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** ''VideoGame/{{Doors}}''' badge requires you to complete Floor 50 in the Backdoors. This wouldn't be so hard if it weren't for the fact that the Backdoors is a ''BrutalBonusLevel''. This means having to go through all the difficulty of the main game with much less handholding compared to it, as there's also a time limit that can only be raised by flipping switches, and if time runs out, you die instantly.

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** ''VideoGame/{{Doors}}''' ''VideoGame/{{Doors|Roblox}}''' badge requires you to complete Floor 50 in the Backdoors. This wouldn't be so hard if it weren't for the fact that the Backdoors is a ''BrutalBonusLevel''. This means having to go through all the difficulty of the main game with much less handholding compared to it, as there's also a time limit that can only be raised by flipping switches, and if time runs out, you die instantly.
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** ''VideoGame/{{Doors}}''' badge requires you to complete Floor 50 in the Backdoors. This wouldn't be so hard if it weren't for the fact that the Backdoors is a ''BrutalBonusLevel''. This means having to go through all the difficulty of the main game with much less handholding compared to it, as there's also a time limit that can only be raised by flipping switches, and if time runs out and you die, you cannot even continue.

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** ''VideoGame/{{Doors}}''' badge requires you to complete Floor 50 in the Backdoors. This wouldn't be so hard if it weren't for the fact that the Backdoors is a ''BrutalBonusLevel''. This means having to go through all the difficulty of the main game with much less handholding compared to it, as there's also a time limit that can only be raised by flipping switches, and if time runs out and out, you die, you cannot even continue.die instantly.
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* The Hunt: First Edition featured 100 badges to collect varying from simplistic to grindy, but there are a couple that go beyond and are probably part of why the requirements for The Infinite Egg were softened from all 100 badges to 95 badges.
** ''Steep Steps''' badge requires the player to find five objects hidden in a special map. While this sounds simple, Steep Steps is designed to be a very hard game, with the description admitting as much. Any sense of confidence after finding the first object hidden in plain view will soon be ruined as the other four objects are hidden on detours from the obvious path, and said detours are likely to cause you to fall off the mountain and have to climb back up again. Additionally, the NPC that gives the badge is very easy to miss, resulting in players mistakenly going above 100m high and getting overwhelmed by the DifficultySpike even though the objects are nowhere to be found over there.
** ''Obby But You're On a Bike'' requires you to complete three objectives; Beating World 1 in 13 minutes or less, getting in the first three spots in a race, and reaching World 4. The second two are much more straightforward than the first, as even with a flying bike you're likely to run close to running out of time. And if you run out of time, it's back to the start of World 1 you go.
** ''Football Fusion 2'''s badge requires you to catch the ball and perform a tackle. [[GuideDangIt What it doesn't tell you]] is that you need to catch the ball when it is thrown by a teammate, and simply pressing the tackle button won't trigger it unless circumstances seemingly-impossible to determine are met. It's not for nothing guides for this badge are filled with confused comments wondering why their attempts at meeting the requirements aren't working, and even knowing the restrictions won't help as you're trying to perform two specific tasks with at least seven other people getting in your way.
** ''Strongest Battlegrounds'' and ''Fruit Battlegrounds''' objectives both run counter to their respective games' balancing, or lack thereof. Trying to kill a specific enemy multiple times that spawns in Strongest Battlegrounds and levelling up a fruit to level 15 and then killing two people in a single life in Fruit Battlegrounds aren't so simple when there's nothing stopping a higher-level player from arriving to obliterate you on the spot since there's no feasible way to make up the difference. Strongest Battlegrounds had technical issues that made Roblox consider it completed for everyone, but good luck with Fruit Battlegrounds.
** ''VideoGame/{{Doors}}''' badge requires you to complete Floor 50 in the Backdoors. This wouldn't be so hard if it weren't for the fact that the Backdoors is a ''BrutalBonusLevel''. This means having to go through all the difficulty of the main game with much less handholding compared to it, as there's also a time limit that can only be raised by flipping switches, and if time runs out and you die, you cannot even continue.
** ''Slap Battles'''s badge, especially if you're new to the game. For starters, the place which gives out quests and the badge is surprisingly well-hidden (though thankfully not too far away), but discovering it is the beginning of the pain. You then need to go to the castle and use a specific glove to get the Glovel. Then you have to dig at various [[XMarksTheSpot Xs]]- sometimes they can be extremely far away. Oh, and if you die before getting the treasure, you have to ''start all over''.
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added reference to RB Battles page where needed


** AJ Striker's mystery box challenge for ''Build It'' is similar to ''Build Battle'''s objective (see entry above for more reasons why it was hated), but unlike Build Battle, ''only'' allows you to get the badge if you win ''[[AllOrNothing 1st place]]'', and unlike ''Build Battle, cannot be completed on Private Servers either''. This can be rather unpleasant for those who had bad memories of playing ''Build Battle''. At least ''Build It'' allows you to complete the objective on any theme, unlike ''Build Battle'' which had its objective only done on a certain theme and had a cooldown on top of it.

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** AJ Striker's mystery box challenge for ''Build It'' is similar to ''Build Battle'''s objective (see entry above for more reasons why it was hated), in WebOriginal/{{RB Battles}}, but unlike Build Battle, ''only'' allows you to get the badge if you win ''[[AllOrNothing 1st place]]'', and unlike ''Build Battle, cannot be completed on Private Servers either''. This can be rather unpleasant for those who had bad memories of playing ''Build Battle''. At least ''Build It'' allows you to complete the objective on any theme, unlike ''Build Battle'' which had its objective only done on a certain theme and had a cooldown on top of it.
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Moved to the RB Battles page.


* Two challenge objectives in the ''RB Battles Season 2'' event required to get the grand prizes stood out as very hard:
** ''VideoGame/{{Robeats}}!'''s objective, especially if they're not a fan of rhythm games, especially ''Robeats!''. For starters, you have to get a C-rank for "Monday Night Monsters", "Smile [RB Battles]", and "Power Up". Problem is, while the former 2 songs can be completed without difficulty (as Monday Night Monsters is the first song Robeats players will unlock and Smile [RB Battles] is rather easy to C-rank), Power Up is a Level ''14'' ranked difficulty, meaning that inexperienced players will try to attempt to C-rank a song and fail often. The complaints generated towards the unexpected curve in difficulty from inexperienced rhythm game players led to spotco, the game's creator, to [[https://twitter.com/spotco/status/1331710523289776138?s=19 recommend the Goonie gear set to them]], and later downright [[https://twitter.com/spotco/status/1331797647754203136?s=19 nerf the challenge via making that they can complete the challenges by simply scoring the required points]] to make it easier for casual players to complete the challenges.
** ''Build Battle!'''s objective. At least the above ''Robeats!'' RB Battles event at least required skill to complete. ''Build Battle!'', on the other hand, is notorious for having an incredibly flawed objective. For starters, unlike other topics, you have to win 2nd place or above on a RB Battles topic. You heard right, ''2nd place or higher'' or the [[AllOrNothing badge will be void]]. What really places it here, is that regardless of how well the built art looks, envious players who have less skill in ''Build Battle!'' [[TallPoppySyndrome will try to deliberately sabotage your work by simply disliking it until their work gets 2nd place or above]], meaning that it becomes less of a game of visual impression and more of a game of trying to cooperate with other players or use a good amount of alts. Because of this, it's not common for better-received artwork to lose to a ''single pixel''. Oh, and you can't cheese it by buying private servers and getting others to collaborate with you- for the event, private servers, which were originally free now costed ''1000 Robux'', causing the developer to be hit with accusations of greed and BribingYourWayToVictory from players (especially since the other colors are locked behind the currency and the only way to get them is to either place high or buy them, which makes it even worse for new players). The only silver lining from this is that [[https://twitter.com/frriendRoblox/status/1335001003955875840 frriendRoblox has at least noticed this issue and will implement an update that reduces a player's vote weight if they aren't voting seriously]], and that the Private Server price was reduced to a more tolerable 500 Robux for the event.



* Season 3 of ''RB Battles'' also has some annoying events:
** The season began with a really hard Badge from ''VideoGame/{{Piggy}}''. While one of their badges required you to complete the RB Battles Map which is rather easy, the hard part comes from getting the ''other'' badge. Simply put, you have to go into the final chapter of Book 1 of Piggy, and then use the dynamite ''not'' on the floor, but rather where an inconspicuous part of where you're supposed to blow it up, avoiding a JumpScare from a Sentinel in the process. Then you have to crack a code from a safe, whose hints are incredibly well-hidden unless you look up a walkthrough. Then you have to use a crowbar to mine some green crystals for some reason, and ''then'' you have to hope that no one used too many bullets, or otherwise [[UnwinnableByDesign you'll be locked out of the final part]], as you have to shoot the now-glowing green pillars in the middle floor. Fortunately, the final part isn't as difficult compared to the rest, but it's such an exercise in irritation that going on to a Private Server may not help for this one.
** ''Funky Friday''[='=]s objective is also irritating. After going through an obby, you have to defeat [=DJMonopoli, RussoTalks, and SabrinaBrite=] in a WolfpackBoss fight with a 2022 version of "The Friends We Made Along The Way". Oh, and it's the ''hard'' version, not the normal version, and while ''VideoGame/FridayNightFunkin'''s mainstream popularity may helped introduce players to the RhythmGame genre, it can still throw off some players not used to it. The only saving grace is that you don't have to redo the obby to participate in the boss fight, and you only need to score 40,000 points. The objectives were later nerfed to simply participating in the song, making this a non-issue.
** Both of ''Shopping Wars''[='=]s objectives are by far considered by many to be the hardest, largely due to a plethora of {{Game Breaking Bug}}s:
*** For the main objective, escaping Planet Bloxmart is much harder than it seems, because it starts with a Flash Sale that lasts the entire round, meaning that players will and can engage in PVP to sabotage others, but aside from that, there are multiple stage hazards that are capable to insta-killing you, making escaping from Planet Bloxburg harder. Hope you like hearing "IMMA CHARGING MY LAZER" a lot.
*** The other objective, required to get Sabrina's Cyber Shredder, is much harder. First, you have to flood the Bloxmart map in a ''very specific'' order. Next, you have to do the same to the Candy Kingdom map. Then, you have to use the Key Sword on a door to access the boss fight. On top of that, if you die at any point or leave the server, you have to ''start completely over from the beginning''. Considering the PVP-oriented nature of the game, combined with all the bugs, getting this badge is a ''lot'' more tedious than it sounds. Oh, and the Private Servers cost Robux (thankfully at a cheap price of 15 Robux). Not being helped at all was that the bugfixes were only announced ''after'' the 10k Golden Guitar Bits were given out, much like the final battle of RB Battles Season 3, sparking concerns about RB Battles' quality control. The only saving grace is that the main boss, Bob is rather [[AntiClimaxBoss pathetically easy to defeat in comparison]].
** ''Tower of Hell'' requires you to finish the RB Battles Tower by collecting three halos and then going on top of the tower. Putting aside the fact that players can use power-ups to both the others' advantage and [[{{Griefer}} disadvantage]], some parts of the obby can be really hard to complete, and if you die at anytime, you ''have to start all over again''.
** Both of ''Arsenal''[='=]s objectives are a major pain as well:
*** The main objective requires you to beat the Shooting Challenge in less than ''50 seconds''. The average time of completion is far above that time, to the point where it was nerfed to simply beating the objective in 90 seconds, but if you have to play on mobile, this still may not be enough to complete it on time.
*** For the other objective which is required to get the Green Bits in ''Build a Boat for Treasure'' alongside the aforementioned ''Piggy'' example, you have to dress up as the Delinquent skin, then strike 6-well hidden cubes around the map, some which even requires you to literally go outside the map box. Oh, and one person can only achieve it per match. Doing this on a Private Server is a must, though keep in mind it costs about 100 Robux.
** For a non-user created game example, getting the Doe in ''RB Battles''. Even if you somehow knew [[GuideDangIt how to equip the boots and pet to get a jump boost]], the pet ''barely'' has enough jump boost to get past the platforms, which require ''very fast and precise timing''.
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** For a non-game example, getting the Doe in ''RB Battles''. Even if you somehow knew [[GuideDangIt how to equip the boots and pet to get a jump boost]], the pet ''barely'' has enough jump boost to get past the platforms, which require ''very fast and precise timing''.

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** For a non-game non-user created game example, getting the Doe in ''RB Battles''. Even if you somehow knew [[GuideDangIt how to equip the boots and pet to get a jump boost]], the pet ''barely'' has enough jump boost to get past the platforms, which require ''very fast and precise timing''.
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** For a non-game example, getting the Doe in ''RB Battles''. Even if somehow knew [[GuideDangIt how to equip the boots and pet to get a jump boost]], the pet ''barely'' has enough jump boost to get past the platforms, which require ''very fast and precise timing''. Oh, and the other tool that could have made it less frustrating, DJ's Dynamic Dasher, is locked behind a door that requires Sabrina's Cyber Shredder to open, which in turn requires [[Catch22Dilemma the Doe to even activate]].

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** For a non-game example, getting the Doe in ''RB Battles''. Even if you somehow knew [[GuideDangIt how to equip the boots and pet to get a jump boost]], the pet ''barely'' has enough jump boost to get past the platforms, which require ''very fast and precise timing''. Oh, and the other tool that could have made it less frustrating, DJ's Dynamic Dasher, is locked behind a door that requires Sabrina's Cyber Shredder to open, which in turn requires [[Catch22Dilemma the Doe to even activate]].timing''.
Is there an issue? Send a MessageReason:
None

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** For a non-game example, getting the Doe in ''RB Battles''. Even if somehow knew [[GuideDangIt how to equip the boots and pet to get a jump boost]], the pet ''barely'' has enough jump boost to get past the platforms, which require ''very fast and precise timing''. Oh, and the other tool that could have made it less frustrating, DJ's Dynamic Dasher, is locked behind a door that requires Sabrina's Cyber Shredder to open, which in turn requires [[Catch22Dilemma the Doe to even activate]].
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Apparently, nobody notice the change from the game...


* In the Egg Hunt 2020, ''[[https://www.roblox.com/games/4504116810/EGG-HUNT-Flop Flop]]'' was regarded by many to be the most frustrating game to complete the objective for. Novelty physics for a game about fish flopping out of water, which resulted in players flopping off surfaces frequently, weren't a good match for a FetchQuest for a randomly-spawned egg, which would likely be claimed by someone else once you join a public server.

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* In the Egg Hunt 2020, ''[[https://www.roblox.com/games/4504116810/EGG-HUNT-Flop Flop]]'' was regarded by many to be the most frustrating game to complete the objective for. Novelty physics for a game about fish flopping out of the water, which resulted in players flopping off surfaces frequently, weren't a good match for a FetchQuest for a randomly-spawned egg, which would likely be claimed by someone else once you join a public server.



** ''VideoGame/{{Robeats}}!'''s objective, especially if they're not a fan of rhythm games, especially ''Robeats!''. For starters, you have to get a C-rank for "Monday Night Monsters", "Smile [RB Battles]", and "Power Up". Problem is, while the former 2 songs can be completed without difficulty (as Monday Night Monsters is the first song Robeats players will unlock and Smile [RB Battles] is rather easy to C-rank), Power Up is a Level ''14'' ranked difficulty, meaning that inexperienced players will try to attempt to c-rank a song and fail often. The complaints generated towards the unexpected curve in difficulty from inexperienced rhythm game players led to spotco, the game's creator, to [[https://twitter.com/spotco/status/1331710523289776138?s=19 recommend the Goonie gear set to them]], and later downright [[https://twitter.com/spotco/status/1331797647754203136?s=19 nerf the challenge via making that they can complete the challenges by simply scoring the required points]] to make it easier for casual players to complete the challenges.
** ''Build Battle!'''s objective. At least the above ''Robeats!'' RB Battles event at least required skill to complete. ''Build Battle!'', on the other hand, is notorious for having a incredibly flawed objective. For starters, unlike other topics, you have to win 2nd place or above on a RB Battles topic. You heard right, ''2nd place or higher'' or the [[AllOrNothing badge will be void]]. What really places it here, is that regardless of how well the built art looks, envious players who have less skill in ''Build Battle!'' [[TallPoppySyndrome will try to deliberately sabotage your work by simply disliking it until their work gets 2nd place or above]], meaning that it becomes less of a game of visual impression and more of a game of trying to cooperate with other players or use a good amount of alts. Because of this, it's not common for better received artwork to lose to a ''single pixel''. Oh, and you can't cheese it by buying private servers and getting others to collaborate with you- for the event, private servers, which were originally free now costed ''1000 Robux'', causing the developer to be hit with accusations of greed and BribingYourWayToVictory from players (especially since the other colors are locked behind currency and the only way to get them is to either place high or buy them, which makes it even worse for new players). The only silver lining from this is that [[https://twitter.com/frriendRoblox/status/1335001003955875840 frriendRoblox has at least noticed this issue and will implement an update that reduces a player's vote weight if they aren't voting seriously]], and that the Private Server price was reduced to a more tolerable 500 Robux for the event.
* ''Robloxian High School'''s secret quest in the ''Literature/ReadyPlayerTwo'' event had a long, hard obby, ''[[CheckpointStarvation without any checkpoints]]''. One misstep and you're back to the beginning.

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** ''VideoGame/{{Robeats}}!'''s objective, especially if they're not a fan of rhythm games, especially ''Robeats!''. For starters, you have to get a C-rank for "Monday Night Monsters", "Smile [RB Battles]", and "Power Up". Problem is, while the former 2 songs can be completed without difficulty (as Monday Night Monsters is the first song Robeats players will unlock and Smile [RB Battles] is rather easy to C-rank), Power Up is a Level ''14'' ranked difficulty, meaning that inexperienced players will try to attempt to c-rank C-rank a song and fail often. The complaints generated towards the unexpected curve in difficulty from inexperienced rhythm game players led to spotco, the game's creator, to [[https://twitter.com/spotco/status/1331710523289776138?s=19 recommend the Goonie gear set to them]], and later downright [[https://twitter.com/spotco/status/1331797647754203136?s=19 nerf the challenge via making that they can complete the challenges by simply scoring the required points]] to make it easier for casual players to complete the challenges.
** ''Build Battle!'''s objective. At least the above ''Robeats!'' RB Battles event at least required skill to complete. ''Build Battle!'', on the other hand, is notorious for having a an incredibly flawed objective. For starters, unlike other topics, you have to win 2nd place or above on a RB Battles topic. You heard right, ''2nd place or higher'' or the [[AllOrNothing badge will be void]]. What really places it here, is that regardless of how well the built art looks, envious players who have less skill in ''Build Battle!'' [[TallPoppySyndrome will try to deliberately sabotage your work by simply disliking it until their work gets 2nd place or above]], meaning that it becomes less of a game of visual impression and more of a game of trying to cooperate with other players or use a good amount of alts. Because of this, it's not common for better received better-received artwork to lose to a ''single pixel''. Oh, and you can't cheese it by buying private servers and getting others to collaborate with you- for the event, private servers, which were originally free now costed ''1000 Robux'', causing the developer to be hit with accusations of greed and BribingYourWayToVictory from players (especially since the other colors are locked behind the currency and the only way to get them is to either place high or buy them, which makes it even worse for new players). The only silver lining from this is that [[https://twitter.com/frriendRoblox/status/1335001003955875840 frriendRoblox has at least noticed this issue and will implement an update that reduces a player's vote weight if they aren't voting seriously]], and that the Private Server price was reduced to a more tolerable 500 Robux for the event.
* ''Robloxian High School'''s secret quest in the ''Literature/ReadyPlayerTwo'' event had a long, hard obby, ''[[CheckpointStarvation without any checkpoints]]''. One misstep and you're back to the beginning. Luckily for us, they nerfed the obby by adding checkpoints later on.



** Wren Brightblade's Metaverse Champions challenges are notably much more difficult than others, which contributed to them being in last place as of this writing. One notable case, however, is ''Left 4 Survival'''s requirement, which is simply win a match of Rescue. Seems easy right? HaHaHaNO. Most of the zombie team has a huge amount of DemonicSpiders and GoddamnedBats that it's not even funny to the point where the the entirety of the zombie team is hated for these reasons, and you can't even get the badge as a zombie, as the requirement is that you must win Rescue as a human. Some of the complaints towards the Metaverse and past events is that some gamepasses can be [[BribingYourWayToVictory Pay to Win]] towards event progression, but here, even with all the gamepasses, it's mostly ''pay to merely survive 10 more seconds'', and that's only if the zombie team agrees to a truce (which almost never happens). Oh, and that game also doesn't support Private Servers, meaning that you can't even try to attempt to cheese it that way. As in a final kick to the balls, there exists a mechanic that favors current players over recent players, as recent players will only join zombies and current players will be more likely to be human, resulting in numerous amounts of {{Rage Quit}}ting. Notably, when the Week 1 games were made available again during the intermediate period between the end of Week 4 and the announcement of the winner, about the only nerfs the game received towards the objective was that it had reduced the amount of waiting needed to escape from the map AND a nerf to the Juggernaut spawn rate, but did not address the problem of overpowered infected zombies.
** The description for ''Super Ball Battle'' states that AJ Striker's mystery box challenge is "Considered one of the hardest mission yet!" Sure enough, it lives up to that description, as you have to contend with the gimmick of being [[EpicFlail using an oversized flail attached to your leg]] and win the Planet map as a team, and if anyone on your team leaves, they ''deduct'' points depending on how much fuel the user had before leaving. At least you can buy Private Servers, unlike ''Left 4 Survival'', and the game promises to make the mission easier if it gains more likes, though consider the massive dislike-to-like ratio it has, it's very unlikely. Oh, and it was originally ''much harder'', as the dev originally intended for the player to win not just Rescue, but also Survival and Deathmatch, though the developer thankfully made it easier.
** AJ Striker's mystery box challenge for ''Build It'' is similar to ''Build Battle'''s objective (see entry above for more reasons why it was hated), but unlike Build Battle, ''only'' allows you to get the badge if you win ''[[AllOrNothing 1st place]]'', and unlike ''Build Battle, cannot be completed on Private Servers either''. This can be rather unpleasant for those who had bad memories of playing ''Build Battle''. At least ''Build It'' allows you to complete the objective on any theme, unlike ''Build Battle'' which had its objective only done on a certain theme and had an cooldown on top of it.

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** Wren Brightblade's Metaverse Champions challenges are notably much more difficult than others, which contributed to them being in last place as of this writing. One notable case, however, is ''Left 4 Survival'''s requirement, which is requirement: simply win a match of Rescue.Rescue match. Seems easy right? HaHaHaNO. Most of the zombie team has a huge amount of DemonicSpiders and GoddamnedBats that it's not even funny to the point where the the entirety of the zombie team is hated for these reasons, and you can't even get the badge as a zombie, as the requirement is that you must win Rescue as a human. Some of the complaints towards the Metaverse and past events is that some gamepasses can be [[BribingYourWayToVictory Pay to Win]] towards event progression, but here, even with all the gamepasses, it's mostly ''pay to merely survive 10 more seconds'', and that's only if the zombie team agrees to a truce (which almost never rarely happens). Oh, and that game also doesn't support Private Servers, meaning that you can't even try to attempt to cheese it that way. As in a final kick to the balls, there exists a mechanic that favors current players over recent players, as recent players will only join zombies and current players will be more likely to be human, resulting in numerous amounts of {{Rage Quit}}ting. Notably, when the Week 1 games were made available again during the intermediate period between the end of Week 4 and the announcement of the winner, about the only nerfs the game received towards the objective was that it had reduced the amount of waiting needed to escape from the map AND a nerf to the Juggernaut spawn rate, but did not address the problem of overpowered infected zombies.
** The description for ''Super Ball Battle'' states that AJ Striker's mystery box challenge is "Considered one of the hardest mission yet!" Sure enough, it lives up to that description, as you have to contend with the gimmick of being [[EpicFlail using an oversized flail attached to your leg]] and win the Planet map as a team, and if anyone on your team leaves, they ''deduct'' points depending on how much fuel the user had before leaving. At least you can buy Private Servers, unlike ''Left 4 Survival'', and the game promises to make the mission easier if it gains more likes, though consider considering the massive dislike-to-like ratio it has, it's very unlikely. Oh, and it was originally ''much harder'', as the dev originally intended for the player to win not just Rescue, but also Survival and Deathmatch, though the developer thankfully made it easier.
** AJ Striker's mystery box challenge for ''Build It'' is similar to ''Build Battle'''s objective (see entry above for more reasons why it was hated), but unlike Build Battle, ''only'' allows you to get the badge if you win ''[[AllOrNothing 1st place]]'', and unlike ''Build Battle, cannot be completed on Private Servers either''. This can be rather unpleasant for those who had bad memories of playing ''Build Battle''. At least ''Build It'' allows you to complete the objective on any theme, unlike ''Build Battle'' which had its objective only done on a certain theme and had an a cooldown on top of it.



** Given the lack of incredibly hard objectives early on, Sparks Kilowatt's objectives for the first three weeks were very simple and easy, allowing her to easily obtain 1st place. However, there was an exception to that rule: Namely, the objective for ''Find The Square!''. Sparks' Mystery Box had to be obtained by reaching round 25 through either "Find The Square!" or "Simon Says!" game modes, both [[MortonsFork equally hard modes]]: "Simon Says!" involves going to a square that Simon says before the time expires and the players who failed to reach it in time fall to a BottomlessPit, while sometimes, someone else commands the players to go to a certain colored square, and the players have to do the ''opposite'', and considering that the time to get to the square decreases, it can becomes very easy to mix up between the two objectives. In "Find The Square!", you have to get to the specified square in a limited amount of time which becomes very complicated later on. Oh, and there has to be at least two players currently surviving; if one player is left, the game immediately ends. Needless to say, this can be quite frustrating to complete, even with the [[BribingYourWayToVictory Rejoin Round purchases]]. It doesn't help that the game has a tendency to throw in squares into the mix only ''slightly'' off from the objective color, which can throw off people relying on color names rather than the exact shade depicted or who are just in a hurry to meet the decreasing time limits.

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** Given the lack of incredibly hard objectives early on, Sparks Kilowatt's objectives for the first three weeks were very simple and easy, allowing her to easily obtain 1st place. However, there was an exception to that rule: Namely, the objective for ''Find The Square!''. Sparks' Mystery Box had to be obtained by reaching round 25 through either "Find The Square!" or "Simon Says!" game modes, both [[MortonsFork equally hard modes]]: "Simon Says!" involves going to a square that Simon says before the time expires and the players who failed to reach it in time fall to a BottomlessPit, while sometimes, someone else commands the players to go to a certain colored square, and the players have to do the ''opposite'', and considering that the time to get to the square decreases, it can becomes become very easy to mix up between the two objectives. In "Find The Square!", you have to get to the specified square in a limited amount of time which becomes very complicated later on. Oh, and there has have to be at least two players currently surviving; if one player is left, the game immediately ends. Needless to say, this can be quite frustrating to complete, even with the [[BribingYourWayToVictory Rejoin Round purchases]]. It doesn't help that the game has a tendency tends to throw in squares into the mix only ''slightly'' off from the objective color, which can throw off people relying on color names rather than the exact shade depicted or who are just in a hurry to meet the decreasing time limits.



* Any disaster involving enemies with perfect aim in ''Survive the Disasters'', an example being the aliens. You pretty much have to take cover or else you die. The worst of these are the Murderers and Sighters; the Sighters are invincible and ''will'' hit you if you are not behind cover for 10-15 damage, and the Murderers have fast, instant kill knifes that make any form of fighting back impossible.

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* Any disaster involving enemies with a perfect aim in ''Survive the Disasters'', an example being the aliens. You pretty much have to take cover or else you die. The worst of these are the Murderers and Sighters; the Sighters are invincible and ''will'' hit you if you are not behind cover for 10-15 damage, and the Murderers have fast, instant kill knifes that make any form of fighting back impossible.



* Any dungeon that comes after Winter Outpost in ''Dungeon Quest'' is this. [[NintendoHard Being an already difficult game]], By the time you reach level 60, Winter Outpost and Desert Temple had full difficulties available from Easy to [[HarderThanHard Nightmare]]. Pirate Island and later dungeons, on the other hand, comes with only Insane and Nightmare available. On top of that, it is also the first dungeon in the game the player encounters that introduces mini-bosses that need to be defeated to progress, and new, often difficult-to-dodge patterns.

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* Any dungeon that comes after Winter Outpost in ''Dungeon Quest'' is this. [[NintendoHard Being an already difficult game]], By the time you reach level 60, Winter Outpost and Desert Temple had full difficulties available from Easy to [[HarderThanHard Nightmare]]. Pirate Island and later dungeons, on the other hand, comes come with only Insane and Nightmare available. On top of that, it is also the first dungeon in the game the player encounters that introduces mini-bosses that need to be defeated to progress, and new, often difficult-to-dodge patterns.
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** ''Tower of Hell'' requires you to finish the RB Battles Tower by collecting three halos and then going on top of the tower. Putting aside the fact that players can use power-ups to both the others' advantage and [[{{Troll}} disadvantage]], some parts of the obby can be really hard to complete, and if you die at anytime, you ''have to start all over again''.

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** ''Tower of Hell'' requires you to finish the RB Battles Tower by collecting three halos and then going on top of the tower. Putting aside the fact that players can use power-ups to both the others' advantage and [[{{Troll}} [[{{Griefer}} disadvantage]], some parts of the obby can be really hard to complete, and if you die at anytime, you ''have to start all over again''.
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** Both of ''Arsenal''[='=]s objectives are major pain as well:

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** Both of ''Arsenal''[='=]s objectives are a major pain as well:

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[[foldercontrol]]



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%%Games that have their own page must have their examples moved over there.

''Roblox'' has its own share of [[ThatOneLevel ridiculously hard levels]], whether it be user-created or an event.
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[[foldercontrol]]

[[folder:Events]]
* The Teleggkinetic Egg floor in ''Egg Hunt 2019: Scrambled in Time'' is pretty nasty for the ''[[WakeUpCallBoss first]]'' Power Egg. Directing ships that are being flung towards you right into a target is hard enough since you're given little to no warning before they start flying at you, but then once you get around that the egg will start firing a laser at you every few seconds, and you have to hide behind objects to try and protect yourself from the attack, which is especially tricky during the already difficult [[WallRun wall running]] segment.
* In the Egg Hunt 2020, ''[[https://www.roblox.com/games/4504116810/EGG-HUNT-Flop Flop]]'' was regarded by many to be the most frustrating game to complete the objective for. Novelty physics for a game about fish flopping out of water, which resulted in players flopping off surfaces frequently, weren't a good match for a FetchQuest for a randomly-spawned egg, which would likely be claimed by someone else once you join a public server.
* ''[[https://www.roblox.com/games/4752736749/Time-Travel-Eggventures Time Travel Eggventures]]'', a spin-off of ''Time Travel Adventures'', was also derided for the hard obby sections and limit of two free lives, which means frequent dying and frequent restarting.
* Two challenge objectives in the ''RB Battles Season 2'' event required to get the grand prizes stood out as very hard:
** ''VideoGame/{{Robeats}}!'''s objective, especially if they're not a fan of rhythm games, especially ''Robeats!''. For starters, you have to get a C-rank for "Monday Night Monsters", "Smile [RB Battles]", and "Power Up". Problem is, while the former 2 songs can be completed without difficulty (as Monday Night Monsters is the first song Robeats players will unlock and Smile [RB Battles] is rather easy to C-rank), Power Up is a Level ''14'' ranked difficulty, meaning that inexperienced players will try to attempt to c-rank a song and fail often. The complaints generated towards the unexpected curve in difficulty from inexperienced rhythm game players led to spotco, the game's creator, to [[https://twitter.com/spotco/status/1331710523289776138?s=19 recommend the Goonie gear set to them]], and later downright [[https://twitter.com/spotco/status/1331797647754203136?s=19 nerf the challenge via making that they can complete the challenges by simply scoring the required points]] to make it easier for casual players to complete the challenges.
** ''Build Battle!'''s objective. At least the above ''Robeats!'' RB Battles event at least required skill to complete. ''Build Battle!'', on the other hand, is notorious for having a incredibly flawed objective. For starters, unlike other topics, you have to win 2nd place or above on a RB Battles topic. You heard right, ''2nd place or higher'' or the [[AllOrNothing badge will be void]]. What really places it here, is that regardless of how well the built art looks, envious players who have less skill in ''Build Battle!'' [[TallPoppySyndrome will try to deliberately sabotage your work by simply disliking it until their work gets 2nd place or above]], meaning that it becomes less of a game of visual impression and more of a game of trying to cooperate with other players or use a good amount of alts. Because of this, it's not common for better received artwork to lose to a ''single pixel''. Oh, and you can't cheese it by buying private servers and getting others to collaborate with you- for the event, private servers, which were originally free now costed ''1000 Robux'', causing the developer to be hit with accusations of greed and BribingYourWayToVictory from players (especially since the other colors are locked behind currency and the only way to get them is to either place high or buy them, which makes it even worse for new players). The only silver lining from this is that [[https://twitter.com/frriendRoblox/status/1335001003955875840 frriendRoblox has at least noticed this issue and will implement an update that reduces a player's vote weight if they aren't voting seriously]], and that the Private Server price was reduced to a more tolerable 500 Robux for the event.
* ''Robloxian High School'''s secret quest in the ''Literature/ReadyPlayerTwo'' event had a long, hard obby, ''[[CheckpointStarvation without any checkpoints]]''. One misstep and you're back to the beginning.
* A few of the Metaverse Champions challenges have been proven to be quite difficult:
** Wren Brightblade's Metaverse Champions challenges are notably much more difficult than others, which contributed to them being in last place as of this writing. One notable case, however, is ''Left 4 Survival'''s requirement, which is simply win a match of Rescue. Seems easy right? HaHaHaNO. Most of the zombie team has a huge amount of DemonicSpiders and GoddamnedBats that it's not even funny to the point where the the entirety of the zombie team is hated for these reasons, and you can't even get the badge as a zombie, as the requirement is that you must win Rescue as a human. Some of the complaints towards the Metaverse and past events is that some gamepasses can be [[BribingYourWayToVictory Pay to Win]] towards event progression, but here, even with all the gamepasses, it's mostly ''pay to merely survive 10 more seconds'', and that's only if the zombie team agrees to a truce (which almost never happens). Oh, and that game also doesn't support Private Servers, meaning that you can't even try to attempt to cheese it that way. As in a final kick to the balls, there exists a mechanic that favors current players over recent players, as recent players will only join zombies and current players will be more likely to be human, resulting in numerous amounts of {{Rage Quit}}ting. Notably, when the Week 1 games were made available again during the intermediate period between the end of Week 4 and the announcement of the winner, about the only nerfs the game received towards the objective was that it had reduced the amount of waiting needed to escape from the map AND a nerf to the Juggernaut spawn rate, but did not address the problem of overpowered infected zombies.
** The description for ''Super Ball Battle'' states that AJ Striker's mystery box challenge is "Considered one of the hardest mission yet!" Sure enough, it lives up to that description, as you have to contend with the gimmick of being [[EpicFlail using an oversized flail attached to your leg]] and win the Planet map as a team, and if anyone on your team leaves, they ''deduct'' points depending on how much fuel the user had before leaving. At least you can buy Private Servers, unlike ''Left 4 Survival'', and the game promises to make the mission easier if it gains more likes, though consider the massive dislike-to-like ratio it has, it's very unlikely. Oh, and it was originally ''much harder'', as the dev originally intended for the player to win not just Rescue, but also Survival and Deathmatch, though the developer thankfully made it easier.
** AJ Striker's mystery box challenge for ''Build It'' is similar to ''Build Battle'''s objective (see entry above for more reasons why it was hated), but unlike Build Battle, ''only'' allows you to get the badge if you win ''[[AllOrNothing 1st place]]'', and unlike ''Build Battle, cannot be completed on Private Servers either''. This can be rather unpleasant for those who had bad memories of playing ''Build Battle''. At least ''Build It'' allows you to complete the objective on any theme, unlike ''Build Battle'' which had its objective only done on a certain theme and had an cooldown on top of it.
** One of Fey Yoshida's mystery box challenges involves completing the entirety of the abtly-named ''This Game is Pain''. Unless players happen to be experts at the [[FifteenPuzzle sliding puzzle]], expect to take ''hours'' to complete this challenge. Even the creators of that game lampshade how they unexpected that ROBLOX would pick this game for the Metaverse Champions.
** Given the lack of incredibly hard objectives early on, Sparks Kilowatt's objectives for the first three weeks were very simple and easy, allowing her to easily obtain 1st place. However, there was an exception to that rule: Namely, the objective for ''Find The Square!''. Sparks' Mystery Box had to be obtained by reaching round 25 through either "Find The Square!" or "Simon Says!" game modes, both [[MortonsFork equally hard modes]]: "Simon Says!" involves going to a square that Simon says before the time expires and the players who failed to reach it in time fall to a BottomlessPit, while sometimes, someone else commands the players to go to a certain colored square, and the players have to do the ''opposite'', and considering that the time to get to the square decreases, it can becomes very easy to mix up between the two objectives. In "Find The Square!", you have to get to the specified square in a limited amount of time which becomes very complicated later on. Oh, and there has to be at least two players currently surviving; if one player is left, the game immediately ends. Needless to say, this can be quite frustrating to complete, even with the [[BribingYourWayToVictory Rejoin Round purchases]]. It doesn't help that the game has a tendency to throw in squares into the mix only ''slightly'' off from the objective color, which can throw off people relying on color names rather than the exact shade depicted or who are just in a hurry to meet the decreasing time limits.
* Season 3 of ''RB Battles'' also has some annoying events:
** The season began with a really hard Badge from ''VideoGame/{{Piggy}}''. While one of their badges required you to complete the RB Battles Map which is rather easy, the hard part comes from getting the ''other'' badge. Simply put, you have to go into the final chapter of Book 1 of Piggy, and then use the dynamite ''not'' on the floor, but rather where an inconspicuous part of where you're supposed to blow it up, avoiding a JumpScare from a Sentinel in the process. Then you have to crack a code from a safe, whose hints are incredibly well-hidden unless you look up a walkthrough. Then you have to use a crowbar to mine some green crystals for some reason, and ''then'' you have to hope that no one used too many bullets, or otherwise [[UnwinnableByDesign you'll be locked out of the final part]], as you have to shoot the now-glowing green pillars in the middle floor. Fortunately, the final part isn't as difficult compared to the rest, but it's such an exercise in irritation that going on to a Private Server may not help for this one.
** ''Funky Friday''[='=]s objective is also irritating. After going through an obby, you have to defeat [=DJMonopoli, RussoTalks, and SabrinaBrite=] in a WolfpackBoss fight with a 2022 version of "The Friends We Made Along The Way". Oh, and it's the ''hard'' version, not the normal version, and while ''VideoGame/FridayNightFunkin'''s mainstream popularity may helped introduce players to the RhythmGame genre, it can still throw off some players not used to it. The only saving grace is that you don't have to redo the obby to participate in the boss fight, and you only need to score 40,000 points. The objectives were later nerfed to simply participating in the song, making this a non-issue.
** Both of ''Shopping Wars''[='=]s objectives are by far considered by many to be the hardest, largely due to a plethora of {{Game Breaking Bug}}s:
*** For the main objective, escaping Planet Bloxmart is much harder than it seems, because it starts with a Flash Sale that lasts the entire round, meaning that players will and can engage in PVP to sabotage others, but aside from that, there are multiple stage hazards that are capable to insta-killing you, making escaping from Planet Bloxburg harder. Hope you like hearing "IMMA CHARGING MY LAZER" a lot.
*** The other objective, required to get Sabrina's Cyber Shredder, is much harder. First, you have to flood the Bloxmart map in a ''very specific'' order. Next, you have to do the same to the Candy Kingdom map. Then, you have to use the Key Sword on a door to access the boss fight. On top of that, if you die at any point or leave the server, you have to ''start completely over from the beginning''. Considering the PVP-oriented nature of the game, combined with all the bugs, getting this badge is a ''lot'' more tedious than it sounds. Oh, and the Private Servers cost Robux (thankfully at a cheap price of 15 Robux). Not being helped at all was that the bugfixes were only announced ''after'' the 10k Golden Guitar Bits were given out, much like the final battle of RB Battles Season 3, sparking concerns about RB Battles' quality control. The only saving grace is that the main boss, Bob is rather [[AntiClimaxBoss pathetically easy to defeat in comparison]].
** ''Tower of Hell'' requires you to finish the RB Battles Tower by collecting three halos and then going on top of the tower. Putting aside the fact that players can use power-ups to both the others' advantage and [[{{Troll}} disadvantage]], some parts of the obby can be really hard to complete, and if you die at anytime, you ''have to start all over again''.
** Both of ''Arsenal''[='=]s objectives are major pain as well:
*** The main objective requires you to beat the Shooting Challenge in less than ''50 seconds''. The average time of completion is far above that time, to the point where it was nerfed to simply beating the objective in 90 seconds, but if you have to play on mobile, this still may not be enough to complete it on time.
*** For the other objective which is required to get the Green Bits in ''Build a Boat for Treasure'' alongside the aforementioned ''Piggy'' example, you have to dress up as the Delinquent skin, then strike 6-well hidden cubes around the map, some which even requires you to literally go outside the map box. Oh, and one person can only achieve it per match. Doing this on a Private Server is a must, though keep in mind it costs about 100 Robux.
[[/folder]]

[[folder:User-Created Games]]
* Any disaster involving enemies with perfect aim in ''Survive the Disasters'', an example being the aliens. You pretty much have to take cover or else you die. The worst of these are the Murderers and Sighters; the Sighters are invincible and ''will'' hit you if you are not behind cover for 10-15 damage, and the Murderers have fast, instant kill knifes that make any form of fighting back impossible.
* Levels 27 and 29 in Speed Run 4. Level 27 is a candy land of doom which requires very precise jumps, but due to some of the platforms being lollipops and ice cream cones, you could slip off of them easily due to their roundness. Level 29 will grind your gears (literally, as it has gears as decoration or platforms) with ''very'' small and thin platforms that you can fall off of easily.
* Ignis Falls on ''The Doom Wall 2: Burst'' is a nightmare for even the most skilled, with a difficulty rating of 8 stars. Fiery tree branches falling so suddenly in your path at the beginning, lava geysers hitting you out of nowhere, dangerously close contact with fire and lava at all times, and the fact a single brush with fire can deal ''55 points of damage'' (a player only has 100 health points).
* Any dungeon that comes after Winter Outpost in ''Dungeon Quest'' is this. [[NintendoHard Being an already difficult game]], By the time you reach level 60, Winter Outpost and Desert Temple had full difficulties available from Easy to [[HarderThanHard Nightmare]]. Pirate Island and later dungeons, on the other hand, comes with only Insane and Nightmare available. On top of that, it is also the first dungeon in the game the player encounters that introduces mini-bosses that need to be defeated to progress, and new, often difficult-to-dodge patterns.
** King's Castle takes it a little further than the above example by introducing an exclusive, unique type of enemy and a preemptive attack right before the dungeon's boss that covers all previous rooms in lava, potentially killing any players lagging behind the party and preventing healers from running to safety.
[[/folder]]

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