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1%%shotguns got already moved to GunsOfFiction.Shotguns
2
3[[foldercontrol]]
4
5----[[folder:Accuracy International [=AS50=]]]
6[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/unknown_934.jpeg]]
7A British gas operated semiautomatic .50 caliber sniper rifle, the [=AS50=] was developed by Accuracy International to replace the Barrett M82 in service with the British military and US Navy [=SEALs=]. It features a high rate of fire coupled with great accuracy for a .50 cal rifle due its free-floating barrel, muzzle brake, recoil-reducing buttpad on the stock and lightweight titanium frame, and can easily be disassembled and serviced in less than three minutes without tools. The [=AS50=] is one of the few modern firearms that uses a direct impingement gas system[[note]]because of how little is known about this weapon, the only verifiable source for this information was, oddly enough, a [[https://www.youtube.com/watch?v=BH75HB0c340 Gamespot video]] in which Royal Armouries keeper Jonathan Ferguson showed off the current production model of the [=AS50=] while taking a look at ''VideoGame/ModernWarfare3''[[/note]].
8
9However, despite being a British weapon, it was never adopted by the British military, with the [=M82A1=] (as the [=L82A1=]) remaining their anti-materiel rifle of choice, and the [=SEALs=] didn't adopt it either. The only current user of the weapon is the Cypriot National Guard.
10
11----
12[[AC:Live-Action TV]]
13* The current production model (with an AI [=KeySlot=] handguard) appears in [[Series/TopGearUK Top Gear: At the Movies]], used to destroy Hammond's DIY "bulletproof" Bond Car. As a fun fact, it is one of the only known media appearances of the current production model that shows the left side of the weapon.
14[[AC:Video Games]]
15* The [=AS50=] is usable in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the [[AKA47 SA50]], being one of the few weapons to be unlocked by TP, and can then be bought for 34,200 GP.
16* The [=AS50=] was added to ''VideoGame/CounterStrikeOnline'' in the 2011 update, also coming in Pink Gold and Vandita variants, and is used against enemy helicopters and bosses in Human Scenario Mode.
17* The [=AS50=] appears as the most powerful but least durable sniper rifle in ''VideoGame/FarCry2'', unlocked by completing the Arms Dealer's missions in the South. It features an illuminated mil-dot scope with a stadiametric rangefinder.
18* One of the sniper rifles available in ''VideoGame/SniperGhostWarrior'' is the [=AS50=].
19* The British Armed Forces DLC of ''VideoGame/{{ARMA}} II'' features the [=AS50=] as the main weapon for the British anti-material snipers.
20* The [=AS50=] is usable in the console versions of both ''VideoGame/GhostReconAdvancedWarfighter'' games, and is Alicia Diaz' weapon of choice in 2.
21* The [=AS50=] appears in the Spec Ops, Survival and multiplayer modes of ''VideoGame/CallOfDutyModernWarfare3''. It incorrectly has an ejection port on the left side of the gun instead of the right, and is unique among sniper rifles in the game in that it has a low-magnification scope.
22* Raven's anti-material rifle in ''VideoGame/{{MAG}}'' is the [=AS50=], called the [[AKA47 AM50]] in-game. While it is the only semi-automatic anti-material rifle in the game, there is a few seconds pause between shots before it can be fired again for balance reasons.
23* The "[=McManus 2020=]" costume for the Sniper Rifle in ''VideoGame/SaintsRowIV'' strongly resembles the AS-50. Ditto for the Umbral Rifle in ''VideoGame/SaintsRowGatOutOfHell''.
24* The [=McManus=] 2015 has undergone a redesign for ''VideoGame/SaintsRowTheThird'' ''[[UpdatedRerelease Remastered]]''. Instead of being the AWM/M82/Mk. 12 amalgamation that it was in the original game, this new incarnation of the rifle echoes the design of its above-mentioned successor.
25* Appears as the [[AKA47 AIS50]] in ''VideoGame/The3rdBirthday''.
26* Appears as the [[AKA47 .50 BFG]] in ''VideoGame/DaysGone'', where it can be unlocked from the Wizard Island gun merchant at trust level 2.
27* The [=AS50=] is a usable sniper rifle in ''VideoGame/{{Warface}}''.
28[[/folder]]
29
30[[folder:[=CheyTac=] Intervention]]
31[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m200.jpg]]
32[[caption-width-right:350:Cheyenne Tactical M-200 Intervention]]
33
34The [=CheyTac=] M200 Intervention is a bolt-action dedicated sniper’s rifle designed by [=CheyTac=] LLC. It’s relatively recent, but made big waves when it was introduced in 2001. It fires either the .408 or .375 [=CheyTac=], rounds designed to be the middle ground between the standard rifle calibers like the 7.62mm and the massive anti-armor .50 BMG. The Intervention also has a long-range laser rangefinder designed to aid in the rifle’s primary function of long-range shooting. While not many military forces use it (currently Jordan, Turkey, Britain, Italy, Czech and Poland’s Special Forces units), it holds the record for the longest distance grouping of three rounds (16 and a half inches at 2,321 yards).
35
36Its most notable accessory is its strangely-positioned carrying handle.
37----
38[[AC: Anime]]
39* In ''Anime/AngelBeats'', Yuri attempts to snipe her nemesis Angel with one. A stunned Otonashi asks “Is that a real gun?”
40* Appears in ''Manga/MonsterMusume'' as the main weapon of [[ShrinkingViolet Manako]], the {{Cyclops}} [[FriendlySniper Sniper]] of the MON.
41
42[[AC: Films -- Live-Action]]
43* Mark Wahlberg's character Bob Lee Swagger owns one in ''Film/{{Shooter}}'', which is used to frame him for the assassination of a foreign delegate.
44* Used in the Chinese blockbuster movie ''Wolf Warrior 2'' by the female mercenary Athena.
45
46[[AC: Live-Action TV]]
47* Richard Machowitz demonstrates one in ''Future Weapons''. He manages to break the record for a long distance grouping, hitting three out of six shots on a human-sized target at 2,530 yards.
48* Used in ''Series/TheUnit'' by Bob Brown and Hector Williams in the episode “Dark of the Moon.”
49
50[[AC: Video Games]]
51* Default sniper rifle in ''VideoGame/CallOfDutyModernWarfare2'''s multiplayer. Soap uses one in single player when he and Price attempt to infiltrate the BigBad's base in Afghanistan.
52** As a nod to this, it shows up in ''VideoGame/CallofDutyInfiniteWarfare''[='s=] multiplayer mode under the [[AKA47 moniker]] "TF-141" (or "Task Force 141", the anti-terrorist team Soap belonged to).
53* The [[AKA47 Rolins LRSS]] in ''VideoGame/{{MAG}}'' is an Intervention.
54* ''VideoGame/SocomUsNavySeals Fireteam Bravo 3'' has the [=CheyTac=] as the “C-TAC”.
55* U.S Army and Resistance units use the [=CheyTac=] in ''VideoGame/{{Homefront}}'' against KPA soldiers. Comes with a nifty thermal sight.
56* In ''VideoGame/{{Battlefield 4}}'' it is called the [[AKA47 SRR-61]] in reference to a special forces unit that fields this rifle, the Jordanian 61st Special Reconnaissance Regiment.
57* Added in the Blue Sun mod for ''7.62 High Caliber'', along with its unique ballistic computer: have a soldier with the computer near the sniper, and his/her chance of a hit goes way up.
58* The "[[AKA47 M320 Long Range Rifle"]] used by NATO snipers in ''VideoGame/{{ARMA}} III'' is the M200 Intervention. It fires .408 anti-material rounds, and shoots farther than CSAT's counterpart, the .50 BMG [=GM6=] Lynx, which in turn has more stopping power and a faster semi-auto rate of fire in-game.
59* The VersionExclusiveContent for the English version[[note]]though she was added at a later date for other servers[[/note]] of ''VideoGame/GirlsFrontline'', here depicted as [[SmallGirlBigGun a girl who is only slightly taller than the weapon itself]]. She's so small that she actually has a difficult time moving the rifle around, despite having enough strength to carry it one-handed. As of this writing, M200 is the T-Doll with the highest accuracy stat in the game, a nod to the real-life weapon's capabilities.
60* Appears in ''VideoGame/{{SYNTHETIK}}'' as a laser-firing rifle called [[AKA47 420 SniperDragon]]. As a homage to MLG trickshots popularized by ''Modern Warfare 2'', its perk, [[ExactlyWhatItSaysOnTheTin 360-Noscope Damage Bonus]], gives the weapon a ''massive'' damage multiplier should you spin a full circle before firing.
61* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' saw the rifle added in the waning days of Meatmas 2018, referred to simply as the M200.
62
63[[AC: Web Video]]
64* Ian from ''WebVideo/ForgottenWeapons'' takes a [[https://www.youtube.com/watch?v=-BG6inAeEZ0 look at it]].
65[[/folder]]
66
67[[folder:Denel [=NTW-20=]]]
68[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ntw20.jpg]]
69A South African [[{{BFG}} monster of a bolt action sniper rifle]], the Denel NTW-20 was developed in 1995 by Tony Neophytou, who was also the co-designer of the Neostead 2000, was adopted by the South African National Defence Force in 1998, and is, simply put, one of the most powerful rifles currently in use with any country. It comes in three variants: the standard NTW 20 chambered in 20x82mm [=MG151=], the NTW 14.5 chambered in 14.5x114mm, and the NTW 20x110mm chambered in 20x110mm Hispano-Suiza, with the former two being able to be switched between each other by changing the bolt, barrel, sighting gear and magazine, and the weapon features a side-mounted magazine which holds 3 rounds for the former two, and is single shot for the latter. The weapon also features a muzzle brake that absorbs an estimated 50%-60% of recoil, a buffered slide in the receiver, and a distinct top-mounted carry handle that goes over the scope. The weapon is intended for use against things like parked aircraft, telecommunication masts, power lines, missile sites, radar installations, refineries, satellite dishes, gun emplacements and bunkers, and the rounds have explosive and armor-piercing varieties for this purpose. The weapon can also be used against personnel and for counter sniping and ordnance disposal, though needless to say, it's usually overkill against human targets.
70\
71Aside from South Africa, India also wanted to adopt the NTW-20, but following allegations that it had paid kickbacks to secure a deal for anti-materiel rifles, Denel was blacklisted by the Indian government. As a result, India then developed their own indigenous sniper rifle heavily based on the weapon called the Vidhwansak. The embargo against Denel was eventually lifted in 2018 after investigations found the allegations to have been false.
72----
73[[AC:Films -- Live-Action]]
74* The NTW-20 is used by a mercenary in ''Film/District9'' against the alien mech.
75
76[[AC:Video Games]]
77* The [=SRS99C=] [=S2AM=] Sniper Rifle in ''VideoGame/HaloCombatEvolved'' and ''VideoGame/Halo2'' is based on the NTW-14.5, and features the weapon's distinctive carry handle and 14.5x114mm chambering, though it's a semi-auto that loads magazines from the bottom.
78* Piers' Anti-Materiel Rifle in ''VideoGame/ResidentEvil6'' is a hybrid of the NTW-20 and [=AW50=], and uses the carry handle as a charging handle. It is straight-pull bolt action, holds 10 rounds of 12.7mm, and the scope can be toggled between standard and thermal. The weapon is also available in the Raid Mode of ''VideoGame/ResidentEvilRevelations2''.
79* A hybrid of the NTW-20 and Gepard [=GM6=] Lynx appears in ''VideoGame/MetalGearSolidVThePhantomPain'' as the Serval AMR-7, a semi-automatic branch off of the Brennan LRS-46 development line. It only comes in Grade 5 and Grade 7, with the former having 5-round magazines by default with 10-round ones only being available if the final Brennan sniper rifle has been researched, but the latter having the 10-rounds by default.
80* The NTW-20 was anachronistically added into ''VideoGame/CallOfDutyBlackOpsColdWar'' as the [[AKA47 ZRG 20mm]] with the Season 2 Reloaded update, fitted with a PSO-1 scope with incorrect reticle, and the magazine and bolt handle are [[RightHandedLeftHandedGuns on the opposite sides that they should be]], with the former being on the right and the latter on the left.
81* The NTW-20 is used by the [[PoweredArmor HACs]] in ''VideoGame/TimeCrisis 5''.
82* The NTW-20 can be bought for $8500 in ''Söldner: Secret Wars'', and is one of the most powerful weapons in the game, being able of inflicting more than twice the damage of the [=M82A1=] and even more than some rocket launchers.
83* The NTW-20 was added on Day 24 of Meatmas 2020, in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is currently the largest gun, and largest caliber in the game. The rifle can only be gripped by the pistol grip and the carry handle on top of the scope.
84* The NTW-50 appearing in ''VideoGame/Battlefield2042'' is an apparent .50 caliber version of the weapon made in [[TwentyMinutesIntoTheFuture the near future]]. Though the most powerful infantry rifle round in the game, .50 caliber (12.7mm) is a step down from the 14.5mm and 20mm offerings of the real present-day weapon.
85* In ''VideoGame/GirlsFrontline'', NTW-20 is a T-Doll who takes her role as a sniper seriously to the point that she hates [[IWorkAlone working with others]]. True to her gun's capabilities, she is one of the highest damage-dealing dolls, but [[CripplingOverspecialization sacrifices a lot of her ROF]]. The gun is so long that part of the barrel is cropped off in her CG, even after her artist drawed it with a reduced size.
86
87[[AC:Web Video]]
88* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the NTW-20 and takes a look at it [[https://www.youtube.com/watch?v=1FMeG60vLfQ here]].
89[[/folder]]
90
91[[folder:FR F and FR G series]]
92
93[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fr_f2_4.jpg]]
94
95A series of French bolt-action sniper rifles developed by MAS (Manufacture d'Armes St. Etienne, also known as GIAT) to replace the sniper version of the MAS-49/56, the FR F rifles use the same basic bolt design as the MAS-36 rifle, but extensively modified and strengthened to reduce accuracy-inhibiting flex. The F1 was first produced in 1966, and was adopted by the French Army, gaining a reputation as a very accurate sniper rifle due to its quality, rear locking helical lugs that cam the bolt forward during closure to obtain optimal cartridge seating, free-floating barrel and efficient combined muzzle brake/stabilizer that dampens the barrel vibrations. The F1 was primarily designed around and chambered in 7.5x54mm French with 10-round magazines, but versions in 7.62x51mm NATO also exist, and came in model A, ''Tir sportif'' (target rifle) model B and ''Grande chasse'' variants. The F2 was later introduced in 1986, replacing the F1 and becoming the standard sniper rifle of the French military, improving on the previous rifle with a new three groove conical barrel, adding a polymer shroud along the barrel to thermally shield it, a new flash hider, and a different bipod-stock configuration, and it only comes in 7.62x51mm NATO. Cheaper variants of the F2 known as the FR G1, G2 and G3 were also developed in the early 1990's by GIAT, using surplus M36/51 rifle actions instead of newly manufactured, more robust and more expensive FR F1/F2 actions, with the FR G2 seeing limited use with special operations elements of the French Air Force and the FR G3 being sold to civilians as a hunting or target rifle and chambered in 7mm-08 (7x51mm) sporting ammunition. The F2 is also issued as part of the FÉLIN infantry combat system outfitted with a Sagem Sword Sniper 3-in-1 optic, which serves as a telescopic sight, thermal weapon sight, and laser rangefinder.
96
97The F1 and F2 haven't seen much use outside of the French military, and as of 2018, the French government are looking for a replacement for the F2. The Royal Moroccan Gendarmerie and Mauritania use the F1, and the Lithuanian military use the F2. Estonia also use to use the F2, but replaced it with the SAKO TRG.
98----
99[[AC:Anime & Manga]]
100* The F2 is used by the rebel sniper in "Sand Glass - Sand's Bullet" (Episode 8) in ''Manga/Area88''.
101* Sinon uses the F2 as her original weapon of choice in ''Literature/SwordArtOnline'' before replacing it with the Hécate II in the GGO arc, using it three months before the main story to defeat a boss monster by herself by sitting out of its effective range and sniping it to death.
102
103[[AC:Video Games]]
104* The F2 appears in ''VideoGame/SeriousSam3BFE'' as the [[AKA47 Raptor 16mm Sniper Rifle]], the game's sole sniper rifle, rechambered in 16mm and incorrectly depicted as semi-automatic. It is rarely found in campaign, and has a built-in rangefinder and variable zoom scope.
105* ''VideoGame/GhostReconWildlands'' adds the F2 in Title Update 15, called the [[AKA47 FRF-2]] and only available from Battle Crates. It returns in ''VideoGame/GhostReconBreakpoint'', with its blueprint being found in the Land Chassis Factory in Whalers Bay.
106* The F2 appears as the primary weapon of the French faction's Sniper class in ''VideoGame/ProjectReality''.
107* ''VideoGame/AllianceOfValiantArms'' has the F2 as a unlockable sniper rifle.
108* The F2 appears as the sole sniper rifle in ''VideoGame/WantedWeaponsOfFate'', used by Cross, Wesley, The Immortal and some enemies.
109* The F2 is used as the standard sniper rifle of the NATO forces in ''VideoGame/WorldInConflict''.
110* The F2 appears in ''VideoGame/ResidentEvilVillage''. Somehow this one found its way to rural Romania, where the game takes place, and it can be obtained in Castle Dimitrescu. By default, it only holds 4 rounds, but it can be customized with an extended magazine, as well as the black cheek rest and a higher-power scope.
111* The F2 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', being added in Meatmas 2018. It is one of the two purchasable bolt-action rifles usable in Take and Hold while playing as 'Soldier of Fortune Franky', who gets weapons from the Cold War era.
112
113[[AC:Web Video]]
114* [[WebVideo/ForgottenWeapons Ian McCollum]] looked at the F1, F2, G1 and G2, and zeroed the F1 and fired it.[[/folder]]
115
116[[folder:Steyr Scout/Elite]]
117[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scout.jpg]]
118An Austrian bolt-action sniper rifle manufactured by Steyr. The idea for the rifle came from the well-known US shooter and firearms expert Jeff Cooper, who wanted a versatile, all-around rifle with a light weight that is suitable for effective engagement of targets at medium distances. Steyr developed the Scout around that idea, based on their patented Safe Bolt System action. The Scout comes in 5.56x45mm NATO, 7.62x51mm NATO, .243 Winchester, 7mm-08 Remington, and .376 Steyr, featuring a high-strength polymer stock adjustable for length of pull and which contains a special bay for a spare magazine, an integrated folding bipod that also functions as part of the forend, a front-mounted scope to allow for greater peripheral vision while aiming, long eye relief and a special three-point sling. The Scout Tactical was developed soon after the regular Scout as more of a designated sniper rifle than the regular Scout. The Scout Tactical variant of the rifle has a matte black bolt finish and a oversized bolt handle as opposed to the basic polished steel bolt finish and hunting style bolt handle of the regular Scout, and usually comes with a 10-round magazine adapter pre-installed, which is an accessory for the regular Scout. An upgraded variant of the Scout known as the Elite was more recently released, featuring an integrated bipod, full-length picatinny rail, slightly longer and heavier barrel and an adjustable cheek and stock rest, though it is only primarily available in 5.56mm and 7.62mm, with 7mm-08 Remington only available as a special-order.
119
120The Scout/Elite hasn't seen much use, with only the Kazakh SWAT and Taiwanese Thunder Squad adopting it, though it was used by the Kosovo Liberation Army during the Kosovo War.
121----
122[[AC:Films -- Live Action]]
123* The Scout appears in Dino's gun rack in ''Film/ProofOfLife''.
124* Sterling uses a Scout in ''Film/BlindHorizon'' to attempt to kill the President.
125* Sgt. Cerato chambers a Scout in ''Film/TheTourist''.
126* [[Creator/MichaelDouglas Madec]] owns one in ''Beyond The Reach'', which he brings to the Mojave to hunt bighorners. He ends up killing a prospector with it, setting in motion the film's main plot. Its rarity is lampshaded by Ben, who notes that most people who come to him seeking his services as a guide usually carry Winchesters or Remingtons and that Madec's choice of the Steyr Scout, in addition to his CoolCar, marks him down as a ManOfWealthAndTaste.
127
128[[AC:Video Games]]
129* Appears as the [[AKA47 Schmidt Scout]] in ''VideoGame/CounterStrike''. It's the cheapest sniper rifle in the game and has the fastest movement speed, allowing you to run as fast as if you were to have the knife equipped, but requires two or three shots to kill a target unless it's a headshot and has a slow rate of fire. ''Global Offensive'' replaced it with the SSG 08.
130* It's available in ''VideoGame/Left4Dead2'' as one of the ''Counter-Strike: Source'' weapons added to the censored German version, later added to every version with the 2020 Last Stand update. It's the most accurate of all the sniper rifles, but fires much slower due to its bolt action and the report is exceptionally loud.
131* The Scout Tactical appears in the ''VideoGame/RainbowSix: Vegas'' series as the default sniper rifle in the first game and one of the two sniper rifles unlocked by default in ''Vegas 2'', the other being the SR-25. It also occasionally appears in the hands of terrorist snipers.
132* The Elite appears in ''VideoGame/SpecOpsTheLine'' as Lugo's weapon of choice besides his TAR-21, and is also used by enemy snipers. It is one of the only two sniper rifles in single-player, the other being the M99.
133* The Elite appears in ''VideoGame/Battlefield4'' as the Scout Elite, having weaker damage than some of the other sniper rifles, but a faster rate of fire, aim speed, and bullet velocity. It returns in ''VideoGame/BattlefieldHardline'', usable by both the Law Enforcement and Criminal Professionals.
134* The Steyr Scout appears as a 3-star [=RF=] in ''VideoGame/GirlsFrontline''. Much like her name suggests, she is an excellent observer, though to the point of ignoring everything else around her.
135* Known as the [[AKA47 Scout Elite]] in ''VideoGame/{{Survivio}}''. It can be found in a special green beachside hut, and has relatively low damage for a sniper rifle (being a two-shot kill against unarmored targets, and requiring three or four shots otherwise), but has high accuracy and a relatively good rate of fire.
136* The Scout was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with the 2019 Meatmas update. It features a set of flip-up iron sights, which [[TruthInTelevision do exist in the real article]] and can come in handy in-game, as the Scout is not guaranteed to spawn with an optic in ''Take & Hold''.
137* The Scout is a usable weapon in ''VideoGame/{{Warface}}''.
138* Added to ''VideoGame/Payday2'' as the [[AKA47 Pronghorn Sniper Rifle]] in the [=McShay=] Weapon Pack, and is notable for being the only sniper rifle that is classified as a secondary weapon.
139[[/folder]]
140
141[[folder:[=SV-98=]]]
142
143[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sv98.png]]
144
145A Russian bolt-action sniper rifle designed by Vladimir Stronskiy and originally manufactured by IZHMASH in 1998, the SV-98 is based on an earlier sport/target shooting rifle series made by the same company known as the Record. The weapon is chambered in either 7.62x54mmR, .338 Lapua Magnum (SV-338, SV-338M and SV-338 M1) or 7.62x51mm NATO rounds with 10-round staggered column magazines, and features a cold-hammer forged receiver and free-floating heavy barrel which can be chrome lined to order, a rotating bolt with three symmetrically-spaced frontal lugs, a threaded muzzle on the barrel that can accept a conical birdcage-pattern muzzle brake or a specially designed TGP-V suppressor to reduce recoil, jump, flash and sound signature that requires the use of subsonic ammunition, a picatinny rail on top of the receiver, iron sights for use without a scope with an anti-mirage strap being able to be fixed between the front and rear sights, and a ambidextrous laminated plywood or fiber glass reinforced polymer stock that features an adjustable butt plate that can be regulated for length of pull, height and pitch and has a height and length adjustable cheek comb. In 2013, the upgraded SV-98M was introduced, featuring an adjustable aluminum skeleton type stock and aluminum alloy receiver providing enhanced performance and lower cost of production. In 2017, Kalashnikov Concern took over production of the weapon, with the new SV-98s featuring a lightweight folding adjustable aluminum skeleton stock and an integrated bipod.
146
147The weapon was adopted by the Russian military in 2003, and has seen use in Chechnya, South Ossetia and Syria, with Russian law enforcement and counter-terrorist forces also adopting it, though outside of Russia, only Armenia has adopted the weapon.
148----
149[[AC:Video games]]
150* ''VideoGame/ProjectReality'' has the SV-98 as the main weapon of the Russian Army and PLA Sniper classes, with the weapon showing up in the ''VideoGame/{{Battlefield}}'' series proper starting with ''VideoGame/BattlefieldBadCompany'', where it is the standard rifle of the Russian recon troops. It returns in ''Bad Company 2'', ''VideoGame/BattlefieldHeroes'', ''VideoGame/BattlefieldPlay4Free'', ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4''.
151* The SV-98 is the first unlockable sniper rifle in the ''VideoGame/RainbowSix: Vegas'' games, and is often used by terrorist snipers.
152* Appears in ''7.62 High Calibre'', where it can be fitted with a suppressor and PKS-07 scope, and also comes in a unique variant with a built-in bipod.
153* The SV-98 was added to ''VideoGame/GhostInTheShellFirstAssaultOnline'' with the "Niihama Ticket" update under the name [[AKA47 SR-V97]], where it could be purchased for 237,250 GP.
154* Appears in ''VideoGame/{{MAG}}'' as the first unlockable sniper rifle for SVER.
155* The SV-98 is unlockable for Taliban snipers in the multiplayer of ''VideoGame/MedalOfHonor2010'', where it only holds 5 rounds for balance reasons.
156* Appears in ''VideoGame/EscapeFromTarkov'', where it becomes available from Prapor at level 2 reputation and can be purchased with a number of bartering items, but doesn't become officially purchasable from him until level 3 reputation, where it costs nearly 100,000 rubles. Player Scavs will also occasionally spawn with it, and BEAR [=PMCs=] of the Escape From Darkness edition also get it as standard, with various scopes, a SRVV "Mk.2.0" compensator and silencer being available for it.
157* Appears as the default weapon for the Sniper class in ''VideoGame/AllianceOfValiantArms''.
158* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with Update #59.
159* Appears as a usable weapon in ''VideoGame/{{Warface}}''.
160* Appears as the [[AKA47 Stronskly 98]] in ''VideoGame/SniperGhostWarrior3'', where it is the only weapon used by enemy snipers.
161* The SV-98 is a usable weapon for the Fringe Settlers in ''VideoGame/{{Survarium}}'', unlocked at level 6, "Elder". It's more powerful and holds more ammunition than the Remington 700, but is heavier and slower in fire rate, and doesn't share ammo with the Mosin Nagant M38 Carbine.
162* Appears as a usable weapon in ''VideoGame/ContractWars''.
163* Appears in ''VideoGame/FreemanGuerrillaWarfare'', where it is used by Alpha elite snipers.
164[[/folder]]
165
166[[folder:VSS Vintorez]]
167->''A sniper rifle developed for special operations requiring a quiet weapon with the power to penetrate bulletproof armor. Uses a newly developed type of subsonic ammo, necked up from 7.62mm x 39 rounds and combined with 9mm steel penetrators. The pairing of an integrated suppressor and subsonic ammo makes the VSS extremely quiet, but limits its utility at long distances.''
168-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''
169
170[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/451px_vss1.jpg]]
171Introduced in 1987, the Vintovka Snayperskaya Spetsialnaya (Special Sniper Rifle), or VSS, often called the "Vintorez", is a specialized sniper rifle developed for use by Soviet special forces. It is one of the most compact sniper rifles in the world with a conventional layout: it can be disassembled to fit inside a small briefcase, and like the [=MP5SD=] it has an integrated suppressor. It uses 9x39mm ammunition, an armour-piercing subsonic cartridge that gives the weapon a lot of stopping power (more than an AK bullet) despite being silenced (one round can easily go through body armour and still have enough power to drop the guy wearing it, from three city blocks away). While the subsonic ammunition means [[ShortRangeLongRangeWeapon its effective range is significantly lower than most sniper rifles (about 400 meters)]], that's not considered a big problem because it's designed primarily for [[UrbanWarfare counter-insurgency/counter-terrorist operations in urban areas where the average shot range very rarely exceeds 300 meters]], so much so that it's the only widely-known sniper rifle [[MoreDakka with a fully automatic mode]].
172\
173The weapon is in use with the Russian Special Forces, FSB and OMON, Armenia, the Georgian military and special forces, and Ukrainian, Belarusian and Indian special forces. The [[RareGuns/AssaultRifles AS Val]] is an extremely similar weapon designed more for use as a full-auto assault rifle rather than a marksman's one.
174----
175* One of the most versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome it takes some time to master]] due to the bullet drop. In ''Clear Sky'', it was the weapon for the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in ''Clear Sky'') and where the ammo is sold or stashed, it's a DiscOneNuke in all three games.
176* Can be found in the second chapter of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and is one of the better long ranged weapons, firing a powerful round and being one of the few automatic weapons with an integrated suppressor that never wears out (the only such weapon with a scope, on top of that), though falling short of the M14 EBR as the best of its class due to much rarer ammo.
177* Appears as a usable weapon in the ''VideoGame/BattlefieldBadCompany'' games.
178* Used by Balalaika's troops among many other Soviet weapons to take out Yakuza members in ''Manga/BlackLagoon''.
179* In ''Jagged Alliance: Back in Action'', the must-have weapon for night operations. However, it (very inaccurately) uses the same 9mm ammunition as the "Baretta" and Glock 18, which would be 9x19mm rather than the 9x39m; as such it does not penetrate armor, so headshots are de rigeur.
180* Available as a late game weapon in ''7.62 High Caliber''. Not as accurate or powerful at long range as the bigger and badder rifles and ammo is uncommon, but the silencer makes it very stealthy (especially for night firing, where it can be fitted with a night vision sight) and the large magazine and full auto capability makes it more useful in close quarters.
181* In ''VideoGame/TeamFortress2'', the Sniper's [[AddedAlliterativeAppeal Hitman's Heatmaker]] is a mixture of this weapon and the [[RareGuns Walther WA2000]]. As a bonus, its report is silenced like the Vintorez.
182* Available in ''VVideoGame/GhostReconFutureSoldier'', in one of the few video-game appearances to acknowledge that the weapon can go full-auto - ones found from weapon boxes in a mission will have a full-auto trigger attached, and you can put one on it yourself after completing a rather tedious (and bugged) challenge in the penultimate level to unlock the weapon. Strangely, it's forced to use the AS Val's folding stock, with no option for its original wooden stock as a "Fixed" model (despite them doing the exact same thing for the above PSL). It was also available during the open beta for ''VideoGame/GhostReconOnline'', and was available as a special weapon in the ''Phantoms'' version from an "Antique Edition" series of weapons.
183* The fictional ASP-1 Kir used by CSAT in ''VideoGame/{{ARMA}} III''[='=]s "Marksmen" DLC seems heavily influenced by the Vintorez design, sharing the signature integral suppressor, although the Kir fires 12.7 cartridges, which in turn relates it to the also Russian VKS. The subsonic ammo ties the utility of the weapon close to the real life counterparts: powerful and silent shot, without the sonic "crack", but unusable beyond the 300 meters mark, because of the high parabolic trajectory of the bullet.
184* Available as a weapon to be found in ''VideoGame/PlayerUnknownsBattlegrounds''. Though it does significantly less damage and has much greater bullet drop compared to other rifles in the game, it is nearly completely silent and can be fired fully automatically.
185* A usable weapon in ''VideoGame/ContractWars''.
186* Used with great effect by Kurz Weber in ''Anime/FullMetalPanicFumoffu'' to take down Sousuke's traps all over the hot springs they visited.
187* Boss's primary weapon in ''Literature/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even takes care to show off the select-fire capability between semi and full-auto.
188* Shows up as the [[AKA47 Matamorez]] in ''VideoGame/{{Unturned}}''. It's silenced by default, very durable, deals a lot of damage to players and animals and comes with a generous 17-round magazine with the option of a larger 36-round box mag, but at the same time it doesn't come with a scope, [[PowerEqualsRarity it's rare enough to be considered Legendary, the box mag is even rarer, it uses the also very rare Ranger high-caliber ammo]], and it's no better against zombies than any low-caliber Ranger weapon, only dealing 99 damage by default.
189* A Vintorez with a Val's stock and pistol grip is available as a Black Market weapon in ''VideoGame/SplinterCellBlacklist'' that can be bought and used by Sam, and is used by the snipers at the beginning of Site F.
190* The VSS is a rare gun in ''VideoGame/{{Survivio}}''. It is chambered in 9mm (rather than 9x39mm) and makes up for its relatively low damage (compared to other sniper rifles) with its fast semi-automatic rate of fire, large magazine, and suppressor.
191* Used by Soviet Navy (VMF) Spetsnaz in ''VideoGame/WargameRedDragon''. It has an effective range of over 1000m in-game, while the real thing was an urban-combat sniper rifle with an effective range of only 300-400m.
192* The blasters used by the Pikes on the spice train in the second episode of ''Series/TheBookOfBobaFett'' appear to be based on the Vintorez.
193[[/folder]]
194
195[[folder:Walther [=WA2000=]]]
196->''A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The [=WA2000=] is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.''
197-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''
198
199[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/walther2000_8621.jpg]]
200
201Designed from the ground up as a [[http://en.wikipedia.org/wiki/Walther_WA_2000 target rifle]] in response to the 1972 Munich massacre, this bullpup semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the open market. Unfortunately, there ''aren't any'' even if you have this kind of money to spare; there are exactly fifteen [=WA2000=] rifles in the entire United States, with 11 owned by the President of Walther's American branch and the rest owned by another collector. That being said, by all accounts, the [=WA2000=] is an ''exceedingly'' accurate rifle, hampered by weight, but stated to be superior to just about any other similar caliber rifle. Combined with the inherent speed and accuracy of the .300 Winchester Magnum round, it is considered an exception precision weapon. Whether that's because so few people have been able to fire one, or because of the excessive costs in development led to extreme quality standards, is up for debate.
202
203Very, very popular in movies and videogames, since it has a nice mix of the unconventional (bullpup layout) and the traditional (wood furniture). Due to its obscene rarity, many [=WA2000 rifles=] seen in movies are actually [[http://www.imfdb.org/index.php/Image:SGside2.jpg Ironwood Designs SG2000 .22 rifles]] acting as stand-ins for the [=WA2000=]. If a work of fiction wants to get even ''more'' ridiculous about rarity, it'll specify that the [=WA2000=] in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum.
204----
205[[AC:Anime & Manga]]
206* Henrietta uses one in the anime of ''Manga/GunslingerGirl''.
207* Also used by the stylish hitwoman of ''Geobreeders: Breakthrough''.
208* Kurz Weber uses one against a HumongousMecha in ''Literature/FullMetalPanic''.
209* Rally Vincent from ''Manga/GunsmithCats'' uses one in one of the few scenes she uses something other than a pistol.
210* Emiya Kiritsugu from ''Literature/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].
211* Major Motoko Kusanagi uses a very similar rifle in a WWIV flashback in ''Anime/GhostInTheShellStandAloneComplex 2nd gig''. Since the series is set TwentyMinutesIntoTheFuture and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage [=WA2000=].
212** The same rifle is later seen in ''Solid State Society'', the made for TV movie of ''Stand Alone Complex'', being used by the same guy the Major had previously shot with it. [[UnreliableNarrator Allegedly.]]
213
214[[AC:Films -- Live-Action]]
215* Used as a shotgun to kill dogs in ''Film/{{Equilibrium}}''.
216* Used by Creator/TimothyDalton as Franchise/JamesBond in ''Film/TheLivingDaylights'', equipped with a large night vision scope.
217** Notably, they had an actual [=WA2000=] on hand for the close-ups, as the Walther logo is prominent in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that Film/JamesBond is one of Walther's biggest film endorsers.
218
219[[AC:Literature]]
220* ''[[Literature/TheExecutioner Able Team]]''. Carl Lyons finds a mercenary sniper team practising with this weapon to assassinate the President of Guatemala.
221* Dieter Weber, the Rainbow Team 2 Sniper, uses this in ''Literature/RainbowSix''. Memorable usages include [[spoiler: shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver for killing a child.]]
222
223[[AC:Video Games]]
224* Agent 47 uses this weapon as his primary sniper rifle in the ''VideoGame/{{Hitman}}'' series. In ''VideoGame/Hitman2SilentAssassin'', there is a custom version of this gun, used by ninja. In ''VideoGame/HitmanBloodMoney'', it's customisable with a variety of GunAccessories, such as scopes, suppressors, an optional bolt action for greater accuracy, and three types of ammo.
225** Notably, it ''is'' the single most expensive weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Blaser 93 until then).
226* Appears in ''VideoGame/CallOfDutyModernWarfare2'' in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
227** It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
228** Returns in Treyarch's game ''VideoGame/CallOfDutyBlackOps''. Which is set in the sixties, before the weapon's invention.
229* Team sniper Dieter Weber uses this rifle in the sniping sections of the console versions of ''VideoGame/RainbowSix: Lockdown'' and as far back in the games as Rogue Spear.
230* Used in ''VideoGame/{{Black}}'', shown as a straight-pull bolt-action rifle, and therefore presumably broken.
231* Used in the ''Film/QuantumOfSolace'' video game.
232** Also appears in both versions of the ''VideoGame/{{GoldenEye|Wii}}'' remake; being a Walther gun, it is one of the few to [[AKA47 keep its real name]]. During the Severnaya Bunker mission in the Wii version, it is given a winter white finish.
233* [[VideoGame/JaggedAlliance Now available from Bobby Ray's Guns and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!]]
234* Again, found in ''Combat Arms'' as the [=WA2000=] and the [=WA2000=] Classic (which has a wooden handguard and stock).
235* Anachronistically (as the game is set in 1974) appears in ''VideoGame/MetalGearSolidPeaceWalker''. The description [[ArtisticLicenseMilitary falsely]] claims that it was "developed to withstand the rigors of Special Forces operations". The [=WA2000=] was [[AwesomeButImpractical too expensive and not sturdy enough for any sort of military use]].
236* The Weyland-Yutani WY-102 sniper rifle in ''VideoGame/AliensVsPredator2'' is basically a dressed-up [=WA2000=] with a strange rotating cylinder replacing the action.
237* In ''VideoGame/TeamFortress2'', the Hitman's Heatmaker is a mix-and-match of this rifle and the VSS Vintorez. It can [[OffWithHisHead decapitate]] targets on headshots.
238* The [=WA2000=] appears as the "Lebensauger .308" in the ''VideoGame/{{PAYDAY 2}}'' Gage Ninja Pack DLC.
239* A silenced variant with some sci-fi embellishments shows up as the standard sniper rifle in ''VideoGame/PerfectDark''.
240* ''VideoGame/GirlsFrontline'''s premiere {{Tsundere}} character, a 5-star RF. She regards herself more as a killing machine than anything, which results in her being too socially awkward to properly interact with others. Her appearance intentionally evokes Agent 47 mentioned above, complete with her wearing the same tie as him.
241* The [=WA2000=] was added on Day 16 of Meatmass 2018 in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. The rifle has a rail on the top for either its bespoke scope or for any other attachment.
242
243[[AC:Western Animation]]
244* Used by WesternAnimation/{{Archer}} to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses the H&K PSG-1).
245[[/folder]]
246
247[[folder: American 180]]
248[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_363.jpeg]]
249A submachine gun developed in the 1960s, firing .22 calibre ammunition at 1200 rpm from a top-mounted pan magazine of up to 275 round capacity. Much was made of its ability to chew through concrete blocks and body armour, though the latter was only possible if the person wearing it was [[AwesomeButImpractical standing still for an unlikely length of time]]. The primary purpose of the A-180 was as a riot control weapon for prison guards - apparently, [[LittleUselessGun this was what passed for "less lethal" weaponry in the 60s]][[note]]though it may have still been the closest thing to a sane idea in comparison to the near-concurrent Soviet KS-23 riot shotgun - which was made out of the recycled barrels for ''[[{{BFG}} 23mm anti-aircraft cannons]]'', of all things[[/note]]. A modernized Slovenian copy of the American-180, known as the MGV-176, was used in the Slovenian and Croatian Wars of Independence, most notably in the Battle of the Barracks during the latter, and is still in production by Orbis and used by Slovenian police.
250----
251[[AC: Live-Action TV]]
252* ''Series/TheProfessionals''. A stolen A-180 is the McGuffin in "Hunter/Hunted", though in actuality it was a 7.62x51mm AR-10 rifle with prop bits (including the first ever LaserSight used on a television weapon) bolted on. Presumably, getting hold of a blank-firing A-180 in 1970's Britain was too difficult. It also has a much longer range.
253
254[[AC: Literature]]
255* The killer in ''Hooligans'', a novel by William Diehl, uses one that he first acquired in a black ops unit in Vietnam for his VigilanteMan activities.
256* The terrorists in Hugh Miller's 1978 novel ''Terminal 3'' use these when seizing Heathrow Airport's control tower.
257
258[[AC: Video Games]]
259* Appears in ''VideoGame/FalloutNewVegas'' as the "Silenced .22 SMG", to pair with the silenced .22 pistol. It's integrally silenced and it [[MoreDakka pours out dakka]] with magazines of ridiculous capacity (180 unmodified and 240 with the weapon's sole modification), but [[LittleUselessGun there's not a whole lot that deals less damage per-hit]], and its high fire rate and capacity are hindered by the fact that .22 ammo can't be crafted, is extremely rare in containers, and is only sold by a single vendor in limited quantities.
260* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 14 of the Meatmas 2020 Advent Calendar event. It has the highest magazine capacity of any non belt-fed firearm in the game, and also comes in a variant with a shorter barrel, a factory vertical foregrip, half-size 83-round magazines and a MAC-10-esque collapsible stock called the American-90 in-game.
261* The MGV-176 is a usable weapon in ''VideoGame/{{Vigor}}'', and is considered a GameBreaker due to it's gigantic magazine capacity combined with low recoil, high accuracy and a high rate of fire.
262[[/folder]]
263
264[[folder: [=AR57=] Center/Panzer Arms [=AR57=]]]
265[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar57.jpg]]
266The [=AR57=] is an upper receiver group for the [=AR15=] platform that feeds 5.7x28mm from fifty round [=P90=] magazines. Like its more common counterpart, the magazine is loaded on top of the weapon, and it ejects spent casings from the AR's standard magazine well. The first run of these receivers were manufactured by [=AR57=] LLC of Kent, Washington, though after the latter company went out of business, Panzer arms is manufacturing new production uppers.
267----
268[[AC: Video Games]]
269* Appears as the [[AKA47 SBP Rapier]] and is the weapon of Asuna in [[VideoGame/SwordArtOnline Sword Art Online: Fatal Bullet]].
270* Appears in ''VideoGame/GirlsFrontline'' as a four-star SMG. This [[FaceOfAThug fierce-looking]] Doll [[GunNut enjoys modding her guns]] and [[IdenticalStranger bears a striking resemblance]] to ST AR-15 (larger bust notwithstanding).
271* Appears as the [[AKA47 FSS Hurricane]] in ''VideoGame/CallOfDutyModernWarfareII''. Incorrectly retains the standard [=AR15=] "T" shaped charging handle, whereas the real one has a charging handle located on the side.
272[[/folder]]
273
274[[folder: Colt 9mm SMG]]
275[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_139.jpeg]]
276The Colt 9mm SMG is a 9x19mm submachine gun variant of Colt's AR-15/M16 rifle. Unlike the regular AR-15, the Colt SMG uses a closed-bolt blowback action, lacks a forward assist, and features a reduced-size ejection port with a larger brass deflector. It is fed by 20- or 32-round magazines based on the ones used by the Uzi, modified to fit the AR-15 platform and able to lock the bolt back when empty. Otherwise, its ergonomics and aesthetics are almost identical to that of the AR-15's, including updated variants that replace the integrated carrying handle/rear sight with a rail to mount sights of the user's choice.
277\
278Originally developed in 1982 to serve as an American competitor to the H&K [=MP5=], the Colt 9mm SMG never achieved that kind of success, mostly due to the fact that it had surprisingly strong recoil in full-auto despite the 9mm chambering, due to its conversion to a straight-blowback mechanism (which required the addition of a heavy metal insert in the bolt and a heavier buffer as a delaying mechanism, meaning more mass being thrown back at the shooter when firing), making it difficult to control. The weapon does have a specific name to it: the Model 635 is the base model, the Model 639 has a three-round burst mode instead of full-auto, and the Model 633 has a shorter 7 inch barrel and a redesigned front sight. In spite of this, its generic name continues to be its most famous name. Today, it is a very niche weapon while the [=MP5=] continues to be one of the most popular submachine guns in the world. Only a small number of American governmental organizations adopted it (most notably the [[SemperFi U.S. Marine Corps]] which was still using it as of the late 2000s, the Federal Bureau of Prisons, and the U.S. Marshals Service), and it is also in limited service with {{SWAT Team}}s in Bangladesh & India and [[ElitesAreMoreGlamorous special forces units]] in Argentina, Israel, and Malaysia.
279----
280[[AC: Films -- Live-Action]]
281* Seen frequently in ''Film/TheReplacementKillers''.
282* The black ops soldiers at the beginning of ''Film/TheSiege'' are seen carrying customized Colt 9mm [=SMG=]s.
283* One is used by Luther in the final chase of ''Film/MissionImpossibleII''.
284* A Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in ''Film/{{Spawn|1997}}''. Notably, she uses it to set Simmons' body on fire.
285* Many of the human fighters in ''Film/BattlefieldEarth'' use Colt 9mm [=SMG=]s.
286* Ones with a C-More red dot sight mounted on the handguard appear a couple times in ''Film/FaceOff'', one used by an FBI agent helping to clear the airport hangar at the beginning and many more being used in the raid on Dietrich's apartment, including one commandeered by Sasha.
287
288[[AC: Live-Action TV]]
289* Appears frequently in ''Series/MiamiVice''.
290* Creator/RLeeErmey got the opportunity to shoot one on an obstacle course on an episode of ''Mail Call''.
291
292[[AC: Video Games]]
293* Appears as a usable weapon in ''VideoGame/StateOfDecay'', where it is called the [[AKA47 Samurai PDW]].
294* A heavily customized Colt 9mm with the developer's logo on the magwell and both semi-auto and burst fire modes appears as the starting weapon for the Commando perk (spawning with one in their inventory upon starting a game) in ''VideoGame/KillingFloor2'', where it is called the [[AKA47 "AR-15 Varmint]] [[MisidentifiedWeapons Rifle]]". The game consistently treats it as a 5.56mm assault rifle in terms of damage and perk effects, including base damage identical to the L85, making it the only submachine gun in the game that does not get damage or capacity bonuses when used by the later SMG-focused SWAT perk.
295* Two versions of the Colt SMG appear in ''VideoGame/TakedownRedSabre'', one chambered in 9mm, and another chambered in .40 S&W.
296* Appears as [=RO635=] in ''VideoGame/GirlsFrontline'' as a 5-star SMG, though fitted with a railed upper receiver (the actual [=RO635=] uses [=M16A1-style=] uppers with an integrated carry handle/rear sight). Befitting the weapon's law enforcement origins, she has a strong sense of justice, and her outfit includes items that are commonly associated with [=LEOs=]. She is also the only SMG in AR Team. Her Neural Upgrade changes her weapon to a Noveske Space Invader, a more modern 9x19mm carbine based on the AR-15 platform.
297* ''VideoGame/CallOfDuty'':
298** A fictional 5.7x28mm version of the Colt 9mm SMG appears in ''VideoGame/CallOfDutyBlackOpsII'' as the Peacekeeper, the only DLC weapon in the game.
299** In the multiplayer mode of ''VideoGame/CallOfDutyModernWarfare2019'', the [=M4A1=] can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an [=R0991=] modified with a forward assist).
300* One with a fixed stock appears as the "Commando 9mm" in ''VideoGame/RainbowSixSiege'', used by SASR defender Mozzie and using 25-round magazines. His reloads notably include dramatically flicking the magazine out the weapon, out to the right to let them drop free on empty reloads and to the left to catch it in his other hand for half-reloads.
301[[/folder]]
302
303[[folder: Foldable machine gun (FMG)]]
304[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpul_fmg9_2.jpg]]
305[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpulfmg_9.jpg]]
306[[caption-width-right:300:The Magpul FMG-9, folded and unfolded.]]
307Imagine a submachine gun that takes OurWeaponsWillBeBoxyInTheFuture to a literal level. A gun that literally transforms into a [[BriefcaseBlaster portable and concealable box]], ready to be taken out and fired when things go wrong. Many firearm designers had tackled the idea in history. In the mid-1970s, Francis J. Warin working at Eugene Stoner’s ARES Inc. designed the ARES FMG. Later, Utah Connor separately designed the UC-9, and worked with firearms dealer Dave Boatman to produce a number of these guns under the name M21. In 1990, the Soviet KBP Instrument Design Bureau in Tula designed the PP-90. And in 2008, Magpul Industries designed the Magpul FMG-9, built off of a Glock 18 machine pistol. All of the said weapons were submachine guns or machine pistols built with a unique body that allows the stock, the receiver, and the magazine to be folded into a tight package resembling a normal radio or a small nondescript box.
308
309However, none of the weapons saw much success. The ARES FMG project was eventually abandoned, the production of the M-21 was eventually shut down, the PP-90 was unpopular due to their poor ergonomics, and the Magpul FMG-9 was a prototype that never went into production except as an airsoft gun. With existing compact firearms like the [=MP5k=] and the MAC-10 filling in the gap for concealable automatic firearms, the foldable machine gun became less and less necessary, and felt more like a novelty development. Regardless, in the realm of fiction, their boxy appearance and the unique ability to be folded and unfolded made them more popular for their coolness factor.
310
311In 2021, Magpul announced that it was [[https://www.thefirearmblog.com/blog/2021/01/15/tfb-gunfest-magpul-fdp-9/ reviving the concept]] in partnership with ZEV Technologies, this time as the FDP-9 (Folding Defensive Pistol) and FDC-9 (Folding Defensive Carbine).
312
313In 2022, B&T announced the [[https://www.youtube.com/watch?v=QlbzZyFFF4w BWC (Because We Can)]] which is their own version of a folding subgun that uses the SIG [=P320=] pistol fire control group.
314
315----
316* '''Cool Action''': Unfolding the gun before firing it.
317
318[[AC: Anime & Manga/Light Novels]]
319* The PP-90 is seen used by KGB agents in ''Literature/FullMetalPanic''
320
321[[AC: Films -- Live Action]]
322* In ''Film/Robocop2'' an [=M21=] is the weapon of choice of the twelve-year old drug lord Hob. The outer casing is painted blue and has a fake antenna to make it seem like a portable radio.
323
324[[AC: Video Games]]
325* ''VideoGame/CallOfDutyModernWarfare3'' had the [=FMG9=], complete with an unfolding animation when first drawing the weapon.
326* In ''VideoGame/RainbowSixSiege'', the FMG-9 is an available primary weapon for the SAS operator Smoke, the Danish Jaeger Corps operator Nøkk, though nobody is seen unfolding any of them.
327* The FMG-9 is one weapon available in ''VideoGame/BattlefieldHardline'', and it also has a cool little unfolding animation that plays everytime you draw it.
328* The Ares FMG is available in ''VideoGame/SyphonFilter 3'' and ''The Omega Strain'', [[AKA47 named as]] the "Mars submachine gun" in the former and the "Marz FMG" in the latter.
329* The Laptop Gun in ''VideoGame/PerfectDark'' looks to have been based off of the older ARES FMG as a high-tech concept of it.
330* Appears in ''VideoGame/GirlsFrontline'' as FMG-9. Perhaps as a nod to the weapon's concealability, she has bar none the highest evasion out of all [=SMGs=] with a skill that raises that stat even further beyond. At the same time, she has the lowest HP value in the [=SMG=] category.
331** The PP-90 also appears as a 4-star SMG. Compared to FMG-9, she has higher health and lower evasion (though still at the extreme ends within [=SMGs=]), with a skill that has lower evasion multiplier but with longer duration.
332* Appears in the ''VideoGame/WorldOfAssassinationTrilogy'' of ''Franchise/{{Hitman}}'' as the TAC-SMG, though lacking the carry-handle and having standard iron sights instead.
333* Added to ''VideoGame/Payday2'' in the Jiu Feng Smuggler Pack 4 as the [[AKA47 Wasp-DS]].
334[[/folder]]
335
336[[folder: [=MAS-38=]]]
337[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mas38_l1001060web.jpg]]
338
339The MAS-38 was a French submachine gun that was manufactured just before the Second World War to arm the French Army. The gun was chambered in 7.65x20mm Longue, a cartridge that was introduced to the French Army when US troops demonstrated the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.
340
341The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.
342
343Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.
344
345The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill UsefulNotes/BenitoMussolini.
346----
347[[AC: Video Games]]
348* The submachine gun of French troops in ''[[VideoGame/CallOfDuty Call of Duty 2: Big Red One]]''. Only appears in "Baptism by Fire" used by Vichy France, and in the multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
349* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
350* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon for the French.
351
352[[AC: Web Video]]
353* Ian of ''WebVideo/ForgottenWeapons'' was [[https://www.youtube.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.
354
355[[/folder]]
356
357
358
359
360[[folder: [=PP-19=] Bizon]]
361->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''
362-->--'''Survival Guide''', ''VideoGame/FarCry3''
363
364[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]
365
366A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.
367
368It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40 or Sten would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.
369
370The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the SVD sniper rifle.
371----
372[[AC: Anime & Manga/Light Novels]]
373* In ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
374* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
375* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as his primary weapon.
376
377[[AC: Video Games]]
378* ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
379* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
380* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the BIZ-9.
381* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
382* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
383** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
384** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
385* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
386** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
387* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
388* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
389* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
390* One of the specialists' loadouts in ''VideoGame/GhostRecon1'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
391* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
392* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
393* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=].
394* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
395* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
396* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the weapon for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
397* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
398* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
399* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
400* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
401* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
402* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
403** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
404* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred to as the 'PP Bizon'
405[[/folder]]
406
407[[folder: Reising submachine gun]]
408[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
409[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
410[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]
411
412The Reising was a submachine gun first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.
413
414Compared to its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns at the time, it fired from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.
415
416The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in a few months, maybe".
417
418It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"
419
420Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.
421
422They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).
423
424Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.
425
426Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.
427
428The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.
429----
430[[AC: Film]]
431* Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the raid on the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
432* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held by the real Sgt. Mike Strank in a wartime photo.
433
434[[AC: Live-Action TV]]
435* Shows up in the Guadalcanal portions of ''Series/ThePacific'', in the hands of random US Marines.
436
437[[AC: Video Games]]
438* One of the early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the latter levels set in Makin.
439* Appears in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized as a rifle.
440[[/folder]]
441
442[[folder: Ruger [=MP9=]]]
443->''This reliable, lightweight machine gun has a large clip but low accuracy.''
444-->--'''Description''', ''VideoGame/{{Nightfire}}''
445
446[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]
447
448Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a submachine gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.
449----
450[[AC: Anime & Manga]]
451* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of the first season.
452
453[[AC: Films -- Live-Action]]
454* Bill uses an [=MP9=] in ''Film/{{Rampage|2009}}''.
455* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.
456
457[[AC: Live-Action TV]]
458* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' in the episode "Resistance".
459
460[[AC: Video Games]]
461* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
462* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
463* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
464* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
465* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.
466[[/folder]]
467
468[[folder: Saab Bofors Dynamics CBJ-MS]]
469[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cbj_ms_1.jpg]]
470A Swedish submachine gun, the CBJ-MS was developed in the early 2000s by Carl Bertil Johansson as a PDW for the British military, manufactured by both Saab Bofors Dynamics and Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the round is also available, which will readily tumble upon impact with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the top of the weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and a charging handle that is moved to the back of the weapon which is also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in its default configuration, it can also be converted to a closed-bolt weapon by installing an alternative bolt system with a separate firing pin.
471----
472[[AC: Video Games]]
473* In ''VideoGame/Battlefield4'', the CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the [=PDWs=]. It's also one of the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the [=AK5C=].
474* The CBJ-MS appears in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
475* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
476* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
477* Available as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".
478[[/folder]]
479
480[[folder: Smith & Wesson [=M76=]]]
481[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_564.jpeg]]
482The [[CaptainErsatz ersatz]] American version of the Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed the M76 as a close copy of the m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.
483
484S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them. The gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as a weapon for the antagonists]]) due to the inexpensiveness and reliability of the weapon.
485----
486* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.
487
488[[AC: Films -- Live-Action]]
489* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
490* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
491* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
492* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
493* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
494* Used by one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.
495
496[[AC: Literature]]
497* Robert Shaw's weapon in ''Literature/BlackSunday''.
498
499[[AC: Video Games]]
500* Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Alfredsson M833]].
501[[/folder]]
502
503[[folder: Spectre [=M4=]]]
504[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/phantomsmg.jpeg]]
505The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian submachine gun that was designed in the early 80's. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001.
506
507Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.
508
509The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger and Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]
510----
511[[AC: Anime & Manga]]
512* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.
513
514[[AC: Films -- Live-Action]]
515* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
516* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
517* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.
518
519[[AC: Video Games]]
520* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
521* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
522* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
523* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
524* Hard to tell given the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
525* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.
526
527[[AC: WebAnimation]]
528* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.
529[[/folder]]
530
531[[folder: [=SR-2=] Veresk]]
532
533[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo.jpg]]
534->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
535-->--'''Description''', ''VideoGame/Battlefield4''
536
537The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced in 1999, designed as a compact weapon for close-quarters combat.
538
539The SR-2 is one of the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.
540
541Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side of the handguard, and in integral sound suppressor.
542----
543[[AC: Anime & Manga]]
544* Used by some of the guards in ''Anime/ResidentEvilDamnation''.
545
546[[AC: Video Games]]
547* The weapon appears in ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
548* Appears in ''VideoGame/Payday2'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
549* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
550* Appears in ''VideoGame/Battlefield4'' as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
551* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
552* Appears as a usable weapon in ''VideoGame/ContractWars''.
553[[/folder]]
554
555[[folder: TDI[=/=]KRISS Vector]]
556->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
557-->--'''Survival Guide''', ''VideoGame/FarCry3''
558
559[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vector_7712.jpg]]
560A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively chambered Glocks. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).
561
562The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning 30 is the ''actual'' maximum capacity, but the maximum capacity before it started failing to properly feed, anywhere between 25 to 30, was [[LuckBasedMission dependent on your luck with the build quality]]. As of 2022, the only countries to make noticeable official use of the weapon are Bangladesh and Thailand, where it is used by both their Armies and Police.
563----
564[[AC: Anime]]
565* The first prototype version shows up in Episode 11 of ''Anime/AngelBeats'' used by Yuri "Yurippe" Nakamura.
566* In ''Manga/TriageX'', terrorist Wild Hunt uses a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]] main weapon.
567
568[[AC: Films -- Live-Action]]
569* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
570* A leaked script for a ComicBook/{{Deadpool}} movie by Rhett Reese and Paul Wernick, writers of ''Film/{{Zombieland}}'', had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI".
571* Used by multiple characters in the ''Film/TotalRecall2012'' remake.
572
573[[AC: Live-Action TV]]
574* Showed up in one of the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
575* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.
576
577[[AC: Video Games]]
578* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
579* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
580** The gun would also make a return as available submachine guns in ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
581* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
582** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
583** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
584* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
585* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
586* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
587* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
588* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
589* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s weapon for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
590* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
591* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
592* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
593* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
594* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
595* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
596* Appears in ''VideoGame/GoldenEyeWii'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
597* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
598* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
599* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
600** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
601** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
602* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
603* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
604* In ''VideoGame/SplinterCellBlacklist'', it appears as the Vector .45ACP, the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
605* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
606* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
607* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
608* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
609* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version.
610* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
611* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
612* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.
613
614[[AC: Web Video]]
615* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.
616[[/folder]]
617
618[[folder: Walther MPL/MPK]]
619[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walther_mpk.jpg]]
620
621A German submachine gun developed by Walther in line with military and police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed by the [=MP5=], and sales of the weapon declined until production ended altogether in 1983 with around 27,000 guns produced.
622
623The weapon was exported to other countries, but didn't see much foreign success either, it's most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.
624----
625[[AC: Anime & Manga]]
626* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
627* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
628* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
629* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
630* The MPK appears in ''Manga/{{Kochikame}}''.
631
632[[AC: Films -- Live Action]]
633* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
634* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
635* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
636* The MPK is used by terrorists in ''Film/{{Ticker}}''.
637
638[[AC: Live-Action TV]]
639* The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
640* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
641* The MPK is used by the second fake Kray Brother in ''Series/WhitechapelTVSeries'' to shoot up the pub where DI Chandler is located.
642* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
643* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".
644
645[[AC: Video Games]]
646* The MPL is a usable weapon in the multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
647* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
648* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
649* The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the Meatmas 2020 Advent Calendar event.
650
651[[AC: Web Video]]
652* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].
653[[/folder]]
654----
655
656[[folder:10mm Auto pistols/[=SMGs=]]]
657->''With their combination of high stopping power and low recoil, pistols chambered for the 10mm round have become the sidearms of choice for paramilitary forces around the world.''
658-->--'''Ammo Description''', ''VideoGame/DeusEx''
659
660[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_14.jpeg]]
661[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rainbowsixrescue.jpeg]]
662[[caption-width-right:275: Top, Colt Delta Elite in 10mm Auto, Bottom: Heckler & Koch [=MP5=]/10 with "jungle style" magazines]]
663The 10mm Auto cartridge was designed as an alternative to 9mm Parabellum and .45 ACP, offering better stopping power than the former in combination with a flatter trajectory, higher muzzle velocity, and larger magazine capacity than the latter. Full power 10mm Auto loads can match typical .357 Magnum rounds in muzzle energy, an aspect that gave early 10mm Auto handguns the rare image of being {{Hand Cannon}}s that are actually practical to use in real-life situations.
664
665Expected to become a popular handgun caliber when the FBI chose the Smith and Wesson 1076[[note]]"10" referring to its 10mm caliber[[/note]] as its new sidearm in 1990, its rise and fall is largely tied to the failure of that weapon. [[ReliablyUnreliableGuns Reliability problems]] with the pistol (and every other pistol initially designed for it for that matter, from the Bren Ten to the [[https://web.archive.org/web/20161116134756/http://www.thegunzone.com/gunwriter.html Colt Double Eagle]]), coupled with concerns over the recoil of the 10mm Auto cartridge[[note]]which was what led to the 1076's reliability problems - less-experienced shooters and agents with smaller hands complained about the recoil, causing the bureau to supply its agents with lower-power cartridges, which then had issues moving the slide properly when firing, leading to misfeeds[[/note]], soon led the FBI to abandon not only the gun but the cartridge as well, though some of the FBI's special units do use a 10mm version of the [=MP5=][[note]]the [=MP5=]/10[[/note]] and there are a small number of newer pistols manufactured in the caliber today.
666
667To a large extent the cartridge has fallen victim to TechnologyMarchesOn - the derivative .40 [=S&W=] cartridge has almost completely taken over its intended niche within the handgun market[[note]]though full-power 10mm Auto loads are appreciably more powerful than most any .40 [=S&W=] load, which is closer to the lower-power loads the FBI used before abandoning the cartridge, which has caused some to view the .40 [=S&W=] round as a PoorMansSubstitute[[/note]]. What market remains for the 10mm Auto is basically the minority of handgun hunters who don't like revolvers, and people who want a defensive weapon to carry in [[BearsAreBadNews grizzly bear country]].
668
669On the other hand, reports of the 10mm Auto's demise may have been greatly exaggerated. It continues to have a die-hard following, most strongly evidenced by the fact that in the same time period, a large number of firearms manufacturers have rolled out new 10mm handgun & carbine models, and ammo manufacturers have followed suit by producing a wide variety of training and defensive ammo loads. Another factor contributing to the 10mm's revival is the alarming rise in the use of [[CarFu cars and trucks as terrorist weapons]], leading to a low-key but growing demand for a powerful handgun round that can reliably penetrate vehicular glass [[labelnote:note]]Shooting through glass, especially angled glass like windshields, plays merry hell with small caliber bullets and tends to send them flying everywhere but the target; the very high velocities that 10mm is capable of help mitigate this. With a long enough barrel length (generally around 4.5 - 6.0") and heavy bullet weight, 10mm rounds can consistently hit velocities of 1400-1600 feet/second; even 9mm+P+ loads will struggle to get to this level. The .357 Magnum round can also achieve this but it comes at the cost of ammo capacity, since generally only revolvers will properly work with it[[/labelnote]]. The 10mm continues to be a popular cartridge in fiction, particularly in works set TwentyMinutesIntoTheFuture, where presumably the real-world problems with the cartridge were addressed. Perhaps in the near future, the 10mm Auto may not be such a rare beast anymore.
670----
671[[AC:Comic Books]]
672* ''ComicBook/ButtonMan''. While he uses whatever comes to hand, [[ProfessionalKiller Harry Exton]] has a preference for the Smith & Wesson 1006 as his weapon in books 2 and 3, set while he is in the United States. A couple of panels clearly show boxes of [=10mm=] Auto while Harry is loading up.
673
674[[AC:Film]]
675* The famous [=M41A=] Pulse Rifle from ''Film/{{Aliens}}'' is said to be chambered for a caseless, explosive-tipped 10mm bullet.
676
677[[AC:Literature]]
678* In the Creator/TomClancy novel ''Literature/RainbowSix'', Rainbow's assaulters are described as using the [=MP5=]/10[[note]]referred to erroneously after its first appearance as simply the "MP-10" - this name is supposed to refer to an [=MP5=] clone in the original 9mm from the Filipino "Special Weapons" company[[/note]] as their primary weapons. Somewhat TruthInTelevision, as in reality the FBI's Hostage Rescue Team does use the weapon in a similar role.
679** In addition to Rainbow, Clancy also depicted FBI Special Agent Pat O'Day as carrying a Smith and Wesson 1076. Again, this is partly truth in television; as noted above, the FBI did test, and even ''briefly'' issue this weapon to its agents. However, O'Day continued to carry one long after all real life agents had turned theirs in.
680* The standard handgun of the ''Literature/{{Doom}}'' novels is noted to be chambered in a 10mm bullet, which it [[UniversalAmmunition shares with]] the "Sig-Cow" rifle. Protagonist Flynn notes something of a distaste for the rifle, but still happily uses it over the pistol because its longer barrel gives it greater muzzle velocity to hit targets harder.
681
682
683[[AC:LiveActionTV]]
684* ''Series/MiamiVice'' had Sonny Crockett carry a Bren Ten, whose real-life sales were [[TheRedStapler driven largely by its use on TV]]. While the Bren Ten is widely considered to be among the best pistol design of the 1980s (incorporating the best features of the CZ 75 and Browning Hi-Power, as well as having the legendary Col. Jeff Cooper as a design consultant), production shortfalls and notoriously bad quality control drove its manufacturer Dornaus & Dixon Enterprises into bankruptcy after just three years with only 1,500 pistols made and most of the original commercial orders never filled. After this happened, the Sonny Crockett character switched between seasons two and three to the decidedly less rare Smith & Wesson Model 645, as the production refused to use firearms that were not in active production. It also gave birth to the "Bren Ten Curse": All companies that have attempted to resurrect the pistol have either gone bankrupt trying to do so, or ditched it in favor of more lucrative military and police rifle contracts before a single example was sold.
685
686[[AC:VideoGames]]
687* In the ''{{VideoGame/Fallout}}'' universe 10mm was a common pistol caliber before the Great War, and great amounts of it remain in the post-war world. There's a fairly high number of weapons using it in the series, including a shoulder-mounted minigun in ''VideoGame/FalloutNewVegas'' DLC, and a unique PPK in ''VideoGame/Fallout4'' that has a noticeably longer ejection port compared to the real pistol. In several of the games, a generic 10mm semi-auto pistol is the first quality weapon available to the player.
688* In ''VideoGame/DeusEx'' and its prequels, ''VideoGame/DeusExHumanRevolution'' and ''VideoGame/DeusExMankindDivided'', the standard sidearm is a 10mm Auto pistol. This is also seen in [[Franchise/DeusExUniverse expanded universe material]] set in or between the time periods of these games. ''VideoGame/DeusExInvisibleWar'' goes back to 9mm, mostly through dominance of Mako Ballistics and its UniversalAmmunition rather than any deficiencies in 10mm, though the standard pistol was meant to originally be chambered in 10mm.
689* Like the novel above, the ''VideoGame/RainbowSix'' series of games usually give the player the option of using the [=MP5/10=] in place of the many 9mm variants. Similarly, ''VideoGame/SplinterCellBlacklist'' has the [=MP5/10=] available to Sam.
690* In ''VideoGame/PoliceQuest2TheVengeance'', Sonny Bonds carries a 10mm 1911 variant.
691* ''VideoGame/TakedownRedSabre'' allows players to take a 10mm "1911 Elite" as their sidearm.
692* ''VideoGame/{{DRL}}'' uses 10mm for its take on the pistol and [[GatlingGood chaingun]] ammunition, unlike [[VideoGame/{{Doom}} the game it's based on]] that based its pistol off the Beretta 92.
693* In ''VideoGame/{{PAYDAY 2}}'', the [=MP5=] can be turned into an [=MP5/10=] with the "Straight Magazine" attachment.
694* ''VideoGame/JaggedAlliance 2'' [[GameMod v1.13]] adds the Colt Delta Elite and the [=MP5/10=] to the game's already [[GunPorn extensive arsenal]], the latter of which comes in both standard and integrally silenced flavours.
695* The default GunsAkimbo handguns in the on-foot sections of ''VideoGame/ShogoMobileArmorDivision'' are, in all but name, Colt Delta Elites with wooden grips, the manual naming it the "[[AKA47 Kawamori A74]]" and noting its 10mm caliber.
696* The Bren Ten appears in ''VideoGame/GirlsFrontline'' as a 2-star handgun. In reference to the so-called Bren Ten Curse, she's worried that [[DoomMagnet her adoption will lead to the bankruptcy]] of [[PrivateMilitaryContractors Griffon & Kryuger]] and [[PlayerCharacter the Commander]].
697* With an ammo conversion, you can turn an [=MP5=] into an [=MP5=]/10 in ''VideoGame/CallOfDutyModernWarfare2019'', which improves its damage ranges overall and slightly boosts the gun's minimum damage, at the cost of a very minuscule fire rate drop.
698* The Parasonic D2 Silenced Pistol in ''VideoGame/CrueltySquad'' uses 10x25mm Subsonic rounds, and will typically be the player's chief weapon for most of the early missions before better alternatives are found.
699* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has an [=MP5=] chambered in 10mm Auto. Added in Update 63, it also includes the straight magazines that usually accompany 10mm Auto.
700* The [=MK50=] Sidekick pistol in ''VideoGame/HaloInfinite'' is chambered in 10mm.
701* ''VideoGame/HitmanAbsolution'''s High Tech Suit DLC included the Steiner-Bisley Zenith from ''VideoGame/DeusExHumanRevolution'' as a crossover promotion, as Creator/SquareEnix was fond of doing at the time (47's Silverballer was added as DLC for ''VideoGame/SleepingDogs2012'' and the multiplayer in ''VideoGame/TombRaider2013''). However, it was only available in Contracts mode, which is no longer playable.
702[[/folder]]
703
704[[folder:Ballistic Knife]]
705[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ballistic_knife_01.jpg]]
706
707Originally developed for the Russian Spetsnaz as an emergency weapon, the Ballistic Knife is a knife with a [[DetachableBlades detachable blade]] that can be ejected to a distance of several yards by pressing a trigger or operating a lever or switch on the handle, using either a spring, air, gas propulsion or explosive charge. Several clones of the weapons are also made in countries like the United States. However, any actual use of it by the Spetsnaz is unknown, and the weapon gained notoriety in the US in the 80's after commercial examples were marketed and sold in the US and several other Western countries, leading to it being restricted and prohibited by law in several countries. Nowadays, it's considered to be more of a collector's item than a true viable weapon.
708----
709[[AC: Anime and Manga]]
710* Radinov from ''Manga/GunsmithCats'' OVA absolutely '''loves''' to use this weapon at any chance she gets. In fact to give Rally the message that she's still alive and wants revenge, she leaves a blade on the hood of her CoolCar. One mook even lampshades the [[AwesomeButImpractical impracticality]] of her weapon of choice.
711--> '''Mook:''' What kind of a psycho uses a weapon you have to recover every time you use it?
712* In Chapter 5 of ''Literature/VioletEvergarden's'' first light novel, Violet has a ballistic knife (one of [[WalkingArmory plenty other weapons on her]]) in her [[StockingFiller garters]] while performing an amanuensis job at a prison full of violent felons. Her weapons are confiscated by the prison staff while she works... not that she needs any of it, since she outright says [[TykeBomb she is a weapon.]]
713
714[[AC:Comic Books]]
715* ComicBook/{{Diabolik}} will sometimes use them. [[JustifiedTrope He has good reasons]]: as everyone in-universe knows, his weapons of choice are needle launchers loaded with either poison or sleep needles and custom-made knives he's incredibly good with, so an enemy that has him at gunpoint will not fear him at range if there's no needle launcher and the arm is down... And die surprised when the knife shoots the blade. As Diabolik is [[GadgeteerGenius incredibly inventive]] and [[NeverRecycleYourSchemes expects the enemies to be ready for previously-used tricks]], the ballistic knife doesn't show up often, instead being replaced as surprise gadget by whatever Diabolik came up with this time.
716
717[[AC:Video Games]]
718* The original Soviet Ballistic Knife is usable in ''VideoGame/CallOfDutyBlackOps'', as the first Special weapon unlocked. It increases your melee speed and the launched blade kills enemies in one hit with the blade also being retrievable and reusable, though the blade's trajectory drops quickly when fired from closer than short range. It returns in the single-player of ''VideoGame/CallOfDutyBlackOpsII'' as the Spring Knife in past levels, while a more modern/futuristic reproduction is used in the future levels and in multiplayer as the Ballistic Knife, being the second Special secondary weapon unlocked.
719* The Ballistic Knife is useable in ''VideoGame/MetalGearSolidPortableOps'' as the Spetsnaz Knife.
720* Failing to stop Nicholai in time at the end of ''VideoGame/ResidentEvil3Remake'' has him use one of these to kill Carlos and Jill, the former by slashing his throat and the latter by launching the blade into her face.
721[[/folder]]
722
723[[folder:Calico LWS]]
724->''The distinguishing feature of the Calico is its special top-mounted helical magazine that can hold 50 rounds, but no matter how much I think about it the extra weight and change in the center of gravity while firing means it would be better to use a normal submachine gun, even if you have to reload more often. But oh, well, Kiritsugu is a magical mystery gunman, [[RuleOfCool so I guess it's fine]].''
725-->--'''Fate/Zero material''', ''Literature/FateZero''
726
727[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/magedistraction.jpeg]]
728The [[http://en.wikipedia.org/wiki/Calico_Light_Weapons_Systems Calico Light Weapon Systems]] are a series of firearms chambered for the 9x19mm and .22 LR cartridges, currently consisting of pistols, submachine guns, and rifles. The Calico LWS is unique for its top-feeding helical magazine, which gives it a massive magazine capacity while avoiding the typical issues that result from having to place the helical magazine as the handguard (see the PP-19 below). Took a big blow thanks to the 1994 US Assault Weapons Ban, having regained a bit more currency since the ban ended, though they remain far less common than they would seem from film and television. Because of their futuristic appearance, the M950 machine pistol series were especially popular in action films of the 1990s; they're typically [[GoodGunsBadGuns a "bad guy" gun]] or play the role of energy weapons in sci-fi films.
729
730Although reasonably accurate and easy to handle, the Calico has failed to find any major users. For one, there are issues inherent with the helical magazines - difficulty determining how much ammunition is actually left, the price tag of magazines, the time-consuming process of reloading them, and unreliability. There's also the fact that the top-feeding design forces the standard rear sight to be part of the magazine itself, meaning that reloading causes the sights to lose their zero - a ''huge'' no-no for any serious usage of a firearm, unless one wishes to use a scope mount.
731
732While Calico does still manufacture modernized versions of most of the LWS (meaning that actually obtaining one is no more difficult than having a licensed dealer order one from Calico[[note]]U.S. law bans private citizens from buying firearms directly from the manufacturer, a federally licensed dealer has to order it and have it shipped to them, where the customer can then take delivery[[/note]]), the weapon's various aforementioned flaws are all still present, meaning that the LWS has been doomed to be little more than range guns and collector pieces.
733----
734'''M100''':
735
736[[AC: Films -- Live-Action]]
737* ''Film/{{Spaceballs}}''
738* ''Film/TheRunningMan''
739* ''Do or Die''
740
741[[AC: Live-Action TV]]
742* ''Series/SeaQuestDSV'' (along with the M110)
743
744[[AC: Video Games]]
745* ''VideoGame/ResidentEvilCodeVeronica'' features the pistol variant, [[GunsAkimbo used two at a time]]. The .22LR chambering is surprisingly effective compared to the 9mm handguns you get, but this also means the 100 rounds in each magazine are all you get, as there's no spare .22 ammo in the game.
746
747'''M110''':
748
749[[AC: Literature]]
750* ''Dennis Lehane's novel 'Gone Baby Gone', arms dealer Bubba is selling one to Leon and Roberta Trett.
751
752[[AC:Video Games]]
753* Axl's Double Bullets in ''VideoGame/MegaManX7'' and Bound Blaster in ''VideoGame/MegaManX8'' are M110s with green lights attached.
754
755'''M900''':
756
757[[AC: Anime & Manga]]
758* ''Literature/SwordArtOnline'' ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun in game.
759
760[[AC: Films -- Live-Action]]
761* ''Film/TheCrow1994''
762* ''Film/{{Eraser}}''
763
764[[AC: Video Games]]
765* ''VideoGame/JaggedAlliance 2'' (With the 1.13 mod)
766
767'''M950''':
768
769[[AC: Anime & Manga]]
770* Kiritsugu of ''Literature/FateZero'' (the LightNovel prequel to ''VisualNovel/FateStayNight'') wields this gun. In this case it has been converted to full-auto. Some sources incorrectly list it as the the [=M960=] submachine gun but it is not, nor is it the [=M950A=] (which can alternate between semi-auto and full auto) because it lacks a fire selector switch. {{Justified|Trope}} in this case by his usual target being ''hard'' to take down, and the extremely rapid fire of the Calico would be ideal.
771* Used by the Russian assassin, Radinov, in the ''Manga/GunsmithCats'' OVA, using it [[GunsAkimbo alongside]] a [=VP70M=] with stock attached in an attempt to kill Rally and May in revenge.
772
773[[AC: Films -- Live-Action]]
774* ''Film/HardBoiled''
775* ''Film/IComeInPeace'', which had an additional LED toggle-switch (to represent 'alien gun' power levels) added on.
776* Cordell in ''Film/ManiacCop2'' grabs one at a NYPD shooting range, and starts shooting up the whole department with it.
777* ''Film/RoboCop3'' both by itself and as part of [=RoboCop's=] gun arm.
778* ''Film/SuburbanCommando''
779* ''Film/TangoAndCash''
780* Probably the most well-known appearance is the ''Franchise/{{Terminator}}'' movies, where it formed the lower section of the Westinghouse [=M95A1=] Phased Plasma Rifle props.
781* ''Film/TomorrowNeverDies'' during the scenes in Vietnam.
782* ''Film/TotalRecall1990''
783* One appears in ''the Philippines'', out of all places, in the hands of the BigBad in ''Melencio Magat: Dugo laban dugo''
784
785[[AC: Video Games]]
786* ''VideoGame/JaggedAlliance 2: Unfinished Business'' (also added to the main game with v1.13).
787* ''VideoGame/{{Fallout Tactics}}''
788* ''VideoGame/SuperRobotWarsOriginalGeneration'' used an [[HumongousMecha oversized version]].
789* GDI troops in the original ''VideoGame/CommandAndConquerTiberianDawn'' are shown in cutscenes and art to use these, referred to as the [[AKA47 "GAU-3 Eliminator"]], with the game's terminology (such as calling basic infantry "Minigunners") insistent that it's a minigun of some variety. Background material for ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' claim that Nod militant squads, desperate to arm themselves in any way they can, [[BreakOutTheMuseumPiece still make use of them more than fifty years after their original design]].
790* This shows up in ''VideoGame/DeltaForce: Land Warrior''. It's listed as simply the "Calico".
791* The prototype of ''VideoGame/ResidentEvil2'' had it, and it can be found DummiedOut in the final game.
792* Shows up occasionally in ''VideoGame/JurassicParkTrespasser''; one of the weakest weapons in the game, but matched only by the much rarer drum-mag AK-47 in capacity.
793* A late game SMG in ''7.62 High Caliber'', with both 50 and 100 round magazines. They tend to suffer from [[AwesomeButImpractical impracticality]] due to the large size and weight of the helical magazines forcing the gun to be a primary weapon, as well as taking a ridiculous amount of time to reload one round at a time if you run out of ammo in a fight. All of this adds up to [[TruthInTelevision a very accurate depiction]].
794* In ''VideoGame/ParasiteEve2'', if you manage to kill the Burner boss fast enough so that Flint the dog survives, Mr. Douglas will give you an M950. Him being a Vietnam veteran and a collector of guns is likely how he has one.
795* Due to being a playable character in ''VideoGame/TerrordromeTheGameRiseOfTheBoogeymen'', Matt Cordell makes use of one in some of his moves like he did in ''Film/ManiacCop2''.
796* The [=M950A=] appears as a 5-star Handgun in ''VideoGame/GirlsFrontline''. As a nod to the weapon's emphasis on MoreDakka, her abilities revolve around boosting the echelon's rate of fire. She is also often depicted together with Triple Action Thunder.
797
798'''M960''':
799
800[[AC: Films -- Live-Action]]
801* ''Film/{{Stealth}}''
802* ''Film/StarTrekFirstContact''
803* ''Film/ThePhantomMenace'': the [[http://starwars.wikia.com/wiki/CR-2_heavy_blaster_pistol Corellian Arms CR-2]] is based on the M960.
804
805[[AC: Video Games]]
806* ''VideoGame/JaggedAlliance 2: Unfinished Business'' and v1.13 again. It's a decent assault rifle and fares better than the average M4.
807* ''Combat Arms''
808[[/folder]]
809
810[[folder:MB Associates Gyrojet]]
811[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gyrolauncher_7434.jpg]]
812[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gyrojet_rifle.JPG]]
813
814Looking at this list, you will no doubt see that many of these guns tried quirky, unusual, sometimes innovative features that never took off. The Gyrojet might be the most unusual among them, for it tried to be a gun without utilizing what many would say makes a gun a gun: the traditional chemically-propelled bullet.
815
816The Gyrojet was a project launched in the mid-1960s by MB Associates, intending to revolutionize the firearms industry. Rather than use a bullet as the projectile, the Gyrojet fired what amounted to a miniature rocket (without the explosion, sadly), more or less making the Gyrojet a miniaturized rocket launcher. The barrel was not rifled, instead the rounds were guided gyroscopically, hence the name. The intent for this design was to make a handgun that had just as much velocity as the .45 ACP round fired by the then-standard issue Colt M1911 but at half the weight. The rockets were also intended to be more accurate at greater distances and be capable of piercing body armor. (For more on the design of the gun and the bullet, check out Website/TheOtherWiki's [[http://en.wikipedia.org/wiki/Gyrojet#Design article]] on the subject.)
817
818[[RuleOfCool Sounds awesome, right?]]
819
820Unfortunately, it did not not live up to expectations. It was marketed as a civilian weapon, but a few U.S soldiers with cash to spare brought them to [[UsefulNotes/TheVietnamWar Vietnam]] to try there. It was advertised as being accurate, reliable and simplistic to use. Customers said that it was none of these things. It proved to be wildly inconsistent in accuracy between shots, its complex action meant that it would foul up at the drop of a hat and users reported it was cumbersome to reload at all and doing so quickly was impossible. One report even stated that the weapon had a nasty habit of hang-firing, a seeming misfire only to have that round [[DelayedExplosion suddenly shoot out of the barrel without warning]]. And unlike a conventional bullet, the rocket projectiles continue to accelerate after leaving the barrel... which sounds great until you realize that at very close range (i.e. the kind of ranges where a pistol would normally be used) the projectile is too slow to kill a person quickly unless it goes through the victim's eye socket (however, trying to stop the projectile by covering the tube with your hand would ''[[https://web.archive.org/web/20151204191618/http://www.deathwind.com/history.htm rip your hand off]]'' as the rocket exhaust would heat it up pretty quickly and accelerate the thing to the point that it would have [[https://web.archive.org/web/20151230042007/http://www.deathwind.com/review_2.htm enough energy to shatter a plastic bucket placed right at the muzzle]]). To top it all off, the weapon and its ammunition were extremely expensive to both produce and purchase. It's pretty much the poster child for AwesomeButImpractical.
821
822The Gyrojet eventually fizzled out, but the afterimage was burned into the public psyche. The idea of a hand-held rocket launcher was just too cool to let fade away, not to mention its Space Age look. Today, both the Gyrojet and its bullet are some of the most coveted items for firearm collectors today. While many variants were planned (including a [[MoreDakka light machine gun variant]]), only the pistol, a carbine and a rifle were ever produced. Due to the rarity of ammunition, Gyrojets are rarely fired today, with a single round costing as much as [[TooAwesomeToUse 100 USD]]. Most people also get confused by the fact that the gun fires rockets and assume the rockets [[StuffBlowingUp blew stuff up]]. They didn't. [[https://www.youtube.com/watch?v=txKHJeDgDAQ This video includes footage of the Gyrojet pistol in action.]]
823
824In an odd consequence, the one thing that it could have been good at was combat in space: regular firearms wouldn't operate in free-fall and zero gravity as well as they do normally,[[labelnote:*]]Even at best, you could only get a few shots off before the moving parts expanded from the heat of firing and couldn't move, since the vacuum of space leaves no medium through which the heat can transfer away from the gun[[/labelnote]] so a self-propelled projectile would work far better. This was something that interested the American military during the space race, but, for [[IWantMyJetpack obvious reasons]], didn't save it.
825
826As mentioned above, the Gyrojet rounds aren't actually explosive. This has not stopped many from thinking that they are explosive though, likely due to the association of rockets with explosions.
827----
828[[AC:Anime & Manga]]
829* In ''VideoGame/{{Gungrave}}'', a Gyrojet pistol can be briefly seen in a collection of firearms when Brandon Heat grabs a [[HandCannon Wildey Magnum]] to [[BlownAcrossTheRoom send a bad-guy flying]].
830* When Manga/RikiOh takes his revenge on the entire prison staff in the animated adaption ''Riki-Oh: Wall of Hell'', the Chairman of the prison pulls out a chrome-plated one. Unfortunately for him, before he could even fire a shot Riki-Oh instantly kills him.
831
832[[AC:Films -- Live-Action]]
833* One of the most iconic uses for the Gyrojet was the climactic battle of ''Film/YouOnlyLiveTwice'', also acting as a marketing ploy. In the film, Tiger Tanaka's {{Ninja}} army uses both Gyrojet pistols and rifles along with [[KatanasAreJustBetter katanas]] to fight through Blofield's defenses in his secret mountain lair.
834* There are two remarkable things about the mostly unknown Action/Comedy film ''Collision Course''. The first is that one of the villains, played by Tom Noonan, uses a Gyrojet. The other is that [[Series/TheTonightShow Jay Leno]] starred in it. No, really.
835
836[[AC:Literature]]
837* Used by a private investigator in the Creator/LarryNiven short story ''The Meddler''. It's not very effective, but that's only because the alien he shoots is ImmuneToBullets.
838* The BigBad in ''Literature/LicenceRenewed'' uses a Gyrojet pistol in the final firefight. When he is shot InTheBack [[HoistByHisOwnPetard with it]], it is described as leaving a clean hole through him.
839* Used for a BoardingParty InSpace in ''Boomers'' by J. R. Dunn. The soldier using the Gyrojet regards it as "a piece of shit", but it's the closest thing they have to a recoilless pistol so he's stuck with it.
840
841[[AC:Tabletop Games]]
842* ''TabletopGame/BattleTech'': Gyrojet pistols and rifles. They're comparable to more traditional ballistic or laser rifles, and their stopping power doesn't drop off at range. However, they are also very expensive.
843* In ''Cybergeneration'', a sequel to ''Cyberpunk 2020'', gyrojet weapons have obsoleted most traditional handguns; unsurprising, since in the dark future the projectiles are self-guided, computer-controlled little monsters.
844* The Ultra-Tech supplement for ''TabletopGame/{{GURPS}}'' has "Gyroc" weaponry, arriving on the scene at Tech Level 9 ({{Cyberpunk}} tech). The Gyrojet is mentioned as the distant ancestor of Gyroc weapons which overcome the earlier weapon's design flaws through application of futuristic tech. Like the example from ''Cybergeneration'' above, GURPS Gyrocs can also fire homing rounds (along with a wide variety of specialized warheads).
845* In ''TabletopGame/MutantYearZero'', specifically from the ''Elysium'' Source Book, the arsenal of Gyrojet Weaponry is the rarest and some of the most powerful firearms that are available in the game as a whole. Being able to decimate most enemies with a single rocket.
846* From ''TabletopGame/{{Warhammer 40000}}'', the high-end ballistic small arms used by the [[TheEmpire Imperium of Man]] are "Bolters", guns that fire amor-piercing, rocket-propelled rounds that [[NoKillLikeOverkill explode just after contact]]. They're fairly hard to get, meaning they're well beyond the means of the average Imperial soldier. They're most commonly seen being used by elite forces, such as {{Space Marine}}s or the [[AmazonBrigade Sisters of Battle]].
847* In ''TabletopGame/{{Traveller}}'', gyrojet weapons are also called "Snub" weapons, and are used aboard starships. Damage is about the same as standard weapons, but there's less recoil, so better for microgravity environments.
848
849[[AC:Video Games]]
850* ''7.62 High Caliber'' has all three variants show up. Naturally, they are AwesomeButImpractical, as both they and their ammunition are pretty costly. You even have a random chance of recruiting a mercenary early in the game who carries one, but the gun and its ammo are literally impossible to find at that point and you're better of selling the package.
851* ''VideoGame/BatmanSunsoft'' for the NES gave Batman a pistol based on the Gyrojet.
852* Given a nod in ''VideoGame/Borderlands2'' with Torgue's gyrojet munitions. They behave like very exaggerated versions of this, starting as {{Painfully Slow Projectile}}s, but getting quite fast towards the end. They also explode.
853* ''VisualNovel/{{Policenauts}}'': The guns usually used on [[SpaceStation Beyond]] are described similarly to gyrojets, gaining most of their velocity out of the barrel to reduce recoil in microgravity. The FishOutOfTemporalWater protagonist still uses a conventional "recoil gun".
854* The ''VideoGame/{{Scribblenauts}}'' series includes a gyrojet amongst countless other weapons and firearms. Given the series exists in a 2D plane, it doesn't suffer from they gyrojet's crippling inaccuracy and fires explosive rounds, making it awesome AND practical.
855* ''Shellshock 'Nam 67'' has the main character run across a Gyrojet pistol. It fires only two rockets, which are [[StuffBlowingUp high-explosive]].
856* A late game pistol in ''VideoGame/PhantomDoctrine''. Being a Cold War spy thriller, it's only natural that a weapon most famous for its appearance in a ''Film/JamesBond'' [[Film/YouOnlyLiveTwice film]] would turn up.
857* Turns up in ''VideoGame/ResidentEvilVillage'' as the "Rocket Pistol". Even though it is erroneously shown as using explosive rocket ammunition, the explosion the rounds create looks about like what you'd expect if it could come from such a small projectile, like an exceptionally powerful cherrybomb rather than a big, fiery kaboom.
858[[/folder]]
859
860[[folder:Metal Storm]]
861[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/metalstormdemonstrator.jpg]]
862[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ms_3gl.jpg]]
863[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maul_shotgun_2.png]]
864[[caption-width-right:300:From top to bottom: 36-barrel technology demonstrator, Metal Storm 3GL, Metal Storm MAUL.]]
865
866A series of very unusual proposed and prototyped weapons from Australian company Metal Storm Ltd., based on proprietary technology invented by J. Mike O'Dwyer. Unlike traditional firearms, the Metal Storm weapons use superposed loads, which loads multiple projectiles into a single barrel, then individually launches them via electrochemical ignition. Despite sounding like pure science fiction, [[OlderThanTheyThink the idea of superposed loads is not a new one]], originating as a gimmick for some old muzzleloading firearms. What Metal Storm did was fixing the issue of unintended propellant ignition, where the ignition of one propellant causes others to be accidentally ignited.
867
868The potential of such a system then is [[MoreDakka enormously high fire rates]], due to not using any moving parts. The [[https://www.youtube.com/watch?v=AEu9LLQpOF8 36-barreled technology demonstrator]] had a firing rate of over ''1 million'' rounds per minute, firing its entire load of 180 rounds in less than 0.01 seconds, with each individual barrel shooting 5 shots at around ''27,000'' rpm. For comparison, the M61 Vulcan ''merely'' has a rate of fire of 6,000 rpm.
869
870Various products using Metal Storm technology were conceived, including:
871
872* "Bertha": The 36-barreled technology demonstrator nicknamed "Bertha" by O'Dwyer.
873* Metal Storm VLE: A proof-of-concept pistol with several variants, showing how the technology could be miniaturized. Essentially an [[{{Defictionalization}} attempt to defictionalise]] the [[ComicBook/JudgeDredd Lawgiver]], it used a SmartGun concept with user identification and [[AbnormalAmmo multiple ammo types]].
874* Advanced Individual Combat Weapon (AICW): The Australian counterpart to the OICW, based on the Australian F88 version of AUG with a Metal Storm grenade launcher.
875* Multi-shot Accessory Under-barrel Launcher (MAUL): An accessory shotgun (intended to compete with the likes of the KAC Masterkey) using a front-loading 5-shot preloaded barrel.
876* Metal Storm Redback RWS: A four-barrel remote weapon station, using 40mm grenades.
877* Metal Storm 3GL: A grenade launcher that superposes 3 grenade rounds in the same tube.
878
879Despite the weapon's potentials, the company had never realized them, and they come with a host of other problems. For one, Metal Storm weapons suffer from overcomplicated reloading, as each barrel has to be individually pre-loaded then replaced. Two, the superposed loads causes each individual projectile to have slightly different ballistics, as they travel down slightly longer barrels, restricting the applications to mortars and grenade launchers where the variance in the accuracy is not a concern. Weight was also a frequent concern even for the close-to-successful ideas; the 3GL, for example, came in at two-thirds the weight of a loaded M4 carbine.
880
881Metal Storm was ultimately a commercial failure. Their largest contract was 500 [=MAULs=] and 50,000 less-lethal barrels to Papua New Guinea for law enforcement use, and even that may have not been delivered. In July 2012, the company's shares were suspended from trading, and the company was placed into voluntary administration. In August 2015, Australian company [=DefendTex=] acquired all of Metal Storm's patents, intellectual properties, trademarks and assets, so who knows where will these technology go next.
882----
883[[AC:Comic Books]]
884* ''ComicBook/{{Savage}}''. Bill uses a six barrelled assault rifle variant known in-universe as the [[AKA47 Steel Storm]]. The weapon [[UnusableEnemyEquipment uses a coded key ring to operate]] and is implied to be a prototype stolen from the Volgs. It proves incredibly effective [[MoreDakka in mowing down hordes of Volg troops]].
885
886[[AC:Literature]]
887* The ''[[CoolBoat MV]] [[WhatAPieceOfJunk Oregon]]'' from Creator/CliveCussler's ''[[Literature/TheOregonFiles Oregon Files]]'' gets one of these mounted on her aft decks on a 360-degree gimbal. Its rate of fire puts the Oregon's 20mm CIWS gatlings to shame and makes it a basically-infallible anti-missile battery due to it being able to literally put up a ''wall'' of bullets, but it is still portrayed realistically: even with an automated reloading system, it takes too long to be fired multiple times in a high-intensity combat situation, so it is often left as a weapon of last resort or when time is on the ''Oregon'''s side.
888* Metal Storm assault rifles show up in the hands of a group of mercenaries in ''[[Creator/MatthewReilly Scarecrow]]''. Relatively justified since everything in the Reillyverse runs on RuleOfCool.
889* Shows up as a naval close in weapons system aboard HMAS ''Moreton Bay'' in ''Weapons of Choice'' by John Birmingham.
890
891[[AC:Live-Action TV]]
892* In ''Series/AgentsOfSHIELD'', Phil Coulson apparently owns a Metal Storm VLE in his memorabilia collection, as seen in "Eye Spy" (S1E04).
893* One episode of ''Series/CSIMiami'' revolves around a "Vaporizer Gun", a thinly-disguised version of Metal Storm.
894
895[[AC: Video Games]]
896* The Metal Storm AICW was featured as an unusable weapon in ''VideoGame/SplinterCellChaosTheory'', used by People's Voice revolutionaries in the opening level. Even Sam [[ImproperlyPlacedFirearms comments on how strange it is]] for these guns to show up in their hands (noting that [[GoodGunsBadGuns he thinks Kalashnikov when he thinks "guerilla"]]), leading to an optional objective across the first two levels to tag crates of the guns to find out where they came from.
897* ''VideoGame/SoldierOfFortune: Payback'' features the Metal Storm VLE pistol. A cut Metal Storm AICW can also be found in the game files.
898* ''VideoGame/CallOfDuty'' seems to have taken an interest in the MAUL for a while, with both ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare'' featuring the weapon, calling it the [[AKA47 "Bulldog"]], featuring it as a standalone weapon in both games and ''Ghosts'' also allowing it to be used as an underbarrel attachment for assault rifles. In addition, the ASD or AGR in ''VideoGame/CallOfDutyBlackOpsII'' is modeled with the Metal Storm Redback RWS, incorrectly presented as a regular machine gun rather than the grenade launcher it really is, and the game also featured a singleplayer-only sniper rifle known as the Storm PSR, a fictional three-barreled sniper rifle based on Metal Storm technology (with its ability to queue up to five rounds at once to penetrate all sorts of cover having been a suggested ability of Metal Storm's weapon systems).
899* In ''VideoGame/Battlefield4'', the ''Final Stand'' DLC, fitting the DLC's military sci-fi theme, features the technology demonstrator as a weapon emplacement, called the Schipunov 42, as a reference to ''VideoGame/Battlefield2142''. The weapon functions like a massive shotgun, able to blast away infantry, light vehicles, and choppers with ease.\
900Additionally, the ''Naval Strike'' DLC features the "M320 3GL", based on the Metal Storm 3GL grenade launcher. However, it is very lazily implemented, reusing the normal M320 model and its reload animation, which only shows one regular round being reloaded.
901* The Metal Storm 3GL is the standard under barrel launcher for the NATO faction in the base ''VideoGame/{{Arma}} III'', available with both single and three-round versions of explosive, flare and smoke shells.
902* The Typhoon from ''VideoGame/{{Crysis}} 3'' is conceptually based on the Metal Storm. Its magazine and barrel consists of ten tubes of 72 superimposed rounds each, and has a devastating [[MoreDakka 30,000 rpm]] (500 rounds per second), tearing through everything with ease.
903* An extremely simplified, AI used version of the Metal Storm (appropriately named the Meatal Storm) was added to ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 94. It can only be found in the Proving Grounds map, and takes an eternity to reload (which you have to do [[GunsDoNotWorkThatWay by shaking it]]).
904* The Metal Storm 3GL was added to ''VideoGame/Payday2'' as the [[AKA47 Basilisk V3]] with the [=McShay=] Weapons Pack, and fires poison gas grenades. The [=McShay=] Weapons Pack 2 adds a fictional Metal Storm-based 15-barreled assault rifle called the Hailstorm Mk 5.
905[[/folder]]
906
907[[folder:Underwater Firearms]]
908[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aps_underwater_rifle.jpg]]
909[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unknown_94.jpeg]]
910[[caption-width-right:300:Top: APS Underwater Assault Rifle. Bottom: Heckler & Koch P11.]]
911Normal guns do not work well underwater. Specialized underwater firearms were first developed during the Cold War in 1960s to arm frogmen who might see combat underwater. These weapons are effectively miniaturized {{Harpoon Gun}}s, firing small bolts or flechettes at high speeds.
912
913Well-known examples of underwater firearms from the Cold War include the Heckler & Koch P11, an underwater pistol with a design resembling a pepperbox pistol, and the Soviet SPP-1 underwater pistol and APS underwater assault rifle. More modern Russian developments include the ASM-DT based on the APS (which is designed to fire both its proprietary darts underwater and regular 5.45mm rounds on land) and the ADS amphibious rifle based on the A-91 assault rifle.
914
915While undoubtedly a cool idea and still seeing active use, underwater firearms are [[CripplingOverspecialization very specialized]] and rare, and not used very often even in the rare situations they would be useful in for various reasons. For one, even their specialized ammunition is limited in range in their intended element (the longest-reaching ones like the APS have a maximum effective range of 30 meters at shallow depths - for context, regular modern 9mm pistols reach 50 meters through air), and their ability to be fired both above or below water [[MasterOfNone means they're not very effective at either]] (to mention the APS again, its above-water range is only 50 meters - and its barrel is only rated to withstand two-hundred shots in air, versus 2,000 underwater). While rifles have more than acceptable range and power for underwater usage, it's also hard to aim them properly, as the longer barrel and the typical wide, flat magazines give a lot of surface area for water resistance to hinder movement; generally, Spetsnaz frogmen would prefer to take the smaller SPP-1 pistol for underwater work, then switch to a regular AK-74 once they got on land.
916
917Lastly, don't expect any civilian divers in real life to get their hands on them.
918----
919[[AC:Anime & Manga]]
920* In ''Manga/BlackLagoon'', one episode shows off the APS underwater rifle, with Revy using it both above and underwater to kill some people. Though Revy gets it specifically for an assignment which will take her underwater, and she gets it from Balalaika, who is (possibly-not-so-)ex-Spetznaz and possibly the one person in the world most likely to be able to get one for Revy.
921
922[[AC:Live-Action Films]]
923* Lara Croft played by Creator/AngelinaJolie uses a P11 once in the film ''Film/LaraCroftTombRaiderTheCradleOfLife''.
924
925[[AC:Literature]]
926* ''[[Literature/RogueWarrior Rogue Warrior: Red Cell]]'' sees the eponymous team acquire some APS rifles for use on an underwater op.
927
928[[AC:Video Games]]
929* ''VideoGame/{{Depth}}'' features an incredible array of underwater firearms armed by civilian divers, though this is required due to the game's focus on divers vs sharks underwater combat. Amongst other weapons like spear pistols, the divers are also armed with SPP-1 and P-11 underwater pistols, as well as the APS and ADS underwater rifles.
930* ''VideoGame/DeltaForce 2'' and ''VideoGame/DeltaForce: Land Warrior'' allow the use of both the P11 pistol and the APS rifle. They're both depicted rather unrealistically, having ridiculously long range (though rather average accuracy) and high effectiveness both above and below water, the P11 also incorrectly shown as keeping a round in the chamber when it's reloaded before being emptied (despite it being a multi-barrel design that doesn't have room for an "extra" round) while the APS is given the same 30-round capacity as most other assault rifles (the real thing carries 26).
931* The APS Underwater Rifle is a weapon featured in some underwater missions in the ''VideoGame/CallOfDutyGhosts'' campaign.
932** Improperly classified as an SMG like the AK-74u in ''VideoGame/CallOfDutyBlackOpsColdWar'' and named the [[AKA47 UGR]], it has explicitly been modified to handle the stresses of surface combat. Among the many attachments you can use, you can outfit it with explosive flechettes and convert it to a three-round burst.
933* The SDAR 5.56mm is an all-faction underwater weapon in ''VideoGame/{{ARMA}} III'', though unlike all of the above weapons, it is a modified Kel-Tec RFB Carbine firing [[https://en.wikipedia.org/wiki/Underwater_firearm#Supercavitating_ammunition supercavitating ammunition]]. It can also take regular 30-round 5.56mm magazines for fighting above the water, but since it still has poor range and power with no options for attachments, you're better taking a cue from the above-mentioned Spetsnaz frogmen, only taking a mag or two of the specialized underwater ammo just in case, and packing a regular gun in your wetsuit's [[HyperspaceArsenal absurdly-spacious pockets]] for once you get on land.
934* The P11 is issued to James Bond in the "Night Shift" level for the console version of ''VideoGame/{{Nightfire}}'', renamed the [[AKA47 "Korsakov K5 Dart Gun"]]. It's been re-purposed as a tranquilizer gun used to incapacitate rather than kill the security guards. In the PC version, it can be accessed by a cheat code (and is ''again'' renamed, this time to the "[=UP11=]") and it behaves like a normal gun, with the bonus of being usable underwater like how it's supposed to be.
935* A P11 shows up near the end of ''VideoGame/Uncharted3DrakesDeception'', Sully grabbing it from a kit with scuba gear for the two to use. It's shown incredibly unrealistically - for one, it's only modeled with three barrels rather than the real thing's five, and for two, it apparently launches [[StuffBlowingUp high-explosive rockets]], one of which is enough to destroy a crane dragging the game's local ArtifactOfDoom out of the water, and one more of which is enough to set the entire ancient city this is happening in to start crumbling.
936[[/folder]]
937
938[[folder:Volcanic Repeating Arms]]
939[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/volcanic1.jpg]]
940[[caption-width-right:350:Top: The Volcanic Repeating Rifle. Bottom: The Volcanic Repeating Pistol.]]
941
942Prior to UsefulNotes/TheAmericanCivilWar, Walter Hunt developed the Rocket Ball as an alternative to paper cartridges. The Rocket Ball's physical durability allowed practical repeating firearms other than revolvers to be developed. Since the powder was contained within a cavity to the rear of the cartridge, it was [[OlderThanTheyThink an early example of caseless ammunition]].
943
944Development of firearms around this cartridge led to the earliest lever-action firearms. In 1855, Horace Smith and Dan B. Wesson of later Smith & Wesson fame formed the Volcanic Repeating Arms Company to produce these weapons. The company went on to produce a number of pistol and rifle models over the next year until the company was forced into insolvency by investor Oliver Winchester. Reorganised into the New Haven Arms Company, Volcanic weapons continued to be produced until they developed the Henry rifle, which used the now-standard brass-cased ammunition. Both Smith & Wesson and Winchester are {{Spiritual Successor}}s to the company with the Henry and Winchester Repeaters being evolutions of the Volcanic design.
945
946Volcanic Repeating Arms are probably more well known for their legacy than their performance or success as a weapon. The Rocket Ball ammunition itself was ''[[LittleUselessGun pathetically]]'' underpowered, with the pistol calibers in particular firing at velocities comparable to modern airsoft guns -- [[https://youtu.be/RZBHTOYHY6Y?t=412 one famous anecdote]] claims that a man attempted to commit suicide with a Volcanic pistol and gave up after [[EpicFail multiple point-blank shots to the head left him with nothing but a painful flesh wound.]] The weapons themselves didn't sell all that well and the pistol variant was somewhat AwesomeButImpractical, given that they were heavier than a weapon as underpowered as it was should be and awkward to fire repeatedly due to the lever action not being suited for a small, one-handed weapon.
947
948Nevertheless, the Volcanic pistol has seen a resurgence in popularity in Western-themed video games in recent years, since the idea of a lever action pistol is one of the few acceptable alternatives to revolvers in terms of RuleOfCool, often appearing [[ArbitraryGunPower more powerful than its real life counterpart]].
949----
950[[AC:Film]]
951* [[Creator/ClintEastwood Manco]] wields a Volcanic Rifle at the end of ''Film/ForAFewDollarsMore'' to prevent [[BigBad Indio]] from shooting [[ColonelBadass Colonel Mortimer]] while he's unarmed.
952
953[[AC:Video Games]]
954* ''VideoGame/{{Gun}}''. [[HistoricalDomainCharacter J.J. Webb]] carries a Volcanic pistol as his weapon. After defeating [[DualBoss him and Dave Rudabaugh]], [[TheGunslinger Colton]] obtains the Volcanic pistol for his own use. It carries ten rounds and has more stopping power than the previous Colt Navy and Schofield pistols that are available ingame.
955* Juarez in ''VideoGame/CallOfJuarez'' carries [[GunsAkimbo a pair of Volcanic pistols]] as his weapon. It's also available for the player to use and carries eight rounds. It returns in [[VideoGame/CallOfJuarezBoundInBlood the prequel]], this time with a twelve round capacity. Like the above example, it's way more powerful than the real version.
956* The Volcanic Pistol is available early on in ''VideoGame/RedDeadRedemption'', being available for purchase in Armadillo. [[RuleOfThree Again]], it is somehow more powerful than the [[AKA47 Cattleman Revolver (Colt Single Action Army)]], but fires and reloads more slowly, has shorter range and fires ammunition from a separate ammunition pool. It returns for [[VideoGame/RedDeadRedemption2 the prequel]], where it's a powerful but slow firing and slow loading gun. Unless you equip two of them, at which point it somehow becomes insanely fast.
957* ''VideoGame/HardWest'' features the "[[AKA47 Volcano Pistol]]" as one of the ''less'' outlandish weapons in the game.
958* ''VideoGame/FistfulOfFrags'' features the pistol, and quite realistically it's a fairly low-tier gun: Damage per shot is lower than any other firearm except the [[LittleUselessGun derringer]], and while it holds more ammunition than every other pistol it fires and reloads so slowly that this advantage is mostly negated.
959* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' features the Volcanic Pistol and the Volcanic Rifle's cousin, the Henry Rifle. As it did in real life, the pistol performs poorly due to the weak ammunition. The Henry however, is a very capable rifle.
960[[/folder]]
961[[foldercontrol]]
962
963[[folder:Armalite [=AR-7=]]]
964[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar7_1.jpg]]
965
966Introduced in 1957 for use by the United States Air Force, the AR-7 is a humble little rifle intended to be used as a survival weapon should pilots find themselves in downed in remote areas where they might have to wait days or weeks for rescue. It is chambered in the .22 Long Rifle cartridge, which would be used to hunt small game, and has a semi-automatic action that can be fed with small magazines that have a capacity ranging from eight to twenty-five rounds. The rifle can easily be disassembled, with the barrel and receiver stored in the stock. The rifle is light enough that it can ''float'' in the water, though it's not water''proof''. Although the rifle was declined by the USAF, it was ultimately adopted by the Israeli Air Force.
967
968The rifle entered the civilian market, where it is popular for survivalists who favoured it for its light weight. Armalite sold the rights to Charter Arms in 1979, and then Charter Arms did the same to the current manufacturer Henry in the 2000's. Rebranded as the U.S. Survival AR-7. Charter Arms had also designed a pistol variant of the AR-7 known as the Explorer II by nixing the stock and shortening the barrel. However the pistol is much maligned by customers with reliability issues (as the weapon was originally a blow-back action rifle, cutting away the stock would mess with the recoil impulse). In fiction, expect it to subvert the LittleUselessGun trope as it can be depicted as an assassin's weapon. An improved, more reliable design is still manufactured by the Henry Repeating Arms company, making the AR-7 a rare gun that is still attainable on the retail market.
969----
970[[AC: Anime and Manga]]
971* Held by May in the cover for ''Manga/GunsmithCats Burst!'' Also important to the backstory of Rally Vincent -- one of these is the first gun she ever fired, gifted by her father, and she kept it all of those years until the manga's present day, where it sees use as a PocketProtector that saves her from a .50 Action Express round (still screws up her ribs, though).
972[[AC: Films -- Live-Action]]
973* Brian finds one near the end of the film adaptation of ''[[Literature/BriansSaga Hatchet]]'', after a storm causes the bush plane to resurface in the lake. He uses it for game hunting until he's rescued.
974* The rifle appeared in the ''Franchise/JamesBond'' movies in three different ocassions.
975** ''Film/FromRussiaWithLove'': Bond was issued this rifle from Q to be used to assassinate Krilencu, modified with a suppressor and a scope. Though it was Kerim who pulled the trigger after pleading with Bond. Bond later used the rifle to take out a helicopter pilot.
976** ''Film/{{Goldfinger}}'': Tilly Masterson had this rifle for a failed assassination attempt on Goldfinger to avenge her sister.
977** ''Film/OnHerMajestysSecretService'': Bond had a disassembled AR-7 in the glove compartment of his car.
978[[AC: Web Original]]
979** [[WebVideo/FilthyFrank Goofy used one to kill 27 children, and cripple 5.]]
980[[/folder]]
981
982
983
984[[folder:Double-barreled rifle]]
985->'''Kincaide:''' Try and stop me, you jumped-up little shit. Now remember what I taught you -- don't pull it to the left.\
986'''James Bond:''' I'll do my best.
987-->--''Film/{{Skyfall}}''
988
989[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_12.jpeg]]
990The weapon of choice for the GreatWhiteHunter should be, of course, the ''double rifle'' - not a specific model of a double rifle since there is no model whatsoever, the rifles of the golden age of African Hunting were mostly tailored to their user like Savile Row suits. As wealthy Great White Hunters [[SarcasmMode were much fewer than Hollywood would like us to think]], the number of true large caliber double rifles is small, in the high hundreds for the entire colonial period and an area which spanned 3/4 of Africa. Some non-custom double rifles in smaller calibers also exist, but even they are rare because the demand was just never very high. The closest thing to a "common" double rifle are combination guns, which have one rifle barrel and one (or more) shotgun barrel: from the crude .22 rifle plus .410 bore shotgun barrels for taking small game as a survival weapon, as in the US Air Force [[http://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon M6 Aircrew Survival Weapon,]] to the Russian [[http://imzcorp.com/en/company/67.html over-under designs]] which [[BoringButPractical are as good at firing as they are ugly.]]
991* '''Trivia:''' Even though double rifles were rare, since they were custom-built, they came in a bewildering variety of cartridge chamberings. The most popular were the Jeffery rounds (.333, .400, .475, and .500), the Rigbys (.350 and .416), and the "true" Express rounds used in the Holland & Holland rifles (.470, .577, and .600). As for the "Nitro Express" name, that indicated a cartridge loaded with smokeless ("nitro") powder; the earlier "Express" rounds were loaded with black powder. The Nitro cases were deliberately made about half-an-inch longer than the black powder Express cases, to prevent anyone loading a Nitro Express round into a black powder Express rifle by accident; it was an almost 100% guarantee of a burst barrel and/or breech.
992* '''Unusual development:''' [[https://www.forgottenweapons.com/szescei-fuchs-double-barrel-bolt-action-dangerous-game-rifle Bolt-action double-rifles]] were manufactured by Fuchs Fine Guns after Hungarian hunter Joseph Szescei had a nasty encounter with three unruly elephants and a jammed-shut break-action double-rifle. Thankfully for the hunter, his gun-bearer threw him a spare weapon so he could save himself from being trampled to death.
993----
994[[AC: Films -- Live-Action]]
995* As stated above, a great many films featuring a GreatWhiteHunter will have him using a high-caliber double rifle to take down his quarry. Examples include ''Film/TheLeagueOfExtraordinaryGentlemen'', ''Film/TheGhostAndTheDarkness'' and ''White Hunter, Black Heart''
996* In the climax of ''Film/{{Skyfall}}'', Bond carries his father's double rifle, an Anderson Wheeler in .500 Nitro Express.
997* Roland Tembo brings with him a [[{{BFG}} .600 Nitro Express]] double rifle to bag the biggest game of all, a [[TerrifyingTyrannosaur T. rex]] in ''[[Film/JurassicPark The Lost World]]'' He almost gets his chance when a T. rex begins attacking the hunter's camp, until he discovers [[NiceJobBreakingItHero Nick Van Owen sabotaged his rifle]]. The rifle in question was a B. Searcy & Co. custom rifle made specifically for the movie (and currently owned by Creator/StevenSpielberg).
998* A couple are given to Earl and Grady by Burt Gummer in ''Film/Tremors2Aftershocks''. Chambered in .375 H&H Mag, Burt warns the two on proper usage of the rifles.
999--> '''Burt:''' Hold 'em good and tight to your shoulder, or they'll break your collarbone.
1000
1001[[AC: Literature]]
1002* Shows up often in ''Literature/{{Sandokan}}''. The author, following the Italian use of his time, normally calls them 'carbines', but the description makes it clear they're double rifles.
1003
1004[[AC: Video Games]]
1005* In ''VideoGame/EternalDarkness'', Dr. Rovias fights off the servants of the EldritchAbomination of your choice with a .500 Nitro double rifle. If you steady it first, it throws him far off-balance. If you fire it too soon, it knocks him on his ass.
1006* A double rifle appears in ''VideoGame/FarCry4'' as the ".700 Nitro", though the actual size of the rounds loaded into it appear to be the slightly smaller .600 Nitro Express. It has tremendous recoil, which can make aiming difficult, fires only two shots and takes a long time to reload, but it is guaranteed to kill almost anything in the game in one hit and has ridiculous penetration on top of that allowing one to even take out helicopters in one shot by [[SnipingTheCockpit shooting the pilot]]. It can be customized with low-magnification electronic optics to make aiming easier. DLC also adds a [[BlingBlingBang rather ornate]] Signature version called the "Elephant Gun", which doesn't get optics but does get a faster reload and even better damage.
1007* One appears in ''VideoGame/BioShock 2'''s multiplayer mode as the "Elephant Gun", where it serves as a sniping weapon.
1008* A double rifle was added to ''[[VideoGame/RedDeadRedemption2 Red Dead Online]]'' with the Naturalist update.
1009[[/folder]]
1010
1011[[folder:Evans Repeating Rifle]]
1012[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/800px_evans_lever_action_carbine_6.jpg]]
1013[[caption-width-right:350: Pictured: The New Model Carbine, one of the more common Evans Repeating Rifle variants.]]
1014
1015The Evans Repeating Rifle is an unusual lever-action rifle designed in 1868 by Maine dentist Warren R. Evans and his brother George.
1016\
1017The primary claim to fame for this repeater is its [[MoreDakka abnormal capacity]] for the 19th-century; depending on the exact model, it can hold either twenty-eight or thirty-four rounds using an integral helical tube magazine housed inside the stock. The rounds are arranged into four columns using a central divider, as the magazine is not spring-loaded, and working the action rotates the divider and chambers a round.
1018\
1019The short-lived Evans Repeating Rifle Company marketed it to the US Army, as Warren believed they would be interested in his design. When they rejected it after it failed a dust test, he instead turned to the civilian market. While it received praise from the likes of Kit Carson and Buffalo Bill, there were [[AwesomeButImpractical numerous problems]] with the Evans beyond its [[ReliablyUnreliableGuns vulnerability to dust]], some of which included the use of the proprietary .44 Evans round (which has Long and Short variants on top of that) and the magazine being a nightmare to fully load.
1020\
1021In the end, no more than 15,000 of these rifles were manufactured and the Evans Repeating Rifle Company went out-of-business in December 1879.
1022----
1023[[AC:Film]]
1024* The Evans is the weapon for [[Creator/WilfordBrimley Joe Gill]] in ''Film/CrossfireTrail''. In his words, "it holds twenty-eight rounds, and [[ATeamFiring I ain't a very good shot]]."
1025
1026[[AC:Video Games]]
1027* The Evans Repeating Rifle makes an appearance in ''VideoGame/RedDeadRedemption'' as the "Evans Repeater". It was modeled after the carbine variant of the new model and underloaded to twenty-two rounds, presumably for balancing purposes.
1028** It returns in ''VideoGame/RedDeadRedemption2'' with the ''Red Dead Online'' Beta Update. This time around, its capacity was bumped up to a still-underloaded twenty-six rounds.
1029[[/folder]]
1030
1031[[folder:Fedorov Avtomat]]
1032->''Firing an intermediate power cartridge, from a detachable box magazine in automatic or semi-automatic, the Fedorov Avtomat is the predecessor of the modern assault rifle.''
1033-->--'''Description''', ''VideoGame/Battlefield1''
1034[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fedorovavtomat.jpg]]
1035
1036The Fedorov Avtomat (Fyodorov's assault rifle) was a Russian select-fire rifle, designed by Vladimir Grigoryevich Fyodorov in 1915 and produced in the Russian Empire and later the Soviet Union.
1037
1038Fyodovorv had been working on developing an automatic rifle, but noted that the [=7.62x54mmR=] rifle round was not suited for automatic fire due to its heavy recoil. Figuring a smaller round would work better, he developed his own 6.5mm round, which was less powerful than the [=7.62x54mmR=], but had much lower recoil. In 1913, he submitted a prototype, chambered in his 6.5mm round, and fed by a fixed magazine loaded with stripper clips.
1039\
1040In 1915, Fyodorov was deployed to France as a military observer. While there, he had the opportunity to observe the French Chauchat light machine gun and its aggressively-minded doctrine of marching fire. Inspired, he decided to design a rifle with firepower intermediate between a regular rifle and a light machine gun, but in a package similar in size to that of a regular infantry rifle.
1041\
1042After returning to Russia, he modified his prototype, adding select-fire capability, and replacing the fixed magazine with a detachable box magazine. Production of his 6.5mm round was not considered practical, so the weapon was instead chambered in the Japanese [=6.5x50mm=] Arisaka round[[note]]Russia had purchased a number of Arisaka rifles and rounds from Great Britain and Japan[[/note]]. 25,000 were ordered, but production was quickly disrupted due to the Russian Revolution and later Civil War. In the end, only about 3,200 were built, seeing service briefly in UsefulNotes/WorldWarI and the Russian Civil War. In 1925, the rifles were put into storage, but were pulled out again during the Winter War in 1939, and later UsefulNotes/WorldWarII.
1043\
1044The Fedorov Avtomat is a select-fire short-recoil operated locked-breech weapon which fires from a closed bolt. It is fed by a detachable 25-round box magazine, though each individual gun's magazine was not meant to be interchangeable, so in practice, only a single magazine was issued for each weapon, with rounds being loaded via 5-round stripper clips through the receiver. It weighed 11 pounds when fully loaded, about half the weight of comparable automatic rifles of the time, like the Chauchat and [=BAR=]. It had a few issues; early production versions did not have interchangeable parts, it tended to overheat with automatic fire, and it was a rather complex weapon to disassemble and assemble. Some later experimental batches of the rifle were fitted with water jackets (or perforated sheet steel shrouds) and a bipod in order to provide the Red Army with light machine guns. Other batches of rifles were flipped upside-down, stripped of their butt-stocks, and given pan magazines to provide machine guns to light tanks as water-cooled heavy machine guns like the [=PM1910=] were too awkward to fit into the small vehicles.
1045\
1046Some consider the Fedorov Avtomat to be one of the first practical "assault" rifles. While the Russian word "avtomat" today refers to assault rifles, in the past it was a generic term for automatic rifles in general. The Fedorov Avtomat's classification depends on whether one wishes to classify the [=6.5x50mm=] Arisaka as an intermediate or full-power rifle round. But whatever the definition, Fyodorov's work left quite the impression on one of his students, Vasily Degtyaryov, who tried to make his own rifles based on the teacher's designs, except that Degtyaryov's rifles were gas-operated. Degtyaryov's rifles were failures, but his work on machine guns speaks for itself.
1047----
1048[[AC: Video Games]]
1049* Appears as a usable weapon in ''VideoGame/DeadfallAdventures''.
1050* This weapon was added to ''VideoGame/Battlefield1'' as part of the ''In the Name of the Tsar" [=DLC=] for Medics.
1051* Added to ''VideoGame/CallOfDutyWWII'' as the "Automaton", part of the Days of Summer event. ''VideoGame/CallOfDutyVanguard'' would bring it back as the "Automaton", with a number of customizations available.
1052
1053[[/folder]]
1054
1055[[folder:Nock gun]]
1056[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nock_gun.jpg]]
1057
1058A bizarre British [[MoreDakka seven-barreled]] muzzle-loaded flintlock rifle designed in 1779 by James Wilson and manufactured by Henry Nock (hence the name of the weapon). It consists of seven barrels welded together, with small vents drilled through from the central barrel to the other six barrels clustered around it. The central barrel screwed onto a hollow spigot which formed the chamber and was connected to the vent. When fired, the flintlock mechanism ignites all seven charges at once, firing seven shots more or less simultaneously. The weapon was adopted by the Royal Navy to arm sailors in the rigging of warships, with the theory being that the simultaneous discharge of seven barrels would have devastating effect on the tightly packed groups of enemy sailors.
1059\
1060In practice, however, it was AwesomeButImpractical. As you'd expect, the weapon was heavy, took a extremely long time to reload, and the recoil of firing seven bullets at once was monstrous, often dislocating or breaking the shoulders of the shooter and making it very difficult to aim and control. Orders were to load the gun with only a half-charge, which bought the recoil under control but made the weapon useless for its intended purpose. In the heat of battle it was also not unknown for sailors to forget which barrels had powder in them, making it very easy to accidentally double-load the gun, a problem compounded by one or more barrels frequently failing to fire. Officers were also reluctant to issue the guns during battle due to the fear that the flying sparks from the muzzle blast would set fire to the surrounding rigging and sails, and it greatly increased the risk of snipers being knocked off the rigging by the recoil and plunging to the deck. A smaller, lighter version was eventually produced, which shortened the gun's range, but the recoil was still too powerful for sailors to feel comfortable firing it.
1061\
1062In total, 655 Nock guns were purchased, with them being removed from service with the Royal Navy in 1804. A number of them were also sold in the sporting market, with a 14-barrel version being sold to Thomas Thornton which survives now in display at the Curtius Museum in Belgium.
1063----
1064[[AC: Anime & Manga]]
1065* Rengoku wields a scaled-up Nock gun in the ''Manga/{{Inuyasha}}'' episode "Vanished in a River of Flames". It's anachronistic for the 16th century setting of the scene.
1066
1067[[AC: Films -- Live Action]]
1068* Famously wielded by [[Creator/RichardWidmark Jim Bowie]] as his weapon of choice in ''Film/TheAlamo1960'', taking out multiple Mexican soldiers in one shot with it.
1069* Used by Patrick Harper as his weapon of choice in the ''Series/{{Sharpe}}'' series.
1070* [[Creator/DominicCooper Henry Sturgess]] offers one to Abraham Lincoln in ''Film/AbrahamLincolnVampireHunter'', telling him that "If one barrel won't do, seven should".
1071* Aubrey's men wield them in ''Film/MasterAndCommander'' during the siege of the Acheron.
1072* A townsperson in ''Film/MyNameIsBruce'' takes one from Frank's shop before the hunt.
1073* A tripod-mounted Nock gun is seen in Brad Whitaker's weapon collection in ''Film/TheLivingDaylights''.
1074* Seen as part of Smith's armory in ''Film/JonahHex2010''.
1075
1076[[AC: Literature]]
1077* Like in the films, Patrick Harper wields a Nock gun as his weapon of choice in ''Literature/{{Sharpe}}''.
1078
1079[[AC: Live-Action TV]]
1080* [[Creator/StephenBaldwin William F. "Billy" Cody]] picks one up from a weapons crate in the Pilot of ''Series/TheYoungRiders'', and all of the Boys eventually use them at the end.
1081* A modern version of the Nock Gun was custom built in an episode of ''Series/AmericanGuns''.
1082* Seen in Proctor's illegal weapons arsenal in the ''Series/{{Banshee}}'' episode "Evil for Evil".
1083
1084[[AC: Video Games]]
1085* [[BigBad Macgruder]] wields a Nock gun in his final boss fight in ''VideoGame/{{GUN}}'', with Colton being able to use it himself after the ending of the game. It is incorrectly depicted as a shotgun that fires each shot one at a time. A [[StuffBlowingUp cannon ball-firing variant]] called the Cannon Nock Gun can also be unlocked as an BraggingRightsReward for 100% completion of the game.
1086* Appears as the Nock Volley in ''VideoGame/DaysGone'', where it is incorrectly depicted as a breech-loading break-action shotgun that reloads with a revolver-style speedloader, though it does fire all seven barrels at once.
1087
1088[[AC: Web Original]]
1089* [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look at it [[https://www.youtube.com/watch?v=SbDhwdjL0jo here]].
1090[[/folder]]
1091
1092[[folder:Ross rifle]]
1093->''The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the Western Front in 1915. Exposing the Ross to the trenches of the western front made apparent that this rifle, which was otherwise an excellent and accurate rifle, was very much so unsuitable for trench warfare.''
1094-->--'''Description''', ''VideoGame/{{Verdun}}''
1095[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_88.jpeg]]
1096Agreed by many to be one of the worst weapons used in World War I, the Ross Rifle's genesis lay in the Boer War, when the British called for Commonwealth troops to fight in South Africa, but were unable/unwilling to provide them with modern Lee-Enfield rifle to fight with. This didn't sit well with the Canadian public, and a national consensus arose as a result that [[PatrioticFervor Canadians soldiers should use Canadian equipment]] instead of relying on the mother country and hoping for the best. A number of options were considered, including licensing several American designs, but these were rejected on similar grounds. Enter Sir Charles Ross: a Scottish-born Canadian soldier, "gentleman adventurer," GreatWhiteHunter, thrice-divorced serial womanizer[[note]] quite scandalous in those days[[/note]], and all-around MagnificentBastard, who had designed a new rifle he believed suitable.
1097\
1098The rifle was a straight-pull bolt action, which allows for a quicker cycle time between rounds than even the famously-fast Enfield. The rifle can also be disassembled more easily. It balanced nicely and was very comfortable to shoot, and was praised for its exceptional accuracy.
1099\
1100However, much of the infamy for this rifle became more apparent thanks to the conditions of trench warfare, which made the Mk. III that was used in the war an unreliable weapon to use. The straight-pull bolt used set of six small and easily fouled locking lugs—almost like the interrupted threads commonly used in artillery breechblocks—to safely lock the action, which makes the rifle jam with even the slightest hint of dirt[[note]]other straight-pull action rifles, like the Swiss [=K/31=], went with different locking systems that were less susceptible to dirt and also included effective bolt covers to keep their action clean; as noted below, there probably wasn't enough time for the designers to make one for the Ross even if they wanted to, before the rifle was pressed into combat use. Ross's own [[AttentionDeficitOohShiny chronically short attention span certainly didn't help]][[/note]]. Upon encountering difficulty opening the bolt of a dirty Ross, Canadian soldiers often resorted to stomping on the bolt handle, which bent the thin lugs, making the problem progressively worse until the bolt wouldn't cycle at all. And even if you were to clean it, it's possible to reassemble the rifle with the bolt head facing the wrong direction. When reassembled like this, the bolt would close, but not lock - but the rifle could still be fired, sending the bolt backwards with great force, not necessarily throwing the bolt out of the rifle entirely but still [[EyeScream smashing something rather delicate]] along its path if the soldier was using the sights. Late variants added a safety rivet to the bolt to physically prevent it from being assembled incorrectly, though this had the unfortunate side-effect of making disassembly harder. Many of these flaws were not corrected due to politics- Sam Hughes, at the time Defense Minister of Canada and personal friend to Sir Charles Ross, overstated the rifle's capabilities, downplayed its problems, and obstructed efforts (including some [[OOCIsSeriousBusiness from Ross himself]]) to correct its problems—eventually leading to a scandal that threw him out of office. With Hughes out, corrections were applied that finally made the Ross a serviceable fighting rifle, but the weapon's reputation was irreparably tarnished in Canada, and Britain finally had enough [=SMLEs=] to share.
1101\
1102When the decision was made for the rifle to be replaced with the Lee-Enfield in 1916, many Canadians made the switch without any second thought: one Canadian Lieutenant commented that it sometimes took five men to keep one rifle in action, while a Major described the weapon as "contemptible." The Ross rifle nevertheless saw some service in World War II as well, though mostly in the Canadian Navy, British Home Guard, or any branch that wasn't in the frontline. It was also the official rifle of Latvia, which saw usage during the Latvian War of Independence from 1918 to 1920, and the Soviet Union had acquired many of these rifles to use as target rifles.
1103\
1104While not rare in the conventional sense (wartime production alone was about 420,000 rifles) it was very quickly pulled from frontline service and issued instead as a training rifle for basic marksmanship, where its flaws were less apparent and its use there freed up more battle-worthy Lee-Enfield rifles for the front lines. Despite how it was hated by the common soldier, snipers had taken a liking for this weapon, as, being designed as a target rifle rather than a military one, it was also a fair bit more accurate at range than the Lee-Enfield. The fact that many snipers were in more ideal conditions and better-trained in disassembly and cleaning meant they wouldn't have to worry about immediate combat or incorrectly reassembling the weapon that much. Even though the Ross did horribly as a military rifle, it was popular as a sporting and hunting rifle during peace time before and after the war with models chambered in the .280 Ross cartridge, the first practical cartridge to come close to reaching a muzzle velocity of 3,000 feet/910 meters per second.
1105\
1106Midway through the war, Joseph Alphonse Huot of Quebec's Dominion Rifle Factory had taken the liberty of designing a light machine gun from the leftover Ross rifles, simply called the [[https://www.forgottenweapons.com/huot-automatic-rifle/ Huot Automatic Rifle]]. The result was a rather decent and effective weapon, which had undergone many improvements. However, by the time it was ready, the war had already ended, and unlike the Thompson SMG, which overcame this exact same setback by simply entering the civilian market and making history, the Huot was forgotten by time.
1107\
1108Even before Huot, Sir Charles Ross had been asked to make an automatic rifle by the British War Office in 1913. [[https://www.youtube.com/watch?v=PVqew1bA0c4 His submission]] shared the bolt and part of the receiver of a [=MkIII=] Ross Rifle. He would try again in 1915 [[https://www.youtube.com/watch?v=5KSAuO0TnyI with a design that shared a lot more parts with the standard rifle]].
1109\
1110It should also be noted that the version used in [=WWI=] was the ''improved'' version. When the original [=MkI=] was issued to the [[UsefulNotes/TheMounties Royal Northwest Mounted Police]], they found ''[[EpicFail 113 defects]]'' bad enough to warrant outright rejection just during the initial inspection, before they had even bothered doing actual testing. One of these defects was that the bolt lock was so poorly designed that the bolt had a tendency to just fall out of the gun. The number of changes it underwent by the time of [=WWI=] meant that the [=MkIII=] had almost no interchangeable parts with any of the previous versions.
1111\
1112Not surprisingly, the Canadian Army was a bit too willing to share the Ross with the US Army (if only to get rid of it) when it turned out that the Americans didn't have a rifle for every newly drafted soldier. The highest praise that an American recruit could give the Ross rifle was that parading with it looked less stupid than parading with a broomstick[[note]]to compensate for lack of service rifles, the Army's brass actually issued broomsticks to boot-camps use in rifle drills[[/note]], since the Ross could have a bayonet fixed to it.
1113----
1114[[AC: Films -- Live-Action]]
1115* Clint Eastwood's character in western film ''Joe Kidd'' used a customized Ross Rifle to escape from some bounty hunters.
1116* The 1931 Soviet film ''Sniper'' has [[ImproperlyPlacedFirearms Russian troops use this rifle for some reason]],[[note]]Several Ross M1910s were captured after the Russian Civil War and used for target practice in the USSR between the two World Wars[[/note]] alongside their Mosin-Nagants during World War One.
1117* A Canadian made for TV movie called ''A Bear Named Winnie'' had some soldiers training with the Ross rifle. One soldier voiced his complaints about the Ross' flaws before the General snaps, grabs the soldier's rifle, and madly proclaims the rifle the best in the world.
1118* One of the IRA soldiers in the "Easter Rising" scene of ''Film/MichaelCollins'' drops one of these while surrendering.
1119
1120[[AC: Video Games]]
1121* The Ross Rifle is issued to Canadian troops in ''VideoGame/{{Verdun}}'''s ''Horrors of War'' expansion pack.
1122* ''VideoGame/Battlefield1'' allows you to get your hands on the Huot Automatic Rifle. Despite only five of them ever ''existing'', and only used in experimenting. The Ross Mk.III would later appear, in marksman/sniper configuration, as part of the ''Apocalypse'' DLC with an infantry version coming in a later update. It also makes an appearance in ''VideoGame/BattlefieldV''.
1123* While it's built off a Mosin Nagant, the Mosin Nagant Avtomat from ''VideoGame/HuntShowdown'' takes heavy inspiration from the Huot Rifle.
1124* The Allied Forces Rifle DLC for ''VideoGame/SniperElite4'' allows you to get your hands on the Ross Rifle. Fortunately there are no muddy trenches for you to worry about.
1125[[/folder]]
1126[[folder:Beretta [=93R=]]]
1127->''A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.''
1128-->--'''Auto-9 Description''', ''VideoGame/MadnessProjectNexus2''
1129
1130[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_150.jpeg]]
1131A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy, Honduras and Algeria. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's weapon if it turns up, since it combines the popular look of a Beretta with MoreDakka.
1132----
1133[[AC: Anime & Manga]]
1134* ''Anime/{{Noir}}'' ("Intoccabile"). Sicilian hitman Domenic uses one against Kirika.
1135* 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in ''Manga/GunslingerGirl: Il Teatrino''.
1136* ''Anime/GhostInTheShellStandaloneComplex''. A female secretary uses one to assassinate Imakurusu to prevent him from talking to Section 9.
1137* Preferred sidearm of Manami Kinjou in ''Literature/CatPlanetCuties''. In one notable occasion, she wielded it burst mode with the skeletonized stock while [[FullFrontalAssault completely naked]].
1138
1139[[AC: Films -- Live Action]]
1140* Perhaps the most famous use is in ''Franchise/{{RoboCop}}''. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the [[HandCannon Desert Eagle]] with an extended barrel and suppressor looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop was also used in the ''Manga/CityHunter'' movie, and in ''Film/SinCity''. The [=MagSec=] 4 weapon in ''VideoGame/PerfectDark'' and AJM 9 in ''VideoGame/FarCry3BloodDragon'', ''VideoGame/FarCry4'' and ''VideoGame/FarCry6'' are also copies of the Auto 9.
1141* The male cop in the Hong Kong LesYay action movie ''Naked Killer'' used one of these.
1142* The BigBad played by John Travolta used one in ''Film/BrokenArrow1996''.
1143* Also used in ''Film/{{Eraser}}''.
1144* Film/{{Nikita}} uses one on a target range when she's being trained as an assassin. She states that she's used one before, but "never on paper."
1145* Preferred weapon for Melvin in ''Film/TheBigHit''.
1146* Bucho the Big Bad from ''Film/{{Desperado}}'' carries one of these until the DarkActionGirl borrows it to go hunt El Mariachi.
1147* Used by Eka in ''Film/TheRaid2Berandal'' during the car chase/car fight sequence. As Eka chases after Rama to retrieve him, he is then assaulted by a bunch of {{mook}}s whom he takes on with a bit of CarFu, but once they prove more and more trouble. He is forced to take out a 93R, notable moments with it include: [[NoKillLikeOverkill unloading a magazine onto a poor biker's face]][[note]](he has a full helmet on so we don't get to see the carnage, but the fact that by the end half of the visor is broken is more than enough[[/note]] and entering a reload duel with a shotgun-wielding gangster riding shotgun[[note]]Mind you Eka has to do this *one-handed*[[/note]], before perforating him and the driver with lead. For some reason it definitely shows a level [[MoreDakka Dakka]] way more than just a 3-round-burst, still [[RuleOfCool cool]] however.
1148* Mickey carries a 93R as one of his weapons in ''Film/NaturalBornKillers''.
1149
1150[[AC: Literature]]
1151* ''Literature/TheExecutioner''. The 1980's HeroesRUs group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from VigilanteMan to covert government anti-terrorist.
1152
1153[[AC: Live-Action TV]]
1154* In Creator/TheCW's 2010 TV reboot of ''Series/{{Nikita}}'', [[TheLancer Michael]] carries it with the foregrip removed for most of Season 2.
1155* ''Series/BionicWoman'' (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these -- with full auto sound effects instead of three-round burst.
1156* Weapon of choice for Mad Dog, starting in season five of ''Series/{{Arrow}}''
1157
1158[[AC: Video Games]]
1159* This weapon becomes the first weapon used in Square Enix's ''VideoGame/ParasiteEve2'', where ironically it can be quite powerful if you abuse the critical-hit mechanism.
1160* ''Franchise/ResidentEvil'':
1161** Claire's basic handgun in ''VideoGame/ResidentEvilCodeVeronica''. When you first get it, it has no stock and the grip is flipped up, only fires semi-auto and holds just 15 rounds. After you get an upgrade kit, it can be toggled to three-round burst fire[[note]]that can be repeated fast enough for the gun to fire in essentially full auto[[/note]] and its ammo capacity is increased to 20 rounds. Like all burst-fire pistols in the series, it's more powerful than semi-auto: while a zombie takes four or five shots to drop down regularly, a single burst will put it on the ground.
1162** The 93R returns in ''VideoGame/ResidentEvil5'', unlocked for purchase by fully upgrading the starting 92FS. It gets the shoulder stock and a LaserSight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can fire in bursts of up to three shots at a time.
1163** Chris uses one again as his personal sidearm in ''Anime/ResidentEvilVendetta''.
1164* A weapon in ''VideoGame/JaggedAlliance 2''. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries with a marksman stat under 80 start with one.
1165* The "Joker [=FP9=] Burst Pistol" in ''VideoGame/AllPointsBulletin'' is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
1166* Appears in ''VideoGame/GoldenEyeWii'' under the [[AKA47 pseudonym]] "Kunara V." Inaccurately portrayed as full-auto[[note]]Though it does have the correct burst-fire as its SecondaryFire[[/note]]. ''[[UpdatedRerelease Reloaded]]'' rectifies this.
1167* Added in the Blue Sun mod for ''7.62 High Caliber''.
1168* A converted Beretta 92SB appears in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]''; in multiplayer, it's often called the "Pocket M16" and is infamous for being one of the best sidearms in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at ''any'' range.
1169** A futurized variant (actually based on an M1911-based airsoft gun) makes a similarly-infamous appearance in ''VideoGame/CallOfDutyBlackOpsII'' as the [=B23R=]. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not. It's also available in ''Call of Duty: Strike Team'', which expands its name to the Beretta 23R.
1170* Available in ''VideoGame/RainbowSix3'' with the ''Athena Sword'' expansion, as a burst-firing alternative to the 92FS.
1171* Like the ''Modern Warfare'' example, ''VideoGame/BattlefieldBadCompany 2'', ''VideoGame/Battlefield3'', and ''VideoGame/Battlefield4'' all feature converted Beretta 92s standing in for the 93R.
1172* Usable in ''VideoGame/UnchartedTheLostLegacy'' as the "Raffica."
1173* Appears as a usable weapon in ''VideoGame/TheDivision''.
1174* Added to ''VideoGame/Payday2'' with the Federales Weapon Pack DLC as the [[AKA47 Bernetti Auto]], a full-auto counterpart to the base Bernetti 9 (a Beretta 92). Its unique mods include the "Weller Barrel" and "Weller Grip" (named for [=RoboCop=]'s actor Creator/PeterWeller), which turn it into an Auto 9 with the 93R's foregrip.
1175* ''VideoGame/{{Survivio}}'' has the [=M93R=], a rather common gun which fires in three-shot bursts. It's classified as a pistol, and can therefore be [[GunsAkimbo dual-wielded]] to double its magazine size and rate of fire (at the cost of a longer reload time and reduced accuracy).
1176* Appears in ''VideoGame/{{Vigor}}'' as the B93 Raffica.
1177* Both the real version and [=RoboCop=]'s Auto-9 (both added during Meatmass 2020) appear in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Both pistols are compatible with the other Beretta pistol magazines, which is especially useful for the Auto-9's hunger for ammunition .
1178[[/folder]]
1179
1180[[folder:Glock 18]]
1181->''Caution: Uncontrollable urges to [[ComicBook/JudgeDredd declare self-identification with the law]] when used.''
1182-->--'''Description''', ''VideoGame/KillingFloor2''
1183
1184[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/g18_1.jpg]]
1185
1186The Glock 18 is a select-fire variant of the far more common Glock 17, first produced in 1986. Unlike both the [=93R=] and the [=VP70=], the Glock 18 is a true fully automatic weapon, with a blistering fire rate of 1100 to 1200 rounds per minute. It is typically used with an extended 33-round magazine, though standard Glock 17 magazines can also be used, and a 100 round Beta-C drum has even been produced for the weapon. A compensated version, the 18C, also exists, in early versions with a slightly extended barrel and later ones with a standard-length barrel and compensator cuts in the slide as well.
1187\
1188The weapon is only available to military and law enforcement, and Glock publishes little information publicly about the weapon. What is known is that it was developed at the request of the Austrian counter-terrorism unit EKO Cobra, and was also designed as a way for Glock to test and evaluate the pistol's components under high strain automatic fire. Due to the pistol's rarity, many appearances of the Glock 18 in films and on television are actually modified Glock 17s. In this case, the telltale sign of a genuine Glock 18 is the presence of a circular selector switch on the left rear of the slide. Modified Glock 17s will either have no switch at all (and thus be full auto only) or have a replacement back plate on the slide mounting a crossbolt-style selector.
1189----
1190[[AC:Anime & Manga]]
1191* ''Literature/SwordArtOnline'' - Sinon carries a Glock 18 as her sidearm in the anime adaptation of the ''Phantom Bullet'' arc. This is a change from the original light novel, which gave her an H&K MP7.
1192
1193[[AC:Films -- Live Action]]
1194* A Glock 18 is used by Morpheus during the freeway chase in ''Film/TheMatrixReloaded''.[[note]]This is one of the few occasions where the prop is an actual 18 rather than a modified 17, as evidenced by the [[http://www.imfdb.org/wiki/File:MatrixReloadedGlock18C-4.jpg selector switch and trades on the slide.]][[/note]]
1195* In ''Film/TheRaid2Berandal'' a minor character named Topan uses a Glock 18 to defend himself.
1196* In ''Film/{{Skyfall}}'', [[TheDragon Patrice]] carries a Glock 18 in the ActionPrologue. What's notable about this is that it's loaded with a ''[[MoreDakka 100 round drum magazine]]''. Even more egregious is that it's stated to be loaded with depleted uranium (DU) rounds; no such rounds have ever existed for small-caliber firearms, the smallest caliber ever to use DU was 20mm. There would be no practical reason to ever use such rounds as they are designed for piercing armor and are extremely dense, to the point they would destroy a pistol barrel in no time at all especially fully auto and would have atrocious accuracy as well. Bond being shot with such a round would prove instantly fatal.
1197
1198[[AC:Video Games]]
1199* ''VideoGame/CallOfDuty'':
1200** ''VideoGame/CallOfDutyModernWarfare3''[='=]s version of the G18 is a proper Glock 18, rather than the converted 17 from the previous game. It's much rarer this time, with only one or two enemies across the entire campaign guaranteed to use it and making it one of the last weapons unlocked in multiplayer, getting a slight boost to its maximum damage in return for heavier recoil, a smaller magazine, and more cluttered sights.
1201** It's available as a classic weapon in ''VideoGame/CallofDutyInfiniteWarfare'', called the [[AKA47 "Hornet"]].[[note]]Named after "The Hornet's Nest", a mission from ''Modern Warfare 2'' where a G18 was the player's starting sidearm[[/note]] Its model is based on the ''[=MW2=]'' one with compensator cuts and the fire selector to turn it into an actual Glock 18C, though its performance mirrors the ''[=MW3=]'' gun with a lower capacity and heavier recoil. The "Cartel" skin for the more fictional Kendall 44 also turns it into a Glock 18 with [[BlingBlingBang extensive engraving]].
1202** The ''Infinite Warfare'' model was [[RecursiveAdaptation appropriately reused]] for the ''VideoGame/CallOfDutyModernWarfare2'' remastered campaign, with its original handling characteristics.
1203** ''VideoGame/CallOfDutyModernWarfareII'' features it as the "[[AKA47 X13 Auto]]", though with the fire selector on the right side of the slide rather than the left, and including features of the Gen 5 Glock models despite that there's no confirmation Glock has made fifth-gen G18s yet. A carbine conversion kit is also available for it.
1204* ''VideoGame/RainbowSix Vegas'' and ''Vegas 2'' have the Glock 18 as a late-game unlock. It's the only full-auto sidearm in both games, however the low magazine capacity (10 rounds standard, 17 with the high-capacity magazine) means you're better off using it in semi-auto mode except for emergencies in close range. It's also unable to accept a suppressor, though that's one of the few nods to reality the game's gunplay mechanics still make (the compensator cuts in the barrel and slide allow the muzzle flash and report to escape before a suppressor could do anything about them).
1205* A Glock 18 appears in ''VideoGame/PaydayTheHeist'' with the "Wolf Pack" DLC as the "[[{{AKA47}} STRYK]]", featuring night sights and with an extended magazine as an upgrade. ''VideoGame/Payday2'' has the Glock 18 return as the "STRYK 18C", among multiple other Glock variants in the base game and added with later DLC.
1206* Fatman's non-bomb weapon in ''VideoGame/MetalGearSolid2SonsOfLiberty'' is a Glock 18. The Glock 18 is also a usable weapon in the [[VideoGame/MetalGearSolid4GunsOfThePatriots fourth game]], rarely used by the South American rebels from Act 2.
1207* The Steam rerelease of ''VideoGame/Postal2'' adds a Glock 18, taken from the ''Eternal Damnation'' mod, as the first official alternative to the standard pistol, which can be fired in semi-auto, full-auto, or three-round bursts. It's faster-firing than the normal pistol, with power comparable to the machine gun, but in return it suffers from horribly-degraded accuracy when fired outside of semi-auto mode. As of ''Paradise Lost'' it can be combined with "Habib's Power Station" soda to [[GunsAkimbo spread twice the dakka]].
1208* The [[AKA47 Cobra]] in ''VideoGame/{{Unturned}}'' is very reminiscent of a Glock 18 in olive drab. [=PvE=]-wise, it's the best pistol in the game: its magazine capacity is 20 rounds standard with a rarer 40-round box mag available (both of which refill with the ubiquitous Civilian ammunition), the Cobra is very easy to find in police stations or off of dead police zombies, and it can be switched to fully automatic for that extra bit of MoreDakka. To balance that, it's piss-poor at hitting things without using the sights, said sights are on the obtrusive side, recoil per shot is considerable, and while it kills zombies in one headshot, damage against other players is subpar.
1209* ''VideoGame/ResidentEvil3Remake'' features two variants of the original Glock 18C (with an extended barrel to fit the compensator cuts). Carlos, during his playable segment, gets one with a standard-length magazine to replace his anachronistic SIG [=SP2009=] from [[VideoGame/ResidentEvil3Nemesis the original game]], while Jill can get one with an extended 33-round mag for herself after the hospital defense. The game has some very strange ideas about the gun; it seems to believe it fires in three-round bursts rather than fully automatic, as Jill's works in that manner and - even more strangely - the description for Carlos' one mentions it used to have a burst-fire mode before it was "removed to improve its stability", which raises the question of why the UBCS doesn't just use custom Glock 17s.
1210* Appears in two forms through DLC in ''VideoGame/KillingFloor2''; one version for the SWAT perk added with the 2019 "Yuletide Horrors" update pairs a regular 18C with a [[LuckilyMyShieldWillProtectMe riot shield]], which protects the user from 60% of most damage types from the front while aiming and pushes several Zeds back at once with melee bashes, while the other for Gunslinger added with the 2020 "Perilous Plunder" update fits it with a large and blocky Fischer Development suppressor, which can be used GunsAkimbo to double your dakka.
1211* A Glock 18C is available in the video game adaptation of ''Film/QuantumOfSolace'', as with most of the other weapons [[AKA47 renamed]] in [[ShoutOut reference to]] a prior ''Bond'' film as the [[Film/{{Goldfinger}} GF18]]. It's available in both modes, in contrast to the multiplayer-only Glock 17, and gets a larger magazine and select-fire capability.
1212* The original ''VideoGame/SyphonFilter'' trilogy features the [[AKA47 G-18]], which has one of the highest rate of fire in the series.
1213* ''VideoGame/{{Survivio}}'' has the [=G18C=], which was previously explicitly referred to as the Glock 18C. It's a very common weapon whose poor accuracy and small magazine size make it unlikely to kill anyone... until you [[GunsAkimbo find a second one]], doubling its magazine size and rate of fire, letting you shred opponents in a fraction of a second at close range. Unfortunately, this also greatly increases its reload time, so you'd better have a backup weapon ready in case your opponent survives...
1214* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' includes the standard G18, and its younger brother, the G18C. Both are equally uncontrollable in full-auto.
1215
1216[[AC: Web Animation]]
1217* A Glock 18C is wielded by Hank alongside a falchion in the beginning of the sixth episode of WebAnimation/MadnessCombat.
1218[[/folder]]
1219
1220[[folder:Heckler & Koch [=VP70=]]]
1221->''12-shot capacity 9mm polymer frame handgun. Non-standard issue gun with problems that make it impractical for the general public.''
1222-->--'''Description''', ''VideoGame/ResidentEvil2Remake''
1223
1224[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/hkvp40masheenpistol_3258.jpg]]
1225The H&K ''Volkspistole'' (German for "people's pistol", though it's sometimes said to be ''Vollautomatische Pistole'', "fully automatic pistol", which would be somewhat of a misnomer) is a select-fire semi-automatic/burst-fire handgun firing 9x19mm Luger/Parabellum (9x21 IMI for Italian civilian customers, due to 9x19mm being restricted to military/law enforcement use), first produced in 1970. It was one of the first ([[http://world.guns.ru/handguns/hg/rus/makarov-pm-pmm-e.html preceded only by a prototype Makarov called the TKB-023]]) pistols to use a polymer frame, predating the Glock 17 by twelve years and sported a still-impressive 18+1 round capacity. It is also unusual in that in order to fire the weapon on burst-fire, one has to fit a combination holster/stock (similar to the one found in Broomhandle C96 Mauser pistols) that contains the selector switch. Once mounted, this allows a shooter to fire a three-round burst at a staggering 2,200 RPM[[note]]Compare the burst fire rate of the AN-94 (1,800 RPM) and another machine pistol, the M93 Raffica (1,100 RPM)[[/note]]. It also has a rather hefty double-action-only trigger pull (though Wolff Gunsprings offers a replacement striker spring to lighten the trigger pull considerably), enough so that the military version foregoes any sort of safety. Overall it was mechanically very simple and field stripped into only four components (slide, recoil spring, magazine, and the frame) and rather rugged due to its other intended use as a simple weapon that civilian conscripts could be trained to operate when [[DirtyCommunists the Reds]] came [[UsefulNotes/BerlinWall swarming over the wall]]. It also has a unique quirk of rather deep-cut rifling in its barrel, letting some of the firing gasses bypass the bullet entirely rather than add to propelling it down the barrel; this reduces the pressure to safe levels for its rather simple construction and operating principle, but it also means that it reaches noticeably lower muzzle velocities (thus has a shorter effective range) than other 9mm handguns with barrels of comparable length, getting performance similar to .380 ACP handguns.
1226
1227H&K produced two versions of this pistol, the [=VP70M=] or ''Militär'' (military) and the Z, ''Zivil'' (civilian). Naturally, the burst-fire capable "M" model is [[RuleofCool the one most frequently depicted]], since there's nothing noteworthy the civilian version can do that the military one can't other than toggle a safety on and off, which is hardly worth Hollywood's attention. Unfortunately, while innovative and unusual, it never really took off; its hefty trigger pull, European magazine release (a lever at the base of the grip, as opposed to a button behind the trigger guard), push-button safety, and lack of a slide lock (meaning that when empty the slide cycles normally instead of locking to the back, so the slide needs to be manually racked again after replacing an empty magazine) meant it never really stood a chance on the U.S. civilian market. Coupled with little interest from law enforcement and it never serving its purpose as a tool of resistance against an East German invasion, the [=VP70=] saw abysmal sales throughout its production life. Production ended for the M model just a few years after it was first produced, with the production of the Z series ending in 1989. It was yet another example of an innovative design that could not find a marketable niche.[[note]]Or rather, it was ''too early'' for its time; the world was still unfamiliar with the polymer pistol concept when the [=VP70=] first entered the market, and wouldn't come to really accept it until the emergence of the Glock a decade later.[[/note]] Despite its relative scarcity, lightly-used units still in their box can still be purchased inside the U.S. for around $450 (less than the price of most new name-brand handguns - other still-produced H&K pistols demand that much just for the H&K logo on the grip, nevermind the gun itself), making it a rare but affordable collectable, with the aforementioned Wolff striker spring making it a far more pleasant experience for collectors interested in actually ''shooting'' the thing.
1228----
1229[[AC:Anime & Manga]]
1230* The handgun of choice for Claes in ''Manga/GunslingerGirl'', complete with shoulder stock.
1231* Being a series that is heavy on the GunPorn, it is probably little wonder that it would show up in ''Manga/GunsmithCats''. Used by Radinov, who [[GunsAkimbo pairs it]] with a [[MoreDakka Calico M950]].
1232
1233[[AC:Films -- Live-Action]]
1234* Appears as the sidearm for the Colonial Marines in ''Film/{{Aliens}}'', seen used most prominently by Lieutenant Gorman. The film's armourers selected it due to its status as a rare gun and for its futuristic looks. According to the tech manual, the [=VP70=] used by the marines is based off of the M variant and fires a futuristic 9x19mm sabot round in place of conventional ammunition.
1235* It appears rather frequently in the first ''Film/StreetFighter'' film, used by Ken, Sagat and T. Hawk.
1236* One of [[TheMafiya Roman Bulkin's]] thugs uses a [=VP70=] to intimidate Sin [=LaSalle=] in ''Film/BeCool''.
1237* The weapon for [=49er One=] in ''Film/HalfPastDead''.
1238
1239[[AC:Video Games]]
1240* ''Franchise/ResidentEvil'' features it a few times, mostly in Leon S. Kennedy's hands, and often called "[[ICallItVera Matilda]]" as a persistent ShoutOut to ''Film/TheProfessional''.
1241** His starting pistol in ''VideoGame/ResidentEvil2'' is a [=VP70M=], which is implied (and all but outright stated in [[VideoGame/ResidentEvil2Remake the remake]]) to be his personal carry gun rather than issued to RPD officers (where regular police get Browning Hi-Powers and STARS uses [[AceCustom custom]] Beretta 92s). It holds more ammo than Claire's Hi-Power, but in return does slightly less damage. You can find the stock (called "Handgun parts") as an upgrade for it that allows it to toggle between semi-auto and a more ammo-efficient three-round burst, and bumps the capacity to 20 rounds. In the remake it's been renamed to "Matilda", and the stock can be removed after you find it, as the Matilda equipped with it takes two inventory squares and can become cumbersome; you can also pick up a muzzle brake that reduces recoil and an expanded magazine that bumps up the capacity from 12 to 24 rounds and makes reloading faster. In both versions, the pistol's burst fire mode is slowed down considerably when compared to its [[https://www.youtube.com/watch?v=x6mANmMhSLI&t=17s blisteringly fast real-life firing rate]].
1242** In ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvilTheDarksideChronicles'', and ''VideoGame/ResidentEvilTheMercenaries3D'', the [=VP70=] with stock and burst-fire capabilities reappears, introducing the "Matilda" name for it. Its rate of fire is now much closer to the [=VP70M=]'s real burst capability.
1243** In ''VideoGame/ResidentEvil6'', Leon carries a pair of "Wing Shooters", which he can use one at a time or [[GunsAkimbo paired up]]; although more of a hybrid design, including a slide profile similar to the Walther P5 and the P99's trigger guard and mag release, it's still heavily based on the [=VP70=].
1244* ''VideoGame/JurassicParkTrespasser'' sees Anne run across a few. It's capable of burst fire, despite not having the shoulder stock/fire selector attached. The burst-fire makes it one of the more accurate automatic weapons in the game, but it also means you have to be more careful about tracking bullets yourself, as Anne will note "nearly empty" at the 16th bullet without accounting for the fact that the 17th and 18th just went along with it.
1245* Simon runs across one with shoulder stock in ''VideoGame/CryOfFear''. It's AwesomeButImpractical for several reasons: it can't be toggled to semi-auto like the later M16, its ammunition is much rarer than the Glock's (especially if you donated to the mod team, where half the spawns for the weapon and its ammo are replaced with those of the [=MP9=]), and, in most versions before the November 2020 update, the shoulder stock precluded the ability to dual-wield it alongside a light source, forcing you to rely on what light shines through your bag if you leave your phone light on when you put it away.
1246* In a nod to the original ''Aliens'' film, the [=VP70=] appears as the "W-Y 88 [=MOD4=]" in ''VideoGame/AliensColonialMarines''. Lieutenant Gorman's pistol appears in the game as a special "legendary" version.
1247
1248[[AC:Web Video]]
1249* [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look at a [=VP70M=] [[https://www.youtube.com/watch?v=xEMTx5MNqk4 here]], then [[https://www.youtube.com/watch?v=RZ6yy1g1jyk takes it to the range]] to test the three-round burst. Karl Kasarda [[https://www.youtube.com/watch?v=qB4KbBcwtYg also takes a look at it]] to note how its deeper-cut rifling reduces its muzzle velocity, giving it a similar ballistic profile to .380 ACP.
1250[[/folder]]
1251
1252[[folder:[=PP-2000=]]]
1253->''Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.''
1254-->--'''Description''', ''VideoGame/Battlefield3''
1255
1256[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/images_115.jpeg]]
1257A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (the other being the PP-19-01 Vityaz), as well as by Armenian and Kyrgyz special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional folding wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the G36.
1258----
1259[[AC:Anime & Manga]]
1260* Shows up in ''Manga/MonsterMusume'', where two of them were used in GunsAkimbo by MON operative [[OurZombiesAreDifferent Zombina]] in her debut appearance.
1261
1262[[AC:Video Games]]
1263* The PP-2000 starts appearing in the ''VideoGame/{{Battlefield}}'' series starting with ''VideoGame/BattlefieldBadCompany''. In the Bad Company games, it has the highest rate of fire of any weapon in the games but also has low damage. In ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', however, it is altered to have a much lower fire rate, but more power and accuracy.
1264* Appears as the SR-2007 in ''[[VideoGame/SoldierOfFortune Soldier of Fortune: Payback]]'', where the only attachment available for it is a sound suppressor.
1265* Appears as the PDW in ''[[VideoGame/{{Mercenaries}} Mercenaries 2: World in Flames]]''. It is one of Fiona's Favorites, and can be unlocked completing Level 2 of one of her challenges at the PMC.
1266* The PP-2000 is the first Machine Pistol unlocked in ''VideoGame/CallOfDutyModernWarfare2'', and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It has a low magazine capacity of 20 rounds, but compensates with low recoil, good power in close range and a high rate of fire.
1267* Appears in ''VideoGame/GhostReconFutureSoldier'' as one of Team Bodark's [=SMGs=], using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in the DLC mission "Secure Dawn" are handed a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and the PP-2000 is also used by some of the [=HVTs=] in "Shattered Mountain".
1268* The PP-2000 is one of the unlockable Black Market [=SMGs=] in ''VideoGame/SplinterCellBlacklist'', and is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44.
1269* Appears in ''VideoGame/WatchDogs'' as the R-2000.
1270* The PP-2000 is usable in ''VideoGame/RainbowSix: Lockdown''.
1271* Added to ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the [[AKA47 PP-2200]] in the Niihama Ticket update, with a top-mounted Picatinny rail. Originally classified as a submachine gun, it was switched to the PDW class with the Renewal update, and is only usable by Specialist characters. It is unique among the non-sniper rifle weapons in that it uses an actual extended magazine if modded, whereas the other weapons use dual magazines instead.
1272* A usable weapon in ''VideoGame/DevilsThird.''
1273* The PP-2000 is available in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Its stock can be folded and has a Picatinny rail on the top.
1274[[/folder]]
1275[[folder:Breda 30]]
1276->The Breda Model 30 was the standard Italian light machine gun of World War II, and is a serious contender for "worst machine gun ever". Yes, given the choice we would prefer to have a Chauchat.
1277-->--'''[=Ian McCollum=]''', ''WebVideo/ForgottenWeapons''
1278
1279[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m302.jpg]]
1280[[caption-width-right:350: If you thought the Chauchat was unreliable, this weapon takes it to ridiculous levels.]]
1281
1282The "Chauchat" of the Second World War, though much worse than imagined. The Breda Modello 30 was a recoil-operated light machine gun designed and introduced for the Royal Italian Army in 1930, used in the Second Italo-Abyssinian War and the Second World War.
1283
1284Just like the Chauchat, the Breda 30 was designed as a squad-support light machine gun. But that's where the similarities end. The Breda 30 was made with very expensive forged parts, intricately machined to fit perfectly. It fired from a closed bolt, which meant that the amount of time between the trigger pull and the firing of a chambered cartridge was very short. A better description of the internal workings can be found [[http://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 here]].
1285\
1286The weapon had a myriad of problems that made it one of the most unreliable weapons used by any military force. The weapon feeds from a 20-round stripper clip fed into a factory-mated magazine slotted into a hinged plate, a stark contrast to other light machine guns designed with interchangeable detachable magazines. If the magazine plate's hinge was damaged in any way, then the gun was rendered useless until it could be repaired. The reloading process was also quite long and complex, which hampered the practical rate of fire for the gun[[labelnote:+]]The theoretical rate of fire is around 500 rounds per minute, practical rate of fire is 150 rounds per minute. It can even be worse in less ideal conditions to the point of being outdone by semi-automatic rifles![[/labelnote]].
1287\
1288The primary extraction for the weapon was very violent, and rounds needed to be lubricated to avoid case rupture, which further worsened reliability by attracting dust and debris. The open-sided magazine (which served as an ammunition counter) was a terrible idea to say the least. All of these problems were magnified when the Italians were fighting in the sandy terrain of the North Africa campaign. The gun's air-cooled barrel, while very thoughtfully a quick-change barrel, tended to wear down the load-bearing surface on the front end of the barrel cooling shroud, degrading accuracy as wear and tear took their toll. The front iron sight was mounted on the barrel shroud, meaning that in action, changing the barrel required resetting the sights for accurate shooting (by that point in a fight, the battle sight was likely the only sight used). There was also no carrying handle, meaning that grabbing up the Breda 30 in the middle of a fight was awkward at best.
1289\
1290The Breda was used by the Italian army for fifteen years, until the end of the Second World War as their prolific automatic weapon. Italian soldiers were trained specially to load and service the gun in a quick manner, with a squad's sergeant often using the thing as his main weapon.
1291----
1292[[AC:Video Games]]
1293* One of the machine guns featured in ''VideoGame/Battlefield1942'', inaccurately depicted with a detachable magazine that feeds to the left of the gun, similar to the [[RareGuns/BattleRifles FG-42 or Johnson LMG]].
1294* Featured in the "Piano Lupo" level and any multiplayer map featuring the Italians in ''[[VideoGame/CallOfDuty Call of Duty 2: Big Red One]]''. The player loads the gun using three Carcano rifle clips[[labelnote:*]]Which would only load eighteen rounds into the magazine, yet the game counts it as twenty[[/labelnote]], rather than using the 20-round stripper clip, [[OneBulletClips even if there are any remaining rounds left]]. It is also usable in ''VideoGame/CallOfDutyWWII''.
1295* Shows up in the ''Breakthrough'' expansion of ''VideoGame/MedalOfHonorAlliedAssault'' as a fixed weapon.
1296* Used by Italian machine gunners in ''VideoGame/ForgottenHope 2'', where it can only be fired when deployed. Originally, it had an incorrect semi-automatic firemode, but in v2.56, it was changed to be fully-automatic only.
1297* Appears in the hand of Italian troops in ''VideoGame/MenOfWar'' as the Breda Mod.30.
1298[[AC:Web Video]]
1299* [[WebVideo/ForgottenWeapons Ian McCollum]] [[https://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 takes one apart]] and concludes he'd rather use a Chauchat.
1300[[/folder]]
1301
1302
1303
1304[[folder:CETME Ameli]]
1305[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cetmeameli.jpg]]
1306
1307A Spanish 5.56x45mm light machine gun designed for their Army by Centro de Estudios Técnicos de Materiales Especiales, development of the Ameli (an abbreviation of Ametralladora ligera, meaning "[[ExactlyWhatItSaysOnTheTin light machine gun]]" in Spanish) began in 1974, under the supervision of Colonel José María Jiménez Alfaro who would later became the director of CETME, and the weapon was unveiled in 1981 and adopted the next year by the military under the MG 82 designation. The weapon was produced by the Empresa Nacional Santa Bárbara factory (now General Dynamics Santa Bárbara Sistemas) until 2013, when the factory was closed.
1308\
1309Externally, the Ameli resembles a green, miniaturized version of the MG 42 with a carry handle, but internally, it is a different weapon, using an open bolt roller-delayed blowback action like that of CETME's rifles and their successors like the G3, [=MP5=] and [=HK21=] rather than recoil-operated, roller locked action of the MG 42 and it's derivatives, and certain parts of the CETME rifles are interchangeable with the Ameli. It does share some features with the MG 3, though, like being able to adjust the fire rate using different bolts of varying weight, the lighter bolts putting it at 1,200 rounds/min while the heavier ones put it at around 850–900 rounds/min, a pawl-type feeding mechanism, a perforated barrel heat shroud and a slotted flash suppressor at the end of the barrel. The ammunition container has a transparent rear wall that allows the gunner to monitor ammunition levels visually, the carry handle has forward post and rear aperture iron sights with 300, 600, 800 and 1,000 m range settings, and the quick-detach bipod has a height adjustment feature.
1310\
1311The Ameli has fallen out of service with the regular Spanish Army, though the Air Force and Navy still use it, and hasn't been adopted by many countries outside of Spain, though it does see use with the Mexican military and Malaysian PASKAL as well. It also won a competition for adoption by the British special forces, but due to quality issues with the ordered batch, the weapons were returned and never saw official use with them.
1312----
1313[[AC:Live-Action TV]]
1314* Appears in the hands of a resistance fighter in the first episode of ''Series/{{Sliders}}'', mounted to a Steadicam harness.
1315
1316[[AC:Video Games]]
1317* The CETME Ameli shows up as just the "Ameli" in ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare''. It was later also added to ''VideoGame/CallOfDutyBlackOpsColdWar'' with the Season 4 update, this time under it's Spanish Army designation.
1318* The CETME Ameli was added to ''VideoGame/RainbowSixSiege'' as the "[[AKA47 ALDA 5.56]]" with the Operation Para Bellum update, as a primary weapon for the Italian GIS Defender Maestro, being the second of two machine guns available to Defenders and the first one used as a regular weapon rather than a gadget (after Tachanka's deployable DP-28).
1319* Added to ''VideoGame/TheDivision'' in update 1.8 as as an exotic-tier weapon called the [[AKA47 Big Alejandro]], with the ventholes of an MG 3. It has the fastest fire rate of any weapon in the game and a unique ability where it will gain a maximum of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the player reloads or kills an enemy.
1320* The CETME Ameli appears in ''[[VideoGame/SOCOMUSNavySeals SOCOM: U.S. Navy SEALs Confrontation]]'' as the AMELI, exclusive to the Spanish UOE. It has the highest ammo capacity in the game, a high fire rate and good stopping power. It later returns in ''SOCOM 4: U.S. Navy Seals''.
1321* A four-star Tactical Doll in ''VideoGame/GirlsFrontline''.
1322[[/folder]]
1323
1324[[folder:Charlton Automatic Rifle]]
1325[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charltonautomaticrifle.jpg]]
1326[[caption-width-right:350:KEEP AWAY FROM FIRE]]
1327
1328The Charlton Automatic Rifle was an automatic conversion of the Lee-Enfield rifle, developed in New Zealand to bolster the limited supply of Brens and Lewis Guns.
1329\
1330No more than 1,500 of these guns were "made", and almost all of them were destroyed [[NoOSHACompliance in a fire at an ordnance depot]] at the Palmerston North Showgrounds (now the Central Energy Trust Arena) on December 31, 1944. The known survivors now rest at various military museums in New Zealand, Australia, and the UK.
1331----
1332[[AC:Video Games]]
1333
1334* The CAR was added to ''VideoGame/CallOfDutyWWII'' as the NZ-41 as part of the Halloween Scream event. The weapon model is [[RightHandedLeftHandedGuns mirrored]], it is classified as a assault rifle instead of a light machine gun and it somehow holds 24 rounds in a 10-round Lee-Enfield magazine by default. It is returning in ''VideoGame/CallOfDutyVanguard''.
1335* Appears in ''VideoGame/GirlsFrontline'' as a three-star MG. In reference to the the ordnance depot fire, CAR is sensitive to risk factors (and checks for safety numerous times before doing anything) and a [[WhyDidItHaveToBeSnakes massive pyrophobe]] (to the point of carrying a fire extinguisher with her at all times).
1336[[/folder]]
1337
1338[[folder:Enfield [=L86=] LSW]]
1339-> Designed to provide fire support to smaller groups of infantry, this British [=SA80=] family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift towards marksman duties due to its great performance at longer distances. While it has limited sustained fire capabilities due to not being belt fed, the reliable accuracy makes it a great force multiplier for any squad.
1340-->-- '''Description''', ''VideoGame/Battlefield3''
1341[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_191.jpg]]
1342
1343The L86 Light Support Weapon is a light machine gun variant of the L85 assault rifle, developed to replace the FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and longer barrel, and shorter handguard with an integrated bipod protruding from the front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the British military, it was also adopted by MOD-sponsored cadet organizations.
1344\
1345Unfortunately, the weapon suffered many of the same reliability problems as its little brother in its original [=L86A1=] variant, and had the additional issues for a machine gun of being unable to deliver sustained automatic fire as it lacked belt feed capability (not surprising, as the weapon is built around the L85's receiver and MUST use the same magazine changing procedure as the L85) and a quick-change barrel.
1346\
1347Many units reverted back or held on to the MAG as a result, and eventually the FN Minimi (as the [=L108A1=] or [=L110A2=]) ended up filling its intended role in the British military. However, the L86 was known for its excellent accuracy, muzzle velocity and effective range thanks to its increased barrel length, bipod and SUSAT scope, so it was often repurposed as a designated marksman rifle, which the British military lacked at the time. However, with the introduction of the [=L129A1=] sniper rifle in 2010, it slowly became obsolete in that role too even with the [=L86A2=] upgrade, and in 2019, the L86 was withdrawn from service, while its little brother still remains the standard assault rifle of the British military as well as in use with several other armies across the globe.
1348----
1349[[AC:Video Games]]
1350* The [=L86A1=] was added to ''VideoGame/Battlefield3'' with the Close Quarters expansion, unlocked with the "No Shortage" assignment for 20 LMG kills and 20 squad resupplies. It has low magazine capacity compared to the other [=LMGs=] and is rather slow-firing, but has low recoil. It returns in the upgraded [=L86A2=] variant in ''VideoGame/Battlefield4'' as part of the Spring 2015 patch, unlocked for all players.
1351* The [=L86A1=] version of the weapon appears in the latter two ''VideoGame/ModernWarfare'' games, as the first mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer, using drum magazines to give it capacity on par with the other [=LMGs=]. The former game fits it with the L85's handguard (befitting the several hints that [[WhatCouldHaveBeen it was supposed to be the L85]]) and gives it low-profile ironsights and a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT, making it a bit harder to use than the regular ACOG but completely unaffected by an EMP. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight. It returns in the [[VideoGame/CallOfDutyModernWarfare2019 reboot]] of the series, this time called the [[AKA47 SA87]] and with the standard magazine, once again with the longer handguard of an L85 and lacking the rear vertical grip, and the "[=SA87=] 18.2" Factory" attachment giving it a shorter barrel that essentially turns it into an L85.
1352* The free-to-play ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' included the [=L86A2=] (which had a "short barrel" modification to turn it into the L85).
1353* The [=L86A2=] appears as a weapon option for the British Army marksman in ''VideoGame/{{Squad}}'', reflecting the weapon's shifting role in becoming an interim marksman rifle.
1354* ''VideoGame/ProjectReality'' has the [=L86A2=] as a usable weapon by the United Kingdom Armed Forces, where it is semi-automatic only and used as a designated marksman rifle.
1355* The [=L86A2=] was added to ''VideoGame/{{ARMA}} II'' with the ''British Armed Forces'' expansion, where it is classified as a sniper rifle.
1356* A futurized L86 appeared in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the L86-SEO, where it was fitted with a 50-round drum magazine.
1357* The [=L86A2=] appears as a usable light machine gun in ''VideoGame/TheDivision'' and [[VideoGame/TheDivision2 it's sequel]], where it has low recoil, but also low magazine capacity compared to the other [=LMGs=].
1358* The [=L86A1=] appears with tan furniture in ''VideoGame/Fallout2'' as the Light Support Weapon, listed as a Big Gun and firing in 10 round bursts. It is used by the claim jumpers near Redding, and can be bought from Buster.
1359* The [=L86A2=] appears in ''VideoGame/GhostReconBreakpoint'', where it is mislabeled as the [=L86A1=] variant, and the blueprint can be found in Outpost Red Ferret in Restricted Area 01.
1360[[/folder]]
1361
1362[[folder:Handheld Gatling guns]]
1363->I know one thing, Major, I drew down and fired straight at it. Capped off two hundred rounds in the minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
1364-->--'''Mac Eliot''', ''Film/{{Predator}}''
1365
1366[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/generalelectricgun_4349.jpg]]
1367A common method of giving MoreDakka to a soldier in a movie or videogame is to hand him a [[GatlingGood multi-barrel rotary gun]], most commonly an M134 minigun in 7.62mm NATO. This is sheer RuleOfCool in action; while some games feature entire armed forces with Gatling guns as standard issue infantry weapons, no real army has ever seriously considered deploying such a weapon. They're simply too big to be useful; an M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to throw the weight of a power source and the rest of the soldier's gear on top of ''that''. Oh, and have fun with 300 pounds of peak recoil, assuming you can hold onto the weapon when the torque of the spinning bundle of barrels tries to wrench it from your grip.
1368\
1369[[FromBadToWorse If that's not enough]], there's also the {{chainsaw grip|BFG}}, otherwise known as ''the most Hollywood'' of HollywoodTactics known to Man: stand upright, out in the open, while bullets are flying and spray tracers in the general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you ''can't'' aim it and it doesn't even have sights for you to try. If you want to get shot with ''lots'' of bullets, this is a great way to make that dream come true! Using such weapons outside of fixed or vehicle mountings is purely in the realm of fiction. The [[http://en.wikipedia.org/wiki/XM214_Microgun XM214 Microgun 6-Pak]], weighing only 85 pounds ''with'' ammunition, and firing the more manageable 5.56 NATO round, might be considered a subversion of this trope, [[SuperPrototype had it actually existed as an infantry weapon past the prototype stage,]] but it had its own set of drawbacks over a conventional light machine gun for infantry applications, including its heavy weight and that its 5.56 ammo proved too light to maintain accuracy when fired from a moving aircraft.
1370\
1371A company is attempting to make an even smaller version [[http://www.emptyshell.us/xm556-microgun/ known as the XM556]] that is about the same length as some carbines and runs off a 24-volt DC supply and weighs in at 16 pounds, but has yet to leave the prototype phase and is clearly meant to be a showoff range piece.
1372
1373* '''Trivia''': UsefulNotes/{{Airsoft}} and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the form of either 6mm plastic or resin [=BBs=], or .68 caliber Paintballs. Airsoft has been more successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the [=BBs=], motor, and battery to spin the barrels to well over 30 lbs., limits its use.
1374----
1375[[AC: Anime & Manga/Light Novels]]
1376* A handheld M134 appears in ''Literature/SwordArtOnline'' during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, [[BigGuy Behemoth]]. It also shown to be AwesomeYetImpractical here, as the weight for the gun and a mere 500 rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, and requires sufficient support from a friendly squad to make the most out of his gear set up.
1377
1378[[AC: Films -- Live-Action]]
1379* ''Film/{{Predator}}'' was effectively the TropeMaker for these weapons, featuring Wrestling/JesseVentura's character carrying "Old Painless", a customized M134 minigun with an M60 handguard mounted under the barrel and an M16 carrying handle/rear sight. The weapon was firing blanks and had the rate of fire turned down from 3,000 RPM to 1,250 (apparently so the barrels would visibly turn rather than being a blur), and was still fired using an overhead crane in most shots; Ventura compared it to firing a chainsaw (appropriate given later film appearances). The actors carried 550 round ammunition cans, while the power source was a stack of truck batteries off-screen.
1380* ''Film/{{Predators}}'' features the weapon as well, handing it to Nikolai, the Russian Spetnaz soldier, in a likely ''VideoGame/TeamFortress2'' ShoutOut.
1381* In ''Film/BatmanReturns'', the Organ Grinder, a member of the Penguin's gang, had this kind of weapon built into his organ.
1382* Two ''Franchise/{{Terminator}}'' sequels also featured man-portable Gatling guns; the weapon in ''Film/Terminator2JudgmentDay'' is actually the same gun as was used in ''Predator'', modified with a {{chainsaw grip|BFG}} which, much like the sawed-down Winchester M1887 in the same film, [[FollowTheLeader almost all handheld miniguns in fiction since then also use]]. The depiction of the weapon is slightly more plausible, given that the Terminator has superhuman strength. In fact, Schwarzenegger himself was reportedly the only man on set that could actually lift the gun unaided.
1383** The T-850 in ''Film/Terminator3RiseOfTheMachines'' ends up using an improvised one by partly removing one of the mini-gun arms from a T-1 unit to kill another (partially because we see several wires are still attached which avoids the power supply issue), and we also see several T-850s carrying them in the BadFuture visions early in the film alongside units carrying the more iconic Westinghouse Phased Plasma Rifle.
1384** ''Film/TerminatorSalvation'' has T-600s [[GunsAkimbo using them alongside]] Grenade Launchers as their standard armament. Skynet at this point gave up on having them serve as infiltrators given this the fact it none of the units seen in the film have almost literal PaperThinDisguise intact.
1385* In ''Film/CaptainAmericaTheWinterSoldier'', one of these is briefly used by [[spoiler:a HYDRA agent.]]
1386* ''Film/TheExpendables3'': Hale Caesar (Terry Crews) wields one of these during the opening mission, but as predicted by his team mate Gunnar Hensen, he burns through the ammo in several seconds.
1387* "Destroyer" carries one in the ''Film/{{Doom}}'' film; the actual prop was a Browning M1919 with minigun-like parts attached.
1388* Lee Majors staring in [[ShowWithinAShow a fake Christmas movie "The Night that the Reindeer Died"]] in ''Film/{{Scrooged}}'' was wielding one of these to ward off terrorists invading Santa's Workshop.
1389* [[AmazonianBeauty Barbarianna]] carries one as her weapon in ''Film/KungFury'' [[AnachronismStew in spite of the fact that she's from the Viking Age]].
1390* In ''Film/GIJoeTheRiseOfCobra'' [[BaldOfAuthority Heavy Duty]] uses one as his weapon. However it is only used during Cobra's attack on the NATO Convoy.
1391** [[PropRecycling The exact same gun configuration]] ''Rise Of Cobra'' has a blink-and-you'll-miss-it appearance in ''Film/TransformersRevengeOfTheFallen'' where a Nest is seen using against Demolisher in Shanghai. [[Creator/JohnGoodman Hound]] also using triple Gatling Cannon as his weapon, as in he [[ThereIsNoKillLikeOverkill has 3 Phalanx CIWS cannons (as specified in the concept art) merged into single chainsaw gripped frame.]] of course the issues above are ignored because of the fact Hound is a giant robot and RuleOfCool.
1392* Being what amounts to a Live-Action FirstPersonShooter ''Film/HardcoreHenry'' naturally has a scene where the title character uses one against the [[BigBad Akan's]] {{Mooks}}. It also counts as a RemovableTurretGun since it was mounted on Hippe!Jimmy's CoolSidecar.
1393[[AC: Literature]]
1394* In Creator/RobertRankin's novel ''They Came And Ate Us: Armageddon II: The B-Movie'', repeated reference is made to "One of those really amazing rotary machine-guns, like Blaine had in Predator". At least until Music/ElvisPresley gets involved; turns out the King knows his guns, and is absolutely delighted to get his hands on an M134. Repeated reference is ''also'' made to the weapon's weight (and the fact that it ruins the line of Elvis's gold suit), and when he finally gets the chance to fire it, the narration asks the reader if you've considered what 6,000 7.62x51mm rounds would actually weigh.
1395* ''Literature/TheAdventuresOfSamuraiCat'': No one in their right mind would call a quarter-ton GAU-8 Avenger a hand-held weapon. Fortunately for [[KillerRabbit tiny kitten Shiro]], he ''isn't'' in his right mind, so he has little trouble wielding it (once).
1396* ''Literature/SnowCrash'''s "Reason" is a handheld depleted-uranium Gatling gun fed by a briefcase full of ammunition. Its impracticality is lampshaded when it's fired from the deck of a lifeboat - [[RecoilBoost the recoil sends the boat flying backwards]]. On the other hand, it engages in a fight with an aircraft carrier's Phalanx CIWS turret [[spoiler:and wins]].
1397
1398[[AC: Tabletop Games]]
1399* ''TabletopGame/{{Shadowrun}}'': Miniguns are available, but they're heavy, expensive, hard to get a hold of, and have absolutely the worst recoil of any weapon in the game (making them inaccurate). Trolls usually need a bunch of additional special equipment to wield them effectively, everyone else pretty much shouldn't even bother.
1400* The Assault Cannons sometimes used by Space Marine Terminators in ''TabletopGame/{{Warhammer 40000}}'' are functionally six-barreled rotary 30mm cannons carried in one hand, though the users have the advantage of wearing PoweredArmour with special systems built in to compensate for recoil.
1401
1402[[AC: Video Games]]
1403* TropeMaker for videogames was ''VideoGame/Wolfenstein3D'', though ''VideoGame/{{Doom}}'' popularised the misuse of the term "chain gun" to describe them. Only shooters close to the "realism" end of the FacklerScaleOfFPSRealism will tend to be able to resist handing the player a minigun, and most tend to slow down movement to make gatlings AwesomeButImpractical.
1404* ''VideoGame/DarkSector'' featured the Lasrian "Elite Trooper Gun," a massive combination of pneumatic gatling gun and rocket launcher requiring a special suit of armour to even lift.
1405* ''VideoGame/GrandTheftAutoViceCity'' and ''San Andreas'' feature the M134 as a special weapon. In a nod to realism, you move slowly while carrying it. The weapon makes a comeback for ''VideoGame/GrandTheftAutoV'' in addition to slowing you down your unable to use the cover system while it is equipped.
1406* The Heavy in ''VideoGame/TeamFortress2'' wields one of these, [[ICallItVera named "Sasha"]]. All later primary weapons for him are some variant of this, even a giant Tommy gun modified to at least be carried like one of these, hence why he's called the Heavy.
1407-->'''Heavy''': I am Heavy Weapons Guy. And ''this'' is my weapon.
1408* In ''VideoGame/MetalGearSolid'', Vulcan Raven takes this well past the point of utter ridiculousness by using his CharlesAtlasSuperpower of, um, "being really, really big" to carry a ~600 pounds-plus-ammo ''M61 Vulcan cannon'' ripped out of a shot-down F-16. And to handle the enormous recoil involved in firing it. Big Boss can get his hands on an M134 in ''VideoGame/MetalGearSolidPeaceWalker''.
1409* ''VideoGame/CommandAndConquerRenegade'' features handheld Gatlings as officer weapons for both Nod and GDI. No mention of where the ammo or power comes from is made, as there's no backpack or battery visible on the weapon model.
1410* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'', a particular type of GiantMook carries a portable minigun and ammo pack. Since ''5'''s Chris is huge, he can carry one too as a NewGamePlus bonus - and for him, it's AwesomeButImpractical.
1411* ''VideoGame/CallOfJuarezBoundInBlood'' features Ray yanking a Gatling gun off its stand and then going on a rampage. Its ammo is rather limited, however. And it can't be reloaded.
1412* ''VideoGame/JustCause2'' also allows the protagonist to dismount any mounted Gatling gun he sees, and tote it around - but not run, jump or grapple while holding it, and not even move while firing it. On the plus side, the weapon can quickly destroy even targets that normally require explosives, and has infinite ammunition.
1413* Somewhat justified by the JSF in ''VideoGame/EndWar''; they are given out to support gunners in Anti-Tank units (about 1 in 4), and can handle the extra weight due to the Exo-skeleton armor used by all JSF troops.
1414* Essentially the mascot weapon of ''VideoGame/SeriousSam'', available with little change in function or form in every game. As a point towards realism[[note]]if there can be any realism expected from a game where a man time-travels to ancient Egypt and fights headless soldiers and animated skeletons with a revolver given BottomlessMagazines by way of something that is outright labeled as magic[[/note]] the early games claim it to be the smaller [=XM214=] Microgun, also nicely allowing for it to [[UniversalAmmunition share its ammo]] with the earlier 5.56mm-converted Tommy Gun.
1415* ''VideoGame/{{Bioshock 2}}'' has a minigun that [[PlayerCharacter Subject Delta]] [[FiringOneHanded fires with one hand]]. This is justified since Delta, as a Big Daddy, is several times stronger than an ordinary human.
1416** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun off the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
1417* Gatling guns are a ''VideoGame/{{Fallout}}'' series staple, usually in the hands of Super Mutants. Regular humans generally require PoweredArmor to handle the weapon's weight and ammunition requirements. (Even these weigh "only" 29 pounds when loaded, in part because they fire a 5mm round that's significantly smaller than any real-life counterpart uses.) ''VideoGame/FalloutNewVegas'''s ''Lonesome Road'' DLC has a ''shoulder-mounted'' minigun, chambered in 10mm. ''VideoGame/Fallout2'' adds the Vindicator Minigun, chambered in the same 4.7mm caseless round used in the H&K [=G11=], as a late game weapon, but since 4.7mm caseless is incredibly rare in game, it limits the gun's usefulness.
1418* Appears in ''VideoGame/{{Uncharted}} 2: Among Thieves'', almost exclusively wielded by the {{Giant Mook}}s Nate affectionately calls "Mutants". If he manages to kill one in a location that he can get to (not really possible until the end of the game), he can pick up the gun, which slows his movement speed, can't be aimed, and prevents him from using cover. The 200 round ammo belt and spin-up time on top of all that means it's AwesomeButImpractical for anything other than static defense.
1419* ''VideoGame/SaintsRowTheThird'': These only appear being toted around by [[SuperSoldier Brutes]] who drop them when they die. The player character can pick them up and use them, but doing so slows their movement to a crawl and they're not added to the player's weapon selection, so they have to be dropped at the end of the fight.
1420** The gun appears earlier in ''VideoGame/SaintsRow2'', where the leader of the Brotherhood, Maero, starts packing one in the penultimate Brotherhood mission and tries to kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to allow his boss to escape. After the mission is completed, the gun is added to the player's Weapons Cache, presumably because Maero [[ThrowingYourGunAtTheEnemy threw it at you after emptying it]]. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for a relatively hefty price.
1421* ''VideoGame/ChampionsOnline'' has ''Gatling Gun'' as one of the strongest powers in the Munitions set. Unlockable skins for the weapon include the futuristic [[TechnoBabble TCB Gravitational Interference Generator]], as well a "modern conventional" variant [[BadassAdorable with a teddy bear sitting on the barrel(s)]].
1422** A ''Gatling Pistol'' is amongst the unlockable skins for Munitions handguns. However, the unlocking item was removed with the On Alert patch, and no new unlocking method has been implemented so far.
1423** The Power Armor set includes a shoulder-mounted ''Mini Gun''.
1424* The last level of ''VideoGame/{{Hitman}}: Codename 47'' has one of the Mr 48s carry one. 47 can make use of it, [[AwesomeButImpractical but it slows 47 down to a crawl]]. It's available in ''Contracts'', in the hands of a mental patient in the opening level (which is, fittingly, set immediately after the end of ''Codename 47''), but getting it is a case of GuideDangIt.
1425* A common weapon carried by Agents in ''VideoGame/{{Syndicate}}''. In the first game, it's a decent gun, but in ''Syndicate Wars'', it's actually [[SoLastSeason quickly outclassed]] by a variety of energy weapons as the game progresses. Its practicality is {{Hand Wave}}d by the fact that Agents are {{Cyborg}} {{Super Soldier}}s fitted with InertialDampening to withstand the weapon's recoil.
1426* ''VideoGame/BatmanArkhamKnight'': The aptly-named [[GiantMook Minigun Brutes]] wield these in predator sections. This fact along side their natural size means it is [[KungFuProofMook impossible to take them out in any way resembling stealth.]]
1427* The ''Franchise/StarWars'' [[Franchise/StarWarsLegends Expanded Universe]] features the Z-6 Rotary Cannon. Of course several of the natural issues listed above are circumvented due to it being a blaster weapon. Notable video game appearances include:
1428** ''VideoGame/StarWarsBattlefrontII'', where it is the primary weapon of the Clone Commander special class. It is also called a chaingun in game (a {{Handwave}} is given that it refers to the chained energy that powers it).
1429** ''Star Wars: The Clone Wars Republic Heroes'', where it appears as a power-up weapon in the Clone Trooper stages.
1430** ''VideoGame/StarWarsTheForceUnleashed'' gives it to Militia Elites in the TIE Fighter Construction Facility and Rodian Heavy Defenders on Raxus Prime.
1431** A similar weapon, the Z-303 Blaster Cannon, appears as weapon in ''VideoGame/StarWarsTheOldRepublic'' as an available weapon for the Republic Trooper.
1432* ''VideoGame/Payday2'' has both a handheld M134 and a handheld [=XM214=] Microgun as usable weapons, the former called the Vulcan Minigun and the latter the XL 5.56 Microgun in-game.
1433* ''VideoGame/QuakeII'' had one as one of two bullet-fed automatic weapons. Spool up and spool down occurred while firing using up rounds as it went, making burst fire impractical.
1434%% Please don't add further FPS examples, the list would end up longer than the rest of the page.
1435* ''VideoGame/MassEffect3'': The Geth Spitfire is a plasma minigun that's available in both single and multiplayer. It's wielded via a pistol grip rather than a chainsaw grip (enabling it to use the same animations as an assault rifle) and it's so heavy that Shepard and multiplayer characters are slowed down considerably when holding it. The size and weight are justified due to it having never been intended for a human or even a human-sized geth in the first place, it was built to be used by the enormous Geth Primes and Geth Juggernauts.
1436* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' added two versions of the weapon in two different updates. The first is a hand-held version of the original Gatling Gun, chambered in .45-70 Gov't. A portable version of the M134 (based on an airsoft replica) was added in Meatmass 2016. Firing it with one hand causes it to fly out of your hand.
1437
1438[[AC: Web Video]]
1439* Creator/FPSRussia is shown in his minigun video firing a handheld gun "halfway around the world". The lack of visible bullet impacts on the nearby sand dune (and telltale lack of recoil) indicates that it's almost definitely firing blanks, which is the only practical way to shoot one without being bowled over. Even then, the fire rate is noticeably lowered.
1440
1441[[AC: Western Animation]]
1442* [[Franchise/StarWarsLegends The Z-6 Rotary Cannon]] mentioned above did not just appear in video games. It also had notable in the franchise's animated endeavors including:
1443** ''WesternAnimation/StarWarsCloneWars'' where it first appeared and is seen used by the [[ElitesAreMoreGlamorous ARC Troopers]].
1444** ''WesternAnimation/StarWarsTheCloneWars'' has it appear again, this time used by dedicated heavy weapons specialists among the rank-and-file clones such as [[EnsembleDarkhorse Hevy]] or [[TriggerHappy Hardcase]].
1445** ''WesternAnimation/StarWarsRebels'' has it appear in the episode ''Relics of the Old Republic'' where [[TheBigGuy Zeb]] tries to shoot down a TIE Fighter with one. Strangely, the gun looks surprisingly undersized in his hands (he's able to hold the chainsaw grip with just two fingers).
1446* In ''WesternAnimation/TransformersPrime'' Skyquake uses one of these as [[BigGood Optimus Prime]] after he got his new body season three. Prime also is so big he can fire it with one hand.
1447[[/folder]]
1448
1449[[folder:Huot Automatic Rifle]]
1450[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/19940001_791_0.jpg]]
1451
1452In [[UsefulNotes/WorldWarOne 1916]], the Canadian Forces finally had enough of the Ross Rifle, which was utterly incapable of coping with the mud and dirt of trench warfare, and replaced it with the excellent Lee-Enfield. This left Canada with an enormous surplus of Ross rifles and a dearth of machine guns.
1453\
1454Enters [[https://en.wikipedia.org/wiki/Huot_Automatic_Rifle Joseph Alphonse Huot]], a French-Canadian blacksmith from Richmond, Quebec, who decides to tinker with the surplus rifles in the hope of converting them to automatic rifles ([[CrazyEnoughToWork that's right, he saw a straight-pull bolt-action rifle and decided to convert it to automatic fire]]). The result was an awkward-looking gun that performed surprisingly well. In tests it was found to perform better than the excellent Lewis Gun in some regards, able to fire after being clogged with mud. At 50 CAN$ per unit (roughly 960 CAN$ as of September 2022), it was also much more appealing for the government than the 1000 CAN$ Lewis Gun (roughly 19 250 CAN$ as of September 2022).
1455\
1456Huot's conversion is essentially a sheet metal cover on top of the gun, hiding a gas tube running parallel to the barrel with a piston operating the bolt. The converted gun now fires from an open bolt, and feeds from detachable 25-rounds drum magazines with a rate of fire of around 475 rounds per minute. The caliber is still .303 British.
1457\
1458Further testing yielded positive comments from soldiers despite the prototype nature of the guns, and plans were made to iron out some of the kinks (such as the lack of a select-fire option and the occasional reliability issue) after which the Canadian Forces were interested in purchasing more of them. However, the war ended before full-scale production could begin, and with it ended the interest of the Canadian Forces. A lack of market demand quickly killed the future of the Huot Rifle.
1459\
1460It's not clear how many prototypes were made. The highest serial number tops out at number 5. Serial number 3 is still unaccounted for, the others are in military museums across Canada (4 and 5 specifically are at the Canadian War Museum in Ottawa).
1461----
1462[[AC: Video Game]]
1463* Appears in ''VideoGame/{{Battlefield1}}'', where it is incorrectly depicted as a closed bolt firearm that tracks a +1 in the chamber if reloading from a non-empty magazine.
1464
1465[[AC: Web Video]]
1466* Ian from ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=1UI0XvrIfl0 borrowed]] one of the two examples owned by the Canadian War Museum and demonstrated how it functions. Sadly, no live-fire test.
1467
1468[[/folder]]
1469
1470[[folder:Knight's Armament LAMG]]
1471[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chainsaw_3.jpg]]
1472An American belt-fed light machine gun made by Knight's Armament Company with the help of Eugene Stoner, the Light Assault Machine Gun is basically an evolution of the below-mentioned machine gun variant of the Stoner 63. Originally manufactured by ARES Incorporated as the ARES LMG-1 in 1986, Eugene Stoner eventually left and partnered up with KAC in 1990, with the weapon being developed by them in 1996 as the KAC Stoner LMG, also known as the Stoner 96. It was known as an extremely lightweight LMG, weighing only 10 lb (4.5 kg).
1473\
1474After Eugene's death in 1997, KAC sought to further improve the design, and in 2017, they unveiled the KAC LMG/LAMG family of machine guns. The standard LAMG is chambered in 5.56x45mm NATO, while the AMG variant is chambered in 7.62x51mm NATO and can also be configured to fire 6.5mm Creedmor. Both variants are very lightweight, weighing 11.4 lb (5.1 kg) and 13.9 lb (6.3 kg) respectively, and use the same constant recoil system as the Ultimax 100, resulting in the weapons having very little felt recoil, and the weapon lacks a bolt buffer as result. They also have Magpul furniture, and an unusual exposed lever hinged at the side of the receiver for the belt feed.
1475\
1476In addition to the standard LAMG, there is also the [=ChainSAW=] (pictured above), a variant designed only to be fired from the hip as a technical exercise to test new ergonomic designs for light machine guns, which has [[ChainsawGripBFG chainsaw-style handles]] along the top and the back instead of a stock to hold the weapon. Unusual for a machine gun, the weapons can also be suppressed and fitted with a Spike's Tactical Havoc Launcher.
1477\
1478While the weapons have yet to be adopted by anyone, they are highly regarded within the firearms industry as the latest evolution of the light machine gun.
1479----
1480[[AC: Live-Action TV]]
1481* The LAMG appears in the hands of a Leithian nationalist in the ''Series/{{Killjoys}}'' episode "One Blood".
1482
1483[[AC: Video Games]]
1484* The [=ChainSAW=] appears in ''VideoGame/CallOfDutyGhosts'', where it can only be hipfired and can't mount optics, with the iron sight button instead providing a slight zoom and stance change. In the campaign, it only appears in the final mission, "The Ghost Killer". While it has an integrated Spike's Tactical Havoc Launcher, it is unusable in-game, with the Grenade Launcher attachment replacing it with a [=FN40GL=], though it does also have a working integrated laser aiming module in multiplayer. It holds 80 rounds in multiplayer, and 100 in campaign and Extinction. The standard LAMG returns in Season 5 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 FiNN LMG]], though it can be modified into the [=ChainSAW=] with the XRK [=ChainSAW=] attachment, and can use cased telescopic ammunition in addition to the standard 5.56x45mm ammo. The gas system can also be customized to be set to adverse, which increases the rate of fire, gives it an orange ziptie around the handguard and causes flames to emerge from the muzzle after sustained fire at the cost of accuracy.
1485* The AMG was shown in ''VideoGame/Battlefield2042'', called the [[AKA47 LCMG]].
1486* The [=ChainSAW=] appears in ''VideoGame/{{Brink}}'' as the [[AKA47 Chinzor]].
1487* The LAMG appears in ''VideoGame/GhostReconFutureSoldier'' as the Stoner 96, one of the machine guns of the Ghosts, and is 30K's weapon of choice when not going silent. It returns in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'', ''VideoGame/GhostReconWildlands'' and ''VideoGame/GhostReconBreakpoint'' as the M96, Stoner LMG A1 and Stoner respectively, with it being a beta weapon and special edition weapon in the "Triton" weapon series in Phantoms, the only machine gun that can be equipped with a sound suppressor in Wildlands and can be found in fortifications around El Sueño's mausoleum in Pucara, and is unlocked in Breakpoint after completing the Ghost Of The Past and Critical Mass sidemissions.
1488* The LAMG appears in ''VideoGame/{{ARMA}} III'' as the [[AKA47 Mk200]], used by the local Altis Armed Forces with a Magpul UBR stock and chambered in 6.5x39mm caseless ammo. The LDF also use it in the ''Contact'' DLC.
1489* The [=ChainSAW=] and LAMG appear in ''VideoGame/{{Warface}}''. The former is the starting weapon for the SED class, not requiring reloading but can't be modified or aimed down the sights, while the latter was added in 2019 as the Stoner LMG A1.
1490* The LAMG appears in ''VideoGame/StateOfDecay'' as [[AKA47 CLEO LSW]].
1491* The LAMG was added to ''VideoGame/TheDivision2'' in an update in July 2019 as the Stoner LAMG. It holds 200 rounds, has an integrated QDC Flash Suppressor and grants a +20% handling bonus without an effective range penalty.
1492
1493[[AC: Web Video]]
1494* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the LAMG [[https://www.youtube.com/watch?v=6hsOrULshco here]].
1495[[/folder]]
1496
1497[[folder:Lahti-Saloranta [=M/26=]]]
1498->''A Finnish light machine gun that saw use in the Winter and Continuation War against the Soviet Union.''
1499-->--'''Description''', ''VideoGame/BattlefieldV''
1500
1501[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/m26lmg.jpeg]]
1502
1503A magazine-fed light machine gun chambered in either 7.62×53mmR or 7.92×57mm and designed by Aimo Lahti and Arvo Saloranta (their only cooperative effort, as the men did ''not'' get along well) in 1926 for the [[UsefulNotes/FinnsWithFearsomeForests Finnish Army]], it was an example of GoneHorriblyRight, having the same qualities as the BAR and same limits of practical use. It was accurate like a rifle, had almost same ergonomics as a rifle due to a cleverly designed stock and grips, and looked cool as hell, yet it had only a 20-round magazine with no way to use belt feed.
1504\
1505A 75-round drum mag was also developed, but never used in combat. Also, it took a long time to change the barrel, the gun had a complex action which was an enormous pain to clean and would also jam within a very short time if ''not'' cleaned, and [[ArsonMurderAndJaywalking spare magazines were made of heavy steel which were hard to carry and had follower springs so stiff that they were impossible to fully load without special tools]]. The Finns needed a machine gun and got instead a very complicated rifle. While it was a highly accurate rifle, the Finnish soldiers' nickname for the M/26 says it all: kootut virheet (assorted mistakes). It didn't help that Saloranta, when put in charge of the production of M/26, made several unauthorized changes to the design that were intended to improve reliability but in practice did the opposite, so the weapon the Finnish Army got wasn't actually the one they'd chosen to adopt. This also exacerbated the existing feud between Saloranta and Lahti.
1506\
1507The M/26 saw service in World War II, but due to the problems with the weapon, Finnish soldiers [[TheEnemyWeaponsAreBetter preferred the Soviet Degtyaryov machine gun, and captured many of them and used them instead of the M/26 whenever they got the chance]]. In total, only 3,400 M/26s were at the front by the summer of 1944, compared to the 9,000 Degtyaryovs in use. China also ordered 30,000 M/26s in 1937, but only received 1,200 of them due to diplomatic pressure from the Japanese.
1508----
1509[[AC:Video Games]]
1510* ''VideoGame/BattlefieldV'' added the M/26 in the ''Tides of War'' DLC, unlocked by completing several assignments and usable by the support class.
1511* ''VideoGame/ForgottenHope 2'' has the M/26 as an easter egg weapon that can be found and used by the Finnish faction.
1512[[AC:Web Video]]
1513* [[WebVideo/ForgottenWeapons Ian McCollum]] fires one [[https://www.forgottenweapons.com/light-machine-gun-comparison-finnish-ls26-vs-russian-dp28 here]].
1514[[/folder]]
1515
1516[[folder:LSAT light machine gun]]
1517->''This US JSSAP prototype is intended to significantly reduce the weight associated with small arms and their ammunition. Using a High Ignition Temperature Propellant, this prototype light machine gun features belt fed caseless ammunition. Should the program be successful, this weapon system could become a great improvement over the heavier and more cumbersome squad automatic weapons currently in use.''
1518-->--'''Description''', ''VideoGame/Battlefield3''
1519
1520[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lsat_lmg.jpg]]
1521
1522The LSAT (Lightweight Small Arms Technologies) program is a small arms development project initiated in 2004 funded by the US Military and developed by eight companies led by the AAI Corporation. The primary goal of the program is to reduce the weight of small arms and ammunition (using polymer-cased telescoped ammunition or caseless ammunition), building off the research from previous programs and technologies like the propellant used for the Heckler & Koch G11. The LSAT LMG is the testbed and the demonstrator for the achievements of the program, and other variations such as a rifle version are planned and in development.
1523\
1524Currently still in development with only a few test weapons ever made, the weapon shows up in a few video games as a weapon of the future where it might be more widely produced.
1525----
1526[[AC:Video Games]]
1527* Appears in ''VideoGame/GhostReconFutureSoldier'' as one of the Ghosts' [=LMGs=]. It returns in ''VideoGame/GhostReconBreakpoint'', this time in the CT-MMG variant, where the blueprint can be found in the Sentinel Corp Land Base in Sinking Country.
1528* The LSAT first appeared in the ''VideoGame/BattlefieldPlay4Free'' entry of the ''VideoGame/{{Battlefield}}'' series. It later reappeared in both ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4''.
1529* ''VideoGame/CallOfDutyBlackOpsII'' first introduced this weapon to the ''VideoGame/CallOfDuty'' series, slightly futurized with a digital ammo counter on the belt box; text on the model seems to indicate it was actually adopted by JSOC as the "M250", presumably to replace the M249 from previous games. It later reappeared in ''VideoGame/CallOfDutyGhosts'' with the same name, and a futurized version is featured in ''VideoGame/CallOfDutyAdvancedWarfare'' as the Pytaek.
1530[[/folder]]
1531
1532
1533[[folder:Stoner 63 Modular Weapon System]]
1534->''The [=M63A1=] is a weapons system designed so that it can easily be converted into several different types of weapons - a carbine, an assault rifle, a light machine gun, etc. - using the same set of main components ... Amazingly light for a machine gun, it ranks top in its class for ease of handling. Moreover, its armor-piercing ammunition gives it plenty of firepower. All in all, an incredibly useful weapon that acts like a machine gun but feels like an assault rifle.''
1535-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''
1536
1537[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/bigbosslmg.jpeg]]
1538[[caption-width-right:350: No, it is ''not'' TheStoner. Although it can smoke from the barrel if you fire full-auto for too long]]
1539Manufactured by Cadillac Gage and designed by Eugene Stoner, the designer behind the AR-15 series of rifles, this rifle was a modular, multipurpose weapon that could be configured as an assault rifle (with typical bottom-feed magazine like the M16), a carbine (same as rifle but with shorter barrel), a squad automatic weapon (with Bren-style top feed magazine) or a light machine gun (belt-feed, but with a box carrying the belt like the later M249 SAW), a concept that would be later used in the Steyr AUG.
1540\
1541While not formally adopted by the US military, it saw limited usage among special forces units in Vietnam (most notably the Navy [=SEAL=]s, which the weapon is strongly associated with) and was also briefly combat-tested by the US Marines as well. By most accounts they were well-liked, especially in the LMG configuration where it was significantly lighter and more reliable than the M60, and it is this configuration that most media will portray the weapon in. Nevertheless, the Stoner 63 never found much success beyond that due to its complexity and maintenance requirements. The Marine unit that did the testing was so disappointed that they had to turn their Stoners back in and start using the standard M16 and M60, that they "[[BlatantLies forgot]]" to turn in a couple of the [=LMG=]-configured Stoners and kept using them for the rest of their deployment. The [=SEALs=] liked the LMG variant so much that they kept hold of some until [[UsefulNotes/OperationUrgentFury the invasion of Grenada]] in 1983.
1542\
1543The planned semi-auto only version for civilian sale, the Stoner 66, is even rarer, because the ATF refused to approve it on account of the ultra-modular design supposedly making it too easy to convert back into a machine gun. Less than 100 were made, and ended up being given as gifts to Cadillac Gage executives. In 2003, Robinson Armament Company introduced their own rifle based on the Stoner 63 (while having the same modular configurations and looking near-identical, no parts will interchange)... which promptly flopped in both the civilian and military versions due to its excessively high price, making it yet another rare gun but without the historical coolness of the original.
1544----
1545[[AC: Live-Action TV]]
1546* In a rare live action appearance, [[Series/QuantumLeap Sam Beckett]] carries one when he leaps into his brother's squad-mate in Vietnam.
1547
1548[[AC: Video Games]]
1549* Appears in ''VideoGame/MetalGearSolid3SnakeEater'', ''VideoGame/MetalGearSolidPortableOps'' and ''VideoGame/MetalGearSolidPeaceWalker'' as usable weapons. They appear solely in the light machine gun variant, though the customization ability is elaborated on in ''Snake Eater'' in radio calls to Sigint and in the descriptions of the weapon in the latter two games.
1550* In ''VideoGame/CallOfDutyBlackOps'', it appears as the "classified" weapon of the machine gun category, requiring the purchase of all the other machine guns before it's made available (making it the first classified weapon available to the player). Despite being categorized as a machine gun it's in its regular assault rifle form. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty, quick time to aim and reload, and rather high rate of fire is on par with an assault rifle, but its high penetration, flat damage profile (rather than having damage fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns. ''VideoGame/CallOfDutyBlackOpsColdWar'' brings it back in the actual light machine gun variant.
1551* Shows up in ''VideoGame/BattlefieldBadCompany 2: Vietnam'' as the [=XM22=]. It is in the light machine gun variant for the Medic class, and is functionally identical to the base game's M249 SAW.
1552* Added to ''VideoGame/KillingFloor2'' during the Descent update as a tier 4 weapon for the Commando, having the largest ammo supply of any gun in the game (75 rounds per belt unmodified, with Commando abilities able to increase it to as much as 187, and more than 500 in reserve) and a very high fire rate, but low damage per shot and is much larger than any other Commando weapon. The 2021 "Interstellar Insanity" summer event later added an HRG variation called the "Bastion", a white-and-black version with a few TronLines meant for the SWAT perk, which operates identically save for a lower default capacity and the addition of an energy shield SecondaryFire to protect the user from 70% of incoming damage to the front.
1553* ''[[VideoGame/{{ARMA}} ArmA 3]]: S.O.G: Prairie Fire'', a Vietnam-themed DLC, has the M63 in the assault rifle configuration, referred as the "[=M63A=]".
1554* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' features both the LMG and Assault Rifle configurations of the weapon.
1555
1556[[AC: Tabletop Games]]
1557* One of the available man-portable heavy weapons available to teams of ''TabletopGame/TheMorrowProject''.
1558[[/folder]]
1559
1560----
1561
1562[[folder:China Lake grenade launcher]]
1563[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chinaslake.jpeg]]
1564[[http://en.wikipedia.org/wiki/China_Lake_Grenade_Launcher No more than fifty]] of what is essentially a pump-action version of the M79 GrenadeLauncher with a tube magazine are known to have been produced, and no more than six are known to still exist.
1565\
1566First produced in 1968, they were intended for Navy SEAL use, though some were used by Marine Force Recon and the Army 5th Special Forces Group. The weapon was lightweight (ten pounds maximum, due to extensive use of aluminum, only four more than a loaded M79) and reliable, though had some issues feeding some of the more oddly-shaped 40mm grenades available at the time, while being able to carry up to four grenades at once.
1567----
1568[[AC:Anime & Manga]]
1569* Fabiola Iglesias of ''Manga/BlackLagoon'' pulls one near the end of her shootout in the Yellow Flag, a move that prompts a [[LampshadeHanging very appropriate]] "...the FUCK is that?!" from Revy.
1570* Kosuna of ''Manga/DesertPunk'' uses one as her standard weapon, generally to give her mentor fire support. Like all the other weapons in the series it's supposed to be a reproduction, though one wonders how even a single one ended up in Japan and [[LostTechnology lasted long enough to be reverse-engineered.]]
1571
1572[[AC:Video Games]]
1573* ''VideoGame/CallOfDutyBlackOps'' features them as the top-tier launcher in multiplayer and they make an appearance in the single player missions "S.O.G." (where the player gets to go to town with one from the back of a Jeep, between launching TOW missiles at tanks) and "Crash Site" (where one is in a downed Soviet cargo plane [[ImproperlyPlacedFirearms for some reason]]).
1574* The Grenade Launcher of ''VideoGame/FalloutNewVegas'' is this. The [[HardLight Holorifle]] from the ''Dead Money'' DLC is an interesting case, as it's actually a completely custom-made energy weapon that happens to use the China Lake's frame and barrel as housing for its sci-fi components.
1575* ''VideoGame/{{PAYDAY 2}}''[='=]s version of the "Wolf Pack" DLC adds a China Lake, here called the "China Puff 40mm". Ironically, while the M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the China Lake, despite being a few pounds ''heavier'', is a secondary weapon - which on top of its greater capacity gives it more utility than the other launchers. Then again, the same game also classes ''Rocket Launchers'' as purely secondary weapons.
1576* Nathan Drake apparently picks one up in ''VideoGame/Uncharted4AThiefsEnd'' (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.
1577* Agents assigned as grenade support in ''VideoGame/PhantomDoctrine'' are seen to be using a China Lake to launch smoke, poison gas, or good old fashioned frag grenades.
1578* The China Lake earned its spot in ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 84.
1579[[/folder]]
1580
1581[[folder:Davy Crockett nuclear rifle]]
1582->''I am become death, the destroyer of worlds.''
1583-->--'''Robert J. Oppenheimer''' upon the first successful test of a nuclear device.
1584
1585[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_otxd4qzv7l1r3mjyrzspnw.jpg]]
1586[[caption-width-right:350:Just don't look directly at the blast.]]
1587Quite simply put the most powerful man portable ranged weapon ever conceived, the Davy Crockett is a recoilless rifle mounted on either a tripod or directly to a jeep. Unusually among recoilless rifles, the Davy Crockett's warhead sits on the muzzle of the gun and the weapon propels a large steel rod that the warhead sits upon.
1588\
1589Said warhead also happens to be a '''[[NukeEm miniature nuclear bomb]]'''.
1590\
1591The Davy Crockett is famous for being the only infantry portable nuclear weapon ever deployed (but not fired), and one of the smallest nuclear weapons. It was designed by the United States specifically with use for stopping Soviet armor in West Germany, in the event that all-out open and total war broke out. With the Soviets' advances in armor technology, it wasn't known if NATO anti-tank weapons could pierce enemy tanks, so this contraption was designed to rectify the problem. Not only can it (obviously) crack several tanks at once, the radioactive fallout forces the surviving tanks to operate under hazmat conditions, which leaves them substantially less aware of their situation. 2100 units were made and deployed in Germany but several were recalled and moved to Vietnam during the war there. It was hoped that the presence of the launchers would make the Vietnamese reluctant to attack US military bases, but they only caused increased international pressure and were quickly recalled.
1592\
1593The Davy Crockett was formally deactivated in 1968, twelve years after production began and was never actually used in battle. Testing, however, revealed that the Davey Crockett had a rather major flaw, namely that radiation directly from the blast (blast shine) [[HoistByHisOwnPetard is still lethal to the user even at its maximum range]].[[note]]The problem was "solved" by having the users dig a foxhole directly by the weapon and jumping into it after firing.[[/note]] In fiction, however, expect the Davy Crockett or similar weapons to still be used to this very day. You can also expect its sub-kiloton warhead to be greatly exaggerated in magnitude if it goes off. It tends to show up more as a MacGuffin than it is used as conventional (pun intended) weapon, as firing off a nuke would dramatically shift the tone of most works. Given the fact it takes a two man team to carry and operate and can level multiple city blocks, if you see the Davy Crockett in a video game, you will at best get a chance to activate the weapon and not aim it at all.
1594----
1595[[AC: Video Games]]
1596* ''VideoGame/MetalGearSolid3SnakeEater'' uses the Davy Crockett as a plot device that sets the game into motion. At the end of the prologue Virtuous Mission, the AxCrazy GRU Colonel Volgin receives a pair of Davy Crocketts from The Boss (who apparently defected from the United States to the Soviet Union). He then immediately uses it on the OKB-754 research facility by firing the 300 kilogram weapon [[SuperStrength with his bare hands]] inside a helicopter, creating an international incident and triggering Operation Snake Eater. The Boss herself later used the second Davy Crockett to destroy Groznyj Grad and Graniny Gorki, once again firing it by hand.
1597** A (fictional) Soviet copy of the Davy Crockett also appeared in ''VideoGame/MetalGearSolidPortableOps''.
1598* There's one sitting around at the Citadel in ''VideoGame/Wasteland2''. Tampering with it sets off the nuke, [[NonStandardGameOver wiping out the Citadel and the Desert Rangers]].
1599* Early concept art shows that the Fat Man of the ''VideoGame/{{Fallout}}'' series was originally going to be a miniaturized Davy Crockett. However it ended up looking too much like an RPG-7 and the design was changed to the current pneumatic catapult. It's warhead is still inspired by the Davy Crockett though, both essentially being a tiny aerial bomb fired from ground based weapon.
1600* A Davy Crockett-like weapon[[note]]identified as such, but with the appearance and portability of an RPG-7[[/note]] appears in ''VideoGame/GarrysMod''. True to form, the blast is large enough to be likely to kill the firer as well as the intended target... and anyone who spawns in the area for several seconds afterwards, due to radiation effects.
1601[[/folder]]
1602
1603[[folder:Heckler & Koch [=XM25=]]]
1604->''Fires 25mm grenades that can explode mid-flight creating an airburst effect to eliminate targets behind cover. Aiming down the sights at a cover will lock in that distance, allowing the grenade to explode in the air 3 meters past the cover.''
1605-->--'''Description''', ''VideoGame/Battlefield4''
1606
1607[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xm25_9.jpg]]
1608
1609The [=XM25=] Counter Defilade Target Engagement System, or CDTE, is a 25mm semi-automatic bullpup grenade launcher, designed by Heckler & Koch. It was spun-off from the ill-fated [[RareGuns/AssaultRifles XM29 OICW]] as a standalone weapon.
1610\
1611The [=XM25=] fires 25x40mm "smart" grenades, designed to track the distance it has traveled via the number of rotations it has made, then explode at a user-designated distance in midair at or near the targets (a tactic known as "airbursting"). The grenade has much longer range than the 40mm grenades fired by the M203 grenade launcher, while its airbursting properties allow it to more effectively target entrenched enemies (e.g. being set to detonate one meter past an enemy's cover, detonating in the air directly above them). The [=XM25=] can be fitted with a thermal or optical sight, and is fed by a 5-round magazine. Less-lethal rounds are also available.
1612\
1613The [=XM25=] was first field-tested in Afghanistan in 2010. The weapon performed well at its intended tasks, but by 2013, a number of complaints began popping up. The weapon, at 14 lbs, was heavy, and the large rounds reduced a soldier's ammo capacity, as well as forcing him to give up his rifle, reducing his combat capability. Worse, in 2013, one launcher exploded during a test, causing minor injuries, and resulted in the weapon being pulled from service with its funding eventually being cut. In 2017, the Army formally canceled its contract for the [=XM25=], with the program itself terminated in July 2018.
1614----
1615[[AC: Films -- Live-Action]]
1616* A mockup of the [=XM25=] made from an [=L85A1=] is used by Mars in ''Film/TheExpendables3''.
1617* Used briefly by Yelena in ''{{Film/Black Widow|2021}}''. It's likely the same [=L85=]-based mockup.
1618
1619[[AC: Video Games]]
1620* The [=XM25=] is a usable weapon in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where it is mainly used by [=FROGS=]. When fired normally, it is a standard impact-detonated grenade launcher, while deploying the scope activates its adjustable detonation distance.
1621* Appears in ''VideoGame/Battlefield4'' and ''VideoGame/BattlefieldPlay4Free'', with its adjustable airburst system usable.
1622* The [=XM25=] was introduced to ''VideoGame/Payday2'' as part of the Gage Spec Ops Pack DLC, called the [[AKA47 Arbiter]] in-game, where it has iron sights instead of a scope. It operates as a standard direct-fire grenade launcher without any sort of airbursting capabilities, and it also does about half the damage of the 40mm grenade launchers due to its smaller ammo, but that also gives it a greater reserve capacity (three full mags of 5 grenades each), and those grenades move much faster and have almost no arc. It also has a unique way to unlock it, requiring the player to find a box and its two keys in four separate heists.
1623* Appears as a usable weapon in ''VideoGame/ModernWarfare 3'', portrayed differently between single- and multiplayer. In singleplayer it's treated as a bolt-action weapon, but automatically detonates whenever it flies within range of an enemy. In multiplayer it's depicted more properly, as a semi-automatic weapon with a manually-adjustable detonating distance (the grenade flying out one meter further than the distance dialed in before detonating, for the purposes of airbursting just beyond cover and the like).
1624* The Vulcanus-5 in ''VideoGame/CounterStrikeOnline'' appears to be based on the [=XM25=], albeit as a smart-bullet firing assault rifle.
1625[[/folder]]
1626
1627[[folder:Kampfpistole]]
1628[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/images_60.jpeg]]
1629A series of modified flare guns used by the UsefulNotes/NazisWithGnarlyWeapons. It was an attempt to create a small anti-tank weapon able to be used by pretty much any infantryman.
1630\
1631The initial design, the Walther Leuchtpistole, was in use as a flare gun all the way back to the 1920s. In 1942, however, the Wehrmacht issued an order to develop high-explosive ammunition for it. This was used alongside a new model of Leuchtpistole, known as the Leuchtpistole Z ("Z" being short for "Züge", meaning "grooves").
1632\
1633Eventually, a folding stock and indirect-fire sight, alongside a new anti-tank warhead, was designed. And thus the Sturmpistole, the most famous installment in the series, was born. Unfortunately, this idea was a complete failure as the rounds were too weak to be effective against even ''tankettes'', and so it was put on the back burner in favour of the Panzerfaust. [[RuleOfCool Needless to say, this has not stopped the Kampfpistole from appearing in quite a few media.]]
1634----
1635[[AC: Anime & Manga]]
1636* Appears in ''Manga/StrikeWitches'' spin-off series ''Brave Witches'', where it's used by many notable Karlsland witches such as Waltrud Krupinski and Gundula Rall, often in a fictional underbarrel configurations attached on their [=StG-44=] assault rifles.
1637
1638[[AC: Video Games]]
1639* ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it. [[NotCompletelyUseless It's more useful in Outer Ops mode]], where it turns Combat Unit soldiers into {{Glass Cannon}}s, therefore making them effective against vehicles.
1640* Available as a stand-alone grenade/rocket launcher in ''VideoGame/WolfensteinTheOldBlood'', acting as a single-shot counterpart to the revolving underbarrel device you can attach to the 1960s-era assault rifle in ''[[VideoGame/WolfensteinTheNewOrder The New Order]]''. Contrary to reality, or the depiction above, it's incredibly accurate and powerful, but this comes at the cost of a very shallow ammo pool - six rockets, with an upgrade for killing a bunch of people with it increasing that by three - and so few pickups for it that said upgrade is a BraggingRightsReward that requires grinding out those kills across ''[[NewGamePlus multiple]]'' playthroughs. A semi-auto version with a drum magazine attached returns for ''[[VideoGame/WolfensteinIITheNewColossus The New Colossus]]'', completely taking over the role filled by ''TNO''[='=]s underbarrel launcher, with the rocket-propelled projectiles being an upgrade that can be toggled off if you need to bounce grenades around a corner.
1641* The Sturmpistole appears in ''VideoGame/DeadfallAdventures'' as the Panzer Wurfkorper, working like a single-shot HE grenade launcher. It is also anachronistic for the game's setting of 1938.
1642* Whilst not quite the Kampfpistole, ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has the Sturmpistole, a similar weapon designed to fire small anti-tank grenades.
1643[[/folder]]
1644
1645[[folder:[=M202=] FLASH]]
1646->''A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. On the down side, its weight and bulk make it quite awkward to handle. As such, it is probably best used to provide supporting fire from a distance.''
1647-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''
1648
1649[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/m202flash_4909.jpg]]
1650A four-tube shoulder-fired incendiary rocket launcher, the M202 [=FLame=] Assault [=SHoulder=] weapon was designed to replace heavy and obsolete flamethrowers in the US inventory and was first produced in 1978, being based on an experimental napalm launcher trialed extensively during UsefulNotes/TheVietnamWar. This suitcase-sized, 27-pound launcher is usually depicted in fiction as a regular rocket launcher rather than using the special thickened pyrophoric agent rounds it actually fires[[note]]while conventional HEAT rockets were considered for the M202, they were never produced[[/note]].
1651\
1652It's favored by videogames wanting to give the player a modern-era {{BFG}}, due to it looking like someone stripped a rocket pod off a helicopter and gave it a pistol grip and sight. Similar weapons are the more common Russian RPO series, which have only one barrel, but can also fire fuel-air and smoke warheads in addition to incendiary, and the Chinese FHJ-84, which has two barrels in an over-and-under configuration.
1653\
1654The M202 was first fielded in Vietnam in the 1970s; however, it was generally disliked by soldiers due to being bulky, heavy, and having various reliability problems with the rockets, including the tendency to self-ignite during loading of the weapon and to leak dangerous chemicals while in storage. As a result, most M202s were quickly retired from service in the 80's, their role generally being replaced by more modern and reliable thermobaric and incendiary rounds for rocket and grenade launchers, though the M202 has still seen some limited use with the US Military as recently as Afghanistan, and is also currently in service with the South Korean military.
1655----
1656[[AC: Films -- Live-Action]]
1657* Most famously used by Creator/ArnoldSchwarzenegger in ''Film/{{Commando}}'', particularly during the comically over-the-top StormingTheCastle finale.
1658* Creator/CarrieFisher's prop rocket launcher in ''Film/TheBluesBrothers'' is obviously based on the M202.
1659
1660[[AC: Anime and Manga]]
1661* The "Big Box" rocket launcher of ''Anime/MobileSuitGundamThe08thMSTeam'' is a futuristic six tube version of the FLASH scaled up for use by HumongousMecha.
1662
1663[[AC: Video Games]]
1664* In ''VideoGame/ANNOMutationem'', a variant called the Tunguska launcher is picked up in the ShipLevel. It can shoot a total of three missiles at enemies upon locking on at its targets.
1665* Appears in the ''Franchise/JamesBond'' videogames ''VideoGame/TheWorldIsNotEnough'' and ''VideoGame/{{Nightfire}}'' as the "AT-420 Sentinel." Strangely, they have [[ArrowCam a guided option.]]
1666* The missile launcher in ''VideoGame/FarCry1'' is clearly based on the M202, and in the console games was replaced with an actual M202.
1667* ''Franchise/ResidentEvil'': Its most notable video game appearance is probably in ''VideoGame/ResidentEvil1'' and its remake, where it is given to you at the very end of the game to kill the Tyrant with, and it is also usable in ''VideoGame/ResidentEvil3Nemesis'', where it can be found in a keycard-locked locker in the Dead Factory with only 2 shots in it, though it is unusable in the remake, where it is used by Carlos to shoot at Nemesis in a cutscene. An [[InfinityPlusOneSword infinite ammo version]] can also be unlocked in the original and Director's Cut versions of 1 (the remake replaces it with a fictional magazine-fed rocket launcher) by beating the game in under 3 hours and can be bought in Mercenaries mode in [[VideoGame/ResidentEvil3Nemesis the third game]] for $4000. It also replaces the FIM-92-like rocket launcher in the remake of ''VideoGame/ResidentEvil2'', with it's description properly mentioning it's incendiary rockets.
1668* The Helghast rocket launcher in the first ''VideoGame/{{Killzone}}'' was based on it, but had only three tubes rather than four. This is of very little comfort if you happen to be on the business end of them.
1669* ''VideoGame/CallOfDutyBlackOps'' features the M202 under the suitably intimidating name of "Grim Reaper" (though still referred to in dialogue as the M202). Given the game's timeline placement in the Vietnam War, it might be meant to represent the earlier [=XM191=] prototype.
1670* ''VideoGame/TeamFortress2'' gives the Soldier a craftable rocket launcher called the Black Box based on the M202, which is the FLASH body with only a single barrel. As with all of his other launchers, it's muzzle-loaded and fits multiple rockets.
1671* ''VideoGame/Fallout4'': Upgrading a Rocket Launcher to four-shot ammo capacity ends up turning it into an M202.
1672* ''VideoGame/FistOfTheNorthStarKensRage'' has Jagi's level 3 Hyper Signature Move featuring an M202; Jagi pulls one out of the ground, fires a ''miniature nuke'' from it, and then rolls back with the blast wave, slapping the ground in maniacal glee.
1673* In ''VideoGame/SengokuBasara 3'', Magoichi Saika has one of these as the capstone of her Basara attack and as a Super Art. It's just better to not ask how she manages to have a quad-barrel rocket launcher in Sengoku-era Japan -- it's far from the worst of the series' historical infractions.
1674* ''VideoGame/MetalGearSolidPeaceWalker'': This can be researched and developed upon obtaining the correct documentation. Not as powerful as other launchers, but its four barrels allow for rapid fire.
1675* Added to ''VideoGame/Payday2'' in the Scarface Heist DLC as the [[AKA47 Commando 101]]. It has lower damage than the other rocket launcher in the game, the RPG-7, but is still the second most powerful weapon in the game and compensates by having four shots before requiring a reload, a built-in scope, and more ammo in reserve.
1676* Used by Brian Fury in his ending for ''VideoGame/Tekken6'', in conjunction with a Gatling gun.
1677* Used by the titular antagonist in ''VideoGame/BatmanArkhamKnight'' during [[BigBad Scarecrow's]] escape from Stag's Airship. A slight LampshadeHanging appears in the GCPD Evidence Locker where Cash points out that whoever funded the Knight's Militia must have deep pockets based on how advanced their gear is.
1678* ''VideoGame/RatchetAndClank2002'': The [=RYNO=] is multi-missile launcher that deals sever damage to all enemies.
1679* ''VideoGame/ShadowTheHedgehog'' features an M202-like rocket launcher with ''eight barrels'', a grey finish, a more advanced scope on the top and a laser sight. It can lock onto targets and fire homing rockets at them.
1680* ''VideoGame/SoldierOfFortune'' has it wielded by the appropriately named [[HeavilyArmoredMook FLASH troopers]]. Unlike the real version, it can home in on targets and fire all four rockets at once as a secondary function.
1681* ''VideoGame/WinBack'' has a generic version as a disposable weapon, also used by the boss Gunt.
1682* ''VideoGame/{{Cataclysm}}'': The weapon is accurately portrayed as an incendiary missile launcher, which makes it invaluable when dealing with the [[ZombieApocalypse zombie hordes]]. It also appears [[spoiler: as the mounted weapon on some of the [[DemonicSpiders Talon UGV]] variants.]]
1683[[/folder]]
1684
1685[[folder:[=M47=] Dragon]]
1686->''A state-of-the-art, man-portable anti-tank missile that just recently entered service in the U.S. military. The launcher is disposable and good only for one shot. The M47 employs an optical, wired guidance system with excellent seeking capabilities. Its warhead is also among the most powerful in its class, capable of blowing almost any target to smithereens. If you think the enemy is going to be tough to take down, don't think twice about taking the M47 with you.''
1687-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''
1688
1689[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo_0.jpg]]
1690\
1691First introduced in 1975, the M47 Dragon was an American man-portable wire-guided anti-tank missile, designed mainly for use against armored vehicles and hardened structures. The launcher features a built-in bipod and removable optics, a utilizes a SACLOS (Semi-Automatic Command Line Of Sight) targeting system, which requires the user to keep the weapon pointed at the target.
1692\
1693The Dragon was not well-liked by anyone who used it for several reasons. Its range was relatively short (1000 meters, increased to 1500 meters with improved variants), and the missile's launch created a signature popping noise and kicked up a large amount of smoke, giving away their position, made worse by the fact that the guidance system forced the user to remain still for a long time. In addition, as a recoilless weapon, the lack of recoil, followed by the sudden loss of the 30-pound missile surprised many operators, who tended to flinch and lose control of the missile.
1694\
1695The weapon was eventually replaced by the FGM-148 Javelin, with the last Dragons retired in 2001, though the weapon is still in use with Morocco, Israel, Iran, Saudi Arabia and Thailand.
1696----
1697[[AC: Literature]]
1698* The infantry of Literature/TeamYankee are equipped with the Dragon in addition to LAW rockets for antitank use. In one memorable sequence, two privates, one normally a tank crewman, use the missile to take out a Soviet tank after the designated Dragon gunner is killed. In a nod to the issues described above, their first shot - the first either had ever fired - goes wild, forcing them to race against time to prepare a second missile before the tank crew can respond.
1699
1700[[AC: Video Games]]
1701* American anti-tank teams use the Dragon in ''VideoGame/WargameEuropeanEscalation''.
1702* The "Rockwell [=BigBazooka=] Rocket Launcher" in ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' is actually an M47 Dragon, with the bipod removed.
1703* Appears in ''VideoGame/{{ARMA}}'' 2 as part of the Operation Arrowhead expansion. Befitting its age and obsolescence, it's used by local militants who were supplied with them by the US decades prior.
1704* ''VideoGame/MetalGear'':
1705** The RC missile in ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake'' is identified as an M47 Dragon in the manual.
1706** The M47 can be developed and used in ''VideoGame/MetalGearSolidPeaceWalker'', where it is portrayed as a fire-and-forget missile.
1707[[/folder]]

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