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1%%Games that have their own page must have their examples moved over there.
2
3''Roblox'' has its own share of [[ThatOneLevel ridiculously hard levels]], whether it be user-created or an event.
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5[[foldercontrol]]
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7[[folder:Events]]
8* The Teleggkinetic Egg floor in ''Egg Hunt 2019: Scrambled in Time'' is pretty nasty for the ''[[WakeUpCallBoss first]]'' Power Egg. Directing ships that are being flung towards you right into a target is hard enough since you're given little to no warning before they start flying at you, but then once you get around that the egg will start firing a laser at you every few seconds, and you have to hide behind objects to try and protect yourself from the attack, which is especially tricky during the already difficult [[WallRun wall running]] segment.
9* In the Egg Hunt 2020, ''[[https://www.roblox.com/games/4504116810/EGG-HUNT-Flop Flop]]'' was regarded by many to be the most frustrating game to complete the objective for. Novelty physics for a game about fish flopping out of the water, which resulted in players flopping off surfaces frequently, weren't a good match for a FetchQuest for a randomly-spawned egg, which would likely be claimed by someone else once you join a public server.
10* ''[[https://www.roblox.com/games/4752736749/Time-Travel-Eggventures Time Travel Eggventures]]'', a spin-off of ''Time Travel Adventures'', was also derided for the hard obby sections and limit of two free lives, which means frequent dying and frequent restarting.
11* ''Robloxian High School'''s secret quest in the ''Literature/ReadyPlayerTwo'' event had a long, hard obby, ''[[CheckpointStarvation without any checkpoints]]''. One misstep and you're back to the beginning. Luckily for us, they nerfed the obby by adding checkpoints later on.
12* A few of the Metaverse Champions challenges have been proven to be quite difficult:
13** Wren Brightblade's Metaverse Champions challenges are notably much more difficult than others, which contributed to them being in last place as of this writing. One notable case, however, is ''Left 4 Survival'''s requirement: simply win a Rescue match. Seems easy right? HaHaHaNO. Most of the zombie team has a huge amount of DemonicSpiders and GoddamnedBats that it's not even funny to the point where the entirety of the zombie team is hated for these reasons, and you can't even get the badge as a zombie, as the requirement is that you must win Rescue as a human. Some of the complaints towards the Metaverse and past events is that some gamepasses can be [[BribingYourWayToVictory Pay to Win]] towards event progression, but here, even with all the gamepasses, it's mostly ''pay to merely survive 10 more seconds'', and that's only if the zombie team agrees to a truce (which rarely happens). Oh, and that game also doesn't support Private Servers, meaning you can't even try to cheese it that way. As in a final kick to the balls, there exists a mechanic that favors current players over recent players, as recent players will only join zombies and current players will be more likely to be human, resulting in numerous amounts of {{Rage Quit}}ting. Notably, when the Week 1 games were made available again during the intermediate period between the end of Week 4 and the announcement of the winner, about the only nerfs the game received towards the objective was that it had reduced the amount of waiting needed to escape from the map AND a nerf to the Juggernaut spawn rate, but did not address the problem of overpowered infected zombies.
14** The description for ''Super Ball Battle'' states that AJ Striker's mystery box challenge is "Considered one of the hardest mission yet!" Sure enough, it lives up to that description, as you have to contend with the gimmick of being [[EpicFlail using an oversized flail attached to your leg]] and win the Planet map as a team, and if anyone on your team leaves, they ''deduct'' points depending on how much fuel the user had before leaving. At least you can buy Private Servers, unlike ''Left 4 Survival'', and the game promises to make the mission easier if it gains more likes, though considering the massive dislike-to-like ratio it has, it's very unlikely. Oh, and it was originally ''much harder'', as the dev originally intended for the player to win not just Rescue, but also Survival and Deathmatch, though the developer thankfully made it easier.
15** AJ Striker's mystery box challenge for ''Build It'' is similar to ''Build Battle'''s objective in WebOriginal/{{RB Battles}}, but unlike Build Battle, ''only'' allows you to get the badge if you win ''[[AllOrNothing 1st place]]'', and unlike ''Build Battle, cannot be completed on Private Servers either''. This can be rather unpleasant for those who had bad memories of playing ''Build Battle''. At least ''Build It'' allows you to complete the objective on any theme, unlike ''Build Battle'' which had its objective only done on a certain theme and had a cooldown on top of it.
16** One of Fey Yoshida's mystery box challenges involves completing the entirety of the abtly-named ''This Game is Pain''. Unless players happen to be experts at the [[FifteenPuzzle sliding puzzle]], expect to take ''hours'' to complete this challenge. Even the creators of that game lampshade how they unexpected that ROBLOX would pick this game for the Metaverse Champions.
17** Given the lack of incredibly hard objectives early on, Sparks Kilowatt's objectives for the first three weeks were very simple and easy, allowing her to easily obtain 1st place. However, there was an exception to that rule: Namely, the objective for ''Find The Square!''. Sparks' Mystery Box had to be obtained by reaching round 25 through either "Find The Square!" or "Simon Says!" game modes, both [[MortonsFork equally hard modes]]: "Simon Says!" involves going to a square that Simon says before the time expires and the players who failed to reach it in time fall to a BottomlessPit, while sometimes, someone else commands the players to go to a certain colored square, and the players have to do the ''opposite'', and considering that the time to get to the square decreases, it can become very easy to mix up between the two objectives. In "Find The Square!", you have to get to the specified square in a limited amount of time which becomes very complicated later on. Oh, and there have to be at least two players currently surviving; if one player is left, the game immediately ends. Needless to say, this can be quite frustrating to complete, even with the [[BribingYourWayToVictory Rejoin Round purchases]]. It doesn't help that the game tends to throw in squares into the mix only ''slightly'' off from the objective color, which can throw off people relying on color names rather than the exact shade depicted or who are just in a hurry to meet the decreasing time limits.
18* The Hunt: First Edition featured 100 badges to collect varying from simplistic to grindy, but there are a couple that go beyond and are probably part of why the requirements for The Infinite Egg were softened from all 100 badges to 95 badges.
19** ''Steep Steps''' badge requires the player to find five objects hidden in a special map. While this sounds simple, Steep Steps is designed to be a very hard game, with the description admitting as much. Any sense of confidence after finding the first object hidden in plain view will soon be ruined as the other four objects are hidden on detours from the obvious path, and said detours are likely to cause you to fall off the mountain and have to climb back up again. Additionally, the NPC that gives the badge is very easy to miss, resulting in players mistakenly going above 100m high and getting overwhelmed by the DifficultySpike even though the objects are nowhere to be found over there.
20** ''Obby But You're On a Bike'' requires you to complete three objectives; Beating World 1 in 13 minutes or less, getting in the first three spots in a race, and reaching World 4. The second two are much more straightforward than the first, as even with a flying bike you're likely to run close to running out of time. And if you run out of time, it's back to the start of World 1 you go.
21** ''Football Fusion 2'''s badge requires you to catch the ball and perform a tackle. [[GuideDangIt What it doesn't tell you]] is that you need to catch the ball when it is thrown by a teammate, and simply pressing the tackle button won't trigger it unless circumstances seemingly-impossible to determine are met. It's not for nothing guides for this badge are filled with confused comments wondering why their attempts at meeting the requirements aren't working, and even knowing the restrictions won't help as you're trying to perform two specific tasks with at least seven other people getting in your way.
22** ''Strongest Battlegrounds'' and ''Fruit Battlegrounds''' objectives both run counter to their respective games' balancing, or lack thereof. Trying to kill a specific enemy multiple times that spawns in Strongest Battlegrounds and levelling up a fruit to level 15 and then killing two people in a single life in Fruit Battlegrounds aren't so simple when there's nothing stopping a higher-level player from arriving to obliterate you on the spot since there's no feasible way to make up the difference. Strongest Battlegrounds had technical issues that made Roblox consider it completed for everyone, but good luck with Fruit Battlegrounds.
23** ''VideoGame/{{Doors|Roblox}}''' badge requires you to complete Floor 50 in the Backdoors. This wouldn't be so hard if it weren't for the fact that the Backdoors is a ''BrutalBonusLevel''. This means having to go through all the difficulty of the main game with much less handholding compared to it, as there's also a time limit that can only be raised by flipping switches, and if time runs out, you die instantly.
24** ''Slap Battles'''s badge, especially if you're new to the game. For starters, the place which gives out quests and the badge is surprisingly well-hidden (though thankfully not too far away), but discovering it is the beginning of the pain. You then need to go to the castle and use a specific glove to get the Glovel. Then you have to dig at various [[XMarksTheSpot Xs]]- sometimes they can be extremely far away. Oh, and if you die before getting the treasure, you have to ''start all over''.
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27[[folder:User-Created Games]]
28* Any disaster involving enemies with a perfect aim in ''Survive the Disasters'', an example being the aliens. You pretty much have to take cover or else you die. The worst of these are the Murderers and Sighters; the Sighters are invincible and ''will'' hit you if you are not behind cover for 10-15 damage, and the Murderers have fast, instant kill knifes that make any form of fighting back impossible.
29* Levels 27 and 29 in Speed Run 4. Level 27 is a candy land of doom which requires very precise jumps, but due to some of the platforms being lollipops and ice cream cones, you could slip off of them easily due to their roundness. Level 29 will grind your gears (literally, as it has gears as decoration or platforms) with ''very'' small and thin platforms that you can fall off of easily.
30* Ignis Falls on ''The Doom Wall 2: Burst'' is a nightmare for even the most skilled, with a difficulty rating of 8 stars. Fiery tree branches falling so suddenly in your path at the beginning, lava geysers hitting you out of nowhere, dangerously close contact with fire and lava at all times, and the fact a single brush with fire can deal ''55 points of damage'' (a player only has 100 health points).
31* Any dungeon that comes after Winter Outpost in ''Dungeon Quest'' is this. [[NintendoHard Being an already difficult game]], By the time you reach level 60, Winter Outpost and Desert Temple had full difficulties available from Easy to [[HarderThanHard Nightmare]]. Pirate Island and later dungeons, on the other hand, come with only Insane and Nightmare available. On top of that, it is also the first dungeon in the game the player encounters that introduces mini-bosses that need to be defeated to progress, and new, often difficult-to-dodge patterns.
32** King's Castle takes it a little further than the above example by introducing an exclusive, unique type of enemy and a preemptive attack right before the dungeon's boss that covers all previous rooms in lava, potentially killing any players lagging behind the party and preventing healers from running to safety.

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