge 1 only): Black
** Decrementy (Challenge 9 only): Grey


Added DiffLines:

* PostEndGameContent: As of v.1.5.0, the endgame is 4096 IP, but you can grind 65536 IP to unlock Antimatter Dimensions and even buy them to produce Infinity Power.
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* {{Cap}}: You can only reach 2e1024 before performing a Big Crunch is necessary. Once you beat all nine challenges, you can Break Infinity and go above that.

to:

* {{Cap}}: You can only reach 2e1024 Antimatter before performing a Big Crunch is necessary. Once you beat all nine challenges, you can Break Infinity and go above that.
Is there an issue? Send a MessageReason:
Btw, that deleted example no longer applied since the endgame was extended.


* {{Cap}}: You can only reach 2e1024 before performing a Big Crunch is necessary. Since there's no Break Infinity option as of v.1.0.0, that's as far as you can get.

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* {{Cap}}: You can only reach 2e1024 before performing a Big Crunch is necessary. Since there's no Once you beat all nine challenges, you can Break Infinity option as of v.1.0.0, that's as far as you can get.and go above that.

Added: 184

Removed: 193

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Added an example.


* PostEndGameContent: As of v.1.0.0, the end game is reaching 2e1024 and performing a Big Crunch, but you can keep going to get the first three milestones and potentially some Infinity Studies.


Added DiffLines:

* UnexpectedGameplayChange: Challenge 2 requires you to play ''VideoGame/TwoThousandAndFortyEight'' with Atoms instead of numbers and an expanded grid, with no idle mechanics in sight.
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Added DiffLines:

* {{Cap}}: You can only reach 2e1024 before performing a Big Crunch is necessary. Since there's no Break Infinity option as of v.1.0.0, that's as far as you can get.
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Started this page.

Added DiffLines:

[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/antreematter6may.png]]
[[caption-width-right:228:Shown: Antimatter, Booster, Galaxy, Crunch.]]

''Antreematter Dimensions'' is an IdleGame made in UsefulNotes/TheModdingTree by jasperfr and released in 2021. It takes most of its features from ''VideoGame/AntimatterDimensions'', but with entirely new prestige layers and some twists, like gradually increasing Booster Power and a merging minigame to improve star effect.

It is playable [[https://raw.githack.com/jasperfr/The-Modding-Tree/master/index.html here]].
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!!This game provides examples of:
* AIGeneratedEconomy: Once you reach a certain amount of antimatter, you can spend it on autobuyers for dimension tiers, tickspeed, and dimension shifts. They initially work one at a time, but turn into buy max with an upgrade for 75 BP.
* ColorCodedForYourConvenience: Each layer has its own color.
** Antimatter: Dark red
** Booster: Blue
** Galaxy: Light purple
** Crunch: Orange
* ColorCodedItemTiers: Each element tier that has a different fusion power in the Galaxy tab has a different color.
* CompletionMeter: The Antimatter tab has a logarithmic percentage of how far you need to go before Infinity. Since it's the endgame of v.1.0.0, it also signifies how close you are to beating the game overall.
* DiminishingReturnsForBalance: Booster power has a cap that makes its growth slow down exponentially above it. Some upgrades raise the softcap or significantly weaken the effect, with the final booster milestone removing the softcap entirely.
* ExportSave: You can push a button to export the 6KB+ save file and another to paste it back in.
* LudicrousPrecision: Your star power effect gets up to five additional digits after the point, creating numbers like 3.48809 Sp.
* NotActuallyCosmeticAward: There's a list of achievements. Each one improves the dimensions very slightly and some of them provide additional small rewards.
* PostEndGameContent: As of v.1.0.0, the end game is reaching 2e1024 and performing a Big Crunch, but you can keep going to get the first three milestones and potentially some Infinity Studies.
* PunBasedTitle: Taken from "Tree" and ''VideoGame/AntimatterDimensions''.
* SpeedrunReward: You reach milestones in the Booster tab based on the fastest boost, which include multipliers to BPS, BP, and even increasing/removing the booster cap.
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