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* ''Film/TheCrow''

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* ''Film/TheCrow''''Film/TheCrow1994''

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* ''TabletopGame/BattleTech'': Gyrojet pistols show up in the RPG spinoff as sidearm option. They're explicitly noted as being useful only in zero g, otherwise they're inferior to standard firearms. And even in space, laser pistols and needlers are still more powerful.

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* ''TabletopGame/BattleTech'': Gyrojet pistols show up in the RPG spinoff as sidearm option. and rifles. They're explicitly noted as being useful only in zero g, otherwise they're inferior comparable to standard firearms. And even in space, more traditional ballistic or laser pistols rifles, and needlers their stopping power doesn't drop off at range. However, they are still more powerful.also very expensive.
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* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub where DI Chandler is located.

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* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' ''Series/WhitechapelTVSeries'' to shoot up the pub where DI Chandler is located.
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* Seen as part of Smith's armory in ''Film/JonahHex''.

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* Seen as part of Smith's armory in ''Film/JonahHex''.
''Film/JonahHex2010''.

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[[folder:Browning [=M1917=]]]
-> An American made, water-cooled heavy machine gun. Introduced in WWI, it would go on to see half a century of service with the American armed forces.
-->-- '''Description''', ''VideoGame/Battlefield1''

[[quoteright:211:https://static.tvtropes.org/pmwiki/pub/images/unknown_370.jpeg]]

A water-cooled machine gun designed by John Moses Browning. Chambered in .30-06 Springfield, the Browning M1917 can be said to be the American counterpart to the British Vickers gun and Maxim guns, sharing their intended roles and traits. Browning patented the weapon in 1900, creating a working prototype a decade later in 1910. The US military, however, showed little interest until they decided to enter UsefulNotes/WorldWarI in 1917. By that point, however, there weren't enough of the guns to go around, forcing the US military to rely on older or foreign-designed machine guns until later in the war.

to:

[[folder:Browning [=M1917=]]]
-> An American made, water-cooled heavy machine gun. Introduced in WWI, it would go on to see half a century of service with the American armed forces.
-->-- '''Description''', ''VideoGame/Battlefield1''

[[quoteright:211:https://static.


[[folder:CETME Ameli]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/unknown_370.jpeg]]

org/pmwiki/pub/images/cetmeameli.jpg]]

A water-cooled Spanish 5.56x45mm light machine gun designed by John Moses Browning. Chambered in .30-06 Springfield, the Browning M1917 can be said to be the American counterpart to the British Vickers gun and Maxim guns, sharing for their intended roles Army by Centro de Estudios Técnicos de Materiales Especiales, development of the Ameli (an abbreviation of Ametralladora ligera, meaning "[[ExactlyWhatItSaysOnTheTin light machine gun]]" in Spanish) began in 1974, under the supervision of Colonel José María Jiménez Alfaro who would later became the director of CETME, and traits. Browning patented the weapon was unveiled in 1900, creating a working prototype a decade later in 1910. The US military, however, showed little interest until they decided to enter UsefulNotes/WorldWarI in 1917. By that point, however, there weren't enough of 1981 and adopted the guns to go around, forcing next year by the US military to rely on older or foreign-designed machine guns under the MG 82 designation. The weapon was produced by the Empresa Nacional Santa Bárbara factory (now General Dynamics Santa Bárbara Sistemas) until later in 2013, when the war.factory was closed.



The weapon was updated, and continued to see service after the First World War, but gradually fell out of frontline use as it was replaced by the simpler and lighter air-cooled Browning M1919. When UsefulNotes/WorldWarII started, the M1917 saw further use, particularly in the Pacific Theater (where its water-cooled mechanism proved ideally suitable for the humid temperatures of the Pacific), before gradually being phased out, although it did see limited service in UsefulNotes/TheKoreanWar and the early stages of UsefulNotes/TheVietnamWar by South Vietnamese forces. The Browning [=M1917=] was also imported in large numbers to China for both the Nationalist army and the numerous warlord cliques during the 1920s.

to:

The weapon was updated, Externally, the Ameli resembles a green, miniaturized version of the MG 42 with a carry handle, but internally, it is a different weapon, using an open bolt roller-delayed blowback action like that of CETME's rifles and continued to see service after their successors like the First World War, but gradually fell out G3, [=MP5=] and [=HK21=] rather than recoil-operated, roller locked action of frontline use as it was replaced by the simpler MG 42 and it's derivatives, and certain parts of the CETME rifles are interchangeable with the Ameli. It does share some features with the MG 3, though, like being able to adjust the fire rate using different bolts of varying weight, the lighter air-cooled Browning M1919. When UsefulNotes/WorldWarII started, bolts putting it at 1,200 rounds/min while the M1917 saw further use, particularly in heavier ones put it at around 850–900 rounds/min, a pawl-type feeding mechanism, a perforated barrel heat shroud and a slotted flash suppressor at the Pacific Theater (where its water-cooled mechanism proved ideally suitable for the humid temperatures end of the Pacific), before gradually being phased out, although it did see limited service in UsefulNotes/TheKoreanWar barrel. The ammunition container has a transparent rear wall that allows the gunner to monitor ammunition levels visually, the carry handle has forward post and rear aperture iron sights with 300, 600, 800 and 1,000 m range settings, and the early stages of UsefulNotes/TheVietnamWar by South Vietnamese forces. The Browning [=M1917=] was also imported in large numbers to China for both the Nationalist army and the numerous warlord cliques during the 1920s.quick-detach bipod has a height adjustment feature.



Naturally, many [=M1917s=] were quickly reverse-engineered and a local copy, the Type 30, chambered in 7.92x57mm Mauser, was used by the Nationalists throughout the UsefulNotes/SecondSinoJapaneseWar, UsefulNotes/WorldWarII and the Chinese Civil War. The [=M1917=]'s tripod also proved ''very'' useful for mounting the [[https://en.wikipedia.org/wiki/M18_recoilless_rifle [=M18=]]] and [[https://en.wikipedia.org/wiki/M20_recoilless_rifle [=M20=]]] recoilless rifles, making them stable enough for accurate fire. Poland also copied the Browning M1917 to create their main heavy machine gun, the [[https://en.wikipedia.org/wiki/Ckm_wz._30 Ckm wz.30]] in 7.92x57mm Mauser, which had an adjustable sight and a longer barrel.
\\\
Compared to the Vickers and Maxim, the M1917 was just as reliable, fast and a lot lighter, though early versions had much shorter range compared to the other two guns due to the short-ranged .30-06 cartridge used in World War I.

to:

Naturally, The Ameli has fallen out of service with the regular Spanish Army, though the Air Force and Navy still use it, and hasn't been adopted by many [=M1917s=] were quickly reverse-engineered countries outside of Spain, though it does see use with the Mexican military and Malaysian PASKAL as well. It also won a local copy, the Type 30, chambered in 7.92x57mm Mauser, was used competition for adoption by the Nationalists throughout the UsefulNotes/SecondSinoJapaneseWar, UsefulNotes/WorldWarII and the Chinese Civil War. The [=M1917=]'s tripod also proved ''very'' useful for mounting the [[https://en.wikipedia.org/wiki/M18_recoilless_rifle [=M18=]]] and [[https://en.wikipedia.org/wiki/M20_recoilless_rifle [=M20=]]] recoilless rifles, making them stable enough for accurate fire. Poland also copied the Browning M1917 to create their main heavy machine gun, the [[https://en.wikipedia.org/wiki/Ckm_wz._30 Ckm wz.30]] in 7.92x57mm Mauser, which had an adjustable sight and a longer barrel.
\\\
Compared to the Vickers and Maxim, the M1917 was just as reliable, fast and a lot lighter, though early versions had much shorter range compared to the other two guns
British special forces, but due to quality issues with the short-ranged .30-06 cartridge used in World War I.ordered batch, the weapons were returned and never saw official use with them.



[[AC: Comics]]
* [[http://2.bp.blogspot.com/_Iy-QvX1qv0E/S9Tnv22Y8lI/AAAAAAAAG98/QUPxzklAqnw/s1600/peanuts.jpg Snoopy is shown to have one]] in one ''ComicStrip/{{Peanuts}}'' strip.

[[AC: Films -- Live-Action]]
* The weapon makes a notable appearance in ''Film/TheWildBunch''.
* Used by Filipino guerillas in ''Film/TheGreatRaid'', to help defend a vital bridge from Japanese troops during the titular Cabantuan raid.

[[AC: Live-Action TV]]
* The M1917 is used by the Marines in early episodes of ''Series/ThePacific'', accurately for the time period. Sergeant Basilone, at one point, fires the heavy weapon ''from the hip'', even using it as a melee weapon.
* A Browning M1917 is used by KKK members to shoot up a liquor warehouse in the first episode of ''Series/BoardwalkEmpire'''s second season. Later, in Season 3, another one is used by Al Capone to shoot up Masseria's killers in "Margate Sands".

[[AC: Video Games]]
* Appears in ''VideoGame/RisingStorm'' as a mounted weapon, particularly on maps where the Americans are defending.
* A couple appear in ''VideoGame/RedDeadRedemption'', though they resemble the similar-looking Maxim gun more than an actual Browning.
** It makes several more appearances in ''VideoGame/RedDeadRedemption2''. For whatever reason, it's [[MisidentifiedWeapons referred to as a Gatling]].
* ''VideoGame/CompanyOfHeroes'' has the M1917 as the primary weapon of American machine gun crews.
* The M1917 was added to ''VideoGame/Battlefield1'' as part of the Turning Tides DLC, where it is used by the Support class.

to:

[[AC: Comics]]
* [[http://2.bp.blogspot.com/_Iy-QvX1qv0E/S9Tnv22Y8lI/AAAAAAAAG98/QUPxzklAqnw/s1600/peanuts.jpg Snoopy is shown to have one]] in one ''ComicStrip/{{Peanuts}}'' strip.

[[AC: Films -- Live-Action]]
* The weapon makes a notable appearance in ''Film/TheWildBunch''.
* Used by Filipino guerillas in ''Film/TheGreatRaid'', to help defend a vital bridge from Japanese troops during the titular Cabantuan raid.

[[AC: Live-Action
[[AC:Live-Action TV]]
* The M1917 is used by Appears in the Marines in early episodes hands of ''Series/ThePacific'', accurately for the time period. Sergeant Basilone, at one point, fires the heavy weapon ''from the hip'', even using it as a melee weapon.
* A Browning M1917 is used by KKK members to shoot up a liquor warehouse
resistance fighter in the first episode of ''Series/BoardwalkEmpire'''s second season. Later, in Season 3, another one is used by Al Capone ''Series/{{Sliders}}'', mounted to shoot up Masseria's killers in "Margate Sands".

[[AC: Video
a Steadicam harness.

[[AC:Video
Games]]
* Appears in ''VideoGame/RisingStorm'' The CETME Ameli shows up as a mounted weapon, particularly on maps where just the Americans are defending.
* A couple appear
"Ameli" in ''VideoGame/RedDeadRedemption'', though they resemble ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare''. It was later also added to ''VideoGame/CallOfDutyBlackOpsColdWar'' with the similar-looking Maxim gun more than an actual Browning.
** It makes several more appearances in ''VideoGame/RedDeadRedemption2''. For whatever reason,
Season 4 update, this time under it's [[MisidentifiedWeapons referred Spanish Army designation.
* The CETME Ameli was added
to as a Gatling]].
* ''VideoGame/CompanyOfHeroes'' has the M1917
''VideoGame/RainbowSixSiege'' as the "[[AKA47 ALDA 5.56]]" with the Operation Para Bellum update, as a primary weapon for the Italian GIS Defender Maestro, being the second of American two machine gun crews.
* The M1917 was added
guns available to ''VideoGame/Battlefield1'' as part of Defenders and the Turning Tides DLC, first one used as a regular weapon rather than a gadget (after Tachanka's deployable DP-28).
* Added to ''VideoGame/TheDivision'' in update 1.8 as as an exotic-tier weapon called the [[AKA47 Big Alejandro]], with the ventholes of an MG 3. It has the fastest fire rate of any weapon in the game and a unique ability
where it is used by will gain a maximum of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the Support class.player reloads or kills an enemy.
* The CETME Ameli appears in ''[[VideoGame/SOCOMUSNavySeals SOCOM: U.S. Navy SEALs Confrontation]]'' as the AMELI, exclusive to the Spanish UOE. It has the highest ammo capacity in the game, a high fire rate and good stopping power. It later returns in ''SOCOM 4: U.S. Navy Seals''.
* A four-star Tactical Doll in ''VideoGame/GirlsFrontline''.



[[folder:CETME Ameli]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cetmeameli.jpg]]

A Spanish 5.56x45mm light machine gun designed for their Army by Centro de Estudios Técnicos de Materiales Especiales, development of the Ameli (an abbreviation of Ametralladora ligera, meaning "[[ExactlyWhatItSaysOnTheTin light machine gun]]" in Spanish) began in 1974, under the supervision of Colonel José María Jiménez Alfaro who would later became the director of CETME, and the weapon was unveiled in 1981 and adopted the next year by the military under the MG 82 designation. The weapon was produced by the Empresa Nacional Santa Bárbara factory (now General Dynamics Santa Bárbara Sistemas) until 2013, when the factory was closed.

to:

[[folder:CETME Ameli]]
[[folder:Charlton Automatic Rifle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cetmeameli.jpg]]

A Spanish 5.56x45mm light machine gun designed for their Army by Centro de Estudios Técnicos de Materiales Especiales, development
org/pmwiki/pub/images/charltonautomaticrifle.jpg]]
[[caption-width-right:350:KEEP AWAY FROM FIRE]]

The Charlton Automatic Rifle was an automatic conversion
of the Ameli (an abbreviation of Ametralladora ligera, meaning "[[ExactlyWhatItSaysOnTheTin light machine gun]]" Lee-Enfield rifle, developed in Spanish) began in 1974, under New Zealand to bolster the supervision limited supply of Colonel José María Jiménez Alfaro who would later became the director of CETME, Brens and the weapon was unveiled in 1981 and adopted the next year by the military under the MG 82 designation. The weapon was produced by the Empresa Nacional Santa Bárbara factory (now General Dynamics Santa Bárbara Sistemas) until 2013, when the factory was closed.Lewis Guns.



Externally, the Ameli resembles a green, miniaturized version of the MG 42 with a carry handle, but internally, it is a different weapon, using an open bolt roller-delayed blowback action like that of CETME's rifles and their successors like the G3, [=MP5=] and [=HK21=] rather than recoil-operated, roller locked action of the MG 42 and it's derivatives, and certain parts of the CETME rifles are interchangeable with the Ameli. It does share some features with the MG 3, though, like being able to adjust the fire rate using different bolts of varying weight, the lighter bolts putting it at 1,200 rounds/min while the heavier ones put it at around 850–900 rounds/min, a pawl-type feeding mechanism, a perforated barrel heat shroud and a slotted flash suppressor at the end of the barrel. The ammunition container has a transparent rear wall that allows the gunner to monitor ammunition levels visually, the carry handle has forward post and rear aperture iron sights with 300, 600, 800 and 1,000 m range settings, and the quick-detach bipod has a height adjustment feature.
\\\
The Ameli has fallen out of service with the regular Spanish Army, though the Air Force and Navy still use it, and hasn't been adopted by many countries outside of Spain, though it does see use with the Mexican military and Malaysian PASKAL as well. It also won a competition for adoption by the British special forces, but due to quality issues with the ordered batch, the weapons were returned and never saw official use with them.

to:

Externally, the Ameli resembles a green, miniaturized version of the MG 42 with a carry handle, but internally, it is a different weapon, using an open bolt roller-delayed blowback action like that of CETME's rifles and their successors like the G3, [=MP5=] and [=HK21=] rather No more than recoil-operated, roller locked action 1,500 of the MG 42 these guns were "made", and it's derivatives, and certain parts almost all of the CETME rifles are interchangeable with the Ameli. It does share some features with the MG 3, though, like being able to adjust the them were destroyed [[NoOSHACompliance in a fire rate using different bolts of varying weight, the lighter bolts putting it at 1,200 rounds/min while the heavier ones put it at around 850–900 rounds/min, a pawl-type feeding mechanism, a perforated barrel heat shroud and a slotted flash suppressor an ordnance depot]] at the end of Palmerston North Showgrounds (now the barrel. Central Energy Trust Arena) on December 31, 1944. The ammunition container has a transparent rear wall that allows the gunner to monitor ammunition levels visually, the carry handle has forward post and rear aperture iron sights with 300, 600, 800 and 1,000 m range settings, and the quick-detach bipod has a height adjustment feature.
\\\
The Ameli has fallen out of service with the regular Spanish Army, though the Air Force and Navy still use it, and hasn't been adopted by many countries outside of Spain, though it does see use with the Mexican
known survivors now rest at various military museums in New Zealand, Australia, and Malaysian PASKAL as well. It also won a competition for adoption by the British special forces, but due to quality issues with the ordered batch, the weapons were returned and never saw official use with them.UK.



[[AC:Live-Action TV]]
* Appears in the hands of a resistance fighter in the first episode of ''Series/{{Sliders}}'', mounted to a Steadicam harness.



* The CETME Ameli shows up as just the "Ameli" in ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare''. It was later also added to ''VideoGame/CallOfDutyBlackOpsColdWar'' with the Season 4 update, this time under it's Spanish Army designation.
* The CETME Ameli was added to ''VideoGame/RainbowSixSiege'' as the "[[AKA47 ALDA 5.56]]" with the Operation Para Bellum update, as a primary weapon for the Italian GIS Defender Maestro, being the second of two machine guns available to Defenders and the first one used as a regular weapon rather than a gadget (after Tachanka's deployable DP-28).
* Added to ''VideoGame/TheDivision'' in update 1.8 as as an exotic-tier weapon called the [[AKA47 Big Alejandro]], with the ventholes of an MG 3. It has the fastest fire rate of any weapon in the game and a unique ability where it will gain a maximum of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the player reloads or kills an enemy.
* The CETME Ameli appears in ''[[VideoGame/SOCOMUSNavySeals SOCOM: U.S. Navy SEALs Confrontation]]'' as the AMELI, exclusive to the Spanish UOE. It has the highest ammo capacity in the game, a high fire rate and good stopping power. It later returns in ''SOCOM 4: U.S. Navy Seals''.
* A four-star Tactical Doll in ''VideoGame/GirlsFrontline''.

to:


* The CETME Ameli shows up as just the "Ameli" in ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare''. It was later also added to ''VideoGame/CallOfDutyBlackOpsColdWar'' with the Season 4 update, this time under it's Spanish Army designation.
* The CETME Ameli
CAR was added to ''VideoGame/RainbowSixSiege'' ''VideoGame/CallOfDutyWWII'' as the "[[AKA47 ALDA 5.56]]" with NZ-41 as part of the Operation Para Bellum update, as a primary Halloween Scream event. The weapon for the Italian GIS Defender Maestro, being the second model is [[RightHandedLeftHandedGuns mirrored]], it is classified as a assault rifle instead of two a light machine guns available to Defenders gun and the first one used it somehow holds 24 rounds in a 10-round Lee-Enfield magazine by default. It is returning in ''VideoGame/CallOfDutyVanguard''.
* Appears in ''VideoGame/GirlsFrontline''
as a regular weapon rather than a gadget (after Tachanka's deployable DP-28).
* Added to ''VideoGame/TheDivision'' in update 1.8 as as an exotic-tier weapon called the [[AKA47 Big Alejandro]], with the ventholes of an MG 3. It has the fastest fire rate of any weapon in the game and a unique ability where it will gain a maximum of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the player reloads or kills an enemy.
* The CETME Ameli appears in ''[[VideoGame/SOCOMUSNavySeals SOCOM: U.S. Navy SEALs Confrontation]]'' as the AMELI, exclusive
three-star MG. In reference to the Spanish UOE. It has the highest ammo capacity in ordnance depot fire, CAR is sensitive to risk factors (and checks for safety numerous times before doing anything) and a [[WhyDidItHaveToBeSnakes massive pyrophobe]] (to the game, point of carrying a high fire rate and good stopping power. It later returns in ''SOCOM 4: U.S. Navy Seals''.
* A four-star Tactical Doll in ''VideoGame/GirlsFrontline''.
extinguisher with her at all times).



[[folder:Charlton Automatic Rifle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charltonautomaticrifle.jpg]]
[[caption-width-right:350:KEEP AWAY FROM FIRE]]

The Charlton Automatic Rifle was an automatic conversion of the Lee-Enfield rifle, developed in New Zealand to bolster the limited supply of Brens and Lewis Guns.

to:

[[folder:Charlton Automatic Rifle]]
[[folder:Enfield [=L86=] LSW]]
-> Designed to provide fire support to smaller groups of infantry, this British [=SA80=] family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift towards marksman duties due to its great performance at longer distances. While it has limited sustained fire capabilities due to not being belt fed, the reliable accuracy makes it a great force multiplier for any squad.
-->-- '''Description''', ''VideoGame/Battlefield3''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charltonautomaticrifle.jpg]]
[[caption-width-right:350:KEEP AWAY FROM FIRE]]

org/pmwiki/pub/images/images_191.jpg]]

The Charlton Automatic Rifle was an automatic conversion L86 Light Support Weapon is a light machine gun variant of the Lee-Enfield L85 assault rifle, developed in New Zealand to bolster replace the limited supply of Brens FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and Lewis Guns.longer barrel, and shorter handguard with an integrated bipod protruding from the front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the British military, it was also adopted by MOD-sponsored cadet organizations.



No more than 1,500 of these guns were "made", and almost all of them were destroyed [[NoOSHACompliance in a fire at an ordnance depot]] at the Palmerston North Showgrounds (now the Central Energy Trust Arena) on December 31, 1944. The known survivors now rest at various military museums in New Zealand, Australia, and the UK.

to:

No more than 1,500 Unfortunately, the weapon suffered many of these guns were "made", the same reliability problems as its little brother in its original [=L86A1=] variant, and almost all had the additional issues for a machine gun of them were destroyed [[NoOSHACompliance in a being unable to deliver sustained automatic fire at an ordnance depot]] at as it lacked belt feed capability (not surprising, as the Palmerston North Showgrounds (now weapon is built around the Central Energy Trust Arena) L85's receiver and MUST use the same magazine changing procedure as the L85) and a quick-change barrel.
\\\
Many units reverted back or held
on December 31, 1944. The to the MAG as a result, and eventually the FN Minimi (as the [=L108A1=] or [=L110A2=]) ended up filling its intended role in the British military. However, the L86 was known survivors now rest at various for its excellent accuracy, muzzle velocity and effective range thanks to its increased barrel length, bipod and SUSAT scope, so it was often repurposed as a designated marksman rifle, which the British military museums lacked at the time. However, with the introduction of the [=L129A1=] sniper rifle in New Zealand, Australia, 2010, it slowly became obsolete in that role too even with the [=L86A2=] upgrade, and in 2019, the UK.L86 was withdrawn from service, while its little brother still remains the standard assault rifle of the British military as well as in use with several other armies across the globe.




* The CAR was added to ''VideoGame/CallOfDutyWWII'' as the NZ-41 as part of the Halloween Scream event. The weapon model is [[RightHandedLeftHandedGuns mirrored]], it is classified as a assault rifle instead of a light machine gun and it somehow holds 24 rounds in a 10-round Lee-Enfield magazine by default. It is returning in ''VideoGame/CallOfDutyVanguard''.
* Appears in ''VideoGame/GirlsFrontline'' as a three-star MG. In reference to the the ordnance depot fire, CAR is sensitive to risk factors (and checks for safety numerous times before doing anything) and a [[WhyDidItHaveToBeSnakes massive pyrophobe]] (to the point of carrying a fire extinguisher with her at all times).

to:

\n* The CAR [=L86A1=] was added to ''VideoGame/CallOfDutyWWII'' as ''VideoGame/Battlefield3'' with the NZ-41 Close Quarters expansion, unlocked with the "No Shortage" assignment for 20 LMG kills and 20 squad resupplies. It has low magazine capacity compared to the other [=LMGs=] and is rather slow-firing, but has low recoil. It returns in the upgraded [=L86A2=] variant in ''VideoGame/Battlefield4'' as part of the Halloween Scream event. Spring 2015 patch, unlocked for all players.
*
The [=L86A1=] version of the weapon model appears in the latter two ''VideoGame/ModernWarfare'' games, as the first mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer, using drum magazines to give it capacity on par with the other [=LMGs=]. The former game fits it with the L85's handguard (befitting the several hints that [[WhatCouldHaveBeen it was supposed to be the L85]]) and gives it low-profile ironsights and a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT, making it a bit harder to use than the regular ACOG but completely unaffected by an EMP. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight. It returns in the [[VideoGame/CallOfDutyModernWarfare2019 reboot]] of the series, this time called the [[AKA47 SA87]] and with the standard magazine, once again with the longer handguard of an L85 and lacking the rear vertical grip, and the "[=SA87=] 18.2" Factory" attachment giving it a shorter barrel that essentially turns it into an L85.
* The free-to-play ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' included the [=L86A2=] (which had a "short barrel" modification to turn it into the L85).
* The [=L86A2=] appears as a weapon option for the British Army marksman in ''VideoGame/{{Squad}}'', reflecting the weapon's shifting role in becoming an interim marksman rifle.
* ''VideoGame/ProjectReality'' has the [=L86A2=] as a usable weapon by the United Kingdom Armed Forces, where it
is [[RightHandedLeftHandedGuns mirrored]], semi-automatic only and used as a designated marksman rifle.
* The [=L86A2=] was added to ''VideoGame/{{ARMA}} II'' with the ''British Armed Forces'' expansion, where
it is classified as a assault rifle instead of sniper rifle.
* A futurized L86 appeared in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the L86-SEO, where it was fitted with
a 50-round drum magazine.
* The [=L86A2=] appears as a usable
light machine gun in ''VideoGame/TheDivision'' and [[VideoGame/TheDivision2 it's sequel]], where it somehow holds 24 rounds in a 10-round Lee-Enfield has low recoil, but also low magazine by default. It is returning in ''VideoGame/CallOfDutyVanguard''.
* Appears in ''VideoGame/GirlsFrontline'' as a three-star MG. In reference
capacity compared to the the ordnance depot fire, CAR is sensitive to risk factors (and checks for safety numerous times before doing anything) and a [[WhyDidItHaveToBeSnakes massive pyrophobe]] (to the point of carrying a fire extinguisher other [=LMGs=].
* The [=L86A1=] appears
with her at all times).tan furniture in ''VideoGame/Fallout2'' as the Light Support Weapon, listed as a Big Gun and firing in 10 round bursts. It is used by the claim jumpers near Redding, and can be bought from Buster.
* The [=L86A2=] appears in ''VideoGame/GhostReconBreakpoint'', where it is mislabeled as the [=L86A1=] variant, and the blueprint can be found in Outpost Red Ferret in Restricted Area 01.



[[folder:Enfield [=L86=] LSW]]
-> Designed to provide fire support to smaller groups of infantry, this British [=SA80=] family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift towards marksman duties due to its great performance at longer distances. While it has limited sustained fire capabilities due to not being belt fed, the reliable accuracy makes it a great force multiplier for any squad.
-->-- '''Description''', ''VideoGame/Battlefield3''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_191.jpg]]

The L86 Light Support Weapon is a light machine gun variant of the L85 assault rifle, developed to replace the FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and longer barrel, and shorter handguard with an integrated bipod protruding from the front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the British military, it was also adopted by MOD-sponsored cadet organizations.

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[[folder:Enfield [=L86=] LSW]]
-> Designed to provide fire support to smaller groups of infantry, this British [=SA80=] family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift towards marksman duties due to its great performance
[[folder:Handheld Gatling guns]]
->I know one thing, Major, I drew down and fired straight
at longer distances. While it has limited sustained fire capabilities due to not being belt fed, it. Capped off two hundred rounds in the reliable accuracy makes it a great force multiplier for any squad.
-->-- '''Description''', ''VideoGame/Battlefield3''
[[quoteright:350:https://static.
minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
-->--'''Mac Eliot''', ''Film/{{Predator}}''

[[quoteright:259:https://static.
tvtropes.org/pmwiki/pub/images/images_191.jpg]]

The L86 Light Support Weapon
org/pmwiki/pub/images/generalelectricgun_4349.jpg]]
A common method of giving MoreDakka to a soldier in a movie or videogame
is a light machine gun variant of the L85 assault rifle, developed to replace the FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and longer barrel, and shorter handguard hand him a [[GatlingGood multi-barrel rotary gun]], most commonly an M134 minigun in 7.62mm NATO. This is sheer RuleOfCool in action; while some games feature entire armed forces with Gatling guns as standard issue infantry weapons, no real army has ever seriously considered deploying such a weapon. They're simply too big to be useful; an integrated bipod protruding from M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to throw the front. Other than that, it is identical to its little brother, weight of a power source and the same magazines rest of the soldier's gear on top of ''that''. Oh, and sighting systems are used on both weapons. In addition to have fun with 300 pounds of peak recoil, assuming you can hold onto the British military, weapon when the torque of the spinning bundle of barrels tries to wrench it was also adopted by MOD-sponsored cadet organizations.from your grip.



Unfortunately, the weapon suffered many of the same reliability problems as its little brother in its original [=L86A1=] variant, and had the additional issues for a machine gun of being unable to deliver sustained automatic fire as it lacked belt feed capability (not surprising, as the weapon is built around the L85's receiver and MUST use the same magazine changing procedure as the L85) and a quick-change barrel.

to:

Unfortunately, [[FromBadToWorse If that's not enough]], there's also the {{chainsaw grip|BFG}}, otherwise known as ''the most Hollywood'' of HollywoodTactics known to Man: stand upright, out in the open, while bullets are flying and spray tracers in the general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you ''can't'' aim it and it doesn't even have sights for you to try. If you want to get shot with ''lots'' of bullets, this is a great way to make that dream come true! Using such weapons outside of fixed or vehicle mountings is purely in the realm of fiction. The [[http://en.wikipedia.org/wiki/XM214_Microgun XM214 Microgun 6-Pak]], weighing only 85 pounds ''with'' ammunition, and firing the more manageable 5.56 NATO round, might be considered a subversion of this trope, [[SuperPrototype had it actually existed as an infantry weapon suffered many of past the same reliability problems as prototype stage,]] but it had its little brother in its original [=L86A1=] variant, and had the additional issues for own set of drawbacks over a conventional light machine gun of being unable to deliver sustained automatic fire as it lacked belt feed capability (not surprising, as the weapon is built around the L85's receiver for infantry applications, including its heavy weight and MUST use the same magazine changing procedure as the L85) and that its 5.56 ammo proved too light to maintain accuracy when fired from a quick-change barrel.moving aircraft.



Many units reverted back or held on to the MAG as a result, and eventually the FN Minimi (as the [=L108A1=] or [=L110A2=]) ended up filling its intended role in the British military. However, the L86 was known for its excellent accuracy, muzzle velocity and effective range thanks to its increased barrel length, bipod and SUSAT scope, so it was often repurposed as a designated marksman rifle, which the British military lacked at the time. However, with the introduction of the [=L129A1=] sniper rifle in 2010, it slowly became obsolete in that role too even with the [=L86A2=] upgrade, and in 2019, the L86 was withdrawn from service, while its little brother still remains the standard assault rifle of the British military as well as in use with several other armies across the globe.

to:

Many units reverted back or held on A company is attempting to make an even smaller version [[http://www.emptyshell.us/xm556-microgun/ known as the MAG XM556]] that is about the same length as a result, some carbines and eventually runs off a 24-volt DC supply and weighs in at 16 pounds, but has yet to leave the FN Minimi (as the [=L108A1=] prototype phase and is clearly meant to be a showoff range piece.

* '''Trivia''': UsefulNotes/{{Airsoft}} and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games,
or [=L110A2=]) ended up filling its intended role Military Simulation, or Mil-Sim for short) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the British military. However, form of either 6mm plastic or resin [=BBs=], or .68 caliber Paintballs. Airsoft has been more successful, and has had companies through the L86 was known for its excellent accuracy, muzzle velocity years sell them. But between their prohibitive costs (well over $3000 or more), and effective range thanks to its increased barrel length, bipod and SUSAT scope, so it was often repurposed as a designated marksman rifle, which the British military lacked at the time. However, with the introduction of the [=L129A1=] sniper rifle in 2010, it slowly became obsolete in that role too even with the [=L86A2=] upgrade, and in 2019, the L86 was withdrawn from service, while its little brother still remains hefty weight between gun, any gas air tanks for projecting the standard assault rifle of [=BBs=], motor, and battery to spin the British military as barrels to well as in use with several other armies across the globe.over 30 lbs., limits its use.



[[AC:Video Games]]
* The [=L86A1=] was added to ''VideoGame/Battlefield3'' with the Close Quarters expansion, unlocked with the "No Shortage" assignment for 20 LMG kills and 20 squad resupplies. It has low magazine capacity compared to the other [=LMGs=] and is rather slow-firing, but has low recoil. It returns in the upgraded [=L86A2=] variant in ''VideoGame/Battlefield4'' as part of the Spring 2015 patch, unlocked for all players.
* The [=L86A1=] version of the weapon appears in the latter two ''VideoGame/ModernWarfare'' games, as the first mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer, using drum magazines to give it capacity on par with the other [=LMGs=]. The former game fits it with the L85's handguard (befitting the several hints that [[WhatCouldHaveBeen it was supposed to be the L85]]) and gives it low-profile ironsights and a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT, making it a bit harder to use than the regular ACOG but completely unaffected by an EMP. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight. It returns in the [[VideoGame/CallOfDutyModernWarfare2019 reboot]] of the series, this time called the [[AKA47 SA87]] and with the standard magazine, once again with the longer handguard of an L85 and lacking the rear vertical grip, and the "[=SA87=] 18.2" Factory" attachment giving it a shorter barrel that essentially turns it into an L85.
* The free-to-play ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' included the [=L86A2=] (which had a "short barrel" modification to turn it into the L85).
* The [=L86A2=] appears as a weapon option for the British Army marksman in ''VideoGame/{{Squad}}'', reflecting the weapon's shifting role in becoming an interim marksman rifle.
* ''VideoGame/ProjectReality'' has the [=L86A2=] as a usable weapon by the United Kingdom Armed Forces, where it is semi-automatic only and used as a designated marksman rifle.
* The [=L86A2=] was added to ''VideoGame/{{ARMA}} II'' with the ''British Armed Forces'' expansion, where it is classified as a sniper rifle.
* A futurized L86 appeared in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the L86-SEO, where it was fitted with a 50-round drum magazine.
* The [=L86A2=] appears as a usable light machine gun in ''VideoGame/TheDivision'' and [[VideoGame/TheDivision2 it's sequel]], where it has low recoil, but also low magazine capacity compared to the other [=LMGs=].
* The [=L86A1=] appears with tan furniture in ''VideoGame/Fallout2'' as the Light Support Weapon, listed as a Big Gun and firing in 10 round bursts. It is used by the claim jumpers near Redding, and can be bought from Buster.
* The [=L86A2=] appears in ''VideoGame/GhostReconBreakpoint'', where it is mislabeled as the [=L86A1=] variant, and the blueprint can be found in Outpost Red Ferret in Restricted Area 01.
[[/folder]]

[[folder:Handheld Gatling guns]]
->I know one thing, Major, I drew down and fired straight at it. Capped off two hundred rounds in the minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
-->--'''Mac Eliot''', ''Film/{{Predator}}''

[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/generalelectricgun_4349.jpg]]
A common method of giving MoreDakka to a soldier in a movie or videogame is to hand him a [[GatlingGood multi-barrel rotary gun]], most commonly an M134 minigun in 7.62mm NATO. This is sheer RuleOfCool in action; while some games feature entire armed forces with Gatling guns as standard issue infantry weapons, no real army has ever seriously considered deploying such a weapon. They're simply too big to be useful; an M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to throw the weight of a power source and the rest of the soldier's gear on top of ''that''. Oh, and have fun with 300 pounds of peak recoil, assuming you can hold onto the weapon when the torque of the spinning bundle of barrels tries to wrench it from your grip.
\\\
[[FromBadToWorse If that's not enough]], there's also the {{chainsaw grip|BFG}}, otherwise known as ''the most Hollywood'' of HollywoodTactics known to Man: stand upright, out in the open, while bullets are flying and spray tracers in the general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you ''can't'' aim it and it doesn't even have sights for you to try. If you want to get shot with ''lots'' of bullets, this is a great way to make that dream come true! Using such weapons outside of fixed or vehicle mountings is purely in the realm of fiction. The [[http://en.wikipedia.org/wiki/XM214_Microgun XM214 Microgun 6-Pak]], weighing only 85 pounds ''with'' ammunition, and firing the more manageable 5.56 NATO round, might be considered a subversion of this trope, [[SuperPrototype had it actually existed as an infantry weapon past the prototype stage,]] but it had its own set of drawbacks over a conventional light machine gun for infantry applications, including its heavy weight and that its 5.56 ammo proved too light to maintain accuracy when fired from a moving aircraft.
\\\
A company is attempting to make an even smaller version [[http://www.emptyshell.us/xm556-microgun/ known as the XM556]] that is about the same length as some carbines and runs off a 24-volt DC supply and weighs in at 16 pounds, but has yet to leave the prototype phase and is clearly meant to be a showoff range piece.

* '''Trivia''': UsefulNotes/{{Airsoft}} and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the form of either 6mm plastic or resin [=BBs=], or .68 caliber Paintballs. Airsoft has been more successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the [=BBs=], motor, and battery to spin the barrels to well over 30 lbs., limits its use.
----
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* In ''VideoGame/PoliceQuest 2'', Sonny Bonds carries a 10mm 1911 variant.

to:

* In ''VideoGame/PoliceQuest 2'', ''VideoGame/PoliceQuest2TheVengeance'', Sonny Bonds carries a 10mm 1911 variant.
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* ''VideoGame/HitmanAbsolution'''s High Tech Suit DLC included the Steiner-Bisley Zenith from ''VideoGame/DeusExHumanRevolution'' as a crossover promotion, as Creator/SquareEnix was fond of doing at the time (47's Silverballer was added as DLC for ''VideoGame/SleepingDogs'' and the multiplayer in ''VideoGame/TombRaider2013''). However, it was only available in Contracts mode, which is no longer playable.

to:

* ''VideoGame/HitmanAbsolution'''s High Tech Suit DLC included the Steiner-Bisley Zenith from ''VideoGame/DeusExHumanRevolution'' as a crossover promotion, as Creator/SquareEnix was fond of doing at the time (47's Silverballer was added as DLC for ''VideoGame/SleepingDogs'' ''VideoGame/SleepingDogs2012'' and the multiplayer in ''VideoGame/TombRaider2013''). However, it was only available in Contracts mode, which is no longer playable.
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* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).

to:

* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' ''VideoGame/GhostRecon1'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
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A British gas operated semiautomatic .50 caliber sniper rifle, the [=AS50=] was developed by Accuracy International to replace the Barrett M82 in service with the British military and US Navy [=SEALs=]. It features a high rate of fire coupled with great accuracy for a .50 cal rifle due its free-floating barrel, muzzle brake, recoil-reducing buttpad on the stock and lightweight titanium frame, and can easily be disassembled and serviced in less than three minutes without tools. The [=AS50=] is one of the few modern firearms that uses a direct impingment gas system[[note]]because of how little is known about this weapon, the only verifiable source for this information was, oddly enough, a [[https://www.youtube.com/watch?v=BH75HB0c340 Gamespot video]] in which Royal Armouries keeper Jonathan Ferguson showed off the current production model of the [=AS50=] while taking a look at ''VideoGame/ModernWarfare3''[[/note]].

to:

A British gas operated semiautomatic .50 caliber sniper rifle, the [=AS50=] was developed by Accuracy International to replace the Barrett M82 in service with the British military and US Navy [=SEALs=]. It features a high rate of fire coupled with great accuracy for a .50 cal rifle due its free-floating barrel, muzzle brake, recoil-reducing buttpad on the stock and lightweight titanium frame, and can easily be disassembled and serviced in less than three minutes without tools. The [=AS50=] is one of the few modern firearms that uses a direct impingment impingement gas system[[note]]because of how little is known about this weapon, the only verifiable source for this information was, oddly enough, a [[https://www.youtube.com/watch?v=BH75HB0c340 Gamespot video]] in which Royal Armouries keeper Jonathan Ferguson showed off the current production model of the [=AS50=] while taking a look at ''VideoGame/ModernWarfare3''[[/note]].
Is there an issue? Send a MessageReason:
None


The rifle entered the civilian market, where it is popular for survivalists who favoured it for its light weight. Armalite sold the rights to Charter Arms in 1979, and then Charter Arms did the same to the current manufacturer Henry in the 2000's. Rebranded as the U.S. Survival AR-7. Charter Arms had also designed a pistol variant of the AR-7 known as the Explorer II by nixing the stock and shortening the barrel. However the pistol is much maligned by customers with reliability issues (as the weapon was originally a blow-back action rifle, cutting away the stock would mess with the recoil impulse). In fiction, expect it to subvert the LittleUselessGun trope as it can be depicted as an assassin's weapon.

to:

The rifle entered the civilian market, where it is popular for survivalists who favoured it for its light weight. Armalite sold the rights to Charter Arms in 1979, and then Charter Arms did the same to the current manufacturer Henry in the 2000's. Rebranded as the U.S. Survival AR-7. Charter Arms had also designed a pistol variant of the AR-7 known as the Explorer II by nixing the stock and shortening the barrel. However the pistol is much maligned by customers with reliability issues (as the weapon was originally a blow-back action rifle, cutting away the stock would mess with the recoil impulse). In fiction, expect it to subvert the LittleUselessGun trope as it can be depicted as an assassin's weapon. An improved, more reliable design is still manufactured by the Henry Repeating Arms company, making the AR-7 a rare gun that is still attainable on the retail market.
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* Sinon uses the F2 as her original weapon of choice in ''LightNovel/SwordArtOnline'' before replacing it with the Hécate II in the GGO arc, using it three months before the main story to defeat a boss monster by herself by sitting out of its effective range and sniping it to death.

to:

* Sinon uses the F2 as her original weapon of choice in ''LightNovel/SwordArtOnline'' ''Literature/SwordArtOnline'' before replacing it with the Hécate II in the GGO arc, using it three months before the main story to defeat a boss monster by herself by sitting out of its effective range and sniping it to death.



* Boss's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even takes care to show off the select-fire capability between semi and full-auto.

to:

* Boss's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' ''Literature/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even takes care to show off the select-fire capability between semi and full-auto.



* Kurz Weber uses one against a HumongousMecha in ''LightNovel/FullMetalPanic''.

to:

* Kurz Weber uses one against a HumongousMecha in ''LightNovel/FullMetalPanic''.''Literature/FullMetalPanic''.



* Emiya Kiritsugu from ''LightNovel/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].

to:

* Emiya Kiritsugu from ''LightNovel/FateZero'' ''Literature/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].



* The PP-90 is seen used by KGB agents in ''LightNovel/FullMetalPanic''

to:

* The PP-90 is seen used by KGB agents in ''LightNovel/FullMetalPanic''
''Literature/FullMetalPanic''



* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).

to:

* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).



* In Chapter 5 of ''LightNovel/VioletEvergarden's'' first light novel, Violet has a ballistic knife (one of [[WalkingArmory plenty other weapons on her]]) in her [[StockingFiller garters]] while performing an amanuensis job at a prison full of violent felons. Her weapons are confiscated by the prison staff while she works... not that she needs any of it, since she outright says [[TykeBomb she is a weapon.]]

to:

* In Chapter 5 of ''LightNovel/VioletEvergarden's'' ''Literature/VioletEvergarden's'' first light novel, Violet has a ballistic knife (one of [[WalkingArmory plenty other weapons on her]]) in her [[StockingFiller garters]] while performing an amanuensis job at a prison full of violent felons. Her weapons are confiscated by the prison staff while she works... not that she needs any of it, since she outright says [[TykeBomb she is a weapon.]]



-->--'''Fate/Zero material''', ''LightNovel/FateZero''

to:

-->--'''Fate/Zero material''', ''LightNovel/FateZero''
''Literature/FateZero''



* ''LightNovel/SwordArtOnline'' ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun in game.

to:

* ''LightNovel/SwordArtOnline'' ''Literature/SwordArtOnline'' ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun in game.



* Kiritsugu of ''LightNovel/FateZero'' (the LightNovel prequel to ''VisualNovel/FateStayNight'') wields this gun. In this case it has been converted to full-auto. Some sources incorrectly list it as the the [=M960=] submachine gun but it is not, nor is it the [=M950A=] (which can alternate between semi-auto and full auto) because it lacks a fire selector switch. {{Justified|Trope}} in this case by his usual target being ''hard'' to take down, and the extremely rapid fire of the Calico would be ideal.

to:

* Kiritsugu of ''LightNovel/FateZero'' ''Literature/FateZero'' (the LightNovel prequel to ''VisualNovel/FateStayNight'') wields this gun. In this case it has been converted to full-auto. Some sources incorrectly list it as the the [=M960=] submachine gun but it is not, nor is it the [=M950A=] (which can alternate between semi-auto and full auto) because it lacks a fire selector switch. {{Justified|Trope}} in this case by his usual target being ''hard'' to take down, and the extremely rapid fire of the Calico would be ideal.



* Preferred sidearm of Manami Kinjou in ''LightNovel/CatPlanetCuties''. In one notable occasion, she wielded it burst mode with the skeletonized stock while [[FullFrontalAssault completely naked]].

to:

* Preferred sidearm of Manami Kinjou in ''LightNovel/CatPlanetCuties''.''Literature/CatPlanetCuties''. In one notable occasion, she wielded it burst mode with the skeletonized stock while [[FullFrontalAssault completely naked]].



* ''LightNovel/SwordArtOnline'' - Sinon carries a Glock 18 as her sidearm in the anime adaptation of the ''Phantom Bullet'' arc. This is a change from the original light novel, which gave her an H&K MP7.

to:

* ''LightNovel/SwordArtOnline'' ''Literature/SwordArtOnline'' - Sinon carries a Glock 18 as her sidearm in the anime adaptation of the ''Phantom Bullet'' arc. This is a change from the original light novel, which gave her an H&K MP7.



* A handheld M134 appears in ''LightNovel/SwordArtOnline'' during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, [[BigGuy Behemoth]]. It also shown to be AwesomeYetImpractical here, as the weight for the gun and a mere 500 rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, and requires sufficient support from a friendly squad to make the most out of his gear set up.

to:

* A handheld M134 appears in ''LightNovel/SwordArtOnline'' ''Literature/SwordArtOnline'' during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, [[BigGuy Behemoth]]. It also shown to be AwesomeYetImpractical here, as the weight for the gun and a mere 500 rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, and requires sufficient support from a friendly squad to make the most out of his gear set up.

Added: 10904

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Revolvers moved to the Guns Of Fiction page for trimming.






[[folder:Colt Buntline Special]]
-> ''Colt Buntline Special. Custom stock, custom rounds.''
-->--'''Doc [=McCoy=]''', ''VideoGame/DesperadosIII''

Basically a long barreled Single Action Army with a detachable stock, this one is unique among the examples listed in that its origins are largely apocryphal, although longer barreled Single Action Armies could be custom ordered from Colt at the time.

Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the time of the gunfight at the OK Corral, and it was probably the gun he used in that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's weapon especially during the gunfight at the OK Corral.

Thanks in part to the series ''The Life And Legend Of Wyatt Earp'', when Colt reintroduced the Single Action Army, [[TheRedStapler there was a demand for Buntline Specials]], so it was effectively defictionalised.

to:

[[folder:Colt Buntline Special]]
-> ''Colt Buntline Special. Custom stock, custom rounds.''
-->--'''Doc [=McCoy=]''', ''VideoGame/DesperadosIII''

Basically

[[folder:China Lake grenade launcher]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chinaslake.jpeg]]
[[http://en.wikipedia.org/wiki/China_Lake_Grenade_Launcher No more than fifty]] of what is essentially
a long barreled Single Action Army pump-action version of the M79 GrenadeLauncher with a detachable stock, this one is unique among the examples listed in that its origins tube magazine are largely apocryphal, although longer barreled Single Action Armies could be custom ordered from Colt at the time.

Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going
known to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the time of the gunfight at the OK Corral, and it was probably the gun he used in that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into produced, and no more than six are known to still exist.
\\\
First produced in 1968, they were intended for Navy SEAL use, though some were used by Marine Force Recon and
the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's 5th Special Forces Group. The weapon especially during was lightweight (ten pounds maximum, due to extensive use of aluminum, only four more than a loaded M79) and reliable, though had some issues feeding some of the gunfight more oddly-shaped 40mm grenades available at the OK Corral.

Thanks in part
time, while being able to the series ''The Life And Legend Of Wyatt Earp'', when Colt reintroduced the Single Action Army, [[TheRedStapler there was a demand for Buntline Specials]], so it was effectively defictionalised.carry up to four grenades at once.



[[AC:Comic Books]]
* ''ComicBook/WynonnaEarp'' has the titular character carry Wyatt Earp's Buntline as an AncestralWeapon known as "[[ICallItVera Peacemaker]]".

[[AC:Film]]
* Wyatt Earp wields one during the gunfight at the OK Corral in ''Film/{{Tombstone}}''.
* ''Film/ForAFewDollarsMore''. Colonel Mortimer uses a 10 inch Buntline as his weapon, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various other rifles.
* Used in ''Film/WhoFramedRogerRabbit'' [[spoiler:by Judge Doom]] to kill R.K. Maroon.
* The 1994 Christian Western ''Covenant Rider'' has protagonist Wichita Slim (played by Kenneth Copeland) carry a "long-barreled Colt" as his primary sidearm. Its rarity is commented on by the outlaws he trains it on from inside a stagecoach, who immediately realize who he is based on his unusual weapon.

to:

[[AC:Comic Books]]
[[AC:Anime & Manga]]
* ''ComicBook/WynonnaEarp'' has Fabiola Iglesias of ''Manga/BlackLagoon'' pulls one near the titular character carry Wyatt Earp's Buntline as an AncestralWeapon known as "[[ICallItVera Peacemaker]]".

[[AC:Film]]
* Wyatt Earp wields one during
end of her shootout in the gunfight at Yellow Flag, a move that prompts a [[LampshadeHanging very appropriate]] "...the OK Corral in ''Film/{{Tombstone}}''.
FUCK is that?!" from Revy.
* ''Film/ForAFewDollarsMore''. Colonel Mortimer Kosuna of ''Manga/DesertPunk'' uses a 10 inch Buntline one as his her standard weapon, even attaching a stock generally to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various give her mentor fire support. Like all the other rifles.
* Used
weapons in ''Film/WhoFramedRogerRabbit'' [[spoiler:by Judge Doom]] to kill R.K. Maroon.
* The 1994 Christian Western ''Covenant Rider'' has protagonist Wichita Slim (played by Kenneth Copeland) carry a "long-barreled Colt" as his primary sidearm. Its rarity is commented on by
the outlaws he trains it on from inside series it's supposed to be a stagecoach, who immediately realize who he is based on his unusual weapon.
reproduction, though one wonders how even a single one ended up in Japan and [[LostTechnology lasted long enough to be reverse-engineered.]]



* In the ''VideoGame/{{Desperados}}'' series, [[ColdSniper Doc McCoy]] carries one that functions as a SniperPistol. He uses specialised subsonic ammo to silence it.
* [[BonusBoss Reapers]] dual-wield these as their weapon of choice in the ''{{Franchise/Persona}}'' series from [[VideoGame/Persona3 3]] onwards.
* The Buntline appears as a weapon for Vincent Valentine in ''VideoGame/FinalFantasyVII.''

to:

* In ''VideoGame/CallOfDutyBlackOps'' features them as the ''VideoGame/{{Desperados}}'' series, [[ColdSniper Doc McCoy]] carries top-tier launcher in multiplayer and they make an appearance in the single player missions "S.O.G." (where the player gets to go to town with one that functions from the back of a Jeep, between launching TOW missiles at tanks) and "Crash Site" (where one is in a downed Soviet cargo plane [[ImproperlyPlacedFirearms for some reason]]).
* The Grenade Launcher of ''VideoGame/FalloutNewVegas'' is this. The [[HardLight Holorifle]] from the ''Dead Money'' DLC is an interesting case,
as it's actually a SniperPistol. He uses specialised subsonic ammo to silence it.
* [[BonusBoss Reapers]] dual-wield these as their
completely custom-made energy weapon of choice in that happens to use the ''{{Franchise/Persona}}'' series from [[VideoGame/Persona3 3]] onwards.
* The Buntline appears
China Lake's frame and barrel as housing for its sci-fi components.
* ''VideoGame/{{PAYDAY 2}}''[='=]s version of the "Wolf Pack" DLC adds
a China Lake, here called the "China Puff 40mm". Ironically, while the M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the China Lake, despite being a few pounds ''heavier'', is a secondary weapon for Vincent Valentine - which on top of its greater capacity gives it more utility than the other launchers. Then again, the same game also classes ''Rocket Launchers'' as purely secondary weapons.
* Nathan Drake apparently picks one up
in ''VideoGame/FinalFantasyVII.''''VideoGame/Uncharted4AThiefsEnd'' (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.
* Agents assigned as grenade support in ''VideoGame/PhantomDoctrine'' are seen to be using a China Lake to launch smoke, poison gas, or good old fashioned frag grenades.
* The China Lake earned its spot in ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 84.



[[folder:Colt Walker]]
->''Meanwhile, the Colt Paterson revolver did so well for the Texas Rangers that one of the veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market.''
-->--'''Chris Kyle''', ''American Gun''

[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/walktheline.jpeg]]

Developed jointly between Samuel Colt and Captain Samuel Walker, the Colt Walker (also known as the Walker Colt) was intended to be a sidearm that was extremely powerful at close range and capable of killing horses as well as men. In fact, prior to the introduction of the .357 Magnum, it was the most powerful handgun in the world and had an effective range of around 100 yards. However, it had two major drawbacks. The first being that it was [[HandCannon fucking huge]] and generally had to be holstered in the saddle—it is possible to carry one in a belt-mounted holster, but it will get in the way of pretty much everything, and good luck drawing in any manner other than “slow, awkward, and potentially unsafe” (the later 1851 Navy was advertised as a "belt pistol" specifically because it was light enough to reasonably carry it on one's person rather than on a saddled horse). The other being that the barrels had a tendency to rupture should proper care not be taken in maintaining the weapon. Overfilling it with powder was a common way to [[StuffBlowingUp destroy a Walker]], since the weapon couldn't handle the pressures of a full load of powder. As a result, only around 1100 of them were ever made, though modern replicas are widely available (and are invariably what you'll actually see in films). It was quickly superceded by the Colt Dragoon, which was less powerful, but fixed many of the issues of the Walker, including its size and tendency to rupture.

to:

[[folder:Colt Walker]]
->''Meanwhile,
[[folder:Davy Crockett nuclear rifle]]
->''I am become death,
the Colt Paterson revolver did so well for the Texas Rangers that one destroyer of the veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market.worlds.''
-->--'''Chris Kyle''', ''American Gun''

[[quoteright:278:https://static.
-->--'''Robert J. Oppenheimer''' upon the first successful test of a nuclear device.

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/walktheline.jpeg]]

Developed jointly between Samuel Colt and Captain Samuel Walker,
org/pmwiki/pub/images/1_otxd4qzv7l1r3mjyrzspnw.jpg]]
[[caption-width-right:350:Just don't look directly at
the Colt Walker (also known as the Walker Colt) was intended to be a sidearm that was extremely powerful at close range and capable of killing horses as well as men. In fact, prior to the introduction of the .357 Magnum, it was blast.]]
Quite simply put
the most powerful handgun in man portable ranged weapon ever conceived, the world Davy Crockett is a recoilless rifle mounted on either a tripod or directly to a jeep. Unusually among recoilless rifles, the Davy Crockett's warhead sits on the muzzle of the gun and had an effective range of around 100 yards. However, it had two major drawbacks. the weapon propels a large steel rod that the warhead sits upon.
\\\
Said warhead also happens to be a '''[[NukeEm miniature nuclear bomb]]'''.
\\\
The first Davy Crockett is famous for being that it the only infantry portable nuclear weapon ever deployed (but not fired), and one of the smallest nuclear weapons. It was [[HandCannon fucking huge]] and generally had to be holstered in designed by the saddle—it is possible to carry one in a belt-mounted holster, but it will get in the way of pretty much everything, and good luck drawing in any manner other than “slow, awkward, and potentially unsafe” (the later 1851 Navy was advertised as a "belt pistol" United States specifically because with use for stopping Soviet armor in West Germany, in the event that all-out open and total war broke out. With the Soviets' advances in armor technology, it wasn't known if NATO anti-tank weapons could pierce enemy tanks, so this contraption was light enough designed to reasonably carry rectify the problem. Not only can it on one's person rather than on a saddled horse). The other being (obviously) crack several tanks at once, the radioactive fallout forces the surviving tanks to operate under hazmat conditions, which leaves them substantially less aware of their situation. 2100 units were made and deployed in Germany but several were recalled and moved to Vietnam during the war there. It was hoped that the barrels presence of the launchers would make the Vietnamese reluctant to attack US military bases, but they only caused increased international pressure and were quickly recalled.
\\\
The Davy Crockett was formally deactivated in 1968, twelve years after production began and was never actually used in battle. Testing, however, revealed that the Davey Crockett
had a tendency to rupture should proper care not be taken in maintaining rather major flaw, namely that radiation directly from the weapon. Overfilling it with powder blast (blast shine) [[HoistByHisOwnPetard is still lethal to the user even at its maximum range]].[[note]]The problem was "solved" by having the users dig a common way to [[StuffBlowingUp destroy a Walker]], since foxhole directly by the weapon couldn't handle and jumping into it after firing.[[/note]] In fiction, however, expect the pressures Davy Crockett or similar weapons to still be used to this very day. You can also expect its sub-kiloton warhead to be greatly exaggerated in magnitude if it goes off. It tends to show up more as a MacGuffin than it is used as conventional (pun intended) weapon, as firing off a nuke would dramatically shift the tone of most works. Given the fact it takes a full load of powder. As a result, only around 1100 of them were ever made, though modern replicas are widely available (and are invariably what you'll actually two man team to carry and operate and can level multiple city blocks, if you see in films). It was quickly superceded by the Colt Dragoon, which was less powerful, but fixed many of Davy Crockett in a video game, you will at best get a chance to activate the issues of the Walker, including its size weapon and tendency to rupture.not aim it at all.



[[AC:Comic Books]]
* The Colt Walker is the weapon of choice for the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains the title he gets a new pair, which are forged from the sword of the previous Saint in hellfire. The resulting weapons never miss, apparently never run out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything in the entire creation. Including ''God''.

[[AC:Films -- Live-Action]]
* [[Film/TheOutlawJoseyWales Josey Wales]] carries a pair of them (along with two smaller pistols).
* Mentioned in ''Film/{{Unforgiven}}''. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried one of these weapons and it exploded on him, allowing English Bob to finish him off.
* In ''Film/TheLastStand'' TheDragon uses this gun for no good reason, other than RuleOfCool.
* In the original ''Film/TrueGrit'', this is the gun Mattie Ross used, incorrectly called a Dragoon. The remake however, gives her an ''actual'' Dragoon.

[[AC:Literature]]
* Pops up in the ''Literature/{{Destroyermen}}'' series, as the sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him to be from the Empire of the New Britain Isles, based on his rather British-like accent. Turns out that he's actually from the previously-unknown New United States, founded by the Sailors and Marines aboard a US fleet bound for Veracruz that crossed into the [=altEarth=] during the Mexican-American War, and have been at war with the Dominion ever since. They are evidently mass-producing it for standard-issue. Considering some of the beasties found in this world, it makes perfect sense to carry such a HandCannon for your sidearm.

[[AC:Video Games]]
* ''VideoGame/CallOfJuarezBoundInBlood'' gives one to Ray as one of his starting weapons.
* Top-tier revolver in the ''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', its immense power - it's nearly always a OneHitKill - balanced by a painfully long reloading animation.

to:

[[AC:Comic Books]]
[[AC: Video Games]]
* The Colt Walker is ''VideoGame/MetalGearSolid3SnakeEater'' uses the weapon of choice for Davy Crockett as a plot device that sets the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains game into motion. At the title he gets a new pair, which are forged from the sword end of the previous Saint in hellfire. prologue Virtuous Mission, the AxCrazy GRU Colonel Volgin receives a pair of Davy Crocketts from The resulting weapons never miss, Boss (who apparently never run out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything in the entire creation. Including ''God''.

[[AC:Films -- Live-Action]]
* [[Film/TheOutlawJoseyWales Josey Wales]] carries a pair of them (along with two smaller pistols).
* Mentioned in ''Film/{{Unforgiven}}''. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried one of these weapons and it exploded on him, allowing English Bob to finish him off.
* In ''Film/TheLastStand'' TheDragon uses this gun for no good reason, other than RuleOfCool.
* In the original ''Film/TrueGrit'', this is the gun Mattie Ross used, incorrectly called a Dragoon. The remake however, gives her an ''actual'' Dragoon.

[[AC:Literature]]
* Pops up in the ''Literature/{{Destroyermen}}'' series, as the sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape
defected from the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him United States to be from the Empire Soviet Union). He then immediately uses it on the OKB-754 research facility by firing the 300 kilogram weapon [[SuperStrength with his bare hands]] inside a helicopter, creating an international incident and triggering Operation Snake Eater. The Boss herself later used the second Davy Crockett to destroy Groznyj Grad and Graniny Gorki, once again firing it by hand.
** A (fictional) Soviet copy
of the New Britain Isles, based on his rather British-like accent. Turns Davy Crockett also appeared in ''VideoGame/MetalGearSolidPortableOps''.
* There's one sitting around at the Citadel in ''VideoGame/Wasteland2''. Tampering with it sets off the nuke, [[NonStandardGameOver wiping
out the Citadel and the Desert Rangers]].
* Early concept art shows
that he's actually from the previously-unknown New United States, founded Fat Man of the ''VideoGame/{{Fallout}}'' series was originally going to be a miniaturized Davy Crockett. However it ended up looking too much like an RPG-7 and the design was changed to the current pneumatic catapult. It's warhead is still inspired by the Sailors and Marines aboard Davy Crockett though, both essentially being a US fleet bound for Veracruz that crossed into the [=altEarth=] during the Mexican-American War, and have been at war tiny aerial bomb fired from ground based weapon.
* A Davy Crockett-like weapon[[note]]identified as such, but
with the Dominion ever since. They are evidently mass-producing it for standard-issue. Considering some appearance and portability of an RPG-7[[/note]] appears in ''VideoGame/GarrysMod''. True to form, the beasties found in this world, it makes perfect sense blast is large enough to carry such a HandCannon for your sidearm.

[[AC:Video Games]]
* ''VideoGame/CallOfJuarezBoundInBlood'' gives one
be likely to Ray kill the firer as one of his starting weapons.
* Top-tier revolver
well as the intended target... and anyone who spawns in the ''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', its immense power - it's nearly always a OneHitKill - balanced by a painfully long reloading animation.area for several seconds afterwards, due to radiation effects.



[[folder:Lefaucheux 20-Shot Pinfire revolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lefaucheux.png]]
Invented by the French gunsmith Lefaucheux, this revolver used a cylinder with two layers of chambers, slightly offset in order to fire intermittently through its double barrels, allowing it to hold a maximum of 20 7.65mm pinfire rounds. Though not as popular or well known as other revolvers (including Lefaucheux's own more practical Model 1854 and 1858 6-shooters firing a 12mm pinfire cartridge), the 20-shot revolver did see some use in the American Civil War, mostly on the Confederate side.

to:

[[folder:Lefaucheux 20-Shot Pinfire revolver]]
[[folder:Heckler & Koch [=XM25=]]]
->''Fires 25mm grenades that can explode mid-flight creating an airburst effect to eliminate targets behind cover. Aiming down the sights at a cover will lock in that distance, allowing the grenade to explode in the air 3 meters past the cover.''
-->--'''Description''', ''VideoGame/Battlefield4''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lefaucheux.png]]
Invented
org/pmwiki/pub/images/xm25_9.jpg]]

The [=XM25=] Counter Defilade Target Engagement System, or CDTE, is a 25mm semi-automatic bullpup grenade launcher, designed
by Heckler & Koch. It was spun-off from the French gunsmith Lefaucheux, this revolver used ill-fated [[RareGuns/AssaultRifles XM29 OICW]] as a cylinder with two layers standalone weapon.
\\\
The [=XM25=] fires 25x40mm "smart" grenades, designed to track the distance it has traveled via the number
of chambers, slightly offset rotations it has made, then explode at a user-designated distance in order to fire intermittently through its double barrels, allowing it to hold a maximum of 20 7.65mm pinfire rounds. Though not as popular midair at or well near the targets (a tactic known as other revolvers (including Lefaucheux's own "airbursting"). The grenade has much longer range than the 40mm grenades fired by the M203 grenade launcher, while its airbursting properties allow it to more practical Model 1854 and 1858 6-shooters firing a 12mm pinfire cartridge), the 20-shot revolver did see some use effectively target entrenched enemies (e.g. being set to detonate one meter past an enemy's cover, detonating in the American Civil War, mostly on air directly above them). The [=XM25=] can be fitted with a thermal or optical sight, and is fed by a 5-round magazine. Less-lethal rounds are also available.
\\\
The [=XM25=] was first field-tested in Afghanistan in 2010. The weapon performed well at its intended tasks, but by 2013, a number of complaints began popping up. The weapon, at 14 lbs, was heavy, and
the Confederate side.large rounds reduced a soldier's ammo capacity, as well as forcing him to give up his rifle, reducing his combat capability. Worse, in 2013, one launcher exploded during a test, causing minor injuries, and resulted in the weapon being pulled from service with its funding eventually being cut. In 2017, the Army formally canceled its contract for the [=XM25=], with the program itself terminated in July 2018.



* Lefaucheux 20-shot revolvers feature prominently in the ChristianFiction series ''Chance And Choices Adventures'', first being used by the villains and later coming into the hands of the heroes.
* Shelly's "Loverboy" revolver from ''VideoGame/{{Bombshell}}'' and ''VideoGame/IonFury'' is essentially an S&W Model 500 with three barrels and a Lefaucheux-style enlarged cylinder to fit 18 bullets at once, though unlike the Lefaucheux it fires from all three barrels at once.
* An [[BlingBlingBang Extra Fancy]] Lefaucheux was looked at on ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=mqdQrpF2PmI here]].
* The 12-shot version was used by a stagecoach robber in ''[[Anime/{{Leijiverse}} Gun Frontier]]''.

to:

[[AC: Films -- Live-Action]]
* Lefaucheux 20-shot revolvers feature prominently in A mockup of the ChristianFiction series ''Chance And Choices Adventures'', first being [=XM25=] made from an [=L85A1=] is used by Mars in ''Film/TheExpendables3''.
* Used briefly by Yelena in ''{{Film/Black Widow|2021}}''. It's likely
the villains and later coming into the hands of the heroes.
* Shelly's "Loverboy" revolver from ''VideoGame/{{Bombshell}}'' and ''VideoGame/IonFury'' is essentially an S&W Model 500 with three barrels and a Lefaucheux-style enlarged cylinder to fit 18 bullets at once, though unlike the Lefaucheux it fires from all three barrels at once.
* An [[BlingBlingBang Extra Fancy]] Lefaucheux was looked at on ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=mqdQrpF2PmI here]].
same [=L85=]-based mockup.

[[AC: Video Games]]
* The 12-shot version was [=XM25=] is a usable weapon in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where it is mainly used by [=FROGS=]. When fired normally, it is a stagecoach robber standard impact-detonated grenade launcher, while deploying the scope activates its adjustable detonation distance.
* Appears
in ''[[Anime/{{Leijiverse}} Gun Frontier]]''.''VideoGame/Battlefield4'' and ''VideoGame/BattlefieldPlay4Free'', with its adjustable airburst system usable.
* The [=XM25=] was introduced to ''VideoGame/Payday2'' as part of the Gage Spec Ops Pack DLC, called the [[AKA47 Arbiter]] in-game, where it has iron sights instead of a scope. It operates as a standard direct-fire grenade launcher without any sort of airbursting capabilities, and it also does about half the damage of the 40mm grenade launchers due to its smaller ammo, but that also gives it a greater reserve capacity (three full mags of 5 grenades each), and those grenades move much faster and have almost no arc. It also has a unique way to unlock it, requiring the player to find a box and its two keys in four separate heists.
* Appears as a usable weapon in ''VideoGame/ModernWarfare 3'', portrayed differently between single- and multiplayer. In singleplayer it's treated as a bolt-action weapon, but automatically detonates whenever it flies within range of an enemy. In multiplayer it's depicted more properly, as a semi-automatic weapon with a manually-adjustable detonating distance (the grenade flying out one meter further than the distance dialed in before detonating, for the purposes of airbursting just beyond cover and the like).
* The Vulcanus-5 in ''VideoGame/CounterStrikeOnline'' appears to be based on the [=XM25=], albeit as a smart-bullet firing assault rifle.



[[folder:[=LeMat=] revolver]]
->''Infamous icon of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.''
-->--'''Description''', ''VideoGame/HuntShowdown''

[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/images_529.jpeg]]
A cap and ball revolver used by the Confederate side during the UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes from the fact that the nine-shot cylinder revolves around a secondary barrel which fires a 20-gauge buckshot round. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of the already small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse is the one carrying it most of the time. \\
Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages of a nine-round cylinder and shotgun barrel weren't as significant and the added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the wartime models]], yet at the same time less valuable to collectors, since they lack the Civil War connection. Further killing sales was the fact that unlike Colt and Remington percussion revolvers, the original [=LeMat=] design wasn’t capable of a simple conversion for cartridges due to the muzzleloading shotgun barrel being integral to the frame and the .42-caliber chambers being too closely spaced to allow cartridge rims to clear each other. A cartridge-firing [=LeMat=], redesigned as such from the ground-up, was easily one of the most SteamPunk-looking and godawful-ugly weapons ever made by human hands, and needless to say was even less successful than its cap & ball predecessor.

to:

[[folder:[=LeMat=] revolver]]
->''Infamous icon of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.''
-->--'''Description''', ''VideoGame/HuntShowdown''

[[quoteright:328:https://static.
[[folder:Kampfpistole]]
[[quoteright:241:https://static.
tvtropes.org/pmwiki/pub/images/images_529.org/pmwiki/pub/images/images_60.jpeg]]
A cap and ball revolver series of modified flare guns used by the Confederate side during the UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes from the fact that the nine-shot cylinder revolves around a secondary barrel which fires a 20-gauge buckshot round. UsefulNotes/NazisWithGnarlyWeapons. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had an attempt to get past Union blockades to even reach its Confederate customers, and most of the already create a small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse is the one carrying it most of the time. \\
Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted
anti-tank weapon able to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded used by pretty much faster than cap-and-ball revolvers, any infantryman.
\\\
The initial design,
the advantages of a nine-round cylinder and shotgun barrel weren't Walther Leuchtpistole, was in use as significant and a flare gun all the added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the wartime models]], yet at the same time less valuable to collectors, since they lack the Civil War connection. Further killing sales was the fact that unlike Colt and Remington percussion revolvers, the original [=LeMat=] design wasn’t capable of a simple conversion for cartridges due way back to the muzzleloading shotgun barrel 1920s. In 1942, however, the Wehrmacht issued an order to develop high-explosive ammunition for it. This was used alongside a new model of Leuchtpistole, known as the Leuchtpistole Z ("Z" being integral to short for "Züge", meaning "grooves").
\\\
Eventually, a folding stock and indirect-fire sight, alongside a new anti-tank warhead, was designed. And thus
the frame and the .42-caliber chambers being too closely spaced to allow cartridge rims to clear each other. A cartridge-firing [=LeMat=], redesigned as such from the ground-up, was easily one of Sturmpistole, the most SteamPunk-looking and godawful-ugly weapons ever made by human hands, and needless to say famous installment in the series, was born. Unfortunately, this idea was a complete failure as the rounds were too weak to be effective against even less successful than its cap & ball predecessor.''tankettes'', and so it was put on the back burner in favour of the Panzerfaust. [[RuleOfCool Needless to say, this has not stopped the Kampfpistole from appearing in quite a few media.]]



* '''Cool Action:''' In fiction, expect a scene where the [[ItWorksBetterWithBullets Gun Goes Click]], only for the user to fire the shotgun barrel at the surprised antagonist.
* '''Cool Silhouette''': Civil War versions, particularly, have a distinctive long, low silhouette... in addition to being absolutely ''massive''. Expect to see concept artists homage it just so they can have a revolver that really stands out.

[[AC:Comic Books]]
* Carried by Allan Quartermain in the first volume of ''Comicbook/TheLeagueOfExtraordinaryGentlemen''.

[[AC:Films -- Live Action]]
* Swede Gutzon in the QuickDraw film ''Film/TheQuickAndTheDead''.
* ''Film/ColdMountain''. Carried by the male protagonist Inman.

[[AC:Live-Action TV]]
* ''Series/{{Firefly}}''. Jayne Cobb uses a handgun based on the [=LeMat=].
* Carried by the title character in ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of ''Film/TwelveMonkeys''.
* A cartridge-firing model is used by the Man in Black in the ''Series/{{Westworld}}'' TV series as his weapon. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and it bears no resemblance whatsoever to the historical [=LeMat=] cartridge model. Given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.

[[AC:Literature]]
* Dr. Theophilus Algernon Tanner in the the ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* Used by Ezra Justice in the novel ''The Justice Riders'', written by Creator/ChuckNorris.
* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* The MountainMan Mad Amos that Creator/AlanDeanFoster used in a series of WeirdWest short stories carries one, though he generally uses his [[{{BFG}} Sharps Buffalo Gun]] most of the time.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover the [=LeMat=]; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating the stats for the cartridge version.

[[AC:Video Games]]
* The [=LeMat=] becomes available to the player late in ''VideoGame/RedDeadRedemption'', but due to the game engine not supporting alternate firing modes, the secondary buckshot mode isn't available. It returned for [[VideoGame/RedDeadRedemption2 the sequel's]] online mode and later in single player mode, and here its shotgun mode can be used.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized top-break variant of the [=LeMat=] as the "[[AKA47 Wilson 41-DB]]", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in the shotgun barrel).
* Appears in both ''VideoGame/CallOfJuarez'' and its prequel, ''VideoGame/CallOfJuarezBoundInBlood''. Like the ''RDR'' example above, it only acts as a nine shot revolver and the shotgun barrel isn't usable.

to:

* '''Cool Action:''' In fiction, expect a scene where the [[ItWorksBetterWithBullets Gun Goes Click]], only for the user to fire the shotgun barrel at the surprised antagonist.
* '''Cool Silhouette''': Civil War versions, particularly, have a distinctive long, low silhouette... in addition to being absolutely ''massive''. Expect to see concept artists homage it just so they can have a revolver that really stands out.

[[AC:Comic Books]]
* Carried by Allan Quartermain in the first volume of ''Comicbook/TheLeagueOfExtraordinaryGentlemen''.

[[AC:Films -- Live Action]]
* Swede Gutzon in the QuickDraw film ''Film/TheQuickAndTheDead''.
* ''Film/ColdMountain''. Carried by the male protagonist Inman.

[[AC:Live-Action TV]]
* ''Series/{{Firefly}}''. Jayne Cobb uses a handgun based on the [=LeMat=].
* Carried by the title character in ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of ''Film/TwelveMonkeys''.
* A cartridge-firing model is used by the Man in Black in the ''Series/{{Westworld}}'' TV series as his weapon. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and it bears no resemblance whatsoever to the historical [=LeMat=] cartridge model. Given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.

[[AC:Literature]]
* Dr. Theophilus Algernon Tanner in the the ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* Used by Ezra Justice in the novel ''The Justice Riders'', written by Creator/ChuckNorris.
* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* The MountainMan Mad Amos that Creator/AlanDeanFoster used in a series of WeirdWest short stories carries one, though he generally uses his [[{{BFG}} Sharps Buffalo Gun]] most of the time.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover the [=LeMat=]; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating the stats for the cartridge version.

[[AC:Video Games]]
* The [=LeMat=] becomes available to the player late in ''VideoGame/RedDeadRedemption'', but due to the game engine not supporting alternate firing modes, the secondary buckshot mode isn't available. It returned for [[VideoGame/RedDeadRedemption2 the sequel's]] online mode and later in single player mode, and here its shotgun mode can be used.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized top-break variant of the [=LeMat=] as the "[[AKA47 Wilson 41-DB]]", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in the shotgun barrel).
[[AC: Anime & Manga]]
* Appears in ''Manga/StrikeWitches'' spin-off series ''Brave Witches'', where it's used by many notable Karlsland witches such as Waltrud Krupinski and Gundula Rall, often in a fictional underbarrel configurations attached on their [=StG-44=] assault rifles.

[[AC: Video Games]]
* ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain''
both ''VideoGame/CallOfJuarez'' and feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its prequel, ''VideoGame/CallOfJuarezBoundInBlood''. Like ridiculously poor accuracy, but eventually, you unlock a stock for it. [[NotCompletelyUseless It's more useful in Outer Ops mode]], where it turns Combat Unit soldiers into {{Glass Cannon}}s, therefore making them effective against vehicles.
* Available as a stand-alone grenade/rocket launcher in ''VideoGame/WolfensteinTheOldBlood'', acting as a single-shot counterpart to
the ''RDR'' example revolving underbarrel device you can attach to the 1960s-era assault rifle in ''[[VideoGame/WolfensteinTheNewOrder The New Order]]''. Contrary to reality, or the depiction above, it only acts as a nine shot revolver it's incredibly accurate and powerful, but this comes at the shotgun barrel isn't usable.
cost of a very shallow ammo pool - six rockets, with an upgrade for killing a bunch of people with it increasing that by three - and so few pickups for it that said upgrade is a BraggingRightsReward that requires grinding out those kills across ''[[NewGamePlus multiple]]'' playthroughs. A semi-auto version with a drum magazine attached returns for ''[[VideoGame/WolfensteinIITheNewColossus The New Colossus]]'', completely taking over the role filled by ''TNO''[='=]s underbarrel launcher, with the rocket-propelled projectiles being an upgrade that can be toggled off if you need to bounce grenades around a corner.
* The Sturmpistole appears in ''VideoGame/DeadfallAdventures'' as the Panzer Wurfkorper, working like a single-shot HE grenade launcher. It is also anachronistic for the game's setting of 1938.
* Whilst not quite the Kampfpistole, ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has the Sturmpistole, a similar weapon designed to fire small anti-tank grenades.



[[folder:[=M1879=] Reichsrevolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1reichlong_054940_8.jpg]]
->''The original M1879 design was heavy and cumbersome. In the early 1880’s Germany decided to make the revolver a little easier to handle. Reducing its weight led to the M1883. A single action revolver, which was still ‘old tech’ for its time, but did the job until the C96 Mauser and P08 Luger arrived.''
-->--'''Description''', ''VideoGame/{{Verdun}}''

The Reichsrevolver M1879 was a single action revolver introduced to the Imperial German Army as their sidearm in 1879. It was chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .44 Russian cartridge in terms of size and power. Reloading the weapon was similar to the Colt Single Action Army or Nagant revolver by opening a loading gate to eject the spent cartridges on the right side of the weapon, then inserting a new round. Reloading by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with the Smith and Wesson Model 3 having a break-top action that allows the spent cartridges to be ejected all at once with an extractor, and later revolvers like the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust and reliable weapon that can easily be produced in large numbers]]. Ultimately, the German army kept the Reichsrevolver until 1908, where it was replaced by the famous Luger P08. Despite being an older weapon, it did see some action in World War I, where the robust design allowed it to endure the conditions of trench warfare better than its semi-automatic contemporaries. The revolver even saw some service in World War II as a sidearm for the Luftwaffe.

A later variant, the M1883 was the same in almost every way, except for a shorter barrel that made the gun lighter and easier to wield.

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[[folder:[=M1879=] Reichsrevolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1reichlong_054940_8.jpg]]
->''The original M1879 design was heavy
[[folder:[=M202=] FLASH]]
->''A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. On the down side, its weight
and cumbersome. In the early 1880’s Germany decided to bulk make the revolver a little easier it quite awkward to handle. Reducing its weight led As such, it is probably best used to the M1883. A single action revolver, which was still ‘old tech’ for its time, but did the job until the C96 Mauser and P08 Luger arrived.provide supporting fire from a distance.''
-->--'''Description''', ''VideoGame/{{Verdun}}''

The Reichsrevolver M1879
''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/m202flash_4909.jpg]]
A four-tube shoulder-fired incendiary rocket launcher, the M202 [=FLame=] Assault [=SHoulder=] weapon
was a single action revolver introduced designed to replace heavy and obsolete flamethrowers in the Imperial German Army as their sidearm in 1879. It US inventory and was chambered first produced in a unique 10.6x25mmR cartridge, which is often thought of to be 1978, being based on the .44 an experimental napalm launcher trialed extensively during UsefulNotes/TheVietnamWar. This suitcase-sized, 27-pound launcher is usually depicted in fiction as a regular rocket launcher rather than using the special thickened pyrophoric agent rounds it actually fires[[note]]while conventional HEAT rockets were considered for the M202, they were never produced[[/note]].
\\\
It's favored by videogames wanting to give the player a modern-era {{BFG}}, due to it looking like someone stripped a rocket pod off a helicopter and gave it a pistol grip and sight. Similar weapons are the more common
Russian cartridge in terms of size RPO series, which have only one barrel, but can also fire fuel-air and power. Reloading smoke warheads in addition to incendiary, and the Chinese FHJ-84, which has two barrels in an over-and-under configuration.
\\\
The M202 was first fielded in Vietnam in the 1970s; however, it was generally disliked by soldiers due to being bulky, heavy, and having various reliability problems with the rockets, including the tendency to self-ignite during loading of
the weapon was similar and to leak dangerous chemicals while in storage. As a result, most M202s were quickly retired from service in the Colt Single Action Army or Nagant revolver 80's, their role generally being replaced by opening a loading gate to eject the spent cartridges on the right side of the weapon, then inserting a new round. Reloading by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with the Smith and Wesson Model 3 having a break-top action that allows the spent cartridges to be ejected all at once with an extractor, and later revolvers like the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust more modern and reliable weapon that can easily be produced in large numbers]]. Ultimately, thermobaric and incendiary rounds for rocket and grenade launchers, though the German army kept the Reichsrevolver until 1908, where it was replaced by the famous Luger P08. Despite being an older weapon, it did see M202 has still seen some action in World War I, where limited use with the robust design allowed it to endure the conditions of trench warfare better than its semi-automatic contemporaries. The revolver even saw some US Military as recently as Afghanistan, and is also currently in service in World War II as a sidearm for with the Luftwaffe.

A later variant, the M1883 was the same in almost every way, except for a shorter barrel that made the gun lighter and easier to wield.
South Korean military.



[[AC:Films -- Live Action]]
* The German spies that confront Diana and Steve Trevor in London in ''Film/WonderWoman2017'' wield Reichsrevolvers.

[[AC:Live-Action TV]]
* The Reichsrevolver appears in ''Series/TheAdventuresOfSherlockHolmesAndDoctorWatson'', as Inspector Lestrade's sidearm.

to:

[[AC:Films [[AC: Films -- Live Action]]
Live-Action]]
* Most famously used by Creator/ArnoldSchwarzenegger in ''Film/{{Commando}}'', particularly during the comically over-the-top StormingTheCastle finale.
* Creator/CarrieFisher's prop rocket launcher in ''Film/TheBluesBrothers'' is obviously based on the M202.

[[AC: Anime and Manga]]
* The German spies that confront Diana and Steve Trevor in London in ''Film/WonderWoman2017'' wield Reichsrevolvers.

[[AC:Live-Action TV]]
* The Reichsrevolver appears in ''Series/TheAdventuresOfSherlockHolmesAndDoctorWatson'', as Inspector Lestrade's sidearm.
"Big Box" rocket launcher of ''Anime/MobileSuitGundamThe08thMSTeam'' is a futuristic six tube version of the FLASH scaled up for use by HumongousMecha.



* The Reichsrevolver is one of the many sidearms the German Army uses in ''VideoGame/{{Verdun}}''. It serves as the most powerful sidearm in the game, at the cost of a very long reload. It shows up again in the expansion ''Tanneberg'' with the same properties.
* Added to ''VideoGame/CallOfDutyWWII'' in The Resistance event alongside the Enfield No 2 Revolver. Despite being single action only, it has a faster rate of fire in exchange for less damage.
* The 1879 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 45. It is called the 'M1879 Imperial Revolver' in game.

to:

* In ''VideoGame/ANNOMutationem'', a variant called the Tunguska launcher is picked up in the ShipLevel. It can shoot a total of three missiles at enemies upon locking on at its targets.
* Appears in the ''Franchise/JamesBond'' videogames ''VideoGame/TheWorldIsNotEnough'' and ''VideoGame/{{Nightfire}}'' as the "AT-420 Sentinel." Strangely, they have [[ArrowCam a guided option.]]
* The Reichsrevolver missile launcher in ''VideoGame/FarCry1'' is clearly based on the M202, and in the console games was replaced with an actual M202.
* ''Franchise/ResidentEvil'': Its most notable video game appearance is probably in ''VideoGame/ResidentEvil1'' and its remake, where it is given to you at the very end of the game to kill the Tyrant with, and it is also usable in ''VideoGame/ResidentEvil3Nemesis'', where it can be found in a keycard-locked locker in the Dead Factory with only 2 shots in it, though it is unusable in the remake, where it is used by Carlos to shoot at Nemesis in a cutscene. An [[InfinityPlusOneSword infinite ammo version]] can also be unlocked in the original and Director's Cut versions of 1 (the remake replaces it with a fictional magazine-fed rocket launcher) by beating the game in under 3 hours and can be bought in Mercenaries mode in [[VideoGame/ResidentEvil3Nemesis the third game]] for $4000. It also replaces the FIM-92-like rocket launcher in the remake of ''VideoGame/ResidentEvil2'', with it's description properly mentioning it's incendiary rockets.
* The Helghast rocket launcher in the first ''VideoGame/{{Killzone}}'' was based on it, but had only three tubes rather than four. This is of very little comfort if you happen to be on the business end of them.
* ''VideoGame/CallOfDutyBlackOps'' features the M202 under the suitably intimidating name of "Grim Reaper" (though still referred to in dialogue as the M202). Given the game's timeline placement in the Vietnam War, it might be meant to represent the earlier [=XM191=] prototype.
* ''VideoGame/TeamFortress2'' gives the Soldier a craftable rocket launcher called the Black Box based on the M202, which is the FLASH body with only a single barrel. As with all of his other launchers, it's muzzle-loaded and fits multiple rockets.
* ''VideoGame/Fallout4'': Upgrading a Rocket Launcher to four-shot ammo capacity ends up turning it into an M202.
* ''VideoGame/FistOfTheNorthStarKensRage'' has Jagi's level 3 Hyper Signature Move featuring an M202; Jagi pulls one out of the ground, fires a ''miniature nuke'' from it, and then rolls back with the blast wave, slapping the ground in maniacal glee.
* In ''VideoGame/SengokuBasara 3'', Magoichi Saika has
one of the many sidearms the German Army uses in ''VideoGame/{{Verdun}}''. It serves these as the capstone of her Basara attack and as a Super Art. It's just better to not ask how she manages to have a quad-barrel rocket launcher in Sengoku-era Japan -- it's far from the worst of the series' historical infractions.
* ''VideoGame/MetalGearSolidPeaceWalker'': This can be researched and developed upon obtaining the correct documentation. Not as powerful as other launchers, but its four barrels allow for rapid fire.
* Added to ''VideoGame/Payday2'' in the Scarface Heist DLC as the [[AKA47 Commando 101]]. It has lower damage than the other rocket launcher in the game, the RPG-7, but is still the second
most powerful sidearm weapon in the game, at game and compensates by having four shots before requiring a reload, a built-in scope, and more ammo in reserve.
* Used by Brian Fury in his ending for ''VideoGame/Tekken6'', in conjunction with a Gatling gun.
* Used by
the cost of a very long reload. It shows up again titular antagonist in ''VideoGame/BatmanArkhamKnight'' during [[BigBad Scarecrow's]] escape from Stag's Airship. A slight LampshadeHanging appears in the expansion ''Tanneberg'' GCPD Evidence Locker where Cash points out that whoever funded the Knight's Militia must have deep pockets based on how advanced their gear is.
* ''VideoGame/RatchetAndClank2002'': The [=RYNO=] is multi-missile launcher that deals sever damage to all enemies.
* ''VideoGame/ShadowTheHedgehog'' features an M202-like rocket launcher with ''eight barrels'', a grey finish, a more advanced scope on the top and a laser sight. It can lock onto targets and fire homing rockets at them.
* ''VideoGame/SoldierOfFortune'' has it wielded by the appropriately named [[HeavilyArmoredMook FLASH troopers]]. Unlike the real version, it can home in on targets and fire all four rockets at once as a secondary function.
* ''VideoGame/WinBack'' has a generic version as a disposable weapon, also used by the boss Gunt.
* ''VideoGame/{{Cataclysm}}'': The weapon is accurately portrayed as an incendiary missile launcher, which makes it invaluable when dealing
with the same properties.
* Added to ''VideoGame/CallOfDutyWWII'' in The Resistance event alongside
[[ZombieApocalypse zombie hordes]]. It also appears [[spoiler: as the Enfield No 2 Revolver. Despite being single action only, it has a faster rate mounted weapon on some of fire in exchange for less damage.
* The 1879 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 45. It is called
the 'M1879 Imperial Revolver' in game.
[[DemonicSpiders Talon UGV]] variants.]]



[[folder:Magnum Research BFR]]
->''For Honorable Service''
-->--'''Inscription on the barrel of the Ranger Sequoia''', ''VideoGame/FalloutNewVegas''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_903.jpeg]]
[[https://en.wikipedia.org/wiki/Magnum_Research_BFR A five shot revolver]] by the same people who manufacture the Desert Eagle. Officially, the BFR designation stands for "Big Frame Revolver", though "Biggest, Finest Revolver" and "[[{{BFG}} Big Fucking Revolver]]" are often used in its place. This HandCannon is available in a wide variety of calibres, most of which are either large bore Magnum revolver calibres, such as .500 S&W and .460 S&W, or rifle rounds, such as .45-70 Gov't, .30-30 Winchester, and [[ThereIsNoKillLikeOverkill .50 Beowulf]].

Strongly resembling a giant Single Action Army, and like it, fires in single action and uses a loading gate, though it also uses the transfer bar system used by the Ruger Blackhawk and other modern single action revolvers. It's generally used as a showoff piece for those who think the Smith & Wesson 500 isn't enough of a HandCannon for their liking, though with some of the smaller calibres, the recoil is almost negligible due to the sheer size of the thing.

to:

[[folder:Magnum Research BFR]]
->''For Honorable Service''
-->--'''Inscription on
[[folder:[=M47=] Dragon]]
->''A state-of-the-art, man-portable anti-tank missile that just recently entered service in
the barrel of U.S. military. The launcher is disposable and good only for one shot. The M47 employs an optical, wired guidance system with excellent seeking capabilities. Its warhead is also among the Ranger Sequoia''', ''VideoGame/FalloutNewVegas''

[[quoteright:350:https://static.
most powerful in its class, capable of blowing almost any target to smithereens. If you think the enemy is going to be tough to take down, don't think twice about taking the M47 with you.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.
tvtropes.org/pmwiki/pub/images/unknown_903.jpeg]]
[[https://en.wikipedia.org/wiki/Magnum_Research_BFR A five shot revolver]]
org/pmwiki/pub/images/proxyduckduckgo_0.jpg]]
\\\
First introduced in 1975, the M47 Dragon was an American man-portable wire-guided anti-tank missile, designed mainly for use against armored vehicles and hardened structures. The launcher features a built-in bipod and removable optics, a utilizes a SACLOS (Semi-Automatic Command Line Of Sight) targeting system, which requires the user to keep the weapon pointed at the target.
\\\
The Dragon was not well-liked by anyone who used it for several reasons. Its range was relatively short (1000 meters, increased to 1500 meters with improved variants), and the missile's launch created a signature popping noise and kicked up a large amount of smoke, giving away their position, made worse
by the same people fact that the guidance system forced the user to remain still for a long time. In addition, as a recoilless weapon, the lack of recoil, followed by the sudden loss of the 30-pound missile surprised many operators, who manufacture tended to flinch and lose control of the Desert Eagle. Officially, missile.
\\\
The weapon was eventually replaced by
the BFR designation stands for "Big Frame Revolver", FGM-148 Javelin, with the last Dragons retired in 2001, though "Biggest, Finest Revolver" and "[[{{BFG}} Big Fucking Revolver]]" are often used in its place. This HandCannon is available in a wide variety of calibres, most of which are either large bore Magnum revolver calibres, such as .500 S&W and .460 S&W, or rifle rounds, such as .45-70 Gov't, .30-30 Winchester, and [[ThereIsNoKillLikeOverkill .50 Beowulf]].

Strongly resembling a giant Single Action Army, and like it, fires in single action and uses a loading gate, though it also uses
the transfer bar system used by the Ruger Blackhawk and other modern single action revolvers. It's generally used as a showoff piece for those who think the Smith & Wesson 500 isn't enough of a HandCannon for their liking, though weapon is still in use with some of the smaller calibres, the recoil is almost negligible due to the sheer size of the thing.Morocco, Israel, Iran, Saudi Arabia and Thailand.



[[AC:Films -- Live Action]]
* Appears in ''Film/{{Looper}}'', used by both Joe and Old Joe as well as Abe and his Gat Men.

[[AC:Video Games]]
* Available in ''VideoGame/FalloutNewVegas'' as the "[[AKA47 Hunting Revolver]]", chambered in .45-70 Gov't and with an attached scope. It's powerful and has a mean kick, meaning a slow rate of fire, though it's portrayed inaccurately as having a swing-out cylinder and being double-action. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known as the "Ranger Sequoia" as a reward for honourable service. Chief Hanlon has one [[spoiler:and uses it to [[DrivenToSuicide kill himself]] if the Courier requests that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds a moddable version of the standard hunting revolver, allowing the Courier to add a six-shot cylinder and a match barrel to improve accuracy.
* The BFR appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is chambered in .45-70 Gov't and can, strangely enough, be fitted with a suppressor (due to the gap between the cylinder and frame being so small). To top it off, it has an attachment rail along the top.


to:

[[AC:Films -- Live Action]]
[[AC: Literature]]
* The infantry of Literature/TeamYankee are equipped with the Dragon in addition to LAW rockets for antitank use. In one memorable sequence, two privates, one normally a tank crewman, use the missile to take out a Soviet tank after the designated Dragon gunner is killed. In a nod to the issues described above, their first shot - the first either had ever fired - goes wild, forcing them to race against time to prepare a second missile before the tank crew can respond.

[[AC: Video Games]]
* American anti-tank teams use the Dragon in ''VideoGame/WargameEuropeanEscalation''.
* The "Rockwell [=BigBazooka=] Rocket Launcher" in ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' is actually an M47 Dragon, with the bipod removed.
* Appears in ''Film/{{Looper}}'', used by both Joe ''VideoGame/{{ARMA}}'' 2 as part of the Operation Arrowhead expansion. Befitting its age and Old Joe as well as Abe and his Gat Men.

[[AC:Video Games]]
* Available in ''VideoGame/FalloutNewVegas'' as the "[[AKA47 Hunting Revolver]]", chambered in .45-70 Gov't and with an attached scope. It's powerful and has a mean kick, meaning a slow rate of fire, though
obsolescence, it's used by local militants who were supplied with them by the US decades prior.
* ''VideoGame/MetalGear'':
** The RC missile in ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake'' is identified as an M47 Dragon in the manual.
** The M47 can be developed and used in ''VideoGame/MetalGearSolidPeaceWalker'', where it is
portrayed inaccurately as having a swing-out cylinder and being double-action. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known as the "Ranger Sequoia" as a reward for honourable service. Chief Hanlon has one [[spoiler:and uses it to [[DrivenToSuicide kill himself]] if the Courier requests that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds a moddable version of the standard hunting revolver, allowing the Courier to add a six-shot cylinder and a match barrel to improve accuracy.
* The BFR appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is chambered in .45-70 Gov't and can, strangely enough, be fitted with a suppressor (due to the gap between the cylinder and frame being so small). To top it off, it has an attachment rail along the top.

fire-and-forget missile.




[[folder:Mateba 6 Unica Autorevolver]]
->''Some of the most beautiful feats of engineering have emerged from Italy. The 1967 Ferrari Spider, the Rialto Bridge and now the Matever .357. This beautiful revolver is powerful and accurate, and very, very rare.''
-->--'''Description''', ''VideoGame/PAYDAY2''

[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/autorotatingcannon_1484.jpg]]

[[http://en.wikipedia.org/wiki/Mateba_Autorevolver A very rare Italian semi-automatic revolver]] that uses the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon, and the first well-known example since the Webley-Fosbery about a century earlier. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba and several other unconventional revolvers). It comes in .357 Magnum, .44 Magnum, and .454 Casull, with each respective variation also able to load and fire .38 and .44 Special and .45 Colt. Barrel lengths generally range from four to eight inches, though there was also a revolver rifle variation called the "Grifone" with an eighteen-inch barrel, handguard, and stock. Was made by a single company in Italy, and only manufactured in relatively low numbers from 1997 to 2005; it turned out semi-auto revolvers are rare for a good reason, since they lack the inherent simplicity that is the chief advantage of using a revolver rather than a semi-auto in the first place (such as, for instance, requiring replacing of the recoil springs in its automatic mechanism for it to properly cycle with .38/.44 Special and .45 Colt). That said, as of early 2018 the weapon appears to have made a return to limited production. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino (which also has an entry on Cool Guns), which shares the angular design and 6-o-clock barrel position but is otherwise a traditional double-action revolver, which entered production shortly after his death in 2008.
----
[[AC:Anime & Manga]]
* ''Manga/{{Trigun}}'' -- Vash the Stampede's gun ([[spoiler:and his brother Knives' identical gun]]) visually resembles the Mateba (it has the same 6-o-clock barrel arrangement and ambidextrous cylinder release levers), though it's otherwise a regular break-open, double-action revolver.
* One of the episodes of ''Anime/MagicalShoppingArcadeAbenobashi'' has Sacci using one of these.
* Togusa's weapon of choice in all of the ''Franchise/GhostInTheShell'' series. His Mateba isn't a real world production model, differing slightly in each continuity:
** In the [[Anime/GhostInTheShell1995 original film]] and its sequel, he uses the "M2007", a variant mostly based on the Unica's immediate, non-automatic and much rarer predecessor, the [[https://guns.fandom.com/wiki/Mateba_2006M Mateba 2006M]].
** ''Anime/GhostInTheShellStandAloneComplex'' gives him the "2008M", a combination of the Unica's frame design and automatic nature with the blockier barrel of the 2006M; when that gets confiscated at the end of the first season, he's also shown to have a regular 2006M.
** ''Anime/GhostInTheShellArise'' still refers to it as the 2008M, but it now appears to be an unmodified Unica.
* Ithaqua from ''VisualNovel/{{Demonbane}}'' is patterned after a [[HumongousMecha seriously-upscaled]] Mateba revolver.

[[AC:Films -- Live-Action]]
* Wash has one with minor embellishments in the movie ''Film/{{Serenity}}'', it is shown being held by River in the poster, but it is only seen used by Jayne and Zoe.
* The main character in ''Film/{{Gamer}}'' uses [[PropRecycling the same prop]] from ''Serenity'' during a shootout while escaping from the alternate-reality game ''Society''. The ammo limitation [[BottomlessMagazines doesn't seem to affect him at all]].
* Used by Joe during the Shanghai scene in ''Film/{{Looper}}.''
* ''Film/GiveEmHellMalone'': Malone's weapon is a Mateba Model 6 Unica.
* The Mateba appears prominently in ''[[Literature/{{Divergent}} Insurgent]]'' along with the Chiappa Rhino.

[[AC:Video Games]]
* ''VideoGame/{{Battlefield 4}}'' has it make an appearance in the Dragon's Teeth map pack, as the "Unica 6", chambered in .357 Magnum and unlocked for the "Big Splash" assignment (by opening the floodgates on one of the DLC's new maps and making five kills while swimming).
* ''VideoGame/{{PAYDAY 2}}'' doubles-down on the rarity with the Alesso Heist DLC by adding the 2006M, the Unica 6's rarer non-automatic predecessor, including alternate barrel lengths such as a "Pesante (heavy) Barrel" based on a long barrel for it that's even rarer than the 2006M itself. It's referred to as the "Matever .357", [[ShoutOut named after]] the mistranslation of its name from ''Ghost in the Shell''. It's the most accurate of the revolvers (able to reach perfect accuracy just with skills to boost it), and it's the only one other than the Judge that can accept gadgets like lasers and flashlights, but it can't be concealed as much as the Bronco or Peacemaker, and it can't accept sights or barrel extensions.
* Shows up in ''VideoGame/WatchDogs''. Completing ten Crime Detection events unlocks a special variant called the Chrome, which fires in [[MoreDakka three-round bursts]].
* Nathan Drake gets to use one in ''VideoGame/Uncharted4AThiefsEnd'', named the "Barok .44". It's a HandCannon, capable of plugging any unarmored foe in a single round.
* Amanda Ripley's revolver in ''VideoGame/AlienIsolation'' is based off the Unica with the slightly more squared trigger guard of the Chiappa Rhino.
* ''VideoGame/ResidentEvilRevelations2'' has the 2006M as the [[AKA47 Magnum 2005M]], found by Barry in the mines in his final chapter. It's more powerful than his default Magnum Python, but holds less ammo and has only one customization slot.
* Added in Update #79, the Unica 6 shows up in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It has an attachment rail on the top of the barrel.
[[/folder]]

[[folder:[=MP-412=] REX]]
->''Developed for export in Russia (REX stands for Revolver for Export), the [=MP412=] is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not as powerful as the .44 Magnum, the .357 Magnum round from the [=MP412=] offers excellent stopping power and the compact package offers a slightly higher rate of accurate fire.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/russiantrex.jpeg]]

A Russian top-break revolver designed in the early post-Soviet days, the REX was designed primarily for the export market (hence its name: "REX" stands for Revolver for [=EXport=]). However, it failed to find a market; the US and Russia reached an agreement at the time that Russian handguns wouldn't be exported to the US, which cut off what would have been its primary market, and Russians themselves had little interest in revolvers like it. Still, it has seen a fair amount of use in modern video games and such, due to its design still looking sleek and futuristic even two decades later. It also features a top-break design with an automatic extractor that ejects spent casings as soon as the cylinder is opened. For some reason, this is very rarely seen in any kind of media.

Normally, top-break revolvers fire relatively slow, low-pressure rounds, due to their being inherently weaker than solid-frame designs; instead of the stress being distributed across the entire frame, it's concentrated into a single relatively small point: the latch holding the barrel and frame together. This is why, despite being even more convenient to reload than swing-open cylinders, the top-break configuration slid into disuse over the first half of the 20th century. The REX was the first time anybody attempted to make a top-break firing a high-powered Magnum round. Uncertainty about whether it was up to the task might have contributed to its inability to find a market, though superior modern metallurgy probably made it strong enough.
----
[[AC:Video Games]]
* ''VideoGame/BattlefieldBadCompany'' was probably one of the first games to prominently feature the REX; here, it was shown as the MiddleEasternCoalition's standard handgun. It reappeared in ''Bad Company 2'', but was made available to all factions. In both games, it's the most powerful pistol available, but also the slowest to fire and load.
** It came back in ''VideoGame/{{Battlefield 3}}'' as well, in spite of the generally more realistic selection of weapons in that game. Notably, it was probably the first game in which the automatic extractor is actually used.
** It comes back again in ''VideoGame/{{Battlefield 4}}'' as the standard secondary weapon and only handgun available in the campaign, given to Recker by the former squad leader before his death in the first mission and unlocked for multiplayer upon completing that mission. You can switch it out for a different gun when you find a weapons crate, but there are a few moments in the campaign where you lose your gun and Recker draws an MP-412 from nowhere, presuming that he keeps it on him at all times for a sort of sentimental value... and also as a backup for those occasions when he loses his guns. In multiplayer it's the mid-range specialist of the revolvers, with the larger .44 Magnum handling long range better and the DLC Rhino being better while close-in.
* Perhaps following on ''Battlefield's'' heels, ''VideoGame/CallOfDuty'' introduced it with ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]''. It's the starting weapon on some of the harder Survival Mode maps, and features an incredibly slow and over-wrought reloading animation ([[FollowTheLeader nearly identical to the one from Bad Company, incidentally]]) to balance out having identical power per shot to the later-unlocked .44 Magnum.
* ''VideoGame/CounterStrikeOnline'' has a weirdly dressed-up version called the "Skull-1", which is apparently chambered in .50 cal and using some kind of dedicated anti-zombie ammo.
* ''VideoGame/RedSteel'' features it as a pretty run-of-the-mill HandCannon.
* ''VideoGame/{{Brink}}'' features it with a noticeably thicker barrel as the "Caesar Revolver", an alternate skin for the game's rather overbuilt .357 revolver.
* ''VideoGame/GhostReconFutureSoldier'' features the REX as a sidearm for the Bodark faction; originally it was an unlockable bonus for playing a Facebook game, before that game was removed and an update added it to everyone's arsenal. Also notable in that, while hard to tell from the fact that it's a third-person shooter that doesn't focus on the reloads, the automatic extractor is perhaps being used for the first time since the above ''Battlefield 3''.
* Also shows up in ''VideoGame/WatchDogs'', as an unlockable through a cross-promotion with Monster Energy; otherwise the model only appears during a privacy invasion where a prostitute plays RussianRoulette with her client.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' got its own REX in Update 99.
[[/folder]]

[[folder:Smith & Wesson Model 500]]
->''The absolute final word in one handed caliber pissing matches.''
-->--'''Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magnum_50cal_500.jpg]]

The [[{{BFG}} hand cannon]] of {{hand cannon}}s, the Model 500 is a double-action, five-round revolver firing the largest caliber production revolver cartridge available for public sale today. Designed to function as a serious handgun hunter's weapon, or a personal defense weapon against [[BearsAreBadNews grizzly bears]], the .500 S&W Magnum round the revolver fires can take down even large African game such as cape buffalo, rhino and elephant. When Smith & Wesson created the .500 S&W Magnum, they had no weapon that could handle the muzzle energy and pressure generated by the round, so they built a whole new gun around their largest revolver frame, the X Frame. Later, the Model 460 variant was introduced, chambering the also-new .460 S&W Magnum (an even more powerful version of the already very powerful .454 Casull), which is the highest-velocity production handgun cartridge currently produced.

After it debuted, it generated a fair amount of controversy in a number of state and national governments over the possibility of criminals utilizing a handgun with this much firepower. Said controversy quickly died down when legislators realized nobody in their right mind would use something this big and unwieldy in a shootout, the price of the weapon and its ammunition further adding to its [[AwesomeButImpractical impracticality]]. Firing the weapon requires a fair amount of body strength and training, as an untrained or unfit shooter could find the recoil sending the gun into their face or the expelled gasses giving them severe burns. Thusly, the weapon is largely restricted to fit, wealthy people who want an expensive, high caliber shooting range gun or big-game handgun hunters.

That said, this has not stopped writers of fiction from giving their heroes and villains from all walks of life this massively overpowered weapon. It may well be on the way to being the next Desert Eagle, Model 29 or Auto Mag, the iconic weapon the hero uses when [[NoKillLikeOverkill they really want to kill someone or something dead]].
----
[[AC: Anime & Manga]]
* Red Shield Agent David uses one in ''Anime/BloodPlus'' as an appropriate choice of caliber against the incredibly tough Chiropterans.

[[AC: Comic Books]]
* South American dictator Leopoldo Luna from ''ComicBook/ThePunisherMax'' mini series carries one with him, at one point even espousing his fondness for the revolver.
--> '''Luna''': This [[HandCannon 500 magnum]] from our mutual friends at Smith and Wesson makes Dirty Harry's revolver look like a weasel's cock!
* Comicbook/ThePunisher uses two, appropriately enough, in ''Film/PunisherWarZone''. One with an 8-inch barrel, another with a 4-inch barrel and a [[GunAccessories low magnification scope, tactical light, muzzle brake and laser sight]].

[[AC: Films -- Live Action]]
* [[LargeHam The]] [[Creator/SamuelLJackson Octopus]] in ''Film/TheSpirit'' uses [[GunsAkimbo a pair]] of modified 4-inch Model 500 revolvers, the barrels and chambers modified to look even bigger than the real thing.
* Shows up twice in ''Film/{{Machete}}''. A 4-inch model used by [[Creator/DannyTrejo the title character]] and a 8-inch barrel version used by Lindsay Lohan's character, April Booth.
* Appears in ''Film/RideAlong'' when James takes Ben to a gun shop to acquaint him with firearms. James tells Ben to pick out a gun to try out on the range and Ben picks up a Model 500. Turns out that it's too heavy for him to lift, let alone fire, so James picks out a Glock instead.

[[AC: Literature]]
* [[Literature/TheDresdenFiles Harry Dresden]] gets one of these in ''Literature/SkinGame''. Given the [[FallenAngel power]] and [[EldritchAbomination size]] of some of his opponents, he really needs it. Plus, the [[SuperStrength Winter]] [[FeelNoPain Mantle]] lets him fire it one handed without much issue.

[[AC: Live-Action TV]]
* A 4-inch barrel version shows up in ''Series/{{Bones}}''--used by [[BadassBookworm Dr. Brennan]] of all people.

[[AC: Video Games]]
* One of the handguns of choice for [[BadassBiker an outlaw motorcycle gang]] in the game ''VideoGame/HitmanContracts''. [[ProfessionalKiller Agent 47]] can use this, and even [[GunsAkimbo dual wield]] them [[MadeofIron without obliterating his wrists]].
* First showing up in ''VideoGame/ResidentEvil4'' as an [[InfinityPlusOneSword unlockable weapon]] after you beat the game, it has also appeared in ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and ''VideoGame/ResidentEvilTheMercenaries3D''. Unsurprisingly, it can kill most enemies in one shot, but it either costs a lot of cash or comes with very little ammo. [[TooAwesomeToUse Or both]]. It also appears in ''VideoGame/ResidentEvil6'', the magnum of choice for [[AntiAntichrist Jake Muller]]. Notably, [[spoiler: in the final chapter of Jake's campaign, it is used to kill [[RecurringBoss Ustanak]] once and for all]].
--> '''Jake''': [[PreMortemOneLiner This shit ends... Now!]]
* The Blue Sun mod for ''7.62 High Caliber'' adds the gun, though it's quite rare and expensive (as is the ammo) and the realistic impracticality of such a massive and overpowered sidearm makes it a matter of style more than effectiveness. The mod even includes a copy of the ''Resident Evil 4'' gun with the embedded laser pointer.
* In ''VideoGame/JustCause2'', Rico Rodriguez runs into and uses a Model 500 with a modified barrel, based off of a Taurus Tracker, which makes it look even more ridiculously large than it already is. Like Agent 47, he too can go GunsAkimbo with them without consequence to himself. It starts out carrying 7 shots per cylinder, and it can be upgraded until it holds an impossible 12 rounds. As expected it's ridiculously powerful, even without upgrades generally killing people in two shots maximum, and even able to shoot through the cockpit glass of a helicopter if you don't have the time or patience for the hijacking QTE.
* In ''VideoGame/{{Persona 3}}'', [[EvilCounterpart Takaya Sakaki]] uses a large caliber revolver that the ''Persona 3'' official art book identifies as a Model 500.
* Appears in the video game version of ''Film/QuantumOfSolace'' as the "[[Film/LicenceToKill LTK]] Super Magnum".
* In ''VideoGame/KillingFloor2'', a "Bone Collector" model (an extremely limited production run of a thousand revolvers fitted with a custom barrel which has a compensator and barrel-top rail) is the top tier weapon for TheGunslinger class. Titled as the "T&W 500 Zed Collector" and given custom wooden grips. Its in-game description outright calls it "hand artillery". Again, it can be used akimbo with next to no penalty beyond looking ridiculous, which [[RuleOfCool isn't exactly a "penalty"]] - the player characters even manage the impressive feat of reloading the two guns without ever taking more than two fingers off of either grip. It also serves as the basis for the "HRG Buckshot" revolver added with the "Grim Treatments" update for Halloween 2019, which are basically recolored Model 500s with the portion of the barrel ahead of the regular model's top rail sawed off, and firing buckshot shells of some variety as a new Support Specialist weapon.
* Nero's personal sidearm "Blue Rose" from ''VideoGame/DevilMayCry4'' is basically a double-barreled Model 500 which, despite the obvious issues of firing two bullets at once out of a gun that only holds six, he [[BottomlessMagazines only reloads when he feels like it]] (an incredibly stylized reload in one cutscene, then just flicking his wrist and apparently reloading at superhuman speeds after you've stopped firing in gameplay). Like Dante's "Ebony & Ivory", it can also charge up energy to deal greater damage with a single shot. ''VideoGame/DevilMayCry5'' shows that the second barrel fires slightly different bullets (despite both barrels feeding from different chambers of the same cylinder) with slightly different timing from the top barrel, the idea being to hit with one bullet to penetrate an enemy's defenses, like the thick hide of a demon, to let the second bullet hit immediately afterwards to actually deal damage.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has not one, but two S&W 500s. One is the full-length version, and the other is a snub-nosed version called the 'SW 500 Junior'.

[[AC: Web Original]]
* It got an [[http://badassoftheweek.com/500magnum.html article]] in Website/BadassOfTheWeek.
* Used by [[BadassBookworm Dr. Christoff]]/[[BadassPreacher Jebus]] in the ''WebAnimation/MadnessCombat'' series as one of his main and iconic weapons, as an upgrade to his previous HandCannon, the Deagle.
** In the Project Nexus flash game, the player can also get the weapon, either as a full-length or snub-nosed variant. Both have a scope and laser sight as possible attachments.
* After losing his M1911 pistol, Clark from ''Webcomic/DeadWinter'' replaces it with [[http://www.deadwinter.cc/page/359 a Smith & Wesson .500]] (as can be seen from a close up). Fellow [=OmniMart=] employee Dale thinks he's [[CompensatingForSomething bitter]].
[[AC: Western Animation]]
* Although it isn't named or even really brought attention to [[spoiler:until he shoots a bliblie in self-defense with it at the last minute]], the revolver that Desmond holds to his own temple for the majority of the ''WesternAnimation/SmilingFriends'' pilot is very clearly an [=S&W 500=].
[[/folder]]

[[folder:Webley-Fosbery Automatic Revolver]]
->''Popular with officers that could pick their own sidearms, this revolver utilizes recoil to rotate its cylinder and cock its hammer after every shot.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/webleysnozzberry_792.jpg]]

A British predecessor of the Mateba Autorevolver mentioned above, and rather more conventional in appearance; at a distance it's almost indistinguishable from a regular revolver. [[OlderThanTheyThink Designed in the 1890s]], it came about during a time when semi-automatic pistols weren't that popular or good yet. It was based on the then-standard issue sidearm of the British Army, and about five thousand were made between 1901 and 1915, in both .455 and .38ACP. The action sounds like pure ClockPunk, with the entire barrel and cylinder moving backwards in the same manner as the slide of a semi-auto pistol in order to turn the cylinder (via a system of zig-zag grooves in the cylinder and complex set of internal springs to ratchet along those grooves); firing one has been described as "an interesting experience". It achieved some success as a target pistol but was never adopted as a service weapon, and the handful of officers who took privately purchased Webley-Fosberys into combat generally regretted it; it was heavy (even more so than the already hefty regular Webleys), generated a lot more felt recoil than a regular Webley and had a very low tolerance for mud and dirt. It does, however, allow for rather quick yet still accurate shooting, in the hands of a skilled marksman who's experienced with the gun.
----
[[AC:Anime]]
* Ange, and more rarely some of her fellow spies, make use of these in ''Anime/PrincessPrincipal''. Some flashbacks to Ange's training at The Farm make it appear that this gun is the standard-issue sidearm of all the spies in her group.

[[AC:Literature]]
* Used to kill Miles Archer in ''Literature/TheMalteseFalcon'', both book and film versions. The film gets the calibre wrong, describing it as ".45 automatic, eight shots." In reality, and in the novel, the .38 version had eight chambers while the .455 version had the usual six.
* ''Literature/TobaccoStainedMountainGoat'', in direct homage to the above.

[[AC:Films -- Live-Action]]
* In ''Film/VanHelsing'', the title character's custom revolvers are vaguely based off the Webley-Fosbery revolvers due to the serrations on the cylinders.
* Wielded by Creator/SeanConnery's character in ''Film/{{Zardoz}}''. Connery had to manually cock the gun after each firing, because the blanks didn't generate sufficient recoil to cycle the action.

[[AC:Live Action TV]]
* A Webley-Fosbery chambered in .455 appears in the ''Series/MurderSheWrote'' episode "Powder Keg" in the hands of a bar owner. His showing off of the weapon early in the episode indicates that it will end up being the murder weapon and its unique ammunition is (somehow) mistaken for stab wounds on the victim.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover this gun; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating these stats, because "automatic revolver" is such a steampunk concept, and steampunk characters aren't likely to be deterred by excessive technical complexity.

[[AC: Video Games]]
* Appears in ''VideoGame/Battlefield1'' as a sidearm. It stands in for the more reliable and popular Webley Mk VI actually used by many British officers, but the latter gun was eventually added into the game in its very last update in mid-2018.
* ''VideoGame/{{Verdun}}'' added the Webley-Fosbery Revolver for the newly added [[UsefulNotes/AussiesWithArtillery ANZAC]] Squad in a free update.
* Shows up in both ''VideoGame/{{Pathologic}}'' and ''Videogame/Pathologic2'' as the generically-named "Revolver", the first firearm the player character can get their hands on.
* The Fosbery was added in Update #99 Alpha 4 along with several other exotic revolvers in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
[[/folder]]
----
[[folder:China Lake grenade launcher]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chinaslake.jpeg]]
[[http://en.wikipedia.org/wiki/China_Lake_Grenade_Launcher No more than fifty]] of what is essentially a pump-action version of the M79 GrenadeLauncher with a tube magazine are known to have been produced, and no more than six are known to still exist.
\\\
First produced in 1968, they were intended for Navy SEAL use, though some were used by Marine Force Recon and the Army 5th Special Forces Group. The weapon was lightweight (ten pounds maximum, due to extensive use of aluminum, only four more than a loaded M79) and reliable, though had some issues feeding some of the more oddly-shaped 40mm grenades available at the time, while being able to carry up to four grenades at once.
----
[[AC:Anime & Manga]]
* Fabiola Iglesias of ''Manga/BlackLagoon'' pulls one near the end of her shootout in the Yellow Flag, a move that prompts a [[LampshadeHanging very appropriate]] "...the FUCK is that?!" from Revy.
* Kosuna of ''Manga/DesertPunk'' uses one as her standard weapon, generally to give her mentor fire support. Like all the other weapons in the series it's supposed to be a reproduction, though one wonders how even a single one ended up in Japan and [[LostTechnology lasted long enough to be reverse-engineered.]]

[[AC:Video Games]]
* ''VideoGame/CallOfDutyBlackOps'' features them as the top-tier launcher in multiplayer and they make an appearance in the single player missions "S.O.G." (where the player gets to go to town with one from the back of a Jeep, between launching TOW missiles at tanks) and "Crash Site" (where one is in a downed Soviet cargo plane [[ImproperlyPlacedFirearms for some reason]]).
* The Grenade Launcher of ''VideoGame/FalloutNewVegas'' is this. The [[HardLight Holorifle]] from the ''Dead Money'' DLC is an interesting case, as it's actually a completely custom-made energy weapon that happens to use the China Lake's frame and barrel as housing for its sci-fi components.
* ''VideoGame/{{PAYDAY 2}}''[='=]s version of the "Wolf Pack" DLC adds a China Lake, here called the "China Puff 40mm". Ironically, while the M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the China Lake, despite being a few pounds ''heavier'', is a secondary weapon - which on top of its greater capacity gives it more utility than the other launchers. Then again, the same game also classes ''Rocket Launchers'' as purely secondary weapons.
* Nathan Drake apparently picks one up in ''VideoGame/Uncharted4AThiefsEnd'' (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.
* Agents assigned as grenade support in ''VideoGame/PhantomDoctrine'' are seen to be using a China Lake to launch smoke, poison gas, or good old fashioned frag grenades.
* The China Lake earned its spot in ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 84.
[[/folder]]

[[folder:Davy Crockett nuclear rifle]]
->''I am become death, the destroyer of worlds.''
-->--'''Robert J. Oppenheimer''' upon the first successful test of a nuclear device.

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_otxd4qzv7l1r3mjyrzspnw.jpg]]
[[caption-width-right:350:Just don't look directly at the blast.]]
Quite simply put the most powerful man portable ranged weapon ever conceived, the Davy Crockett is a recoilless rifle mounted on either a tripod or directly to a jeep. Unusually among recoilless rifles, the Davy Crockett's warhead sits on the muzzle of the gun and the weapon propels a large steel rod that the warhead sits upon.
\\\
Said warhead also happens to be a '''[[NukeEm miniature nuclear bomb]]'''.
\\\
The Davy Crockett is famous for being the only infantry portable nuclear weapon ever deployed (but not fired), and one of the smallest nuclear weapons. It was designed by the United States specifically with use for stopping Soviet armor in West Germany, in the event that all-out open and total war broke out. With the Soviets' advances in armor technology, it wasn't known if NATO anti-tank weapons could pierce enemy tanks, so this contraption was designed to rectify the problem. Not only can it (obviously) crack several tanks at once, the radioactive fallout forces the surviving tanks to operate under hazmat conditions, which leaves them substantially less aware of their situation. 2100 units were made and deployed in Germany but several were recalled and moved to Vietnam during the war there. It was hoped that the presence of the launchers would make the Vietnamese reluctant to attack US military bases, but they only caused increased international pressure and were quickly recalled.
\\\
The Davy Crockett was formally deactivated in 1968, twelve years after production began and was never actually used in battle. Testing, however, revealed that the Davey Crockett had a rather major flaw, namely that radiation directly from the blast (blast shine) [[HoistByHisOwnPetard is still lethal to the user even at its maximum range]].[[note]]The problem was "solved" by having the users dig a foxhole directly by the weapon and jumping into it after firing.[[/note]] In fiction, however, expect the Davy Crockett or similar weapons to still be used to this very day. You can also expect its sub-kiloton warhead to be greatly exaggerated in magnitude if it goes off. It tends to show up more as a MacGuffin than it is used as conventional (pun intended) weapon, as firing off a nuke would dramatically shift the tone of most works. Given the fact it takes a two man team to carry and operate and can level multiple city blocks, if you see the Davy Crockett in a video game, you will at best get a chance to activate the weapon and not aim it at all.
----
[[AC: Video Games]]
* ''VideoGame/MetalGearSolid3SnakeEater'' uses the Davy Crockett as a plot device that sets the game into motion. At the end of the prologue Virtuous Mission, the AxCrazy GRU Colonel Volgin receives a pair of Davy Crocketts from The Boss (who apparently defected from the United States to the Soviet Union). He then immediately uses it on the OKB-754 research facility by firing the 300 kilogram weapon [[SuperStrength with his bare hands]] inside a helicopter, creating an international incident and triggering Operation Snake Eater. The Boss herself later used the second Davy Crockett to destroy Groznyj Grad and Graniny Gorki, once again firing it by hand.
** A (fictional) Soviet copy of the Davy Crockett also appeared in ''VideoGame/MetalGearSolidPortableOps''.
* There's one sitting around at the Citadel in ''VideoGame/Wasteland2''. Tampering with it sets off the nuke, [[NonStandardGameOver wiping out the Citadel and the Desert Rangers]].
* Early concept art shows that the Fat Man of the ''VideoGame/{{Fallout}}'' series was originally going to be a miniaturized Davy Crockett. However it ended up looking too much like an RPG-7 and the design was changed to the current pneumatic catapult. It's warhead is still inspired by the Davy Crockett though, both essentially being a tiny aerial bomb fired from ground based weapon.
* A Davy Crockett-like weapon[[note]]identified as such, but with the appearance and portability of an RPG-7[[/note]] appears in ''VideoGame/GarrysMod''. True to form, the blast is large enough to be likely to kill the firer as well as the intended target... and anyone who spawns in the area for several seconds afterwards, due to radiation effects.
[[/folder]]

[[folder:Heckler & Koch [=XM25=]]]
->''Fires 25mm grenades that can explode mid-flight creating an airburst effect to eliminate targets behind cover. Aiming down the sights at a cover will lock in that distance, allowing the grenade to explode in the air 3 meters past the cover.''
-->--'''Description''', ''VideoGame/Battlefield4''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xm25_9.jpg]]

The [=XM25=] Counter Defilade Target Engagement System, or CDTE, is a 25mm semi-automatic bullpup grenade launcher, designed by Heckler & Koch. It was spun-off from the ill-fated [[RareGuns/AssaultRifles XM29 OICW]] as a standalone weapon.
\\\
The [=XM25=] fires 25x40mm "smart" grenades, designed to track the distance it has traveled via the number of rotations it has made, then explode at a user-designated distance in midair at or near the targets (a tactic known as "airbursting"). The grenade has much longer range than the 40mm grenades fired by the M203 grenade launcher, while its airbursting properties allow it to more effectively target entrenched enemies (e.g. being set to detonate one meter past an enemy's cover, detonating in the air directly above them). The [=XM25=] can be fitted with a thermal or optical sight, and is fed by a 5-round magazine. Less-lethal rounds are also available.
\\\
The [=XM25=] was first field-tested in Afghanistan in 2010. The weapon performed well at its intended tasks, but by 2013, a number of complaints began popping up. The weapon, at 14 lbs, was heavy, and the large rounds reduced a soldier's ammo capacity, as well as forcing him to give up his rifle, reducing his combat capability. Worse, in 2013, one launcher exploded during a test, causing minor injuries, and resulted in the weapon being pulled from service with its funding eventually being cut. In 2017, the Army formally canceled its contract for the [=XM25=], with the program itself terminated in July 2018.
----
[[AC: Films -- Live-Action]]
* A mockup of the [=XM25=] made from an [=L85A1=] is used by Mars in ''Film/TheExpendables3''.
* Used briefly by Yelena in ''{{Film/Black Widow|2021}}''. It's likely the same [=L85=]-based mockup.

[[AC: Video Games]]
* The [=XM25=] is a usable weapon in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where it is mainly used by [=FROGS=]. When fired normally, it is a standard impact-detonated grenade launcher, while deploying the scope activates its adjustable detonation distance.
* Appears in ''VideoGame/Battlefield4'' and ''VideoGame/BattlefieldPlay4Free'', with its adjustable airburst system usable.
* The [=XM25=] was introduced to ''VideoGame/Payday2'' as part of the Gage Spec Ops Pack DLC, called the [[AKA47 Arbiter]] in-game, where it has iron sights instead of a scope. It operates as a standard direct-fire grenade launcher without any sort of airbursting capabilities, and it also does about half the damage of the 40mm grenade launchers due to its smaller ammo, but that also gives it a greater reserve capacity (three full mags of 5 grenades each), and those grenades move much faster and have almost no arc. It also has a unique way to unlock it, requiring the player to find a box and its two keys in four separate heists.
* Appears as a usable weapon in ''VideoGame/ModernWarfare 3'', portrayed differently between single- and multiplayer. In singleplayer it's treated as a bolt-action weapon, but automatically detonates whenever it flies within range of an enemy. In multiplayer it's depicted more properly, as a semi-automatic weapon with a manually-adjustable detonating distance (the grenade flying out one meter further than the distance dialed in before detonating, for the purposes of airbursting just beyond cover and the like).
* The Vulcanus-5 in ''VideoGame/CounterStrikeOnline'' appears to be based on the [=XM25=], albeit as a smart-bullet firing assault rifle.
[[/folder]]

[[folder:Kampfpistole]]
[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/images_60.jpeg]]
A series of modified flare guns used by the UsefulNotes/NazisWithGnarlyWeapons. It was an attempt to create a small anti-tank weapon able to be used by pretty much any infantryman.
\\\
The initial design, the Walther Leuchtpistole, was in use as a flare gun all the way back to the 1920s. In 1942, however, the Wehrmacht issued an order to develop high-explosive ammunition for it. This was used alongside a new model of Leuchtpistole, known as the Leuchtpistole Z ("Z" being short for "Züge", meaning "grooves").
\\\
Eventually, a folding stock and indirect-fire sight, alongside a new anti-tank warhead, was designed. And thus the Sturmpistole, the most famous installment in the series, was born. Unfortunately, this idea was a complete failure as the rounds were too weak to be effective against even ''tankettes'', and so it was put on the back burner in favour of the Panzerfaust. [[RuleOfCool Needless to say, this has not stopped the Kampfpistole from appearing in quite a few media.]]
----
[[AC: Anime & Manga]]
* Appears in ''Manga/StrikeWitches'' spin-off series ''Brave Witches'', where it's used by many notable Karlsland witches such as Waltrud Krupinski and Gundula Rall, often in a fictional underbarrel configurations attached on their [=StG-44=] assault rifles.

[[AC: Video Games]]
* ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it. [[NotCompletelyUseless It's more useful in Outer Ops mode]], where it turns Combat Unit soldiers into {{Glass Cannon}}s, therefore making them effective against vehicles.
* Available as a stand-alone grenade/rocket launcher in ''VideoGame/WolfensteinTheOldBlood'', acting as a single-shot counterpart to the revolving underbarrel device you can attach to the 1960s-era assault rifle in ''[[VideoGame/WolfensteinTheNewOrder The New Order]]''. Contrary to reality, or the depiction above, it's incredibly accurate and powerful, but this comes at the cost of a very shallow ammo pool - six rockets, with an upgrade for killing a bunch of people with it increasing that by three - and so few pickups for it that said upgrade is a BraggingRightsReward that requires grinding out those kills across ''[[NewGamePlus multiple]]'' playthroughs. A semi-auto version with a drum magazine attached returns for ''[[VideoGame/WolfensteinIITheNewColossus The New Colossus]]'', completely taking over the role filled by ''TNO''[='=]s underbarrel launcher, with the rocket-propelled projectiles being an upgrade that can be toggled off if you need to bounce grenades around a corner.
* The Sturmpistole appears in ''VideoGame/DeadfallAdventures'' as the Panzer Wurfkorper, working like a single-shot HE grenade launcher. It is also anachronistic for the game's setting of 1938.
* Whilst not quite the Kampfpistole, ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has the Sturmpistole, a similar weapon designed to fire small anti-tank grenades.
[[/folder]]

[[folder:[=M202=] FLASH]]
->''A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. On the down side, its weight and bulk make it quite awkward to handle. As such, it is probably best used to provide supporting fire from a distance.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/m202flash_4909.jpg]]
A four-tube shoulder-fired incendiary rocket launcher, the M202 [=FLame=] Assault [=SHoulder=] weapon was designed to replace heavy and obsolete flamethrowers in the US inventory and was first produced in 1978, being based on an experimental napalm launcher trialed extensively during UsefulNotes/TheVietnamWar. This suitcase-sized, 27-pound launcher is usually depicted in fiction as a regular rocket launcher rather than using the special thickened pyrophoric agent rounds it actually fires[[note]]while conventional HEAT rockets were considered for the M202, they were never produced[[/note]].
\\\
It's favored by videogames wanting to give the player a modern-era {{BFG}}, due to it looking like someone stripped a rocket pod off a helicopter and gave it a pistol grip and sight. Similar weapons are the more common Russian RPO series, which have only one barrel, but can also fire fuel-air and smoke warheads in addition to incendiary, and the Chinese FHJ-84, which has two barrels in an over-and-under configuration.
\\\
The M202 was first fielded in Vietnam in the 1970s; however, it was generally disliked by soldiers due to being bulky, heavy, and having various reliability problems with the rockets, including the tendency to self-ignite during loading of the weapon and to leak dangerous chemicals while in storage. As a result, most M202s were quickly retired from service in the 80's, their role generally being replaced by more modern and reliable thermobaric and incendiary rounds for rocket and grenade launchers, though the M202 has still seen some limited use with the US Military as recently as Afghanistan, and is also currently in service with the South Korean military.
----
[[AC: Films -- Live-Action]]
* Most famously used by Creator/ArnoldSchwarzenegger in ''Film/{{Commando}}'', particularly during the comically over-the-top StormingTheCastle finale.
* Creator/CarrieFisher's prop rocket launcher in ''Film/TheBluesBrothers'' is obviously based on the M202.

[[AC: Anime and Manga]]
* The "Big Box" rocket launcher of ''Anime/MobileSuitGundamThe08thMSTeam'' is a futuristic six tube version of the FLASH scaled up for use by HumongousMecha.

[[AC: Video Games]]
* In ''VideoGame/ANNOMutationem'', a variant called the Tunguska launcher is picked up in the ShipLevel. It can shoot a total of three missiles at enemies upon locking on at its targets.
* Appears in the ''Franchise/JamesBond'' videogames ''VideoGame/TheWorldIsNotEnough'' and ''VideoGame/{{Nightfire}}'' as the "AT-420 Sentinel." Strangely, they have [[ArrowCam a guided option.]]
* The missile launcher in ''VideoGame/FarCry1'' is clearly based on the M202, and in the console games was replaced with an actual M202.
* ''Franchise/ResidentEvil'': Its most notable video game appearance is probably in ''VideoGame/ResidentEvil1'' and its remake, where it is given to you at the very end of the game to kill the Tyrant with, and it is also usable in ''VideoGame/ResidentEvil3Nemesis'', where it can be found in a keycard-locked locker in the Dead Factory with only 2 shots in it, though it is unusable in the remake, where it is used by Carlos to shoot at Nemesis in a cutscene. An [[InfinityPlusOneSword infinite ammo version]] can also be unlocked in the original and Director's Cut versions of 1 (the remake replaces it with a fictional magazine-fed rocket launcher) by beating the game in under 3 hours and can be bought in Mercenaries mode in [[VideoGame/ResidentEvil3Nemesis the third game]] for $4000. It also replaces the FIM-92-like rocket launcher in the remake of ''VideoGame/ResidentEvil2'', with it's description properly mentioning it's incendiary rockets.
* The Helghast rocket launcher in the first ''VideoGame/{{Killzone}}'' was based on it, but had only three tubes rather than four. This is of very little comfort if you happen to be on the business end of them.
* ''VideoGame/CallOfDutyBlackOps'' features the M202 under the suitably intimidating name of "Grim Reaper" (though still referred to in dialogue as the M202). Given the game's timeline placement in the Vietnam War, it might be meant to represent the earlier [=XM191=] prototype.
* ''VideoGame/TeamFortress2'' gives the Soldier a craftable rocket launcher called the Black Box based on the M202, which is the FLASH body with only a single barrel. As with all of his other launchers, it's muzzle-loaded and fits multiple rockets.
* ''VideoGame/Fallout4'': Upgrading a Rocket Launcher to four-shot ammo capacity ends up turning it into an M202.
* ''VideoGame/FistOfTheNorthStarKensRage'' has Jagi's level 3 Hyper Signature Move featuring an M202; Jagi pulls one out of the ground, fires a ''miniature nuke'' from it, and then rolls back with the blast wave, slapping the ground in maniacal glee.
* In ''VideoGame/SengokuBasara 3'', Magoichi Saika has one of these as the capstone of her Basara attack and as a Super Art. It's just better to not ask how she manages to have a quad-barrel rocket launcher in Sengoku-era Japan -- it's far from the worst of the series' historical infractions.
* ''VideoGame/MetalGearSolidPeaceWalker'': This can be researched and developed upon obtaining the correct documentation. Not as powerful as other launchers, but its four barrels allow for rapid fire.
* Added to ''VideoGame/Payday2'' in the Scarface Heist DLC as the [[AKA47 Commando 101]]. It has lower damage than the other rocket launcher in the game, the RPG-7, but is still the second most powerful weapon in the game and compensates by having four shots before requiring a reload, a built-in scope, and more ammo in reserve.
* Used by Brian Fury in his ending for ''VideoGame/Tekken6'', in conjunction with a Gatling gun.
* Used by the titular antagonist in ''VideoGame/BatmanArkhamKnight'' during [[BigBad Scarecrow's]] escape from Stag's Airship. A slight LampshadeHanging appears in the GCPD Evidence Locker where Cash points out that whoever funded the Knight's Militia must have deep pockets based on how advanced their gear is.
* ''VideoGame/RatchetAndClank2002'': The [=RYNO=] is multi-missile launcher that deals sever damage to all enemies.
* ''VideoGame/ShadowTheHedgehog'' features an M202-like rocket launcher with ''eight barrels'', a grey finish, a more advanced scope on the top and a laser sight. It can lock onto targets and fire homing rockets at them.
* ''VideoGame/SoldierOfFortune'' has it wielded by the appropriately named [[HeavilyArmoredMook FLASH troopers]]. Unlike the real version, it can home in on targets and fire all four rockets at once as a secondary function.
* ''VideoGame/WinBack'' has a generic version as a disposable weapon, also used by the boss Gunt.
* ''VideoGame/{{Cataclysm}}'': The weapon is accurately portrayed as an incendiary missile launcher, which makes it invaluable when dealing with the [[ZombieApocalypse zombie hordes]]. It also appears [[spoiler: as the mounted weapon on some of the [[DemonicSpiders Talon UGV]] variants.]]
[[/folder]]

[[folder:[=M47=] Dragon]]
->''A state-of-the-art, man-portable anti-tank missile that just recently entered service in the U.S. military. The launcher is disposable and good only for one shot. The M47 employs an optical, wired guidance system with excellent seeking capabilities. Its warhead is also among the most powerful in its class, capable of blowing almost any target to smithereens. If you think the enemy is going to be tough to take down, don't think twice about taking the M47 with you.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo_0.jpg]]
\\\
First introduced in 1975, the M47 Dragon was an American man-portable wire-guided anti-tank missile, designed mainly for use against armored vehicles and hardened structures. The launcher features a built-in bipod and removable optics, a utilizes a SACLOS (Semi-Automatic Command Line Of Sight) targeting system, which requires the user to keep the weapon pointed at the target.
\\\
The Dragon was not well-liked by anyone who used it for several reasons. Its range was relatively short (1000 meters, increased to 1500 meters with improved variants), and the missile's launch created a signature popping noise and kicked up a large amount of smoke, giving away their position, made worse by the fact that the guidance system forced the user to remain still for a long time. In addition, as a recoilless weapon, the lack of recoil, followed by the sudden loss of the 30-pound missile surprised many operators, who tended to flinch and lose control of the missile.
\\\
The weapon was eventually replaced by the FGM-148 Javelin, with the last Dragons retired in 2001, though the weapon is still in use with Morocco, Israel, Iran, Saudi Arabia and Thailand.
----
[[AC: Literature]]
* The infantry of Literature/TeamYankee are equipped with the Dragon in addition to LAW rockets for antitank use. In one memorable sequence, two privates, one normally a tank crewman, use the missile to take out a Soviet tank after the designated Dragon gunner is killed. In a nod to the issues described above, their first shot - the first either had ever fired - goes wild, forcing them to race against time to prepare a second missile before the tank crew can respond.

[[AC: Video Games]]
* American anti-tank teams use the Dragon in ''VideoGame/WargameEuropeanEscalation''.
* The "Rockwell [=BigBazooka=] Rocket Launcher" in ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' is actually an M47 Dragon, with the bipod removed.
* Appears in ''VideoGame/{{ARMA}}'' 2 as part of the Operation Arrowhead expansion. Befitting its age and obsolescence, it's used by local militants who were supplied with them by the US decades prior.
* ''VideoGame/MetalGear'':
** The RC missile in ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake'' is identified as an M47 Dragon in the manual.
** The M47 can be developed and used in ''VideoGame/MetalGearSolidPeaceWalker'', where it is portrayed as a fire-and-forget missile.
[[/folder]]
Is there an issue? Send a MessageReason:
Moved the handguns to the main Guns Of Fiction pages to trim this page..


----

[[folder:Arsenal Firearms [=AF2011-A1=]]]
->''Everything is better when you put more barrels on it. It's like adding more bacon.''
-->'''Description''', ''VideoGame/KillingFloor2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/af2011.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/af2011_a1_5.jpg]]
[[caption-width-right:350:Top: Standard Model; Bottom: Dueller Prismatic model ]]

The Arsenal Firearms [=AF2011-A1=] (with Standard, Dueller, and Dueller Prismatic variants) is an Italian double-barreled semi-automatic handgun. It is a derivative of the M1911 pistol, and is, in simple terms, two side-by-side M1911 pistols merged into a single body. Much of the mechanisms either come in pairs or have been welded together into a double-sized one. The magazine is similarly two side-by-side M1911 magazines held together by their base.

In case it wasn't obvious, RuleOfCool is the only reason this weapon exists, as it does nothing that a standard 1911 (or comparable weapon) can't, apart from the dubiously-practical expenditure of two rounds at a time. Ballistically it also suffers from somewhat reduced accuracy, as two .45 ACP rounds traveling side by side will have wildly differing ballistics (since the two are traveling at the same velocity, their turbulence and wakes will interact with each other, possibly pushing them slightly off their trajectories and changing the impact points from shot to shot). In addition, the need for proprietary magazines (albeit with the ability to convert standard 1911 mags of the appropriate length by simply linking them via a removable butt plate), the increased recoil from two .45 ACP rounds firing at once, and the sheer size of the gun from essentially welding two 1911s together, has limited its popularity.
----
[[AC:Film]]
* In ''Film/{{Spectre}}'', [[Wrestling/{{Batista}} Hinx]] carries an [=AF2011=] Dueller Prismatic, which he only uses once. Possibly its first appearance in film.
* Apppears in ''Film/ResidentEvilTheFinalChapter'' as Christian uses [[GunsAkimbo two]] skull-painted [=AF2011=] Dueller Prismatics as his main firearms. [[Creator/MillaJovovich Alice]] and Razor are also seen wielding them at one point.
* Weasel brandishes one during ''Film/Deadpool2''.

[[AC:Live-Action TV]]
* In the ''Series/{{Gotham}}'' episode "Heroes Rise: All Will Be Judged", Gordon can be seen loading one, though it never gets used.

[[AC:Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=P57iXMmlUZo reviews]] it.

[[AC:Video Games]]
* It is one of the weapons added in the Infinite Onslaught update for ''VideoGame/KillingFloor2'', meant for the Gunslinger perk. Owing to its ridiculous size for a 1911-based pistol, it uses the same animations as the Desert Eagle. Just like every other handgun in the game, it can also be dual-wielded.
* Appears as a usable weapon in ''[[VideoGame/CounterStrikeOnline Counter-Strike Online 2]]'', possibly its first appearance in any media.
[[/folder]]

[[folder:Auto Mag/AMT Automag]]
->''"Well, this is the .44 Magnum Auto Mag, and it holds a 300 grain cartridge. And if properly used, it can remove the fingerprints."''
-->--'''Harry Callahan''', ''Film/SuddenImpact''

[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/unknown_697.jpeg]]
The .44 Auto Mag was the first semi-automatic pistol to use a cartridge as heavy as .44 Magnum (.44 AMP, Auto Magnum Pistol). It went through several different manufacturers, the first of which was the Auto Mag Corporation (AMC). It was [[DidntThinkThisThrough never a real money-maker thanks to flawed production and business decisions]]. Namely, production was rushed and it was ''massively'' underpriced in an attempt to convince investors that the pistol was a hot seller. The idea [[EpicFail failed spectacularly]], with investors unconvinced, AMP losing more than $1,000 ''per unit'' on each sale, and the entire design team [[ScrewThisImOuttaHere walking out in protest]]. The fact that it was the only pistol on Earth that took its particular caliber of ammunition also did not help, since commercially-loaded ammunition was rare and the only other way to get the correct caliber was to modify cases for other ammunition (.308 or .30-06) and reload by hand.

AMC later rebranded itself as Arcadia Machine and Tool, or AMT, and continued to manufacture pistols. Their newer designs look more like enlarged M1911s than the original Auto Mag, hence identified by the term ''Automag'' instead of ''Auto Mag''. The new Automag series consisted of the II in .22 Magnum, the III in .30 Carbine and 9mm Winchester Magnum, the IV in .45 [=WinMag=] and 10mm Auto, and the V in .50 Action Express, but all production ceased in 2001, a few years after AMT's own bankruptcy. Recently, there's been [[http://www.automag.com/ another attempt to bring the pistol back to market]], and you can now reserve one for a cool $3,500.
----
[[AC:Anime and Manga]]
* [[CloudCuckoolander Mizuho Inada]] was issued one in the manga version of ''Manga/BattleRoyale''. [[spoiler:She was so off in la-la land that she never got a chance to use it...and it fell into the hands of Kazuo Kiriyama.]]
* Shows up in ''Manga/CityHunter'' in the hands of two different one-time villains. The first is an amateur who uses it as his regular handgun, but the second is implied to have brought that only because his regular pistol (chambered for an unspecified .38 cartridge) had little effect on Umibozu, and by chance the Automag was the first powerful pistol he got his hands on.
** The anime provides a third character, Geruma, who uses it in a duel with Ryo. While its power is acknowledged, both Ryo and Geruma admit it's a bad choice for their duel due its long barrel making it slow to draw... only for Geruma to out-draw Ryo anyway. Ryo ''still'' wins thanks to his [[ImprobableAimingSkills ability to]] ShootTheBullet, after which [[CombatPragmatist he shoots Geruma while he's still freaking out over Ryo's stunt]].
* Nicolas Wong uses an Automag as his main weapon in ''Anime/PsychoPassTheMovie.''
* [[BadassAdorable Yuri Honjou]] from SurvivalHorror manga series ''Tenkuu Shinpan'' uses this as her second firearm weapon of choice after a silenced Beretta 92FS.

[[AC:{{Film}}]]
* Used by Creator/ClintEastwood in the ''Film/DirtyHarry'' movie ''Film/SuddenImpact''. TheMafia sent a hit squad after him, so Inspector Callahan decided he needed more firepower. The producers had such a hard time getting it that they had to contact the original designer, who had enough spare parts to assemble two in his basement. Rumor has it, during the climactic scene at a pier, a diver had to be kept on stand-by because Eastwood got frustrated with constant jams that ruined takes and routinely threw it into the water. The attempt to invoke TheRedStapler effect with the gun and revive production, like how the series did with the Smith & Wesson Model 29 revolver, failed.
* Used by Burt Reynolds in ''Malone''.
* ''Film/BeverlyHillsCopII'' featured the Auto Mag and its spent cartridge cases as a plot device to locate the Alphabet Bandit.

[[AC:{{Literature}}]]
* It's Mack Bolan's signature weapon, "[[ICallItVera Big Thunder]]", in the early parts of ''Literature/TheExecutioner'' novel series, when he wanted a hand weapon with greater intimidation factor and range than his Beretta Brigadier. As a weapons expert, Bolan would have no problems handloading his rounds.
* The Automag III with reloaded .30 shells was the weapon of choice for Hanse Fletcher in C.R. Jahn's ''Underground''.

[[AC:VideoGames]]
* ''VideoGame/JaggedAlliance 2''. Rescuing two tourists stranded in Arulco during the conflict will have the husband send you a pair of Automags [[HandCannon modded for 7.62mm NATO]], both nicknamed "Big Bertha". The gun pops up again in ''[[VideogameRemake Back in Action]]'' with the same modifications. In v1.13, the unofficial patch for the second game, they're modded for the even bigger .50 Beowulf rounds. Additionally, [[ArmsDealer Bobby Ray]] can sell the Auto Mag IV (.45 Winchester Magnum) and the Auto Mag V (.[=50AE=]).
* The Auto Mag is featured in ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''. While at first it's more justified since you get it from an obviously wealthy club manager, it starts popping up everywhere later.
* [[GunsAkimbo Dual-wielded]] in ''VideoGame/TombRaiderII''.
* The Auto Mag is the chosen sidearm of Blake Dexter's psychopathic henchman, Wade, in ''VideoGame/{{Hitman}} Absolution''.
* The Auto Mag is the HandCannon of ''VideoGame/ResidentEvil7Biohazard'', known in-game as the [[AKA47 M44 Magnum.]]
* The Auto Mag appears in ''VideoGame/MetalGearSolidVThePhantomPain'' only as a base for the "WU Silent Pistol". Functionally it's different, it mainly fires anaesthetic rounds to put enemy soldiers to sleep and it isn't even semi-auto (has to be cocked each shot).
* Nomad and Kaid, the [[{{UsefulNotes/Morocco}} GIGR]] operators of ''VideoGame/RainbowSixSiege'', carry Automags [[SniperPistol equipped with telescopic sights]] as their sidearms.
* The Auto Mag, dubbed [[AKA47 "AM44"]], is available in ''VideoGame/ParasiteEve'''s NewGamePlus found on the 11th-20th floors of [[BonusDungeon the Chrysler Building]].

[[AC:WebComics]]
* Michael Stuart of ''Webcomic/ParadigmShift'' uses one of these.
[[/folder]]

[[folder:Borchardt [=C93=]]]
->''The C93 was the first mass-produced semi-automatic pistol. The design of its toggle lock mechanism served as the precursor for the now legendary P08.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/borchadt.jpeg]]

The very first mass-produced semi-automatic pistol, this weapon was designed by Hugo Borchardt and used the same toggle lock system that would later be used by the Luger. In fact, Georg Luger was Borchardt's assistant and modified the design of the C93 and scaled it down to create the Luger. The weapon was considered by the American and Swiss militaries, but they found that while it was accurate and fired rapidly, it was heavy, poorly balanced, had too much recoil, its grip was unergonomic and it was too expensive. Allegedly, when Hugo Borchardt was asked to modify the design to address the issues of the C93, he was insulted by the request and refused to make any changes, believing it to be perfect as-is, hence the job came down to Georg Luger instead.

In addition to its design influencing the Luger, its 7.65mm cartridge was the basis for several automatic pistol cartridges, including the .30 Luger and the 9mm Parabellum. While being the first mass-produced semi-auto pistol, the total number of [=C93s=] produced is relatively low compared to those that come after it due to the weapon's technical issues, with about 3,000 total manufactured between two companies.
----
[[AC:Anime and Manga]]
* ''Anime/{{Steamboy}}''. Alfred Svenson uses one to shoot Ray's grandfather.
* ''Manga/GoldenKamuy'' has a C93 as Lt. Tsurumi's main sidearm.

[[AC:Film]]
* Russian film ''Film/PlanetOfStorms'' (aka ''Planeta Bur'' / ''Планета бурь''). Engineer Allan Kern carries one.

[[AC:Video Games]]
* ''VideoGame/RedDeadRedemption'' under the generic "Semi-Auto Pistol" name. Dutch carries one and John can make use of one. It returns for the [[VideoGame/RedDeadRedemption2 prequel]], though not as Dutch's weapon.
* ''VideoGame/TheOrder1886'' as the [[AKA47 C-78 Autoloading Pistol]]. Its appearance is [[AnachronismStew anachronistic]], but fitting given the game's SchizoTech nature.
* ''VideoGame/Battlefield1'' has the C93 as a potential sidearm, unlocked when Rank 10 is reached with the Support Class. Naturally, considering the setting, this gun is joined by its successor, the P08.
* A 5-star Tactical Doll in ''VideoGame/GirlsFrontline''. An attention-seeker who [[FriendToBugs loves bugs]] , going as far as to scatter pollen on her clothes to attract them, with her kit based about attack buffs (represented by butterflies) that she can give to her allies. Fitting her German origins, she wears a gray uniform matching those worn by [=WW1=]-era German soldiers and a tiny Pickelhaube.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' features the Borchardt pistol in all its antique glory.
[[/folder]]

[[folder:Bren Ten]]
->'''Kern:''' New Bren 10's pretty nice, eh, Burnett?\\
'''Crockett:''' It's all right.
-->--''Series/MiamiVice''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_11_59.jpeg]]

In the late 1970s, American designers Thomas Dornaus and Michael Dixon sought to build a semi-automatic pistol to bridge the gap between existing semi-automatics and revolvers. At the time, semi-autos were usually chambered in smaller, less powerful rounds, while revolvers were then as now limited by their small cartridge capacities and slow reloading. Dornaus and Dixon started the development process in late 1979, and sought advice from a number of firearms experts. They soon found that iconic firearms instructor Jeff Cooper was already working on a similar concept, and the three then went into business as Dornaus & Dixon.\\
\\
The pistol itself was loosely based on the famed CZ 75, but heavily modified to enable it to handle more powerful rounds than most semi-autos of the day used. The original prototype was chambered in .45 ACP, but Cooper insisted that the production gun be chambered in what he called the .40 Special — a cartridge of the same length as the .45 ACP, but of .40 caliber, or 10mm. The cartridge would soon be renamed the 10mm Auto, and Cooper renamed the pistol the Bren Ten. This would be the first gun chambered for that cartridge. While most of the production run was chambered in 10mm, some models were chambered in .45 ACP, and a factory .45 conversion kit was available for the 10mm models.\\
\\
The company took orders for the new gun starting in 1982, with the first production guns being shipped in 1983. However, the Bren Ten had many quality control problems, most notably its magazines, with some pistols shipping with missing or inoperable magazines. Another issue was its high price; it retailed for $500 (equivalent to over $1200 in 2021). The company produced only about 1,500 pistols before going belly-up in 1986, and several later attempts to resurrect the design failed, resulting in the short-lived "Bren Ten Curse" - one company, Peregrine Industries, fell victim to a savings and loan crisis and went bust [[EpicFail before they could sell a single pistol]].\\
\\
The main legacy of the Bren Ten is its cartridge. The FBI adopted the 10mm Auto as its primary cartridge in 1989, but soon concluded it generated too much recoil for most agents and police officers, and that pistols chambered for it were too large for individuals with small hands. They then went to Smith & Wesson and asked them to develop a reduced-velocity version; [=S&W=] realized that they could reduce the length of the cartridge so that it would fit in medium-frame 9mm handguns while meeting the FBI's performance needs. [=S&W=] teamed with Winchester to produce a shortened version of the 10mm Auto that became the .40 [=S&W=], which the FBI soon adopted; it has been one of the most popular law enforcement and self-defense rounds ever since, though not without some controversy early in its life, thanks to several early designs for the cartridge simply being existing 9mm pistol designs that were only modified with a slightly larger barrel to take the new cartridge. As for the 10mm Auto itself, the FBI still issues it to its Hostage Rescue Team and SWAT teams, and it remains modestly popular for self-defense and more so for hunting. Notably, it's one of the few rimless semi-automatic cartridges that's legal for hunting deer in many US states.
----
[[AC:Film]]
* John Practice uses a two-tone "Peregrine Falcon" variant to hold up Slater in ''Film/LastActionHero''.
[[AC:Live-Action TV]]
* The Bren Ten was one of the pistols Sonny Crockett carried in the first two seasons of ''Series/MiamiVice''.
[[AC:Video Games]]
* The Bren Ten appears in ''VideoGame/GirlsFrontline'' as a 2-star handgun. In reference to the so-called Bren Ten Curse, she's worried that [[DoomMagnet her adoption will lead to the bankruptcy]] of [[PrivateMilitaryContractors Griffin & Kryuger]] and [[PlayerCharacter the Commander]].

[[/folder]]

[[folder:COP 357 Derringer]]
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/unknown_656.jpeg]]

Designed as a backup weapon that could fire the same rounds as a police officer's .357 Magnum service revolver (the name "COP" stands for "[[FunWithAcronyms Compact Off-duty Police]]"), though its heavy weight (relative to its compact size), even heavier trigger pull and substantial recoil turned out to be a problem. Nevertheless, the COP's four muzzles make it a distinctively menacing weapon for the silver screen.
----
[[AC:Anime & Manga]]
* Standard carry gun of Lumiere, in the anime ''Anime/KiddyGrade''.
* Nina uses one during the neo-Nazi arc in ''Manga/{{Monster}}''.
* Shows up in ''Manga/CityHunter'' as Reika's gun, but only when she's not in the police (the one time we see her in her cop days she carried the M60 service revolver).

[[AC:Film]]
* This is the gun Leon shoots Holden with in the opening scene of ''Film/BladeRunner''[[note]]The one used in Blade Runner was modified to fire from two barrels at once, so as to produce a more impressive muzzle flash.[[/note]], likely inspiring its use in the other sci-fi shows mentioned below.
* ''Film/TheMatrixReloaded''. Persephone uses this on one of the Merovingian's mooks.
* The BigBad tries to pull one of these out of his coat pocket at the end of ''Film/BadBoys1995'' in an attempt to finish off the protagonists when their backs are turned. Unfortunately for him, [[spoiler:Will Smith is quicker on the draw.]]
* ''Film/War2007''. DaddysLittleVillain Kira draws one on a Yakuza goon while holding her knife on another, but [[ImpliedDeathThreat doesn't use either of them]].
* A COP 357 is one of the many weapons carried by the Winter Soldier in ''Film/CaptainAmericaTheWinterSoldier''.
* One is found and used by Jenko and Schmidt during the car chase in ''Film/TwentyOneJumpStreet''.

[[AC:Live-Action TV]]
* ''Series/{{Battlestar Galactica|2003}}''. Under the fiction model name of 'Stallion', this was a civilian gun used by various criminal types (such as Tom Zarek's men), and by Romo Lampkin to threaten Lee Adama in "Sine Qua Non".
* ''Series/StargateSG1''. A night-guard on an alien planet uses one to menace our heroes in "Bad Guys".

[[AC:Literature]]
* KGB agent Natalia Tiemerovna uses a COP at one stage in ''The Survivalist'' action-adventure novels by Jerry Ahern. John Rourke also has one among his impressive armoury.

[[AC:Video Games]]
* The COP's distinctive four-barreled design appears in ''VideoGame/TeamFortress2'' as the basis for the Shortstop, an alternative primary weapon that can be found or created for the Scout class. Unlike the COP, it appears to fire ratshot or snakeshot, as each pull of the trigger fires a four-pellet spread. The Shortstop is also ''[[HandCannon much]]'' larger than the COP.
* ''VideoGame/Hitman2016'' features a concealable 5mm pistol based on the COP. It only has one barrel, but is [[HollywoodSilencer silent]], has a five round magazine and cannot be reloaded. It also can't be detected during a patdown, making it extremely useful for smuggling into a restricted area.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' features the COP, complete with all 4 barrels of .357.
[[/folder]]

[[folder:[=FP-45=] Liberator]]
->'''Snake:''' Why'd you go to all the trouble of making [the EZ Gun] look like a Liberator?\\
'''Sigint:''' 'Cause it looks cool, man. Why d'you think?''
-->--'''Sigint''', ''VideoGame/MetalGearSolid3SnakeEater''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/liberator.jpg]]

A resistance weapon developed during UsefulNotes/WorldWarII, this American [[ThrowawayGuns disposable pistol]] was dropped into France, China, and Greece to be found and used by partisan forces and civilians as a RangedEmergencyWeapon. Described as "a great weapon with which to obtain another weapon", the intention was for a rebel fighter to get up close to an occupying soldier and use it to take him out and obtain his weapon.

The Liberator was incredibly cheap and quick to manufacture; it was said that it took longer to reload than it did to assemble. Chambered in .45 ACP, it had an unrifled barrel, making its range pitiful. While this gun was certainly produced in much higher numbers than any other gun listed here with roughly a ''million'' examples produced in the span of two months, it didn't see much use in the war as much of the military high command was skeptical about the practicality of dropping large numbers of Liberators into Europe and Britain outright refused to airdrop them due to the logistical impracticality of doing so. After they were rejected by the military, half of the weapons were sent to the OSS who didn't see much practicality in the guns either and usually preferred to equip their operatives with better weapons. A few examples saw use in Greece and the Pacific theater, most notably the Philippines where the guns would continue to be used by police officers as an issued weapon after the war. Most of the guns were destroyed by the OSS and British military after the war without ever seeing use, making any surviving examples sought after collectibles.
----
[[AC:Live Action TV]]
* Creator/RLeeErmey fires one at a melon on ''Mail Call''.
* One customer brings on in on ''Cajun Pawn Stars'', having won it in a poker game. The gun turns out to be worth a lot more than he expected.

[[AC:Video Games]]
* The [[AKA47 EZ Gun]] from ''VideoGame/MetalGearSolid3SnakeEater'' is based on the Liberator. It fires [[TheParalyzer tranquiliser rounds]], is [[HollywoodSilencer silent]], has BottomlessMagazines, and boosts Snake's camo index to 80% when equipped. It's unlockable by either playing the Very Easy difficulty or by obtaining every single edible item in the game. Snake asks SIGINT why he bothered to base it on the Liberator, to which SIGINT notes that [[RuleOfCool Liberators look cool]].
** The EZ Gun returns in ''VideoGame/MetalGearSolidPeaceWalker'', though as a variety of support weapons. There are versions that fire rounds that [[HealingShiv restore life and psyche]] as well as fire and supply support markers.
* ''VideoGame/BattlefieldV'' features the Liberator as the last unlockable sidearm at Rank 19. It is extremely powerful, but only holds one shot before needing to be reloaded and has a lengthy reload.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum and Karl Kasarda]] take a reproduction out to fire at a target [[https://www.youtube.com/watch?v=HgOfbG3mi_0 here]]. It proves to be exactly as unwieldy and inaccurate as described; they repeatedly miss at less than 10 yards despite the reproduction having a rifled barrel, reloads take several seconds even as they get used to the method, and the small size and poor ergonomics means the bolt keeps biting the webbing of their hands.

[[/folder]]

[[folder:Heckler & Koch Mark 23]]
->''A large-caliber combat pistol developed at the behest of U.S. Special Operations Command. The "Mk" designation indicates that the development project was a Navy initiative. It has the 45-caliber size and "cock-and-lock" design favored by U.S. soldiers and comes with a high-performance laser aiming module and specially developed suppressor. Holds 12 rounds. Proved indispensable to Snake during his infiltration of Shadow Moses in 2005. Maintains its high stopping power from medium range and has a slightly larger magazine capacity than other weapons of the same caliber.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/snakesolidsnake.jpeg]]

If you believe fiction, this is ''the'' gun for badass spies and special operatives; a big, blocky, serious-looking weapon, it's often seen on Creator/TomClancy covers being brandished by an "Operator." The Mark 23 was originally developed for US SOCOM special forces, and is basically a giant USP chambered in .45 ACP with a heavier slide[[note]]the Mark 23 is, in fact, based on prototypes for the USP, which were later slimmed down and (initially) rechambered for .40 S&W[[/note]]. Note that the SOCOM version of the Mark 23 has "USSOCOM" engraved on the slide, while a civilian Mark 23 does not.

While the Mark 23 isn't rare in the sense of low manufacture, it's another case, like the Desert Eagle, of being seen far more often than it should be. [=SOCOMs=] might have been procured for use, but the special forces operators ''hated'' them; although the pistol was very accurate and reliable in extreme environments, it was also excessively large and heavy (a loaded Mark 23 with the full SOCOM kit weighs as much as an empty [=MP5=] and is over a foot long) and the ergonomics were terrible. It's a bad sign when [[EpicFail your gun gets nicknamed "the world's only crew-served pistol"]]. This excess was largely due to its role as an 'offensive' handgun - a primary weapon used in place of a rifle or submachine gun, rather than a secondary or fallback handgun to complement a long gun.

Most SOCOM Mark 23s spent peaceful careers sitting in storage racks while less accurate and durable but more sensibly-proportioned sidearms were used instead. Military production was just under 2,000 units total, while the civilian version was discontinued in July 2010. Although a failure, the Mark 23's best traits were carried on into the tremendously successful USP; in particular, the USP Tactical, a variant with a slightly-extended, threaded barrel, does just about everything the Mark 23 does at half the weight and in three different calibers.
----
[[AC:Anime & Manga]]
* Lehm from ''Manga/{{Jormungand}}'' uses a Mk. 23 as his primary sidearm. He is rather large and burly, which might explain how he handles the weight so well.
* As if it weren't massive enough already, [[Anime/NeonGenesisEvangelion Eva Unit 02]] uses one scaled up for use by a 40 meter-tall ([[YourSizeMayVary maybe]]) biomech.

[[AC:Films -- Live-Action]]
* The Navy [=SEALs=] led by Bruce Willis in ''Film/TearsOfTheSun'' carry the Mk. 23 (excluding Doc, who carries a P226 instead).
* John Connor wields one in Film/TerminatorSalvation.

[[AC:Live-Action TV]]
* Used in ''Series/{{Supernatural}}'' by three characters: Gordon, Future!Dean, and Sam, when he didn't have his soul. Seems to be a motif of it being used by dark characters.
* Mike uses it quite a few times in ''Series/BreakingBad'', generally in situations requiring its massive suppressor and where concealing a weapon is definitely not a priority.
* ''Series/BattlestarGalactica2003'': Sam Anders is seem wielding one of these while leading the Anti-Cylon resistance on Caprica during the second season.

[[AC:Video Games]]
* In the ''VideoGame/MetalGear'' series, this is one of Solid Snake's signature weapons. He starts using it in the original ''VideoGame/MetalGearSolid'' game, replacing the Beretta 92 he used in the [[VideoGame/MetalGear1 first]] [[VideoGame/MetalGear2SolidSnake two]] games, and gives Raiden another one in ''VideoGame/MetalGearSolid2SonsOfLiberty''. It can be found again in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' in the same spot as in the original. In both the first and second game the weapon's size and weight is acknowledged, by Nastasha and Snake respectively, but both HandWave it, saying it "shouldn't be a problem for you". WordOfGod says part of the reason they chose the SOCOM was because it was hard to handle and really big. Hard to handle makes Snake look cooler for being able to use it while still taking full advantage of its capabilities; really big made it easier to render recognizably with the graphical capabilities of the [=PS1=].
* The Creator/TomClancy's ''VideoGame/RainbowSix'' video games feature the Mark 23 Mod 0 in every installment, with the exception of ''Lockdown'' and ''[[VideoGame/RainbowSixSiege Siege]]'', typically as a higher-caliber but slightly-lower-capacity version of the more sensible [=USP40=].
* ''VideoGame/SWAT3'' likewise features the Mark 23 as a higher capacity, silenced alternative to the default M1911.
* Hayden Tenno in ''VideoGame/DarkSector'' starts out with a Mark 23 (with "Mark 24 Cal 45 auto" on the slide), called the "Tekna 9mm", and can later upgrade it into a larger machine-pistol variation called the "Tekna Burst".
* In ''VideoGame/SoldierOfFortune 2'', Mullins can pick a Mark 23 with one of three GunAccessories at the start of a mission: a HollywoodSilencer, a LaserSight, or an InfiniteFlashlight. It's objectively better than the 1911 A1 that everyone else uses because of those accessories and the higher mag capacity, and the tactical light is often a better choice for navigating dark areas than the Thermal[=/=]NightVisionGoggles – in one non-combat level, you get an empty Mark 23 with a light attached to go through a BlackoutBasement. The IdleAnimation shows Mullins [[GunTwirling twirling it around his finger]], [[ArtisticLicenseGunSafety a stunningly bad idea with a 17-inch long weapon of any sort, more so with a 5-pound gun that has a 4.8-pound single-action trigger pull]].
* Shows up in ''VideoGame/DeltaForce 2'', as the default sidearm to replace the 1911 from the original game, available with a suppressor; the devs, interestingly, chose not to model the weapon with its distinctive underbarrel LAM. It returns for ''Land Warrior'', ''Task Force Dagger'', and ''Xtreme'', this time with the LAM present but unusable.
* Added to ''VideoGame/KillingFloor'' during a summer event. Like the other pistols, it can be used GunsAkimbo. It has more power than most other pistols, competing with the Desert Eagle while having a higher capacity, but its reload is among the slowest of the semi-auto pistols to compensate.
* A 4-star Tactical Doll in ''VideoGame/GirlsFrontline''. She is depicted as a [[ClingyJealousGirl possessive]] USA-themed catgirl for some reason. As the real-life weapon was marketed as an offensive pistol, her kit entirely revolves around firepower. She passively buffs the raw damage of other dolls, and she can take it even higher with her active skill. Even her personality can be considered aggressive, constantly flirting with [[PlayerCharacter the Commander]] and making a fuss when another girl appears to get close to them.
* Daniel Cross carries one in the present day sections of ''VideoGame/AssassinsCreedIII''. Desmond divests him of it during the final assault on Abstergo and the player can make use of it.
* Appears as the standard handgun in ''VideoGame/Trepang2'', available in both standard and suppressed variants.
* The Mark 23 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', as do the suppressor and propritary laser module. It also appears as the only pistol in the Take and Hold character 'Flaccid Steak'.
* The Mark 23 is available in ''VideoGame/ParasiteEve'''s NewGamePlus found on the 21st-30th floors of [[BonusDungeon the Chrysler Building]].
[[/folder]]


[[folder:IMI / MRI Desert Eagle]]
->''As expensive as it is powerful, the Desert Eagle is an iconic pistol that is difficult to master but surprisingly accurate at long range.''
-->--'''Description''', ''VideoGame/CounterStrike: Global Offensive''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_i_357_magnum.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_vii_44_magnum.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_xix_50_ae.jpeg]]
[[caption-width-right:300: The Hollywood HandCannon. [[note]] From top to bottom: the original Desert Eagle Mark I model (.357 Magnum), Mark VII (.44 Magnum), Mark XIX (.50 AE)[[/note]] ]]

This Israeli HandCannon is among the [[http://en.wikipedia.org/wiki/Desert_Eagle most powerful production semi-automatic pistols out there]]. Designed and marketed by Minnesota-based company Magnum Research, Inc., and manufactured by contractor Israel Military Industries until 2009 (when production was moved to MRI's Pillager, MN facility). It is chambered in .357 Magnum, .440 Cor-bon, .41 Magnum, .44 Magnum, and .50 Action Express, and can easily be swapped between each caliber. It is fed by 9 (.357 Magnum), 8 (.41/.44 Magnum) or 7-round magazines (.50 AE and .440 Cor-bon). Magnum Research also offers it in a wide variety of finishes, ranging from standard chrome to gold to titanium/gold tiger stripes, and a model with an elongated, 10-inch barrel. Unlike most other handguns, it is gas-operated, using a rotating-bolt mechanism and direct gas impingement operation usually found on rifles, allowing it to fire much larger rounds than standard blowback handguns. They weigh about four and a half pounds unloaded, almost twice as much as a comparable pistol.

The Desert Eagle is essentially a rifle in pistol form, and a very temperamental weapon with a well-established reputation as a [[ReliablyUnreliableGuns jam-o-matic]]. It stops working at the slightest hint of dirt, and its gas-operated mechanism sucks up dirt like a vacuum cleaner. It has horrid recoil and even worse aim. Its ergonomics are unfriendly to left-handed shooters; it is not ambidextrous save for the safety lever (which itself is mounted high up on the slide, making it awkward to actuate for some shooters with shorter fingers), and its slide release and magazine catch are only on the left side of the gun for right-handed shooters. There is no means to convert or add a lefty slide release or magazine catch. Moreover, its bulky grip and excessive weight make it difficult to shoot and very impractical to carry for anyone not built like Creator/ArnoldSchwarzenegger or Creator/DolphLundgren, and it often suffers misfeeds when chambered in rimmed .357 and .44 Magnum cartridges (which is why rimmed rounds are generally used by revolvers while rimless ammo is predominant for automatics). It is also one of the more expensive handguns on the market, going for about US$1500 for the base model[[note]] and about $2500 for the .50AE variant. For the same price, you could get a ''really'' nice custom 1911 or SIG (or a couple of [[BoringButPractical regular ones]]) or a Glock with so many high-end aftermarket upgrades it practically shoots itself)[[/note]]. Adding to that, .50 Action Express ammunition is incredibly expensive. As a result, the "Deagle" is little more than a range toy for people with more money than sense (and possibly [[CompensatingForSomething other deficiencies]]).

Despite all this, the Desert Eagle is the weapon of choice for media badasses across the spectrum, sometimes even being depicted as a standard issue military sidearm. An example of a gun that is actually not that hard to come across in the wild where firearms themselves are widely available (any big enough gun store is likely to have one or two in stock), but it's nevertheless a ''vastly'' more popular weapon in fiction than it is in reality.
----
[[AC:Anime & Manga]]
* The Dirty Harry-esque main character of the manga ''Rose Hip Zero'' wields an Eagle one-handed. The size, recoil, and rarity of this gun are brought up in the manga, though, and his ability to fire the thing with one hand is noted as being quite a feat.
* The elderly one-eyed Sister Yolanda of the Church of Violence from ''Manga/BlackLagoon'' uses a gold-plated one of these one-handed during the BloodstainedGlassWindows shootout from the Greenback Jane arc. She uses it to [[EveryCarIsAPinto blow up one of the bad guys' cars]] with ''one shot''.
* ''Franchise/GhostInTheShell'' usually keeps it very realistic regarding guns. So when in one episode of ''Anime/GhostInTheShellStandAloneComplex'', a quiet helicopter pilot is obsessed with his fantasies of pulling a Film/TaxiDriver, it fits his character perfectly that he owns a Desert Eagle, as the cops don't consider him a real threat and are sure that he'll never go through with it.
* In the ''Manga/SoulEater'' manga, Death the Kid's SuperMode has his handguns transforming into .42[[note]]Instead of 44, as 42 is a recurring number with the character as it sounds like "to die" in Japanese[[/note]] caliber 'Death Eagles'.
* In ''LightNovel/HaruhiSuzumiya'' episode 1, we find the local MoeBlob [[PlayboyBunny Mikuru]] wielding the 10-inch barrel version, [[GunsAkimbo akimbo]]. Made particularly egregious by the fact that, again, you see two of them, in the far-less-common 10-inch model - though, these ''are'' airsoft replicas, made by a rather popular Japanese airsoft company (and, unsurprisingly, liked by otaku).
* In ''Manhwa/WitchHunter'', the main character Tasha's strongest magic gun is a .44 Desert Eagle that has enough recoil to break his arm.
* In ''Anime/PuellaMagiMadokaMagica'', Homura initially uses a Desert Eagle as her primary sidearm which is more reasonable than most examples since she has stolen thousands of weapons of all sizes from the [[UsefulNotes/YanksWithTanks American military]] and {{Yakuza}}. By the time of the series proper, she seems to prefer a Beretta for handgun purposes.
* Mana Tatsumiya of ''Manga/NegimaMagisterNegiMagi'' [[GunsAkimbo dual-wields]] Desert Eagles. In a bit of subversion, they (or at least the ones she uses the most) are airsoft replicas.
* Bando on ''Manga/ElfenLied'' uses a customized Desert Eagle. [[JustifiedTrope Makes more sense than usual]] as the Diclonius he fights [[ImmuneToBullets can deflect conventional ammo]] and he has a cybernetic arm (due to Lucy [[AnArmAndALeg removing his original arm]]).
* TheDragon of one arc of ''Manga/GunsmithCats'' wields one with a ''fourteen inch barrel''. It's treated as an [[InfinityPlusOneSword Infinity +1 Gun]], capable of penetrating ''a muscle-car's steel roll cage'' (Rally's Shelby Cobra, to be specific. It also hits ''her'' and is stopped by a [[PocketProtector collapsible rifle stored in her jacket]] - but ''still'' breaks several ribs) but [[RealityIsUnrealistic not two inches of bulletproof glass windshield]] (though it still blinds the car, as planned).
* A .44 Magnum Desert Eagle shows up in ''Manga/CityHunter'', in the hands of the extremely capable HitmanWithAHeart Mick Angel. [[ShownTheirWork Given the author is usually very good at properly placing the guns]], he probably did it on purpose to both show Mick's showoff personality and his ability to shoot a .44 Magnum one-handed with near-perfect accuracy.
* In ''Anime/ResidentEvilVendetta'', series-running badass Leon S. Kennedy very appropriately appears at the finale armed with one to use against [[spoiler:the [[BigBad Arias]]-[[TheBigGuy Diego]] [[OneWingedAngel Tyrant]]]].

[[AC:Comic Books]]
* A particularly egregious offender is the ''ComicBook/ImmortalIronFist'' one shot ''Orson Randal and The Green Mist of Death''. This story takes place sometime around the [[TwoFistedTales 1920s]], before the Desert Eagle was even invented and likely before anyone involved in its design was ''born''.
* ComicBook/{{Deadpool}}'s preferred handguns are [[GunsAkimbo a pair]] of Desert Eagles and because it's ''Deadpool'' practicality isn't really kept in mind.
* In the first issue of ''ComicBook/ImmortalHulk'', biker gang leader: Joe. Arms himself with a deagle when going out to face the Hulk. Whom was giving him and his gang full-on MookHorrorShow, the only time he ever uses it is against a poor crackhead whom wanted to warn him of the Hulk by calling it "the devil", although Joe dismisses those claims due to being well.. a crackhead, with a [[PistolWhipping Pistol Whip]].

[[AC:Films -- Live-Action]]
* ''Franchise/RoboCop'':
** Shows up in the original ''Film/{{RoboCop|1987}}''; normal ones are used, but there's also a special one with a large barrel extension that can take a suppressor. This was originally supposed to be Robocop's gun, but when the suit was finished it became clear the weapon looked like a toy in his hand and the even larger Auto-9 was built based on a Beretta 93R.
** Shows up again in ''Film/RoboCop2'' used by Hob to shoot Murphy. [[ShootingSuperman Doesn't affect him physically]], but he hesitates at being shot by a child. In the opening scene, one crook takes one from a gun store that he's looting, noting that he really likes it.
** The Rehabs in ''Film/RoboCop3'' use them as their standard sidearm.
* Creator/ArnoldSchwarzenegger uses them a ''lot'', no doubt because it's big enough to look impressive even in his large hands. He's used them in ''Film/{{Commando}}'', ''Film/{{Eraser}}'' and ''Film/LastActionHero'', and used a weapon (a fictional HandCannon called the "Podbyrin 9.2mm") that was a very ironic combination of a Desert Eagle and Walther P38 in ''Film/RedHeat''[[note]]The irony being that the Desert Eagle is an Israeli-made gun, while the P38 was at one time a Nazi Germany sidearm; extra irony in that he's playing a Soviet cop in this film, who even decades after the war probably would avoid using a Nazi weapon just out of spite[[/note]].
* Standard-issue for Agents of ''Film/TheMatrix''. They're strong enough to fire Desert Eagles ''one-handed'', and the magazine capacity is increased to 12 or 13. Well, at least they don't have BottomlessMagazines, even though there's really no reason (other than [[UnorthodoxReload stylish reloading]]) such things couldn't be programmed into the eponymous LotusEaterMachine.
* Bullet Tooth Tony and his "Desert Eagle ''point five-oh''" in ''Film/{{Snatch}}'', of course.
-->The fact that you have '''Replica''' written down the sides of your guns, ''(closeup of the word Replica along the barrel)'' and the fact that I have '''Desert Eagle ''Point Five-Oh''''' written down the side of mine, ''(close up of Desert Eagle along the barrel)'' should precipitate your balls into shrinking, along with your presence. Now... [[SophisticatedAsHell fuck off]].
** Justified in that Bullet Tooth Tony is clearly not and never has been a military man, and so likely selected that gun ''because'' it fired huge rounds and looked cool. As per the quote above, [[WeaponForIntimidation it is useful for getting people to back down should the need arise.]]
* In [[Creator/FrankMiller Frank Goddamn Miller's]] film version of [[InCaseYouForgotWhoWroteIt Will Eisner's]] ''Film/TheSpirit'', [[Creator/SamuelLJackson The Octopus]] not only goes GunsAkimbo with the Desert Eagle, but he later wields a ''[[RuleOfCool double-barreled]]'' version of it.
* In ''Film/TheBoondockSaints II: All Saints Day'', the [=McManus=] twins trade in their suppressed Beretta 92 pistols for some custom made Desert Eagles. And those silenced Berettas were acquired by trading in the Desert Eagles wielded by two Russian mob dudes who tried to murder them near the beginning of the original movie.
* A few appear in the ''Film/CharliesAngels2000'' movies. Including one carved from a piece of soap by Bosley with his bare teeth.
* L.J. in ''Film/ResidentEvilApocalypse'' has a [[GunsAkimbo pair]] of [[BlingBlingBang gold-plated]] .44 Magnum Mark XIX Desert Eagles. [[MilesGloriosus Too bad he's useless in a fight]].
* [[Creator/ChrisPratt Dan Forester]] gets a ClickHello from [[Creator/JKSimmons his estranged father]] with one in ''Film/TheTomorrowWar''. When the old man says that it "gets the job done," Dan (who favors a much more practical 1911) replies, "Yeah, [[DeadpanSnarker if the job is letting everyone know how tiny your dick is]]."
* ''Film/{{Borat}}'' is shown a [[BlingBlingBang gold plated one]] when he asks a gun shop owner for a recommendation for a weapon with which to kill Jews. Since he's not a US citizen, he can't legally buy it, so [[BearsAreBadNews he buys a grizzly bear instead]].
* What appears to be a double-barreled version of this gun (which even can have its two barrels swivel sway from each other to target individual targets, and in reality a Beretta with Desert Eagle-style prop slides) is used by Chudnofsky in ''Film/TheGreenHornet''.

[[AC:Literature]]
* VigilanteMan and OneManArmy [[Literature/TheExecutioner Mack Bolan]] has replaced his .44 [=AutoMag=] (an even rarer gun) with a .44 Desert Eagle.
* Thomas Raith of ''Literature/TheDresdenFiles'' tends to use a Desert Eagle along with either a US Army Cavalry Sabre or a Kukri. He can afford it because VampiresAreRich.
** Warden Carlos Ramirez also wields one. No word on how he could afford it, though.
* [[Creator/MatthewReilly Scarecrow]] tends to use one as his sidearm, despite being a [[SemperFi Recon Marine]].

[[AC:Live-Action TV]]
* Jayne has one that River wields in the ''Series/{{Firefly}}'' episode "Out of Gas". ...''Five hundred years in the future''. River also gets her hands on assumedly the same one in the episode "Objects in Space" ([[ItMakesSenseInContext which she mistakes for a branch]]).
* Shows up in an episode of ''Series/{{CSI}}'', and one of the immediate conclusions by one of the cast members is that the shooter must've been CompensatingForSomething.
* In the final season of ''Series/TheShield'', when Vic resigns from the LAPD he naturally has to turn in his service pistol, and from that point on uses his personal gun. As he says: ".357 Desert Eagle, cross-draw."
* Used by Jon Sable in the 1980s TV series ''Sable''.
* In an episode of ''Series/LawAndOrderSpecialVictimsUnit'', Benson is talking to a slightly-unhinged stalker at a gun range, where the stalker girl is firing a chrome-finished .50AE Desert Eagle. Benson notes that the gun is "a little hardcore", and then further notes that the ''[[NoKillLikeOverkill 14 round mag]]'' the woman is using is illegal in New York City.
* Will shoots one brought in by a friend in ''Series/SonsOfGuns''.
* ''Shadow'', a 2019 South African series, has the vigilante title character using one as his weapon. A criminal he confronts in the pilot lampshades how you don't see many of them these days.

[[AC:Manhua]]
* In ''Manhua/SchoolShock'', Liu Li's usual sidearm is a Desert Eagle. The size and recoil are no problem for her to handle as she is a nanomachine enhanced supersoldier.

[[AC:Tabletop Games]]
* Chambered with the .50 Action Express, the Desert Eagle is the most powerful and expensive semi-automatic pistol in ''TabletopGame/{{GURPS}}: High-Tech'', but is the hardest to use and has one of the smallest magazines.
* It's perhaps the most powerful pistol on the gun list in ''TabletopGame/FengShui'', and has the highest capacity.
* One of the stock characters in one of the ''TabletopGame/VampireTheMasquerade'' clanbooks is a lawyer whose equipment includes an "IMI .50 Desert Eagle (never fired)".

[[AC:Video Games]]
* It appears as the most powerful pistol in many {{First Person Shooter}}s and {{Third Person Shooter}}s; it's [[AKA47 very unlikely to appear with its real name]], and often has enough accuracy and power to be used as an [[SniperPistol ersatz sniper rifle]]. In first person shooters especially, this is partly because the gun is blocky and angular, and thus easy to make in 3D. Games are also very likely to give it incorrect capacities given whichever version they modeled it after, most commonly giving it the usual 7-round capacity but modeling it after a version that didn't come in .50 AE, or outright naming it as a fifty-caliber weapon but giving it eight shots like the .44 version.
* ''VideoGame/CounterStrike''. For Valve's attempts at nerfing it, it's still the best handgun in the game.
** They finally succeeded in ''Global Offensive'', the damage is still there, but the recoil requires very slow and accurate firing.
* ''VideoGame/BallisticWeapons'' has three pistols based on the Desert Eagle. One is a gun company's recreation of the Desert Eagle (in the vein of gun companies recreating old and popular designs in the past, such as perfect copies of Tommy guns and [=MP40=]s), and the other two are semi-modernized (in the game's universe) ones.
* ''VideoGame/Battlefield4'' adds it with a blued finish in the ''Dragon's Teeth'' DLC as the [=DEagle=] 44, unlocked with the "Recoil Kinetics" assignment (making 20 [[BoomHeadshot headshot kills]] with the Mateba), with the compensator attachment giving it a unique factory IWI muzzle break. It returns in ''VideoGame/BattlefieldHardline'' as the [[AKA47 Bald Eagle]], this time with a chrome finish and chambered in .50 Action Express, unlocked for both teams' Enforcer class by completing Enforcer Assignment 2, with [=VIPs=] in Crosshair getting a gold-plated one.
* ''VideoGame/MaxPayne'' features it as a stronger but lower-capacity (though still higher than reality, with 12 rounds in the first and 10 in the second and third) alternate to the Beretta. At least Max holds the gun with both hands in the first game, as it ''really'' has a mean kick. In the others, however, he [[GunsAkimbo dual-wields]] them with ease. It's also the preferred handgun for Mona Sax, and she can dual-wield them as well in the second game.
* It shows up occasionally in the modern-day ''VideoGame/CallOfDuty'' games.
** ''VideoGame/CallOfDuty4ModernWarfare'' features it, primarily in multiplayer, where you get a chrome one for ranking up to a high enough level and a [[BlingBlingBang gold-plated one]] for reaching the final rank, Commander (level 55); it's the most popular sidearm primarily because it's the only one to deal more damage, though this comes with the lowest capacity among the pistols (7 shots), higher recoil and a slightly slower reload. Only two of them appear in the single-player mode: one is used by a mook in "Crew Expendable" to ambush you if you get too far from the squad in the first cargo compartment, and the other owned by the BigBad, which he lends to Al-Asad to execute President Al-Fulani and later uses to kill Gaz and the other wounded members of Bravo Team at the very end.
** ''VideoGame/CallOfDutyModernWarfare2'' has it as well, a two-tone model with an unusable LaserSight and [[GoodBadBugs misaligned sights]]. It's still available in multiplayer, where it's now possible to use them GunsAkimbo, which [[AwesomeButImpractical isn't very useful]] but is [[RuleOfCool cool as hell]].
** It's in ''VideoGame/CallOfDutyModernWarfare3'' as well, a blued version with more rounded edges, the top of the slide lowered down slightly, and no safety lever on the right side; its damage is very slightly decreased (to the order of only five less points of damage past past its maximum drop-off distance) in return for holding one more shot per magazine like the .44 version. Yuri usually starts with one in the campaign, and Captain Price also takes up one as his new sidearm of choice after being disavowed from Task Force 141, replacing his old M1911.
** A more properly-proportioned one, visually similar to the ''[=CoD4=]'' model, returns for [[VideoGame/CallOfDutyModernWarfare2019 the 2019 reboot]], here [[AKA47 renamed the ".50 GS"]] and with several more modifications than the earlier appearances, including longer barrels, scopes, and extended magazines.
** ''VideoGame/CallOfDutyBlackOpsColdWar'' features a mostly Desert Eagle-inspired gun as the "HandCannon" available in the level "Desperate Measures", used while searching for intel on sleeper agents, and later added as a scorestreak for multiplayer, where it's {{misidentified|Weapons}} as a revolver. It's fitted with a large scope-shaped LaserSight with backup ironsights on top of it, doesn't have any safety levers, and, as typical for the ''Black Ops'' subseries, is {{anachronis|mStew}}tic for the time period, the real weapon still having been in the prototype phase in 1981.
* Quite prevalent in the ''VideoGame/GrandTheftAuto'' series:
** The Desert Eagle is Lance Vance's weapon in ''VideoGame/GrandTheftAutoViceCity''. Diaz uses one to ShootTheTelevision in a cutscene as well. It was intended that the player could use it as well, but was DummiedOut, probably in favor of the Python revolver.
** ''VideoGame/GrandTheftAutoSanAndreas'': It's a rare pickup in most cities, can be purchased after a few missions in Las Venturas, and if CJ sprays all 100 gang tags in Los Santos, a few Grove Street homies will wield it. It's hideously expensive and gives very little ammo per pickup or purchase, but then again, there's the [[GoodBadBugs Ammu-Nation shooting range bug]]. Strangely, after Carl reaches Gangster proficiency, its firepower increases; it's the only gun in the game that has that effect.
** The gun also shows up (as the "[[AKA47 Combat Pistol]]") in ''VideoGame/GrandTheftAutoIV''. It's not as much of a HandCannon this time around -- it's clearly based on the less-powerful .357 Magnum version, and takes three shots to take down an enemy. With the above-mentioned AMT [=AutoMag=] added in the ''Ballad of Gay Tony'' DLC, it's also no longer the most powerful handgun.
** The Desert Eagle shows up again in ''VideoGame/GrandTheftAutoV''. Despite being labeled the ".50 Pistol", it has the ammo capacity of the .357 Magnum variant. While a shot to the body won't kill an enemy instantly, they will be downed and eventually bleed to death. For the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th-gen]] versions of the game, this, the Bullpup Shotgun, and the [[DropTheHammer Hammer]] were [[PreOrderBonus bonuses for pre-ordering the Special or Collector's editions]].
* One of the mascot weapons of the ''Franchise/FarCry'' series, showing up in every game since the beginning, where it was the "Falcon 357" in [[VideoGame/FarCry1 the original game]] and the "Jungle Falcon" in its console spinoffs. In ''VideoGame/FarCry2'' it's the "Eagle .50" and has "Deagle .50AE Pistol" engraved on the slide. ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' continue the tradition by offering it as the [[AKA47 D50]] as the final pistol to be unlocked. Initially absent from ''VideoGame/FarCry5'', but a later patch added it in due to popular demand. Also available in ''VideoGame/FarCry6'', for the first time in the series under its actual name of "Desert Eagle".
* The .357 Magnum version is common in ''VideoGame/JaggedAlliance 2''. The .44 Magnum and .50 Action Express versions are added in the unofficial v1.13 patch, and buying ammo for the gun from the arms-dealing website mocks you for carrying around such an impractical, heavy, and huge handgun instead of a rifle.
* The "Heavy Pistol" in ''VideoGame/CityOfHeroes'' is based on this.
* EA's ''Franchise/JamesBond'' video games use this jarringly; despite its ridiculously expensive nature, it's often the standard sidearm for {{mooks}} in a few of the games. Even odder, said mooks usually use the "under 50 dollars on the black market" AK-47 as their primary weapon.
** In ''VideoGame/TheWorldIsNotEnough'', the .44 version appeared as the [[AKA47 Raptor Magnum or IAC Defender]], depending on platform.
** ''VideoGame/{{Nightfire}}'' features the .357 and .50 versions, again as the "Raptor Magnum".
** Appears in ''VideoGame/EverythingOrNothing'' as one of the few available pistols.
* Usable in ''VideoGame/SoldierOfFortune'' as the "Silver Talon." Yields a [[YourHeadASplode messy]] result with headshots.
* Appears in the ''VideoGame/{{STALKER}}'' games as the "[[AKA47 Black Kite]]" firing .45 ACP (there is no Desert Eagle variant chambered for that). More bizarrely, in ''Shadow of Chernobyl'', there's a unique version called the Big Ben, which fires 9x39mm SP or PAB sniper and assault rifle rounds, far beyond even the [=.50AE=].
* Replacement for the Colt Python in ''VideoGame/HalfLifeOpposingForce'', used by both "Otis" security guards and HECU Engineers. And you, of course - it's powerful and accurate (moreso with the toggle-able LaserSight), and ammo is more available than in the base game (though it's still not everywhere). It also holds 9 bullets at once because it's the .357 version.
* Added in the ''VideoGame/RainbowSix'' games starting with ''Rogue Spear'', as the most powerful handgun available until the ''Vegas'' games, where it's only the second most powerful (the most powerful happens to be a revolver that [[{{BFG}} isn't used for anything besides hunting really large game like elephants]]). Notable in that most games in the series that feature it include both the usual .50 version, as well as the slightly-weaker but higher-capacity .357 version, and even allow it to be suppressed. ''[[VideoGame/RainbowSixSiege Siege]]'' introduces the Desert Eagle (under the D-50 name) for both Navy SEAL Operators, Blackbeard and Valkyrie. Its high damage and fast semi-automatic rate of fire is matched with low magazine capacity and high recoil, which makes this an extremely tough but rewarding gun to use.
* A variant turns up in ''VideoGame/Left4Dead2'', called the ''[[AKA47 Desert Cobra]]''[[note]]1337 Weapon Industries .50 Desert Cobra, $1999.99 at Whittaker's Gun Store, ''[[BlatantLies Only 2000 Made]]''[[/note]]; it's got power on par with the sniper rifles, but hampered by heavy recoil and a low magazine capacity, making it poor against hordes. It's a consistent OneHitKill on the regular zombies no matter where it hits (''very'' important in [[HarderThanHard Realism mode]], where even those sniper rifles are as effective as harsh language outside of headshots), you don't lose ''any'' accuracy or fire rate when incapacitated like with the regular handguns, and [[ArsonMurderAndJaywalking it's worth it just to hear Nick sput out an excited "Niiiice" when he picks one up]].
* Surprisingly easy to get in ''7.62 High Caliber'', with a minor rebel in an early mission carrying a .44 one.
* In ''VideoGame/JustCause2'', the most basic peashooter is a Deagle with a more angled grip and increased capacity (12 shots by default, 24 at max upgrades); some cutscenes where it's fired have it eject rifle cartridges, and Rico is able to [[GunsAkimbo pair it up with any other one-handed weapon]].
* Same as above, ''VideoGame/Postal2'' features it, named at gun stores as the "Old Faithful combat pistol", as the basic handgun. The only one, in fact, until later mods and updates added alternatives; in the current versions it's the middle ground BoringButPractical option for the pistols, killing people in two or three shots and being by far the easiest to acquire ammo for (since it's still the only pistol [=NPCs=] use), with better accuracy than the Glock and more common ammo than the Python, but not having the benefits of a SecondaryFire mode like the Glock's [[MoreDakka fire selector]] or the Python's [[BoomHeadshot execution bar]]. It's also back for ''VideoGame/Postal4NoRegerts'', once again as the basic handgun and once again as the BoringButPractical option with a secondary fire that solely consists of aiming down the sights.
* The heavy pistol in ''VideoGame/AllPointsBulletin'' is clearly modeled after the Desert Eagle.
* Meryl Silverburgh in the ''VideoGame/MetalGear'' series uses a Desert Eagle as her signature weapon. In ''VideoGame/MetalGearSolid'', Snake points out to her that she could have picked something more sensible from the armory,[[note]]Although not really, since she reveals her choice was either that or the Mark 23 Snake ended up with, which is similarly bulky and impractical in real life[[/note]] to which she defiantly replies that she used them since she was a little girl, affirming her role as a HotBlooded youngster who wants to be a hero, as opposed to Snake being a remorseful veteran. By ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' she carries two (one with a [[SniperPistol long barrel and scope]]), and is now a veteran badass who's actually very good with them. It's used prominently in the same cutscene when Johnny rescues her with a .50 BMG anti-materiel sniper rifle while in close quarters. Snake himself can use the standard version by purchasing it from Drebin or stolen from Dwarf Gekko in Act 4, and the scoped version by either obtaining the Fox emblem (complete the game in under six hours with no kills, alerts, deaths or used healing items on file) or entering a cheat code.
* ''[[VideoGame/NoOneLivesForever Contract J.A.C.K.]]'' has a Mark XIX in .357 (going by its 9-round capacity), despite its setting around 1967, more than ten years before the Desert Eagle even existed and another ten before the Mark XIX hit the scene.
* Leon Scott Kennedy can pick up a .50 AE version of the gun with custom wooden grips and a two-tone finish in ''VideoGame/ResidentEvil2'', and can upgrade it to the long-barrel version near the end of the game. He begins the novelization with the long barrel one. It also appears in [[VideoGame/ResidentEvil2Remake the remake]], similar in appearance and characteristics to the original version save for its finish (the two-tone finish it originally had saved for when the long barrel is attached).
** Also appears in ''[[VideoGame/ResidentEvil5 5]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilRevelations Revelations]]'', and ''[[VideoGame/ResidentEvilOperationRaccoonCity ORC]]'', under the name "[[AKA47 Lightning Hawk]]".
* ''VideoGame/DeadFrontier'' has one of these under the name "Desert Fox" as the second most powerful and difficult to use handgun.
* Shows up as a weapon Jackie can get his hands on in the video game adaptation of ''VideoGame/TheDarkness''. Its ubiquity in films and games and the like is also mocked at one point - when you're in a [[TheMafia Mafia]] safehouse, you can listen to a guy gleefully describing to one of his buddies a scene from an action movie he had just seen; in it, the hero uses [[GunsAkimbo two Deagles]] to shoot up a room full of {{mook}}s. The guy's friend says that that sounds like the stupidest movie ever.
* Appears in several ''VideoGame/{{Fallout}}'' games as a fairly common early-game weapon that is not all that powerful. The "N99" 10mm pistol in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' also looks to be somewhat inspired by the Deagle, particularly in the design of the slide.
* ''VideoGame/ScarfaceTheWorldIsYours''. Advertised as a one hit kill. Very effective.
* In the obscure rail-shooter ''Endgame'', the .50 AE version of the Desert Eagle is Jade's main weapon.
* Appears in ''VideoGame/SaintsRow1'' and ''VideoGame/SaintsRow2'' as the "[[FunWithAcronyms GDHC]][[note]]Goddamn HandCannon[[/note]] .50", holding as many bullets as the real-world .44 version and used solely by FBI agents. Once the player grabs one in ''[=SR2=]'', s/he can naturally dual-wield them.
** A [[BlingBlingBang gold-plated variant]] of the GDHC .50 can be unlocked in the first game by clearing the Airport [[LuckBasedMission Hitman]] list. This variant combines the damage of the .44 Shepherd, the ROF of the [=NR4=], and 15-round magazines for a piece that will serve you well for the remainder of the game.
** The ".45 Shepherd" in ''VideoGame/SaintsRowTheThird'' and the default ".45 Fletcher" skin for the Heavy Pistol in ''VideoGame/SaintsRowIV'' also seem to be heavily based on the Desert Eagle, the latter moreso.
* All of the gangsters you face in the first levels of ''VideoGame/SplinterCellConviction'' carry these as their standard sidearm, and Sam can make use of it. Interestingly, the PMC mooks you face later in the game tend to carry more believable pistols such as the [=USP45=] or M9, [[FridgeBrilliance showing that they're actual professionals and not just gangsters trying to look tough]].
** One showed up ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' as [[BigBadFriend Douglas Shetland's]] sidearm of choice. ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'' had [[TheDragon Moss]] carry one in a chest holster as well. Most of its appearances in the franchise are as [[GoodGunsBadGuns bad guy guns]].
* Appears as the "Hand Cannon" in ''VideoGame/KillingFloor'', as a much stronger but lower-capacity alternative to the standard 9mm pistol. In earlier versions of the game, Sharpshooters at the highest level spawned with [[GunsAkimbo two of them]]; and, as of the 2013 summer event, you can now buy [[BlingBlingBang gold-plated, tiger-striped versions]]. It reappears in ''Videogame/KillingFloor2'' as the Gunslinger's tier 3 weapon, mostly unchanged except for the capacity reduced to the .50 AE version's proper 7 shots and a [=KF2=] logo on the grips.
* ''Combat Arms'' features 4 variants of the Desert Eagle: the standard Desert Eagle, Desert Eagle Black, Desert Eagle Special Edition (similar to the standard except features a black slide and an engraving on the side), and the Desert Eagle Gold (a gold Deagle with a two-tone tiger stripe pattern).
* The [=SOP38=] handgun in ''VideoGame/SeriousSam 3: BFE'' is a Desert Eagle only in looks; it's quite different under the hood. It's chambered in .45 ACP (or a .44 SOP, going by the slide lettering), and holds 10 rounds that [[MoreDakka can be fired about as fast as the user can pull the trigger]]. It works as an improved version of the Schofield revolvers from the classic games, having about the same fire rate as the dual-wielded revolvers with only slightly less ammo and a faster reload (about equal as reloading a single revolver), but the player has to use the sights (whereupon Sam walks a little slower) to negate its natural spread.
* [[PlayerCharacter Captain Martin Walker]] of ''VideoGame/SpecOpsTheLine'' starts with a Desert Eagle in sections where he [[BagOfSpilling loses all his prior weapons]]. Notably, [[spoiler:this only occurs in scenes where he's by himself. In other scenes when he's with his teammates, his sidearm (drawn out of the ''same holster'') is the realistic Beretta M9]]. Considering Konrad's rant about [[spoiler:Walker having delusions of being a fantasy action hero]], this makes it an odd case of invoking this trope ''intentionally.''
* Ebony and Ivory in ''VideoGame/DMCDevilMayCry'' are based from this gun, with stylized grips twisting into sharp points, scrollwork engravings at the bore of each pistol, and each also sports a ring hammer.
* The standard pistol skin in ''VideoGame/ChampionsOnline'' appears to be based on the Desert Eagle, only with a longer barrel. Expect pistol-packing [=NPCs=] (soldiers, cops, even street gang {{Mooks}}) to be armed either with these, or with laser pistols. Probably justified, in a world with so many superhumans.
* Appears in all of the ''VideoGame/{{Hitman}}'' games, barring ''Absolution'' and ''VideoGame/Hitman2016'', in the hands of various {{Mook}}s. ''Contracts'' has a [[BlingBlingBang gold plated version]] and, like all other pistols in the game, can be wielded GunsAkimbo ''[[GuideDangIt if]]'' [[GuideDangIt you can find them]]. Early concept art shows that a pair of them were originally going to be 47's signature pistols before they settled on the Silverballers.
* A Desert Eagle, labeled in-game as "[=DE50AE7=]", is available in ''VideoGame/ParasiteEve.'' Give Wayne 300 Junk and ask him for a pistol.
* In ''VideoGame/TimeCrisis 5'', both new {{Player Character}}s use two-toned Desert Eagles with muzzle brakes as their main handgun.
* A Mark XIX is the "Deagle" in ''VideoGame/Payday2'', somehow managing to cram ten rounds into its basic magazine (the .357 magazine holds at most nine) and with unique mod options such as various compensators, a lengthened barrel, an extended magazine, and as of the Gage Mod Courier DLC a scope mount to attach on top of the existing scope mount to allow the use of the same sights that assault rifles get. As of the release of the Fugitive skill tree, it's now possible to [[GunsAkimbo dual-wield Deagles]].
* In ''VideoGame/Persona1'', it's one of the handguns available to be obtained and used by Maki and Ayase (known simply as the Eagle in the original PS1 English translation). It's the most powerful real-life handgun in the game; everything above it is fictional.
* ''VideoGame/Persona5'': One of the Protagonist's equippable handguns is a "Sand hawk", which has the appearance of a Desert Eagle with a chrome finish. [[spoiler:It's used in the climax where Joker performs a [[BoomHeadshot headshot]] on the FinalBoss with it.]]
* In ''VisualNovel/DiesIrae'', Shirou Yusa's have the Desert Eagle as his weapon of choice. Unfortunately, against the overpowered individuals he ends up facing off against, it rarely end up all that useful beyond simply providing a distraction. This changes after he manages to steal Rusalka's relic, allowing the bullets fired from it to be magically enhanced.
* A 5-star Tactical Doll in ''VideoGame/GirlsFrontline''. A [[SmallGirlBigGun tiny girl]] carrying and shooting the .50 AE version one-handed, her kit is attack-focused, bypassing shields and inflicting extra damage to the enemies with the most HP present on the map. Befitting the gun's name, her design and coloration evoke a bald eagle. Her past profession as an actress references the Desert Eagle's ubiquity in pop culture.
* In ''VideoGame/SleepingDogs'', [[DumbMuscle Winston Chu]] uses a [[BlingBlingBang gold-plated]] Desert Eagle as his personal sidearm when he wants to be intimidating. [[spoiler: After he dies at his wedding,]] Wei uses the very same Desert Eagle briefly at the Bam Bam nightclub when Big Smile Lee's enforcer appears and demands Winston's share of the profits for their North Point operations.
* VideoGame/DukeNukem has used Desert Eagles in three games: ''VideoGame/DukeNukemManhattanProject'' ([[AKA47 renamed the Golden Eagle]]), where it shows up in the opening cutscene when [[OneHitKill he takes out a Pig Cop with a single blast from one]], ''Duke Nukem Advance'' as Duke's standard pistol with only ten shots, terrible trigger response and piss-poor damage (and an upgraded Golden variant that's stupidly rare), and again in ''Duke Nukem: Time To Kill'' as the basic pistol; a few notable game mods for ''VideoGame/DukeNukem3D'' have given him one as well, most notably ''[[https://www.moddb.com/mods/duke-nukem-alien-armageddon Alien Armageddon]]''.
* The Mark VII shows up several times in ''VideoGame/{{Uncharted}}'', under the "[[AKA47 Desert 5]]" moniker, frequently as the weapon for one character or another.
** Eddie Raja in ''VideoGame/UnchartedDrakesFortune'' uses a custom version with gold plating and ivory grips. Drake can get his hands on a nickel- or chrome-plated version as well, where it's the strongest of the handguns.
** Harry Flynn carries one as his personal weapon in ''VideoGame/Uncharted2AmongThieves'', which seems to fit his image of a SmallNameBigEgo SmugSnake. For comparison, his boss carries a simple Beretta [=92FS=].
** It's available in ''VideoGame/UnchartedGoldenAbyss'' as well, particularly as Jason Dante's sidearm for the first half of the game.
** After a no-show in ''VideoGame/Uncharted4AThiefsEnd'', it returned in the spinoff ''VideoGame/UnchartedTheLostLegacy'', this time with a boosted 10-round capacity.
* Two variants appear in ''VideoGame/{{SYNTHETIK}}'' as starting pistols. The "Desert Eagle .50" is exclusive to Commando classes (Raider and Heavy Gunner), dealing incredible damage with each shot, but with massive recoil and stability penalty. It also gains an infinitely-stacking damage buffs with every headshot. The "Titanium Eagle" is an all-class pistol available through the Arena Supporter pack DLC or referring four other players to the game. It deals slightly less damage than it's Commando counterpart, but shares the stacking headshot damage boost with an additional perk of resetting its recoil on headshots.
* Shows up in ''VideoGame/JupiterHell'' as the .44 Deagle. It uses .44 ammunition, and rivals the 7.62 Sidearm as the most powerful semiautomatic pistol of the game.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' boasts 3 versions of the iconic hand cannon, available in .357 Magnum, .44 Magnum, and the classic .50 Action Express.

[[AC:Web Original]]
* Burt from AudioPlay/WereAlive has [[ICallItVera Shirley]], a silver-plated Desert Eagle that once belonged to his wife that he keeps with him as a reminder of her. Apparently both Burt and his wife were big on the competition circuit, so having such a weapon could be [[JustifiedTrope justified]] as a flashy show piece. But once the ZombieApocalypse begins, Burt still relies on Shirley as his weapon.
* In the ''Literature/WhateleyUniverse'', this is the preferred weapon of the second Nightgaunt, who gets ''very'' upset when one gets destroyed (he aimed it at Lancer's eye at point-blank range, and the blowback from Lancer's PK field wrecked the barrel). Since he usually strikes from ambush, often in the manner described above, he isn't too worried about the cost of ammunition (he hardly uses any, and when he does, it almost always hits the target for a kill). The fact that he ''does'' have to take time to aim it and brace his arms is a minor plot point in ''Alya and the Birthday Brawl'', as [[spoiler:it gives Vamp time to grab his power gems off of his belt and escape]].

[[AC:Western Animation]]
* Barry from ''WesternAnimation/{{Archer}}'' has a nickel finished Desert Eagle Mk VII, which he talks [[InsistentTerminology TO, not with.]] He also has a subscription to [[ShownTheirWork Desert Eagle Magazine]]. Lana uses one on occasion, which fits her Johnny Bench-ian, steam-shovelly, Truckasaurus hands. [[TheGeneralissimo President Calderon]] of [[BananaRepublic San Marcos]] prefers it as his sidearm of choice, but never bothers to reload it, instead having an underling ''hand him a fresh pistol'' whenever he runs dry.
[[/folder]]


[[folder:SIG [=P210=]]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_518.jpeg]]
A Swiss single action 9x19mm pistol (also available in .22LR and the obsolete .30 Luger calibers) first introduced in 1947, this is, hands-down, one of the best 9mm pistols ever devised, as well as one of the finest target pistols ever produced. Like the CZ-75, the slide rides inside of the frame, contributing to its legendary, target pistol-like accuracy (production models included the paper target used to "sight-in" the gun at 50 yards, often showing a 2" or smaller group). It was the service pistol of the Swiss Army and the Danish Army starting from 1949. It was replaced by the Swiss in 1975 with the double-action SIG P220, and is also on the way out with the Danish: after 70 years of service, it is scheduled to be replaced in 2019 with the SIG P320 X-Carry.

The pistol is very common in shooting sports, and it is notable for being the gun that [[https://www.thefirearmblog.com/blog/2021/09/10/jan-foss-in-memorandum-1938-2021/ Jan Foss used to win the first International Practical Shooting Confederation World Shoot in 1976]]. It will often fetch prices in excess of $2,000 on the open market for used models (two to five times what a modern 9mm pistol will go for). SIG reintroduced the pistol to the civilian market in 2017 (including a version that replaces the heel magazine release with a button at thumb level on the side, as tends to be preferred by American shooters), although its heavily machined and hand-fitted nature means prices aren't likely to go down anytime soon.
----
[[AC:Anime & Manga]]
* Twin P210-2s are the favoured weapons of ''Anime/{{Madlax}}''.
* Rally Vincent uses one as a replacement for her damaged CZ-75 in a chapter of ''Manga/GunsmithCats''. Alas, as good as it is, [[AuthorAppeal it's not as good as a first-generation CZ-75]], and she refuses to take a shot during a HostageSituation because she's afraid she will hit the girl being used as a HumanShield by her bounty, so she ends up letting them go. [[StuffedInTheFridge Tragedy ensues.]]
* Franco's sidearm in ''Manga/GunslingerGirl: Il Teatrino.''

[[AC:Comics]]
* An issue of ''ComicBook/ThePunisher'' in the 1980's featured Frank getting one of these from an old woman in his neighborhood. Unfortunately, it's the .30 Luger version, which means he's out of luck as far as actually shooting it.

[[AC:Film]]
* Used by mobsters in ''Film/OnceUponATimeInAmerica''
* Appears in a couple ''Film/JamesBond'' films.
** The hitman and some of Blofeld's men use [=P210=]s in ''Film/OnHerMajestysSecretService''.
** A Commemorative Edition shows up in the hands of James Bond in ''Film/QuantumOfSolace'', which he grabs from General Medrano's hotel room in the finale. A production still of Daniel Craig holding one was later modified for use as the cover for ''VideoGame/BloodStone''.
* Used by Michael Caine in ''Film/GetCarter''.
[[/folder]]

[[folder:Vektor [=CP1=]]]
[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/unknown_2_03.jpeg]]
Designed by the South African based Lyttleton Engineering Works (now Denel) and entering the market in 1996, the Vektor [=CP1=] is a unique-looking semi-automatic handgun. Aimed at the conceal carry market, the gun has few sharp edges, to keep from snagging on clothing, making it look like it jumped right out of a science fiction film. Also unique is the weapon's safety, located at the front of the trigger guard.

Unfortunately, in 2000, it was discovered that some of the pistols had a flawed safety that could cause the weapon to discharge if dropped. [=CP1=]s in South Africa were fixed and returned, but since Denel didn't have enough infrastructure in foreign markets for this, they instead offered a cash refund to any who returned the weapon. This recall ended any potential the weapon had in the United States (its primary market), and also led to the weapon's end of production just a year later in 2001.

The [=CP1=] was available in 9x19mm Para, 9x21mm IMI, and .40 S&W.
----
[[AC:Anime & Manga]]
* Appears a couple times in ''Anime/GhostInTheShellStandAloneComplex'', an imitator Laughing Man holding someone hostage with one in the sixth episode, and later as the weapon of the Human Evolutionist faction's leader in the thirteenth episode. Creator/MasamuneShirow [[WordOfGod mentions in an artbook]] that he'd wanted to include the weapon ever since he first heard of it.
* The two-tone variant appears in ''LightNovel/ACertainMagicalIndex The Movie: The Miracle of Endymion'' as a personal sidearm of Shutaura Sequenzia.

[[AC:Films -- Live-Action]]
* In ''Film/BabylonAD'', an extremely upset Toorop pulls a loaded [=CP1=] on a arms dealer and proves its defectiveness by pulling the trigger on him, but the gun only clicks.
* Yelena uses [[GunsAkimbo two]] [=CP1=]s in ''Film/{{XXX}}''.
* [[TheDragon Caleb]] carries one as his weapon in ''Film/{{Dredd}}''.
* Many of the pistols in ''Film/TheFifthElement'' are heavily modified [=CP1=]s.
* One is briefly used by Saito in ''Film/{{Inception}}''.
* The Peacekeepers in ''Film/TheHungerGamesCatchingFire'' and ''[[Film/TheHungerGamesMockingjay Mockingjay]]'' use white-painted [=CP1=]s.
* A two-toned [=CP1=] is used by Gay Perry and Harry Lockhart in ''Film/KissKissBangBang''.

[[AC:Live-Action TV]]
* A two-tone [=CP1=] is used by Laurence Dobson in the first episode of ''Series/{{Firefly}}''.
* Appears every now and then in ''Series/BattlestarGalactica2003''.
* [[GeniusCripple Logan]] uses one as his weapon in ''Series/DarkAngel''. He does try to offer it to Max at one point, but she DoesntLikeGuns.
[[/folder]]



[[folder:Wildey]]

->''"Wildey's here. Fires a .475 Wildey magnum. Real stopping power."''
-->--'''Paul Kersey''', ''Film/DeathWish3''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wildey_survivor_pistol_in_44_auto_mag_now_available_for_preorder_1.jpg]]

First introduced in 1973, the Wildey was one of the first gas-operated handguns. Intended primarily for hunting, it is designed to handle a variety of high-velocity, high-pressure rounds, including the 9mm and .45 Winchester Magnum, the .44 Auto Mag (from the Auto Mag pistol), and the .357, .41, .44, .45, and .475 Wildey Magnum rounds [[note]]The rounds are designed to replicate the performance of their respective Magnum revolver rounds in a semiautomatic[[/note]]. Similarly to the Auto Mag also mentioned on this page, the Wildey features a distinctive ribbed, ventilated barrel, which is capable of mounting scopes, and is fed by 7 or 8-round magazines. The weapon is capable of changing calibers easily.
----
[[AC:Anime & Manga]]
* Brandon Heat uses one with a long barrel in the anime adaptation of ''VideoGame/{{Gungrave}}'' with custom "D-type" bullets to fight off Orcmen near the end of the first half, where it's presented as having enough recoil to push him back and hurt his arm.

[[AC:Comic Books]]
* One of Madame Masque's weapons of choice in ''ComicBook/IronMan'' is a revolver chambered in .475 Wildey Magnum.

[[AC:Films -- Live-Action]]
* The Wildey's most famous appearance is in ''Film/DeathWish3'', where it is [[Creator/CharlesBronson Paul Kersey's]] primary weapon. The prop was Bronson's personal weapon. This appearance [[ColbertBump singlehandedly boosted the Wildey's popularity]], with its creator once joking that sales spiked whenever Death Wish was shown on cable.
* El Mariachi carries and uses one with a scope in ''Film/{{Desperado}}''.
* Mickey carries this weapon in ''Film/NaturalBornKillers''.
* Seitz's sidearm in ''Film/RoboCop3''.
* [[Creator/TimCurry Mr. Jigsaw]] in ''Film/LoadedWeapon1'' carries a Wildey Magnum as his primary sidearm throughout the film.

[[AC:Live-Action TV]]
* Lund carries one in the ''Series/{{Firefly}}'' episode "The Train Job".

[[AC:Video Games]]
* It was supposed to appear in ''VideoGame/GrandTheftAutoViceCity'', but was cut, though it can still be found within the game's files. It is mistakenly referred to as a Colt 1911, and the developers apparently mistook the long ribbed barrel for an integral suppressor.
* A scoped variant is featured in ''[[VideoGame/CabelasDangerousHunts Cabela's Dangerous Hunts 2009]].''
[[/folder]]

[[folder:Yarygin [=PYa=] / [=MP-443=] Grach]]
->''Designed to replace the dated PMM pistol, the [=MP443=] Grach pistol was developed in 1993 and fires high powered armor-piercing 9mm Russian rounds. The pistol is a combined construction of polymers and steel and has been adopted by select Special Forces units in the Russian military.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/images_3_4.jpeg]]
A Russian pistol developed in 1993 by Izhmekh (aka Izhevsk Mechanical Plant, hence the MP designation) for Russian military trials. It was adopted as the [=PYa=] in 2003 and was issued in small numbers to special forces units in the North Caucasus in 2008. In 2011, it entered mass production, and is now the standard sidearm of the Russian army, replacing the earlier Makarov PM, and is also in use with Kazakh private security companies. It uses the 9x19mm 7N21 cartridge, a Russian-made armor piercing variant of the 9mm round, but is also compatible with standard 9mm ammo. A civilian variant with a barrel weakened to prevent usage of the 7N21 cartridge, known as the MP-446 Viking, is also produced by Izhevsk, in both the original version and a competition variant updated to comply with IPSC regulations (including an adjustable trigger and sights and the ability to use a longer barrel); there are also less-lethal variants designed to fire rubber bullets, the MP-353 and MP-472. Among the Russian military, this gun seems to enjoy the same dubious reputation that the early M16 and Beretta M9 did in the U.S. armed forces: early production models were very unreliable, with many operators preferring to ditch it in favor of more proven designs like the Makarov PM or the [=OTs=]-27 Berdysh. The [=PYa=] has been modified several times since its inception and the problems with it have been mostly remedied, but [[NeverLiveItDown its reputation of unreliability is still hard to shake off]], especially among the Russian special forces community.
----
[[AC:Video Games]]
* Standard sidearm of the Russian Army in ''VideoGame/BattlefieldBadCompany'', ''VideoGame/Battlefield3'', and ''VideoGame/Battlefield4''.
* The standard sidearm of SVER in ''VideoGame/{{MAG}}''.
* Appears in ''VideoGame/CallOfDutyGhosts'', where in single-player and multi-player mode is semi-auto, but in Extinction mode it fires full-auto. It returns in ''VideoGame/CallOfDutyAdvancedWarfare'', now firing two-round bursts.
* Appears incorrectly as the Tariq in the 2010 reboot of ''VideoGame/MedalOfHonor'', the Opfor's standard sidearm. In reality, the Tariq is an Iraqi copy of the Beretta M951, the single-stack predecessor to the Beretta 92.
* The civilian variant, the MP-446, appears as a usable sidearm in ''VideoGame/SplinterCellConviction''.
* A variant rechambered for 9x21mm ammo appears as the standard sidearm for CSAT forces in ''VideoGame/{{ARMA}} III'', under the name "Rook 40".
* Appears as the "[[AKA47 MP-40 Grad]]" in ''VideoGame/SniperGhostWarrior 3''. It returns in ''VideoGame/SniperGhostWarriorContracts'' as the IMP-443.
* The MP-443 is a usable weapon in ''VideoGame/ContractWars''.
* Both the military and civilian versions appear in ''VideoGame/GirlsFrontline'', the Viking as a regularly-produced two-star T-Doll (with its Competition Barrel as an exclusive equipment) and the Grach as a three-star one acquired through login rewards or event drops. Possibly owing to their ability to use overpressure versions of the 9mm cartridge, their maximum damage slightly surpasses most other handgun T-Dolls.
** AK-15 also carries an MP-443 as her sidearm according to some character art, though given the way the game works she doesn't use it in-game.
* The standard-issue sidearm of the Russian Ground Forces in ''VideoGame/{{Squad}}''.
* Appears in ''VideoGame/EscapeFromTarkov'', where it can be fitted with underbarrel attachments, but not suppressed. BEAR [=PMCs=] receive one in their stash in the latest patch, and Scavs can also spawn with it.
* Appears in ''VideoGame/{{Warface}}'', where it is fitted with an unusable Zenit B-8 accessory rail and can be fitted with the standard muzzle attachments. It has unique animations for entering and exiting the customization menu, where the player character will engage/disengage the safety lever and cock/uncock the hammer respectively.
* Appears as the [[AKA47 Pistolet Jarygina]] in ''VideoGame/{{Survarium}}'', where it can modified with a red dot sight and silencer.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* Available in ''VideoGame/FalloutNewVegas'' as the "[[AKA47 Hunting Revolver]]", chambered in .45-70 Gov't and with an attached scope. It's powerful and has a mean kick, meaning a slow rate of fire. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known as the "Ranger Sequoia" as a reward for honourable service. Chief Hanlon has one [[spoiler:and uses it to [[DrivenToSuicide kill himself]] if the Courier requests that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds a moddable version of the standard hunting revolver, allowing the Courier to add a six-shot cylinder and a match barrel to improve accuracy.

to:

* Available in ''VideoGame/FalloutNewVegas'' as the "[[AKA47 Hunting Revolver]]", chambered in .45-70 Gov't and with an attached scope. It's powerful and has a mean kick, meaning a slow rate of fire.fire, though it's portrayed inaccurately as having a swing-out cylinder and being double-action. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known as the "Ranger Sequoia" as a reward for honourable service. Chief Hanlon has one [[spoiler:and uses it to [[DrivenToSuicide kill himself]] if the Courier requests that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds a moddable version of the standard hunting revolver, allowing the Courier to add a six-shot cylinder and a match barrel to improve accuracy.
Is there an issue? Send a MessageReason:
(minor edit)


* The [=WA2000=] was added on Day 16 of Meatmass 2018 in ''VideoGame/HotdogsHorseshoesAndHandGrenades''. The rifle has a rail on the top for either its bespoke scope or for any other attachment.

to:

* The [=WA2000=] was added on Day 16 of Meatmass 2018 in ''VideoGame/HotdogsHorseshoesAndHandGrenades''.''VideoGame/HotDogsHorseshoesAndHandGrenades''. The rifle has a rail on the top for either its bespoke scope or for any other attachment.

Added: 371

Changed: 5314

Removed: 6850

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[[folder:Nambu Type 94]]
->''Manufactured in Japan since before the war, some viewed this pistol as being unnecessarily complex in its design while others admired that it was compact and lightweight.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_mwr1afh2uu1rwjpnyo2_1280.jpg]]
[[caption-width-right:350:To the right, a decent early production Type 94, and to the left, the pitiful late war Type 94]]
A Japanese compact pistol allegedly developed for export to South America but in truth made as a cheap military side-arm, the Type 94 pistol is considered by many pop-historians to be the worst military side-arm ever designed in the history of modern warfare. Kijiro Nambu's previous pistol, the Type 14, had been met with some complaints concerning trigger group reliability in the field and poor handling and size for vehicle usage. So in 1934, Nambu created a compact six-shot pistol firing the same 8x22mm cartridge.

Unlike the Type 14, the Type 94 had a concealed hammer (in the style of the Colt Hammerless pocket models), whose spring didn't weaken with sustained firing and guaranteed that the pistol would function reliably. Like the Type 14, the Type 94 had a complicated assembly[[note]]the slide and main bolt were separate units kept together by a cross-bolt lug that also intersected the firing pin, with the barrel held in place by a frame extension and the recoil spring held against the front of the slide by a collar around the barrel just forward of the chamber end[[/note]] and used a locked breech recoil system relying on a locking block assembly similar to that of the modern Beretta 92. During firing, the locking block kept the barrel and slide together until the slide forced the block into its recess in the frame. At that point, the barrel stopped and the slide continued to the rear under its own momentum, extracting and ejecting the spent round. The return stroke of the slide chambered a fresh cartridge, got the locking block back into place and locked the system into battery until the next trigger pull. The Type 94 also had a magazine safety built into the frame to prevent firing should the magazine not be properly seated, such that one had to slap the magazine after inserting it to ensure proper feeding and trigger functionality.

The Type 94 is criticized as difficult to disassemble, underpowered (the bottle-necked 8x22mm Nambu is comparable to the .380 ACP, and much weaker than the 9x19mm and .45 ACP), and supposedly unsafe. Similarly to the Luger's receiver design, the trigger sear is exposed on the left side of the frame (although the Luger has a cover plate to keep the sear from getting depressed by external forces); one can unintentionally cause the Type 94 to shoot without pulling the trigger by carelessly handling it[[note]]Nambu tried to fit a cover plate to protect the sear on his prototype, but it attracted moisture and the entire assembly rusted shut[[/note]]. This feature, apparently discovered when Americans accidentally mashed the sear bar on a captured pistol, became the source of an over-exaggerated UrbanLegend that the Type 94 was intended as a suicide special or as a surprise weapon for Japanese soldiers feigning surrender.

The Type 94 was used by both Japanese tank crews and pilots of both Army and Navy air services, all of whom preferred compact pistols that could easily fit or be maneuvered in vehicles. Surprisingly, many infantry noncommissioned officers and even commissioned officers preferred the Type 94 to the earlier Type 14 owing to its good trigger reliability and better handling characteristics. As with most WWII-era Japanese firearms, production quality decreased toward the end of the war. Several hundred Type 94s continued to serve in other countries through UsefulNotes/TheVietnamWar.

to:

[[folder:Nambu Type 94]]
->''Manufactured in Japan since before the war, some viewed this pistol as being unnecessarily complex in its design while others admired that it was compact and lightweight.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.

[[folder:SIG [=P210=]]]
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/tumblr_mwr1afh2uu1rwjpnyo2_1280.jpg]]
[[caption-width-right:350:To the right, a decent early production Type 94, and to the left, the pitiful late war Type 94]]
org/pmwiki/pub/images/unknown_1_518.jpeg]]
A Japanese compact Swiss single action 9x19mm pistol allegedly developed for export to South America but in truth made as a cheap military side-arm, (also available in .22LR and the Type 94 obsolete .30 Luger calibers) first introduced in 1947, this is, hands-down, one of the best 9mm pistols ever devised, as well as one of the finest target pistols ever produced. Like the CZ-75, the slide rides inside of the frame, contributing to its legendary, target pistol-like accuracy (production models included the paper target used to "sight-in" the gun at 50 yards, often showing a 2" or smaller group). It was the service pistol of the Swiss Army and the Danish Army starting from 1949. It was replaced by the Swiss in 1975 with the double-action SIG P220, and is also on the way out with the Danish: after 70 years of service, it is scheduled to be replaced in 2019 with the SIG P320 X-Carry.

The
pistol is considered by many pop-historians to be very common in shooting sports, and it is notable for being the worst military side-arm ever designed in gun that [[https://www.thefirearmblog.com/blog/2021/09/10/jan-foss-in-memorandum-1938-2021/ Jan Foss used to win the history first International Practical Shooting Confederation World Shoot in 1976]]. It will often fetch prices in excess of $2,000 on the open market for used models (two to five times what a modern warfare. Kijiro Nambu's previous pistol, the Type 14, had been met with some complaints concerning trigger group reliability in the field and poor handling and size for vehicle usage. So in 1934, Nambu created a compact six-shot 9mm pistol firing the same 8x22mm cartridge.

Unlike the Type 14, the Type 94 had a concealed hammer (in the style of the Colt Hammerless pocket models), whose spring didn't weaken with sustained firing and guaranteed that
will go for). SIG reintroduced the pistol would function reliably. Like the Type 14, the Type 94 had a complicated assembly[[note]]the slide and main bolt were separate units kept together by a cross-bolt lug that also intersected the firing pin, with the barrel held in place by a frame extension and the recoil spring held against the front of the slide by a collar around the barrel just forward of the chamber end[[/note]] and used a locked breech recoil system relying on a locking block assembly similar to that of the modern Beretta 92. During firing, the locking block kept the barrel and slide together until the slide forced the block into its recess in the frame. At that point, the barrel stopped and the slide continued to the rear under its own momentum, extracting and ejecting civilian market in 2017 (including a version that replaces the spent round. The return stroke of the slide chambered a fresh cartridge, got the locking block back into place and locked the system into battery until the next trigger pull. The Type 94 also had a heel magazine safety built into the frame to prevent firing should the magazine not be properly seated, such that one had to slap the magazine after inserting it to ensure proper feeding and trigger functionality.

The Type 94 is criticized as difficult to disassemble, underpowered (the bottle-necked 8x22mm Nambu is comparable to the .380 ACP, and much weaker than the 9x19mm and .45 ACP), and supposedly unsafe. Similarly to the Luger's receiver design, the trigger sear is exposed
release with a button at thumb level on the left side of the frame (although the Luger has a cover plate side, as tends to keep the sear from getting depressed by external forces); one can unintentionally cause the Type 94 to shoot without pulling the trigger by carelessly handling it[[note]]Nambu tried to fit a cover plate to protect the sear on his prototype, but it attracted moisture and the entire assembly rusted shut[[/note]]. This feature, apparently discovered when Americans accidentally mashed the sear bar on a captured pistol, became the source of an over-exaggerated UrbanLegend that the Type 94 was intended as a suicide special or as a surprise weapon for Japanese soldiers feigning surrender.

The Type 94 was used by both Japanese tank crews and pilots of both Army and Navy air services, all of whom
be preferred compact pistols that could easily fit or be maneuvered in vehicles. Surprisingly, many infantry noncommissioned officers by American shooters), although its heavily machined and even commissioned officers preferred the Type 94 hand-fitted nature means prices aren't likely to the earlier Type 14 owing to its good trigger reliability and better handling characteristics. As with most WWII-era Japanese firearms, production quality decreased toward the end of the war. Several hundred Type 94s continued to serve in other countries through UsefulNotes/TheVietnamWar.go down anytime soon.



[[AC:Anime]]
* The strangest appearances for this gun must have been in ''Anime/CaptainHarlock'', where it's shown being wielded by Earth Defense Force crewmen on space ships.

to:

[[AC:Anime]]
[[AC:Anime & Manga]]
* The strangest appearances Twin P210-2s are the favoured weapons of ''Anime/{{Madlax}}''.
* Rally Vincent uses one as a replacement
for this gun must have been her damaged CZ-75 in ''Anime/CaptainHarlock'', where a chapter of ''Manga/GunsmithCats''. Alas, as good as it is, [[AuthorAppeal it's shown not as good as a first-generation CZ-75]], and she refuses to take a shot during a HostageSituation because she's afraid she will hit the girl being wielded used as a HumanShield by Earth Defense Force crewmen on space ships.
her bounty, so she ends up letting them go. [[StuffedInTheFridge Tragedy ensues.]]
* Franco's sidearm in ''Manga/GunslingerGirl: Il Teatrino.''

[[AC:Comics]]
* An issue of ''ComicBook/ThePunisher'' in the 1980's featured Frank getting one of these from an old woman in his neighborhood. Unfortunately, it's the .30 Luger version, which means he's out of luck as far as actually shooting it.



* In the movie ''Film/StrayDog'', several police investigators handle the Type 94.
* In ''Film/FistOfLegend'', a Japanese general uses a Type 94 to execute a traitor.
* The films ''Film/FlagsOfOurFathers'' and ''Film/LettersFromIwoJima'' feature the Type 94 in Japanese hands.

[[AC:Literature]]
* In ''Literature/{{Neuromancer}}'', Riviera attempts to save himself from being kidnapped with one.

[[AC:Video Games]]
* Appears as the standard Japanese sidearm in ''VideoGame/{{Commandos}} 2: Men Of Courage''. In gameplay terms, it's functionally the same as the Luger and the only difference is its cosmetic appearance in the inventory menu. In terms of stopping power, all three pistols are identical.
* Appears in ''VideoGame/BattlefieldV'' Chapter 5: War in the Pacific. The Type 94 has a high rate of fire and a ridiculously fast mid-mag reload speed, so players who deploy it tend to abuse those quick reloads. Simply put, just put more bullets into the intended victim to compensate for the low damage per shot.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] destroys the myths surrounding the Type 94 [[https://www.forgottenweapons.com/the-truth-about-the-type-94-nambu-surrender-pistol here.]] It's rather surprising that he also used it in a run-and-gun match, but as Ian noted, using weak ammunition caused the Type 94 to jam.

to:

* In the movie ''Film/StrayDog'', several police investigators handle the Type 94.
* In ''Film/FistOfLegend'', a Japanese general uses a Type 94 to execute a traitor.
* The films ''Film/FlagsOfOurFathers'' and ''Film/LettersFromIwoJima'' feature the Type 94
Used by mobsters in Japanese hands.

[[AC:Literature]]
* In ''Literature/{{Neuromancer}}'', Riviera attempts to save himself from being kidnapped with one.

[[AC:Video Games]]
* Appears as the standard Japanese sidearm in ''VideoGame/{{Commandos}} 2: Men Of Courage''. In gameplay terms, it's functionally the same as the Luger and the only difference is its cosmetic appearance in the inventory menu. In terms of stopping power, all three pistols are identical.
''Film/OnceUponATimeInAmerica''
* Appears in ''VideoGame/BattlefieldV'' Chapter 5: War a couple ''Film/JamesBond'' films.
** The hitman and some of Blofeld's men use [=P210=]s in ''Film/OnHerMajestysSecretService''.
** A Commemorative Edition shows up
in the Pacific. The Type 94 has a high rate hands of fire and a ridiculously fast mid-mag reload speed, so players who deploy it tend to abuse those quick reloads. Simply put, just put more bullets into James Bond in ''Film/QuantumOfSolace'', which he grabs from General Medrano's hotel room in the intended victim to compensate finale. A production still of Daniel Craig holding one was later modified for use as the low damage per shot.

[[AC:Web Video]]
cover for ''VideoGame/BloodStone''.
* [[WebVideo/ForgottenWeapons Ian McCollum]] destroys the myths surrounding the Type 94 [[https://www.forgottenweapons.com/the-truth-about-the-type-94-nambu-surrender-pistol here.]] It's rather surprising that he also used it Used by Michael Caine in a run-and-gun match, but as Ian noted, using weak ammunition caused the Type 94 to jam.''Film/GetCarter''.



[[folder:SIG [=P210=]]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_518.jpeg]]
A Swiss single action 9x19mm pistol (also available in .22LR and the obsolete .30 Luger calibers) first introduced in 1947, this is, hands-down, one of the best 9mm pistols ever devised, as well as one of the finest target pistols ever produced. Like the CZ-75, the slide rides inside of the frame, contributing to its legendary, target pistol-like accuracy (production models included the paper target used to "sight-in" the gun at 50 yards, often showing a 2" or smaller group). It was the service pistol of the Swiss Army and the Danish Army starting from 1949. It was replaced by the Swiss in 1975 with the double-action SIG P220, and is also on the way out with the Danish: after 70 years of service, it is scheduled to be replaced in 2019 with the SIG P320 X-Carry.

The pistol is very common in shooting sports, and it is notable for being the gun that [[https://www.thefirearmblog.com/blog/2021/09/10/jan-foss-in-memorandum-1938-2021/ Jan Foss used to win the first International Practical Shooting Confederation World Shoot in 1976]]. It will often fetch prices in excess of $2,000 on the open market for used models (two to five times what a modern 9mm pistol will go for). SIG reintroduced the pistol to the civilian market in 2017 (including a version that replaces the heel magazine release with a button at thumb level on the side, as tends to be preferred by American shooters), although its heavily machined and hand-fitted nature means prices aren't likely to go down anytime soon.

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[[folder:SIG [=P210=]]]
[[quoteright:275:https://static.
[[folder:Vektor [=CP1=]]]
[[quoteright:258:https://static.
tvtropes.org/pmwiki/pub/images/unknown_1_518.org/pmwiki/pub/images/unknown_2_03.jpeg]]
A Swiss single action 9x19mm pistol (also Designed by the South African based Lyttleton Engineering Works (now Denel) and entering the market in 1996, the Vektor [=CP1=] is a unique-looking semi-automatic handgun. Aimed at the conceal carry market, the gun has few sharp edges, to keep from snagging on clothing, making it look like it jumped right out of a science fiction film. Also unique is the weapon's safety, located at the front of the trigger guard.

Unfortunately, in 2000, it was discovered that some of the pistols had a flawed safety that could cause the weapon to discharge if dropped. [=CP1=]s in South Africa were fixed and returned, but since Denel didn't have enough infrastructure in foreign markets for this, they instead offered a cash refund to any who returned the weapon. This recall ended any potential the weapon had in the United States (its primary market), and also led to the weapon's end of production just a year later in 2001.

The [=CP1=] was
available in .22LR and the obsolete .30 Luger calibers) first introduced in 1947, this is, hands-down, one of the best 9mm pistols ever devised, as well as one of the finest target pistols ever produced. Like the CZ-75, the slide rides inside of the frame, contributing to its legendary, target pistol-like accuracy (production models included the paper target used to "sight-in" the gun at 50 yards, often showing a 2" or smaller group). It was the service pistol of the Swiss Army and the Danish Army starting from 1949. It was replaced by the Swiss in 1975 with the double-action SIG P220, and is also on the way out with the Danish: after 70 years of service, it is scheduled to be replaced in 2019 with the SIG P320 X-Carry.

The pistol is very common in shooting sports, and it is notable for being the gun that [[https://www.thefirearmblog.com/blog/2021/09/10/jan-foss-in-memorandum-1938-2021/ Jan Foss used to win the first International Practical Shooting Confederation World Shoot in 1976]]. It will often fetch prices in excess of $2,000 on the open market for used models (two to five times what a modern 9mm pistol will go for). SIG reintroduced the pistol to the civilian market in 2017 (including a version that replaces the heel magazine release with a button at thumb level on the side, as tends to be preferred by American shooters), although its heavily machined and hand-fitted nature means prices aren't likely to go down anytime soon.
9x19mm Para, 9x21mm IMI, and .40 S&W.



* Twin P210-2s are the favoured weapons of ''Anime/{{Madlax}}''.
* Rally Vincent uses one as a replacement for her damaged CZ-75 in a chapter of ''Manga/GunsmithCats''. Alas, as good as it is, [[AuthorAppeal it's not as good as a first-generation CZ-75]], and she refuses to take a shot during a HostageSituation because she's afraid she will hit the girl being used as a HumanShield by her bounty, so she ends up letting them go. [[StuffedInTheFridge Tragedy ensues.]]
* Franco's sidearm in ''Manga/GunslingerGirl: Il Teatrino.''

[[AC:Comics]]
* An issue of ''ComicBook/ThePunisher'' in the 1980's featured Frank getting one of these from an old woman in his neighborhood. Unfortunately, it's the .30 Luger version, which means he's out of luck as far as actually shooting it.

[[AC:Film]]
* Used by mobsters in ''Film/OnceUponATimeInAmerica''
* Appears in a couple ''Film/JamesBond'' films.
** The hitman and some of Blofeld's men use [=P210=]s in ''Film/OnHerMajestysSecretService''.
** A Commemorative Edition shows up in the hands of James Bond in ''Film/QuantumOfSolace'', which he grabs from General Medrano's hotel room in the finale. A production still of Daniel Craig holding one was later modified for use as the cover for ''VideoGame/BloodStone''.
* Used by Michael Caine in ''Film/GetCarter''.
[[/folder]]

[[folder:Vektor [=CP1=]]]
[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/unknown_2_03.jpeg]]
Designed by the South African based Lyttleton Engineering Works (now Denel) and entering the market in 1996, the Vektor [=CP1=] is a unique-looking semi-automatic handgun. Aimed at the conceal carry market, the gun has few sharp edges, to keep from snagging on clothing, making it look like it jumped right out of a science fiction film. Also unique is the weapon's safety, located at the front of the trigger guard.

Unfortunately, in 2000, it was discovered that some of the pistols had a flawed safety that could cause the weapon to discharge if dropped. [=CP1=]s in South Africa were fixed and returned, but since Denel didn't have enough infrastructure in foreign markets for this, they instead offered a cash refund to any who returned the weapon. This recall ended any potential the weapon had in the United States (its primary market), and also led to the weapon's end of production just a year later in 2001.

The [=CP1=] was available in 9x19mm Para, 9x21mm IMI, and .40 S&W.
----
[[AC:Anime & Manga]]

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[[folder:De Lisle carbine]]
->''Despite its French-sounding name, the De Lisle carbine was a British weapon. It had an integrated suppressor, which was combined with subsonic ammo to make it one of the quietest firearms ever.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/deninja.jpeg]]
The De Lisle Carbine was a British rifle designed in 1942 to be used by commandos to silence patrols and guard dogs during clandestine missions. The design for the weapon was based on the bolt-action Lee-Enfield rifle, but with an integrated suppressor over a modified Thompson barrel, chambered for .45 ACP with a detachable magazine based on those of the M1911. Essentially, the end result was a Frankenstein's rifle. The weapon itself was shockingly quiet, comparable to the Welrod in the Pistols page, but with greater range (owing to its longer barrel) and durability[[note]]The Welrod's suppressor used fabric and rubber components, thus requiring replacement after only a few shots. The De Lisle, in comparison, could fire hundreds of rounds before cleaning was required[[/note]]; tests have shown that it is even quieter than most modern suppressed weapons, usually by 30 to 60 decibels (it helps that .45 ACP is an inherently subsonic cartridge). Most rifles had a solid stock like the one pictured above, but there was also a version with a folding stock similar to the later Sterling sub-machine gun. Modern reproductions have been created in recent years, either [[http://www.valkyriearms.com/delisle.html full rifles by Valkyrie Arms]] or [[http://www.specialinterestarms.com/index.php?page=delisle conversion kits for SMLE's]], the latter coming with the bonus of being able to take unmodified M1911 magazines. As for the original manufacture of the carbine, only 129 (some other sources, like the Valkyrie Arms site, claim 167) were ever built. However, even these reproducers are ceasing production of the De Lisle. There's also an even rarer modern and improved De Lisle: [[https://www.youtube.com/watch?v=G11BXqRVwSA Silent Destroyer]], that modify Ruger 77/44 rifle using De Lisle's suppressor design to be able to fire the more powerful .44 Magnum.

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[[folder:De Lisle carbine]]
->''Despite its French-sounding name,


[[folder:Double-barreled rifle]]
->'''Kincaide:''' Try and stop me, you jumped-up little shit. Now remember what I taught you -- don't pull it to
the De Lisle carbine was a British weapon. It had an integrated suppressor, which was combined with subsonic ammo to make it one of the quietest firearms ever.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:341:https://static.
left.\\
'''James Bond:''' I'll do my best.
-->--''Film/{{Skyfall}}''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/deninja.org/pmwiki/pub/images/unknown_12.jpeg]]
The De Lisle Carbine was a British rifle designed in 1942 to be used by commandos to silence patrols and guard dogs during clandestine missions. The design for the weapon was based on the bolt-action Lee-Enfield rifle, but with an integrated suppressor over a modified Thompson barrel, chambered for .45 ACP with a detachable magazine based on those of the M1911. Essentially, the end result was a Frankenstein's rifle. The weapon itself was shockingly quiet, comparable to of choice for the Welrod GreatWhiteHunter should be, of course, the ''double rifle'' - not a specific model of a double rifle since there is no model whatsoever, the rifles of the golden age of African Hunting were mostly tailored to their user like Savile Row suits. As wealthy Great White Hunters [[SarcasmMode were much fewer than Hollywood would like us to think]], the number of true large caliber double rifles is small, in the Pistols page, but with greater range (owing to its longer barrel) and durability[[note]]The Welrod's suppressor used fabric and rubber components, thus requiring replacement after only a few shots. The De Lisle, in comparison, could fire high hundreds for the entire colonial period and an area which spanned 3/4 of Africa. Some non-custom double rifles in smaller calibers also exist, but even they are rare because the demand was just never very high. The closest thing to a "common" double rifle are combination guns, which have one rifle barrel and one (or more) shotgun barrel: from the crude .22 rifle plus .410 bore shotgun barrels for taking small game as a survival weapon, as in the US Air Force [[http://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon M6 Aircrew Survival Weapon,]] to the Russian [[http://imzcorp.com/en/company/67.html over-under designs]] which [[BoringButPractical are as good at firing as they are ugly.]]
* '''Trivia:''' Even though double rifles were rare, since they were custom-built, they came in a bewildering variety of cartridge chamberings. The most popular were the Jeffery
rounds before cleaning was required[[/note]]; tests have shown that it is even quieter than most modern suppressed weapons, usually by 30 to 60 decibels (it helps that .45 ACP is an inherently subsonic cartridge). Most (.333, .400, .475, and .500), the Rigbys (.350 and .416), and the "true" Express rounds used in the Holland & Holland rifles had a solid stock like the one pictured above, but there was also a version with a folding stock similar to the later Sterling sub-machine gun. Modern reproductions have been created in recent years, either [[http://www.valkyriearms.com/delisle.html full rifles by Valkyrie Arms]] or [[http://www.specialinterestarms.com/index.php?page=delisle conversion kits for SMLE's]], the latter coming with the bonus of being able to take unmodified M1911 magazines. (.470, .577, and .600). As for the original manufacture of "Nitro Express" name, that indicated a cartridge loaded with smokeless ("nitro") powder; the carbine, only 129 (some other sources, like the Valkyrie Arms site, claim 167) earlier "Express" rounds were ever built. However, even these reproducers are ceasing production of loaded with black powder. The Nitro cases were deliberately made about half-an-inch longer than the De Lisle. There's also black powder Express cases, to prevent anyone loading a Nitro Express round into a black powder Express rifle by accident; it was an even rarer modern and improved De Lisle: almost 100% guarantee of a burst barrel and/or breech.
* '''Unusual development:'''
[[https://www.youtube.com/watch?v=G11BXqRVwSA Silent Destroyer]], that modify Ruger 77/44 rifle using De Lisle's suppressor design to be able to fire forgottenweapons.com/szescei-fuchs-double-barrel-bolt-action-dangerous-game-rifle Bolt-action double-rifles]] were manufactured by Fuchs Fine Guns after Hungarian hunter Joseph Szescei had a nasty encounter with three unruly elephants and a jammed-shut break-action double-rifle. Thankfully for the more powerful .44 Magnum.hunter, his gun-bearer threw him a spare weapon so he could save himself from being trampled to death.



[[AC:Comic Books]]
* Corporal "Smiler" Dawson from ''ComicBook/{{Commando}}'''s "Convict Commandos" series uses this weapon, although knives are his weapon of choice.

[[AC:Video Games]]
* ''VideoGame/MedalOfHonorAlliedAssault'' added this weapon in the ''Breakthrough'' expansion pack.
* ''VideoGame/MenOfWar'' featured the carbine exclusively wielded by Allied infantry specialist units like the US Paratroopers, British SAS or Commandos.
* ''VideoGame/NoOneLivesForever'' featured one with an optional scope as the [[AKA47 "Hampton Carbine"]].
* ''VideoGame/DeathToSpies'' features it as an option for the player's loadout. How exactly a Russian operative got his hands on one during the war is unknown.
* ''VideoGame/HiddenAndDangerous 2'' featured it as the "De Lisle C.C."
* One of the available weapons on ''VideoGame/EnemyFront''.
* The Carbine can be acquired through the Silenced Weapons Warfare DLC in ''VideoGame/SniperElite4''. Because it uses the .45 ACP round, it sacrifices power and range in exchange for low recoil and suppressed shots without needed specialized ammo. It returns in ''VideoGame/SniperElite5'' as part of the "Landing Force" DLC content update.
* Featured in ''VideoGame/BattlefieldV'' for the stealth missions, and later added into multiplayer for the Medic class.
* A usable weapon in ''VideoGame/CallOfDutyWWII'', classified as a sniper rifle.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the carbine in Alpha 1 of Update 76. It was the quietest weapon added in the game, until the Welrod usurped it.
[[/folder]]

[[folder:Double-barreled rifle]]
->'''Kincaide:''' Try and stop me, you jumped-up little shit. Now remember what I taught you -- don't pull it to the left.\\
'''James Bond:''' I'll do my best.
-->--''Film/{{Skyfall}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_12.jpeg]]
The weapon of choice for the GreatWhiteHunter should be, of course, the ''double rifle'' - not a specific model of a double rifle since there is no model whatsoever, the rifles of the golden age of African Hunting were mostly tailored to their user like Savile Row suits. As wealthy Great White Hunters [[SarcasmMode were much fewer than Hollywood would like us to think]], the number of true large caliber double rifles is small, in the high hundreds for the entire colonial period and an area which spanned 3/4 of Africa. Some non-custom double rifles in smaller calibers also exist, but even they are rare because the demand was just never very high. The closest thing to a "common" double rifle are combination guns, which have one rifle barrel and one (or more) shotgun barrel: from the crude .22 rifle plus .410 bore shotgun barrels for taking small game as a survival weapon, as in the US Air Force [[http://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon M6 Aircrew Survival Weapon,]] to the Russian [[http://imzcorp.com/en/company/67.html over-under designs]] which [[BoringButPractical are as good at firing as they are ugly.]]
* '''Trivia:''' Even though double rifles were rare, since they were custom-built, they came in a bewildering variety of cartridge chamberings. The most popular were the Jeffery rounds (.333, .400, .475, and .500), the Rigbys (.350 and .416), and the "true" Express rounds used in the Holland & Holland rifles (.470, .577, and .600). As for the "Nitro Express" name, that indicated a cartridge loaded with smokeless ("nitro") powder; the earlier "Express" rounds were loaded with black powder. The Nitro cases were deliberately made about half-an-inch longer than the black powder Express cases, to prevent anyone loading a Nitro Express round into a black powder Express rifle by accident; it was an almost 100% guarantee of a burst barrel and/or breech.
* '''Unusual development:''' [[https://www.forgottenweapons.com/szescei-fuchs-double-barrel-bolt-action-dangerous-game-rifle Bolt-action double-rifles]] were manufactured by Fuchs Fine Guns after Hungarian hunter Joseph Szescei had a nasty encounter with three unruly elephants and a jammed-shut break-action double-rifle. Thankfully for the hunter, his gun-bearer threw him a spare weapon so he could save himself from being trampled to death.
----
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* Roland Tembo brings with him a [[{{BFG}} .600 Nitro Express]] double rifle to bag the biggest game of all, a [[KingOfTheDinosaurs T. rex]] in ''[[Film/JurassicPark The Lost World]]'' He almost gets his chance when a T. rex begins attacking the hunter's camp, until he discovers [[NiceJobBreakingItHero Nick Van Owen sabotaged his rifle]]. The rifle in question was a B. Searcy & Co. custom rifle made specifically for the movie (and currently owned by Creator/StevenSpielberg).

to:

* Roland Tembo brings with him a [[{{BFG}} .600 Nitro Express]] double rifle to bag the biggest game of all, a [[KingOfTheDinosaurs [[TerrifyingTyrannosaur T. rex]] in ''[[Film/JurassicPark The Lost World]]'' He almost gets his chance when a T. rex begins attacking the hunter's camp, until he discovers [[NiceJobBreakingItHero Nick Van Owen sabotaged his rifle]]. The rifle in question was a B. Searcy & Co. custom rifle made specifically for the movie (and currently owned by Creator/StevenSpielberg).

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[[folder:Welrod]]
->''A silenced British pistol. Not much use in a fire fight, but perfect for picking of targets without being detected.''
-->--'''Description''', ''VideoGame/SniperEliteV2''

[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/images_23.jpeg]]

This British handgun is quite a mystery. It was conceived during World War II as a concealable and silent sidearm for use by resistance members, special forces operatives, and anyone else trying to keep a low profile.

There were two major variants. The first one is, oddly enough, the Mark II (chambered in .32 ACP, eight rounds per magazine), while the Mark I pictured here came later (chambered in 9mm, six rounds per mag). Other than the round chambered, the only differences between the two are the Mark I added a trigger guard and modified the suppressor so the front half could be unscrewed for concealment, moving the front sight to the middle of the weapon so it wouldn't lose zero. Some 2800 were made in total, used by the SOE, OSS and other resistance groups.

The pistol itself is bolt-action, the knob needing to be twisted to the left to unlock the bolt. The magazine was used as the handle for the weapon, with a rubber covering over it and a safety lever on the grip meant to keep it in place as the user held and aimed. Conversely, when the user was ''not'' using it, the magazine/handle could be removed to aid in concealing it. The majority of the barrel is an integrated suppressor, which, alongside being bolt-action (thus removing the noise of an automatic slide clacking back and forth), allowed the gun to fire very quietly. However, the baffles inside the suppressor were made of rubber and would quickly wear, meaning that while the gun would keep firing, it would lose its suppressed ability fairly quickly unless serviced.

There are some reports of the gun still being in active service, having seen use by British special forces in UsefulNotes/TheFalklandsWar and UsefulNotes/TheGulfWar.

The Swiss company Brügger & Thomet had developed a SpiritualSuccessor known as the [[http://www.all4shooters.com/en/home/pistols/2015-articles/B&T-VP9-9mm-single-shot-repeater-silenced-pistol/ B&T VP9]], which is best summed up as a modern-day Welrod. Although the pistol is designed to be used [[MercyKill putting down dangerous and wounded animals]]. In 2021, after many delays, this pistol finally became available for sale in the United States as the [[https://www.thefirearmblog.com/blog/2021/01/14/station-six/ Station SIX]] in 9mm and .45 ACP.

to:

[[folder:Welrod]]
->''A silenced British pistol. Not much use in a fire fight, but perfect for picking of targets without being detected.''
-->--'''Description''', ''VideoGame/SniperEliteV2''

[[quoteright:323:https://static.


[[folder:Wildey]]

->''"Wildey's here. Fires a .475 Wildey magnum. Real stopping power."''
-->--'''Paul Kersey''', ''Film/DeathWish3''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/images_23.jpeg]]

This British handgun is quite a mystery. It
org/pmwiki/pub/images/wildey_survivor_pistol_in_44_auto_mag_now_available_for_preorder_1.jpg]]

First introduced in 1973, the Wildey
was conceived during World War II as a concealable and silent sidearm for use by resistance members, special forces operatives, and anyone else trying to keep a low profile.

There were two major variants. The first
one is, oddly enough, the Mark II (chambered in .32 ACP, eight rounds per magazine), while the Mark I pictured here came later (chambered in 9mm, six rounds per mag). Other than the round chambered, the only differences between the two are the Mark I added a trigger guard and modified the suppressor so the front half could be unscrewed for concealment, moving the front sight to the middle of the weapon so it wouldn't lose zero. Some 2800 were made in total, used by the SOE, OSS and other resistance groups.

The pistol itself is bolt-action, the knob needing to be twisted to the left to unlock the bolt. The magazine was used as the handle
first gas-operated handguns. Intended primarily for the weapon, with a rubber covering over hunting, it and a safety lever on the grip meant to keep it in place as the user held and aimed. Conversely, when the user was ''not'' using it, the magazine/handle could be removed to aid in concealing it. The majority of the barrel is an integrated suppressor, which, alongside being bolt-action (thus removing the noise of an automatic slide clacking back and forth), allowed the gun to fire very quietly. However, the baffles inside the suppressor were made of rubber and would quickly wear, meaning that while the gun would keep firing, it would lose its suppressed ability fairly quickly unless serviced.

There are some reports of the gun still being in active service, having seen use by British special forces in UsefulNotes/TheFalklandsWar and UsefulNotes/TheGulfWar.

The Swiss company Brügger & Thomet had developed a SpiritualSuccessor known as the [[http://www.all4shooters.com/en/home/pistols/2015-articles/B&T-VP9-9mm-single-shot-repeater-silenced-pistol/ B&T VP9]], which is best summed up as a modern-day Welrod. Although the pistol
is designed to be used [[MercyKill putting down dangerous and wounded animals]]. In 2021, after many delays, this pistol finally became available for sale in handle a variety of high-velocity, high-pressure rounds, including the United States as the [[https://www.thefirearmblog.com/blog/2021/01/14/station-six/ Station SIX]] in 9mm and .45 ACP.Winchester Magnum, the .44 Auto Mag (from the Auto Mag pistol), and the .357, .41, .44, .45, and .475 Wildey Magnum rounds [[note]]The rounds are designed to replicate the performance of their respective Magnum revolver rounds in a semiautomatic[[/note]]. Similarly to the Auto Mag also mentioned on this page, the Wildey features a distinctive ribbed, ventilated barrel, which is capable of mounting scopes, and is fed by 7 or 8-round magazines. The weapon is capable of changing calibers easily.



* Used briefly by Radinov in ''Manga/GunsmithCats'' OVA, to assassinate [[spoiler:the chief of the Illinois branch ATF, who was working with her and her employer.]]

to:

* Used briefly by Radinov Brandon Heat uses one with a long barrel in ''Manga/GunsmithCats'' OVA, the anime adaptation of ''VideoGame/{{Gungrave}}'' with custom "D-type" bullets to assassinate [[spoiler:the chief fight off Orcmen near the end of the Illinois branch ATF, who was working with her first half, where it's presented as having enough recoil to push him back and her employer.]]
hurt his arm.

[[AC:Comic Books]]
* One of Madame Masque's weapons of choice in ''ComicBook/IronMan'' is a revolver chambered in .475 Wildey Magnum.



* A Welrod was shown in Gene's arsenal in ''Film/LayerCake''.

to:

* A Welrod The Wildey's most famous appearance is in ''Film/DeathWish3'', where it is [[Creator/CharlesBronson Paul Kersey's]] primary weapon. The prop was Bronson's personal weapon. This appearance [[ColbertBump singlehandedly boosted the Wildey's popularity]], with its creator once joking that sales spiked whenever Death Wish was shown on cable.
* El Mariachi carries and uses one with a scope
in Gene's arsenal ''Film/{{Desperado}}''.
* Mickey carries this weapon
in ''Film/LayerCake''.
''Film/NaturalBornKillers''.
* Seitz's sidearm in ''Film/RoboCop3''.
* [[Creator/TimCurry Mr. Jigsaw]] in ''Film/LoadedWeapon1'' carries a Wildey Magnum as his primary sidearm throughout the film.



* Ulrich Kohl from one episode of ''Series/PersonOfInterest'' was shown using a Mk I Welrod.
* Fancy Lee uses the modern [=VP9=] with some AbnormalAmmo (including a {{homing|Projectile}} {{tranquillizer dart}} in the sixth episode) as his sidearm in ''Series/{{Killjoys}}''.
* The Canadian Agents from ''Series/XCompany'' used the Mk II to assassinate French Gestapo agents.
* The murderer in an ''Series/InspectorMorse'' episode used one; in that case it was explained by him being a former SOE operative in [=WW2=].

to:

* Ulrich Kohl from Lund carries one in the ''Series/{{Firefly}}'' episode of ''Series/PersonOfInterest'' was shown using a Mk I Welrod.
* Fancy Lee uses the modern [=VP9=] with some AbnormalAmmo (including a {{homing|Projectile}} {{tranquillizer dart}} in the sixth episode) as his sidearm in ''Series/{{Killjoys}}''.
* The Canadian Agents from ''Series/XCompany'' used the Mk II to assassinate French Gestapo agents.
* The murderer in an ''Series/InspectorMorse'' episode used one; in that case it was explained by him being a former SOE operative in [=WW2=].
"The Train Job".



* ''VideoGame/MedalOfHonorRisingSun'' featured this pistol in the Singapore Sling mission and multiplayer. It is inaccurately portrayed as a single-shot weapon (the model used is the Mk II, which holds eight rounds per magazine) with the [[SniperPistol power and accuracy of a sniper rifle]] (the real gun's max range was 23 meters, less than half the effective range of a non-silenced handgun, and used pistol bullets slowed considerably - thus reducing stopping power - to make them quieter).
* ''VideoGame/SniperEliteV2'' features the Mk I with the front sight shifted forward as one of the player's default weapons from the start of the game, and the only silenced weapon available. Accuracy at even medium range is sub-par, however, as is ammo scavenged from enemies - this game's all about the long-range rifle kills. It comes back in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'', and ''VideoGame/SniperElite5'' with largely the same characteristics, with the sole exception of an increase in capacity from 6 to 8 rounds, effectively making it a Mk II with an added trigger guard. ''5'' gives it further upgrades, which allow it to either be ''even quieter'' or fire more powerful shots at the cost of being slightly noisier.
* ''VideoGame/DayOfInfamy'' gives the Commonwealth Officers and Snipers the ability to arm themselves with the Mk II Welrod as a sidearm. Because of its slow rate of fire, it's not ideal for a direct confrontation against the enemy, but rather to take them by surprise.
* The Mark II version is available in ''VideoGame/GirlsFrontline'' as a 5-star T-Doll. Widely regarded as one of the best evasion tanks in the game, owing to her incredible evasion stat and skill that reduces enemy accuracy. True to her origins, she behaves like a movie secret agent, to the point of [[{{Chuunibyou}} trying too hard]].
* The Mk II was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available to the Insurgents for free. Despite being the MK II, it is chambered in 9x19mm like the MK I.
* A hybrid of the Mk I and II was added to ''VideoGame/BattlefieldV'' with it's final update. It is powerful and silent, but slow-firing due to it's bolt action.
* The Mark IIA was added to ''VideoGame/HotDogsHorseshoesAndHandgrenades'' on day 13 of the Meatmas 2020 Advent Calendar event. The game accurately depicts its use of replaceable wipes that degrade with use by having the firing sound change and model of the baffles becoming more visibly worn the more it's used, with the wipes being able to be replaced with fresh ones by removing the suppressor and pulling out the old stack.
* The Mark II appears in the Vietnam-themed DLC ''S.O.G. Prairie Fire'' for [[VideoGame/{{ARMA}} ARMA III]].

to:

* ''VideoGame/MedalOfHonorRisingSun'' featured this pistol It was supposed to appear in ''VideoGame/GrandTheftAutoViceCity'', but was cut, though it can still be found within the Singapore Sling mission and multiplayer. It is inaccurately portrayed as a single-shot weapon (the model used is the Mk II, which holds eight rounds per magazine) with the [[SniperPistol power and accuracy of a sniper rifle]] (the real gun's max range was 23 meters, less than half the effective range of a non-silenced handgun, and used pistol bullets slowed considerably - thus reducing stopping power - to make them quieter).
* ''VideoGame/SniperEliteV2'' features the Mk I with the front sight shifted forward as one of the player's default weapons from the start of the game, and the only silenced weapon available. Accuracy at even medium range is sub-par, however, as is ammo scavenged from enemies - this
game's all about the long-range rifle kills. It comes back in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'', and ''VideoGame/SniperElite5'' with largely the same characteristics, with the sole exception of an increase in capacity from 6 to 8 rounds, effectively making it a Mk II with an added trigger guard. ''5'' gives it further upgrades, which allow it to either be ''even quieter'' or fire more powerful shots at the cost of being slightly noisier.
* ''VideoGame/DayOfInfamy'' gives the Commonwealth Officers and Snipers the ability to arm themselves with the Mk II Welrod as a sidearm. Because of its slow rate of fire, it's not ideal for a direct confrontation against the enemy, but rather to take them by surprise.
* The Mark II version is available in ''VideoGame/GirlsFrontline'' as a 5-star T-Doll. Widely regarded as one of the best evasion tanks in the game, owing to her incredible evasion stat and skill that reduces enemy accuracy. True to her origins, she behaves like a movie secret agent, to the point of [[{{Chuunibyou}} trying too hard]].
* The Mk II was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available to the Insurgents for free. Despite being the MK II, it is chambered in 9x19mm like the MK I.
* A hybrid of the Mk I and II was added to ''VideoGame/BattlefieldV'' with it's final update.
files. It is powerful mistakenly referred to as a Colt 1911, and silent, but slow-firing due to it's bolt action.
* The Mark IIA was added to ''VideoGame/HotDogsHorseshoesAndHandgrenades'' on day 13 of
the Meatmas 2020 Advent Calendar event. The game accurately depicts its use of replaceable wipes that degrade with use by having developers apparently mistook the firing sound change and model of the baffles becoming more visibly worn the more it's used, with the wipes being able to be replaced with fresh ones by removing the suppressor and pulling out the old stack.
* The Mark II appears in the Vietnam-themed DLC ''S.O.G. Prairie Fire''
long ribbed barrel for [[VideoGame/{{ARMA}} ARMA III]].an integral suppressor.
* A scoped variant is featured in ''[[VideoGame/CabelasDangerousHunts Cabela's Dangerous Hunts 2009]].''



[[folder:Wildey]]

->''"Wildey's here. Fires a .475 Wildey magnum. Real stopping power."''
-->--'''Paul Kersey''', ''Film/DeathWish3''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wildey_survivor_pistol_in_44_auto_mag_now_available_for_preorder_1.jpg]]

First introduced in 1973, the Wildey was one of the first gas-operated handguns. Intended primarily for hunting, it is designed to handle a variety of high-velocity, high-pressure rounds, including the 9mm and .45 Winchester Magnum, the .44 Auto Mag (from the Auto Mag pistol), and the .357, .41, .44, .45, and .475 Wildey Magnum rounds [[note]]The rounds are designed to replicate the performance of their respective Magnum revolver rounds in a semiautomatic[[/note]]. Similarly to the Auto Mag also mentioned on this page, the Wildey features a distinctive ribbed, ventilated barrel, which is capable of mounting scopes, and is fed by 7 or 8-round magazines. The weapon is capable of changing calibers easily.

to:

[[folder:Wildey]]

->''"Wildey's here. Fires a .475 Wildey magnum. Real stopping power."''
-->--'''Paul Kersey''', ''Film/DeathWish3''

[[quoteright:350:https://static.
[[folder:Yarygin [=PYa=] / [=MP-443=] Grach]]
->''Designed to replace the dated PMM pistol, the [=MP443=] Grach pistol was developed in 1993 and fires high powered armor-piercing 9mm Russian rounds. The pistol is a combined construction of polymers and steel and has been adopted by select Special Forces units in the Russian military.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:262:https://static.
tvtropes.org/pmwiki/pub/images/wildey_survivor_pistol_in_44_auto_mag_now_available_for_preorder_1.jpg]]

First introduced
org/pmwiki/pub/images/images_3_4.jpeg]]
A Russian pistol developed
in 1973, 1993 by Izhmekh (aka Izhevsk Mechanical Plant, hence the Wildey MP designation) for Russian military trials. It was one adopted as the [=PYa=] in 2003 and was issued in small numbers to special forces units in the North Caucasus in 2008. In 2011, it entered mass production, and is now the standard sidearm of the first gas-operated handguns. Intended primarily for hunting, it Russian army, replacing the earlier Makarov PM, and is also in use with Kazakh private security companies. It uses the 9x19mm 7N21 cartridge, a Russian-made armor piercing variant of the 9mm round, but is also compatible with standard 9mm ammo. A civilian variant with a barrel weakened to prevent usage of the 7N21 cartridge, known as the MP-446 Viking, is also produced by Izhevsk, in both the original version and a competition variant updated to comply with IPSC regulations (including an adjustable trigger and sights and the ability to use a longer barrel); there are also less-lethal variants designed to handle a variety of high-velocity, high-pressure rounds, including fire rubber bullets, the 9mm and .45 Winchester Magnum, the .44 Auto Mag (from MP-353 and MP-472. Among the Auto Mag pistol), and the .357, .41, .44, .45, and .475 Wildey Magnum rounds [[note]]The rounds are designed to replicate the performance of their respective Magnum revolver rounds in a semiautomatic[[/note]]. Similarly to the Auto Mag also mentioned on Russian military, this page, gun seems to enjoy the Wildey features a distinctive ribbed, ventilated barrel, which is capable of mounting scopes, same dubious reputation that the early M16 and is fed by 7 Beretta M9 did in the U.S. armed forces: early production models were very unreliable, with many operators preferring to ditch it in favor of more proven designs like the Makarov PM or 8-round magazines. the [=OTs=]-27 Berdysh. The weapon [=PYa=] has been modified several times since its inception and the problems with it have been mostly remedied, but [[NeverLiveItDown its reputation of unreliability is capable of changing calibers easily.still hard to shake off]], especially among the Russian special forces community.



[[AC:Anime & Manga]]
* Brandon Heat uses one with a long barrel in the anime adaptation of ''VideoGame/{{Gungrave}}'' with custom "D-type" bullets to fight off Orcmen near the end of the first half, where it's presented as having enough recoil to push him back and hurt his arm.

[[AC:Comic Books]]
* One of Madame Masque's weapons of choice in ''ComicBook/IronMan'' is a revolver chambered in .475 Wildey Magnum.

[[AC:Films -- Live-Action]]
* The Wildey's most famous appearance is in ''Film/DeathWish3'', where it is [[Creator/CharlesBronson Paul Kersey's]] primary weapon. The prop was Bronson's personal weapon. This appearance [[ColbertBump singlehandedly boosted the Wildey's popularity]], with its creator once joking that sales spiked whenever Death Wish was shown on cable.
* El Mariachi carries and uses one with a scope in ''Film/{{Desperado}}''.
* Mickey carries this weapon in ''Film/NaturalBornKillers''.
* Seitz's sidearm in ''Film/RoboCop3''.
* [[Creator/TimCurry Mr. Jigsaw]] in ''Film/LoadedWeapon1'' carries a Wildey Magnum as his primary sidearm throughout the film.

[[AC:Live-Action TV]]
* Lund carries one in the ''Series/{{Firefly}}'' episode "The Train Job".



* It was supposed to appear in ''VideoGame/GrandTheftAutoViceCity'', but was cut, though it can still be found within the game's files. It is mistakenly referred to as a Colt 1911, and the developers apparently mistook the long ribbed barrel for an integral suppressor.
* A scoped variant is featured in ''[[VideoGame/CabelasDangerousHunts Cabela's Dangerous Hunts 2009]].''
[[/folder]]

[[folder:Yarygin [=PYa=] / [=MP-443=] Grach]]
->''Designed to replace the dated PMM pistol, the [=MP443=] Grach pistol was developed in 1993 and fires high powered armor-piercing 9mm Russian rounds. The pistol is a combined construction of polymers and steel and has been adopted by select Special Forces units in the Russian military.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/images_3_4.jpeg]]
A Russian pistol developed in 1993 by Izhmekh (aka Izhevsk Mechanical Plant, hence the MP designation) for Russian military trials. It was adopted as the [=PYa=] in 2003 and was issued in small numbers to special forces units in the North Caucasus in 2008. In 2011, it entered mass production, and is now the standard sidearm of the Russian army, replacing the earlier Makarov PM, and is also in use with Kazakh private security companies. It uses the 9x19mm 7N21 cartridge, a Russian-made armor piercing variant of the 9mm round, but is also compatible with standard 9mm ammo. A civilian variant with a barrel weakened to prevent usage of the 7N21 cartridge, known as the MP-446 Viking, is also produced by Izhevsk, in both the original version and a competition variant updated to comply with IPSC regulations (including an adjustable trigger and sights and the ability to use a longer barrel); there are also less-lethal variants designed to fire rubber bullets, the MP-353 and MP-472. Among the Russian military, this gun seems to enjoy the same dubious reputation that the early M16 and Beretta M9 did in the U.S. armed forces: early production models were very unreliable, with many operators preferring to ditch it in favor of more proven designs like the Makarov PM or the [=OTs=]-27 Berdysh. The [=PYa=] has been modified several times since its inception and the problems with it have been mostly remedied, but [[NeverLiveItDown its reputation of unreliability is still hard to shake off]], especially among the Russian special forces community.
----
[[AC:Video Games]]
Is there an issue? Send a MessageReason:
Doesn't establish that big breasts are preferred by other characters.


* Appears in ''VideoGame/GirlsFrontline'' as a four-star SMG. This [[FaceOfAThug fierce-looking]] Doll [[GunNut enjoys modding her guns]] and [[IdenticalStranger bears a striking resemblance]] to ST AR-15 ([[BuxomIsBetter larger bust]] notwithstanding).

to:

* Appears in ''VideoGame/GirlsFrontline'' as a four-star SMG. This [[FaceOfAThug fierce-looking]] Doll [[GunNut enjoys modding her guns]] and [[IdenticalStranger bears a striking resemblance]] to ST AR-15 ([[BuxomIsBetter larger bust]] (larger bust notwithstanding).

Changed: 28

Removed: 2560

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None


[[folder:High Standard HDM]]
-> ''"You won't want to use those guns you are carrying. They make far too much noise."''
-->--'''Manon Batiste''' before handing [[PlayerCharacter Lt. Powell]] a silenced Hi-Standard, ''VideoGame/MedalOfHonorAlliedAssault''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hi_standard_hd_silenced.jpg]]

An American semi-automatic pistol with an integral silencer, used most famously by the UsefulNotes/{{OSS}} during UsefulNotes/WorldWarII. Derived from High Standard's HD pistol, the weapon was first demonstrated to President UsefulNotes/FranklinDRoosevelt by head of the Office of Strategic Services "Wild Bill" Donovan in order to gain approval. The demonstration, which involved firing 10 live rounds around the US president, in essence, showed that the pistol was a RealLife case of a HollywoodSilencer, as Roosevelt never even realized that the gun was being fired around him until Donovan told him. 2,600 weapons were produced, and, following the conclusion of the war, continued to see service with the US military and CIA well into the early UsefulNotes/ColdWar.
----
[[AC:VideoGames]]
* A common sight in early ''VideoGame/MedalOfHonor'' games, due to the main characters being members of the OSS.
** In ''VideoGame/MedalOfHonorAlliedAssault'' and the ''Breakthrough'' expansion, the weapon is used thrice by Powell when working behind enemy lines, and by Baker when infiltrating an Axis freighter carrying important enemy documents. Unrealistically for its .22 caliber, it is shot-for-shot the [[PunchPackingPistol most powerful pistol in the game]], but also the slowest due to having to manually rack the slide after every shot.
** It appears in several missions in ''VideoGame/MedalOfHonorFrontline'', identified in-game as simply the "Silenced Pistol" and misidentified in the manual as the the completely unrelated Webley & Scott M1905. Contrasting to ''Allied Assault'', it's only about as powerful as your other sidearm options, but it's not noticeably slower than they are either.
* A DownloadableContent weapon in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'', and ''VideoGame/SniperElite5''. Compared to the Welrod, it has a higher rate of fire and capacity, at the cost of some accuracy at mid range. Despite this, however, it is still ineffective in a firefight due to its relatively low stopping power.
* Appears in ''VideoGame/MafiaIII'' as one of Lincoln's available pistols. Compared to the other pistols in-game, this one encourages a stealthy approach during missions, thanks to the integrated silencer.
[[/folder]]

to:

[[folder:High Standard HDM]]
-> ''"You won't want to use those guns you are carrying. They make far too much noise."''
-->--'''Manon Batiste''' before handing [[PlayerCharacter Lt. Powell]] a silenced Hi-Standard, ''VideoGame/MedalOfHonorAlliedAssault''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hi_standard_hd_silenced.jpg]]

An American semi-automatic pistol with an integral silencer, used most famously by the UsefulNotes/{{OSS}} during UsefulNotes/WorldWarII. Derived from High Standard's HD pistol, the weapon was first demonstrated to President UsefulNotes/FranklinDRoosevelt by head of the Office of Strategic Services "Wild Bill" Donovan in order to gain approval. The demonstration, which involved firing 10 live rounds around the US president, in essence, showed that the pistol was a RealLife case of a HollywoodSilencer, as Roosevelt never even realized that the gun was being fired around him until Donovan told him. 2,600 weapons were produced, and, following the conclusion of the war, continued to see service with the US military and CIA well into the early UsefulNotes/ColdWar.
----
[[AC:VideoGames]]
* A common sight in early ''VideoGame/MedalOfHonor'' games, due to the main characters being members of the OSS.
** In ''VideoGame/MedalOfHonorAlliedAssault'' and the ''Breakthrough'' expansion, the weapon is used thrice by Powell when working behind enemy lines, and by Baker when infiltrating an Axis freighter carrying important enemy documents. Unrealistically for its .22 caliber, it is shot-for-shot the [[PunchPackingPistol most powerful pistol in the game]], but also the slowest due to having to manually rack the slide after every shot.
** It appears in several missions in ''VideoGame/MedalOfHonorFrontline'', identified in-game as simply the "Silenced Pistol" and misidentified in the manual as the the completely unrelated Webley & Scott M1905. Contrasting to ''Allied Assault'', it's only about as powerful as your other sidearm options, but it's not noticeably slower than they are either.
* A DownloadableContent weapon in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'', and ''VideoGame/SniperElite5''. Compared to the Welrod, it has a higher rate of fire and capacity, at the cost of some accuracy at mid range. Despite this, however, it is still ineffective in a firefight due to its relatively low stopping power.
* Appears in ''VideoGame/MafiaIII'' as one of Lincoln's available pistols. Compared to the other pistols in-game, this one encourages a stealthy approach during missions, thanks to the integrated silencer.
[[/folder]]
Is there an issue? Send a MessageReason:
Weapon Of Choice is now a disambig


* One of the most versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome it takes some time to master]] due to the bullet drop. In ''Clear Sky'', it was the WeaponOfChoice for the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in ''Clear Sky'') and where the ammo is sold or stashed, it's a DiscOneNuke in all three games.

to:

* One of the most versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome it takes some time to master]] due to the bullet drop. In ''Clear Sky'', it was the WeaponOfChoice weapon for the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in ''Clear Sky'') and where the ammo is sold or stashed, it's a DiscOneNuke in all three games.



* Appears as the [[AKA47 SBP Rapier]] and is the WeaponOfChoice of Asuna in [[VideoGame/SwordArtOnline Sword Art Online: Fatal Bullet]].

to:

* Appears as the [[AKA47 SBP Rapier]] and is the WeaponOfChoice weapon of Asuna in [[VideoGame/SwordArtOnline Sword Art Online: Fatal Bullet]].



* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the WeaponOfChoice for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]

to:

* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the WeaponOfChoice weapon for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]



* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s WeaponOfChoice for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.

to:

* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s WeaponOfChoice weapon for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.



* ''ComicBook/ButtonMan''. While he uses whatever comes to hand, [[ProfessionalKiller Harry Exton]] has a preference for the Smith & Wesson 1006 as his WeaponOfChoice in books 2 and 3, set while he is in the United States. A couple of panels clearly show boxes of [=10mm=] Auto while Harry is loading up.

to:

* ''ComicBook/ButtonMan''. While he uses whatever comes to hand, [[ProfessionalKiller Harry Exton]] has a preference for the Smith & Wesson 1006 as his WeaponOfChoice weapon in books 2 and 3, set while he is in the United States. A couple of panels clearly show boxes of [=10mm=] Auto while Harry is loading up.



* ''VideoGame/{{Gun}}''. [[HistoricalDomainCharacter J.J. Webb]] carries a Volcanic pistol as his WeaponOfChoice. After defeating [[DualBoss him and Dave Rudabaugh]], [[TheGunslinger Colton]] obtains the Volcanic pistol for his own use. It carries ten rounds and has more stopping power than the previous Colt Navy and Schofield pistols that are available ingame.
* Juarez in ''VideoGame/CallOfJuarez'' carries [[GunsAkimbo a pair of Volcanic pistols]] as his WeaponOfChoice. It's also available for the player to use and carries eight rounds. It returns in [[VideoGame/CallOfJuarezBoundInBlood the prequel]], this time with a twelve round capacity. Like the above example, it's way more powerful than the real version.

to:

* ''VideoGame/{{Gun}}''. [[HistoricalDomainCharacter J.J. Webb]] carries a Volcanic pistol as his WeaponOfChoice.weapon. After defeating [[DualBoss him and Dave Rudabaugh]], [[TheGunslinger Colton]] obtains the Volcanic pistol for his own use. It carries ten rounds and has more stopping power than the previous Colt Navy and Schofield pistols that are available ingame.
* Juarez in ''VideoGame/CallOfJuarez'' carries [[GunsAkimbo a pair of Volcanic pistols]] as his WeaponOfChoice.weapon. It's also available for the player to use and carries eight rounds. It returns in [[VideoGame/CallOfJuarezBoundInBlood the prequel]], this time with a twelve round capacity. Like the above example, it's way more powerful than the real version.



* The Evans is the WeaponOfChoice for [[Creator/WilfordBrimley Joe Gill]] in ''Film/CrossfireTrail''. In his words, "it holds twenty-eight rounds, and [[ATeamFiring I ain't a very good shot]]."

to:

* The Evans is the WeaponOfChoice weapon for [[Creator/WilfordBrimley Joe Gill]] in ''Film/CrossfireTrail''. In his words, "it holds twenty-eight rounds, and [[ATeamFiring I ain't a very good shot]]."



A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy, Honduras and Algeria. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's WeaponOfChoice if it turns up, since it combines the popular look of a Beretta with MoreDakka.

to:

A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy, Honduras and Algeria. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's WeaponOfChoice weapon if it turns up, since it combines the popular look of a Beretta with MoreDakka.



* WeaponOfChoice for Melvin in ''Film/TheBigHit''.

to:

* WeaponOfChoice Preferred weapon for Melvin in ''Film/TheBigHit''.



* The WeaponOfChoice for [=49er One=] in ''Film/HalfPastDead''.

to:

* The WeaponOfChoice weapon for [=49er One=] in ''Film/HalfPastDead''.



* [[AmazonianBeauty Barbarianna]] carries one as her WeaponOfChoice in ''Film/KungFury'' [[AnachronismStew in spite of the fact that she's from the Viking Age]].
* In ''Film/GIJoeTheRiseOfCobra'' [[BaldOfAuthority Heavy Duty]] uses one as his WeaponOfChoice. However it is only used during Cobra's attack on the NATO Convoy.
** [[PropRecycling The exact same gun configuration]] ''Rise Of Cobra'' has a blink-and-you'll-miss-it appearance in ''Film/TransformersRevengeOfTheFallen'' where a Nest is seen using against Demolisher in Shanghai. [[Creator/JohnGoodman Hound]] also using triple Gatling Cannon as his WeaponOfChoice, as in he [[ThereIsNoKillLikeOverkill has 3 Phalanx CIWS cannons (as specified in the concept art) merged into single chainsaw gripped frame.]] of course the issues above are ignored because of the fact Hound is a giant robot and RuleOfCool.

to:

* [[AmazonianBeauty Barbarianna]] carries one as her WeaponOfChoice weapon in ''Film/KungFury'' [[AnachronismStew in spite of the fact that she's from the Viking Age]].
* In ''Film/GIJoeTheRiseOfCobra'' [[BaldOfAuthority Heavy Duty]] uses one as his WeaponOfChoice.weapon. However it is only used during Cobra's attack on the NATO Convoy.
** [[PropRecycling The exact same gun configuration]] ''Rise Of Cobra'' has a blink-and-you'll-miss-it appearance in ''Film/TransformersRevengeOfTheFallen'' where a Nest is seen using against Demolisher in Shanghai. [[Creator/JohnGoodman Hound]] also using triple Gatling Cannon as his WeaponOfChoice, weapon, as in he [[ThereIsNoKillLikeOverkill has 3 Phalanx CIWS cannons (as specified in the concept art) merged into single chainsaw gripped frame.]] of course the issues above are ignored because of the fact Hound is a giant robot and RuleOfCool.



Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the time of the gunfight at the OK Corral, and it was probably the gun he used in that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's WeaponOfChoice especially during the gunfight at the OK Corral.

to:

Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the time of the gunfight at the OK Corral, and it was probably the gun he used in that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's WeaponOfChoice weapon especially during the gunfight at the OK Corral.



* ''Film/ForAFewDollarsMore''. Colonel Mortimer uses a 10 inch Buntline as his WeaponOfChoice, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various other rifles.

to:

* ''Film/ForAFewDollarsMore''. Colonel Mortimer uses a 10 inch Buntline as his WeaponOfChoice, weapon, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various other rifles.



* A cartridge-firing model is used by the Man in Black in the ''Series/{{Westworld}}'' TV series as his WeaponOfChoice. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and it bears no resemblance whatsoever to the historical [=LeMat=] cartridge model. Given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.

to:

* A cartridge-firing model is used by the Man in Black in the ''Series/{{Westworld}}'' TV series as his WeaponOfChoice.weapon. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and it bears no resemblance whatsoever to the historical [=LeMat=] cartridge model. Given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.



* ''Film/GiveEmHellMalone'': Malone's WeaponOfChoice is a Mateba Model 6 Unica.

to:

* ''Film/GiveEmHellMalone'': Malone's WeaponOfChoice weapon is a Mateba Model 6 Unica.



* ''VideoGame/RedDeadRedemption'' under the generic "Semi-Auto Pistol" name. Dutch carries one and John can make use of one. It returns for the [[VideoGame/RedDeadRedemption2 prequel]], though not as Dutch's WeaponOfChoice.

to:

* ''VideoGame/RedDeadRedemption'' under the generic "Semi-Auto Pistol" name. Dutch carries one and John can make use of one. It returns for the [[VideoGame/RedDeadRedemption2 prequel]], though not as Dutch's WeaponOfChoice.weapon.



* ''Shadow'', a 2019 South African series, has the vigilante title character using one as his WeaponOfChoice. A criminal he confronts in the pilot lampshades how you don't see many of them these days.

to:

* ''Shadow'', a 2019 South African series, has the vigilante title character using one as his WeaponOfChoice.weapon. A criminal he confronts in the pilot lampshades how you don't see many of them these days.



** The Desert Eagle is Lance Vance's WeaponOfChoice in ''VideoGame/GrandTheftAutoViceCity''. Diaz uses one to ShootTheTelevision in a cutscene as well. It was intended that the player could use it as well, but was DummiedOut, probably in favor of the Python revolver.

to:

** The Desert Eagle is Lance Vance's WeaponOfChoice weapon in ''VideoGame/GrandTheftAutoViceCity''. Diaz uses one to ShootTheTelevision in a cutscene as well. It was intended that the player could use it as well, but was DummiedOut, probably in favor of the Python revolver.



* The Mark VII shows up several times in ''VideoGame/{{Uncharted}}'', under the "[[AKA47 Desert 5]]" moniker, frequently as the WeaponOfChoice for one character or another.

to:

* The Mark VII shows up several times in ''VideoGame/{{Uncharted}}'', under the "[[AKA47 Desert 5]]" moniker, frequently as the WeaponOfChoice weapon for one character or another.



* Burt from AudioPlay/WereAlive has [[ICallItVera Shirley]], a silver-plated Desert Eagle that once belonged to his wife that he keeps with him as a reminder of her. Apparently both Burt and his wife were big on the competition circuit, so having such a weapon could be [[JustifiedTrope justified]] as a flashy show piece. But once the ZombieApocalypse begins, Burt still relies on Shirley as his WeaponOfChoice.

to:

* Burt from AudioPlay/WereAlive has [[ICallItVera Shirley]], a silver-plated Desert Eagle that once belonged to his wife that he keeps with him as a reminder of her. Apparently both Burt and his wife were big on the competition circuit, so having such a weapon could be [[JustifiedTrope justified]] as a flashy show piece. But once the ZombieApocalypse begins, Burt still relies on Shirley as his WeaponOfChoice.weapon.



* [[TheDragon Caleb]] carries one as his WeaponOfChoice in ''Film/{{Dredd}}''.

to:

* [[TheDragon Caleb]] carries one as his WeaponOfChoice weapon in ''Film/{{Dredd}}''.



* [[GeniusCripple Logan]] uses one as his WeaponOfChoice in ''Series/DarkAngel''. He does try to offer it to Max at one point, but she DoesntLikeGuns.

to:

* [[GeniusCripple Logan]] uses one as his WeaponOfChoice weapon in ''Series/DarkAngel''. He does try to offer it to Max at one point, but she DoesntLikeGuns.

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[[folder:Type 11 light machine gun]]
->''This early Japanese machine gun design included a unique offset hopper feed system that utilized the same cartridge clips as some of the Japanese infantry rifles simplifying ammunition logistics on the battlefield."''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8880801.jpg]]

The standard light machine gun for the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese military]] for most of the interwar period. Crafted by Kijiro Nambu based on his experience with the French Hotchkiss guns (both light and heavy variants), this was his first departure from the original French design for a light machine gun. Featuring a distinctive finned barrel (for dissipating heat) and bent buttstock offset to the right (in order to compensate for the ammo hopper's weight), the Type 11 was designed to use the same stripper clips used by Japanese riflemen armed with Type 38 Arisaka rifles fed into a special spring-loaded hopper on the left hand side of the receiver.
\\\
In theory, this simplified logistics and allowed machine gunners to receive ammunition from riflemen in their squad to feed the gun. To ease the violent cartridge extraction cycle inherited from the Hotchkiss family along with the nasty kick provided from the externally mounted ejector arm, an integral oiler was included in the receiver unit. In practice, however, this proved to be highly impractical for a lot of reasons. Namely, the hopper allowed dust, sand, and other elements into the gun, [[ReliablyUnreliableGuns causing it to jam should the gunner and his assistant fail to keep the gun perfectly clean]]. It was also impossible to quickly load during a charge, [[AwesomeButImpractical all thanks to this same feeding system]]. Due to its shortened barrel, the weapon used special cartridges with faster burning powder to reduce muzzle flash (the cartridge packages were specifically marked with the Japanese word for "reduced" as in lowered muzzle flash, but American translators got the context wrong and assumed it meant reduced killing power). Machine gunners wound up competing with snipers for the special cartridges, as neither group wanted to be seen as priority targets (especially at night, where muzzle flash gives a soldier's position away).
\\\
In light of the Type 11's shortcomings, the Japanese military began supplanting it with the newer Type 96 Light machine gun in 1936, which itself was supplanted/complimented by the Type 99 Light machine gun in 1939. However, thanks to Japan's limited industrial capacity, the weapon remained in service well into the Second World War, serving alongside its successors (and probably for several years afterwards in the hands of other countries). Production of the weapon ended in 1941, with 29,000 built.

In fiction, this weapon rarely appears due to generally being overshadowed by its aforementioned successors. When it does appear, expect it to be in a work set in the UsefulNotes/SecondSinoJapaneseWar, where the Type 96 and Type 99 historically haven't entered mass service yet.

to:

[[folder:Type 11 light machine gun]]
->''This early Japanese machine gun design included a unique offset hopper feed system that utilized the same cartridge clips as some of the Japanese infantry rifles simplifying ammunition logistics on the battlefield."''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8880801.jpg]]

The standard light machine gun for the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese military]] for most of the interwar period. Crafted by Kijiro Nambu based on his experience with the French Hotchkiss guns (both light and heavy variants), this was his first departure from the original French design for a light machine gun. Featuring a distinctive finned barrel (for dissipating heat) and bent buttstock offset to the right (in order to compensate for the ammo hopper's weight), the Type 11 was designed to use the same stripper clips used by Japanese riflemen armed with Type 38 Arisaka rifles fed into a special spring-loaded hopper on the left hand side of the receiver.
\\\
In theory, this simplified logistics and allowed machine gunners to receive ammunition from riflemen in their squad to feed the gun. To ease the violent cartridge extraction cycle inherited from the Hotchkiss family along with the nasty kick provided from the externally mounted ejector arm, an integral oiler was included in the receiver unit. In practice, however, this proved to be highly impractical for a lot of reasons. Namely, the hopper allowed dust, sand, and other elements into the gun, [[ReliablyUnreliableGuns causing it to jam should the gunner and his assistant fail to keep the gun perfectly clean]]. It was also impossible to quickly load during a charge, [[AwesomeButImpractical all thanks to this same feeding system]]. Due to its shortened barrel, the weapon used special cartridges with faster burning powder to reduce muzzle flash (the cartridge packages were specifically marked with the Japanese word for "reduced" as in lowered muzzle flash, but American translators got the context wrong and assumed it meant reduced killing power). Machine gunners wound up competing with snipers for the special cartridges, as neither group wanted to be seen as priority targets (especially at night, where muzzle flash gives a soldier's position away).
\\\
In light of the Type 11's shortcomings, the Japanese military began supplanting it with the newer Type 96 Light machine gun in 1936, which itself was supplanted/complimented by the Type 99 Light machine gun in 1939. However, thanks to Japan's limited industrial capacity, the weapon remained in service well into the Second World War, serving alongside its successors (and probably for several years afterwards in the hands of other countries). Production of the weapon ended in 1941, with 29,000 built.

In fiction, this weapon rarely appears due to generally being overshadowed by its aforementioned successors. When it does appear, expect it to be in a work set in the UsefulNotes/SecondSinoJapaneseWar, where the Type 96 and Type 99 historically haven't entered mass service yet.




[[AC:Anime and Manga]]
* The tank-mounted version of the Type 11, the Type 91, is mounted on Japanese tanks in ''Anime/GirlsUndPanzer''.

to:

[[AC:Anime and Manga]]
* The tank-mounted version
[[folder:Colt Buntline Special]]
-> ''Colt Buntline Special. Custom stock, custom rounds.''
-->--'''Doc [=McCoy=]''', ''VideoGame/DesperadosIII''

Basically a long barreled Single Action Army with a detachable stock, this one is unique among the examples listed in that its origins are largely apocryphal, although longer barreled Single Action Armies could be custom ordered from Colt at the time.

Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the time
of the Type 11, gunfight at the Type 91, is mounted on Japanese tanks OK Corral, and it was probably the gun he used in ''Anime/GirlsUndPanzer''.
that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's WeaponOfChoice especially during the gunfight at the OK Corral.

Thanks in part to the series ''The Life And Legend Of Wyatt Earp'', when Colt reintroduced the Single Action Army, [[TheRedStapler there was a demand for Buntline Specials]], so it was effectively defictionalised.
----
[[AC:Comic Books]]
* ''ComicBook/WynonnaEarp'' has the titular character carry Wyatt Earp's Buntline as an AncestralWeapon known as "[[ICallItVera Peacemaker]]".



* Unusually for a work featuring the Japanese military, the Chinese film ''Film/FlowersOfWar'' shows them using this weapon instead of the more iconic Type 96. Justified, since this film was set at a time the Japanese military was just introducing the latter weapon into their arsenal.
* Used by the Imperial Japanese Army in ''Film/TheGoodTheBadTheWeird''. Like ''Flowers of War'', it's the only LMG the Japanese use.
* Used by Japanese soldiers to execute Chinese civilians, as well as trying to repel a Soviet attack, in ''Film/PurpleSunset''

to:

* Unusually for a work featuring Wyatt Earp wields one during the Japanese military, gunfight at the Chinese film ''Film/FlowersOfWar'' shows them using this weapon instead of the more iconic Type 96. Justified, since this film was set at OK Corral in ''Film/{{Tombstone}}''.
* ''Film/ForAFewDollarsMore''. Colonel Mortimer uses
a time the Japanese military was just introducing the latter weapon into their arsenal.
10 inch Buntline as his WeaponOfChoice, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various other rifles.
* Used in ''Film/WhoFramedRogerRabbit'' [[spoiler:by Judge Doom]] to kill R.K. Maroon.
* The 1994 Christian Western ''Covenant Rider'' has protagonist Wichita Slim (played by Kenneth Copeland) carry a "long-barreled Colt" as his primary sidearm. Its rarity is commented on
by the Imperial Japanese Army in ''Film/TheGoodTheBadTheWeird''. Like ''Flowers of War'', it's the only LMG the Japanese use.
* Used by Japanese soldiers to execute Chinese civilians, as well as trying to repel
outlaws he trains it on from inside a Soviet attack, in ''Film/PurpleSunset''
stagecoach, who immediately realize who he is based on his unusual weapon.



* Makes an appearance in ''VideoGame/MedalOfHonorRisingSun'', as one of two Japanese light machine guns in the game, alongside the more iconic Type 99. For the most part it's a mounted weapon and usually seen in enemy hands, but a portable one can be found in certain levels.
* Added to ''VideoGame/BattlefieldV'' with the ''Tides of War'' DLC. Strangely, the reload animation has the soldier remove the entire hopper and replace it with another one instead of simply putting in more stripper clips unless they have the Top Up perk, and even then they'll only put in more stripper clips if the ammo remaining is a multiple of five.
* Appears as a usable weapon in ''VideoGame/CallOfDutyVanguard'', incorrectly being found in the opening mission "Phoenix", which is set in Germany, not the Pacific. [[FollowTheLeader Like in the above example]], the soldier only correctly puts more stripper clips in the hopper if it is reloaded from multiples of five, with them removing the entire hopper and replacing it with another one if reloading any other time or from empty. The Fast Mag and Extended Magazine attachments also give it fictional side-mounted magazines in place of the hopper.

to:

* Makes an appearance in ''VideoGame/MedalOfHonorRisingSun'', as In the ''VideoGame/{{Desperados}}'' series, [[ColdSniper Doc McCoy]] carries one that functions as a SniperPistol. He uses specialised subsonic ammo to silence it.
* [[BonusBoss Reapers]] dual-wield these as their weapon
of two Japanese light machine guns choice in the game, alongside the more iconic Type 99. For the most part it's ''{{Franchise/Persona}}'' series from [[VideoGame/Persona3 3]] onwards.
* The Buntline appears as
a mounted weapon and usually seen for Vincent Valentine in enemy hands, but a portable one can be found in certain levels.
* Added to ''VideoGame/BattlefieldV'' with the ''Tides of War'' DLC. Strangely, the reload animation has the soldier remove the entire hopper and replace it with another one instead of simply putting in more stripper clips unless they have the Top Up perk, and even then they'll only put in more stripper clips if the ammo remaining is a multiple of five.
* Appears as a usable weapon in ''VideoGame/CallOfDutyVanguard'', incorrectly being found in the opening mission "Phoenix", which is set in Germany, not the Pacific. [[FollowTheLeader Like in the above example]], the soldier only correctly puts more stripper clips in the hopper if it is reloaded from multiples of five, with them removing the entire hopper and replacing it with another one if reloading any other time or from empty. The Fast Mag and Extended Magazine attachments also give it fictional side-mounted magazines in place of the hopper.
''VideoGame/FinalFantasyVII.''



[[folder:Type 92 heavy machine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/type_92.jpg]]

The Type 92 Heavy Machine Gun is a 7.7x58mm machine gun used by the Imperial Japanese military from 1932 until the end of the Second World War in 1945. It was a scaled-up version of the earlier 6.5mm Nambu Type 3 heavy machine gun, itself based on the Hotchkiss M1914. Allied troops nicknamed this weapon the "Woodpecker" for its report, or the "Chicken neck" for its appearance.
\\\
The Type 92 was a "heavy machine gun" by definition of mass (weighing about 122 pounds with its tripod), as opposed to the more modern terminology of "automatic weapon cartridge caliber". It was fed by 30-round ammunition strips, a feed-style inherited from the Hotchkiss machine guns, as opposed to cloth or metallic belts[[note]]the strips were considered easier and cheaper to manufacture than metal belts, to say nothing of being far easier to reload with the available tooling on hand and also less likely to jam in humid or cold weather than cloth belts[[/note]]. The gun could use both rimmed and rimless 7.7x58mm rounds[[note]]The more-powerful rimmed rounds were designed specifically for the machine gun, and could not be used in the Arisaka rifle, which used the rimless rounds[[/note]]. Unusually, rather than being centered, its sights are offset slightly to the right to permit centerline optical sights. A number of other sight options were also available, including telescopic, periscopic, and anti-aircraft ring sights. It was possible to move the Type 92 without disassembling the tripod by putting poles into the tripod and getting four soldiers to haul it.
\\\
The 30-round ammo strips allowed for short periods of sustained fire, requiring the assistant gunner to pay very close attention to the gun and not the battle around him. Constantly feeding strips into the receiver wasn't a task easily done in the middle of any prolonged battle - the slightest slip in aligning an ammunition strip ''will'' jam the gun. The gun also featured an integral oiler in front of the feeder that lubricated each round as it fed, intended to improve cartridge extraction (which was so violent that ejected casings would fly out of the ejection port with enough momentum to injure anyone foolish enough to stand adjacent to said ejection port). The oil, unfortunately, easily picked up dirt during operation, which went into the breech and caused and/or exacerbated all manners of problems if the crew failed to keep the gun clean.
\\\
On the positive side the Type 92 was renown for its accuracy and durability. It produced a group equivalent to that of a decent rifle, even when laying down sustained automatic fire at long range, especially when used in conjunction with optical sights (the fact that it was effectively a medium machine gun clamped into a hundred-pound bench-rest had something to do with that). The low rate of fire, coupled with the 25 distinctive barrel cooling rings, was also effective at reducing heat buildup on the gun, allowing it to continue firing for much longer and giving the barrel a very long service life. The Type 92 was one of the few Japanese small arms to see relatively few manufacturing changes over the course of the war, and as a testament to its durability, it continued to be used by other countries through the Korean War (and even through the Vietnam War).
\\\
In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two to three Japanese soldiers somewhere on a Pacific island or a Chinese street, which is exactly how they were deployed in RealLife.
* '''Cool Accessory:''' The optical sights, as mentioned above. The Type 92, when used with telescopic or periscopic sights, allowed the gunner to acquire targets much faster and hit the targets with greater ''precision,'' which is necessary considering the 30-round strip won't allow for a sustained spray attack.

to:

[[folder:Type 92 heavy machine gun]]
[[quoteright:350:https://static.
[[folder:Colt Walker]]
->''Meanwhile, the Colt Paterson revolver did so well for the Texas Rangers that one of the veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market.''
-->--'''Chris Kyle''', ''American Gun''

[[quoteright:278:https://static.
tvtropes.org/pmwiki/pub/images/type_92.jpg]]

The Type 92 Heavy Machine Gun is a 7.7x58mm machine gun used by
org/pmwiki/pub/images/walktheline.jpeg]]

Developed jointly between Samuel Colt and Captain Samuel Walker,
the Imperial Japanese military from 1932 until Colt Walker (also known as the end of the Second World War in 1945. It Walker Colt) was intended to be a scaled-up version of the earlier 6.5mm Nambu Type 3 heavy machine gun, itself based on the Hotchkiss M1914. Allied troops nicknamed this weapon the "Woodpecker" for its report, or the "Chicken neck" for its appearance.
\\\
The Type 92
sidearm that was a "heavy machine gun" by definition extremely powerful at close range and capable of mass (weighing about 122 pounds with its tripod), killing horses as opposed well as men. In fact, prior to the more modern terminology introduction of "automatic weapon cartridge caliber". It the .357 Magnum, it was fed by 30-round ammunition strips, a feed-style inherited from the Hotchkiss machine guns, as opposed to cloth or metallic belts[[note]]the strips were considered easier most powerful handgun in the world and cheaper to manufacture than metal belts, to say nothing had an effective range of around 100 yards. However, it had two major drawbacks. The first being far easier that it was [[HandCannon fucking huge]] and generally had to reload with be holstered in the available tooling on hand saddle—it is possible to carry one in a belt-mounted holster, but it will get in the way of pretty much everything, and also less likely to jam good luck drawing in humid or cold weather any manner other than cloth belts[[/note]]. The gun could use both rimmed “slow, awkward, and rimless 7.7x58mm rounds[[note]]The more-powerful rimmed rounds were designed potentially unsafe” (the later 1851 Navy was advertised as a "belt pistol" specifically for the machine gun, and could not be used in the Arisaka rifle, which used the rimless rounds[[/note]]. Unusually, because it was light enough to reasonably carry it on one's person rather than on a saddled horse). The other being centered, its sights are offset slightly to that the right barrels had a tendency to permit centerline optical sights. A number rupture should proper care not be taken in maintaining the weapon. Overfilling it with powder was a common way to [[StuffBlowingUp destroy a Walker]], since the weapon couldn't handle the pressures of other sight options a full load of powder. As a result, only around 1100 of them were also available, ever made, though modern replicas are widely available (and are invariably what you'll actually see in films). It was quickly superceded by the Colt Dragoon, which was less powerful, but fixed many of the issues of the Walker, including telescopic, periscopic, its size and anti-aircraft ring sights. It was possible tendency to move the Type 92 without disassembling the tripod by putting poles into the tripod and getting four soldiers to haul it.
\\\
The 30-round ammo strips allowed for short periods of sustained fire, requiring the assistant gunner to pay very close attention to the gun and not the battle around him. Constantly feeding strips into the receiver wasn't a task easily done in the middle of any prolonged battle - the slightest slip in aligning an ammunition strip ''will'' jam the gun. The gun also featured an integral oiler in front of the feeder that lubricated each round as it fed, intended to improve cartridge extraction (which was so violent that ejected casings would fly out of the ejection port with enough momentum to injure anyone foolish enough to stand adjacent to said ejection port). The oil, unfortunately, easily picked up dirt during operation, which went into the breech and caused and/or exacerbated all manners of problems if the crew failed to keep the gun clean.
\\\
On the positive side the Type 92 was renown for its accuracy and durability. It produced a group equivalent to that of a decent rifle, even when laying down sustained automatic fire at long range, especially when used in conjunction with optical sights (the fact that it was effectively a medium machine gun clamped into a hundred-pound bench-rest had something to do with that). The low rate of fire, coupled with the 25 distinctive barrel cooling rings, was also effective at reducing heat buildup on the gun, allowing it to continue firing for much longer and giving the barrel a very long service life. The Type 92 was one of the few Japanese small arms to see relatively few manufacturing changes over the course of the war, and as a testament to its durability, it continued to be used by other countries through the Korean War (and even through the Vietnam War).
\\\
In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two to three Japanese soldiers somewhere on a Pacific island or a Chinese street, which is exactly how they were deployed in RealLife.
* '''Cool Accessory:''' The optical sights, as mentioned above. The Type 92, when used with telescopic or periscopic sights, allowed the gunner to acquire targets much faster and hit the targets with greater ''precision,'' which is necessary considering the 30-round strip won't allow for a sustained spray attack.
rupture.



[[AC: Manga]]
* A Type 92 heavy machine gun becomes the weapon of focus in one of [[Creator/LeijiMatsumoto Leiji Matsumoto's]] Battlefield Stories. The gun and its crew, defending a cave somewhere on Iwo Jima, shoot down wave after wave of attacking American Marines attempting to charge through a narrow valley. Eventually, the American assaults kill the crew one by one, with the last gunner roasted alive by a flame-thrower. The machine gun somehow survives the last assault perfectly intact, plummeting from its cave perch and landing in front of American troops, barrel pointed right at them. When the surprised Americans inspect the weapon, it is shown weeping tears of oil for its fallen crew.

[[AC: Films]]
* Appears in ''Film/LettersFromIwoJima'' in Japanese hands.
* Appears in ''Film/FlagsOfOurFathers'' as well, being used in Japanese bunkers and fortifications during the beach landing.
* In ''Film/{{Windtalkers}}'', they're used by Japanese soldiers on Saipan, though they're much less common than the Type 96 and Type 99 [=LMGs=] also used by them.
* One is used by Japanese troops in ''Film/TheGoodTheBadTheWeird''.
* [[RunningGag Again]] used by Japanese soldiers in ''Film/HacksawRidge''.

[[AC: Live-Action TV]]
* Creator/RLeeErmey fires one in ''Lock N' Load'' and in ''Mail Call''. In both shows, he addresses the gun's terrible reliability, needlessly heavy weight, low rate of fire, and horrible tendency to jam. In ''Lock N' Load'', the weapon ''wounds him'' because an improperly loaded ammo strip caused the case to fragment and cut his knuckle, also jamming the gun in the process.
--> '''R. Lee Ermey:''' Damn thing hurt me!\\
...\\
'''R. Lee Ermey:''' Jam. You see the Japs weren't too smart when it came to making weapons. Did you notice that stuttering sound? I guess you didn't since only one round went off, how can it stutter? That's dumb.
* In ''Series/ThePacific'', again by the Japanese, and again in bunkers and fixed positions, particularly on Peleliu.

[[AC: Video Games]]
* Appears in two of Treyarch's ''VideoGame/CallOfDuty'' titles: ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' and ''[[VideoGame/CallOfDutyBlackOps Black Ops]]''. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
* The standard fixed machine gun for the Japanese in ''VideoGame/MedalOfHonorPacificAssault''. Compared to the Browning [=M1919=], this gun has a smaller capacity of only 30 rounds while also having a slower rate of fire. However, it is more accurate at long range, and can sustain accurate bursts for longer periods than its American counterpart.
* The Type 92 is the stationary machine gun for the Japanese in ''VideoGame/RisingStorm''. It has a ''much'' smaller ammunition capacity of 30 rounds to the Browning M1917's 150 and needs to be reloaded often, but it has a much shorter reload period and is more accurate during sustained fire.
[[/folder]]

----
[[folder:Colt Buntline Special]]
-> ''Colt Buntline Special. Custom stock, custom rounds.''
-->--'''Doc [=McCoy=]''', ''VideoGame/DesperadosIII''

Basically a long barreled Single Action Army with a detachable stock, this one is unique among the examples listed in that its origins are largely apocryphal, although longer barreled Single Action Armies could be custom ordered from Colt at the time.

Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the time of the gunfight at the OK Corral, and it was probably the gun he used in that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's WeaponOfChoice especially during the gunfight at the OK Corral.

Thanks in part to the series ''The Life And Legend Of Wyatt Earp'', when Colt reintroduced the Single Action Army, [[TheRedStapler there was a demand for Buntline Specials]], so it was effectively defictionalised.
----



* ''ComicBook/WynonnaEarp'' has the titular character carry Wyatt Earp's Buntline as an AncestralWeapon known as "[[ICallItVera Peacemaker]]".

[[AC:Film]]
* Wyatt Earp wields one during the gunfight at the OK Corral in ''Film/{{Tombstone}}''.
* ''Film/ForAFewDollarsMore''. Colonel Mortimer uses a 10 inch Buntline as his WeaponOfChoice, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various other rifles.
* Used in ''Film/WhoFramedRogerRabbit'' [[spoiler:by Judge Doom]] to kill R.K. Maroon.
* The 1994 Christian Western ''Covenant Rider'' has protagonist Wichita Slim (played by Kenneth Copeland) carry a "long-barreled Colt" as his primary sidearm. Its rarity is commented on by the outlaws he trains it on from inside a stagecoach, who immediately realize who he is based on his unusual weapon.

to:

* ''ComicBook/WynonnaEarp'' has The Colt Walker is the titular character carry Wyatt Earp's Buntline as weapon of choice for the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains the title he gets a new pair, which are forged from the sword of the previous Saint in hellfire. The resulting weapons never miss, apparently never run out of ammunition, can shoot through anything (like, say, the armor of an AncestralWeapon known as "[[ICallItVera Peacemaker]]".

[[AC:Film]]
M1 Abrams tank) and kill just about anything in the entire creation. Including ''God''.

[[AC:Films -- Live-Action]]
* Wyatt Earp wields [[Film/TheOutlawJoseyWales Josey Wales]] carries a pair of them (along with two smaller pistols).
* Mentioned in ''Film/{{Unforgiven}}''. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried
one during the gunfight at the OK Corral in ''Film/{{Tombstone}}''.
of these weapons and it exploded on him, allowing English Bob to finish him off.
* ''Film/ForAFewDollarsMore''. Colonel Mortimer In ''Film/TheLastStand'' TheDragon uses a 10 inch Buntline as his WeaponOfChoice, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various this gun for no good reason, other rifles.
than RuleOfCool.
* Used in ''Film/WhoFramedRogerRabbit'' [[spoiler:by Judge Doom]] to kill R.K. Maroon.
*
In the original ''Film/TrueGrit'', this is the gun Mattie Ross used, incorrectly called a Dragoon. The 1994 Christian Western ''Covenant Rider'' has protagonist Wichita Slim (played by Kenneth Copeland) carry a "long-barreled Colt" as his primary sidearm. Its rarity is commented on by remake however, gives her an ''actual'' Dragoon.

[[AC:Literature]]
* Pops up in
the outlaws he trains it on ''Literature/{{Destroyermen}}'' series, as the sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from inside a stagecoach, who immediately realize who he is the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him to be from the Empire of the New Britain Isles, based on his unusual weapon.
rather British-like accent. Turns out that he's actually from the previously-unknown New United States, founded by the Sailors and Marines aboard a US fleet bound for Veracruz that crossed into the [=altEarth=] during the Mexican-American War, and have been at war with the Dominion ever since. They are evidently mass-producing it for standard-issue. Considering some of the beasties found in this world, it makes perfect sense to carry such a HandCannon for your sidearm.



* In the ''VideoGame/{{Desperados}}'' series, [[ColdSniper Doc McCoy]] carries one that functions as a SniperPistol. He uses specialised subsonic ammo to silence it.
* [[BonusBoss Reapers]] dual-wield these as their weapon of choice in the ''{{Franchise/Persona}}'' series from [[VideoGame/Persona3 3]] onwards.
* The Buntline appears as a weapon for Vincent Valentine in ''VideoGame/FinalFantasyVII.''

to:

* In the ''VideoGame/{{Desperados}}'' series, [[ColdSniper Doc McCoy]] carries ''VideoGame/CallOfJuarezBoundInBlood'' gives one that functions to Ray as a SniperPistol. He uses specialised subsonic ammo to silence it.
* [[BonusBoss Reapers]] dual-wield these as their weapon
one of choice his starting weapons.
* Top-tier revolver
in the ''{{Franchise/Persona}}'' series from [[VideoGame/Persona3 3]] onwards.
* The Buntline appears as
''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', its immense power - it's nearly always a weapon for Vincent Valentine in ''VideoGame/FinalFantasyVII.''OneHitKill - balanced by a painfully long reloading animation.



[[folder:Colt Walker]]
->''Meanwhile, the Colt Paterson revolver did so well for the Texas Rangers that one of the veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market.''
-->--'''Chris Kyle''', ''American Gun''

[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/walktheline.jpeg]]

Developed jointly between Samuel Colt and Captain Samuel Walker, the Colt Walker (also known as the Walker Colt) was intended to be a sidearm that was extremely powerful at close range and capable of killing horses as well as men. In fact, prior to the introduction of the .357 Magnum, it was the most powerful handgun in the world and had an effective range of around 100 yards. However, it had two major drawbacks. The first being that it was [[HandCannon fucking huge]] and generally had to be holstered in the saddle—it is possible to carry one in a belt-mounted holster, but it will get in the way of pretty much everything, and good luck drawing in any manner other than “slow, awkward, and potentially unsafe” (the later 1851 Navy was advertised as a "belt pistol" specifically because it was light enough to reasonably carry it on one's person rather than on a saddled horse). The other being that the barrels had a tendency to rupture should proper care not be taken in maintaining the weapon. Overfilling it with powder was a common way to [[StuffBlowingUp destroy a Walker]], since the weapon couldn't handle the pressures of a full load of powder. As a result, only around 1100 of them were ever made, though modern replicas are widely available (and are invariably what you'll actually see in films). It was quickly superceded by the Colt Dragoon, which was less powerful, but fixed many of the issues of the Walker, including its size and tendency to rupture.

to:

[[folder:Colt Walker]]
->''Meanwhile, the Colt Paterson revolver did so well for the Texas Rangers that one of the veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market.''
-->--'''Chris Kyle''', ''American Gun''

[[quoteright:278:https://static.
[[folder:Lefaucheux 20-Shot Pinfire revolver]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/walktheline.jpeg]]

Developed jointly between Samuel Colt and Captain Samuel Walker,
org/pmwiki/pub/images/lefaucheux.png]]
Invented by
the Colt Walker (also French gunsmith Lefaucheux, this revolver used a cylinder with two layers of chambers, slightly offset in order to fire intermittently through its double barrels, allowing it to hold a maximum of 20 7.65mm pinfire rounds. Though not as popular or well known as other revolvers (including Lefaucheux's own more practical Model 1854 and 1858 6-shooters firing a 12mm pinfire cartridge), the Walker Colt) was intended to be a sidearm that was extremely powerful at close range and capable of killing horses as well as men. In fact, prior to the introduction of the .357 Magnum, it was the most powerful handgun 20-shot revolver did see some use in the world and had an effective range of around 100 yards. However, it had two major drawbacks. The first being that it was [[HandCannon fucking huge]] and generally had to be holstered in American Civil War, mostly on the saddle—it is possible to carry one in a belt-mounted holster, but it will get in the way of pretty much everything, and good luck drawing in any manner other than “slow, awkward, and potentially unsafe” (the later 1851 Navy was advertised as a "belt pistol" specifically because it was light enough to reasonably carry it on one's person rather than on a saddled horse). The other being that the barrels had a tendency to rupture should proper care not be taken in maintaining the weapon. Overfilling it with powder was a common way to [[StuffBlowingUp destroy a Walker]], since the weapon couldn't handle the pressures of a full load of powder. As a result, only around 1100 of them were ever made, though modern replicas are widely available (and are invariably what you'll actually see in films). It was quickly superceded by the Colt Dragoon, which was less powerful, but fixed many of the issues of the Walker, including its size and tendency to rupture.Confederate side.



* Lefaucheux 20-shot revolvers feature prominently in the ChristianFiction series ''Chance And Choices Adventures'', first being used by the villains and later coming into the hands of the heroes.
* Shelly's "Loverboy" revolver from ''VideoGame/{{Bombshell}}'' and ''VideoGame/IonFury'' is essentially an S&W Model 500 with three barrels and a Lefaucheux-style enlarged cylinder to fit 18 bullets at once, though unlike the Lefaucheux it fires from all three barrels at once.
* An [[BlingBlingBang Extra Fancy]] Lefaucheux was looked at on ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=mqdQrpF2PmI here]].
* The 12-shot version was used by a stagecoach robber in ''[[Anime/{{Leijiverse}} Gun Frontier]]''.
[[/folder]]

[[folder:[=LeMat=] revolver]]
->''Infamous icon of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.''
-->--'''Description''', ''VideoGame/HuntShowdown''

[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/images_529.jpeg]]
A cap and ball revolver used by the Confederate side during the UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes from the fact that the nine-shot cylinder revolves around a secondary barrel which fires a 20-gauge buckshot round. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of the already small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse is the one carrying it most of the time. \\
Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages of a nine-round cylinder and shotgun barrel weren't as significant and the added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the wartime models]], yet at the same time less valuable to collectors, since they lack the Civil War connection. Further killing sales was the fact that unlike Colt and Remington percussion revolvers, the original [=LeMat=] design wasn’t capable of a simple conversion for cartridges due to the muzzleloading shotgun barrel being integral to the frame and the .42-caliber chambers being too closely spaced to allow cartridge rims to clear each other. A cartridge-firing [=LeMat=], redesigned as such from the ground-up, was easily one of the most SteamPunk-looking and godawful-ugly weapons ever made by human hands, and needless to say was even less successful than its cap & ball predecessor.
----
* '''Cool Action:''' In fiction, expect a scene where the [[ItWorksBetterWithBullets Gun Goes Click]], only for the user to fire the shotgun barrel at the surprised antagonist.
* '''Cool Silhouette''': Civil War versions, particularly, have a distinctive long, low silhouette... in addition to being absolutely ''massive''. Expect to see concept artists homage it just so they can have a revolver that really stands out.



* The Colt Walker is the weapon of choice for the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains the title he gets a new pair, which are forged from the sword of the previous Saint in hellfire. The resulting weapons never miss, apparently never run out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything in the entire creation. Including ''God''.

[[AC:Films -- Live-Action]]
* [[Film/TheOutlawJoseyWales Josey Wales]] carries a pair of them (along with two smaller pistols).
* Mentioned in ''Film/{{Unforgiven}}''. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried one of these weapons and it exploded on him, allowing English Bob to finish him off.
* In ''Film/TheLastStand'' TheDragon uses this gun for no good reason, other than RuleOfCool.
* In the original ''Film/TrueGrit'', this is the gun Mattie Ross used, incorrectly called a Dragoon. The remake however, gives her an ''actual'' Dragoon.

to:

* The Colt Walker is the weapon of choice for the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains the title he gets a new pair, which are forged from the sword of the previous Saint in hellfire. The resulting weapons never miss, apparently never run out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything Carried by Allan Quartermain in the entire creation. Including ''God''.

first volume of ''Comicbook/TheLeagueOfExtraordinaryGentlemen''.

[[AC:Films -- Live-Action]]
Live Action]]
* [[Film/TheOutlawJoseyWales Josey Wales]] carries Swede Gutzon in the QuickDraw film ''Film/TheQuickAndTheDead''.
* ''Film/ColdMountain''. Carried by the male protagonist Inman.

[[AC:Live-Action TV]]
* ''Series/{{Firefly}}''. Jayne Cobb uses
a pair handgun based on the [=LeMat=].
* Carried by the title character in ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax
of them (along with two smaller pistols).
''Film/TwelveMonkeys''.
* Mentioned A cartridge-firing model is used by the Man in ''Film/{{Unforgiven}}''. Part Black in the ''Series/{{Westworld}}'' TV series as his WeaponOfChoice. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real story [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the death of "Two Gun" Corcoran mentions that he carried one of these weapons guns were specially made for use there, rarity was no object, and it exploded on him, allowing English Bob bears no resemblance whatsoever to finish him off.
* In ''Film/TheLastStand'' TheDragon uses this gun
the historical [=LeMat=] cartridge model. Given that the Man in Black has been going to the park for no good reason, other than RuleOfCool.
* In the original ''Film/TrueGrit'', this is the gun Mattie Ross used, incorrectly called
thirty years and has learned all of its ins and outs, it makes sense that he'd use a Dragoon. The remake however, gives her an ''actual'' Dragoon.
flashy, unique revolver.



* Pops up in the ''Literature/{{Destroyermen}}'' series, as the sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him to be from the Empire of the New Britain Isles, based on his rather British-like accent. Turns out that he's actually from the previously-unknown New United States, founded by the Sailors and Marines aboard a US fleet bound for Veracruz that crossed into the [=altEarth=] during the Mexican-American War, and have been at war with the Dominion ever since. They are evidently mass-producing it for standard-issue. Considering some of the beasties found in this world, it makes perfect sense to carry such a HandCannon for your sidearm.

to:

* Pops up Dr. Theophilus Algernon Tanner in the ''Literature/{{Destroyermen}}'' series, as the sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* Used by Ezra Justice in
the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him to be from the Empire of the New Britain Isles, based on his rather British-like accent. Turns out that he's actually from the previously-unknown New United States, founded novel ''The Justice Riders'', written by the Sailors and Marines aboard Creator/ChuckNorris.
* The title character utilizes
a US fleet bound for Veracruz that crossed into the [=altEarth=] borrowed one during the Mexican-American War, and have been at war with final battle in the Dominion ever since. They are evidently mass-producing it for standard-issue. Considering some Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* The MountainMan Mad Amos that Creator/AlanDeanFoster used in a series of WeirdWest short stories carries one, though he generally uses his [[{{BFG}} Sharps Buffalo Gun]] most
of the beasties found in this world, it time.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover the [=LeMat=]; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear,
makes perfect sense to carry such a HandCannon point of repeating the stats for your sidearm.
the cartridge version.



* ''VideoGame/CallOfJuarezBoundInBlood'' gives one to Ray as one of his starting weapons.
* Top-tier revolver in the ''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', its immense power - it's nearly always a OneHitKill - balanced by a painfully long reloading animation.

to:

* ''VideoGame/CallOfJuarezBoundInBlood'' gives one The [=LeMat=] becomes available to Ray the player late in ''VideoGame/RedDeadRedemption'', but due to the game engine not supporting alternate firing modes, the secondary buckshot mode isn't available. It returned for [[VideoGame/RedDeadRedemption2 the sequel's]] online mode and later in single player mode, and here its shotgun mode can be used.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized top-break variant of the [=LeMat=]
as one of his starting weapons.
* Top-tier
the "[[AKA47 Wilson 41-DB]]", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in the ''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', shotgun barrel).
* Appears in both ''VideoGame/CallOfJuarez'' and
its immense power - it's nearly always prequel, ''VideoGame/CallOfJuarezBoundInBlood''. Like the ''RDR'' example above, it only acts as a OneHitKill - balanced by a painfully long reloading animation.nine shot revolver and the shotgun barrel isn't usable.



[[folder:Lefaucheux 20-Shot Pinfire revolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lefaucheux.png]]
Invented by the French gunsmith Lefaucheux, this revolver used a cylinder with two layers of chambers, slightly offset in order to fire intermittently through its double barrels, allowing it to hold a maximum of 20 7.65mm pinfire rounds. Though not as popular or well known as other revolvers (including Lefaucheux's own more practical Model 1854 and 1858 6-shooters firing a 12mm pinfire cartridge), the 20-shot revolver did see some use in the American Civil War, mostly on the Confederate side.

to:

[[folder:Lefaucheux 20-Shot Pinfire revolver]]
[[folder:[=M1879=] Reichsrevolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lefaucheux.png]]
Invented by
org/pmwiki/pub/images/1reichlong_054940_8.jpg]]
->''The original M1879 design was heavy and cumbersome. In
the French gunsmith Lefaucheux, this early 1880’s Germany decided to make the revolver used a little easier to handle. Reducing its weight led to the M1883. A single action revolver, which was still ‘old tech’ for its time, but did the job until the C96 Mauser and P08 Luger arrived.''
-->--'''Description''', ''VideoGame/{{Verdun}}''

The Reichsrevolver M1879 was a single action revolver introduced to the Imperial German Army as their sidearm in 1879. It was chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .44 Russian cartridge in terms of size and power. Reloading the weapon was similar to the Colt Single Action Army or Nagant revolver by opening a loading gate to eject the spent cartridges on the right side of the weapon, then inserting a new round. Reloading by removing the
cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with two layers of chambers, slightly offset in order the Smith and Wesson Model 3 having a break-top action that allows the spent cartridges to fire intermittently through its double barrels, allowing it to hold a maximum of 20 7.65mm pinfire rounds. Though not as popular or well known as other be ejected all at once with an extractor, and later revolvers (including Lefaucheux's own more practical Model 1854 like the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust and 1858 6-shooters firing a 12mm pinfire cartridge), reliable weapon that can easily be produced in large numbers]]. Ultimately, the 20-shot revolver German army kept the Reichsrevolver until 1908, where it was replaced by the famous Luger P08. Despite being an older weapon, it did see some use action in World War I, where the American Civil War, mostly on robust design allowed it to endure the Confederate side.conditions of trench warfare better than its semi-automatic contemporaries. The revolver even saw some service in World War II as a sidearm for the Luftwaffe.

A later variant, the M1883 was the same in almost every way, except for a shorter barrel that made the gun lighter and easier to wield.



* Lefaucheux 20-shot revolvers feature prominently in the ChristianFiction series ''Chance And Choices Adventures'', first being used by the villains and later coming into the hands of the heroes.
* Shelly's "Loverboy" revolver from ''VideoGame/{{Bombshell}}'' and ''VideoGame/IonFury'' is essentially an S&W Model 500 with three barrels and a Lefaucheux-style enlarged cylinder to fit 18 bullets at once, though unlike the Lefaucheux it fires from all three barrels at once.
* An [[BlingBlingBang Extra Fancy]] Lefaucheux was looked at on ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=mqdQrpF2PmI here]].
* The 12-shot version was used by a stagecoach robber in ''[[Anime/{{Leijiverse}} Gun Frontier]]''.

to:

[[AC:Films -- Live Action]]
* Lefaucheux 20-shot revolvers feature prominently The German spies that confront Diana and Steve Trevor in London in ''Film/WonderWoman2017'' wield Reichsrevolvers.

[[AC:Live-Action TV]]
* The Reichsrevolver appears in ''Series/TheAdventuresOfSherlockHolmesAndDoctorWatson'', as Inspector Lestrade's sidearm.

[[AC: Video Games]]
* The Reichsrevolver is one of the many sidearms the German Army uses in ''VideoGame/{{Verdun}}''. It serves as the most powerful sidearm
in the ChristianFiction series ''Chance And Choices Adventures'', first game, at the cost of a very long reload. It shows up again in the expansion ''Tanneberg'' with the same properties.
* Added to ''VideoGame/CallOfDutyWWII'' in The Resistance event alongside the Enfield No 2 Revolver. Despite
being used by the villains and later coming into the hands single action only, it has a faster rate of the heroes.
* Shelly's "Loverboy" revolver from ''VideoGame/{{Bombshell}}'' and ''VideoGame/IonFury'' is essentially an S&W Model 500 with three barrels and a Lefaucheux-style enlarged cylinder to fit 18 bullets at once, though unlike the Lefaucheux it fires from all three barrels at once.
* An [[BlingBlingBang Extra Fancy]] Lefaucheux was looked at on ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=mqdQrpF2PmI here]].
fire in exchange for less damage.
* The 12-shot version 1879 was used by a stagecoach robber added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in ''[[Anime/{{Leijiverse}} Gun Frontier]]''.Update 45. It is called the 'M1879 Imperial Revolver' in game.



[[folder:[=LeMat=] revolver]]
->''Infamous icon of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.''
-->--'''Description''', ''VideoGame/HuntShowdown''

[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/images_529.jpeg]]
A cap and ball revolver used by the Confederate side during the UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes from the fact that the nine-shot cylinder revolves around a secondary barrel which fires a 20-gauge buckshot round. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of the already small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse is the one carrying it most of the time. \\
Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages of a nine-round cylinder and shotgun barrel weren't as significant and the added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the wartime models]], yet at the same time less valuable to collectors, since they lack the Civil War connection. Further killing sales was the fact that unlike Colt and Remington percussion revolvers, the original [=LeMat=] design wasn’t capable of a simple conversion for cartridges due to the muzzleloading shotgun barrel being integral to the frame and the .42-caliber chambers being too closely spaced to allow cartridge rims to clear each other. A cartridge-firing [=LeMat=], redesigned as such from the ground-up, was easily one of the most SteamPunk-looking and godawful-ugly weapons ever made by human hands, and needless to say was even less successful than its cap & ball predecessor.

to:

[[folder:[=LeMat=] revolver]]
->''Infamous icon
[[folder:Magnum Research BFR]]
->''For Honorable Service''
-->--'''Inscription on the barrel
of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.''
-->--'''Description''', ''VideoGame/HuntShowdown''

[[quoteright:328:https://static.
Ranger Sequoia''', ''VideoGame/FalloutNewVegas''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/images_529.org/pmwiki/pub/images/unknown_903.jpeg]]
[[https://en.wikipedia.org/wiki/Magnum_Research_BFR A cap five shot revolver]] by the same people who manufacture the Desert Eagle. Officially, the BFR designation stands for "Big Frame Revolver", though "Biggest, Finest Revolver" and ball "[[{{BFG}} Big Fucking Revolver]]" are often used in its place. This HandCannon is available in a wide variety of calibres, most of which are either large bore Magnum revolver calibres, such as .500 S&W and .460 S&W, or rifle rounds, such as .45-70 Gov't, .30-30 Winchester, and [[ThereIsNoKillLikeOverkill .50 Beowulf]].

Strongly resembling a giant Single Action Army, and like it, fires in single action and uses a loading gate, though it also uses the transfer bar system
used by the Confederate side during the UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes from the fact that the nine-shot cylinder revolves around a secondary barrel which fires a 20-gauge buckshot round. It was significantly bulkier than Ruger Blackhawk and other revolvers modern single action revolvers. It's generally used as a showoff piece for those who think the Smith & Wesson 500 isn't enough of a HandCannon for their liking, though with some of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of smaller calibres, the already small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse recoil is the one carrying it most of the time. \\
Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages of a nine-round cylinder and shotgun barrel weren't as significant and the added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the wartime models]], yet at the same time less valuable to collectors, since they lack the Civil War connection. Further killing sales was the fact that unlike Colt and Remington percussion revolvers, the original [=LeMat=] design wasn’t capable of a simple conversion for cartridges
almost negligible due to the muzzleloading shotgun barrel being integral to the frame and the .42-caliber chambers being too closely spaced to allow cartridge rims to clear each other. A cartridge-firing [=LeMat=], redesigned as such from the ground-up, was easily one sheer size of the most SteamPunk-looking and godawful-ugly weapons ever made by human hands, and needless to say was even less successful than its cap & ball predecessor.thing.



* '''Cool Action:''' In fiction, expect a scene where the [[ItWorksBetterWithBullets Gun Goes Click]], only for the user to fire the shotgun barrel at the surprised antagonist.
* '''Cool Silhouette''': Civil War versions, particularly, have a distinctive long, low silhouette... in addition to being absolutely ''massive''. Expect to see concept artists homage it just so they can have a revolver that really stands out.

[[AC:Comic Books]]
* Carried by Allan Quartermain in the first volume of ''Comicbook/TheLeagueOfExtraordinaryGentlemen''.



* Swede Gutzon in the QuickDraw film ''Film/TheQuickAndTheDead''.
* ''Film/ColdMountain''. Carried by the male protagonist Inman.

[[AC:Live-Action TV]]
* ''Series/{{Firefly}}''. Jayne Cobb uses a handgun based on the [=LeMat=].
* Carried by the title character in ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of ''Film/TwelveMonkeys''.
* A cartridge-firing model is used by the Man in Black in the ''Series/{{Westworld}}'' TV series as his WeaponOfChoice. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and it bears no resemblance whatsoever to the historical [=LeMat=] cartridge model. Given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.

[[AC:Literature]]
* Dr. Theophilus Algernon Tanner in the the ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* Used by Ezra Justice in the novel ''The Justice Riders'', written by Creator/ChuckNorris.
* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* The MountainMan Mad Amos that Creator/AlanDeanFoster used in a series of WeirdWest short stories carries one, though he generally uses his [[{{BFG}} Sharps Buffalo Gun]] most of the time.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover the [=LeMat=]; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating the stats for the cartridge version.

to:

* Swede Gutzon Appears in the QuickDraw film ''Film/TheQuickAndTheDead''.
* ''Film/ColdMountain''. Carried by the male protagonist Inman.

[[AC:Live-Action TV]]
* ''Series/{{Firefly}}''. Jayne Cobb uses a handgun based on the [=LeMat=].
* Carried by the title character in ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of ''Film/TwelveMonkeys''.
* A cartridge-firing model is
''Film/{{Looper}}'', used by the Man in Black in the ''Series/{{Westworld}}'' TV series both Joe and Old Joe as well as Abe and his WeaponOfChoice. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and it bears no resemblance whatsoever to the historical [=LeMat=] cartridge model. Given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.

[[AC:Literature]]
* Dr. Theophilus Algernon Tanner in the the ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* Used by Ezra Justice in the novel ''The Justice Riders'', written by Creator/ChuckNorris.
* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* The MountainMan Mad Amos that Creator/AlanDeanFoster used in a series of WeirdWest short stories carries one, though he generally uses his [[{{BFG}} Sharps Buffalo Gun]] most of the time.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover the [=LeMat=]; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating the stats for the cartridge version.
Gat Men.



* The [=LeMat=] becomes available to the player late in ''VideoGame/RedDeadRedemption'', but due to the game engine not supporting alternate firing modes, the secondary buckshot mode isn't available. It returned for [[VideoGame/RedDeadRedemption2 the sequel's]] online mode and later in single player mode, and here its shotgun mode can be used.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized top-break variant of the [=LeMat=] as the "[[AKA47 Wilson 41-DB]]", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in the shotgun barrel).
* Appears in both ''VideoGame/CallOfJuarez'' and its prequel, ''VideoGame/CallOfJuarezBoundInBlood''. Like the ''RDR'' example above, it only acts as a nine shot revolver and the shotgun barrel isn't usable.

to:

* The [=LeMat=] becomes available to the player late Available in ''VideoGame/RedDeadRedemption'', but due to the game engine not supporting alternate firing modes, the secondary buckshot mode isn't available. It returned for [[VideoGame/RedDeadRedemption2 the sequel's]] online mode and later in single player mode, and here its shotgun mode can be used.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized top-break variant of the [=LeMat=]
''VideoGame/FalloutNewVegas'' as the "[[AKA47 Wilson 41-DB]]", Hunting Revolver]]", chambered in .45-70 Gov't and with an attached scope. It's powerful and has a mean kick, meaning a slow rate of fire. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known as the second revolver available after "Ranger Sequoia" as a reward for honourable service. Chief Hanlon has one [[spoiler:and uses it to [[DrivenToSuicide kill himself]] if the Anaconda-inspired D49. Courier requests that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds a moddable version of the standard hunting revolver, allowing the Courier to add a six-shot cylinder and a match barrel to improve accuracy.
* The BFR appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
It deals less damage per shot, but competes is chambered in .45-70 Gov't and can, strangely enough, be fitted with a faster reload, less recoil, suppressor (due to the gap between the cylinder and a nearly-doubled capacity (9 rounds plus a shell in frame being so small). To top it off, it has an attachment rail along the shotgun barrel).
* Appears in both ''VideoGame/CallOfJuarez'' and its prequel, ''VideoGame/CallOfJuarezBoundInBlood''. Like the ''RDR'' example above, it only acts as a nine shot revolver and the shotgun barrel isn't usable.
top.




[[folder:[=M1879=] Reichsrevolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1reichlong_054940_8.jpg]]
->''The original M1879 design was heavy and cumbersome. In the early 1880’s Germany decided to make the revolver a little easier to handle. Reducing its weight led to the M1883. A single action revolver, which was still ‘old tech’ for its time, but did the job until the C96 Mauser and P08 Luger arrived.''
-->--'''Description''', ''VideoGame/{{Verdun}}''

The Reichsrevolver M1879 was a single action revolver introduced to the Imperial German Army as their sidearm in 1879. It was chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .44 Russian cartridge in terms of size and power. Reloading the weapon was similar to the Colt Single Action Army or Nagant revolver by opening a loading gate to eject the spent cartridges on the right side of the weapon, then inserting a new round. Reloading by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with the Smith and Wesson Model 3 having a break-top action that allows the spent cartridges to be ejected all at once with an extractor, and later revolvers like the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust and reliable weapon that can easily be produced in large numbers]]. Ultimately, the German army kept the Reichsrevolver until 1908, where it was replaced by the famous Luger P08. Despite being an older weapon, it did see some action in World War I, where the robust design allowed it to endure the conditions of trench warfare better than its semi-automatic contemporaries. The revolver even saw some service in World War II as a sidearm for the Luftwaffe.

A later variant, the M1883 was the same in almost every way, except for a shorter barrel that made the gun lighter and easier to wield.

to:

[[folder:[=M1879=] Reichsrevolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1reichlong_054940_8.jpg]]
->''The original M1879 design was heavy
[[folder:Mateba 6 Unica Autorevolver]]
->''Some of the most beautiful feats of engineering have emerged from Italy. The 1967 Ferrari Spider, the Rialto Bridge
and cumbersome. In now the early 1880’s Germany decided to make the Matever .357. This beautiful revolver a little easier to handle. Reducing its weight led to the M1883. A single action revolver, which was still ‘old tech’ for its time, but did the job until the C96 Mauser is powerful and P08 Luger arrived.accurate, and very, very rare.''
-->--'''Description''', ''VideoGame/{{Verdun}}''

The Reichsrevolver M1879 was a single action revolver introduced to the Imperial German Army as their sidearm in 1879. It was chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .44 Russian cartridge in terms of size and power. Reloading the weapon was similar to the Colt Single Action Army or Nagant revolver by opening a loading gate to eject the spent cartridges on the right side of the weapon, then inserting a new round. Reloading by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with the Smith and Wesson Model 3 having a break-top action that allows the spent cartridges to be ejected all at once with an extractor, and later revolvers like the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust and reliable weapon that can easily be produced in large numbers]]. Ultimately, the German army kept the Reichsrevolver until 1908, where it was replaced by the famous Luger P08. Despite being an older weapon, it did see some action in World War I, where the robust design allowed it to endure the conditions of trench warfare better than its
''VideoGame/PAYDAY2''

[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/autorotatingcannon_1484.jpg]]

[[http://en.wikipedia.org/wiki/Mateba_Autorevolver A very rare Italian
semi-automatic contemporaries. The revolver]] that uses the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon, and the first well-known example since the Webley-Fosbery about a century earlier. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba and several other unconventional revolvers). It comes in .357 Magnum, .44 Magnum, and .454 Casull, with each respective variation also able to load and fire .38 and .44 Special and .45 Colt. Barrel lengths generally range from four to eight inches, though there was also a revolver even saw some service in World War II as a sidearm for rifle variation called the Luftwaffe.

A later variant, the M1883 was the same
"Grifone" with an eighteen-inch barrel, handguard, and stock. Was made by a single company in almost every way, except Italy, and only manufactured in relatively low numbers from 1997 to 2005; it turned out semi-auto revolvers are rare for a shorter good reason, since they lack the inherent simplicity that is the chief advantage of using a revolver rather than a semi-auto in the first place (such as, for instance, requiring replacing of the recoil springs in its automatic mechanism for it to properly cycle with .38/.44 Special and .45 Colt). That said, as of early 2018 the weapon appears to have made a return to limited production. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino (which also has an entry on Cool Guns), which shares the angular design and 6-o-clock barrel that made the gun lighter and easier to wield.position but is otherwise a traditional double-action revolver, which entered production shortly after his death in 2008.



[[AC:Films -- Live Action]]
* The German spies that confront Diana and Steve Trevor in London in ''Film/WonderWoman2017'' wield Reichsrevolvers.

[[AC:Live-Action TV]]
* The Reichsrevolver appears in ''Series/TheAdventuresOfSherlockHolmesAndDoctorWatson'', as Inspector Lestrade's sidearm.

[[AC: Video Games]]
* The Reichsrevolver is one of the many sidearms the German Army uses in ''VideoGame/{{Verdun}}''. It serves as the most powerful sidearm in the game, at the cost of a very long reload. It shows up again in the expansion ''Tanneberg'' with the same properties.
* Added to ''VideoGame/CallOfDutyWWII'' in The Resistance event alongside the Enfield No 2 Revolver. Despite being single action only, it has a faster rate of fire in exchange for less damage.
* The 1879 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 45. It is called the 'M1879 Imperial Revolver' in game.

to:

[[AC:Anime & Manga]]
* ''Manga/{{Trigun}}'' -- Vash the Stampede's gun ([[spoiler:and his brother Knives' identical gun]]) visually resembles the Mateba (it has the same 6-o-clock barrel arrangement and ambidextrous cylinder release levers), though it's otherwise a regular break-open, double-action revolver.
* One of the episodes of ''Anime/MagicalShoppingArcadeAbenobashi'' has Sacci using one of these.
* Togusa's weapon of choice in all of the ''Franchise/GhostInTheShell'' series. His Mateba isn't a real world production model, differing slightly in each continuity:
** In the [[Anime/GhostInTheShell1995 original film]] and its sequel, he uses the "M2007", a variant mostly based on the Unica's immediate, non-automatic and much rarer predecessor, the [[https://guns.fandom.com/wiki/Mateba_2006M Mateba 2006M]].
** ''Anime/GhostInTheShellStandAloneComplex'' gives him the "2008M", a combination of the Unica's frame design and automatic nature with the blockier barrel of the 2006M; when that gets confiscated at the end of the first season, he's also shown to have a regular 2006M.
** ''Anime/GhostInTheShellArise'' still refers to it as the 2008M, but it now appears to be an unmodified Unica.
* Ithaqua from ''VisualNovel/{{Demonbane}}'' is patterned after a [[HumongousMecha seriously-upscaled]] Mateba revolver.

[[AC:Films -- Live Action]]
Live-Action]]
* Wash has one with minor embellishments in the movie ''Film/{{Serenity}}'', it is shown being held by River in the poster, but it is only seen used by Jayne and Zoe.
* The German spies that confront Diana and Steve Trevor main character in London ''Film/{{Gamer}}'' uses [[PropRecycling the same prop]] from ''Serenity'' during a shootout while escaping from the alternate-reality game ''Society''. The ammo limitation [[BottomlessMagazines doesn't seem to affect him at all]].
* Used by Joe during the Shanghai scene
in ''Film/WonderWoman2017'' wield Reichsrevolvers.

[[AC:Live-Action TV]]
''Film/{{Looper}}.''
* ''Film/GiveEmHellMalone'': Malone's WeaponOfChoice is a Mateba Model 6 Unica.
* The Reichsrevolver Mateba appears prominently in ''Series/TheAdventuresOfSherlockHolmesAndDoctorWatson'', as Inspector Lestrade's sidearm.

[[AC: Video
''[[Literature/{{Divergent}} Insurgent]]'' along with the Chiappa Rhino.

[[AC:Video
Games]]
* The Reichsrevolver is ''VideoGame/{{Battlefield 4}}'' has it make an appearance in the Dragon's Teeth map pack, as the "Unica 6", chambered in .357 Magnum and unlocked for the "Big Splash" assignment (by opening the floodgates on one of the many sidearms DLC's new maps and making five kills while swimming).
* ''VideoGame/{{PAYDAY 2}}'' doubles-down on
the German Army uses rarity with the Alesso Heist DLC by adding the 2006M, the Unica 6's rarer non-automatic predecessor, including alternate barrel lengths such as a "Pesante (heavy) Barrel" based on a long barrel for it that's even rarer than the 2006M itself. It's referred to as the "Matever .357", [[ShoutOut named after]] the mistranslation of its name from ''Ghost in ''VideoGame/{{Verdun}}''. It serves as the Shell''. It's the most powerful sidearm in accurate of the game, at the cost of a very long reload. It shows up again in the expansion ''Tanneberg'' revolvers (able to reach perfect accuracy just with skills to boost it), and it's the same properties.
* Added to ''VideoGame/CallOfDutyWWII'' in The Resistance event alongside
only one other than the Enfield No 2 Revolver. Despite being single action only, Judge that can accept gadgets like lasers and flashlights, but it has a faster rate of fire can't be concealed as much as the Bronco or Peacemaker, and it can't accept sights or barrel extensions.
* Shows up
in exchange for less damage.
* The 1879 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 45. It is
''VideoGame/WatchDogs''. Completing ten Crime Detection events unlocks a special variant called the 'M1879 Imperial Revolver' Chrome, which fires in game.
[[MoreDakka three-round bursts]].
* Nathan Drake gets to use one in ''VideoGame/Uncharted4AThiefsEnd'', named the "Barok .44". It's a HandCannon, capable of plugging any unarmored foe in a single round.
* Amanda Ripley's revolver in ''VideoGame/AlienIsolation'' is based off the Unica with the slightly more squared trigger guard of the Chiappa Rhino.
* ''VideoGame/ResidentEvilRevelations2'' has the 2006M as the [[AKA47 Magnum 2005M]], found by Barry in the mines in his final chapter. It's more powerful than his default Magnum Python, but holds less ammo and has only one customization slot.
* Added in Update #79, the Unica 6 shows up in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It has an attachment rail on the top of the barrel.



[[folder:Magnum Research BFR]]
->''For Honorable Service''
-->--'''Inscription on the barrel of the Ranger Sequoia''', ''VideoGame/FalloutNewVegas''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_903.jpeg]]
[[https://en.wikipedia.org/wiki/Magnum_Research_BFR A five shot revolver]] by the same people who manufacture the Desert Eagle. Officially, the BFR designation stands for "Big Frame Revolver", though "Biggest, Finest Revolver" and "[[{{BFG}} Big Fucking Revolver]]" are often used in its place. This HandCannon is available in a wide variety of calibres, most of which are either large bore Magnum revolver calibres, such as .500 S&W and .460 S&W, or rifle rounds, such as .45-70 Gov't, .30-30 Winchester, and [[ThereIsNoKillLikeOverkill .50 Beowulf]].

Strongly resembling a giant Single Action Army, and like it, fires in single action and uses a loading gate, though it also uses the transfer bar system used by the Ruger Blackhawk and other modern single action revolvers. It's generally used as a showoff piece for those who think the Smith & Wesson 500 isn't enough of a HandCannon for their liking, though with some of the smaller calibres, the recoil is almost negligible due to the sheer size of the thing.

to:

[[folder:Magnum Research BFR]]
->''For Honorable Service''
-->--'''Inscription on
[[folder:[=MP-412=] REX]]
->''Developed for export in Russia (REX stands for Revolver for Export),
the barrel of [=MP412=] is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not as powerful as the .44 Magnum, the .357 Magnum round from the Ranger Sequoia''', ''VideoGame/FalloutNewVegas''

[[quoteright:350:https://static.
[=MP412=] offers excellent stopping power and the compact package offers a slightly higher rate of accurate fire.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:281:https://static.
tvtropes.org/pmwiki/pub/images/unknown_903.jpeg]]
[[https://en.wikipedia.org/wiki/Magnum_Research_BFR
org/pmwiki/pub/images/russiantrex.jpeg]]

A five shot revolver]] by Russian top-break revolver designed in the same people who manufacture early post-Soviet days, the Desert Eagle. Officially, REX was designed primarily for the BFR designation export market (hence its name: "REX" stands for "Big Frame Revolver", though "Biggest, Finest Revolver" Revolver for [=EXport=]). However, it failed to find a market; the US and "[[{{BFG}} Big Fucking Revolver]]" are often used in its place. This HandCannon is available in a wide variety of calibres, most of Russia reached an agreement at the time that Russian handguns wouldn't be exported to the US, which are either large bore Magnum revolver calibres, such as .500 S&W and .460 S&W, or rifle cut off what would have been its primary market, and Russians themselves had little interest in revolvers like it. Still, it has seen a fair amount of use in modern video games and such, due to its design still looking sleek and futuristic even two decades later. It also features a top-break design with an automatic extractor that ejects spent casings as soon as the cylinder is opened. For some reason, this is very rarely seen in any kind of media.

Normally, top-break revolvers fire relatively slow, low-pressure
rounds, such as .45-70 Gov't, .30-30 Winchester, and [[ThereIsNoKillLikeOverkill .50 Beowulf]].

Strongly resembling
due to their being inherently weaker than solid-frame designs; instead of the stress being distributed across the entire frame, it's concentrated into a giant Single Action Army, and like it, fires in single action relatively small point: the latch holding the barrel and uses frame together. This is why, despite being even more convenient to reload than swing-open cylinders, the top-break configuration slid into disuse over the first half of the 20th century. The REX was the first time anybody attempted to make a loading gate, top-break firing a high-powered Magnum round. Uncertainty about whether it was up to the task might have contributed to its inability to find a market, though it also uses the transfer bar system used by the Ruger Blackhawk and other superior modern single action revolvers. It's generally used as a showoff piece for those who think the Smith & Wesson 500 isn't enough of a HandCannon for their liking, though with some of the smaller calibres, the recoil is almost negligible due to the sheer size of the thing.metallurgy probably made it strong enough.



[[AC:Films -- Live Action]]
* Appears in ''Film/{{Looper}}'', used by both Joe and Old Joe as well as Abe and his Gat Men.



* Available in ''VideoGame/FalloutNewVegas'' as the "[[AKA47 Hunting Revolver]]", chambered in .45-70 Gov't and with an attached scope. It's powerful and has a mean kick, meaning a slow rate of fire. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known as the "Ranger Sequoia" as a reward for honourable service. Chief Hanlon has one [[spoiler:and uses it to [[DrivenToSuicide kill himself]] if the Courier requests that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds a moddable version of the standard hunting revolver, allowing the Courier to add a six-shot cylinder and a match barrel to improve accuracy.
* The BFR appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is chambered in .45-70 Gov't and can, strangely enough, be fitted with a suppressor (due to the gap between the cylinder and frame being so small). To top it off, it has an attachment rail along the top.


to:

* Available in ''VideoGame/FalloutNewVegas'' ''VideoGame/BattlefieldBadCompany'' was probably one of the first games to prominently feature the REX; here, it was shown as the "[[AKA47 Hunting Revolver]]", MiddleEasternCoalition's standard handgun. It reappeared in ''Bad Company 2'', but was made available to all factions. In both games, it's the most powerful pistol available, but also the slowest to fire and load.
** It came back in ''VideoGame/{{Battlefield 3}}'' as well, in spite of the generally more realistic selection of weapons in that game. Notably, it was probably the first game in which the automatic extractor is actually used.
** It comes back again in ''VideoGame/{{Battlefield 4}}'' as the standard secondary weapon and only handgun available in the campaign, given to Recker by the former squad leader before his death in the first mission and unlocked for multiplayer upon completing that mission. You can switch it out for a different gun when you find a weapons crate, but there are a few moments in the campaign where you lose your gun and Recker draws an MP-412 from nowhere, presuming that he keeps it on him at all times for a sort of sentimental value... and also as a backup for those occasions when he loses his guns. In multiplayer it's the mid-range specialist of the revolvers, with the larger .44 Magnum handling long range better and the DLC Rhino being better while close-in.
* Perhaps following on ''Battlefield's'' heels, ''VideoGame/CallOfDuty'' introduced it with ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]''. It's the starting weapon on some of the harder Survival Mode maps, and features an incredibly slow and over-wrought reloading animation ([[FollowTheLeader nearly identical to the one from Bad Company, incidentally]]) to balance out having identical power per shot to the later-unlocked .44 Magnum.
* ''VideoGame/CounterStrikeOnline'' has a weirdly dressed-up version called the "Skull-1", which is apparently
chambered in .45-70 Gov't 50 cal and using some kind of dedicated anti-zombie ammo.
* ''VideoGame/RedSteel'' features it as a pretty run-of-the-mill HandCannon.
* ''VideoGame/{{Brink}}'' features it
with an attached scope. It's powerful and has a mean kick, meaning a slow rate of fire. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known noticeably thicker barrel as the "Ranger Sequoia" "Caesar Revolver", an alternate skin for the game's rather overbuilt .357 revolver.
* ''VideoGame/GhostReconFutureSoldier'' features the REX
as a reward sidearm for honourable service. Chief Hanlon has one [[spoiler:and uses the Bodark faction; originally it was an unlockable bonus for playing a Facebook game, before that game was removed and an update added it to [[DrivenToSuicide kill himself]] if everyone's arsenal. Also notable in that, while hard to tell from the Courier requests fact that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds it's a moddable version of third-person shooter that doesn't focus on the standard hunting revolver, allowing reloads, the Courier to add automatic extractor is perhaps being used for the first time since the above ''Battlefield 3''.
* Also shows up in ''VideoGame/WatchDogs'', as an unlockable through
a six-shot cylinder and a match barrel to improve accuracy.
* The BFR
cross-promotion with Monster Energy; otherwise the model only appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is chambered in .45-70 Gov't and can, strangely enough, be fitted during a privacy invasion where a prostitute plays RussianRoulette with a suppressor (due to the gap between the cylinder and frame being so small). To top it off, it has an attachment rail along the top.

her client.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' got its own REX in Update 99.



[[folder:Mateba 6 Unica Autorevolver]]
->''Some of the most beautiful feats of engineering have emerged from Italy. The 1967 Ferrari Spider, the Rialto Bridge and now the Matever .357. This beautiful revolver is powerful and accurate, and very, very rare.''
-->--'''Description''', ''VideoGame/PAYDAY2''

[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/autorotatingcannon_1484.jpg]]

[[http://en.wikipedia.org/wiki/Mateba_Autorevolver A very rare Italian semi-automatic revolver]] that uses the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon, and the first well-known example since the Webley-Fosbery about a century earlier. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba and several other unconventional revolvers). It comes in .357 Magnum, .44 Magnum, and .454 Casull, with each respective variation also able to load and fire .38 and .44 Special and .45 Colt. Barrel lengths generally range from four to eight inches, though there was also a revolver rifle variation called the "Grifone" with an eighteen-inch barrel, handguard, and stock. Was made by a single company in Italy, and only manufactured in relatively low numbers from 1997 to 2005; it turned out semi-auto revolvers are rare for a good reason, since they lack the inherent simplicity that is the chief advantage of using a revolver rather than a semi-auto in the first place (such as, for instance, requiring replacing of the recoil springs in its automatic mechanism for it to properly cycle with .38/.44 Special and .45 Colt). That said, as of early 2018 the weapon appears to have made a return to limited production. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino (which also has an entry on Cool Guns), which shares the angular design and 6-o-clock barrel position but is otherwise a traditional double-action revolver, which entered production shortly after his death in 2008.

to:

[[folder:Mateba 6 Unica Autorevolver]]
->''Some of the most beautiful feats of engineering have emerged from Italy. The 1967 Ferrari Spider, the Rialto Bridge and now the Matever .357. This beautiful revolver is powerful and accurate, and very, very rare.
[[folder:Smith & Wesson Model 500]]
->''The absolute final word in one handed caliber pissing matches.
''
-->--'''Description''', ''VideoGame/PAYDAY2''

[[quoteright:289:https://static.
''VideoGame/MadnessProjectNexus2''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/autorotatingcannon_1484.org/pmwiki/pub/images/magnum_50cal_500.jpg]]

[[http://en.wikipedia.org/wiki/Mateba_Autorevolver A very rare Italian semi-automatic revolver]] that uses The [[{{BFG}} hand cannon]] of {{hand cannon}}s, the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba Model 500 is one of only a handful of attempts to create such a weapon, and the first well-known example since the Webley-Fosbery about a century earlier. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba and several other unconventional revolvers). It comes in .357 Magnum, .44 Magnum, and .454 Casull, with each respective variation also able to load and fire .38 and .44 Special and .45 Colt. Barrel lengths generally range from four to eight inches, though there was also a double-action, five-round revolver rifle variation called firing the "Grifone" with an eighteen-inch barrel, handguard, and stock. Was made by a single company in Italy, and only manufactured in relatively low numbers from 1997 to 2005; it turned out semi-auto revolvers are rare for a good reason, since they lack the inherent simplicity that is the chief advantage of using a largest caliber production revolver rather than cartridge available for public sale today. Designed to function as a semi-auto in serious handgun hunter's weapon, or a personal defense weapon against [[BearsAreBadNews grizzly bears]], the .500 S&W Magnum round the first place (such as, for instance, requiring replacing revolver fires can take down even large African game such as cape buffalo, rhino and elephant. When Smith & Wesson created the .500 S&W Magnum, they had no weapon that could handle the muzzle energy and pressure generated by the round, so they built a whole new gun around their largest revolver frame, the X Frame. Later, the Model 460 variant was introduced, chambering the also-new .460 S&W Magnum (an even more powerful version of the already very powerful .454 Casull), which is the highest-velocity production handgun cartridge currently produced.

After it debuted, it generated a fair amount of controversy in a number of state and national governments over the possibility of criminals utilizing a handgun with this much firepower. Said controversy quickly died down when legislators realized nobody in their right mind would use something this big and unwieldy in a shootout, the price of the weapon and its ammunition further adding to its [[AwesomeButImpractical impracticality]]. Firing the weapon requires a fair amount of body strength and training, as an untrained or unfit shooter could find
the recoil springs in its automatic mechanism for it sending the gun into their face or the expelled gasses giving them severe burns. Thusly, the weapon is largely restricted to properly cycle with .38/.44 Special and .45 Colt). fit, wealthy people who want an expensive, high caliber shooting range gun or big-game handgun hunters.

That said, as this has not stopped writers of early 2018 fiction from giving their heroes and villains from all walks of life this massively overpowered weapon. It may well be on the way to being the next Desert Eagle, Model 29 or Auto Mag, the iconic weapon appears to have made a return to limited production. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino (which also has an entry on Cool Guns), which shares the angular design and 6-o-clock barrel position but is otherwise a traditional double-action revolver, which entered production shortly after his death in 2008.hero uses when [[NoKillLikeOverkill they really want to kill someone or something dead]].



[[AC:Anime & Manga]]
* ''Manga/{{Trigun}}'' -- Vash the Stampede's gun ([[spoiler:and his brother Knives' identical gun]]) visually resembles the Mateba (it has the same 6-o-clock barrel arrangement and ambidextrous cylinder release levers), though it's otherwise a regular break-open, double-action revolver.
* One of the episodes of ''Anime/MagicalShoppingArcadeAbenobashi'' has Sacci using one of these.
* Togusa's weapon of choice in all of the ''Franchise/GhostInTheShell'' series. His Mateba isn't a real world production model, differing slightly in each continuity:
** In the [[Anime/GhostInTheShell1995 original film]] and its sequel, he uses the "M2007", a variant mostly based on the Unica's immediate, non-automatic and much rarer predecessor, the [[https://guns.fandom.com/wiki/Mateba_2006M Mateba 2006M]].
** ''Anime/GhostInTheShellStandAloneComplex'' gives him the "2008M", a combination of the Unica's frame design and automatic nature with the blockier barrel of the 2006M; when that gets confiscated at the end of the first season, he's also shown to have a regular 2006M.
** ''Anime/GhostInTheShellArise'' still refers to it as the 2008M, but it now appears to be an unmodified Unica.
* Ithaqua from ''VisualNovel/{{Demonbane}}'' is patterned after a [[HumongousMecha seriously-upscaled]] Mateba revolver.

[[AC:Films -- Live-Action]]
* Wash has one with minor embellishments in the movie ''Film/{{Serenity}}'', it is shown being held by River in the poster, but it is only seen used by Jayne and Zoe.
* The main character in ''Film/{{Gamer}}'' uses [[PropRecycling the same prop]] from ''Serenity'' during a shootout while escaping from the alternate-reality game ''Society''. The ammo limitation [[BottomlessMagazines doesn't seem to affect him at all]].
* Used by Joe during the Shanghai scene in ''Film/{{Looper}}.''
* ''Film/GiveEmHellMalone'': Malone's WeaponOfChoice is a Mateba Model 6 Unica.
* The Mateba appears prominently in ''[[Literature/{{Divergent}} Insurgent]]'' along with the Chiappa Rhino.

[[AC:Video Games]]
* ''VideoGame/{{Battlefield 4}}'' has it make an appearance in the Dragon's Teeth map pack, as the "Unica 6", chambered in .357 Magnum and unlocked for the "Big Splash" assignment (by opening the floodgates on one of the DLC's new maps and making five kills while swimming).
* ''VideoGame/{{PAYDAY 2}}'' doubles-down on the rarity with the Alesso Heist DLC by adding the 2006M, the Unica 6's rarer non-automatic predecessor, including alternate barrel lengths such as a "Pesante (heavy) Barrel" based on a long barrel for it that's even rarer than the 2006M itself. It's referred to as the "Matever .357", [[ShoutOut named after]] the mistranslation of its name from ''Ghost in the Shell''. It's the most accurate of the revolvers (able to reach perfect accuracy just with skills to boost it), and it's the only one other than the Judge that can accept gadgets like lasers and flashlights, but it can't be concealed as much as the Bronco or Peacemaker, and it can't accept sights or barrel extensions.
* Shows up in ''VideoGame/WatchDogs''. Completing ten Crime Detection events unlocks a special variant called the Chrome, which fires in [[MoreDakka three-round bursts]].
* Nathan Drake gets to use one in ''VideoGame/Uncharted4AThiefsEnd'', named the "Barok .44". It's a HandCannon, capable of plugging any unarmored foe in a single round.
* Amanda Ripley's revolver in ''VideoGame/AlienIsolation'' is based off the Unica with the slightly more squared trigger guard of the Chiappa Rhino.
* ''VideoGame/ResidentEvilRevelations2'' has the 2006M as the [[AKA47 Magnum 2005M]], found by Barry in the mines in his final chapter. It's more powerful than his default Magnum Python, but holds less ammo and has only one customization slot.
* Added in Update #79, the Unica 6 shows up in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It has an attachment rail on the top of the barrel.
[[/folder]]

[[folder:[=MP-412=] REX]]
->''Developed for export in Russia (REX stands for Revolver for Export), the [=MP412=] is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not as powerful as the .44 Magnum, the .357 Magnum round from the [=MP412=] offers excellent stopping power and the compact package offers a slightly higher rate of accurate fire.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/russiantrex.jpeg]]

A Russian top-break revolver designed in the early post-Soviet days, the REX was designed primarily for the export market (hence its name: "REX" stands for Revolver for [=EXport=]). However, it failed to find a market; the US and Russia reached an agreement at the time that Russian handguns wouldn't be exported to the US, which cut off what would have been its primary market, and Russians themselves had little interest in revolvers like it. Still, it has seen a fair amount of use in modern video games and such, due to its design still looking sleek and futuristic even two decades later. It also features a top-break design with an automatic extractor that ejects spent casings as soon as the cylinder is opened. For some reason, this is very rarely seen in any kind of media.

Normally, top-break revolvers fire relatively slow, low-pressure rounds, due to their being inherently weaker than solid-frame designs; instead of the stress being distributed across the entire frame, it's concentrated into a single relatively small point: the latch holding the barrel and frame together. This is why, despite being even more convenient to reload than swing-open cylinders, the top-break configuration slid into disuse over the first half of the 20th century. The REX was the first time anybody attempted to make a top-break firing a high-powered Magnum round. Uncertainty about whether it was up to the task might have contributed to its inability to find a market, though superior modern metallurgy probably made it strong enough.
----
[[AC:Video Games]]
* ''VideoGame/BattlefieldBadCompany'' was probably one of the first games to prominently feature the REX; here, it was shown as the MiddleEasternCoalition's standard handgun. It reappeared in ''Bad Company 2'', but was made available to all factions. In both games, it's the most powerful pistol available, but also the slowest to fire and load.
** It came back in ''VideoGame/{{Battlefield 3}}'' as well, in spite of the generally more realistic selection of weapons in that game. Notably, it was probably the first game in which the automatic extractor is actually used.
** It comes back again in ''VideoGame/{{Battlefield 4}}'' as the standard secondary weapon and only handgun available in the campaign, given to Recker by the former squad leader before his death in the first mission and unlocked for multiplayer upon completing that mission. You can switch it out for a different gun when you find a weapons crate, but there are a few moments in the campaign where you lose your gun and Recker draws an MP-412 from nowhere, presuming that he keeps it on him at all times for a sort of sentimental value... and also as a backup for those occasions when he loses his guns. In multiplayer it's the mid-range specialist of the revolvers, with the larger .44 Magnum handling long range better and the DLC Rhino being better while close-in.
* Perhaps following on ''Battlefield's'' heels, ''VideoGame/CallOfDuty'' introduced it with ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]''. It's the starting weapon on some of the harder Survival Mode maps, and features an incredibly slow and over-wrought reloading animation ([[FollowTheLeader nearly identical to the one from Bad Company, incidentally]]) to balance out having identical power per shot to the later-unlocked .44 Magnum.
* ''VideoGame/CounterStrikeOnline'' has a weirdly dressed-up version called the "Skull-1", which is apparently chambered in .50 cal and using some kind of dedicated anti-zombie ammo.
* ''VideoGame/RedSteel'' features it as a pretty run-of-the-mill HandCannon.
* ''VideoGame/{{Brink}}'' features it with a noticeably thicker barrel as the "Caesar Revolver", an alternate skin for the game's rather overbuilt .357 revolver.
* ''VideoGame/GhostReconFutureSoldier'' features the REX as a sidearm for the Bodark faction; originally it was an unlockable bonus for playing a Facebook game, before that game was removed and an update added it to everyone's arsenal. Also notable in that, while hard to tell from the fact that it's a third-person shooter that doesn't focus on the reloads, the automatic extractor is perhaps being used for the first time since the above ''Battlefield 3''.
* Also shows up in ''VideoGame/WatchDogs'', as an unlockable through a cross-promotion with Monster Energy; otherwise the model only appears during a privacy invasion where a prostitute plays RussianRoulette with her client.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' got its own REX in Update 99.
[[/folder]]

[[folder:Smith & Wesson Model 500]]
->''The absolute final word in one handed caliber pissing matches.''
-->--'''Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magnum_50cal_500.jpg]]

The [[{{BFG}} hand cannon]] of {{hand cannon}}s, the Model 500 is a double-action, five-round revolver firing the largest caliber production revolver cartridge available for public sale today. Designed to function as a serious handgun hunter's weapon, or a personal defense weapon against [[BearsAreBadNews grizzly bears]], the .500 S&W Magnum round the revolver fires can take down even large African game such as cape buffalo, rhino and elephant. When Smith & Wesson created the .500 S&W Magnum, they had no weapon that could handle the muzzle energy and pressure generated by the round, so they built a whole new gun around their largest revolver frame, the X Frame. Later, the Model 460 variant was introduced, chambering the also-new .460 S&W Magnum (an even more powerful version of the already very powerful .454 Casull), which is the highest-velocity production handgun cartridge currently produced.

After it debuted, it generated a fair amount of controversy in a number of state and national governments over the possibility of criminals utilizing a handgun with this much firepower. Said controversy quickly died down when legislators realized nobody in their right mind would use something this big and unwieldy in a shootout, the price of the weapon and its ammunition further adding to its [[AwesomeButImpractical impracticality]]. Firing the weapon requires a fair amount of body strength and training, as an untrained or unfit shooter could find the recoil sending the gun into their face or the expelled gasses giving them severe burns. Thusly, the weapon is largely restricted to fit, wealthy people who want an expensive, high caliber shooting range gun or big-game handgun hunters.

That said, this has not stopped writers of fiction from giving their heroes and villains from all walks of life this massively overpowered weapon. It may well be on the way to being the next Desert Eagle, Model 29 or Auto Mag, the iconic weapon the hero uses when [[NoKillLikeOverkill they really want to kill someone or something dead]].
----

Added: 199547

Changed: 438707

Removed: 316898

Is there an issue? Send a MessageReason:
Moving shotguns to Guns Of Fiction.Shotguns


[[folder:[=AA-12=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/images_1_2.jpeg]]
The AA-12 (also known as the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun designed in the year 1972 by one Maxwell Atchisson. The original design of this weapon draws heavily on that of the AR-15 rifle (scaled up into a shotgun, obviously; the earliest prototypes even used the same handguards and had similar front sights as the early M16 models) and served as the basis for many other automatic shotgun designs, such as the Daewoo USAS-12, among others. It is fed either from an 8-shell box magazine or either a 20-shell or a 32-shell drum magazine. After Atchisson sold the patent to Military Police Systems in 1987, the weapon suffered from a long period of DevelopmentHell and finally resurfaced during the TurnOfTheMillennium. Many Website/{{Youtube}} videos and fan commentaries have dubbed it [[NamesToRunAwayFromReallyFast "The Deadliest Shotgun in the World".]]

It's become heavily associated with the use of [[StuffBlowingUp FRAG-12 rounds]] thanks to Military Police Systems' efforts to work together with the designers of the shell, to the point that many people think it's the only gun capable of using them; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells, the AA-12 only being a particularly notable potential user of it thanks to the fact that specialty shells like it are typically designed solely for use in pump-action models. Thanks to its AR-derived design[[note]]The bolt cycles against a recoil-buffer spring that extends the full length of the stock, while the unique (for a shotgun) gas system also reduces the kick. Several Benelli designs also use a recoil buffer, but theirs are independent of the bolt, and not in-line with it[[/note]], it has practically no felt recoil, to the point where it can be fired [[FiringOneHanded one-handed]] (most other auto-shotguns will jam if you attempt this) or even GunsAkimbo without much trouble, though you won't hit much (not on purpose, anyway).

Despite the hype, the AA-12's real-world usage has been minimal compared to how often it shows up in fiction, mainly because it suffers the same problems that all automatic shotguns suffer from: heavy weight, short range, and difficulties in production and marketing it to people who matter. There's plenty of pump-action and semi-automatic shotguns already used by police and military forces around the world that, while certainly not having the AA-12's cool factor, [[BoringButPractical work perfectly fine for their intended roles]] [[note]]Also not helping was a sticker price that was far above what any police or military was willing to spend, a reason why a lot of these [[RareGuns Rare Guns]] are rare guns, particularly the ones on this page. Add in the fact that it's an ''automatic shotgun'' and therefore is banned for civilian use, well, pretty much everywhere, really the only market for this gun is the handful of guys that have a Website/YouTube firearms channel and can actually get a permit for something like this[[/note]]. In fiction-land however, it seems well on its way to replace the likes of the Striker and Jackhammer as the automatic shotgun of choice for heroes in need of MoreDakka. Although it certainly helps that compared to the previous two, the AA-12 is arguably more functional.

to:

[[folder:[=AA-12=]]]
[[quoteright:317:https://static.
%%shotguns got already moved to GunsOfFiction.Shotguns

----[[folder:Accuracy International [=AS50=]]]
[[quoteright:306:https://static.
tvtropes.org/pmwiki/pub/images/images_1_2.org/pmwiki/pub/images/unknown_934.jpeg]]
The AA-12 (also known as A British gas operated semiautomatic .50 caliber sniper rifle, the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun designed in the year 1972 by one Maxwell Atchisson. The original design of this weapon draws heavily on that of the AR-15 rifle (scaled up into a shotgun, obviously; the earliest prototypes even used the same handguards and had similar front sights as the early M16 models) and served as the basis for many other automatic shotgun designs, such as the Daewoo USAS-12, among others. It is fed either from an 8-shell box magazine or either a 20-shell or a 32-shell drum magazine. After Atchisson sold the patent to Military Police Systems in 1987, the weapon suffered from a long period of DevelopmentHell and finally resurfaced during the TurnOfTheMillennium. Many Website/{{Youtube}} videos and fan commentaries have dubbed it [[NamesToRunAwayFromReallyFast "The Deadliest Shotgun in the World".]]

It's become heavily associated with the use of [[StuffBlowingUp FRAG-12 rounds]] thanks to Military Police Systems' efforts to work together with the designers of the shell, to the point that many people think it's the only gun capable of using them; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells, the AA-12 only being a particularly notable potential user of it thanks to the fact that specialty shells like it are typically designed solely for use in pump-action models. Thanks to its AR-derived design[[note]]The bolt cycles against a recoil-buffer spring that extends the full length of the stock, while the unique (for a shotgun) gas system also reduces the kick. Several Benelli designs also use a recoil buffer, but theirs are independent of the bolt, and not in-line with it[[/note]], it has practically no felt recoil, to the point where it can be fired [[FiringOneHanded one-handed]] (most other auto-shotguns will jam if you attempt this) or even GunsAkimbo without much trouble, though you won't hit much (not on purpose, anyway).

Despite the hype, the AA-12's real-world usage has been minimal compared to how often it shows up in fiction, mainly because it suffers the same problems that all automatic shotguns suffer from: heavy weight, short range, and difficulties in production and marketing it to people who matter. There's plenty of pump-action and semi-automatic shotguns already used by police and military forces around the world that, while certainly not having the AA-12's cool factor, [[BoringButPractical work perfectly fine for their intended roles]] [[note]]Also not helping
[=AS50=] was a sticker price that was far above what any police or military was willing to spend, a reason why a lot of these [[RareGuns Rare Guns]] are rare guns, particularly the ones on this page. Add in the fact that it's an ''automatic shotgun'' and therefore is banned for civilian use, well, pretty much everywhere, really the only market for this gun is the handful of guys that have a Website/YouTube firearms channel and can actually get a permit for something like this[[/note]]. In fiction-land however, it seems well on its way developed by Accuracy International to replace the likes Barrett M82 in service with the British military and US Navy [=SEALs=]. It features a high rate of fire coupled with great accuracy for a .50 cal rifle due its free-floating barrel, muzzle brake, recoil-reducing buttpad on the stock and lightweight titanium frame, and can easily be disassembled and serviced in less than three minutes without tools. The [=AS50=] is one of the Striker and Jackhammer as the automatic shotgun of choice for heroes in need of MoreDakka. Although it certainly helps few modern firearms that compared to uses a direct impingment gas system[[note]]because of how little is known about this weapon, the previous two, only verifiable source for this information was, oddly enough, a [[https://www.youtube.com/watch?v=BH75HB0c340 Gamespot video]] in which Royal Armouries keeper Jonathan Ferguson showed off the AA-12 current production model of the [=AS50=] while taking a look at ''VideoGame/ModernWarfare3''[[/note]].

However, despite being a British weapon, it was never adopted by the British military, with the [=M82A1=] (as the [=L82A1=]) remaining their anti-materiel rifle of choice, and the [=SEALs=] didn't adopt it either. The only current user of the weapon
is arguably more functional.the Cypriot National Guard.



[[AC: Anime and Manga]]
* The anime ''Manga/{{Parasyte}}: The Maxim'' sees the [[SWATTeam Special Assault Team]] in Episode 20 armed with these. It's part of the SettingUpdate, since in the original manga the officers were instead using Remington 870s (it was written in the late 80s - mid 90s).
* In ''Manga/MagicalGirlSpecOpsAsuka'', [[CombatMedic Kurumi]] uses this as her main firearm weapon.

to:

[[AC: Anime and Manga]]
[[AC:Live-Action TV]]
* The anime ''Manga/{{Parasyte}}: The Maxim'' sees current production model (with an AI [=KeySlot=] handguard) appears in [[Series/TopGearUK Top Gear: At the [[SWATTeam Special Assault Team]] in Episode 20 armed with these. It's part Movies]], used to destroy Hammond's DIY "bulletproof" Bond Car. As a fun fact, it is one of the SettingUpdate, since only known media appearances of the current production model that shows the left side of the weapon.
[[AC:Video Games]]
* The [=AS50=] is usable in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the [[AKA47 SA50]], being one of the few weapons to be unlocked by TP, and can then be bought for 34,200 GP.
* The [=AS50=] was added to ''VideoGame/CounterStrikeOnline'' in the 2011 update, also coming in Pink Gold and Vandita variants, and is used against enemy helicopters and bosses in Human Scenario Mode.
* The [=AS50=] appears as the most powerful but least durable sniper rifle in ''VideoGame/FarCry2'', unlocked by completing the Arms Dealer's missions in the South. It features an illuminated mil-dot scope with a stadiametric rangefinder.
* One of the sniper rifles available in ''VideoGame/SniperGhostWarrior'' is the [=AS50=].
* The British Armed Forces DLC of ''VideoGame/{{ARMA}} II'' features the [=AS50=] as the main weapon for the British anti-material snipers.
* The [=AS50=] is usable in the console versions of both ''VideoGame/GhostReconAdvancedWarfighter'' games, and is Alicia Diaz' weapon of choice in 2.
* The [=AS50=] appears in the Spec Ops, Survival and multiplayer modes of ''VideoGame/CallOfDutyModernWarfare3''. It incorrectly has an ejection port on the left side of the gun instead of the right, and is unique among sniper rifles in the game in that it has a low-magnification scope.
* Raven's anti-material rifle in ''VideoGame/{{MAG}}'' is the [=AS50=], called the [[AKA47 AM50]] in-game. While it is the only semi-automatic anti-material rifle in the game, there is a few seconds pause between shots before it can be fired again for balance reasons.
* The "[=McManus 2020=]" costume for the Sniper Rifle in ''VideoGame/SaintsRowIV'' strongly resembles the AS-50. Ditto for the Umbral Rifle in ''VideoGame/SaintsRowGatOutOfHell''.
* The [=McManus=] 2015 has undergone a redesign for ''VideoGame/SaintsRowTheThird'' ''[[UpdatedRerelease Remastered]]''. Instead of being the AWM/M82/Mk. 12 amalgamation that it was
in the original manga game, this new incarnation of the officers were instead using Remington 870s (it rifle echoes the design of its above-mentioned successor.
* Appears as the [[AKA47 AIS50]] in ''VideoGame/The3rdBirthday''.
* Appears as the [[AKA47 .50 BFG]] in ''VideoGame/DaysGone'', where it can be unlocked from the Wizard Island gun merchant at trust level 2.
* The [=AS50=] is a usable sniper rifle in ''VideoGame/{{Warface}}''.
[[/folder]]

[[folder:[=CheyTac=] Intervention]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m200.jpg]]
[[caption-width-right:350:Cheyenne Tactical M-200 Intervention]]

The [=CheyTac=] M200 Intervention is a bolt-action dedicated sniper’s rifle designed by [=CheyTac=] LLC. It’s relatively recent, but made big waves when it
was written introduced in 2001. It fires either the .408 or .375 [=CheyTac=], rounds designed to be the middle ground between the standard rifle calibers like the 7.62mm and the massive anti-armor .50 BMG. The Intervention also has a long-range laser rangefinder designed to aid in the late 80s - mid 90s).
rifle’s primary function of long-range shooting. While not many military forces use it (currently Jordan, Turkey, Britain, Italy, Czech and Poland’s Special Forces units), it holds the record for the longest distance grouping of three rounds (16 and a half inches at 2,321 yards).

Its most notable accessory is its strangely-positioned carrying handle.
----
[[AC: Anime]]
* In ''Manga/MagicalGirlSpecOpsAsuka'', [[CombatMedic Kurumi]] uses this as ''Anime/AngelBeats'', Yuri attempts to snipe her nemesis Angel with one. A stunned Otonashi asks “Is that a real gun?”
* Appears in ''Manga/MonsterMusume'' as the
main firearm weapon.
weapon of [[ShrinkingViolet Manako]], the {{Cyclops}} [[FriendlySniper Sniper]] of the MON.



* Used by Duke in ''Film/GIJoeTheRiseOfCobra''. It should be noted, however, that it's depicted as some kind of rechambered high-caliber machine gun.
* ''Film/{{Predators}}'': Used by the mercenary Royce. His is outfitted with a [[GunAccessories Surefire M900 weaponlight-foregrip]] and one [[BlingBlingBang bitchin' camo pattern]].
* ''Film/TheExpendables'': [[BoisterousBruiser Hale Caesar]] uses one during the later parts of the film. With explosive rounds. His use of the weapon goes hand-in-hand with BigDamnHeroes, BangBangBANG!, BlownAcrossTheRoom, LudicrousGibs and StuffBlowingUp. It's also fitted with an [[RuleOfCool awesome]] [[GunAccessories flashlight/lasersight attachment]].
--> ''Remember [[BigDamnHeroes this shit]] at Christmas!''
** This gun is so badass that when it show up again in ''Film/TheExpendables2'', when Hale has to lend it to [[Creator/ArnoldSchwarzenegger Trench Mauser]], he threatens him if he doesn't bring it back. ''And'' the film early on explains how Caesar has it loaded with fin-stabilised explosive rounds.
* Appears used by the prison guards in ''Film/BlackWidow2021'' as Natasha and Yelena attempt to break out Alexei. Pre-release images also depict Natasha wielding one, but this never happens in the film.

[[AC: Literature]]
* A custom-modified Atchisson is the WeaponOfChoice of Carl "Ironman" Lyons of ''Literature/AbleTeam''. It's [[https://www.amazon.com/Justice-By-Fire-Able-Team/dp/0373612079 shown on the covers]] a few times, showing that his Atchisson is similar to the AR-15-like prototype (it's mentioned in one novel that this is deliberate so Lyons won't attract attention from snipers by carrying an unusual weapon).

to:

* Mark Wahlberg's character Bob Lee Swagger owns one in ''Film/{{Shooter}}'', which is used to frame him for the assassination of a foreign delegate.
* Used by Duke in ''Film/GIJoeTheRiseOfCobra''. It should be noted, however, that it's depicted as some kind of rechambered high-caliber machine gun.
* ''Film/{{Predators}}'': Used
the Chinese blockbuster movie ''Wolf Warrior 2'' by the female mercenary Royce. His is outfitted with a [[GunAccessories Surefire M900 weaponlight-foregrip]] and one [[BlingBlingBang bitchin' camo pattern]].
* ''Film/TheExpendables'': [[BoisterousBruiser Hale Caesar]] uses one during the later parts of the film. With explosive rounds. His use of the weapon goes hand-in-hand with BigDamnHeroes, BangBangBANG!, BlownAcrossTheRoom, LudicrousGibs and StuffBlowingUp. It's also fitted with an [[RuleOfCool awesome]] [[GunAccessories flashlight/lasersight attachment]].
--> ''Remember [[BigDamnHeroes this shit]] at Christmas!''
** This gun is so badass that when it show up again in ''Film/TheExpendables2'', when Hale has to lend it to [[Creator/ArnoldSchwarzenegger Trench Mauser]], he threatens him if he doesn't bring it back. ''And'' the film early on explains how Caesar has it loaded with fin-stabilised explosive rounds.
* Appears used by the prison guards in ''Film/BlackWidow2021'' as Natasha and Yelena attempt to break out Alexei. Pre-release images also depict Natasha wielding one, but this never happens in the film.

[[AC: Literature]]
* A custom-modified Atchisson is the WeaponOfChoice of Carl "Ironman" Lyons of ''Literature/AbleTeam''. It's [[https://www.amazon.com/Justice-By-Fire-Able-Team/dp/0373612079 shown on the covers]] a few times, showing that his Atchisson is similar to the AR-15-like prototype (it's mentioned in one novel that this is deliberate so Lyons won't attract attention from snipers by carrying an unusual weapon).
Athena.



* ''Series/BreakingBad'': appears in Season 5, wielded by one of Jack Welker's henchmen.
* ''Series/TwentyFour'': It appears in Season 7.
* Ultimate Weapons
* ''Lock 'n Load'' with Creator/RLeeErmey

to:

* ''Series/BreakingBad'': appears in Season 5, wielded by Richard Machowitz demonstrates one in ''Future Weapons''. He manages to break the record for a long distance grouping, hitting three out of Jack Welker's henchmen.
six shots on a human-sized target at 2,530 yards.
* ''Series/TwentyFour'': It appears Used in Season 7.
* Ultimate Weapons
* ''Lock 'n Load'' with Creator/RLeeErmey
''Series/TheUnit'' by Bob Brown and Hector Williams in the episode “Dark of the Moon.”



* It's one of the few new weapons in ''VideoGame/DeadRising3''[='=]s Operation Broken Eagle DLC, it has a special Combo Weapon variant that combines it with a ''{{chainsaw|Good}}''.
* ''VideoGame/KillingFloor'': This game is basically ShotgunsAreJustBetter personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get [[BlownAcrossTheRoom anywhere near you]], except [[LudicrousGibs as a fine red mist.]] It returns, just as good as before, in ''VideoGame/KillingFloor2''.
* ''VideoGame/TheClub'': Dubbed [[NamesToRunAwayFromReallyFast "The Enforcer"]]. Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an InstantDeathRadius.
* ''VideoGame/CallOfDutyModernWarfare2'': The AA-12 is used by the Russians and [[EliteMooks Shadow Company]]. It is fitted with an [[{{Nerf}} 8-shell magazine]] and has a range pathetic enough to embody ShortRangeShotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
** The AA-12 appears again more often in ''VideoGame/CallOfDutyModernWarfare3'''s single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and once again a usable shotgun in multiplayer. Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a [[AwesomeButImpractical mule for attachments]], as it is fitted with a rail mount, a zip-up bag attached to the stock, a [[RuleOfCool practically useless]] spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.
** In ''VideoGame/CallOfDutyModernWarfare2019'', it was added into the game via an update as the [[AKA47 JAK-12]], with the charging handle modified to be side-mounted. With the customization aspect of the game, you can choose to boost the capacity to both the 20 and 32 round magazines at the cost of movement speed and handling as well as opt to use dragon's breath, slugs or the [=FRAG12=] rounds, all solely in 8 round mags, with the latter being balanced by flying slower and having the explosion radius be pitifully small. The gun is also open-bolt, which means there is a slight delay between pulling the trigger and the gun firing.
* ''VideoGame/GrandTheftAutoIV'': Available with a drum mag in the ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Ballad of Gay Tony]]'' expansion pack as the "Automatic Shotgun".[[note]]Though in point-of-fact it's much slower than the Striker variant from the other expansion. Hell, even the Combat Shotgun and Sawed-Off Shotgun fires faster.[[/note]] It is also available as the [[StuffBlowingUp "Explosive Shotgun"]], which can be noticed by the fact that it ejects green shells. Needless to say, it is [[GameBreaker very powerful]].
* ''VideoGame/ArmyOfTwo'': Available in the sequel, ''The 40th Day''. At first fed by the 8-shell box magazine. Then later you can purchase [[GameBreaker 20-shell drums]] for it.
* ''VideoGame/CombatArms'': Featured as the highest-tier shotgun in the game. There's even a "Dominator" version with foregrip and [[BlingBlingBang arctic camo paint]]. Each version features the 20-shell drum magazine.
* ''VideoGame/SpecOpsTheLine''. It's not used as a shotgun, instead classed as [[{{BFG}} a heavy weapon]] for the purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It can and will chew up anybody in its path. Notably, the AA-12 is the gun [[spoiler:the final Heavy Trooper, seen as Lugo, his fallen squadmate, wield, and afterwards used to clear the final 33rd wave of attackers, as well as the gun Walker himself wield in the multiple-choice epilogue]].
* ''VideoGame/SeriousSam3BFE'' nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a rocket launcher with much higher round velocity than the normal rocket launcher and with projectiles which [[OneHitPolykill pierce through multiple targets]], making it suitable against targets that like to change their position quickly or lines of weaker targets shielding a bigger threat, but its ammo is much rarer than the rocket launcher. Also available with a scope with the "Bonus Pack".
* Added in the Blue Sun mod for ''7.62 High Caliber'' as a very rare and expensive late game weapon.
* Appears in ''VideoGame/PAYDAY2'' as the [[AKA47 Steakout 12G]], having very similar stats to the Saiga, [[MoreDakka but with an attachable drum mag.]] With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its large profile.
* ''VideoGame/SplinterCellBlacklist'' features it as the [[AKA47 "ACS-12"]] with the Digital Deluxe DLC, competing with a fast rate of fire to make up for the fact that it can't take any optical attachments or use its 20- or 32-round drum mags. It's also used by a single Heavy Infantryman in the second Sam section of the Transit Yards.
* ''VideoGame/RainbowSixSiege'' also features it, once again as the "ACS-12", as of the Operation Para Bellum update, where it's usable by both of the GIS Operators. Compared to the unmodified ''Blacklist'' model, this one is [[GunPorn excessively customized]], including a G36-style carry handle/top rail over a low-profile charging handle, a handguard based on that of the Mark 14 EBR for side and underbarrel rails, and a cool camo pattern. Owing to its status as the only full-auto shotgun in the game, it has [[ShortRangeShotgun a wide spread]], but it makes up for that by using drum mags which hold 30 shells at once, allowing for players to simply spray a hell of a lot of buckshot at enemies, also making it amazing for breaching purposes. It's also, like almost every weapon in the game, treated as a closed-bolt weapon, the bolt being visibly closed on the model and the weapon keeping a shell in the chamber from a non-empty reload.
* It's the last unlocked weapon in ''VideoGame/AlanWakesAmericanNightmare'' as a twelve-round "Combat Shotgun."
* The AA-12 is a 5-star Shotgun in ''VideoGame/GirlsFrontline'', with the highest rate of fire within her class and a skill that makes her shoot even faster. Perhaps as an oblique reference to this, she is depicted as an extreme sugar addict who can barely function if she didn't have her fix, implying that she is hypoglycemic in some way (despite being a robot).
* It appears in [=v21=] of ''VideoGame/BrutalDoom'' as the "Assault Shotgun". Occasionally spawning in place of the Super Shotgun, it fires fast, holds twenty shells and reduces mobs of demons and former humans to a bloody mess. Earlier in the development of [=v21=], it was the AA-12 itself. As of the gold release, it is a futurized variant with a carry handle, glow sights, a foregrip, and a side-mounted charging handle.
* There's an AA-12 in ''VideoGame/{{SYNTHETIK}}'' that [[BeamSpam sprays multiple lasers per shot]] in 8 round bursts, has a chance to give you a [[HealingFactor health regeneration buff]] upon killing an enemy, and has a cool red and dark grey paintjob.
* The AA-12 got added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 55. Because of the extremely low recoil, you can dual-wield them, though it's not nearly as effective as say, using one with both hands.
* ''VideoGame/BatmanTheTelltaleSeries'' has Two-Face use one loaded with FRAG-12 and 20-shell drum magazines if you choose to go to Wayne Manor in Episode 4. It ends up exploding and burning him when Batman tosses a Batarang into it and he tries to fire it at Alfred.

[[AC: Web Animation]]
* In ''WebAnimation/XionicMadness,'' Omega's [[BadassNormal old squad's]] close combat specialist "Wraith" uses this in [[spoiler: the [[GrandFinale final battle]] against Kary-08]].

to:

* It's one of the few new weapons Default sniper rifle in ''VideoGame/DeadRising3''[='=]s Operation Broken Eagle DLC, it has a special Combo Weapon variant that combines it with a ''{{chainsaw|Good}}''.
* ''VideoGame/KillingFloor'': This game is basically ShotgunsAreJustBetter personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get [[BlownAcrossTheRoom anywhere near you]], except [[LudicrousGibs as a fine red mist.]] It returns, just as good as before, in ''VideoGame/KillingFloor2''.
* ''VideoGame/TheClub'': Dubbed [[NamesToRunAwayFromReallyFast "The Enforcer"]]. Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an InstantDeathRadius.
* ''VideoGame/CallOfDutyModernWarfare2'': The AA-12 is used by the Russians and [[EliteMooks Shadow Company]]. It is fitted with an [[{{Nerf}} 8-shell magazine]] and has a range pathetic enough to embody ShortRangeShotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
** The AA-12 appears again more often in ''VideoGame/CallOfDutyModernWarfare3'''s single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and once again a usable shotgun in
''VideoGame/CallOfDutyModernWarfare2'''s multiplayer. Sadly, Soap uses one in single player when he and Price attempt to infiltrate the gun retains the laughable range BigBad's base in both game modes, as well as the slower rate of fire Afghanistan.
** As a nod to this, it shows up
in multiplayer. It also poses as a [[AwesomeButImpractical mule for attachments]], as it is fitted with a rail mount, a zip-up bag attached to the stock, a [[RuleOfCool practically useless]] spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.
** In ''VideoGame/CallOfDutyModernWarfare2019'', it was added into the game via an update as
''VideoGame/CallofDutyInfiniteWarfare''[='s=] multiplayer mode under the [[AKA47 JAK-12]], with moniker]] "TF-141" (or "Task Force 141", the charging handle modified to be side-mounted. With anti-terrorist team Soap belonged to).
* The [[AKA47 Rolins LRSS]] in ''VideoGame/{{MAG}}'' is an Intervention.
* ''VideoGame/SocomUsNavySeals Fireteam Bravo 3'' has
the customization aspect of [=CheyTac=] as the game, you can choose to boost “C-TAC”.
* U.S Army and Resistance units use
the capacity to both the 20 and 32 round magazines at the cost of movement speed and handling as well as opt to use dragon's breath, slugs or the [=FRAG12=] rounds, all solely [=CheyTac=] in 8 round mags, with the latter being balanced by flying slower and having the explosion radius be pitifully small. The gun is also open-bolt, which means there is a slight delay between pulling the trigger and the gun firing.
* ''VideoGame/GrandTheftAutoIV'': Available
''VideoGame/{{Homefront}}'' against KPA soldiers. Comes with a drum mag in the ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Ballad of Gay Tony]]'' expansion pack as the "Automatic Shotgun".[[note]]Though in point-of-fact it's much slower than the Striker variant from the other expansion. Hell, even the Combat Shotgun and Sawed-Off Shotgun fires faster.[[/note]] It is also available as the [[StuffBlowingUp "Explosive Shotgun"]], which can be noticed by the fact that it ejects green shells. Needless to say, nifty thermal sight.
* In ''VideoGame/{{Battlefield 4}}''
it is [[GameBreaker very powerful]].
* ''VideoGame/ArmyOfTwo'': Available in
called the sequel, ''The 40th Day''. At first fed by the 8-shell box magazine. Then later you can purchase [[GameBreaker 20-shell drums]] for it.
* ''VideoGame/CombatArms'': Featured as the highest-tier shotgun
[[AKA47 SRR-61]] in the game. There's even a "Dominator" version with foregrip and [[BlingBlingBang arctic camo paint]]. Each version features the 20-shell drum magazine.
* ''VideoGame/SpecOpsTheLine''. It's not used as a shotgun, instead classed as [[{{BFG}} a heavy weapon]] for the purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It can and will chew up anybody in its path. Notably, the AA-12 is the gun [[spoiler:the final Heavy Trooper, seen as Lugo, his fallen squadmate, wield, and afterwards used to clear the final 33rd wave of attackers, as well as the gun Walker himself wield in the multiple-choice epilogue]].
* ''VideoGame/SeriousSam3BFE'' nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making
reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a rocket launcher with much higher round velocity than the normal rocket launcher and with projectiles which [[OneHitPolykill pierce through multiple targets]], making it suitable against targets special forces unit that like to change their position quickly or lines of weaker targets shielding a bigger threat, but its ammo is much rarer than fields this rifle, the rocket launcher. Also available with a scope with the "Bonus Pack".
Jordanian 61st Special Reconnaissance Regiment.
* Added in the Blue Sun mod for ''7.62 High Caliber'' as a very rare and expensive late game weapon.
* Appears in ''VideoGame/PAYDAY2'' as the [[AKA47 Steakout 12G]], having very similar stats to the Saiga, [[MoreDakka but
Caliber'', along with an attachable drum mag.]] With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, its unique ballistic computer: have several issues with concealment, due to its large profile.
* ''VideoGame/SplinterCellBlacklist'' features it as the [[AKA47 "ACS-12"]]
a soldier with the Digital Deluxe DLC, competing with computer near the sniper, and his/her chance of a fast hit goes way up.
* The "[[AKA47 M320 Long Range Rifle"]] used by NATO snipers in ''VideoGame/{{ARMA}} III'' is the M200 Intervention. It fires .408 anti-material rounds, and shoots farther than CSAT's counterpart, the .50 BMG [=GM6=] Lynx, which in turn has more stopping power and a faster semi-auto
rate of fire to make up in-game.
* The VersionExclusiveContent
for the fact that it can't take any optical attachments or use its 20- or 32-round drum mags. It's also used by English version[[note]]though she was added at a single Heavy Infantryman in the second Sam section of the Transit Yards.
* ''VideoGame/RainbowSixSiege'' also features it, once again as the "ACS-12", as of the Operation Para Bellum update, where it's usable by both of the GIS Operators. Compared to the unmodified ''Blacklist'' model, this one is [[GunPorn excessively customized]], including a G36-style carry handle/top rail over a low-profile charging handle, a handguard based on that of the Mark 14 EBR
later date for side and underbarrel rails, and a cool camo pattern. Owing to its status as the only full-auto shotgun in the game, it has [[ShortRangeShotgun a wide spread]], but it makes up for that by using drum mags which hold 30 shells at once, allowing for players to simply spray a hell other servers[[/note]] of a lot of buckshot at enemies, also making it amazing for breaching purposes. It's also, like almost every weapon in the game, treated as a closed-bolt weapon, the bolt being visibly closed on the model and the weapon keeping a shell in the chamber from a non-empty reload.
* It's the last unlocked weapon in ''VideoGame/AlanWakesAmericanNightmare'' as a twelve-round "Combat Shotgun."
* The AA-12 is a 5-star Shotgun in
''VideoGame/GirlsFrontline'', here depicted as [[SmallGirlBigGun a girl who is only slightly taller than the weapon itself]]. She's so small that she actually has a difficult time moving the rifle around, despite having enough strength to carry it one-handed. As of this writing, M200 is the T-Doll with the highest rate of fire within her class and a skill that makes her shoot even faster. Perhaps as an oblique reference to this, she is depicted as an extreme sugar addict who can barely function if she didn't have her fix, implying that she is hypoglycemic in some way (despite being a robot).
* It appears in [=v21=] of ''VideoGame/BrutalDoom'' as the "Assault Shotgun". Occasionally spawning in place of the Super Shotgun, it fires fast, holds twenty shells and reduces mobs of demons and former humans to a bloody mess. Earlier
accuracy stat in the development of [=v21=], it was game, a nod to the AA-12 itself. As of the gold release, it is a futurized variant with a carry handle, glow sights, a foregrip, and a side-mounted charging handle.
real-life weapon's capabilities.
* There's an AA-12 Appears in ''VideoGame/{{SYNTHETIK}}'' that [[BeamSpam sprays multiple lasers per shot]] in 8 round bursts, has as a chance laser-firing rifle called [[AKA47 420 SniperDragon]]. As a homage to give MLG trickshots popularized by ''Modern Warfare 2'', its perk, [[ExactlyWhatItSaysOnTheTin 360-Noscope Damage Bonus]], gives the weapon a ''massive'' damage multiplier should you spin a [[HealingFactor health regeneration buff]] upon killing an enemy, and has a cool red and dark grey paintjob.
full circle before firing.
* The AA-12 got added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 55. Because of saw the extremely low recoil, you can dual-wield them, though it's not nearly rifle added in the waning days of Meatmas 2018, referred to simply as effective as say, using one with both hands.
* ''VideoGame/BatmanTheTelltaleSeries'' has Two-Face use one loaded with FRAG-12 and 20-shell drum magazines if you choose to go to Wayne Manor in Episode 4. It ends up exploding and burning him when Batman tosses a Batarang into it and he tries to fire it at Alfred.

the M200.

[[AC: Web Animation]]
Video]]
* In ''WebAnimation/XionicMadness,'' Omega's [[BadassNormal old squad's]] close combat specialist "Wraith" uses this in [[spoiler: the [[GrandFinale final battle]] against Kary-08]].Ian from ''WebVideo/ForgottenWeapons'' takes a [[https://www.youtube.com/watch?v=-BG6inAeEZ0 look at it]].



[[folder:Armsel Striker]]
->''A VideoGame/{{Battlefield}} 2 classic, originally developed in South Africa, the DAO-12 is essentially the combination of a revolver and a Shotgun. The fixed drum magazine is made of individual chambers, each holding a single round, which are fired only when placed in line with the barrel. A spring winding mechanism makes reloading an empty weapon a time consuming process and the short barrel results in a wide pellet spread.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_134.jpeg]]
[[IHaveManyNames Also known as]] the Sentinel Arms Co Striker-12, Protecta, Protecta Bulldog, and Cobray/SWD Street Sweeper. (And not the [[VideoGame/{{Battlefield}} DAO-12]], ever.) A South African semi-auto 12-gauge shotgun with a revolver magazine, designed for riot control and combat. The Striker variant features a spring-operated "clockwork" drum magazine, while the Protecta variants use a different mechanism and lack the drum's winding key. This gun was banned by the Clinton Administration, which had it reclassified as [[FelonyMisdemeanor a Destructive Device]][[note]]"Destructive device" could accurately describe any firearm, but under US law it means bombs and weapons over .50 caliber in diameter, with the exception of shotguns... unless the ATF deems the shotgun in question to be "not suitable for sporting purposes", which is what they did with the Striker.[[/note]], meaning new imports are impossible and the existing examples had to go through an expensive registration process. The "Street Sweeper" name [[{{Understatement}} probably didn't help]], though.

The Striker is not very popular in real-life, although it is used by South Africa, Israel and Vietnam. A big reason why it never caught on is that reloading the drum is a ''pain in the ass'' as the shells have to be manually ejected and loaded one at a time, not unlike old-west revolvers like the Single Action Army. Video games often portray it as more sensibly-operated than it is in reality - often either depicting it with a detachable drum, or at least just skipping the bit where the player has to eject the used shells[[note]]The original Striker 12 would eject all spent shells but the last one (which still needed the ejector rod) by venting a small amount of gas from the ''next'' fired shell into the chamber of the previously fired shell and blowing it out. Later, cheaper copies made by other companies lacked this feature.[[/note]] or manually wind between each new one - as few players would likely be interested in watching a character take a full minute to reload it. Just as often, films portray it as a grenade launcher of sorts, either out of ignorance or because the production in question can't get an actual grenade launcher to use and it looks kind of like some famous examples.


A variation of this gun is the Cobray Ladies Home Companion, converted to fire a .45-70 ''high power rifle cartridge'', with a shorter rifled barrel, is legally considered ''a pistol'', and marketed to women. Seriously. As it's firing a round smaller than 1/2 inch in diameter the "destructive device" law mentioned above doesn't apply, making it the only "legal"[[note]]At least by federal law (the ATF actually calls it a revolver), it may not be legal in certain states according to their laws[[/note]] version of the Striker. Good luck finding one though.

to:

[[folder:Armsel Striker]]
->''A VideoGame/{{Battlefield}} 2 classic, originally developed in South Africa, the DAO-12 is essentially the combination of a revolver and a Shotgun. The fixed drum magazine is made of individual chambers, each holding a single round, which are fired only when placed in line with the barrel. A spring winding mechanism makes reloading an empty weapon a time consuming process and the short barrel results in a wide pellet spread.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[folder:Denel [=NTW-20=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_134.jpeg]]
[[IHaveManyNames Also known as]] the Sentinel Arms Co Striker-12, Protecta, Protecta Bulldog, and Cobray/SWD Street Sweeper. (And not the [[VideoGame/{{Battlefield}} DAO-12]], ever.)
org/pmwiki/pub/images/ntw20.jpg]]
A South African semi-auto 12-gauge shotgun [[{{BFG}} monster of a bolt action sniper rifle]], the Denel NTW-20 was developed in 1995 by Tony Neophytou, who was also the co-designer of the Neostead 2000, was adopted by the South African National Defence Force in 1998, and is, simply put, one of the most powerful rifles currently in use with a revolver any country. It comes in three variants: the standard NTW 20 chambered in 20x82mm [=MG151=], the NTW 14.5 chambered in 14.5x114mm, and the NTW 20x110mm chambered in 20x110mm Hispano-Suiza, with the former two being able to be switched between each other by changing the bolt, barrel, sighting gear and magazine, designed for riot control and combat. The Striker variant the weapon features a spring-operated "clockwork" drum magazine, while the Protecta variants use a different mechanism and lack the drum's winding key. This gun was banned by the Clinton Administration, side-mounted magazine which had it reclassified as [[FelonyMisdemeanor a Destructive Device]][[note]]"Destructive device" could accurately describe any firearm, but under US law it means bombs holds 3 rounds for the former two, and weapons over .50 caliber in diameter, with is single shot for the exception latter. The weapon also features a muzzle brake that absorbs an estimated 50%-60% of shotguns... unless recoil, a buffered slide in the ATF deems receiver, and a distinct top-mounted carry handle that goes over the shotgun in question to be "not suitable scope. The weapon is intended for sporting purposes", which is what they did with the Striker.[[/note]], meaning new imports are impossible use against things like parked aircraft, telecommunication masts, power lines, missile sites, radar installations, refineries, satellite dishes, gun emplacements and bunkers, and the existing examples had to go through an expensive registration process. rounds have explosive and armor-piercing varieties for this purpose. The "Street Sweeper" name [[{{Understatement}} probably didn't help]], though.

The Striker is not very popular in real-life, although it is
weapon can also be used by against personnel and for counter sniping and ordnance disposal, though needless to say, it's usually overkill against human targets.
\\\
Aside from
South Africa, Israel and Vietnam. A big reason why it never caught on is India also wanted to adopt the NTW-20, but following allegations that reloading it had paid kickbacks to secure a deal for anti-materiel rifles, Denel was blacklisted by the drum is Indian government. As a ''pain in the ass'' as the shells have to be manually ejected and loaded one at a time, not unlike old-west revolvers like the Single Action Army. Video games often portray it as more sensibly-operated than it is in reality - often either depicting it with a detachable drum, or at least just skipping the bit where the player has to eject the used shells[[note]]The original Striker 12 would eject all spent shells but the last one (which still needed the ejector rod) by venting a small amount of gas from the ''next'' fired shell into the chamber of the previously fired shell and blowing it out. Later, cheaper copies made by other companies lacked this feature.[[/note]] or manually wind between each new one - as few players would likely be interested in watching a character take a full minute to reload it. Just as often, films portray it as a grenade launcher of sorts, either out of ignorance or because the production in question can't get an actual grenade launcher to use and it looks kind of like some famous examples.


A variation of this gun is the Cobray Ladies Home Companion, converted to fire a .45-70 ''high power
result, India then developed their own indigenous sniper rifle cartridge'', with a shorter rifled barrel, is legally considered ''a pistol'', and marketed to women. Seriously. As it's firing a round smaller than 1/2 inch in diameter heavily based on the "destructive device" law mentioned above doesn't apply, making it weapon called the only "legal"[[note]]At least by federal law (the ATF actually calls it a revolver), it may not be legal Vidhwansak. The embargo against Denel was eventually lifted in certain states according to their laws[[/note]] version of 2018 after investigations found the Striker. Good luck finding one though.allegations to have been false.



[[AC: Comic Books]]
* ''ComicBook/{{Savage}}'' has Bill carry one early in Book 4, [[ShotgunsAreJustBetter naturally]]. Noddy uses it to kill SS troops when they insult his mother.

[[AC: Films -- Live-Action]]
* The Striker appears in ''Film/{{Desperado}}'' as the "biggest HandCannon" that Buscemi has ever fucking seen during the first major shootout of the movie.
* The Striker appears in ''Film/HardTarget'' as a weapon used by one of the Mooks belonging to the BigBad's hunting squad during the middle part of the movie. For some reason, [[GunsDoNotWorkThatWay it is unrealistically depicted as a grenade launcher]] rather than a semi-automatic shotgun as the film makers apparently didn't do enough research of the gun at the time; [[MisidentifiedWeapons they thought that the Striker looked like a grenade launcher because of the drum magazine and its menacingly unorthodox appearance]].

[[AC: Live-Action TV]]
* ''Series/{{Battlestar Galactica|2003}}''. Tom Zarek's men are seen carrying these on Kobol (though, as above, it's portrayed as some kind of grenade launcher), and later the marines during the rescue on Caprica.

[[AC: Music]]
* As with the Glock and MAC, the name "Street Sweeper" found its way into plenty of nineties gangsta rap lyrics.

[[AC: Video Games]]
* Used by Leon in ''VideoGame/ResidentEvil4''; though called the Striker, it's actually modeled after a Protecta. It's the MoreDakka king among the shotguns, with a semi-auto fire rate that leaves the other two shotguns in the dust, and its exclusive upgrade gives it a ''one hundred shell'' capacity. The Street Sweeper is also an available weapon in ''VideoGame/ResidentEvil5'', although this time with the name [[AKA47 "Jail Breaker"]] (weird, since it is not only one of the very few examples in ''5'' where the developers did not use a real-world name for a weapon, but also a returning weapon that was mostly correctly named in the previous game).
* Available in ''VideoGame/CallOfDutyModernWarfare2'' as the Striker, where it fires extremely fast and has one of the highest capacities for its class (12 unmodified, 18 with Extended Mags), though hampered by fewer pellets per blast, poor spread, and that high capacity giving it an excruciatingly-long reload time; for some reason, it's the standard OPFOR shotgun in singleplayer.
* The "Streetsweeper" in ''VideoGame/CallOfDutyBlackOpsColdWar'' is a hybrid of the original Striker, with its clockwork drum mechanism, and the later Protecta, with its auto ejecting mechanism. It is incorrectly depicted as fully automatic, but it depicts its reload as more realistic by have each shell loaded be followed up by cranking the winding mechanism.
* The "Bulldog" short-barreled variant is available in ''VideoGame/MaxPayne2'', replacing the previous game's Jackhammer. The game features a fairly common error in depicting guns with fixed cylinder magazines, in that Max is shown reloading by detaching and replacing the entire drum.
* A Street Sweeper with a sawed-off barrel is available in the first DLC pack for ''VideoGame/GrandTheftAutoIV''. It's not the short-barrel version, since the front sight is in the wrong place.
* An alternate weapon for the Antitank kit in ''VideoGame/{{Battlefield}} 2'', the origin of the term [=DAO-12=]. This isn't the weapon's name, and just refers to the weapon's trigger type and gauge ("double action only, twelve gauge").
** Also ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', appearing with the same name both times, included with the base game for the former and with the ''Second Assault'' DLC for the latter. This time, it has the stock properly unfolded, though in ''3'' the magazine capacity is reduced for balance reasons (though the extended mag attachment is available to give it the proper 12 shells).
* The Protecta shows up in ''VideoGame/{{STALKER}}: Call Of Pripyat'' called the "Eliminator," and can be fitted with a SUSAT sight.
* Added in the Blue Sun mod for ''7.62 High Caliber'' and is correctly depicted as being reloaded one round at a time, which makes its firepower much less appealing.
* Appears as the [[AKA47 Street Sweeper]] in ''VideoGame/Payday2'', again depicted as reloading one shell at a time. While somewhat counterintuitive, using [[StuffBlowingUp explosive rounds]] turns the weapon into an excellent device for stunning enemies, as the high rate of fire can stunlock them while other teammates finish them off.
* The UsefulNotes/XBox360 and UsefulNotes/PlayStation3 versions of ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.
* Appears in ''VideoGame/ShadowWarrior2'' [[https://vignette.wikia.nocookie.net/shadowwarrior/images/2/29/Tlees41r.JPG/revision/latest?cb=20161116152550 decorated with a bunch of bones]] and given the rather juvenile name of "Boner" as a result. Unlike in most games, and especially surprising considering what the game is like, this one is actually reloaded somewhat correctly - instead of being a detachable drum, Lo Wang loads shells into it one at a time, though he doesn't eject the already-fired ones.

to:

[[AC: Comic Books]]
* ''ComicBook/{{Savage}}'' has Bill carry one early in Book 4, [[ShotgunsAreJustBetter naturally]]. Noddy uses it to kill SS troops when they insult his mother.

[[AC: Films
[[AC:Films -- Live-Action]]
* The Striker NTW-20 is used by a mercenary in ''Film/District9'' against the alien mech.

[[AC:Video Games]]
* The [=SRS99C=] [=S2AM=] Sniper Rifle in ''VideoGame/HaloCombatEvolved'' and ''VideoGame/Halo2'' is based on the NTW-14.5, and features the weapon's distinctive carry handle and 14.5x114mm chambering, though it's a semi-auto that loads magazines from the bottom.
* Piers' Anti-Materiel Rifle in ''VideoGame/ResidentEvil6'' is a hybrid of the NTW-20 and [=AW50=], and uses the carry handle as a charging handle. It is straight-pull bolt action, holds 10 rounds of 12.7mm, and the scope can be toggled between standard and thermal. The weapon is also available in the Raid Mode of ''VideoGame/ResidentEvilRevelations2''.
* A hybrid of the NTW-20 and Gepard [=GM6=] Lynx
appears in ''Film/{{Desperado}}'' ''VideoGame/MetalGearSolidVThePhantomPain'' as the "biggest HandCannon" that Buscemi has ever fucking seen during the first major shootout of the movie.
* The Striker appears in ''Film/HardTarget'' as a weapon used by one of the Mooks belonging to the BigBad's hunting squad during the middle part of the movie. For some reason, [[GunsDoNotWorkThatWay it is unrealistically depicted as a grenade launcher]] rather than
Serval AMR-7, a semi-automatic shotgun as the film makers apparently didn't do enough research branch off of the gun at the time; [[MisidentifiedWeapons they thought that the Striker looked like a grenade launcher because of the drum magazine Brennan LRS-46 development line. It only comes in Grade 5 and its menacingly unorthodox appearance]].

[[AC: Live-Action TV]]
* ''Series/{{Battlestar Galactica|2003}}''. Tom Zarek's men are seen carrying these on Kobol (though, as above, it's portrayed as some kind of grenade launcher), and later the marines during the rescue on Caprica.

[[AC: Music]]
* As
Grade 7, with the Glock and MAC, the name "Street Sweeper" found its way into plenty of nineties gangsta rap lyrics.

[[AC: Video Games]]
* Used
former having 5-round magazines by Leon in ''VideoGame/ResidentEvil4''; though called the Striker, it's actually modeled after a Protecta. It's the MoreDakka king among the shotguns, default with a semi-auto fire rate that leaves the other two shotguns in the dust, and its exclusive upgrade gives it a ''one hundred shell'' capacity. The Street Sweeper is also an 10-round ones only being available weapon in ''VideoGame/ResidentEvil5'', although this time with if the name [[AKA47 "Jail Breaker"]] (weird, since it is not only one of final Brennan sniper rifle has been researched, but the very few examples in ''5'' where latter having the developers did not use a real-world name for a weapon, but also a returning weapon that was mostly correctly named in the previous game).
* Available in ''VideoGame/CallOfDutyModernWarfare2'' as the Striker, where it fires extremely fast and has one of the highest capacities for its class (12 unmodified, 18 with Extended Mags), though hampered
10-rounds by fewer pellets per blast, poor spread, and that high capacity giving it an excruciatingly-long reload time; for some reason, it's the standard OPFOR shotgun in singleplayer.
default.
* The "Streetsweeper" in NTW-20 was anachronistically added into ''VideoGame/CallOfDutyBlackOpsColdWar'' is a hybrid of the original Striker, with its clockwork drum mechanism, and the later Protecta, with its auto ejecting mechanism. It is incorrectly depicted as fully automatic, but it depicts its reload as more realistic by have each shell loaded be followed up by cranking the winding mechanism.
* The "Bulldog" short-barreled variant is available in ''VideoGame/MaxPayne2'', replacing the previous game's Jackhammer. The game features a fairly common error in depicting guns with fixed cylinder magazines, in that Max is shown reloading by detaching and replacing the entire drum.
* A Street Sweeper with a sawed-off barrel is available in the first DLC pack for ''VideoGame/GrandTheftAutoIV''. It's not the short-barrel version, since the front sight is in the wrong place.
* An alternate weapon for the Antitank kit in ''VideoGame/{{Battlefield}} 2'', the origin of the term [=DAO-12=]. This isn't the weapon's name, and just refers to the weapon's trigger type and gauge ("double action only, twelve gauge").
** Also ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', appearing with the same name both times, included with the base game for the former and with the ''Second Assault'' DLC for the latter. This time, it has the stock properly unfolded, though in ''3'' the magazine capacity is reduced for balance reasons (though the extended mag attachment is available to give it the proper 12 shells).
* The Protecta shows up in ''VideoGame/{{STALKER}}: Call Of Pripyat'' called the "Eliminator," and can be fitted with a SUSAT sight.
* Added in the Blue Sun mod for ''7.62 High Caliber'' and is correctly depicted as being reloaded one round at a time, which makes its firepower much less appealing.
* Appears
as the [[AKA47 Street Sweeper]] ZRG 20mm]] with the Season 2 Reloaded update, fitted with a PSO-1 scope with incorrect reticle, and the magazine and bolt handle are [[RightHandedLeftHandedGuns on the opposite sides that they should be]], with the former being on the right and the latter on the left.
* The NTW-20 is used by the [[PoweredArmor HACs]]
in ''VideoGame/Payday2'', again depicted as reloading ''VideoGame/TimeCrisis 5''.
* The NTW-20 can be bought for $8500 in ''Söldner: Secret Wars'', and is
one shell at a time. While somewhat counterintuitive, using [[StuffBlowingUp explosive rounds]] turns of the most powerful weapons in the game, being able of inflicting more than twice the damage of the [=M82A1=] and even more than some rocket launchers.
* The NTW-20 was added on Day 24 of Meatmas 2020, in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is currently the largest gun, and largest caliber in the game. The rifle can only be gripped by the pistol grip and the carry handle on top of the scope.
* The NTW-50 appearing in ''VideoGame/Battlefield2042'' is an apparent .50 caliber version of
the weapon into an excellent device for stunning enemies, as made in [[TwentyMinutesIntoTheFuture the high rate of fire can stunlock them while other teammates finish them off.
* The UsefulNotes/XBox360
near future]]. Though the most powerful infantry rifle round in the game, .50 caliber (12.7mm) is a step down from the 14.5mm and UsefulNotes/PlayStation3 versions of ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead 20mm offerings of the normal folding one.
real present-day weapon.
* Appears In ''VideoGame/GirlsFrontline'', NTW-20 is a T-Doll who takes her role as a sniper seriously to the point that she hates [[IWorkAlone working with others]]. True to her gun's capabilities, she is one of the highest damage-dealing dolls, but [[CripplingOverspecialization sacrifices a lot of her ROF]]. The gun is so long that part of the barrel is cropped off in ''VideoGame/ShadowWarrior2'' [[https://vignette.wikia.nocookie.net/shadowwarrior/images/2/29/Tlees41r.JPG/revision/latest?cb=20161116152550 decorated her CG, even after her artist drawed it with a bunch of bones]] reduced size.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the NTW-20
and given the rather juvenile name of "Boner" as takes a result. Unlike in most games, and especially surprising considering what the game is like, this one is actually reloaded somewhat correctly - instead of being a detachable drum, Lo Wang loads shells into look at it one at a time, though he doesn't eject the already-fired ones.[[https://www.youtube.com/watch?v=1FMeG60vLfQ here]].



[[folder:Daewoo/S&T Motiv [=USAS-12=]]]
->''This high capacity, box magazine fed, fully automatic shotgun is perfect for those days you just don't feel like aiming.''
-->--'''Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_66.jpeg]]
A fully automatic 12-gauge shotgun designed by the Gilbert Equipment Company and manufactured in South Korea by Daewoo Precision Industries (currently known as S&T Motiv), the USAS-12 resembles a giant AR-15-type rifle, weighing over twice as much as an M4. While civilian versions are semi-auto only (and not only heavily-restricted but also no longer in production due to the inherent difficulty in selling a semi-auto, box magazine-fed shotgun in America), military and police versions of this piece of heavy machinery can fire at up to 450 rpm; more impressively, they can do this with standard shotgun shells, while most similar designs require brass casings to reduce the risk of melted plastic fouling the action. While it usually takes a standard 10-round box magazine, it's typically depicted with its 20-round drum magazine.

The [=USAS-12=] unfortunately sees almost no significant use amongst police or military forces, with the Brazilian Special Forces being the only major official user of it. For the military, shotguns are largely for specialized roles like door breaching as they lack the ability to adapt quickly to changes in combat range, since their role is defined, much more strictly than most other types of guns, by the type of shell they're currently loaded with. For the police, this much firepower is simply overkill, and civilians wanting to own one must go through mountains of expensive paperwork[[note]]The USAS-12 was declared a destructive device alongside the Striker 12, as mentioned above[[/note]]. The foremost reason for this lack of significant use, however, is [[BoringButPractical tons of shotguns that don't have the cool factor of the [=USAS-12=] but work fine for their intended roles]].

to:

[[folder:Daewoo/S&T Motiv [=USAS-12=]]]
->''This high capacity, box magazine fed, fully automatic shotgun is perfect for those days you just don't feel like aiming.''
-->--'''Description''', ''VideoGame/MadnessProjectNexus2''

[[folder:FR F and FR G series]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_66.jpeg]]
org/pmwiki/pub/images/fr_f2_4.jpg]]

A fully automatic 12-gauge shotgun designed series of French bolt-action sniper rifles developed by the Gilbert Equipment Company and manufactured in South Korea by Daewoo Precision Industries (currently MAS (Manufacture d'Armes St. Etienne, also known as S&T Motiv), GIAT) to replace the USAS-12 resembles a giant AR-15-type sniper version of the MAS-49/56, the FR F rifles use the same basic bolt design as the MAS-36 rifle, weighing over twice as much as an M4. While civilian versions are semi-auto only (and not only heavily-restricted but also no longer in production due to the inherent difficulty in selling a semi-auto, box magazine-fed shotgun in America), military extensively modified and police versions of this piece of heavy machinery can fire at up to 450 rpm; more impressively, they can do this with standard shotgun shells, while most similar designs require brass casings strengthened to reduce accuracy-inhibiting flex. The F1 was first produced in 1966, and was adopted by the risk of melted plastic fouling French Army, gaining a reputation as a very accurate sniper rifle due to its quality, rear locking helical lugs that cam the action. While it usually takes a bolt forward during closure to obtain optimal cartridge seating, free-floating barrel and efficient combined muzzle brake/stabilizer that dampens the barrel vibrations. The F1 was primarily designed around and chambered in 7.5x54mm French with 10-round magazines, but versions in 7.62x51mm NATO also exist, and came in model A, ''Tir sportif'' (target rifle) model B and ''Grande chasse'' variants. The F2 was later introduced in 1986, replacing the F1 and becoming the standard 10-round box magazine, it's typically depicted with its 20-round drum magazine.

The [=USAS-12=] unfortunately sees almost no significant use amongst police or military forces, with
sniper rifle of the Brazilian Special Forces being the only major official user of it. For the French military, shotguns are largely for specialized roles like door breaching as they lack improving on the ability previous rifle with a new three groove conical barrel, adding a polymer shroud along the barrel to adapt quickly to changes thermally shield it, a new flash hider, and a different bipod-stock configuration, and it only comes in combat range, since their role is defined, much 7.62x51mm NATO. Cheaper variants of the F2 known as the FR G1, G2 and G3 were also developed in the early 1990's by GIAT, using surplus M36/51 rifle actions instead of newly manufactured, more strictly than most other types of guns, by robust and more expensive FR F1/F2 actions, with the type FR G2 seeing limited use with special operations elements of shell they're currently loaded with. For the police, this much firepower is simply overkill, French Air Force and the FR G3 being sold to civilians wanting to own one must go through mountains of expensive paperwork[[note]]The USAS-12 was declared a destructive device alongside the Striker 12, as mentioned above[[/note]]. a hunting or target rifle and chambered in 7mm-08 (7x51mm) sporting ammunition. The foremost reason for this lack of significant use, however, F2 is [[BoringButPractical tons of shotguns that don't have the cool factor also issued as part of the [=USAS-12=] FÉLIN infantry combat system outfitted with a Sagem Sword Sniper 3-in-1 optic, which serves as a telescopic sight, thermal weapon sight, and laser rangefinder.

The F1 and F2 haven't seen much use outside of the French military, and as of 2018, the French government are looking for a replacement for the F2. The Royal Moroccan Gendarmerie and Mauritania use the F1, and the Lithuanian military use the F2. Estonia also use to use the F2,
but work fine for their intended roles]].replaced it with the SAKO TRG.



[[AC: Anime & Manga]]
* In the ''Manga/GunsmithCats'' manga, one of Goldie's henchmen uses a USAS-12 to wreck the engine of Rally's beloved Cobra during a high-speed chase. [[BerserkButton This earns]] [[ThisMeansWar Rally's wrath]].

[[AC: Films -- Live-Action]]
* One with a standard box magazine was used extensively by Creator/StevenSeagal throughout the showdown in ''Film/OnDeadlyGround'', where it shreds both people and the side of a helicopter with impunity.
* [[Creator/JonathanHyde Van Pelt]] buys a USAS-12 fitted with a scope, silencer, rubber cheek rest, and loaded with a drum magazine and slugs from a gun store in ''Film/{{Jumanji}}'' after his lever-action rifle runs out of its unique ammo, bribing the owner with gold coins to bypass... everything about acquiring it beyond "pay for gun and walk out".

[[AC: Live-Action TV]]
* Used early on in ''Series/StargateSG1''. Especially when Replicator swarms show up.
* Riley has one in his brief return to ''Series/BuffyTheVampireSlayer'' as a member of a military demon-hunting unit.

[[AC: Video Games]]
* Added to the ''VideoGame/RainbowSix'' series arsenal in ''Raven Shield'', reappearing in ''Lockdown'' with drum magazines, and was also cut from the ''Vegas'' subseries.
* Also present in ''VideoGame/SoldierOfFortune 2'', with the standard 10-round box mag, as the second shotgun found after the Mossberg 590. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but it's very difficult to control; you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an ''excellent'' weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.
* ''VideoGame/CallOfDutyModernWarfare3'', with a lowered magazine capacity (6, the lowest of all the game's shotguns) but surprisingly long range; it's also one of the very few shotguns in the series to actually receive a ''buff'' to its damage in a patch.
* ''VideoGame/Battlefield3'', commonly found in the ''Kaffarov'' level, as well as an available multiplayer all-class unlock; for balance reasons, the magazine capacity is reduced to 7, though the extended mag attachment is available. Users are still often frowned and looked down upon - before it was nerfed, the USAS-12 with frag rounds was [[GameBreaker an absolute terror]]. Also available in ''VideoGame/Battlefield4'' as a pickup weapon with an ACOG and, again, frag rounds, though with rather poor accuracy even when aiming.
* Top-tier shotgun in ''VideoGame/FarCry2'', seen with a 20-round drum magazine even though it only has 12 shots, though its fast rate of fire and power in close range comes at the expense of [[ReliablyUnreliableGuns reliability]] - the gun will ''visibly'' corrode a bit with every single shell you put through it.
* Appears towards the end of ''VideoGame/SyphonFilter 2'', of special note is the final boss fight where you have to use one to knock [[spoiler: Jason Chance, who's head to toe in advanced body armour, into the spinning tail rotor of a parked helicopter.]]
* A very rare and expensive shotgun in ''7.62 High Caliber'', though still not as rare as the Jackhammer.
* This weapon is quite commonly found in ''VideoGame/RedSteel'' as an upgrade over the shortened Benelli M3.
* Appears in ''VideoGame/GoldeneyeWii'' as the Masterton M-557, and it's the only automatic shotgun in the game. It's an outright GameBreaker, as while the damage per shot is the weakest of the shotguns, this is offset by its ''very'' fast rate of fire. It can very easily destroy opposing players and is capable of destroying the black box in the Black Box game mode in a matter of seconds. The only downsides to it are the severe muzzle climb when firing in fully automatic and its slow reload, though the latter problem can be fixed by using the speed loader gadget.
* The "[[AKA47 AS14 Hammer]]" in ''VideoGame/SaintsRow2'' is primarily based on the USAS-12, though with a folding skeleton stock rather than the solid fixed one the real thing uses, and with the charging handle of an AA-12 shoved just underneath the carry handle. It ultimately fares as one of the best shotguns in the game - it is weaker per-shell than the other shotguns, but not so much that its fast rate of fire and higher capacity can't make up for it, as is the case with the supposed infinite-plus-one shotgun, the unlockable XS-2 Ultimax.
* Appears in the [=ChaosUT=] mod for ''VideoGame/UnrealTournament'' as the [[AKA47 CAS-12]]. If enabled, it occupies the same slot as the [[MoreDakka Minigun]] and it fires fully automatically, with the downside that unlike almost every other weapon, it must be reloaded after a certain amount of shots. It can load 3 different types of ammo: regular ammo which is the weakest damage-wise but gives the most ammo per mag, armor-piercing rounds which are significantly more powerful and accurate, and explosive rounds which deal the most damage but also have the worst accuracy and introduces the risk of self-damage if used at too close of a distance. Needless to say, there's few weapons which can compete with it at close range in terms of raw damage, except for the Flak Cannon.
* A USAS-12 (called [[AKA47 AS12]] ingame) can be purchased late in ''VideoGame/ParasiteEve2'' for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
* The USAS-12 crossed with a Sturmgewehr 44 makes a bizarre appearance in ''VideoGame/TheSaboteur'' as the [=MP60=], a fictional Nazi machine gun used by the equally fictional [[EliteMooks Terror Squad]].
* Appears in ''VideoGame/CrueltySquad'' as the [[AKA47 Precise Industry AS15]].
* The USAS-12 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', added in Update 84.

[[AC: Web Animation]]
* It is one of the available weapons in ''WebAnimation/MadnessCombat: Project Nexus''.
[[/folder]]

[[folder:Franchi [=SPAS-12=]]]
->'''Sol''': What's that?\\
'''Vincent''': Haha! ''This'', is a shotgun, Sol!\\
'''Sol''': It's a fucking anti-aircraft gun, Vincent!
-->--''Film/{{Snatch}}''

[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/spas_12_bang_7708.jpg]]

The TropeCodifier for ShotgunsAreJustBetter in media, the SPAS-12 is an Italian shotgun and the most well-known dual-action shotgun. It's capable of both pump and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell '''S'''pecial '''P'''urpose '''A'''ssault '''S'''hotgun, but due to said conflict, it was renamed '''S'''porting '''P'''urpose '''A'''utomatic '''S'''hotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.\\\
While it is no doubt a fearsome looking shotgun, it also suffers from a bit of AwesomeButImpractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock, coming in at 10 pounds (more than 4.5kg) loaded, heavier than several assault rifles and shotguns.[[note]]It was also more expensive than most assault rifles, which is why it's here in [[RareGuns Rare Guns]]. The SPAS-12 retailed for $1,500, at the time you could have bought both a very good quality pump-action shotgun and semi-automatic shotgun for less than half that.[[/note]] The pump-action is also fairly difficult to actuate, owing to its dual-system design (particularly due to how the pump pushes against the bolt and its recoil spring, rather than being directly attached to it like on a regular pump-action weapon), but at the same time it's not very reliable in semi-auto mode, having issues with cycling and ejection even with the full-power loads it's meant to use in that mode. On top of this, due to its dual-mode nature, the carrier latch button - which doubles as a bolt release in semi-auto mode - immobilizes the carrier if not pressed in, requiring the shotgun to be turned on its side and grabbed from the top to hold the button in and load shells. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon when the safety is toggled while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety.\\\
The gun stopped production in 2000, and resells for around $2500-3500, though many for sale have spent their lives in gun lockers and haven't been shot in ''years'', leading to deteriorated internals, especially several cheap rubber parts used as shock absorbers in the stock and receiver or to hold the pistol grip together. Needless to say, any SPAS on the market will more than likely need parts and refurbishment before heading to the range. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun. It was succeeded in production by the SPAS-15, which is more reliable and somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly".

** '''Cool Stance''': Nine times out of ten, the SPAS-12 is held at hip height with its stock folded above the frame. Some folding stock models had a butt hook to support the weapon for FiringOneHanded, but for some reason we never see this used in movies.
** '''Cool Action''': Also nine times out of ten, the SPAS-12 will be treated solely as a pump-action weapon; even when it is shown in semi-automatic mode, it'll almost always be cocked by the pump action. In live-action depictions, this is because they don't make 12-gauge blanks that are hot enough to cycle its action; even with a blank-firing adapter and the highest-pressure blanks on the market it still refuses to cycle reliably.
** '''Cool Silhouette''': The holes in the folding stock and distinctively shaped pump make this weapon immediately recognizable from a distance, so much that even other shotguns with top-folding stocks, like those available for the Remington 870, are frequently mistaken for the SPAS-12.

to:

[[AC: Anime [[AC:Anime & Manga]]
* In The F2 is used by the ''Manga/GunsmithCats'' manga, one of Goldie's henchmen rebel sniper in "Sand Glass - Sand's Bullet" (Episode 8) in ''Manga/Area88''.
* Sinon
uses a USAS-12 to wreck the engine F2 as her original weapon of Rally's beloved Cobra during a high-speed chase. [[BerserkButton This earns]] [[ThisMeansWar Rally's wrath]].

[[AC: Films -- Live-Action]]
* One
choice in ''LightNovel/SwordArtOnline'' before replacing it with a standard box magazine was used extensively by Creator/StevenSeagal throughout the showdown Hécate II in ''Film/OnDeadlyGround'', where it shreds both people and the side of GGO arc, using it three months before the main story to defeat a helicopter with impunity.
* [[Creator/JonathanHyde Van Pelt]] buys a USAS-12 fitted with a scope, silencer, rubber cheek rest, and loaded with a drum magazine and slugs from a gun store in ''Film/{{Jumanji}}'' after his lever-action rifle runs
boss monster by herself by sitting out of its unique ammo, bribing the owner with gold coins to bypass... everything about acquiring it beyond "pay for gun effective range and walk out".

[[AC: Live-Action TV]]
* Used early on in ''Series/StargateSG1''. Especially when Replicator swarms show up.
* Riley has one in his brief return
sniping it to ''Series/BuffyTheVampireSlayer'' as a member of a military demon-hunting unit.

[[AC: Video
death.

[[AC:Video
Games]]
* Added to the ''VideoGame/RainbowSix'' series arsenal The F2 appears in ''Raven Shield'', reappearing in ''Lockdown'' with drum magazines, and was also cut from the ''Vegas'' subseries.
* Also present in ''VideoGame/SoldierOfFortune 2'', with the standard 10-round box mag,
''VideoGame/SeriousSam3BFE'' as the second shotgun found after the Mossberg 590. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but it's very difficult to control; you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an ''excellent'' weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.
* ''VideoGame/CallOfDutyModernWarfare3'', with a lowered magazine capacity (6, the lowest of all
[[AKA47 Raptor 16mm Sniper Rifle]], the game's shotguns) but surprisingly long range; it's also one of sole sniper rifle, rechambered in 16mm and incorrectly depicted as semi-automatic. It is rarely found in campaign, and has a built-in rangefinder and variable zoom scope.
* ''VideoGame/GhostReconWildlands'' adds
the very few shotguns F2 in Title Update 15, called the series to actually receive a ''buff'' to [[AKA47 FRF-2]] and only available from Battle Crates. It returns in ''VideoGame/GhostReconBreakpoint'', with its damage in a patch.
* ''VideoGame/Battlefield3'', commonly
blueprint being found in the ''Kaffarov'' level, Land Chassis Factory in Whalers Bay.
* The F2 appears as the primary weapon of the French faction's Sniper class in ''VideoGame/ProjectReality''.
* ''VideoGame/AllianceOfValiantArms'' has the F2 as a unlockable sniper rifle.
* The F2 appears as the sole sniper rifle in ''VideoGame/WantedWeaponsOfFate'', used by Cross, Wesley, The Immortal and some enemies.
* The F2 is used as the standard sniper rifle of the NATO forces in ''VideoGame/WorldInConflict''.
* The F2 appears in ''VideoGame/ResidentEvilVillage''. Somehow this one found its way to rural Romania, where the game takes place, and it can be obtained in Castle Dimitrescu. By default, it only holds 4 rounds, but it can be customized with an extended magazine,
as well as an available multiplayer all-class unlock; for balance reasons, the magazine capacity is reduced to 7, though the extended mag attachment is available. Users are still often frowned and looked down upon - before it was nerfed, the USAS-12 with frag rounds was [[GameBreaker an absolute terror]]. Also available in ''VideoGame/Battlefield4'' as a pickup weapon with an ACOG and, again, frag rounds, though with rather poor accuracy even when aiming.
* Top-tier shotgun in ''VideoGame/FarCry2'', seen with a 20-round drum magazine even though it only has 12 shots, though its fast rate of fire and power in close range comes at the expense of [[ReliablyUnreliableGuns reliability]] - the gun will ''visibly'' corrode a bit with every single shell you put through it.
* Appears towards the end of ''VideoGame/SyphonFilter 2'', of special note is the final boss fight where you have to use one to knock [[spoiler: Jason Chance, who's head to toe in advanced body armour, into the spinning tail rotor of a parked helicopter.]]
* A very rare and expensive shotgun in ''7.62 High Caliber'', though still not as rare as the Jackhammer.
* This weapon is quite commonly found in ''VideoGame/RedSteel'' as an upgrade over the shortened Benelli M3.
* Appears in ''VideoGame/GoldeneyeWii'' as the Masterton M-557, and it's the only automatic shotgun in the game. It's an outright GameBreaker, as while the damage per shot is the weakest of the shotguns, this is offset by its ''very'' fast rate of fire. It can very easily destroy opposing players and is capable of destroying
the black box in the Black Box game mode in a matter of seconds. The only downsides to it are the severe muzzle climb when firing in fully automatic cheek rest and its slow reload, though the latter problem can be fixed by using the speed loader gadget.
a higher-power scope.
* The "[[AKA47 AS14 Hammer]]" in ''VideoGame/SaintsRow2'' is primarily based on the USAS-12, though with a folding skeleton stock rather than the solid fixed one the real thing uses, and with the charging handle of an AA-12 shoved just underneath the carry handle. It ultimately fares as one of the best shotguns in the game - it is weaker per-shell than the other shotguns, but not so much that its fast rate of fire and higher capacity can't make up for it, as is the case with the supposed infinite-plus-one shotgun, the unlockable XS-2 Ultimax.
* Appears in the [=ChaosUT=] mod for ''VideoGame/UnrealTournament'' as the [[AKA47 CAS-12]]. If enabled, it occupies the same slot as the [[MoreDakka Minigun]] and it fires fully automatically, with the downside that unlike almost every other weapon, it must be reloaded after a certain amount of shots. It can load 3 different types of ammo: regular ammo which is the weakest damage-wise but gives the most ammo per mag, armor-piercing rounds which are significantly more powerful and accurate, and explosive rounds which deal the most damage but also have the worst accuracy and introduces the risk of self-damage if used at too close of a distance. Needless to say, there's few weapons which can compete with it at close range in terms of raw damage, except for the Flak Cannon.
* A USAS-12 (called [[AKA47 AS12]] ingame) can be purchased late in ''VideoGame/ParasiteEve2'' for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
* The USAS-12 crossed with a Sturmgewehr 44 makes a bizarre appearance in ''VideoGame/TheSaboteur'' as the [=MP60=], a fictional Nazi machine gun used by the equally fictional [[EliteMooks Terror Squad]].
* Appears in ''VideoGame/CrueltySquad'' as the [[AKA47 Precise Industry AS15]].
* The USAS-12
F2 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', being added in Update 84.

[[AC: Web Animation]]
*
Meatmas 2018. It is one of the available two purchasable bolt-action rifles usable in Take and Hold while playing as 'Soldier of Fortune Franky', who gets weapons in ''WebAnimation/MadnessCombat: Project Nexus''.
from the Cold War era.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looked at the F1, F2, G1 and G2, and zeroed the F1 and fired it.
[[/folder]]

[[folder:Franchi [=SPAS-12=]]]
->'''Sol''': What's that?\\
'''Vincent''': Haha! ''This'', is a shotgun, Sol!\\
'''Sol''': It's a fucking anti-aircraft gun, Vincent!
-->--''Film/{{Snatch}}''

[[quoteright:293:https://static.
[[folder:Steyr Scout/Elite]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/spas_12_bang_7708.jpg]]

org/pmwiki/pub/images/scout.jpg]]
An Austrian bolt-action sniper rifle manufactured by Steyr.
The TropeCodifier idea for ShotgunsAreJustBetter in media, the SPAS-12 is an Italian shotgun and rifle came from the most well-known dual-action shotgun. It's capable of both pump US shooter and gas-operated semi-automatic action, firearms expert Jeff Cooper, who wanted a versatile, all-around rifle with the intention being a light weight that pump action would be used is suitable for various "less lethal" ammunition like tear gas, bean bag and baton rounds effective engagement of targets at medium distances. Steyr developed the Scout around that wouldn't generate enough pressure to cycle the idea, based on their patented Safe Bolt System action. There was The Scout comes in 5.56x45mm NATO, 7.62x51mm NATO, .243 Winchester, 7mm-08 Remington, and .376 Steyr, featuring a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell '''S'''pecial '''P'''urpose '''A'''ssault '''S'''hotgun, but due to said conflict, it was renamed '''S'''porting '''P'''urpose '''A'''utomatic '''S'''hotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think high-strength polymer stock adjustable for length of first.\\\
While it is no doubt
pull and which contains a fearsome looking shotgun, it also suffers from a bit of AwesomeButImpractical; it is quite heavy special bay for a shotgun, owing to its heatshield and spare magazine, an integrated folding stock, coming in at 10 pounds (more than 4.5kg) loaded, heavier than several assault rifles and shotguns.[[note]]It was bipod that also more expensive than most assault rifles, which is why it's here in [[RareGuns Rare Guns]]. functions as part of the forend, a front-mounted scope to allow for greater peripheral vision while aiming, long eye relief and a special three-point sling. The SPAS-12 retailed for $1,500, at Scout Tactical was developed soon after the time you could have bought both a very good quality pump-action shotgun and semi-automatic shotgun for less than half that.[[/note]] The pump-action is also fairly difficult to actuate, owing to its dual-system design (particularly due to how the pump pushes against the bolt and its recoil spring, rather than being directly attached to it like on a regular pump-action weapon), but at the same time it's not very reliable in semi-auto mode, having issues with cycling and ejection even with the full-power loads it's meant to use in that mode. On top of this, due to its dual-mode nature, the carrier latch button - which doubles as a bolt release in semi-auto mode - immobilizes the carrier if not pressed in, requiring the shotgun to be turned on its side and grabbed from the top to hold the button in and load shells. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon when the safety is toggled while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety.\\\
The gun stopped production in 2000, and resells for around $2500-3500, though many for sale have spent their lives in gun lockers and haven't been shot in ''years'', leading to deteriorated internals, especially several cheap rubber parts used as shock absorbers in the stock and receiver or to hold the pistol grip together. Needless to say, any SPAS on the market will more than likely need parts and refurbishment before heading to the range. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen
Scout as more of a collector's item designated sniper rifle than a practical shotgun. It was succeeded in production by the SPAS-15, regular Scout. The Scout Tactical variant of the rifle has a matte black bolt finish and a oversized bolt handle as opposed to the basic polished steel bolt finish and hunting style bolt handle of the regular Scout, and usually comes with a 10-round magazine adapter pre-installed, which is an accessory for the regular Scout. An upgraded variant of the Scout known as the Elite was more reliable recently released, featuring an integrated bipod, full-length picatinny rail, slightly longer and somewhat more practical with its detachable box magazine heavier barrel and side-folding stock, but it's still too heavy an adjustable cheek and is far less common in fiction because its appearance is not so much "menacing" as just "ugly".

** '''Cool Stance''': Nine times out of ten, the SPAS-12 is held at hip height with its
stock folded above the frame. Some folding stock models had a butt hook to support the weapon for FiringOneHanded, but for some reason we never see this used in movies.
** '''Cool Action''': Also nine times out of ten, the SPAS-12 will be treated solely as a pump-action weapon; even when
rest, though it is shown in semi-automatic mode, it'll almost always be cocked by the pump action. In live-action depictions, this is because they don't make 12-gauge blanks that are hot enough to cycle its action; even with a blank-firing adapter and the highest-pressure blanks on the market it still refuses to cycle reliably.
** '''Cool Silhouette''': The holes in the folding stock and distinctively shaped pump make this weapon immediately recognizable from a distance, so much that even other shotguns with top-folding stocks, like those
only primarily available for the in 5.56mm and 7.62mm, with 7mm-08 Remington 870, are frequently mistaken for only available as a special-order.

The Scout/Elite hasn't seen much use, with only
the SPAS-12.Kazakh SWAT and Taiwanese Thunder Squad adopting it, though it was used by the Kosovo Liberation Army during the Kosovo War.



[[AC: Anime & Manga]]
* [[NinjaMaid Roberta]] makes memorable use of one mocked up as a parasol in ''Manga/BlackLagoon''.

[[AC: Comic Books]]
* The page image of ''ComicBook/{{Manhunter}}'' shows the protagonist holding one.
* Gets to have its fifteen minutes of fame in one [[ComicBook/ThePunisherMAX Punisher]] issue, where it shows up in the hands of Frank Castle as he uses it to dispatch some Russian thugs.

[[AC: Films -- Live-Action]]
* Used during the heist in ''Film/ThreeThousandMilesToGraceland''.
* Is featured prominently in the climax of ''Film/TheHitcher''.
* Makes a memorable appearance in ''Franchise/JurassicPark'', in the hands of Robert Muldoon and later Alan Grant.
* Used in the lobby scene in ''Film/TheMatrix''.
* Vincent and Sol use a shortened version in ''Film/{{Snatch}}''.
* One is used by Film/TheTerminator in the first film, the gun with which he performs his BallisticDiscount and which he later uses to shoot up the police station. He can briefly be seen holding it again in a photo of that shootout in [[Film/Terminator2JudgmentDay the second]].
* The prop of the famous M-41A Pulse Rifle from ''Film/{{Aliens}}'' (and associated videogames) was a shell [[NinjaPirateZombieRobot containing a Thompson submachine gun as the rifle component, with an underbarrel Remington 870 shotgun mounted inside a SPAS-12 protective shroud, including a cut-down fore-end]].
* Used in the 1986 Ozploitation film ''Fair Game'' for hunting pretty blonde females.
* Wielded by Ryan Cawdor in the AfterTheEnd film ''Literature/{{Deathlands}}: Homeward Bound''. Then again, the book series it's based on is full of GunPorn and RuleOfCool, so we can forgive them.
* The title character carries one in the trunk of his car in ''Hunter''.
* In ''Nancy's Last Dance'', one of the stories of ''Film/SinCityADameToKillFor'', Marv takes [[GunsAkimbo a pair of them]] from some bikers and uses them to assault Roark's mansion, before switching to his fists and then an Uzi when they run dry.
* [[DaChief Lt. John Bergin]] pulls one out from under his desk in ''Film/IRobot'' when the precinct comes under attack.
* The title character of ''Film/TheWraith'' uses one, decorated with weird bits to make it look alien, to shoot up the villains' chop shop.
* Shogo Kawada's assigned weapon in the film version of ''Literature/BattleRoyale'' is a SPAS-12 without the stock. He uses it in both pump-action and semi-auto modes, the latter during his fight with Kazuo Kiriyama.

[[AC: Live-Action TV]]
* An assassin uses one in ''Series/MiamiVice'' to eliminate a target, firing in semi-auto mode, in the episode "Calderon's Return".
* One of the more popular choices to use against the Replicators in ''Series/StargateSG1'' (along with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).

[[AC: Video Games]]
* The [[{{AKA47}} Vollmer VK-12 Combat Shotgun]] from ''VideoGame/FirstEncounterAssaultRecon'' '''embodies''' ShotgunsAreJustBetter. Its capacity is monstrous at 12 rounds, it reloads those 12 rounds in two seconds, and the power of each shell trumps even the game's {{BFG}}s. It only loses out on armor penetration, which [[TruthInTelevision real life shotguns loaded with shot are notoriously bad at]], but the damage is still so high that it shreds armored enemies just as well as the dedicated armor-piercing weapons anyway. It's still somewhat of a ShortRangeShotgun, not because of accuracy but rather damage falloff - shot grouping at 30 feet or so still puts most of the pellets in a human-sized target, but even so it takes 5 or 6 shells to kill a mid-tier Replica that would die in one shot at close range.
* The entire ''VideoGame/HalfLife'' series makes use of it, always with devastating results. It's depicted somewhat oddly, however, letting you fire two shells at once with SecondaryFire; the devs seem to have mistaken either the tube magazine for a second barrel (a tooltip in ''Episode Two'' explicitly referring to secondary as firing "both barrels") or the weapon as capable of extremely fast bursts (the firing sound for secondary fire is two reports in rapid sequence). It's also never deployed with its stock unfolded: the original game and ''VideoGame/HalfLife2'' (the latter of which reduces the capacity to 6) lack it entirely, while the HD pack for the former has it folded upwards. Finally, the original game's HUD icon for it depicts a stockless Ithaca 37 shotgun instead.
** In the ''VideoGame/SvenCoop'' mod, secondary fire allows you to fire in semi-auto mode at the cost of accuracy.
* It's also the staple of the later ''VideoGame/GrandTheftAuto'' games. In ''VideoGame/GrandTheftAutoViceCity'', it seems to be full auto, while it's semi-automatic in ''VideoGame/GrandTheftAutoSanAndreas''. In the latter, it has a small spread, fast but controllable firing speed and quick reload to make it more practical – while the former gives it an odd set of animations that make it [[AwesomeButImpractical all but useless in a firefight]].
** After spending [[VideoGame/GrandTheftAutoViceCityStories fourteen years]] MIA (not counting any ''VideoGame/GrandTheftAutoIV'' artwork), the SPAS-12 finally returns to ''Grand Theft Auto'' ([[YouDontLookLikeYou albeit with]] some Remington 870 influences) and makes its first appearance in the HD Universe with the Cayo Perico Heist update for ''[[VideoGame/GrandTheftAutoV Grand Theft Auto: Online]]'', where it is known as the Combat Shotgun.
* It's available in some form in all of the ''VideoGame/{{Hitman}}'' games, in which it's properly depicted as semi-automatic. ''Blood Money'' allows it to be fitted with a variety of GunAccessories.
* Available in all three ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' games as the "[[AKA47 SPSA-14]]". It's semi-automatic (though ''Call of Pripyat'' adds on an incorrect full-auto mode) and holds more shells and reloads faster than every other shotgun short of the Protecta, but as in RealLife, its realistic weight (4.4 kilograms unmodified, 2.5 heavier than the sawed-off and at least 1.3 heavier than hunting shotgun, Chaser 13, or Eliminator) is a considerable drawback. The first game includes a unique variation with a rifled barrel, that decreases its effectiveness with regular buckshot in return for making it more accurate with alternate ammo types, and it returns as an upgrade option in the later games.
* Available in ''VideoGame/Left4Dead2'' as the "Combat Shotgun". As an inversion of the ''Half-Life'' case, it's depicted exclusively as semi-automatic (in gameplay, at least; Ellis uses it in pump-action mode in the intro), with a tighter spread and higher damage per pellet but fewer pellets per shell than the first game's returning Benelli M4. It also averts the cool action mentioned above: the gun is cocked by means of the charging handle on the side of the gun.
* The Rittergruppen shotguns in ''VideoGame/AlphaProtocol'' are patterned after the SPAS-12, but a little shortened.
* The [=JG840=] shotgun in ''VideoGame/AllPointsBulletin''.
* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2/3'', where the stock is unfolded and it's pump-action,[[labelnote:*]]Though interestingly, the action still cycles and ejects a shell after firing and before the pump is actually moved anyway; the ''[=MW2=]'' remastered campaign in 2020 fixes this[[/labelnote]] and ''VideoGame/CallOfDutyBlackOps'', where the stock is folded up and over the gun and it's semi-auto.[[labelnote:*]]Weirdly, in this instance, it actually gets a ''wider'' pellet spread if you try to aim down the sights. It also still chambers a shell at the end of a reload by working the pump, but that's to be expected at this point.[[/labelnote]] In one singleplayer mission in the first ''Black Ops'', it's equipped with incendiary shells. It returns in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' with the stock unfolded but otherwise identical in form and function to the ''[=BO1=]'' version; the campaign has one scene in which the player, [[AndNowForSomeoneCompletelyDifferent playing as main bad-guy Menendez]], uses a SPAS-12 which he is able to hold 16 shells in and reload ''instantly'' no matter how many shells are needed. Infamously, in the multiplayer mode of ''Modern Warfare 2'', it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, letting it make one-shot kills at distances most of the other shotguns can only dream of even [[ArbitraryMaximumRange registering a hit at]], leading it to be widely hated by anyone who doesn't swear by it. ''Modern Warfare 3'' fixed the range (it's still pretty long [[ShortRangeShotgun for this series]]) but lowered the damage so it's only a one-hit kill at very close range. It returns as a "Classic Weapon" in ''VideoGame/CallOfDutyInfiniteWarfare'', unlockable through Prestiging and [[AKA47 renamed]] the "S-Ravage", after a Youtube personality who's particularly associated with the ''Modern Warfare 2'' SPAS-12.
** In ''Modern Warfare 2 Campaign Remastered'', the SPAS-12 is shown with the correct reload procedure, which is unconventional in video games. ''VideoGame/CallOfDutyBlackOpsColdWar'' also uses the proper reload procedure. Most other games (including the original ''Modern Warfare 2'') simply show it being reloaded like other pump actions such as a Remmington 870.
* Appears in ''VideoGame/CombatArms'' in 4 variants: standard, Stock (with the folding stock being replaced with a fixed stock), [[BlingBlingBang Gold, and Stock Gold]].
* A shortened one appears in ''VideoGame/PerfectDark Zero'' as its version of the DEF-12 Shotgun; befitting its shorter length, it only holds 6 shells to the 9 held by the more generically-shaped version from the original game. Its secondary mode fires two shells in quick succession.
* Common in the ''VideoGame/{{Battlefield}}'' series, starting with its debut in the console ''VideoGame/Battlefield2ModernCombat'' as the USMC Engineer's replacement for the Remington from the original PC version.
** Available in both ''VideoGame/BattlefieldBadCompany'' games; in the latter it can be loaded with 12-gauge slugs.
** Added to ''VideoGame/Battlefield3'' as of the "Close Quarters" expansion, unlocked for the "These Hurt Too" assignment (20 kills each with pistols and shotguns). It can again be loaded with 12-gauge slugs, as well as flechettes or explosive FRAG-12 shells (although the real SPAS-12 wouldn't be able to load them).
** Shows up again in ''VideoGame/Battlefield4'' in the base game, as a collectible in the "South China Sea" level of the campaign (where it's fitted with a {{laser|Sight}}/light combo and, when you first pick it up, [[GoodBadBugs no sights]]) and an unlockable in multiplayer, unlocked for making 37,000 points with shotguns[[labelnote:*]]right about one point for every real SPAS-12 built, incidentally[[/labelnote]] as the fifth one unlocked.
** Also available to the Criminal Enforcer in ''VideoGame/BattlefieldHardline''. Here it's presented rather weirdly, as it fires semi-automatically unlike in prior ''Battlefield'' games, but the reloading animation still treats it as pump-action (pulling the pump back, chamberloading the first shell, then pushing it forward before loading the rest) and firing while aiming still plays a superfluous pumping animation that will be skipped by just pulling the trigger again.
* Available in ''VideoGame/{{Nightfire}}''. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version [[ArbitraryGunPower gets weaker when switching to semi-auto (with the same shells)]], to make the player choose between slow and strong shots or fast but weak ones.
* It shows up twice in the ''VideoGame/MetalGear'' series. First in ''VideoGame/MetalGearSolid2SonsOfLiberty'', where it is used by clearing teams after the player triggers an alert. The second time is in ''VideoGame/MetalGearSolidPeaceWalker'', where Peace Sentinels use them on occasion (despite the gun having [[AnachronismStew not entered production until five years later]]), and the player can research and unlock one for Snake and the MSF to use.
* Can be found in the nuclear shelter's armory in ''VideoGame/ParasiteEve2'' as the "[=SP12=]"... '''if''' you happened to [[GuideDangIt pick up a black keycard that is very easily missed at the beginning of the game.]] Otherwise, you'll have to buy it in a NewGamePlus.
* Appears in ''VideoGame/Payday2'', named the [[AKA47 Predator 12G]], because [[GunPorn of course it does]]. It comes with its standard folding stock and a shortened six-shell mag tube, it can be fitted with an extended tube (increasing the capacity to 10 shells) and its stock can either be folded up, removed, or replaced with a solid stock. It's fired in semi-automatic mode, and surprisingly, is shown to properly rechamber in this mode via the charging handle on the side. Strangely, befitting the low cost of community weapons, it the cheapest shotgun in the game, when real life SPAS-12s are prohibitively expensive due to their rarity (though the in-game cost is still far more expensive than the real thing would be). [[FridgeBrilliance Then again, considering that SPAS-12s are so popular in video games...]]
* The shotgun in ''VideoGame/RedFaction'' is a SPAS-12 with an odd top-mounted ejection port and a reversed pump (moved forward then back to reload). Like ''Half-Life'', it's presented as a double-barreled weapon that fires two shells per trigger pull, though the game also nods to its semi-auto ability in real life by giving it that as its SecondaryFire.
* Added to ''VideoGame/RainbowSix'' in ''Rogue Spear'', where it was incorrectly shown as a selectable semi-/full-auto weapon with a nine-round capacity. It's presented closer to reality in ''Raven Shield'' and the ''Vegas'' games, as a pump-action-only weapon with options of different sights and, in ''Raven Shield'', ammo types. ''[[VideoGame/RainbowSixSiege Siege]]'' added it with the Operation Dust Line update as a new primary weapon for the Navy SEAL operator Valkyrie, where it's now presented as semi-auto only (and not still using the pump to chamber a new round, unlike most other games that try to acknowledge its semi-auto ability), and the later Operation Skull Rain update added its mag-fed successor, the SPAS-15, as a primary weapon for the BOPE operator Caveira.
* Shows up in ''VideoGame/Goldeneye2010'' as the Drumhead Type-12. It's the second most powerful shotgun in the game, after the SLY 2020. In the original Wii version, it is pump-action only (though [[LagCancel shifting between aiming and hip-firing lets you skip pumping it]]), while in ''Reloaded'' it is semi-automatic.
** The more generic "Automatic Shotgun" from ''VideoGame/GoldenEye1997'' is also remodeled into a short-barreled SPAS in ''[=GoldenEye=]: Source''.
* The "Beta Shotgun" from ''VideoGame/Postal2'', an earlier model for the original shotgun that was split off into a separate weapon for the ''Eternal Damnation'' mod and later worked back into the main game with post-digital-release patches, is a SPAS-12 with wooden furniture and a rusted body, including an oddly-flipped ejection port that's closer to the top-left rather than dead-center on the right. It's also one of only two shotguns in the game that requires an actual reload animation, doing so after six shells... with an animation wherein [[HilarityEnsues the Dude tries to shove all six shells into the weapon all at once]].
* Vincent's first alternate weapon in ''VideoGame/FinalFantasyVII'' is a SPAS-12 with the upfolded stock and apparently a wooden pump, listed as simply the "Shotgun".
* An almost-perennial sight in the ''Franchise/FarCry'' series, available in every game starting from ''VideoGame/FarCry2'' as a late-game option that improves over the early-game models via its semi-auto fire rate (as the best shotgun of the first half of ''2'' while still being competitive later on with greater durability to the USAS-12's faster reloads, and as the InfinityPlusOneSword of the class in later games). Of course, despite this, every game in the series to feature it, barring ''VideoGame/FarCry5'', has it still chambered by working the pump despite it being locked during semi-auto firing.
* Available as a secondary weapon in ''Ironsight'', one of currently three shotguns in the game (the others being the Jackhammer and M1014). It's slower to fire than the other two since it's used solely in pump-action mode, and it has a slightly smaller capacity than the Jackhammer, while also requiring longer to reload, though in return it has a tighter spread for slightly better range.
* Appears in ''VideoGame/SaintsRow1'' as the [[AKA47 AS12 Riot]]. It holds 7 shells, has the stock folded and, [[GunsDoNotWorkThatWay despite being depicted as a semi-automatic, uses the same reloading animations as the Tombstone]]. A version [[BlingBlingBang with platinum parts]] can be unlocked by completing the Hitman diversion in the Chinatown district.
* In reference to its appearance in ''Jurassic Park'', it also shows up in ''VideoGame/JurassicParkTrespasser''. Not as common as the Benelli M1, but competes with a slightly higher capacity (8 shells to the Benelli's 7), a faster rate of fire, and a tighter spread.
* The "Scatter Gun" available as a standalone weapon in ''VideoGame/StarWarsBattlefront2015'' and used with the Assault class's "Vanguard" ability in [[VideoGame/StarWarsBattlefrontII2017 the sequel]] is a shotgun that is basically a short-barreled SPAS-12 with everything ahead of the pistol grip rotated 90 degrees to the right, along with the folding foregrip of an [=MP7=] attached to the pump, overall giving it a profile [[DiscontinuityNod almost identical to the ACP Array Gun]] from the pre-ContinuityReboot ''VideoGame/StarWarsRepublicCommando''.
* The [[AKA47 Backlash]] in ''VideoGame/{{Unturned}}'' is the most accurate of all shotguns and is compact enough to be placed in the secondary weapon slot, but it can't take tactical or barrel attachments, only sights and grips, and it's exclusive to the Greece and Cyprus maps from the Workshop.
* The SPAS-12 (real name Sabrina) is a 4-star Shotgun in ''VideoGame/GirlsFrontline'', awarded pre-leveled after clearing map 5-2. A somewhat pudgy woman who constantly worries about her weight (despite being a robot who cannot gain mass through eating), referencing the real weapon's bulk. She is implied to be an ex-[[UsefulNotes/NewRomanLegions G.I.S. member]], and her "Marching Band" costume gives her a stylized Carabinieri dress uniform. Interestingly, her default costume shows her with a speedloading device attached to the weapon, despite the real SPAS-12 being unable to accept such modification without extensively reworking the receiver (including the safety) - not that she actually uses it in her reload animation. Her "Goblin Hunter" outfit shows the weapon with a more ramshackle look, complete with an axe head mounted under the magazine tube.
* ''VideoGame/{{SYNTHETIK}}'' features a SPAS-12 as a common shotgun, that's loaded with dragon breath rounds by default. The first shot in each tube is more precise then the rest, too.
* ''VideoGame/{{Trailblazer}}'', a gameplay mod for ''VideoGame/{{Doom}}'', features the SPAS-12 as the [[AKA47 "Chrome Justice"]]. It fires both ordinary buckshot and incendiary rounds. It's pump-action by default, but when upgraded it fires in semi-auto and has an extended 10-round magazine.
* ''VideoGame/Trepang2'' has the SPAS-12 as the standard shotgun in the game, only firing in pump-action.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has the SPAS-12, being granted the iconic shotgun in Update 24. Another version of it, the SPAS-12 Tactial, was added in the same update. The tactial version has no stock, a shell holder on the left side, and an optics rail on top. The dual-mode function is fully represented and given purpose in case you're firing low-pressure shells.
* The SPAS-12 is one of Ryuji's usable weapons in ''VideoGame/Persona5'', called the [[AKA47 Bianchi SBAS]].
* Appears as the Assault Shotgun in the original ''VideoGame/{{Timesplitters}}'', where it fires fully-automatically, but has a pump animation for each shot.

[[AC: Web Animation]]
* The [[HopeSpot "Gensokyo is Strong"]] scene in ''WebAnimation/DiamondInTheRoughTouhou'' features Rinnosuke holding off fairies with a SPAS-12 towards the end.

to:

[[AC: Anime & Manga]]
* [[NinjaMaid Roberta]] makes memorable use of one mocked up as a parasol in ''Manga/BlackLagoon''.

[[AC: Comic Books]]
[[AC:Films -- Live Action]]
* The page image of ''ComicBook/{{Manhunter}}'' shows the protagonist holding one.
* Gets to have its fifteen minutes of fame
Scout appears in one [[ComicBook/ThePunisherMAX Punisher]] issue, where it shows up Dino's gun rack in the hands of Frank Castle as he ''Film/ProofOfLife''.
* Sterling
uses it a Scout in ''Film/BlindHorizon'' to dispatch some Russian thugs.

[[AC: Films -- Live-Action]]
* Used during
attempt to kill the heist President.
* Sgt. Cerato chambers a Scout
in ''Film/ThreeThousandMilesToGraceland''.
''Film/TheTourist''.
* Is featured prominently [[Creator/MichaelDouglas Madec]] owns one in the climax of ''Film/TheHitcher''.
* Makes a memorable appearance in ''Franchise/JurassicPark'', in the hands of Robert Muldoon and later Alan Grant.
* Used in the lobby scene in ''Film/TheMatrix''.
* Vincent and Sol use a shortened version in ''Film/{{Snatch}}''.
* One is used by Film/TheTerminator in the first film, the gun with
''Beyond The Reach'', which he performs his BallisticDiscount and which he later uses brings to shoot up the police station. Mojave to hunt bighorners. He can briefly be seen holding it again ends up killing a prospector with it, setting in a photo of motion the film's main plot. Its rarity is lampshaded by Ben, who notes that shootout in [[Film/Terminator2JudgmentDay the second]].
* The prop
most people who come to him seeking his services as a guide usually carry Winchesters or Remingtons and that Madec's choice of the famous M-41A Pulse Rifle from ''Film/{{Aliens}}'' (and associated videogames) was Steyr Scout, in addition to his CoolCar, marks him down as a shell [[NinjaPirateZombieRobot containing a Thompson submachine gun ManOfWealthAndTaste.

[[AC:Video Games]]
* Appears
as the [[AKA47 Schmidt Scout]] in ''VideoGame/CounterStrike''. It's the cheapest sniper rifle component, with an underbarrel Remington 870 shotgun mounted inside a SPAS-12 protective shroud, including a cut-down fore-end]].
* Used
in the 1986 Ozploitation film ''Fair Game'' for hunting pretty blonde females.
* Wielded by Ryan Cawdor in
game and has the AfterTheEnd film ''Literature/{{Deathlands}}: Homeward Bound''. Then again, fastest movement speed, allowing you to run as fast as if you were to have the book series knife equipped, but requires two or three shots to kill a target unless it's based on is full of GunPorn a headshot and RuleOfCool, so we can forgive them.
* The title character carries one in the trunk
has a slow rate of his car in ''Hunter''.
* In ''Nancy's Last Dance'', one of the stories of ''Film/SinCityADameToKillFor'', Marv takes [[GunsAkimbo a pair of them]] from some bikers and uses them to assault Roark's mansion, before switching to his fists and then an Uzi when they run dry.
* [[DaChief Lt. John Bergin]] pulls one out from under his desk in ''Film/IRobot'' when the precinct comes under attack.
* The title character of ''Film/TheWraith'' uses one, decorated with weird bits to make
fire. ''Global Offensive'' replaced it look alien, to shoot up the villains' chop shop.
* Shogo Kawada's assigned weapon in the film version of ''Literature/BattleRoyale'' is a SPAS-12 without the stock. He uses it in both pump-action and semi-auto modes, the latter during his fight with Kazuo Kiriyama.

[[AC: Live-Action TV]]
* An assassin uses one in ''Series/MiamiVice'' to eliminate a target, firing in semi-auto mode, in the episode "Calderon's Return".
* One of the more popular choices to use against the Replicators in ''Series/StargateSG1'' (along
with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).

[[AC: Video Games]]
* The [[{{AKA47}} Vollmer VK-12 Combat Shotgun]] from ''VideoGame/FirstEncounterAssaultRecon'' '''embodies''' ShotgunsAreJustBetter. Its capacity is monstrous at 12 rounds, it reloads those 12 rounds in two seconds, and the power of each shell trumps even the game's {{BFG}}s. It only loses out on armor penetration, which [[TruthInTelevision real life shotguns loaded with shot are notoriously bad at]], but the damage is still so high that it shreds armored enemies just as well as the dedicated armor-piercing weapons anyway. It's still somewhat of a ShortRangeShotgun, not because of accuracy but rather damage falloff - shot grouping at 30 feet or so still puts most of the pellets in a human-sized target, but even so it takes 5 or 6 shells to kill a mid-tier Replica that would die in one shot at close range.
* The entire ''VideoGame/HalfLife'' series makes use of it, always with devastating results. It's depicted somewhat oddly, however, letting you fire two shells at once with SecondaryFire; the devs seem to have mistaken either the tube magazine for a second barrel (a tooltip in ''Episode Two'' explicitly referring to secondary as firing "both barrels") or the weapon as capable of extremely fast bursts (the firing sound for secondary fire is two reports in rapid sequence). It's also never deployed with its stock unfolded: the original game and ''VideoGame/HalfLife2'' (the latter of which reduces the capacity to 6) lack it entirely, while the HD pack for the former has it folded upwards. Finally, the original game's HUD icon for it depicts a stockless Ithaca 37 shotgun instead.
** In the ''VideoGame/SvenCoop'' mod, secondary fire allows you to fire in semi-auto mode at the cost of accuracy.
* It's also the staple of the later ''VideoGame/GrandTheftAuto'' games. In ''VideoGame/GrandTheftAutoViceCity'', it seems to be full auto, while it's semi-automatic in ''VideoGame/GrandTheftAutoSanAndreas''. In the latter, it has a small spread, fast but controllable firing speed and quick reload to make it more practical – while the former gives it an odd set of animations that make it [[AwesomeButImpractical all but useless in a firefight]].
** After spending [[VideoGame/GrandTheftAutoViceCityStories fourteen years]] MIA (not counting any ''VideoGame/GrandTheftAutoIV'' artwork), the SPAS-12 finally returns to ''Grand Theft Auto'' ([[YouDontLookLikeYou albeit with]] some Remington 870 influences) and makes its first appearance in the HD Universe with the Cayo Perico Heist update for ''[[VideoGame/GrandTheftAutoV Grand Theft Auto: Online]]'', where it is known as the Combat Shotgun.
SSG 08.
* It's available in some form in all of the ''VideoGame/{{Hitman}}'' games, in which it's properly depicted as semi-automatic. ''Blood Money'' allows it to be fitted with a variety of GunAccessories.
* Available in all three ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' games as the "[[AKA47 SPSA-14]]". It's semi-automatic (though ''Call of Pripyat'' adds on an incorrect full-auto mode) and holds more shells and reloads faster than every other shotgun short of the Protecta, but as in RealLife, its realistic weight (4.4 kilograms unmodified, 2.5 heavier than the sawed-off and at least 1.3 heavier than hunting shotgun, Chaser 13, or Eliminator) is a considerable drawback. The first game includes a unique variation with a rifled barrel, that decreases its effectiveness with regular buckshot in return for making it more accurate with alternate ammo types, and it returns as an upgrade option in the later games.
* Available
in ''VideoGame/Left4Dead2'' as the "Combat Shotgun". As an inversion one of the ''Half-Life'' case, it's depicted exclusively as semi-automatic (in gameplay, at least; Ellis uses it in pump-action mode ''Counter-Strike: Source'' weapons added to the censored German version, later added to every version with the 2020 Last Stand update. It's the most accurate of all the sniper rifles, but fires much slower due to its bolt action and the report is exceptionally loud.
* The Scout Tactical appears
in the intro), with a tighter spread and higher damage per pellet but fewer pellets per shell than ''VideoGame/RainbowSix: Vegas'' series as the first game's returning Benelli M4. It also averts the cool action mentioned above: the gun is cocked by means of the charging handle on the side of the gun.
* The Rittergruppen shotguns in ''VideoGame/AlphaProtocol'' are patterned after the SPAS-12, but a little shortened.
* The [=JG840=] shotgun in ''VideoGame/AllPointsBulletin''.
* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2/3'', where the stock is unfolded and it's pump-action,[[labelnote:*]]Though interestingly, the action still cycles and ejects a shell after firing and before the pump is actually moved anyway; the ''[=MW2=]'' remastered campaign in 2020 fixes this[[/labelnote]] and ''VideoGame/CallOfDutyBlackOps'', where the stock is folded up and over the gun and it's semi-auto.[[labelnote:*]]Weirdly, in this instance, it actually gets a ''wider'' pellet spread if you try to aim down the sights. It also still chambers a shell at the end of a reload by working the pump, but that's to be expected at this point.[[/labelnote]] In one singleplayer mission
default sniper rifle in the first ''Black Ops'', it's equipped with incendiary shells. It returns in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' with game and one of the stock unfolded but otherwise identical two sniper rifles unlocked by default in form and function to the ''[=BO1=]'' version; the campaign has one scene in which the player, [[AndNowForSomeoneCompletelyDifferent playing as main bad-guy Menendez]], uses a SPAS-12 which he is able to hold 16 shells in and reload ''instantly'' no matter how many shells are needed. Infamously, in the multiplayer mode of ''Modern Warfare ''Vegas 2'', it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, letting it make one-shot kills at distances most of the other shotguns can only dream of even [[ArbitraryMaximumRange registering a hit at]], leading it to be widely hated by anyone who doesn't swear by it. ''Modern Warfare 3'' fixed the range (it's still pretty long [[ShortRangeShotgun for this series]]) but lowered the damage so it's only a one-hit kill at very close range. It returns as a "Classic Weapon" in ''VideoGame/CallOfDutyInfiniteWarfare'', unlockable through Prestiging and [[AKA47 renamed]] the "S-Ravage", after a Youtube personality who's particularly associated with the ''Modern Warfare 2'' SPAS-12.
** In ''Modern Warfare 2 Campaign Remastered'', the SPAS-12 is shown with the correct reload procedure, which is unconventional in video games. ''VideoGame/CallOfDutyBlackOpsColdWar'' also uses the proper reload procedure. Most other games (including the original ''Modern Warfare 2'') simply show it
being reloaded like other pump actions such as a Remmington 870.
* Appears in ''VideoGame/CombatArms'' in 4 variants: standard, Stock (with
the folding stock being replaced with a fixed stock), [[BlingBlingBang Gold, and Stock Gold]].
* A shortened one
SR-25. It also occasionally appears in ''VideoGame/PerfectDark Zero'' the hands of terrorist snipers.
* The Elite appears in ''VideoGame/SpecOpsTheLine''
as its version Lugo's weapon of choice besides his TAR-21, and is also used by enemy snipers. It is one of the DEF-12 Shotgun; befitting its shorter length, it only holds 6 shells to two sniper rifles in single-player, the 9 held by other being the more generically-shaped version from the original game. Its secondary mode fires two shells in quick succession.
M99.
* Common in the ''VideoGame/{{Battlefield}}'' series, starting with its debut in the console ''VideoGame/Battlefield2ModernCombat'' as the USMC Engineer's replacement for the Remington from the original PC version.
** Available in both ''VideoGame/BattlefieldBadCompany'' games; in the latter it can be loaded with 12-gauge slugs.
** Added to ''VideoGame/Battlefield3'' as of the "Close Quarters" expansion, unlocked for the "These Hurt Too" assignment (20 kills each with pistols and shotguns). It can again be loaded with 12-gauge slugs, as well as flechettes or explosive FRAG-12 shells (although the real SPAS-12 wouldn't be able to load them).
** Shows up again
The Elite appears in ''VideoGame/Battlefield4'' in the base game, as a collectible in the "South China Sea" level of the campaign (where it's fitted with a {{laser|Sight}}/light combo and, when you first pick it up, [[GoodBadBugs no sights]]) and an unlockable in multiplayer, unlocked for making 37,000 points with shotguns[[labelnote:*]]right about one point for every real SPAS-12 built, incidentally[[/labelnote]] as the fifth one unlocked.
** Also available to the Criminal Enforcer in ''VideoGame/BattlefieldHardline''. Here it's presented rather weirdly, as it fires semi-automatically unlike in prior ''Battlefield'' games, but the reloading animation still treats it as pump-action (pulling the pump back, chamberloading the first shell, then pushing it forward before loading the rest) and firing while aiming still plays a superfluous pumping animation that will be skipped by just pulling the trigger again.
* Available in ''VideoGame/{{Nightfire}}''. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version [[ArbitraryGunPower gets
Scout Elite, having weaker when switching to semi-auto (with the same shells)]], to make the player choose between slow and strong shots or fast but weak ones.
* It shows up twice in the ''VideoGame/MetalGear'' series. First in ''VideoGame/MetalGearSolid2SonsOfLiberty'', where it is used by clearing teams after the player triggers an alert. The second time is in ''VideoGame/MetalGearSolidPeaceWalker'', where Peace Sentinels use them on occasion (despite the gun having [[AnachronismStew not entered production until five years later]]), and the player can research and unlock one for Snake and the MSF to use.
* Can be found in the nuclear shelter's armory in ''VideoGame/ParasiteEve2'' as the "[=SP12=]"... '''if''' you happened to [[GuideDangIt pick up a black keycard that is very easily missed at the beginning of the game.]] Otherwise, you'll have to buy it in a NewGamePlus.
* Appears in ''VideoGame/Payday2'', named the [[AKA47 Predator 12G]], because [[GunPorn of course it does]]. It comes with its standard folding stock and a shortened six-shell mag tube, it can be fitted with an extended tube (increasing the capacity to 10 shells) and its stock can either be folded up, removed, or replaced with a solid stock. It's fired in semi-automatic mode, and surprisingly, is shown to properly rechamber in this mode via the charging handle on the side. Strangely, befitting the low cost of community weapons, it the cheapest shotgun in the game, when real life SPAS-12s are prohibitively expensive due to their rarity (though the in-game cost is still far more expensive
damage than the real thing would be). [[FridgeBrilliance Then again, considering that SPAS-12s are so popular in video games...]]
* The shotgun in ''VideoGame/RedFaction'' is a SPAS-12 with an odd top-mounted ejection port and a reversed pump (moved forward then back to reload). Like ''Half-Life'', it's presented as a double-barreled weapon that fires two shells per trigger pull, though the game also nods to its semi-auto ability in real life by giving it that as its SecondaryFire.
* Added to ''VideoGame/RainbowSix'' in ''Rogue Spear'', where it was incorrectly shown as a selectable semi-/full-auto weapon with a nine-round capacity. It's presented closer to reality in ''Raven Shield'' and the ''Vegas'' games, as a pump-action-only weapon with options
some of different sights and, in ''Raven Shield'', ammo types. ''[[VideoGame/RainbowSixSiege Siege]]'' added it with the Operation Dust Line update as a new primary weapon for the Navy SEAL operator Valkyrie, where it's now presented as semi-auto only (and not still using the pump to chamber a new round, unlike most other games that try to acknowledge its semi-auto ability), and the later Operation Skull Rain update added its mag-fed successor, the SPAS-15, as a primary weapon for the BOPE operator Caveira.
* Shows up in ''VideoGame/Goldeneye2010'' as the Drumhead Type-12. It's the second most powerful shotgun in the game, after the SLY 2020. In the original Wii version, it is pump-action only (though [[LagCancel shifting between aiming and hip-firing lets you skip pumping it]]), while in ''Reloaded'' it is semi-automatic.
** The more generic "Automatic Shotgun" from ''VideoGame/GoldenEye1997'' is also remodeled into a short-barreled SPAS in ''[=GoldenEye=]: Source''.
* The "Beta Shotgun" from ''VideoGame/Postal2'', an earlier model for the original shotgun that was split off into a separate weapon for the ''Eternal Damnation'' mod and later worked back into the main game with post-digital-release patches, is a SPAS-12 with wooden furniture and a rusted body, including an oddly-flipped ejection port that's closer to the top-left rather than dead-center on the right. It's also one of only two shotguns in the game that requires an actual reload animation, doing so after six shells... with an animation wherein [[HilarityEnsues the Dude tries to shove all six shells into the weapon all at once]].
* Vincent's first alternate weapon in ''VideoGame/FinalFantasyVII'' is a SPAS-12 with the upfolded stock and apparently a wooden pump, listed as simply the "Shotgun".
* An almost-perennial sight in the ''Franchise/FarCry'' series, available in every game starting from ''VideoGame/FarCry2'' as a late-game option that improves over the early-game models via its semi-auto fire rate (as the best shotgun of the first half of ''2'' while still being competitive later on with greater durability to the USAS-12's faster reloads, and as the InfinityPlusOneSword of the class in later games). Of course, despite this, every game in the series to feature it, barring ''VideoGame/FarCry5'', has it still chambered by working the pump despite it being locked during semi-auto firing.
* Available as a secondary weapon in ''Ironsight'', one of currently three shotguns in the game (the others being the Jackhammer and M1014). It's slower to fire than
the other two since it's used solely in pump-action mode, and it has a slightly smaller capacity than the Jackhammer, while also requiring longer to reload, though in return it has a tighter spread for slightly better range.
* Appears in ''VideoGame/SaintsRow1'' as the [[AKA47 AS12 Riot]]. It holds 7 shells, has the stock folded and, [[GunsDoNotWorkThatWay despite being depicted as a semi-automatic, uses the same reloading animations as the Tombstone]]. A version [[BlingBlingBang with platinum parts]] can be unlocked by completing the Hitman diversion in the Chinatown district.
* In reference to its appearance in ''Jurassic Park'', it also shows up in ''VideoGame/JurassicParkTrespasser''. Not as common as the Benelli M1,
sniper rifles, but competes with a slightly higher capacity (8 shells to the Benelli's 7), a faster rate of fire, aim speed, and a tighter spread.
bullet velocity. It returns in ''VideoGame/BattlefieldHardline'', usable by both the Law Enforcement and Criminal Professionals.
* The "Scatter Gun" available Steyr Scout appears as a standalone weapon 3-star [=RF=] in ''VideoGame/StarWarsBattlefront2015'' and used with ''VideoGame/GirlsFrontline''. Much like her name suggests, she is an excellent observer, though to the Assault class's "Vanguard" ability in [[VideoGame/StarWarsBattlefrontII2017 the sequel]] is a shotgun that is basically a short-barreled SPAS-12 with point of ignoring everything ahead of the pistol grip rotated 90 degrees to the right, along with the folding foregrip of an [=MP7=] attached to the pump, overall giving it a profile [[DiscontinuityNod almost identical to the ACP Array Gun]] from the pre-ContinuityReboot ''VideoGame/StarWarsRepublicCommando''.
else around her.
* The [[AKA47 Backlash]] in ''VideoGame/{{Unturned}}'' is the most accurate of all shotguns and is compact enough to be placed in the secondary weapon slot, but it can't take tactical or barrel attachments, only sights and grips, and it's exclusive to the Greece and Cyprus maps from the Workshop.
* The SPAS-12 (real name Sabrina) is a 4-star Shotgun in ''VideoGame/GirlsFrontline'', awarded pre-leveled after clearing map 5-2. A somewhat pudgy woman who constantly worries about her weight (despite being a robot who cannot gain mass through eating), referencing the real weapon's bulk. She is implied to be an ex-[[UsefulNotes/NewRomanLegions G.I.S. member]], and her "Marching Band" costume gives her a stylized Carabinieri dress uniform. Interestingly, her default costume shows her with a speedloading device attached to the weapon, despite the real SPAS-12 being unable to accept such modification without extensively reworking the receiver (including the safety) - not that she actually uses it in her reload animation. Her "Goblin Hunter" outfit shows the weapon with a more ramshackle look, complete with an axe head mounted under the magazine tube.
* ''VideoGame/{{SYNTHETIK}}'' features a SPAS-12 as a common shotgun, that's loaded with dragon breath rounds by default. The first shot in each tube is more precise then the rest, too.
* ''VideoGame/{{Trailblazer}}'', a gameplay mod for ''VideoGame/{{Doom}}'', features the SPAS-12
Known as the [[AKA47 "Chrome Justice"]]. Scout Elite]] in ''VideoGame/{{Survivio}}''. It fires both ordinary buckshot and incendiary rounds. It's pump-action by default, but when upgraded it fires can be found in semi-auto a special green beachside hut, and has an extended 10-round magazine.
* ''VideoGame/Trepang2''
relatively low damage for a sniper rifle (being a two-shot kill against unarmored targets, and requiring three or four shots otherwise), but has the SPAS-12 as the standard shotgun in the game, only firing in pump-action.
high accuracy and a relatively good rate of fire.
* The Scout was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has with the SPAS-12, being granted the iconic shotgun in Update 24. Another version of it, the SPAS-12 Tactial, was added in the same 2019 Meatmas update. The tactial version has no stock, It features a shell holder on set of flip-up iron sights, which [[TruthInTelevision do exist in the left side, real article]] and can come in handy in-game, as the Scout is not guaranteed to spawn with an optics rail on top. The dual-mode function is fully represented and given purpose optic in case you're firing low-pressure shells.
''Take & Hold''.
* The SPAS-12 Scout is one of Ryuji's a usable weapons weapon in ''VideoGame/Persona5'', called ''VideoGame/{{Warface}}''.
* Added to ''VideoGame/Payday2'' as
the [[AKA47 Bianchi SBAS]].
* Appears as the Assault Shotgun
Pronghorn Sniper Rifle]] in the original ''VideoGame/{{Timesplitters}}'', where it fires fully-automatically, but has a pump animation [=McShay=] Weapon Pack, and is notable for each shot.

[[AC: Web Animation]]
* The [[HopeSpot "Gensokyo is Strong"]] scene in ''WebAnimation/DiamondInTheRoughTouhou'' features Rinnosuke holding off fairies with a SPAS-12 towards
being the end.only sniper rifle that is classified as a secondary weapon.




[[folder:Franchi [=SPAS-15=]]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spas_152_8.jpg]]

The Franchi SPAS-15 is a dual semi-automatic/pump-action shotgun, based on and the successor to Franchi's earlier SPAS-12.\\\
Compared to the SPAS-12, the 15 has a layout more similar to an assault rifle, feeding from detachable box magazine and with either a solid fixed or side-folding stock.\\\
The SPAS-15 was barely imported to the United States (only 180 made it before the Assault Weapons Ban took effect in 1994). Those that can be found often sell for $6000 or more. In its native Italy, however, the SPAS-15 is a very popular civilian and police weapon, and is also used by their army, being nicknamed "La Chiave dell'Incursore" (the key of the commando) for its use in door breaching. Aside from Italy, the SPAS-15 also sees use with the Portuguese military, Brazilian GRT and BOPE, and Israeli special forces.

to:

\n[[folder:Franchi [=SPAS-15=]]]\n\n[[folder:[=SV-98=]]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spas_152_8.jpg]]

The Franchi SPAS-15
org/pmwiki/pub/images/sv98.png]]

A Russian bolt-action sniper rifle designed by Vladimir Stronskiy and originally manufactured by IZHMASH in 1998, the SV-98
is a dual semi-automatic/pump-action shotgun, based on and the successor to Franchi's an earlier SPAS-12.\\\
Compared to
sport/target shooting rifle series made by the SPAS-12, same company known as the 15 has a layout more similar to an assault rifle, feeding from detachable box magazine and with Record. The weapon is chambered in either 7.62x54mmR, .338 Lapua Magnum (SV-338, SV-338M and SV-338 M1) or 7.62x51mm NATO rounds with 10-round staggered column magazines, and features a solid cold-hammer forged receiver and free-floating heavy barrel which can be chrome lined to order, a rotating bolt with three symmetrically-spaced frontal lugs, a threaded muzzle on the barrel that can accept a conical birdcage-pattern muzzle brake or a specially designed TGP-V suppressor to reduce recoil, jump, flash and sound signature that requires the use of subsonic ammunition, a picatinny rail on top of the receiver, iron sights for use without a scope with an anti-mirage strap being able to be fixed or side-folding stock.\\\
The SPAS-15 was barely imported to
between the United States (only 180 made it before the Assault Weapons Ban took effect in 1994). Those front and rear sights, and a ambidextrous laminated plywood or fiber glass reinforced polymer stock that features an adjustable butt plate that can be found often sell regulated for $6000 or more. length of pull, height and pitch and has a height and length adjustable cheek comb. In its native Italy, however, 2013, the SPAS-15 is a very popular civilian upgraded SV-98M was introduced, featuring an adjustable aluminum skeleton type stock and police aluminum alloy receiver providing enhanced performance and lower cost of production. In 2017, Kalashnikov Concern took over production of the weapon, and is also used by their army, being nicknamed "La Chiave dell'Incursore" (the key of the commando) for its use in door breaching. Aside from Italy, the SPAS-15 also sees use with the Portuguese military, Brazilian GRT new SV-98s featuring a lightweight folding adjustable aluminum skeleton stock and BOPE, an integrated bipod.

The weapon was adopted by the Russian military in 2003,
and Israeli special forces.
has seen use in Chechnya, South Ossetia and Syria, with Russian law enforcement and counter-terrorist forces also adopting it, though outside of Russia, only Armenia has adopted the weapon.




[[AC: Films -- Live-Action]]
* A human soldier can briefly be seen using one in the opening scene of ''Film/Terminator2JudgmentDay''.
* An LAPD SWAT officer can be seen holding one in ''Film/Predator2''.

[[AC: Live-Action TV]]
* In Creator/MichaelMann's ''L.A. Takedown'' (which would later be adapted into Film/{{Heat}}), detectives Bobby Schwartz and Vincent Hanna are seen using SPAS-15s.

[[AC: Video Games]]
* ''VideoGame/RainbowSixSiege'': Operation Skull Rain update the SPAS-15 as a primary weapon for the BOPE operator Caveira.
* Appears as a late-game weapon in ''VideoGame/MaxPayne3''.
* Appears as a usable weapon in ''VideoGame/BattlefieldBadCompany''. It also appears as a purchasable weapon in ''VideoGame/BattlefieldPlay4Free''.

to:

\n[[AC: Films -- Live-Action]]\n[[AC:Video games]]
* A human soldier can briefly be seen using one ''VideoGame/ProjectReality'' has the SV-98 as the main weapon of the Russian Army and PLA Sniper classes, with the weapon showing up in the opening scene ''VideoGame/{{Battlefield}}'' series proper starting with ''VideoGame/BattlefieldBadCompany'', where it is the standard rifle of ''Film/Terminator2JudgmentDay''.
the Russian recon troops. It returns in ''Bad Company 2'', ''VideoGame/BattlefieldHeroes'', ''VideoGame/BattlefieldPlay4Free'', ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4''.
* An LAPD SWAT officer The SV-98 is the first unlockable sniper rifle in the ''VideoGame/RainbowSix: Vegas'' games, and is often used by terrorist snipers.
* Appears in ''7.62 High Calibre'', where it
can be seen holding one in ''Film/Predator2''.

[[AC: Live-Action TV]]
* In Creator/MichaelMann's ''L.A. Takedown'' (which would later be adapted into Film/{{Heat}}), detectives Bobby Schwartz
fitted with a suppressor and Vincent Hanna are seen using SPAS-15s.

[[AC: Video Games]]
PKS-07 scope, and also comes in a unique variant with a built-in bipod.
* ''VideoGame/RainbowSixSiege'': Operation Skull Rain The SV-98 was added to ''VideoGame/GhostInTheShellFirstAssaultOnline'' with the "Niihama Ticket" update under the SPAS-15 name [[AKA47 SR-V97]], where it could be purchased for 237,250 GP.
* Appears in ''VideoGame/{{MAG}}''
as the first unlockable sniper rifle for SVER.
* The SV-98 is unlockable for Taliban snipers in the multiplayer of ''VideoGame/MedalOfHonor2010'', where it only holds 5 rounds for balance reasons.
* Appears in ''VideoGame/EscapeFromTarkov'', where it becomes available from Prapor at level 2 reputation and can be purchased with
a primary number of bartering items, but doesn't become officially purchasable from him until level 3 reputation, where it costs nearly 100,000 rubles. Player Scavs will also occasionally spawn with it, and BEAR [=PMCs=] of the Escape From Darkness edition also get it as standard, with various scopes, a SRVV "Mk.2.0" compensator and silencer being available for it.
* Appears as the default
weapon for the BOPE operator Caveira.
* Appears as a late-game weapon
Sniper class in ''VideoGame/MaxPayne3''.
''VideoGame/AllianceOfValiantArms''.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with Update #59.
* Appears as a usable weapon in ''VideoGame/BattlefieldBadCompany''. It also appears ''VideoGame/{{Warface}}''.
* Appears as the [[AKA47 Stronskly 98]] in ''VideoGame/SniperGhostWarrior3'', where it is the only weapon used by enemy snipers.
* The SV-98 is a usable weapon for the Fringe Settlers in ''VideoGame/{{Survarium}}'', unlocked at level 6, "Elder". It's more powerful and holds more ammunition than the Remington 700, but is heavier and slower in fire rate, and doesn't share ammo with the Mosin Nagant M38 Carbine.
* Appears
as a purchasable usable weapon in ''VideoGame/BattlefieldPlay4Free''.''VideoGame/ContractWars''.
* Appears in ''VideoGame/FreemanGuerrillaWarfare'', where it is used by Alpha elite snipers.




[[folder:Heckler & Koch CAWS]]
->''A fully automatic shotgun, created as a prototype to explore the potential of next-generation personal close-combat weapons. It fires a specially designed 12-gauge shell that allows for both high ammo capacity and a high rate of fire. This is the final word in shotguns, a gale-force barrage of lead in a compact package. If you're looking for maximum attack power at point-blank range, look no further - this is the weapon for you.''
-->-- '''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/cawsgun_8471.jpg]]

The Heckler & Koch CAWS was [[http://www.hkpro.com/index.php?option=com_content&view=article&id=101:caw&catid=11:rare-prototypes&Itemid=5 an entry]] in the U.S. Military's Close Assault Weapon System program, designed by Heckler & Koch and Winchester-Olin. The CAWS was an attempt to salvage the terminally screwed-up SPIW program (a flechette infantry weapon program which was cancelled after it was found the lightweight flechettes would deflect off leaves and even ''[[WeaksauceWeakness raindrops]]''), with the idea being a shotgun-like weapon designed specifically for city combat at ranges not exceeding 100 yards. H&K's submission for this project was a bullpup selective-fire shotgun designed to fire proprietary 12-gauge tungsten buckshot or flechette rounds in semi-auto or 240rpm 3-round bursts. Features included a moving barrel (to help reduce recoil), ambidextrous layout and a full plastic shroud with an integral carrying handle.

The usefulness of the CAWS program itself was called into question (specifically, what soldiers were supposed to do if they encountered someone more than a hundred yards away, admittedly a rare occurrence in urban combat but still far from unheard of), and the project ultimately scrapped before any weapon involved was out of the prototype phase. The HK design has some major issues as an actual weapon; it was very large for what it did, required brass-cased rounds to avoid fouling the action with melted plastic, only had a ten-round magazine, and jammed every other time you pulled the trigger.

to:

\n[[folder:Heckler & Koch CAWS]]\n[[folder:VSS Vintorez]]
->''A fully automatic shotgun, created as a prototype to explore the potential of next-generation personal close-combat weapons. It fires a specially designed 12-gauge shell that allows sniper rifle developed for both high ammo capacity and special operations requiring a high rate of fire. This is the final word in shotguns, a gale-force barrage of lead in a compact package. If you're looking for maximum attack power at point-blank range, look no further - this is the quiet weapon for you.with the power to penetrate bulletproof armor. Uses a newly developed type of subsonic ammo, necked up from 7.62mm x 39 rounds and combined with 9mm steel penetrators. The pairing of an integrated suppressor and subsonic ammo makes the VSS extremely quiet, but limits its utility at long distances.''
-->-- '''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:329:https://static.
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/cawsgun_8471.jpg]]

The Heckler & Koch CAWS was [[http://www.hkpro.com/index.php?option=com_content&view=article&id=101:caw&catid=11:rare-prototypes&Itemid=5 an entry]]
org/pmwiki/pub/images/451px_vss1.jpg]]
Introduced in 1987, the Vintovka Snayperskaya Spetsialnaya (Special Sniper Rifle), or VSS, often called the "Vintorez", is a specialized sniper rifle developed for use by Soviet special forces. It is one of the most compact sniper rifles
in the U.S. Military's Close Assault Weapon System program, world with a conventional layout: it can be disassembled to fit inside a small briefcase, and like the [=MP5SD=] it has an integrated suppressor. It uses 9x39mm ammunition, an armour-piercing subsonic cartridge that gives the weapon a lot of stopping power (more than an AK bullet) despite being silenced (one round can easily go through body armour and still have enough power to drop the guy wearing it, from three city blocks away). While the subsonic ammunition means [[ShortRangeLongRangeWeapon its effective range is significantly lower than most sniper rifles (about 400 meters)]], that's not considered a big problem because it's designed by Heckler & Koch and Winchester-Olin. primarily for [[UrbanWarfare counter-insurgency/counter-terrorist operations in urban areas where the average shot range very rarely exceeds 300 meters]], so much so that it's the only widely-known sniper rifle [[MoreDakka with a fully automatic mode]].
\\\
The CAWS was an attempt to salvage the terminally screwed-up SPIW program (a flechette infantry weapon program which was cancelled after it was found the lightweight flechettes would deflect off leaves and even ''[[WeaksauceWeakness raindrops]]''), is in use with the idea being a shotgun-like Russian Special Forces, FSB and OMON, Armenia, the Georgian military and special forces, and Ukrainian, Belarusian and Indian special forces. The [[RareGuns/AssaultRifles AS Val]] is an extremely similar weapon designed specifically for city combat at ranges not exceeding 100 yards. H&K's submission for this project was a bullpup selective-fire shotgun designed to fire proprietary 12-gauge tungsten buckshot or flechette rounds in semi-auto or 240rpm 3-round bursts. Features included a moving barrel (to help reduce recoil), ambidextrous layout and a full plastic shroud with an integral carrying handle.

The usefulness of the CAWS program itself was called into question (specifically, what soldiers were supposed to do if they encountered someone
more for use as a full-auto assault rifle rather than a hundred yards away, admittedly a rare occurrence in urban combat but still far from unheard of), and the project ultimately scrapped before any weapon involved was out of the prototype phase. The HK design has some major issues as an actual weapon; it was very large for what it did, required brass-cased rounds to avoid fouling the action with melted plastic, only had a ten-round magazine, and jammed every other time you pulled the trigger.marksman's one.



[[AC:{{Literature}}]]
* Major Revell used one in ''The Zone'' WorldWarIII action-adventure novels by James Rouch.

[[AC:VideoGames]]
* It was the US Army's shotgun in the alternate universe of ''VideoGame/Fallout2'', and is seen in the hands of many of survivors.
* ''VideoGame/JaggedAlliance 2'' featured this weapon, and, with some luck, allowed you to get two of them for free. It is also one of the most broken weapons in the game, seconding only to Rocket Rifle. In the unofficial patch, it's nerfed, due to new weight limitations making it harder to aim, but it still packs a punch.
* It's possible to develop and use this gun in ''VideoGame/MetalGearSolidPeaceWalker'', and it's the best shotgun available.
* ''VideoGame/PhantomDoctrine'' is set in a 1980s very like our own. The CAWS is the most powerful shotgun, and one of the most powerful guns overall. See the details on the "Weapons" tab of [[https://docs.google.com/spreadsheets/d/e/2PACX-1vSJc8JbKz-LMmMXJm-5x5HPu33v6CLEOv3YfNRDEd4BWmt33qnZvoF_pc8AC5CMVApu_sbPJdkBGsly/pubhtml# this Google Docs spreadsheet]] .
* CAWS is a 5-star Shotgun in ''VideoGame/GirlsFrontline''. A GermanicDepressive extraordinaire who works for G&K solely for money, seeing no future in her current line of work (which, [[FromBadToWorse considering recent events in the plot]], isn't entirely unfounded). She is good friends with Tokarev TT-30 due to being illustrated by the same artist as her.
* Update 93 saw the CAWS and CAWS TacMod added to ''VideoGame/HotDogsHorseshoesAndHandGrenades''. The TacMod variant has Picatinny rails on the forend and top.

to:

[[AC:{{Literature}}]]
* Major Revell used one in ''The Zone'' WorldWarIII action-adventure novels by James Rouch.

[[AC:VideoGames]]
* It was the US Army's shotgun in the alternate universe of ''VideoGame/Fallout2'', and is seen in the hands of many of survivors.
* ''VideoGame/JaggedAlliance 2'' featured this weapon, and, with some luck, allowed you to get two of them for free. It is also one
One of the most broken versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome it takes some time to master]] due to the bullet drop. In ''Clear Sky'', it was the WeaponOfChoice for the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in ''Clear Sky'') and where the ammo is sold or stashed, it's a DiscOneNuke in all three games.
* Can be found in the second chapter of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and is one of the better long ranged weapons, firing a powerful round and being one of the few automatic weapons with an integrated suppressor that never wears out (the only such weapon with a scope, on top of that), though falling short of the M14 EBR as the best of its class due to much rarer ammo.
* Appears as a usable weapon in the ''VideoGame/BattlefieldBadCompany'' games.
* Used by Balalaika's troops among many other Soviet weapons to take out Yakuza members in ''Manga/BlackLagoon''.
* In ''Jagged Alliance: Back in Action'', the must-have weapon for night operations. However, it (very inaccurately) uses the same 9mm ammunition as the "Baretta" and Glock 18, which would be 9x19mm rather than the 9x39m; as such it does not penetrate armor, so headshots are de rigeur.
* Available as a late game weapon in ''7.62 High Caliber''. Not as accurate or powerful at long range as the bigger and badder rifles and ammo is uncommon, but the silencer makes it very stealthy (especially for night firing, where it can be fitted with a night vision sight) and the large magazine and full auto capability makes it more useful in close quarters.
* In ''VideoGame/TeamFortress2'', the Sniper's [[AddedAlliterativeAppeal Hitman's Heatmaker]] is a mixture of this weapon and the [[RareGuns Walther WA2000]]. As a bonus, its report is silenced like the Vintorez.
* Available in ''VVideoGame/GhostReconFutureSoldier'', in one of the few video-game appearances to acknowledge that the weapon can go full-auto - ones found from weapon boxes in a mission will have a full-auto trigger attached, and you can put one on it yourself after completing a rather tedious (and bugged) challenge in the penultimate level to unlock the weapon. Strangely, it's forced to use the AS Val's folding stock, with no option for its original wooden stock as a "Fixed" model (despite them doing the exact same thing for the above PSL). It was also available during the open beta for ''VideoGame/GhostReconOnline'', and was available as a special weapon in the ''Phantoms'' version from an "Antique Edition" series of weapons.
* The fictional ASP-1 Kir used by CSAT in ''VideoGame/{{ARMA}} III''[='=]s "Marksmen" DLC seems heavily influenced by the Vintorez design, sharing the signature integral suppressor, although the Kir fires 12.7 cartridges, which in turn relates it to the also Russian VKS. The subsonic ammo ties the utility of the weapon close to the real life counterparts: powerful and silent shot, without the sonic "crack", but unusable beyond the 300 meters mark, because of the high parabolic trajectory of the bullet.
* Available as a weapon to be found in ''VideoGame/PlayerUnknownsBattlegrounds''. Though it does significantly less damage and has much greater bullet drop compared to other rifles
in the game, seconding only it is nearly completely silent and can be fired fully automatically.
* A usable weapon in ''VideoGame/ContractWars''.
* Used with great effect by Kurz Weber in ''Anime/FullMetalPanicFumoffu''
to Rocket Rifle. In take down Sousuke's traps all over the unofficial patch, hot springs they visited.
* Boss's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even takes care to show off the select-fire capability between semi and full-auto.
* Shows up as the [[AKA47 Matamorez]] in ''VideoGame/{{Unturned}}''. It's silenced by default, very durable, deals a lot of damage to players and animals and comes with a generous 17-round magazine with the option of a larger 36-round box mag, but at the same time it doesn't come with a scope, [[PowerEqualsRarity
it's nerfed, due rare enough to new weight limitations making be considered Legendary, the box mag is even rarer, it harder to aim, but it still packs a punch.
* It's possible to develop and use this gun in ''VideoGame/MetalGearSolidPeaceWalker'',
uses the also very rare Ranger high-caliber ammo]], and it's no better against zombies than any low-caliber Ranger weapon, only dealing 99 damage by default.
* A Vintorez with a Val's stock and pistol grip is available as a Black Market weapon in ''VideoGame/SplinterCellBlacklist'' that can be bought and used by Sam, and is used by
the best shotgun available.
snipers at the beginning of Site F.
* ''VideoGame/PhantomDoctrine'' is set in a 1980s very like our own. The CAWS VSS is a rare gun in ''VideoGame/{{Survivio}}''. It is chambered in 9mm (rather than 9x39mm) and makes up for its relatively low damage (compared to other sniper rifles) with its fast semi-automatic rate of fire, large magazine, and suppressor.
* Used by Soviet Navy (VMF) Spetsnaz in ''VideoGame/WargameRedDragon''. It has an effective range of over 1000m in-game, while
the most powerful shotgun, and one real thing was an urban-combat sniper rifle with an effective range of only 300-400m.
* The blasters used by
the most powerful guns overall. See the details Pikes on the "Weapons" tab of [[https://docs.google.com/spreadsheets/d/e/2PACX-1vSJc8JbKz-LMmMXJm-5x5HPu33v6CLEOv3YfNRDEd4BWmt33qnZvoF_pc8AC5CMVApu_sbPJdkBGsly/pubhtml# this Google Docs spreadsheet]] .
* CAWS is a 5-star Shotgun in ''VideoGame/GirlsFrontline''. A GermanicDepressive extraordinaire who works for G&K solely for money, seeing no future in her current line of work (which, [[FromBadToWorse considering recent events
spice train in the plot]], isn't entirely unfounded). She is good friends with Tokarev TT-30 due second episode of ''Series/TheBookOfBobaFett'' appear to being illustrated by the same artist as her.
* Update 93 saw the CAWS and CAWS TacMod added to ''VideoGame/HotDogsHorseshoesAndHandGrenades''. The TacMod variant has Picatinny rails
be based on the forend and top.Vintorez.



[[folder:High Standard Model 10]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_2_54.jpeg]]
The High Standard Model 10 is a gas operated, semi-automatic bullpup shotgun. Designed by police sergeant Alfred Couch circa 1957, it was originally designed as a device for the Remington 11-48 shotgun to make single-handed firing possible. The design removes the normal shotgun stock, attaches an aluminum bullpup stock, pistol grip, and rotating buttplate on the receiver, with the trigger linked to the sear by a sliding bar. The design was sold to High Standard in 1965, who redesigned the aluminum stock into a three-part plastic shell, adds an integral carrying handle with a flashlight, and remade it around their High Standard Flite King shotgun. The first production model, the High Standard Model 10A, was produced in 1967. The standard capacity for the tube is 4 shells, but there is a tube extension offering a capacity of 6 shells.

Designed for law enforcement use since the very beginning, it saw some adoption by some police forces on introduction, but was very quickly retired due to having massive reliability problems with cycling and some ergonomic issues. An improved model, the High Standard Model 10B, added a left-hand charging handle, a flip-up front sight, replaced the integral carrying handle with a folding one, and made the flashlight detachable. However, it did little to fix the major problems with cycling, and production ceased in 1977.

* '''Cool Action:''' Firing the shotgun one-handed, with the stock against the right arm. It's a very bad idea to fire it with the left arm, as the spent cartridges are ejected to the right and will hit the shooter's face if fired from the left arm. There's even a warning on the gun stating "CAUTION - DO NOT SHOOT FROM LEFT SHOULDER".

to:

[[folder:High Standard Model 10]]
[[quoteright:350:https://static.
[[folder:Walther [=WA2000=]]]
->''A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The [=WA2000=] is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.
tvtropes.org/pmwiki/pub/images/unknown_2_54.jpeg]]
The High Standard Model 10 is a gas operated, semi-automatic bullpup shotgun.
org/pmwiki/pub/images/walther2000_8621.jpg]]

Designed by police sergeant Alfred Couch circa 1957, it was originally designed from the ground up as a device for [[http://en.wikipedia.org/wiki/Walther_WA_2000 target rifle]] in response to the Remington 11-48 shotgun to make single-handed firing possible. The design removes the normal shotgun stock, attaches an aluminum 1972 Munich massacre, this bullpup stock, pistol grip, and rotating buttplate semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the receiver, open market. Unfortunately, there ''aren't any'' even if you have this kind of money to spare; there are exactly fifteen [=WA2000=] rifles in the entire United States, with 11 owned by the President of Walther's American branch and the rest owned by another collector. That being said, by all accounts, the [=WA2000=] is an ''exceedingly'' accurate rifle, hampered by weight, but stated to be superior to just about any other similar caliber rifle. Combined with the trigger linked inherent speed and accuracy of the .300 Winchester Magnum round, it is considered an exception precision weapon. Whether that's because so few people have been able to fire one, or because of the sear by a sliding bar. The design was sold excessive costs in development led to High Standard extreme quality standards, is up for debate.

Very, very popular
in 1965, who redesigned movies and videogames, since it has a nice mix of the aluminum stock into a three-part plastic shell, adds an integral carrying handle with a flashlight, unconventional (bullpup layout) and remade it around their High Standard Flite King shotgun. The first production model, the High Standard Model 10A, was produced traditional (wood furniture). Due to its obscene rarity, many [=WA2000 rifles=] seen in 1967. The standard capacity movies are actually [[http://www.imfdb.org/index.php/Image:SGside2.jpg Ironwood Designs SG2000 .22 rifles]] acting as stand-ins for the tube is 4 shells, but there is [=WA2000=]. If a tube extension offering a capacity work of 6 shells.

Designed for law enforcement use since the very beginning, it saw some adoption by some police forces on introduction, but was very quickly retired due
fiction wants to having massive reliability problems with cycling and some ergonomic issues. An improved model, the High Standard Model 10B, added a left-hand charging handle, a flip-up front sight, replaced the integral carrying handle with a folding one, and made the flashlight detachable. However, it did little to fix the major problems with cycling, and production ceased in 1977.

* '''Cool Action:''' Firing the shotgun one-handed, with the stock against the right arm. It's a very bad idea to fire it with the left arm, as the spent cartridges are ejected to the right and will hit the shooter's face if fired from the left arm. There's
get even a warning on ''more'' ridiculous about rarity, it'll specify that the gun stating "CAUTION - DO NOT SHOOT FROM LEFT SHOULDER".[=WA2000=] in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum.



[[AC:Films — Live-Action]]
* ''[[Film/{{Shaft}} Shaft's Big Score!]]''
* ''Film/TheExterminator''
* ''Film/{{Thief}}''
* ''Film/{{Scarecrows}}''

to:

[[AC:Anime & Manga]]
* Henrietta uses one in the anime of ''Manga/GunslingerGirl''.
* Also used by the stylish hitwoman of ''Geobreeders: Breakthrough''.
* Kurz Weber uses one against a HumongousMecha in ''LightNovel/FullMetalPanic''.
* Rally Vincent from ''Manga/GunsmithCats'' uses one in one of the few scenes she uses something other than a pistol.
* Emiya Kiritsugu from ''LightNovel/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].
* Major Motoko Kusanagi uses a very similar rifle in a WWIV flashback in ''Anime/GhostInTheShellStandAloneComplex 2nd gig''. Since the series is set TwentyMinutesIntoTheFuture and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage [=WA2000=].
** The same rifle is later seen in ''Solid State Society'', the made for TV movie of ''Stand Alone Complex'', being used by the same guy the Major had previously shot with it. [[UnreliableNarrator Allegedly.]]

[[AC:Films -- Live-Action]]
* ''[[Film/{{Shaft}} Shaft's Big Score!]]''
Used as a shotgun to kill dogs in ''Film/{{Equilibrium}}''.
* ''Film/TheExterminator''
Used by Creator/TimothyDalton as Franchise/JamesBond in ''Film/TheLivingDaylights'', equipped with a large night vision scope.
** Notably, they had an actual [=WA2000=] on hand for the close-ups, as the Walther logo is prominent in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that Film/JamesBond is one of Walther's biggest film endorsers.

[[AC:Literature]]
* ''Film/{{Thief}}''
''[[Literature/TheExecutioner Able Team]]''. Carl Lyons finds a mercenary sniper team practising with this weapon to assassinate the President of Guatemala.
* ''Film/{{Scarecrows}}''
Dieter Weber, the Rainbow Team 2 Sniper, uses this in ''Literature/RainbowSix''. Memorable usages include [[spoiler: shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver for killing a child.]]



* The Model 10B appears in ''VideoGame/CallOfDutyBlackOps'' as the HS-10, unlocked after all other shotguns were purchased. Interestingly, its only attachment is Dual Wield, which is a bad idea in real life as stated above, but a very useful attachment in-game as it doubles the shotgun's damage output, making it a very powerful close-range weapon. In the introductory cutscene to the [[VideoGame/CallOfDutyZombies Zombies level]] "Five", UsefulNotes/RichardNixon grabs a pair of them from UsefulNotes/JohnFKennedy's WallOfWeapons.
* ''[[VideoGame/GhostReconOnline Ghost Recon Phantoms]]'' featured the 10B as well, mislabeled as the "Model 10a".
* You can get the 10B in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a shotgun.

to:

* The Model 10B Agent 47 uses this weapon as his primary sniper rifle in the ''VideoGame/{{Hitman}}'' series. In ''VideoGame/Hitman2SilentAssassin'', there is a custom version of this gun, used by ninja. In ''VideoGame/HitmanBloodMoney'', it's customisable with a variety of GunAccessories, such as scopes, suppressors, an optional bolt action for greater accuracy, and three types of ammo.
** Notably, it ''is'' the single most expensive weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Blaser 93 until then).
* Appears in ''VideoGame/CallOfDutyModernWarfare2'' in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
** It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
** Returns in Treyarch's game ''VideoGame/CallOfDutyBlackOps''. Which is set in the sixties, before the weapon's invention.
* Team sniper Dieter Weber uses this rifle in the sniping sections of the console versions of ''VideoGame/RainbowSix: Lockdown'' and as far back in the games as Rogue Spear.
* Used in ''VideoGame/{{Black}}'', shown as a straight-pull bolt-action rifle, and therefore presumably broken.
* Used in the ''Film/QuantumOfSolace'' video game.
** Also
appears in ''VideoGame/CallOfDutyBlackOps'' both versions of the ''VideoGame/{{GoldenEye|Wii}}'' remake; being a Walther gun, it is one of the few to [[AKA47 keep its real name]]. During the Severnaya Bunker mission in the Wii version, it is given a winter white finish.
* [[VideoGame/JaggedAlliance Now available from Bobby Ray's Guns and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!]]
* Again, found in ''Combat Arms''
as the HS-10, unlocked after all other shotguns were purchased. Interestingly, its only attachment [=WA2000=] and the [=WA2000=] Classic (which has a wooden handguard and stock).
* Anachronistically (as the game
is Dual Wield, set in 1974) appears in ''VideoGame/MetalGearSolidPeaceWalker''. The description [[ArtisticLicenseMilitary falsely]] claims that it was "developed to withstand the rigors of Special Forces operations". The [=WA2000=] was [[AwesomeButImpractical too expensive and not sturdy enough for any sort of military use]].
* The Weyland-Yutani WY-102 sniper rifle in ''VideoGame/AliensVsPredator2'' is basically a dressed-up [=WA2000=] with a strange rotating cylinder replacing the action.
* In ''VideoGame/TeamFortress2'', the Hitman's Heatmaker is a mix-and-match of this rifle and the VSS Vintorez. It can [[OffWithHisHead decapitate]] targets on headshots.
* The [=WA2000=] appears as the "Lebensauger .308" in the ''VideoGame/{{PAYDAY 2}}'' Gage Ninja Pack DLC.
* A silenced variant with some sci-fi embellishments shows up as the standard sniper rifle in ''VideoGame/PerfectDark''.
* ''VideoGame/GirlsFrontline'''s premiere {{Tsundere}} character, a 5-star RF. She regards herself more as a killing machine than anything,
which is a bad idea results in real life as stated her being too socially awkward to properly interact with others. Her appearance intentionally evokes Agent 47 mentioned above, but a very useful attachment in-game as it doubles complete with her wearing the shotgun's damage output, making it same tie as him.
* The [=WA2000=] was added on Day 16 of Meatmass 2018 in ''VideoGame/HotdogsHorseshoesAndHandGrenades''. The rifle has
a very powerful close-range weapon. In rail on the introductory cutscene top for either its bespoke scope or for any other attachment.

[[AC:Western Animation]]
* Used by WesternAnimation/{{Archer}}
to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses the [[VideoGame/CallOfDutyZombies Zombies level]] "Five", UsefulNotes/RichardNixon grabs a pair of them from UsefulNotes/JohnFKennedy's WallOfWeapons.
* ''[[VideoGame/GhostReconOnline Ghost Recon Phantoms]]'' featured the 10B as well, mislabeled as the "Model 10a".
* You can get the 10B in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a shotgun.
H&K PSG-1).



[[folder: [=KS-23=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_9443.jpeg]]
An example of Russian ingenuity, the KS-23 is a Russian shotgun made in 1971 by [=TsNII=]-Tochmash. It's actually classified as a carbine by Russia because the barrel is rifled, a product of the weapon's unique origins: KS-23s are made from rejected ZSU-23-4 23mm anti-aircraft gun barrels. Rather than simply melting them down, they were cut down and used for riot shotgun barrels. The end result is a barrel that's the equivalent of [[NoKillLikeOverkill 6.27 gauge]], or 4 gauge in the metric bore system. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only.[[note]]This includes "Shrapnel" buckshot rounds with a 10- or 25-meter range, "Barricade" slugs able to destroy the engine block of a car at 100 meters, "Volna" and "Strela" training or less-lethal rounds, and "Bird cherry" and "Lilac" tear-gas grenades, which use a rifle grenade adaptor.[[/note]] There are a few variations, including the KS-23M (pictured above) which used synthetic furniture and a folding stock, and the KS-23K, a configuration which turns the shotgun into a magazine-fed bullpup to allow for quicker reloading and changing of ammo types.

to:

[[folder: [=KS-23=]]]
American 180]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_9443.org/pmwiki/pub/images/unknown_363.jpeg]]
An example of Russian ingenuity, A submachine gun developed in the 1960s, firing .22 calibre ammunition at 1200 rpm from a top-mounted pan magazine of up to 275 round capacity. Much was made of its ability to chew through concrete blocks and body armour, though the latter was only possible if the person wearing it was [[AwesomeButImpractical standing still for an unlikely length of time]]. The primary purpose of the A-180 was as a riot control weapon for prison guards - apparently, [[LittleUselessGun this was what passed for "less lethal" weaponry in the 60s]][[note]]though it may have still been the closest thing to a sane idea in comparison to the near-concurrent Soviet KS-23 is a Russian riot shotgun - which was made in 1971 by [=TsNII=]-Tochmash. It's actually classified as a carbine by Russia because the barrel is rifled, a product out of the weapon's unique origins: KS-23s are made from rejected ZSU-23-4 recycled barrels for ''[[{{BFG}} 23mm anti-aircraft gun barrels. Rather than simply melting them down, they were cut down cannons]]'', of all things[[/note]]. A modernized Slovenian copy of the American-180, known as the MGV-176, was used in the Slovenian and Croatian Wars of Independence, most notably in the Battle of the Barracks during the latter, and is still in production by Orbis and used for riot shotgun barrels. The end result is a barrel that's the equivalent of [[NoKillLikeOverkill 6.27 gauge]], or 4 gauge in the metric bore system. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only.[[note]]This includes "Shrapnel" buckshot rounds with a 10- or 25-meter range, "Barricade" slugs able to destroy the engine block of a car at 100 meters, "Volna" and "Strela" training or less-lethal rounds, and "Bird cherry" and "Lilac" tear-gas grenades, which use a rifle grenade adaptor.[[/note]] There are a few variations, including the KS-23M (pictured above) which used synthetic furniture and a folding stock, and the KS-23K, a configuration which turns the shotgun into a magazine-fed bullpup to allow for quicker reloading and changing of ammo types.by Slovenian police.



[[AC: Live-Action TV]]
* ''Series/TheProfessionals''. A stolen A-180 is the McGuffin in "Hunter/Hunted", though in actuality it was a 7.62x51mm AR-10 rifle with prop bits (including the first ever LaserSight used on a television weapon) bolted on. Presumably, getting hold of a blank-firing A-180 in 1970's Britain was too difficult. It also has a much longer range.

[[AC: Literature]]
* The killer in ''Hooligans'', a novel by William Diehl, uses one that he first acquired in a black ops unit in Vietnam for his VigilanteMan activities.
* The terrorists in Hugh Miller's 1978 novel ''Terminal 3'' use these when seizing Heathrow Airport's control tower.



* Appears in ''7.62 High Caliber'' as the KS-23M with a folding stock.
* Appears in ''VideoGame/CallOfDutyBlackOps'' as the original KS-23, only usable in single-player for balance reasons, as the weapon boasts high range and very devastating power, it can easily cause LudicrousGibs. It is used at one point with a jury-rigged harpoon to down a helicopter during [[{{Irony}} a prison riot.]] It is also seen as a common shotgun for Soviet, Cuban, and Viet Cong troops. [[RunningGag Once again]], its appearance is [[AnachronismStew anachronistic]] as its appearance in-game predates its creation by at least a decade. Additionally, it's depicted as having a larger magazine than it actually does (seven, versus the at most four in reality), and on top of that [[GoodBadBugs two shells are ejected for every one fired]] which probably explains why it's so powerful.
* One of the shotguns available in the ''Firearms: Source'' mod for ''VideoGame/HalfLife2''. The KS-23 has the smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are powerful and accurate.
* A 3-star Shotgun in ''VideoGame/GirlsFrontline'', with the highest HP and per-shot damage out of all shotguns in exchange of having other stats at rock-bottom within her class. The Forward Base update gives her exclusive buckshot ammunition, though it's listed as "[=20GA Buckshot=]".
* The KS-23 is one of the most powerful shotguns in ''VideoGame/EscapeFromTarkov''. It can be rebuilt into the KS-23M variant with a pistol grip and wire stock.
* The KS-23M appears in ''VideoGame/{{Vigor}}'' without a stock, incorrectly called the regular KS-23.
* The KS-23 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 7 of Meatmas 2018. The shotgun came with its special ammunition types as well.

to:

* Appears in ''7.62 High Caliber'' ''VideoGame/FalloutNewVegas'' as the KS-23M with a folding stock.
* Appears in ''VideoGame/CallOfDutyBlackOps'' as the original KS-23, only usable in single-player for balance reasons, as the weapon boasts high range and very devastating power, it can easily cause LudicrousGibs. It is used at one point with a jury-rigged harpoon
"Silenced .22 SMG", to down a helicopter during [[{{Irony}} a prison riot.]] It is also seen as a common shotgun for Soviet, Cuban, and Viet Cong troops. [[RunningGag Once again]], its appearance is [[AnachronismStew anachronistic]] as its appearance in-game predates its creation by at least a decade. Additionally, it's depicted as having a larger magazine than it actually does (seven, versus the at most four in reality), and on top of that [[GoodBadBugs two shells are ejected for every one fired]] which probably explains why it's so powerful.
* One of the shotguns available in the ''Firearms: Source'' mod for ''VideoGame/HalfLife2''. The KS-23 has the smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are powerful and accurate.
* A 3-star Shotgun in ''VideoGame/GirlsFrontline'',
pair with the highest HP silenced .22 pistol. It's integrally silenced and per-shot it [[MoreDakka pours out dakka]] with magazines of ridiculous capacity (180 unmodified and 240 with the weapon's sole modification), but [[LittleUselessGun there's not a whole lot that deals less damage out of all shotguns in exchange of having other stats at rock-bottom within her class. The Forward Base update gives her exclusive buckshot ammunition, though it's listed as "[=20GA Buckshot=]".
* The KS-23 is one of
per-hit]], and its high fire rate and capacity are hindered by the most powerful shotguns fact that .22 ammo can't be crafted, is extremely rare in ''VideoGame/EscapeFromTarkov''. It can be rebuilt into the KS-23M variant with a pistol grip containers, and wire stock.
* The KS-23M appears
is only sold by a single vendor in ''VideoGame/{{Vigor}}'' without a stock, incorrectly called the regular KS-23.
limited quantities.
* The KS-23 was added Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 7 14 of the Meatmas 2018. The shotgun came 2020 Advent Calendar event. It has the highest magazine capacity of any non belt-fed firearm in the game, and also comes in a variant with its special ammunition types as well.a shorter barrel, a factory vertical foregrip, half-size 83-round magazines and a MAC-10-esque collapsible stock called the American-90 in-game.
* The MGV-176 is a usable weapon in ''VideoGame/{{Vigor}}'', and is considered a GameBreaker due to it's gigantic magazine capacity combined with low recoil, high accuracy and a high rate of fire.



[[folder: [=M30=] Luftwaffe Drilling]]
->''In case Luftwaffe pilots got shot down, they had this weapon to both hunt game and protect themselves with. The [=M30=] had two shotgun barrels and one normal rifle barrel.''
-->-- '''Description''', ''VideoGame/BattlefieldV''

[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/unknown_3_7.jpeg]]

Technically a [[https://en.wikipedia.org/wiki/Combination_gun combination gun]] combining a double-barreled shotgun with a rifle, the M30 Luftwaffe Drilling[[note]]Drilling (German for "triplet") refers to a type of combination gun with three barrels, generally two shotgun barrels and a rifle barrel[[/note]] was manufactured by Sauer & Sohn and first sold commercially in 1930 as a hunting weapon. The German Luftwaffe later purchased some M30s in WWII outside of standard military procurement procedures and issued them as a survival weapon.

The military version (which was pretty much identical to the original fine-crafted commercial version) has two 12 gauge shotgun barrels (left choked for slugs, right choked for birdshot) and one rifle barrel underneath the two, chambered for the large 9.3x74mmR cartridge. It has two triggers and a sliding selector behind the break-open lever that switches between two modes to fire the three barrels. When the selector is forwards, the rear sight for the rifle raises, the front trigger fires the rifle barrel, while the rear trigger fires the left shotgun barrel. When the selector is backwards, the rear sight lowers, and the front trigger now fires the right shotgun barrel.

It was intended as a survival weapon for aircraft crews in North Africa, stored disassembled in an aluminium case with a cleaning kit and sling, 20 rounds of rifle ammo (with soft points, meaning it could not legally be fired at a human), 20 slug shells and 25 birdshot shells. This was not supposed to be picked up on the way out of the aircraft as the fully loaded case weighed 32 pounds: instead, the case was supposed to survive the crash and be retrieved afterwards by the crew, to be used against large wild animals. In practice, it was almost completely unnecessary due to there being few beasts in North Africa, and the weapon's first-class quality made it quite expensive. In the end, the total number of Drillings produced was low, at around 2,500 guns total.[[note]]Some believed that the reason why the Luftwaffe bought an expensive hunting weapon was because Hermann Göring, the commander-in-chief of Luftwaffe, was an avid hunter.[[/note]]

On a side note, the M30 Luftwaffe Drilling was the only shotgun ever issued by Nazi Germany. Germany ''hated'' the shotgun as a weapon of war following their experiences with American soldiers in [=WW1=] (who would tend to jump into trenches and slamfire their weapon along them, firing 6 shots in less than 2 seconds), declaring in September 1918 that soldiers caught with Model 1897 Trench Guns or even carrying shotgun shells would be executed (though there are no documented cases of this threat actually being carried out; the American reprisal threat might have had something to do with it, the war ending six weeks later probably more), and attempting to have the shotgun banned entirely in the interwar years.

to:

[[folder: [=M30=] Luftwaffe Drilling]]
->''In case Luftwaffe pilots got shot down, they had this weapon to both hunt game and protect themselves with. The [=M30=] had two shotgun barrels and one normal rifle barrel.''
-->-- '''Description''', ''VideoGame/BattlefieldV''

[[quoteright:328:https://static.
[=AR57=] Center/Panzer Arms [=AR57=]]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/unknown_3_7.jpeg]]

Technically a [[https://en.wikipedia.org/wiki/Combination_gun combination gun]] combining a double-barreled shotgun with a rifle,
org/pmwiki/pub/images/ar57.jpg]]
The [=AR57=] is an upper receiver group for
the M30 Luftwaffe Drilling[[note]]Drilling (German for "triplet") refers to a type [=AR15=] platform that feeds 5.7x28mm from fifty round [=P90=] magazines. Like its more common counterpart, the magazine is loaded on top of combination gun with three barrels, generally two shotgun barrels the weapon, and a rifle barrel[[/note]] was it ejects spent casings from the AR's standard magazine well. The first run of these receivers were manufactured by Sauer & Sohn and first sold commercially in 1930 as a hunting weapon. The German Luftwaffe later purchased some M30s in WWII outside [=AR57=] LLC of standard military procurement procedures and issued them as a survival weapon.

The military version (which was pretty much identical to
Kent, Washington, though after the original fine-crafted commercial version) has two 12 gauge shotgun barrels (left choked for slugs, right choked for birdshot) and one rifle barrel underneath the two, chambered for the large 9.3x74mmR cartridge. It has two triggers and a sliding selector behind the break-open lever that switches between two modes to fire the three barrels. When the selector is forwards, the rear sight for the rifle raises, the front trigger fires the rifle barrel, while the rear trigger fires the left shotgun barrel. When the selector is backwards, the rear sight lowers, and the front trigger now fires the right shotgun barrel.

It was intended as a survival weapon for aircraft crews in North Africa, stored disassembled in an aluminium case with a cleaning kit and sling, 20 rounds of rifle ammo (with soft points, meaning it could not legally be fired at a human), 20 slug shells and 25 birdshot shells. This was not supposed to be picked up on the way
latter company went out of the aircraft as the fully loaded case weighed 32 pounds: instead, the case was supposed to survive the crash and be retrieved afterwards by the crew, to be used against large wild animals. In practice, it was almost completely unnecessary due to there being few beasts in North Africa, and the weapon's first-class quality made it quite expensive. In the end, the total number of Drillings produced was low, at around 2,500 guns total.[[note]]Some believed that the reason why the Luftwaffe bought an expensive hunting weapon was because Hermann Göring, the commander-in-chief of Luftwaffe, was an avid hunter.[[/note]]

On a side note, the M30 Luftwaffe Drilling was the only shotgun ever issued by Nazi Germany. Germany ''hated'' the shotgun as a weapon of war following their experiences with American soldiers in [=WW1=] (who would tend to jump into trenches and slamfire their weapon along them, firing 6 shots in less than 2 seconds), declaring in September 1918 that soldiers caught with Model 1897 Trench Guns or even carrying shotgun shells would be executed (though there are no documented cases of this threat actually being carried out; the American reprisal threat might have had something to do with it, the war ending six weeks later probably more), and attempting to have the shotgun banned entirely in the interwar years.
business, Panzer arms is manufacturing new production uppers.



[[AC:Films]]
* In the Russian film ''Voyna'' (''War''), the main character carries his personal Drilling, which he has a permit for as a hunting gun. Aside from featuring the rare gun, the film is also notable for both portraying the legal requirements of carrying a gun in public in Russia and [[DefiedTrope defying]] ShortRangeShotgun, as Ivan is perfectly capable of using it at a long range despite never using the rifle part of it.
[[AC:Video Games]]
* The weapon is featured in the mod ''VideoGame/ForgottenHope 2''. The shotgun and rifle modes are both present, giving the weapon strong long-range and short-range capabilities.
* ''VideoGame/SniperElite4'' features the weapon in the "Lock and Load Weapons" DLC pack. It can be simultaneously used as a shotgun and a sniper rifle by switching the ammo types.
* ''VideoGame/CallOfDutyWWII'' features the M30 Luftwaffe Drilling as one of its weapons. The use of the rifle barrel is only unlocked after attaching the top level Rifle Bullet attachment. The shotgun mode works like any other double-barreled shotgun, and with the Rifle Bullet, the player can use the large-caliber rifle barrel and basically gets a single-shot sniper rifle that can kill people in one hit at quite some distance away.
* ''VideoGame/BattlefieldV'' has the M30 Luftwaffe Drilling as a usable weapon, with both the shotgun and rifle modes being present. Unlike the aforementioned ''Call of Duty'' example, the rifle barrel here is accessed by simply switching fire modes, with no specialization pre-requisite.

to:

[[AC:Films]]
* In the Russian film ''Voyna'' (''War''), the main character carries his personal Drilling, which he has a permit for as a hunting gun. Aside from featuring the rare gun, the film is also notable for both portraying the legal requirements of carrying a gun in public in Russia and [[DefiedTrope defying]] ShortRangeShotgun, as Ivan is perfectly capable of using it at a long range despite never using the rifle part of it.
[[AC:Video
[[AC: Video Games]]
* The weapon is featured in Appears as the mod ''VideoGame/ForgottenHope 2''. The shotgun [[AKA47 SBP Rapier]] and rifle modes are both present, giving is the weapon strong long-range and short-range capabilities.
* ''VideoGame/SniperElite4'' features the weapon
WeaponOfChoice of Asuna in the "Lock and Load Weapons" DLC pack. It can be simultaneously used [[VideoGame/SwordArtOnline Sword Art Online: Fatal Bullet]].
* Appears in ''VideoGame/GirlsFrontline''
as a shotgun four-star SMG. This [[FaceOfAThug fierce-looking]] Doll [[GunNut enjoys modding her guns]] and [[IdenticalStranger bears a sniper rifle by switching striking resemblance]] to ST AR-15 ([[BuxomIsBetter larger bust]] notwithstanding).
* Appears as
the ammo types.
* ''VideoGame/CallOfDutyWWII'' features
[[AKA47 FSS Hurricane]] in ''VideoGame/CallOfDutyModernWarfareII''. Incorrectly retains the M30 Luftwaffe Drilling as standard [=AR15=] "T" shaped charging handle, whereas the real one of its weapons. The use of has a charging handle located on the rifle barrel is only unlocked after attaching the top level Rifle Bullet attachment. The shotgun mode works like any other double-barreled shotgun, and with the Rifle Bullet, the player can use the large-caliber rifle barrel and basically gets a single-shot sniper rifle that can kill people in one hit at quite some distance away.
* ''VideoGame/BattlefieldV'' has the M30 Luftwaffe Drilling as a usable weapon, with both the shotgun and rifle modes being present. Unlike the aforementioned ''Call of Duty'' example, the rifle barrel here is accessed by simply switching fire modes, with no specialization pre-requisite.
side.




[[folder:[=MAG-7=]]]
->''The CT-exclusive Mag-7 delivers a devastating amount of damage at close range. Its rapid magazine-style reloads make it a great tactical choice.''
-->--'''Description''', ''[[VideoGame/CounterStrike Counter Strike: Global Offensive]]''

[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/unknown_4_19.jpeg]]
The MAG-7 is a pump-action shotgun, manufactured by Techno Arms of South Africa. Designed as a specialized close-quarters weapon for military and law enforcement, the MAG-7, unlike other shotguns, is fed by 5-round box magazines, using special shortened, lower-powered 2.36-inch shells.

The weapon failed to garner much attention due to its poor ergonomics. The safety, located above the grip, was difficult to engage or disengage, the trigger pull was heavy, and despite its shorter length, still weighed about as much as a full-size shotgun. The pump was oversized, and when pumping it the rearward action caused the shooter's trigger finger to get smashed if it was held outside the trigger guard. The unique short shotshells were incredibly difficult to find as well. Later variants fixed these issues, but by that point, interest in the weapon had faded.

The MAG-7 continues to be manufactured today, including in a long-barreled solid-stocked variant for civilians.

to:

\n[[folder:[=MAG-7=]]]\n->''The CT-exclusive Mag-7 delivers a devastating amount of damage at close range. Its rapid magazine-style reloads make it a great tactical choice.''\n-->--'''Description''', ''[[VideoGame/CounterStrike Counter Strike: Global Offensive]]''\n\n[[quoteright:304:https://static.[[folder: Colt 9mm SMG]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/unknown_4_19.org/pmwiki/pub/images/unknown_139.jpeg]]
The MAG-7 Colt 9mm SMG is a pump-action shotgun, manufactured by Techno Arms 9x19mm submachine gun variant of South Africa. Designed as Colt's AR-15/M16 rifle. Unlike the regular AR-15, the Colt SMG uses a specialized close-quarters weapon for military closed-bolt blowback action, lacks a forward assist, and law enforcement, the MAG-7, unlike other shotguns, features a reduced-size ejection port with a larger brass deflector. It is fed by 5-round box magazines, using special shortened, lower-powered 2.36-inch shells.

The weapon failed
20- or 32-round magazines based on the ones used by the Uzi, modified to garner much attention fit the AR-15 platform and able to lock the bolt back when empty. Otherwise, its ergonomics and aesthetics are almost identical to that of the AR-15's, including updated variants that replace the integrated carrying handle/rear sight with a rail to mount sights of the user's choice.
\\\
Originally developed in 1982 to serve as an American competitor to the H&K [=MP5=], the Colt 9mm SMG never achieved that kind of success, mostly due to the fact that it had surprisingly strong recoil in full-auto despite the 9mm chambering,
due to its poor ergonomics. The safety, located above conversion to a straight-blowback mechanism (which required the grip, was addition of a heavy metal insert in the bolt and a heavier buffer as a delaying mechanism, meaning more mass being thrown back at the shooter when firing), making it difficult to engage or disengage, control. The weapon does have a specific name to it: the trigger pull was heavy, Model 635 is the base model, the Model 639 has a three-round burst mode instead of full-auto, and despite its the Model 633 has a shorter length, still weighed about as much as a full-size shotgun. The pump was oversized, 7 inch barrel and when pumping it the rearward action caused the shooter's trigger finger to get smashed if it was held outside the trigger guard. The unique short shotshells were incredibly difficult to find as well. Later variants fixed these issues, but by that point, interest in the weapon had faded.

The MAG-7
a redesigned front sight. In spite of this, its generic name continues to be manufactured today, including its most famous name. Today, it is a very niche weapon while the [=MP5=] continues to be one of the most popular submachine guns in the world. Only a long-barreled solid-stocked variant for civilians.small number of American governmental organizations adopted it (most notably the [[SemperFi U.S. Marine Corps]] which was still using it as of the late 2000s, the Federal Bureau of Prisons, and the U.S. Marshals Service), and it is also in limited service with {{SWAT Team}}s in Bangladesh & India and [[ElitesAreMoreGlamorous special forces units]] in Argentina, Israel, and Malaysia.



[[AC: Anime & Manga]]
* [[GunsAkimbo Two]] are used by Fabiola Iglesias as her signature weapons in ''Manga/BlackLagoon'', stored up her sleeves. She seems to fire them in semi-auto rather than the real-life pump-action mode.



* A civilian variant appears in ''Film/WilliamShakespearesRomeoAndJuliet'' as the "Longsword" Montague reaches for.

to:

* Seen frequently in ''Film/TheReplacementKillers''.
* The black ops soldiers at the beginning of ''Film/TheSiege'' are seen carrying customized Colt 9mm [=SMG=]s.
* One is used by Luther in the final chase of ''Film/MissionImpossibleII''.
* A civilian variant appears Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in ''Film/WilliamShakespearesRomeoAndJuliet'' as ''Film/{{Spawn|1997}}''. Notably, she uses it to set Simmons' body on fire.
* Many of
the "Longsword" Montague reaches for.
human fighters in ''Film/BattlefieldEarth'' use Colt 9mm [=SMG=]s.
* Ones with a C-More red dot sight mounted on the handguard appear a couple times in ''Film/FaceOff'', one used by an FBI agent helping to clear the airport hangar at the beginning and many more being used in the raid on Dietrich's apartment, including one commandeered by Sasha.

[[AC: Live-Action TV]]
* Appears frequently in ''Series/MiamiVice''.
* Creator/RLeeErmey got the opportunity to shoot one on an obstacle course on an episode of ''Mail Call''.



* Appears as a usable weapon in ''[[VideoGame/RainbowSix Rainbow Six: Lockdown]]''.
* Appears in ''[[VideoGame/CounterStrike Counter Strike: Global Offensive]]'' as the CT's equivalent to the Terrorists' sawed-off shotgun. Its magazine-fed nature allows it to reload faster.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' saw the shotgun added on Day 5 of Meatmas 2020. The shotgun only comes in the stockless form, and also uses 12 Gauge Short, unusable by any other 12 Gauge shotgun.

to:

* Appears as a usable weapon in ''[[VideoGame/RainbowSix Rainbow Six: Lockdown]]''.
''VideoGame/StateOfDecay'', where it is called the [[AKA47 Samurai PDW]].
* A heavily customized Colt 9mm with the developer's logo on the magwell and both semi-auto and burst fire modes appears as the starting weapon for the Commando perk (spawning with one in their inventory upon starting a game) in ''VideoGame/KillingFloor2'', where it is called the [[AKA47 "AR-15 Varmint]] [[MisidentifiedWeapons Rifle]]". The game consistently treats it as a 5.56mm assault rifle in terms of damage and perk effects, including base damage identical to the L85, making it the only submachine gun in the game that does not get damage or capacity bonuses when used by the later SMG-focused SWAT perk.
* Two versions of the Colt SMG appear in ''VideoGame/TakedownRedSabre'', one chambered in 9mm, and another chambered in .40 S&W.
* Appears as [=RO635=] in ''[[VideoGame/CounterStrike Counter Strike: Global Offensive]]'' ''VideoGame/GirlsFrontline'' as a 5-star SMG, though fitted with a railed upper receiver (the actual [=RO635=] uses [=M16A1-style=] uppers with an integrated carry handle/rear sight). Befitting the weapon's law enforcement origins, she has a strong sense of justice, and her outfit includes items that are commonly associated with [=LEOs=]. She is also the only SMG in AR Team. Her Neural Upgrade changes her weapon to a Noveske Space Invader, a more modern 9x19mm carbine based on the AR-15 platform.
* ''VideoGame/CallOfDuty'':
** A fictional 5.7x28mm version of the Colt 9mm SMG appears in ''VideoGame/CallOfDutyBlackOpsII''
as the CT's equivalent Peacekeeper, the only DLC weapon in the game.
** In the multiplayer mode of ''VideoGame/CallOfDutyModernWarfare2019'', the [=M4A1=] can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an [=R0991=] modified with a forward assist).
* One with a fixed stock appears as the "Commando 9mm" in ''VideoGame/RainbowSixSiege'', used by SASR defender Mozzie and using 25-round magazines. His reloads notably include dramatically flicking the magazine out the weapon, out
to the Terrorists' sawed-off shotgun. Its magazine-fed nature allows it right to reload faster.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' saw
let them drop free on empty reloads and to the shotgun added on Day 5 of Meatmas 2020. The shotgun only comes left to catch it in the stockless form, and also uses 12 Gauge Short, unusable by any his other 12 Gauge shotgun.hand for half-reloads.



[[folder:Multiple-Barreled Shotguns]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chiappa_triple_crown.png]]
[[caption-width-right:300:The Chiappa Triple Crown, one of the few real examples of a triple-barreled shotgun.]]

[[ShotgunsAreJustBetter What's better than two smoking barrels?]] Adding more.

Multiple-barreled shotguns are a lot more complex than double-barreled shotguns. While a double-barreled shotgun generally has two triggers, two hammers, and two barrels, increasing the number to three or four creates problems since if the same design logic is used, the guns has to somehow accommodate for multiple triggers that each connect to a hammer. Because of this, they’re not quite easily designed or made, making multiple-barreled shotguns a relatively modern invention and items of luxury.

Shotguns with ''more'' than three barrels had existed in history (such as the Winchester Liberator), but are so rare and impractical it's better to call them as experiments than true weapons.

to:

[[folder:Multiple-Barreled Shotguns]]
[[folder: Foldable machine gun (FMG)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chiappa_triple_crown.png]]
org/pmwiki/pub/images/magpul_fmg9_2.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpulfmg_9.jpg]]
[[caption-width-right:300:The Chiappa Triple Crown, one of the few real examples of a triple-barreled shotgun.]]

[[ShotgunsAreJustBetter What's better than two smoking barrels?]] Adding more.

Multiple-barreled shotguns are a lot more complex than double-barreled shotguns. While a double-barreled shotgun generally has two triggers, two hammers,
Magpul FMG-9, folded and two barrels, increasing the number to three or four creates problems since if the same design logic is used, the guns has to somehow accommodate for multiple triggers unfolded.]]
Imagine a submachine gun
that each connect takes OurWeaponsWillBeBoxyInTheFuture to a hammer. Because of this, they’re not quite easily literal level. A gun that literally transforms into a [[BriefcaseBlaster portable and concealable box]], ready to be taken out and fired when things go wrong. Many firearm designers had tackled the idea in history. In the mid-1970s, Francis J. Warin working at Eugene Stoner’s ARES Inc. designed or made, making multiple-barreled shotguns a relatively modern invention the ARES FMG. Later, Utah Connor separately designed the UC-9, and items of luxury.

Shotguns
worked with ''more'' than three barrels had existed firearms dealer Dave Boatman to produce a number of these guns under the name M21. In 1990, the Soviet KBP Instrument Design Bureau in history (such Tula designed the PP-90. And in 2008, Magpul Industries designed the Magpul FMG-9, built off of a Glock 18 machine pistol. All of the said weapons were submachine guns or machine pistols built with a unique body that allows the stock, the receiver, and the magazine to be folded into a tight package resembling a normal radio or a small nondescript box.

However, none of the weapons saw much success. The ARES FMG project was eventually abandoned, the production of the M-21 was eventually shut down, the PP-90 was unpopular due to their poor ergonomics, and the Magpul FMG-9 was a prototype that never went into production except as an airsoft gun. With existing compact firearms like the [=MP5k=] and the MAC-10 filling in the gap for concealable automatic firearms, the foldable machine gun became less and less necessary, and felt more like a novelty development. Regardless, in the realm of fiction, their boxy appearance and the unique ability to be folded and unfolded made them more popular for their coolness factor.

In 2021, Magpul announced that it was [[https://www.thefirearmblog.com/blog/2021/01/15/tfb-gunfest-magpul-fdp-9/ reviving the concept]] in partnership with ZEV Technologies, this time
as the Winchester Liberator), but are so rare FDP-9 (Folding Defensive Pistol) and impractical it's better to call them as experiments than true weapons.FDC-9 (Folding Defensive Carbine).

In 2022, B&T announced the [[https://www.youtube.com/watch?v=QlbzZyFFF4w BWC (Because We Can)]] which is their own version of a folding subgun that uses the SIG [=P320=] pistol fire control group.



!!Triple-Barreled

[[AC: Film]]
* In ''Film/ResidentEvilTheFinalChapter'' Claire hands Alice a shotgun with three side-by-side barrels, homaging the "Hydra" from the games. She uses the shotgun during the confrontation with one of Issac's men and the chase with "Cerberus" bio-weapons.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' talks about the Chiappa Triple Threat, in his [[https://www.youtube.com/watch?v=Yt0664xSKUo usual way]]... and as [[https://www.youtube.com/watch?v=sI3x30iamHc Gun Jesus]].

to:

!!Triple-Barreled

* '''Cool Action''': Unfolding the gun before firing it.

[[AC: Film]]
Anime & Manga/Light Novels]]
* In ''Film/ResidentEvilTheFinalChapter'' Claire hands Alice a shotgun with three side-by-side barrels, homaging the "Hydra" from the games. She uses the shotgun during the confrontation with one of Issac's men and the chase with "Cerberus" bio-weapons.

The PP-90 is seen used by KGB agents in ''LightNovel/FullMetalPanic''

[[AC: Web Video]]
Films -- Live Action]]
* Ian from ''WebVideo/ForgottenWeapons'' talks about In ''Film/Robocop2'' an [=M21=] is the Chiappa Triple Threat, in his [[https://www.youtube.com/watch?v=Yt0664xSKUo usual way]]... weapon of choice of the twelve-year old drug lord Hob. The outer casing is painted blue and as [[https://www.youtube.com/watch?v=sI3x30iamHc Gun Jesus]].
has a fake antenna to make it seem like a portable radio.



* The Hydra is a recurring triple-barreled shotgun in the ''VideoGame/ResidentEvil'' series, first introduced in ''VideoGame/ResidentEvil5''. It's Helena's default weapon, chambered in 10-gauge, in ''VideoGame/ResidentEvil6''.
* One of the shotguns in ''VideoGame/TheOrder1886'' is based on the Chiappa Triple Threat, a triple-barreled shotgun.
* Appears in ''VideoGame/ShadowWarrior2'' with the name [[https://vignette.wikia.nocookie.net/shadowwarrior/images/1/13/Tlees40r.JPG/revision/latest?cb=20161116152607 Cerebrus]].
* The penultimate upgrade for the shotgun in ''VideoGame/MadMax''.
* Available in ''VideoGame/HardWest''.
* In ''VideoGame/Borderlands2'', some shotguns have Bandit's tri-barrel, which causes them to fire three shells at once with a moderately increased pellet count. It generally strikes a balance between the Jakobs double barrel and the Torgue quad (see below).
* The "Grave Digger" in ''VideoGame/SaintsRowTheThird'' starts out as a lever-action shotgun that can be sequentially upgraded to pack two and then three barrels, despite its lever-action nature, to boost its damage further. DLC also adds a "Bling Shotgun", which uses the same model as a fully-upgraded Grave Digger with [[BlingBlingBang gold and purple trim]] and gives you more Respect when you kill other gang members with it.

!!Four-Barreled

[[AC: Films -- Live-Action]]
* The ''Film/{{Phantasm}}'' series features the iconic “Regman Quad-Barrel Dwarfcutter” constructed by Reggie in the second film by welding two Rossi Squire Double Barrel shotguns together side by side.

to:

* ''VideoGame/CallOfDutyModernWarfare3'' had the [=FMG9=], complete with an unfolding animation when first drawing the weapon.
* In ''VideoGame/RainbowSixSiege'', the FMG-9 is an available primary weapon for the SAS operator Smoke, the Danish Jaeger Corps operator Nøkk, though nobody is seen unfolding any of them.
* The Hydra FMG-9 is one weapon available in ''VideoGame/BattlefieldHardline'', and it also has a recurring triple-barreled shotgun cool little unfolding animation that plays everytime you draw it.
* The Ares FMG is available in ''VideoGame/SyphonFilter 3'' and ''The Omega Strain'', [[AKA47 named as]] the "Mars submachine gun"
in the ''VideoGame/ResidentEvil'' series, first introduced former and the "Marz FMG" in ''VideoGame/ResidentEvil5''. It's Helena's default weapon, the latter.
* The Laptop Gun in ''VideoGame/PerfectDark'' looks to have been based off of the older ARES FMG as a high-tech concept of it.
* Appears in ''VideoGame/GirlsFrontline'' as FMG-9. Perhaps as a nod to the weapon's concealability, she has bar none the highest evasion out of all [=SMGs=] with a skill that raises that stat even further beyond. At the same time, she has the lowest HP value in the [=SMG=] category.
** The PP-90 also appears as a 4-star SMG. Compared to FMG-9, she has higher health and lower evasion (though still at the extreme ends within [=SMGs=]), with a skill that has lower evasion multiplier but with longer duration.
* Appears in the ''VideoGame/WorldOfAssassinationTrilogy'' of ''Franchise/{{Hitman}}'' as the TAC-SMG, though lacking the carry-handle and having standard iron sights instead.
* Added to ''VideoGame/Payday2'' in the Jiu Feng Smuggler Pack 4 as the [[AKA47 Wasp-DS]].
[[/folder]]

[[folder: [=MAS-38=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mas38_l1001060web.jpg]]

The MAS-38 was a French submachine gun that was manufactured just before the Second World War to arm the French Army. The gun was
chambered in 10-gauge, in ''VideoGame/ResidentEvil6''.
* One of
7.65x20mm Longue, a cartridge that was introduced to the shotguns in ''VideoGame/TheOrder1886'' is based on French Army when US troops demonstrated the Chiappa Triple Threat, a triple-barreled shotgun.
* Appears
Pedersen Device in ''VideoGame/ShadowWarrior2'' World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.

The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun
with the name [[https://vignette.wikia.nocookie.net/shadowwarrior/images/1/13/Tlees40r.JPG/revision/latest?cb=20161116152607 Cerebrus]].
* The penultimate upgrade
MAT-49 in 1949 for military service, though the shotgun in ''VideoGame/MadMax''.
* Available in ''VideoGame/HardWest''.
* In ''VideoGame/Borderlands2'', some shotguns have Bandit's tri-barrel, which causes them
French police force would continue to fire three shells at once with a moderately increased pellet count. It generally strikes a balance between use the Jakobs double barrel and the Torgue quad (see below).
* The "Grave Digger" in ''VideoGame/SaintsRowTheThird'' starts out as
gun for a lever-action shotgun that can be sequentially upgraded to pack two and then three barrels, despite its lever-action nature, to boost its damage further. DLC also adds a "Bling Shotgun", which uses the same model as a fully-upgraded Grave Digger with [[BlingBlingBang gold and purple trim]] and gives you few more Respect when you years.

The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to
kill other gang members with it.

!!Four-Barreled

[[AC: Films -- Live-Action]]
* The ''Film/{{Phantasm}}'' series features the iconic “Regman Quad-Barrel Dwarfcutter” constructed by Reggie in the second film by welding two Rossi Squire Double Barrel shotguns together side by side.
UsefulNotes/BenitoMussolini.
----



* One of the upgrades for the Duplet in ''VideoGame/MetroLastLight'' and ''VideoGame/Metro2033'' is changing it into a quad-barreled shotgun.
** In the third game ''VideoGame/MetroExodus'', the Ashot replaces the duplet and not only has a double-barreled option (which is in the over and under configuration) but also has a four-barreled option, interestingly instead of the 2x2 the four-barreled Duplet has the four-barreled Ashot have a diamond-pattern with it's barrel placement.
* In ''VideoGame/ShadowWarrior2013'' one of the upgrades for ZICS-C Shotgun is called "Quad Pack" which gives it two extra barrels.
* The final upgrade for the shotgun in ''VideoGame/MadMax'' gives it four barrels. It's hilariously overpowered, capable of destroying vehicles with a single shot if Max aims at the fuel tank.
* The [[AKA47 "Galleria 1991"]] in ''VideoGame/FarCry3BloodDragon'', after an upgrade that somehow converts its magazine tube into a second barrel, can be upgraded further with another two barrels on the sides. Combined with [[KillItWithFire incendiary rounds]], it can chew through most enemies with ease at close range, though the additional barrels also means it goes through shotgun shells much faster (eating four shells, half of the unmodified weapon's capacity, ''per shot'').
* ''Gore: Ultimate Soldier'' features a quad barrel shotgun, with the option of firing the barrels one at a time or simultaneously.
* The [[http://callofduty.wikia.com/wiki/Blundergat Blundergat]] introduced in ''VideoGame/CallOfDutyBlackOpsII''[='=]s "Mob of the Dead", which as the name implies, is a four-barreled blunderbuss.
* ''VideoGame/{{Bulletstorm}}''[='=]s resident shotgun is the four-barreled "Boneduster".
* An update for ''VideoGame/KillingFloor2'' added a quad-barreled shotgun as an upgrade over the old double-barreled Boomstick, appropriately named the "Doomstick".
* Like the three barrelled version, a four barrelled shotgun is available in ''VideoGame/HardWest''.
* The Torgue shotgun barrel in ''VideoGame/Borderlands2'' is a quad barrel - essentially the Bandit triple-barrel, only... more. More pellets, more damage, more ammo consumption, more pellet spread.
* An update for ''VideoGame/GirlsFrontline'' added Winchester's Liberator shotgun, a real quad-barreled shotgun, as a 4-star T-doll.
* ''VideoGame/Postal4NoRegerts'' introduces the [[{{Pun}} Fournicator]], which is in a unique diamond pattern instead of a typical 2x2 formation. You can choose to either fire one barrel at a time or all four at once and acts as the successor to the double barrel from the second game.
* ''VideoGame/{{Doom}}'' mod "VideoGame/RussianOverkill" features both a triple and a 2x2 quad barrelled shotgun. The latter is more notable for its secondary fire mode; [[MoreDakka FOUR quad barrelled shotguns]].

to:

* One The submachine gun of French troops in ''[[VideoGame/CallOfDuty Call of Duty 2: Big Red One]]''. Only appears in "Baptism by Fire" used by Vichy France, and in the upgrades multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon
for the Duplet in ''VideoGame/MetroLastLight'' and ''VideoGame/Metro2033'' is changing it into a quad-barreled shotgun.
** In the third game ''VideoGame/MetroExodus'', the Ashot replaces the duplet and not only has a double-barreled option (which is in the over and under configuration) but also has a four-barreled option, interestingly instead of the 2x2 the four-barreled Duplet has the four-barreled Ashot have a diamond-pattern with it's barrel placement.
* In ''VideoGame/ShadowWarrior2013'' one of the upgrades for ZICS-C Shotgun is called "Quad Pack" which gives it two extra barrels.
* The final upgrade for the shotgun in ''VideoGame/MadMax'' gives it four barrels. It's hilariously overpowered, capable of destroying vehicles with a single shot if Max aims at the fuel tank.
* The [[AKA47 "Galleria 1991"]] in ''VideoGame/FarCry3BloodDragon'', after an upgrade that somehow converts its magazine tube into a second barrel, can be upgraded further with another two barrels on the sides. Combined with [[KillItWithFire incendiary rounds]], it can chew through most enemies with ease at close range, though the additional barrels also means it goes through shotgun shells much faster (eating four shells, half of the unmodified weapon's capacity, ''per shot'').
* ''Gore: Ultimate Soldier'' features a quad barrel shotgun, with the option of firing the barrels one at a time or simultaneously.
* The [[http://callofduty.wikia.com/wiki/Blundergat Blundergat]] introduced in ''VideoGame/CallOfDutyBlackOpsII''[='=]s "Mob of the Dead", which as the name implies, is a four-barreled blunderbuss.
* ''VideoGame/{{Bulletstorm}}''[='=]s resident shotgun is the four-barreled "Boneduster".
* An update for ''VideoGame/KillingFloor2'' added a quad-barreled shotgun as an upgrade over the old double-barreled Boomstick, appropriately named the "Doomstick".
* Like the three barrelled version, a four barrelled shotgun is available in ''VideoGame/HardWest''.
* The Torgue shotgun barrel in ''VideoGame/Borderlands2'' is a quad barrel - essentially the Bandit triple-barrel, only... more. More pellets, more damage, more ammo consumption, more pellet spread.
* An update for ''VideoGame/GirlsFrontline'' added Winchester's Liberator shotgun, a real quad-barreled shotgun, as a 4-star T-doll.
* ''VideoGame/Postal4NoRegerts'' introduces the [[{{Pun}} Fournicator]], which is in a unique diamond pattern instead of a typical 2x2 formation. You can choose to either fire one barrel at a time or all four at once and acts as the successor to the double barrel from the second game.
* ''VideoGame/{{Doom}}'' mod "VideoGame/RussianOverkill" features both a triple and a 2x2 quad barrelled shotgun. The latter is more notable for its secondary fire mode; [[MoreDakka FOUR quad barrelled shotguns]].
French.



* Ian from ''WebVideo/ForgottenWeapons'' gives the low-down on the [[https://www.youtube.com/watch?v=PQK9JNsrq_8 Winchester Liberator shotgun]] models.

to:

* Ian from of ''WebVideo/ForgottenWeapons'' gives the low-down on the was [[https://www.youtube.com/watch?v=PQK9JNsrq_8 Winchester Liberator shotgun]] models.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.



[[folder:[=NS2000=]]]
->''A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism and over-the-barrel tubular magazine.''
-->--'''Description''', ''VideoGame/BattlefieldBadCompany 2''

[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/neosteadbang_8506.jpg]]

A [[http://users.iafrica.com/n/nj/njj741t/ futuristic-looking assault shotgun]] manufactured by the South African company [=NeoStead=], the [=NS2000=] is a 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and the dual magazines, combined with a selector to load from just one magazine or alternate between both, allow for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds - or for one type with about twice as many shells as many standard shotguns. Despite these interesting and useful features, the [=NS2000=] has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.

See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the [=NS2000=] but with the magazines on the bottom behind the trigger.

to:

[[folder:[=NS2000=]]]
->''A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism



[[folder: [=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it,
and over-the-barrel tubular magazine.slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''
-->--'''Description''', ''VideoGame/BattlefieldBadCompany 2''

[[quoteright:287:https://static.
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:266:https://static.
tvtropes.org/pmwiki/pub/images/neosteadbang_8506.jpg]]

org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://users.iafrica.com/n/nj/njj741t/ futuristic-looking assault shotgun]] manufactured [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced by Russian state armory IZHMASH, the South African company [=NeoStead=], Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the [=NS2000=] is a 12-gauge pump-action trigger, safety/selector and stock), chambered for one of four pistol cartridges and with dual 6-round tubular a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and of the dual magazines, combined with a selector 9mm Makarov variants. This was lowered to load from just one 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40
or alternate between both, allow for loading two Sten would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different types of ammo at once for multipurpose use - for example, buckshot pistol grip, magazine housing and rubber baton rounds - or for one type with about twice as many shells as many uses cheaper and more standard shotguns. Despite these interesting and useful features, the [=NS2000=] has yet to be picked up in any large numbers. The fact polymer double-stack box magazines that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the contain 30 rounds are cycled of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by a forward-back motion.

See
Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also the American-made Kel-Tec KSG, introduced in 2020, which has been gaining some popularity recently. a compact variant that borrows features from the AK-12 and AK-17.

The KSG uses a similar dual-mag Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to team also included Alexei Dragunov, the [=NS2000=] but with youngest son of the magazines on man who designed the bottom behind the trigger.SVD sniper rifle.



[[AC: Films -- Live-Action]]
* The DDS Police in ''Film/{{Doomsday}}'' issue the [=NS2000=].

to:

[[AC: Films -- Live-Action]]
Anime & Manga/Light Novels]]
* The DDS Police in ''Film/{{Doomsday}}'' issue In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', the [=NS2000=].
PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as his primary weapon.



* Apparently a standard-issue weapon for the CFP SWAT in the first-person LeParkour game ''VideoGame/MirrorsEdge''. Then again, the game is set TwentyMinutesIntoTheFuture, so the [=NS2000=] may have become successful by then.
* Featured in ''VideoGame/BattlefieldBadCompany'' for the multiplayer Demolition Class.
** ''Bad Company 2'' follows, with the NS 2000 available for all kits and being one of the best shotguns in the game.
* Shows up in ''VideoGame/UFOAftermath'' as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans.
* [[VideoGame/JaggedAlliance Yep.]] Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.
* [[http://fallout.wikia.com/wiki/Neostead_Combat_SG Appeared]] in ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', but without the magazine selector and for some reason as full-auto.
* ''VideoGame/QuakeII'' used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.
* Appears as a rare drop in stashes in ''VideoGame/{{Survarium}}'', considered a Level 2 unlock. It has the highest capacity of the shotguns, but does slightly less damage, has slightly larger spread, is heavy and reloading is slow when fully empty.
* A 3-star Shotgun in ''VideoGame/GirlsFrontline'', a DarkSkinnedBlond with rabbit ears who [[TrademarkFavoriteFood loves curry]]. Her chibi sprite accurately depicts the weapon's pump-forward action.

to:

* Apparently a standard-issue weapon for ''VideoGame/EscapeFromTarkov'' features the CFP SWAT in later derivatives, the first-person LeParkour game ''VideoGame/MirrorsEdge''. Then again, PP-19-01 Vityaz and the game is set TwentyMinutesIntoTheFuture, so civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the [=NS2000=] may have become successful guns with.
* Carried
by then.
* Featured
many Soviet soldiers in ''VideoGame/BattlefieldBadCompany'' for ''VideoGame/FreedomFighters2003''.
* In
the multiplayer Demolition Class.
** ''Bad Company 2'' follows, with the NS 2000
first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available for all kits and being one of the best shotguns in the game.
* Shows up
last missions, which take place in ''VideoGame/UFOAftermath'' an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best shotguns. However, by weapons in the time you get it, you probably have better projectile, laser game, thanks to its enourmous 66-rounds capacity and plasma weapons, moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the very short range BIZ-9.
* The original model
of the shotgun Bizon is a huge drawback when you start fighting Reticulans.
* [[VideoGame/JaggedAlliance Yep.]] Dr. Clifford Highball (no, that's actually his name) uses one
available for purchase in V 1.13, and ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has a good range for a shotgun.
* [[http://fallout.wikia.com/wiki/Neostead_Combat_SG Appeared]] in ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', but without
the magazine selector highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest,
and for some reason as full-auto.
* ''VideoGame/QuakeII'' used its design as the basis
playing for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as a total of two barrels, which the Super fires simultaneously.
* Appears as a rare drop in stashes in ''VideoGame/{{Survarium}}'', considered a Level 2 unlock.
hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the shotguns, game, very low recoil and a high rate of fire, but does slightly less damage, has slightly larger spread, is heavy one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without
reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo
is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the WeaponOfChoice for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and
slow when fully empty.
* A 3-star Shotgun
reload speed. The PP-19-01 Vityaz was later added in ''VideoGame/GirlsFrontline'', the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take
a DarkSkinnedBlond grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19
with rabbit ears who [[TrademarkFavoriteFood loves curry]]. Her chibi sprite accurately depicts it's proper 53-round magazine but customization is limited to just the weapon's pump-forward action.sights and muzzle attachments.
* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred to as the 'PP Bizon'



[[folder:Pancor Jackhammer]]
->''The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.''
-->--'''Description''', ''VideoGame/{{Battlefield}} 2''

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/pancore_9941.jpg]]
A [[http://en.wikipedia.org/wiki/Pancor_Jackhammer 12-gauge automatic shotgun]] with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. The Jackhammer is a very unique weapon, being a gas-operated blow-forward automatic revolver. Mechanically, it bears some resemblance to two old pistol designs: the Webley-Fosbery automatic revolver with the camming grooves on the cylinder (though the Jackhammer was envisioned to use the drum as a detachable magazine), and the much-more-common Nagant 1895 revolver for its gas-seal system, as the Jackhammer’s barrel retracts into the heavily-relieved front of each chamber upon firing, with the crimped mouth of the shotgun shell forming a seal against the inside of the barrel and thus allowing the gas-operated weapon to cycle without burning the user. It also was envisioned with the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a device containing an array of strikers and a pressure plate (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine, and the striker assembly was almost as large as another drum and would expend all 10 rounds to kill one person even if it could be absolutely guaranteed someone would stand on it, making this a case of AwesomeButImpractical). Like the CAWS and the [=NS2000=], it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made, most of which were non-functional mockups and a mere ''two'' of these were full-auto capable. Only ''one'' (a heavy toolroom prototype which must be almost completely dismantled to reload it and fires standard 12 gauge) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cycle[[note]]The surviving prototype, made entirely of over-engineered and ''heavy'' cast steel held together by Allen screws, is said to have performed reliably under testing. The two test models, in which the designer attempted to streamline the weapon into a useable combat shotgun with thinner and better-finished steel components, plastic replacing much of the steel outer casing, and such conveniences as an actual magazine release, didn’t fare near as well, with “jam-o-matic” being among the ''least'' critical things evaluators had to say about them[[/note]]: the planned use of factory-sealed "cassette" drums in the production version which could not be reloaded in the field did not help, either. [[CripplingOverspecialization The gas-seal-revolver configuration also meant]] that the Jackhammer as designed could not use 3-inch 12-gauge magnum rounds, and even if a scaled-up version to handle them were to be produced, it would not be able to function with standard 2-3/4-inch loads.

It is pretty much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex, and expensive, and (apart from the proposed landmine function) literally dozens of other shotgun designs do everything the Jackhammer was supposed to do in a cheaper, lighter, and much more durable package—and most of them can take any 12-gauge load.

The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun. This is due to a combination of its appearance and the fact that the owner of the sole surviving example operated a service to rent firearms to 3D modellers. The name probably helps too.

to:

[[folder:Pancor Jackhammer]]
->''The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.''
-->--'''Description''', ''VideoGame/{{Battlefield}} 2''

[[quoteright:320:https://static.
[[folder: Reising submachine gun]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/pancore_9941.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
A [[http://en.wikipedia.org/wiki/Pancor_Jackhammer 12-gauge automatic shotgun]] with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Jackhammer is a very unique weapon, being a gas-operated blow-forward automatic revolver. Mechanically, it bears some resemblance to two old pistol designs: the Webley-Fosbery automatic revolver with the camming grooves on the cylinder (though the Jackhammer Reising was envisioned to use the drum as a detachable magazine), and the much-more-common Nagant 1895 revolver for its gas-seal system, as the Jackhammer’s barrel retracts into the heavily-relieved front of each chamber upon firing, with the crimped mouth of the shotgun shell forming a seal against the inside of the barrel and thus allowing the gas-operated weapon to cycle without burning the user. It also was envisioned with the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a device containing an array of strikers and a pressure plate (though this idea wasn't implemented submachine gun first introduced in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine, and the striker assembly was almost as large as another drum and would expend all 10 rounds to kill one person even if it could be absolutely guaranteed someone would stand on it, making this a case of AwesomeButImpractical). Like the CAWS and the [=NS2000=], it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made, most of which were non-functional mockups and a mere ''two'' of these were full-auto capable. Only ''one'' (a heavy toolroom prototype which must be almost completely dismantled to reload it and fires standard 12 gauge) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cycle[[note]]The surviving prototype, made entirely of over-engineered and ''heavy'' cast steel held together by Allen screws, is said to have performed reliably under testing. The two test models, in which the designer attempted to streamline the weapon into a useable combat shotgun with thinner and better-finished steel components, plastic replacing much of the steel outer casing, and such conveniences as an actual magazine release, didn’t fare near as well, with “jam-o-matic” being among the ''least'' critical things evaluators had to say about them[[/note]]: the planned use of factory-sealed "cassette" drums in the production version which could not be reloaded in the field did not help, either. [[CripplingOverspecialization The gas-seal-revolver configuration also meant]] that the Jackhammer as 1941, designed could not use 3-inch 12-gauge magnum rounds, by Eugene Reising, a former assistant to John Browning, and even if a scaled-up version built by Harrington & Richardson.

Compared
to handle them were to be produced, it would not be able to function with standard 2-3/4-inch loads.

its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It is pretty was much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex, cheaper and expensive, and (apart from the proposed landmine function) literally dozens of other shotgun designs do everything the Jackhammer was supposed easier to do in a cheaper, build due to using stamped parts, lighter, and much better balanced. Unlike most submachine guns at the time, it fired from a closed bolt, which made it more durable package—and accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun,
most of them can take any 12-gauge load.

The Jackhammer is oddly much more common
the early [[SemperFi United States Marine Corps]] engagements in videogames the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in a few months, maybe".

It was during these early battles, however, that
the production USAS-12 Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic shotgun. This is due to a combination of its appearance and weapon. Even with the fact that slow rate of fire, the owner attitude of the sole surviving example operated Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered
a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off
to rent firearms Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to 3D modellers. duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The name probably helps too.Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.



[[AC: Films -- Live-Action]]
* ''Film/TotalRecall1990'': Used by [[TheDragon Richter]] during the ChaseFight scene. These are not real Jackhammers, but Armsel Striker shotguns modified to look like Jackhammers.

to:

[[AC: Films -- Live-Action]]
Film]]
* ''Film/TotalRecall1990'': Used by [[TheDragon Richter]] Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the ChaseFight scene. These are not raid on the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held by the
real Jackhammers, but Armsel Striker shotguns modified to look like Jackhammers.
Sgt. Mike Strank in a wartime photo.

[[AC: Live-Action TV]]
* Shows up in the Guadalcanal portions of ''Series/ThePacific'', in the hands of random US Marines.



* ''VideoGame/AbominationTheNemesisProject.''
* ''VideoGame/Fallout2'' has quite a few.
** ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' follows suit.
* The only shotgun in ''VideoGame/FarCry1''. Quite common as a result.
* ''VideoGame/MaxPayne'', as a late-game {{BFG}}.
* ''VideoGame/{{Battlefield}} 2'', available to engineers.
** And returns in ''VideoGame/Battlefield3: Back to Karkand'', as an all class weapon.
* ''VideoGame/JaggedAlliance2: Unfinished Business''
* ''Conflict: Global Storm''
* ''Crimsonland''
* ''VideoGame/DeadToRights''
* ''VideoGame/DeltaForce: Land Warrior'' as just the "Jackhammer", showing up in the hands of pretty much every enemy expected to be fought in close-quarters as the game's only standalone shotgun. Like most of the other guns, it's also incorrectly depicted as keeping a round from the previous magazine in the chamber on a reload, despite the mags working like a revolver cylinder in principle and the chamber in question being tossed out ''with'' the mag.
* ''Ecks Vs. Sever''
* Both ''Project IGI'' games, as the best shotgun in the game, with twice the range and a faster reload than the SPAS-12 while sharing all of its power.
* ''[[VideoGame/SOCOMUSNavySeals SOCOM II: U.S. Navy Seals]]''
* ''Soldner - Secret Wars''
* ''VideoGame/SyphonFilter: Dark Mirror''
* ''VideoGame/TheThing2002''
* ''Tom Clancy's VideoGame/RainbowSix3: [[ExpansionPack Iron Wrath]]''
* Used by [[TheDragon Reese Hoffman]] in ''Film/DieHard Trilogy 2: Viva Las Vegas''.
* ''Combat Arms''
* ''7.62mm High Caliber''
* In as much as it's possible to appear in an ASCII-based game, ''VideoGame/{{DRL}}''.
* The "M12" auto-shotgun in ''VideoGame/GhostReconFutureSoldier'' appears to share some resemblance to the Jackhammer [[MixAndMatchWeapon crossed with the MICOR Leader 50 bullpup rifle]] - the Leader 50's more squared-off front and railed flat upper side with the trigger guard and the wide thumbhole-type enclosure behind the grip of the Jackhammer - though it loads from a smaller, traditional 8-round box mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
* ''VideoGame/Wasteland2'', as a top-tier shotgun.
* ''The Wastes''
* Appears as a secondary weapon in Creator/AeriaGames' free-to-play ''VideoGame/CallOfDuty'' [[FollowTheLeader clone]], ''Ironsight''. At current it's one of only three shotguns in the game, the other being the SPAS-12 and M1014; it has slightly less range and power per shell, but it fires semi-automatically, and its drums give it a much faster reload and a slightly higher capacity.
* Available as the "Combat Shotgun" in ''VideoGame/{{Blood}} II: [[ExpansionPack The Nightmare Levels]]'', first available in Gabriella's nightmare ([[AnachronismStew despite it presumably taking place in the mid-1800s]]). It's faster overall and has a tighter spread than the base game's SawedOffShotgun in return for greater ammo consumption (it uses two shells per shot with no reloading delay and fires more or less as fast as you can pull the trigger), and has a GrenadeLauncher which leaves clouds of toxic gas at the point of detonation as its SecondaryFire.
* The Jackhammer was added in Update 93 of ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Unlike the actual gun, the virtual reality one can be reloaded simply by replacing the cylinder, it also lacks both full-auto and the need to cock the drum mechanism since it re-uses the code of the earlier added [=SIX12=].

[[AC: Web Original]]
* Harry Tsai was given one in V3 of ''Roleplay/SurvivalOfTheFittest'', while Ivan Kuznetsov received his own in V4 as a prize for Best Kill.
* The sole surviving Jackhammer appears in [[https://www.youtube.com/watch?v=-VKGhqIl4Gw this Forgotten Weapons video on Youtube]], and is examined and disassembled.
* It appears in [[LetsPlay/MikeBurnFire mikeburnfire's]] modded playthrough of ''VideoGame/FalloutNewVegas'', and its popularity is Zach's BerserkButton -- one that Mike gleefully pushes when given the chance.
-->

There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By a ''huge'' margin. [[EpilepticTrees Maybe there's some sort of gun-sharing pool in action.]]

to:

* ''VideoGame/AbominationTheNemesisProject.''
* ''VideoGame/Fallout2'' has quite a few.
** ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' follows suit.
* The only shotgun in ''VideoGame/FarCry1''. Quite common as a result.
* ''VideoGame/MaxPayne'', as a late-game {{BFG}}.
* ''VideoGame/{{Battlefield}} 2'', available to engineers.
** And returns in ''VideoGame/Battlefield3: Back to Karkand'', as an all class weapon.
* ''VideoGame/JaggedAlliance2: Unfinished Business''
* ''Conflict: Global Storm''
* ''Crimsonland''
* ''VideoGame/DeadToRights''
* ''VideoGame/DeltaForce: Land Warrior'' as just the "Jackhammer", showing up in the hands of pretty much every enemy expected to be fought in close-quarters as the game's only standalone shotgun. Like most
One of the other guns, it's also incorrectly depicted as keeping a round from early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the previous magazine latter levels set in the chamber on a reload, despite the mags working like a revolver cylinder in principle and the chamber in question being tossed out ''with'' the mag.
* ''Ecks Vs. Sever''
* Both ''Project IGI'' games, as the best shotgun in the game, with twice the range and a faster reload than the SPAS-12 while sharing all of its power.
* ''[[VideoGame/SOCOMUSNavySeals SOCOM II: U.S. Navy Seals]]''
* ''Soldner - Secret Wars''
* ''VideoGame/SyphonFilter: Dark Mirror''
* ''VideoGame/TheThing2002''
* ''Tom Clancy's VideoGame/RainbowSix3: [[ExpansionPack Iron Wrath]]''
* Used by [[TheDragon Reese Hoffman]] in ''Film/DieHard Trilogy 2: Viva Las Vegas''.
* ''Combat Arms''
* ''7.62mm High Caliber''
* In as much as it's possible to appear in an ASCII-based game, ''VideoGame/{{DRL}}''.
* The "M12" auto-shotgun in ''VideoGame/GhostReconFutureSoldier'' appears to share some resemblance to the Jackhammer [[MixAndMatchWeapon crossed with the MICOR Leader 50 bullpup rifle]] - the Leader 50's more squared-off front and railed flat upper side with the trigger guard and the wide thumbhole-type enclosure behind the grip of the Jackhammer - though it loads from a smaller, traditional 8-round box mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
* ''VideoGame/Wasteland2'', as a top-tier shotgun.
* ''The Wastes''
Makin.
* Appears as a secondary weapon in Creator/AeriaGames' free-to-play ''VideoGame/CallOfDuty'' [[FollowTheLeader clone]], ''Ironsight''. At current it's one of only three shotguns in the game, the other being the SPAS-12 and M1014; ''VideoGame/DaysGone'', where it has slightly less range and power per shell, but it fires semi-automatically, and its drums give it a much faster reload and a slightly higher capacity.
* Available as the "Combat Shotgun" in ''VideoGame/{{Blood}} II: [[ExpansionPack The Nightmare Levels]]'', first available in Gabriella's nightmare ([[AnachronismStew despite it presumably taking place in the mid-1800s]]). It's faster overall and has a tighter spread than the base game's SawedOffShotgun in return for greater ammo consumption (it uses two shells per shot with no reloading delay and fires more or less as fast as you can pull the trigger), and has a GrenadeLauncher which leaves clouds of toxic gas at the point of detonation as its SecondaryFire.
* The Jackhammer was added in Update 93 of ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Unlike the actual gun, the virtual reality one
can be reloaded simply by replacing the cylinder, it also lacks both full-auto and the need to cock the drum mechanism since it re-uses the code of the earlier added [=SIX12=].

[[AC: Web Original]]
* Harry Tsai was given one in V3 of ''Roleplay/SurvivalOfTheFittest'', while Ivan Kuznetsov received his own in V4 as a prize for Best Kill.
* The sole surviving Jackhammer appears in [[https://www.youtube.com/watch?v=-VKGhqIl4Gw this Forgotten Weapons video on Youtube]],
bought from Lost Lake at trust level 3 and is examined and disassembled.
* It appears in [[LetsPlay/MikeBurnFire mikeburnfire's]] modded playthrough of ''VideoGame/FalloutNewVegas'', and its popularity is Zach's BerserkButton -- one that Mike gleefully pushes when given the chance.
-->

There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By
miscategorized as a ''huge'' margin. [[EpilepticTrees Maybe there's some sort of gun-sharing pool in action.]]rifle.



[[folder:Remington 10]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/remington_10.jpg]]

A pump-action shotgun developed by Remington Arms from 1908-1929. Built with an internal hammer and a tube magazine, it was later modified by reducing its barrel length to 23 inches (58 cm) and adding sling swivels, a wooden heat shield over the barrel, and an adapter with bayonet lug for affixing a M1917 bayonet.

to:

[[folder:Remington 10]]
[[folder: Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/remington_10.org/pmwiki/pub/images/ruger_mp9_2.jpg]]

A pump-action shotgun developed Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a submachine gun designed by Remington Arms from 1908-1929. Built with an internal hammer Uziel Gal, the original creator of the Uzi, and a tube magazine, it was later modified manufactured by reducing its barrel length to 23 inches (58 cm) and adding sling swivels, Ruger in 1995. The [=MP9=] features a wooden heat shield variety of upgrades over the barrel, original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and an adapter folding/telescoped stock, a new stainless steel receiver with bayonet lug for affixing the cocking handle on top, a M1917 bayonet.three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.



[[AC: Anime & Manga]]
* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of the first season.



* ''Film/BoxcarBertha'': Used by several characters throughout the film.
* ''Film/Dillinger1945'': The riot version is used by Doc Madison during the train robbery scene.
* ''Film/TheNightOfTheHunter'': Rachel Cooper uses the riot version to defend herself.
* ''Film/TheNotebook'': Noah Calhoun uses the standard version to scare-off a couple who wants to buy his mansion.

[[AC: Live-Action Television]]
* ''Series/RescueMe'': Sean Garrity is seen attempting to shoot his brother Terrence using the standard version in a DreamSequence during a Season 5 episode.

to:

* ''Film/BoxcarBertha'': Used by several characters throughout the film.
* ''Film/Dillinger1945'': The riot version is used by Doc Madison during the train robbery scene.
* ''Film/TheNightOfTheHunter'': Rachel Cooper
Bill uses the riot version to defend herself.
an [=MP9=] in ''Film/{{Rampage|2009}}''.
* ''Film/TheNotebook'': Noah Calhoun uses the standard version to scare-off a couple who wants to buy his mansion.

A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

[[AC: Live-Action Television]]
TV]]
* ''Series/RescueMe'': Sean Garrity is seen attempting to shoot his brother Terrence using Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' in the standard version in a DreamSequence during a Season 5 episode.
episode "Resistance".



* ''VideoGame/Battlefield1'': The [=10A=] variant is the first shotgun unlocked for the assault class.

to:

* ''VideoGame/Battlefield1'': Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The [=10A=] Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden
variant is with a ridiculously long magazine and higher capacity called the first shotgun unlocked for MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as
the assault class.Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.



[[folder:[=RMB-93=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_5_0700.jpeg]]
The RMB-93 is a curious pump-action shotgun manufactured by [=TsKIB=] SOO between 1993 and 2007. Similar to what is seen in the [=NS2000=], it uses the unusual "inverted cycle" and has the magazine tube place over the barrel. Opening a flip-up cover on the top of the receiver allows it to be loaded (it cannot be accessed if the stock is folded).\\\
There are several variants available to civilians in Russia and some other countries. These typically have a thumbhole stock.

to:

[[folder:[=RMB-93=]]]
[[folder: Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_5_0700.jpeg]]
The RMB-93 is
org/pmwiki/pub/images/cbj_ms_1.jpg]]
A Swedish submachine gun, the CBJ-MS was developed in the early 2000s by Carl Bertil Johansson as
a curious pump-action shotgun PDW for the British military, manufactured by [=TsKIB=] SOO between 1993 both Saab Bofors Dynamics and 2007. Similar Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun meant to what is seen fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the [=NS2000=], it uses name of the unusual "inverted cycle" weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the round is also available, which will readily tumble upon impact with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra magazine tube place over the barrel. Opening a flip-up cover and Picatinny rail on the top of the receiver allows it to be loaded (it cannot be accessed if weapon. It has the stock is folded).\\\
There are several variants available to civilians in Russia
standard green lacquer of most modern Swedish weapons, a retractable wire stock, and some other countries. These typically have a thumbhole stock.charging handle that is moved to the back of the weapon which is also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in its default configuration, it can also be converted to a closed-bolt weapon by installing an alternative bolt system with a separate firing pin.



[[AC:Video Games]]
* The RMB-93 makes a strange appearance in ''VideoGame/Battlefield2ModernCombat'' as the primary weapon of the PLA's Engineer kit.
* It appears in ''VideoGame/GirlsFrontline'' as a three-star SG.
* Appears as the main weapon used by Heavy Infantry in ''VideoGame/SplinterCellBlacklist'', and Sam can also purchase and use it himself.

to:

[[AC:Video [[AC: Video Games]]
* The RMB-93 makes a strange appearance in ''VideoGame/Battlefield2ModernCombat'' as In ''VideoGame/Battlefield4'', the primary weapon CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the PLA's Engineer kit.
[=PDWs=]. It's also one of the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the [=AK5C=].
* It The CBJ-MS appears in ''VideoGame/GirlsFrontline'' as a three-star SG.
* Appears as the main weapon
''VideoGame/CallOfDutyGhosts'' used by Heavy Infantry Federation forces in ''VideoGame/SplinterCellBlacklist'', the campaign, mostly in indoor levels, and Sam can is also purchase usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't
use it himself.either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
* Available as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".



[[folder:Sjögren]]
->''A semi-automatic shotgun of Swedish design utilizing a unique mechanism whereby the bolt is unlocked through force on the firing pin.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sjogren.jpg]]

A Swedish semi-automatic shotgun, the Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken in 1908, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. The weapon is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars and was used as a civilian hunting weapon in the Soviet Union, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the pump-action and double-barreled shotguns also in use at the time. A semi-automatic 7.63mm rifle based on the same inertia system as the Sjögren was also developed, but never found a market.

to:

[[folder:Sjögren]]
->''A semi-automatic shotgun of Swedish design utilizing a unique mechanism whereby the bolt is unlocked through force on the firing pin.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[folder: Smith & Wesson [=M76=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sjogren.jpg]]

A Swedish semi-automatic shotgun,
org/pmwiki/pub/images/unknown_564.jpeg]]
The [[CaptainErsatz ersatz]] American version of
the Sjögren Inertia Shotgun Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed by Carl Axel Theodor Sjögren, the M76 as a close copy of the m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken had little need for the m/45 or M76, and so it saw little use in 1908, before Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease
production later moved to Håndvåbenværkstederne Kjøbenhavn of the M76 in Denmark. The weapon is essentially 1974. S&W also used the M76 as a precursor base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and ammunition being fragile. Despite the gun has quite being an open-bolt design and cheaply manufactured (which was the kick when firing, with point behind the entire bolt assembly sliding backwards upon doing so. weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them. The weapon saw limited use in both World Wars and gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as a civilian hunting weapon in for the Soviet Union, but only 5,000 Sjögrens were made from 1908 to 1909 antagonists]]) due to being more expensive than the pump-action inexpensiveness and double-barreled shotguns also in use at reliability of the time. A semi-automatic 7.63mm rifle based on the same inertia system as the Sjögren was also developed, but never found a market.weapon.



[[AC:Video Games]]
* The Sjögren was added to ''VideoGame/Battlefield1'' with the ''In the Name of the Tsar'' DLC, and ''VideoGame/BattlefieldV'' with it's final update.
* The shotgun was included in ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 85, in two versions - the full length gun and a chopped down variant, called the 'Sjogren Shorty'.
* Appears as the [[AKA47 Sjöqvist Semi-Auto]] in ''VideoGame/GenerationZero'', with a shotgun choke as an available attachment to tighten the shot pattern.

[[AC:Web Original]]
* Ian [=McCollum=] disassembles and fires one [[https://www.youtube.com/watch?v=H0-7ruaDhwA here]].

to:

[[AC:Video * '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Literature]]
* Robert Shaw's weapon in ''Literature/BlackSunday''.

[[AC: Video
Games]]
* The Sjögren was added to ''VideoGame/Battlefield1'' with the ''In the Name of the Tsar'' DLC, and ''VideoGame/BattlefieldV'' with it's final update.
* The shotgun was included in ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 85, in two versions - the full length gun and a chopped down variant, called the 'Sjogren Shorty'.
*
Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Sjöqvist Semi-Auto]] in ''VideoGame/GenerationZero'', with a shotgun choke as an available attachment to tighten the shot pattern.

[[AC:Web Original]]
* Ian [=McCollum=] disassembles and fires one [[https://www.youtube.com/watch?v=H0-7ruaDhwA here]].
Alfredsson M833]].



[[folder:SRM Arms 1200 series]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/srm_1216.jpg]]

The SRM Arms 1200 series are compact semi-automatic 12-gauge shotguns, designed for law enforcement and home defense. There are three variations of the weapon, with the full-size Model 1216 being accompanied by the slightly shorter Model 1212 and the even shorter Model 1208.

Unusually for most shotguns, the 1200 series is fed by a detachable magazine containing four tubes, which also serves as the weapon's forearm, thus there are different length magazines for the three individual variants of the weapon - the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while the Model 1212's hold 3 each for a total of 12, and the Model 1216 holds 4 shells per tube for a maximum of 16 shells per magazine. Each tube can be loaded with a different type of round, with the user using a switch to rotate and select the tubes in any direction. The weapon also features accessory rails on the top and sides.

to:

[[folder:SRM Arms 1200 series]]

[[quoteright:350:https://static.
[[folder: Spectre [=M4=]]]
[[quoteright:265:https://static.
tvtropes.org/pmwiki/pub/images/srm_1216.jpg]]

org/pmwiki/pub/images/phantomsmg.jpeg]]
The SRM Arms 1200 series are compact semi-automatic 12-gauge shotguns, [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian submachine gun that was designed in the early 80's. It was designed to be a firearm used for law enforcement counter-terrorism and home defense. There are three variations of the weapon, with the full-size Model 1216 being accompanied by the slightly shorter Model 1212 close quarters combat. It was light, compact and the even shorter Model 1208.

Unusually for most shotguns, the 1200 series is fed by
utilized a detachable unique quadruple-stack "casket" magazine containing four tubes, which (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also serves as the weapon's forearm, thus there are different length fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the three individual variants of the weapon - the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while the Model 1212's hold 3 each for a total of 12, ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only
and the Model 1216 holds 4 shells per tube for with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a maximum of 16 shells per magazine. Each tube can be loaded pistol with a different type removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of round, the original stock and a longer barrel to comply with the user using a switch to rotate and select the tubes in any direction. The weapon also features accessory rails Italy's laws on the top minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger
and sides.Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]



[[AC: Anime & Manga]]
* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.

[[AC: Films -- Live-Action]]
* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.



* Appears in ''VideoGame/{{Brink}}'' as the "Hjammerdeim Shotgun".
* The Model 1208 appears in ''VideoGame/DeusExHumanRevolution'' as the "[[AKA47 Widowmaker TX]]", with a variety of accessories.
* In a crossover with ''Deus Ex'', the Widowmaker also appears in ''VideoGame/TeamFortress2'' as a usable weapon for the Engineer. Unlike the other shotguns, it uses the Engineer's Metal supply as ammunition, with each shot consuming 30 metal (for up to 6 shots before running out), and does not need reloading. Any damage it inflicts is returned to the Engineer as metal, and it deals 10% bonus damage to enemy players targeted by the Engineer's Sentry Gun.
* Appears as a usable weapon in ''VideoGame/CallOfDutyBlackOpsII'' as the "M1216". It is portrayed, like in real life, as firing from four rotating 4-round tubes, though it's treated as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite the gun still only having four tubes. In ''VideoGame/CallOfDutyZombies'', it's about the same, but can be upgraded to fire six shots per tube.
* The "Reaver" shotgun from ''VideoGame/CallofDutyInfiniteWarfare'' is based on the Model 1216, with a 10-round magazine.
* An available weapon in ''VideoGame/{{Warface}}''.
* Appears in ''VideoGame/FarCry6'' as the [[AKA47 RMS-18]], incorrectly depicted with a fully-automatic fire mode.

[[AC: Web Video]]
* Creator/FPSRussia gives it the spotlight and [[https://www.youtube.com/watch?v=PiZgSXfN-BA shows its features]].

to:

* Appears in ''VideoGame/{{Brink}}'' as the "Hjammerdeim Shotgun".
* The Model 1208 appears in ''VideoGame/DeusExHumanRevolution'' as the "[[AKA47 Widowmaker TX]]", with
''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a variety of accessories.
* In a crossover with ''Deus Ex'', the Widowmaker also appears in ''VideoGame/TeamFortress2'' as a usable weapon
negative reputation for the Engineer. Unlike the other shotguns, it uses the Engineer's Metal supply as ammunition, with each shot consuming 30 metal (for up to 6 shots before running out), its recoil and does not need reloading. Any damage low firepower among players. Althought it inflicts is returned can be modified to the Engineer as metal, and make it deals 10% bonus damage to enemy players targeted by the Engineer's Sentry Gun.
a decent weapon.
* Appears as a usable weapon in ''VideoGame/CallOfDutyBlackOpsII'' as the "M1216". It is portrayed, like in real life, as firing from four rotating 4-round tubes, though ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's treated anachronistic as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite game is set during the '60s while the gun still only having four tubes. In ''VideoGame/CallOfDutyZombies'', it's about wouldn't be introduced until the same, but can be upgraded to fire six shots per tube.
'80s.
* The "Reaver" shotgun from ''VideoGame/CallofDutyInfiniteWarfare'' is based ''VideoGame/GoldenEye1997'' featured the Spectre on the Model 1216, with a 10-round magazine.
* An available weapon in ''VideoGame/{{Warface}}''.
* Appears in ''VideoGame/FarCry6'' as
Frigate misson, renamed the [[AKA47 RMS-18]], incorrectly depicted Phantom]]. With its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting
with a fully-automatic fire mode.

''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: Web Video]]
WebAnimation]]
* Creator/FPSRussia gives Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a locker. Notably, the spotlight and [[https://www.youtube.com/watch?v=PiZgSXfN-BA shows its features]].same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.



[[folder:Standard Manufacturing [=DP-12=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/standard_manufacturing_dp_12.jpg]]

The [=DP-12=] is a modern bullpup pump-action shotgun, released by Standard Manufacturing in 2015.

To describe it simply, it is basically the bastard child of a pump-action and a double-barreled shotgun, though the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like the Kel-Tec KSG, that feed into 2 barrels, fed via a combined loading/ejection port system behind the grip, similar to the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after which the pump is unlocked to chamber the next two shells. Like many modern weapons, it is supplied with a Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose. The pump is also able to take more rails on the bottom and sides, for the addition of accessories.

to:

[[folder:Standard Manufacturing [=DP-12=]]]
[[folder: [=SR-2=] Veresk]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/standard_manufacturing_dp_12.jpg]]

org/pmwiki/pub/images/proxyduckduckgo.jpg]]
->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
-->--'''Description''', ''VideoGame/Battlefield4''

The [=DP-12=] SR-2 Veresk (Heather) is a modern bullpup pump-action shotgun, released by Standard Manufacturing Russian submachine gun, first introduced in 2015.

To describe it simply, it
1999, designed as a compact weapon for close-quarters combat.

The SR-2
is basically the bastard child of a pump-action and a double-barreled shotgun, though the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like the Kel-Tec KSG, that feed into 2 barrels, fed via a combined loading/ejection port system behind the grip, similar to the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the pump AS Val. It is unlocked to chamber chambered in the next two shells. Like many modern weapons, it is supplied 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.

Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip,
Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose. The pump is also able to take more rails on each side of the bottom handguard, and sides, for the addition of accessories.in integral sound suppressor.



[[AC: Films -- Live-Action]]
* Used by Officers Nick & Daryl in ''Film/{{Bright}}''.

to:

[[AC: Films -- Live-Action]]
Anime & Manga]]
* Used by Officers Nick & Daryl some of the guards in ''Film/{{Bright}}''.
''Anime/ResidentEvilDamnation''.



* Makes an appearance in ''VideoGame/KillingFloor2'', called the "[=HZ12=] Multi-Action", which was added in the 2017 Summer Sideshow update. Interestingly enough, much like the KSG-inspired "HSG-1" added to [[VideoGame/KillingFloor the first game]], the weapon is instead fed by detachable box magazines rather than having tube magazines, though it otherwise works the same as the real weapon, including two shots at a time before having to work the pump-action.
* Featured in ''VideoGame/CallOfDutyModernWarfare2019'' as the "[[AKA47 R9-0 Shotgun]]", and comes in Flat-Dark Earth pattern variant by default. In the campaign, it's usable only in the final mission "Into The Furnace", where it's chambered with incendiary rounds and, interestingly, designated under its real name.
* DP-12 (real name Helena) appears as a 5-star Shotgun in ''VideoGame/GirlsFrontline''. An ex-police officer and adoptive mother to KSVK. Her firing animation depicts her shooting twice before pumping the action, though it will only hit twice when her skill is active.
* Appears in ''VideoGame/DaysGone'' as the [[AKA47 Crowdbreaker]], where it can be bought at Lost Lake at trust level 3.
* Appears in ''VideoGame/SCPSecretLaboratory'' as a spawn weapon for Chaos Insurgency Marauders (and simply named the Shotgun). One of its attachments, named the "Double-shot system", lets it fire both barrels at once.

[[AC: Web Video]]
* Shows up in ''WebVideo/TheAngryJoeShow'', where it's wielded by Angry Joe himself on his rampage against Corporate Commander and Demon Joe in [[https://www.youtube.com/watch?v=C06HKLRh8O0 his review]] of ''VideoGame/Doom2016''.
* Shows up in an episode of ''Demolition Ranch'', where Matt likes it but finds it a little unnecessary. Unsatisfied, he gets two more and kit-bashes them into one big gun, which is [[CaptainObvious heavy, cumbersome to use and impractical]], but he gets to fire six times before needing to work the pump, and he only has to do that once, so he calls it a win.

to:

* Makes an appearance The weapon appears in ''VideoGame/KillingFloor2'', called the "[=HZ12=] Multi-Action", which ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was added supposed to appear in the 2017 Summer Sideshow update. Interestingly enough, much like ''Vegas'' games, but was cut, though the KSG-inspired "HSG-1" added to [[VideoGame/KillingFloor weapon's files remain within the first game]], game.
* Appears in ''VideoGame/Payday2'' as part of
the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
* The [=SR-2M=] (minus foregrip) is a usable
weapon is instead fed by detachable box magazines rather than having tube magazines, though it otherwise works in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of
the same as the real weapon, including two shots at a time before having to work the pump-action.
* Featured in ''VideoGame/CallOfDutyModernWarfare2019'' as the "[[AKA47 R9-0 Shotgun]]", and comes in Flat-Dark Earth pattern variant by default. In the campaign, it's usable only in the final mission "Into The Furnace",
Naval Strike DLC, where it's chambered unlocked with incendiary rounds and, interestingly, designated under its real name.
* DP-12 (real name Helena) appears as a 5-star Shotgun in ''VideoGame/GirlsFrontline''. An ex-police officer and adoptive mother to KSVK. Her firing animation depicts her shooting twice before pumping
the action, though it will only hit twice when her skill is active.
"Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears in ''VideoGame/DaysGone'' as the [[AKA47 Crowdbreaker]], where it can be bought at Lost Lake at trust level 3.
* Appears in ''VideoGame/SCPSecretLaboratory''
as a spawn usable weapon for Chaos Insurgency Marauders (and simply named the Shotgun). One of its attachments, named the "Double-shot system", lets it fire both barrels at once.

[[AC: Web Video]]
* Shows up
in ''WebVideo/TheAngryJoeShow'', where it's wielded by Angry Joe himself on his rampage against Corporate Commander and Demon Joe in [[https://www.youtube.com/watch?v=C06HKLRh8O0 his review]] of ''VideoGame/Doom2016''.
* Shows up in an episode of ''Demolition Ranch'', where Matt likes it but finds it a little unnecessary. Unsatisfied, he gets two more and kit-bashes them into one big gun, which is [[CaptainObvious heavy, cumbersome to use and impractical]], but he gets to fire six times before needing to work the pump, and he only has to do that once, so he calls it a win.
''VideoGame/ContractWars''.



[[folder: UTAS [=UTS-15=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/irexhammer.jpeg]]
A bullpup, 12 gauge, pump-action shotgun. The [[http://en.wikipedia.org/wiki/UTAS_UTS-15 UTS-15]] came about when the U.S.-based Smith & Wesson in 2006 went to the Turkey-based UTAS, and requested they make the "Ultimate Police Shotgun". The result, 6 years later, is a shotgun with a frame built with Picatinny rails and accessories in mind, designed to be short enough for room clearing, while carrying up to a maximum of 15 rounds loaded at one time, thanks to dual 7-round tubular magazines mounted above the barrel, +1 loaded in the chamber, complete with a selector switch which allows either feeding from one specific tube, in case of using multiple shell types, or simply alternating between the two magazines. Initial reviews criticized the weapon as being prone to malfunctions (primarily in feeding or extraction of shells), though UTAS has quickly responded to reports of these issues by releasing improved second- and third-generation versions of the weapon. The weapon has been adopted by the Amphibious Marine Brigade of the Turkish Armed Forces, and the Hong Kong Correctional Service Regional Response Team.

to:

[[folder: UTAS [=UTS-15=]]]
[[quoteright:350:https://static.
TDI[=/=]KRISS Vector]]
->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/irexhammer.jpeg]]
org/pmwiki/pub/images/vector_7712.jpg]]
A bullpup, 12 gauge, pump-action shotgun. The [[http://en.wikipedia.org/wiki/UTAS_UTS-15 UTS-15]] came about when submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the U.S.-based Smith & Wesson in 2006 went Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the Turkey-based UTAS, and requested they make bolt that pushes downward while the "Ultimate Police Shotgun". The result, 6 years later, bolt is a shotgun with a frame built with Picatinny rails and accessories in mind, recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to be short enough for room clearing, while carrying up to a maximum of 15 rounds loaded at one time, thanks to dual 7-round tubular [[UniversalAmmunition use the same magazines mounted above as]] the barrel, +1 loaded respectively chambered Glocks. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the chamber, complete "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).

The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines
with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a selector switch which allows either feeding from one specific tube, in case of using multiple shell types, or simply alternating long while as "25+", meaning 30 is the ''actual'' maximum capacity, but the maximum capacity before it started failing to properly feed, anywhere between 25 to 30, was [[LuckBasedMission dependent on your luck with the two magazines. Initial reviews criticized build quality]]. As of 2022, the only countries to make noticeable official use of the weapon as being prone to malfunctions (primarily in feeding or extraction of shells), though UTAS has quickly responded to reports of these issues by releasing improved second- are Bangladesh and third-generation versions of the weapon. The weapon has been adopted Thailand, where it is used by the Amphibious Marine Brigade of the Turkish Armed Forces, both their Armies and the Hong Kong Correctional Service Regional Response Team.Police.



[[AC: Anime, Manga, and Light Novels]]
* In the light novel version ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', one of the hired mercenaries in Team [=PM4=] uses a UTS-15. However, in the anime version said mercenary uses a KSG instead.
** As a reference to the above, it's also shows up in the ''[[VideoGame/SwordArtOnline Fatal Bullet]]'' video game continuity, mainly as the secondary weapon of the resident KnowledgeBroker Argo.

to:

[[AC: Anime, Manga, and Light Novels]]
Anime]]
* In the light novel The first prototype version ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', one of the hired mercenaries in Team [=PM4=] uses a UTS-15. However, in the anime version said mercenary uses a KSG instead.
** As a reference to the above, it's also
shows up in the ''[[VideoGame/SwordArtOnline Fatal Bullet]]'' video game continuity, mainly Episode 11 of ''Anime/AngelBeats'' used by Yuri "Yurippe" Nakamura.
* In ''Manga/TriageX'', terrorist Wild Hunt uses a Vector SMG
as the secondary weapon of the resident KnowledgeBroker Argo.
[[spoiler: [[SamusIsAGirl her]]]] main weapon.



* Dominic Toretto wields one midway into ''[[Film/TheFastAndTheFurious Furious 7]]''. Fitting, since he's always seen using {{shotguns|AreJustBetter}} in various gunfights throughout the franchise, that it has become his WeaponOfChoice.
* In ''Film/JurassicWorld'', the titular park's Asset Containment Unit operators are seen using UTS-15s against the rampaging ''Indominus rex'', with [[NoSell little]] to [[MookHorrorShow no success]]. Its most memorable appearance, however, is in the hands of ACU soldier Miller, who [[UnflinchingWalk strides towards the I-Rex calmly]] while blazing away in order to [[HeroicSacrifice let his remaining 3 teammates get away.]]

to:

* Dominic Toretto wields one midway into ''[[Film/TheFastAndTheFurious Furious 7]]''. Fitting, since he's always seen [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for a ComicBook/{{Deadpool}} movie by Rhett Reese and Paul Wernick, writers of ''Film/{{Zombieland}}'', had Deadpool
using {{shotguns|AreJustBetter}} in various gunfights throughout the franchise, that it has become his WeaponOfChoice.
one of these. It was incorrectly called a "Kriss .45 Caliber TDI".
* In ''Film/JurassicWorld'', the titular park's Asset Containment Unit operators are seen using UTS-15s against the rampaging ''Indominus rex'', with [[NoSell little]] to [[MookHorrorShow no success]]. Its most memorable appearance, however, is Used by multiple characters in the hands of ACU soldier Miller, who [[UnflinchingWalk strides towards the I-Rex calmly]] while blazing away in order to [[HeroicSacrifice let his remaining 3 teammates get away.]]
''Film/TotalRecall2012'' remake.



* The standard shotgun for the LAPD in ''Series/AlmostHuman''. Kennex notably carries one in the pilot episode's ActionPrologue.

to:

* The standard shotgun for Showed up in one of the LAPD in ''Series/AlmostHuman''. Kennex notably carries one in season finales of ''CSI: New York'' where the pilot episode's ActionPrologue.
mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.



* The [=UTS-15=] is an available shotgun for use in ''VideoGame/Battlefield4''. As with all other weapons, it can be customized with a wide variety of camo jobs, attachments and even shotshells (12 gauge buckshot, slugs, flechette darts and [[StuffBlowingUp frag rounds]]).
* Featured in ''VideoGame/CallOfDutyGhosts,'' under the name [[AKA47 Tac-12]]. It normally only holds 10 rounds, but the Extended Mags attachment gives it the 15 round capacity. The design is the "Gen 1" revision, noted by the "hook" tube selector (something that was easily breakable on the real weapon; later revisions use a vertical knob instead).
** A futurized version with a smaller 6-shell capacity reappears in ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' as the "Tac-19". Unlike its current-day counterpart, this weapon fires a conical blast of concussive force (presumably some kind of supersonic burst) instead of shot pellets.[[labelnote:*]]Although the game still calculates damage as a series of eight hitscan pellets, the sonic effect simply being a visualization.[[/labelnote]]
* The "Assault Shotgun" in ''VideoGame/GrandTheftAutoV'' is heavily based on the UTS-15, though it's now fed via box magazines and fires in full-auto.
* ''VideoGame/StateOfDecay'' has this shotgun added in the ''Breakdown'' DLC. It is also the default weapon of [[PromotedToPlayable Judge Lawton]] in ''Breakdown'' mode.

to:

* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The [=UTS-15=] is an KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as
available shotgun for use submachine guns in ''VideoGame/Battlefield4''. As with all other weapons, it can be customized with a wide variety of camo jobs, attachments ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'',
and even shotshells (12 gauge buckshot, slugs, flechette darts and [[StuffBlowingUp frag rounds]]).
* Featured in ''VideoGame/CallOfDutyGhosts,'' under
''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the name [[AKA47 Tac-12]]. It normally only holds 10 rounds, middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the Extended Mags attachment gives slightly extended barrel. The latter calls it the 15 round capacity. The design "Vector CRB", which is correct for a civilian semi-automatic version but not the "Gen 1" revision, noted by the "hook" tube selector (something full-auto SMG variant that was easily breakable on the real weapon; later revisions use a vertical knob instead).
**
game actually uses. A futurized modified version with a smaller 6-shell capacity shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It
reappears in ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' ''Videogame/KillingFloor2'' as the "Tac-19". Unlike its current-day counterpart, SWAT's tier 4 weapon, having a red dot sight this weapon fires a conical blast of concussive force (presumably some kind of supersonic burst) instead of shot pellets.[[labelnote:*]]Although the game still calculates damage as a series of eight hitscan pellets, the sonic effect simply being a visualization.[[/labelnote]]
* The "Assault Shotgun" in ''VideoGame/GrandTheftAutoV'' is heavily based on the UTS-15, though
time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s WeaponOfChoice for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'',
now fed via box named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum
magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP",
and fires a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in full-auto.
[[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* ''VideoGame/StateOfDecay'' has this shotgun added Appears in ''VideoGame/GoldenEyeWii'' as the Strata SV-400. It's by far the best SMG in the ''Breakdown'' DLC. game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''.
It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans
also paint her as something of a PyroManiac.
** In
the default manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In ''VideoGame/SplinterCellBlacklist'', it appears as the Vector .45ACP, the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite
weapon of [[PromotedToPlayable Judge Lawton]] choice for paying players.
* The Vector appears as the [[AKA47 Raptor]]
in ''Breakdown'' mode.''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

[[AC: Web Video]]
* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.



----[[folder:Accuracy International [=AS50=]]]
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/unknown_934.jpeg]]
A British gas operated semiautomatic .50 caliber sniper rifle, the [=AS50=] was developed by Accuracy International to replace the Barrett M82 in service with the British military and US Navy [=SEALs=]. It features a high rate of fire coupled with great accuracy for a .50 cal rifle due its free-floating barrel, muzzle brake, recoil-reducing buttpad on the stock and lightweight titanium frame, and can easily be disassembled and serviced in less than three minutes without tools. The [=AS50=] is one of the few modern firearms that uses a direct impingment gas system[[note]]because of how little is known about this weapon, the only verifiable source for this information was, oddly enough, a [[https://www.youtube.com/watch?v=BH75HB0c340 Gamespot video]] in which Royal Armouries keeper Jonathan Ferguson showed off the current production model of the [=AS50=] while taking a look at ''VideoGame/ModernWarfare3''[[/note]].

However, despite being a British weapon, it was never adopted by the British military, with the [=M82A1=] (as the [=L82A1=]) remaining their anti-materiel rifle of choice, and the [=SEALs=] didn't adopt it either. The only current user of the weapon is the Cypriot National Guard.

to:

----[[folder:Accuracy International [=AS50=]]]
[[quoteright:306:https://static.
[[folder: Walther MPL/MPK]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/unknown_934.jpeg]]
org/pmwiki/pub/images/walther_mpk.jpg]]

A British gas operated semiautomatic .50 caliber sniper rifle, the [=AS50=] was German submachine gun developed by Accuracy International to replace the Barrett M82 Walther in service line with the British military and US Navy [=SEALs=]. It police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a high rate of fire coupled with great accuracy for a .50 cal rifle due its free-floating barrel, muzzle brake, recoil-reducing buttpad on the stock thin wire stock, and lightweight titanium frame, and can easily be disassembled and serviced in less than three minutes without tools. was designed to use a suppressor. The [=AS50=] is one of the few modern firearms that uses a direct impingment gas system[[note]]because of how little is known about this weapon, the only verifiable source for this information was, oddly enough, a [[https://www.youtube.com/watch?v=BH75HB0c340 Gamespot video]] in which Royal Armouries keeper Jonathan Ferguson showed off the current production model of the [=AS50=] while taking a look at ''VideoGame/ModernWarfare3''[[/note]].

However, despite being a British weapon, it
weapon was never adopted by Naval and Police units in Germany at the British military, time, and also saw some use with US Special Forces, but after the [=M82A1=] (as the [=L82A1=]) remaining their anti-materiel rifle of choice, Munich Massacre and the [=SEALs=] didn't adopt it either. The only current user adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed by the [=MP5=], and sales of the weapon is declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, it's most notable foreign user being
the Cypriot National Guard.
Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.



[[AC:Live-Action TV]]
* The current production model (with an AI [=KeySlot=] handguard) appears in [[Series/TopGearUK Top Gear: At the Movies]], used to destroy Hammond's DIY "bulletproof" Bond Car. As a fun fact, it is one of the only known media appearances of the current production model that shows the left side of the weapon.
[[AC:Video Games]]
* The [=AS50=] is usable in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the [[AKA47 SA50]], being one of the few weapons to be unlocked by TP, and can then be bought for 34,200 GP.
* The [=AS50=] was added to ''VideoGame/CounterStrikeOnline'' in the 2011 update, also coming in Pink Gold and Vandita variants, and is used against enemy helicopters and bosses in Human Scenario Mode.
* The [=AS50=] appears as the most powerful but least durable sniper rifle in ''VideoGame/FarCry2'', unlocked by completing the Arms Dealer's missions in the South. It features an illuminated mil-dot scope with a stadiametric rangefinder.
* One of the sniper rifles available in ''VideoGame/SniperGhostWarrior'' is the [=AS50=].
* The British Armed Forces DLC of ''VideoGame/{{ARMA}} II'' features the [=AS50=] as the main weapon for the British anti-material snipers.
* The [=AS50=] is usable in the console versions of both ''VideoGame/GhostReconAdvancedWarfighter'' games, and is Alicia Diaz' weapon of choice in 2.
* The [=AS50=] appears in the Spec Ops, Survival and multiplayer modes of ''VideoGame/CallOfDutyModernWarfare3''. It incorrectly has an ejection port on the left side of the gun instead of the right, and is unique among sniper rifles in the game in that it has a low-magnification scope.
* Raven's anti-material rifle in ''VideoGame/{{MAG}}'' is the [=AS50=], called the [[AKA47 AM50]] in-game. While it is the only semi-automatic anti-material rifle in the game, there is a few seconds pause between shots before it can be fired again for balance reasons.
* The "[=McManus 2020=]" costume for the Sniper Rifle in ''VideoGame/SaintsRowIV'' strongly resembles the AS-50. Ditto for the Umbral Rifle in ''VideoGame/SaintsRowGatOutOfHell''.
* The [=McManus=] 2015 has undergone a redesign for ''VideoGame/SaintsRowTheThird'' ''[[UpdatedRerelease Remastered]]''. Instead of being the AWM/M82/Mk. 12 amalgamation that it was in the original game, this new incarnation of the rifle echoes the design of its above-mentioned successor.
* Appears as the [[AKA47 AIS50]] in ''VideoGame/The3rdBirthday''.
* Appears as the [[AKA47 .50 BFG]] in ''VideoGame/DaysGone'', where it can be unlocked from the Wizard Island gun merchant at trust level 2.
* The [=AS50=] is a usable sniper rifle in ''VideoGame/{{Warface}}''.

to:

[[AC:Live-Action [[AC: Anime & Manga]]
* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live Action]]
* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action
TV]]
* The current production model (with an AI [=KeySlot=] handguard) appears in [[Series/TopGearUK Top Gear: At the Movies]], MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}''
to destroy Hammond's DIY "bulletproof" Bond Car. As shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by
a fun fact, thug in the ''Series/MiamiVice'' episode "Free Verse".

[[AC: Video Games]]
* The MPL is a usable weapon in the multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where
it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only known media appearances two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the current production model that shows MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the left side of [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the weapon.
[[AC:Video Games]]
muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* The [=AS50=] is usable in ''VideoGame/GhostInTheShellFirstAssaultOnline'' MPL appears without a stock as the [[AKA47 SA50]], being one of Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the few weapons to hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be unlocked by TP, fitted with a sound suppressor, and can then be bought for 34,200 GP.
use incendiary, Dum-Dum and FMJ ammunition.
* The [=AS50=] MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK
was added to ''VideoGame/CounterStrikeOnline'' in the 2011 update, also coming in Pink Gold and Vandita variants, and is used against enemy helicopters and bosses in Human Scenario Mode.
* The [=AS50=] appears as the most powerful but least durable sniper rifle in ''VideoGame/FarCry2'', unlocked by completing the Arms Dealer's missions in the South. It features an illuminated mil-dot scope with a stadiametric rangefinder.
* One
''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the sniper rifles available in ''VideoGame/SniperGhostWarrior'' is Meatmas 2020 Advent Calendar event.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at
the [=AS50=].
* The British Armed Forces DLC of ''VideoGame/{{ARMA}} II'' features the [=AS50=] as the main weapon for the British anti-material snipers.
* The [=AS50=] is usable in the console versions of both ''VideoGame/GhostReconAdvancedWarfighter'' games, and is Alicia Diaz' weapon of choice in 2.
* The [=AS50=] appears in the Spec Ops, Survival and multiplayer modes of ''VideoGame/CallOfDutyModernWarfare3''. It incorrectly has an ejection port on the left side of the gun instead of the right, and is unique among sniper rifles in the game in that it has a low-magnification scope.
* Raven's anti-material rifle in ''VideoGame/{{MAG}}'' is the [=AS50=], called the [[AKA47 AM50]] in-game. While it is the only semi-automatic anti-material rifle in the game, there is a few seconds pause between shots before it can be fired again for balance reasons.
* The "[=McManus 2020=]" costume for the Sniper Rifle in ''VideoGame/SaintsRowIV'' strongly resembles the AS-50. Ditto for the Umbral Rifle in ''VideoGame/SaintsRowGatOutOfHell''.
* The [=McManus=] 2015 has undergone a redesign for ''VideoGame/SaintsRowTheThird'' ''[[UpdatedRerelease Remastered]]''. Instead of being the AWM/M82/Mk. 12 amalgamation that it was in the original game, this new incarnation of the rifle echoes the design of its above-mentioned successor.
* Appears as the [[AKA47 AIS50]] in ''VideoGame/The3rdBirthday''.
* Appears as the [[AKA47 .50 BFG]] in ''VideoGame/DaysGone'', where it can be unlocked from the Wizard Island gun merchant at trust level 2.
* The [=AS50=] is a usable sniper rifle in ''VideoGame/{{Warface}}''.
MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].




[[folder:[=CheyTac=] Intervention]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m200.jpg]]
[[caption-width-right:350:Cheyenne Tactical M-200 Intervention]]

The [=CheyTac=] M200 Intervention is a bolt-action dedicated sniper’s rifle designed by [=CheyTac=] LLC. It’s relatively recent, but made big waves when it was introduced in 2001. It fires either the .408 or .375 [=CheyTac=], rounds designed to be the middle ground between the standard rifle calibers like the 7.62mm and the massive anti-armor .50 BMG. The Intervention also has a long-range laser rangefinder designed to aid in the rifle’s primary function of long-range shooting. While not many military forces use it (currently Jordan, Turkey, Britain, Italy, Czech and Poland’s Special Forces units), it holds the record for the longest distance grouping of three rounds (16 and a half inches at 2,321 yards).

Its most notable accessory is its strangely-positioned carrying handle.



[[AC: Anime]]
* In ''Anime/AngelBeats'', Yuri attempts to snipe her nemesis Angel with one. A stunned Otonashi asks “Is that a real gun?”
* Appears in ''Manga/MonsterMusume'' as the main weapon of [[ShrinkingViolet Manako]], the {{Cyclops}} [[FriendlySniper Sniper]] of the MON.

[[AC: Films -- Live-Action]]
* Mark Wahlberg's character Bob Lee Swagger owns one in ''Film/{{Shooter}}'', which is used to frame him for the assassination of a foreign delegate.
* Used in the Chinese blockbuster movie ''Wolf Warrior 2'' by the female mercenary Athena.

[[AC: Live-Action TV]]
* Richard Machowitz demonstrates one in ''Future Weapons''. He manages to break the record for a long distance grouping, hitting three out of six shots on a human-sized target at 2,530 yards.
* Used in ''Series/TheUnit'' by Bob Brown and Hector Williams in the episode “Dark of the Moon.”

[[AC: Video Games]]
* Default sniper rifle in ''VideoGame/CallOfDutyModernWarfare2'''s multiplayer. Soap uses one in single player when he and Price attempt to infiltrate the BigBad's base in Afghanistan.
** As a nod to this, it shows up in ''VideoGame/CallofDutyInfiniteWarfare''[='s=] multiplayer mode under the [[AKA47 moniker]] "TF-141" (or "Task Force 141", the anti-terrorist team Soap belonged to).
* The [[AKA47 Rolins LRSS]] in ''VideoGame/{{MAG}}'' is an Intervention.
* ''VideoGame/SocomUsNavySeals Fireteam Bravo 3'' has the [=CheyTac=] as the “C-TAC”.
* U.S Army and Resistance units use the [=CheyTac=] in ''VideoGame/{{Homefront}}'' against KPA soldiers. Comes with a nifty thermal sight.
* In ''VideoGame/{{Battlefield 4}}'' it is called the [[AKA47 SRR-61]] in reference to a special forces unit that fields this rifle, the Jordanian 61st Special Reconnaissance Regiment.
* Added in the Blue Sun mod for ''7.62 High Caliber'', along with its unique ballistic computer: have a soldier with the computer near the sniper, and his/her chance of a hit goes way up.
* The "[[AKA47 M320 Long Range Rifle"]] used by NATO snipers in ''VideoGame/{{ARMA}} III'' is the M200 Intervention. It fires .408 anti-material rounds, and shoots farther than CSAT's counterpart, the .50 BMG [=GM6=] Lynx, which in turn has more stopping power and a faster semi-auto rate of fire in-game.
* The VersionExclusiveContent for the English version[[note]]though she was added at a later date for other servers[[/note]] of ''VideoGame/GirlsFrontline'', here depicted as [[SmallGirlBigGun a girl who is only slightly taller than the weapon itself]]. She's so small that she actually has a difficult time moving the rifle around, despite having enough strength to carry it one-handed. As of this writing, M200 is the T-Doll with the highest accuracy stat in the game, a nod to the real-life weapon's capabilities.
* Appears in ''VideoGame/{{SYNTHETIK}}'' as a laser-firing rifle called [[AKA47 420 SniperDragon]]. As a homage to MLG trickshots popularized by ''Modern Warfare 2'', its perk, [[ExactlyWhatItSaysOnTheTin 360-Noscope Damage Bonus]], gives the weapon a ''massive'' damage multiplier should you spin a full circle before firing.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' saw the rifle added in the waning days of Meatmas 2018, referred to simply as the M200.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' takes a [[https://www.youtube.com/watch?v=-BG6inAeEZ0 look at it]].
[[/folder]]

[[folder:Denel [=NTW-20=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ntw20.jpg]]
A South African [[{{BFG}} monster of a bolt action sniper rifle]], the Denel NTW-20 was developed in 1995 by Tony Neophytou, who was also the co-designer of the Neostead 2000, was adopted by the South African National Defence Force in 1998, and is, simply put, one of the most powerful rifles currently in use with any country. It comes in three variants: the standard NTW 20 chambered in 20x82mm [=MG151=], the NTW 14.5 chambered in 14.5x114mm, and the NTW 20x110mm chambered in 20x110mm Hispano-Suiza, with the former two being able to be switched between each other by changing the bolt, barrel, sighting gear and magazine, and the weapon features a side-mounted magazine which holds 3 rounds for the former two, and is single shot for the latter. The weapon also features a muzzle brake that absorbs an estimated 50%-60% of recoil, a buffered slide in the receiver, and a distinct top-mounted carry handle that goes over the scope. The weapon is intended for use against things like parked aircraft, telecommunication masts, power lines, missile sites, radar installations, refineries, satellite dishes, gun emplacements and bunkers, and the rounds have explosive and armor-piercing varieties for this purpose. The weapon can also be used against personnel and for counter sniping and ordnance disposal, though needless to say, it's usually overkill against human targets.
\\\
Aside from South Africa, India also wanted to adopt the NTW-20, but following allegations that it had paid kickbacks to secure a deal for anti-materiel rifles, Denel was blacklisted by the Indian government. As a result, India then developed their own indigenous sniper rifle heavily based on the weapon called the Vidhwansak. The embargo against Denel was eventually lifted in 2018 after investigations found the allegations to have been false.

to:

[[AC: Anime]]
* In ''Anime/AngelBeats'', Yuri attempts to snipe her nemesis Angel with one. A stunned Otonashi asks “Is that a real gun?”
* Appears in ''Manga/MonsterMusume'' as the main weapon
[[foldercontrol]]

[[folder:10mm Auto pistols/[=SMGs=]]]
->''With their combination
of [[ShrinkingViolet Manako]], the {{Cyclops}} [[FriendlySniper Sniper]] of the MON.

[[AC: Films -- Live-Action]]
* Mark Wahlberg's character Bob Lee Swagger owns one in ''Film/{{Shooter}}'', which is used to frame him for the assassination of a foreign delegate.
* Used in the Chinese blockbuster movie ''Wolf Warrior 2'' by the female mercenary Athena.

[[AC: Live-Action TV]]
* Richard Machowitz demonstrates one in ''Future Weapons''. He manages to break the record for a long distance grouping, hitting three out of six shots on a human-sized target at 2,530 yards.
* Used in ''Series/TheUnit'' by Bob Brown and Hector Williams in the episode “Dark of the Moon.”

[[AC: Video Games]]
* Default sniper rifle in ''VideoGame/CallOfDutyModernWarfare2'''s multiplayer. Soap uses one in single player when he and Price attempt to infiltrate the BigBad's base in Afghanistan.
** As a nod to this, it shows up in ''VideoGame/CallofDutyInfiniteWarfare''[='s=] multiplayer mode under the [[AKA47 moniker]] "TF-141" (or "Task Force 141", the anti-terrorist team Soap belonged to).
* The [[AKA47 Rolins LRSS]] in ''VideoGame/{{MAG}}'' is an Intervention.
* ''VideoGame/SocomUsNavySeals Fireteam Bravo 3'' has the [=CheyTac=] as the “C-TAC”.
* U.S Army and Resistance units use the [=CheyTac=] in ''VideoGame/{{Homefront}}'' against KPA soldiers. Comes with a nifty thermal sight.
* In ''VideoGame/{{Battlefield 4}}'' it is called the [[AKA47 SRR-61]] in reference to a special forces unit that fields this rifle, the Jordanian 61st Special Reconnaissance Regiment.
* Added in the Blue Sun mod for ''7.62 High Caliber'', along with its unique ballistic computer: have a soldier with the computer near the sniper, and his/her chance of a hit goes way up.
* The "[[AKA47 M320 Long Range Rifle"]] used by NATO snipers in ''VideoGame/{{ARMA}} III'' is the M200 Intervention. It fires .408 anti-material rounds, and shoots farther than CSAT's counterpart, the .50 BMG [=GM6=] Lynx, which in turn has more
high stopping power and a faster semi-auto rate of fire in-game.
* The VersionExclusiveContent
low recoil, pistols chambered for the English version[[note]]though she was added at a later date 10mm round have become the sidearms of choice for other servers[[/note]] of ''VideoGame/GirlsFrontline'', here depicted as [[SmallGirlBigGun a girl who is only slightly taller than paramilitary forces around the weapon itself]]. She's so small that she actually has a difficult time moving the rifle around, despite having enough strength to carry it one-handed. As of this writing, M200 is the T-Doll with the highest accuracy stat in the game, a nod to the real-life weapon's capabilities.
* Appears in ''VideoGame/{{SYNTHETIK}}'' as a laser-firing rifle called [[AKA47 420 SniperDragon]]. As a homage to MLG trickshots popularized by ''Modern Warfare 2'', its perk, [[ExactlyWhatItSaysOnTheTin 360-Noscope Damage Bonus]], gives the weapon a ''massive'' damage multiplier should you spin a full circle before firing.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' saw the rifle added in the waning days of Meatmas 2018, referred to simply as the M200.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' takes a [[https://www.youtube.com/watch?v=-BG6inAeEZ0 look at it]].
[[/folder]]

[[folder:Denel [=NTW-20=]]]
[[quoteright:350:https://static.
world.''
-->--'''Ammo Description''', ''VideoGame/DeusEx''

[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/ntw20.jpg]]
A South African [[{{BFG}} monster of a bolt action sniper rifle]], the Denel NTW-20 was developed
org/pmwiki/pub/images/unknown_14.jpeg]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rainbowsixrescue.jpeg]]
[[caption-width-right:275: Top, Colt Delta Elite
in 1995 by Tony Neophytou, who was also the co-designer of the Neostead 2000, was adopted by the South African National Defence Force in 1998, and is, simply put, one of the most powerful rifles currently in use 10mm Auto, Bottom: Heckler & Koch [=MP5=]/10 with any country. It comes in three variants: the standard NTW 20 chambered in 20x82mm [=MG151=], the NTW 14.5 chambered in 14.5x114mm, and the NTW 20x110mm chambered in 20x110mm Hispano-Suiza, with "jungle style" magazines]]
The 10mm Auto cartridge was designed as an alternative to 9mm Parabellum and .45 ACP, offering better stopping power than
the former two being able to be switched between each other by changing the bolt, barrel, sighting gear in combination with a flatter trajectory, higher muzzle velocity, and magazine, and the weapon features a side-mounted larger magazine which holds 3 rounds for the former two, and is single shot for capacity than the latter. The weapon also features a Full power 10mm Auto loads can match typical .357 Magnum rounds in muzzle brake energy, an aspect that absorbs an estimated 50%-60% of recoil, a buffered slide in gave early 10mm Auto handguns the receiver, and a distinct top-mounted carry handle rare image of being {{Hand Cannon}}s that goes are actually practical to use in real-life situations.

Expected to become a popular handgun caliber when the FBI chose the Smith and Wesson 1076[[note]]"10" referring to its 10mm caliber[[/note]] as its new sidearm in 1990, its rise and fall is largely tied to the failure of that weapon. [[ReliablyUnreliableGuns Reliability problems]] with the pistol (and every other pistol initially designed for it for that matter, from the Bren Ten to the [[https://web.archive.org/web/20161116134756/http://www.thegunzone.com/gunwriter.html Colt Double Eagle]]), coupled with concerns
over the scope. The weapon is recoil of the 10mm Auto cartridge[[note]]which was what led to the 1076's reliability problems - less-experienced shooters and agents with smaller hands complained about the recoil, causing the bureau to supply its agents with lower-power cartridges, which then had issues moving the slide properly when firing, leading to misfeeds[[/note]], soon led the FBI to abandon not only the gun but the cartridge as well, though some of the FBI's special units do use a 10mm version of the [=MP5=][[note]]the [=MP5=]/10[[/note]] and there are a small number of newer pistols manufactured in the caliber today.

To a large extent the cartridge has fallen victim to TechnologyMarchesOn - the derivative .40 [=S&W=] cartridge has almost completely taken over its
intended niche within the handgun market[[note]]though full-power 10mm Auto loads are appreciably more powerful than most any .40 [=S&W=] load, which is closer to the lower-power loads the FBI used before abandoning the cartridge, which has caused some to view the .40 [=S&W=] round as a PoorMansSubstitute[[/note]]. What market remains for use against things the 10mm Auto is basically the minority of handgun hunters who don't like parked aircraft, telecommunication masts, power lines, missile sites, radar installations, refineries, satellite dishes, gun emplacements revolvers, and bunkers, and the rounds have explosive and armor-piercing varieties for this purpose. The people who want a defensive weapon can also be used against personnel and for counter sniping and ordnance disposal, though needless to say, it's usually overkill against human targets.
\\\
Aside from South Africa, India also wanted to adopt
carry in [[BearsAreBadNews grizzly bear country]].

On
the NTW-20, but following allegations that it had paid kickbacks to secure a deal for anti-materiel rifles, Denel was blacklisted by other hand, reports of the Indian government. As a result, India then developed their own indigenous sniper rifle heavily based on the weapon called the Vidhwansak. The embargo against Denel was eventually lifted in 2018 after investigations found the allegations to 10mm Auto's demise may have been false.greatly exaggerated. It continues to have a die-hard following, most strongly evidenced by the fact that in the same time period, a large number of firearms manufacturers have rolled out new 10mm handgun & carbine models, and ammo manufacturers have followed suit by producing a wide variety of training and defensive ammo loads. Another factor contributing to the 10mm's revival is the alarming rise in the use of [[CarFu cars and trucks as terrorist weapons]], leading to a low-key but growing demand for a powerful handgun round that can reliably penetrate vehicular glass [[labelnote:note]]Shooting through glass, especially angled glass like windshields, plays merry hell with small caliber bullets and tends to send them flying everywhere but the target; the very high velocities that 10mm is capable of help mitigate this. With a long enough barrel length (generally around 4.5 - 6.0") and heavy bullet weight, 10mm rounds can consistently hit velocities of 1400-1600 feet/second; even 9mm+P+ loads will struggle to get to this level. The .357 Magnum round can also achieve this but it comes at the cost of ammo capacity, since generally only revolvers will properly work with it[[/labelnote]]. The 10mm continues to be a popular cartridge in fiction, particularly in works set TwentyMinutesIntoTheFuture, where presumably the real-world problems with the cartridge were addressed. Perhaps in the near future, the 10mm Auto may not be such a rare beast anymore.



[[AC:Films -- Live-Action]]
* The NTW-20 is used by a mercenary in ''Film/District9'' against the alien mech.

[[AC:Video Games]]
* The [=SRS99C=] [=S2AM=] Sniper Rifle in ''VideoGame/HaloCombatEvolved'' and ''VideoGame/Halo2'' is based on the NTW-14.5, and features the weapon's distinctive carry handle and 14.5x114mm chambering, though it's a semi-auto that loads magazines from the bottom.
* Piers' Anti-Materiel Rifle in ''VideoGame/ResidentEvil6'' is a hybrid of the NTW-20 and [=AW50=], and uses the carry handle as a charging handle. It is straight-pull bolt action, holds 10 rounds of 12.7mm, and the scope can be toggled between standard and thermal. The weapon is also available in the Raid Mode of ''VideoGame/ResidentEvilRevelations2''.
* A hybrid of the NTW-20 and Gepard [=GM6=] Lynx appears in ''VideoGame/MetalGearSolidVThePhantomPain'' as the Serval AMR-7, a semi-automatic branch off of the Brennan LRS-46 development line. It only comes in Grade 5 and Grade 7, with the former having 5-round magazines by default with 10-round ones only being available if the final Brennan sniper rifle has been researched, but the latter having the 10-rounds by default.
* The NTW-20 was anachronistically added into ''VideoGame/CallOfDutyBlackOpsColdWar'' as the [[AKA47 ZRG 20mm]] with the Season 2 Reloaded update, fitted with a PSO-1 scope with incorrect reticle, and the magazine and bolt handle are [[RightHandedLeftHandedGuns on the opposite sides that they should be]], with the former being on the right and the latter on the left.
* The NTW-20 is used by the [[PoweredArmor HACs]] in ''VideoGame/TimeCrisis 5''.
* The NTW-20 can be bought for $8500 in ''Söldner: Secret Wars'', and is one of the most powerful weapons in the game, being able of inflicting more than twice the damage of the [=M82A1=] and even more than some rocket launchers.
* The NTW-20 was added on Day 24 of Meatmas 2020, in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is currently the largest gun, and largest caliber in the game. The rifle can only be gripped by the pistol grip and the carry handle on top of the scope.
* The NTW-50 appearing in ''VideoGame/Battlefield2042'' is an apparent .50 caliber version of the weapon made in [[TwentyMinutesIntoTheFuture the near future]]. Though the most powerful infantry rifle round in the game, .50 caliber (12.7mm) is a step down from the 14.5mm and 20mm offerings of the real present-day weapon.
* In ''VideoGame/GirlsFrontline'', NTW-20 is a T-Doll who takes her role as a sniper seriously to the point that she hates [[IWorkAlone working with others]]. True to her gun's capabilities, she is one of the highest damage-dealing dolls, but [[CripplingOverspecialization sacrifices a lot of her ROF]]. The gun is so long that part of the barrel is cropped off in her CG, even after her artist drawed it with a reduced size.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the NTW-20 and takes a look at it [[https://www.youtube.com/watch?v=1FMeG60vLfQ here]].

to:

[[AC:Films -- Live-Action]]
[[AC:Comic Books]]
* ''ComicBook/ButtonMan''. While he uses whatever comes to hand, [[ProfessionalKiller Harry Exton]] has a preference for the Smith & Wesson 1006 as his WeaponOfChoice in books 2 and 3, set while he is in the United States. A couple of panels clearly show boxes of [=10mm=] Auto while Harry is loading up.

[[AC:Film]]
* The NTW-20 famous [=M41A=] Pulse Rifle from ''Film/{{Aliens}}'' is used by said to be chambered for a mercenary in ''Film/District9'' against caseless, explosive-tipped 10mm bullet.

[[AC:Literature]]
* In
the alien mech.

[[AC:Video Games]]
Creator/TomClancy novel ''Literature/RainbowSix'', Rainbow's assaulters are described as using the [=MP5=]/10[[note]]referred to erroneously after its first appearance as simply the "MP-10" - this name is supposed to refer to an [=MP5=] clone in the original 9mm from the Filipino "Special Weapons" company[[/note]] as their primary weapons. Somewhat TruthInTelevision, as in reality the FBI's Hostage Rescue Team does use the weapon in a similar role.
** In addition to Rainbow, Clancy also depicted FBI Special Agent Pat O'Day as carrying a Smith and Wesson 1076. Again, this is partly truth in television; as noted above, the FBI did test, and even ''briefly'' issue this weapon to its agents. However, O'Day continued to carry one long after all real life agents had turned theirs in.
* The [=SRS99C=] [=S2AM=] Sniper Rifle in ''VideoGame/HaloCombatEvolved'' and ''VideoGame/Halo2'' is based on standard handgun of the NTW-14.5, and ''Literature/{{Doom}}'' novels is noted to be chambered in a 10mm bullet, which it [[UniversalAmmunition shares with]] the "Sig-Cow" rifle. Protagonist Flynn notes something of a distaste for the rifle, but still happily uses it over the pistol because its longer barrel gives it greater muzzle velocity to hit targets harder.


[[AC:LiveActionTV]]
* ''Series/MiamiVice'' had Sonny Crockett carry a Bren Ten, whose real-life sales were [[TheRedStapler driven largely by its use on TV]]. While the Bren Ten is widely considered to be among the best pistol design of the 1980s (incorporating the best
features of the weapon's distinctive carry handle CZ 75 and 14.5x114mm chambering, Browning Hi-Power, as well as having the legendary Col. Jeff Cooper as a design consultant), production shortfalls and notoriously bad quality control drove its manufacturer Dornaus & Dixon Enterprises into bankruptcy after just three years with only 1,500 pistols made and most of the original commercial orders never filled. After this happened, the Sonny Crockett character switched between seasons two and three to the decidedly less rare Smith & Wesson Model 645, as the production refused to use firearms that were not in active production. It also gave birth to the "Bren Ten Curse": All companies that have attempted to resurrect the pistol have either gone bankrupt trying to do so, or ditched it in favor of more lucrative military and police rifle contracts before a single example was sold.

[[AC:VideoGames]]
* In the ''{{VideoGame/Fallout}}'' universe 10mm was a common pistol caliber before the Great War, and great amounts of it remain in the post-war world. There's a fairly high number of weapons using it in the series, including a shoulder-mounted minigun in ''VideoGame/FalloutNewVegas'' DLC, and a unique PPK in ''VideoGame/Fallout4'' that has a noticeably longer ejection port compared to the real pistol. In several of the games, a generic 10mm semi-auto pistol is the first quality weapon available to the player.
* In ''VideoGame/DeusEx'' and its prequels, ''VideoGame/DeusExHumanRevolution'' and ''VideoGame/DeusExMankindDivided'', the standard sidearm is a 10mm Auto pistol. This is also seen in [[Franchise/DeusExUniverse expanded universe material]] set in or between the time periods of these games. ''VideoGame/DeusExInvisibleWar'' goes back to 9mm, mostly through dominance of Mako Ballistics and its UniversalAmmunition rather than any deficiencies in 10mm,
though the standard pistol was meant to originally be chambered in 10mm.
* Like the novel above, the ''VideoGame/RainbowSix'' series of games usually give the player the option of using the [=MP5/10=] in place of the many 9mm variants. Similarly, ''VideoGame/SplinterCellBlacklist'' has the [=MP5/10=] available to Sam.
* In ''VideoGame/PoliceQuest 2'', Sonny Bonds carries a 10mm 1911 variant.
* ''VideoGame/TakedownRedSabre'' allows players to take a 10mm "1911 Elite" as their sidearm.
* ''VideoGame/{{DRL}}'' uses 10mm for its take on the pistol and [[GatlingGood chaingun]] ammunition, unlike [[VideoGame/{{Doom}} the game
it's a semi-auto based on]] that loads magazines from based its pistol off the bottom.
Beretta 92.
* Piers' Anti-Materiel Rifle in ''VideoGame/ResidentEvil6'' is a hybrid of In ''VideoGame/{{PAYDAY 2}}'', the NTW-20 and [=AW50=], and uses [=MP5=] can be turned into an [=MP5/10=] with the carry handle as a charging handle. It is straight-pull bolt action, holds 10 rounds of 12.7mm, "Straight Magazine" attachment.
* ''VideoGame/JaggedAlliance 2'' [[GameMod v1.13]] adds the Colt Delta Elite
and the scope can be toggled between [=MP5/10=] to the game's already [[GunPorn extensive arsenal]], the latter of which comes in both standard and thermal. integrally silenced flavours.
*
The default GunsAkimbo handguns in the on-foot sections of ''VideoGame/ShogoMobileArmorDivision'' are, in all but name, Colt Delta Elites with wooden grips, the manual naming it the "[[AKA47 Kawamori A74]]" and noting its 10mm caliber.
* The Bren Ten appears in ''VideoGame/GirlsFrontline'' as a 2-star handgun. In reference to the so-called Bren Ten Curse, she's worried that [[DoomMagnet her adoption will lead to the bankruptcy]] of [[PrivateMilitaryContractors Griffon & Kryuger]] and [[PlayerCharacter the Commander]].
* With an ammo conversion, you can turn an [=MP5=] into an [=MP5=]/10 in ''VideoGame/CallOfDutyModernWarfare2019'', which improves its damage ranges overall and slightly boosts the gun's minimum damage, at the cost of a very minuscule fire rate drop.
* The Parasonic D2 Silenced Pistol in ''VideoGame/CrueltySquad'' uses 10x25mm Subsonic rounds, and will typically be the player's chief
weapon is for most of the early missions before better alternatives are found.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has an [=MP5=] chambered in 10mm Auto. Added in Update 63, it
also includes the straight magazines that usually accompany 10mm Auto.
* The [=MK50=] Sidekick pistol in ''VideoGame/HaloInfinite'' is chambered in 10mm.
* ''VideoGame/HitmanAbsolution'''s High Tech Suit DLC included the Steiner-Bisley Zenith from ''VideoGame/DeusExHumanRevolution'' as a crossover promotion, as Creator/SquareEnix was fond of doing at the time (47's Silverballer was added as DLC for ''VideoGame/SleepingDogs'' and the multiplayer in ''VideoGame/TombRaider2013''). However, it was only
available in the Raid Mode of ''VideoGame/ResidentEvilRevelations2''.
* A hybrid of the NTW-20 and Gepard [=GM6=] Lynx appears in ''VideoGame/MetalGearSolidVThePhantomPain'' as the Serval AMR-7, a semi-automatic branch off of the Brennan LRS-46 development line. It only comes in Grade 5 and Grade 7, with the former having 5-round magazines by default with 10-round ones only being available if the final Brennan sniper rifle has been researched, but the latter having the 10-rounds by default.
* The NTW-20 was anachronistically added into ''VideoGame/CallOfDutyBlackOpsColdWar'' as the [[AKA47 ZRG 20mm]] with the Season 2 Reloaded update, fitted with a PSO-1 scope with incorrect reticle, and the magazine and bolt handle are [[RightHandedLeftHandedGuns on the opposite sides that they should be]], with the former being on the right and the latter on the left.
* The NTW-20
Contracts mode, which is used by the [[PoweredArmor HACs]] in ''VideoGame/TimeCrisis 5''.
* The NTW-20 can be bought for $8500 in ''Söldner: Secret Wars'', and is one of the most powerful weapons in the game, being able of inflicting more than twice the damage of the [=M82A1=] and even more than some rocket launchers.
* The NTW-20 was added on Day 24 of Meatmas 2020, in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is currently the largest gun, and largest caliber in the game. The rifle can only be gripped by the pistol grip and the carry handle on top of the scope.
* The NTW-50 appearing in ''VideoGame/Battlefield2042'' is an apparent .50 caliber version of the weapon made in [[TwentyMinutesIntoTheFuture the near future]]. Though the most powerful infantry rifle round in the game, .50 caliber (12.7mm) is a step down from the 14.5mm and 20mm offerings of the real present-day weapon.
* In ''VideoGame/GirlsFrontline'', NTW-20 is a T-Doll who takes her role as a sniper seriously to the point that she hates [[IWorkAlone working with others]]. True to her gun's capabilities, she is one of the highest damage-dealing dolls, but [[CripplingOverspecialization sacrifices a lot of her ROF]]. The gun is so long that part of the barrel is cropped off in her CG, even after her artist drawed it with a reduced size.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the NTW-20 and takes a look at it [[https://www.youtube.com/watch?v=1FMeG60vLfQ here]].
no longer playable.



[[folder:FR F and FR G series]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fr_f2_4.jpg]]

A series of French bolt-action sniper rifles developed by MAS (Manufacture d'Armes St. Etienne, also known as GIAT) to replace the sniper version of the MAS-49/56, the FR F rifles use the same basic bolt design as the MAS-36 rifle, but extensively modified and strengthened to reduce accuracy-inhibiting flex. The F1 was first produced in 1966, and was adopted by the French Army, gaining a reputation as a very accurate sniper rifle due to its quality, rear locking helical lugs that cam the bolt forward during closure to obtain optimal cartridge seating, free-floating barrel and efficient combined muzzle brake/stabilizer that dampens the barrel vibrations. The F1 was primarily designed around and chambered in 7.5x54mm French with 10-round magazines, but versions in 7.62x51mm NATO also exist, and came in model A, ''Tir sportif'' (target rifle) model B and ''Grande chasse'' variants. The F2 was later introduced in 1986, replacing the F1 and becoming the standard sniper rifle of the French military, improving on the previous rifle with a new three groove conical barrel, adding a polymer shroud along the barrel to thermally shield it, a new flash hider, and a different bipod-stock configuration, and it only comes in 7.62x51mm NATO. Cheaper variants of the F2 known as the FR G1, G2 and G3 were also developed in the early 1990's by GIAT, using surplus M36/51 rifle actions instead of newly manufactured, more robust and more expensive FR F1/F2 actions, with the FR G2 seeing limited use with special operations elements of the French Air Force and the FR G3 being sold to civilians as a hunting or target rifle and chambered in 7mm-08 (7x51mm) sporting ammunition. The F2 is also issued as part of the FÉLIN infantry combat system outfitted with a Sagem Sword Sniper 3-in-1 optic, which serves as a telescopic sight, thermal weapon sight, and laser rangefinder.

The F1 and F2 haven't seen much use outside of the French military, and as of 2018, the French government are looking for a replacement for the F2. The Royal Moroccan Gendarmerie and Mauritania use the F1, and the Lithuanian military use the F2. Estonia also use to use the F2, but replaced it with the SAKO TRG.

to:

[[folder:FR F and FR G series]]

[[folder:Ballistic Knife]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fr_f2_4.org/pmwiki/pub/images/ballistic_knife_01.jpg]]

A series of French bolt-action sniper rifles Originally developed by MAS (Manufacture d'Armes St. Etienne, also known as GIAT) to replace for the sniper version Russian Spetsnaz as an emergency weapon, the Ballistic Knife is a knife with a [[DetachableBlades detachable blade]] that can be ejected to a distance of several yards by pressing a trigger or operating a lever or switch on the handle, using either a spring, air, gas propulsion or explosive charge. Several clones of the MAS-49/56, weapons are also made in countries like the FR F rifles United States. However, any actual use the same basic bolt design as the MAS-36 rifle, but extensively modified and strengthened to reduce accuracy-inhibiting flex. The F1 was first produced in 1966, and was adopted of it by the French Army, gaining a reputation as a very accurate sniper rifle due to its quality, rear locking helical lugs that cam the bolt forward during closure to obtain optimal cartridge seating, free-floating barrel and efficient combined muzzle brake/stabilizer that dampens the barrel vibrations. The F1 was primarily designed around and chambered in 7.5x54mm French with 10-round magazines, but versions in 7.62x51mm NATO also exist, and came in model A, ''Tir sportif'' (target rifle) model B and ''Grande chasse'' variants. The F2 was later introduced in 1986, replacing the F1 and becoming the standard sniper rifle of the French military, improving on the previous rifle with a new three groove conical barrel, adding a polymer shroud along the barrel to thermally shield it, a new flash hider, and a different bipod-stock configuration, and it only comes in 7.62x51mm NATO. Cheaper variants of the F2 known as the FR G1, G2 and G3 were also developed in the early 1990's by GIAT, using surplus M36/51 rifle actions instead of newly manufactured, more robust and more expensive FR F1/F2 actions, with the FR G2 seeing limited use with special operations elements of the French Air Force Spetsnaz is unknown, and the FR G3 being sold to civilians as a hunting or target rifle and chambered in 7mm-08 (7x51mm) sporting ammunition. The F2 is also issued as part of the FÉLIN infantry combat system outfitted with a Sagem Sword Sniper 3-in-1 optic, which serves as a telescopic sight, thermal weapon sight, gained notoriety in the US in the 80's after commercial examples were marketed and laser rangefinder.

The F1
sold in the US and F2 haven't seen much use outside of the French military, several other Western countries, leading to it being restricted and as prohibited by law in several countries. Nowadays, it's considered to be more of 2018, the French government are looking for a replacement for the F2. The Royal Moroccan Gendarmerie and Mauritania use the F1, and the Lithuanian military use the F2. Estonia also use to use the F2, but replaced it with the SAKO TRG.collector's item than a true viable weapon.



[[AC:Anime & Manga]]
* The F2 is used by the rebel sniper in "Sand Glass - Sand's Bullet" (Episode 8) in ''Manga/Area88''.
* Sinon uses the F2 as her original weapon of choice in ''LightNovel/SwordArtOnline'' before replacing it with the Hécate II in the GGO arc, using it three months before the main story to defeat a boss monster by herself by sitting out of its effective range and sniping it to death.

to:

[[AC:Anime & [[AC: Anime and Manga]]
* The F2 is used by Radinov from ''Manga/GunsmithCats'' OVA absolutely '''loves''' to use this weapon at any chance she gets. In fact to give Rally the rebel sniper in "Sand Glass - Sand's Bullet" (Episode 8) in ''Manga/Area88''.
* Sinon uses
message that she's still alive and wants revenge, she leaves a blade on the F2 as hood of her original CoolCar. One mook even lampshades the [[AwesomeButImpractical impracticality]] of her weapon of choice.
--> '''Mook:''' What kind of a psycho uses a weapon you have to recover every time you use it?
* In Chapter 5 of ''LightNovel/VioletEvergarden's'' first light novel, Violet has a ballistic knife (one of [[WalkingArmory plenty other weapons on her]]) in her [[StockingFiller garters]] while performing an amanuensis job at a prison full of violent felons. Her weapons are confiscated by the prison staff while she works... not that she needs any of it, since she outright says [[TykeBomb she is a weapon.]]

[[AC:Comic Books]]
* ComicBook/{{Diabolik}} will sometimes use them. [[JustifiedTrope He has good reasons]]: as everyone in-universe knows, his weapons of
choice in ''LightNovel/SwordArtOnline'' before replacing it are needle launchers loaded with the Hécate II in the GGO arc, using it three months before the main story to defeat a boss monster by herself by sitting out of its effective either poison or sleep needles and custom-made knives he's incredibly good with, so an enemy that has him at gunpoint will not fear him at range if there's no needle launcher and sniping it the arm is down... And die surprised when the knife shoots the blade. As Diabolik is [[GadgeteerGenius incredibly inventive]] and [[NeverRecycleYourSchemes expects the enemies to death.
be ready for previously-used tricks]], the ballistic knife doesn't show up often, instead being replaced as surprise gadget by whatever Diabolik came up with this time.



* The F2 appears in ''VideoGame/SeriousSam3BFE'' as the [[AKA47 Raptor 16mm Sniper Rifle]], the game's sole sniper rifle, rechambered in 16mm and incorrectly depicted as semi-automatic. It is rarely found in campaign, and has a built-in rangefinder and variable zoom scope.
* ''VideoGame/GhostReconWildlands'' adds the F2 in Title Update 15, called the [[AKA47 FRF-2]] and only available from Battle Crates. It returns in ''VideoGame/GhostReconBreakpoint'', with its blueprint being found in the Land Chassis Factory in Whalers Bay.
* The F2 appears as the primary weapon of the French faction's Sniper class in ''VideoGame/ProjectReality''.
* ''VideoGame/AllianceOfValiantArms'' has the F2 as a unlockable sniper rifle.
* The F2 appears as the sole sniper rifle in ''VideoGame/WantedWeaponsOfFate'', used by Cross, Wesley, The Immortal and some enemies.
* The F2 is used as the standard sniper rifle of the NATO forces in ''VideoGame/WorldInConflict''.
* The F2 appears in ''VideoGame/ResidentEvilVillage''. Somehow this one found its way to rural Romania, where the game takes place, and it can be obtained in Castle Dimitrescu. By default, it only holds 4 rounds, but it can be customized with an extended magazine, as well as the black cheek rest and a higher-power scope.
* The F2 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', being added in Meatmas 2018. It is one of the two purchasable bolt-action rifles usable in Take and Hold while playing as 'Soldier of Fortune Franky', who gets weapons from the Cold War era.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looked at the F1, F2, G1 and G2, and zeroed the F1 and fired it.[[/folder]]

[[folder:Steyr Scout/Elite]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scout.jpg]]
An Austrian bolt-action sniper rifle manufactured by Steyr. The idea for the rifle came from the well-known US shooter and firearms expert Jeff Cooper, who wanted a versatile, all-around rifle with a light weight that is suitable for effective engagement of targets at medium distances. Steyr developed the Scout around that idea, based on their patented Safe Bolt System action. The Scout comes in 5.56x45mm NATO, 7.62x51mm NATO, .243 Winchester, 7mm-08 Remington, and .376 Steyr, featuring a high-strength polymer stock adjustable for length of pull and which contains a special bay for a spare magazine, an integrated folding bipod that also functions as part of the forend, a front-mounted scope to allow for greater peripheral vision while aiming, long eye relief and a special three-point sling. The Scout Tactical was developed soon after the regular Scout as more of a designated sniper rifle than the regular Scout. The Scout Tactical variant of the rifle has a matte black bolt finish and a oversized bolt handle as opposed to the basic polished steel bolt finish and hunting style bolt handle of the regular Scout, and usually comes with a 10-round magazine adapter pre-installed, which is an accessory for the regular Scout. An upgraded variant of the Scout known as the Elite was more recently released, featuring an integrated bipod, full-length picatinny rail, slightly longer and heavier barrel and an adjustable cheek and stock rest, though it is only primarily available in 5.56mm and 7.62mm, with 7mm-08 Remington only available as a special-order.

The Scout/Elite hasn't seen much use, with only the Kazakh SWAT and Taiwanese Thunder Squad adopting it, though it was used by the Kosovo Liberation Army during the Kosovo War.

to:

* The F2 appears original Soviet Ballistic Knife is usable in ''VideoGame/SeriousSam3BFE'' ''VideoGame/CallOfDutyBlackOps'', as the [[AKA47 Raptor 16mm Sniper Rifle]], first Special weapon unlocked. It increases your melee speed and the game's sole sniper rifle, rechambered launched blade kills enemies in 16mm one hit with the blade also being retrievable and incorrectly depicted as semi-automatic. It is rarely found in campaign, and has a built-in rangefinder and variable zoom scope.
* ''VideoGame/GhostReconWildlands'' adds
reusable, though the F2 in Title Update 15, called the [[AKA47 FRF-2]] and only available blade's trajectory drops quickly when fired from Battle Crates. closer than short range. It returns in ''VideoGame/GhostReconBreakpoint'', with its blueprint being found in the Land Chassis Factory in Whalers Bay.
* The F2 appears
single-player of ''VideoGame/CallOfDutyBlackOpsII'' as the primary weapon of the French faction's Sniper class Spring Knife in ''VideoGame/ProjectReality''.
* ''VideoGame/AllianceOfValiantArms'' has the F2 as
past levels, while a unlockable sniper rifle.
* The F2 appears as the sole sniper rifle in ''VideoGame/WantedWeaponsOfFate'', used by Cross, Wesley, The Immortal and some enemies.
* The F2
more modern/futuristic reproduction is used in the future levels and in multiplayer as the standard sniper rifle of Ballistic Knife, being the NATO forces in ''VideoGame/WorldInConflict''.
second Special secondary weapon unlocked.
* The F2 appears Ballistic Knife is useable in ''VideoGame/ResidentEvilVillage''. Somehow this one found its way to rural Romania, where the game takes place, and it can be obtained in Castle Dimitrescu. By default, it only holds 4 rounds, but it can be customized with an extended magazine, as well ''VideoGame/MetalGearSolidPortableOps'' as the black cheek rest and a higher-power scope.
Spetsnaz Knife.
* The F2 appears Failing to stop Nicholai in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', being added in Meatmas 2018. It is time at the end of ''VideoGame/ResidentEvil3Remake'' has him use one of these to kill Carlos and Jill, the two purchasable bolt-action rifles usable in Take former by slashing his throat and Hold while playing as 'Soldier of Fortune Franky', who gets weapons from the Cold War era.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looked at
latter by launching the F1, F2, G1 and G2, and zeroed the F1 and fired it.blade into her face.
[[/folder]]

[[folder:Steyr Scout/Elite]]
[[quoteright:350:https://static.
[[folder:Calico LWS]]
->''The distinguishing feature of the Calico is its special top-mounted helical magazine that can hold 50 rounds, but no matter how much I think about it the extra weight and change in the center of gravity while firing means it would be better to use a normal submachine gun, even if you have to reload more often. But oh, well, Kiritsugu is a magical mystery gunman, [[RuleOfCool so I guess it's fine]].''
-->--'''Fate/Zero material''', ''LightNovel/FateZero''

[[quoteright:349:https://static.
tvtropes.org/pmwiki/pub/images/scout.jpg]]
An Austrian bolt-action sniper rifle manufactured by Steyr.
org/pmwiki/pub/images/magedistraction.jpeg]]
The idea for the rifle came from the well-known US shooter and [[http://en.wikipedia.org/wiki/Calico_Light_Weapons_Systems Calico Light Weapon Systems]] are a series of firearms expert Jeff Cooper, who wanted a versatile, all-around rifle with a light weight that is suitable chambered for effective engagement of targets at medium distances. Steyr developed the Scout around that idea, based on their patented Safe Bolt System action. The Scout comes in 5.56x45mm NATO, 7.62x51mm NATO, .243 Winchester, 7mm-08 Remington, 9x19mm and .376 Steyr, featuring a high-strength polymer stock adjustable 22 LR cartridges, currently consisting of pistols, submachine guns, and rifles. The Calico LWS is unique for length of pull and which contains a special bay for a spare its top-feeding helical magazine, an integrated folding bipod which gives it a massive magazine capacity while avoiding the typical issues that result from having to place the helical magazine as the handguard (see the PP-19 below). Took a big blow thanks to the 1994 US Assault Weapons Ban, having regained a bit more currency since the ban ended, though they remain far less common than they would seem from film and television. Because of their futuristic appearance, the M950 machine pistol series were especially popular in action films of the 1990s; they're typically [[GoodGunsBadGuns a "bad guy" gun]] or play the role of energy weapons in sci-fi films.

Although reasonably accurate and easy to handle, the Calico has failed to find any major users. For one, there are issues inherent with the helical magazines - difficulty determining how much ammunition is actually left, the price tag of magazines, the time-consuming process of reloading them, and unreliability. There's
also functions as the fact that the top-feeding design forces the standard rear sight to be part of the forend, a front-mounted scope to allow for greater peripheral vision while aiming, long eye relief and a special three-point sling. The Scout Tactical was developed soon after the regular Scout as more of a designated sniper rifle than the regular Scout. The Scout Tactical variant of the rifle has a matte black bolt finish and a oversized bolt handle as opposed to the basic polished steel bolt finish and hunting style bolt handle of the regular Scout, and usually comes with a 10-round magazine adapter pre-installed, which is an accessory itself, meaning that reloading causes the sights to lose their zero - a ''huge'' no-no for the regular Scout. An upgraded variant any serious usage of a firearm, unless one wishes to use a scope mount.

While Calico does still manufacture modernized versions of most
of the Scout known as the Elite was LWS (meaning that actually obtaining one is no more recently released, featuring an integrated bipod, full-length picatinny rail, slightly longer difficult than having a licensed dealer order one from Calico[[note]]U.S. law bans private citizens from buying firearms directly from the manufacturer, a federally licensed dealer has to order it and heavier barrel have it shipped to them, where the customer can then take delivery[[/note]]), the weapon's various aforementioned flaws are all still present, meaning that the LWS has been doomed to be little more than range guns and an adjustable cheek and stock rest, though it is only primarily available in 5.56mm and 7.62mm, with 7mm-08 Remington only available as a special-order.

The Scout/Elite hasn't seen much use, with only the Kazakh SWAT and Taiwanese Thunder Squad adopting it, though it was used by the Kosovo Liberation Army during the Kosovo War.
collector pieces.



[[AC:Films -- Live Action]]
* The Scout appears in Dino's gun rack in ''Film/ProofOfLife''.
* Sterling uses a Scout in ''Film/BlindHorizon'' to attempt to kill the President.
* Sgt. Cerato chambers a Scout in ''Film/TheTourist''.
* [[Creator/MichaelDouglas Madec]] owns one in ''Beyond The Reach'', which he brings to the Mojave to hunt bighorners. He ends up killing a prospector with it, setting in motion the film's main plot. Its rarity is lampshaded by Ben, who notes that most people who come to him seeking his services as a guide usually carry Winchesters or Remingtons and that Madec's choice of the Steyr Scout, in addition to his CoolCar, marks him down as a ManOfWealthAndTaste.

to:

[[AC:Films '''M100''':

[[AC: Films
-- Live Action]]
Live-Action]]
* The Scout appears in Dino's gun rack in ''Film/ProofOfLife''.
''Film/{{Spaceballs}}''
* Sterling uses a Scout in ''Film/BlindHorizon'' to attempt to kill ''Film/TheRunningMan''
* ''Do or Die''

[[AC: Live-Action TV]]
* ''Series/SeaQuestDSV'' (along with
the President.
M110)

[[AC: Video Games]]
* Sgt. Cerato chambers ''VideoGame/ResidentEvilCodeVeronica'' features the pistol variant, [[GunsAkimbo used two at a Scout in ''Film/TheTourist''.
* [[Creator/MichaelDouglas Madec]] owns one in ''Beyond The Reach'', which he brings
time]]. The .22LR chambering is surprisingly effective compared to the Mojave to hunt bighorners. He ends up killing a prospector with it, setting in motion 9mm handguns you get, but this also means the film's main plot. Its rarity 100 rounds in each magazine are all you get, as there's no spare .22 ammo in the game.

'''M110''':

[[AC: Literature]]
* ''Dennis Lehane's novel 'Gone Baby Gone', arms dealer Bubba
is lampshaded by Ben, who notes that most people who come selling one to him seeking his services as a guide usually carry Winchesters or Remingtons Leon and that Madec's choice of the Steyr Scout, in addition to his CoolCar, marks him down as a ManOfWealthAndTaste.
Roberta Trett.



* Appears as the [[AKA47 Schmidt Scout]] in ''VideoGame/CounterStrike''. It's the cheapest sniper rifle in the game and has the fastest movement speed, allowing you to run as fast as if you were to have the knife equipped, but requires two or three shots to kill a target unless it's a headshot and has a slow rate of fire. ''Global Offensive'' replaced it with the SSG 08.
* It's available in ''VideoGame/Left4Dead2'' as one of the ''Counter-Strike: Source'' weapons added to the censored German version, later added to every version with the 2020 Last Stand update. It's the most accurate of all the sniper rifles, but fires much slower due to its bolt action and the report is exceptionally loud.
* The Scout Tactical appears in the ''VideoGame/RainbowSix: Vegas'' series as the default sniper rifle in the first game and one of the two sniper rifles unlocked by default in ''Vegas 2'', the other being the SR-25. It also occasionally appears in the hands of terrorist snipers.
* The Elite appears in ''VideoGame/SpecOpsTheLine'' as Lugo's weapon of choice besides his TAR-21, and is also used by enemy snipers. It is one of the only two sniper rifles in single-player, the other being the M99.
* The Elite appears in ''VideoGame/Battlefield4'' as the Scout Elite, having weaker damage than some of the other sniper rifles, but a faster rate of fire, aim speed, and bullet velocity. It returns in ''VideoGame/BattlefieldHardline'', usable by both the Law Enforcement and Criminal Professionals.
* The Steyr Scout appears as a 3-star [=RF=] in ''VideoGame/GirlsFrontline''. Much like her name suggests, she is an excellent observer, though to the point of ignoring everything else around her.
* Known as the [[AKA47 Scout Elite]] in ''VideoGame/{{Survivio}}''. It can be found in a special green beachside hut, and has relatively low damage for a sniper rifle (being a two-shot kill against unarmored targets, and requiring three or four shots otherwise), but has high accuracy and a relatively good rate of fire.
* The Scout was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with the 2019 Meatmas update. It features a set of flip-up iron sights, which [[TruthInTelevision do exist in the real article]] and can come in handy in-game, as the Scout is not guaranteed to spawn with an optic in ''Take & Hold''.
* The Scout is a usable weapon in ''VideoGame/{{Warface}}''.
* Added to ''VideoGame/Payday2'' as the [[AKA47 Pronghorn Sniper Rifle]] in the [=McShay=] Weapon Pack, and is notable for being the only sniper rifle that is classified as a secondary weapon.

to:

* Appears Axl's Double Bullets in ''VideoGame/MegaManX7'' and Bound Blaster in ''VideoGame/MegaManX8'' are M110s with green lights attached.

'''M900''':

[[AC: Anime & Manga]]
* ''LightNovel/SwordArtOnline'' ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun in game.

[[AC: Films -- Live-Action]]
* ''Film/TheCrow''
* ''Film/{{Eraser}}''

[[AC: Video Games]]
* ''VideoGame/JaggedAlliance 2'' (With the 1.13 mod)

'''M950''':

[[AC: Anime & Manga]]
* Kiritsugu of ''LightNovel/FateZero'' (the LightNovel prequel to ''VisualNovel/FateStayNight'') wields this gun. In this case it has been converted to full-auto. Some sources incorrectly list it
as the [[AKA47 Schmidt Scout]] in ''VideoGame/CounterStrike''. It's the cheapest sniper rifle [=M960=] submachine gun but it is not, nor is it the [=M950A=] (which can alternate between semi-auto and full auto) because it lacks a fire selector switch. {{Justified|Trope}} in this case by his usual target being ''hard'' to take down, and the extremely rapid fire of the Calico would be ideal.
* Used by the Russian assassin, Radinov,
in the game and has the fastest movement speed, allowing you to run as fast as if you were to have the knife equipped, but requires two or three shots ''Manga/GunsmithCats'' OVA, using it [[GunsAkimbo alongside]] a [=VP70M=] with stock attached in an attempt to kill a target unless it's a headshot Rally and has a slow rate of fire. ''Global Offensive'' replaced it with the SSG 08.
* It's available
May in ''VideoGame/Left4Dead2'' as one of the ''Counter-Strike: Source'' weapons revenge.

[[AC: Films -- Live-Action]]
* ''Film/HardBoiled''
* ''Film/IComeInPeace'', which had an additional LED toggle-switch (to represent 'alien gun' power levels)
added to on.
* Cordell in ''Film/ManiacCop2'' grabs one at a NYPD shooting range, and starts shooting up
the censored German version, later added to every version whole department with the 2020 Last Stand update. It's it.
* ''Film/RoboCop3'' both by itself and as part of [=RoboCop's=] gun arm.
* ''Film/SuburbanCommando''
* ''Film/TangoAndCash''
* Probably
the most accurate of all well-known appearance is the sniper rifles, but fires much slower due to its bolt action and ''Franchise/{{Terminator}}'' movies, where it formed the report is exceptionally loud.
lower section of the Westinghouse [=M95A1=] Phased Plasma Rifle props.
* The Scout Tactical ''Film/TomorrowNeverDies'' during the scenes in Vietnam.
* ''Film/TotalRecall1990''
* One
appears in the ''VideoGame/RainbowSix: Vegas'' series as the default sniper rifle in the first game and one ''the Philippines'', out of the two sniper rifles unlocked by default in ''Vegas 2'', the other being the SR-25. It also occasionally appears all places, in the hands of terrorist snipers.
the BigBad in ''Melencio Magat: Dugo laban dugo''

[[AC: Video Games]]
* ''VideoGame/JaggedAlliance 2: Unfinished Business'' (also added to the main game with v1.13).
* ''VideoGame/{{Fallout Tactics}}''
* ''VideoGame/SuperRobotWarsOriginalGeneration'' used an [[HumongousMecha oversized version]].
* GDI troops in the original ''VideoGame/CommandAndConquerTiberianDawn'' are shown in cutscenes and art to use these, referred to as the [[AKA47 "GAU-3 Eliminator"]], with the game's terminology (such as calling basic infantry "Minigunners") insistent that it's a minigun of some variety. Background material for ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' claim that Nod militant squads, desperate to arm themselves in any way they can, [[BreakOutTheMuseumPiece still make use of them more than fifty years after their original design]].
* This shows up in ''VideoGame/DeltaForce: Land Warrior''. It's listed as simply the "Calico".
* The Elite appears in ''VideoGame/SpecOpsTheLine'' as Lugo's weapon prototype of choice besides his TAR-21, ''VideoGame/ResidentEvil2'' had it, and is also used by enemy snipers. It is it can be found DummiedOut in the final game.
* Shows up occasionally in ''VideoGame/JurassicParkTrespasser'';
one of the weakest weapons in the game, but matched only two sniper rifles in single-player, by the other much rarer drum-mag AK-47 in capacity.
* A late game SMG in ''7.62 High Caliber'', with both 50 and 100 round magazines. They tend to suffer from [[AwesomeButImpractical impracticality]] due to the large size and weight of the helical magazines forcing the gun to be a primary weapon, as well as taking a ridiculous amount of time to reload one round at a time if you run out of ammo in a fight. All of this adds up to [[TruthInTelevision a very accurate depiction]].
* In ''VideoGame/ParasiteEve2'', if you manage to kill the Burner boss fast enough so that Flint the dog survives, Mr. Douglas will give you an M950. Him
being the M99.
a Vietnam veteran and a collector of guns is likely how he has one.
* The Elite appears Due to being a playable character in ''VideoGame/Battlefield4'' as the Scout Elite, having weaker damage than ''VideoGame/TerrordromeTheGameRiseOfTheBoogeymen'', Matt Cordell makes use of one in some of the other sniper rifles, but a faster rate of fire, aim speed, and bullet velocity. It returns his moves like he did in ''VideoGame/BattlefieldHardline'', usable by both the Law Enforcement and Criminal Professionals.
''Film/ManiacCop2''.
* The Steyr Scout [=M950A=] appears as a 3-star [=RF=] 5-star Handgun in ''VideoGame/GirlsFrontline''. Much like her name suggests, she is an excellent observer, though As a nod to the point of ignoring everything else weapon's emphasis on MoreDakka, her abilities revolve around her.
* Known as
boosting the [[AKA47 Scout Elite]] in ''VideoGame/{{Survivio}}''. It can be found in a special green beachside hut, and has relatively low damage for a sniper rifle (being a two-shot kill against unarmored targets, and requiring three or four shots otherwise), but has high accuracy and a relatively good echelon's rate of fire.
* The Scout was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades''
fire. She is also often depicted together with Triple Action Thunder.

'''M960''':

[[AC: Films -- Live-Action]]
* ''Film/{{Stealth}}''
* ''Film/StarTrekFirstContact''
* ''Film/ThePhantomMenace'':
the 2019 Meatmas update. It features a set of flip-up iron sights, which [[TruthInTelevision do exist in [[http://starwars.wikia.com/wiki/CR-2_heavy_blaster_pistol Corellian Arms CR-2]] is based on the real article]] M960.

[[AC: Video Games]]
* ''VideoGame/JaggedAlliance 2: Unfinished Business''
and can come in handy in-game, as the Scout is not guaranteed to spawn with an optic in ''Take & Hold''.
* The Scout is
v1.13 again. It's a usable weapon in ''VideoGame/{{Warface}}''.
* Added to ''VideoGame/Payday2'' as the [[AKA47 Pronghorn Sniper Rifle]] in the [=McShay=] Weapon Pack, and is notable for being the only sniper
decent assault rifle that is classified as a secondary weapon.and fares better than the average M4.
* ''Combat Arms''



[[folder:[=SV-98=]]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sv98.png]]

A Russian bolt-action sniper rifle designed by Vladimir Stronskiy and originally manufactured by IZHMASH in 1998, the SV-98 is based on an earlier sport/target shooting rifle series made by the same company known as the Record. The weapon is chambered in either 7.62x54mmR, .338 Lapua Magnum (SV-338, SV-338M and SV-338 M1) or 7.62x51mm NATO rounds with 10-round staggered column magazines, and features a cold-hammer forged receiver and free-floating heavy barrel which can be chrome lined to order, a rotating bolt with three symmetrically-spaced frontal lugs, a threaded muzzle on the barrel that can accept a conical birdcage-pattern muzzle brake or a specially designed TGP-V suppressor to reduce recoil, jump, flash and sound signature that requires the use of subsonic ammunition, a picatinny rail on top of the receiver, iron sights for use without a scope with an anti-mirage strap being able to be fixed between the front and rear sights, and a ambidextrous laminated plywood or fiber glass reinforced polymer stock that features an adjustable butt plate that can be regulated for length of pull, height and pitch and has a height and length adjustable cheek comb. In 2013, the upgraded SV-98M was introduced, featuring an adjustable aluminum skeleton type stock and aluminum alloy receiver providing enhanced performance and lower cost of production. In 2017, Kalashnikov Concern took over production of the weapon, with the new SV-98s featuring a lightweight folding adjustable aluminum skeleton stock and an integrated bipod.

The weapon was adopted by the Russian military in 2003, and has seen use in Chechnya, South Ossetia and Syria, with Russian law enforcement and counter-terrorist forces also adopting it, though outside of Russia, only Armenia has adopted the weapon.

to:

[[folder:[=SV-98=]]]

[[quoteright:350:https://static.
[[folder:MB Associates Gyrojet]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/sv98.png]]

A Russian bolt-action sniper rifle designed by Vladimir Stronskiy and originally manufactured by IZHMASH in 1998, the SV-98 is based on an earlier sport/target shooting rifle series made by the same company known as the Record. The weapon is chambered in either 7.62x54mmR, .338 Lapua Magnum (SV-338, SV-338M and SV-338 M1) or 7.62x51mm NATO rounds with 10-round staggered column magazines, and
org/pmwiki/pub/images/gyrolauncher_7434.jpg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gyrojet_rifle.JPG]]

Looking at this list, you will no doubt see that many of these guns tried quirky, unusual, sometimes innovative
features that never took off. The Gyrojet might be the most unusual among them, for it tried to be a cold-hammer forged receiver and free-floating heavy gun without utilizing what many would say makes a gun a gun: the traditional chemically-propelled bullet.

The Gyrojet was a project launched in the mid-1960s by MB Associates, intending to revolutionize the firearms industry. Rather than use a bullet as the projectile, the Gyrojet fired what amounted to a miniature rocket (without the explosion, sadly), more or less making the Gyrojet a miniaturized rocket launcher. The
barrel which can was not rifled, instead the rounds were guided gyroscopically, hence the name. The intent for this design was to make a handgun that had just as much velocity as the .45 ACP round fired by the then-standard issue Colt M1911 but at half the weight. The rockets were also intended to be chrome lined more accurate at greater distances and be capable of piercing body armor. (For more on the design of the gun and the bullet, check out Website/TheOtherWiki's [[http://en.wikipedia.org/wiki/Gyrojet#Design article]] on the subject.)

[[RuleOfCool Sounds awesome, right?]]

Unfortunately, it did not not live up
to order, expectations. It was marketed as a rotating bolt civilian weapon, but a few U.S soldiers with three symmetrically-spaced frontal lugs, cash to spare brought them to [[UsefulNotes/TheVietnamWar Vietnam]] to try there. It was advertised as being accurate, reliable and simplistic to use. Customers said that it was none of these things. It proved to be wildly inconsistent in accuracy between shots, its complex action meant that it would foul up at the drop of a threaded muzzle on hat and users reported it was cumbersome to reload at all and doing so quickly was impossible. One report even stated that the weapon had a nasty habit of hang-firing, a seeming misfire only to have that round [[DelayedExplosion suddenly shoot out of the barrel without warning]]. And unlike a conventional bullet, the rocket projectiles continue to accelerate after leaving the barrel... which sounds great until you realize that can accept at very close range (i.e. the kind of ranges where a conical birdcage-pattern muzzle brake or a specially designed TGP-V suppressor pistol would normally be used) the projectile is too slow to reduce recoil, jump, flash kill a person quickly unless it goes through the victim's eye socket (however, trying to stop the projectile by covering the tube with your hand would ''[[https://web.archive.org/web/20151204191618/http://www.deathwind.com/history.htm rip your hand off]]'' as the rocket exhaust would heat it up pretty quickly and sound signature accelerate the thing to the point that requires it would have [[https://web.archive.org/web/20151230042007/http://www.deathwind.com/review_2.htm enough energy to shatter a plastic bucket placed right at the use muzzle]]). To top it all off, the weapon and its ammunition were extremely expensive to both produce and purchase. It's pretty much the poster child for AwesomeButImpractical.

The Gyrojet eventually fizzled out, but the afterimage was burned into the public psyche. The idea
of subsonic a hand-held rocket launcher was just too cool to let fade away, not to mention its Space Age look. Today, both the Gyrojet and its bullet are some of the most coveted items for firearm collectors today. While many variants were planned (including a [[MoreDakka light machine gun variant]]), only the pistol, a carbine and a rifle were ever produced. Due to the rarity of ammunition, Gyrojets are rarely fired today, with a picatinny rail on top single round costing as much as [[TooAwesomeToUse 100 USD]]. Most people also get confused by the fact that the gun fires rockets and assume the rockets [[StuffBlowingUp blew stuff up]]. They didn't. [[https://www.youtube.com/watch?v=txKHJeDgDAQ This video includes footage of the receiver, iron sights for use without a scope with Gyrojet pistol in action.]]

In
an anti-mirage strap being able to be fixed between odd consequence, the front and rear sights, and a ambidextrous laminated plywood or fiber glass reinforced polymer stock one thing that features an adjustable butt plate it could have been good at was combat in space: regular firearms wouldn't operate in free-fall and zero gravity as well as they do normally,[[labelnote:*]]Even at best, you could only get a few shots off before the moving parts expanded from the heat of firing and couldn't move, since the vacuum of space leaves no medium through which the heat can transfer away from the gun[[/labelnote]] so a self-propelled projectile would work far better. This was something that can be regulated for length of pull, height and pitch and has a height and length adjustable cheek comb. In 2013, interested the upgraded SV-98M was introduced, featuring an adjustable aluminum skeleton type stock and aluminum alloy receiver providing enhanced performance and lower cost of production. In 2017, Kalashnikov Concern took over production of the weapon, with the new SV-98s featuring a lightweight folding adjustable aluminum skeleton stock and an integrated bipod.

The weapon was adopted by the Russian
American military in 2003, and during the space race, but, for [[IWantMyJetpack obvious reasons]], didn't save it.

As mentioned above, the Gyrojet rounds aren't actually explosive. This
has seen use in Chechnya, South Ossetia and Syria, not stopped many from thinking that they are explosive though, likely due to the association of rockets with Russian law enforcement and counter-terrorist forces also adopting it, though outside of Russia, only Armenia has adopted the weapon.explosions.



[[AC:Video games]]
* ''VideoGame/ProjectReality'' has the SV-98 as the main weapon of the Russian Army and PLA Sniper classes, with the weapon showing up in the ''VideoGame/{{Battlefield}}'' series proper starting with ''VideoGame/BattlefieldBadCompany'', where it is the standard rifle of the Russian recon troops. It returns in ''Bad Company 2'', ''VideoGame/BattlefieldHeroes'', ''VideoGame/BattlefieldPlay4Free'', ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4''.
* The SV-98 is the first unlockable sniper rifle in the ''VideoGame/RainbowSix: Vegas'' games, and is often used by terrorist snipers.
* Appears in ''7.62 High Calibre'', where it can be fitted with a suppressor and PKS-07 scope, and also comes in a unique variant with a built-in bipod.
* The SV-98 was added to ''VideoGame/GhostInTheShellFirstAssaultOnline'' with the "Niihama Ticket" update under the name [[AKA47 SR-V97]], where it could be purchased for 237,250 GP.
* Appears in ''VideoGame/{{MAG}}'' as the first unlockable sniper rifle for SVER.
* The SV-98 is unlockable for Taliban snipers in the multiplayer of ''VideoGame/MedalOfHonor2010'', where it only holds 5 rounds for balance reasons.
* Appears in ''VideoGame/EscapeFromTarkov'', where it becomes available from Prapor at level 2 reputation and can be purchased with a number of bartering items, but doesn't become officially purchasable from him until level 3 reputation, where it costs nearly 100,000 rubles. Player Scavs will also occasionally spawn with it, and BEAR [=PMCs=] of the Escape From Darkness edition also get it as standard, with various scopes, a SRVV "Mk.2.0" compensator and silencer being available for it.
* Appears as the default weapon for the Sniper class in ''VideoGame/AllianceOfValiantArms''.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with Update #59.
* Appears as a usable weapon in ''VideoGame/{{Warface}}''.
* Appears as the [[AKA47 Stronskly 98]] in ''VideoGame/SniperGhostWarrior3'', where it is the only weapon used by enemy snipers.
* The SV-98 is a usable weapon for the Fringe Settlers in ''VideoGame/{{Survarium}}'', unlocked at level 6, "Elder". It's more powerful and holds more ammunition than the Remington 700, but is heavier and slower in fire rate, and doesn't share ammo with the Mosin Nagant M38 Carbine.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
* Appears in ''VideoGame/FreemanGuerrillaWarfare'', where it is used by Alpha elite snipers.

to:

[[AC:Anime & Manga]]
* In ''VideoGame/{{Gungrave}}'', a Gyrojet pistol can be briefly seen in a collection of firearms when Brandon Heat grabs a [[HandCannon Wildey Magnum]] to [[BlownAcrossTheRoom send a bad-guy flying]].
* When Manga/RikiOh takes his revenge on the entire prison staff in the animated adaption ''Riki-Oh: Wall of Hell'', the Chairman of the prison pulls out a chrome-plated one. Unfortunately for him, before he could even fire a shot Riki-Oh instantly kills him.

[[AC:Films -- Live-Action]]
* One of the most iconic uses for the Gyrojet was the climactic battle of ''Film/YouOnlyLiveTwice'', also acting as a marketing ploy. In the film, Tiger Tanaka's {{Ninja}} army uses both Gyrojet pistols and rifles along with [[KatanasAreJustBetter katanas]] to fight through Blofield's defenses in his secret mountain lair.
* There are two remarkable things about the mostly unknown Action/Comedy film ''Collision Course''. The first is that one of the villains, played by Tom Noonan, uses a Gyrojet. The other is that [[Series/TheTonightShow Jay Leno]] starred in it. No, really.

[[AC:Literature]]
* Used by a private investigator in the Creator/LarryNiven short story ''The Meddler''. It's not very effective, but that's only because the alien he shoots is ImmuneToBullets.
* The BigBad in ''Literature/LicenceRenewed'' uses a Gyrojet pistol in the final firefight. When he is shot InTheBack [[HoistByHisOwnPetard with it]], it is described as leaving a clean hole through him.
* Used for a BoardingParty InSpace in ''Boomers'' by J. R. Dunn. The soldier using the Gyrojet regards it as "a piece of shit", but it's the closest thing they have to a recoilless pistol so he's stuck with it.

[[AC:Tabletop Games]]
* ''TabletopGame/BattleTech'': Gyrojet pistols show up in the RPG spinoff as sidearm option. They're explicitly noted as being useful only in zero g, otherwise they're inferior to standard firearms. And even in space, laser pistols and needlers are still more powerful.
* In ''Cybergeneration'', a sequel to ''Cyberpunk 2020'', gyrojet weapons have obsoleted most traditional handguns; unsurprising, since in the dark future the projectiles are self-guided, computer-controlled little monsters.
* The Ultra-Tech supplement for ''TabletopGame/{{GURPS}}'' has "Gyroc" weaponry, arriving on the scene at Tech Level 9 ({{Cyberpunk}} tech). The Gyrojet is mentioned as the distant ancestor of Gyroc weapons which overcome the earlier weapon's design flaws through application of futuristic tech. Like the example from ''Cybergeneration'' above, GURPS Gyrocs can also fire homing rounds (along with a wide variety of specialized warheads).
* In ''TabletopGame/MutantYearZero'', specifically from the ''Elysium'' Source Book, the arsenal of Gyrojet Weaponry is the rarest and some of the most powerful firearms that are available in the game as a whole. Being able to decimate most enemies with a single rocket.
* From ''TabletopGame/{{Warhammer 40000}}'', the high-end ballistic small arms used by the [[TheEmpire Imperium of Man]] are "Bolters", guns that fire amor-piercing, rocket-propelled rounds that [[NoKillLikeOverkill explode just after contact]]. They're fairly hard to get, meaning they're well beyond the means of the average Imperial soldier. They're most commonly seen being used by elite forces, such as {{Space Marine}}s or the [[AmazonBrigade Sisters of Battle]].
* In ''TabletopGame/{{Traveller}}'', gyrojet weapons are also called "Snub" weapons, and are used aboard starships. Damage is about the same as standard weapons, but there's less recoil, so better for microgravity environments.

[[AC:Video games]]
Games]]
* ''VideoGame/ProjectReality'' has the SV-98 as the main weapon of the Russian Army and PLA Sniper classes, with the weapon showing up in the ''VideoGame/{{Battlefield}}'' series proper starting with ''VideoGame/BattlefieldBadCompany'', where it is the standard rifle of the Russian recon troops. It returns in ''Bad Company 2'', ''VideoGame/BattlefieldHeroes'', ''VideoGame/BattlefieldPlay4Free'', ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4''.
* The SV-98 is the first unlockable sniper rifle in the ''VideoGame/RainbowSix: Vegas'' games, and is often used by terrorist snipers.
* Appears in
''7.62 High Calibre'', where it can be fitted with a suppressor Caliber'' has all three variants show up. Naturally, they are AwesomeButImpractical, as both they and PKS-07 scope, and also comes in their ammunition are pretty costly. You even have a unique variant with random chance of recruiting a built-in bipod.
* The SV-98 was added to ''VideoGame/GhostInTheShellFirstAssaultOnline'' with the "Niihama Ticket" update under the name [[AKA47 SR-V97]], where it could be purchased for 237,250 GP.
* Appears in ''VideoGame/{{MAG}}'' as the first unlockable sniper rifle for SVER.
* The SV-98 is unlockable for Taliban snipers
mercenary early in the multiplayer game who carries one, but the gun and its ammo are literally impossible to find at that point and you're better of ''VideoGame/MedalOfHonor2010'', where it only holds 5 rounds selling the package.
* ''VideoGame/BatmanSunsoft''
for balance reasons.
the NES gave Batman a pistol based on the Gyrojet.
* Appears Given a nod in ''VideoGame/EscapeFromTarkov'', where it becomes available from Prapor at level 2 reputation and can be purchased ''VideoGame/Borderlands2'' with a number Torgue's gyrojet munitions. They behave like very exaggerated versions of bartering items, this, starting as {{Painfully Slow Projectile}}s, but getting quite fast towards the end. They also explode.
* ''VisualNovel/{{Policenauts}}'': The guns usually used on [[SpaceStation Beyond]] are described similarly to gyrojets, gaining most of their velocity out of the barrel to reduce recoil in microgravity. The FishOutOfTemporalWater protagonist still uses a conventional "recoil gun".
* The ''VideoGame/{{Scribblenauts}}'' series includes a gyrojet amongst countless other weapons and firearms. Given the series exists in a 2D plane, it
doesn't become officially purchasable suffer from him until level 3 reputation, where it costs nearly 100,000 rubles. Player Scavs will also occasionally spawn with it, they gyrojet's crippling inaccuracy and BEAR [=PMCs=] of fires explosive rounds, making it awesome AND practical.
* ''Shellshock 'Nam 67'' has
the Escape From Darkness edition also get it as standard, with various scopes, main character run across a SRVV "Mk.2.0" compensator and silencer being available Gyrojet pistol. It fires only two rockets, which are [[StuffBlowingUp high-explosive]].
* A late game pistol in ''VideoGame/PhantomDoctrine''. Being a Cold War spy thriller, it's only natural that a weapon most famous
for it.
its appearance in a ''Film/JamesBond'' [[Film/YouOnlyLiveTwice film]] would turn up.
* Appears Turns up in ''VideoGame/ResidentEvilVillage'' as the default weapon for the Sniper class in ''VideoGame/AllianceOfValiantArms''.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with Update #59.
* Appears as a usable weapon in ''VideoGame/{{Warface}}''.
* Appears as the [[AKA47 Stronskly 98]] in ''VideoGame/SniperGhostWarrior3'', where
"Rocket Pistol". Even though it is erroneously shown as using explosive rocket ammunition, the only weapon used by enemy snipers.
* The SV-98 is a usable weapon for
explosion the Fringe Settlers in ''VideoGame/{{Survarium}}'', unlocked at level 6, "Elder". It's more rounds create looks about like what you'd expect if it could come from such a small projectile, like an exceptionally powerful and holds more ammunition cherrybomb rather than the Remington 700, but is heavier and slower in fire rate, and doesn't share ammo with the Mosin Nagant M38 Carbine.
* Appears as
a usable weapon in ''VideoGame/ContractWars''.
* Appears in ''VideoGame/FreemanGuerrillaWarfare'', where it is used by Alpha elite snipers.
big, fiery kaboom.



[[folder:VSS Vintorez]]
->''A sniper rifle developed for special operations requiring a quiet weapon with the power to penetrate bulletproof armor. Uses a newly developed type of subsonic ammo, necked up from 7.62mm x 39 rounds and combined with 9mm steel penetrators. The pairing of an integrated suppressor and subsonic ammo makes the VSS extremely quiet, but limits its utility at long distances.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/451px_vss1.jpg]]
Introduced in 1987, the Vintovka Snayperskaya Spetsialnaya (Special Sniper Rifle), or VSS, often called the "Vintorez", is a specialized sniper rifle developed for use by Soviet special forces. It is one of the most compact sniper rifles in the world with a conventional layout: it can be disassembled to fit inside a small briefcase, and like the [=MP5SD=] it has an integrated suppressor. It uses 9x39mm ammunition, an armour-piercing subsonic cartridge that gives the weapon a lot of stopping power (more than an AK bullet) despite being silenced (one round can easily go through body armour and still have enough power to drop the guy wearing it, from three city blocks away). While the subsonic ammunition means [[ShortRangeLongRangeWeapon its effective range is significantly lower than most sniper rifles (about 400 meters)]], that's not considered a big problem because it's designed primarily for [[UrbanWarfare counter-insurgency/counter-terrorist operations in urban areas where the average shot range very rarely exceeds 300 meters]], so much so that it's the only widely-known sniper rifle [[MoreDakka with a fully automatic mode]].
\\\
The weapon is in use with the Russian Special Forces, FSB and OMON, Armenia, the Georgian military and special forces, and Ukrainian, Belarusian and Indian special forces. The [[RareGuns/AssaultRifles AS Val]] is an extremely similar weapon designed more for use as a full-auto assault rifle rather than a marksman's one.

to:

[[folder:VSS Vintorez]]
->''A sniper rifle developed for special operations requiring a quiet weapon with the power to penetrate bulletproof armor. Uses a newly developed type of subsonic ammo, necked up from 7.62mm x 39 rounds and combined with 9mm steel penetrators. The pairing of an integrated suppressor and subsonic ammo makes the VSS extremely quiet, but limits its utility at long distances.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:350:https://static.
[[folder:Metal Storm]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/451px_vss1.org/pmwiki/pub/images/metalstormdemonstrator.jpg]]
Introduced in 1987, [[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ms_3gl.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maul_shotgun_2.png]]
[[caption-width-right:300:From top to bottom: 36-barrel technology demonstrator, Metal Storm 3GL, Metal Storm MAUL.]]

A series of very unusual proposed and prototyped weapons from Australian company Metal Storm Ltd., based on proprietary technology invented by J. Mike O'Dwyer. Unlike traditional firearms,
the Vintovka Snayperskaya Spetsialnaya (Special Sniper Rifle), or VSS, often called the "Vintorez", is a specialized sniper rifle developed for Metal Storm weapons use by Soviet special forces. It is one of the most compact sniper rifles in the world with superposed loads, which loads multiple projectiles into a conventional layout: it can be disassembled to fit inside a small briefcase, and single barrel, then individually launches them via electrochemical ignition. Despite sounding like pure science fiction, [[OlderThanTheyThink the [=MP5SD=] it has an integrated suppressor. It uses 9x39mm ammunition, an armour-piercing subsonic cartridge that gives idea of superposed loads is not a new one]], originating as a gimmick for some old muzzleloading firearms. What Metal Storm did was fixing the weapon a lot issue of stopping power (more than an AK bullet) despite being silenced (one round can easily go through body armour and still have enough power to drop the guy wearing it, from three city blocks away). While the subsonic ammunition means [[ShortRangeLongRangeWeapon its effective range is significantly lower than most sniper rifles (about 400 meters)]], that's not considered a big problem because it's designed primarily for [[UrbanWarfare counter-insurgency/counter-terrorist operations in urban areas unintended propellant ignition, where the average shot range very rarely exceeds 300 meters]], so much so that it's the only widely-known sniper rifle ignition of one propellant causes others to be accidentally ignited.

The potential of such a system then is
[[MoreDakka enormously high fire rates]], due to not using any moving parts. The [[https://www.youtube.com/watch?v=AEu9LLQpOF8 36-barreled technology demonstrator]] had a firing rate of over ''1 million'' rounds per minute, firing its entire load of 180 rounds in less than 0.01 seconds, with each individual barrel shooting 5 shots at around ''27,000'' rpm. For comparison, the M61 Vulcan ''merely'' has a rate of fire of 6,000 rpm.

Various products using Metal Storm technology were conceived, including:

* "Bertha": The 36-barreled technology demonstrator nicknamed "Bertha" by O'Dwyer.
* Metal Storm VLE: A proof-of-concept pistol with several variants, showing how the technology could be miniaturized. Essentially an [[{{Defictionalization}} attempt to defictionalise]] the [[ComicBook/JudgeDredd Lawgiver]], it used a SmartGun concept with user identification and [[AbnormalAmmo multiple ammo types]].
* Advanced Individual Combat Weapon (AICW): The Australian counterpart to the OICW, based on the Australian F88 version of AUG
with a fully automatic mode]].
\\\
The weapon is in use
Metal Storm grenade launcher.
* Multi-shot Accessory Under-barrel Launcher (MAUL): An accessory shotgun (intended to compete
with the Russian Special Forces, FSB and OMON, Armenia, likes of the Georgian military and special forces, and Ukrainian, Belarusian and Indian special forces. The [[RareGuns/AssaultRifles AS Val]] is an extremely similar KAC Masterkey) using a front-loading 5-shot preloaded barrel.
* Metal Storm Redback RWS: A four-barrel remote
weapon designed more station, using 40mm grenades.
* Metal Storm 3GL: A grenade launcher that superposes 3 grenade rounds in the same tube.

Despite the weapon's potentials, the company had never realized them, and they come with a host of other problems. For one, Metal Storm weapons suffer from overcomplicated reloading, as each barrel has to be individually pre-loaded then replaced. Two, the superposed loads causes each individual projectile to have slightly different ballistics, as they travel down slightly longer barrels, restricting the applications to mortars and grenade launchers where the variance in the accuracy is not a concern. Weight was also a frequent concern even
for use as the close-to-successful ideas; the 3GL, for example, came in at two-thirds the weight of a full-auto assault rifle rather than loaded M4 carbine.

Metal Storm was ultimately
a marksman's one.commercial failure. Their largest contract was 500 [=MAULs=] and 50,000 less-lethal barrels to Papua New Guinea for law enforcement use, and even that may have not been delivered. In July 2012, the company's shares were suspended from trading, and the company was placed into voluntary administration. In August 2015, Australian company [=DefendTex=] acquired all of Metal Storm's patents, intellectual properties, trademarks and assets, so who knows where will these technology go next.



* One of the most versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome it takes some time to master]] due to the bullet drop. In ''Clear Sky'', it was the WeaponOfChoice for the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in ''Clear Sky'') and where the ammo is sold or stashed, it's a DiscOneNuke in all three games.
* Can be found in the second chapter of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and is one of the better long ranged weapons, firing a powerful round and being one of the few automatic weapons with an integrated suppressor that never wears out (the only such weapon with a scope, on top of that), though falling short of the M14 EBR as the best of its class due to much rarer ammo.
* Appears as a usable weapon in the ''VideoGame/BattlefieldBadCompany'' games.
* Used by Balalaika's troops among many other Soviet weapons to take out Yakuza members in ''Manga/BlackLagoon''.
* In ''Jagged Alliance: Back in Action'', the must-have weapon for night operations. However, it (very inaccurately) uses the same 9mm ammunition as the "Baretta" and Glock 18, which would be 9x19mm rather than the 9x39m; as such it does not penetrate armor, so headshots are de rigeur.
* Available as a late game weapon in ''7.62 High Caliber''. Not as accurate or powerful at long range as the bigger and badder rifles and ammo is uncommon, but the silencer makes it very stealthy (especially for night firing, where it can be fitted with a night vision sight) and the large magazine and full auto capability makes it more useful in close quarters.
* In ''VideoGame/TeamFortress2'', the Sniper's [[AddedAlliterativeAppeal Hitman's Heatmaker]] is a mixture of this weapon and the [[RareGuns Walther WA2000]]. As a bonus, its report is silenced like the Vintorez.
* Available in ''VVideoGame/GhostReconFutureSoldier'', in one of the few video-game appearances to acknowledge that the weapon can go full-auto - ones found from weapon boxes in a mission will have a full-auto trigger attached, and you can put one on it yourself after completing a rather tedious (and bugged) challenge in the penultimate level to unlock the weapon. Strangely, it's forced to use the AS Val's folding stock, with no option for its original wooden stock as a "Fixed" model (despite them doing the exact same thing for the above PSL). It was also available during the open beta for ''VideoGame/GhostReconOnline'', and was available as a special weapon in the ''Phantoms'' version from an "Antique Edition" series of weapons.
* The fictional ASP-1 Kir used by CSAT in ''VideoGame/{{ARMA}} III''[='=]s "Marksmen" DLC seems heavily influenced by the Vintorez design, sharing the signature integral suppressor, although the Kir fires 12.7 cartridges, which in turn relates it to the also Russian VKS. The subsonic ammo ties the utility of the weapon close to the real life counterparts: powerful and silent shot, without the sonic "crack", but unusable beyond the 300 meters mark, because of the high parabolic trajectory of the bullet.
* Available as a weapon to be found in ''VideoGame/PlayerUnknownsBattlegrounds''. Though it does significantly less damage and has much greater bullet drop compared to other rifles in the game, it is nearly completely silent and can be fired fully automatically.
* A usable weapon in ''VideoGame/ContractWars''.
* Used with great effect by Kurz Weber in ''Anime/FullMetalPanicFumoffu'' to take down Sousuke's traps all over the hot springs they visited.
* Boss's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even takes care to show off the select-fire capability between semi and full-auto.
* Shows up as the [[AKA47 Matamorez]] in ''VideoGame/{{Unturned}}''. It's silenced by default, very durable, deals a lot of damage to players and animals and comes with a generous 17-round magazine with the option of a larger 36-round box mag, but at the same time it doesn't come with a scope, [[PowerEqualsRarity it's rare enough to be considered Legendary, the box mag is even rarer, it uses the also very rare Ranger high-caliber ammo]], and it's no better against zombies than any low-caliber Ranger weapon, only dealing 99 damage by default.
* A Vintorez with a Val's stock and pistol grip is available as a Black Market weapon in ''VideoGame/SplinterCellBlacklist'' that can be bought and used by Sam, and is used by the snipers at the beginning of Site F.
* The VSS is a rare gun in ''VideoGame/{{Survivio}}''. It is chambered in 9mm (rather than 9x39mm) and makes up for its relatively low damage (compared to other sniper rifles) with its fast semi-automatic rate of fire, large magazine, and suppressor.
* Used by Soviet Navy (VMF) Spetsnaz in ''VideoGame/WargameRedDragon''. It has an effective range of over 1000m in-game, while the real thing was an urban-combat sniper rifle with an effective range of only 300-400m.
* The blasters used by the Pikes on the spice train in the second episode of ''Series/TheBookOfBobaFett'' appear to be based on the Vintorez.

to:

[[AC:Comic Books]]
* One of ''ComicBook/{{Savage}}''. Bill uses a six barrelled assault rifle variant known in-universe as the most versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in [[AKA47 Steel Storm]]. The weapon [[UnusableEnemyEquipment uses a coded key ring to operate]] and is implied to be a prototype stolen from the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and Volgs. It proves incredibly effective [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in mowing down hordes of Volg troops]].

[[AC:Literature]]
* The ''[[CoolBoat MV]] [[WhatAPieceOfJunk Oregon]]'' from Creator/CliveCussler's ''[[Literature/TheOregonFiles Oregon Files]]'' gets one of these mounted on her aft decks on a 360-degree gimbal. Its rate of fire puts
the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome Oregon's 20mm CIWS gatlings to shame and makes it a basically-infallible anti-missile battery due to it being able to literally put up a ''wall'' of bullets, but it is still portrayed realistically: even with an automated reloading system, it takes some too long to be fired multiple times in a high-intensity combat situation, so it is often left as a weapon of last resort or when time to master]] due to is on the bullet drop. ''Oregon'''s side.
* Metal Storm assault rifles show up in the hands of a group of mercenaries in ''[[Creator/MatthewReilly Scarecrow]]''. Relatively justified since everything in the Reillyverse runs on RuleOfCool.
* Shows up as a naval close in weapons system aboard HMAS ''Moreton Bay'' in ''Weapons of Choice'' by John Birmingham.

[[AC:Live-Action TV]]
*
In ''Clear Sky'', it ''Series/AgentsOfSHIELD'', Phil Coulson apparently owns a Metal Storm VLE in his memorabilia collection, as seen in "Eye Spy" (S1E04).
* One episode of ''Series/CSIMiami'' revolves around a "Vaporizer Gun", a thinly-disguised version of Metal Storm.

[[AC: Video Games]]
* The Metal Storm AICW
was featured as an unusable weapon in ''VideoGame/SplinterCellChaosTheory'', used by People's Voice revolutionaries in the WeaponOfChoice opening level. Even Sam [[ImproperlyPlacedFirearms comments on how strange it is]] for these guns to show up in their hands (noting that [[GoodGunsBadGuns he thinks Kalashnikov when he thinks "guerilla"]]), leading to an optional objective across the protagonist, Scar, until he was forced first two levels to abandon it during an emission. If you know where tag crates of the guns to find it (and get together the money to repair it in ''Clear Sky'') and out where they came from.
* ''VideoGame/SoldierOfFortune: Payback'' features
the ammo is sold or stashed, it's a DiscOneNuke in all three games.
* Can
Metal Storm VLE pistol. A cut Metal Storm AICW can also be found in the second chapter of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and is one of game files.
* ''VideoGame/CallOfDuty'' seems to have taken an interest in
the better long ranged weapons, firing MAUL for a powerful round and being one of the few automatic weapons while, with an integrated suppressor that never wears out (the only such weapon with a scope, on top of that), though falling short of both ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare'' featuring the M14 EBR as weapon, calling it the best of its class due to much rarer ammo.
* Appears
[[AKA47 "Bulldog"]], featuring it as a usable standalone weapon in both games and ''Ghosts'' also allowing it to be used as an underbarrel attachment for assault rifles. In addition, the ''VideoGame/BattlefieldBadCompany'' games.
* Used by Balalaika's troops among many other Soviet weapons to take out Yakuza members
ASD or AGR in ''Manga/BlackLagoon''.
* In ''Jagged Alliance: Back in Action'',
''VideoGame/CallOfDutyBlackOpsII'' is modeled with the must-have weapon for night operations. However, it (very inaccurately) uses the same 9mm ammunition Metal Storm Redback RWS, incorrectly presented as the "Baretta" and Glock 18, which would be 9x19mm a regular machine gun rather than the 9x39m; grenade launcher it really is, and the game also featured a singleplayer-only sniper rifle known as such it does not the Storm PSR, a fictional three-barreled sniper rifle based on Metal Storm technology (with its ability to queue up to five rounds at once to penetrate armor, so headshots are de rigeur.
* Available as
all sorts of cover having been a late game suggested ability of Metal Storm's weapon in ''7.62 High Caliber''. Not as accurate or powerful at long range as systems).
* In ''VideoGame/Battlefield4'',
the bigger ''Final Stand'' DLC, fitting the DLC's military sci-fi theme, features the technology demonstrator as a weapon emplacement, called the Schipunov 42, as a reference to ''VideoGame/Battlefield2142''. The weapon functions like a massive shotgun, able to blast away infantry, light vehicles, and badder rifles and ammo is uncommon, but choppers with ease.\\\
Additionally,
the silencer makes ''Naval Strike'' DLC features the "M320 3GL", based on the Metal Storm 3GL grenade launcher. However, it is very stealthy (especially lazily implemented, reusing the normal M320 model and its reload animation, which only shows one regular round being reloaded.
* The Metal Storm 3GL is the standard under barrel launcher
for night firing, where it can be fitted the NATO faction in the base ''VideoGame/{{Arma}} III'', available with a night vision sight) both single and three-round versions of explosive, flare and smoke shells.
* The Typhoon from ''VideoGame/{{Crysis}} 3'' is conceptually based on
the large Metal Storm. Its magazine and full auto capability makes it more useful in close quarters.
* In ''VideoGame/TeamFortress2'', the Sniper's [[AddedAlliterativeAppeal Hitman's Heatmaker]] is a mixture
barrel consists of this weapon ten tubes of 72 superimposed rounds each, and the [[RareGuns Walther WA2000]]. As has a bonus, its report is silenced like the Vintorez.
* Available in ''VVideoGame/GhostReconFutureSoldier'', in one of the few video-game appearances to acknowledge that the weapon can go full-auto - ones found from weapon boxes in a mission will have a full-auto trigger attached, and you can put one on it yourself after completing a rather tedious (and bugged) challenge in the penultimate level to unlock the weapon. Strangely, it's forced to use the AS Val's folding stock,
devastating [[MoreDakka 30,000 rpm]] (500 rounds per second), tearing through everything with no option for its original wooden stock as a "Fixed" model (despite them doing the exact same thing for the above PSL). It was also available during the open beta for ''VideoGame/GhostReconOnline'', and was available as a special weapon in the ''Phantoms'' ease.
* An extremely simplified, AI used
version from an "Antique Edition" series of weapons.
* The fictional ASP-1 Kir used by CSAT in ''VideoGame/{{ARMA}} III''[='=]s "Marksmen" DLC seems heavily influenced by the Vintorez design, sharing the signature integral suppressor, although the Kir fires 12.7 cartridges, which in turn relates it to the also Russian VKS. The subsonic ammo ties the utility
of the weapon close to Metal Storm (appropriately named the real life counterparts: powerful and silent shot, without the sonic "crack", but unusable beyond the 300 meters mark, because of the high parabolic trajectory of the bullet.
* Available as a weapon
Meatal Storm) was added to ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 94. It can only be found in ''VideoGame/PlayerUnknownsBattlegrounds''. Though it does significantly less damage the Proving Grounds map, and has much greater bullet drop compared to other rifles in the game, it is nearly completely silent and can be fired fully automatically.
* A usable weapon in ''VideoGame/ContractWars''.
* Used with great effect by Kurz Weber in ''Anime/FullMetalPanicFumoffu'' to take down Sousuke's traps all over the hot springs they visited.
* Boss's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even
takes care an eternity to show off the select-fire capability between semi and full-auto.
reload (which you have to do [[GunsDoNotWorkThatWay by shaking it]]).
* Shows up The Metal Storm 3GL was added to ''VideoGame/Payday2'' as the [[AKA47 Matamorez]] in ''VideoGame/{{Unturned}}''. It's silenced by default, very durable, deals a lot of damage to players and animals and comes with a generous 17-round magazine Basilisk V3]] with the option of a larger 36-round box mag, but at the same time it doesn't come with a scope, [[PowerEqualsRarity it's rare enough to be considered Legendary, the box mag is even rarer, it uses the also very rare Ranger high-caliber ammo]], [=McShay=] Weapons Pack, and it's no better against zombies than any low-caliber Ranger weapon, only dealing 99 damage by default.
* A Vintorez with a Val's stock and pistol grip is available as a Black Market weapon in ''VideoGame/SplinterCellBlacklist'' that can be bought and used by Sam, and is used by the snipers at the beginning of Site F.
*
fires poison gas grenades. The VSS is [=McShay=] Weapons Pack 2 adds a rare gun in ''VideoGame/{{Survivio}}''. It is chambered in 9mm (rather than 9x39mm) and makes up for its relatively low damage (compared to other sniper rifles) with its fast semi-automatic rate of fire, large magazine, and suppressor.
* Used by Soviet Navy (VMF) Spetsnaz in ''VideoGame/WargameRedDragon''. It has an effective range of over 1000m in-game, while the real thing was an urban-combat sniper
fictional Metal Storm-based 15-barreled assault rifle with an effective range of only 300-400m.
* The blasters used by
called the Pikes on the spice train in the second episode of ''Series/TheBookOfBobaFett'' appear to be based on the Vintorez.Hailstorm Mk 5.



[[folder:Walther [=WA2000=]]]
->''A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The [=WA2000=] is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/walther2000_8621.jpg]]

Designed from the ground up as a [[http://en.wikipedia.org/wiki/Walther_WA_2000 target rifle]] in response to the 1972 Munich massacre, this bullpup semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the open market. Unfortunately, there ''aren't any'' even if you have this kind of money to spare; there are exactly fifteen [=WA2000=] rifles in the entire United States, with 11 owned by the President of Walther's American branch and the rest owned by another collector. That being said, by all accounts, the [=WA2000=] is an ''exceedingly'' accurate rifle, hampered by weight, but stated to be superior to just about any other similar caliber rifle. Combined with the inherent speed and accuracy of the .300 Winchester Magnum round, it is considered an exception precision weapon. Whether that's because so few people have been able to fire one, or because of the excessive costs in development led to extreme quality standards, is up for debate.

Very, very popular in movies and videogames, since it has a nice mix of the unconventional (bullpup layout) and the traditional (wood furniture). Due to its obscene rarity, many [=WA2000 rifles=] seen in movies are actually [[http://www.imfdb.org/index.php/Image:SGside2.jpg Ironwood Designs SG2000 .22 rifles]] acting as stand-ins for the [=WA2000=]. If a work of fiction wants to get even ''more'' ridiculous about rarity, it'll specify that the [=WA2000=] in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum.

to:

[[folder:Walther [=WA2000=]]]
->''A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The [=WA2000=] is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.
[[folder:Underwater Firearms]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/walther2000_8621.jpg]]

Designed
org/pmwiki/pub/images/aps_underwater_rifle.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unknown_94.jpeg]]
[[caption-width-right:300:Top: APS Underwater Assault Rifle. Bottom: Heckler & Koch P11.]]
Normal guns do not work well underwater. Specialized underwater firearms were first developed during the Cold War in 1960s to arm frogmen who might see combat underwater. These weapons are effectively miniaturized {{Harpoon Gun}}s, firing small bolts or flechettes at high speeds.

Well-known examples of underwater firearms
from the ground up as a [[http://en.wikipedia.org/wiki/Walther_WA_2000 target rifle]] in response to Cold War include the 1972 Munich massacre, this bullpup semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions Heckler & Koch P11, an underwater pistol with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the open market. Unfortunately, there ''aren't any'' even if you have this kind of money to spare; there are exactly fifteen [=WA2000=] rifles in the entire United States, with 11 owned by the President of Walther's American branch a design resembling a pepperbox pistol, and the rest owned by another collector. That being said, by all accounts, the [=WA2000=] is an ''exceedingly'' accurate rifle, hampered by weight, but stated to be superior to just about any other similar caliber Soviet SPP-1 underwater pistol and APS underwater assault rifle. Combined with More modern Russian developments include the inherent speed and accuracy of the .300 Winchester Magnum round, it ASM-DT based on the APS (which is considered an exception precision weapon. Whether that's because so few people have been able designed to fire one, or because of the excessive costs in development led to extreme quality standards, is up for debate.

Very, very popular in movies
both its proprietary darts underwater and videogames, since it has a nice mix of the unconventional (bullpup layout) regular 5.45mm rounds on land) and the traditional (wood furniture). Due ADS amphibious rifle based on the A-91 assault rifle.

While undoubtedly a cool idea and still seeing active use, underwater firearms are [[CripplingOverspecialization very specialized]] and rare, and not used very often even in the rare situations they would be useful in for various reasons. For one, even their specialized ammunition is limited in range in their intended element (the longest-reaching ones like the APS have a maximum effective range of 30 meters at shallow depths - for context, regular modern 9mm pistols reach 50 meters through air), and their ability
to be fired both above or below water [[MasterOfNone means they're not very effective at either]] (to mention the APS again, its obscene rarity, many [=WA2000 rifles=] seen above-water range is only 50 meters - and its barrel is only rated to withstand two-hundred shots in movies are actually [[http://www.imfdb.org/index.php/Image:SGside2.jpg Ironwood Designs SG2000 .22 rifles]] acting as stand-ins air, versus 2,000 underwater). While rifles have more than acceptable range and power for underwater usage, it's also hard to aim them properly, as the [=WA2000=]. If longer barrel and the typical wide, flat magazines give a work lot of fiction wants surface area for water resistance to hinder movement; generally, Spetsnaz frogmen would prefer to take the smaller SPP-1 pistol for underwater work, then switch to a regular AK-74 once they got on land.

Lastly, don't expect any civilian divers in real life
to get even ''more'' ridiculous about rarity, it'll specify that the [=WA2000=] in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum.their hands on them.



* Henrietta uses one in the anime of ''Manga/GunslingerGirl''.
* Also used by the stylish hitwoman of ''Geobreeders: Breakthrough''.
* Kurz Weber uses one against a HumongousMecha in ''LightNovel/FullMetalPanic''.
* Rally Vincent from ''Manga/GunsmithCats'' uses one in one of the few scenes she uses something other than a pistol.
* Emiya Kiritsugu from ''LightNovel/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].
* Major Motoko Kusanagi uses a very similar rifle in a WWIV flashback in ''Anime/GhostInTheShellStandAloneComplex 2nd gig''. Since the series is set TwentyMinutesIntoTheFuture and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage [=WA2000=].
** The same rifle is later seen in ''Solid State Society'', the made for TV movie of ''Stand Alone Complex'', being used by the same guy the Major had previously shot with it. [[UnreliableNarrator Allegedly.]]

[[AC:Films -- Live-Action]]
* Used as a shotgun to kill dogs in ''Film/{{Equilibrium}}''.
* Used by Creator/TimothyDalton as Franchise/JamesBond in ''Film/TheLivingDaylights'', equipped with a large night vision scope.
** Notably, they had an actual [=WA2000=] on hand for the close-ups, as the Walther logo is prominent in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that Film/JamesBond is one of Walther's biggest film endorsers.

to:

* Henrietta uses In ''Manga/BlackLagoon'', one episode shows off the APS underwater rifle, with Revy using it both above and underwater to kill some people. Though Revy gets it specifically for an assignment which will take her underwater, and she gets it from Balalaika, who is (possibly-not-so-)ex-Spetznaz and possibly the one person in the anime of ''Manga/GunslingerGirl''.
* Also used by the stylish hitwoman of ''Geobreeders: Breakthrough''.
* Kurz Weber uses one against a HumongousMecha in ''LightNovel/FullMetalPanic''.
* Rally Vincent from ''Manga/GunsmithCats'' uses one in one of the few scenes she uses something other than a pistol.
* Emiya Kiritsugu from ''LightNovel/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was
world most likely to be able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].
get one for Revy.

[[AC:Live-Action Films]]
* Major Motoko Kusanagi Lara Croft played by Creator/AngelinaJolie uses a very similar rifle in a WWIV flashback in ''Anime/GhostInTheShellStandAloneComplex 2nd gig''. Since the series is set TwentyMinutesIntoTheFuture and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage [=WA2000=].
** The same rifle is later seen in ''Solid State Society'', the made for TV movie of ''Stand Alone Complex'', being used by the same guy the Major had previously shot with it. [[UnreliableNarrator Allegedly.]]

[[AC:Films -- Live-Action]]
* Used as a shotgun to kill dogs in ''Film/{{Equilibrium}}''.
* Used by Creator/TimothyDalton as Franchise/JamesBond in ''Film/TheLivingDaylights'', equipped with a large night vision scope.
** Notably, they had an actual [=WA2000=] on hand for the close-ups, as the Walther logo is prominent
P11 once in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that Film/JamesBond is one of Walther's biggest film endorsers.
''Film/LaraCroftTombRaiderTheCradleOfLife''.



* ''[[Literature/TheExecutioner Able Team]]''. Carl Lyons finds a mercenary sniper team practising with this weapon to assassinate the President of Guatemala.
* Dieter Weber, the Rainbow Team 2 Sniper, uses this in ''Literature/RainbowSix''. Memorable usages include [[spoiler: shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver for killing a child.]]

to:

* ''[[Literature/TheExecutioner Able Team]]''. Carl Lyons finds a mercenary sniper ''[[Literature/RogueWarrior Rogue Warrior: Red Cell]]'' sees the eponymous team practising with this weapon to assassinate the President of Guatemala.
* Dieter Weber, the Rainbow Team 2 Sniper, uses this in ''Literature/RainbowSix''. Memorable usages include [[spoiler: shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver
acquire some APS rifles for killing a child.]]
use on an underwater op.



* Agent 47 uses this weapon as his primary sniper rifle in the ''VideoGame/{{Hitman}}'' series. In ''VideoGame/Hitman2SilentAssassin'', there is a custom version of this gun, used by ninja. In ''VideoGame/HitmanBloodMoney'', it's customisable with a variety of GunAccessories, such as scopes, suppressors, an optional bolt action for greater accuracy, and three types of ammo.
** Notably, it ''is'' the single most expensive weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Blaser 93 until then).
* Appears in ''VideoGame/CallOfDutyModernWarfare2'' in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
** It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
** Returns in Treyarch's game ''VideoGame/CallOfDutyBlackOps''. Which is set in the sixties, before the weapon's invention.
* Team sniper Dieter Weber uses this rifle in the sniping sections of the console versions of ''VideoGame/RainbowSix: Lockdown'' and as far back in the games as Rogue Spear.
* Used in ''VideoGame/{{Black}}'', shown as a straight-pull bolt-action rifle, and therefore presumably broken.
* Used in the ''Film/QuantumOfSolace'' video game.
** Also appears in both versions of the ''VideoGame/{{GoldenEye|Wii}}'' remake; being a Walther gun, it is one of the few to [[AKA47 keep its real name]]. During the Severnaya Bunker mission in the Wii version, it is given a winter white finish.
* [[VideoGame/JaggedAlliance Now available from Bobby Ray's Guns and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!]]
* Again, found in ''Combat Arms'' as the [=WA2000=] and the [=WA2000=] Classic (which has a wooden handguard and stock).
* Anachronistically (as the game is set in 1974) appears in ''VideoGame/MetalGearSolidPeaceWalker''. The description [[ArtisticLicenseMilitary falsely]] claims that it was "developed to withstand the rigors of Special Forces operations". The [=WA2000=] was [[AwesomeButImpractical too expensive and not sturdy enough for any sort of military use]].
* The Weyland-Yutani WY-102 sniper rifle in ''VideoGame/AliensVsPredator2'' is basically a dressed-up [=WA2000=] with a strange rotating cylinder replacing the action.
* In ''VideoGame/TeamFortress2'', the Hitman's Heatmaker is a mix-and-match of this rifle and the VSS Vintorez. It can [[OffWithHisHead decapitate]] targets on headshots.
* The [=WA2000=] appears as the "Lebensauger .308" in the ''VideoGame/{{PAYDAY 2}}'' Gage Ninja Pack DLC.
* A silenced variant with some sci-fi embellishments shows up as the standard sniper rifle in ''VideoGame/PerfectDark''.
* ''VideoGame/GirlsFrontline'''s premiere {{Tsundere}} character, a 5-star RF. She regards herself more as a killing machine than anything, which results in her being too socially awkward to properly interact with others. Her appearance intentionally evokes Agent 47 mentioned above, complete with her wearing the same tie as him.
* The [=WA2000=] was added on Day 16 of Meatmass 2018 in ''VideoGame/HotdogsHorseshoesAndHandGrenades''. The rifle has a rail on the top for either its bespoke scope or for any other attachment.

[[AC:Western Animation]]
* Used by WesternAnimation/{{Archer}} to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses the H&K PSG-1).

to:

* Agent 47 uses ''VideoGame/{{Depth}}'' features an incredible array of underwater firearms armed by civilian divers, though this weapon is required due to the game's focus on divers vs sharks underwater combat. Amongst other weapons like spear pistols, the divers are also armed with SPP-1 and P-11 underwater pistols, as his primary sniper rifle well as the APS and ADS underwater rifles.
* ''VideoGame/DeltaForce 2'' and ''VideoGame/DeltaForce: Land Warrior'' allow the use of both the P11 pistol and the APS rifle. They're both depicted rather unrealistically, having ridiculously long range (though rather average accuracy) and high effectiveness both above and below water, the P11 also incorrectly shown as keeping a round
in the ''VideoGame/{{Hitman}}'' series. In ''VideoGame/Hitman2SilentAssassin'', there is a custom version of this gun, used by ninja. In ''VideoGame/HitmanBloodMoney'', chamber when it's customisable reloaded before being emptied (despite it being a multi-barrel design that doesn't have room for an "extra" round) while the APS is given the same 30-round capacity as most other assault rifles (the real thing carries 26).
* The APS Underwater Rifle is a weapon featured in some underwater missions in the ''VideoGame/CallOfDutyGhosts'' campaign.
** Improperly classified as an SMG like the AK-74u in ''VideoGame/CallOfDutyBlackOpsColdWar'' and named the [[AKA47 UGR]], it has explicitly been modified to handle the stresses of surface combat. Among the many attachments you can use, you can outfit it
with a variety of GunAccessories, such as scopes, suppressors, an optional bolt action for greater accuracy, explosive flechettes and three types of ammo.
** Notably,
convert it ''is'' the single most expensive to a three-round burst.
* The SDAR 5.56mm is an all-faction underwater
weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 ''VideoGame/{{ARMA}} III'', though unlike all of the way through above weapons, it is a modified Kel-Tec RFB Carbine firing [[https://en.wikipedia.org/wiki/Underwater_firearm#Supercavitating_ammunition supercavitating ammunition]]. It can also take regular 30-round 5.56mm magazines for fighting above the game (he uses water, but since it still has poor range and power with no options for attachments, you're better taking a Blaser 93 until then).
* Appears
cue from the above-mentioned Spetsnaz frogmen, only taking a mag or two of the specialized underwater ammo just in ''VideoGame/CallOfDutyModernWarfare2'' case, and packing a regular gun in your wetsuit's [[HyperspaceArsenal absurdly-spacious pockets]] for once you get on land.
* The P11 is issued to James Bond
in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
** It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
** Returns in Treyarch's game ''VideoGame/CallOfDutyBlackOps''. Which is set in the sixties, before the weapon's invention.
* Team sniper Dieter Weber uses this rifle in the sniping sections of
"Night Shift" level for the console versions version of ''VideoGame/RainbowSix: Lockdown'' and as far back in ''VideoGame/{{Nightfire}}'', renamed the games as Rogue Spear.
* Used in ''VideoGame/{{Black}}'', shown as a straight-pull bolt-action rifle, and therefore presumably broken.
* Used in the ''Film/QuantumOfSolace'' video game.
** Also appears in both versions of the ''VideoGame/{{GoldenEye|Wii}}'' remake; being a Walther gun, it is one of the few to
[[AKA47 keep its real name]]. During "Korsakov K5 Dart Gun"]]. It's been re-purposed as a tranquilizer gun used to incapacitate rather than kill the Severnaya Bunker mission in security guards. In the Wii PC version, it can be accessed by a cheat code (and is given a winter white finish.
* [[VideoGame/JaggedAlliance Now available from Bobby Ray's Guns
''again'' renamed, this time to the "[=UP11=]") and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!]]
* Again, found in ''Combat Arms'' as the [=WA2000=] and the [=WA2000=] Classic (which has a wooden handguard and stock).
* Anachronistically (as the game is set in 1974) appears in ''VideoGame/MetalGearSolidPeaceWalker''. The description [[ArtisticLicenseMilitary falsely]] claims that
it was "developed to withstand the rigors of Special Forces operations". The [=WA2000=] was [[AwesomeButImpractical too expensive and not sturdy enough for any sort of military use]].
* The Weyland-Yutani WY-102 sniper rifle in ''VideoGame/AliensVsPredator2'' is basically
behaves like a dressed-up [=WA2000=] normal gun, with a strange rotating cylinder replacing the action.
* In ''VideoGame/TeamFortress2'', the Hitman's Heatmaker is a mix-and-match
bonus of this rifle and the VSS Vintorez. It can [[OffWithHisHead decapitate]] targets on headshots.
* The [=WA2000=] appears as the "Lebensauger .308" in the ''VideoGame/{{PAYDAY 2}}'' Gage Ninja Pack DLC.
being usable underwater like how it's supposed to be.
* A silenced variant with some sci-fi embellishments P11 shows up as near the standard sniper rifle in ''VideoGame/PerfectDark''.
* ''VideoGame/GirlsFrontline'''s premiere {{Tsundere}} character,
end of ''VideoGame/Uncharted3DrakesDeception'', Sully grabbing it from a 5-star RF. She regards herself more as a killing machine kit with scuba gear for the two to use. It's shown incredibly unrealistically - for one, it's only modeled with three barrels rather than anything, the real thing's five, and for two, it apparently launches [[StuffBlowingUp high-explosive rockets]], one of which results in her being too socially awkward is enough to properly interact with others. Her appearance intentionally evokes Agent 47 mentioned above, complete with her wearing destroy a crane dragging the same tie as him.
* The [=WA2000=] was added on Day 16
game's local ArtifactOfDoom out of Meatmass 2018 in ''VideoGame/HotdogsHorseshoesAndHandGrenades''. The rifle has a rail on the top for either its bespoke scope or for any other attachment.

[[AC:Western Animation]]
* Used by WesternAnimation/{{Archer}}
water, and one more of which is enough to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses set the H&K PSG-1).entire ancient city this is happening in to start crumbling.



[[folder: American 180]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_363.jpeg]]
A submachine gun developed in the 1960s, firing .22 calibre ammunition at 1200 rpm from a top-mounted pan magazine of up to 275 round capacity. Much was made of its ability to chew through concrete blocks and body armour, though the latter was only possible if the person wearing it was [[AwesomeButImpractical standing still for an unlikely length of time]]. The primary purpose of the A-180 was as a riot control weapon for prison guards - apparently, [[LittleUselessGun this was what passed for "less lethal" weaponry in the 60s]][[note]]though it may have still been the closest thing to a sane idea in comparison to the near-concurrent Soviet KS-23 riot shotgun - which was made out of the recycled barrels for ''[[{{BFG}} 23mm anti-aircraft cannons]]'', of all things[[/note]]. A modernized Slovenian copy of the American-180, known as the MGV-176, was used in the Slovenian and Croatian Wars of Independence, most notably in the Battle of the Barracks during the latter, and is still in production by Orbis and used by Slovenian police.

to:

[[folder: American 180]]
[[folder:Volcanic Repeating Arms]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_363.jpeg]]
A submachine gun
org/pmwiki/pub/images/volcanic1.jpg]]
[[caption-width-right:350:Top: The Volcanic Repeating Rifle. Bottom: The Volcanic Repeating Pistol.]]

Prior to UsefulNotes/TheAmericanCivilWar, Walter Hunt
developed in the 1960s, firing .22 calibre Rocket Ball as an alternative to paper cartridges. The Rocket Ball's physical durability allowed practical repeating firearms other than revolvers to be developed. Since the powder was contained within a cavity to the rear of the cartridge, it was [[OlderThanTheyThink an early example of caseless ammunition]].

Development of firearms around this cartridge led to the earliest lever-action firearms. In 1855, Horace Smith and Dan B. Wesson of later Smith & Wesson fame formed the Volcanic Repeating Arms Company to produce these weapons. The company went on to produce a number of pistol and rifle models over the next year until the company was forced into insolvency by investor Oliver Winchester. Reorganised into the New Haven Arms Company, Volcanic weapons continued to be produced until they developed the Henry rifle, which used the now-standard brass-cased ammunition. Both Smith & Wesson and Winchester are {{Spiritual Successor}}s to the company with the Henry and Winchester Repeaters being evolutions of the Volcanic design.

Volcanic Repeating Arms are probably more well known for their legacy than their performance or success as a weapon. The Rocket Ball
ammunition at 1200 rpm from a top-mounted pan magazine of up to 275 round capacity. Much itself was made of its ability ''[[LittleUselessGun pathetically]]'' underpowered, with the pistol calibers in particular firing at velocities comparable to chew through concrete blocks modern airsoft guns -- [[https://youtu.be/RZBHTOYHY6Y?t=412 one famous anecdote]] claims that a man attempted to commit suicide with a Volcanic pistol and body armour, though gave up after [[EpicFail multiple point-blank shots to the latter head left him with nothing but a painful flesh wound.]] The weapons themselves didn't sell all that well and the pistol variant was only possible if the person wearing somewhat AwesomeButImpractical, given that they were heavier than a weapon as underpowered as it was [[AwesomeButImpractical standing still should be and awkward to fire repeatedly due to the lever action not being suited for an unlikely length a small, one-handed weapon.

Nevertheless, the Volcanic pistol has seen a resurgence in popularity in Western-themed video games in recent years, since the idea
of time]]. The primary purpose a lever action pistol is one of the A-180 was as a riot control weapon for prison guards - apparently, [[LittleUselessGun this was what passed for "less lethal" weaponry few acceptable alternatives to revolvers in the 60s]][[note]]though it may have still been the closest thing to a sane idea in comparison to the near-concurrent Soviet KS-23 riot shotgun - which was made out terms of the recycled barrels for ''[[{{BFG}} 23mm anti-aircraft cannons]]'', of all things[[/note]]. A modernized Slovenian copy of the American-180, known as the MGV-176, was used in the Slovenian and Croatian Wars of Independence, most notably in the Battle of the Barracks during the latter, and is still in production by Orbis and used by Slovenian police.RuleOfCool, often appearing [[ArbitraryGunPower more powerful than its real life counterpart]].



[[AC: Live-Action TV]]
* ''Series/TheProfessionals''. A stolen A-180 is the McGuffin in "Hunter/Hunted", though in actuality it was a 7.62x51mm AR-10 rifle with prop bits (including the first ever LaserSight used on a television weapon) bolted on. Presumably, getting hold of a blank-firing A-180 in 1970's Britain was too difficult. It also has a much longer range.

[[AC: Literature]]
* The killer in ''Hooligans'', a novel by William Diehl, uses one that he first acquired in a black ops unit in Vietnam for his VigilanteMan activities.
* The terrorists in Hugh Miller's 1978 novel ''Terminal 3'' use these when seizing Heathrow Airport's control tower.

[[AC: Video Games]]
* Appears in ''VideoGame/FalloutNewVegas'' as the "Silenced .22 SMG", to pair with the silenced .22 pistol. It's integrally silenced and it [[MoreDakka pours out dakka]] with magazines of ridiculous capacity (180 unmodified and 240 with the weapon's sole modification), but [[LittleUselessGun there's not a whole lot that deals less damage per-hit]], and its high fire rate and capacity are hindered by the fact that .22 ammo can't be crafted, is extremely rare in containers, and is only sold by a single vendor in limited quantities.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 14 of the Meatmas 2020 Advent Calendar event. It has the highest magazine capacity of any non belt-fed firearm in the game, and also comes in a variant with a shorter barrel, a factory vertical foregrip, half-size 83-round magazines and a MAC-10-esque collapsible stock called the American-90 in-game.
* The MGV-176 is a usable weapon in ''VideoGame/{{Vigor}}'', and is considered a GameBreaker due to it's gigantic magazine capacity combined with low recoil, high accuracy and a high rate of fire.

to:

[[AC: Live-Action TV]]
[[AC:Film]]
* ''Series/TheProfessionals''. A stolen A-180 is [[Creator/ClintEastwood Manco]] wields a Volcanic Rifle at the McGuffin in "Hunter/Hunted", though in actuality it was a 7.62x51mm AR-10 rifle with prop bits (including the first ever LaserSight used on a television weapon) bolted on. Presumably, getting hold end of a blank-firing A-180 in 1970's Britain was too difficult. It also has a much longer range.

[[AC: Literature]]
* The killer in ''Hooligans'', a novel by William Diehl, uses one that he first acquired in a black ops unit in Vietnam for his VigilanteMan activities.
* The terrorists in Hugh Miller's 1978 novel ''Terminal 3'' use these when seizing Heathrow Airport's control tower.

[[AC: Video
''Film/ForAFewDollarsMore'' to prevent [[BigBad Indio]] from shooting [[ColonelBadass Colonel Mortimer]] while he's unarmed.

[[AC:Video
Games]]
* Appears in ''VideoGame/FalloutNewVegas'' ''VideoGame/{{Gun}}''. [[HistoricalDomainCharacter J.J. Webb]] carries a Volcanic pistol as his WeaponOfChoice. After defeating [[DualBoss him and Dave Rudabaugh]], [[TheGunslinger Colton]] obtains the "Silenced .22 SMG", to Volcanic pistol for his own use. It carries ten rounds and has more stopping power than the previous Colt Navy and Schofield pistols that are available ingame.
* Juarez in ''VideoGame/CallOfJuarez'' carries [[GunsAkimbo a
pair with the silenced .22 pistol. of Volcanic pistols]] as his WeaponOfChoice. It's integrally silenced also available for the player to use and it [[MoreDakka pours out dakka]] carries eight rounds. It returns in [[VideoGame/CallOfJuarezBoundInBlood the prequel]], this time with magazines of ridiculous capacity (180 unmodified a twelve round capacity. Like the above example, it's way more powerful than the real version.
* The Volcanic Pistol is available early on in ''VideoGame/RedDeadRedemption'', being available for purchase in Armadillo. [[RuleOfThree Again]], it is somehow more powerful than the [[AKA47 Cattleman Revolver (Colt Single Action Army)]], but fires
and 240 with reloads more slowly, has shorter range and fires ammunition from a separate ammunition pool. It returns for [[VideoGame/RedDeadRedemption2 the weapon's sole modification), prequel]], where it's a powerful but slow firing and slow loading gun. Unless you equip two of them, at which point it somehow becomes insanely fast.
* ''VideoGame/HardWest'' features the "[[AKA47 Volcano Pistol]]" as one of the ''less'' outlandish weapons in the game.
* ''VideoGame/FistfulOfFrags'' features the pistol, and quite realistically it's a fairly low-tier gun: Damage per shot is lower than any other firearm except the
[[LittleUselessGun there's not a whole lot derringer]], and while it holds more ammunition than every other pistol it fires and reloads so slowly that deals less damage per-hit]], this advantage is mostly negated.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' features the Volcanic Pistol
and its high fire rate and capacity are hindered by the fact that .22 ammo can't be crafted, is extremely rare in containers, and is only sold by a single vendor in limited quantities.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 14 of
Volcanic Rifle's cousin, the Meatmas 2020 Advent Calendar event. It has Henry Rifle. As it did in real life, the highest magazine capacity of any non belt-fed firearm in the game, and also comes in a variant with a shorter barrel, a factory vertical foregrip, half-size 83-round magazines and a MAC-10-esque collapsible stock called the American-90 in-game.
* The MGV-176 is a usable weapon in ''VideoGame/{{Vigor}}'', and is considered a GameBreaker
pistol performs poorly due to it's gigantic magazine capacity combined with low recoil, high accuracy and the weak ammunition. The Henry however, is a high rate of fire.very capable rifle.




[[folder: [=AR57=] Center/Panzer Arms [=AR57=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar57.jpg]]
The [=AR57=] is an upper receiver group for the [=AR15=] platform that feeds 5.7x28mm from fifty round [=P90=] magazines. Like its more common counterpart, the magazine is loaded on top of the weapon, and it ejects spent casings from the AR's standard magazine well. The first run of these receivers were manufactured by [=AR57=] LLC of Kent, Washington, though after the latter company went out of business, Panzer arms is manufacturing new production uppers.

to:

\n[[folder: [=AR57=] Center/Panzer Arms [=AR57=]]]\n[[foldercontrol]]

[[folder:Armalite [=AR-7=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar57.jpg]]
org/pmwiki/pub/images/ar7_1.jpg]]

Introduced in 1957 for use by the United States Air Force, the AR-7 is a humble little rifle intended to be used as a survival weapon should pilots find themselves in downed in remote areas where they might have to wait days or weeks for rescue. It is chambered in the .22 Long Rifle cartridge, which would be used to hunt small game, and has a semi-automatic action that can be fed with small magazines that have a capacity ranging from eight to twenty-five rounds.
The [=AR57=] is an upper rifle can easily be disassembled, with the barrel and receiver group for stored in the [=AR15=] platform stock. The rifle is light enough that feeds 5.7x28mm from fifty round [=P90=] magazines. Like it can ''float'' in the water, though it's not water''proof''. Although the rifle was declined by the USAF, it was ultimately adopted by the Israeli Air Force.

The rifle entered the civilian market, where it is popular for survivalists who favoured it for
its more common counterpart, light weight. Armalite sold the magazine is loaded on top rights to Charter Arms in 1979, and then Charter Arms did the same to the current manufacturer Henry in the 2000's. Rebranded as the U.S. Survival AR-7. Charter Arms had also designed a pistol variant of the weapon, AR-7 known as the Explorer II by nixing the stock and it ejects spent casings from shortening the AR's standard magazine well. The first run of these receivers were manufactured by [=AR57=] LLC of Kent, Washington, though after barrel. However the latter company went out of business, Panzer arms pistol is manufacturing new production uppers.much maligned by customers with reliability issues (as the weapon was originally a blow-back action rifle, cutting away the stock would mess with the recoil impulse). In fiction, expect it to subvert the LittleUselessGun trope as it can be depicted as an assassin's weapon.



[[AC: Video Games]]
* Appears as the [[AKA47 SBP Rapier]] and is the WeaponOfChoice of Asuna in [[VideoGame/SwordArtOnline Sword Art Online: Fatal Bullet]].
* Appears in ''VideoGame/GirlsFrontline'' as a four-star SMG. This [[FaceOfAThug fierce-looking]] Doll [[GunNut enjoys modding her guns]] and [[IdenticalStranger bears a striking resemblance]] to ST AR-15 ([[BuxomIsBetter larger bust]] notwithstanding).
* Appears as the [[AKA47 FSS Hurricane]] in ''VideoGame/CallOfDutyModernWarfareII''. Incorrectly retains the standard [=AR15=] "T" shaped charging handle, whereas the real one has a charging handle located on the side.
[[/folder]]

[[folder: Colt 9mm SMG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_139.jpeg]]
The Colt 9mm SMG is a 9x19mm submachine gun variant of Colt's AR-15/M16 rifle. Unlike the regular AR-15, the Colt SMG uses a closed-bolt blowback action, lacks a forward assist, and features a reduced-size ejection port with a larger brass deflector. It is fed by 20- or 32-round magazines based on the ones used by the Uzi, modified to fit the AR-15 platform and able to lock the bolt back when empty. Otherwise, its ergonomics and aesthetics are almost identical to that of the AR-15's, including updated variants that replace the integrated carrying handle/rear sight with a rail to mount sights of the user's choice.
\\\
Originally developed in 1982 to serve as an American competitor to the H&K [=MP5=], the Colt 9mm SMG never achieved that kind of success, mostly due to the fact that it had surprisingly strong recoil in full-auto despite the 9mm chambering, due to its conversion to a straight-blowback mechanism (which required the addition of a heavy metal insert in the bolt and a heavier buffer as a delaying mechanism, meaning more mass being thrown back at the shooter when firing), making it difficult to control. The weapon does have a specific name to it: the Model 635 is the base model, the Model 639 has a three-round burst mode instead of full-auto, and the Model 633 has a shorter 7 inch barrel and a redesigned front sight. In spite of this, its generic name continues to be its most famous name. Today, it is a very niche weapon while the [=MP5=] continues to be one of the most popular submachine guns in the world. Only a small number of American governmental organizations adopted it (most notably the [[SemperFi U.S. Marine Corps]] which was still using it as of the late 2000s, the Federal Bureau of Prisons, and the U.S. Marshals Service), and it is also in limited service with {{SWAT Team}}s in Bangladesh & India and [[ElitesAreMoreGlamorous special forces units]] in Argentina, Israel, and Malaysia.
----

to:

[[AC: Video Games]]
Anime and Manga]]
* Appears as Held by May in the [[AKA47 SBP Rapier]] and cover for ''Manga/GunsmithCats Burst!'' Also important to the backstory of Rally Vincent -- one of these is the WeaponOfChoice first gun she ever fired, gifted by her father, and she kept it all of Asuna in [[VideoGame/SwordArtOnline Sword Art Online: Fatal Bullet]].
* Appears in ''VideoGame/GirlsFrontline''
those years until the manga's present day, where it sees use as a four-star SMG. This [[FaceOfAThug fierce-looking]] Doll [[GunNut enjoys modding her guns]] and [[IdenticalStranger bears a striking resemblance]] to ST AR-15 ([[BuxomIsBetter larger bust]] notwithstanding).
* Appears as the [[AKA47 FSS Hurricane]] in ''VideoGame/CallOfDutyModernWarfareII''. Incorrectly retains the standard [=AR15=] "T" shaped charging handle, whereas the real one has a charging handle located on the side.
[[/folder]]

[[folder: Colt 9mm SMG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_139.jpeg]]
The Colt 9mm SMG is a 9x19mm submachine gun variant of Colt's AR-15/M16 rifle. Unlike the regular AR-15, the Colt SMG uses a closed-bolt blowback action, lacks a forward assist, and features a reduced-size ejection port with a larger brass deflector. It is fed by 20- or 32-round magazines based on the ones used by the Uzi, modified to fit the AR-15 platform and able to lock the bolt back when empty. Otherwise, its ergonomics and aesthetics are almost identical to
PocketProtector that of the AR-15's, including updated variants that replace the integrated carrying handle/rear sight with a rail to mount sights of the user's choice.
\\\
Originally developed in 1982 to serve as an American competitor to the H&K [=MP5=], the Colt 9mm SMG never achieved that kind of success, mostly due to the fact that it had surprisingly strong recoil in full-auto despite the 9mm chambering, due to its conversion to a straight-blowback mechanism (which required the addition of a heavy metal insert in the bolt and a heavier buffer as a delaying mechanism, meaning more mass being thrown back at the shooter when firing), making it difficult to control. The weapon does have a specific name to it: the Model 635 is the base model, the Model 639 has a three-round burst mode instead of full-auto, and the Model 633 has a shorter 7 inch barrel and a redesigned front sight. In spite of this, its generic name continues to be its most famous name. Today, it is a very niche weapon while the [=MP5=] continues to be one of the most popular submachine guns in the world. Only a small number of American governmental organizations adopted it (most notably the [[SemperFi U.S. Marine Corps]] which was still using it as of the late 2000s, the Federal Bureau of Prisons, and the U.S. Marshals Service), and it is also in limited service with {{SWAT Team}}s in Bangladesh & India and [[ElitesAreMoreGlamorous special forces units]] in Argentina, Israel, and Malaysia.
----
saves her from a .50 Action Express round (still screws up her ribs, though).



* Seen frequently in ''Film/TheReplacementKillers''.
* The black ops soldiers at the beginning of ''Film/TheSiege'' are seen carrying customized Colt 9mm [=SMG=]s.
* One is used by Luther in the final chase of ''Film/MissionImpossibleII''.
* A Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in ''Film/{{Spawn|1997}}''. Notably, she uses it to set Simmons' body on fire.
* Many of the human fighters in ''Film/BattlefieldEarth'' use Colt 9mm [=SMG=]s.
* Ones with a C-More red dot sight mounted on the handguard appear a couple times in ''Film/FaceOff'', one used by an FBI agent helping to clear the airport hangar at the beginning and many more being used in the raid on Dietrich's apartment, including one commandeered by Sasha.

[[AC: Live-Action TV]]
* Appears frequently in ''Series/MiamiVice''.
* Creator/RLeeErmey got the opportunity to shoot one on an obstacle course on an episode of ''Mail Call''.

[[AC: Video Games]]
* Appears as a usable weapon in ''VideoGame/StateOfDecay'', where it is called the [[AKA47 Samurai PDW]].
* A heavily customized Colt 9mm with the developer's logo on the magwell and both semi-auto and burst fire modes appears as the starting weapon for the Commando perk (spawning with one in their inventory upon starting a game) in ''VideoGame/KillingFloor2'', where it is called the [[AKA47 "AR-15 Varmint]] [[MisidentifiedWeapons Rifle]]". The game consistently treats it as a 5.56mm assault rifle in terms of damage and perk effects, including base damage identical to the L85, making it the only submachine gun in the game that does not get damage or capacity bonuses when used by the later SMG-focused SWAT perk.
* Two versions of the Colt SMG appear in ''VideoGame/TakedownRedSabre'', one chambered in 9mm, and another chambered in .40 S&W.
* Appears as [=RO635=] in ''VideoGame/GirlsFrontline'' as a 5-star SMG, though fitted with a railed upper receiver (the actual [=RO635=] uses [=M16A1-style=] uppers with an integrated carry handle/rear sight). Befitting the weapon's law enforcement origins, she has a strong sense of justice, and her outfit includes items that are commonly associated with [=LEOs=]. She is also the only SMG in AR Team. Her Neural Upgrade changes her weapon to a Noveske Space Invader, a more modern 9x19mm carbine based on the AR-15 platform.
* ''VideoGame/CallOfDuty'':
** A fictional 5.7x28mm version of the Colt 9mm SMG appears in ''VideoGame/CallOfDutyBlackOpsII'' as the Peacekeeper, the only DLC weapon in the game.
** In the multiplayer mode of ''VideoGame/CallOfDutyModernWarfare2019'', the [=M4A1=] can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an [=R0991=] modified with a forward assist).
* One with a fixed stock appears as the "Commando 9mm" in ''VideoGame/RainbowSixSiege'', used by SASR defender Mozzie and using 25-round magazines. His reloads notably include dramatically flicking the magazine out the weapon, out to the right to let them drop free on empty reloads and to the left to catch it in his other hand for half-reloads.

to:

* Seen frequently in ''Film/TheReplacementKillers''.
* The black ops soldiers at
Brian finds one near the beginning end of ''Film/TheSiege'' are seen carrying customized Colt 9mm [=SMG=]s.
* One is used by Luther
the film adaptation of ''[[Literature/BriansSaga Hatchet]]'', after a storm causes the bush plane to resurface in the final chase of ''Film/MissionImpossibleII''.
* A Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in ''Film/{{Spawn|1997}}''. Notably, she
lake. He uses it to set Simmons' body on fire.
for game hunting until he's rescued.
* Many of the human fighters in ''Film/BattlefieldEarth'' use Colt 9mm [=SMG=]s.
* Ones with a C-More red dot sight mounted on the handguard appear a couple times in ''Film/FaceOff'', one used by an FBI agent helping to clear the airport hangar at the beginning and many more being used
The rifle appeared in the raid on Dietrich's apartment, including one commandeered by Sasha.

[[AC: Live-Action TV]]
* Appears frequently
''Franchise/JamesBond'' movies in ''Series/MiamiVice''.
* Creator/RLeeErmey got the opportunity to shoot one on an obstacle course on an episode of ''Mail Call''.

[[AC: Video Games]]
* Appears as a usable weapon in ''VideoGame/StateOfDecay'', where it is called the [[AKA47 Samurai PDW]].
* A heavily customized Colt 9mm with the developer's logo on the magwell and both semi-auto and burst fire modes appears as the starting weapon for the Commando perk (spawning with one in their inventory upon starting a game) in ''VideoGame/KillingFloor2'', where it is called the [[AKA47 "AR-15 Varmint]] [[MisidentifiedWeapons Rifle]]". The game consistently treats it as a 5.56mm assault
three different ocassions.
** ''Film/FromRussiaWithLove'': Bond was issued this
rifle in terms of damage and perk effects, including base damage identical from Q to the L85, making it the only submachine gun in the game that does not get damage or capacity bonuses when be used by the later SMG-focused SWAT perk.
* Two versions of the Colt SMG appear in ''VideoGame/TakedownRedSabre'', one chambered in 9mm, and another chambered in .40 S&W.
* Appears as [=RO635=] in ''VideoGame/GirlsFrontline'' as a 5-star SMG, though fitted with a railed upper receiver (the actual [=RO635=] uses [=M16A1-style=] uppers with an integrated carry handle/rear sight). Befitting the weapon's law enforcement origins, she has a strong sense of justice, and her outfit includes items that are commonly associated with [=LEOs=]. She is also the only SMG in AR Team. Her Neural Upgrade changes her weapon
to a Noveske Space Invader, a more modern 9x19mm carbine based on the AR-15 platform.
* ''VideoGame/CallOfDuty'':
** A fictional 5.7x28mm version of the Colt 9mm SMG appears in ''VideoGame/CallOfDutyBlackOpsII'' as the Peacekeeper, the only DLC weapon in the game.
** In the multiplayer mode of ''VideoGame/CallOfDutyModernWarfare2019'', the [=M4A1=] can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an [=R0991=]
assassinate Krilencu, modified with a forward assist).
* One
suppressor and a scope. Though it was Kerim who pulled the trigger after pleading with a fixed stock appears as the "Commando 9mm" in ''VideoGame/RainbowSixSiege'', Bond. Bond later used by SASR defender Mozzie the rifle to take out a helicopter pilot.
** ''Film/{{Goldfinger}}'': Tilly Masterson had this rifle for a failed assassination attempt on Goldfinger to avenge her sister.
** ''Film/OnHerMajestysSecretService'': Bond had a disassembled AR-7 in the glove compartment of his car.
[[AC: Web Original]]
** [[WebVideo/FilthyFrank Goofy used one to kill 27 children,
and using 25-round magazines. His reloads notably include dramatically flicking the magazine out the weapon, out to the right to let them drop free on empty reloads and to the left to catch it in his other hand for half-reloads.cripple 5.]]



[[folder: Foldable machine gun (FMG)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpul_fmg9_2.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpulfmg_9.jpg]]
[[caption-width-right:300:The Magpul FMG-9, folded and unfolded.]]
Imagine a submachine gun that takes OurWeaponsWillBeBoxyInTheFuture to a literal level. A gun that literally transforms into a [[BriefcaseBlaster portable and concealable box]], ready to be taken out and fired when things go wrong. Many firearm designers had tackled the idea in history. In the mid-1970s, Francis J. Warin working at Eugene Stoner’s ARES Inc. designed the ARES FMG. Later, Utah Connor separately designed the UC-9, and worked with firearms dealer Dave Boatman to produce a number of these guns under the name M21. In 1990, the Soviet KBP Instrument Design Bureau in Tula designed the PP-90. And in 2008, Magpul Industries designed the Magpul FMG-9, built off of a Glock 18 machine pistol. All of the said weapons were submachine guns or machine pistols built with a unique body that allows the stock, the receiver, and the magazine to be folded into a tight package resembling a normal radio or a small nondescript box.

However, none of the weapons saw much success. The ARES FMG project was eventually abandoned, the production of the M-21 was eventually shut down, the PP-90 was unpopular due to their poor ergonomics, and the Magpul FMG-9 was a prototype that never went into production except as an airsoft gun. With existing compact firearms like the [=MP5k=] and the MAC-10 filling in the gap for concealable automatic firearms, the foldable machine gun became less and less necessary, and felt more like a novelty development. Regardless, in the realm of fiction, their boxy appearance and the unique ability to be folded and unfolded made them more popular for their coolness factor.

In 2021, Magpul announced that it was [[https://www.thefirearmblog.com/blog/2021/01/15/tfb-gunfest-magpul-fdp-9/ reviving the concept]] in partnership with ZEV Technologies, this time as the FDP-9 (Folding Defensive Pistol) and FDC-9 (Folding Defensive Carbine).

In 2022, B&T announced the [[https://www.youtube.com/watch?v=QlbzZyFFF4w BWC (Because We Can)]] which is their own version of a folding subgun that uses the SIG [=P320=] pistol fire control group.

to:

[[folder: Foldable machine gun (FMG)]]
[[quoteright:300:https://static.
[[folder:De Lisle carbine]]
->''Despite its French-sounding name, the De Lisle carbine was a British weapon. It had an integrated suppressor, which was combined with subsonic ammo to make it one of the quietest firearms ever.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:341:https://static.
tvtropes.org/pmwiki/pub/images/magpul_fmg9_2.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpulfmg_9.jpg]]
[[caption-width-right:300:The Magpul FMG-9, folded and unfolded.]]
Imagine
org/pmwiki/pub/images/deninja.jpeg]]
The De Lisle Carbine was
a submachine gun that takes OurWeaponsWillBeBoxyInTheFuture to a literal level. A gun that literally transforms into a [[BriefcaseBlaster portable and concealable box]], ready to be taken out and fired when things go wrong. Many firearm designers had tackled the idea in history. In the mid-1970s, Francis J. Warin working at Eugene Stoner’s ARES Inc. British rifle designed in 1942 to be used by commandos to silence patrols and guard dogs during clandestine missions. The design for the ARES FMG. Later, Utah Connor separately designed weapon was based on the UC-9, and worked bolt-action Lee-Enfield rifle, but with firearms dealer Dave Boatman to produce an integrated suppressor over a number of these guns under the name M21. In 1990, the Soviet KBP Instrument Design Bureau in Tula designed the PP-90. And in 2008, Magpul Industries designed the Magpul FMG-9, built off of a Glock 18 machine pistol. All of the said weapons were submachine guns or machine pistols built modified Thompson barrel, chambered for .45 ACP with a unique body that allows the stock, the receiver, and the detachable magazine based on those of the M1911. Essentially, the end result was a Frankenstein's rifle. The weapon itself was shockingly quiet, comparable to be folded into the Welrod in the Pistols page, but with greater range (owing to its longer barrel) and durability[[note]]The Welrod's suppressor used fabric and rubber components, thus requiring replacement after only a tight package resembling few shots. The De Lisle, in comparison, could fire hundreds of rounds before cleaning was required[[/note]]; tests have shown that it is even quieter than most modern suppressed weapons, usually by 30 to 60 decibels (it helps that .45 ACP is an inherently subsonic cartridge). Most rifles had a normal radio solid stock like the one pictured above, but there was also a version with a folding stock similar to the later Sterling sub-machine gun. Modern reproductions have been created in recent years, either [[http://www.valkyriearms.com/delisle.html full rifles by Valkyrie Arms]] or a small nondescript box.

[[http://www.specialinterestarms.com/index.php?page=delisle conversion kits for SMLE's]], the latter coming with the bonus of being able to take unmodified M1911 magazines. As for the original manufacture of the carbine, only 129 (some other sources, like the Valkyrie Arms site, claim 167) were ever built. However, none of the weapons saw much success. The ARES FMG project was eventually abandoned, the even these reproducers are ceasing production of the M-21 was eventually shut down, the PP-90 was unpopular due to their poor ergonomics, De Lisle. There's also an even rarer modern and the Magpul FMG-9 was a prototype that never went into production except as an airsoft gun. With existing compact firearms like the [=MP5k=] and the MAC-10 filling in the gap for concealable automatic firearms, the foldable machine gun became less and less necessary, and felt more like a novelty development. Regardless, in the realm of fiction, their boxy appearance and the unique ability to be folded and unfolded made them more popular for their coolness factor.

In 2021, Magpul announced that it was
improved De Lisle: [[https://www.thefirearmblog.com/blog/2021/01/15/tfb-gunfest-magpul-fdp-9/ reviving the concept]] in partnership with ZEV Technologies, this time as the FDP-9 (Folding Defensive Pistol) and FDC-9 (Folding Defensive Carbine).

In 2022, B&T announced the [[https://www.
youtube.com/watch?v=QlbzZyFFF4w BWC (Because We Can)]] which is their own version of a folding subgun com/watch?v=G11BXqRVwSA Silent Destroyer]], that uses the SIG [=P320=] pistol modify Ruger 77/44 rifle using De Lisle's suppressor design to be able to fire control group.
the more powerful .44 Magnum.



* '''Cool Action''': Unfolding the gun before firing it.

[[AC: Anime & Manga/Light Novels]]
* The PP-90 is seen used by KGB agents in ''LightNovel/FullMetalPanic''

[[AC: Films -- Live Action]]
* In ''Film/Robocop2'' an [=M21=] is the weapon of choice of the twelve-year old drug lord Hob. The outer casing is painted blue and has a fake antenna to make it seem like a portable radio.

[[AC: Video Games]]
* ''VideoGame/CallOfDutyModernWarfare3'' had the [=FMG9=], complete with an unfolding animation when first drawing the weapon.
* In ''VideoGame/RainbowSixSiege'', the FMG-9 is an available primary weapon for the SAS operator Smoke, the Danish Jaeger Corps operator Nøkk, though nobody is seen unfolding any of them.
* The FMG-9 is one weapon available in ''VideoGame/BattlefieldHardline'', and it also has a cool little unfolding animation that plays everytime you draw it.
* The Ares FMG is available in ''VideoGame/SyphonFilter 3'' and ''The Omega Strain'', [[AKA47 named as]] the "Mars submachine gun" in the former and the "Marz FMG" in the latter.
* The Laptop Gun in ''VideoGame/PerfectDark'' looks to have been based off of the older ARES FMG as a high-tech concept of it.
* Appears in ''VideoGame/GirlsFrontline'' as FMG-9. Perhaps as a nod to the weapon's concealability, she has bar none the highest evasion out of all [=SMGs=] with a skill that raises that stat even further beyond. At the same time, she has the lowest HP value in the [=SMG=] category.
** The PP-90 also appears as a 4-star SMG. Compared to FMG-9, she has higher health and lower evasion (though still at the extreme ends within [=SMGs=]), with a skill that has lower evasion multiplier but with longer duration.
* Appears in the ''VideoGame/WorldOfAssassinationTrilogy'' of ''Franchise/{{Hitman}}'' as the TAC-SMG, though lacking the carry-handle and having standard iron sights instead.
* Added to ''VideoGame/Payday2'' in the Jiu Feng Smuggler Pack 4 as the [[AKA47 Wasp-DS]].

to:

[[AC:Comic Books]]
* '''Cool Action''': Unfolding the gun before firing it.

[[AC: Anime & Manga/Light Novels]]
* The PP-90 is seen used by KGB agents in ''LightNovel/FullMetalPanic''

[[AC: Films -- Live Action]]
* In ''Film/Robocop2'' an [=M21=] is the
Corporal "Smiler" Dawson from ''ComicBook/{{Commando}}'''s "Convict Commandos" series uses this weapon, although knives are his weapon of choice of the twelve-year old drug lord Hob. The outer casing is painted blue and has a fake antenna to make it seem like a portable radio.

[[AC: Video
choice.

[[AC:Video
Games]]
* ''VideoGame/CallOfDutyModernWarfare3'' had ''VideoGame/MedalOfHonorAlliedAssault'' added this weapon in the [=FMG9=], complete ''Breakthrough'' expansion pack.
* ''VideoGame/MenOfWar'' featured the carbine exclusively wielded by Allied infantry specialist units like the US Paratroopers, British SAS or Commandos.
* ''VideoGame/NoOneLivesForever'' featured one
with an unfolding animation when first drawing the weapon.
* In ''VideoGame/RainbowSixSiege'', the FMG-9 is an available primary weapon for the SAS operator Smoke, the Danish Jaeger Corps operator Nøkk, though nobody is seen unfolding any of them.
* The FMG-9 is one weapon available in ''VideoGame/BattlefieldHardline'', and it also has a cool little unfolding animation that plays everytime you draw it.
* The Ares FMG is available in ''VideoGame/SyphonFilter 3'' and ''The Omega Strain'', [[AKA47 named as]] the "Mars submachine gun" in the former and the "Marz FMG" in the latter.
* The Laptop Gun in ''VideoGame/PerfectDark'' looks to have been based off of the older ARES FMG as a high-tech concept of it.
* Appears in ''VideoGame/GirlsFrontline'' as FMG-9. Perhaps as a nod to the weapon's concealability, she has bar none the highest evasion out of all [=SMGs=] with a skill that raises that stat even further beyond. At the same time, she has the lowest HP value in the [=SMG=] category.
** The PP-90 also appears as a 4-star SMG. Compared to FMG-9, she has higher health and lower evasion (though still at the extreme ends within [=SMGs=]), with a skill that has lower evasion multiplier but with longer duration.
* Appears in the ''VideoGame/WorldOfAssassinationTrilogy'' of ''Franchise/{{Hitman}}'' as the TAC-SMG, though lacking the carry-handle and having standard iron sights instead.
* Added to ''VideoGame/Payday2'' in the Jiu Feng Smuggler Pack 4
optional scope as the [[AKA47 Wasp-DS]]."Hampton Carbine"]].
* ''VideoGame/DeathToSpies'' features it as an option for the player's loadout. How exactly a Russian operative got his hands on one during the war is unknown.
* ''VideoGame/HiddenAndDangerous 2'' featured it as the "De Lisle C.C."
* One of the available weapons on ''VideoGame/EnemyFront''.
* The Carbine can be acquired through the Silenced Weapons Warfare DLC in ''VideoGame/SniperElite4''. Because it uses the .45 ACP round, it sacrifices power and range in exchange for low recoil and suppressed shots without needed specialized ammo. It returns in ''VideoGame/SniperElite5'' as part of the "Landing Force" DLC content update.
* Featured in ''VideoGame/BattlefieldV'' for the stealth missions, and later added into multiplayer for the Medic class.
* A usable weapon in ''VideoGame/CallOfDutyWWII'', classified as a sniper rifle.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the carbine in Alpha 1 of Update 76. It was the quietest weapon added in the game, until the Welrod usurped it.



[[folder: [=MAS-38=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mas38_l1001060web.jpg]]

The MAS-38 was a French submachine gun that was manufactured just before the Second World War to arm the French Army. The gun was chambered in 7.65x20mm Longue, a cartridge that was introduced to the French Army when US troops demonstrated the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.

The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.

The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill UsefulNotes/BenitoMussolini.

to:

[[folder: [=MAS-38=]]]
[[folder:Double-barreled rifle]]
->'''Kincaide:''' Try and stop me, you jumped-up little shit. Now remember what I taught you -- don't pull it to the left.\\
'''James Bond:''' I'll do my best.
-->--''Film/{{Skyfall}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mas38_l1001060web.jpg]]

org/pmwiki/pub/images/unknown_12.jpeg]]
The MAS-38 weapon of choice for the GreatWhiteHunter should be, of course, the ''double rifle'' - not a specific model of a double rifle since there is no model whatsoever, the rifles of the golden age of African Hunting were mostly tailored to their user like Savile Row suits. As wealthy Great White Hunters [[SarcasmMode were much fewer than Hollywood would like us to think]], the number of true large caliber double rifles is small, in the high hundreds for the entire colonial period and an area which spanned 3/4 of Africa. Some non-custom double rifles in smaller calibers also exist, but even they are rare because the demand was just never very high. The closest thing to a French submachine gun "common" double rifle are combination guns, which have one rifle barrel and one (or more) shotgun barrel: from the crude .22 rifle plus .410 bore shotgun barrels for taking small game as a survival weapon, as in the US Air Force [[http://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon M6 Aircrew Survival Weapon,]] to the Russian [[http://imzcorp.com/en/company/67.html over-under designs]] which [[BoringButPractical are as good at firing as they are ugly.]]
* '''Trivia:''' Even though double rifles were rare, since they were custom-built, they came in a bewildering variety of cartridge chamberings. The most popular were the Jeffery rounds (.333, .400, .475, and .500), the Rigbys (.350 and .416), and the "true" Express rounds used in the Holland & Holland rifles (.470, .577, and .600). As for the "Nitro Express" name,
that indicated a cartridge loaded with smokeless ("nitro") powder; the earlier "Express" rounds were loaded with black powder. The Nitro cases were deliberately made about half-an-inch longer than the black powder Express cases, to prevent anyone loading a Nitro Express round into a black powder Express rifle by accident; it was an almost 100% guarantee of a burst barrel and/or breech.
* '''Unusual development:''' [[https://www.forgottenweapons.com/szescei-fuchs-double-barrel-bolt-action-dangerous-game-rifle Bolt-action double-rifles]] were
manufactured just before by Fuchs Fine Guns after Hungarian hunter Joseph Szescei had a nasty encounter with three unruly elephants and a jammed-shut break-action double-rifle. Thankfully for the Second World War to arm the French Army. The gun was chambered in 7.65x20mm Longue, hunter, his gun-bearer threw him a cartridge that was introduced to the French Army when US troops demonstrated the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.

The
spare weapon was approved in 1938 and started development a year later. But before the weapon so he could enter mass production, Nazi Germany occupied France and seized the guns save himself from being trampled to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.

The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill UsefulNotes/BenitoMussolini.
death.



[[AC: Films -- Live-Action]]
* As stated above, a great many films featuring a GreatWhiteHunter will have him using a high-caliber double rifle to take down his quarry. Examples include ''Film/TheLeagueOfExtraordinaryGentlemen'', ''Film/TheGhostAndTheDarkness'' and ''White Hunter, Black Heart''
* In the climax of ''Film/{{Skyfall}}'', Bond carries his father's double rifle, an Anderson Wheeler in .500 Nitro Express.
* Roland Tembo brings with him a [[{{BFG}} .600 Nitro Express]] double rifle to bag the biggest game of all, a [[KingOfTheDinosaurs T. rex]] in ''[[Film/JurassicPark The Lost World]]'' He almost gets his chance when a T. rex begins attacking the hunter's camp, until he discovers [[NiceJobBreakingItHero Nick Van Owen sabotaged his rifle]]. The rifle in question was a B. Searcy & Co. custom rifle made specifically for the movie (and currently owned by Creator/StevenSpielberg).
* A couple are given to Earl and Grady by Burt Gummer in ''Film/Tremors2Aftershocks''. Chambered in .375 H&H Mag, Burt warns the two on proper usage of the rifles.
--> '''Burt:''' Hold 'em good and tight to your shoulder, or they'll break your collarbone.

[[AC: Literature]]
* Shows up often in ''Literature/{{Sandokan}}''. The author, following the Italian use of his time, normally calls them 'carbines', but the description makes it clear they're double rifles.



* The submachine gun of French troops in ''[[VideoGame/CallOfDuty Call of Duty 2: Big Red One]]''. Only appears in "Baptism by Fire" used by Vichy France, and in the multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon for the French.

[[AC: Web Video]]
* Ian of ''WebVideo/ForgottenWeapons'' was [[https://www.youtube.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.

to:

* The submachine gun In ''VideoGame/EternalDarkness'', Dr. Rovias fights off the servants of French troops in ''[[VideoGame/CallOfDuty Call the EldritchAbomination of Duty 2: Big Red One]]''. Only your choice with a .500 Nitro double rifle. If you steady it first, it throws him far off-balance. If you fire it too soon, it knocks him on his ass.
* A double rifle
appears in "Baptism by Fire" used by Vichy France, ''VideoGame/FarCry4'' as the ".700 Nitro", though the actual size of the rounds loaded into it appear to be the slightly smaller .600 Nitro Express. It has tremendous recoil, which can make aiming difficult, fires only two shots and takes a long time to reload, but it is guaranteed to kill almost anything in the game in one hit and has ridiculous penetration on top of that allowing one to even take out helicopters in one shot by [[SnipingTheCockpit shooting the pilot]]. It can be customized with low-magnification electronic optics to make aiming easier. DLC also adds a [[BlingBlingBang rather ornate]] Signature version called the "Elephant Gun", which doesn't get optics but does get a faster reload and even better damage.
* One appears in ''VideoGame/BioShock 2'''s
multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun mode as the "Elephant Gun", where it serves as a sniping weapon.
* A double rifle
was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated to ''[[VideoGame/RedDeadRedemption2 Red Dead Online]]'' with shamrocks, while another variant makes it resemble the MAT-49.
* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon for the French.

[[AC: Web Video]]
* Ian of ''WebVideo/ForgottenWeapons'' was [[https://www.youtube.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.
Naturalist update.






[[folder: [=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40 or Sten would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the SVD sniper rifle.

to:

\n\n\n[[folder: [=PP-19=] Bizon]]\n->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''\n-->--'''Survival Guide''', ''VideoGame/FarCry3''\n\n[[quoteright:266:https://static.[[folder:Evans Repeating Rifle]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for
org/pmwiki/pub/images/800px_evans_lever_action_carbine_6.jpg]]
[[caption-width-right:350: Pictured: The New Model Carbine,
one of four pistol cartridges the more common Evans Repeating Rifle variants.]]

The Evans Repeating Rifle is an unusual lever-action rifle designed in 1868 by Maine dentist Warren R. Evans
and with a his brother George.
\\\
The primary claim to fame for this repeater is its [[MoreDakka abnormal capacity]] for the 19th-century; depending on the exact model, it can hold either twenty-eight or thirty-four rounds using an integral
helical 45 (7.62x25mm; this version is more commonly used with a traditional box tube magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, housed inside the designers were originally able to fit 67 stock. The rounds are arranged into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles four columns using a central divider, as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with
the magazine detaching is not spring-loaded, and working the action rotates the divider and chambers a round.
\\\
The short-lived Evans Repeating Rifle Company marketed it to the US Army, as Warren believed they would be interested in his design. When they rejected it after it failed a dust test, he instead turned to the civilian market. While it received praise
from the gun while being used as a grip (this is why using likes of Kit Carson and Buffalo Bill, there were [[AwesomeButImpractical numerous problems]] with the Evans beyond its [[ReliablyUnreliableGuns vulnerability to dust]], some of which included the use of the proprietary .44 Evans round (which has Long and Short variants on top of that) and the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an MP 40 or Sten would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of nightmare to fully load.
\\\
In
the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much end, no more common derivative than 15,000 of these rifles were manufactured and the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced Evans Repeating Rifle Company went out-of-business in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the SVD sniper rifle.
December 1879.



[[AC: Anime & Manga/Light Novels]]
* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as his primary weapon.

to:

[[AC: Anime & Manga/Light Novels]]
[[AC:Film]]
* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 The Evans is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted WeaponOfChoice for [[Creator/WilfordBrimley Joe Gill]] in media, hers has a PBS-1 suppressor attachment, ''Film/CrossfireTrail''. In his words, "it holds twenty-eight rounds, and she also showcases [[ATeamFiring I ain't a very good shot]]."

[[AC:Video Games]]
* The Evans Repeating Rifle makes an appearance in ''VideoGame/RedDeadRedemption'' as the "Evans Repeater". It was modeled after the carbine variant of the new model and underloaded to twenty-two rounds, presumably for balancing purposes.
** It returns in ''VideoGame/RedDeadRedemption2'' with the ''Red Dead Online'' Beta Update. This time around,
its capacity was bumped up to a still-underloaded twenty-six rounds.
[[/folder]]

[[folder:Fedorov Avtomat]]
->''Firing an intermediate power cartridge, from a detachable box magazine in automatic or semi-automatic, the Fedorov Avtomat is the predecessor of the modern assault rifle.''
-->--'''Description''', ''VideoGame/Battlefield1''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fedorovavtomat.jpg]]

The Fedorov Avtomat (Fyodorov's assault rifle) was a Russian
select-fire capabilities of both semi rifle, designed by Vladimir Grigoryevich Fyodorov in 1915 and full-auto produced in the Russian Empire and later the Soviet Union.

Fyodovorv had been working on developing an automatic rifle, but noted that the [=7.62x54mmR=] rifle round was not suited for automatic
fire (usually due to its heavy recoil. Figuring a smaller round would work better, he developed his own 6.5mm round, which was less powerful than the [=7.62x54mmR=], but had much lower recoil. In 1913, he submitted a prototype, chambered in his 6.5mm round, and fed by a fixed magazine loaded with stripper clips.
\\\
In 1915, Fyodorov was deployed to France as a military observer. While there, he had the opportunity to observe the French Chauchat light machine
gun and its aggressively-minded doctrine of marching fire. Inspired, he decided to design a rifle with firepower intermediate between a regular rifle and a light machine gun, but in a package similar in size to that of a regular infantry rifle.
\\\
After returning to Russia, he modified his prototype, adding select-fire capability, and replacing the fixed magazine with a detachable box magazine. Production of his 6.5mm round was not considered practical, so the weapon was instead chambered in the Japanese [=6.5x50mm=] Arisaka round[[note]]Russia had purchased a number of Arisaka rifles and rounds from Great Britain and Japan[[/note]]. 25,000 were ordered, but production was quickly disrupted due to the Russian Revolution and later Civil War. In the end, only about 3,200 were built, seeing service briefly in UsefulNotes/WorldWarI and the Russian Civil War. In 1925, the rifles were put into storage, but were pulled out again during the Winter War in 1939, and later UsefulNotes/WorldWarII.
\\\
The Fedorov Avtomat
is presented as a select-fire short-recoil operated locked-breech weapon which fires from a closed bolt. It is fed by a detachable 25-round box magazine, though each individual gun's magazine was not meant to be interchangeable, so in practice, only a single magazine was issued for each weapon, with rounds being loaded via 5-round stripper clips through the receiver. It weighed 11 pounds when fully loaded, about half the weight of comparable automatic rifles of the time, like the Chauchat and [=BAR=]. It had a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons
few issues; early production versions did not have interchangeable parts, it tended to overheat with automatic fire, and it was a rather complex weapon to disassemble and assemble. Some later experimental batches of the rifle were fitted with water jackets (or perforated sheet steel shrouds) and a bipod in ''Anime/NajicaBlitzTactics'', order to provide the Red Army with light machine guns. Other batches of rifles were flipped upside-down, stripped of their butt-stocks, and given pan magazines to provide machine guns to light tanks as water-cooled heavy machine guns like the [=PM1910=] were too awkward to fit into the small vehicles.
\\\
Some consider the Fedorov Avtomat to be one of the first practical "assault" rifles. While the Russian word "avtomat" today refers to assault rifles, in the past it was a generic term for automatic rifles in general. The Fedorov Avtomat's classification depends on whether one wishes to classify the [=6.5x50mm=] Arisaka as an intermediate
or at least a gun that is heavily full-power rifle round. But whatever the definition, Fyodorov's work left quite the impression on one of his students, Vasily Degtyaryov, who tried to make his own rifles based off of it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as
on the teacher's designs, except that Degtyaryov's rifles were gas-operated. Degtyaryov's rifles were failures, but his primary weapon.
work on machine guns speaks for itself.
----



* ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the WeaponOfChoice for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred to as the 'PP Bizon'

to:

* ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the WeaponOfChoice for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
* Appears as a 4-star SMG usable weapon in ''VideoGame/GirlsFrontline''.
** By the time
''VideoGame/DeadfallAdventures''.
* This weapon was added to ''VideoGame/Battlefield1'' as part
of the Polarized Light story event, Captain Yegor has switched his AN-94 ''In the Name of the Tsar" [=DLC=] for a Bizon.
Medics.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred Added to ''VideoGame/CallOfDutyWWII'' as the 'PP Bizon'"Automaton", part of the Days of Summer event. ''VideoGame/CallOfDutyVanguard'' would bring it back as the "Automaton", with a number of customizations available.



[[folder: Reising submachine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising was a submachine gun first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.

Compared to its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns at the time, it fired from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in a few months, maybe".

It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.

to:

[[folder: Reising submachine [[folder:Nock gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising was a submachine gun first introduced in 1941,
org/pmwiki/pub/images/nock_gun.jpg]]

A bizarre British [[MoreDakka seven-barreled]] muzzle-loaded flintlock rifle
designed in 1779 by Eugene Reising, a former assistant to John Browning, James Wilson and built manufactured by Harrington & Richardson.

Compared to its main rival,
Henry Nock (hence the Thompson submachine gun, name of the Reising was superior, at least on paper, in a BoringButPractical manner. weapon). It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns at the time, it fired consists of seven barrels welded together, with small vents drilled through from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its central barrel had a Cutts compensator to reduce recoil.

the other six barrels clustered around it. The central barrel screwed onto a hollow spigot which formed the chamber and was connected to the vent. When fired, the flintlock mechanism ignites all seven charges at once, firing seven shots more or less simultaneously. The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, adopted by the Royal Navy to arm sailors in the rigging of warships, with the theory being that the simultaneous discharge of seven barrels would have devastating effect on the tightly packed groups of enemy sailors.
\\\
In practice,
however, due to it was AwesomeButImpractical. As you'd expect, the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in heavy, took a few months, maybe".

It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency
extremely long time to jam]] when exposed to dirt, sand, reload, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the recoil of firing pin to seven bullets at once was monstrous, often dislocating or breaking the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude shoulders of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made
shooter and making it very difficult to disassemble aim and maintain, an issue not helped by control. Orders were to load the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of
only a half-charge, which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following
bought the war, recoil under control but made the weapon remained useless for its intended purpose. In the heat of battle it was also not unknown for sailors to forget which barrels had powder in them, making it very easy to accidentally double-load the gun, a problem compounded by one or more barrels frequently failing to fire. Officers were also reluctant to issue the guns during battle due to the fear that the flying sparks from the muzzle blast would set fire to the surrounding rigging and sails, and it greatly increased the risk of snipers being knocked off the rigging by the recoil and plunging to the deck. A smaller, lighter version was eventually produced, which shortened the gun's range, but the recoil was still too powerful for sailors to feel comfortable firing it.
\\\
In total, 655 Nock guns were purchased, with them being removed from
service with various police forces well into the 1960s, being popular with Royal Navy in 1804. A number of them due to its accuracy, light weight compared to the Thompson, and stopping power. It were also helped that policemen were usually keeping these guns locked sold in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock
sporting market, with a folding wire design (which was even less popular than 14-barrel version being sold to Thomas Thornton which survives now in display at the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.Curtius Museum in Belgium.



[[AC: Film]]
* Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the raid on the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held by the real Sgt. Mike Strank in a wartime photo.

to:

[[AC: Film]]
Anime & Manga]]
* Appears in ''Film/{{U571}}'' Rengoku wields a scaled-up Nock gun in the hands ''Manga/{{Inuyasha}}'' episode "Vanished in a River of Major Coonan Flames". It's anachronistic for the 16th century setting of the scene.

[[AC: Films -- Live Action]]
* Famously wielded by [[Creator/RichardWidmark Jim Bowie]] as his weapon of choice in ''Film/TheAlamo1960'', taking out multiple Mexican soldiers in one shot with it.
* Used by Patrick Harper as his weapon of choice in the ''Series/{{Sharpe}}'' series.
* [[Creator/DominicCooper Henry Sturgess]] offers one to Abraham Lincoln in ''Film/AbrahamLincolnVampireHunter'', telling him that "If one barrel won't do, seven should".
* Aubrey's men wield them in ''Film/MasterAndCommander''
during the raid on siege of the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, Acheron.
* A townsperson in ''Film/MyNameIsBruce'' takes one from Frank's shop before
the folding-stock M55 saw very limited use hunt.
* A tripod-mounted Nock gun is seen
in covert operations where its concealability outweighed its other drawbacks.
Brad Whitaker's weapon collection in ''Film/TheLivingDaylights''.
* Makes a brief appearance Seen as part of Smith's armory in ''Film/JonahHex''.

[[AC: Literature]]
* Like
in the end credits films, Patrick Harper wields a Nock gun as his weapon of ''Film/FlagsOfOurFathers'', held by the real Sgt. Mike Strank choice in a wartime photo.
''Literature/{{Sharpe}}''.



* Shows up in the Guadalcanal portions of ''Series/ThePacific'', in the hands of random US Marines.

to:

* Shows [[Creator/StephenBaldwin William F. "Billy" Cody]] picks one up from a weapons crate in the Guadalcanal portions Pilot of ''Series/ThePacific'', ''Series/TheYoungRiders'', and all of the Boys eventually use them at the end.
* A modern version of the Nock Gun was custom built in an episode of ''Series/AmericanGuns''.
* Seen in Proctor's illegal weapons arsenal
in the hands of random US Marines.
''Series/{{Banshee}}'' episode "Evil for Evil".



* One of the early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the latter levels set in Makin.
* Appears in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized as a rifle.

to:

* One [[BigBad Macgruder]] wields a Nock gun in his final boss fight in ''VideoGame/{{GUN}}'', with Colton being able to use it himself after the ending of the early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during game. It is incorrectly depicted as a shotgun that fires each shot one at a time. A [[StuffBlowingUp cannon ball-firing variant]] called the latter levels set in Makin.
Cannon Nock Gun can also be unlocked as an BraggingRightsReward for 100% completion of the game.
* Appears as the Nock Volley in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized incorrectly depicted as a rifle.breech-loading break-action shotgun that reloads with a revolver-style speedloader, though it does fire all seven barrels at once.

[[AC: Web Original]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look at it [[https://www.youtube.com/watch?v=SbDhwdjL0jo here]].



[[folder: Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a submachine gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.

to:

[[folder: Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.
[[folder:Ross rifle]]
->''The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the Western Front in 1915. Exposing the Ross to the trenches of the western front made apparent that this rifle, which was otherwise an excellent and accurate rifle, was very much so unsuitable for trench warfare.
''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

''VideoGame/{{Verdun}}''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially an American-upgraded Uzi,
org/pmwiki/pub/images/images_88.jpeg]]
Agreed by many to be one of
the Ruger [=MP9=] is worst weapons used in World War I, the Ross Rifle's genesis lay in the Boer War, when the British called for Commonwealth troops to fight in South Africa, but were unable/unwilling to provide them with modern Lee-Enfield rifle to fight with. This didn't sit well with the Canadian public, and a submachine gun national consensus arose as a result that [[PatrioticFervor Canadians soldiers should use Canadian equipment]] instead of relying on the mother country and hoping for the best. A number of options were considered, including licensing several American designs, but these were rejected on similar grounds. Enter Sir Charles Ross: a Scottish-born Canadian soldier, "gentleman adventurer," GreatWhiteHunter, thrice-divorced serial womanizer[[note]] quite scandalous in those days[[/note]], and all-around MagnificentBastard, who had designed a new rifle he believed suitable.
\\\
The rifle was a straight-pull bolt action, which allows for a quicker cycle time between rounds than even the famously-fast Enfield. The rifle can also be disassembled more easily. It balanced nicely and was very comfortable to shoot, and was praised for its exceptional accuracy.
\\\
However, much of the infamy for this rifle became more apparent thanks to the conditions of trench warfare, which made the Mk. III that was used in the war an unreliable weapon to use. The straight-pull bolt used set of six small and easily fouled locking lugs—almost like the interrupted threads commonly used in artillery breechblocks—to safely lock the action, which makes the rifle jam with even the slightest hint of dirt[[note]]other straight-pull action rifles, like the Swiss [=K/31=], went with different locking systems that were less susceptible to dirt and also included effective bolt covers to keep their action clean; as noted below, there probably wasn't enough time for the designers to make one for the Ross even if they wanted to, before the rifle was pressed into combat use. Ross's own [[AttentionDeficitOohShiny chronically short attention span certainly didn't help]][[/note]]. Upon encountering difficulty opening the bolt of a dirty Ross, Canadian soldiers often resorted to stomping on the bolt handle, which bent the thin lugs, making the problem progressively worse until the bolt wouldn't cycle at all. And even if you were to clean it, it's possible to reassemble the rifle with the bolt head facing the wrong direction. When reassembled like this, the bolt would close, but not lock - but the rifle could still be fired, sending the bolt backwards with great force, not necessarily throwing the bolt out of the rifle entirely but still [[EyeScream smashing something rather delicate]] along its path if the soldier was using the sights. Late variants added a safety rivet to the bolt to physically prevent it from being assembled incorrectly, though this had the unfortunate side-effect of making disassembly harder. Many of these flaws were not corrected due to politics- Sam Hughes, at the time Defense Minister of Canada and personal friend to Sir Charles Ross, overstated the rifle's capabilities, downplayed its problems, and obstructed efforts (including some [[OOCIsSeriousBusiness from Ross himself]]) to correct its problems—eventually leading to a scandal that threw him out of office. With Hughes out, corrections were applied that finally made the Ross a serviceable fighting rifle, but the weapon's reputation was irreparably tarnished in Canada, and Britain finally had enough [=SMLEs=] to share.
\\\
When the decision was made for the rifle to be replaced with the Lee-Enfield in 1916, many Canadians made the switch without any second thought: one Canadian Lieutenant commented that it sometimes took five men to keep one rifle in action, while a Major described the weapon as "contemptible." The Ross rifle nevertheless saw some service in World War II as well, though mostly in the Canadian Navy, British Home Guard, or any branch that wasn't in the frontline. It was also the official rifle of Latvia, which saw usage during the Latvian War of Independence from 1918 to 1920, and the Soviet Union had acquired many of these rifles to use as target rifles.
\\\
While not rare in the conventional sense (wartime production alone was about 420,000 rifles) it was very quickly pulled from frontline service and issued instead as a training rifle for basic marksmanship, where its flaws were less apparent and its use there freed up more battle-worthy Lee-Enfield rifles for the front lines. Despite how it was hated
by Uziel Gal, the common soldier, snipers had taken a liking for this weapon, as, being designed as a target rifle rather than a military one, it was also a fair bit more accurate at range than the Lee-Enfield. The fact that many snipers were in more ideal conditions and better-trained in disassembly and cleaning meant they wouldn't have to worry about immediate combat or incorrectly reassembling the weapon that much. Even though the Ross did horribly as a military rifle, it was popular as a sporting and hunting rifle during peace time before and after the war with models chambered in the .280 Ross cartridge, the first practical cartridge to come close to reaching a muzzle velocity of 3,000 feet/910 meters per second.
\\\
Midway through the war, Joseph Alphonse Huot of Quebec's Dominion Rifle Factory had taken the liberty of designing a light machine gun from the leftover Ross rifles, simply called the [[https://www.forgottenweapons.com/huot-automatic-rifle/ Huot Automatic Rifle]]. The result was a rather decent and effective weapon, which had undergone many improvements. However, by the time it was ready, the war had already ended, and unlike the Thompson SMG, which overcame this exact same setback by simply entering the civilian market and making history, the Huot was forgotten by time.
\\\
Even before Huot, Sir Charles Ross had been asked to make an automatic rifle by the British War Office in 1913. [[https://www.youtube.com/watch?v=PVqew1bA0c4 His submission]] shared the bolt and part of the receiver of a [=MkIII=] Ross Rifle. He would try again in 1915 [[https://www.youtube.com/watch?v=5KSAuO0TnyI with a design that shared a lot more parts with the standard rifle]].
\\\
It should also be noted that the version used in [=WWI=] was the ''improved'' version. When
the original creator [=MkI=] was issued to the [[UsefulNotes/TheMounties Royal Northwest Mounted Police]], they found ''[[EpicFail 113 defects]]'' bad enough to warrant outright rejection just during the initial inspection, before they had even bothered doing actual testing. One of these defects was that the bolt lock was so poorly designed that the bolt had a tendency to just fall out of the Uzi, and manufactured by Ruger in 1995. gun. The [=MP9=] features a variety number of upgrades over changes it underwent by the original Uzi, including a telescoping closed bolt as opposed to time of [=WWI=] meant that the Uzi's open bolt, [=MkIII=] had almost no interchangeable parts with any of the previous versions.
\\\
Not surprisingly, the Canadian Army was
a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver bit too willing to share the Ross with the cocking handle on top, US Army (if only to get rid of it) when it turned out that the Americans didn't have a three-position safety and fire selector rifle for every newly drafted soldier. The highest praise that an American recruit could give the Ross rifle was that parading with it looked less stupid than parading with a separate firing pin block to prevent broomstick[[note]]to compensate for lack of service rifles, the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring Army's brass actually issued broomsticks to reduce boot-camps use in rifle drills[[/note]], since the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as Ross could have a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed bayonet fixed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.it.



[[AC: Anime & Manga]]
* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of the first season.



* Bill uses an [=MP9=] in ''Film/{{Rampage|2009}}''.
* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

[[AC: Live-Action TV]]
* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' in the episode "Resistance".

to:

* Bill uses an [=MP9=] Clint Eastwood's character in ''Film/{{Rampage|2009}}''.
western film ''Joe Kidd'' used a customized Ross Rifle to escape from some bounty hunters.
* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

[[AC: Live-Action TV]]
* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003''
The 1931 Soviet film ''Sniper'' has [[ImproperlyPlacedFirearms Russian troops use this rifle for some reason]],[[note]]Several Ross M1910s were captured after the Russian Civil War and used for target practice in the episode "Resistance".
USSR between the two World Wars[[/note]] alongside their Mosin-Nagants during World War One.
* A Canadian made for TV movie called ''A Bear Named Winnie'' had some soldiers training with the Ross rifle. One soldier voiced his complaints about the Ross' flaws before the General snaps, grabs the soldier's rifle, and madly proclaims the rifle the best in the world.
* One of the IRA soldiers in the "Easter Rising" scene of ''Film/MichaelCollins'' drops one of these while surrendering.



* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.

to:

* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
* The [=MP9=] Ross Rifle is usable issued to Canadian troops in ''VideoGame/SoldnerSecretWars'', where it is held so low by ''VideoGame/{{Verdun}}'''s ''Horrors of War'' expansion pack.
* ''VideoGame/Battlefield1'' allows you to get your hands on
the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard
Huot Automatic Rifle. Despite only five of them ever ''existing'', and silenced variant.
*
only used in experimenting. The [=MP9=] with a laser pointer and lacking the back Ross Mk.III would later appear, in marksman/sniper configuration, as part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant ''Apocalypse'' DLC with an infantry version coming in a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can later update. It also be used makes an appearance in Revelations 2.
''VideoGame/BattlefieldV''.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as While it's built off a Mosin Nagant, the Pharo, with production of Mosin Nagant Avtomat from ''VideoGame/HuntShowdown'' takes heavy inspiration from the [=MP9=] apparently moving Huot Rifle.
* The Allied Forces Rifle DLC for ''VideoGame/SniperElite4'' allows you
to South Korea in get your hands on the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.Ross Rifle. Fortunately there are no muddy trenches for you to worry about.




[[folder: Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cbj_ms_1.jpg]]
A Swedish submachine gun, the CBJ-MS was developed in the early 2000s by Carl Bertil Johansson as a PDW for the British military, manufactured by both Saab Bofors Dynamics and Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the round is also available, which will readily tumble upon impact with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the top of the weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and a charging handle that is moved to the back of the weapon which is also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in its default configuration, it can also be converted to a closed-bolt weapon by installing an alternative bolt system with a separate firing pin.

to:

\n[[folder: Saab Bofors Dynamics CBJ-MS]]\n[[quoteright:350:https://static.[[folder:Beretta [=93R=]]]
->''A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.''
-->--'''Auto-9 Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/cbj_ms_1.jpg]]
org/pmwiki/pub/images/unknown_150.jpeg]]
A Swedish submachine gun, the CBJ-MS was developed in the early 2000s by Carl Bertil Johansson as a PDW for the British military, manufactured by both Saab Bofors Dynamics and Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm machine pistol variant of the round is also available, which will readily tumble upon impact Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the top of the weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and a charging handle that is moved to the back only real users of the weapon which is also fully ambidextrous being Italy, Honduras and doesn't move when Algeria. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the weapon pistol is fired. While single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the weapon is open-bolt in its default configuration, it can also standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted to 92 is a closed-bolt weapon by installing an alternative bolt system slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's WeaponOfChoice if it turns up, since it combines the popular look of a Beretta with a separate firing pin.MoreDakka.



[[AC: Anime & Manga]]
* ''Anime/{{Noir}}'' ("Intoccabile"). Sicilian hitman Domenic uses one against Kirika.
* 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in ''Manga/GunslingerGirl: Il Teatrino''.
* ''Anime/GhostInTheShellStandaloneComplex''. A female secretary uses one to assassinate Imakurusu to prevent him from talking to Section 9.
* Preferred sidearm of Manami Kinjou in ''LightNovel/CatPlanetCuties''. In one notable occasion, she wielded it burst mode with the skeletonized stock while [[FullFrontalAssault completely naked]].

[[AC: Films -- Live Action]]
* Perhaps the most famous use is in ''Franchise/{{RoboCop}}''. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the [[HandCannon Desert Eagle]] with an extended barrel and suppressor looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop was also used in the ''Manga/CityHunter'' movie, and in ''Film/SinCity''. The [=MagSec=] 4 weapon in ''VideoGame/PerfectDark'' and AJM 9 in ''VideoGame/FarCry3BloodDragon'', ''VideoGame/FarCry4'' and ''VideoGame/FarCry6'' are also copies of the Auto 9.
* The male cop in the Hong Kong LesYay action movie ''Naked Killer'' used one of these.
* The BigBad played by John Travolta used one in ''Film/BrokenArrow1996''.
* Also used in ''Film/{{Eraser}}''.
* Film/{{Nikita}} uses one on a target range when she's being trained as an assassin. She states that she's used one before, but "never on paper."
* WeaponOfChoice for Melvin in ''Film/TheBigHit''.
* Bucho the Big Bad from ''Film/{{Desperado}}'' carries one of these until the DarkActionGirl borrows it to go hunt El Mariachi.
* Used by Eka in ''Film/TheRaid2Berandal'' during the car chase/car fight sequence. As Eka chases after Rama to retrieve him, he is then assaulted by a bunch of {{mook}}s whom he takes on with a bit of CarFu, but once they prove more and more trouble. He is forced to take out a 93R, notable moments with it include: [[NoKillLikeOverkill unloading a magazine onto a poor biker's face]][[note]](he has a full helmet on so we don't get to see the carnage, but the fact that by the end half of the visor is broken is more than enough[[/note]] and entering a reload duel with a shotgun-wielding gangster riding shotgun[[note]]Mind you Eka has to do this *one-handed*[[/note]], before perforating him and the driver with lead. For some reason it definitely shows a level [[MoreDakka Dakka]] way more than just a 3-round-burst, still [[RuleOfCool cool]] however.
* Mickey carries a 93R as one of his weapons in ''Film/NaturalBornKillers''.

[[AC: Literature]]
* ''Literature/TheExecutioner''. The 1980's HeroesRUs group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from VigilanteMan to covert government anti-terrorist.

[[AC: Live-Action TV]]
* In Creator/TheCW's 2010 TV reboot of ''Series/{{Nikita}}'', [[TheLancer Michael]] carries it with the foregrip removed for most of Season 2.
* ''Series/BionicWoman'' (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these -- with full auto sound effects instead of three-round burst.
* Weapon of choice for Mad Dog, starting in season five of ''Series/{{Arrow}}''



* In ''VideoGame/Battlefield4'', the CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the [=PDWs=]. It's also one of the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the [=AK5C=].
* The CBJ-MS appears in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
* Available as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".

to:

* In ''VideoGame/Battlefield4'', This weapon becomes the CBJ-MS is first weapon used in Square Enix's ''VideoGame/ParasiteEve2'', where ironically it can be quite powerful if you abuse the third PDW critical-hit mechanism.
* ''Franchise/ResidentEvil'':
** Claire's basic handgun in ''VideoGame/ResidentEvilCodeVeronica''. When you first get it, it has no stock and the grip is flipped up, only fires semi-auto and holds just 15 rounds. After you get an upgrade kit, it can be toggled to three-round burst fire[[note]]that can be repeated fast enough for the gun to fire in essentially full auto[[/note]] and its ammo capacity is increased to 20 rounds. Like all burst-fire pistols in the series, it's more powerful than semi-auto: while a zombie takes four or five shots to drop down regularly, a single burst will put it on the ground.
** The 93R returns in ''VideoGame/ResidentEvil5'',
unlocked for purchase by fully upgrading the Engineer, starting 92FS. It gets the shoulder stock and a LaserSight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can be collected fire in Baku bursts of up to three shots at a time.
** Chris uses one again as his personal sidearm
in single-player. While it comes ''Anime/ResidentEvilVendetta''.
* A weapon in ''VideoGame/JaggedAlliance 2''. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries
with a marksman stat under 80 start with one.
* The "Joker [=FP9=] Burst Pistol" in ''VideoGame/AllPointsBulletin'' is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
* Appears in ''VideoGame/GoldenEyeWii'' under the [[AKA47 pseudonym]] "Kunara V." Inaccurately portrayed as full-auto[[note]]Though it does have the correct burst-fire as
its 100 round drum magazine, it holds only 50 rounds in-game SecondaryFire[[/note]]. ''[[UpdatedRerelease Reloaded]]'' rectifies this.
* Added in the Blue Sun mod
for balance purposes, ''7.62 High Caliber''.
* A converted Beretta 92SB appears in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]''; in multiplayer, it's often called the "Pocket M16"
and true to its round, it has the highest muzzle velocity is infamous for being one of the [=PDWs=]. best sidearms in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at ''any'' range.
** A futurized variant (actually based on an M1911-based airsoft gun) makes a similarly-infamous appearance in ''VideoGame/CallOfDutyBlackOpsII'' as the [=B23R=]. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not.
It's also one available in ''Call of Duty: Strike Team'', which expands its name to the weapons you have to get 100 kills Beretta 23R.
* Available in ''VideoGame/RainbowSix3''
with to complete the Swedish Steel assignment, ''Athena Sword'' expansion, as a burst-firing alternative to the other being 92FS.
* Like
the [=AK5C=].
* The CBJ-MS appears
''Modern Warfare'' example, ''VideoGame/BattlefieldBadCompany 2'', ''VideoGame/Battlefield3'', and ''VideoGame/Battlefield4'' all feature converted Beretta 92s standing in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in for the campaign, mostly 93R.
* Usable
in indoor levels, and is also ''VideoGame/UnchartedTheLostLegacy'' as the "Raffica."
* Appears as a
usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in ''VideoGame/TheDivision''.
* Added to ''VideoGame/Payday2'' with
the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends''
Federales Weapon Pack DLC as the [[AKA47 Dynamiks PT J-20]], Bernetti Auto]], a full-auto counterpart to the base Bernetti 9 (a Beretta 92). Its unique mods include the "Weller Barrel" and "Weller Grip" (named for [=RoboCop=]'s actor Creator/PeterWeller), which turn it into an Auto 9 with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
93R's foregrip.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as ''VideoGame/{{Survivio}}'' has the Tier 6 SMG, with [=M93R=], a side-mounted rail system. It deals the highest damage of the [=SMGs=] rather common gun which fires in three-shot bursts. It's classified as a pistol, and can therefore be upgraded with [[GunsAkimbo dual-wielded]] to double its 100 round drum magazine to have the highest capacity of them too, but has a low size and rate of fire (at the cost of a longer reload time and high recoil.
reduced accuracy).
* Available Appears in ''VideoGame/{{Vigor}}'' as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, B93 Raffica.
* Both the real version and [=RoboCop=]'s Auto-9 (both added during Meatmass 2020) appear in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Both pistols are compatible with the other Beretta pistol magazines,
which swaps out her ammo type is especially useful for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".Auto-9's hunger for ammunition .



[[folder: Smith & Wesson [=M76=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_564.jpeg]]
The [[CaptainErsatz ersatz]] American version of the Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed the M76 as a close copy of the m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them. The gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as a weapon for the antagonists]]) due to the inexpensiveness and reliability of the weapon.

to:

[[folder: Smith & Wesson [=M76=]]]
[[folder:Glock 18]]
->''Caution: Uncontrollable urges to [[ComicBook/JudgeDredd declare self-identification with the law]] when used.''
-->--'''Description''', ''VideoGame/KillingFloor2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_564.jpeg]]
org/pmwiki/pub/images/g18_1.jpg]]

The [[CaptainErsatz ersatz]] American version Glock 18 is a select-fire variant of the Carl Gustav m/45, far more common Glock 17, first produced in 1986. Unlike both the 9x19mm [=M76=] was manufactured in [=93R=] and the late 1960s due to Sweden ceasing all arms sales to [=VP70=], the US in protest against the Vietnam War, which kind Glock 18 is a true fully automatic weapon, with a blistering fire rate of sucked 1100 to 1200 rounds per minute. It is typically used with an extended 33-round magazine, though standard Glock 17 magazines can also be used, and a 100 round Beta-C drum has even been produced for the Navy [=SEALs=] as weapon. A compensated version, the m/45 submachine gun was their jungle 18C, also exists, in early versions with a slightly extended barrel and later ones with a standard-length barrel and compensator cuts in the slide as well.
\\\
The
weapon is only available to military and law enforcement, and Glock publishes little information publicly about the weapon. What is known is that it was developed at the request of choice. Seeing an opportunity, Smith & Wesson the Austrian counter-terrorism unit EKO Cobra, and was also designed the M76 as a close copy way for Glock to test and evaluate the pistol's components under high strain automatic fire. Due to the pistol's rarity, many appearances of the m/45 to fill Glock 18 in films and on television are actually modified Glock 17s. In this particular gap. By case, the time telltale sign of a genuine Glock 18 is the weapon was ready for production, however, presence of a circular selector switch on the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production
left rear of the M76 in 1974. S&W also used slide. Modified Glock 17s will either have no switch at all (and thus be full auto only) or have a replacement back plate on the M76 as slide mounting a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them. The gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as a weapon for the antagonists]]) due to the inexpensiveness and reliability of the weapon.crossbolt-style selector.



* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Literature]]
* Robert Shaw's weapon in ''Literature/BlackSunday''.

[[AC: Video Games]]
* Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Alfredsson M833]].

to:

[[AC:Anime & Manga]]
* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) ''LightNovel/SwordArtOnline'' - Sinon carries a Glock 18 as her sidearm in the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front anime adaptation of the magazine well, but RuleOfCool it ''Phantom Bullet'' arc. This is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in
a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in
change from the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses
light novel, which gave her an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
H&K MP7.

[[AC:Films -- Live Action]]
* Used A Glock 18 is used by The Joker in ''Film/TheDarkKnight'', Morpheus during the battle with the armored car and Batmobile/Batpod.
* Used by
freeway chase in ''Film/TheMatrixReloaded''.[[note]]This is one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, few occasions where the cop actually properly handles the gun prop is an actual 18 rather than a modified 17, as evidenced by the magazine well instead [[http://www.imfdb.org/wiki/File:MatrixReloadedGlock18C-4.jpg selector switch and trades on the slide.]][[/note]]
* In ''Film/TheRaid2Berandal'' a minor character named Topan uses a Glock 18 to defend himself.
* In ''Film/{{Skyfall}}'', [[TheDragon Patrice]] carries a Glock 18 in the ActionPrologue. What's notable about this is that it's loaded with a ''[[MoreDakka 100 round drum magazine]]''. Even more egregious is that it's stated to be loaded with depleted uranium (DU) rounds; no such rounds have ever existed for small-caliber firearms, the smallest caliber ever to use DU was 20mm. There would be no practical reason to ever use such rounds as they are designed for piercing armor and are extremely dense, to the point they would destroy a pistol barrel in no time at all especially fully auto and would have atrocious accuracy as well. Bond being shot with such a round would prove instantly fatal.

[[AC:Video Games]]
* ''VideoGame/CallOfDuty'':
** ''VideoGame/CallOfDutyModernWarfare3''[='=]s version
of the magazine.

[[AC: Literature]]
* Robert Shaw's
G18 is a proper Glock 18, rather than the converted 17 from the previous game. It's much rarer this time, with only one or two enemies across the entire campaign guaranteed to use it and making it one of the last weapons unlocked in multiplayer, getting a slight boost to its maximum damage in return for heavier recoil, a smaller magazine, and more cluttered sights.
** It's available as a classic
weapon in ''Literature/BlackSunday''.

[[AC: Video Games]]
''VideoGame/CallofDutyInfiniteWarfare'', called the [[AKA47 "Hornet"]].[[note]]Named after "The Hornet's Nest", a mission from ''Modern Warfare 2'' where a G18 was the player's starting sidearm[[/note]] Its model is based on the ''[=MW2=]'' one with compensator cuts and the fire selector to turn it into an actual Glock 18C, though its performance mirrors the ''[=MW3=]'' gun with a lower capacity and heavier recoil. The "Cartel" skin for the more fictional Kendall 44 also turns it into a Glock 18 with [[BlingBlingBang extensive engraving]].
** The ''Infinite Warfare'' model was [[RecursiveAdaptation appropriately reused]] for the ''VideoGame/CallOfDutyModernWarfare2'' remastered campaign, with its original handling characteristics.
** ''VideoGame/CallOfDutyModernWarfareII'' features it as the "[[AKA47 X13 Auto]]", though with the fire selector on the right side of the slide rather than the left, and including features of the Gen 5 Glock models despite that there's no confirmation Glock has made fifth-gen G18s yet. A carbine conversion kit is also available for it.
* ''VideoGame/RainbowSix Vegas'' and ''Vegas 2'' have the Glock 18 as a late-game unlock. It's the only full-auto sidearm in both games, however the low magazine capacity (10 rounds standard, 17 with the high-capacity magazine) means you're better off using it in semi-auto mode except for emergencies in close range. It's also unable to accept a suppressor, though that's one of the few nods to reality the game's gunplay mechanics still make (the compensator cuts in the barrel and slide allow the muzzle flash and report to escape before a suppressor could do anything about them).
* A Glock 18 appears in ''VideoGame/PaydayTheHeist'' with the "Wolf Pack" DLC as the "[[{{AKA47}} STRYK]]", featuring night sights and with an extended magazine as an upgrade. ''VideoGame/Payday2'' has the Glock 18 return as the "STRYK 18C", among multiple other Glock variants in the base game and added with later DLC.
* Fatman's non-bomb weapon in ''VideoGame/MetalGearSolid2SonsOfLiberty'' is a Glock 18. The Glock 18 is also a usable weapon in the [[VideoGame/MetalGearSolid4GunsOfThePatriots fourth game]], rarely used by the South American rebels from Act 2.
* The Steam rerelease of ''VideoGame/Postal2'' adds a Glock 18, taken from the ''Eternal Damnation'' mod, as the first official alternative to the standard pistol, which can be fired in semi-auto, full-auto, or three-round bursts. It's faster-firing than the normal pistol, with power comparable to the machine gun, but in return it suffers from horribly-degraded accuracy when fired outside of semi-auto mode. As of ''Paradise Lost'' it can be combined with "Habib's Power Station" soda to [[GunsAkimbo spread twice the dakka]].
* The [[AKA47 Cobra]] in ''VideoGame/{{Unturned}}'' is very reminiscent of a Glock 18 in olive drab. [=PvE=]-wise, it's the best pistol in the game: its magazine capacity is 20 rounds standard with a rarer 40-round box mag available (both of which refill with the ubiquitous Civilian ammunition), the Cobra is very easy to find in police stations or off of dead police zombies, and it can be switched to fully automatic for that extra bit of MoreDakka. To balance that, it's piss-poor at hitting things without using the sights, said sights are on the obtrusive side, recoil per shot is considerable, and while it kills zombies in one headshot, damage against other players is subpar.
* ''VideoGame/ResidentEvil3Remake'' features two variants of the original Glock 18C (with an extended barrel to fit the compensator cuts). Carlos, during his playable segment, gets one with a standard-length magazine to replace his anachronistic SIG [=SP2009=] from [[VideoGame/ResidentEvil3Nemesis the original game]], while Jill can get one with an extended 33-round mag for herself after the hospital defense. The game has some very strange ideas about the gun; it seems to believe it fires in three-round bursts rather than fully automatic, as Jill's works in that manner and - even more strangely - the description for Carlos' one mentions it used to have a burst-fire mode before it was "removed to improve its stability", which raises the question of why the UBCS doesn't just use custom Glock 17s.
* Appears in ''VideoGame/MafiaIII'' two forms through DLC in ''VideoGame/KillingFloor2''; one version for the SWAT perk added with the 2019 "Yuletide Horrors" update pairs a regular 18C with a [[LuckilyMyShieldWillProtectMe riot shield]], which protects the user from 60% of most damage types from the front while aiming and pushes several Zeds back at once with melee bashes, while the other for Gunslinger added with the 2020 "Perilous Plunder" update fits it with a large and blocky Fischer Development suppressor, which can be used GunsAkimbo to double your dakka.
* A Glock 18C is available in the video game adaptation of ''Film/QuantumOfSolace'',
as with most of the other weapons [[AKA47 renamed]] in [[ShoutOut reference to]] a prior ''Bond'' film as the [[Film/{{Goldfinger}} GF18]]. It's available in both modes, in contrast to the multiplayer-only Glock 17, and gets a larger magazine and select-fire capability.
* The original ''VideoGame/SyphonFilter'' trilogy features
the [[AKA47 Alfredsson M833]].G-18]], which has one of the highest rate of fire in the series.
* ''VideoGame/{{Survivio}}'' has the [=G18C=], which was previously explicitly referred to as the Glock 18C. It's a very common weapon whose poor accuracy and small magazine size make it unlikely to kill anyone... until you [[GunsAkimbo find a second one]], doubling its magazine size and rate of fire, letting you shred opponents in a fraction of a second at close range. Unfortunately, this also greatly increases its reload time, so you'd better have a backup weapon ready in case your opponent survives...
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' includes the standard G18, and its younger brother, the G18C. Both are equally uncontrollable in full-auto.

[[AC: Web Animation]]
* A Glock 18C is wielded by Hank alongside a falchion in the beginning of the sixth episode of WebAnimation/MadnessCombat.



[[folder: Spectre [=M4=]]]
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/phantomsmg.jpeg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian submachine gun that was designed in the early 80's. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger and Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]

to:

[[folder: Spectre [=M4=]]]
[[quoteright:265:https://static.
[[folder:Heckler & Koch [=VP70=]]]
->''12-shot capacity 9mm polymer frame handgun. Non-standard issue gun with problems that make it impractical for the general public.''
-->--'''Description''', ''VideoGame/ResidentEvil2Remake''

[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/phantomsmg.jpeg]]
org/pmwiki/pub/images/hkvp40masheenpistol_3258.jpg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an H&K ''Volkspistole'' (German for "people's pistol", though it's sometimes said to be ''Vollautomatische Pistole'', "fully automatic pistol", which would be somewhat of a misnomer) is a select-fire semi-automatic/burst-fire handgun firing 9x19mm Luger/Parabellum (9x21 IMI for Italian submachine gun that was designed civilian customers, due to 9x19mm being restricted to military/law enforcement use), first produced in the early 80's. 1970. It was designed one of the first ([[http://world.guns.ru/handguns/hg/rus/makarov-pm-pmm-e.html preceded only by a prototype Makarov called the TKB-023]]) pistols to be use a firearm used for counter-terrorism polymer frame, predating the Glock 17 by twelve years and close quarters combat. sported a still-impressive 18+1 round capacity. It is also unusual in that in order to fire the weapon on burst-fire, one has to fit a combination holster/stock (similar to the one found in Broomhandle C96 Mauser pistols) that contains the selector switch. Once mounted, this allows a shooter to fire a three-round burst at a staggering 2,200 RPM[[note]]Compare the burst fire rate of the AN-94 (1,800 RPM) and another machine pistol, the M93 Raffica (1,100 RPM)[[/note]]. It also has a rather hefty double-action-only trigger pull (though Wolff Gunsprings offers a replacement striker spring to lighten the trigger pull considerably), enough so that the military version foregoes any sort of safety. Overall it was light, compact mechanically very simple and utilized field stripped into only four components (slide, recoil spring, magazine, and the frame) and rather rugged due to its other intended use as a simple weapon that civilian conscripts could be trained to operate when [[DirtyCommunists the Reds]] came [[UsefulNotes/BerlinWall swarming over the wall]]. It also has a unique quadruple-stack "casket" quirk of rather deep-cut rifling in its barrel, letting some of the firing gasses bypass the bullet entirely rather than add to propelling it down the barrel; this reduces the pressure to safe levels for its rather simple construction and operating principle, but it also means that it reaches noticeably lower muzzle velocities (thus has a shorter effective range) than other 9mm handguns with barrels of comparable length, getting performance similar to .380 ACP handguns.

H&K produced two versions of this pistol, the [=VP70M=] or ''Militär'' (military) and the Z, ''Zivil'' (civilian). Naturally, the burst-fire capable "M" model is [[RuleofCool the one most frequently depicted]], since there's nothing noteworthy the civilian version can do that the military one can't other than toggle a safety on and off, which is hardly worth Hollywood's attention. Unfortunately, while innovative and unusual, it never really took off; its hefty trigger pull, European
magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although release (a lever at the way they are designed[[labelnote:*]]the part base of the magazine grip, as opposed to a button behind the trigger guard), push-button safety, and lack of a slide lock (meaning that actually fits into when empty the magwell is a traditional staggered-column design[[/labelnote]] means slide cycles normally instead of locking to the back, so the slide needs to be manually racked again after replacing an empty magazine) meant it can also fire conventional magazines never really stood a chance on the U.S. civilian market. Coupled with little interest from law enforcement and it never serving its purpose as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun a tool of resistance against an East German invasion, the [=VP70=] saw very limited use outside of Italian and Swiss Special Forces, and abysmal sales throughout its production life. Production ended for the weapon ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was
M model just a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy few years after it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version first produced, with the production of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And
Z series ending in 1989. It was yet another designed by Brügger example of an innovative design that could not find a marketable niche.[[note]]Or rather, it was ''too early'' for its time; the world was still unfamiliar with the polymer pistol concept when the [=VP70=] first entered the market, and Thomet, known as wouldn't come to really accept it until the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]emergence of the Glock a decade later.[[/note]] Despite its relative scarcity, lightly-used units still in their box can still be purchased inside the U.S. for around $450 (less than the price of most new name-brand handguns - other still-produced H&K pistols demand that much just for the H&K logo on the grip, nevermind the gun itself), making it a rare but affordable collectable, with the aforementioned Wolff striker spring making it a far more pleasant experience for collectors interested in actually ''shooting'' the thing.



[[AC: Anime & Manga]]
* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.

[[AC: Films -- Live-Action]]
* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.

[[AC: Video Games]]
* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.

to:

[[AC: Anime [[AC:Anime & Manga]]
* Petrushka used this submachine gun The handgun of choice for Claes in ''Manga/GunslingerGirl''. In spite of the ''Manga/GunslingerGirl'', complete with shoulder stock.
* Being a
series being a serious offender in terms of ImproperlyPlacedFirearms, that is heavy on the Spectre GunPorn, it is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored probably little wonder that it would show up in ''Manga/GunsmithCats''. Used by the Italian government.

[[AC: Films
Radinov, who [[GunsAkimbo pairs it]] with a [[MoreDakka Calico M950]].

[[AC:Films
-- Live-Action]]
* Will Smith's character Appears as the sidearm for the Colonial Marines in ''Film/{{Aliens}}'', seen used a Spectre mocked up most prominently by Lieutenant Gorman. The film's armourers selected it due to its status as a rare gun and for its futuristic looks. According to the tech manual, the [=VP70=] used by the marines is based off of the M variant and fires a futuristic weapon 9x19mm sabot round in ''Film/IRobot''.
place of conventional ammunition.
* It appears rather frequently in the first ''Film/StreetFighter'' film, used by Ken, Sagat and T. Hawk.
* One of [[TheMafiya Roman Bulkin's]] thugs uses a [=VP70=] to intimidate Sin [=LaSalle=] in ''Film/BeCool''.
* The Spectre was WeaponOfChoice for [=49er One=] in ''Film/HalfPastDead''.

[[AC:Video Games]]
* ''Franchise/ResidentEvil'' features it a few times, mostly in Leon S. Kennedy's hands, and often called "[[ICallItVera Matilda]]" as a persistent ShoutOut to ''Film/TheProfessional''.
** His starting pistol in ''VideoGame/ResidentEvil2'' is a [=VP70M=], which is implied (and all but outright stated in [[VideoGame/ResidentEvil2Remake the remake]]) to be his personal carry gun rather than issued to RPD officers (where regular police get Browning Hi-Powers and STARS uses [[AceCustom custom]] Beretta 92s). It holds more ammo than Claire's Hi-Power, but in return does slightly less damage. You can find the stock (called "Handgun parts") as an upgrade for it that allows it to toggle between semi-auto and a more ammo-efficient three-round burst, and bumps the capacity to 20 rounds. In the remake it's been renamed to "Matilda", and the stock can be removed after you find it, as the Matilda equipped with it takes two inventory squares and can become cumbersome; you can also pick up a muzzle brake that reduces recoil and an expanded magazine that bumps up the capacity from 12 to 24 rounds and makes reloading faster. In both versions, the pistol's burst fire mode is slowed down considerably when compared to its [[https://www.youtube.com/watch?v=x6mANmMhSLI&t=17s blisteringly fast real-life firing rate]].
** In ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvilTheDarksideChronicles'', and ''VideoGame/ResidentEvilTheMercenaries3D'', the [=VP70=] with stock and burst-fire capabilities reappears, introducing the "Matilda" name for it. Its rate of fire is now much closer to the [=VP70M=]'s real burst capability.
** In ''VideoGame/ResidentEvil6'', Leon carries a pair of "Wing Shooters", which he can use one at a time or [[GunsAkimbo paired up]]; although more of a hybrid design, including a slide profile similar to the Walther P5 and the P99's trigger guard and mag release, it's still heavily based on the [=VP70=].
* ''VideoGame/JurassicParkTrespasser'' sees Anne run across a few. It's capable of burst fire, despite not having the shoulder stock/fire selector attached. The burst-fire makes it
one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown
more accurate automatic weapons in the movie fires in full-auto.

[[AC: Video Games]]
* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon,
game, but it's anachronistic it also means you have to be more careful about tracking bullets yourself, as Anne will note "nearly empty" at the game is set during the '60s while the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With its fifty round magazine, it can be a decent substitute
16th bullet without accounting for the [[GameBreaker RC-P90]]. However it was only available in single player for fact that the 17th and 18th just went along with it.
* Simon runs across
one mission unless with shoulder stock in ''VideoGame/CryOfFear''. It's AwesomeButImpractical for several reasons: it can't be toggled to semi-auto like the later M16, its ammunition is much rarer than the Glock's (especially if you use donated to the All Guns cheat code. Luckily it's included in mod team, where half the multiplayer spawns for the FanRemake Goldeneye: Source.
weapon and its ammo are replaced with those of the [=MP9=]), and, in most versions before the November 2020 update, the shoulder stock precluded the ability to dual-wield it alongside a light source, forcing you to rely on what light shines through your bag if you leave your phone light on when you put it away.
* The Spectre In a nod to the original ''Aliens'' film, the [=VP70=] appears as the standard SMG "W-Y 88 [=MOD4=]" in ''VideoGame/AliensColonialMarines''. Lieutenant Gorman's pistol appears in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
game as a special "legendary" version.

[[AC:Web Video]]
* Hard [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look at a [=VP70M=] [[https://www.youtube.com/watch?v=xEMTx5MNqk4 here]], then [[https://www.youtube.com/watch?v=RZ6yy1g1jyk takes it to tell given the isometric view from far away, but range]] to test the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material three-round burst. Karl Kasarda [[https://www.youtube.com/watch?v=qB4KbBcwtYg also takes a look at it]] to use the Spectre as their primary unmounted weapon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs
note how its deeper-cut rifling reduces its muzzle velocity, giving it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.similar ballistic profile to .380 ACP.



[[folder: [=SR-2=] Veresk]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo.jpg]]
->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
-->--'''Description''', ''VideoGame/Battlefield4''

The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced in 1999, designed as a compact weapon for close-quarters combat.

The SR-2 is one of the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.

Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side of the handguard, and in integral sound suppressor.

to:

[[folder: [=SR-2=] Veresk]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo.jpg]]
->''Russian
[[folder:[=PP-2000=]]]
->''Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its
compact SMG size make it ideal as a Personal Defense Weapon. When equipped with special gas-operated mechanics usually reserved for the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault rifles.role.''
-->--'''Description''', ''VideoGame/Battlefield4''

The SR-2 Veresk (Heather) is a
''VideoGame/Battlefield3''

[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/images_115.jpeg]]
A modern
Russian submachine gun, first introduced in 1999, designed gun made by KBP Instrument Design Bureau and adopted as a compact weapon for close-quarters combat.

The SR-2 is
one of the few two standard submachine guns to be gas-operated, of law enforcement in Russia (the other being the PP-19-01 Vityaz), as well as by Armenian and Kyrgyz special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with an action based on standard 9mm rounds. It can take 20-round or 44-round magazines. One of the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It most unique features of the PP-2000 is the ability to store a rather conventional layout, with a 20 or 30-round spare 44-round magazine in at the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.

Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side
rear of the handguard, gun which also doubles as a stock, though a traditional folding wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in integral sound suppressor.use, much like that of the G36.



[[AC: Anime & Manga]]
* Used by some of the guards in ''Anime/ResidentEvilDamnation''.

[[AC: Video Games]]
* The weapon appears in ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
* Appears in ''VideoGame/Payday2'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable weapon in ''VideoGame/ContractWars''.

to:

[[AC: Anime [[AC:Anime & Manga]]
* Used Shows up in ''Manga/MonsterMusume'', where two of them were used in GunsAkimbo by MON operative [[OurZombiesAreDifferent Zombina]] in her debut appearance.

[[AC:Video Games]]
* The PP-2000 starts appearing in the ''VideoGame/{{Battlefield}}'' series starting with ''VideoGame/BattlefieldBadCompany''. In the Bad Company games, it has the highest rate of fire of any weapon in the games but also has low damage. In ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', however, it is altered to have a much lower fire rate, but more power and accuracy.
* Appears as the SR-2007 in ''[[VideoGame/SoldierOfFortune Soldier of Fortune: Payback]]'', where the only attachment available for it is a sound suppressor.
* Appears as the PDW in ''[[VideoGame/{{Mercenaries}} Mercenaries 2: World in Flames]]''. It is one of Fiona's Favorites, and can be unlocked completing Level 2 of one of her challenges at the PMC.
* The PP-2000 is the first Machine Pistol unlocked in ''VideoGame/CallOfDutyModernWarfare2'', and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It has a low magazine capacity of 20 rounds, but compensates with low recoil, good power in close range and a high rate of fire.
* Appears in ''VideoGame/GhostReconFutureSoldier'' as one of Team Bodark's [=SMGs=], using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in the DLC mission "Secure Dawn" are handed a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and the PP-2000 is also used
by some of the guards [=HVTs=] in ''Anime/ResidentEvilDamnation''.

[[AC: Video Games]]
"Shattered Mountain".
* The weapon appears PP-2000 is one of the unlockable Black Market [=SMGs=] in ''VideoGame/RainbowSix3: Raven Shield'' ''VideoGame/SplinterCellBlacklist'', and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44.
* Appears in ''VideoGame/Payday2'' ''VideoGame/WatchDogs'' as part of the ''Film/HardcoreHenry'' DLC pack, where it R-2000.
* The PP-2000
is known usable in ''VideoGame/RainbowSix: Lockdown''.
* Added to ''VideoGame/GhostInTheShellFirstAssaultOnline''
as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, PP-2200]] in the Niihama Ticket update, with a top-mounted Picatinny rail. Originally classified as a submachine gun, it was switched to the PDW class with the Renewal update, and rate-of-fire make is only usable by Specialist characters. It is unique among the non-sniper rifle weapons in that it a good secondary weapon.
uses an actual extended magazine if modded, whereas the other weapons use dual magazines instead.
* The [=SR-2M=] (minus foregrip) is a A usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
''VideoGame/DevilsThird.''
* Appears The PP-2000 is available in ''VideoGame/Battlefield4'' as part of ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Its stock can be folded and has a Picatinny rail on the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
top.




[[folder: TDI[=/=]KRISS Vector]]
->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vector_7712.jpg]]
A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively chambered Glocks. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).

The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning 30 is the ''actual'' maximum capacity, but the maximum capacity before it started failing to properly feed, anywhere between 25 to 30, was [[LuckBasedMission dependent on your luck with the build quality]]. As of 2022, the only countries to make noticeable official use of the weapon are Bangladesh and Thailand, where it is used by both their Armies and Police.

to:

\n[[folder: TDI[=/=]KRISS Vector]]\n->''This sub machinegun stole [[folder:Breda 30]]
->The Breda Model 30 was
the limelight in 2006. It sports standard Italian light machine gun of World War II, and is a unique recoil system which makes it easy to control while laying on serious contender for "worst machine gun ever". Yes, given the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at choice we would prefer to have a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.
Chauchat.
-->--'''[=Ian McCollum=]''', ''WebVideo/ForgottenWeapons''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/vector_7712.org/pmwiki/pub/images/m302.jpg]]
A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), [[caption-width-right:350: If you thought the Vector uses an unconventional off-axis delayed blowback operation they refer Chauchat was unreliable, this weapon takes it to as ridiculous levels.]]

The "Chauchat" of
the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, Second World War, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively chambered Glocks. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It much worse than imagined. The Breda Modello 30 was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG recoil-operated light machine gun (Disraptor).

designed and introduced for the Royal Italian Army in 1930, used in the Second Italo-Abyssinian War and the Second World War.

Just like the Chauchat, the Breda 30 was designed as a squad-support light machine gun. But that's where the similarities end.
The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively Breda 30 was made with very expensive and internally very complex. Early reviews stated forged parts, intricately machined to fit perfectly. It fired from a closed bolt, which meant that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, amount of time between the original models were trigger pull and the firing of a chambered for .45 specifically to show off cartridge was very short. A better description of the mechanism's supposed ability to "tame" internal workings can be found [[http://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 here]].
\\\
The weapon had a myriad of problems that made it one of
the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also most unreliable due weapons used by any military force. The weapon feeds from a 20-round stripper clip fed into a factory-mated magazine slotted into a hinged plate, a stark contrast to weak springs; later extended models other light machine guns designed with stronger components were marked for a interchangeable detachable magazines. If the magazine plate's hinge was damaged in any way, then the gun was rendered useless until it could be repaired. The reloading process was also quite long while as "25+", meaning 30 is and complex, which hampered the ''actual'' maximum capacity, but practical rate of fire for the maximum capacity before it started failing gun[[labelnote:+]]The theoretical rate of fire is around 500 rounds per minute, practical rate of fire is 150 rounds per minute. It can even be worse in less ideal conditions to properly feed, anywhere between 25 to 30, was [[LuckBasedMission dependent on your luck with the build quality]]. As point of 2022, the only countries to make noticeable official use of being outdone by semi-automatic rifles![[/labelnote]].
\\\
The primary extraction for
the weapon are Bangladesh was very violent, and Thailand, where it is rounds needed to be lubricated to avoid case rupture, which further worsened reliability by attracting dust and debris. The open-sided magazine (which served as an ammunition counter) was a terrible idea to say the least. All of these problems were magnified when the Italians were fighting in the sandy terrain of the North Africa campaign. The gun's air-cooled barrel, while very thoughtfully a quick-change barrel, tended to wear down the load-bearing surface on the front end of the barrel cooling shroud, degrading accuracy as wear and tear took their toll. The front iron sight was mounted on the barrel shroud, meaning that in action, changing the barrel required resetting the sights for accurate shooting (by that point in a fight, the battle sight was likely the only sight used). There was also no carrying handle, meaning that grabbing up the Breda 30 in the middle of a fight was awkward at best.
\\\
The Breda was
used by both the Italian army for fifteen years, until the end of the Second World War as their Armies prolific automatic weapon. Italian soldiers were trained specially to load and Police.service the gun in a quick manner, with a squad's sergeant often using the thing as his main weapon.



[[AC: Anime]]
* The first prototype version shows up in Episode 11 of ''Anime/AngelBeats'' used by Yuri "Yurippe" Nakamura.
* In ''Manga/TriageX'', terrorist Wild Hunt uses a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]] main weapon.

to:

[[AC: Anime]]
[[AC:Video Games]]
* One of the machine guns featured in ''VideoGame/Battlefield1942'', inaccurately depicted with a detachable magazine that feeds to the left of the gun, similar to the [[RareGuns/BattleRifles FG-42 or Johnson LMG]].
* Featured in the "Piano Lupo" level and any multiplayer map featuring the Italians in ''[[VideoGame/CallOfDuty Call of Duty 2: Big Red One]]''.
The first player loads the gun using three Carcano rifle clips[[labelnote:*]]Which would only load eighteen rounds into the magazine, yet the game counts it as twenty[[/labelnote]], rather than using the 20-round stripper clip, [[OneBulletClips even if there are any remaining rounds left]]. It is also usable in ''VideoGame/CallOfDutyWWII''.
* Shows up in the ''Breakthrough'' expansion of ''VideoGame/MedalOfHonorAlliedAssault'' as a fixed weapon.
* Used by Italian machine gunners in ''VideoGame/ForgottenHope 2'', where it can only be fired when deployed. Originally, it had an incorrect semi-automatic firemode, but in v2.56, it was changed to be fully-automatic only.
* Appears in the hand of Italian troops in ''VideoGame/MenOfWar'' as the Breda Mod.30.
[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] [[https://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 takes one apart]] and concludes he'd rather use a Chauchat.
[[/folder]]

[[folder:Browning [=M1917=]]]
-> An American made, water-cooled heavy machine gun. Introduced in WWI, it would go on to see half a century of service with the American armed forces.
-->-- '''Description''', ''VideoGame/Battlefield1''

[[quoteright:211:https://static.tvtropes.org/pmwiki/pub/images/unknown_370.jpeg]]

A water-cooled machine gun designed by John Moses Browning. Chambered in .30-06 Springfield, the Browning M1917 can be said to be the American counterpart to the British Vickers gun and Maxim guns, sharing their intended roles and traits. Browning patented the weapon in 1900, creating a working
prototype version shows up a decade later in Episode 11 1910. The US military, however, showed little interest until they decided to enter UsefulNotes/WorldWarI in 1917. By that point, however, there weren't enough of ''Anime/AngelBeats'' the guns to go around, forcing the US military to rely on older or foreign-designed machine guns until later in the war.
\\\
The weapon was updated, and continued to see service after the First World War, but gradually fell out of frontline use as it was replaced by the simpler and lighter air-cooled Browning M1919. When UsefulNotes/WorldWarII started, the M1917 saw further use, particularly in the Pacific Theater (where its water-cooled mechanism proved ideally suitable for the humid temperatures of the Pacific), before gradually being phased out, although it did see limited service in UsefulNotes/TheKoreanWar and the early stages of UsefulNotes/TheVietnamWar by South Vietnamese forces. The Browning [=M1917=] was also imported in large numbers to China for both the Nationalist army and the numerous warlord cliques during the 1920s.
\\\
Naturally, many [=M1917s=] were quickly reverse-engineered and a local copy, the Type 30, chambered in 7.92x57mm Mauser, was
used by Yuri "Yurippe" Nakamura.
* In ''Manga/TriageX'', terrorist Wild Hunt uses a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]]
the Nationalists throughout the UsefulNotes/SecondSinoJapaneseWar, UsefulNotes/WorldWarII and the Chinese Civil War. The [=M1917=]'s tripod also proved ''very'' useful for mounting the [[https://en.wikipedia.org/wiki/M18_recoilless_rifle [=M18=]]] and [[https://en.wikipedia.org/wiki/M20_recoilless_rifle [=M20=]]] recoilless rifles, making them stable enough for accurate fire. Poland also copied the Browning M1917 to create their main weapon.
heavy machine gun, the [[https://en.wikipedia.org/wiki/Ckm_wz._30 Ckm wz.30]] in 7.92x57mm Mauser, which had an adjustable sight and a longer barrel.
\\\
Compared to the Vickers and Maxim, the M1917 was just as reliable, fast and a lot lighter, though early versions had much shorter range compared to the other two guns due to the short-ranged .30-06 cartridge used in World War I.
----
[[AC: Comics]]
* [[http://2.bp.blogspot.com/_Iy-QvX1qv0E/S9Tnv22Y8lI/AAAAAAAAG98/QUPxzklAqnw/s1600/peanuts.jpg Snoopy is shown to have one]] in one ''ComicStrip/{{Peanuts}}'' strip.



* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for a ComicBook/{{Deadpool}} movie by Rhett Reese and Paul Wernick, writers of ''Film/{{Zombieland}}'', had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI".
* Used by multiple characters in the ''Film/TotalRecall2012'' remake.

to:

* [[GunsAkimbo Dual wielded]] by Alice The weapon makes a notable appearance in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for a ComicBook/{{Deadpool}} movie by Rhett Reese and Paul Wernick, writers of ''Film/{{Zombieland}}'', had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI".
''Film/TheWildBunch''.
* Used by multiple characters Filipino guerillas in ''Film/TheGreatRaid'', to help defend a vital bridge from Japanese troops during the ''Film/TotalRecall2012'' remake.
titular Cabantuan raid.



* Showed up in one of the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.

to:

* Showed up in one of The M1917 is used by the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up
Marines in two early episodes of ''Series/ThePacific'', accurately for the time period. Sergeant Basilone, at one point, fires the heavy weapon ''from the hip'', even using it as a melee weapon.
* A Browning M1917 is used by KKK members to shoot up a liquor warehouse in the first episode of ''Series/BoardwalkEmpire'''s second season. Later, in
Season 1 of ''Series/PersonOfInterest'', both times 3, another one is used by Al Capone to shoot up Masseria's killers in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.
"Margate Sands".



* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as available submachine guns in ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s WeaponOfChoice for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEyeWii'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In ''VideoGame/SplinterCellBlacklist'', it appears as the Vector .45ACP, the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

[[AC: Web Video]]
* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.

to:

* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as available submachine guns in ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s WeaponOfChoice for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with ''VideoGame/RisingStorm'' as a mounted weapon, particularly on maps where the Gage Ninja Pack DLC, originally Americans are defending.
* A couple appear in ''VideoGame/RedDeadRedemption'', though they resemble the similar-looking Maxim gun more than an actual Browning.
** It makes several more appearances in ''VideoGame/RedDeadRedemption2''. For whatever reason, it's [[MisidentifiedWeapons referred to as a Gatling]].
* ''VideoGame/CompanyOfHeroes'' has the M1917
as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a
primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of American machine gun crews.
* The M1917 was added to ''VideoGame/Battlefield1'' as part
of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEyeWii'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'',
Turning Tides DLC, where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In ''VideoGame/SplinterCellBlacklist'', it appears as the Vector .45ACP, the second unlockable submachine gun in the game, and
is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

[[AC: Web Video]]
* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.
Support class.



[[folder: Walther MPL/MPK]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by Walther in line with military and police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed by the [=MP5=], and sales of the weapon declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, it's most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.

to:

[[folder: Walther MPL/MPK]]
[[folder:CETME Ameli]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walther_mpk.org/pmwiki/pub/images/cetmeameli.jpg]]

A German submachine Spanish 5.56x45mm light machine gun developed designed for their Army by Walther Centro de Estudios Técnicos de Materiales Especiales, development of the Ameli (an abbreviation of Ametralladora ligera, meaning "[[ExactlyWhatItSaysOnTheTin light machine gun]]" in line with Spanish) began in 1974, under the supervision of Colonel José María Jiménez Alfaro who would later became the director of CETME, and the weapon was unveiled in 1981 and adopted the next year by the military and police re-armament plans in West Germany, under the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, and was designed to use a suppressor. MG 82 designation. The weapon was produced by the Empresa Nacional Santa Bárbara factory (now General Dynamics Santa Bárbara Sistemas) until 2013, when the factory was closed.
\\\
Externally, the Ameli resembles a green, miniaturized version of the MG 42 with a carry handle, but internally, it is a different weapon, using an open bolt roller-delayed blowback action like that of CETME's rifles and their successors like the G3, [=MP5=] and [=HK21=] rather than recoil-operated, roller locked action of the MG 42 and it's derivatives, and certain parts of the CETME rifles are interchangeable with the Ameli. It does share some features with the MG 3, though, like being able to adjust the fire rate using different bolts of varying weight, the lighter bolts putting it at 1,200 rounds/min while the heavier ones put it at around 850–900 rounds/min, a pawl-type feeding mechanism, a perforated barrel heat shroud and a slotted flash suppressor at the end of the barrel. The ammunition container has a transparent rear wall that allows the gunner to monitor ammunition levels visually, the carry handle has forward post and rear aperture iron sights with 300, 600, 800 and 1,000 m range settings, and the quick-detach bipod has a height adjustment feature.
\\\
The Ameli has fallen out of service with the regular Spanish Army, though the Air Force and Navy still use it, and hasn't been
adopted by Naval and Police units in Germany at the time, and also saw some many countries outside of Spain, though it does see use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed by the [=MP5=], and sales of the weapon declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, it's most notable foreign user being
the Mexican Navy. Of military and Malaysian PASKAL as well. It also won a competition for adoption by the two variants, British special forces, but due to quality issues with the [=MPK=] was ordered batch, the more successful one, seeing weapons were returned and never saw official use with some South American countries and Zimbabwe, but neither variant saw major use.them.



[[AC: Anime & Manga]]
* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live Action]]
* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action TV]]
* The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".

[[AC: Video Games]]
* The MPL is a usable weapon in the multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the Meatmas 2020 Advent Calendar event.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].

to:

[[AC: Anime & Manga]]
[[AC:Live-Action TV]]
* The MPL appears in ''Manga/ViolenceJack'' Appears in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers
a resistance fighter in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in
the first episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live Action]]
* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action TV]]
* The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}''
''Series/{{Sliders}}'', mounted to shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by
a thug in the ''Series/MiamiVice'' episode "Free Verse".

[[AC: Video
Steadicam harness.

[[AC:Video
Games]]
* The MPL is a usable weapon in CETME Ameli shows up as just the multiplayer "Ameli" in ''VideoGame/CallOfDutyGhosts'' and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. ''VideoGame/CallOfDutyAdvancedWarfare''. It is notably one of the only two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was later also added as a submachine gun in Season 2 of to ''VideoGame/CallOfDutyBlackOpsColdWar'' called with the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
Season 4 update, this time under it's Spanish Army designation.
* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK
CETME Ameli was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of ''VideoGame/RainbowSixSiege'' as the Meatmas 2020 Advent Calendar event.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at
"[[AKA47 ALDA 5.56]]" with the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].Operation Para Bellum update, as a primary weapon for the Italian GIS Defender Maestro, being the second of two machine guns available to Defenders and the first one used as a regular weapon rather than a gadget (after Tachanka's deployable DP-28).
* Added to ''VideoGame/TheDivision'' in update 1.8 as as an exotic-tier weapon called the [[AKA47 Big Alejandro]], with the ventholes of an MG 3. It has the fastest fire rate of any weapon in the game and a unique ability where it will gain a maximum of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the player reloads or kills an enemy.
* The CETME Ameli appears in ''[[VideoGame/SOCOMUSNavySeals SOCOM: U.S. Navy SEALs Confrontation]]'' as the AMELI, exclusive to the Spanish UOE. It has the highest ammo capacity in the game, a high fire rate and good stopping power. It later returns in ''SOCOM 4: U.S. Navy Seals''.
* A four-star Tactical Doll in ''VideoGame/GirlsFrontline''.




[[folder:Charlton Automatic Rifle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charltonautomaticrifle.jpg]]
[[caption-width-right:350:KEEP AWAY FROM FIRE]]

The Charlton Automatic Rifle was an automatic conversion of the Lee-Enfield rifle, developed in New Zealand to bolster the limited supply of Brens and Lewis Guns.
\\\
No more than 1,500 of these guns were "made", and almost all of them were destroyed [[NoOSHACompliance in a fire at an ordnance depot]] at the Palmerston North Showgrounds (now the Central Energy Trust Arena) on December 31, 1944. The known survivors now rest at various military museums in New Zealand, Australia, and the UK.



[[foldercontrol]]

[[folder:10mm Auto pistols/[=SMGs=]]]
->''With their combination of high stopping power and low recoil, pistols chambered for the 10mm round have become the sidearms of choice for paramilitary forces around the world.''
-->--'''Ammo Description''', ''VideoGame/DeusEx''

[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_14.jpeg]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rainbowsixrescue.jpeg]]
[[caption-width-right:275: Top, Colt Delta Elite in 10mm Auto, Bottom: Heckler & Koch [=MP5=]/10 with "jungle style" magazines]]
The 10mm Auto cartridge was designed as an alternative to 9mm Parabellum and .45 ACP, offering better stopping power than the former in combination with a flatter trajectory, higher muzzle velocity, and larger magazine capacity than the latter. Full power 10mm Auto loads can match typical .357 Magnum rounds in muzzle energy, an aspect that gave early 10mm Auto handguns the rare image of being {{Hand Cannon}}s that are actually practical to use in real-life situations.

Expected to become a popular handgun caliber when the FBI chose the Smith and Wesson 1076[[note]]"10" referring to its 10mm caliber[[/note]] as its new sidearm in 1990, its rise and fall is largely tied to the failure of that weapon. [[ReliablyUnreliableGuns Reliability problems]] with the pistol (and every other pistol initially designed for it for that matter, from the Bren Ten to the [[https://web.archive.org/web/20161116134756/http://www.thegunzone.com/gunwriter.html Colt Double Eagle]]), coupled with concerns over the recoil of the 10mm Auto cartridge[[note]]which was what led to the 1076's reliability problems - less-experienced shooters and agents with smaller hands complained about the recoil, causing the bureau to supply its agents with lower-power cartridges, which then had issues moving the slide properly when firing, leading to misfeeds[[/note]], soon led the FBI to abandon not only the gun but the cartridge as well, though some of the FBI's special units do use a 10mm version of the [=MP5=][[note]]the [=MP5=]/10[[/note]] and there are a small number of newer pistols manufactured in the caliber today.

To a large extent the cartridge has fallen victim to TechnologyMarchesOn - the derivative .40 [=S&W=] cartridge has almost completely taken over its intended niche within the handgun market[[note]]though full-power 10mm Auto loads are appreciably more powerful than most any .40 [=S&W=] load, which is closer to the lower-power loads the FBI used before abandoning the cartridge, which has caused some to view the .40 [=S&W=] round as a PoorMansSubstitute[[/note]]. What market remains for the 10mm Auto is basically the minority of handgun hunters who don't like revolvers, and people who want a defensive weapon to carry in [[BearsAreBadNews grizzly bear country]].

On the other hand, reports of the 10mm Auto's demise may have been greatly exaggerated. It continues to have a die-hard following, most strongly evidenced by the fact that in the same time period, a large number of firearms manufacturers have rolled out new 10mm handgun & carbine models, and ammo manufacturers have followed suit by producing a wide variety of training and defensive ammo loads. Another factor contributing to the 10mm's revival is the alarming rise in the use of [[CarFu cars and trucks as terrorist weapons]], leading to a low-key but growing demand for a powerful handgun round that can reliably penetrate vehicular glass [[labelnote:note]]Shooting through glass, especially angled glass like windshields, plays merry hell with small caliber bullets and tends to send them flying everywhere but the target; the very high velocities that 10mm is capable of help mitigate this. With a long enough barrel length (generally around 4.5 - 6.0") and heavy bullet weight, 10mm rounds can consistently hit velocities of 1400-1600 feet/second; even 9mm+P+ loads will struggle to get to this level. The .357 Magnum round can also achieve this but it comes at the cost of ammo capacity, since generally only revolvers will properly work with it[[/labelnote]]. The 10mm continues to be a popular cartridge in fiction, particularly in works set TwentyMinutesIntoTheFuture, where presumably the real-world problems with the cartridge were addressed. Perhaps in the near future, the 10mm Auto may not be such a rare beast anymore.

to:

[[foldercontrol]]

[[folder:10mm Auto pistols/[=SMGs=]]]
->''With their combination
[[AC:Video Games]]

* The CAR was added to ''VideoGame/CallOfDutyWWII'' as the NZ-41 as part
of high stopping power the Halloween Scream event. The weapon model is [[RightHandedLeftHandedGuns mirrored]], it is classified as a assault rifle instead of a light machine gun and low recoil, pistols chambered it somehow holds 24 rounds in a 10-round Lee-Enfield magazine by default. It is returning in ''VideoGame/CallOfDutyVanguard''.
* Appears in ''VideoGame/GirlsFrontline'' as a three-star MG. In reference to the the ordnance depot fire, CAR is sensitive to risk factors (and checks
for safety numerous times before doing anything) and a [[WhyDidItHaveToBeSnakes massive pyrophobe]] (to the 10mm round have become point of carrying a fire extinguisher with her at all times).
[[/folder]]

[[folder:Enfield [=L86=] LSW]]
-> Designed to provide fire support to smaller groups of infantry, this British [=SA80=] family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift towards marksman duties due to its great performance at longer distances. While it has limited sustained fire capabilities due to not being belt fed,
the sidearms of choice reliable accuracy makes it a great force multiplier for paramilitary forces around the world.''
-->--'''Ammo Description''', ''VideoGame/DeusEx''

[[quoteright:275:https://static.
any squad.
-->-- '''Description''', ''VideoGame/Battlefield3''
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/unknown_14.jpeg]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rainbowsixrescue.jpeg]]
[[caption-width-right:275: Top, Colt Delta Elite in 10mm Auto, Bottom: Heckler & Koch [=MP5=]/10
org/pmwiki/pub/images/images_191.jpg]]

The L86 Light Support Weapon is a light machine gun variant of the L85 assault rifle, developed to replace the FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and longer barrel, and shorter handguard
with "jungle style" magazines]]
The 10mm Auto cartridge was designed as
an alternative to 9mm Parabellum and .45 ACP, offering better stopping power than the former in combination with a flatter trajectory, higher muzzle velocity, and larger magazine capacity than the latter. Full power 10mm Auto loads can match typical .357 Magnum rounds in muzzle energy, an aspect that gave early 10mm Auto handguns the rare image of being {{Hand Cannon}}s that are actually practical to use in real-life situations.

Expected to become a popular handgun caliber when the FBI chose the Smith and Wesson 1076[[note]]"10" referring to its 10mm caliber[[/note]] as its new sidearm in 1990, its rise and fall is largely tied to the failure of that weapon. [[ReliablyUnreliableGuns Reliability problems]] with the pistol (and every other pistol initially designed for it for that matter,
integrated bipod protruding from the Bren Ten front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the [[https://web.archive.org/web/20161116134756/http://www.thegunzone.com/gunwriter.html Colt Double Eagle]]), coupled with concerns over British military, it was also adopted by MOD-sponsored cadet organizations.
\\\
Unfortunately,
the recoil weapon suffered many of the 10mm Auto cartridge[[note]]which was what led to the 1076's same reliability problems - less-experienced shooters as its little brother in its original [=L86A1=] variant, and agents with smaller hands complained about had the recoil, causing the bureau to supply its agents with lower-power cartridges, which then had additional issues moving for a machine gun of being unable to deliver sustained automatic fire as it lacked belt feed capability (not surprising, as the slide properly when firing, leading to misfeeds[[/note]], soon led weapon is built around the FBI to abandon not only L85's receiver and MUST use the gun but same magazine changing procedure as the cartridge as well, though some of the FBI's special L85) and a quick-change barrel.
\\\
Many
units do use a 10mm version of reverted back or held on to the [=MP5=][[note]]the [=MP5=]/10[[/note]] MAG as a result, and there are a small number of newer pistols manufactured in eventually the caliber today.

To a large extent
FN Minimi (as the cartridge has fallen victim to TechnologyMarchesOn - the derivative .40 [=S&W=] cartridge has almost completely taken over [=L108A1=] or [=L110A2=]) ended up filling its intended niche within the handgun market[[note]]though full-power 10mm Auto loads are appreciably more powerful than most any .40 [=S&W=] load, which is closer to the lower-power loads the FBI used before abandoning the cartridge, which has caused some to view the .40 [=S&W=] round as a PoorMansSubstitute[[/note]]. What market remains for the 10mm Auto is basically the minority of handgun hunters who don't like revolvers, and people who want a defensive weapon to carry in [[BearsAreBadNews grizzly bear country]].

On the other hand, reports of the 10mm Auto's demise may have been greatly exaggerated. It continues to have a die-hard following, most strongly evidenced by the fact that
role in the same time period, a large number of firearms manufacturers have rolled out new 10mm handgun & carbine models, British military. However, the L86 was known for its excellent accuracy, muzzle velocity and ammo manufacturers have followed suit by producing a wide variety of training and defensive ammo loads. Another factor contributing effective range thanks to the 10mm's revival is the alarming rise in the use of [[CarFu cars and trucks as terrorist weapons]], leading to a low-key but growing demand for a powerful handgun round that can reliably penetrate vehicular glass [[labelnote:note]]Shooting through glass, especially angled glass like windshields, plays merry hell with small caliber bullets and tends to send them flying everywhere but the target; the very high velocities that 10mm is capable of help mitigate this. With a long enough its increased barrel length (generally around 4.5 - 6.0") length, bipod and heavy bullet weight, 10mm rounds can consistently hit velocities of 1400-1600 feet/second; even 9mm+P+ loads will struggle to get to this level. The .357 Magnum round can also achieve this but SUSAT scope, so it comes was often repurposed as a designated marksman rifle, which the British military lacked at the cost of ammo capacity, since generally only revolvers will properly work with it[[/labelnote]]. The 10mm continues to be a popular cartridge in fiction, particularly in works set TwentyMinutesIntoTheFuture, where presumably the real-world problems time. However, with the cartridge were addressed. Perhaps in introduction of the near future, [=L129A1=] sniper rifle in 2010, it slowly became obsolete in that role too even with the 10mm Auto may not be such a rare beast anymore.[=L86A2=] upgrade, and in 2019, the L86 was withdrawn from service, while its little brother still remains the standard assault rifle of the British military as well as in use with several other armies across the globe.



[[AC:Comic Books]]
* ''ComicBook/ButtonMan''. While he uses whatever comes to hand, [[ProfessionalKiller Harry Exton]] has a preference for the Smith & Wesson 1006 as his WeaponOfChoice in books 2 and 3, set while he is in the United States. A couple of panels clearly show boxes of [=10mm=] Auto while Harry is loading up.

[[AC:Film]]
* The famous [=M41A=] Pulse Rifle from ''Film/{{Aliens}}'' is said to be chambered for a caseless, explosive-tipped 10mm bullet.

[[AC:Literature]]
* In the Creator/TomClancy novel ''Literature/RainbowSix'', Rainbow's assaulters are described as using the [=MP5=]/10[[note]]referred to erroneously after its first appearance as simply the "MP-10" - this name is supposed to refer to an [=MP5=] clone in the original 9mm from the Filipino "Special Weapons" company[[/note]] as their primary weapons. Somewhat TruthInTelevision, as in reality the FBI's Hostage Rescue Team does use the weapon in a similar role.
** In addition to Rainbow, Clancy also depicted FBI Special Agent Pat O'Day as carrying a Smith and Wesson 1076. Again, this is partly truth in television; as noted above, the FBI did test, and even ''briefly'' issue this weapon to its agents. However, O'Day continued to carry one long after all real life agents had turned theirs in.
* The standard handgun of the ''Literature/{{Doom}}'' novels is noted to be chambered in a 10mm bullet, which it [[UniversalAmmunition shares with]] the "Sig-Cow" rifle. Protagonist Flynn notes something of a distaste for the rifle, but still happily uses it over the pistol because its longer barrel gives it greater muzzle velocity to hit targets harder.


[[AC:LiveActionTV]]
* ''Series/MiamiVice'' had Sonny Crockett carry a Bren Ten, whose real-life sales were [[TheRedStapler driven largely by its use on TV]]. While the Bren Ten is widely considered to be among the best pistol design of the 1980s (incorporating the best features of the CZ 75 and Browning Hi-Power, as well as having the legendary Col. Jeff Cooper as a design consultant), production shortfalls and notoriously bad quality control drove its manufacturer Dornaus & Dixon Enterprises into bankruptcy after just three years with only 1,500 pistols made and most of the original commercial orders never filled. After this happened, the Sonny Crockett character switched between seasons two and three to the decidedly less rare Smith & Wesson Model 645, as the production refused to use firearms that were not in active production. It also gave birth to the "Bren Ten Curse": All companies that have attempted to resurrect the pistol have either gone bankrupt trying to do so, or ditched it in favor of more lucrative military and police rifle contracts before a single example was sold.

[[AC:VideoGames]]
* In the ''{{VideoGame/Fallout}}'' universe 10mm was a common pistol caliber before the Great War, and great amounts of it remain in the post-war world. There's a fairly high number of weapons using it in the series, including a shoulder-mounted minigun in ''VideoGame/FalloutNewVegas'' DLC, and a unique PPK in ''VideoGame/Fallout4'' that has a noticeably longer ejection port compared to the real pistol. In several of the games, a generic 10mm semi-auto pistol is the first quality weapon available to the player.
* In ''VideoGame/DeusEx'' and its prequels, ''VideoGame/DeusExHumanRevolution'' and ''VideoGame/DeusExMankindDivided'', the standard sidearm is a 10mm Auto pistol. This is also seen in [[Franchise/DeusExUniverse expanded universe material]] set in or between the time periods of these games. ''VideoGame/DeusExInvisibleWar'' goes back to 9mm, mostly through dominance of Mako Ballistics and its UniversalAmmunition rather than any deficiencies in 10mm, though the standard pistol was meant to originally be chambered in 10mm.
* Like the novel above, the ''VideoGame/RainbowSix'' series of games usually give the player the option of using the [=MP5/10=] in place of the many 9mm variants. Similarly, ''VideoGame/SplinterCellBlacklist'' has the [=MP5/10=] available to Sam.
* In ''VideoGame/PoliceQuest 2'', Sonny Bonds carries a 10mm 1911 variant.
* ''VideoGame/TakedownRedSabre'' allows players to take a 10mm "1911 Elite" as their sidearm.
* ''VideoGame/{{DRL}}'' uses 10mm for its take on the pistol and [[GatlingGood chaingun]] ammunition, unlike [[VideoGame/{{Doom}} the game it's based on]] that based its pistol off the Beretta 92.
* In ''VideoGame/{{PAYDAY 2}}'', the [=MP5=] can be turned into an [=MP5/10=] with the "Straight Magazine" attachment.
* ''VideoGame/JaggedAlliance 2'' [[GameMod v1.13]] adds the Colt Delta Elite and the [=MP5/10=] to the game's already [[GunPorn extensive arsenal]], the latter of which comes in both standard and integrally silenced flavours.
* The default GunsAkimbo handguns in the on-foot sections of ''VideoGame/ShogoMobileArmorDivision'' are, in all but name, Colt Delta Elites with wooden grips, the manual naming it the "[[AKA47 Kawamori A74]]" and noting its 10mm caliber.
* The Bren Ten appears in ''VideoGame/GirlsFrontline'' as a 2-star handgun. In reference to the so-called Bren Ten Curse, she's worried that [[DoomMagnet her adoption will lead to the bankruptcy]] of [[PrivateMilitaryContractors Griffon & Kryuger]] and [[PlayerCharacter the Commander]].
* With an ammo conversion, you can turn an [=MP5=] into an [=MP5=]/10 in ''VideoGame/CallOfDutyModernWarfare2019'', which improves its damage ranges overall and slightly boosts the gun's minimum damage, at the cost of a very minuscule fire rate drop.
* The Parasonic D2 Silenced Pistol in ''VideoGame/CrueltySquad'' uses 10x25mm Subsonic rounds, and will typically be the player's chief weapon for most of the early missions before better alternatives are found.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has an [=MP5=] chambered in 10mm Auto. Added in Update 63, it also includes the straight magazines that usually accompany 10mm Auto.
* The [=MK50=] Sidekick pistol in ''VideoGame/HaloInfinite'' is chambered in 10mm.
* ''VideoGame/HitmanAbsolution'''s High Tech Suit DLC included the Steiner-Bisley Zenith from ''VideoGame/DeusExHumanRevolution'' as a crossover promotion, as Creator/SquareEnix was fond of doing at the time (47's Silverballer was added as DLC for ''VideoGame/SleepingDogs'' and the multiplayer in ''VideoGame/TombRaider2013''). However, it was only available in Contracts mode, which is no longer playable.

to:

[[AC:Comic Books]]
* ''ComicBook/ButtonMan''. While he uses whatever comes to hand, [[ProfessionalKiller Harry Exton]] has a preference for the Smith & Wesson 1006 as his WeaponOfChoice in books 2 and 3, set while he is in the United States. A couple of panels clearly show boxes of [=10mm=] Auto while Harry is loading up.

[[AC:Film]]
[[AC:Video Games]]
* The famous [=M41A=] Pulse Rifle from ''Film/{{Aliens}}'' is said [=L86A1=] was added to be chambered for a caseless, explosive-tipped 10mm bullet.

[[AC:Literature]]
* In the Creator/TomClancy novel ''Literature/RainbowSix'', Rainbow's assaulters are described as using the [=MP5=]/10[[note]]referred to erroneously after its first appearance as simply the "MP-10" - this name is supposed to refer to an [=MP5=] clone in the original 9mm from the Filipino "Special Weapons" company[[/note]] as their primary weapons. Somewhat TruthInTelevision, as in reality the FBI's Hostage Rescue Team does use the weapon in a similar role.
** In addition to Rainbow, Clancy also depicted FBI Special Agent Pat O'Day as carrying a Smith and Wesson 1076. Again, this is partly truth in television; as noted above, the FBI did test, and even ''briefly'' issue this weapon to its agents. However, O'Day continued to carry one long after all real life agents had turned theirs in.
* The standard handgun of the ''Literature/{{Doom}}'' novels is noted to be chambered in a 10mm bullet, which it [[UniversalAmmunition shares with]] the "Sig-Cow" rifle. Protagonist Flynn notes something of a distaste for the rifle, but still happily uses it over the pistol because its longer barrel gives it greater muzzle velocity to hit targets harder.


[[AC:LiveActionTV]]
* ''Series/MiamiVice'' had Sonny Crockett carry a Bren Ten, whose real-life sales were [[TheRedStapler driven largely by its use on TV]]. While the Bren Ten is widely considered to be among the best pistol design of the 1980s (incorporating the best features of the CZ 75 and Browning Hi-Power, as well as having the legendary Col. Jeff Cooper as a design consultant), production shortfalls and notoriously bad quality control drove its manufacturer Dornaus & Dixon Enterprises into bankruptcy after just three years
''VideoGame/Battlefield3'' with only 1,500 pistols made the Close Quarters expansion, unlocked with the "No Shortage" assignment for 20 LMG kills and most of the original commercial orders never filled. After this happened, the Sonny Crockett character switched between seasons two and three to the decidedly less rare Smith & Wesson Model 645, as the production refused to use firearms that were not in active production. 20 squad resupplies. It also gave birth to the "Bren Ten Curse": All companies that have attempted to resurrect the pistol have either gone bankrupt trying to do so, or ditched it in favor of more lucrative military and police rifle contracts before a single example was sold.

[[AC:VideoGames]]
* In the ''{{VideoGame/Fallout}}'' universe 10mm was a common pistol caliber before the Great War, and great amounts of it remain in the post-war world. There's a fairly high number of weapons using it in the series, including a shoulder-mounted minigun in ''VideoGame/FalloutNewVegas'' DLC, and a unique PPK in ''VideoGame/Fallout4'' that
has a noticeably longer ejection port low magazine capacity compared to the real pistol. In several other [=LMGs=] and is rather slow-firing, but has low recoil. It returns in the upgraded [=L86A2=] variant in ''VideoGame/Battlefield4'' as part of the Spring 2015 patch, unlocked for all players.
* The [=L86A1=] version of the weapon appears in the latter two ''VideoGame/ModernWarfare''
games, a generic 10mm semi-auto pistol is as the first quality weapon mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer, using drum magazines to give it capacity on par with the player.
* In ''VideoGame/DeusEx''
other [=LMGs=]. The former game fits it with the L85's handguard (befitting the several hints that [[WhatCouldHaveBeen it was supposed to be the L85]]) and its prequels, ''VideoGame/DeusExHumanRevolution'' gives it low-profile ironsights and ''VideoGame/DeusExMankindDivided'', a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT, making it a bit harder to use than the regular ACOG but completely unaffected by an EMP. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight. It returns in the [[VideoGame/CallOfDutyModernWarfare2019 reboot]] of the series, this time called the [[AKA47 SA87]] and with the standard sidearm is a 10mm Auto pistol. This is also seen in [[Franchise/DeusExUniverse expanded universe material]] set in or between the time periods of these games. ''VideoGame/DeusExInvisibleWar'' goes back to 9mm, mostly through dominance of Mako Ballistics and its UniversalAmmunition rather than any deficiencies in 10mm, though the standard pistol was meant to originally be chambered in 10mm.
* Like the novel above, the ''VideoGame/RainbowSix'' series of games usually give the player the option of using the [=MP5/10=] in place of the many 9mm variants. Similarly, ''VideoGame/SplinterCellBlacklist'' has the [=MP5/10=] available to Sam.
* In ''VideoGame/PoliceQuest 2'', Sonny Bonds carries a 10mm 1911 variant.
* ''VideoGame/TakedownRedSabre'' allows players to take a 10mm "1911 Elite" as their sidearm.
* ''VideoGame/{{DRL}}'' uses 10mm for its take on the pistol and [[GatlingGood chaingun]] ammunition, unlike [[VideoGame/{{Doom}} the game it's based on]] that based its pistol off the Beretta 92.
* In ''VideoGame/{{PAYDAY 2}}'', the [=MP5=] can be turned into an [=MP5/10=]
magazine, once again with the "Straight Magazine" attachment.
* ''VideoGame/JaggedAlliance 2'' [[GameMod v1.13]] adds
longer handguard of an L85 and lacking the Colt Delta Elite rear vertical grip, and the [=MP5/10=] to the game's already [[GunPorn extensive arsenal]], the latter of which comes in both standard and integrally silenced flavours.
* The default GunsAkimbo handguns in the on-foot sections of ''VideoGame/ShogoMobileArmorDivision'' are, in all but name, Colt Delta Elites with wooden grips, the manual naming
"[=SA87=] 18.2" Factory" attachment giving it the "[[AKA47 Kawamori A74]]" and noting its 10mm caliber.
* The Bren Ten appears in ''VideoGame/GirlsFrontline'' as
a 2-star handgun. In reference to the so-called Bren Ten Curse, she's worried shorter barrel that [[DoomMagnet her adoption will lead to the bankruptcy]] of [[PrivateMilitaryContractors Griffon & Kryuger]] and [[PlayerCharacter the Commander]].
* With an ammo conversion, you can turn an [=MP5=]
essentially turns it into an [=MP5=]/10 in ''VideoGame/CallOfDutyModernWarfare2019'', which improves its damage ranges overall and slightly boosts the gun's minimum damage, at the cost of a very minuscule fire rate drop.
L85.
* The Parasonic D2 Silenced Pistol in ''VideoGame/CrueltySquad'' uses 10x25mm Subsonic rounds, and will typically be the player's chief weapon for most of the early missions before better alternatives are found.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has an [=MP5=] chambered in 10mm Auto. Added in Update 63, it also includes the straight magazines that usually accompany 10mm Auto.
* The [=MK50=] Sidekick pistol in ''VideoGame/HaloInfinite'' is chambered in 10mm.
* ''VideoGame/HitmanAbsolution'''s High Tech Suit DLC
free-to-play ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' included the Steiner-Bisley Zenith from ''VideoGame/DeusExHumanRevolution'' [=L86A2=] (which had a "short barrel" modification to turn it into the L85).
* The [=L86A2=] appears
as a crossover promotion, as Creator/SquareEnix was fond of doing at weapon option for the time (47's Silverballer British Army marksman in ''VideoGame/{{Squad}}'', reflecting the weapon's shifting role in becoming an interim marksman rifle.
* ''VideoGame/ProjectReality'' has the [=L86A2=] as a usable weapon by the United Kingdom Armed Forces, where it is semi-automatic only and used as a designated marksman rifle.
* The [=L86A2=]
was added to ''VideoGame/{{ARMA}} II'' with the ''British Armed Forces'' expansion, where it is classified as DLC for ''VideoGame/SleepingDogs'' a sniper rifle.
* A futurized L86 appeared in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the L86-SEO, where it was fitted with a 50-round drum magazine.
* The [=L86A2=] appears as a usable light machine gun in ''VideoGame/TheDivision'' and [[VideoGame/TheDivision2 it's sequel]], where it has low recoil, but also low magazine capacity compared to the other [=LMGs=].
* The [=L86A1=] appears with tan furniture in ''VideoGame/Fallout2'' as the Light Support Weapon, listed as a Big Gun and firing in 10 round bursts. It is used by the claim jumpers near Redding, and can be bought from Buster.
* The [=L86A2=] appears in ''VideoGame/GhostReconBreakpoint'', where it is mislabeled as the [=L86A1=] variant,
and the multiplayer blueprint can be found in ''VideoGame/TombRaider2013''). However, it was only available Outpost Red Ferret in Contracts mode, which is no longer playable.Restricted Area 01.



[[folder:Ballistic Knife]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ballistic_knife_01.jpg]]

Originally developed for the Russian Spetsnaz as an emergency weapon, the Ballistic Knife is a knife with a [[DetachableBlades detachable blade]] that can be ejected to a distance of several yards by pressing a trigger or operating a lever or switch on the handle, using either a spring, air, gas propulsion or explosive charge. Several clones of the weapons are also made in countries like the United States. However, any actual use of it by the Spetsnaz is unknown, and the weapon gained notoriety in the US in the 80's after commercial examples were marketed and sold in the US and several other Western countries, leading to it being restricted and prohibited by law in several countries. Nowadays, it's considered to be more of a collector's item than a true viable weapon.

to:

[[folder:Ballistic Knife]]
[[quoteright:350:https://static.
[[folder:Handheld Gatling guns]]
->I know one thing, Major, I drew down and fired straight at it. Capped off two hundred rounds in the minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
-->--'''Mac Eliot''', ''Film/{{Predator}}''

[[quoteright:259:https://static.
tvtropes.org/pmwiki/pub/images/ballistic_knife_01.jpg]]

Originally developed for the Russian Spetsnaz as
org/pmwiki/pub/images/generalelectricgun_4349.jpg]]
A common method of giving MoreDakka to a soldier in a movie or videogame is to hand him a [[GatlingGood multi-barrel rotary gun]], most commonly
an emergency weapon, the Ballistic Knife M134 minigun in 7.62mm NATO. This is a knife sheer RuleOfCool in action; while some games feature entire armed forces with Gatling guns as standard issue infantry weapons, no real army has ever seriously considered deploying such a [[DetachableBlades detachable blade]] weapon. They're simply too big to be useful; an M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that can be ejected for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to a distance of several yards by pressing a trigger or operating a lever or switch on throw the handle, using either weight of a spring, air, gas propulsion or explosive charge. Several clones power source and the rest of the weapons are also made in countries like the United States. However, any actual use soldier's gear on top of it by the Spetsnaz is unknown, ''that''. Oh, and have fun with 300 pounds of peak recoil, assuming you can hold onto the weapon gained notoriety when the torque of the spinning bundle of barrels tries to wrench it from your grip.
\\\
[[FromBadToWorse If that's not enough]], there's also the {{chainsaw grip|BFG}}, otherwise known as ''the most Hollywood'' of HollywoodTactics known to Man: stand upright, out
in the US open, while bullets are flying and spray tracers in the 80's after commercial examples were marketed general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you ''can't'' aim it and sold it doesn't even have sights for you to try. If you want to get shot with ''lots'' of bullets, this is a great way to make that dream come true! Using such weapons outside of fixed or vehicle mountings is purely in the US realm of fiction. The [[http://en.wikipedia.org/wiki/XM214_Microgun XM214 Microgun 6-Pak]], weighing only 85 pounds ''with'' ammunition, and several other Western countries, leading to it being restricted and prohibited by law in several countries. Nowadays, it's firing the more manageable 5.56 NATO round, might be considered a subversion of this trope, [[SuperPrototype had it actually existed as an infantry weapon past the prototype stage,]] but it had its own set of drawbacks over a conventional light machine gun for infantry applications, including its heavy weight and that its 5.56 ammo proved too light to maintain accuracy when fired from a moving aircraft.
\\\
A company is attempting to make an even smaller version [[http://www.emptyshell.us/xm556-microgun/ known as the XM556]] that is about the same length as some carbines and runs off a 24-volt DC supply and weighs in at 16 pounds, but has yet to leave the prototype phase and is clearly meant
to be a showoff range piece.

* '''Trivia''': UsefulNotes/{{Airsoft}} and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the form of either 6mm plastic or resin [=BBs=], or .68 caliber Paintballs. Airsoft has been
more of a collector's item than a true viable weapon.successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the [=BBs=], motor, and battery to spin the barrels to well over 30 lbs., limits its use.



[[AC: Anime and Manga]]
* Radinov from ''Manga/GunsmithCats'' OVA absolutely '''loves''' to use this weapon at any chance she gets. In fact to give Rally the message that she's still alive and wants revenge, she leaves a blade on the hood of her CoolCar. One mook even lampshades the [[AwesomeButImpractical impracticality]] of her weapon of choice.
--> '''Mook:''' What kind of a psycho uses a weapon you have to recover every time you use it?
* In Chapter 5 of ''LightNovel/VioletEvergarden's'' first light novel, Violet has a ballistic knife (one of [[WalkingArmory plenty other weapons on her]]) in her [[StockingFiller garters]] while performing an amanuensis job at a prison full of violent felons. Her weapons are confiscated by the prison staff while she works... not that she needs any of it, since she outright says [[TykeBomb she is a weapon.]]

[[AC:Comic Books]]
* ComicBook/{{Diabolik}} will sometimes use them. [[JustifiedTrope He has good reasons]]: as everyone in-universe knows, his weapons of choice are needle launchers loaded with either poison or sleep needles and custom-made knives he's incredibly good with, so an enemy that has him at gunpoint will not fear him at range if there's no needle launcher and the arm is down... And die surprised when the knife shoots the blade. As Diabolik is [[GadgeteerGenius incredibly inventive]] and [[NeverRecycleYourSchemes expects the enemies to be ready for previously-used tricks]], the ballistic knife doesn't show up often, instead being replaced as surprise gadget by whatever Diabolik came up with this time.

[[AC:Video Games]]
* The original Soviet Ballistic Knife is usable in ''VideoGame/CallOfDutyBlackOps'', as the first Special weapon unlocked. It increases your melee speed and the launched blade kills enemies in one hit with the blade also being retrievable and reusable, though the blade's trajectory drops quickly when fired from closer than short range. It returns in the single-player of ''VideoGame/CallOfDutyBlackOpsII'' as the Spring Knife in past levels, while a more modern/futuristic reproduction is used in the future levels and in multiplayer as the Ballistic Knife, being the second Special secondary weapon unlocked.
* The Ballistic Knife is useable in ''VideoGame/MetalGearSolidPortableOps'' as the Spetsnaz Knife.
* Failing to stop Nicholai in time at the end of ''VideoGame/ResidentEvil3Remake'' has him use one of these to kill Carlos and Jill, the former by slashing his throat and the latter by launching the blade into her face.
[[/folder]]

[[folder:Calico LWS]]
->''The distinguishing feature of the Calico is its special top-mounted helical magazine that can hold 50 rounds, but no matter how much I think about it the extra weight and change in the center of gravity while firing means it would be better to use a normal submachine gun, even if you have to reload more often. But oh, well, Kiritsugu is a magical mystery gunman, [[RuleOfCool so I guess it's fine]].''
-->--'''Fate/Zero material''', ''LightNovel/FateZero''

[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/magedistraction.jpeg]]
The [[http://en.wikipedia.org/wiki/Calico_Light_Weapons_Systems Calico Light Weapon Systems]] are a series of firearms chambered for the 9x19mm and .22 LR cartridges, currently consisting of pistols, submachine guns, and rifles. The Calico LWS is unique for its top-feeding helical magazine, which gives it a massive magazine capacity while avoiding the typical issues that result from having to place the helical magazine as the handguard (see the PP-19 below). Took a big blow thanks to the 1994 US Assault Weapons Ban, having regained a bit more currency since the ban ended, though they remain far less common than they would seem from film and television. Because of their futuristic appearance, the M950 machine pistol series were especially popular in action films of the 1990s; they're typically [[GoodGunsBadGuns a "bad guy" gun]] or play the role of energy weapons in sci-fi films.

Although reasonably accurate and easy to handle, the Calico has failed to find any major users. For one, there are issues inherent with the helical magazines - difficulty determining how much ammunition is actually left, the price tag of magazines, the time-consuming process of reloading them, and unreliability. There's also the fact that the top-feeding design forces the standard rear sight to be part of the magazine itself, meaning that reloading causes the sights to lose their zero - a ''huge'' no-no for any serious usage of a firearm, unless one wishes to use a scope mount.

While Calico does still manufacture modernized versions of most of the LWS (meaning that actually obtaining one is no more difficult than having a licensed dealer order one from Calico[[note]]U.S. law bans private citizens from buying firearms directly from the manufacturer, a federally licensed dealer has to order it and have it shipped to them, where the customer can then take delivery[[/note]]), the weapon's various aforementioned flaws are all still present, meaning that the LWS has been doomed to be little more than range guns and collector pieces.
----
'''M100''':

to:

[[AC: Anime & Manga/Light Novels]]
* A handheld M134 appears in ''LightNovel/SwordArtOnline'' during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, [[BigGuy Behemoth]]. It also shown to be AwesomeYetImpractical here, as the weight for the gun
and Manga]]
* Radinov from ''Manga/GunsmithCats'' OVA absolutely '''loves''' to use this weapon at any chance she gets. In fact to give Rally the message that she's still alive and wants revenge, she leaves
a blade on the hood mere 500 rounds of her CoolCar. One mook even lampshades the [[AwesomeButImpractical impracticality]] of her weapon of choice.
--> '''Mook:''' What kind of a psycho uses
ammo for such a weapon you have to recover every time you use it?
* In Chapter 5 of ''LightNovel/VioletEvergarden's'' first light novel, Violet has a ballistic knife (one of [[WalkingArmory plenty other weapons on her]]) in her [[StockingFiller garters]] while performing an amanuensis job at a prison full of violent felons. Her weapons are confiscated by the prison staff while she works... not that she needs any of it, since she outright says [[TykeBomb she is a weapon.]]

[[AC:Comic Books]]
* ComicBook/{{Diabolik}} will sometimes use them. [[JustifiedTrope He has good reasons]]: as everyone in-universe knows, his weapons of choice are needle launchers loaded with either poison or sleep needles and custom-made knives he's incredibly good with, so an enemy that has him at gunpoint will not fear him at range if there's no needle launcher and the arm is down... And die surprised when the knife shoots the blade. As Diabolik is [[GadgeteerGenius incredibly inventive]] and [[NeverRecycleYourSchemes expects the enemies to be ready for previously-used tricks]], the ballistic knife doesn't show
takes up often, instead being replaced as surprise gadget by whatever Diabolik came up with this time.

[[AC:Video Games]]
* The original Soviet Ballistic Knife is usable in ''VideoGame/CallOfDutyBlackOps'', as the first Special weapon unlocked. It increases your melee speed and the launched blade kills enemies in one hit with the blade also being retrievable and reusable, though the blade's trajectory drops quickly when fired from closer than short range. It returns in the single-player of ''VideoGame/CallOfDutyBlackOpsII'' as the Spring Knife in past levels, while a more modern/futuristic reproduction is used in the future levels and in multiplayer as the Ballistic Knife, being the second Special secondary weapon unlocked.
* The Ballistic Knife is useable in ''VideoGame/MetalGearSolidPortableOps'' as the Spetsnaz Knife.
* Failing to stop Nicholai in time at the end of ''VideoGame/ResidentEvil3Remake'' has him use one of these to kill Carlos and Jill, the former by slashing his throat and the latter by launching the blade into her face.
[[/folder]]

[[folder:Calico LWS]]
->''The distinguishing feature of the Calico is its special top-mounted helical magazine that can hold 50 rounds, but no matter how much I think about it the extra weight and change in the center of gravity while firing means it would be better to use a normal submachine gun, even if you have to reload more often. But oh, well, Kiritsugu is a magical mystery gunman, [[RuleOfCool so I guess it's fine]].''
-->--'''Fate/Zero material''', ''LightNovel/FateZero''

[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/magedistraction.jpeg]]
The [[http://en.wikipedia.org/wiki/Calico_Light_Weapons_Systems Calico Light Weapon Systems]] are a series of firearms chambered for the 9x19mm and .22 LR cartridges, currently consisting of pistols, submachine guns, and rifles. The Calico LWS is unique for its top-feeding helical magazine, which gives it a massive magazine capacity while avoiding the typical issues that result from having to place the helical magazine as the handguard (see the PP-19 below). Took a big blow thanks to the 1994 US Assault Weapons Ban, having regained a bit more currency since the ban ended, though they remain far less common than they would seem from film and television. Because of their futuristic appearance, the M950 machine pistol series were especially popular in action films of the 1990s; they're typically [[GoodGunsBadGuns a "bad guy" gun]] or play the role of energy weapons in sci-fi films.

Although reasonably accurate and easy to handle, the Calico has failed to find any major users. For one, there are issues inherent with the helical magazines - difficulty determining how much ammunition is actually left, the price tag of magazines, the time-consuming process of reloading them, and unreliability. There's also the fact that the top-feeding design forces the standard rear sight to be part of the magazine itself, meaning that reloading causes the sights to lose their zero - a ''huge'' no-no for any serious usage of a firearm, unless one wishes to use a scope mount.

While Calico does still manufacture modernized versions of
most of the LWS (meaning that actually obtaining one is no more difficult than having his total carry weight limit, applies a licensed dealer order one movement speed penalty, and requires sufficient support from Calico[[note]]U.S. law bans private citizens from buying firearms directly from a friendly squad to make the manufacturer, a federally licensed dealer has to order it and have it shipped to them, where the customer can then take delivery[[/note]]), the weapon's various aforementioned flaws are all still present, meaning that the LWS has been doomed to be little more than range guns and collector pieces.
----
'''M100''':
most out of his gear set up.



* ''Film/{{Spaceballs}}''
* ''Film/TheRunningMan''
* ''Do or Die''

[[AC: Live-Action TV]]
* ''Series/SeaQuestDSV'' (along with the M110)

[[AC: Video Games]]
* ''VideoGame/ResidentEvilCodeVeronica'' features the pistol variant, [[GunsAkimbo used two at a time]]. The .22LR chambering is surprisingly effective compared to the 9mm handguns you get, but this also means the 100 rounds in each magazine are all you get, as there's no spare .22 ammo in the game.

'''M110''':

to:

* ''Film/{{Spaceballs}}''
* ''Film/TheRunningMan''
* ''Do or Die''

[[AC: Live-Action TV]]
* ''Series/SeaQuestDSV'' (along
''Film/{{Predator}}'' was effectively the TropeMaker for these weapons, featuring Wrestling/JesseVentura's character carrying "Old Painless", a customized M134 minigun with an M60 handguard mounted under the M110)

[[AC: Video Games]]
barrel and an M16 carrying handle/rear sight. The weapon was firing blanks and had the rate of fire turned down from 3,000 RPM to 1,250 (apparently so the barrels would visibly turn rather than being a blur), and was still fired using an overhead crane in most shots; Ventura compared it to firing a chainsaw (appropriate given later film appearances). The actors carried 550 round ammunition cans, while the power source was a stack of truck batteries off-screen.
* ''VideoGame/ResidentEvilCodeVeronica'' ''Film/{{Predators}}'' features the pistol variant, weapon as well, handing it to Nikolai, the Russian Spetnaz soldier, in a likely ''VideoGame/TeamFortress2'' ShoutOut.
* In ''Film/BatmanReturns'', the Organ Grinder, a member of the Penguin's gang, had this kind of weapon built into his organ.
* Two ''Franchise/{{Terminator}}'' sequels also featured man-portable Gatling guns; the weapon in ''Film/Terminator2JudgmentDay'' is actually the same gun as was used in ''Predator'', modified with a {{chainsaw grip|BFG}} which, much like the sawed-down Winchester M1887 in the same film, [[FollowTheLeader almost all handheld miniguns in fiction since then also use]]. The depiction of the weapon is slightly more plausible, given that the Terminator has superhuman strength. In fact, Schwarzenegger himself was reportedly the only man on set that could actually lift the gun unaided.
** The T-850 in ''Film/Terminator3RiseOfTheMachines'' ends up using an improvised one by partly removing one of the mini-gun arms from a T-1 unit to kill another (partially because we see several wires are still attached which avoids the power supply issue), and we also see several T-850s carrying them in the BadFuture visions early in the film alongside units carrying the more iconic Westinghouse Phased Plasma Rifle.
** ''Film/TerminatorSalvation'' has T-600s
[[GunsAkimbo using them alongside]] Grenade Launchers as their standard armament. Skynet at this point gave up on having them serve as infiltrators given this the fact it none of the units seen in the film have almost literal PaperThinDisguise intact.
* In ''Film/CaptainAmericaTheWinterSoldier'', one of these is briefly
used two at a time]]. The .22LR chambering is surprisingly effective compared to by [[spoiler:a HYDRA agent.]]
* ''Film/TheExpendables3'': Hale Caesar (Terry Crews) wields one of these during
the 9mm handguns you get, opening mission, but this also means as predicted by his team mate Gunnar Hensen, he burns through the 100 rounds in each magazine are all you get, as there's no spare .22 ammo in several seconds.
* "Destroyer" carries one in
the game.

'''M110''':
''Film/{{Doom}}'' film; the actual prop was a Browning M1919 with minigun-like parts attached.
* Lee Majors staring in [[ShowWithinAShow a fake Christmas movie "The Night that the Reindeer Died"]] in ''Film/{{Scrooged}}'' was wielding one of these to ward off terrorists invading Santa's Workshop.
* [[AmazonianBeauty Barbarianna]] carries one as her WeaponOfChoice in ''Film/KungFury'' [[AnachronismStew in spite of the fact that she's from the Viking Age]].
* In ''Film/GIJoeTheRiseOfCobra'' [[BaldOfAuthority Heavy Duty]] uses one as his WeaponOfChoice. However it is only used during Cobra's attack on the NATO Convoy.
** [[PropRecycling The exact same gun configuration]] ''Rise Of Cobra'' has a blink-and-you'll-miss-it appearance in ''Film/TransformersRevengeOfTheFallen'' where a Nest is seen using against Demolisher in Shanghai. [[Creator/JohnGoodman Hound]] also using triple Gatling Cannon as his WeaponOfChoice, as in he [[ThereIsNoKillLikeOverkill has 3 Phalanx CIWS cannons (as specified in the concept art) merged into single chainsaw gripped frame.]] of course the issues above are ignored because of the fact Hound is a giant robot and RuleOfCool.
* Being what amounts to a Live-Action FirstPersonShooter ''Film/HardcoreHenry'' naturally has a scene where the title character uses one against the [[BigBad Akan's]] {{Mooks}}. It also counts as a RemovableTurretGun since it was mounted on Hippe!Jimmy's CoolSidecar.



* ''Dennis Lehane's novel 'Gone Baby Gone', arms dealer Bubba is selling one to Leon and Roberta Trett.

[[AC:Video Games]]
* Axl's Double Bullets in ''VideoGame/MegaManX7'' and Bound Blaster in ''VideoGame/MegaManX8'' are M110s with green lights attached.

'''M900''':

[[AC: Anime & Manga]]
* ''LightNovel/SwordArtOnline'' ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun in game.

[[AC: Films -- Live-Action]]
* ''Film/TheCrow''
* ''Film/{{Eraser}}''

to:

* ''Dennis Lehane's In Creator/RobertRankin's novel 'Gone Baby Gone', arms dealer Bubba ''They Came And Ate Us: Armageddon II: The B-Movie'', repeated reference is selling made to "One of those really amazing rotary machine-guns, like Blaine had in Predator". At least until Music/ElvisPresley gets involved; turns out the King knows his guns, and is absolutely delighted to get his hands on an M134. Repeated reference is ''also'' made to the weapon's weight (and the fact that it ruins the line of Elvis's gold suit), and when he finally gets the chance to fire it, the narration asks the reader if you've considered what 6,000 7.62x51mm rounds would actually weigh.
* ''Literature/TheAdventuresOfSamuraiCat'': No
one to Leon and Roberta Trett.

[[AC:Video
in their right mind would call a quarter-ton GAU-8 Avenger a hand-held weapon. Fortunately for [[KillerRabbit tiny kitten Shiro]], he ''isn't'' in his right mind, so he has little trouble wielding it (once).
* ''Literature/SnowCrash'''s "Reason" is a handheld depleted-uranium Gatling gun fed by a briefcase full of ammunition. Its impracticality is lampshaded when it's fired from the deck of a lifeboat - [[RecoilBoost the recoil sends the boat flying backwards]]. On the other hand, it engages in a fight with an aircraft carrier's Phalanx CIWS turret [[spoiler:and wins]].

[[AC: Tabletop
Games]]
* Axl's Double Bullets in ''VideoGame/MegaManX7'' ''TabletopGame/{{Shadowrun}}'': Miniguns are available, but they're heavy, expensive, hard to get a hold of, and Bound Blaster have absolutely the worst recoil of any weapon in ''VideoGame/MegaManX8'' the game (making them inaccurate). Trolls usually need a bunch of additional special equipment to wield them effectively, everyone else pretty much shouldn't even bother.
* The Assault Cannons sometimes used by Space Marine Terminators in ''TabletopGame/{{Warhammer 40000}}''
are M110s functionally six-barreled rotary 30mm cannons carried in one hand, though the users have the advantage of wearing PoweredArmour with green lights attached.

'''M900''':

[[AC: Anime & Manga]]
* ''LightNovel/SwordArtOnline'' ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun
special systems built in game.

[[AC: Films -- Live-Action]]
* ''Film/TheCrow''
* ''Film/{{Eraser}}''
to compensate for recoil.



* ''VideoGame/JaggedAlliance 2'' (With the 1.13 mod)

'''M950''':

[[AC: Anime & Manga]]
* Kiritsugu of ''LightNovel/FateZero'' (the LightNovel prequel to ''VisualNovel/FateStayNight'') wields this gun. In this case it has been converted to full-auto. Some sources incorrectly list it as the the [=M960=] submachine gun but it is not, nor is it the [=M950A=] (which can alternate between semi-auto and full auto) because it lacks a fire selector switch. {{Justified|Trope}} in this case by his usual target being ''hard'' to take down, and the extremely rapid fire of the Calico would be ideal.
* Used by the Russian assassin, Radinov, in the ''Manga/GunsmithCats'' OVA, using it [[GunsAkimbo alongside]] a [=VP70M=] with stock attached in an attempt to kill Rally and May in revenge.

[[AC: Films -- Live-Action]]
* ''Film/HardBoiled''
* ''Film/IComeInPeace'', which had an additional LED toggle-switch (to represent 'alien gun' power levels) added on.
* Cordell in ''Film/ManiacCop2'' grabs one at a NYPD shooting range, and starts shooting up the whole department with it.
* ''Film/RoboCop3'' both by itself and as part of [=RoboCop's=] gun arm.
* ''Film/SuburbanCommando''
* ''Film/TangoAndCash''
* Probably the most well-known appearance is the ''Franchise/{{Terminator}}'' movies, where it formed the lower section of the Westinghouse [=M95A1=] Phased Plasma Rifle props.
* ''Film/TomorrowNeverDies'' during the scenes in Vietnam.
* ''Film/TotalRecall1990''
* One appears in ''the Philippines'', out of all places, in the hands of the BigBad in ''Melencio Magat: Dugo laban dugo''

[[AC: Video Games]]
* ''VideoGame/JaggedAlliance 2: Unfinished Business'' (also added to the main game with v1.13).
* ''VideoGame/{{Fallout Tactics}}''
* ''VideoGame/SuperRobotWarsOriginalGeneration'' used an [[HumongousMecha oversized version]].
* GDI troops in the original ''VideoGame/CommandAndConquerTiberianDawn'' are shown in cutscenes and art to use these, referred to as the [[AKA47 "GAU-3 Eliminator"]], with the game's terminology (such as calling basic infantry "Minigunners") insistent that it's a minigun of some variety. Background material for ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' claim that Nod militant squads, desperate to arm themselves in any way they can, [[BreakOutTheMuseumPiece still make use of them more than fifty years after their original design]].
* This shows up in ''VideoGame/DeltaForce: Land Warrior''. It's listed as simply the "Calico".
* The prototype of ''VideoGame/ResidentEvil2'' had it, and it can be found DummiedOut in the final game.
* Shows up occasionally in ''VideoGame/JurassicParkTrespasser''; one of the weakest weapons in the game, but matched only by the much rarer drum-mag AK-47 in capacity.
* A late game SMG in ''7.62 High Caliber'', with both 50 and 100 round magazines. They tend to suffer from [[AwesomeButImpractical impracticality]] due to the large size and weight of the helical magazines forcing the gun to be a primary weapon, as well as taking a ridiculous amount of time to reload one round at a time if you run out of ammo in a fight. All of this adds up to [[TruthInTelevision a very accurate depiction]].
* In ''VideoGame/ParasiteEve2'', if you manage to kill the Burner boss fast enough so that Flint the dog survives, Mr. Douglas will give you an M950. Him being a Vietnam veteran and a collector of guns is likely how he has one.
* Due to being a playable character in ''VideoGame/TerrordromeTheGameRiseOfTheBoogeymen'', Matt Cordell makes use of one in some of his moves like he did in ''Film/ManiacCop2''.
* The [=M950A=] appears as a 5-star Handgun in ''VideoGame/GirlsFrontline''. As a nod to the weapon's emphasis on MoreDakka, her abilities revolve around boosting the echelon's rate of fire. She is also often depicted together with Triple Action Thunder.

'''M960''':

[[AC: Films -- Live-Action]]
* ''Film/{{Stealth}}''
* ''Film/StarTrekFirstContact''
* ''Film/ThePhantomMenace'': the [[http://starwars.wikia.com/wiki/CR-2_heavy_blaster_pistol Corellian Arms CR-2]] is based on the M960.

[[AC: Video Games]]
* ''VideoGame/JaggedAlliance 2: Unfinished Business'' and v1.13 again. It's a decent assault rifle and fares better than the average M4.
* ''Combat Arms''

to:

* ''VideoGame/JaggedAlliance 2'' (With TropeMaker for videogames was ''VideoGame/Wolfenstein3D'', though ''VideoGame/{{Doom}}'' popularised the 1.13 mod)

'''M950''':

[[AC: Anime & Manga]]
* Kiritsugu
misuse of ''LightNovel/FateZero'' (the LightNovel prequel the term "chain gun" to ''VisualNovel/FateStayNight'') describe them. Only shooters close to the "realism" end of the FacklerScaleOfFPSRealism will tend to be able to resist handing the player a minigun, and most tend to slow down movement to make gatlings AwesomeButImpractical.
* ''VideoGame/DarkSector'' featured the Lasrian "Elite Trooper Gun," a massive combination of pneumatic gatling gun and rocket launcher requiring a special suit of armour to even lift.
* ''VideoGame/GrandTheftAutoViceCity'' and ''San Andreas'' feature the M134 as a special weapon. In a nod to realism, you move slowly while carrying it. The weapon makes a comeback for ''VideoGame/GrandTheftAutoV'' in addition to slowing you down your unable to use the cover system while it is equipped.
* The Heavy in ''VideoGame/TeamFortress2''
wields one of these, [[ICallItVera named "Sasha"]]. All later primary weapons for him are some variant of this, even a giant Tommy gun modified to at least be carried like one of these, hence why he's called the Heavy.
-->'''Heavy''': I am Heavy Weapons Guy. And ''this'' is my weapon.
* In ''VideoGame/MetalGearSolid'', Vulcan Raven takes
this gun. well past the point of utter ridiculousness by using his CharlesAtlasSuperpower of, um, "being really, really big" to carry a ~600 pounds-plus-ammo ''M61 Vulcan cannon'' ripped out of a shot-down F-16. And to handle the enormous recoil involved in firing it. Big Boss can get his hands on an M134 in ''VideoGame/MetalGearSolidPeaceWalker''.
* ''VideoGame/CommandAndConquerRenegade'' features handheld Gatlings as officer weapons for both Nod and GDI. No mention of where the ammo or power comes from is made, as there's no backpack or battery visible on the weapon model.
*
In this case ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'', a particular type of GiantMook carries a portable minigun and ammo pack. Since ''5'''s Chris is huge, he can carry one too as a NewGamePlus bonus - and for him, it's AwesomeButImpractical.
* ''VideoGame/CallOfJuarezBoundInBlood'' features Ray yanking a Gatling gun off its stand and then going on a rampage. Its ammo is rather limited, however. And
it can't be reloaded.
* ''VideoGame/JustCause2'' also allows the protagonist to dismount any mounted Gatling gun he sees, and tote it around - but not run, jump or grapple while holding it, and not even move while firing it. On the plus side, the weapon can quickly destroy even targets that normally require explosives, and
has been converted to full-auto. Some sources incorrectly list it as infinite ammunition.
* Somewhat justified by
the JSF in ''VideoGame/EndWar''; they are given out to support gunners in Anti-Tank units (about 1 in 4), and can handle the [=M960=] submachine gun but it is not, nor is it extra weight due to the [=M950A=] (which Exo-skeleton armor used by all JSF troops.
* Essentially the mascot weapon of ''VideoGame/SeriousSam'', available with little change in function or form in every game. As a point towards realism[[note]]if there
can alternate between semi-auto be any realism expected from a game where a man time-travels to ancient Egypt and full auto) because fights headless soldiers and animated skeletons with a revolver given BottomlessMagazines by way of something that is outright labeled as magic[[/note]] the early games claim it lacks to be the smaller [=XM214=] Microgun, also nicely allowing for it to [[UniversalAmmunition share its ammo]] with the earlier 5.56mm-converted Tommy Gun.
* ''VideoGame/{{Bioshock 2}}'' has
a fire selector switch. {{Justified|Trope}} in this case by his usual target being ''hard'' minigun that [[PlayerCharacter Subject Delta]] [[FiringOneHanded fires with one hand]]. This is justified since Delta, as a Big Daddy, is several times stronger than an ordinary human.
** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able
to take down, and a Gatling gun off the extremely rapid fire corpses of motorized patriots; however, since the Calico would be ideal.
* Used by
game is set in 1912, the Russian assassin, Radinov, in the ''Manga/GunsmithCats'' OVA, using it [[GunsAkimbo alongside]] a [=VP70M=] with stock attached in an attempt to kill Rally and May in revenge.

[[AC: Films -- Live-Action]]
* ''Film/HardBoiled''
* ''Film/IComeInPeace'', which had an additional LED toggle-switch (to represent 'alien gun' power levels) added on.
* Cordell in ''Film/ManiacCop2'' grabs one at a NYPD shooting range, and starts shooting up the whole department with it.
* ''Film/RoboCop3'' both by itself and as part of [=RoboCop's=]
gun arm.
* ''Film/SuburbanCommando''
* ''Film/TangoAndCash''
* Probably the most well-known appearance is the ''Franchise/{{Terminator}}'' movies, where it formed the lower section of the Westinghouse [=M95A1=] Phased Plasma Rifle props.
* ''Film/TomorrowNeverDies'' during the scenes in Vietnam.
* ''Film/TotalRecall1990''
* One
appears in ''the Philippines'', out as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of all places, fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
* Gatling guns are a ''VideoGame/{{Fallout}}'' series staple, usually
in the hands of Super Mutants. Regular humans generally require PoweredArmor to handle the BigBad weapon's weight and ammunition requirements. (Even these weigh "only" 29 pounds when loaded, in ''Melencio Magat: Dugo laban dugo''

[[AC: Video Games]]
part because they fire a 5mm round that's significantly smaller than any real-life counterpart uses.) ''VideoGame/FalloutNewVegas'''s ''Lonesome Road'' DLC has a ''shoulder-mounted'' minigun, chambered in 10mm. ''VideoGame/Fallout2'' adds the Vindicator Minigun, chambered in the same 4.7mm caseless round used in the H&K [=G11=], as a late game weapon, but since 4.7mm caseless is incredibly rare in game, it limits the gun's usefulness.
* ''VideoGame/JaggedAlliance Appears in ''VideoGame/{{Uncharted}} 2: Unfinished Business'' (also Among Thieves'', almost exclusively wielded by the {{Giant Mook}}s Nate affectionately calls "Mutants". If he manages to kill one in a location that he can get to (not really possible until the end of the game), he can pick up the gun, which slows his movement speed, can't be aimed, and prevents him from using cover. The 200 round ammo belt and spin-up time on top of all that means it's AwesomeButImpractical for anything other than static defense.
* ''VideoGame/SaintsRowTheThird'': These only appear being toted around by [[SuperSoldier Brutes]] who drop them when they die. The player character can pick them up and use them, but doing so slows their movement to a crawl and they're not
added to the main game with v1.13).
* ''VideoGame/{{Fallout Tactics}}''
* ''VideoGame/SuperRobotWarsOriginalGeneration'' used an [[HumongousMecha oversized version]].
* GDI troops
player's weapon selection, so they have to be dropped at the end of the fight.
** The gun appears earlier in ''VideoGame/SaintsRow2'', where the leader of the Brotherhood, Maero, starts packing one
in the original ''VideoGame/CommandAndConquerTiberianDawn'' are shown in cutscenes penultimate Brotherhood mission and art tries to use these, referred kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to as allow his boss to escape. After the [[AKA47 "GAU-3 Eliminator"]], mission is completed, the gun is added to the player's Weapons Cache, presumably because Maero [[ThrowingYourGunAtTheEnemy threw it at you after emptying it]]. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for a relatively hefty price.
* ''VideoGame/ChampionsOnline'' has ''Gatling Gun'' as one of the strongest powers in the Munitions set. Unlockable skins for the weapon include the futuristic [[TechnoBabble TCB Gravitational Interference Generator]], as well a "modern conventional" variant [[BadassAdorable with a teddy bear sitting on the barrel(s)]].
** A ''Gatling Pistol'' is amongst the unlockable skins for Munitions handguns. However, the unlocking item was removed
with the game's terminology (such as calling basic infantry "Minigunners") insistent that it's On Alert patch, and no new unlocking method has been implemented so far.
** The Power Armor set includes
a minigun shoulder-mounted ''Mini Gun''.
* The last level
of some variety. Background material for ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' claim that Nod militant squads, desperate to arm themselves in any way they can, [[BreakOutTheMuseumPiece still ''VideoGame/{{Hitman}}: Codename 47'' has one of the Mr 48s carry one. 47 can make use of them more than fifty years after their original design]].
* This shows up in ''VideoGame/DeltaForce: Land Warrior''. It's listed as simply the "Calico".
* The prototype of ''VideoGame/ResidentEvil2'' had
it, and it can be found DummiedOut in the final game.
* Shows up occasionally in ''VideoGame/JurassicParkTrespasser''; one of the weakest weapons in the game, but matched only by the much rarer drum-mag AK-47 in capacity.
* A late game SMG in ''7.62 High Caliber'', with both 50 and 100 round magazines. They tend to suffer from
[[AwesomeButImpractical impracticality]] due but it slows 47 down to a crawl]]. It's available in ''Contracts'', in the large size and weight hands of a mental patient in the helical magazines forcing opening level (which is, fittingly, set immediately after the gun to be a primary weapon, as well as taking a ridiculous amount end of time to reload one round at ''Codename 47''), but getting it is a time if you run out case of ammo GuideDangIt.
* A common weapon carried by Agents
in a fight. All of this adds up to [[TruthInTelevision a very accurate depiction]].
*
''VideoGame/{{Syndicate}}''. In ''VideoGame/ParasiteEve2'', if you manage to kill the Burner boss fast enough so first game, it's a decent gun, but in ''Syndicate Wars'', it's actually [[SoLastSeason quickly outclassed]] by a variety of energy weapons as the game progresses. Its practicality is {{Hand Wave}}d by the fact that Flint the dog survives, Mr. Douglas will give you an M950. Him being a Vietnam veteran and a collector of guns is likely how he has one.
* Due
Agents are {{Cyborg}} {{Super Soldier}}s fitted with InertialDampening to being a playable character in ''VideoGame/TerrordromeTheGameRiseOfTheBoogeymen'', Matt Cordell makes use of one in some of his moves like he did in ''Film/ManiacCop2''.
* The [=M950A=] appears as a 5-star Handgun in ''VideoGame/GirlsFrontline''. As a nod to
withstand the weapon's emphasis on MoreDakka, her abilities revolve around boosting recoil.
* ''VideoGame/BatmanArkhamKnight'': The aptly-named [[GiantMook Minigun Brutes]] wield these in predator sections. This fact along side their natural size means it is [[KungFuProofMook impossible to take them out in any way resembling stealth.]]
* The ''Franchise/StarWars'' [[Franchise/StarWarsLegends Expanded Universe]] features
the echelon's rate Z-6 Rotary Cannon. Of course several of fire. She the natural issues listed above are circumvented due to it being a blaster weapon. Notable video game appearances include:
** ''VideoGame/StarWarsBattlefrontII'', where it is the primary weapon of the Clone Commander special class. It
is also often depicted together with Triple Action Thunder.

'''M960''':

[[AC: Films -- Live-Action]]
* ''Film/{{Stealth}}''
* ''Film/StarTrekFirstContact''
* ''Film/ThePhantomMenace'':
called a chaingun in game (a {{Handwave}} is given that it refers to the [[http://starwars.wikia.com/wiki/CR-2_heavy_blaster_pistol Corellian Arms CR-2]] is based on chained energy that powers it).
** ''Star Wars: The Clone Wars Republic Heroes'', where it appears as a power-up weapon in
the M960.

[[AC: Video Games]]
* ''VideoGame/JaggedAlliance 2: Unfinished Business''
Clone Trooper stages.
** ''VideoGame/StarWarsTheForceUnleashed'' gives it to Militia Elites in the TIE Fighter Construction Facility
and v1.13 again. Rodian Heavy Defenders on Raxus Prime.
** A similar weapon, the Z-303 Blaster Cannon, appears as weapon in ''VideoGame/StarWarsTheOldRepublic'' as an available weapon for the Republic Trooper.
* ''VideoGame/Payday2'' has both a handheld M134 and a handheld [=XM214=] Microgun as usable weapons, the former called the Vulcan Minigun and the latter the XL 5.56 Microgun in-game.
* ''VideoGame/QuakeII'' had one as one of two bullet-fed automatic weapons. Spool up and spool down occurred while firing using up rounds as it went, making burst fire impractical.
%% Please don't add further FPS examples, the list would end up longer than the rest of the page.
* ''VideoGame/MassEffect3'': The Geth Spitfire is a plasma minigun that's available in both single and multiplayer.
It's wielded via a decent pistol grip rather than a chainsaw grip (enabling it to use the same animations as an assault rifle rifle) and fares better than it's so heavy that Shepard and multiplayer characters are slowed down considerably when holding it. The size and weight are justified due to it having never been intended for a human or even a human-sized geth in the average M4.
first place, it was built to be used by the enormous Geth Primes and Geth Juggernauts.
* ''Combat Arms''''VideoGame/HotdogsHorseshoesAndHandGrenades'' added two versions of the weapon in two different updates. The first is a hand-held version of the original Gatling Gun, chambered in .45-70 Gov't. A portable version of the M134 (based on an airsoft replica) was added in Meatmass 2016. Firing it with one hand causes it to fly out of your hand.

[[AC: Web Video]]
* Creator/FPSRussia is shown in his minigun video firing a handheld gun "halfway around the world". The lack of visible bullet impacts on the nearby sand dune (and telltale lack of recoil) indicates that it's almost definitely firing blanks, which is the only practical way to shoot one without being bowled over. Even then, the fire rate is noticeably lowered.

[[AC: Western Animation]]
* [[Franchise/StarWarsLegends The Z-6 Rotary Cannon]] mentioned above did not just appear in video games. It also had notable in the franchise's animated endeavors including:
** ''WesternAnimation/StarWarsCloneWars'' where it first appeared and is seen used by the [[ElitesAreMoreGlamorous ARC Troopers]].
** ''WesternAnimation/StarWarsTheCloneWars'' has it appear again, this time used by dedicated heavy weapons specialists among the rank-and-file clones such as [[EnsembleDarkhorse Hevy]] or [[TriggerHappy Hardcase]].
** ''WesternAnimation/StarWarsRebels'' has it appear in the episode ''Relics of the Old Republic'' where [[TheBigGuy Zeb]] tries to shoot down a TIE Fighter with one. Strangely, the gun looks surprisingly undersized in his hands (he's able to hold the chainsaw grip with just two fingers).
* In ''WesternAnimation/TransformersPrime'' Skyquake uses one of these as [[BigGood Optimus Prime]] after he got his new body season three. Prime also is so big he can fire it with one hand.



[[folder:MB Associates Gyrojet]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gyrolauncher_7434.jpg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gyrojet_rifle.JPG]]

Looking at this list, you will no doubt see that many of these guns tried quirky, unusual, sometimes innovative features that never took off. The Gyrojet might be the most unusual among them, for it tried to be a gun without utilizing what many would say makes a gun a gun: the traditional chemically-propelled bullet.

The Gyrojet was a project launched in the mid-1960s by MB Associates, intending to revolutionize the firearms industry. Rather than use a bullet as the projectile, the Gyrojet fired what amounted to a miniature rocket (without the explosion, sadly), more or less making the Gyrojet a miniaturized rocket launcher. The barrel was not rifled, instead the rounds were guided gyroscopically, hence the name. The intent for this design was to make a handgun that had just as much velocity as the .45 ACP round fired by the then-standard issue Colt M1911 but at half the weight. The rockets were also intended to be more accurate at greater distances and be capable of piercing body armor. (For more on the design of the gun and the bullet, check out Website/TheOtherWiki's [[http://en.wikipedia.org/wiki/Gyrojet#Design article]] on the subject.)

[[RuleOfCool Sounds awesome, right?]]

Unfortunately, it did not not live up to expectations. It was marketed as a civilian weapon, but a few U.S soldiers with cash to spare brought them to [[UsefulNotes/TheVietnamWar Vietnam]] to try there. It was advertised as being accurate, reliable and simplistic to use. Customers said that it was none of these things. It proved to be wildly inconsistent in accuracy between shots, its complex action meant that it would foul up at the drop of a hat and users reported it was cumbersome to reload at all and doing so quickly was impossible. One report even stated that the weapon had a nasty habit of hang-firing, a seeming misfire only to have that round [[DelayedExplosion suddenly shoot out of the barrel without warning]]. And unlike a conventional bullet, the rocket projectiles continue to accelerate after leaving the barrel... which sounds great until you realize that at very close range (i.e. the kind of ranges where a pistol would normally be used) the projectile is too slow to kill a person quickly unless it goes through the victim's eye socket (however, trying to stop the projectile by covering the tube with your hand would ''[[https://web.archive.org/web/20151204191618/http://www.deathwind.com/history.htm rip your hand off]]'' as the rocket exhaust would heat it up pretty quickly and accelerate the thing to the point that it would have [[https://web.archive.org/web/20151230042007/http://www.deathwind.com/review_2.htm enough energy to shatter a plastic bucket placed right at the muzzle]]). To top it all off, the weapon and its ammunition were extremely expensive to both produce and purchase. It's pretty much the poster child for AwesomeButImpractical.

The Gyrojet eventually fizzled out, but the afterimage was burned into the public psyche. The idea of a hand-held rocket launcher was just too cool to let fade away, not to mention its Space Age look. Today, both the Gyrojet and its bullet are some of the most coveted items for firearm collectors today. While many variants were planned (including a [[MoreDakka light machine gun variant]]), only the pistol, a carbine and a rifle were ever produced. Due to the rarity of ammunition, Gyrojets are rarely fired today, with a single round costing as much as [[TooAwesomeToUse 100 USD]]. Most people also get confused by the fact that the gun fires rockets and assume the rockets [[StuffBlowingUp blew stuff up]]. They didn't. [[https://www.youtube.com/watch?v=txKHJeDgDAQ This video includes footage of the Gyrojet pistol in action.]]

In an odd consequence, the one thing that it could have been good at was combat in space: regular firearms wouldn't operate in free-fall and zero gravity as well as they do normally,[[labelnote:*]]Even at best, you could only get a few shots off before the moving parts expanded from the heat of firing and couldn't move, since the vacuum of space leaves no medium through which the heat can transfer away from the gun[[/labelnote]] so a self-propelled projectile would work far better. This was something that interested the American military during the space race, but, for [[IWantMyJetpack obvious reasons]], didn't save it.

As mentioned above, the Gyrojet rounds aren't actually explosive. This has not stopped many from thinking that they are explosive though, likely due to the association of rockets with explosions.

to:

[[folder:MB Associates Gyrojet]]
[[quoteright:250:https://static.
[[folder:Huot Automatic Rifle]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/gyrolauncher_7434.jpg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gyrojet_rifle.JPG]]

Looking at this list, you will no doubt see that many of these guns tried quirky, unusual, sometimes innovative features that never took off. The Gyrojet might be
org/pmwiki/pub/images/19940001_791_0.jpg]]

In [[UsefulNotes/WorldWarOne 1916]],
the most unusual among them, for it tried to be a gun without utilizing what many would say makes a gun a gun: the traditional chemically-propelled bullet.

The Gyrojet was a project launched in the mid-1960s by MB Associates, intending to revolutionize the firearms industry. Rather than use a bullet as the projectile, the Gyrojet fired what amounted to a miniature rocket (without the explosion, sadly), more or less making the Gyrojet a miniaturized rocket launcher. The barrel was not rifled, instead the rounds were guided gyroscopically, hence the name. The intent for this design was to make a handgun that
Canadian Forces finally had just as much velocity as the .45 ACP round fired by the then-standard issue Colt M1911 but at half the weight. The rockets were also intended to be more accurate at greater distances and be capable of piercing body armor. (For more on the design enough of the gun Ross Rifle, which was utterly incapable of coping with the mud and dirt of trench warfare, and replaced it with the bullet, check out Website/TheOtherWiki's [[http://en.excellent Lee-Enfield. This left Canada with an enormous surplus of Ross rifles and a dearth of machine guns.
\\\
Enters [[https://en.
wikipedia.org/wiki/Gyrojet#Design article]] on the subject.)

[[RuleOfCool Sounds awesome, right?]]

Unfortunately, it did not not live up
org/wiki/Huot_Automatic_Rifle Joseph Alphonse Huot]], a French-Canadian blacksmith from Richmond, Quebec, who decides to expectations. It was marketed as a civilian weapon, but a few U.S soldiers tinker with cash to spare brought the surplus rifles in the hope of converting them to [[UsefulNotes/TheVietnamWar Vietnam]] automatic rifles ([[CrazyEnoughToWork that's right, he saw a straight-pull bolt-action rifle and decided to try there. It convert it to automatic fire]]). The result was advertised as being accurate, reliable and simplistic to use. Customers said an awkward-looking gun that performed surprisingly well. In tests it was none of these things. It proved found to be wildly inconsistent in accuracy between shots, its complex action meant that it would foul up at perform better than the drop excellent Lewis Gun in some regards, able to fire after being clogged with mud. At 50 CAN$ per unit (roughly 960 CAN$ as of a hat and users reported September 2022), it was cumbersome to reload at all and doing so quickly was impossible. One report even stated that also much more appealing for the weapon had a nasty habit government than the 1000 CAN$ Lewis Gun (roughly 19 250 CAN$ as of hang-firing, September 2022).
\\\
Huot's conversion is essentially
a seeming misfire only sheet metal cover on top of the gun, hiding a gas tube running parallel to have that round [[DelayedExplosion suddenly shoot out of the barrel without warning]]. And unlike a conventional bullet, the rocket projectiles continue to accelerate after leaving the barrel... which sounds great until you realize that at very close range (i.e. the kind of ranges where a pistol would normally be used) the projectile is too slow to kill a person quickly unless it goes through the victim's eye socket (however, trying to stop the projectile by covering the tube with your hand would ''[[https://web.archive.org/web/20151204191618/http://www.deathwind.com/history.htm rip your hand off]]'' as a piston operating the rocket exhaust would heat it up pretty quickly bolt. The converted gun now fires from an open bolt, and accelerate feeds from detachable 25-rounds drum magazines with a rate of fire of around 475 rounds per minute. The caliber is still .303 British.
\\\
Further testing yielded positive comments from soldiers despite
the thing to prototype nature of the point that it would have [[https://web.archive.org/web/20151230042007/http://www.deathwind.com/review_2.htm enough energy to shatter a plastic bucket placed right at the muzzle]]). To top it all off, the weapon guns, and its ammunition plans were extremely expensive made to both produce and purchase. It's pretty much the poster child for AwesomeButImpractical.

The Gyrojet eventually fizzled out, but the afterimage was burned into the public psyche. The idea of a hand-held rocket launcher was just too cool to let fade away, not to mention its Space Age look. Today, both the Gyrojet and its bullet are
iron out some of the most coveted items for firearm collectors today. While many variants were planned (including a [[MoreDakka light machine gun variant]]), only kinks (such as the pistol, lack of a carbine select-fire option and a rifle were ever produced. Due to the rarity of ammunition, Gyrojets are rarely fired today, with a single round costing as much as [[TooAwesomeToUse 100 USD]]. Most people also get confused by the fact that the gun fires rockets and assume the rockets [[StuffBlowingUp blew stuff up]]. They didn't. [[https://www.youtube.com/watch?v=txKHJeDgDAQ This video includes footage of the Gyrojet pistol in action.]]

In an odd consequence, the one thing that it could have been good at was combat in space: regular firearms wouldn't operate in free-fall and zero gravity as well as they do normally,[[labelnote:*]]Even at best, you could only get a few shots off before the moving parts expanded from the heat of firing and couldn't move, since the vacuum of space leaves no medium through
occasional reliability issue) after which the heat can transfer away from the gun[[/labelnote]] so a self-propelled projectile would work far better. This was something that Canadian Forces were interested in purchasing more of them. However, the American war ended before full-scale production could begin, and with it ended the interest of the Canadian Forces. A lack of market demand quickly killed the future of the Huot Rifle.
\\\
It's not clear how many prototypes were made. The highest serial number tops out at number 5. Serial number 3 is still unaccounted for, the others are in
military during museums across Canada (4 and 5 specifically are at the space race, but, for [[IWantMyJetpack obvious reasons]], didn't save it.

As mentioned above, the Gyrojet rounds aren't actually explosive. This has not stopped many from thinking that they are explosive though, likely due to the association of rockets with explosions.
Canadian War Museum in Ottawa).



[[AC:Anime & Manga]]
* In ''VideoGame/{{Gungrave}}'', a Gyrojet pistol can be briefly seen in a collection of firearms when Brandon Heat grabs a [[HandCannon Wildey Magnum]] to [[BlownAcrossTheRoom send a bad-guy flying]].
* When Manga/RikiOh takes his revenge on the entire prison staff in the animated adaption ''Riki-Oh: Wall of Hell'', the Chairman of the prison pulls out a chrome-plated one. Unfortunately for him, before he could even fire a shot Riki-Oh instantly kills him.

[[AC:Films -- Live-Action]]
* One of the most iconic uses for the Gyrojet was the climactic battle of ''Film/YouOnlyLiveTwice'', also acting as a marketing ploy. In the film, Tiger Tanaka's {{Ninja}} army uses both Gyrojet pistols and rifles along with [[KatanasAreJustBetter katanas]] to fight through Blofield's defenses in his secret mountain lair.
* There are two remarkable things about the mostly unknown Action/Comedy film ''Collision Course''. The first is that one of the villains, played by Tom Noonan, uses a Gyrojet. The other is that [[Series/TheTonightShow Jay Leno]] starred in it. No, really.

[[AC:Literature]]
* Used by a private investigator in the Creator/LarryNiven short story ''The Meddler''. It's not very effective, but that's only because the alien he shoots is ImmuneToBullets.
* The BigBad in ''Literature/LicenceRenewed'' uses a Gyrojet pistol in the final firefight. When he is shot InTheBack [[HoistByHisOwnPetard with it]], it is described as leaving a clean hole through him.
* Used for a BoardingParty InSpace in ''Boomers'' by J. R. Dunn. The soldier using the Gyrojet regards it as "a piece of shit", but it's the closest thing they have to a recoilless pistol so he's stuck with it.

[[AC:Tabletop Games]]
* ''TabletopGame/BattleTech'': Gyrojet pistols show up in the RPG spinoff as sidearm option. They're explicitly noted as being useful only in zero g, otherwise they're inferior to standard firearms. And even in space, laser pistols and needlers are still more powerful.
* In ''Cybergeneration'', a sequel to ''Cyberpunk 2020'', gyrojet weapons have obsoleted most traditional handguns; unsurprising, since in the dark future the projectiles are self-guided, computer-controlled little monsters.
* The Ultra-Tech supplement for ''TabletopGame/{{GURPS}}'' has "Gyroc" weaponry, arriving on the scene at Tech Level 9 ({{Cyberpunk}} tech). The Gyrojet is mentioned as the distant ancestor of Gyroc weapons which overcome the earlier weapon's design flaws through application of futuristic tech. Like the example from ''Cybergeneration'' above, GURPS Gyrocs can also fire homing rounds (along with a wide variety of specialized warheads).
* In ''TabletopGame/MutantYearZero'', specifically from the ''Elysium'' Source Book, the arsenal of Gyrojet Weaponry is the rarest and some of the most powerful firearms that are available in the game as a whole. Being able to decimate most enemies with a single rocket.
* From ''TabletopGame/{{Warhammer 40000}}'', the high-end ballistic small arms used by the [[TheEmpire Imperium of Man]] are "Bolters", guns that fire amor-piercing, rocket-propelled rounds that [[NoKillLikeOverkill explode just after contact]]. They're fairly hard to get, meaning they're well beyond the means of the average Imperial soldier. They're most commonly seen being used by elite forces, such as {{Space Marine}}s or the [[AmazonBrigade Sisters of Battle]].
* In ''TabletopGame/{{Traveller}}'', gyrojet weapons are also called "Snub" weapons, and are used aboard starships. Damage is about the same as standard weapons, but there's less recoil, so better for microgravity environments.

[[AC:Video Games]]
* ''7.62 High Caliber'' has all three variants show up. Naturally, they are AwesomeButImpractical, as both they and their ammunition are pretty costly. You even have a random chance of recruiting a mercenary early in the game who carries one, but the gun and its ammo are literally impossible to find at that point and you're better of selling the package.
* ''VideoGame/BatmanSunsoft'' for the NES gave Batman a pistol based on the Gyrojet.
* Given a nod in ''VideoGame/Borderlands2'' with Torgue's gyrojet munitions. They behave like very exaggerated versions of this, starting as {{Painfully Slow Projectile}}s, but getting quite fast towards the end. They also explode.
* ''VisualNovel/{{Policenauts}}'': The guns usually used on [[SpaceStation Beyond]] are described similarly to gyrojets, gaining most of their velocity out of the barrel to reduce recoil in microgravity. The FishOutOfTemporalWater protagonist still uses a conventional "recoil gun".
* The ''VideoGame/{{Scribblenauts}}'' series includes a gyrojet amongst countless other weapons and firearms. Given the series exists in a 2D plane, it doesn't suffer from they gyrojet's crippling inaccuracy and fires explosive rounds, making it awesome AND practical.
* ''Shellshock 'Nam 67'' has the main character run across a Gyrojet pistol. It fires only two rockets, which are [[StuffBlowingUp high-explosive]].
* A late game pistol in ''VideoGame/PhantomDoctrine''. Being a Cold War spy thriller, it's only natural that a weapon most famous for its appearance in a ''Film/JamesBond'' [[Film/YouOnlyLiveTwice film]] would turn up.
* Turns up in ''VideoGame/ResidentEvilVillage'' as the "Rocket Pistol". Even though it is erroneously shown as using explosive rocket ammunition, the explosion the rounds create looks about like what you'd expect if it could come from such a small projectile, like an exceptionally powerful cherrybomb rather than a big, fiery kaboom.

to:

[[AC:Anime & Manga]]
[[AC: Video Game]]
* In ''VideoGame/{{Gungrave}}'', a Gyrojet pistol can be briefly seen Appears in ''VideoGame/{{Battlefield1}}'', where it is incorrectly depicted as a collection of firearms when Brandon Heat grabs closed bolt firearm that tracks a [[HandCannon Wildey Magnum]] to [[BlownAcrossTheRoom send a bad-guy flying]].
* When Manga/RikiOh takes his revenge on the entire prison staff
+1 in the animated adaption ''Riki-Oh: Wall of Hell'', the Chairman of the prison pulls out chamber if reloading from a chrome-plated one. Unfortunately for him, before he could even fire a shot Riki-Oh instantly kills him.

[[AC:Films -- Live-Action]]
non-empty magazine.

[[AC: Web Video]]
* One of the most iconic uses for the Gyrojet was the climactic battle of ''Film/YouOnlyLiveTwice'', also acting as a marketing ploy. In the film, Tiger Tanaka's {{Ninja}} army uses both Gyrojet pistols and rifles along with [[KatanasAreJustBetter katanas]] to fight through Blofield's defenses in his secret mountain lair.
* There are two remarkable things about the mostly unknown Action/Comedy film ''Collision Course''. The first is that
Ian from ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=1UI0XvrIfl0 borrowed]] one of the villains, played by Tom Noonan, uses a Gyrojet. The other is that [[Series/TheTonightShow Jay Leno]] starred in it. No, really.

[[AC:Literature]]
* Used by a private investigator in the Creator/LarryNiven short story ''The Meddler''. It's not very effective, but that's only because the alien he shoots is ImmuneToBullets.
* The BigBad in ''Literature/LicenceRenewed'' uses a Gyrojet pistol in the final firefight. When he is shot InTheBack [[HoistByHisOwnPetard with it]], it is described as leaving a clean hole through him.
* Used for a BoardingParty InSpace in ''Boomers'' by J. R. Dunn. The soldier using the Gyrojet regards it as "a piece of shit", but it's the closest thing they have to a recoilless pistol so he's stuck with it.

[[AC:Tabletop Games]]
* ''TabletopGame/BattleTech'': Gyrojet pistols show up in the RPG spinoff as sidearm option. They're explicitly noted as being useful only in zero g, otherwise they're inferior to standard firearms. And even in space, laser pistols and needlers are still more powerful.
* In ''Cybergeneration'', a sequel to ''Cyberpunk 2020'', gyrojet weapons have obsoleted most traditional handguns; unsurprising, since in the dark future the projectiles are self-guided, computer-controlled little monsters.
* The Ultra-Tech supplement for ''TabletopGame/{{GURPS}}'' has "Gyroc" weaponry, arriving on the scene at Tech Level 9 ({{Cyberpunk}} tech). The Gyrojet is mentioned as the distant ancestor of Gyroc weapons which overcome the earlier weapon's design flaws through application of futuristic tech. Like the example from ''Cybergeneration'' above, GURPS Gyrocs can also fire homing rounds (along with a wide variety of specialized warheads).
* In ''TabletopGame/MutantYearZero'', specifically from the ''Elysium'' Source Book, the arsenal of Gyrojet Weaponry is the rarest and some of the most powerful firearms that are available in the game as a whole. Being able to decimate most enemies with a single rocket.
* From ''TabletopGame/{{Warhammer 40000}}'', the high-end ballistic small arms used
two examples owned by the [[TheEmpire Imperium of Man]] are "Bolters", guns that fire amor-piercing, rocket-propelled rounds that [[NoKillLikeOverkill explode just after contact]]. They're fairly hard to get, meaning they're well beyond the means of the average Imperial soldier. They're most commonly seen being used by elite forces, such as {{Space Marine}}s or the [[AmazonBrigade Sisters of Battle]].
* In ''TabletopGame/{{Traveller}}'', gyrojet weapons are also called "Snub" weapons,
Canadian War Museum and are used aboard starships. Damage is about the same as standard weapons, but there's less recoil, so better for microgravity environments.

[[AC:Video Games]]
* ''7.62 High Caliber'' has all three variants show up. Naturally, they are AwesomeButImpractical, as both they and their ammunition are pretty costly. You even have a random chance of recruiting a mercenary early in the game who carries one, but the gun and its ammo are literally impossible to find at that point and you're better of selling the package.
* ''VideoGame/BatmanSunsoft'' for the NES gave Batman a pistol based on the Gyrojet.
* Given a nod in ''VideoGame/Borderlands2'' with Torgue's gyrojet munitions. They behave like very exaggerated versions of this, starting as {{Painfully Slow Projectile}}s, but getting quite fast towards the end. They also explode.
* ''VisualNovel/{{Policenauts}}'': The guns usually used on [[SpaceStation Beyond]] are described similarly to gyrojets, gaining most of their velocity out of the barrel to reduce recoil in microgravity. The FishOutOfTemporalWater protagonist still uses a conventional "recoil gun".
* The ''VideoGame/{{Scribblenauts}}'' series includes a gyrojet amongst countless other weapons and firearms. Given the series exists in a 2D plane,
demonstrated how it doesn't suffer from they gyrojet's crippling inaccuracy and fires explosive rounds, making it awesome AND practical.
* ''Shellshock 'Nam 67'' has the main character run across a Gyrojet pistol. It fires only two rockets, which are [[StuffBlowingUp high-explosive]].
* A late game pistol in ''VideoGame/PhantomDoctrine''. Being a Cold War spy thriller, it's only natural that a weapon most famous for its appearance in a ''Film/JamesBond'' [[Film/YouOnlyLiveTwice film]] would turn up.
* Turns up in ''VideoGame/ResidentEvilVillage'' as the "Rocket Pistol". Even though it is erroneously shown as using explosive rocket ammunition, the explosion the rounds create looks about like what you'd expect if it could come from such a small projectile, like an exceptionally powerful cherrybomb rather than a big, fiery kaboom.
functions. Sadly, no live-fire test.



[[folder:Metal Storm]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/metalstormdemonstrator.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ms_3gl.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maul_shotgun_2.png]]
[[caption-width-right:300:From top to bottom: 36-barrel technology demonstrator, Metal Storm 3GL, Metal Storm MAUL.]]

A series of very unusual proposed and prototyped weapons from Australian company Metal Storm Ltd., based on proprietary technology invented by J. Mike O'Dwyer. Unlike traditional firearms, the Metal Storm weapons use superposed loads, which loads multiple projectiles into a single barrel, then individually launches them via electrochemical ignition. Despite sounding like pure science fiction, [[OlderThanTheyThink the idea of superposed loads is not a new one]], originating as a gimmick for some old muzzleloading firearms. What Metal Storm did was fixing the issue of unintended propellant ignition, where the ignition of one propellant causes others to be accidentally ignited.

The potential of such a system then is [[MoreDakka enormously high fire rates]], due to not using any moving parts. The [[https://www.youtube.com/watch?v=AEu9LLQpOF8 36-barreled technology demonstrator]] had a firing rate of over ''1 million'' rounds per minute, firing its entire load of 180 rounds in less than 0.01 seconds, with each individual barrel shooting 5 shots at around ''27,000'' rpm. For comparison, the M61 Vulcan ''merely'' has a rate of fire of 6,000 rpm.

Various products using Metal Storm technology were conceived, including:

* "Bertha": The 36-barreled technology demonstrator nicknamed "Bertha" by O'Dwyer.
* Metal Storm VLE: A proof-of-concept pistol with several variants, showing how the technology could be miniaturized. Essentially an [[{{Defictionalization}} attempt to defictionalise]] the [[ComicBook/JudgeDredd Lawgiver]], it used a SmartGun concept with user identification and [[AbnormalAmmo multiple ammo types]].
* Advanced Individual Combat Weapon (AICW): The Australian counterpart to the OICW, based on the Australian F88 version of AUG with a Metal Storm grenade launcher.
* Multi-shot Accessory Under-barrel Launcher (MAUL): An accessory shotgun (intended to compete with the likes of the KAC Masterkey) using a front-loading 5-shot preloaded barrel.
* Metal Storm Redback RWS: A four-barrel remote weapon station, using 40mm grenades.
* Metal Storm 3GL: A grenade launcher that superposes 3 grenade rounds in the same tube.

Despite the weapon's potentials, the company had never realized them, and they come with a host of other problems. For one, Metal Storm weapons suffer from overcomplicated reloading, as each barrel has to be individually pre-loaded then replaced. Two, the superposed loads causes each individual projectile to have slightly different ballistics, as they travel down slightly longer barrels, restricting the applications to mortars and grenade launchers where the variance in the accuracy is not a concern. Weight was also a frequent concern even for the close-to-successful ideas; the 3GL, for example, came in at two-thirds the weight of a loaded M4 carbine.

Metal Storm was ultimately a commercial failure. Their largest contract was 500 [=MAULs=] and 50,000 less-lethal barrels to Papua New Guinea for law enforcement use, and even that may have not been delivered. In July 2012, the company's shares were suspended from trading, and the company was placed into voluntary administration. In August 2015, Australian company [=DefendTex=] acquired all of Metal Storm's patents, intellectual properties, trademarks and assets, so who knows where will these technology go next.

to:

[[folder:Metal Storm]]
[[quoteright:300:https://static.
[[folder:Knight's Armament LAMG]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/metalstormdemonstrator.org/pmwiki/pub/images/chainsaw_3.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ms_3gl.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maul_shotgun_2.png]]
[[caption-width-right:300:From top to bottom: 36-barrel technology demonstrator, Metal Storm 3GL, Metal Storm MAUL.]]

A series of very unusual proposed and prototyped weapons from Australian company Metal Storm Ltd., based on proprietary technology invented
An American belt-fed light machine gun made by J. Mike O'Dwyer. Unlike traditional firearms, the Metal Storm weapons use superposed loads, which loads multiple projectiles into a single barrel, then individually launches them via electrochemical ignition. Despite sounding like pure science fiction, [[OlderThanTheyThink the idea of superposed loads is not a new one]], originating as a gimmick for some old muzzleloading firearms. What Metal Storm did was fixing the issue of unintended propellant ignition, where the ignition of one propellant causes others to be accidentally ignited.

The potential of such a system then is [[MoreDakka enormously high fire rates]], due to not using any moving parts. The [[https://www.youtube.com/watch?v=AEu9LLQpOF8 36-barreled technology demonstrator]] had a firing rate of over ''1 million'' rounds per minute, firing its entire load of 180 rounds in less than 0.01 seconds, with each individual barrel shooting 5 shots at around ''27,000'' rpm. For comparison, the M61 Vulcan ''merely'' has a rate of fire of 6,000 rpm.

Various products using Metal Storm technology were conceived, including:

* "Bertha": The 36-barreled technology demonstrator nicknamed "Bertha" by O'Dwyer.
* Metal Storm VLE: A proof-of-concept pistol with several variants, showing how the technology could be miniaturized. Essentially an [[{{Defictionalization}} attempt to defictionalise]] the [[ComicBook/JudgeDredd Lawgiver]], it used a SmartGun concept with user identification and [[AbnormalAmmo multiple ammo types]].
* Advanced Individual Combat Weapon (AICW): The Australian counterpart to the OICW, based on the Australian F88 version of AUG with a Metal Storm grenade launcher.
* Multi-shot Accessory Under-barrel Launcher (MAUL): An accessory shotgun (intended to compete
Knight's Armament Company with the likes help of Eugene Stoner, the Light Assault Machine Gun is basically an evolution of the below-mentioned machine gun variant of the Stoner 63. Originally manufactured by ARES Incorporated as the ARES LMG-1 in 1986, Eugene Stoner eventually left and partnered up with KAC in 1990, with the weapon being developed by them in 1996 as the KAC Masterkey) using a front-loading 5-shot preloaded barrel.
* Metal Storm Redback RWS: A four-barrel remote weapon station, using 40mm grenades.
* Metal Storm 3GL: A grenade launcher that superposes 3 grenade rounds
Stoner LMG, also known as the Stoner 96. It was known as an extremely lightweight LMG, weighing only 10 lb (4.5 kg).
\\\
After Eugene's death
in 1997, KAC sought to further improve the design, and in 2017, they unveiled the KAC LMG/LAMG family of machine guns. The standard LAMG is chambered in 5.56x45mm NATO, while the AMG variant is chambered in 7.62x51mm NATO and can also be configured to fire 6.5mm Creedmor. Both variants are very lightweight, weighing 11.4 lb (5.1 kg) and 13.9 lb (6.3 kg) respectively, and use the same tube.

Despite
constant recoil system as the weapon's potentials, Ultimax 100, resulting in the company had never realized them, and they come with a host of other problems. For one, Metal Storm weapons suffer from overcomplicated reloading, as each barrel has to be individually pre-loaded then replaced. Two, having very little felt recoil, and the superposed loads causes each individual projectile to weapon lacks a bolt buffer as result. They also have slightly different ballistics, as they travel down slightly longer barrels, restricting Magpul furniture, and an unusual exposed lever hinged at the applications to mortars and grenade launchers where side of the variance in the accuracy is not a concern. Weight was also a frequent concern even receiver for the close-to-successful ideas; belt feed.
\\\
In addition to
the 3GL, for example, came in at two-thirds standard LAMG, there is also the weight of [=ChainSAW=] (pictured above), a loaded M4 carbine.

Metal Storm was ultimately a commercial failure. Their largest contract was 500 [=MAULs=] and 50,000 less-lethal barrels
variant designed only to Papua New Guinea for law enforcement use, and even that may have not been delivered. In July 2012, the company's shares were suspended be fired from trading, the hip as a technical exercise to test new ergonomic designs for light machine guns, which has [[ChainsawGripBFG chainsaw-style handles]] along the top and the company was placed into voluntary administration. In August 2015, Australian company [=DefendTex=] acquired all back instead of Metal Storm's patents, intellectual properties, trademarks a stock to hold the weapon. Unusual for a machine gun, the weapons can also be suppressed and assets, so who knows where will these technology go next.fitted with a Spike's Tactical Havoc Launcher.
\\\
While the weapons have yet to be adopted by anyone, they are highly regarded within the firearms industry as the latest evolution of the light machine gun.



[[AC:Comic Books]]
* ''ComicBook/{{Savage}}''. Bill uses a six barrelled assault rifle variant known in-universe as the [[AKA47 Steel Storm]]. The weapon [[UnusableEnemyEquipment uses a coded key ring to operate]] and is implied to be a prototype stolen from the Volgs. It proves incredibly effective [[MoreDakka in mowing down hordes of Volg troops]].

[[AC:Literature]]
* The ''[[CoolBoat MV]] [[WhatAPieceOfJunk Oregon]]'' from Creator/CliveCussler's ''[[Literature/TheOregonFiles Oregon Files]]'' gets one of these mounted on her aft decks on a 360-degree gimbal. Its rate of fire puts the Oregon's 20mm CIWS gatlings to shame and makes it a basically-infallible anti-missile battery due to it being able to literally put up a ''wall'' of bullets, but it is still portrayed realistically: even with an automated reloading system, it takes too long to be fired multiple times in a high-intensity combat situation, so it is often left as a weapon of last resort or when time is on the ''Oregon'''s side.
* Metal Storm assault rifles show up in the hands of a group of mercenaries in ''[[Creator/MatthewReilly Scarecrow]]''. Relatively justified since everything in the Reillyverse runs on RuleOfCool.
* Shows up as a naval close in weapons system aboard HMAS ''Moreton Bay'' in ''Weapons of Choice'' by John Birmingham.

[[AC:Live-Action TV]]
* In ''Series/AgentsOfSHIELD'', Phil Coulson apparently owns a Metal Storm VLE in his memorabilia collection, as seen in "Eye Spy" (S1E04).
* One episode of ''Series/CSIMiami'' revolves around a "Vaporizer Gun", a thinly-disguised version of Metal Storm.

to:

[[AC:Comic Books]]
* ''ComicBook/{{Savage}}''. Bill uses a six barrelled assault rifle variant known in-universe as the [[AKA47 Steel Storm]]. The weapon [[UnusableEnemyEquipment uses a coded key ring to operate]] and is implied to be a prototype stolen from the Volgs. It proves incredibly effective [[MoreDakka in mowing down hordes of Volg troops]].

[[AC:Literature]]
[[AC: Live-Action TV]]
* The ''[[CoolBoat MV]] [[WhatAPieceOfJunk Oregon]]'' from Creator/CliveCussler's ''[[Literature/TheOregonFiles Oregon Files]]'' gets one of these mounted on her aft decks on a 360-degree gimbal. Its rate of fire puts the Oregon's 20mm CIWS gatlings to shame and makes it a basically-infallible anti-missile battery due to it being able to literally put up a ''wall'' of bullets, but it is still portrayed realistically: even with an automated reloading system, it takes too long to be fired multiple times in a high-intensity combat situation, so it is often left as a weapon of last resort or when time is on the ''Oregon'''s side.
* Metal Storm assault rifles show up
LAMG appears in the hands of a group of mercenaries in ''[[Creator/MatthewReilly Scarecrow]]''. Relatively justified since everything Leithian nationalist in the Reillyverse runs on RuleOfCool.
* Shows up as a naval close in weapons system aboard HMAS ''Moreton Bay'' in ''Weapons of Choice'' by John Birmingham.

[[AC:Live-Action TV]]
* In ''Series/AgentsOfSHIELD'', Phil Coulson apparently owns a Metal Storm VLE in his memorabilia collection, as seen in "Eye Spy" (S1E04).
* One
''Series/{{Killjoys}}'' episode of ''Series/CSIMiami'' revolves around a "Vaporizer Gun", a thinly-disguised version of Metal Storm.
"One Blood".



* The Metal Storm AICW was featured as an unusable weapon in ''VideoGame/SplinterCellChaosTheory'', used by People's Voice revolutionaries in the opening level. Even Sam [[ImproperlyPlacedFirearms comments on how strange it is]] for these guns to show up in their hands (noting that [[GoodGunsBadGuns he thinks Kalashnikov when he thinks "guerilla"]]), leading to an optional objective across the first two levels to tag crates of the guns to find out where they came from.
* ''VideoGame/SoldierOfFortune: Payback'' features the Metal Storm VLE pistol. A cut Metal Storm AICW can also be found in the game files.
* ''VideoGame/CallOfDuty'' seems to have taken an interest in the MAUL for a while, with both ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare'' featuring the weapon, calling it the [[AKA47 "Bulldog"]], featuring it as a standalone weapon in both games and ''Ghosts'' also allowing it to be used as an underbarrel attachment for assault rifles. In addition, the ASD or AGR in ''VideoGame/CallOfDutyBlackOpsII'' is modeled with the Metal Storm Redback RWS, incorrectly presented as a regular machine gun rather than the grenade launcher it really is, and the game also featured a singleplayer-only sniper rifle known as the Storm PSR, a fictional three-barreled sniper rifle based on Metal Storm technology (with its ability to queue up to five rounds at once to penetrate all sorts of cover having been a suggested ability of Metal Storm's weapon systems).
* In ''VideoGame/Battlefield4'', the ''Final Stand'' DLC, fitting the DLC's military sci-fi theme, features the technology demonstrator as a weapon emplacement, called the Schipunov 42, as a reference to ''VideoGame/Battlefield2142''. The weapon functions like a massive shotgun, able to blast away infantry, light vehicles, and choppers with ease.\\\
Additionally, the ''Naval Strike'' DLC features the "M320 3GL", based on the Metal Storm 3GL grenade launcher. However, it is very lazily implemented, reusing the normal M320 model and its reload animation, which only shows one regular round being reloaded.
* The Metal Storm 3GL is the standard under barrel launcher for the NATO faction in the base ''VideoGame/{{Arma}} III'', available with both single and three-round versions of explosive, flare and smoke shells.
* The Typhoon from ''VideoGame/{{Crysis}} 3'' is conceptually based on the Metal Storm. Its magazine and barrel consists of ten tubes of 72 superimposed rounds each, and has a devastating [[MoreDakka 30,000 rpm]] (500 rounds per second), tearing through everything with ease.
* An extremely simplified, AI used version of the Metal Storm (appropriately named the Meatal Storm) was added to ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 94. It can only be found in the Proving Grounds map, and takes an eternity to reload (which you have to do [[GunsDoNotWorkThatWay by shaking it]]).
* The Metal Storm 3GL was added to ''VideoGame/Payday2'' as the [[AKA47 Basilisk V3]] with the [=McShay=] Weapons Pack, and fires poison gas grenades. The [=McShay=] Weapons Pack 2 adds a fictional Metal Storm-based 15-barreled assault rifle called the Hailstorm Mk 5.

to:

* The Metal Storm AICW was featured as an unusable weapon [=ChainSAW=] appears in ''VideoGame/SplinterCellChaosTheory'', used by People's Voice revolutionaries in the opening level. Even Sam [[ImproperlyPlacedFirearms comments on how strange it is]] for these guns to show up in their hands (noting that [[GoodGunsBadGuns he thinks Kalashnikov when he thinks "guerilla"]]), leading to an optional objective across the first two levels to tag crates of the guns to find out ''VideoGame/CallOfDutyGhosts'', where they came from.
* ''VideoGame/SoldierOfFortune: Payback'' features the Metal Storm VLE pistol. A cut Metal Storm AICW can also be found in the game files.
* ''VideoGame/CallOfDuty'' seems to have taken an interest in the MAUL for a while, with both ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare'' featuring the weapon, calling
it the [[AKA47 "Bulldog"]], featuring it as a standalone weapon in both games and ''Ghosts'' also allowing it to be used as an underbarrel attachment for assault rifles. In addition, the ASD or AGR in ''VideoGame/CallOfDutyBlackOpsII'' is modeled with the Metal Storm Redback RWS, incorrectly presented as a regular machine gun rather than the grenade launcher it really is, and the game also featured a singleplayer-only sniper rifle known as the Storm PSR, a fictional three-barreled sniper rifle based on Metal Storm technology (with its ability to queue up to five rounds at once to penetrate all sorts of cover having been a suggested ability of Metal Storm's weapon systems).
* In ''VideoGame/Battlefield4'', the ''Final Stand'' DLC, fitting the DLC's military sci-fi theme, features the technology demonstrator as a weapon emplacement, called the Schipunov 42, as a reference to ''VideoGame/Battlefield2142''. The weapon functions like a massive shotgun, able to blast away infantry, light vehicles, and choppers with ease.\\\
Additionally, the ''Naval Strike'' DLC features the "M320 3GL", based on the Metal Storm 3GL grenade launcher. However, it is very lazily implemented, reusing the normal M320 model and its reload animation, which only shows one regular round being reloaded.
* The Metal Storm 3GL is the standard under barrel launcher for the NATO faction in the base ''VideoGame/{{Arma}} III'', available with both single and three-round versions of explosive, flare and smoke shells.
* The Typhoon from ''VideoGame/{{Crysis}} 3'' is conceptually based on the Metal Storm. Its magazine and barrel consists of ten tubes of 72 superimposed rounds each, and has a devastating [[MoreDakka 30,000 rpm]] (500 rounds per second), tearing through everything with ease.
* An extremely simplified, AI used version of the Metal Storm (appropriately named the Meatal Storm) was added to ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 94. It
can only be found hipfired and can't mount optics, with the iron sight button instead providing a slight zoom and stance change. In the campaign, it only appears in the Proving Grounds map, and takes final mission, "The Ghost Killer". While it has an eternity to reload (which you integrated Spike's Tactical Havoc Launcher, it is unusable in-game, with the Grenade Launcher attachment replacing it with a [=FN40GL=], though it does also have to do [[GunsDoNotWorkThatWay by shaking it]]).
*
a working integrated laser aiming module in multiplayer. It holds 80 rounds in multiplayer, and 100 in campaign and Extinction. The Metal Storm 3GL was added to ''VideoGame/Payday2'' standard LAMG returns in Season 5 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Basilisk V3]] FiNN LMG]], though it can be modified into the [=ChainSAW=] with the [=McShay=] Weapons Pack, XRK [=ChainSAW=] attachment, and fires poison can use cased telescopic ammunition in addition to the standard 5.56x45mm ammo. The gas grenades. system can also be customized to be set to adverse, which increases the rate of fire, gives it an orange ziptie around the handguard and causes flames to emerge from the muzzle after sustained fire at the cost of accuracy.
*
The [=McShay=] Weapons Pack 2 adds a fictional Metal Storm-based 15-barreled assault rifle AMG was shown in ''VideoGame/Battlefield2042'', called the Hailstorm Mk 5.[[AKA47 LCMG]].
* The [=ChainSAW=] appears in ''VideoGame/{{Brink}}'' as the [[AKA47 Chinzor]].
* The LAMG appears in ''VideoGame/GhostReconFutureSoldier'' as the Stoner 96, one of the machine guns of the Ghosts, and is 30K's weapon of choice when not going silent. It returns in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'', ''VideoGame/GhostReconWildlands'' and ''VideoGame/GhostReconBreakpoint'' as the M96, Stoner LMG A1 and Stoner respectively, with it being a beta weapon and special edition weapon in the "Triton" weapon series in Phantoms, the only machine gun that can be equipped with a sound suppressor in Wildlands and can be found in fortifications around El Sueño's mausoleum in Pucara, and is unlocked in Breakpoint after completing the Ghost Of The Past and Critical Mass sidemissions.
* The LAMG appears in ''VideoGame/{{ARMA}} III'' as the [[AKA47 Mk200]], used by the local Altis Armed Forces with a Magpul UBR stock and chambered in 6.5x39mm caseless ammo. The LDF also use it in the ''Contact'' DLC.
* The [=ChainSAW=] and LAMG appear in ''VideoGame/{{Warface}}''. The former is the starting weapon for the SED class, not requiring reloading but can't be modified or aimed down the sights, while the latter was added in 2019 as the Stoner LMG A1.
* The LAMG appears in ''VideoGame/StateOfDecay'' as [[AKA47 CLEO LSW]].
* The LAMG was added to ''VideoGame/TheDivision2'' in an update in July 2019 as the Stoner LAMG. It holds 200 rounds, has an integrated QDC Flash Suppressor and grants a +20% handling bonus without an effective range penalty.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the LAMG [[https://www.youtube.com/watch?v=6hsOrULshco here]].



[[folder:Underwater Firearms]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aps_underwater_rifle.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unknown_94.jpeg]]
[[caption-width-right:300:Top: APS Underwater Assault Rifle. Bottom: Heckler & Koch P11.]]
Normal guns do not work well underwater. Specialized underwater firearms were first developed during the Cold War in 1960s to arm frogmen who might see combat underwater. These weapons are effectively miniaturized {{Harpoon Gun}}s, firing small bolts or flechettes at high speeds.

Well-known examples of underwater firearms from the Cold War include the Heckler & Koch P11, an underwater pistol with a design resembling a pepperbox pistol, and the Soviet SPP-1 underwater pistol and APS underwater assault rifle. More modern Russian developments include the ASM-DT based on the APS (which is designed to fire both its proprietary darts underwater and regular 5.45mm rounds on land) and the ADS amphibious rifle based on the A-91 assault rifle.

While undoubtedly a cool idea and still seeing active use, underwater firearms are [[CripplingOverspecialization very specialized]] and rare, and not used very often even in the rare situations they would be useful in for various reasons. For one, even their specialized ammunition is limited in range in their intended element (the longest-reaching ones like the APS have a maximum effective range of 30 meters at shallow depths - for context, regular modern 9mm pistols reach 50 meters through air), and their ability to be fired both above or below water [[MasterOfNone means they're not very effective at either]] (to mention the APS again, its above-water range is only 50 meters - and its barrel is only rated to withstand two-hundred shots in air, versus 2,000 underwater). While rifles have more than acceptable range and power for underwater usage, it's also hard to aim them properly, as the longer barrel and the typical wide, flat magazines give a lot of surface area for water resistance to hinder movement; generally, Spetsnaz frogmen would prefer to take the smaller SPP-1 pistol for underwater work, then switch to a regular AK-74 once they got on land.

Lastly, don't expect any civilian divers in real life to get their hands on them.

to:

[[folder:Underwater Firearms]]
[[quoteright:300:https://static.
[[folder:Lahti-Saloranta [=M/26=]]]
->''A Finnish light machine gun that saw use in the Winter and Continuation War against the Soviet Union.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:279:https://static.
tvtropes.org/pmwiki/pub/images/aps_underwater_rifle.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unknown_94.jpeg]]
[[caption-width-right:300:Top: APS Underwater Assault Rifle. Bottom: Heckler & Koch P11.]]
Normal guns do not work well underwater. Specialized underwater firearms
org/pmwiki/pub/images/m26lmg.jpeg]]

A magazine-fed light machine gun chambered in either 7.62×53mmR or 7.92×57mm and designed by Aimo Lahti and Arvo Saloranta (their only cooperative effort, as the men did ''not'' get along well) in 1926 for the [[UsefulNotes/FinnsWithFearsomeForests Finnish Army]], it was an example of GoneHorriblyRight, having the same qualities as the BAR and same limits of practical use. It was accurate like a rifle, had almost same ergonomics as a rifle due to a cleverly designed stock and grips, and looked cool as hell, yet it had only a 20-round magazine with no way to use belt feed.
\\\
A 75-round drum mag was also developed, but never used in combat. Also, it took a long time to change the barrel, the gun had a complex action which was an enormous pain to clean and would also jam within a very short time if ''not'' cleaned, and [[ArsonMurderAndJaywalking spare magazines
were first developed during made of heavy steel which were hard to carry and had follower springs so stiff that they were impossible to fully load without special tools]]. The Finns needed a machine gun and got instead a very complicated rifle. While it was a highly accurate rifle, the Cold War in 1960s to arm frogmen who might see combat underwater. These weapons are effectively miniaturized {{Harpoon Gun}}s, firing small bolts or flechettes at high speeds.

Well-known examples of underwater firearms from
Finnish soldiers' nickname for the Cold War include M/26 says it all: kootut virheet (assorted mistakes). It didn't help that Saloranta, when put in charge of the Heckler & Koch P11, an underwater pistol with a production of M/26, made several unauthorized changes to the design resembling a pepperbox pistol, that were intended to improve reliability but in practice did the opposite, so the weapon the Finnish Army got wasn't actually the one they'd chosen to adopt. This also exacerbated the existing feud between Saloranta and Lahti.
\\\
The M/26 saw service in World War II, but due to the problems with the weapon, Finnish soldiers [[TheEnemyWeaponsAreBetter preferred
the Soviet SPP-1 underwater pistol Degtyaryov machine gun, and APS underwater assault rifle. More modern Russian developments include the ASM-DT based on the APS (which is designed to fire both its proprietary darts underwater captured many of them and regular 5.45mm rounds on land) and the ADS amphibious rifle based on the A-91 assault rifle.

While undoubtedly a cool idea and still seeing active use, underwater firearms are [[CripplingOverspecialization very specialized]] and rare, and not
used very often even in the rare situations they would be useful in for various reasons. For one, even their specialized ammunition is limited in range in their intended element (the longest-reaching ones like the APS have a maximum effective range of 30 meters at shallow depths - for context, regular modern 9mm pistols reach 50 meters through air), and their ability to be fired both above or below water [[MasterOfNone means they're not very effective at either]] (to mention the APS again, its above-water range is only 50 meters - and its barrel is only rated to withstand two-hundred shots in air, versus 2,000 underwater). While rifles have more than acceptable range and power for underwater usage, it's also hard to aim them properly, as instead of the longer barrel and the typical wide, flat magazines give a lot of surface area for water resistance to hinder movement; generally, Spetsnaz frogmen would prefer to take the smaller SPP-1 pistol for underwater work, then switch to a regular AK-74 once M/26 whenever they got on land.

Lastly, don't expect any civilian divers
the chance]]. In total, only 3,400 M/26s were at the front by the summer of 1944, compared to the 9,000 Degtyaryovs in real life use. China also ordered 30,000 M/26s in 1937, but only received 1,200 of them due to get their hands on them.diplomatic pressure from the Japanese.



[[AC:Anime & Manga]]
* In ''Manga/BlackLagoon'', one episode shows off the APS underwater rifle, with Revy using it both above and underwater to kill some people. Though Revy gets it specifically for an assignment which will take her underwater, and she gets it from Balalaika, who is (possibly-not-so-)ex-Spetznaz and possibly the one person in the world most likely to be able to get one for Revy.

[[AC:Live-Action Films]]
* Lara Croft played by Creator/AngelinaJolie uses a P11 once in the film ''Film/LaraCroftTombRaiderTheCradleOfLife''.

[[AC:Literature]]
* ''[[Literature/RogueWarrior Rogue Warrior: Red Cell]]'' sees the eponymous team acquire some APS rifles for use on an underwater op.



* ''VideoGame/{{Depth}}'' features an incredible array of underwater firearms armed by civilian divers, though this is required due to the game's focus on divers vs sharks underwater combat. Amongst other weapons like spear pistols, the divers are also armed with SPP-1 and P-11 underwater pistols, as well as the APS and ADS underwater rifles.
* ''VideoGame/DeltaForce 2'' and ''VideoGame/DeltaForce: Land Warrior'' allow the use of both the P11 pistol and the APS rifle. They're both depicted rather unrealistically, having ridiculously long range (though rather average accuracy) and high effectiveness both above and below water, the P11 also incorrectly shown as keeping a round in the chamber when it's reloaded before being emptied (despite it being a multi-barrel design that doesn't have room for an "extra" round) while the APS is given the same 30-round capacity as most other assault rifles (the real thing carries 26).
* The APS Underwater Rifle is a weapon featured in some underwater missions in the ''VideoGame/CallOfDutyGhosts'' campaign.
** Improperly classified as an SMG like the AK-74u in ''VideoGame/CallOfDutyBlackOpsColdWar'' and named the [[AKA47 UGR]], it has explicitly been modified to handle the stresses of surface combat. Among the many attachments you can use, you can outfit it with explosive flechettes and convert it to a three-round burst.
* The SDAR 5.56mm is an all-faction underwater weapon in ''VideoGame/{{ARMA}} III'', though unlike all of the above weapons, it is a modified Kel-Tec RFB Carbine firing [[https://en.wikipedia.org/wiki/Underwater_firearm#Supercavitating_ammunition supercavitating ammunition]]. It can also take regular 30-round 5.56mm magazines for fighting above the water, but since it still has poor range and power with no options for attachments, you're better taking a cue from the above-mentioned Spetsnaz frogmen, only taking a mag or two of the specialized underwater ammo just in case, and packing a regular gun in your wetsuit's [[HyperspaceArsenal absurdly-spacious pockets]] for once you get on land.
* The P11 is issued to James Bond in the "Night Shift" level for the console version of ''VideoGame/{{Nightfire}}'', renamed the [[AKA47 "Korsakov K5 Dart Gun"]]. It's been re-purposed as a tranquilizer gun used to incapacitate rather than kill the security guards. In the PC version, it can be accessed by a cheat code (and is ''again'' renamed, this time to the "[=UP11=]") and it behaves like a normal gun, with the bonus of being usable underwater like how it's supposed to be.
* A P11 shows up near the end of ''VideoGame/Uncharted3DrakesDeception'', Sully grabbing it from a kit with scuba gear for the two to use. It's shown incredibly unrealistically - for one, it's only modeled with three barrels rather than the real thing's five, and for two, it apparently launches [[StuffBlowingUp high-explosive rockets]], one of which is enough to destroy a crane dragging the game's local ArtifactOfDoom out of the water, and one more of which is enough to set the entire ancient city this is happening in to start crumbling.

to:

* ''VideoGame/{{Depth}}'' features an incredible array of underwater firearms armed by civilian divers, though this is required due to ''VideoGame/BattlefieldV'' added the game's focus on divers vs sharks underwater combat. Amongst other weapons like spear pistols, M/26 in the divers are also armed with SPP-1 ''Tides of War'' DLC, unlocked by completing several assignments and P-11 underwater pistols, as well as usable by the APS and ADS underwater rifles.
support class.
* ''VideoGame/DeltaForce ''VideoGame/ForgottenHope 2'' and ''VideoGame/DeltaForce: Land Warrior'' allow has the use of both the P11 pistol and the APS rifle. They're both depicted rather unrealistically, having ridiculously long range (though rather average accuracy) and high effectiveness both above and below water, the P11 also incorrectly shown M/26 as keeping a round in the chamber when it's reloaded before being emptied (despite it being a multi-barrel design that doesn't have room for an "extra" round) while the APS is given the same 30-round capacity as most other assault rifles (the real thing carries 26).
* The APS Underwater Rifle is a
easter egg weapon featured in some underwater missions in the ''VideoGame/CallOfDutyGhosts'' campaign.
** Improperly classified as an SMG like the AK-74u in ''VideoGame/CallOfDutyBlackOpsColdWar'' and named the [[AKA47 UGR]], it has explicitly been modified to handle the stresses of surface combat. Among the many attachments you can use, you can outfit it with explosive flechettes and convert it to a three-round burst.
* The SDAR 5.56mm is an all-faction underwater weapon in ''VideoGame/{{ARMA}} III'', though unlike all of the above weapons, it is a modified Kel-Tec RFB Carbine firing [[https://en.wikipedia.org/wiki/Underwater_firearm#Supercavitating_ammunition supercavitating ammunition]]. It can also take regular 30-round 5.56mm magazines for fighting above the water, but since it still has poor range and power with no options for attachments, you're better taking a cue from the above-mentioned Spetsnaz frogmen, only taking a mag or two of the specialized underwater ammo just in case, and packing a regular gun in your wetsuit's [[HyperspaceArsenal absurdly-spacious pockets]] for once you get on land.
* The P11 is issued to James Bond in the "Night Shift" level for the console version of ''VideoGame/{{Nightfire}}'', renamed the [[AKA47 "Korsakov K5 Dart Gun"]]. It's been re-purposed as a tranquilizer gun used to incapacitate rather than kill the security guards. In the PC version, it
that can be accessed found and used by a cheat code (and is ''again'' renamed, this time to the "[=UP11=]") and it behaves like a normal gun, with the bonus of being usable underwater like how it's supposed to be.
Finnish faction.
[[AC:Web Video]]
* A P11 shows up near the end of ''VideoGame/Uncharted3DrakesDeception'', Sully grabbing it from a kit with scuba gear for the two to use. It's shown incredibly unrealistically - for one, it's only modeled with three barrels rather than the real thing's five, and for two, it apparently launches [[StuffBlowingUp high-explosive rockets]], [[WebVideo/ForgottenWeapons Ian McCollum]] fires one of which is enough to destroy a crane dragging the game's local ArtifactOfDoom out of the water, and one more of which is enough to set the entire ancient city this is happening in to start crumbling.[[https://www.forgottenweapons.com/light-machine-gun-comparison-finnish-ls26-vs-russian-dp28 here]].



[[folder:Volcanic Repeating Arms]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/volcanic1.jpg]]
[[caption-width-right:350:Top: The Volcanic Repeating Rifle. Bottom: The Volcanic Repeating Pistol.]]

Prior to UsefulNotes/TheAmericanCivilWar, Walter Hunt developed the Rocket Ball as an alternative to paper cartridges. The Rocket Ball's physical durability allowed practical repeating firearms other than revolvers to be developed. Since the powder was contained within a cavity to the rear of the cartridge, it was [[OlderThanTheyThink an early example of caseless ammunition]].

Development of firearms around this cartridge led to the earliest lever-action firearms. In 1855, Horace Smith and Dan B. Wesson of later Smith & Wesson fame formed the Volcanic Repeating Arms Company to produce these weapons. The company went on to produce a number of pistol and rifle models over the next year until the company was forced into insolvency by investor Oliver Winchester. Reorganised into the New Haven Arms Company, Volcanic weapons continued to be produced until they developed the Henry rifle, which used the now-standard brass-cased ammunition. Both Smith & Wesson and Winchester are {{Spiritual Successor}}s to the company with the Henry and Winchester Repeaters being evolutions of the Volcanic design.

Volcanic Repeating Arms are probably more well known for their legacy than their performance or success as a weapon. The Rocket Ball ammunition itself was ''[[LittleUselessGun pathetically]]'' underpowered, with the pistol calibers in particular firing at velocities comparable to modern airsoft guns -- [[https://youtu.be/RZBHTOYHY6Y?t=412 one famous anecdote]] claims that a man attempted to commit suicide with a Volcanic pistol and gave up after [[EpicFail multiple point-blank shots to the head left him with nothing but a painful flesh wound.]] The weapons themselves didn't sell all that well and the pistol variant was somewhat AwesomeButImpractical, given that they were heavier than a weapon as underpowered as it was should be and awkward to fire repeatedly due to the lever action not being suited for a small, one-handed weapon.

Nevertheless, the Volcanic pistol has seen a resurgence in popularity in Western-themed video games in recent years, since the idea of a lever action pistol is one of the few acceptable alternatives to revolvers in terms of RuleOfCool, often appearing [[ArbitraryGunPower more powerful than its real life counterpart]].

to:

[[folder:Volcanic Repeating Arms]]
[[quoteright:350:https://static.
[[folder:LSAT light machine gun]]
->''This US JSSAP prototype is intended to significantly reduce the weight associated with small arms and their ammunition. Using a High Ignition Temperature Propellant, this prototype light machine gun features belt fed caseless ammunition. Should the program be successful, this weapon system could become a great improvement over the heavier and more cumbersome squad automatic weapons currently in use.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/volcanic1.jpg]]
[[caption-width-right:350:Top:
org/pmwiki/pub/images/lsat_lmg.jpg]]

The Volcanic Repeating Rifle. Bottom: The Volcanic Repeating Pistol.]]

Prior to UsefulNotes/TheAmericanCivilWar, Walter Hunt
LSAT (Lightweight Small Arms Technologies) program is a small arms development project initiated in 2004 funded by the US Military and developed by eight companies led by the Rocket Ball as an alternative to paper cartridges. AAI Corporation. The Rocket Ball's physical durability allowed practical repeating firearms other than revolvers to be developed. Since the powder was contained within a cavity to the rear primary goal of the cartridge, it was [[OlderThanTheyThink an early example of caseless ammunition]].

Development of firearms around this cartridge led
program is to reduce the earliest lever-action firearms. In 1855, Horace Smith weight of small arms and Dan B. Wesson of later Smith & Wesson fame formed the Volcanic Repeating Arms Company to produce these weapons. The company went on to produce a number of pistol and rifle models over the next year until the company was forced into insolvency by investor Oliver Winchester. Reorganised into the New Haven Arms Company, Volcanic weapons continued to be produced until they developed the Henry rifle, which used the now-standard brass-cased ammunition. Both Smith & Wesson and Winchester are {{Spiritual Successor}}s to the company with the Henry and Winchester Repeaters being evolutions of the Volcanic design.

Volcanic Repeating Arms are probably more well known for their legacy than their performance or success as a weapon. The Rocket Ball
ammunition itself was ''[[LittleUselessGun pathetically]]'' underpowered, (using polymer-cased telescoped ammunition or caseless ammunition), building off the research from previous programs and technologies like the propellant used for the Heckler & Koch G11. The LSAT LMG is the testbed and the demonstrator for the achievements of the program, and other variations such as a rifle version are planned and in development.
\\\
Currently still in development
with the pistol calibers in particular firing at velocities comparable to modern airsoft guns -- [[https://youtu.be/RZBHTOYHY6Y?t=412 one famous anecdote]] claims that only a man attempted to commit suicide with a Volcanic pistol and gave up after [[EpicFail multiple point-blank shots to the head left him with nothing but a painful flesh wound.]] The few test weapons themselves didn't sell all that well and ever made, the pistol variant was somewhat AwesomeButImpractical, given that they were heavier than a weapon as underpowered as it was should be and awkward to fire repeatedly due to the lever action not being suited for a small, one-handed weapon.

Nevertheless, the Volcanic pistol has seen a resurgence
shows up in popularity in Western-themed a few video games in recent years, since the idea of as a lever action pistol is one weapon of the few acceptable alternatives to revolvers in terms of RuleOfCool, often appearing [[ArbitraryGunPower future where it might be more powerful than its real life counterpart]].widely produced.



[[AC:Film]]
* [[Creator/ClintEastwood Manco]] wields a Volcanic Rifle at the end of ''Film/ForAFewDollarsMore'' to prevent [[BigBad Indio]] from shooting [[ColonelBadass Colonel Mortimer]] while he's unarmed.



* ''VideoGame/{{Gun}}''. [[HistoricalDomainCharacter J.J. Webb]] carries a Volcanic pistol as his WeaponOfChoice. After defeating [[DualBoss him and Dave Rudabaugh]], [[TheGunslinger Colton]] obtains the Volcanic pistol for his own use. It carries ten rounds and has more stopping power than the previous Colt Navy and Schofield pistols that are available ingame.
* Juarez in ''VideoGame/CallOfJuarez'' carries [[GunsAkimbo a pair of Volcanic pistols]] as his WeaponOfChoice. It's also available for the player to use and carries eight rounds. It returns in [[VideoGame/CallOfJuarezBoundInBlood the prequel]], this time with a twelve round capacity. Like the above example, it's way more powerful than the real version.
* The Volcanic Pistol is available early on in ''VideoGame/RedDeadRedemption'', being available for purchase in Armadillo. [[RuleOfThree Again]], it is somehow more powerful than the [[AKA47 Cattleman Revolver (Colt Single Action Army)]], but fires and reloads more slowly, has shorter range and fires ammunition from a separate ammunition pool. It returns for [[VideoGame/RedDeadRedemption2 the prequel]], where it's a powerful but slow firing and slow loading gun. Unless you equip two of them, at which point it somehow becomes insanely fast.
* ''VideoGame/HardWest'' features the "[[AKA47 Volcano Pistol]]" as one of the ''less'' outlandish weapons in the game.
* ''VideoGame/FistfulOfFrags'' features the pistol, and quite realistically it's a fairly low-tier gun: Damage per shot is lower than any other firearm except the [[LittleUselessGun derringer]], and while it holds more ammunition than every other pistol it fires and reloads so slowly that this advantage is mostly negated.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' features the Volcanic Pistol and the Volcanic Rifle's cousin, the Henry Rifle. As it did in real life, the pistol performs poorly due to the weak ammunition. The Henry however, is a very capable rifle.

to:

* ''VideoGame/{{Gun}}''. [[HistoricalDomainCharacter J.J. Webb]] carries a Volcanic pistol Appears in ''VideoGame/GhostReconFutureSoldier'' as his WeaponOfChoice. After defeating [[DualBoss him and Dave Rudabaugh]], [[TheGunslinger Colton]] obtains one of the Volcanic pistol for his own use. It carries ten rounds and has more stopping power than the previous Colt Navy and Schofield pistols that are available ingame.
* Juarez in ''VideoGame/CallOfJuarez'' carries [[GunsAkimbo a pair of Volcanic pistols]] as his WeaponOfChoice. It's also available for the player to use and carries eight rounds.
Ghosts' [=LMGs=]. It returns in [[VideoGame/CallOfJuarezBoundInBlood the prequel]], ''VideoGame/GhostReconBreakpoint'', this time in the CT-MMG variant, where the blueprint can be found in the Sentinel Corp Land Base in Sinking Country.
* The LSAT first appeared in the ''VideoGame/BattlefieldPlay4Free'' entry of the ''VideoGame/{{Battlefield}}'' series. It later reappeared in both ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4''.
* ''VideoGame/CallOfDutyBlackOpsII'' first introduced this weapon to the ''VideoGame/CallOfDuty'' series, slightly futurized
with a twelve round capacity. Like digital ammo counter on the above example, it's way more powerful than belt box; text on the real version.
* The Volcanic Pistol is available early on in ''VideoGame/RedDeadRedemption'', being available for purchase in Armadillo. [[RuleOfThree Again]],
model seems to indicate it is somehow more powerful than was actually adopted by JSOC as the [[AKA47 Cattleman Revolver (Colt Single Action Army)]], but fires and reloads more slowly, has shorter range and fires ammunition "M250", presumably to replace the M249 from a separate ammunition pool. previous games. It returns for [[VideoGame/RedDeadRedemption2 later reappeared in ''VideoGame/CallOfDutyGhosts'' with the prequel]], where it's a powerful but slow firing same name, and slow loading gun. Unless you equip two of them, at which point it somehow becomes insanely fast.
* ''VideoGame/HardWest'' features
a futurized version is featured in ''VideoGame/CallOfDutyAdvancedWarfare'' as the "[[AKA47 Volcano Pistol]]" as one of the ''less'' outlandish weapons in the game.
* ''VideoGame/FistfulOfFrags'' features the pistol, and quite realistically it's a fairly low-tier gun: Damage per shot is lower than any other firearm except the [[LittleUselessGun derringer]], and while it holds more ammunition than every other pistol it fires and reloads so slowly that this advantage is mostly negated.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' features the Volcanic Pistol and the Volcanic Rifle's cousin, the Henry Rifle. As it did in real life, the pistol performs poorly due to the weak ammunition. The Henry however, is a very capable rifle.
Pytaek.



[[foldercontrol]]

[[folder:Armalite [=AR-7=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar7_1.jpg]]

Introduced in 1957 for use by the United States Air Force, the AR-7 is a humble little rifle intended to be used as a survival weapon should pilots find themselves in downed in remote areas where they might have to wait days or weeks for rescue. It is chambered in the .22 Long Rifle cartridge, which would be used to hunt small game, and has a semi-automatic action that can be fed with small magazines that have a capacity ranging from eight to twenty-five rounds. The rifle can easily be disassembled, with the barrel and receiver stored in the stock. The rifle is light enough that it can ''float'' in the water, though it's not water''proof''. Although the rifle was declined by the USAF, it was ultimately adopted by the Israeli Air Force.

The rifle entered the civilian market, where it is popular for survivalists who favoured it for its light weight. Armalite sold the rights to Charter Arms in 1979, and then Charter Arms did the same to the current manufacturer Henry in the 2000's. Rebranded as the U.S. Survival AR-7. Charter Arms had also designed a pistol variant of the AR-7 known as the Explorer II by nixing the stock and shortening the barrel. However the pistol is much maligned by customers with reliability issues (as the weapon was originally a blow-back action rifle, cutting away the stock would mess with the recoil impulse). In fiction, expect it to subvert the LittleUselessGun trope as it can be depicted as an assassin's weapon.

to:

[[foldercontrol]]

[[folder:Armalite [=AR-7=]]]
[[quoteright:350:https://static.


[[folder:Stoner 63 Modular Weapon System]]
->''The [=M63A1=] is a weapons system designed so that it can easily be converted into several different types of weapons - a carbine, an assault rifle, a light machine gun, etc. - using the same set of main components ... Amazingly light for a machine gun, it ranks top in its class for ease of handling. Moreover, its armor-piercing ammunition gives it plenty of firepower. All in all, an incredibly useful weapon that acts like a machine gun but feels like an assault rifle.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:336:https://static.
tvtropes.org/pmwiki/pub/images/ar7_1.jpg]]

Introduced in 1957 for use by the United States Air Force, the AR-7
org/pmwiki/pub/images/bigbosslmg.jpeg]]
[[caption-width-right:350: No, it
is a humble little rifle intended to be used as a survival weapon should pilots find themselves in downed in remote areas where they might have to wait days or weeks for rescue. It is chambered in the .22 Long Rifle cartridge, which would be used to hunt small game, and has a semi-automatic action that ''not'' TheStoner. Although it can be fed with small magazines that have a capacity ranging smoke from eight to twenty-five rounds. The rifle can easily be disassembled, with the barrel if you fire full-auto for too long]]
Manufactured by Cadillac Gage
and receiver stored in designed by Eugene Stoner, the stock. The rifle is light enough that it can ''float'' in designer behind the water, though it's not water''proof''. Although the AR-15 series of rifles, this rifle was declined by a modular, multipurpose weapon that could be configured as an assault rifle (with typical bottom-feed magazine like the USAF, it was ultimately M16), a carbine (same as rifle but with shorter barrel), a squad automatic weapon (with Bren-style top feed magazine) or a light machine gun (belt-feed, but with a box carrying the belt like the later M249 SAW), a concept that would be later used in the Steyr AUG.
\\\
While not formally
adopted by the Israeli Air Force.

US military, it saw limited usage among special forces units in Vietnam (most notably the Navy [=SEAL=]s, which the weapon is strongly associated with) and was also briefly combat-tested by the US Marines as well. By most accounts they were well-liked, especially in the LMG configuration where it was significantly lighter and more reliable than the M60, and it is this configuration that most media will portray the weapon in. Nevertheless, the Stoner 63 never found much success beyond that due to its complexity and maintenance requirements. The Marine unit that did the testing was so disappointed that they had to turn their Stoners back in and start using the standard M16 and M60, that they "[[BlatantLies forgot]]" to turn in a couple of the [=LMG=]-configured Stoners and kept using them for the rest of their deployment. The [=SEALs=] liked the LMG variant so much that they kept hold of some until [[UsefulNotes/OperationUrgentFury the invasion of Grenada]] in 1983.
\\\
The planned semi-auto only version for civilian sale, the Stoner 66, is even rarer, because the ATF refused to approve it on account of the ultra-modular design supposedly making it too easy to convert back into a machine gun. Less than 100 were made, and ended up being given as gifts to Cadillac Gage executives. In 2003, Robinson Armament Company introduced their own
rifle entered based on the Stoner 63 (while having the same modular configurations and looking near-identical, no parts will interchange)... which promptly flopped in both the civilian market, where it is popular for survivalists who favoured it for and military versions due to its light weight. Armalite sold excessively high price, making it yet another rare gun but without the rights to Charter Arms in 1979, and then Charter Arms did the same to the current manufacturer Henry in the 2000's. Rebranded as the U.S. Survival AR-7. Charter Arms had also designed a pistol variant historical coolness of the AR-7 known as the Explorer II by nixing the stock and shortening the barrel. However the pistol is much maligned by customers with reliability issues (as the weapon was originally a blow-back action rifle, cutting away the stock would mess with the recoil impulse). In fiction, expect it to subvert the LittleUselessGun trope as it can be depicted as an assassin's weapon.original.



[[AC: Anime and Manga]]
* Held by May in the cover for ''Manga/GunsmithCats Burst!'' Also important to the backstory of Rally Vincent -- one of these is the first gun she ever fired, gifted by her father, and she kept it all of those years until the manga's present day, where it sees use as a PocketProtector that saves her from a .50 Action Express round (still screws up her ribs, though).
[[AC: Films -- Live-Action]]
* Brian finds one near the end of the film adaptation of ''[[Literature/BriansSaga Hatchet]]'', after a storm causes the bush plane to resurface in the lake. He uses it for game hunting until he's rescued.
* The rifle appeared in the ''Franchise/JamesBond'' movies in three different ocassions.
** ''Film/FromRussiaWithLove'': Bond was issued this rifle from Q to be used to assassinate Krilencu, modified with a suppressor and a scope. Though it was Kerim who pulled the trigger after pleading with Bond. Bond later used the rifle to take out a helicopter pilot.
** ''Film/{{Goldfinger}}'': Tilly Masterson had this rifle for a failed assassination attempt on Goldfinger to avenge her sister.
** ''Film/OnHerMajestysSecretService'': Bond had a disassembled AR-7 in the glove compartment of his car.
[[AC: Web Original]]
** [[WebVideo/FilthyFrank Goofy used one to kill 27 children, and cripple 5.]]

to:

[[AC: Anime Live-Action TV]]
* In a rare live action appearance, [[Series/QuantumLeap Sam Beckett]] carries one when he leaps into his brother's squad-mate in Vietnam.

[[AC: Video Games]]
* Appears in ''VideoGame/MetalGearSolid3SnakeEater'', ''VideoGame/MetalGearSolidPortableOps''
and Manga]]
* Held by May
''VideoGame/MetalGearSolidPeaceWalker'' as usable weapons. They appear solely in the cover for ''Manga/GunsmithCats Burst!'' Also important to light machine gun variant, though the backstory customization ability is elaborated on in ''Snake Eater'' in radio calls to Sigint and in the descriptions of Rally Vincent -- one the weapon in the latter two games.
* In ''VideoGame/CallOfDutyBlackOps'', it appears as the "classified" weapon
of these is the machine gun category, requiring the purchase of all the other machine guns before it's made available (making it the first gun she ever fired, gifted by her father, and she kept it all of those years until classified weapon available to the manga's present day, where it sees use player). Despite being categorized as a PocketProtector that saves her from a .50 Action Express round (still screws machine gun it's in its regular assault rifle form. In this capacity it ends up her ribs, though).
[[AC: Films -- Live-Action]]
* Brian finds one near the end
being a surprisingly good hybrid of the film adaptation two: its lesser movement penalty, quick time to aim and reload, and rather high rate of ''[[Literature/BriansSaga Hatchet]]'', after a storm causes fire is on par with an assault rifle, but its high penetration, flat damage profile (rather than having damage fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the bush plane to resurface other machine guns. ''VideoGame/CallOfDutyBlackOpsColdWar'' brings it back in the lake. He uses it for game hunting until he's rescued.
actual light machine gun variant.
* The rifle appeared Shows up in ''VideoGame/BattlefieldBadCompany 2: Vietnam'' as the [=XM22=]. It is in the ''Franchise/JamesBond'' movies light machine gun variant for the Medic class, and is functionally identical to the base game's M249 SAW.
* Added to ''VideoGame/KillingFloor2'' during the Descent update as a tier 4 weapon for the Commando, having the largest ammo supply of any gun
in three different ocassions.
** ''Film/FromRussiaWithLove'': Bond was issued this rifle from Q
the game (75 rounds per belt unmodified, with Commando abilities able to be used increase it to assassinate Krilencu, modified as much as 187, and more than 500 in reserve) and a very high fire rate, but low damage per shot and is much larger than any other Commando weapon. The 2021 "Interstellar Insanity" summer event later added an HRG variation called the "Bastion", a white-and-black version with a suppressor and a scope. Though it was Kerim who pulled few TronLines meant for the trigger after pleading with Bond. Bond later used the rifle to take out a helicopter pilot.
** ''Film/{{Goldfinger}}'': Tilly Masterson had this rifle
SWAT perk, which operates identically save for a failed assassination attempt on Goldfinger lower default capacity and the addition of an energy shield SecondaryFire to avenge her sister.
** ''Film/OnHerMajestysSecretService'': Bond had
protect the user from 70% of incoming damage to the front.
* ''[[VideoGame/{{ARMA}} ArmA 3]]: S.O.G: Prairie Fire'',
a disassembled AR-7 Vietnam-themed DLC, has the M63 in the glove compartment assault rifle configuration, referred as the "[=M63A=]".
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' features both the LMG and Assault Rifle configurations
of his car.
the weapon.

[[AC: Web Original]]
** [[WebVideo/FilthyFrank Goofy used one
Tabletop Games]]
* One of the available man-portable heavy weapons available
to kill 27 children, and cripple 5.]]teams of ''TabletopGame/TheMorrowProject''.



[[folder:De Lisle carbine]]
->''Despite its French-sounding name, the De Lisle carbine was a British weapon. It had an integrated suppressor, which was combined with subsonic ammo to make it one of the quietest firearms ever.''

to:

[[folder:De Lisle carbine]]
->''Despite its French-sounding name,
[[folder:Type 11 light machine gun]]
->''This early Japanese machine gun design included a unique offset hopper feed system that utilized
the De Lisle carbine was a British weapon. It had an integrated suppressor, which was combined with subsonic ammo to make it one same cartridge clips as some of the quietest firearms ever.''Japanese infantry rifles simplifying ammunition logistics on the battlefield."''



[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/deninja.jpeg]]
The De Lisle Carbine was a British rifle designed in 1942 to be used by commandos to silence patrols and guard dogs during clandestine missions. The design for the weapon was based on the bolt-action Lee-Enfield rifle, but with an integrated suppressor over a modified Thompson barrel, chambered for .45 ACP with a detachable magazine based on those of the M1911. Essentially, the end result was a Frankenstein's rifle. The weapon itself was shockingly quiet, comparable to the Welrod in the Pistols page, but with greater range (owing to its longer barrel) and durability[[note]]The Welrod's suppressor used fabric and rubber components, thus requiring replacement after only a few shots. The De Lisle, in comparison, could fire hundreds of rounds before cleaning was required[[/note]]; tests have shown that it is even quieter than most modern suppressed weapons, usually by 30 to 60 decibels (it helps that .45 ACP is an inherently subsonic cartridge). Most rifles had a solid stock like the one pictured above, but there was also a version with a folding stock similar to the later Sterling sub-machine gun. Modern reproductions have been created in recent years, either [[http://www.valkyriearms.com/delisle.html full rifles by Valkyrie Arms]] or [[http://www.specialinterestarms.com/index.php?page=delisle conversion kits for SMLE's]], the latter coming with the bonus of being able to take unmodified M1911 magazines. As for the original manufacture of the carbine, only 129 (some other sources, like the Valkyrie Arms site, claim 167) were ever built. However, even these reproducers are ceasing production of the De Lisle. There's also an even rarer modern and improved De Lisle: [[https://www.youtube.com/watch?v=G11BXqRVwSA Silent Destroyer]], that modify Ruger 77/44 rifle using De Lisle's suppressor design to be able to fire the more powerful .44 Magnum.

to:

[[quoteright:341:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deninja.jpeg]]
org/pmwiki/pub/images/8880801.jpg]]

The De Lisle Carbine was a British rifle designed in 1942 to be used by commandos to silence patrols and guard dogs during clandestine missions. The design standard light machine gun for the weapon was [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese military]] for most of the interwar period. Crafted by Kijiro Nambu based on the bolt-action Lee-Enfield rifle, but with an integrated suppressor over a modified Thompson barrel, chambered for .45 ACP with a detachable magazine based on those of the M1911. Essentially, the end result was a Frankenstein's rifle. The weapon itself was shockingly quiet, comparable to the Welrod in the Pistols page, but with greater range (owing to its longer barrel) and durability[[note]]The Welrod's suppressor used fabric and rubber components, thus requiring replacement after only a few shots. The De Lisle, in comparison, could fire hundreds of rounds before cleaning was required[[/note]]; tests have shown that it is even quieter than most modern suppressed weapons, usually by 30 to 60 decibels (it helps that .45 ACP is an inherently subsonic cartridge). Most rifles had a solid stock like the one pictured above, but there was also a version with a folding stock similar to the later Sterling sub-machine gun. Modern reproductions have been created in recent years, either [[http://www.valkyriearms.com/delisle.html full rifles by Valkyrie Arms]] or [[http://www.specialinterestarms.com/index.php?page=delisle conversion kits for SMLE's]], the latter coming his experience with the bonus of being able to take unmodified M1911 magazines. As for French Hotchkiss guns (both light and heavy variants), this was his first departure from the original manufacture French design for a light machine gun. Featuring a distinctive finned barrel (for dissipating heat) and bent buttstock offset to the right (in order to compensate for the ammo hopper's weight), the Type 11 was designed to use the same stripper clips used by Japanese riflemen armed with Type 38 Arisaka rifles fed into a special spring-loaded hopper on the left hand side of the carbine, only 129 (some receiver.
\\\
In theory, this simplified logistics and allowed machine gunners to receive ammunition from riflemen in their squad to feed the gun. To ease the violent cartridge extraction cycle inherited from the Hotchkiss family along with the nasty kick provided from the externally mounted ejector arm, an integral oiler was included in the receiver unit. In practice, however, this proved to be highly impractical for a lot of reasons. Namely, the hopper allowed dust, sand, and
other sources, like elements into the Valkyrie Arms site, claim 167) gun, [[ReliablyUnreliableGuns causing it to jam should the gunner and his assistant fail to keep the gun perfectly clean]]. It was also impossible to quickly load during a charge, [[AwesomeButImpractical all thanks to this same feeding system]]. Due to its shortened barrel, the weapon used special cartridges with faster burning powder to reduce muzzle flash (the cartridge packages were ever built. specifically marked with the Japanese word for "reduced" as in lowered muzzle flash, but American translators got the context wrong and assumed it meant reduced killing power). Machine gunners wound up competing with snipers for the special cartridges, as neither group wanted to be seen as priority targets (especially at night, where muzzle flash gives a soldier's position away).
\\\
In light of the Type 11's shortcomings, the Japanese military began supplanting it with the newer Type 96 Light machine gun in 1936, which itself was supplanted/complimented by the Type 99 Light machine gun in 1939.
However, even these reproducers are ceasing production thanks to Japan's limited industrial capacity, the weapon remained in service well into the Second World War, serving alongside its successors (and probably for several years afterwards in the hands of other countries). Production of the De Lisle. There's also an even rarer modern and improved De Lisle: [[https://www.youtube.com/watch?v=G11BXqRVwSA Silent Destroyer]], that modify Ruger 77/44 rifle using De Lisle's suppressor design weapon ended in 1941, with 29,000 built.

In fiction, this weapon rarely appears due to generally being overshadowed by its aforementioned successors. When it does appear, expect it
to be able to fire in a work set in the more powerful .44 Magnum.UsefulNotes/SecondSinoJapaneseWar, where the Type 96 and Type 99 historically haven't entered mass service yet.



[[AC:Comic Books]]
* Corporal "Smiler" Dawson from ''ComicBook/{{Commando}}'''s "Convict Commandos" series uses this weapon, although knives are his weapon of choice.

to:

[[AC:Comic Books]]
[[AC:Anime and Manga]]
* Corporal "Smiler" Dawson from ''ComicBook/{{Commando}}'''s "Convict Commandos" series uses The tank-mounted version of the Type 11, the Type 91, is mounted on Japanese tanks in ''Anime/GirlsUndPanzer''.

[[AC:Film]]
* Unusually for a work featuring the Japanese military, the Chinese film ''Film/FlowersOfWar'' shows them using
this weapon, although knives are his weapon instead of choice.
the more iconic Type 96. Justified, since this film was set at a time the Japanese military was just introducing the latter weapon into their arsenal.
* Used by the Imperial Japanese Army in ''Film/TheGoodTheBadTheWeird''. Like ''Flowers of War'', it's the only LMG the Japanese use.
* Used by Japanese soldiers to execute Chinese civilians, as well as trying to repel a Soviet attack, in ''Film/PurpleSunset''



* ''VideoGame/MedalOfHonorAlliedAssault'' added this weapon in the ''Breakthrough'' expansion pack.
* ''VideoGame/MenOfWar'' featured the carbine exclusively wielded by Allied infantry specialist units like the US Paratroopers, British SAS or Commandos.
* ''VideoGame/NoOneLivesForever'' featured one with an optional scope as the [[AKA47 "Hampton Carbine"]].
* ''VideoGame/DeathToSpies'' features it as an option for the player's loadout. How exactly a Russian operative got his hands on one during the war is unknown.
* ''VideoGame/HiddenAndDangerous 2'' featured it as the "De Lisle C.C."
* One of the available weapons on ''VideoGame/EnemyFront''.
* The Carbine can be acquired through the Silenced Weapons Warfare DLC in ''VideoGame/SniperElite4''. Because it uses the .45 ACP round, it sacrifices power and range in exchange for low recoil and suppressed shots without needed specialized ammo. It returns in ''VideoGame/SniperElite5'' as part of the "Landing Force" DLC content update.
* Featured in ''VideoGame/BattlefieldV'' for the stealth missions, and later added into multiplayer for the Medic class.
* A usable weapon in ''VideoGame/CallOfDutyWWII'', classified as a sniper rifle.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the carbine in Alpha 1 of Update 76. It was the quietest weapon added in the game, until the Welrod usurped it.

to:

* ''VideoGame/MedalOfHonorAlliedAssault'' added this Makes an appearance in ''VideoGame/MedalOfHonorRisingSun'', as one of two Japanese light machine guns in the game, alongside the more iconic Type 99. For the most part it's a mounted weapon and usually seen in the ''Breakthrough'' expansion pack.
* ''VideoGame/MenOfWar'' featured the carbine exclusively wielded by Allied infantry specialist units like the US Paratroopers, British SAS or Commandos.
* ''VideoGame/NoOneLivesForever'' featured
enemy hands, but a portable one with an optional scope as the [[AKA47 "Hampton Carbine"]].
* ''VideoGame/DeathToSpies'' features it as an option for the player's loadout. How exactly a Russian operative got his hands on one during the war is unknown.
* ''VideoGame/HiddenAndDangerous 2'' featured it as the "De Lisle C.C."
* One of the available weapons on ''VideoGame/EnemyFront''.
* The Carbine
can be acquired through the Silenced Weapons Warfare DLC found in ''VideoGame/SniperElite4''. Because it uses the .45 ACP round, it sacrifices power and range in exchange for low recoil and suppressed shots without needed specialized ammo. It returns in ''VideoGame/SniperElite5'' as part of the "Landing Force" DLC content update.
certain levels.
* Featured in Added to ''VideoGame/BattlefieldV'' for with the stealth missions, ''Tides of War'' DLC. Strangely, the reload animation has the soldier remove the entire hopper and later added into multiplayer for replace it with another one instead of simply putting in more stripper clips unless they have the Medic class.
Top Up perk, and even then they'll only put in more stripper clips if the ammo remaining is a multiple of five.
* A Appears as a usable weapon in ''VideoGame/CallOfDutyWWII'', classified as a sniper rifle.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the carbine in Alpha 1 of Update 76. It was the quietest weapon added
''VideoGame/CallOfDutyVanguard'', incorrectly being found in the game, until opening mission "Phoenix", which is set in Germany, not the Welrod usurped it.Pacific. [[FollowTheLeader Like in the above example]], the soldier only correctly puts more stripper clips in the hopper if it is reloaded from multiples of five, with them removing the entire hopper and replacing it with another one if reloading any other time or from empty. The Fast Mag and Extended Magazine attachments also give it fictional side-mounted magazines in place of the hopper.



[[folder:Double-barreled rifle]]
->'''Kincaide:''' Try and stop me, you jumped-up little shit. Now remember what I taught you -- don't pull it to the left.\\
'''James Bond:''' I'll do my best.
-->--''Film/{{Skyfall}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_12.jpeg]]
The weapon of choice for the GreatWhiteHunter should be, of course, the ''double rifle'' - not a specific model of a double rifle since there is no model whatsoever, the rifles of the golden age of African Hunting were mostly tailored to their user like Savile Row suits. As wealthy Great White Hunters [[SarcasmMode were much fewer than Hollywood would like us to think]], the number of true large caliber double rifles is small, in the high hundreds for the entire colonial period and an area which spanned 3/4 of Africa. Some non-custom double rifles in smaller calibers also exist, but even they are rare because the demand was just never very high. The closest thing to a "common" double rifle are combination guns, which have one rifle barrel and one (or more) shotgun barrel: from the crude .22 rifle plus .410 bore shotgun barrels for taking small game as a survival weapon, as in the US Air Force [[http://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon M6 Aircrew Survival Weapon,]] to the Russian [[http://imzcorp.com/en/company/67.html over-under designs]] which [[BoringButPractical are as good at firing as they are ugly.]]
* '''Trivia:''' Even though double rifles were rare, since they were custom-built, they came in a bewildering variety of cartridge chamberings. The most popular were the Jeffery rounds (.333, .400, .475, and .500), the Rigbys (.350 and .416), and the "true" Express rounds used in the Holland & Holland rifles (.470, .577, and .600). As for the "Nitro Express" name, that indicated a cartridge loaded with smokeless ("nitro") powder; the earlier "Express" rounds were loaded with black powder. The Nitro cases were deliberately made about half-an-inch longer than the black powder Express cases, to prevent anyone loading a Nitro Express round into a black powder Express rifle by accident; it was an almost 100% guarantee of a burst barrel and/or breech.
* '''Unusual development:''' [[https://www.forgottenweapons.com/szescei-fuchs-double-barrel-bolt-action-dangerous-game-rifle Bolt-action double-rifles]] were manufactured by Fuchs Fine Guns after Hungarian hunter Joseph Szescei had a nasty encounter with three unruly elephants and a jammed-shut break-action double-rifle. Thankfully for the hunter, his gun-bearer threw him a spare weapon so he could save himself from being trampled to death.

to:

[[folder:Double-barreled rifle]]
->'''Kincaide:''' Try and stop me, you jumped-up little shit. Now remember what I taught you -- don't pull it to the left.\\
'''James Bond:''' I'll do my best.
-->--''Film/{{Skyfall}}''

[[folder:Type 92 heavy machine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_12.jpeg]]
org/pmwiki/pub/images/type_92.jpg]]

The Type 92 Heavy Machine Gun is a 7.7x58mm machine gun used by the Imperial Japanese military from 1932 until the end of the Second World War in 1945. It was a scaled-up version of the earlier 6.5mm Nambu Type 3 heavy machine gun, itself based on the Hotchkiss M1914. Allied troops nicknamed this weapon of choice the "Woodpecker" for its report, or the GreatWhiteHunter should be, of course, the ''double rifle'' - not a specific model of a double rifle since there is no model whatsoever, the rifles of the golden age of African Hunting were mostly tailored to their user like Savile Row suits. As wealthy Great White Hunters [[SarcasmMode were much fewer than Hollywood would like us to think]], the number of true large caliber double rifles is small, in the high hundreds "Chicken neck" for the entire colonial period and an area which spanned 3/4 of Africa. Some non-custom double rifles in smaller calibers also exist, but even they are rare because the demand its appearance.
\\\
The Type 92
was just never very high. The closest thing to a "common" double rifle are combination guns, which have one rifle barrel and one (or more) shotgun barrel: from the crude .22 rifle plus .410 bore shotgun barrels for taking small game "heavy machine gun" by definition of mass (weighing about 122 pounds with its tripod), as a survival weapon, as in the US Air Force [[http://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon M6 Aircrew Survival Weapon,]] opposed to the Russian [[http://imzcorp.com/en/company/67.html over-under designs]] which [[BoringButPractical are as good at firing as they are ugly.]]
* '''Trivia:''' Even though double rifles were rare, since they were custom-built, they came in a bewildering variety
more modern terminology of "automatic weapon cartridge chamberings. The most popular caliber". It was fed by 30-round ammunition strips, a feed-style inherited from the Hotchkiss machine guns, as opposed to cloth or metallic belts[[note]]the strips were considered easier and cheaper to manufacture than metal belts, to say nothing of being far easier to reload with the Jeffery available tooling on hand and also less likely to jam in humid or cold weather than cloth belts[[/note]]. The gun could use both rimmed and rimless 7.7x58mm rounds[[note]]The more-powerful rimmed rounds (.333, .400, .475, and .500), were designed specifically for the Rigbys (.350 and .416), machine gun, and the "true" Express rounds could not be used in the Holland & Holland rifles (.470, .577, and .600). As Arisaka rifle, which used the rimless rounds[[/note]]. Unusually, rather than being centered, its sights are offset slightly to the right to permit centerline optical sights. A number of other sight options were also available, including telescopic, periscopic, and anti-aircraft ring sights. It was possible to move the Type 92 without disassembling the tripod by putting poles into the tripod and getting four soldiers to haul it.
\\\
The 30-round ammo strips allowed
for short periods of sustained fire, requiring the "Nitro Express" name, assistant gunner to pay very close attention to the gun and not the battle around him. Constantly feeding strips into the receiver wasn't a task easily done in the middle of any prolonged battle - the slightest slip in aligning an ammunition strip ''will'' jam the gun. The gun also featured an integral oiler in front of the feeder that indicated a lubricated each round as it fed, intended to improve cartridge loaded extraction (which was so violent that ejected casings would fly out of the ejection port with smokeless ("nitro") powder; enough momentum to injure anyone foolish enough to stand adjacent to said ejection port). The oil, unfortunately, easily picked up dirt during operation, which went into the earlier "Express" rounds were loaded breech and caused and/or exacerbated all manners of problems if the crew failed to keep the gun clean.
\\\
On the positive side the Type 92 was renown for its accuracy and durability. It produced a group equivalent to that of a decent rifle, even when laying down sustained automatic fire at long range, especially when used in conjunction
with black powder. optical sights (the fact that it was effectively a medium machine gun clamped into a hundred-pound bench-rest had something to do with that). The Nitro cases were deliberately made about half-an-inch low rate of fire, coupled with the 25 distinctive barrel cooling rings, was also effective at reducing heat buildup on the gun, allowing it to continue firing for much longer than and giving the black powder Express cases, to prevent anyone loading a Nitro Express round into a black powder Express rifle by accident; it was an almost 100% guarantee of a burst barrel and/or breech.
* '''Unusual development:''' [[https://www.forgottenweapons.com/szescei-fuchs-double-barrel-bolt-action-dangerous-game-rifle Bolt-action double-rifles]] were manufactured
a very long service life. The Type 92 was one of the few Japanese small arms to see relatively few manufacturing changes over the course of the war, and as a testament to its durability, it continued to be used by Fuchs Fine Guns after Hungarian hunter Joseph Szescei had a nasty encounter with other countries through the Korean War (and even through the Vietnam War).
\\\
In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two to
three unruly elephants Japanese soldiers somewhere on a Pacific island or a Chinese street, which is exactly how they were deployed in RealLife.
* '''Cool Accessory:''' The optical sights, as mentioned above. The Type 92, when used with telescopic or periscopic sights, allowed the gunner to acquire targets much faster
and a jammed-shut break-action double-rifle. Thankfully hit the targets with greater ''precision,'' which is necessary considering the 30-round strip won't allow for the hunter, his gun-bearer threw him a spare weapon so he could save himself from being trampled to death.sustained spray attack.



[[AC: Films -- Live-Action]]
* As stated above, a great many films featuring a GreatWhiteHunter will have him using a high-caliber double rifle to take down his quarry. Examples include ''Film/TheLeagueOfExtraordinaryGentlemen'', ''Film/TheGhostAndTheDarkness'' and ''White Hunter, Black Heart''
* In the climax of ''Film/{{Skyfall}}'', Bond carries his father's double rifle, an Anderson Wheeler in .500 Nitro Express.
* Roland Tembo brings with him a [[{{BFG}} .600 Nitro Express]] double rifle to bag the biggest game of all, a [[KingOfTheDinosaurs T. rex]] in ''[[Film/JurassicPark The Lost World]]'' He almost gets his chance when a T. rex begins attacking the hunter's camp, until he discovers [[NiceJobBreakingItHero Nick Van Owen sabotaged his rifle]]. The rifle in question was a B. Searcy & Co. custom rifle made specifically for the movie (and currently owned by Creator/StevenSpielberg).
* A couple are given to Earl and Grady by Burt Gummer in ''Film/Tremors2Aftershocks''. Chambered in .375 H&H Mag, Burt warns the two on proper usage of the rifles.
--> '''Burt:''' Hold 'em good and tight to your shoulder, or they'll break your collarbone.

[[AC: Literature]]
* Shows up often in ''Literature/{{Sandokan}}''. The author, following the Italian use of his time, normally calls them 'carbines', but the description makes it clear they're double rifles.

to:

[[AC: Films -- Live-Action]]
Manga]]
* As stated above, A Type 92 heavy machine gun becomes the weapon of focus in one of [[Creator/LeijiMatsumoto Leiji Matsumoto's]] Battlefield Stories. The gun and its crew, defending a great many films featuring a GreatWhiteHunter will have him using a high-caliber double rifle to take cave somewhere on Iwo Jima, shoot down his quarry. Examples include ''Film/TheLeagueOfExtraordinaryGentlemen'', ''Film/TheGhostAndTheDarkness'' and ''White Hunter, Black Heart''
* In the climax
wave after wave of ''Film/{{Skyfall}}'', Bond carries his father's double rifle, an Anderson Wheeler in .500 Nitro Express.
* Roland Tembo brings with him a [[{{BFG}} .600 Nitro Express]] double rifle to bag the biggest game of all, a [[KingOfTheDinosaurs T. rex]] in ''[[Film/JurassicPark The Lost World]]'' He almost gets his chance when a T. rex begins
attacking American Marines attempting to charge through a narrow valley. Eventually, the hunter's camp, until he discovers [[NiceJobBreakingItHero Nick Van Owen sabotaged his rifle]]. American assaults kill the crew one by one, with the last gunner roasted alive by a flame-thrower. The rifle machine gun somehow survives the last assault perfectly intact, plummeting from its cave perch and landing in question was a B. Searcy & Co. custom rifle made specifically front of American troops, barrel pointed right at them. When the surprised Americans inspect the weapon, it is shown weeping tears of oil for the movie (and currently owned by Creator/StevenSpielberg).
* A couple are given to Earl and Grady by Burt Gummer in ''Film/Tremors2Aftershocks''. Chambered in .375 H&H Mag, Burt warns the two on proper usage of the rifles.
--> '''Burt:''' Hold 'em good and tight to your shoulder, or they'll break your collarbone.

its fallen crew.

[[AC: Literature]]
Films]]
* Shows up often Appears in ''Literature/{{Sandokan}}''. The author, following ''Film/LettersFromIwoJima'' in Japanese hands.
* Appears in ''Film/FlagsOfOurFathers'' as well, being used in Japanese bunkers and fortifications during
the Italian use of his time, normally calls them 'carbines', but the description makes it clear beach landing.
* In ''Film/{{Windtalkers}}'',
they're double rifles.
used by Japanese soldiers on Saipan, though they're much less common than the Type 96 and Type 99 [=LMGs=] also used by them.
* One is used by Japanese troops in ''Film/TheGoodTheBadTheWeird''.
* [[RunningGag Again]] used by Japanese soldiers in ''Film/HacksawRidge''.

[[AC: Live-Action TV]]
* Creator/RLeeErmey fires one in ''Lock N' Load'' and in ''Mail Call''. In both shows, he addresses the gun's terrible reliability, needlessly heavy weight, low rate of fire, and horrible tendency to jam. In ''Lock N' Load'', the weapon ''wounds him'' because an improperly loaded ammo strip caused the case to fragment and cut his knuckle, also jamming the gun in the process.
--> '''R. Lee Ermey:''' Damn thing hurt me!\\
...\\
'''R. Lee Ermey:''' Jam. You see the Japs weren't too smart when it came to making weapons. Did you notice that stuttering sound? I guess you didn't since only one round went off, how can it stutter? That's dumb.
* In ''Series/ThePacific'', again by the Japanese, and again in bunkers and fixed positions, particularly on Peleliu.



* In ''VideoGame/EternalDarkness'', Dr. Rovias fights off the servants of the EldritchAbomination of your choice with a .500 Nitro double rifle. If you steady it first, it throws him far off-balance. If you fire it too soon, it knocks him on his ass.
* A double rifle appears in ''VideoGame/FarCry4'' as the ".700 Nitro", though the actual size of the rounds loaded into it appear to be the slightly smaller .600 Nitro Express. It has tremendous recoil, which can make aiming difficult, fires only two shots and takes a long time to reload, but it is guaranteed to kill almost anything in the game in one hit and has ridiculous penetration on top of that allowing one to even take out helicopters in one shot by [[SnipingTheCockpit shooting the pilot]]. It can be customized with low-magnification electronic optics to make aiming easier. DLC also adds a [[BlingBlingBang rather ornate]] Signature version called the "Elephant Gun", which doesn't get optics but does get a faster reload and even better damage.
* One appears in ''VideoGame/BioShock 2'''s multiplayer mode as the "Elephant Gun", where it serves as a sniping weapon.
* A double rifle was added to ''[[VideoGame/RedDeadRedemption2 Red Dead Online]]'' with the Naturalist update.

to:

* Appears in two of Treyarch's ''VideoGame/CallOfDuty'' titles: ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' and ''[[VideoGame/CallOfDutyBlackOps Black Ops]]''. In ''VideoGame/EternalDarkness'', Dr. Rovias fights off the servants of the EldritchAbomination of your choice former, it's a mounted machine gun with a .500 Nitro double rifle. If infinite ammo, often seen in Japanese bunkers in the campaign (and you steady it first, it throws him far off-balance. If you fire it too soon, it knocks him on his ass.
* A double rifle appears in ''VideoGame/FarCry4'' as
do actually get to use the ".700 Nitro", though gun to defend against a Japanese counterattack in the actual size of second mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
* The standard fixed machine gun for the Japanese in ''VideoGame/MedalOfHonorPacificAssault''. Compared to the Browning [=M1919=], this gun has a smaller capacity of only 30
rounds loaded into while also having a slower rate of fire. However, it appear to be is more accurate at long range, and can sustain accurate bursts for longer periods than its American counterpart.
* The Type 92 is
the slightly smaller .600 Nitro Express. stationary machine gun for the Japanese in ''VideoGame/RisingStorm''. It has tremendous recoil, which can make aiming difficult, fires only two shots a ''much'' smaller ammunition capacity of 30 rounds to the Browning M1917's 150 and takes a long time needs to reload, be reloaded often, but it is guaranteed to kill almost anything in the game in one hit and has ridiculous penetration on top of that allowing one to even take out helicopters in one shot by [[SnipingTheCockpit shooting the pilot]]. It can be customized with low-magnification electronic optics to make aiming easier. DLC also adds a [[BlingBlingBang rather ornate]] Signature version called the "Elephant Gun", which doesn't get optics but does get a faster much shorter reload period and even better damage.
* One appears in ''VideoGame/BioShock 2'''s multiplayer mode as the "Elephant Gun", where it serves as a sniping weapon.
* A double rifle was added to ''[[VideoGame/RedDeadRedemption2 Red Dead Online]]'' with the Naturalist update.
is more accurate during sustained fire.



[[folder:Evans Repeating Rifle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/800px_evans_lever_action_carbine_6.jpg]]
[[caption-width-right:350: Pictured: The New Model Carbine, one of the more common Evans Repeating Rifle variants.]]

The Evans Repeating Rifle is an unusual lever-action rifle designed in 1868 by Maine dentist Warren R. Evans and his brother George.
\\\
The primary claim to fame for this repeater is its [[MoreDakka abnormal capacity]] for the 19th-century; depending on the exact model, it can hold either twenty-eight or thirty-four rounds using an integral helical tube magazine housed inside the stock. The rounds are arranged into four columns using a central divider, as the magazine is not spring-loaded, and working the action rotates the divider and chambers a round.
\\\
The short-lived Evans Repeating Rifle Company marketed it to the US Army, as Warren believed they would be interested in his design. When they rejected it after it failed a dust test, he instead turned to the civilian market. While it received praise from the likes of Kit Carson and Buffalo Bill, there were [[AwesomeButImpractical numerous problems]] with the Evans beyond its [[ReliablyUnreliableGuns vulnerability to dust]], some of which included the use of the proprietary .44 Evans round (which has Long and Short variants on top of that) and the magazine being a nightmare to fully load.
\\\
In the end, no more than 15,000 of these rifles were manufactured and the Evans Repeating Rifle Company went out-of-business in December 1879.



[[folder:Colt Buntline Special]]
-> ''Colt Buntline Special. Custom stock, custom rounds.''
-->--'''Doc [=McCoy=]''', ''VideoGame/DesperadosIII''

Basically a long barreled Single Action Army with a detachable stock, this one is unique among the examples listed in that its origins are largely apocryphal, although longer barreled Single Action Armies could be custom ordered from Colt at the time.

Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the time of the gunfight at the OK Corral, and it was probably the gun he used in that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's WeaponOfChoice especially during the gunfight at the OK Corral.

Thanks in part to the series ''The Life And Legend Of Wyatt Earp'', when Colt reintroduced the Single Action Army, [[TheRedStapler there was a demand for Buntline Specials]], so it was effectively defictionalised.
----
[[AC:Comic Books]]
* ''ComicBook/WynonnaEarp'' has the titular character carry Wyatt Earp's Buntline as an AncestralWeapon known as "[[ICallItVera Peacemaker]]".



* The Evans is the WeaponOfChoice for [[Creator/WilfordBrimley Joe Gill]] in ''Film/CrossfireTrail''. In his words, "it holds twenty-eight rounds, and [[ATeamFiring I ain't a very good shot]]."

to:

* Wyatt Earp wields one during the gunfight at the OK Corral in ''Film/{{Tombstone}}''.
* ''Film/ForAFewDollarsMore''. Colonel Mortimer uses a 10 inch Buntline as his WeaponOfChoice, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various other rifles.
* Used in ''Film/WhoFramedRogerRabbit'' [[spoiler:by Judge Doom]] to kill R.K. Maroon.
* The Evans 1994 Christian Western ''Covenant Rider'' has protagonist Wichita Slim (played by Kenneth Copeland) carry a "long-barreled Colt" as his primary sidearm. Its rarity is commented on by the WeaponOfChoice for [[Creator/WilfordBrimley Joe Gill]] in ''Film/CrossfireTrail''. In outlaws he trains it on from inside a stagecoach, who immediately realize who he is based on his words, "it holds twenty-eight rounds, and [[ATeamFiring I ain't a very good shot]]."
unusual weapon.



* The Evans Repeating Rifle makes an appearance in ''VideoGame/RedDeadRedemption'' as the "Evans Repeater". It was modeled after the carbine variant of the new model and underloaded to twenty-two rounds, presumably for balancing purposes.
** It returns in ''VideoGame/RedDeadRedemption2'' with the ''Red Dead Online'' Beta Update. This time around, its capacity was bumped up to a still-underloaded twenty-six rounds.

to:

* In the ''VideoGame/{{Desperados}}'' series, [[ColdSniper Doc McCoy]] carries one that functions as a SniperPistol. He uses specialised subsonic ammo to silence it.
* [[BonusBoss Reapers]] dual-wield these as their weapon of choice in the ''{{Franchise/Persona}}'' series from [[VideoGame/Persona3 3]] onwards.
* The Evans Repeating Rifle makes an appearance in ''VideoGame/RedDeadRedemption'' Buntline appears as the "Evans Repeater". It was modeled after the carbine variant of the new model and underloaded to twenty-two rounds, presumably a weapon for balancing purposes.
** It returns
Vincent Valentine in ''VideoGame/RedDeadRedemption2'' with the ''Red Dead Online'' Beta Update. This time around, its capacity was bumped up to a still-underloaded twenty-six rounds.''VideoGame/FinalFantasyVII.''



[[folder:Fedorov Avtomat]]
->''Firing an intermediate power cartridge, from a detachable box magazine in automatic or semi-automatic, the Fedorov Avtomat is the predecessor of the modern assault rifle.''
-->--'''Description''', ''VideoGame/Battlefield1''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fedorovavtomat.jpg]]

The Fedorov Avtomat (Fyodorov's assault rifle) was a Russian select-fire rifle, designed by Vladimir Grigoryevich Fyodorov in 1915 and produced in the Russian Empire and later the Soviet Union.

Fyodovorv had been working on developing an automatic rifle, but noted that the [=7.62x54mmR=] rifle round was not suited for automatic fire due to its heavy recoil. Figuring a smaller round would work better, he developed his own 6.5mm round, which was less powerful than the [=7.62x54mmR=], but had much lower recoil. In 1913, he submitted a prototype, chambered in his 6.5mm round, and fed by a fixed magazine loaded with stripper clips.
\\\
In 1915, Fyodorov was deployed to France as a military observer. While there, he had the opportunity to observe the French Chauchat light machine gun and its aggressively-minded doctrine of marching fire. Inspired, he decided to design a rifle with firepower intermediate between a regular rifle and a light machine gun, but in a package similar in size to that of a regular infantry rifle.
\\\
After returning to Russia, he modified his prototype, adding select-fire capability, and replacing the fixed magazine with a detachable box magazine. Production of his 6.5mm round was not considered practical, so the weapon was instead chambered in the Japanese [=6.5x50mm=] Arisaka round[[note]]Russia had purchased a number of Arisaka rifles and rounds from Great Britain and Japan[[/note]]. 25,000 were ordered, but production was quickly disrupted due to the Russian Revolution and later Civil War. In the end, only about 3,200 were built, seeing service briefly in UsefulNotes/WorldWarI and the Russian Civil War. In 1925, the rifles were put into storage, but were pulled out again during the Winter War in 1939, and later UsefulNotes/WorldWarII.
\\\
The Fedorov Avtomat is a select-fire short-recoil operated locked-breech weapon which fires from a closed bolt. It is fed by a detachable 25-round box magazine, though each individual gun's magazine was not meant to be interchangeable, so in practice, only a single magazine was issued for each weapon, with rounds being loaded via 5-round stripper clips through the receiver. It weighed 11 pounds when fully loaded, about half the weight of comparable automatic rifles of the time, like the Chauchat and [=BAR=]. It had a few issues; early production versions did not have interchangeable parts, it tended to overheat with automatic fire, and it was a rather complex weapon to disassemble and assemble. Some later experimental batches of the rifle were fitted with water jackets (or perforated sheet steel shrouds) and a bipod in order to provide the Red Army with light machine guns. Other batches of rifles were flipped upside-down, stripped of their butt-stocks, and given pan magazines to provide machine guns to light tanks as water-cooled heavy machine guns like the [=PM1910=] were too awkward to fit into the small vehicles.
\\\
Some consider the Fedorov Avtomat to be one of the first practical "assault" rifles. While the Russian word "avtomat" today refers to assault rifles, in the past it was a generic term for automatic rifles in general. The Fedorov Avtomat's classification depends on whether one wishes to classify the [=6.5x50mm=] Arisaka as an intermediate or full-power rifle round. But whatever the definition, Fyodorov's work left quite the impression on one of his students, Vasily Degtyaryov, who tried to make his own rifles based on the teacher's designs, except that Degtyaryov's rifles were gas-operated. Degtyaryov's rifles were failures, but his work on machine guns speaks for itself.

to:

[[folder:Fedorov Avtomat]]
->''Firing an intermediate power cartridge, from a detachable box magazine in automatic or semi-automatic,
[[folder:Colt Walker]]
->''Meanwhile,
the Fedorov Avtomat is Colt Paterson revolver did so well for the predecessor Texas Rangers that one of the modern assault rifle.veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market.''
-->--'''Description''', ''VideoGame/Battlefield1''
[[quoteright:350:https://static.
-->--'''Chris Kyle''', ''American Gun''

[[quoteright:278:https://static.
tvtropes.org/pmwiki/pub/images/fedorovavtomat.jpg]]

The Fedorov Avtomat (Fyodorov's assault rifle)
org/pmwiki/pub/images/walktheline.jpeg]]

Developed jointly between Samuel Colt and Captain Samuel Walker, the Colt Walker (also known as the Walker Colt)
was intended to be a Russian select-fire rifle, designed by Vladimir Grigoryevich Fyodorov in 1915 sidearm that was extremely powerful at close range and produced capable of killing horses as well as men. In fact, prior to the introduction of the .357 Magnum, it was the most powerful handgun in the Russian Empire world and had an effective range of around 100 yards. However, it had two major drawbacks. The first being that it was [[HandCannon fucking huge]] and generally had to be holstered in the saddle—it is possible to carry one in a belt-mounted holster, but it will get in the way of pretty much everything, and good luck drawing in any manner other than “slow, awkward, and potentially unsafe” (the later the Soviet Union.

Fyodovorv had been working
1851 Navy was advertised as a "belt pistol" specifically because it was light enough to reasonably carry it on developing an automatic rifle, but noted one's person rather than on a saddled horse). The other being that the [=7.62x54mmR=] rifle round barrels had a tendency to rupture should proper care not be taken in maintaining the weapon. Overfilling it with powder was not suited for automatic fire due a common way to its heavy recoil. Figuring [[StuffBlowingUp destroy a smaller round would work better, he developed his own 6.5mm round, Walker]], since the weapon couldn't handle the pressures of a full load of powder. As a result, only around 1100 of them were ever made, though modern replicas are widely available (and are invariably what you'll actually see in films). It was quickly superceded by the Colt Dragoon, which was less powerful than the [=7.62x54mmR=], powerful, but had much lower recoil. In 1913, he submitted a prototype, chambered in his 6.5mm round, and fed by a fixed magazine loaded with stripper clips.
\\\
In 1915, Fyodorov was deployed to France as a military observer. While there, he had the opportunity to observe the French Chauchat light machine gun and its aggressively-minded doctrine of marching fire. Inspired, he decided to design a rifle with firepower intermediate between a regular rifle and a light machine gun, but in a package similar in size to that of a regular infantry rifle.
\\\
After returning to Russia, he modified his prototype, adding select-fire capability, and replacing the fixed magazine with a detachable box magazine. Production of his 6.5mm round was not considered practical, so the weapon was instead chambered in the Japanese [=6.5x50mm=] Arisaka round[[note]]Russia had purchased a number of Arisaka rifles and rounds from Great Britain and Japan[[/note]]. 25,000 were ordered, but production was quickly disrupted due to the Russian Revolution and later Civil War. In the end, only about 3,200 were built, seeing service briefly in UsefulNotes/WorldWarI and the Russian Civil War. In 1925, the rifles were put into storage, but were pulled out again during the Winter War in 1939, and later UsefulNotes/WorldWarII.
\\\
The Fedorov Avtomat is a select-fire short-recoil operated locked-breech weapon which fires from a closed bolt. It is fed by a detachable 25-round box magazine, though each individual gun's magazine was not meant to be interchangeable, so in practice, only a single magazine was issued for each weapon, with rounds being loaded via 5-round stripper clips through the receiver. It weighed 11 pounds when fully loaded, about half the weight of comparable automatic rifles
many of the time, like the Chauchat and [=BAR=]. It had a few issues; early production versions did not have interchangeable parts, it tended to overheat with automatic fire, and it was a rather complex weapon to disassemble and assemble. Some later experimental batches issues of the rifle were fitted with water jackets (or perforated sheet steel shrouds) Walker, including its size and a bipod in order tendency to provide the Red Army with light machine guns. Other batches of rifles were flipped upside-down, stripped of their butt-stocks, and given pan magazines to provide machine guns to light tanks as water-cooled heavy machine guns like the [=PM1910=] were too awkward to fit into the small vehicles.
\\\
Some consider the Fedorov Avtomat to be one of the first practical "assault" rifles. While the Russian word "avtomat" today refers to assault rifles, in the past it was a generic term for automatic rifles in general. The Fedorov Avtomat's classification depends on whether one wishes to classify the [=6.5x50mm=] Arisaka as an intermediate or full-power rifle round. But whatever the definition, Fyodorov's work left quite the impression on one of his students, Vasily Degtyaryov, who tried to make his own rifles based on the teacher's designs, except that Degtyaryov's rifles were gas-operated. Degtyaryov's rifles were failures, but his work on machine guns speaks for itself.
rupture.



[[AC: Video Games]]
* Appears as a usable weapon in ''VideoGame/DeadfallAdventures''.
* This weapon was added to ''VideoGame/Battlefield1'' as part of the ''In the Name of the Tsar" [=DLC=] for Medics.
* Added to ''VideoGame/CallOfDutyWWII'' as the "Automaton", part of the Days of Summer event. ''VideoGame/CallOfDutyVanguard'' would bring it back as the "Automaton", with a number of customizations available.

to:

[[AC: Video [[AC:Comic Books]]
* The Colt Walker is the weapon of choice for the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains the title he gets a new pair, which are forged from the sword of the previous Saint in hellfire. The resulting weapons never miss, apparently never run out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything in the entire creation. Including ''God''.

[[AC:Films -- Live-Action]]
* [[Film/TheOutlawJoseyWales Josey Wales]] carries a pair of them (along with two smaller pistols).
* Mentioned in ''Film/{{Unforgiven}}''. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried one of these weapons and it exploded on him, allowing English Bob to finish him off.
* In ''Film/TheLastStand'' TheDragon uses this gun for no good reason, other than RuleOfCool.
* In the original ''Film/TrueGrit'', this is the gun Mattie Ross used, incorrectly called a Dragoon. The remake however, gives her an ''actual'' Dragoon.

[[AC:Literature]]
* Pops up in the ''Literature/{{Destroyermen}}'' series, as the sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him to be from the Empire of the New Britain Isles, based on his rather British-like accent. Turns out that he's actually from the previously-unknown New United States, founded by the Sailors and Marines aboard a US fleet bound for Veracruz that crossed into the [=altEarth=] during the Mexican-American War, and have been at war with the Dominion ever since. They are evidently mass-producing it for standard-issue. Considering some of the beasties found in this world, it makes perfect sense to carry such a HandCannon for your sidearm.

[[AC:Video
Games]]
* Appears ''VideoGame/CallOfJuarezBoundInBlood'' gives one to Ray as a usable weapon one of his starting weapons.
* Top-tier revolver
in ''VideoGame/DeadfallAdventures''.
* This weapon was added to ''VideoGame/Battlefield1'' as part of
the ''In the Name of the Tsar" [=DLC=] for Medics.
* Added to ''VideoGame/CallOfDutyWWII'' as the "Automaton", part of the Days of Summer event. ''VideoGame/CallOfDutyVanguard'' would bring it back as the "Automaton", with
''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', its immense power - it's nearly always a number of customizations available.
OneHitKill - balanced by a painfully long reloading animation.



[[folder:Nock gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nock_gun.jpg]]

A bizarre British [[MoreDakka seven-barreled]] muzzle-loaded flintlock rifle designed in 1779 by James Wilson and manufactured by Henry Nock (hence the name of the weapon). It consists of seven barrels welded together, with small vents drilled through from the central barrel to the other six barrels clustered around it. The central barrel screwed onto a hollow spigot which formed the chamber and was connected to the vent. When fired, the flintlock mechanism ignites all seven charges at once, firing seven shots more or less simultaneously. The weapon was adopted by the Royal Navy to arm sailors in the rigging of warships, with the theory being that the simultaneous discharge of seven barrels would have devastating effect on the tightly packed groups of enemy sailors.
\\\
In practice, however, it was AwesomeButImpractical. As you'd expect, the weapon was heavy, took a extremely long time to reload, and the recoil of firing seven bullets at once was monstrous, often dislocating or breaking the shoulders of the shooter and making it very difficult to aim and control. Orders were to load the gun with only a half-charge, which bought the recoil under control but made the weapon useless for its intended purpose. In the heat of battle it was also not unknown for sailors to forget which barrels had powder in them, making it very easy to accidentally double-load the gun, a problem compounded by one or more barrels frequently failing to fire. Officers were also reluctant to issue the guns during battle due to the fear that the flying sparks from the muzzle blast would set fire to the surrounding rigging and sails, and it greatly increased the risk of snipers being knocked off the rigging by the recoil and plunging to the deck. A smaller, lighter version was eventually produced, which shortened the gun's range, but the recoil was still too powerful for sailors to feel comfortable firing it.
\\\
In total, 655 Nock guns were purchased, with them being removed from service with the Royal Navy in 1804. A number of them were also sold in the sporting market, with a 14-barrel version being sold to Thomas Thornton which survives now in display at the Curtius Museum in Belgium.

to:

[[folder:Nock gun]]
[[folder:Lefaucheux 20-Shot Pinfire revolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nock_gun.jpg]]

A bizarre British [[MoreDakka seven-barreled]] muzzle-loaded flintlock rifle designed in 1779
org/pmwiki/pub/images/lefaucheux.png]]
Invented
by James Wilson and manufactured by Henry Nock (hence the name of the weapon). It consists of seven barrels welded together, French gunsmith Lefaucheux, this revolver used a cylinder with small vents drilled two layers of chambers, slightly offset in order to fire intermittently through from the central barrel its double barrels, allowing it to the hold a maximum of 20 7.65mm pinfire rounds. Though not as popular or well known as other six barrels clustered around it. The central barrel screwed onto a hollow spigot which formed the chamber revolvers (including Lefaucheux's own more practical Model 1854 and was connected to the vent. When fired, the flintlock mechanism ignites all seven charges at once, 1858 6-shooters firing seven shots more or less simultaneously. The weapon was adopted by a 12mm pinfire cartridge), the Royal Navy to arm sailors 20-shot revolver did see some use in the rigging of warships, with the theory being that the simultaneous discharge of seven barrels would have devastating effect American Civil War, mostly on the tightly packed groups of enemy sailors.
\\\
In practice, however, it was AwesomeButImpractical. As you'd expect, the weapon was heavy, took a extremely long time to reload, and the recoil of firing seven bullets at once was monstrous, often dislocating or breaking the shoulders of the shooter and making it very difficult to aim and control. Orders were to load the gun with only a half-charge, which bought the recoil under control but made the weapon useless for its intended purpose. In the heat of battle it was also not unknown for sailors to forget which barrels had powder in them, making it very easy to accidentally double-load the gun, a problem compounded by one or more barrels frequently failing to fire. Officers were also reluctant to issue the guns during battle due to the fear that the flying sparks from the muzzle blast would set fire to the surrounding rigging and sails, and it greatly increased the risk of snipers being knocked off the rigging by the recoil and plunging to the deck. A smaller, lighter version was eventually produced, which shortened the gun's range, but the recoil was still too powerful for sailors to feel comfortable firing it.
\\\
In total, 655 Nock guns were purchased, with them being removed from service with the Royal Navy in 1804. A number of them were also sold in the sporting market, with a 14-barrel version being sold to Thomas Thornton which survives now in display at the Curtius Museum in Belgium.
Confederate side.



[[AC: Anime & Manga]]
* Rengoku wields a scaled-up Nock gun in the ''Manga/{{Inuyasha}}'' episode "Vanished in a River of Flames". It's anachronistic for the 16th century setting of the scene.

[[AC: Films -- Live Action]]
* Famously wielded by [[Creator/RichardWidmark Jim Bowie]] as his weapon of choice in ''Film/TheAlamo1960'', taking out multiple Mexican soldiers in one shot with it.
* Used by Patrick Harper as his weapon of choice in the ''Series/{{Sharpe}}'' series.
* [[Creator/DominicCooper Henry Sturgess]] offers one to Abraham Lincoln in ''Film/AbrahamLincolnVampireHunter'', telling him that "If one barrel won't do, seven should".
* Aubrey's men wield them in ''Film/MasterAndCommander'' during the siege of the Acheron.
* A townsperson in ''Film/MyNameIsBruce'' takes one from Frank's shop before the hunt.
* A tripod-mounted Nock gun is seen in Brad Whitaker's weapon collection in ''Film/TheLivingDaylights''.
* Seen as part of Smith's armory in ''Film/JonahHex''.

[[AC: Literature]]
* Like in the films, Patrick Harper wields a Nock gun as his weapon of choice in ''Literature/{{Sharpe}}''.

[[AC: Live-Action TV]]
* [[Creator/StephenBaldwin William F. "Billy" Cody]] picks one up from a weapons crate in the Pilot of ''Series/TheYoungRiders'', and all of the Boys eventually use them at the end.
* A modern version of the Nock Gun was custom built in an episode of ''Series/AmericanGuns''.
* Seen in Proctor's illegal weapons arsenal in the ''Series/{{Banshee}}'' episode "Evil for Evil".

[[AC: Video Games]]
* [[BigBad Macgruder]] wields a Nock gun in his final boss fight in ''VideoGame/{{GUN}}'', with Colton being able to use it himself after the ending of the game. It is incorrectly depicted as a shotgun that fires each shot one at a time. A [[StuffBlowingUp cannon ball-firing variant]] called the Cannon Nock Gun can also be unlocked as an BraggingRightsReward for 100% completion of the game.
* Appears as the Nock Volley in ''VideoGame/DaysGone'', where it is incorrectly depicted as a breech-loading break-action shotgun that reloads with a revolver-style speedloader, though it does fire all seven barrels at once.

[[AC: Web Original]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look at it [[https://www.youtube.com/watch?v=SbDhwdjL0jo here]].

to:

[[AC: Anime & Manga]]
* Rengoku wields a scaled-up Nock gun Lefaucheux 20-shot revolvers feature prominently in the ''Manga/{{Inuyasha}}'' episode "Vanished in a River of Flames". It's anachronistic for ChristianFiction series ''Chance And Choices Adventures'', first being used by the 16th century setting villains and later coming into the hands of the scene.

[[AC: Films -- Live Action]]
heroes.
* Famously wielded by [[Creator/RichardWidmark Jim Bowie]] as his weapon of choice in ''Film/TheAlamo1960'', taking out multiple Mexican soldiers in one shot Shelly's "Loverboy" revolver from ''VideoGame/{{Bombshell}}'' and ''VideoGame/IonFury'' is essentially an S&W Model 500 with it.
* Used by Patrick Harper as his weapon of choice in the ''Series/{{Sharpe}}'' series.
* [[Creator/DominicCooper Henry Sturgess]] offers one to Abraham Lincoln in ''Film/AbrahamLincolnVampireHunter'', telling him that "If one barrel won't do, seven should".
* Aubrey's men wield them in ''Film/MasterAndCommander'' during the siege of the Acheron.
* A townsperson in ''Film/MyNameIsBruce'' takes one from Frank's shop before the hunt.
* A tripod-mounted Nock gun is seen in Brad Whitaker's weapon collection in ''Film/TheLivingDaylights''.
* Seen as part of Smith's armory in ''Film/JonahHex''.

[[AC: Literature]]
* Like in the films, Patrick Harper wields a Nock gun as his weapon of choice in ''Literature/{{Sharpe}}''.

[[AC: Live-Action TV]]
* [[Creator/StephenBaldwin William F. "Billy" Cody]] picks one up from a weapons crate in the Pilot of ''Series/TheYoungRiders'',
three barrels and all of the Boys eventually use them a Lefaucheux-style enlarged cylinder to fit 18 bullets at the end.
* A modern version of the Nock Gun was custom built in an episode of ''Series/AmericanGuns''.
* Seen in Proctor's illegal weapons arsenal in the ''Series/{{Banshee}}'' episode "Evil for Evil".

[[AC: Video Games]]
* [[BigBad Macgruder]] wields a Nock gun in his final boss fight in ''VideoGame/{{GUN}}'', with Colton being able to use it himself after the ending of the game. It is incorrectly depicted as a shotgun that fires each shot one at a time. A [[StuffBlowingUp cannon ball-firing variant]] called the Cannon Nock Gun can also be unlocked as an BraggingRightsReward for 100% completion of the game.
* Appears as the Nock Volley in ''VideoGame/DaysGone'', where it is incorrectly depicted as a breech-loading break-action shotgun that reloads with a revolver-style speedloader,
once, though unlike the Lefaucheux it does fire fires from all seven three barrels at once.

[[AC: Web Original]]
once.
* [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look An [[BlingBlingBang Extra Fancy]] Lefaucheux was looked at it on ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=SbDhwdjL0jo here]].com/watch?v=mqdQrpF2PmI here]].
* The 12-shot version was used by a stagecoach robber in ''[[Anime/{{Leijiverse}} Gun Frontier]]''.



[[folder:Ross rifle]]
->''The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the Western Front in 1915. Exposing the Ross to the trenches of the western front made apparent that this rifle, which was otherwise an excellent and accurate rifle, was very much so unsuitable for trench warfare.''
-->--'''Description''', ''VideoGame/{{Verdun}}''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_88.jpeg]]
Agreed by many to be one of the worst weapons used in World War I, the Ross Rifle's genesis lay in the Boer War, when the British called for Commonwealth troops to fight in South Africa, but were unable/unwilling to provide them with modern Lee-Enfield rifle to fight with. This didn't sit well with the Canadian public, and a national consensus arose as a result that [[PatrioticFervor Canadians soldiers should use Canadian equipment]] instead of relying on the mother country and hoping for the best. A number of options were considered, including licensing several American designs, but these were rejected on similar grounds. Enter Sir Charles Ross: a Scottish-born Canadian soldier, "gentleman adventurer," GreatWhiteHunter, thrice-divorced serial womanizer[[note]] quite scandalous in those days[[/note]], and all-around MagnificentBastard, who had designed a new rifle he believed suitable.
\\\
The rifle was a straight-pull bolt action, which allows for a quicker cycle time between rounds than even the famously-fast Enfield. The rifle can also be disassembled more easily. It balanced nicely and was very comfortable to shoot, and was praised for its exceptional accuracy.
\\\
However, much of the infamy for this rifle became more apparent thanks to the conditions of trench warfare, which made the Mk. III that was used in the war an unreliable weapon to use. The straight-pull bolt used set of six small and easily fouled locking lugs—almost like the interrupted threads commonly used in artillery breechblocks—to safely lock the action, which makes the rifle jam with even the slightest hint of dirt[[note]]other straight-pull action rifles, like the Swiss [=K/31=], went with different locking systems that were less susceptible to dirt and also included effective bolt covers to keep their action clean; as noted below, there probably wasn't enough time for the designers to make one for the Ross even if they wanted to, before the rifle was pressed into combat use. Ross's own [[AttentionDeficitOohShiny chronically short attention span certainly didn't help]][[/note]]. Upon encountering difficulty opening the bolt of a dirty Ross, Canadian soldiers often resorted to stomping on the bolt handle, which bent the thin lugs, making the problem progressively worse until the bolt wouldn't cycle at all. And even if you were to clean it, it's possible to reassemble the rifle with the bolt head facing the wrong direction. When reassembled like this, the bolt would close, but not lock - but the rifle could still be fired, sending the bolt backwards with great force, not necessarily throwing the bolt out of the rifle entirely but still [[EyeScream smashing something rather delicate]] along its path if the soldier was using the sights. Late variants added a safety rivet to the bolt to physically prevent it from being assembled incorrectly, though this had the unfortunate side-effect of making disassembly harder. Many of these flaws were not corrected due to politics- Sam Hughes, at the time Defense Minister of Canada and personal friend to Sir Charles Ross, overstated the rifle's capabilities, downplayed its problems, and obstructed efforts (including some [[OOCIsSeriousBusiness from Ross himself]]) to correct its problems—eventually leading to a scandal that threw him out of office. With Hughes out, corrections were applied that finally made the Ross a serviceable fighting rifle, but the weapon's reputation was irreparably tarnished in Canada, and Britain finally had enough [=SMLEs=] to share.
\\\
When the decision was made for the rifle to be replaced with the Lee-Enfield in 1916, many Canadians made the switch without any second thought: one Canadian Lieutenant commented that it sometimes took five men to keep one rifle in action, while a Major described the weapon as "contemptible." The Ross rifle nevertheless saw some service in World War II as well, though mostly in the Canadian Navy, British Home Guard, or any branch that wasn't in the frontline. It was also the official rifle of Latvia, which saw usage during the Latvian War of Independence from 1918 to 1920, and the Soviet Union had acquired many of these rifles to use as target rifles.
\\\
While not rare in the conventional sense (wartime production alone was about 420,000 rifles) it was very quickly pulled from frontline service and issued instead as a training rifle for basic marksmanship, where its flaws were less apparent and its use there freed up more battle-worthy Lee-Enfield rifles for the front lines. Despite how it was hated by the common soldier, snipers had taken a liking for this weapon, as, being designed as a target rifle rather than a military one, it was also a fair bit more accurate at range than the Lee-Enfield. The fact that many snipers were in more ideal conditions and better-trained in disassembly and cleaning meant they wouldn't have to worry about immediate combat or incorrectly reassembling the weapon that much. Even though the Ross did horribly as a military rifle, it was popular as a sporting and hunting rifle during peace time before and after the war with models chambered in the .280 Ross cartridge, the first practical cartridge to come close to reaching a muzzle velocity of 3,000 feet/910 meters per second.
\\\
Midway through the war, Joseph Alphonse Huot of Quebec's Dominion Rifle Factory had taken the liberty of designing a light machine gun from the leftover Ross rifles, simply called the [[https://www.forgottenweapons.com/huot-automatic-rifle/ Huot Automatic Rifle]]. The result was a rather decent and effective weapon, which had undergone many improvements. However, by the time it was ready, the war had already ended, and unlike the Thompson SMG, which overcame this exact same setback by simply entering the civilian market and making history, the Huot was forgotten by time.
\\\
Even before Huot, Sir Charles Ross had been asked to make an automatic rifle by the British War Office in 1913. [[https://www.youtube.com/watch?v=PVqew1bA0c4 His submission]] shared the bolt and part of the receiver of a [=MkIII=] Ross Rifle. He would try again in 1915 [[https://www.youtube.com/watch?v=5KSAuO0TnyI with a design that shared a lot more parts with the standard rifle]].
\\\
It should also be noted that the version used in [=WWI=] was the ''improved'' version. When the original [=MkI=] was issued to the [[UsefulNotes/TheMounties Royal Northwest Mounted Police]], they found ''[[EpicFail 113 defects]]'' bad enough to warrant outright rejection just during the initial inspection, before they had even bothered doing actual testing. One of these defects was that the bolt lock was so poorly designed that the bolt had a tendency to just fall out of the gun. The number of changes it underwent by the time of [=WWI=] meant that the [=MkIII=] had almost no interchangeable parts with any of the previous versions.
\\\
Not surprisingly, the Canadian Army was a bit too willing to share the Ross with the US Army (if only to get rid of it) when it turned out that the Americans didn't have a rifle for every newly drafted soldier. The highest praise that an American recruit could give the Ross rifle was that parading with it looked less stupid than parading with a broomstick[[note]]to compensate for lack of service rifles, the Army's brass actually issued broomsticks to boot-camps use in rifle drills[[/note]], since the Ross could have a bayonet fixed to it.

to:

[[folder:Ross rifle]]
->''The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the Western Front in 1915. Exposing the Ross to the trenches
[[folder:[=LeMat=] revolver]]
->''Infamous icon
of the western front made apparent that Confederacy, this rifle, which was otherwise an excellent and accurate rifle, was very much so unsuitable for trench warfare.updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.''
-->--'''Description''', ''VideoGame/{{Verdun}}''
[[quoteright:350:https://static.
''VideoGame/HuntShowdown''

[[quoteright:328:https://static.
tvtropes.org/pmwiki/pub/images/images_88.org/pmwiki/pub/images/images_529.jpeg]]
Agreed by many to be one of the worst weapons A cap and ball revolver used in World War I, by the Ross Rifle's genesis lay in the Boer War, when the British called for Commonwealth troops to fight in South Africa, but were unable/unwilling to provide them with modern Lee-Enfield rifle to fight with. This didn't sit well with the Canadian public, and a national consensus arose as a result that [[PatrioticFervor Canadians soldiers should use Canadian equipment]] instead of relying on the mother country and hoping for the best. A number of options were considered, including licensing several American designs, but these were rejected on similar grounds. Enter Sir Charles Ross: a Scottish-born Canadian soldier, "gentleman adventurer," GreatWhiteHunter, thrice-divorced serial womanizer[[note]] quite scandalous in those days[[/note]], and all-around MagnificentBastard, who had designed a new rifle he believed suitable.
\\\
The rifle was a straight-pull bolt action, which allows for a quicker cycle time between rounds than even the famously-fast Enfield. The rifle can also be disassembled more easily. It balanced nicely and was very comfortable to shoot, and was praised for its exceptional accuracy.
\\\
However, much of the infamy for this rifle became more apparent thanks to the conditions of trench warfare, which made the Mk. III that was used in the war an unreliable weapon to use. The straight-pull bolt used set of six small and easily fouled locking lugs—almost like the interrupted threads commonly used in artillery breechblocks—to safely lock the action, which makes the rifle jam with even the slightest hint of dirt[[note]]other straight-pull action rifles, like the Swiss [=K/31=], went with different locking systems that were less susceptible to dirt and also included effective bolt covers to keep their action clean; as noted below, there probably wasn't enough time for the designers to make one for the Ross even if they wanted to, before the rifle was pressed into combat use. Ross's own [[AttentionDeficitOohShiny chronically short attention span certainly didn't help]][[/note]]. Upon encountering difficulty opening the bolt of a dirty Ross, Canadian soldiers often resorted to stomping on the bolt handle, which bent the thin lugs, making the problem progressively worse until the bolt wouldn't cycle at all. And even if you were to clean it, it's possible to reassemble the rifle with the bolt head facing the wrong direction. When reassembled like this, the bolt would close, but not lock - but the rifle could still be fired, sending the bolt backwards with great force, not necessarily throwing the bolt out of the rifle entirely but still [[EyeScream smashing something rather delicate]] along its path if the soldier was using the sights. Late variants added a safety rivet to the bolt to physically prevent it from being assembled incorrectly, though this had the unfortunate side-effect of making disassembly harder. Many of these flaws were not corrected due to politics- Sam Hughes, at the time Defense Minister of Canada and personal friend to Sir Charles Ross, overstated the rifle's capabilities, downplayed its problems, and obstructed efforts (including some [[OOCIsSeriousBusiness from Ross himself]]) to correct its problems—eventually leading to a scandal that threw him out of office. With Hughes out, corrections were applied that finally made the Ross a serviceable fighting rifle, but the weapon's reputation was irreparably tarnished in Canada, and Britain finally had enough [=SMLEs=] to share.
\\\
When the decision was made for the rifle to be replaced with the Lee-Enfield in 1916, many Canadians made the switch without any second thought: one Canadian Lieutenant commented that it sometimes took five men to keep one rifle in action, while a Major described the weapon as "contemptible." The Ross rifle nevertheless saw some service in World War II as well, though mostly in the Canadian Navy, British Home Guard, or any branch that wasn't in the frontline. It was also the official rifle of Latvia, which saw usage
Confederate side during the Latvian War of Independence UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes from 1918 to 1920, and the Soviet Union had acquired many of these rifles to use as target rifles.
\\\
While not rare in the conventional sense (wartime production alone was about 420,000 rifles) it was very quickly pulled from frontline service and issued instead as a training rifle for basic marksmanship, where its flaws were less apparent and its use there freed up more battle-worthy Lee-Enfield rifles for the front lines. Despite how it was hated by the common soldier, snipers had taken a liking for this weapon, as, being designed as a target rifle rather than a military one, it was also a fair bit more accurate at range than the Lee-Enfield. The
fact that many snipers were in more ideal conditions and better-trained in disassembly and cleaning meant they wouldn't have to worry about immediate combat or incorrectly reassembling the weapon that much. Even though the Ross did horribly as nine-shot cylinder revolves around a military rifle, it was popular as a sporting and hunting rifle during peace time before and after the war with models chambered in the .280 Ross cartridge, the first practical cartridge to come close to reaching a muzzle velocity of 3,000 feet/910 meters per second.
\\\
Midway through the war, Joseph Alphonse Huot of Quebec's Dominion Rifle Factory had taken the liberty of designing a light machine gun from the leftover Ross rifles, simply called the [[https://www.forgottenweapons.com/huot-automatic-rifle/ Huot Automatic Rifle]]. The result was a rather decent and effective weapon,
secondary barrel which had undergone many improvements. However, by fires a 20-gauge buckshot round. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was ready, rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of the war had already ended, small production run didn't. But those cavalrymen who could afford one and unlike actually got their hands on one loved them, since the Thompson SMG, which overcame this exact same setback by simply entering added weight's no big deal when your horse is the civilian market and making history, the Huot was forgotten by time.
\\\
Even before Huot, Sir Charles Ross had been asked to make an automatic rifle by the British War Office in 1913. [[https://www.youtube.com/watch?v=PVqew1bA0c4 His submission]] shared the bolt and part
one carrying it most of the receiver time. \\
Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages
of a [=MkIII=] Ross Rifle. He would try again in 1915 [[https://www.youtube.com/watch?v=5KSAuO0TnyI with a design that shared a lot more parts with nine-round cylinder and shotgun barrel weren't as significant and the standard rifle]].
\\\
It should also be noted that
added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the version used in [=WWI=] wartime models]], yet at the same time less valuable to collectors, since they lack the Civil War connection. Further killing sales was the ''improved'' version. When fact that unlike Colt and Remington percussion revolvers, the original [=MkI=] was issued [=LeMat=] design wasn’t capable of a simple conversion for cartridges due to the [[UsefulNotes/TheMounties Royal Northwest Mounted Police]], they found ''[[EpicFail 113 defects]]'' bad enough muzzleloading shotgun barrel being integral to warrant outright rejection just during the initial inspection, before they had even bothered doing actual testing. One of these defects frame and the .42-caliber chambers being too closely spaced to allow cartridge rims to clear each other. A cartridge-firing [=LeMat=], redesigned as such from the ground-up, was that the bolt lock was so poorly designed that the bolt had a tendency to just fall out easily one of the gun. The number of changes it underwent most SteamPunk-looking and godawful-ugly weapons ever made by the time of [=WWI=] meant that the [=MkIII=] had almost no interchangeable parts with any of the previous versions.
\\\
Not surprisingly, the Canadian Army
human hands, and needless to say was a bit too willing to share the Ross with the US Army (if only to get rid of it) when it turned out that the Americans didn't have a rifle for every newly drafted soldier. The highest praise that an American recruit could give the Ross rifle was that parading with it looked even less stupid successful than parading with a broomstick[[note]]to compensate for lack of service rifles, the Army's brass actually issued broomsticks to boot-camps use in rifle drills[[/note]], since the Ross could have a bayonet fixed to it.its cap & ball predecessor.



[[AC: Films -- Live-Action]]
* Clint Eastwood's character in western film ''Joe Kidd'' used a customized Ross Rifle to escape from some bounty hunters.
* The 1931 Soviet film ''Sniper'' has [[ImproperlyPlacedFirearms Russian troops use this rifle for some reason]],[[note]]Several Ross M1910s were captured after the Russian Civil War and used for target practice in the USSR between the two World Wars[[/note]] alongside their Mosin-Nagants during World War One.
* A Canadian made for TV movie called ''A Bear Named Winnie'' had some soldiers training with the Ross rifle. One soldier voiced his complaints about the Ross' flaws before the General snaps, grabs the soldier's rifle, and madly proclaims the rifle the best in the world.
* One of the IRA soldiers in the "Easter Rising" scene of ''Film/MichaelCollins'' drops one of these while surrendering.

[[AC: Video Games]]
* The Ross Rifle is issued to Canadian troops in ''VideoGame/{{Verdun}}'''s ''Horrors of War'' expansion pack.
* ''VideoGame/Battlefield1'' allows you to get your hands on the Huot Automatic Rifle. Despite only five of them ever ''existing'', and only used in experimenting. The Ross Mk.III would later appear, in marksman/sniper configuration, as part of the ''Apocalypse'' DLC with an infantry version coming in a later update. It also makes an appearance in ''VideoGame/BattlefieldV''.
* While it's built off a Mosin Nagant, the Mosin Nagant Avtomat from ''VideoGame/HuntShowdown'' takes heavy inspiration from the Huot Rifle.
* The Allied Forces Rifle DLC for ''VideoGame/SniperElite4'' allows you to get your hands on the Ross Rifle. Fortunately there are no muddy trenches for you to worry about.

to:

[[AC: Films * '''Cool Action:''' In fiction, expect a scene where the [[ItWorksBetterWithBullets Gun Goes Click]], only for the user to fire the shotgun barrel at the surprised antagonist.
* '''Cool Silhouette''': Civil War versions, particularly, have a distinctive long, low silhouette... in addition to being absolutely ''massive''. Expect to see concept artists homage it just so they can have a revolver that really stands out.

[[AC:Comic Books]]
* Carried by Allan Quartermain in the first volume of ''Comicbook/TheLeagueOfExtraordinaryGentlemen''.

[[AC:Films
-- Live-Action]]
Live Action]]
* Clint Eastwood's Swede Gutzon in the QuickDraw film ''Film/TheQuickAndTheDead''.
* ''Film/ColdMountain''. Carried by the male protagonist Inman.

[[AC:Live-Action TV]]
* ''Series/{{Firefly}}''. Jayne Cobb uses a handgun based on the [=LeMat=].
* Carried by the title
character in western film ''Joe Kidd'' ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of ''Film/TwelveMonkeys''.
* A cartridge-firing model is
used a customized Ross Rifle to escape from some bounty hunters.
* The 1931 Soviet film ''Sniper'' has [[ImproperlyPlacedFirearms Russian troops use this rifle for some reason]],[[note]]Several Ross M1910s were captured after
by the Russian Civil War and used for target practice Man in Black in the USSR between ''Series/{{Westworld}}'' TV series as his WeaponOfChoice. He puts the two World Wars[[/note]] alongside their Mosin-Nagants during World War One.
* A Canadian
shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for TV movie called ''A Bear Named Winnie'' had some soldiers training with use there, rarity was no object, and it bears no resemblance whatsoever to the Ross rifle. One soldier voiced his complaints about historical [=LeMat=] cartridge model. Given that the Ross' flaws before Man in Black has been going to the General snaps, grabs the soldier's rifle, park for thirty years and madly proclaims the rifle the best has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.

[[AC:Literature]]
* Dr. Theophilus Algernon Tanner
in the world.
the ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* One Used by Ezra Justice in the novel ''The Justice Riders'', written by Creator/ChuckNorris.
* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* The MountainMan Mad Amos that Creator/AlanDeanFoster used in a series of WeirdWest short stories carries one, though he generally uses his [[{{BFG}} Sharps Buffalo Gun]] most
of the IRA soldiers in time.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover
the "Easter Rising" scene [=LeMat=]; ''GURPS High-Tech,'' which incorporates a large catalog of ''Film/MichaelCollins'' drops one real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of these while surrendering.

[[AC: Video
{{steampunk}} gear, makes a point of repeating the stats for the cartridge version.

[[AC:Video
Games]]
* The Ross Rifle is issued [=LeMat=] becomes available to Canadian troops in ''VideoGame/{{Verdun}}'''s ''Horrors of War'' expansion pack.
* ''VideoGame/Battlefield1'' allows you to get your hands on
the Huot Automatic Rifle. Despite only five of them ever ''existing'', player late in ''VideoGame/RedDeadRedemption'', but due to the game engine not supporting alternate firing modes, the secondary buckshot mode isn't available. It returned for [[VideoGame/RedDeadRedemption2 the sequel's]] online mode and only used in experimenting. The Ross Mk.III would later appear, in marksman/sniper configuration, as part single player mode, and here its shotgun mode can be used.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized top-break variant
of the ''Apocalypse'' DLC [=LeMat=] as the "[[AKA47 Wilson 41-DB]]", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with an infantry version coming a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in a later update. It also makes an appearance in ''VideoGame/BattlefieldV''.
* While it's built off a Mosin Nagant,
the Mosin Nagant Avtomat from ''VideoGame/HuntShowdown'' takes heavy inspiration from shotgun barrel).
* Appears in both ''VideoGame/CallOfJuarez'' and its prequel, ''VideoGame/CallOfJuarezBoundInBlood''. Like
the Huot Rifle.
* The Allied Forces Rifle DLC for ''VideoGame/SniperElite4'' allows you to get your hands on
''RDR'' example above, it only acts as a nine shot revolver and the Ross Rifle. Fortunately there are no muddy trenches for you to worry about.shotgun barrel isn't usable.



[[folder:Beretta [=93R=]]]
->''A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.''
-->--'''Auto-9 Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_150.jpeg]]
A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy, Honduras and Algeria. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's WeaponOfChoice if it turns up, since it combines the popular look of a Beretta with MoreDakka.

to:

[[folder:Beretta [=93R=]]]
->''A borderline fictional piece of full-auto hardware that'll have creeps scrambling

[[folder:[=M1879=] Reichsrevolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1reichlong_054940_8.jpg]]
->''The original M1879 design was heavy and cumbersome. In the early 1880’s Germany decided
to figure out whose move it is. Dead or alive, you're coming with me.make the revolver a little easier to handle. Reducing its weight led to the M1883. A single action revolver, which was still ‘old tech’ for its time, but did the job until the C96 Mauser and P08 Luger arrived.''
-->--'''Auto-9 Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_150.jpeg]]
A machine pistol variant of
-->--'''Description''', ''VideoGame/{{Verdun}}''

The Reichsrevolver M1879 was a single action revolver introduced to
the Beretta 92 designed Imperial German Army as their sidearm in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users 1879. It was chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .44 Russian cartridge in terms of size and power. Reloading the weapon being Italy, Honduras and Algeria. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; was similar to the pistol is single-action only with selective fire, able Colt Single Action Army or Nagant revolver by opening a loading gate to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use eject the standard 15-round magazines spent cartridges on the right side of the 92. In movies, weapon, then inserting a 93R will frequently new round. Reloading by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be played by a modified 92 outdated when it was introduced, with a fullauto drop-in sear; the classic sign of Smith and Wesson Model 3 having a converted 92 is a slide-mounted decocking safety instead of break-top action that allows the frame-mounted slide stop of spent cartridges to be ejected all at once with an extractor, and later revolvers like the real weapon. Usually ends up Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust and reliable weapon that can easily be produced in large numbers]]. Ultimately, the German army kept the Reichsrevolver until 1908, where it was replaced by the famous Luger P08. Despite being someone's WeaponOfChoice if an older weapon, it turns up, since it combines did see some action in World War I, where the popular look robust design allowed it to endure the conditions of trench warfare better than its semi-automatic contemporaries. The revolver even saw some service in World War II as a Beretta with MoreDakka.sidearm for the Luftwaffe.

A later variant, the M1883 was the same in almost every way, except for a shorter barrel that made the gun lighter and easier to wield.



[[AC: Anime & Manga]]
* ''Anime/{{Noir}}'' ("Intoccabile"). Sicilian hitman Domenic uses one against Kirika.
* 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in ''Manga/GunslingerGirl: Il Teatrino''.
* ''Anime/GhostInTheShellStandaloneComplex''. A female secretary uses one to assassinate Imakurusu to prevent him from talking to Section 9.
* Preferred sidearm of Manami Kinjou in ''LightNovel/CatPlanetCuties''. In one notable occasion, she wielded it burst mode with the skeletonized stock while [[FullFrontalAssault completely naked]].

[[AC: Films -- Live Action]]
* Perhaps the most famous use is in ''Franchise/{{RoboCop}}''. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the [[HandCannon Desert Eagle]] with an extended barrel and suppressor looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop was also used in the ''Manga/CityHunter'' movie, and in ''Film/SinCity''. The [=MagSec=] 4 weapon in ''VideoGame/PerfectDark'' and AJM 9 in ''VideoGame/FarCry3BloodDragon'', ''VideoGame/FarCry4'' and ''VideoGame/FarCry6'' are also copies of the Auto 9.
* The male cop in the Hong Kong LesYay action movie ''Naked Killer'' used one of these.
* The BigBad played by John Travolta used one in ''Film/BrokenArrow1996''.
* Also used in ''Film/{{Eraser}}''.
* Film/{{Nikita}} uses one on a target range when she's being trained as an assassin. She states that she's used one before, but "never on paper."
* WeaponOfChoice for Melvin in ''Film/TheBigHit''.
* Bucho the Big Bad from ''Film/{{Desperado}}'' carries one of these until the DarkActionGirl borrows it to go hunt El Mariachi.
* Used by Eka in ''Film/TheRaid2Berandal'' during the car chase/car fight sequence. As Eka chases after Rama to retrieve him, he is then assaulted by a bunch of {{mook}}s whom he takes on with a bit of CarFu, but once they prove more and more trouble. He is forced to take out a 93R, notable moments with it include: [[NoKillLikeOverkill unloading a magazine onto a poor biker's face]][[note]](he has a full helmet on so we don't get to see the carnage, but the fact that by the end half of the visor is broken is more than enough[[/note]] and entering a reload duel with a shotgun-wielding gangster riding shotgun[[note]]Mind you Eka has to do this *one-handed*[[/note]], before perforating him and the driver with lead. For some reason it definitely shows a level [[MoreDakka Dakka]] way more than just a 3-round-burst, still [[RuleOfCool cool]] however.
* Mickey carries a 93R as one of his weapons in ''Film/NaturalBornKillers''.

[[AC: Literature]]
* ''Literature/TheExecutioner''. The 1980's HeroesRUs group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from VigilanteMan to covert government anti-terrorist.

[[AC: Live-Action TV]]
* In Creator/TheCW's 2010 TV reboot of ''Series/{{Nikita}}'', [[TheLancer Michael]] carries it with the foregrip removed for most of Season 2.
* ''Series/BionicWoman'' (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these -- with full auto sound effects instead of three-round burst.
* Weapon of choice for Mad Dog, starting in season five of ''Series/{{Arrow}}''

to:

[[AC: Anime & Manga]]
* ''Anime/{{Noir}}'' ("Intoccabile"). Sicilian hitman Domenic uses one against Kirika.
* 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in ''Manga/GunslingerGirl: Il Teatrino''.
* ''Anime/GhostInTheShellStandaloneComplex''. A female secretary uses one to assassinate Imakurusu to prevent him from talking to Section 9.
* Preferred sidearm of Manami Kinjou in ''LightNovel/CatPlanetCuties''. In one notable occasion, she wielded it burst mode with the skeletonized stock while [[FullFrontalAssault completely naked]].

[[AC: Films
[[AC:Films -- Live Action]]
* Perhaps the most famous use is in ''Franchise/{{RoboCop}}''. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the [[HandCannon Desert Eagle]] with an extended barrel and suppressor looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop was also used in the ''Manga/CityHunter'' movie, and in ''Film/SinCity''. The [=MagSec=] 4 weapon in ''VideoGame/PerfectDark'' and AJM 9 in ''VideoGame/FarCry3BloodDragon'', ''VideoGame/FarCry4'' and ''VideoGame/FarCry6'' are also copies of the Auto 9.
* The male cop in the Hong Kong LesYay action movie ''Naked Killer'' used one of these.
* The BigBad played by John Travolta used one in ''Film/BrokenArrow1996''.
* Also used in ''Film/{{Eraser}}''.
* Film/{{Nikita}} uses one on a target range when she's being trained as an assassin. She states
German spies that she's used one before, but "never on paper."
* WeaponOfChoice for Melvin in ''Film/TheBigHit''.
* Bucho the Big Bad from ''Film/{{Desperado}}'' carries one of these until the DarkActionGirl borrows it to go hunt El Mariachi.
* Used by Eka in ''Film/TheRaid2Berandal'' during the car chase/car fight sequence. As Eka chases after Rama to retrieve him, he is then assaulted by a bunch of {{mook}}s whom he takes on with a bit of CarFu, but once they prove more
confront Diana and more trouble. He is forced to take out a 93R, notable moments with it include: [[NoKillLikeOverkill unloading a magazine onto a poor biker's face]][[note]](he has a full helmet on so we don't get to see the carnage, but the fact that by the end half of the visor is broken is more than enough[[/note]] and entering a reload duel with a shotgun-wielding gangster riding shotgun[[note]]Mind you Eka has to do this *one-handed*[[/note]], before perforating him and the driver with lead. For some reason it definitely shows a level [[MoreDakka Dakka]] way more than just a 3-round-burst, still [[RuleOfCool cool]] however.
* Mickey carries a 93R as one of his weapons
Steve Trevor in ''Film/NaturalBornKillers''.

[[AC: Literature]]
* ''Literature/TheExecutioner''. The 1980's HeroesRUs group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from VigilanteMan to covert government anti-terrorist.

[[AC: Live-Action
London in ''Film/WonderWoman2017'' wield Reichsrevolvers.

[[AC:Live-Action
TV]]
* In Creator/TheCW's 2010 TV reboot of ''Series/{{Nikita}}'', [[TheLancer Michael]] carries it with the foregrip removed for most of Season 2.
* ''Series/BionicWoman'' (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these -- with full auto sound effects instead of three-round burst.
* Weapon of choice for Mad Dog, starting
The Reichsrevolver appears in season five of ''Series/{{Arrow}}''
''Series/TheAdventuresOfSherlockHolmesAndDoctorWatson'', as Inspector Lestrade's sidearm.



* This weapon becomes the first weapon used in Square Enix's ''VideoGame/ParasiteEve2'', where ironically it can be quite powerful if you abuse the critical-hit mechanism.
* ''Franchise/ResidentEvil'':
** Claire's basic handgun in ''VideoGame/ResidentEvilCodeVeronica''. When you first get it, it has no stock and the grip is flipped up, only fires semi-auto and holds just 15 rounds. After you get an upgrade kit, it can be toggled to three-round burst fire[[note]]that can be repeated fast enough for the gun to fire in essentially full auto[[/note]] and its ammo capacity is increased to 20 rounds. Like all burst-fire pistols in the series, it's more powerful than semi-auto: while a zombie takes four or five shots to drop down regularly, a single burst will put it on the ground.
** The 93R returns in ''VideoGame/ResidentEvil5'', unlocked for purchase by fully upgrading the starting 92FS. It gets the shoulder stock and a LaserSight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can fire in bursts of up to three shots at a time.
** Chris uses one again as his personal sidearm in ''Anime/ResidentEvilVendetta''.
* A weapon in ''VideoGame/JaggedAlliance 2''. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries with a marksman stat under 80 start with one.
* The "Joker [=FP9=] Burst Pistol" in ''VideoGame/AllPointsBulletin'' is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
* Appears in ''VideoGame/GoldenEyeWii'' under the [[AKA47 pseudonym]] "Kunara V." Inaccurately portrayed as full-auto[[note]]Though it does have the correct burst-fire as its SecondaryFire[[/note]]. ''[[UpdatedRerelease Reloaded]]'' rectifies this.
* Added in the Blue Sun mod for ''7.62 High Caliber''.
* A converted Beretta 92SB appears in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]''; in multiplayer, it's often called the "Pocket M16" and is infamous for being one of the best sidearms in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at ''any'' range.
** A futurized variant (actually based on an M1911-based airsoft gun) makes a similarly-infamous appearance in ''VideoGame/CallOfDutyBlackOpsII'' as the [=B23R=]. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not. It's also available in ''Call of Duty: Strike Team'', which expands its name to the Beretta 23R.
* Available in ''VideoGame/RainbowSix3'' with the ''Athena Sword'' expansion, as a burst-firing alternative to the 92FS.
* Like the ''Modern Warfare'' example, ''VideoGame/BattlefieldBadCompany 2'', ''VideoGame/Battlefield3'', and ''VideoGame/Battlefield4'' all feature converted Beretta 92s standing in for the 93R.
* Usable in ''VideoGame/UnchartedTheLostLegacy'' as the "Raffica."
* Appears as a usable weapon in ''VideoGame/TheDivision''.
* Added to ''VideoGame/Payday2'' with the Federales Weapon Pack DLC as the [[AKA47 Bernetti Auto]], a full-auto counterpart to the base Bernetti 9 (a Beretta 92). Its unique mods include the "Weller Barrel" and "Weller Grip" (named for [=RoboCop=]'s actor Creator/PeterWeller), which turn it into an Auto 9 with the 93R's foregrip.
* ''VideoGame/{{Survivio}}'' has the [=M93R=], a rather common gun which fires in three-shot bursts. It's classified as a pistol, and can therefore be [[GunsAkimbo dual-wielded]] to double its magazine size and rate of fire (at the cost of a longer reload time and reduced accuracy).
* Appears in ''VideoGame/{{Vigor}}'' as the B93 Raffica.
* Both the real version and [=RoboCop=]'s Auto-9 (both added during Meatmass 2020) appear in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Both pistols are compatible with the other Beretta pistol magazines, which is especially useful for the Auto-9's hunger for ammunition .

to:

* This weapon becomes the first weapon used in Square Enix's ''VideoGame/ParasiteEve2'', where ironically it can be quite powerful if you abuse the critical-hit mechanism.
* ''Franchise/ResidentEvil'':
** Claire's basic handgun in ''VideoGame/ResidentEvilCodeVeronica''. When you first get it, it has no stock and the grip is flipped up, only fires semi-auto and holds just 15 rounds. After you get an upgrade kit, it can be toggled to three-round burst fire[[note]]that can be repeated fast enough for the gun to fire in essentially full auto[[/note]] and its ammo capacity is increased to 20 rounds. Like all burst-fire pistols in the series, it's more powerful than semi-auto: while a zombie takes four or five shots to drop down regularly, a single burst will put it on the ground.
** The 93R returns in ''VideoGame/ResidentEvil5'', unlocked for purchase by fully upgrading the starting 92FS. It gets the shoulder stock and a LaserSight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can fire in bursts of up to three shots at a time.
** Chris uses one again as his personal sidearm in ''Anime/ResidentEvilVendetta''.
* A weapon in ''VideoGame/JaggedAlliance 2''. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries with a marksman stat under 80 start with one.
* The "Joker [=FP9=] Burst Pistol" in ''VideoGame/AllPointsBulletin'' Reichsrevolver is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
* Appears in ''VideoGame/GoldenEyeWii'' under the [[AKA47 pseudonym]] "Kunara V." Inaccurately portrayed as full-auto[[note]]Though it does have the correct burst-fire as its SecondaryFire[[/note]]. ''[[UpdatedRerelease Reloaded]]'' rectifies this.
* Added in the Blue Sun mod for ''7.62 High Caliber''.
* A converted Beretta 92SB appears in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]''; in multiplayer, it's often called the "Pocket M16" and is infamous for being
one of the best many sidearms the German Army uses in ''VideoGame/{{Verdun}}''. It serves as the most powerful sidearm in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at ''any'' range.
** A futurized variant (actually based on an M1911-based airsoft gun) makes a similarly-infamous appearance in ''VideoGame/CallOfDutyBlackOpsII'' as the [=B23R=]. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not. It's also available in ''Call of Duty: Strike Team'', which expands its name to the Beretta 23R.
* Available in ''VideoGame/RainbowSix3'' with the ''Athena Sword'' expansion, as a burst-firing alternative to the 92FS.
* Like the ''Modern Warfare'' example, ''VideoGame/BattlefieldBadCompany 2'', ''VideoGame/Battlefield3'', and ''VideoGame/Battlefield4'' all feature converted Beretta 92s standing in for the 93R.
* Usable in ''VideoGame/UnchartedTheLostLegacy'' as the "Raffica."
* Appears as a usable weapon in ''VideoGame/TheDivision''.
* Added to ''VideoGame/Payday2'' with the Federales Weapon Pack DLC as the [[AKA47 Bernetti Auto]], a full-auto counterpart to the base Bernetti 9 (a Beretta 92). Its unique mods include the "Weller Barrel" and "Weller Grip" (named for [=RoboCop=]'s actor Creator/PeterWeller), which turn it into an Auto 9 with the 93R's foregrip.
* ''VideoGame/{{Survivio}}'' has the [=M93R=], a rather common gun which fires in three-shot bursts. It's classified as a pistol, and can therefore be [[GunsAkimbo dual-wielded]] to double its magazine size and rate of fire (at
the cost of a longer reload time and reduced accuracy).
* Appears
very long reload. It shows up again in ''VideoGame/{{Vigor}}'' as the B93 Raffica.
* Both the real version and [=RoboCop=]'s Auto-9 (both added during Meatmass 2020) appear in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Both pistols are compatible
expansion ''Tanneberg'' with the other Beretta pistol magazines, which is especially useful same properties.
* Added to ''VideoGame/CallOfDutyWWII'' in The Resistance event alongside the Enfield No 2 Revolver. Despite being single action only, it has a faster rate of fire in exchange
for less damage.
* The 1879 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 45. It is called
the Auto-9's hunger for ammunition .'M1879 Imperial Revolver' in game.



[[folder:Glock 18]]
->''Caution: Uncontrollable urges to [[ComicBook/JudgeDredd declare self-identification with the law]] when used.''
-->--'''Description''', ''VideoGame/KillingFloor2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/g18_1.jpg]]

The Glock 18 is a select-fire variant of the far more common Glock 17, first produced in 1986. Unlike both the [=93R=] and the [=VP70=], the Glock 18 is a true fully automatic weapon, with a blistering fire rate of 1100 to 1200 rounds per minute. It is typically used with an extended 33-round magazine, though standard Glock 17 magazines can also be used, and a 100 round Beta-C drum has even been produced for the weapon. A compensated version, the 18C, also exists, in early versions with a slightly extended barrel and later ones with a standard-length barrel and compensator cuts in the slide as well.
\\\
The weapon is only available to military and law enforcement, and Glock publishes little information publicly about the weapon. What is known is that it was developed at the request of the Austrian counter-terrorism unit EKO Cobra, and was also designed as a way for Glock to test and evaluate the pistol's components under high strain automatic fire. Due to the pistol's rarity, many appearances of the Glock 18 in films and on television are actually modified Glock 17s. In this case, the telltale sign of a genuine Glock 18 is the presence of a circular selector switch on the left rear of the slide. Modified Glock 17s will either have no switch at all (and thus be full auto only) or have a replacement back plate on the slide mounting a crossbolt-style selector.

to:

[[folder:Glock 18]]
->''Caution: Uncontrollable urges to [[ComicBook/JudgeDredd declare self-identification with
[[folder:Magnum Research BFR]]
->''For Honorable Service''
-->--'''Inscription on
the law]] when used.''
-->--'''Description''', ''VideoGame/KillingFloor2''

barrel of the Ranger Sequoia''', ''VideoGame/FalloutNewVegas''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/g18_1.jpg]]

The Glock 18 is a select-fire variant of
org/pmwiki/pub/images/unknown_903.jpeg]]
[[https://en.wikipedia.org/wiki/Magnum_Research_BFR A five shot revolver]] by
the far more common Glock 17, first produced in 1986. Unlike both same people who manufacture the [=93R=] and Desert Eagle. Officially, the [=VP70=], the Glock 18 is a true fully automatic weapon, with a blistering fire rate of 1100 to 1200 rounds per minute. It is typically used with an extended 33-round magazine, BFR designation stands for "Big Frame Revolver", though standard Glock 17 magazines can also be used, "Biggest, Finest Revolver" and a 100 round Beta-C drum has even been produced for the weapon. A compensated version, the 18C, also exists, "[[{{BFG}} Big Fucking Revolver]]" are often used in early versions with a slightly extended barrel and later ones with a standard-length barrel and compensator cuts in the slide as well.
\\\
The weapon
its place. This HandCannon is only available to military in a wide variety of calibres, most of which are either large bore Magnum revolver calibres, such as .500 S&W and .460 S&W, or rifle rounds, such as .45-70 Gov't, .30-30 Winchester, and law enforcement, [[ThereIsNoKillLikeOverkill .50 Beowulf]].

Strongly resembling a giant Single Action Army,
and Glock publishes little information publicly about like it, fires in single action and uses a loading gate, though it also uses the weapon. What is known is that it was developed at transfer bar system used by the request Ruger Blackhawk and other modern single action revolvers. It's generally used as a showoff piece for those who think the Smith & Wesson 500 isn't enough of a HandCannon for their liking, though with some of the Austrian counter-terrorism unit EKO Cobra, and was also designed as a way for Glock to test and evaluate smaller calibres, the pistol's components under high strain automatic fire. Due recoil is almost negligible due to the pistol's rarity, many appearances sheer size of the Glock 18 in films and on television are actually modified Glock 17s. In this case, the telltale sign of a genuine Glock 18 is the presence of a circular selector switch on the left rear of the slide. Modified Glock 17s will either have no switch at all (and thus be full auto only) or have a replacement back plate on the slide mounting a crossbolt-style selector.thing.



[[AC:Anime & Manga]]
* ''LightNovel/SwordArtOnline'' - Sinon carries a Glock 18 as her sidearm in the anime adaptation of the ''Phantom Bullet'' arc. This is a change from the original light novel, which gave her an H&K MP7.



* A Glock 18 is used by Morpheus during the freeway chase in ''Film/TheMatrixReloaded''.[[note]]This is one of the few occasions where the prop is an actual 18 rather than a modified 17, as evidenced by the [[http://www.imfdb.org/wiki/File:MatrixReloadedGlock18C-4.jpg selector switch and trades on the slide.]][[/note]]
* In ''Film/TheRaid2Berandal'' a minor character named Topan uses a Glock 18 to defend himself.
* In ''Film/{{Skyfall}}'', [[TheDragon Patrice]] carries a Glock 18 in the ActionPrologue. What's notable about this is that it's loaded with a ''[[MoreDakka 100 round drum magazine]]''. Even more egregious is that it's stated to be loaded with depleted uranium (DU) rounds; no such rounds have ever existed for small-caliber firearms, the smallest caliber ever to use DU was 20mm. There would be no practical reason to ever use such rounds as they are designed for piercing armor and are extremely dense, to the point they would destroy a pistol barrel in no time at all especially fully auto and would have atrocious accuracy as well. Bond being shot with such a round would prove instantly fatal.

to:

* A Glock 18 is Appears in ''Film/{{Looper}}'', used by Morpheus during the freeway chase in ''Film/TheMatrixReloaded''.[[note]]This is one of the few occasions where the prop is an actual 18 rather than a modified 17, as evidenced by the [[http://www.imfdb.org/wiki/File:MatrixReloadedGlock18C-4.jpg selector switch both Joe and trades on the slide.]][[/note]]
* In ''Film/TheRaid2Berandal'' a minor character named Topan uses a Glock 18 to defend himself.
* In ''Film/{{Skyfall}}'', [[TheDragon Patrice]] carries a Glock 18 in the ActionPrologue. What's notable about this is that it's loaded with a ''[[MoreDakka 100 round drum magazine]]''. Even more egregious is that it's stated to be loaded with depleted uranium (DU) rounds; no such rounds have ever existed for small-caliber firearms, the smallest caliber ever to use DU was 20mm. There would be no practical reason to ever use such rounds
Old Joe as they are designed for piercing armor well as Abe and are extremely dense, to the point they would destroy a pistol barrel in no time at all especially fully auto and would have atrocious accuracy as well. Bond being shot with such a round would prove instantly fatal.
his Gat Men.



* ''VideoGame/CallOfDuty'':
** ''VideoGame/CallOfDutyModernWarfare3''[='=]s version of the G18 is a proper Glock 18, rather than the converted 17 from the previous game. It's much rarer this time, with only one or two enemies across the entire campaign guaranteed to use it and making it one of the last weapons unlocked in multiplayer, getting a slight boost to its maximum damage in return for heavier recoil, a smaller magazine, and more cluttered sights.
** It's available as a classic weapon in ''VideoGame/CallofDutyInfiniteWarfare'', called the [[AKA47 "Hornet"]].[[note]]Named after "The Hornet's Nest", a mission from ''Modern Warfare 2'' where a G18 was the player's starting sidearm[[/note]] Its model is based on the ''[=MW2=]'' one with compensator cuts and the fire selector to turn it into an actual Glock 18C, though its performance mirrors the ''[=MW3=]'' gun with a lower capacity and heavier recoil. The "Cartel" skin for the more fictional Kendall 44 also turns it into a Glock 18 with [[BlingBlingBang extensive engraving]].
** The ''Infinite Warfare'' model was [[RecursiveAdaptation appropriately reused]] for the ''VideoGame/CallOfDutyModernWarfare2'' remastered campaign, with its original handling characteristics.
** ''VideoGame/CallOfDutyModernWarfareII'' features it as the "[[AKA47 X13 Auto]]", though with the fire selector on the right side of the slide rather than the left, and including features of the Gen 5 Glock models despite that there's no confirmation Glock has made fifth-gen G18s yet. A carbine conversion kit is also available for it.
* ''VideoGame/RainbowSix Vegas'' and ''Vegas 2'' have the Glock 18 as a late-game unlock. It's the only full-auto sidearm in both games, however the low magazine capacity (10 rounds standard, 17 with the high-capacity magazine) means you're better off using it in semi-auto mode except for emergencies in close range. It's also unable to accept a suppressor, though that's one of the few nods to reality the game's gunplay mechanics still make (the compensator cuts in the barrel and slide allow the muzzle flash and report to escape before a suppressor could do anything about them).
* A Glock 18 appears in ''VideoGame/PaydayTheHeist'' with the "Wolf Pack" DLC as the "[[{{AKA47}} STRYK]]", featuring night sights and with an extended magazine as an upgrade. ''VideoGame/Payday2'' has the Glock 18 return as the "STRYK 18C", among multiple other Glock variants in the base game and added with later DLC.
* Fatman's non-bomb weapon in ''VideoGame/MetalGearSolid2SonsOfLiberty'' is a Glock 18. The Glock 18 is also a usable weapon in the [[VideoGame/MetalGearSolid4GunsOfThePatriots fourth game]], rarely used by the South American rebels from Act 2.
* The Steam rerelease of ''VideoGame/Postal2'' adds a Glock 18, taken from the ''Eternal Damnation'' mod, as the first official alternative to the standard pistol, which can be fired in semi-auto, full-auto, or three-round bursts. It's faster-firing than the normal pistol, with power comparable to the machine gun, but in return it suffers from horribly-degraded accuracy when fired outside of semi-auto mode. As of ''Paradise Lost'' it can be combined with "Habib's Power Station" soda to [[GunsAkimbo spread twice the dakka]].
* The [[AKA47 Cobra]] in ''VideoGame/{{Unturned}}'' is very reminiscent of a Glock 18 in olive drab. [=PvE=]-wise, it's the best pistol in the game: its magazine capacity is 20 rounds standard with a rarer 40-round box mag available (both of which refill with the ubiquitous Civilian ammunition), the Cobra is very easy to find in police stations or off of dead police zombies, and it can be switched to fully automatic for that extra bit of MoreDakka. To balance that, it's piss-poor at hitting things without using the sights, said sights are on the obtrusive side, recoil per shot is considerable, and while it kills zombies in one headshot, damage against other players is subpar.
* ''VideoGame/ResidentEvil3Remake'' features two variants of the original Glock 18C (with an extended barrel to fit the compensator cuts). Carlos, during his playable segment, gets one with a standard-length magazine to replace his anachronistic SIG [=SP2009=] from [[VideoGame/ResidentEvil3Nemesis the original game]], while Jill can get one with an extended 33-round mag for herself after the hospital defense. The game has some very strange ideas about the gun; it seems to believe it fires in three-round bursts rather than fully automatic, as Jill's works in that manner and - even more strangely - the description for Carlos' one mentions it used to have a burst-fire mode before it was "removed to improve its stability", which raises the question of why the UBCS doesn't just use custom Glock 17s.
* Appears in two forms through DLC in ''VideoGame/KillingFloor2''; one version for the SWAT perk added with the 2019 "Yuletide Horrors" update pairs a regular 18C with a [[LuckilyMyShieldWillProtectMe riot shield]], which protects the user from 60% of most damage types from the front while aiming and pushes several Zeds back at once with melee bashes, while the other for Gunslinger added with the 2020 "Perilous Plunder" update fits it with a large and blocky Fischer Development suppressor, which can be used GunsAkimbo to double your dakka.
* A Glock 18C is available in the video game adaptation of ''Film/QuantumOfSolace'', as with most of the other weapons [[AKA47 renamed]] in [[ShoutOut reference to]] a prior ''Bond'' film as the [[Film/{{Goldfinger}} GF18]]. It's available in both modes, in contrast to the multiplayer-only Glock 17, and gets a larger magazine and select-fire capability.
* The original ''VideoGame/SyphonFilter'' trilogy features the [[AKA47 G-18]], which has one of the highest rate of fire in the series.
* ''VideoGame/{{Survivio}}'' has the [=G18C=], which was previously explicitly referred to as the Glock 18C. It's a very common weapon whose poor accuracy and small magazine size make it unlikely to kill anyone... until you [[GunsAkimbo find a second one]], doubling its magazine size and rate of fire, letting you shred opponents in a fraction of a second at close range. Unfortunately, this also greatly increases its reload time, so you'd better have a backup weapon ready in case your opponent survives...
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' includes the standard G18, and its younger brother, the G18C. Both are equally uncontrollable in full-auto.

[[AC: Web Animation]]
* A Glock 18C is wielded by Hank alongside a falchion in the beginning of the sixth episode of WebAnimation/MadnessCombat.

to:

* ''VideoGame/CallOfDuty'':
** ''VideoGame/CallOfDutyModernWarfare3''[='=]s version of the G18 is a proper Glock 18, rather than the converted 17 from the previous game. It's much rarer this time, with only one or two enemies across the entire campaign guaranteed to use it and making it one of the last weapons unlocked
Available in multiplayer, getting a slight boost to its maximum damage in return for heavier recoil, a smaller magazine, and more cluttered sights.
** It's available as a classic weapon in ''VideoGame/CallofDutyInfiniteWarfare'', called the [[AKA47 "Hornet"]].[[note]]Named after "The Hornet's Nest", a mission from ''Modern Warfare 2'' where a G18 was the player's starting sidearm[[/note]] Its model is based on the ''[=MW2=]'' one with compensator cuts and the fire selector to turn it into an actual Glock 18C, though its performance mirrors the ''[=MW3=]'' gun with a lower capacity and heavier recoil. The "Cartel" skin for the more fictional Kendall 44 also turns it into a Glock 18 with [[BlingBlingBang extensive engraving]].
** The ''Infinite Warfare'' model was [[RecursiveAdaptation appropriately reused]] for the ''VideoGame/CallOfDutyModernWarfare2'' remastered campaign, with its original handling characteristics.
** ''VideoGame/CallOfDutyModernWarfareII'' features it
''VideoGame/FalloutNewVegas'' as the "[[AKA47 X13 Auto]]", though Hunting Revolver]]", chambered in .45-70 Gov't and with the fire selector on the right side of the slide rather than the left, and including features of the Gen 5 Glock models despite that there's no confirmation Glock has made fifth-gen G18s yet. A carbine conversion kit is also available for it.
* ''VideoGame/RainbowSix Vegas'' and ''Vegas 2'' have the Glock 18 as a late-game unlock.
an attached scope. It's the only full-auto sidearm in both games, however the low magazine capacity (10 rounds standard, 17 powerful and has a mean kick, meaning a slow rate of fire. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known as the high-capacity magazine) means you're better off using it in semi-auto mode except "Ranger Sequoia" as a reward for emergencies in close range. It's also unable to accept a suppressor, though that's honourable service. Chief Hanlon has one [[spoiler:and uses it to [[DrivenToSuicide kill himself]] if the Courier requests that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds a moddable version of the few nods to reality standard hunting revolver, allowing the game's gunplay mechanics still make (the compensator cuts in the Courier to add a six-shot cylinder and a match barrel to improve accuracy.
* The BFR appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is chambered in .45-70 Gov't
and slide allow the muzzle flash and report to escape before can, strangely enough, be fitted with a suppressor could do anything about them).
* A Glock 18 appears in ''VideoGame/PaydayTheHeist'' with the "Wolf Pack" DLC as the "[[{{AKA47}} STRYK]]", featuring night sights and with an extended magazine as an upgrade. ''VideoGame/Payday2'' has the Glock 18 return as the "STRYK 18C", among multiple other Glock variants in the base game and added with later DLC.
* Fatman's non-bomb weapon in ''VideoGame/MetalGearSolid2SonsOfLiberty'' is a Glock 18. The Glock 18 is also a usable weapon in the [[VideoGame/MetalGearSolid4GunsOfThePatriots fourth game]], rarely used by the South American rebels from Act 2.
* The Steam rerelease of ''VideoGame/Postal2'' adds a Glock 18, taken from the ''Eternal Damnation'' mod, as the first official alternative
(due to the standard pistol, which can be fired in semi-auto, full-auto, or three-round bursts. It's faster-firing than gap between the normal pistol, with power comparable to cylinder and frame being so small). To top it off, it has an attachment rail along the machine gun, but in return it suffers from horribly-degraded accuracy when fired outside of semi-auto mode. As of ''Paradise Lost'' it can be combined with "Habib's Power Station" soda to [[GunsAkimbo spread twice the dakka]].
* The [[AKA47 Cobra]] in ''VideoGame/{{Unturned}}'' is very reminiscent of a Glock 18 in olive drab. [=PvE=]-wise, it's the best pistol in the game: its magazine capacity is 20 rounds standard with a rarer 40-round box mag available (both of which refill with the ubiquitous Civilian ammunition), the Cobra is very easy to find in police stations or off of dead police zombies, and it can be switched to fully automatic for that extra bit of MoreDakka. To balance that, it's piss-poor at hitting things without using the sights, said sights are on the obtrusive side, recoil per shot is considerable, and while it kills zombies in one headshot, damage against other players is subpar.
* ''VideoGame/ResidentEvil3Remake'' features two variants of the original Glock 18C (with an extended barrel to fit the compensator cuts). Carlos, during his playable segment, gets one with a standard-length magazine to replace his anachronistic SIG [=SP2009=] from [[VideoGame/ResidentEvil3Nemesis the original game]], while Jill can get one with an extended 33-round mag for herself after the hospital defense. The game has some very strange ideas about the gun; it seems to believe it fires in three-round bursts rather than fully automatic, as Jill's works in that manner and - even more strangely - the description for Carlos' one mentions it used to have a burst-fire mode before it was "removed to improve its stability", which raises the question of why the UBCS doesn't just use custom Glock 17s.
* Appears in two forms through DLC in ''VideoGame/KillingFloor2''; one version for the SWAT perk added with the 2019 "Yuletide Horrors" update pairs a regular 18C with a [[LuckilyMyShieldWillProtectMe riot shield]], which protects the user from 60% of most damage types from the front while aiming and pushes several Zeds back at once with melee bashes, while the other for Gunslinger added with the 2020 "Perilous Plunder" update fits it with a large and blocky Fischer Development suppressor, which can be used GunsAkimbo to double your dakka.
* A Glock 18C is available in the video game adaptation of ''Film/QuantumOfSolace'', as with most of the other weapons [[AKA47 renamed]] in [[ShoutOut reference to]] a prior ''Bond'' film as the [[Film/{{Goldfinger}} GF18]]. It's available in both modes, in contrast to the multiplayer-only Glock 17, and gets a larger magazine and select-fire capability.
* The original ''VideoGame/SyphonFilter'' trilogy features the [[AKA47 G-18]], which has one of the highest rate of fire in the series.
* ''VideoGame/{{Survivio}}'' has the [=G18C=], which was previously explicitly referred to as the Glock 18C. It's a very common weapon whose poor accuracy and small magazine size make it unlikely to kill anyone... until you [[GunsAkimbo find a second one]], doubling its magazine size and rate of fire, letting you shred opponents in a fraction of a second at close range. Unfortunately, this also greatly increases its reload time, so you'd better have a backup weapon ready in case your opponent survives...
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' includes the standard G18, and its younger brother, the G18C. Both are equally uncontrollable in full-auto.

[[AC: Web Animation]]
* A Glock 18C is wielded by Hank alongside a falchion in the beginning of the sixth episode of WebAnimation/MadnessCombat.
top.




[[folder:Heckler & Koch [=VP70=]]]
->''12-shot capacity 9mm polymer frame handgun. Non-standard issue gun with problems that make it impractical for the general public.''
-->--'''Description''', ''VideoGame/ResidentEvil2Remake''

[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/hkvp40masheenpistol_3258.jpg]]
The H&K ''Volkspistole'' (German for "people's pistol", though it's sometimes said to be ''Vollautomatische Pistole'', "fully automatic pistol", which would be somewhat of a misnomer) is a select-fire semi-automatic/burst-fire handgun firing 9x19mm Luger/Parabellum (9x21 IMI for Italian civilian customers, due to 9x19mm being restricted to military/law enforcement use), first produced in 1970. It was one of the first ([[http://world.guns.ru/handguns/hg/rus/makarov-pm-pmm-e.html preceded only by a prototype Makarov called the TKB-023]]) pistols to use a polymer frame, predating the Glock 17 by twelve years and sported a still-impressive 18+1 round capacity. It is also unusual in that in order to fire the weapon on burst-fire, one has to fit a combination holster/stock (similar to the one found in Broomhandle C96 Mauser pistols) that contains the selector switch. Once mounted, this allows a shooter to fire a three-round burst at a staggering 2,200 RPM[[note]]Compare the burst fire rate of the AN-94 (1,800 RPM) and another machine pistol, the M93 Raffica (1,100 RPM)[[/note]]. It also has a rather hefty double-action-only trigger pull (though Wolff Gunsprings offers a replacement striker spring to lighten the trigger pull considerably), enough so that the military version foregoes any sort of safety. Overall it was mechanically very simple and field stripped into only four components (slide, recoil spring, magazine, and the frame) and rather rugged due to its other intended use as a simple weapon that civilian conscripts could be trained to operate when [[DirtyCommunists the Reds]] came [[UsefulNotes/BerlinWall swarming over the wall]]. It also has a unique quirk of rather deep-cut rifling in its barrel, letting some of the firing gasses bypass the bullet entirely rather than add to propelling it down the barrel; this reduces the pressure to safe levels for its rather simple construction and operating principle, but it also means that it reaches noticeably lower muzzle velocities (thus has a shorter effective range) than other 9mm handguns with barrels of comparable length, getting performance similar to .380 ACP handguns.

H&K produced two versions of this pistol, the [=VP70M=] or ''Militär'' (military) and the Z, ''Zivil'' (civilian). Naturally, the burst-fire capable "M" model is [[RuleofCool the one most frequently depicted]], since there's nothing noteworthy the civilian version can do that the military one can't other than toggle a safety on and off, which is hardly worth Hollywood's attention. Unfortunately, while innovative and unusual, it never really took off; its hefty trigger pull, European magazine release (a lever at the base of the grip, as opposed to a button behind the trigger guard), push-button safety, and lack of a slide lock (meaning that when empty the slide cycles normally instead of locking to the back, so the slide needs to be manually racked again after replacing an empty magazine) meant it never really stood a chance on the U.S. civilian market. Coupled with little interest from law enforcement and it never serving its purpose as a tool of resistance against an East German invasion, the [=VP70=] saw abysmal sales throughout its production life. Production ended for the M model just a few years after it was first produced, with the production of the Z series ending in 1989. It was yet another example of an innovative design that could not find a marketable niche.[[note]]Or rather, it was ''too early'' for its time; the world was still unfamiliar with the polymer pistol concept when the [=VP70=] first entered the market, and wouldn't come to really accept it until the emergence of the Glock a decade later.[[/note]] Despite its relative scarcity, lightly-used units still in their box can still be purchased inside the U.S. for around $450 (less than the price of most new name-brand handguns - other still-produced H&K pistols demand that much just for the H&K logo on the grip, nevermind the gun itself), making it a rare but affordable collectable, with the aforementioned Wolff striker spring making it a far more pleasant experience for collectors interested in actually ''shooting'' the thing.

to:

[[folder:Heckler & Koch [=VP70=]]]
->''12-shot capacity 9mm polymer frame handgun. Non-standard issue gun with problems that make it impractical for
[[folder:Mateba 6 Unica Autorevolver]]
->''Some of
the general public.most beautiful feats of engineering have emerged from Italy. The 1967 Ferrari Spider, the Rialto Bridge and now the Matever .357. This beautiful revolver is powerful and accurate, and very, very rare.''
-->--'''Description''', ''VideoGame/ResidentEvil2Remake''

[[quoteright:275:https://static.
''VideoGame/PAYDAY2''

[[quoteright:289:https://static.
tvtropes.org/pmwiki/pub/images/hkvp40masheenpistol_3258.jpg]]
The H&K ''Volkspistole'' (German for "people's pistol", though it's sometimes said to be ''Vollautomatische Pistole'', "fully automatic pistol", which would be somewhat of a misnomer) is a select-fire semi-automatic/burst-fire handgun firing 9x19mm Luger/Parabellum (9x21 IMI for
org/pmwiki/pub/images/autorotatingcannon_1484.jpg]]

[[http://en.wikipedia.org/wiki/Mateba_Autorevolver A very rare
Italian civilian customers, due semi-automatic revolver]] that uses the force of the previous shot to 9x19mm being restricted to military/law enforcement use), first produced in 1970. It was revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon, and the first ([[http://world.guns.ru/handguns/hg/rus/makarov-pm-pmm-e.html preceded only by a prototype Makarov called the TKB-023]]) pistols to use a polymer frame, predating the Glock 17 by twelve years and sported a still-impressive 18+1 round capacity. It is also unusual in that in order to fire the weapon on burst-fire, one has to fit a combination holster/stock (similar to the one found in Broomhandle C96 Mauser pistols) that contains the selector switch. Once mounted, this allows a shooter to fire a three-round burst at a staggering 2,200 RPM[[note]]Compare the burst fire rate of the AN-94 (1,800 RPM) and another machine pistol, the M93 Raffica (1,100 RPM)[[/note]]. It also has a rather hefty double-action-only trigger pull (though Wolff Gunsprings offers a replacement striker spring to lighten the trigger pull considerably), enough so that the military version foregoes any sort of safety. Overall it was mechanically very simple and field stripped into only four components (slide, recoil spring, magazine, and the frame) and rather rugged due to its other intended use as a simple weapon that civilian conscripts could be trained to operate when [[DirtyCommunists the Reds]] came [[UsefulNotes/BerlinWall swarming over the wall]]. It also has a unique quirk of rather deep-cut rifling in its barrel, letting some of the firing gasses bypass the bullet entirely rather than add to propelling it down the barrel; this reduces the pressure to safe levels for its rather simple construction and operating principle, but it also means that it reaches noticeably lower muzzle velocities (thus has a shorter effective range) than other 9mm handguns with barrels of comparable length, getting performance similar to .380 ACP handguns.

H&K produced two versions of this pistol, the [=VP70M=] or ''Militär'' (military) and the Z, ''Zivil'' (civilian). Naturally, the burst-fire capable "M" model is [[RuleofCool the one most frequently depicted]],
well-known example since there's nothing noteworthy the civilian version can do that Webley-Fosbery about a century earlier. It's also notable for having the military one can't other than toggle a safety on and off, which is hardly worth Hollywood's attention. Unfortunately, while innovative and unusual, it never really took off; its hefty trigger pull, European magazine release (a lever barrel at the base of the grip, 6-o-clock chamber as opposed to a button behind the trigger guard), push-button safety, 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba and several other unconventional revolvers). It comes in .357 Magnum, .44 Magnum, and .454 Casull, with each respective variation also able to load and fire .38 and .44 Special and .45 Colt. Barrel lengths generally range from four to eight inches, though there was also a revolver rifle variation called the "Grifone" with an eighteen-inch barrel, handguard, and stock. Was made by a single company in Italy, and only manufactured in relatively low numbers from 1997 to 2005; it turned out semi-auto revolvers are rare for a good reason, since they lack of a slide lock (meaning the inherent simplicity that when empty is the slide cycles normally instead chief advantage of locking to using a revolver rather than a semi-auto in the back, so the slide needs to be manually racked again after first place (such as, for instance, requiring replacing an empty magazine) meant it never really stood a chance on of the U.S. civilian market. Coupled with little interest from law enforcement recoil springs in its automatic mechanism for it to properly cycle with .38/.44 Special and .45 Colt). That said, as of early 2018 the weapon appears to have made a return to limited production. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino (which also has an entry on Cool Guns), which shares the angular design and it never serving its purpose as 6-o-clock barrel position but is otherwise a tool of resistance against an East German invasion, the [=VP70=] saw abysmal sales throughout its traditional double-action revolver, which entered production life. Production ended for the M model just a few years shortly after it was first produced, with the production of the Z series ending his death in 1989. It was yet another example of an innovative design that could not find a marketable niche.[[note]]Or rather, it was ''too early'' for its time; the world was still unfamiliar with the polymer pistol concept when the [=VP70=] first entered the market, and wouldn't come to really accept it until the emergence of the Glock a decade later.[[/note]] Despite its relative scarcity, lightly-used units still in their box can still be purchased inside the U.S. for around $450 (less than the price of most new name-brand handguns - other still-produced H&K pistols demand that much just for the H&K logo on the grip, nevermind the gun itself), making it a rare but affordable collectable, with the aforementioned Wolff striker spring making it a far more pleasant experience for collectors interested in actually ''shooting'' the thing.2008.



* The handgun of choice for Claes in ''Manga/GunslingerGirl'', complete with shoulder stock.
* Being a series that is heavy on the GunPorn, it is probably little wonder that it would show up in ''Manga/GunsmithCats''. Used by Radinov, who [[GunsAkimbo pairs it]] with a [[MoreDakka Calico M950]].

to:

* The handgun ''Manga/{{Trigun}}'' -- Vash the Stampede's gun ([[spoiler:and his brother Knives' identical gun]]) visually resembles the Mateba (it has the same 6-o-clock barrel arrangement and ambidextrous cylinder release levers), though it's otherwise a regular break-open, double-action revolver.
* One of the episodes of ''Anime/MagicalShoppingArcadeAbenobashi'' has Sacci using one of these.
* Togusa's weapon
of choice for Claes in ''Manga/GunslingerGirl'', complete with shoulder stock.
* Being
all of the ''Franchise/GhostInTheShell'' series. His Mateba isn't a series that is heavy real world production model, differing slightly in each continuity:
** In the [[Anime/GhostInTheShell1995 original film]] and its sequel, he uses the "M2007", a variant mostly based
on the GunPorn, it is probably little wonder Unica's immediate, non-automatic and much rarer predecessor, the [[https://guns.fandom.com/wiki/Mateba_2006M Mateba 2006M]].
** ''Anime/GhostInTheShellStandAloneComplex'' gives him the "2008M", a combination of the Unica's frame design and automatic nature with the blockier barrel of the 2006M; when
that gets confiscated at the end of the first season, he's also shown to have a regular 2006M.
** ''Anime/GhostInTheShellArise'' still refers to
it would show up in ''Manga/GunsmithCats''. Used by Radinov, who [[GunsAkimbo pairs it]] with as the 2008M, but it now appears to be an unmodified Unica.
* Ithaqua from ''VisualNovel/{{Demonbane}}'' is patterned after
a [[MoreDakka Calico M950]].
[[HumongousMecha seriously-upscaled]] Mateba revolver.



* Appears as the sidearm for the Colonial Marines in ''Film/{{Aliens}}'', seen used most prominently by Lieutenant Gorman. The film's armourers selected it due to its status as a rare gun and for its futuristic looks. According to the tech manual, the [=VP70=] used by the marines is based off of the M variant and fires a futuristic 9x19mm sabot round in place of conventional ammunition.
* It appears rather frequently in the first ''Film/StreetFighter'' film, used by Ken, Sagat and T. Hawk.
* One of [[TheMafiya Roman Bulkin's]] thugs uses a [=VP70=] to intimidate Sin [=LaSalle=] in ''Film/BeCool''.
* The WeaponOfChoice for [=49er One=] in ''Film/HalfPastDead''.

to:

* Appears as Wash has one with minor embellishments in the sidearm for movie ''Film/{{Serenity}}'', it is shown being held by River in the Colonial Marines in ''Film/{{Aliens}}'', poster, but it is only seen used most prominently by Lieutenant Gorman. The film's armourers selected it due to its status as a rare gun Jayne and for its futuristic looks. According to the tech manual, the [=VP70=] used by the marines is based off of the M variant and fires a futuristic 9x19mm sabot round in place of conventional ammunition.
* It appears rather frequently in the first ''Film/StreetFighter'' film, used by Ken, Sagat and T. Hawk.
* One of [[TheMafiya Roman Bulkin's]] thugs uses a [=VP70=] to intimidate Sin [=LaSalle=] in ''Film/BeCool''.
Zoe.
* The main character in ''Film/{{Gamer}}'' uses [[PropRecycling the same prop]] from ''Serenity'' during a shootout while escaping from the alternate-reality game ''Society''. The ammo limitation [[BottomlessMagazines doesn't seem to affect him at all]].
* Used by Joe during the Shanghai scene in ''Film/{{Looper}}.''
* ''Film/GiveEmHellMalone'': Malone's
WeaponOfChoice for [=49er One=] is a Mateba Model 6 Unica.
* The Mateba appears prominently
in ''Film/HalfPastDead''.
''[[Literature/{{Divergent}} Insurgent]]'' along with the Chiappa Rhino.



* ''Franchise/ResidentEvil'' features it a few times, mostly in Leon S. Kennedy's hands, and often called "[[ICallItVera Matilda]]" as a persistent ShoutOut to ''Film/TheProfessional''.
** His starting pistol in ''VideoGame/ResidentEvil2'' is a [=VP70M=], which is implied (and all but outright stated in [[VideoGame/ResidentEvil2Remake the remake]]) to be his personal carry gun rather than issued to RPD officers (where regular police get Browning Hi-Powers and STARS uses [[AceCustom custom]] Beretta 92s). It holds more ammo than Claire's Hi-Power, but in return does slightly less damage. You can find the stock (called "Handgun parts") as an upgrade for it that allows it to toggle between semi-auto and a more ammo-efficient three-round burst, and bumps the capacity to 20 rounds. In the remake it's been renamed to "Matilda", and the stock can be removed after you find it, as the Matilda equipped with it takes two inventory squares and can become cumbersome; you can also pick up a muzzle brake that reduces recoil and an expanded magazine that bumps up the capacity from 12 to 24 rounds and makes reloading faster. In both versions, the pistol's burst fire mode is slowed down considerably when compared to its [[https://www.youtube.com/watch?v=x6mANmMhSLI&t=17s blisteringly fast real-life firing rate]].
** In ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvilTheDarksideChronicles'', and ''VideoGame/ResidentEvilTheMercenaries3D'', the [=VP70=] with stock and burst-fire capabilities reappears, introducing the "Matilda" name for it. Its rate of fire is now much closer to the [=VP70M=]'s real burst capability.
** In ''VideoGame/ResidentEvil6'', Leon carries a pair of "Wing Shooters", which he can use one at a time or [[GunsAkimbo paired up]]; although more of a hybrid design, including a slide profile similar to the Walther P5 and the P99's trigger guard and mag release, it's still heavily based on the [=VP70=].
* ''VideoGame/JurassicParkTrespasser'' sees Anne run across a few. It's capable of burst fire, despite not having the shoulder stock/fire selector attached. The burst-fire makes it one of the more accurate automatic weapons in the game, but it also means you have to be more careful about tracking bullets yourself, as Anne will note "nearly empty" at the 16th bullet without accounting for the fact that the 17th and 18th just went along with it.
* Simon runs across one with shoulder stock in ''VideoGame/CryOfFear''. It's AwesomeButImpractical for several reasons: it can't be toggled to semi-auto like the later M16, its ammunition is much rarer than the Glock's (especially if you donated to the mod team, where half the spawns for the weapon and its ammo are replaced with those of the [=MP9=]), and, in most versions before the November 2020 update, the shoulder stock precluded the ability to dual-wield it alongside a light source, forcing you to rely on what light shines through your bag if you leave your phone light on when you put it away.
* In a nod to the original ''Aliens'' film, the [=VP70=] appears as the "W-Y 88 [=MOD4=]" in ''VideoGame/AliensColonialMarines''. Lieutenant Gorman's pistol appears in the game as a special "legendary" version.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look at a [=VP70M=] [[https://www.youtube.com/watch?v=xEMTx5MNqk4 here]], then [[https://www.youtube.com/watch?v=RZ6yy1g1jyk takes it to the range]] to test the three-round burst. Karl Kasarda [[https://www.youtube.com/watch?v=qB4KbBcwtYg also takes a look at it]] to note how its deeper-cut rifling reduces its muzzle velocity, giving it a similar ballistic profile to .380 ACP.

to:

* ''Franchise/ResidentEvil'' features ''VideoGame/{{Battlefield 4}}'' has it a few times, mostly make an appearance in Leon S. Kennedy's hands, and often called "[[ICallItVera Matilda]]" as a persistent ShoutOut to ''Film/TheProfessional''.
** His starting pistol in ''VideoGame/ResidentEvil2'' is a [=VP70M=], which is implied (and all but outright stated in [[VideoGame/ResidentEvil2Remake
the remake]]) to be his personal carry gun rather than issued to RPD officers (where regular police get Browning Hi-Powers and STARS uses [[AceCustom custom]] Beretta 92s). It holds more ammo than Claire's Hi-Power, but in return does slightly less damage. You can find the stock (called "Handgun parts") as an upgrade for it that allows it to toggle between semi-auto and a more ammo-efficient three-round burst, and bumps the capacity to 20 rounds. In the remake it's been renamed to "Matilda", and the stock can be removed after you find it, Dragon's Teeth map pack, as the Matilda equipped with it takes two inventory squares "Unica 6", chambered in .357 Magnum and can become cumbersome; you can also pick up a muzzle brake that reduces recoil and an expanded magazine that bumps up unlocked for the capacity from 12 to 24 rounds and makes reloading faster. In both versions, "Big Splash" assignment (by opening the pistol's burst fire mode is slowed down considerably when compared to its [[https://www.youtube.com/watch?v=x6mANmMhSLI&t=17s blisteringly fast real-life firing rate]].
** In ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvilTheDarksideChronicles'', and ''VideoGame/ResidentEvilTheMercenaries3D'', the [=VP70=] with stock and burst-fire capabilities reappears, introducing the "Matilda" name for it. Its rate of fire is now much closer to the [=VP70M=]'s real burst capability.
** In ''VideoGame/ResidentEvil6'', Leon carries a pair of "Wing Shooters", which he can use one at a time or [[GunsAkimbo paired up]]; although more of a hybrid design, including a slide profile similar to the Walther P5 and the P99's trigger guard and mag release, it's still heavily based
floodgates on the [=VP70=].
* ''VideoGame/JurassicParkTrespasser'' sees Anne run across a few. It's capable of burst fire, despite not having the shoulder stock/fire selector attached. The burst-fire makes it
one of the more accurate automatic weapons in DLC's new maps and making five kills while swimming).
* ''VideoGame/{{PAYDAY 2}}'' doubles-down on
the game, but it also means you have to be more careful about tracking bullets yourself, as Anne will note "nearly empty" at the 16th bullet without accounting for the fact that the 17th and 18th just went along rarity with it.
* Simon runs across one with shoulder stock in ''VideoGame/CryOfFear''.
the Alesso Heist DLC by adding the 2006M, the Unica 6's rarer non-automatic predecessor, including alternate barrel lengths such as a "Pesante (heavy) Barrel" based on a long barrel for it that's even rarer than the 2006M itself. It's AwesomeButImpractical for several reasons: referred to as the "Matever .357", [[ShoutOut named after]] the mistranslation of its name from ''Ghost in the Shell''. It's the most accurate of the revolvers (able to reach perfect accuracy just with skills to boost it), and it's the only one other than the Judge that can accept gadgets like lasers and flashlights, but it can't be toggled to semi-auto like the later M16, its ammunition is concealed as much rarer than the Glock's (especially if you donated to the mod team, where half the spawns for the weapon and its ammo are replaced with those of the [=MP9=]), and, in most versions before the November 2020 update, the shoulder stock precluded the ability to dual-wield it alongside a light source, forcing you to rely on what light shines through your bag if you leave your phone light on when you put it away.
* In a nod to the original ''Aliens'' film, the [=VP70=] appears
as the "W-Y 88 [=MOD4=]" Bronco or Peacemaker, and it can't accept sights or barrel extensions.
* Shows up
in ''VideoGame/AliensColonialMarines''. Lieutenant Gorman's pistol appears in the game as ''VideoGame/WatchDogs''. Completing ten Crime Detection events unlocks a special "legendary" version.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look at a [=VP70M=] [[https://www.youtube.com/watch?v=xEMTx5MNqk4 here]], then [[https://www.youtube.com/watch?v=RZ6yy1g1jyk takes it to
variant called the range]] to test the Chrome, which fires in [[MoreDakka three-round burst. Karl Kasarda [[https://www.youtube.com/watch?v=qB4KbBcwtYg also takes a look at it]] bursts]].
* Nathan Drake gets
to note how its deeper-cut rifling reduces its muzzle velocity, giving it use one in ''VideoGame/Uncharted4AThiefsEnd'', named the "Barok .44". It's a similar ballistic profile to .380 ACP.HandCannon, capable of plugging any unarmored foe in a single round.
* Amanda Ripley's revolver in ''VideoGame/AlienIsolation'' is based off the Unica with the slightly more squared trigger guard of the Chiappa Rhino.
* ''VideoGame/ResidentEvilRevelations2'' has the 2006M as the [[AKA47 Magnum 2005M]], found by Barry in the mines in his final chapter. It's more powerful than his default Magnum Python, but holds less ammo and has only one customization slot.
* Added in Update #79, the Unica 6 shows up in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It has an attachment rail on the top of the barrel.



[[folder:[=PP-2000=]]]
->''Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.''

to:

[[folder:[=PP-2000=]]]
->''Though chambered
[[folder:[=MP-412=] REX]]
->''Developed for export
in Russia (REX stands for Revolver for Export), the standard 9x19mm caliber, [=MP412=] is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not as powerful as the .44 Magnum, the .357 Magnum round from the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of [=MP412=] offers excellent stopping power and the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as package offers a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.slightly higher rate of accurate fire.''



[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/images_115.jpeg]]
A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (the other being the PP-19-01 Vityaz), as well as by Armenian and Kyrgyz special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional folding wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the G36.

to:

[[quoteright:268:https://static.[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/images_115.jpeg]]
org/pmwiki/pub/images/russiantrex.jpeg]]

A modern Russian submachine gun made by KBP Instrument Design Bureau top-break revolver designed in the early post-Soviet days, the REX was designed primarily for the export market (hence its name: "REX" stands for Revolver for [=EXport=]). However, it failed to find a market; the US and adopted as one of the two standard submachine guns of law enforcement in Russia (the other being reached an agreement at the PP-19-01 Vityaz), as well as by Armenian time that Russian handguns wouldn't be exported to the US, which cut off what would have been its primary market, and Kyrgyz special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but Russians themselves had little interest in revolvers like the Grach, it. Still, it is compatible with standard 9mm rounds. has seen a fair amount of use in modern video games and such, due to its design still looking sleek and futuristic even two decades later. It can take 20-round or 44-round magazines. One of the most unique also features a top-break design with an automatic extractor that ejects spent casings as soon as the cylinder is opened. For some reason, this is very rarely seen in any kind of media.

Normally, top-break revolvers fire relatively slow, low-pressure rounds, due to their being inherently weaker than solid-frame designs; instead
of the PP-2000 is stress being distributed across the ability to store entire frame, it's concentrated into a spare 44-round magazine at single relatively small point: the rear latch holding the barrel and frame together. This is why, despite being even more convenient to reload than swing-open cylinders, the top-break configuration slid into disuse over the first half of the gun which also doubles as 20th century. The REX was the first time anybody attempted to make a stock, top-break firing a high-powered Magnum round. Uncertainty about whether it was up to the task might have contributed to its inability to find a market, though a traditional folding wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the G36.superior modern metallurgy probably made it strong enough.



[[AC:Anime & Manga]]
* Shows up in ''Manga/MonsterMusume'', where two of them were used in GunsAkimbo by MON operative [[OurZombiesAreDifferent Zombina]] in her debut appearance.



* The PP-2000 starts appearing in the ''VideoGame/{{Battlefield}}'' series starting with ''VideoGame/BattlefieldBadCompany''. In the Bad Company games, it has the highest rate of fire of any weapon in the games but also has low damage. In ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', however, it is altered to have a much lower fire rate, but more power and accuracy.
* Appears as the SR-2007 in ''[[VideoGame/SoldierOfFortune Soldier of Fortune: Payback]]'', where the only attachment available for it is a sound suppressor.
* Appears as the PDW in ''[[VideoGame/{{Mercenaries}} Mercenaries 2: World in Flames]]''. It is one of Fiona's Favorites, and can be unlocked completing Level 2 of one of her challenges at the PMC.
* The PP-2000 is the first Machine Pistol unlocked in ''VideoGame/CallOfDutyModernWarfare2'', and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It has a low magazine capacity of 20 rounds, but compensates with low recoil, good power in close range and a high rate of fire.
* Appears in ''VideoGame/GhostReconFutureSoldier'' as one of Team Bodark's [=SMGs=], using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in the DLC mission "Secure Dawn" are handed a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and the PP-2000 is also used by some of the [=HVTs=] in "Shattered Mountain".
* The PP-2000 is one of the unlockable Black Market [=SMGs=] in ''VideoGame/SplinterCellBlacklist'', and is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44.
* Appears in ''VideoGame/WatchDogs'' as the R-2000.
* The PP-2000 is usable in ''VideoGame/RainbowSix: Lockdown''.
* Added to ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the [[AKA47 PP-2200]] in the Niihama Ticket update, with a top-mounted Picatinny rail. Originally classified as a submachine gun, it was switched to the PDW class with the Renewal update, and is only usable by Specialist characters. It is unique among the non-sniper rifle weapons in that it uses an actual extended magazine if modded, whereas the other weapons use dual magazines instead.
* A usable weapon in ''VideoGame/DevilsThird.''
* The PP-2000 is available in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Its stock can be folded and has a Picatinny rail on the top.

to:

* The PP-2000 starts appearing in ''VideoGame/BattlefieldBadCompany'' was probably one of the ''VideoGame/{{Battlefield}}'' series starting with ''VideoGame/BattlefieldBadCompany''. In first games to prominently feature the Bad REX; here, it was shown as the MiddleEasternCoalition's standard handgun. It reappeared in ''Bad Company games, it has the highest rate of fire of any weapon in the games 2'', but also has low damage. In ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', however, it is altered to have a much lower fire rate, but more power and accuracy.
* Appears as the SR-2007 in ''[[VideoGame/SoldierOfFortune Soldier of Fortune: Payback]]'', where the only attachment
was made available for to all factions. In both games, it's the most powerful pistol available, but also the slowest to fire and load.
** It came back in ''VideoGame/{{Battlefield 3}}'' as well, in spite of the generally more realistic selection of weapons in that game. Notably,
it was probably the first game in which the automatic extractor is a sound suppressor.
* Appears
actually used.
** It comes back again in ''VideoGame/{{Battlefield 4}}''
as the PDW in ''[[VideoGame/{{Mercenaries}} Mercenaries 2: World in Flames]]''. It is one of Fiona's Favorites, standard secondary weapon and can be only handgun available in the campaign, given to Recker by the former squad leader before his death in the first mission and unlocked for multiplayer upon completing Level 2 that mission. You can switch it out for a different gun when you find a weapons crate, but there are a few moments in the campaign where you lose your gun and Recker draws an MP-412 from nowhere, presuming that he keeps it on him at all times for a sort of sentimental value... and also as a backup for those occasions when he loses his guns. In multiplayer it's the mid-range specialist of the revolvers, with the larger .44 Magnum handling long range better and the DLC Rhino being better while close-in.
* Perhaps following on ''Battlefield's'' heels, ''VideoGame/CallOfDuty'' introduced it with ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]''. It's the starting weapon on some of the harder Survival Mode maps, and features an incredibly slow and over-wrought reloading animation ([[FollowTheLeader nearly identical to the
one of her challenges at from Bad Company, incidentally]]) to balance out having identical power per shot to the PMC.
later-unlocked .44 Magnum.
* The PP-2000 is the first Machine Pistol unlocked in ''VideoGame/CallOfDutyModernWarfare2'', and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It ''VideoGame/CounterStrikeOnline'' has a low magazine capacity weirdly dressed-up version called the "Skull-1", which is apparently chambered in .50 cal and using some kind of 20 rounds, but compensates dedicated anti-zombie ammo.
* ''VideoGame/RedSteel'' features it as a pretty run-of-the-mill HandCannon.
* ''VideoGame/{{Brink}}'' features it
with low recoil, good power in close range and a high rate of fire.
noticeably thicker barrel as the "Caesar Revolver", an alternate skin for the game's rather overbuilt .357 revolver.
* Appears in ''VideoGame/GhostReconFutureSoldier'' as one of Team Bodark's [=SMGs=], using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in features the DLC mission "Secure Dawn" are handed REX as a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and sidearm for the PP-2000 is also used by some of the [=HVTs=] in "Shattered Mountain".
* The PP-2000 is one of the
Bodark faction; originally it was an unlockable Black Market [=SMGs=] in ''VideoGame/SplinterCellBlacklist'', and is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44.
* Appears in ''VideoGame/WatchDogs'' as the R-2000.
* The PP-2000 is usable in ''VideoGame/RainbowSix: Lockdown''.
* Added to ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the [[AKA47 PP-2200]] in the Niihama Ticket update, with
bonus for playing a top-mounted Picatinny rail. Originally classified as a submachine gun, it was switched to the PDW class with the Renewal update, and is only usable by Specialist characters. It is unique among the non-sniper rifle weapons in Facebook game, before that game was removed and an update added it uses an actual extended magazine if modded, whereas to everyone's arsenal. Also notable in that, while hard to tell from the other weapons use dual magazines instead.
* A usable weapon in ''VideoGame/DevilsThird.''
* The PP-2000 is available in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Its stock can be folded and has
fact that it's a Picatinny rail third-person shooter that doesn't focus on the top.reloads, the automatic extractor is perhaps being used for the first time since the above ''Battlefield 3''.
* Also shows up in ''VideoGame/WatchDogs'', as an unlockable through a cross-promotion with Monster Energy; otherwise the model only appears during a privacy invasion where a prostitute plays RussianRoulette with her client.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' got its own REX in Update 99.



[[folder:Breda 30]]
->The Breda Model 30 was the standard Italian light machine gun of World War II, and is a serious contender for "worst machine gun ever". Yes, given the choice we would prefer to have a Chauchat.
-->--'''[=Ian McCollum=]''', ''WebVideo/ForgottenWeapons''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m302.jpg]]
[[caption-width-right:350: If you thought the Chauchat was unreliable, this weapon takes it to ridiculous levels.]]

The "Chauchat" of the Second World War, though much worse than imagined. The Breda Modello 30 was a recoil-operated light machine gun designed and introduced for the Royal Italian Army in 1930, used in the Second Italo-Abyssinian War and the Second World War.

Just like the Chauchat, the Breda 30 was designed as a squad-support light machine gun. But that's where the similarities end. The Breda 30 was made with very expensive forged parts, intricately machined to fit perfectly. It fired from a closed bolt, which meant that the amount of time between the trigger pull and the firing of a chambered cartridge was very short. A better description of the internal workings can be found [[http://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 here]].
\\\
The weapon had a myriad of problems that made it one of the most unreliable weapons used by any military force. The weapon feeds from a 20-round stripper clip fed into a factory-mated magazine slotted into a hinged plate, a stark contrast to other light machine guns designed with interchangeable detachable magazines. If the magazine plate's hinge was damaged in any way, then the gun was rendered useless until it could be repaired. The reloading process was also quite long and complex, which hampered the practical rate of fire for the gun[[labelnote:+]]The theoretical rate of fire is around 500 rounds per minute, practical rate of fire is 150 rounds per minute. It can even be worse in less ideal conditions to the point of being outdone by semi-automatic rifles![[/labelnote]].
\\\
The primary extraction for the weapon was very violent, and rounds needed to be lubricated to avoid case rupture, which further worsened reliability by attracting dust and debris. The open-sided magazine (which served as an ammunition counter) was a terrible idea to say the least. All of these problems were magnified when the Italians were fighting in the sandy terrain of the North Africa campaign. The gun's air-cooled barrel, while very thoughtfully a quick-change barrel, tended to wear down the load-bearing surface on the front end of the barrel cooling shroud, degrading accuracy as wear and tear took their toll. The front iron sight was mounted on the barrel shroud, meaning that in action, changing the barrel required resetting the sights for accurate shooting (by that point in a fight, the battle sight was likely the only sight used). There was also no carrying handle, meaning that grabbing up the Breda 30 in the middle of a fight was awkward at best.
\\\
The Breda was used by the Italian army for fifteen years, until the end of the Second World War as their prolific automatic weapon. Italian soldiers were trained specially to load and service the gun in a quick manner, with a squad's sergeant often using the thing as his main weapon.

to:

[[folder:Breda 30]]
->The Breda

[[folder:Smith & Wesson
Model 30 was the standard Italian light machine gun of World War II, and is a serious contender for "worst machine gun ever". Yes, given the choice we would prefer to have a Chauchat.
-->--'''[=Ian McCollum=]''', ''WebVideo/ForgottenWeapons''

500]]
->''The absolute final word in one handed caliber pissing matches.''
-->--'''Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m302.jpg]]
[[caption-width-right:350: If you thought
org/pmwiki/pub/images/magnum_50cal_500.jpg]]

The [[{{BFG}} hand cannon]] of {{hand cannon}}s,
the Chauchat was unreliable, this Model 500 is a double-action, five-round revolver firing the largest caliber production revolver cartridge available for public sale today. Designed to function as a serious handgun hunter's weapon, or a personal defense weapon takes it to ridiculous levels.]]

The "Chauchat"
against [[BearsAreBadNews grizzly bears]], the .500 S&W Magnum round the revolver fires can take down even large African game such as cape buffalo, rhino and elephant. When Smith & Wesson created the .500 S&W Magnum, they had no weapon that could handle the muzzle energy and pressure generated by the round, so they built a whole new gun around their largest revolver frame, the X Frame. Later, the Model 460 variant was introduced, chambering the also-new .460 S&W Magnum (an even more powerful version of the Second World War, though much worse than imagined. The Breda Modello 30 was a recoil-operated light machine gun designed and introduced for the Royal Italian Army in 1930, used in the Second Italo-Abyssinian War and the Second World War.

Just like the Chauchat, the Breda 30 was designed as a squad-support light machine gun. But that's where the similarities end. The Breda 30 was made with
already very expensive forged parts, intricately machined to fit perfectly. It fired from a closed bolt, powerful .454 Casull), which meant that is the highest-velocity production handgun cartridge currently produced.

After it debuted, it generated a fair
amount of time between controversy in a number of state and national governments over the trigger pull and the firing possibility of criminals utilizing a chambered cartridge was very short. A better description of the internal workings can be found [[http://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 here]].
\\\
The weapon had a myriad of problems that made it one of the most unreliable weapons used by any military force. The weapon feeds from a 20-round stripper clip fed into a factory-mated magazine slotted into a hinged plate, a stark contrast to other light machine guns designed
handgun with interchangeable detachable magazines. If this much firepower. Said controversy quickly died down when legislators realized nobody in their right mind would use something this big and unwieldy in a shootout, the magazine plate's hinge was damaged in any way, then the gun was rendered useless until it could be repaired. The reloading process was also quite long and complex, which hampered the practical rate price of fire for the gun[[labelnote:+]]The theoretical rate of fire is around 500 rounds per minute, practical rate of fire is 150 rounds per minute. It can even be worse in less ideal conditions to the point of being outdone by semi-automatic rifles![[/labelnote]].
\\\
The primary extraction for
the weapon was very violent, and rounds needed to be lubricated to avoid case rupture, which further worsened reliability by attracting dust and debris. The open-sided magazine (which served as an its ammunition counter) was a terrible idea further adding to say its [[AwesomeButImpractical impracticality]]. Firing the least. All weapon requires a fair amount of these problems were magnified when body strength and training, as an untrained or unfit shooter could find the Italians were fighting in recoil sending the sandy terrain of the North Africa campaign. The gun's air-cooled barrel, while very thoughtfully a quick-change barrel, tended to wear down the load-bearing surface on the front end of the barrel cooling shroud, degrading accuracy as wear and tear took gun into their toll. The front iron sight was mounted on face or the barrel shroud, meaning that in action, changing expelled gasses giving them severe burns. Thusly, the barrel required resetting the sights for accurate weapon is largely restricted to fit, wealthy people who want an expensive, high caliber shooting (by that point in a fight, the battle sight was likely the only sight used). There was also no carrying handle, meaning that grabbing up the Breda 30 in the middle range gun or big-game handgun hunters.

That said, this has not stopped writers
of a fight was awkward at best.
\\\
The Breda was used by the Italian army for fifteen years, until the end of the Second World War as
fiction from giving their prolific automatic heroes and villains from all walks of life this massively overpowered weapon. Italian soldiers were trained specially to load and service It may well be on the gun in a quick manner, with a squad's sergeant often using way to being the thing as his main weapon.next Desert Eagle, Model 29 or Auto Mag, the iconic weapon the hero uses when [[NoKillLikeOverkill they really want to kill someone or something dead]].



[[AC:Video Games]]
* One of the machine guns featured in ''VideoGame/Battlefield1942'', inaccurately depicted with a detachable magazine that feeds to the left of the gun, similar to the [[RareGuns/BattleRifles FG-42 or Johnson LMG]].
* Featured in the "Piano Lupo" level and any multiplayer map featuring the Italians in ''[[VideoGame/CallOfDuty Call of Duty 2: Big Red One]]''. The player loads the gun using three Carcano rifle clips[[labelnote:*]]Which would only load eighteen rounds into the magazine, yet the game counts it as twenty[[/labelnote]], rather than using the 20-round stripper clip, [[OneBulletClips even if there are any remaining rounds left]]. It is also usable in ''VideoGame/CallOfDutyWWII''.
* Shows up in the ''Breakthrough'' expansion of ''VideoGame/MedalOfHonorAlliedAssault'' as a fixed weapon.
* Used by Italian machine gunners in ''VideoGame/ForgottenHope 2'', where it can only be fired when deployed. Originally, it had an incorrect semi-automatic firemode, but in v2.56, it was changed to be fully-automatic only.
* Appears in the hand of Italian troops in ''VideoGame/MenOfWar'' as the Breda Mod.30.
[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] [[https://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 takes one apart]] and concludes he'd rather use a Chauchat.

to:

[[AC:Video [[AC: Anime & Manga]]
* Red Shield Agent David uses one in ''Anime/BloodPlus'' as an appropriate choice of caliber against the incredibly tough Chiropterans.

[[AC: Comic Books]]
* South American dictator Leopoldo Luna from ''ComicBook/ThePunisherMax'' mini series carries one with him, at one point even espousing his fondness for the revolver.
--> '''Luna''': This [[HandCannon 500 magnum]] from our mutual friends at Smith and Wesson makes Dirty Harry's revolver look like a weasel's cock!
* Comicbook/ThePunisher uses two, appropriately enough, in ''Film/PunisherWarZone''. One with an 8-inch barrel, another with a 4-inch barrel and a [[GunAccessories low magnification scope, tactical light, muzzle brake and laser sight]].

[[AC: Films -- Live Action]]
* [[LargeHam The]] [[Creator/SamuelLJackson Octopus]] in ''Film/TheSpirit'' uses [[GunsAkimbo a pair]] of modified 4-inch Model 500 revolvers, the barrels and chambers modified to look even bigger than the real thing.
* Shows up twice in ''Film/{{Machete}}''. A 4-inch model used by [[Creator/DannyTrejo the title character]] and a 8-inch barrel version used by Lindsay Lohan's character, April Booth.
* Appears in ''Film/RideAlong'' when James takes Ben to a gun shop to acquaint him with firearms. James tells Ben to pick out a gun to try out on the range and Ben picks up a Model 500. Turns out that it's too heavy for him to lift, let alone fire, so James picks out a Glock instead.

[[AC: Literature]]
* [[Literature/TheDresdenFiles Harry Dresden]] gets one of these in ''Literature/SkinGame''. Given the [[FallenAngel power]] and [[EldritchAbomination size]] of some of his opponents, he really needs it. Plus, the [[SuperStrength Winter]] [[FeelNoPain Mantle]] lets him fire it one handed without much issue.

[[AC: Live-Action TV]]
* A 4-inch barrel version shows up in ''Series/{{Bones}}''--used by [[BadassBookworm Dr. Brennan]] of all people.

[[AC: Video
Games]]
* One of the machine guns featured handguns of choice for [[BadassBiker an outlaw motorcycle gang]] in ''VideoGame/Battlefield1942'', inaccurately depicted the game ''VideoGame/HitmanContracts''. [[ProfessionalKiller Agent 47]] can use this, and even [[GunsAkimbo dual wield]] them [[MadeofIron without obliterating his wrists]].
* First showing up in ''VideoGame/ResidentEvil4'' as an [[InfinityPlusOneSword unlockable weapon]] after you beat the game, it has also appeared in ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and ''VideoGame/ResidentEvilTheMercenaries3D''. Unsurprisingly, it can kill most enemies in one shot, but it either costs a lot of cash or comes
with a detachable magazine that feeds to very little ammo. [[TooAwesomeToUse Or both]]. It also appears in ''VideoGame/ResidentEvil6'', the left magnum of choice for [[AntiAntichrist Jake Muller]]. Notably, [[spoiler: in the final chapter of Jake's campaign, it is used to kill [[RecurringBoss Ustanak]] once and for all]].
--> '''Jake''': [[PreMortemOneLiner This shit ends... Now!]]
* The Blue Sun mod for ''7.62 High Caliber'' adds
the gun, similar to though it's quite rare and expensive (as is the [[RareGuns/BattleRifles FG-42 or Johnson LMG]].
* Featured in
ammo) and the "Piano Lupo" level realistic impracticality of such a massive and any multiplayer map featuring overpowered sidearm makes it a matter of style more than effectiveness. The mod even includes a copy of the Italians in ''[[VideoGame/CallOfDuty Call of Duty 2: Big Red One]]''. The player loads ''Resident Evil 4'' gun with the gun using three Carcano rifle clips[[labelnote:*]]Which would only load eighteen rounds embedded laser pointer.
* In ''VideoGame/JustCause2'', Rico Rodriguez runs
into the magazine, yet the game counts and uses a Model 500 with a modified barrel, based off of a Taurus Tracker, which makes it as twenty[[/labelnote]], rather look even more ridiculously large than using the 20-round stripper clip, [[OneBulletClips even if there are any remaining rounds left]]. it already is. Like Agent 47, he too can go GunsAkimbo with them without consequence to himself. It is also usable in ''VideoGame/CallOfDutyWWII''.
* Shows up in the ''Breakthrough'' expansion of ''VideoGame/MedalOfHonorAlliedAssault'' as a fixed weapon.
* Used by Italian machine gunners in ''VideoGame/ForgottenHope 2'', where
starts out carrying 7 shots per cylinder, and it can only be fired when deployed. Originally, upgraded until it had holds an incorrect semi-automatic firemode, but impossible 12 rounds. As expected it's ridiculously powerful, even without upgrades generally killing people in v2.56, it was changed two shots maximum, and even able to be fully-automatic only.
shoot through the cockpit glass of a helicopter if you don't have the time or patience for the hijacking QTE.
* In ''VideoGame/{{Persona 3}}'', [[EvilCounterpart Takaya Sakaki]] uses a large caliber revolver that the ''Persona 3'' official art book identifies as a Model 500.
* Appears in the hand video game version of Italian troops in ''VideoGame/MenOfWar'' ''Film/QuantumOfSolace'' as the Breda Mod.30.
[[AC:Web Video]]
"[[Film/LicenceToKill LTK]] Super Magnum".
* [[WebVideo/ForgottenWeapons Ian McCollum]] [[https://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 takes In ''VideoGame/KillingFloor2'', a "Bone Collector" model (an extremely limited production run of a thousand revolvers fitted with a custom barrel which has a compensator and barrel-top rail) is the top tier weapon for TheGunslinger class. Titled as the "T&W 500 Zed Collector" and given custom wooden grips. Its in-game description outright calls it "hand artillery". Again, it can be used akimbo with next to no penalty beyond looking ridiculous, which [[RuleOfCool isn't exactly a "penalty"]] - the player characters even manage the impressive feat of reloading the two guns without ever taking more than two fingers off of either grip. It also serves as the basis for the "HRG Buckshot" revolver added with the "Grim Treatments" update for Halloween 2019, which are basically recolored Model 500s with the portion of the barrel ahead of the regular model's top rail sawed off, and firing buckshot shells of some variety as a new Support Specialist weapon.
* Nero's personal sidearm "Blue Rose" from ''VideoGame/DevilMayCry4'' is basically a double-barreled Model 500 which, despite the obvious issues of firing two bullets at once out of a gun that only holds six, he [[BottomlessMagazines only reloads when he feels like it]] (an incredibly stylized reload in
one apart]] cutscene, then just flicking his wrist and concludes he'd rather use apparently reloading at superhuman speeds after you've stopped firing in gameplay). Like Dante's "Ebony & Ivory", it can also charge up energy to deal greater damage with a Chauchat.single shot. ''VideoGame/DevilMayCry5'' shows that the second barrel fires slightly different bullets (despite both barrels feeding from different chambers of the same cylinder) with slightly different timing from the top barrel, the idea being to hit with one bullet to penetrate an enemy's defenses, like the thick hide of a demon, to let the second bullet hit immediately afterwards to actually deal damage.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has not one, but two S&W 500s. One is the full-length version, and the other is a snub-nosed version called the 'SW 500 Junior'.

[[AC: Web Original]]
* It got an [[http://badassoftheweek.com/500magnum.html article]] in Website/BadassOfTheWeek.
* Used by [[BadassBookworm Dr. Christoff]]/[[BadassPreacher Jebus]] in the ''WebAnimation/MadnessCombat'' series as one of his main and iconic weapons, as an upgrade to his previous HandCannon, the Deagle.
** In the Project Nexus flash game, the player can also get the weapon, either as a full-length or snub-nosed variant. Both have a scope and laser sight as possible attachments.
* After losing his M1911 pistol, Clark from ''Webcomic/DeadWinter'' replaces it with [[http://www.deadwinter.cc/page/359 a Smith & Wesson .500]] (as can be seen from a close up). Fellow [=OmniMart=] employee Dale thinks he's [[CompensatingForSomething bitter]].
[[AC: Western Animation]]
* Although it isn't named or even really brought attention to [[spoiler:until he shoots a bliblie in self-defense with it at the last minute]], the revolver that Desmond holds to his own temple for the majority of the ''WesternAnimation/SmilingFriends'' pilot is very clearly an [=S&W 500=].



[[folder:Browning [=M1917=]]]
-> An American made, water-cooled heavy machine gun. Introduced in WWI, it would go on to see half a century of service with the American armed forces.
-->-- '''Description''', ''VideoGame/Battlefield1''

[[quoteright:211:https://static.tvtropes.org/pmwiki/pub/images/unknown_370.jpeg]]

A water-cooled machine gun designed by John Moses Browning. Chambered in .30-06 Springfield, the Browning M1917 can be said to be the American counterpart to the British Vickers gun and Maxim guns, sharing their intended roles and traits. Browning patented the weapon in 1900, creating a working prototype a decade later in 1910. The US military, however, showed little interest until they decided to enter UsefulNotes/WorldWarI in 1917. By that point, however, there weren't enough of the guns to go around, forcing the US military to rely on older or foreign-designed machine guns until later in the war.
\\\
The weapon was updated, and continued to see service after the First World War, but gradually fell out of frontline use as it was replaced by the simpler and lighter air-cooled Browning M1919. When UsefulNotes/WorldWarII started, the M1917 saw further use, particularly in the Pacific Theater (where its water-cooled mechanism proved ideally suitable for the humid temperatures of the Pacific), before gradually being phased out, although it did see limited service in UsefulNotes/TheKoreanWar and the early stages of UsefulNotes/TheVietnamWar by South Vietnamese forces. The Browning [=M1917=] was also imported in large numbers to China for both the Nationalist army and the numerous warlord cliques during the 1920s.
\\\
Naturally, many [=M1917s=] were quickly reverse-engineered and a local copy, the Type 30, chambered in 7.92x57mm Mauser, was used by the Nationalists throughout the UsefulNotes/SecondSinoJapaneseWar, UsefulNotes/WorldWarII and the Chinese Civil War. The [=M1917=]'s tripod also proved ''very'' useful for mounting the [[https://en.wikipedia.org/wiki/M18_recoilless_rifle [=M18=]]] and [[https://en.wikipedia.org/wiki/M20_recoilless_rifle [=M20=]]] recoilless rifles, making them stable enough for accurate fire. Poland also copied the Browning M1917 to create their main heavy machine gun, the [[https://en.wikipedia.org/wiki/Ckm_wz._30 Ckm wz.30]] in 7.92x57mm Mauser, which had an adjustable sight and a longer barrel.
\\\
Compared to the Vickers and Maxim, the M1917 was just as reliable, fast and a lot lighter, though early versions had much shorter range compared to the other two guns due to the short-ranged .30-06 cartridge used in World War I.

to:

[[folder:Browning [=M1917=]]]
-> An American made, water-cooled heavy machine gun. Introduced in WWI, it would go on to see half a century of service
[[folder:Webley-Fosbery Automatic Revolver]]
->''Popular
with the American armed forces.
-->-- '''Description''',
officers that could pick their own sidearms, this revolver utilizes recoil to rotate its cylinder and cock its hammer after every shot.''
-->--'''Description''',
''VideoGame/Battlefield1''

[[quoteright:211:https://static.[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_370.jpeg]]

org/pmwiki/pub/images/webleysnozzberry_792.jpg]]

A water-cooled machine gun designed by John Moses Browning. Chambered in .30-06 Springfield, the Browning M1917 can be said to be the American counterpart to the British Vickers gun predecessor of the Mateba Autorevolver mentioned above, and Maxim guns, sharing their intended roles and traits. Browning patented rather more conventional in appearance; at a distance it's almost indistinguishable from a regular revolver. [[OlderThanTheyThink Designed in the weapon in 1900, creating 1890s]], it came about during a working prototype a decade later in 1910. The US military, however, showed little interest until they decided to enter UsefulNotes/WorldWarI in 1917. By that point, however, there time when semi-automatic pistols weren't enough that popular or good yet. It was based on the then-standard issue sidearm of the guns to go around, forcing British Army, and about five thousand were made between 1901 and 1915, in both .455 and .38ACP. The action sounds like pure ClockPunk, with the US military to rely on older or foreign-designed machine guns until later entire barrel and cylinder moving backwards in the war.
\\\
The weapon
same manner as the slide of a semi-auto pistol in order to turn the cylinder (via a system of zig-zag grooves in the cylinder and complex set of internal springs to ratchet along those grooves); firing one has been described as "an interesting experience". It achieved some success as a target pistol but was updated, and continued to see never adopted as a service after the First World War, but gradually fell out of frontline use as it was replaced by the simpler and lighter air-cooled Browning M1919. When UsefulNotes/WorldWarII started, the M1917 saw further use, particularly in the Pacific Theater (where its water-cooled mechanism proved ideally suitable for the humid temperatures of the Pacific), before gradually being phased out, although it did see limited service in UsefulNotes/TheKoreanWar weapon, and the early stages handful of UsefulNotes/TheVietnamWar by South Vietnamese forces. The Browning [=M1917=] officers who took privately purchased Webley-Fosberys into combat generally regretted it; it was also imported in large numbers to China heavy (even more so than the already hefty regular Webleys), generated a lot more felt recoil than a regular Webley and had a very low tolerance for both the Nationalist army mud and the numerous warlord cliques during the 1920s.
\\\
Naturally, many [=M1917s=] were quickly reverse-engineered and a local copy, the Type 30, chambered in 7.92x57mm Mauser, was used by the Nationalists throughout the UsefulNotes/SecondSinoJapaneseWar, UsefulNotes/WorldWarII and the Chinese Civil War. The [=M1917=]'s tripod also proved ''very'' useful
dirt. It does, however, allow for mounting the [[https://en.wikipedia.org/wiki/M18_recoilless_rifle [=M18=]]] and [[https://en.wikipedia.org/wiki/M20_recoilless_rifle [=M20=]]] recoilless rifles, making them stable enough for rather quick yet still accurate fire. Poland also copied shooting, in the Browning M1917 to create their main heavy machine gun, hands of a skilled marksman who's experienced with the [[https://en.wikipedia.org/wiki/Ckm_wz._30 Ckm wz.30]] in 7.92x57mm Mauser, which had an adjustable sight and a longer barrel.
\\\
Compared to the Vickers and Maxim, the M1917 was just as reliable, fast and a lot lighter, though early versions had much shorter range compared to the other two guns due to the short-ranged .30-06 cartridge used in World War I.
gun.



[[AC: Comics]]
* [[http://2.bp.blogspot.com/_Iy-QvX1qv0E/S9Tnv22Y8lI/AAAAAAAAG98/QUPxzklAqnw/s1600/peanuts.jpg Snoopy is shown to have one]] in one ''ComicStrip/{{Peanuts}}'' strip.

[[AC: Films -- Live-Action]]
* The weapon makes a notable appearance in ''Film/TheWildBunch''.
* Used by Filipino guerillas in ''Film/TheGreatRaid'', to help defend a vital bridge from Japanese troops during the titular Cabantuan raid.

[[AC: Live-Action TV]]
* The M1917 is used by the Marines in early episodes of ''Series/ThePacific'', accurately for the time period. Sergeant Basilone, at one point, fires the heavy weapon ''from the hip'', even using it as a melee weapon.
* A Browning M1917 is used by KKK members to shoot up a liquor warehouse in the first episode of ''Series/BoardwalkEmpire'''s second season. Later, in Season 3, another one is used by Al Capone to shoot up Masseria's killers in "Margate Sands".

to:

[[AC: Comics]]
[[AC:Anime]]
* [[http://2.bp.blogspot.com/_Iy-QvX1qv0E/S9Tnv22Y8lI/AAAAAAAAG98/QUPxzklAqnw/s1600/peanuts.jpg Snoopy Ange, and more rarely some of her fellow spies, make use of these in ''Anime/PrincessPrincipal''. Some flashbacks to Ange's training at The Farm make it appear that this gun is shown the standard-issue sidearm of all the spies in her group.

[[AC:Literature]]
* Used
to have one]] kill Miles Archer in one ''ComicStrip/{{Peanuts}}'' strip.

[[AC: Films
''Literature/TheMalteseFalcon'', both book and film versions. The film gets the calibre wrong, describing it as ".45 automatic, eight shots." In reality, and in the novel, the .38 version had eight chambers while the .455 version had the usual six.
* ''Literature/TobaccoStainedMountainGoat'', in direct homage to the above.

[[AC:Films
-- Live-Action]]
* The In ''Film/VanHelsing'', the title character's custom revolvers are vaguely based off the Webley-Fosbery revolvers due to the serrations on the cylinders.
* Wielded by Creator/SeanConnery's character in ''Film/{{Zardoz}}''. Connery had to manually cock the gun after each firing, because the blanks didn't generate sufficient recoil to cycle the action.

[[AC:Live Action TV]]
* A Webley-Fosbery chambered in .455 appears in the ''Series/MurderSheWrote'' episode "Powder Keg" in the hands of a bar owner. His showing off of the
weapon early in the episode indicates that it will end up being the murder weapon and its unique ammunition is (somehow) mistaken for stab wounds on the victim.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover this gun; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear,
makes a notable appearance in ''Film/TheWildBunch''.
* Used
point of repeating these stats, because "automatic revolver" is such a steampunk concept, and steampunk characters aren't likely to be deterred by Filipino guerillas in ''Film/TheGreatRaid'', to help defend a vital bridge from Japanese troops during the titular Cabantuan raid.

[[AC: Live-Action TV]]
* The M1917 is used by the Marines in early episodes of ''Series/ThePacific'', accurately for the time period. Sergeant Basilone, at one point, fires the heavy weapon ''from the hip'', even using it as a melee weapon.
* A Browning M1917 is used by KKK members to shoot up a liquor warehouse in the first episode of ''Series/BoardwalkEmpire'''s second season. Later, in Season 3, another one is used by Al Capone to shoot up Masseria's killers in "Margate Sands".
excessive technical complexity.



* Appears in ''VideoGame/RisingStorm'' as a mounted weapon, particularly on maps where the Americans are defending.
* A couple appear in ''VideoGame/RedDeadRedemption'', though they resemble the similar-looking Maxim gun more than an actual Browning.
** It makes several more appearances in ''VideoGame/RedDeadRedemption2''. For whatever reason, it's [[MisidentifiedWeapons referred to as a Gatling]].
* ''VideoGame/CompanyOfHeroes'' has the M1917 as the primary weapon of American machine gun crews.
* The M1917 was added to ''VideoGame/Battlefield1'' as part of the Turning Tides DLC, where it is used by the Support class.

to:

* Appears in ''VideoGame/RisingStorm'' as a mounted weapon, particularly on maps where the Americans are defending.
* A couple appear in ''VideoGame/RedDeadRedemption'', though they resemble the similar-looking Maxim gun more than an actual Browning.
** It makes several more appearances in ''VideoGame/RedDeadRedemption2''. For whatever reason, it's [[MisidentifiedWeapons referred to as a Gatling]].
* ''VideoGame/CompanyOfHeroes'' has the M1917 as the primary weapon of American machine gun crews.
* The M1917 was added to
''VideoGame/Battlefield1'' as part of a sidearm. It stands in for the Turning Tides DLC, where it is more reliable and popular Webley Mk VI actually used by many British officers, but the Support class.latter gun was eventually added into the game in its very last update in mid-2018.
* ''VideoGame/{{Verdun}}'' added the Webley-Fosbery Revolver for the newly added [[UsefulNotes/AussiesWithArtillery ANZAC]] Squad in a free update.
* Shows up in both ''VideoGame/{{Pathologic}}'' and ''Videogame/Pathologic2'' as the generically-named "Revolver", the first firearm the player character can get their hands on.
* The Fosbery was added in Update #99 Alpha 4 along with several other exotic revolvers in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.




[[folder:CETME Ameli]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cetmeameli.jpg]]

A Spanish 5.56x45mm light machine gun designed for their Army by Centro de Estudios Técnicos de Materiales Especiales, development of the Ameli (an abbreviation of Ametralladora ligera, meaning "[[ExactlyWhatItSaysOnTheTin light machine gun]]" in Spanish) began in 1974, under the supervision of Colonel José María Jiménez Alfaro who would later became the director of CETME, and the weapon was unveiled in 1981 and adopted the next year by the military under the MG 82 designation. The weapon was produced by the Empresa Nacional Santa Bárbara factory (now General Dynamics Santa Bárbara Sistemas) until 2013, when the factory was closed.
\\\
Externally, the Ameli resembles a green, miniaturized version of the MG 42 with a carry handle, but internally, it is a different weapon, using an open bolt roller-delayed blowback action like that of CETME's rifles and their successors like the G3, [=MP5=] and [=HK21=] rather than recoil-operated, roller locked action of the MG 42 and it's derivatives, and certain parts of the CETME rifles are interchangeable with the Ameli. It does share some features with the MG 3, though, like being able to adjust the fire rate using different bolts of varying weight, the lighter bolts putting it at 1,200 rounds/min while the heavier ones put it at around 850–900 rounds/min, a pawl-type feeding mechanism, a perforated barrel heat shroud and a slotted flash suppressor at the end of the barrel. The ammunition container has a transparent rear wall that allows the gunner to monitor ammunition levels visually, the carry handle has forward post and rear aperture iron sights with 300, 600, 800 and 1,000 m range settings, and the quick-detach bipod has a height adjustment feature.
\\\
The Ameli has fallen out of service with the regular Spanish Army, though the Air Force and Navy still use it, and hasn't been adopted by many countries outside of Spain, though it does see use with the Mexican military and Malaysian PASKAL as well. It also won a competition for adoption by the British special forces, but due to quality issues with the ordered batch, the weapons were returned and never saw official use with them.



[[AC:Live-Action TV]]
* Appears in the hands of a resistance fighter in the first episode of ''Series/{{Sliders}}'', mounted to a Steadicam harness.

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[[AC:Live-Action TV]]
[[folder:China Lake grenade launcher]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chinaslake.jpeg]]
[[http://en.wikipedia.org/wiki/China_Lake_Grenade_Launcher No more than fifty]] of what is essentially a pump-action version of the M79 GrenadeLauncher with a tube magazine are known to have been produced, and no more than six are known to still exist.
\\\
First produced in 1968, they were intended for Navy SEAL use, though some were used by Marine Force Recon and the Army 5th Special Forces Group. The weapon was lightweight (ten pounds maximum, due to extensive use of aluminum, only four more than a loaded M79) and reliable, though had some issues feeding some of the more oddly-shaped 40mm grenades available at the time, while being able to carry up to four grenades at once.
----
[[AC:Anime & Manga]]
* Appears Fabiola Iglesias of ''Manga/BlackLagoon'' pulls one near the end of her shootout in the hands Yellow Flag, a move that prompts a [[LampshadeHanging very appropriate]] "...the FUCK is that?!" from Revy.
* Kosuna
of a resistance fighter ''Manga/DesertPunk'' uses one as her standard weapon, generally to give her mentor fire support. Like all the other weapons in the first episode of ''Series/{{Sliders}}'', mounted series it's supposed to be a Steadicam harness.
reproduction, though one wonders how even a single one ended up in Japan and [[LostTechnology lasted long enough to be reverse-engineered.]]



* The CETME Ameli shows up as just the "Ameli" in ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare''. It was later also added to ''VideoGame/CallOfDutyBlackOpsColdWar'' with the Season 4 update, this time under it's Spanish Army designation.
* The CETME Ameli was added to ''VideoGame/RainbowSixSiege'' as the "[[AKA47 ALDA 5.56]]" with the Operation Para Bellum update, as a primary weapon for the Italian GIS Defender Maestro, being the second of two machine guns available to Defenders and the first one used as a regular weapon rather than a gadget (after Tachanka's deployable DP-28).
* Added to ''VideoGame/TheDivision'' in update 1.8 as as an exotic-tier weapon called the [[AKA47 Big Alejandro]], with the ventholes of an MG 3. It has the fastest fire rate of any weapon in the game and a unique ability where it will gain a maximum of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the player reloads or kills an enemy.
* The CETME Ameli appears in ''[[VideoGame/SOCOMUSNavySeals SOCOM: U.S. Navy SEALs Confrontation]]'' as the AMELI, exclusive to the Spanish UOE. It has the highest ammo capacity in the game, a high fire rate and good stopping power. It later returns in ''SOCOM 4: U.S. Navy Seals''.
* A four-star Tactical Doll in ''VideoGame/GirlsFrontline''.

to:

* ''VideoGame/CallOfDutyBlackOps'' features them as the top-tier launcher in multiplayer and they make an appearance in the single player missions "S.O.G." (where the player gets to go to town with one from the back of a Jeep, between launching TOW missiles at tanks) and "Crash Site" (where one is in a downed Soviet cargo plane [[ImproperlyPlacedFirearms for some reason]]).
* The CETME Ameli shows up as just Grenade Launcher of ''VideoGame/FalloutNewVegas'' is this. The [[HardLight Holorifle]] from the "Ameli" in ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare''. It was later also added to ''VideoGame/CallOfDutyBlackOpsColdWar'' with the Season 4 update, this time under ''Dead Money'' DLC is an interesting case, as it's Spanish Army designation.
* The CETME Ameli was added to ''VideoGame/RainbowSixSiege'' as the "[[AKA47 ALDA 5.56]]" with the Operation Para Bellum update, as
actually a primary completely custom-made energy weapon that happens to use the China Lake's frame and barrel as housing for its sci-fi components.
* ''VideoGame/{{PAYDAY 2}}''[='=]s version of
the Italian GIS Defender Maestro, being the second of two machine guns available to Defenders and the first one used as "Wolf Pack" DLC adds a regular weapon rather than a gadget (after Tachanka's deployable DP-28).
* Added to ''VideoGame/TheDivision'' in update 1.8 as as an exotic-tier weapon
China Lake, here called the [[AKA47 Big Alejandro]], with "China Puff 40mm". Ironically, while the ventholes of an MG 3. It has M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the fastest fire rate of any China Lake, despite being a few pounds ''heavier'', is a secondary weapon in the game and a unique ability where it will gain a maximum - which on top of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the player reloads or kills an enemy.
* The CETME Ameli appears in ''[[VideoGame/SOCOMUSNavySeals SOCOM: U.S. Navy SEALs Confrontation]]'' as the AMELI, exclusive to the Spanish UOE. It has the highest ammo
its greater capacity in gives it more utility than the game, other launchers. Then again, the same game also classes ''Rocket Launchers'' as purely secondary weapons.
* Nathan Drake apparently picks one up in ''VideoGame/Uncharted4AThiefsEnd'' (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.
* Agents assigned as grenade support in ''VideoGame/PhantomDoctrine'' are seen to be using
a high fire rate and China Lake to launch smoke, poison gas, or good stopping power. It later returns old fashioned frag grenades.
* The China Lake earned its spot
in ''SOCOM 4: U.S. Navy Seals''.
* A four-star Tactical Doll
''VideoGame/HotdogsHorseshoesAndHandGrenades'' in ''VideoGame/GirlsFrontline''.Update 84.



[[folder:Charlton Automatic Rifle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charltonautomaticrifle.jpg]]
[[caption-width-right:350:KEEP AWAY FROM FIRE]]

The Charlton Automatic Rifle was an automatic conversion of the Lee-Enfield rifle, developed in New Zealand to bolster the limited supply of Brens and Lewis Guns.

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[[folder:Charlton Automatic Rifle]]
[[folder:Davy Crockett nuclear rifle]]
->''I am become death, the destroyer of worlds.''
-->--'''Robert J. Oppenheimer''' upon the first successful test of a nuclear device.

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charltonautomaticrifle.org/pmwiki/pub/images/1_otxd4qzv7l1r3mjyrzspnw.jpg]]
[[caption-width-right:350:KEEP AWAY FROM FIRE]]

The Charlton Automatic Rifle was an automatic conversion
[[caption-width-right:350:Just don't look directly at the blast.]]
Quite simply put the most powerful man portable ranged weapon ever conceived, the Davy Crockett is a recoilless rifle mounted on either a tripod or directly to a jeep. Unusually among recoilless rifles, the Davy Crockett's warhead sits on the muzzle
of the Lee-Enfield rifle, developed in New Zealand to bolster gun and the limited supply of Brens and Lewis Guns.weapon propels a large steel rod that the warhead sits upon.



No more than 1,500 of these guns were "made", and almost all of them were destroyed [[NoOSHACompliance in a fire at an ordnance depot]] at the Palmerston North Showgrounds (now the Central Energy Trust Arena) on December 31, 1944. The known survivors now rest at various military museums in New Zealand, Australia, and the UK.

to:

No more than 1,500 of these guns were "made", Said warhead also happens to be a '''[[NukeEm miniature nuclear bomb]]'''.
\\\
The Davy Crockett is famous for being the only infantry portable nuclear weapon ever deployed (but not fired),
and almost all one of them were destroyed [[NoOSHACompliance in a fire at an ordnance depot]] at the Palmerston North Showgrounds (now smallest nuclear weapons. It was designed by the Central Energy Trust Arena) on December 31, 1944. The United States specifically with use for stopping Soviet armor in West Germany, in the event that all-out open and total war broke out. With the Soviets' advances in armor technology, it wasn't known survivors now rest if NATO anti-tank weapons could pierce enemy tanks, so this contraption was designed to rectify the problem. Not only can it (obviously) crack several tanks at various once, the radioactive fallout forces the surviving tanks to operate under hazmat conditions, which leaves them substantially less aware of their situation. 2100 units were made and deployed in Germany but several were recalled and moved to Vietnam during the war there. It was hoped that the presence of the launchers would make the Vietnamese reluctant to attack US military museums in New Zealand, Australia, bases, but they only caused increased international pressure and were quickly recalled.
\\\
The Davy Crockett was formally deactivated in 1968, twelve years after production began and was never actually used in battle. Testing, however, revealed that
the UK.Davey Crockett had a rather major flaw, namely that radiation directly from the blast (blast shine) [[HoistByHisOwnPetard is still lethal to the user even at its maximum range]].[[note]]The problem was "solved" by having the users dig a foxhole directly by the weapon and jumping into it after firing.[[/note]] In fiction, however, expect the Davy Crockett or similar weapons to still be used to this very day. You can also expect its sub-kiloton warhead to be greatly exaggerated in magnitude if it goes off. It tends to show up more as a MacGuffin than it is used as conventional (pun intended) weapon, as firing off a nuke would dramatically shift the tone of most works. Given the fact it takes a two man team to carry and operate and can level multiple city blocks, if you see the Davy Crockett in a video game, you will at best get a chance to activate the weapon and not aim it at all.



[[AC:Video Games]]

* The CAR was added to ''VideoGame/CallOfDutyWWII'' as the NZ-41 as part of the Halloween Scream event. The weapon model is [[RightHandedLeftHandedGuns mirrored]], it is classified as a assault rifle instead of a light machine gun and it somehow holds 24 rounds in a 10-round Lee-Enfield magazine by default. It is returning in ''VideoGame/CallOfDutyVanguard''.
* Appears in ''VideoGame/GirlsFrontline'' as a three-star MG. In reference to the the ordnance depot fire, CAR is sensitive to risk factors (and checks for safety numerous times before doing anything) and a [[WhyDidItHaveToBeSnakes massive pyrophobe]] (to the point of carrying a fire extinguisher with her at all times).

to:

[[AC:Video Games]]

[[AC: Video Games]]
* ''VideoGame/MetalGearSolid3SnakeEater'' uses the Davy Crockett as a plot device that sets the game into motion. At the end of the prologue Virtuous Mission, the AxCrazy GRU Colonel Volgin receives a pair of Davy Crocketts from The CAR Boss (who apparently defected from the United States to the Soviet Union). He then immediately uses it on the OKB-754 research facility by firing the 300 kilogram weapon [[SuperStrength with his bare hands]] inside a helicopter, creating an international incident and triggering Operation Snake Eater. The Boss herself later used the second Davy Crockett to destroy Groznyj Grad and Graniny Gorki, once again firing it by hand.
** A (fictional) Soviet copy of the Davy Crockett also appeared in ''VideoGame/MetalGearSolidPortableOps''.
* There's one sitting around at the Citadel in ''VideoGame/Wasteland2''. Tampering with it sets off the nuke, [[NonStandardGameOver wiping out the Citadel and the Desert Rangers]].
* Early concept art shows that the Fat Man of the ''VideoGame/{{Fallout}}'' series
was added originally going to ''VideoGame/CallOfDutyWWII'' be a miniaturized Davy Crockett. However it ended up looking too much like an RPG-7 and the design was changed to the current pneumatic catapult. It's warhead is still inspired by the Davy Crockett though, both essentially being a tiny aerial bomb fired from ground based weapon.
* A Davy Crockett-like weapon[[note]]identified as such, but with the appearance and portability of an RPG-7[[/note]] appears in ''VideoGame/GarrysMod''. True to form, the blast is large enough to be likely to kill the firer as well
as the NZ-41 as part of intended target... and anyone who spawns in the Halloween Scream event. The weapon model is [[RightHandedLeftHandedGuns mirrored]], it is classified as a assault rifle instead of a light machine gun and it somehow holds 24 rounds in a 10-round Lee-Enfield magazine by default. It is returning in ''VideoGame/CallOfDutyVanguard''.
* Appears in ''VideoGame/GirlsFrontline'' as a three-star MG. In reference to the the ordnance depot fire, CAR is sensitive to risk factors (and checks
area for safety numerous times before doing anything) and a [[WhyDidItHaveToBeSnakes massive pyrophobe]] (to the point of carrying a fire extinguisher with her at all times).several seconds afterwards, due to radiation effects.



[[folder:Enfield [=L86=] LSW]]
-> Designed to provide fire support to smaller groups of infantry, this British [=SA80=] family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift towards marksman duties due to its great performance at longer distances. While it has limited sustained fire capabilities due to not being belt fed, the reliable accuracy makes it a great force multiplier for any squad.
-->-- '''Description''', ''VideoGame/Battlefield3''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_191.jpg]]

The L86 Light Support Weapon is a light machine gun variant of the L85 assault rifle, developed to replace the FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and longer barrel, and shorter handguard with an integrated bipod protruding from the front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the British military, it was also adopted by MOD-sponsored cadet organizations.

to:

[[folder:Enfield [=L86=] LSW]]
-> Designed
[[folder:Heckler & Koch [=XM25=]]]
->''Fires 25mm grenades that can explode mid-flight creating an airburst effect
to provide fire support to smaller groups of infantry, this British [=SA80=] family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift towards marksman duties due to its great performance at longer distances. While it has limited sustained fire capabilities due to not being belt fed, eliminate targets behind cover. Aiming down the reliable accuracy makes it sights at a great force multiplier for any squad.
-->-- '''Description''', ''VideoGame/Battlefield3''
cover will lock in that distance, allowing the grenade to explode in the air 3 meters past the cover.''
-->--'''Description''', ''VideoGame/Battlefield4''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_191.org/pmwiki/pub/images/xm25_9.jpg]]

The L86 Light Support Weapon [=XM25=] Counter Defilade Target Engagement System, or CDTE, is a light machine gun variant of the L85 assault rifle, developed to replace the FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother 25mm semi-automatic bullpup grenade launcher, designed by its rear vertical grip, heavier and longer barrel, and shorter handguard with an integrated bipod protruding Heckler & Koch. It was spun-off from the front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the British military, it was also adopted by MOD-sponsored cadet organizations.ill-fated [[RareGuns/AssaultRifles XM29 OICW]] as a standalone weapon.



Unfortunately, the weapon suffered many of the same reliability problems as its little brother in its original [=L86A1=] variant, and had the additional issues for a machine gun of being unable to deliver sustained automatic fire as it lacked belt feed capability (not surprising, as the weapon is built around the L85's receiver and MUST use the same magazine changing procedure as the L85) and a quick-change barrel.

to:

Unfortunately, The [=XM25=] fires 25x40mm "smart" grenades, designed to track the weapon suffered many of distance it has traveled via the same reliability problems number of rotations it has made, then explode at a user-designated distance in midair at or near the targets (a tactic known as "airbursting"). The grenade has much longer range than the 40mm grenades fired by the M203 grenade launcher, while its little brother in its original [=L86A1=] variant, and had the additional issues for a machine gun of airbursting properties allow it to more effectively target entrenched enemies (e.g. being unable set to deliver sustained automatic fire as it lacked belt feed capability (not surprising, as detonate one meter past an enemy's cover, detonating in the weapon is built around the L85's receiver air directly above them). The [=XM25=] can be fitted with a thermal or optical sight, and MUST use the same magazine changing procedure as the L85) and is fed by a quick-change barrel.5-round magazine. Less-lethal rounds are also available.



Many units reverted back or held on to the MAG as a result, and eventually the FN Minimi (as the [=L108A1=] or [=L110A2=]) ended up filling its intended role in the British military. However, the L86 was known for its excellent accuracy, muzzle velocity and effective range thanks to its increased barrel length, bipod and SUSAT scope, so it was often repurposed as a designated marksman rifle, which the British military lacked at the time. However, with the introduction of the [=L129A1=] sniper rifle in 2010, it slowly became obsolete in that role too even with the [=L86A2=] upgrade, and in 2019, the L86 was withdrawn from service, while its little brother still remains the standard assault rifle of the British military as well as in use with several other armies across the globe.

to:

Many units reverted back or held on to the MAG as a result, and eventually the FN Minimi (as the [=L108A1=] or [=L110A2=]) ended up filling The [=XM25=] was first field-tested in Afghanistan in 2010. The weapon performed well at its intended role in tasks, but by 2013, a number of complaints began popping up. The weapon, at 14 lbs, was heavy, and the British military. However, the L86 was known for its excellent accuracy, muzzle velocity and effective range thanks to its increased barrel length, bipod and SUSAT scope, so it was often repurposed as large rounds reduced a designated marksman rifle, which the British military lacked at the time. However, with the introduction of the [=L129A1=] sniper rifle in 2010, it slowly became obsolete in that role too even with the [=L86A2=] upgrade, and in 2019, the L86 was withdrawn from service, while its little brother still remains the standard assault rifle of the British military soldier's ammo capacity, as well as forcing him to give up his rifle, reducing his combat capability. Worse, in use 2013, one launcher exploded during a test, causing minor injuries, and resulted in the weapon being pulled from service with several other armies across its funding eventually being cut. In 2017, the globe.Army formally canceled its contract for the [=XM25=], with the program itself terminated in July 2018.



[[AC:Video Games]]
* The [=L86A1=] was added to ''VideoGame/Battlefield3'' with the Close Quarters expansion, unlocked with the "No Shortage" assignment for 20 LMG kills and 20 squad resupplies. It has low magazine capacity compared to the other [=LMGs=] and is rather slow-firing, but has low recoil. It returns in the upgraded [=L86A2=] variant in ''VideoGame/Battlefield4'' as part of the Spring 2015 patch, unlocked for all players.
* The [=L86A1=] version of the weapon appears in the latter two ''VideoGame/ModernWarfare'' games, as the first mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer, using drum magazines to give it capacity on par with the other [=LMGs=]. The former game fits it with the L85's handguard (befitting the several hints that [[WhatCouldHaveBeen it was supposed to be the L85]]) and gives it low-profile ironsights and a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT, making it a bit harder to use than the regular ACOG but completely unaffected by an EMP. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight. It returns in the [[VideoGame/CallOfDutyModernWarfare2019 reboot]] of the series, this time called the [[AKA47 SA87]] and with the standard magazine, once again with the longer handguard of an L85 and lacking the rear vertical grip, and the "[=SA87=] 18.2" Factory" attachment giving it a shorter barrel that essentially turns it into an L85.
* The free-to-play ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' included the [=L86A2=] (which had a "short barrel" modification to turn it into the L85).
* The [=L86A2=] appears as a weapon option for the British Army marksman in ''VideoGame/{{Squad}}'', reflecting the weapon's shifting role in becoming an interim marksman rifle.
* ''VideoGame/ProjectReality'' has the [=L86A2=] as a usable weapon by the United Kingdom Armed Forces, where it is semi-automatic only and used as a designated marksman rifle.
* The [=L86A2=] was added to ''VideoGame/{{ARMA}} II'' with the ''British Armed Forces'' expansion, where it is classified as a sniper rifle.
* A futurized L86 appeared in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the L86-SEO, where it was fitted with a 50-round drum magazine.
* The [=L86A2=] appears as a usable light machine gun in ''VideoGame/TheDivision'' and [[VideoGame/TheDivision2 it's sequel]], where it has low recoil, but also low magazine capacity compared to the other [=LMGs=].
* The [=L86A1=] appears with tan furniture in ''VideoGame/Fallout2'' as the Light Support Weapon, listed as a Big Gun and firing in 10 round bursts. It is used by the claim jumpers near Redding, and can be bought from Buster.
* The [=L86A2=] appears in ''VideoGame/GhostReconBreakpoint'', where it is mislabeled as the [=L86A1=] variant, and the blueprint can be found in Outpost Red Ferret in Restricted Area 01.

to:

[[AC:Video [[AC: Films -- Live-Action]]
* A mockup of the [=XM25=] made from an [=L85A1=] is used by Mars in ''Film/TheExpendables3''.
* Used briefly by Yelena in ''{{Film/Black Widow|2021}}''. It's likely the same [=L85=]-based mockup.

[[AC: Video
Games]]
* The [=L86A1=] was added to ''VideoGame/Battlefield3'' with [=XM25=] is a usable weapon in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where it is mainly used by [=FROGS=]. When fired normally, it is a standard impact-detonated grenade launcher, while deploying the Close Quarters expansion, unlocked with the "No Shortage" assignment for 20 LMG kills and 20 squad resupplies. It has low magazine capacity compared to the other [=LMGs=] and is rather slow-firing, but has low recoil. It returns in the upgraded [=L86A2=] variant scope activates its adjustable detonation distance.
* Appears
in ''VideoGame/Battlefield4'' and ''VideoGame/BattlefieldPlay4Free'', with its adjustable airburst system usable.
* The [=XM25=] was introduced to ''VideoGame/Payday2''
as part of the Spring 2015 patch, unlocked for all players.
* The [=L86A1=] version of the weapon appears in the latter two ''VideoGame/ModernWarfare'' games, as the first mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer, using drum magazines to give it capacity on par with the other [=LMGs=]. The former game fits it with the L85's handguard (befitting the several hints that [[WhatCouldHaveBeen it was supposed to be the L85]]) and gives it low-profile ironsights and a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT, making it a bit harder to use than the regular ACOG but completely unaffected by an EMP. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight. It returns in the [[VideoGame/CallOfDutyModernWarfare2019 reboot]] of the series, this time
Gage Spec Ops Pack DLC, called the [[AKA47 SA87]] and with the Arbiter]] in-game, where it has iron sights instead of a scope. It operates as a standard magazine, once again with direct-fire grenade launcher without any sort of airbursting capabilities, and it also does about half the longer handguard damage of an L85 and lacking the rear vertical grip, and the "[=SA87=] 18.2" Factory" attachment giving 40mm grenade launchers due to its smaller ammo, but that also gives it a shorter barrel that essentially turns it into an L85.
* The free-to-play ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' included
greater reserve capacity (three full mags of 5 grenades each), and those grenades move much faster and have almost no arc. It also has a unique way to unlock it, requiring the [=L86A2=] (which had a "short barrel" modification player to turn it into the L85).
* The [=L86A2=] appears as
find a weapon option for the British Army marksman box and its two keys in ''VideoGame/{{Squad}}'', reflecting the weapon's shifting role in becoming an interim marksman rifle.
four separate heists.
* ''VideoGame/ProjectReality'' has the [=L86A2=] Appears as a usable weapon by the United Kingdom Armed Forces, where in ''VideoGame/ModernWarfare 3'', portrayed differently between single- and multiplayer. In singleplayer it's treated as a bolt-action weapon, but automatically detonates whenever it is flies within range of an enemy. In multiplayer it's depicted more properly, as a semi-automatic only and used as a designated marksman rifle.
* The [=L86A2=] was added to ''VideoGame/{{ARMA}} II'' with the ''British Armed Forces'' expansion, where it is classified as a sniper rifle.
* A futurized L86 appeared in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the L86-SEO, where it was fitted
weapon with a 50-round drum magazine.
manually-adjustable detonating distance (the grenade flying out one meter further than the distance dialed in before detonating, for the purposes of airbursting just beyond cover and the like).
* The [=L86A2=] Vulcanus-5 in ''VideoGame/CounterStrikeOnline'' appears to be based on the [=XM25=], albeit as a usable light machine gun in ''VideoGame/TheDivision'' and [[VideoGame/TheDivision2 it's sequel]], where it has low recoil, but also low magazine capacity compared to the other [=LMGs=].
* The [=L86A1=] appears with tan furniture in ''VideoGame/Fallout2'' as the Light Support Weapon, listed as a Big Gun and
smart-bullet firing in 10 round bursts. It is used by the claim jumpers near Redding, and can be bought from Buster.
* The [=L86A2=] appears in ''VideoGame/GhostReconBreakpoint'', where it is mislabeled as the [=L86A1=] variant, and the blueprint can be found in Outpost Red Ferret in Restricted Area 01.
assault rifle.



[[folder:Handheld Gatling guns]]
->I know one thing, Major, I drew down and fired straight at it. Capped off two hundred rounds in the minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
-->--'''Mac Eliot''', ''Film/{{Predator}}''

[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/generalelectricgun_4349.jpg]]
A common method of giving MoreDakka to a soldier in a movie or videogame is to hand him a [[GatlingGood multi-barrel rotary gun]], most commonly an M134 minigun in 7.62mm NATO. This is sheer RuleOfCool in action; while some games feature entire armed forces with Gatling guns as standard issue infantry weapons, no real army has ever seriously considered deploying such a weapon. They're simply too big to be useful; an M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to throw the weight of a power source and the rest of the soldier's gear on top of ''that''. Oh, and have fun with 300 pounds of peak recoil, assuming you can hold onto the weapon when the torque of the spinning bundle of barrels tries to wrench it from your grip.

to:

[[folder:Handheld Gatling guns]]
->I know one thing, Major, I drew down and fired straight at it. Capped off two hundred rounds in the minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
-->--'''Mac Eliot''', ''Film/{{Predator}}''

[[quoteright:259:https://static.
[[folder:Kampfpistole]]
[[quoteright:241:https://static.
tvtropes.org/pmwiki/pub/images/generalelectricgun_4349.jpg]]
org/pmwiki/pub/images/images_60.jpeg]]
A common method series of giving MoreDakka to a soldier in a movie or videogame is to hand him a [[GatlingGood multi-barrel rotary gun]], most commonly an M134 minigun in 7.62mm NATO. This is sheer RuleOfCool in action; while some games feature entire armed forces with Gatling modified flare guns as standard issue infantry weapons, no real army has ever seriously considered deploying such a weapon. They're simply too big to be useful; an M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to throw used by the weight of UsefulNotes/NazisWithGnarlyWeapons. It was an attempt to create a power source and the rest of the soldier's gear on top of ''that''. Oh, and have fun with 300 pounds of peak recoil, assuming you can hold onto the small anti-tank weapon when the torque of the spinning bundle of barrels tries able to wrench it from your grip.be used by pretty much any infantryman.



[[FromBadToWorse If that's not enough]], there's also the {{chainsaw grip|BFG}}, otherwise known as ''the most Hollywood'' of HollywoodTactics known to Man: stand upright, out in the open, while bullets are flying and spray tracers in the general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you ''can't'' aim it and it doesn't even have sights for you to try. If you want to get shot with ''lots'' of bullets, this is a great way to make that dream come true! Using such weapons outside of fixed or vehicle mountings is purely in the realm of fiction. The [[http://en.wikipedia.org/wiki/XM214_Microgun XM214 Microgun 6-Pak]], weighing only 85 pounds ''with'' ammunition, and firing the more manageable 5.56 NATO round, might be considered a subversion of this trope, [[SuperPrototype had it actually existed as an infantry weapon past the prototype stage,]] but it had its own set of drawbacks over a conventional light machine gun for infantry applications, including its heavy weight and that its 5.56 ammo proved too light to maintain accuracy when fired from a moving aircraft.

to:

[[FromBadToWorse If that's not enough]], there's also The initial design, the {{chainsaw grip|BFG}}, otherwise Walther Leuchtpistole, was in use as a flare gun all the way back to the 1920s. In 1942, however, the Wehrmacht issued an order to develop high-explosive ammunition for it. This was used alongside a new model of Leuchtpistole, known as ''the most Hollywood'' of HollywoodTactics known to Man: stand upright, out in the open, while bullets are flying and spray tracers in the general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you ''can't'' aim it and it doesn't even have sights Leuchtpistole Z ("Z" being short for you to try. If you want to get shot with ''lots'' of bullets, this is a great way to make that dream come true! Using such weapons outside of fixed or vehicle mountings is purely in the realm of fiction. The [[http://en.wikipedia.org/wiki/XM214_Microgun XM214 Microgun 6-Pak]], weighing only 85 pounds ''with'' ammunition, and firing the more manageable 5.56 NATO round, might be considered a subversion of this trope, [[SuperPrototype had it actually existed as an infantry weapon past the prototype stage,]] but it had its own set of drawbacks over a conventional light machine gun for infantry applications, including its heavy weight and that its 5.56 ammo proved too light to maintain accuracy when fired from a moving aircraft."Züge", meaning "grooves").



A company is attempting to make an even smaller version [[http://www.emptyshell.us/xm556-microgun/ known as the XM556]] that is about the same length as some carbines and runs off a 24-volt DC supply and weighs in at 16 pounds, but has yet to leave the prototype phase and is clearly meant to be a showoff range piece.

* '''Trivia''': UsefulNotes/{{Airsoft}} and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the form of either 6mm plastic or resin [=BBs=], or .68 caliber Paintballs. Airsoft has been more successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the [=BBs=], motor, and battery to spin the barrels to well over 30 lbs., limits its use.

to:

A company is attempting to make an even smaller version [[http://www.emptyshell.us/xm556-microgun/ known Eventually, a folding stock and indirect-fire sight, alongside a new anti-tank warhead, was designed. And thus the Sturmpistole, the most famous installment in the series, was born. Unfortunately, this idea was a complete failure as the XM556]] that is about the same length as some carbines and runs off a 24-volt DC supply and weighs in at 16 pounds, but has yet to leave the prototype phase and is clearly meant rounds were too weak to be a showoff range piece.

* '''Trivia''': UsefulNotes/{{Airsoft}}
effective against even ''tankettes'', and Paintball players and manufacturers have been trying so it was put on the back burner in favour of the Panzerfaust. [[RuleOfCool Needless to create such devices (when say, this has not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in stopped the form of either 6mm plastic or resin [=BBs=], or .68 caliber Paintballs. Airsoft has been more successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the [=BBs=], motor, and battery to spin the barrels to well over 30 lbs., limits its use.Kampfpistole from appearing in quite a few media.]]



[[AC: Anime & Manga/Light Novels]]
* A handheld M134 appears in ''LightNovel/SwordArtOnline'' during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, [[BigGuy Behemoth]]. It also shown to be AwesomeYetImpractical here, as the weight for the gun and a mere 500 rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, and requires sufficient support from a friendly squad to make the most out of his gear set up.

to:

[[AC: Anime & Manga/Light Novels]]
Manga]]
* Appears in ''Manga/StrikeWitches'' spin-off series ''Brave Witches'', where it's used by many notable Karlsland witches such as Waltrud Krupinski and Gundula Rall, often in a fictional underbarrel configurations attached on their [=StG-44=] assault rifles.

[[AC: Video Games]]
* ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it. [[NotCompletelyUseless It's more useful in Outer Ops mode]], where it turns Combat Unit soldiers into {{Glass Cannon}}s, therefore making them effective against vehicles.
* Available as a stand-alone grenade/rocket launcher in ''VideoGame/WolfensteinTheOldBlood'', acting as a single-shot counterpart to the revolving underbarrel device you can attach to the 1960s-era assault rifle in ''[[VideoGame/WolfensteinTheNewOrder The New Order]]''. Contrary to reality, or the depiction above, it's incredibly accurate and powerful, but this comes at the cost of a very shallow ammo pool - six rockets, with an upgrade for killing a bunch of people with it increasing that by three - and so few pickups for it that said upgrade is a BraggingRightsReward that requires grinding out those kills across ''[[NewGamePlus multiple]]'' playthroughs.
A handheld M134 semi-auto version with a drum magazine attached returns for ''[[VideoGame/WolfensteinIITheNewColossus The New Colossus]]'', completely taking over the role filled by ''TNO''[='=]s underbarrel launcher, with the rocket-propelled projectiles being an upgrade that can be toggled off if you need to bounce grenades around a corner.
* The Sturmpistole
appears in ''LightNovel/SwordArtOnline'' ''VideoGame/DeadfallAdventures'' as the Panzer Wurfkorper, working like a single-shot HE grenade launcher. It is also anachronistic for the game's setting of 1938.
* Whilst not quite the Kampfpistole, ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has the Sturmpistole, a similar weapon designed to fire small anti-tank grenades.
[[/folder]]

[[folder:[=M202=] FLASH]]
->''A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. On the down side, its weight and bulk make it quite awkward to handle. As such, it is probably best used to provide supporting fire from a distance.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/m202flash_4909.jpg]]
A four-tube shoulder-fired incendiary rocket launcher, the M202 [=FLame=] Assault [=SHoulder=] weapon was designed to replace heavy and obsolete flamethrowers in the US inventory and was first produced in 1978, being based on an experimental napalm launcher trialed extensively
during UsefulNotes/TheVietnamWar. This suitcase-sized, 27-pound launcher is usually depicted in fiction as a regular rocket launcher rather than using the Phantom Bullet arc during special thickened pyrophoric agent rounds it actually fires[[note]]while conventional HEAT rockets were considered for the introductory battle in the in universe VRMMORPG Gun Gale Online. M202, they were never produced[[/note]].
\\\
It's used favored by videogames wanting to give the appropriately named "mercenary bodyguard" player, [[BigGuy Behemoth]]. It player a modern-era {{BFG}}, due to it looking like someone stripped a rocket pod off a helicopter and gave it a pistol grip and sight. Similar weapons are the more common Russian RPO series, which have only one barrel, but can also shown fire fuel-air and smoke warheads in addition to be AwesomeYetImpractical here, as incendiary, and the weight for Chinese FHJ-84, which has two barrels in an over-and-under configuration.
\\\
The M202 was first fielded in Vietnam in
the gun 1970s; however, it was generally disliked by soldiers due to being bulky, heavy, and having various reliability problems with the rockets, including the tendency to self-ignite during loading of the weapon and to leak dangerous chemicals while in storage. As a mere 500 result, most M202s were quickly retired from service in the 80's, their role generally being replaced by more modern and reliable thermobaric and incendiary rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, rocket and requires sufficient support from a friendly squad to make grenade launchers, though the most out of his gear set up.
M202 has still seen some limited use with the US Military as recently as Afghanistan, and is also currently in service with the South Korean military.
----



* ''Film/{{Predator}}'' was effectively the TropeMaker for these weapons, featuring Wrestling/JesseVentura's character carrying "Old Painless", a customized M134 minigun with an M60 handguard mounted under the barrel and an M16 carrying handle/rear sight. The weapon was firing blanks and had the rate of fire turned down from 3,000 RPM to 1,250 (apparently so the barrels would visibly turn rather than being a blur), and was still fired using an overhead crane in most shots; Ventura compared it to firing a chainsaw (appropriate given later film appearances). The actors carried 550 round ammunition cans, while the power source was a stack of truck batteries off-screen.
* ''Film/{{Predators}}'' features the weapon as well, handing it to Nikolai, the Russian Spetnaz soldier, in a likely ''VideoGame/TeamFortress2'' ShoutOut.
* In ''Film/BatmanReturns'', the Organ Grinder, a member of the Penguin's gang, had this kind of weapon built into his organ.
* Two ''Franchise/{{Terminator}}'' sequels also featured man-portable Gatling guns; the weapon in ''Film/Terminator2JudgmentDay'' is actually the same gun as was used in ''Predator'', modified with a {{chainsaw grip|BFG}} which, much like the sawed-down Winchester M1887 in the same film, [[FollowTheLeader almost all handheld miniguns in fiction since then also use]]. The depiction of the weapon is slightly more plausible, given that the Terminator has superhuman strength. In fact, Schwarzenegger himself was reportedly the only man on set that could actually lift the gun unaided.
** The T-850 in ''Film/Terminator3RiseOfTheMachines'' ends up using an improvised one by partly removing one of the mini-gun arms from a T-1 unit to kill another (partially because we see several wires are still attached which avoids the power supply issue), and we also see several T-850s carrying them in the BadFuture visions early in the film alongside units carrying the more iconic Westinghouse Phased Plasma Rifle.
** ''Film/TerminatorSalvation'' has T-600s [[GunsAkimbo using them alongside]] Grenade Launchers as their standard armament. Skynet at this point gave up on having them serve as infiltrators given this the fact it none of the units seen in the film have almost literal PaperThinDisguise intact.
* In ''Film/CaptainAmericaTheWinterSoldier'', one of these is briefly used by [[spoiler:a HYDRA agent.]]
* ''Film/TheExpendables3'': Hale Caesar (Terry Crews) wields one of these during the opening mission, but as predicted by his team mate Gunnar Hensen, he burns through the ammo in several seconds.
* "Destroyer" carries one in the ''Film/{{Doom}}'' film; the actual prop was a Browning M1919 with minigun-like parts attached.
* Lee Majors staring in [[ShowWithinAShow a fake Christmas movie "The Night that the Reindeer Died"]] in ''Film/{{Scrooged}}'' was wielding one of these to ward off terrorists invading Santa's Workshop.
* [[AmazonianBeauty Barbarianna]] carries one as her WeaponOfChoice in ''Film/KungFury'' [[AnachronismStew in spite of the fact that she's from the Viking Age]].
* In ''Film/GIJoeTheRiseOfCobra'' [[BaldOfAuthority Heavy Duty]] uses one as his WeaponOfChoice. However it is only used during Cobra's attack on the NATO Convoy.
** [[PropRecycling The exact same gun configuration]] ''Rise Of Cobra'' has a blink-and-you'll-miss-it appearance in ''Film/TransformersRevengeOfTheFallen'' where a Nest is seen using against Demolisher in Shanghai. [[Creator/JohnGoodman Hound]] also using triple Gatling Cannon as his WeaponOfChoice, as in he [[ThereIsNoKillLikeOverkill has 3 Phalanx CIWS cannons (as specified in the concept art) merged into single chainsaw gripped frame.]] of course the issues above are ignored because of the fact Hound is a giant robot and RuleOfCool.
* Being what amounts to a Live-Action FirstPersonShooter ''Film/HardcoreHenry'' naturally has a scene where the title character uses one against the [[BigBad Akan's]] {{Mooks}}. It also counts as a RemovableTurretGun since it was mounted on Hippe!Jimmy's CoolSidecar.
[[AC: Literature]]
* In Creator/RobertRankin's novel ''They Came And Ate Us: Armageddon II: The B-Movie'', repeated reference is made to "One of those really amazing rotary machine-guns, like Blaine had in Predator". At least until Music/ElvisPresley gets involved; turns out the King knows his guns, and is absolutely delighted to get his hands on an M134. Repeated reference is ''also'' made to the weapon's weight (and the fact that it ruins the line of Elvis's gold suit), and when he finally gets the chance to fire it, the narration asks the reader if you've considered what 6,000 7.62x51mm rounds would actually weigh.
* ''Literature/TheAdventuresOfSamuraiCat'': No one in their right mind would call a quarter-ton GAU-8 Avenger a hand-held weapon. Fortunately for [[KillerRabbit tiny kitten Shiro]], he ''isn't'' in his right mind, so he has little trouble wielding it (once).
* ''Literature/SnowCrash'''s "Reason" is a handheld depleted-uranium Gatling gun fed by a briefcase full of ammunition. Its impracticality is lampshaded when it's fired from the deck of a lifeboat - [[RecoilBoost the recoil sends the boat flying backwards]]. On the other hand, it engages in a fight with an aircraft carrier's Phalanx CIWS turret [[spoiler:and wins]].

[[AC: Tabletop Games]]
* ''TabletopGame/{{Shadowrun}}'': Miniguns are available, but they're heavy, expensive, hard to get a hold of, and have absolutely the worst recoil of any weapon in the game (making them inaccurate). Trolls usually need a bunch of additional special equipment to wield them effectively, everyone else pretty much shouldn't even bother.
* The Assault Cannons sometimes used by Space Marine Terminators in ''TabletopGame/{{Warhammer 40000}}'' are functionally six-barreled rotary 30mm cannons carried in one hand, though the users have the advantage of wearing PoweredArmour with special systems built in to compensate for recoil.

to:

* ''Film/{{Predator}}'' was effectively the TropeMaker for these weapons, featuring Wrestling/JesseVentura's character carrying "Old Painless", a customized M134 minigun with an M60 handguard mounted under the barrel and an M16 carrying handle/rear sight. The weapon was firing blanks and had the rate of fire turned down from 3,000 RPM to 1,250 (apparently so the barrels would visibly turn rather than being a blur), and was still fired using an overhead crane in most shots; Ventura compared it to firing a chainsaw (appropriate given later film appearances). The actors carried 550 round ammunition cans, while the power source was a stack of truck batteries off-screen.
* ''Film/{{Predators}}'' features the weapon as well, handing it to Nikolai, the Russian Spetnaz soldier, in a likely ''VideoGame/TeamFortress2'' ShoutOut.
* In ''Film/BatmanReturns'', the Organ Grinder, a member of the Penguin's gang, had this kind of weapon built into his organ.
* Two ''Franchise/{{Terminator}}'' sequels also featured man-portable Gatling guns; the weapon in ''Film/Terminator2JudgmentDay'' is actually the same gun as was used in ''Predator'', modified with a {{chainsaw grip|BFG}} which, much like the sawed-down Winchester M1887 in the same film, [[FollowTheLeader almost all handheld miniguns in fiction since then also use]]. The depiction of the weapon is slightly more plausible, given that the Terminator has superhuman strength. In fact, Schwarzenegger himself was reportedly the only man on set that could actually lift the gun unaided.
** The T-850 in ''Film/Terminator3RiseOfTheMachines'' ends up using an improvised one by partly removing one of the mini-gun arms from a T-1 unit to kill another (partially because we see several wires are still attached which avoids the power supply issue), and we also see several T-850s carrying them in the BadFuture visions early in the film alongside units carrying the more iconic Westinghouse Phased Plasma Rifle.
** ''Film/TerminatorSalvation'' has T-600s [[GunsAkimbo using them alongside]] Grenade Launchers as their standard armament. Skynet at this point gave up on having them serve as infiltrators given this the fact it none of the units seen in the film have almost literal PaperThinDisguise intact.
* In ''Film/CaptainAmericaTheWinterSoldier'', one of these is briefly
Most famously used by [[spoiler:a HYDRA agent.]]
* ''Film/TheExpendables3'': Hale Caesar (Terry Crews) wields one of these
Creator/ArnoldSchwarzenegger in ''Film/{{Commando}}'', particularly during the opening mission, but as predicted by his team mate Gunnar Hensen, he burns through the ammo in several seconds.
comically over-the-top StormingTheCastle finale.
* "Destroyer" carries one in the ''Film/{{Doom}}'' film; the actual Creator/CarrieFisher's prop was a Browning M1919 with minigun-like parts attached.
* Lee Majors staring
rocket launcher in [[ShowWithinAShow a fake Christmas movie "The Night that ''Film/TheBluesBrothers'' is obviously based on the Reindeer Died"]] in ''Film/{{Scrooged}}'' was wielding one M202.

[[AC: Anime and Manga]]
* The "Big Box" rocket launcher
of these to ward off terrorists invading Santa's Workshop.
* [[AmazonianBeauty Barbarianna]] carries one as her WeaponOfChoice in ''Film/KungFury'' [[AnachronismStew in spite
''Anime/MobileSuitGundamThe08thMSTeam'' is a futuristic six tube version of the fact that she's from the Viking Age]].
* In ''Film/GIJoeTheRiseOfCobra'' [[BaldOfAuthority Heavy Duty]] uses one as his WeaponOfChoice. However it is only used during Cobra's attack on the NATO Convoy.
** [[PropRecycling The exact same gun configuration]] ''Rise Of Cobra'' has a blink-and-you'll-miss-it appearance in ''Film/TransformersRevengeOfTheFallen'' where a Nest is seen using against Demolisher in Shanghai. [[Creator/JohnGoodman Hound]] also using triple Gatling Cannon as his WeaponOfChoice, as in he [[ThereIsNoKillLikeOverkill has 3 Phalanx CIWS cannons (as specified in the concept art) merged into single chainsaw gripped frame.]] of course the issues above are ignored because of the fact Hound is a giant robot and RuleOfCool.
* Being what amounts to a Live-Action FirstPersonShooter ''Film/HardcoreHenry'' naturally has a scene where the title character uses one against the [[BigBad Akan's]] {{Mooks}}. It also counts as a RemovableTurretGun since it was mounted on Hippe!Jimmy's CoolSidecar.
[[AC: Literature]]
* In Creator/RobertRankin's novel ''They Came And Ate Us: Armageddon II: The B-Movie'', repeated reference is made to "One of those really amazing rotary machine-guns, like Blaine had in Predator". At least until Music/ElvisPresley gets involved; turns out the King knows his guns, and is absolutely delighted to get his hands on an M134. Repeated reference is ''also'' made to the weapon's weight (and the fact that it ruins the line of Elvis's gold suit), and when he finally gets the chance to fire it, the narration asks the reader if you've considered what 6,000 7.62x51mm rounds would actually weigh.
* ''Literature/TheAdventuresOfSamuraiCat'': No one in their right mind would call a quarter-ton GAU-8 Avenger a hand-held weapon. Fortunately
FLASH scaled up for [[KillerRabbit tiny kitten Shiro]], he ''isn't'' in his right mind, so he has little trouble wielding it (once).
* ''Literature/SnowCrash'''s "Reason" is a handheld depleted-uranium Gatling gun fed
use by a briefcase full of ammunition. Its impracticality is lampshaded when it's fired from the deck of a lifeboat - [[RecoilBoost the recoil sends the boat flying backwards]]. On the other hand, it engages in a fight with an aircraft carrier's Phalanx CIWS turret [[spoiler:and wins]].

[[AC: Tabletop Games]]
* ''TabletopGame/{{Shadowrun}}'': Miniguns are available, but they're heavy, expensive, hard to get a hold of, and have absolutely the worst recoil of any weapon in the game (making them inaccurate). Trolls usually need a bunch of additional special equipment to wield them effectively, everyone else pretty much shouldn't even bother.
* The Assault Cannons sometimes used by Space Marine Terminators in ''TabletopGame/{{Warhammer 40000}}'' are functionally six-barreled rotary 30mm cannons carried in one hand, though the users have the advantage of wearing PoweredArmour with special systems built in to compensate for recoil.
HumongousMecha.



* TropeMaker for videogames was ''VideoGame/Wolfenstein3D'', though ''VideoGame/{{Doom}}'' popularised the misuse of the term "chain gun" to describe them. Only shooters close to the "realism" end of the FacklerScaleOfFPSRealism will tend to be able to resist handing the player a minigun, and most tend to slow down movement to make gatlings AwesomeButImpractical.
* ''VideoGame/DarkSector'' featured the Lasrian "Elite Trooper Gun," a massive combination of pneumatic gatling gun and rocket launcher requiring a special suit of armour to even lift.
* ''VideoGame/GrandTheftAutoViceCity'' and ''San Andreas'' feature the M134 as a special weapon. In a nod to realism, you move slowly while carrying it. The weapon makes a comeback for ''VideoGame/GrandTheftAutoV'' in addition to slowing you down your unable to use the cover system while it is equipped.
* The Heavy in ''VideoGame/TeamFortress2'' wields one of these, [[ICallItVera named "Sasha"]]. All later primary weapons for him are some variant of this, even a giant Tommy gun modified to at least be carried like one of these, hence why he's called the Heavy.
-->'''Heavy''': I am Heavy Weapons Guy. And ''this'' is my weapon.
* In ''VideoGame/MetalGearSolid'', Vulcan Raven takes this well past the point of utter ridiculousness by using his CharlesAtlasSuperpower of, um, "being really, really big" to carry a ~600 pounds-plus-ammo ''M61 Vulcan cannon'' ripped out of a shot-down F-16. And to handle the enormous recoil involved in firing it. Big Boss can get his hands on an M134 in ''VideoGame/MetalGearSolidPeaceWalker''.
* ''VideoGame/CommandAndConquerRenegade'' features handheld Gatlings as officer weapons for both Nod and GDI. No mention of where the ammo or power comes from is made, as there's no backpack or battery visible on the weapon model.
* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'', a particular type of GiantMook carries a portable minigun and ammo pack. Since ''5'''s Chris is huge, he can carry one too as a NewGamePlus bonus - and for him, it's AwesomeButImpractical.
* ''VideoGame/CallOfJuarezBoundInBlood'' features Ray yanking a Gatling gun off its stand and then going on a rampage. Its ammo is rather limited, however. And it can't be reloaded.
* ''VideoGame/JustCause2'' also allows the protagonist to dismount any mounted Gatling gun he sees, and tote it around - but not run, jump or grapple while holding it, and not even move while firing it. On the plus side, the weapon can quickly destroy even targets that normally require explosives, and has infinite ammunition.
* Somewhat justified by the JSF in ''VideoGame/EndWar''; they are given out to support gunners in Anti-Tank units (about 1 in 4), and can handle the extra weight due to the Exo-skeleton armor used by all JSF troops.
* Essentially the mascot weapon of ''VideoGame/SeriousSam'', available with little change in function or form in every game. As a point towards realism[[note]]if there can be any realism expected from a game where a man time-travels to ancient Egypt and fights headless soldiers and animated skeletons with a revolver given BottomlessMagazines by way of something that is outright labeled as magic[[/note]] the early games claim it to be the smaller [=XM214=] Microgun, also nicely allowing for it to [[UniversalAmmunition share its ammo]] with the earlier 5.56mm-converted Tommy Gun.
* ''VideoGame/{{Bioshock 2}}'' has a minigun that [[PlayerCharacter Subject Delta]] [[FiringOneHanded fires with one hand]]. This is justified since Delta, as a Big Daddy, is several times stronger than an ordinary human.
** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun off the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
* Gatling guns are a ''VideoGame/{{Fallout}}'' series staple, usually in the hands of Super Mutants. Regular humans generally require PoweredArmor to handle the weapon's weight and ammunition requirements. (Even these weigh "only" 29 pounds when loaded, in part because they fire a 5mm round that's significantly smaller than any real-life counterpart uses.) ''VideoGame/FalloutNewVegas'''s ''Lonesome Road'' DLC has a ''shoulder-mounted'' minigun, chambered in 10mm. ''VideoGame/Fallout2'' adds the Vindicator Minigun, chambered in the same 4.7mm caseless round used in the H&K [=G11=], as a late game weapon, but since 4.7mm caseless is incredibly rare in game, it limits the gun's usefulness.
* Appears in ''VideoGame/{{Uncharted}} 2: Among Thieves'', almost exclusively wielded by the {{Giant Mook}}s Nate affectionately calls "Mutants". If he manages to kill one in a location that he can get to (not really possible until the end of the game), he can pick up the gun, which slows his movement speed, can't be aimed, and prevents him from using cover. The 200 round ammo belt and spin-up time on top of all that means it's AwesomeButImpractical for anything other than static defense.
* ''VideoGame/SaintsRowTheThird'': These only appear being toted around by [[SuperSoldier Brutes]] who drop them when they die. The player character can pick them up and use them, but doing so slows their movement to a crawl and they're not added to the player's weapon selection, so they have to be dropped at the end of the fight.
** The gun appears earlier in ''VideoGame/SaintsRow2'', where the leader of the Brotherhood, Maero, starts packing one in the penultimate Brotherhood mission and tries to kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to allow his boss to escape. After the mission is completed, the gun is added to the player's Weapons Cache, presumably because Maero [[ThrowingYourGunAtTheEnemy threw it at you after emptying it]]. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for a relatively hefty price.
* ''VideoGame/ChampionsOnline'' has ''Gatling Gun'' as one of the strongest powers in the Munitions set. Unlockable skins for the weapon include the futuristic [[TechnoBabble TCB Gravitational Interference Generator]], as well a "modern conventional" variant [[BadassAdorable with a teddy bear sitting on the barrel(s)]].
** A ''Gatling Pistol'' is amongst the unlockable skins for Munitions handguns. However, the unlocking item was removed with the On Alert patch, and no new unlocking method has been implemented so far.
** The Power Armor set includes a shoulder-mounted ''Mini Gun''.
* The last level of ''VideoGame/{{Hitman}}: Codename 47'' has one of the Mr 48s carry one. 47 can make use of it, [[AwesomeButImpractical but it slows 47 down to a crawl]]. It's available in ''Contracts'', in the hands of a mental patient in the opening level (which is, fittingly, set immediately after the end of ''Codename 47''), but getting it is a case of GuideDangIt.
* A common weapon carried by Agents in ''VideoGame/{{Syndicate}}''. In the first game, it's a decent gun, but in ''Syndicate Wars'', it's actually [[SoLastSeason quickly outclassed]] by a variety of energy weapons as the game progresses. Its practicality is {{Hand Wave}}d by the fact that Agents are {{Cyborg}} {{Super Soldier}}s fitted with InertialDampening to withstand the weapon's recoil.
* ''VideoGame/BatmanArkhamKnight'': The aptly-named [[GiantMook Minigun Brutes]] wield these in predator sections. This fact along side their natural size means it is [[KungFuProofMook impossible to take them out in any way resembling stealth.]]
* The ''Franchise/StarWars'' [[Franchise/StarWarsLegends Expanded Universe]] features the Z-6 Rotary Cannon. Of course several of the natural issues listed above are circumvented due to it being a blaster weapon. Notable video game appearances include:
** ''VideoGame/StarWarsBattlefrontII'', where it is the primary weapon of the Clone Commander special class. It is also called a chaingun in game (a {{Handwave}} is given that it refers to the chained energy that powers it).
** ''Star Wars: The Clone Wars Republic Heroes'', where it appears as a power-up weapon in the Clone Trooper stages.
** ''VideoGame/StarWarsTheForceUnleashed'' gives it to Militia Elites in the TIE Fighter Construction Facility and Rodian Heavy Defenders on Raxus Prime.
** A similar weapon, the Z-303 Blaster Cannon, appears as weapon in ''VideoGame/StarWarsTheOldRepublic'' as an available weapon for the Republic Trooper.
* ''VideoGame/Payday2'' has both a handheld M134 and a handheld [=XM214=] Microgun as usable weapons, the former called the Vulcan Minigun and the latter the XL 5.56 Microgun in-game.
* ''VideoGame/QuakeII'' had one as one of two bullet-fed automatic weapons. Spool up and spool down occurred while firing using up rounds as it went, making burst fire impractical.
%% Please don't add further FPS examples, the list would end up longer than the rest of the page.
* ''VideoGame/MassEffect3'': The Geth Spitfire is a plasma minigun that's available in both single and multiplayer. It's wielded via a pistol grip rather than a chainsaw grip (enabling it to use the same animations as an assault rifle) and it's so heavy that Shepard and multiplayer characters are slowed down considerably when holding it. The size and weight are justified due to it having never been intended for a human or even a human-sized geth in the first place, it was built to be used by the enormous Geth Primes and Geth Juggernauts.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' added two versions of the weapon in two different updates. The first is a hand-held version of the original Gatling Gun, chambered in .45-70 Gov't. A portable version of the M134 (based on an airsoft replica) was added in Meatmass 2016. Firing it with one hand causes it to fly out of your hand.

[[AC: Web Video]]
* Creator/FPSRussia is shown in his minigun video firing a handheld gun "halfway around the world". The lack of visible bullet impacts on the nearby sand dune (and telltale lack of recoil) indicates that it's almost definitely firing blanks, which is the only practical way to shoot one without being bowled over. Even then, the fire rate is noticeably lowered.

[[AC: Western Animation]]
* [[Franchise/StarWarsLegends The Z-6 Rotary Cannon]] mentioned above did not just appear in video games. It also had notable in the franchise's animated endeavors including:
** ''WesternAnimation/StarWarsCloneWars'' where it first appeared and is seen used by the [[ElitesAreMoreGlamorous ARC Troopers]].
** ''WesternAnimation/StarWarsTheCloneWars'' has it appear again, this time used by dedicated heavy weapons specialists among the rank-and-file clones such as [[EnsembleDarkhorse Hevy]] or [[TriggerHappy Hardcase]].
** ''WesternAnimation/StarWarsRebels'' has it appear in the episode ''Relics of the Old Republic'' where [[TheBigGuy Zeb]] tries to shoot down a TIE Fighter with one. Strangely, the gun looks surprisingly undersized in his hands (he's able to hold the chainsaw grip with just two fingers).
* In ''WesternAnimation/TransformersPrime'' Skyquake uses one of these as [[BigGood Optimus Prime]] after he got his new body season three. Prime also is so big he can fire it with one hand.

to:

* TropeMaker for videogames was ''VideoGame/Wolfenstein3D'', though ''VideoGame/{{Doom}}'' popularised the misuse of the term "chain gun" to describe them. Only shooters close to the "realism" end of the FacklerScaleOfFPSRealism will tend to be able to resist handing the player a minigun, and most tend to slow down movement to make gatlings AwesomeButImpractical.
* ''VideoGame/DarkSector'' featured the Lasrian "Elite Trooper Gun," a massive combination of pneumatic gatling gun and rocket launcher requiring a special suit of armour to even lift.
* ''VideoGame/GrandTheftAutoViceCity'' and ''San Andreas'' feature the M134 as a special weapon.
In ''VideoGame/ANNOMutationem'', a nod to realism, you move slowly while carrying it. The weapon makes a comeback for ''VideoGame/GrandTheftAutoV'' in addition to slowing you down your unable to use the cover system while it is equipped.
* The Heavy in ''VideoGame/TeamFortress2'' wields one of these, [[ICallItVera named "Sasha"]]. All later primary weapons for him are some
variant of this, even a giant Tommy gun modified to at least be carried like one of these, hence why he's called the Heavy.
-->'''Heavy''': I am Heavy Weapons Guy. And ''this''
Tunguska launcher is my weapon.
* In ''VideoGame/MetalGearSolid'', Vulcan Raven takes this well past the point of utter ridiculousness by using his CharlesAtlasSuperpower of, um, "being really, really big" to carry a ~600 pounds-plus-ammo ''M61 Vulcan cannon'' ripped out of a shot-down F-16. And to handle the enormous recoil involved in firing it. Big Boss can get his hands on an M134 in ''VideoGame/MetalGearSolidPeaceWalker''.
* ''VideoGame/CommandAndConquerRenegade'' features handheld Gatlings as officer weapons for both Nod and GDI. No mention of where the ammo or power comes from is made, as there's no backpack or battery visible on the weapon model.
* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'', a particular type of GiantMook carries a portable minigun and ammo pack. Since ''5'''s Chris is huge, he can carry one too as a NewGamePlus bonus - and for him, it's AwesomeButImpractical.
* ''VideoGame/CallOfJuarezBoundInBlood'' features Ray yanking a Gatling gun off its stand and then going on a rampage. Its ammo is rather limited, however. And it can't be reloaded.
* ''VideoGame/JustCause2'' also allows the protagonist to dismount any mounted Gatling gun he sees, and tote it around - but not run, jump or grapple while holding it, and not even move while firing it. On the plus side, the weapon can quickly destroy even targets that normally require explosives, and has infinite ammunition.
* Somewhat justified by the JSF in ''VideoGame/EndWar''; they are given out to support gunners in Anti-Tank units (about 1 in 4), and can handle the extra weight due to the Exo-skeleton armor used by all JSF troops.
* Essentially the mascot weapon of ''VideoGame/SeriousSam'', available with little change in function or form in every game. As a point towards realism[[note]]if there can be any realism expected from a game where a man time-travels to ancient Egypt and fights headless soldiers and animated skeletons with a revolver given BottomlessMagazines by way of something that is outright labeled as magic[[/note]] the early games claim it to be the smaller [=XM214=] Microgun, also nicely allowing for it to [[UniversalAmmunition share its ammo]] with the earlier 5.56mm-converted Tommy Gun.
* ''VideoGame/{{Bioshock 2}}'' has a minigun that [[PlayerCharacter Subject Delta]] [[FiringOneHanded fires with one hand]]. This is justified since Delta, as a Big Daddy, is several times stronger than an ordinary human.
** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun off the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
* Gatling guns are a ''VideoGame/{{Fallout}}'' series staple, usually
picked up in the hands ShipLevel. It can shoot a total of Super Mutants. Regular humans generally require PoweredArmor to handle the weapon's weight and ammunition requirements. (Even these weigh "only" 29 pounds when loaded, in part because they fire a 5mm round that's significantly smaller than any real-life counterpart uses.) ''VideoGame/FalloutNewVegas'''s ''Lonesome Road'' DLC has a ''shoulder-mounted'' minigun, chambered in 10mm. ''VideoGame/Fallout2'' adds the Vindicator Minigun, chambered in the same 4.7mm caseless round used in the H&K [=G11=], as a late game weapon, but since 4.7mm caseless is incredibly rare in game, it limits the gun's usefulness.
three missiles at enemies upon locking on at its targets.
* Appears in ''VideoGame/{{Uncharted}} 2: Among Thieves'', almost exclusively wielded by the {{Giant Mook}}s Nate affectionately calls "Mutants". If he manages to kill one in a location that he can get to (not really possible until ''Franchise/JamesBond'' videogames ''VideoGame/TheWorldIsNotEnough'' and ''VideoGame/{{Nightfire}}'' as the end of the game), he can pick up the gun, which slows his movement speed, can't be aimed, and prevents him from using cover. The 200 round ammo belt and spin-up time on top of all that means it's AwesomeButImpractical for anything other than static defense.
* ''VideoGame/SaintsRowTheThird'': These only appear being toted around by [[SuperSoldier Brutes]] who drop them when they die. The player character can pick them up and use them, but doing so slows their movement to a crawl and they're not added to the player's weapon selection, so
"AT-420 Sentinel." Strangely, they have to be dropped at the end of the fight.
** The gun appears earlier in ''VideoGame/SaintsRow2'', where the leader of the Brotherhood, Maero, starts packing one in the penultimate Brotherhood mission and tries to kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to allow his boss to escape. After the mission is completed, the gun is added to the player's Weapons Cache, presumably because Maero [[ThrowingYourGunAtTheEnemy threw it at you after emptying it]]. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for
[[ArrowCam a relatively hefty price.
* ''VideoGame/ChampionsOnline'' has ''Gatling Gun'' as one of the strongest powers in the Munitions set. Unlockable skins for the weapon include the futuristic [[TechnoBabble TCB Gravitational Interference Generator]], as well a "modern conventional" variant [[BadassAdorable with a teddy bear sitting on the barrel(s)]].
** A ''Gatling Pistol'' is amongst the unlockable skins for Munitions handguns. However, the unlocking item was removed with the On Alert patch, and no new unlocking method has been implemented so far.
** The Power Armor set includes a shoulder-mounted ''Mini Gun''.
* The last level of ''VideoGame/{{Hitman}}: Codename 47'' has one of the Mr 48s carry one. 47 can make use of it, [[AwesomeButImpractical but it slows 47 down to a crawl]]. It's available in ''Contracts'', in the hands of a mental patient in the opening level (which is, fittingly, set immediately after the end of ''Codename 47''), but getting it is a case of GuideDangIt.
* A common weapon carried by Agents in ''VideoGame/{{Syndicate}}''. In the first game, it's a decent gun, but in ''Syndicate Wars'', it's actually [[SoLastSeason quickly outclassed]] by a variety of energy weapons as the game progresses. Its practicality is {{Hand Wave}}d by the fact that Agents are {{Cyborg}} {{Super Soldier}}s fitted with InertialDampening to withstand the weapon's recoil.
* ''VideoGame/BatmanArkhamKnight'': The aptly-named [[GiantMook Minigun Brutes]] wield these in predator sections. This fact along side their natural size means it is [[KungFuProofMook impossible to take them out in any way resembling stealth.
guided option.]]
* The ''Franchise/StarWars'' [[Franchise/StarWarsLegends Expanded Universe]] missile launcher in ''VideoGame/FarCry1'' is clearly based on the M202, and in the console games was replaced with an actual M202.
* ''Franchise/ResidentEvil'': Its most notable video game appearance is probably in ''VideoGame/ResidentEvil1'' and its remake, where it is given to you at the very end of the game to kill the Tyrant with, and it is also usable in ''VideoGame/ResidentEvil3Nemesis'', where it can be found in a keycard-locked locker in the Dead Factory with only 2 shots in it, though it is unusable in the remake, where it is used by Carlos to shoot at Nemesis in a cutscene. An [[InfinityPlusOneSword infinite ammo version]] can also be unlocked in the original and Director's Cut versions of 1 (the remake replaces it with a fictional magazine-fed rocket launcher) by beating the game in under 3 hours and can be bought in Mercenaries mode in [[VideoGame/ResidentEvil3Nemesis the third game]] for $4000. It also replaces the FIM-92-like rocket launcher in the remake of ''VideoGame/ResidentEvil2'', with it's description properly mentioning it's incendiary rockets.
* The Helghast rocket launcher in the first ''VideoGame/{{Killzone}}'' was based on it, but had only three tubes rather than four. This is of very little comfort if you happen to be on the business end of them.
* ''VideoGame/CallOfDutyBlackOps''
features the Z-6 Rotary Cannon. Of course several M202 under the suitably intimidating name of "Grim Reaper" (though still referred to in dialogue as the M202). Given the game's timeline placement in the Vietnam War, it might be meant to represent the earlier [=XM191=] prototype.
* ''VideoGame/TeamFortress2'' gives the Soldier a craftable rocket launcher called the Black Box based on the M202, which is the FLASH body with only a single barrel. As with all of his other launchers, it's muzzle-loaded and fits multiple rockets.
* ''VideoGame/Fallout4'': Upgrading a Rocket Launcher to four-shot ammo capacity ends up turning it into an M202.
* ''VideoGame/FistOfTheNorthStarKensRage'' has Jagi's level 3 Hyper Signature Move featuring an M202; Jagi pulls one out
of the natural issues listed above are circumvented due to it being ground, fires a blaster weapon. Notable video game appearances include:
** ''VideoGame/StarWarsBattlefrontII'', where it is
''miniature nuke'' from it, and then rolls back with the primary weapon blast wave, slapping the ground in maniacal glee.
* In ''VideoGame/SengokuBasara 3'', Magoichi Saika has one of these as the capstone of her Basara attack and as a Super Art. It's just better to not ask how she manages to have a quad-barrel rocket launcher in Sengoku-era Japan -- it's far from the worst
of the Clone Commander special class. It is also called a chaingun in game (a {{Handwave}} is given that it refers to series' historical infractions.
* ''VideoGame/MetalGearSolidPeaceWalker'': This can be researched and developed upon obtaining
the chained energy that powers it).
** ''Star Wars: The Clone Wars Republic Heroes'', where it appears
correct documentation. Not as a power-up weapon in the Clone Trooper stages.
** ''VideoGame/StarWarsTheForceUnleashed'' gives it to Militia Elites in the TIE Fighter Construction Facility and Rodian Heavy Defenders on Raxus Prime.
** A similar weapon, the Z-303 Blaster Cannon, appears
powerful as weapon in ''VideoGame/StarWarsTheOldRepublic'' as an available weapon other launchers, but its four barrels allow for the Republic Trooper.
rapid fire.
* Added to ''VideoGame/Payday2'' in the Scarface Heist DLC as the [[AKA47 Commando 101]]. It has both a handheld M134 and a handheld [=XM214=] Microgun as usable weapons, the former called the Vulcan Minigun and the latter the XL 5.56 Microgun in-game.
* ''VideoGame/QuakeII'' had one as one of two bullet-fed automatic weapons. Spool up and spool down occurred while firing using up rounds as it went, making burst fire impractical.
%% Please don't add further FPS examples, the list would end up longer
lower damage than the rest of other rocket launcher in the page.
game, the RPG-7, but is still the second most powerful weapon in the game and compensates by having four shots before requiring a reload, a built-in scope, and more ammo in reserve.
* ''VideoGame/MassEffect3'': Used by Brian Fury in his ending for ''VideoGame/Tekken6'', in conjunction with a Gatling gun.
* Used by the titular antagonist in ''VideoGame/BatmanArkhamKnight'' during [[BigBad Scarecrow's]] escape from Stag's Airship. A slight LampshadeHanging appears in the GCPD Evidence Locker where Cash points out that whoever funded the Knight's Militia must have deep pockets based on how advanced their gear is.
* ''VideoGame/RatchetAndClank2002'':
The Geth Spitfire [=RYNO=] is multi-missile launcher that deals sever damage to all enemies.
* ''VideoGame/ShadowTheHedgehog'' features an M202-like rocket launcher with ''eight barrels'',
a plasma minigun that's available in both single grey finish, a more advanced scope on the top and multiplayer. It's a laser sight. It can lock onto targets and fire homing rockets at them.
* ''VideoGame/SoldierOfFortune'' has it
wielded via a pistol grip rather than a chainsaw grip (enabling it to use by the same animations as an assault rifle) appropriately named [[HeavilyArmoredMook FLASH troopers]]. Unlike the real version, it can home in on targets and it's so heavy that Shepard and multiplayer characters are slowed down considerably when holding it. The size and weight are justified due to it having never been intended for fire all four rockets at once as a human or even secondary function.
* ''VideoGame/WinBack'' has
a human-sized geth in the first place, it was built to be generic version as a disposable weapon, also used by the enormous Geth Primes and Geth Juggernauts.
boss Gunt.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' added two versions of the ''VideoGame/{{Cataclysm}}'': The weapon in two different updates. The first is a hand-held version of the original Gatling Gun, chambered in .45-70 Gov't. A portable version of the M134 (based on accurately portrayed as an airsoft replica) was added in Meatmass 2016. Firing it with one hand causes it to fly out of your hand.

[[AC: Web Video]]
* Creator/FPSRussia is shown in his minigun video firing a handheld gun "halfway around the world". The lack of visible bullet impacts on the nearby sand dune (and telltale lack of recoil) indicates that it's almost definitely firing blanks,
incendiary missile launcher, which is makes it invaluable when dealing with the only practical way to shoot one without being bowled over. Even then, the fire rate is noticeably lowered.

[[AC: Western Animation]]
* [[Franchise/StarWarsLegends The Z-6 Rotary Cannon]] mentioned above did not just appear in video games.
[[ZombieApocalypse zombie hordes]]. It also had notable in appears [[spoiler: as the franchise's animated endeavors including:
** ''WesternAnimation/StarWarsCloneWars'' where it first appeared and is seen used by the [[ElitesAreMoreGlamorous ARC Troopers]].
** ''WesternAnimation/StarWarsTheCloneWars'' has it appear again, this time used by dedicated heavy weapons specialists among the rank-and-file clones such as [[EnsembleDarkhorse Hevy]] or [[TriggerHappy Hardcase]].
** ''WesternAnimation/StarWarsRebels'' has it appear in the episode ''Relics
mounted weapon on some of the Old Republic'' where [[TheBigGuy Zeb]] tries to shoot down a TIE Fighter with one. Strangely, the gun looks surprisingly undersized in his hands (he's able to hold the chainsaw grip with just two fingers).
* In ''WesternAnimation/TransformersPrime'' Skyquake uses one of these as [[BigGood Optimus Prime]] after he got his new body season three. Prime also is so big he can fire it with one hand.
[[DemonicSpiders Talon UGV]] variants.]]



[[folder:Huot Automatic Rifle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/19940001_791_0.jpg]]

In [[UsefulNotes/WorldWarOne 1916]], the Canadian Forces finally had enough of the Ross Rifle, which was utterly incapable of coping with the mud and dirt of trench warfare, and replaced it with the excellent Lee-Enfield. This left Canada with an enormous surplus of Ross rifles and a dearth of machine guns.

to:

[[folder:Huot Automatic Rifle]]
[[quoteright:350:https://static.
[[folder:[=M47=] Dragon]]
->''A state-of-the-art, man-portable anti-tank missile that just recently entered service in the U.S. military. The launcher is disposable and good only for one shot. The M47 employs an optical, wired guidance system with excellent seeking capabilities. Its warhead is also among the most powerful in its class, capable of blowing almost any target to smithereens. If you think the enemy is going to be tough to take down, don't think twice about taking the M47 with you.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.
tvtropes.org/pmwiki/pub/images/19940001_791_0.jpg]]

In [[UsefulNotes/WorldWarOne 1916]], the Canadian Forces finally had enough of the Ross Rifle, which was utterly incapable of coping with the mud and dirt of trench warfare, and replaced it with the excellent Lee-Enfield. This left Canada with an enormous surplus of Ross rifles and a dearth of machine guns.
org/pmwiki/pub/images/proxyduckduckgo_0.jpg]]



Enters [[https://en.wikipedia.org/wiki/Huot_Automatic_Rifle Joseph Alphonse Huot]], a French-Canadian blacksmith from Richmond, Quebec, who decides to tinker with the surplus rifles in the hope of converting them to automatic rifles ([[CrazyEnoughToWork that's right, he saw a straight-pull bolt-action rifle and decided to convert it to automatic fire]]). The result was an awkward-looking gun that performed surprisingly well. In tests it was found to perform better than the excellent Lewis Gun in some regards, able to fire after being clogged with mud. At 50 CAN$ per unit (roughly 960 CAN$ as of September 2022), it was also much more appealing for the government than the 1000 CAN$ Lewis Gun (roughly 19 250 CAN$ as of September 2022).

to:

Enters [[https://en.wikipedia.org/wiki/Huot_Automatic_Rifle Joseph Alphonse Huot]], a French-Canadian blacksmith from Richmond, Quebec, who decides to tinker with First introduced in 1975, the surplus rifles in the hope of converting them to automatic rifles ([[CrazyEnoughToWork that's right, he saw a straight-pull bolt-action rifle and decided to convert it to automatic fire]]). The result M47 Dragon was an awkward-looking gun that performed surprisingly well. In tests it was found to perform better than American man-portable wire-guided anti-tank missile, designed mainly for use against armored vehicles and hardened structures. The launcher features a built-in bipod and removable optics, a utilizes a SACLOS (Semi-Automatic Command Line Of Sight) targeting system, which requires the excellent Lewis Gun in some regards, able user to fire after being clogged with mud. At 50 CAN$ per unit (roughly 960 CAN$ as of September 2022), it was also much more appealing for keep the government than weapon pointed at the 1000 CAN$ Lewis Gun (roughly 19 250 CAN$ as of September 2022).target.



Huot's conversion is essentially a sheet metal cover on top of the gun, hiding a gas tube running parallel to the barrel with a piston operating the bolt. The converted gun now fires from an open bolt, and feeds from detachable 25-rounds drum magazines with a rate of fire of around 475 rounds per minute. The caliber is still .303 British.

to:

Huot's conversion is essentially The Dragon was not well-liked by anyone who used it for several reasons. Its range was relatively short (1000 meters, increased to 1500 meters with improved variants), and the missile's launch created a sheet metal cover on top signature popping noise and kicked up a large amount of smoke, giving away their position, made worse by the fact that the guidance system forced the user to remain still for a long time. In addition, as a recoilless weapon, the lack of recoil, followed by the sudden loss of the gun, hiding a gas tube running parallel 30-pound missile surprised many operators, who tended to flinch and lose control of the barrel with a piston operating the bolt. The converted gun now fires from an open bolt, and feeds from detachable 25-rounds drum magazines with a rate of fire of around 475 rounds per minute. The caliber is still .303 British.missile.



Further testing yielded positive comments from soldiers despite the prototype nature of the guns, and plans were made to iron out some of the kinks (such as the lack of a select-fire option and the occasional reliability issue) after which the Canadian Forces were interested in purchasing more of them. However, the war ended before full-scale production could begin, and with it ended the interest of the Canadian Forces. A lack of market demand quickly killed the future of the Huot Rifle.
\\\
It's not clear how many prototypes were made. The highest serial number tops out at number 5. Serial number 3 is still unaccounted for, the others are in military museums across Canada (4 and 5 specifically are at the Canadian War Museum in Ottawa).

to:

Further testing yielded positive comments from soldiers despite The weapon was eventually replaced by the prototype nature of the guns, and plans were made to iron out some of the kinks (such as the lack of a select-fire option and the occasional reliability issue) after which the Canadian Forces were interested in purchasing more of them. However, the war ended before full-scale production could begin, and FGM-148 Javelin, with it ended the interest of last Dragons retired in 2001, though the Canadian Forces. A lack of market demand quickly killed the future of the Huot Rifle.
\\\
It's not clear how many prototypes were made. The highest serial number tops out at number 5. Serial number 3
weapon is still unaccounted for, the others are in military museums across Canada (4 use with Morocco, Israel, Iran, Saudi Arabia and 5 specifically are at the Canadian War Museum in Ottawa).Thailand.



[[AC: Video Game]]
* Appears in ''VideoGame/{{Battlefield1}}'', where it is incorrectly depicted as a closed bolt firearm that tracks a +1 in the chamber if reloading from a non-empty magazine.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=1UI0XvrIfl0 borrowed]] one of the two examples owned by the Canadian War Museum and demonstrated how it functions. Sadly, no live-fire test.

to:

[[AC: Literature]]
* The infantry of Literature/TeamYankee are equipped with the Dragon in addition to LAW rockets for antitank use. In one memorable sequence, two privates, one normally a tank crewman, use the missile to take out a Soviet tank after the designated Dragon gunner is killed. In a nod to the issues described above, their first shot - the first either had ever fired - goes wild, forcing them to race against time to prepare a second missile before the tank crew can respond.

[[AC: Video Game]]
Games]]
* American anti-tank teams use the Dragon in ''VideoGame/WargameEuropeanEscalation''.
* The "Rockwell [=BigBazooka=] Rocket Launcher" in ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' is actually an M47 Dragon, with the bipod removed.
* Appears in ''VideoGame/{{Battlefield1}}'', ''VideoGame/{{ARMA}}'' 2 as part of the Operation Arrowhead expansion. Befitting its age and obsolescence, it's used by local militants who were supplied with them by the US decades prior.
* ''VideoGame/MetalGear'':
** The RC missile in ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake'' is identified as an M47 Dragon in the manual.
** The M47 can be developed and used in ''VideoGame/MetalGearSolidPeaceWalker'',
where it is incorrectly depicted portrayed as a closed bolt firearm that tracks a +1 in the chamber if reloading from a non-empty magazine.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=1UI0XvrIfl0 borrowed]] one of the two examples owned by the Canadian War Museum and demonstrated how it functions. Sadly, no live-fire test.
fire-and-forget missile.




[[folder:Knight's Armament LAMG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chainsaw_3.jpg]]
An American belt-fed light machine gun made by Knight's Armament Company with the help of Eugene Stoner, the Light Assault Machine Gun is basically an evolution of the below-mentioned machine gun variant of the Stoner 63. Originally manufactured by ARES Incorporated as the ARES LMG-1 in 1986, Eugene Stoner eventually left and partnered up with KAC in 1990, with the weapon being developed by them in 1996 as the KAC Stoner LMG, also known as the Stoner 96. It was known as an extremely lightweight LMG, weighing only 10 lb (4.5 kg).
\\\
After Eugene's death in 1997, KAC sought to further improve the design, and in 2017, they unveiled the KAC LMG/LAMG family of machine guns. The standard LAMG is chambered in 5.56x45mm NATO, while the AMG variant is chambered in 7.62x51mm NATO and can also be configured to fire 6.5mm Creedmor. Both variants are very lightweight, weighing 11.4 lb (5.1 kg) and 13.9 lb (6.3 kg) respectively, and use the same constant recoil system as the Ultimax 100, resulting in the weapons having very little felt recoil, and the weapon lacks a bolt buffer as result. They also have Magpul furniture, and an unusual exposed lever hinged at the side of the receiver for the belt feed.
\\\
In addition to the standard LAMG, there is also the [=ChainSAW=] (pictured above), a variant designed only to be fired from the hip as a technical exercise to test new ergonomic designs for light machine guns, which has [[ChainsawGripBFG chainsaw-style handles]] along the top and the back instead of a stock to hold the weapon. Unusual for a machine gun, the weapons can also be suppressed and fitted with a Spike's Tactical Havoc Launcher.
\\\
While the weapons have yet to be adopted by anyone, they are highly regarded within the firearms industry as the latest evolution of the light machine gun.



[[AC: Live-Action TV]]
* The LAMG appears in the hands of a Leithian nationalist in the ''Series/{{Killjoys}}'' episode "One Blood".

[[AC: Video Games]]
* The [=ChainSAW=] appears in ''VideoGame/CallOfDutyGhosts'', where it can only be hipfired and can't mount optics, with the iron sight button instead providing a slight zoom and stance change. In the campaign, it only appears in the final mission, "The Ghost Killer". While it has an integrated Spike's Tactical Havoc Launcher, it is unusable in-game, with the Grenade Launcher attachment replacing it with a [=FN40GL=], though it does also have a working integrated laser aiming module in multiplayer. It holds 80 rounds in multiplayer, and 100 in campaign and Extinction. The standard LAMG returns in Season 5 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 FiNN LMG]], though it can be modified into the [=ChainSAW=] with the XRK [=ChainSAW=] attachment, and can use cased telescopic ammunition in addition to the standard 5.56x45mm ammo. The gas system can also be customized to be set to adverse, which increases the rate of fire, gives it an orange ziptie around the handguard and causes flames to emerge from the muzzle after sustained fire at the cost of accuracy.
* The AMG was shown in ''VideoGame/Battlefield2042'', called the [[AKA47 LCMG]].
* The [=ChainSAW=] appears in ''VideoGame/{{Brink}}'' as the [[AKA47 Chinzor]].
* The LAMG appears in ''VideoGame/GhostReconFutureSoldier'' as the Stoner 96, one of the machine guns of the Ghosts, and is 30K's weapon of choice when not going silent. It returns in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'', ''VideoGame/GhostReconWildlands'' and ''VideoGame/GhostReconBreakpoint'' as the M96, Stoner LMG A1 and Stoner respectively, with it being a beta weapon and special edition weapon in the "Triton" weapon series in Phantoms, the only machine gun that can be equipped with a sound suppressor in Wildlands and can be found in fortifications around El Sueño's mausoleum in Pucara, and is unlocked in Breakpoint after completing the Ghost Of The Past and Critical Mass sidemissions.
* The LAMG appears in ''VideoGame/{{ARMA}} III'' as the [[AKA47 Mk200]], used by the local Altis Armed Forces with a Magpul UBR stock and chambered in 6.5x39mm caseless ammo. The LDF also use it in the ''Contact'' DLC.
* The [=ChainSAW=] and LAMG appear in ''VideoGame/{{Warface}}''. The former is the starting weapon for the SED class, not requiring reloading but can't be modified or aimed down the sights, while the latter was added in 2019 as the Stoner LMG A1.
* The LAMG appears in ''VideoGame/StateOfDecay'' as [[AKA47 CLEO LSW]].
* The LAMG was added to ''VideoGame/TheDivision2'' in an update in July 2019 as the Stoner LAMG. It holds 200 rounds, has an integrated QDC Flash Suppressor and grants a +20% handling bonus without an effective range penalty.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the LAMG [[https://www.youtube.com/watch?v=6hsOrULshco here]].
[[/folder]]

[[folder:Lahti-Saloranta [=M/26=]]]
->''A Finnish light machine gun that saw use in the Winter and Continuation War against the Soviet Union.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/m26lmg.jpeg]]

A magazine-fed light machine gun chambered in either 7.62×53mmR or 7.92×57mm and designed by Aimo Lahti and Arvo Saloranta (their only cooperative effort, as the men did ''not'' get along well) in 1926 for the [[UsefulNotes/FinnsWithFearsomeForests Finnish Army]], it was an example of GoneHorriblyRight, having the same qualities as the BAR and same limits of practical use. It was accurate like a rifle, had almost same ergonomics as a rifle due to a cleverly designed stock and grips, and looked cool as hell, yet it had only a 20-round magazine with no way to use belt feed.
\\\
A 75-round drum mag was also developed, but never used in combat. Also, it took a long time to change the barrel, the gun had a complex action which was an enormous pain to clean and would also jam within a very short time if ''not'' cleaned, and [[ArsonMurderAndJaywalking spare magazines were made of heavy steel which were hard to carry and had follower springs so stiff that they were impossible to fully load without special tools]]. The Finns needed a machine gun and got instead a very complicated rifle. While it was a highly accurate rifle, the Finnish soldiers' nickname for the M/26 says it all: kootut virheet (assorted mistakes). It didn't help that Saloranta, when put in charge of the production of M/26, made several unauthorized changes to the design that were intended to improve reliability but in practice did the opposite, so the weapon the Finnish Army got wasn't actually the one they'd chosen to adopt. This also exacerbated the existing feud between Saloranta and Lahti.
\\\
The M/26 saw service in World War II, but due to the problems with the weapon, Finnish soldiers [[TheEnemyWeaponsAreBetter preferred the Soviet Degtyaryov machine gun, and captured many of them and used them instead of the M/26 whenever they got the chance]]. In total, only 3,400 M/26s were at the front by the summer of 1944, compared to the 9,000 Degtyaryovs in use. China also ordered 30,000 M/26s in 1937, but only received 1,200 of them due to diplomatic pressure from the Japanese.

to:

[[AC: Live-Action TV]]
* The LAMG appears in the hands of a Leithian nationalist in the ''Series/{{Killjoys}}'' episode "One Blood".

[[AC: Video Games]]
* The [=ChainSAW=] appears in ''VideoGame/CallOfDutyGhosts'', where it can only be hipfired and can't mount optics, with the iron sight button instead providing a slight zoom and stance change. In the campaign, it only appears in the final mission, "The Ghost Killer". While it has an integrated Spike's Tactical Havoc Launcher, it

[[folder:Arsenal Firearms [=AF2011-A1=]]]
->''Everything
is unusable in-game, with the Grenade Launcher attachment replacing it with a [=FN40GL=], though it does also have a working integrated laser aiming module in multiplayer. It holds 80 rounds in multiplayer, and 100 in campaign and Extinction. The standard LAMG returns in Season 5 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 FiNN LMG]], though it can be modified into the [=ChainSAW=] with the XRK [=ChainSAW=] attachment, and can use cased telescopic ammunition in addition to the standard 5.56x45mm ammo. The gas system can also be customized to be set to adverse, which increases the rate of fire, gives it an orange ziptie around the handguard and causes flames to emerge from the muzzle after sustained fire at the cost of accuracy.
* The AMG was shown in ''VideoGame/Battlefield2042'', called the [[AKA47 LCMG]].
* The [=ChainSAW=] appears in ''VideoGame/{{Brink}}'' as the [[AKA47 Chinzor]].
* The LAMG appears in ''VideoGame/GhostReconFutureSoldier'' as the Stoner 96, one of the machine guns of the Ghosts, and is 30K's weapon of choice
better when not going silent. It returns in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'', ''VideoGame/GhostReconWildlands'' and ''VideoGame/GhostReconBreakpoint'' as the M96, Stoner LMG A1 and Stoner respectively, with it being a beta weapon and special edition weapon in the "Triton" weapon series in Phantoms, the only machine gun that can be equipped with a sound suppressor in Wildlands and can be found in fortifications around El Sueño's mausoleum in Pucara, and is unlocked in Breakpoint after completing the Ghost Of The Past and Critical Mass sidemissions.
* The LAMG appears in ''VideoGame/{{ARMA}} III'' as the [[AKA47 Mk200]], used by the local Altis Armed Forces with a Magpul UBR stock and chambered in 6.5x39mm caseless ammo. The LDF also use it in the ''Contact'' DLC.
* The [=ChainSAW=] and LAMG appear in ''VideoGame/{{Warface}}''. The former is the starting weapon for the SED class, not requiring reloading but can't be modified or aimed down the sights, while the latter was added in 2019 as the Stoner LMG A1.
* The LAMG appears in ''VideoGame/StateOfDecay'' as [[AKA47 CLEO LSW]].
* The LAMG was added to ''VideoGame/TheDivision2'' in an update in July 2019 as the Stoner LAMG. It holds 200 rounds, has an integrated QDC Flash Suppressor and grants a +20% handling bonus without an effective range penalty.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the LAMG [[https://www.youtube.com/watch?v=6hsOrULshco here]].
[[/folder]]

[[folder:Lahti-Saloranta [=M/26=]]]
->''A Finnish light machine gun that saw use in the Winter and Continuation War against the Soviet Union.
you put more barrels on it. It's like adding more bacon.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:279:https://static.
-->'''Description''', ''VideoGame/KillingFloor2''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/m26lmg.jpeg]]

A magazine-fed light machine gun chambered
org/pmwiki/pub/images/af2011.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/af2011_a1_5.jpg]]
[[caption-width-right:350:Top: Standard Model; Bottom: Dueller Prismatic model ]]

The Arsenal Firearms [=AF2011-A1=] (with Standard, Dueller, and Dueller Prismatic variants) is an Italian double-barreled semi-automatic handgun. It is a derivative of the M1911 pistol, and is,
in simple terms, two side-by-side M1911 pistols merged into a single body. Much of the mechanisms either 7.62×53mmR come in pairs or 7.92×57mm and designed by Aimo Lahti and Arvo Saloranta (their only cooperative effort, as the men did ''not'' get along well) in 1926 for the [[UsefulNotes/FinnsWithFearsomeForests Finnish Army]], it was an example of GoneHorriblyRight, having the same qualities as the BAR and same limits of practical use. It was accurate like have been welded together into a rifle, had almost same ergonomics as a rifle due to a cleverly designed stock and grips, and looked cool as hell, yet it had only a 20-round double-sized one. The magazine with no way to use belt feed.
\\\
A 75-round drum mag was also developed, but never used in combat. Also, it took a long time to change the barrel, the gun had a complex action which was an enormous pain to clean and would also jam within a very short time if ''not'' cleaned, and [[ArsonMurderAndJaywalking spare
is similarly two side-by-side M1911 magazines were made of heavy steel which were hard to carry and had follower springs so stiff that they were impossible to fully load without special tools]]. The Finns needed a machine gun and got instead a very complicated rifle. While held together by their base.

In case
it was a highly accurate rifle, the Finnish soldiers' nickname for the M/26 says it all: kootut virheet (assorted mistakes). It didn't help that Saloranta, when put in charge of the production of M/26, made several unauthorized changes to the design that were intended to improve reliability but in practice did the opposite, so the weapon the Finnish Army got wasn't actually obvious, RuleOfCool is the one they'd chosen to adopt. This only reason this weapon exists, as it does nothing that a standard 1911 (or comparable weapon) can't, apart from the dubiously-practical expenditure of two rounds at a time. Ballistically it also exacerbated suffers from somewhat reduced accuracy, as two .45 ACP rounds traveling side by side will have wildly differing ballistics (since the existing feud between Saloranta two are traveling at the same velocity, their turbulence and Lahti.
\\\
The M/26 saw service in World War II, but due to
wakes will interact with each other, possibly pushing them slightly off their trajectories and changing the problems impact points from shot to shot). In addition, the need for proprietary magazines (albeit with the weapon, Finnish soldiers [[TheEnemyWeaponsAreBetter preferred the Soviet Degtyaryov machine gun, and captured many of them and used them instead ability to convert standard 1911 mags of the M/26 whenever they got the chance]]. In total, only 3,400 M/26s were at the front appropriate length by the summer of 1944, compared to the 9,000 Degtyaryovs in use. China also ordered 30,000 M/26s in 1937, but only received 1,200 of simply linking them due to diplomatic pressure via a removable butt plate), the increased recoil from two .45 ACP rounds firing at once, and the Japanese.sheer size of the gun from essentially welding two 1911s together, has limited its popularity.



[[AC:Film]]
* In ''Film/{{Spectre}}'', [[Wrestling/{{Batista}} Hinx]] carries an [=AF2011=] Dueller Prismatic, which he only uses once. Possibly its first appearance in film.
* Apppears in ''Film/ResidentEvilTheFinalChapter'' as Christian uses [[GunsAkimbo two]] skull-painted [=AF2011=] Dueller Prismatics as his main firearms. [[Creator/MillaJovovich Alice]] and Razor are also seen wielding them at one point.
* Weasel brandishes one during ''Film/Deadpool2''.

[[AC:Live-Action TV]]
* In the ''Series/{{Gotham}}'' episode "Heroes Rise: All Will Be Judged", Gordon can be seen loading one, though it never gets used.

[[AC:Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=P57iXMmlUZo reviews]] it.



* ''VideoGame/BattlefieldV'' added the M/26 in the ''Tides of War'' DLC, unlocked by completing several assignments and usable by the support class.
* ''VideoGame/ForgottenHope 2'' has the M/26 as an easter egg weapon that can be found and used by the Finnish faction.
[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires one [[https://www.forgottenweapons.com/light-machine-gun-comparison-finnish-ls26-vs-russian-dp28 here]].

to:

* ''VideoGame/BattlefieldV'' It is one of the weapons added the M/26 in the ''Tides of War'' DLC, unlocked by completing several assignments and Infinite Onslaught update for ''VideoGame/KillingFloor2'', meant for the Gunslinger perk. Owing to its ridiculous size for a 1911-based pistol, it uses the same animations as the Desert Eagle. Just like every other handgun in the game, it can also be dual-wielded.
* Appears as a
usable by the support class.
* ''VideoGame/ForgottenHope 2'' has the M/26 as an easter egg
weapon that can be found and used by the Finnish faction.
[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires one [[https://www.forgottenweapons.com/light-machine-gun-comparison-finnish-ls26-vs-russian-dp28 here]].
in ''[[VideoGame/CounterStrikeOnline Counter-Strike Online 2]]'', possibly its first appearance in any media.



[[folder:LSAT light machine gun]]
->''This US JSSAP prototype is intended to significantly reduce the weight associated with small arms and their ammunition. Using a High Ignition Temperature Propellant, this prototype light machine gun features belt fed caseless ammunition. Should the program be successful, this weapon system could become a great improvement over the heavier and more cumbersome squad automatic weapons currently in use.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lsat_lmg.jpg]]

The LSAT (Lightweight Small Arms Technologies) program is a small arms development project initiated in 2004 funded by the US Military and developed by eight companies led by the AAI Corporation. The primary goal of the program is to reduce the weight of small arms and ammunition (using polymer-cased telescoped ammunition or caseless ammunition), building off the research from previous programs and technologies like the propellant used for the Heckler & Koch G11. The LSAT LMG is the testbed and the demonstrator for the achievements of the program, and other variations such as a rifle version are planned and in development.
\\\
Currently still in development with only a few test weapons ever made, the weapon shows up in a few video games as a weapon of the future where it might be more widely produced.

to:

[[folder:LSAT light machine gun]]
->''This US JSSAP prototype is intended to significantly reduce the weight associated with small arms and their ammunition. Using a High Ignition Temperature Propellant,
[[folder:Auto Mag/AMT Automag]]
->''"Well,
this prototype light machine gun features belt fed caseless ammunition. Should is the .44 Magnum Auto Mag, and it holds a 300 grain cartridge. And if properly used, it can remove the program be successful, this weapon system could become a great improvement over the heavier and more cumbersome squad automatic weapons currently in use.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:300:https://static.
fingerprints."''
-->--'''Harry Callahan''', ''Film/SuddenImpact''

[[quoteright:244:https://static.
tvtropes.org/pmwiki/pub/images/lsat_lmg.jpg]]

org/pmwiki/pub/images/unknown_697.jpeg]]
The .44 Auto Mag was the first semi-automatic pistol to use a cartridge as heavy as .44 Magnum (.44 AMP, Auto Magnum Pistol). It went through several different manufacturers, the first of which was the Auto Mag Corporation (AMC). It was [[DidntThinkThisThrough never a real money-maker thanks to flawed production and business decisions]]. Namely, production was rushed and it was ''massively'' underpriced in an attempt to convince investors that the pistol was a hot seller.
The LSAT (Lightweight Small Arms Technologies) program is a small arms development project initiated in 2004 funded by idea [[EpicFail failed spectacularly]], with investors unconvinced, AMP losing more than $1,000 ''per unit'' on each sale, and the US Military and developed by eight companies led by entire design team [[ScrewThisImOuttaHere walking out in protest]]. The fact that it was the AAI Corporation. The primary goal only pistol on Earth that took its particular caliber of the program is to reduce the weight of small arms and ammunition (using polymer-cased telescoped also did not help, since commercially-loaded ammunition or caseless ammunition), building off the research from previous programs and technologies like the propellant used for the Heckler & Koch G11. The LSAT LMG is the testbed was rare and the demonstrator only other way to get the correct caliber was to modify cases for other ammunition (.308 or .30-06) and reload by hand.

AMC later rebranded itself as Arcadia Machine and Tool, or AMT, and continued to manufacture pistols. Their newer designs look more like enlarged M1911s than
the achievements original Auto Mag, hence identified by the term ''Automag'' instead of ''Auto Mag''. The new Automag series consisted of the program, II in .22 Magnum, the III in .30 Carbine and other variations such as a rifle version are planned 9mm Winchester Magnum, the IV in .45 [=WinMag=] and 10mm Auto, and the V in .50 Action Express, but all production ceased in development.
\\\
Currently still in development with only
2001, a few test weapons ever made, years after AMT's own bankruptcy. Recently, there's been [[http://www.automag.com/ another attempt to bring the weapon shows up in pistol back to market]], and you can now reserve one for a few video games as a weapon of the future where it might be more widely produced.cool $3,500.



[[AC:Video Games]]
* Appears in ''VideoGame/GhostReconFutureSoldier'' as one of the Ghosts' [=LMGs=]. It returns in ''VideoGame/GhostReconBreakpoint'', this time in the CT-MMG variant, where the blueprint can be found in the Sentinel Corp Land Base in Sinking Country.
* The LSAT first appeared in the ''VideoGame/BattlefieldPlay4Free'' entry of the ''VideoGame/{{Battlefield}}'' series. It later reappeared in both ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4''.
* ''VideoGame/CallOfDutyBlackOpsII'' first introduced this weapon to the ''VideoGame/CallOfDuty'' series, slightly futurized with a digital ammo counter on the belt box; text on the model seems to indicate it was actually adopted by JSOC as the "M250", presumably to replace the M249 from previous games. It later reappeared in ''VideoGame/CallOfDutyGhosts'' with the same name, and a futurized version is featured in ''VideoGame/CallOfDutyAdvancedWarfare'' as the Pytaek.

to:

[[AC:Video Games]]
[[AC:Anime and Manga]]
* Appears in ''VideoGame/GhostReconFutureSoldier'' as [[CloudCuckoolander Mizuho Inada]] was issued one of the Ghosts' [=LMGs=]. It returns in ''VideoGame/GhostReconBreakpoint'', this time in the CT-MMG variant, where manga version of ''Manga/BattleRoyale''. [[spoiler:She was so off in la-la land that she never got a chance to use it...and it fell into the blueprint can be found hands of Kazuo Kiriyama.]]
* Shows up in ''Manga/CityHunter''
in the Sentinel Corp Land Base in Sinking Country.
*
hands of two different one-time villains. The LSAT first appeared is an amateur who uses it as his regular handgun, but the second is implied to have brought that only because his regular pistol (chambered for an unspecified .38 cartridge) had little effect on Umibozu, and by chance the Automag was the first powerful pistol he got his hands on.
** The anime provides a third character, Geruma, who uses it in a duel with Ryo. While its power is acknowledged, both Ryo and Geruma admit it's a bad choice for their duel due its long barrel making it slow to draw... only for Geruma to out-draw Ryo anyway. Ryo ''still'' wins thanks to his [[ImprobableAimingSkills ability to]] ShootTheBullet, after which [[CombatPragmatist he shoots Geruma while he's still freaking out over Ryo's stunt]].
* Nicolas Wong uses an Automag as his main weapon in ''Anime/PsychoPassTheMovie.''
* [[BadassAdorable Yuri Honjou]] from SurvivalHorror manga series ''Tenkuu Shinpan'' uses this as her second firearm weapon of choice after a silenced Beretta 92FS.

[[AC:{{Film}}]]
* Used by Creator/ClintEastwood
in the ''VideoGame/BattlefieldPlay4Free'' entry of ''Film/DirtyHarry'' movie ''Film/SuddenImpact''. TheMafia sent a hit squad after him, so Inspector Callahan decided he needed more firepower. The producers had such a hard time getting it that they had to contact the ''VideoGame/{{Battlefield}}'' series. It later reappeared original designer, who had enough spare parts to assemble two in both ''VideoGame/Battlefield3'' his basement. Rumor has it, during the climactic scene at a pier, a diver had to be kept on stand-by because Eastwood got frustrated with constant jams that ruined takes and ''VideoGame/Battlefield4''.
* ''VideoGame/CallOfDutyBlackOpsII'' first introduced this weapon to
routinely threw it into the ''VideoGame/CallOfDuty'' water. The attempt to invoke TheRedStapler effect with the gun and revive production, like how the series did with the Smith & Wesson Model 29 revolver, failed.
* Used by Burt Reynolds in ''Malone''.
* ''Film/BeverlyHillsCopII'' featured the Auto Mag and its spent cartridge cases as a plot device to locate the Alphabet Bandit.

[[AC:{{Literature}}]]
* It's Mack Bolan's signature weapon, "[[ICallItVera Big Thunder]]", in the early parts of ''Literature/TheExecutioner'' novel
series, slightly futurized when he wanted a hand weapon with greater intimidation factor and range than his Beretta Brigadier. As a digital ammo counter on weapons expert, Bolan would have no problems handloading his rounds.
* The Automag III with reloaded .30 shells was
the belt box; text on weapon of choice for Hanse Fletcher in C.R. Jahn's ''Underground''.

[[AC:VideoGames]]
* ''VideoGame/JaggedAlliance 2''. Rescuing two tourists stranded in Arulco during
the model seems to indicate it was actually adopted by JSOC as conflict will have the "M250", presumably to replace the M249 from previous games. It later reappeared husband send you a pair of Automags [[HandCannon modded for 7.62mm NATO]], both nicknamed "Big Bertha". The gun pops up again in ''VideoGame/CallOfDutyGhosts'' ''[[VideogameRemake Back in Action]]'' with the same name, modifications. In v1.13, the unofficial patch for the second game, they're modded for the even bigger .50 Beowulf rounds. Additionally, [[ArmsDealer Bobby Ray]] can sell the Auto Mag IV (.45 Winchester Magnum) and a futurized version the Auto Mag V (.[=50AE=]).
* The Auto Mag
is featured in ''VideoGame/CallOfDutyAdvancedWarfare'' ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''. While at first it's more justified since you get it from an obviously wealthy club manager, it starts popping up everywhere later.
* [[GunsAkimbo Dual-wielded]] in ''VideoGame/TombRaiderII''.
* The Auto Mag is the chosen sidearm of Blake Dexter's psychopathic henchman, Wade, in ''VideoGame/{{Hitman}} Absolution''.
* The Auto Mag is the HandCannon of ''VideoGame/ResidentEvil7Biohazard'', known in-game
as the Pytaek.[[AKA47 M44 Magnum.]]
* The Auto Mag appears in ''VideoGame/MetalGearSolidVThePhantomPain'' only as a base for the "WU Silent Pistol". Functionally it's different, it mainly fires anaesthetic rounds to put enemy soldiers to sleep and it isn't even semi-auto (has to be cocked each shot).
* Nomad and Kaid, the [[{{UsefulNotes/Morocco}} GIGR]] operators of ''VideoGame/RainbowSixSiege'', carry Automags [[SniperPistol equipped with telescopic sights]] as their sidearms.
* The Auto Mag, dubbed [[AKA47 "AM44"]], is available in ''VideoGame/ParasiteEve'''s NewGamePlus found on the 11th-20th floors of [[BonusDungeon the Chrysler Building]].

[[AC:WebComics]]
* Michael Stuart of ''Webcomic/ParadigmShift'' uses one of these.




[[folder:Stoner 63 Modular Weapon System]]
->''The [=M63A1=] is a weapons system designed so that it can easily be converted into several different types of weapons - a carbine, an assault rifle, a light machine gun, etc. - using the same set of main components ... Amazingly light for a machine gun, it ranks top in its class for ease of handling. Moreover, its armor-piercing ammunition gives it plenty of firepower. All in all, an incredibly useful weapon that acts like a machine gun but feels like an assault rifle.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/bigbosslmg.jpeg]]
[[caption-width-right:350: No, it is ''not'' TheStoner. Although it can smoke from the barrel if you fire full-auto for too long]]
Manufactured by Cadillac Gage and designed by Eugene Stoner, the designer behind the AR-15 series of rifles, this rifle was a modular, multipurpose weapon that could be configured as an assault rifle (with typical bottom-feed magazine like the M16), a carbine (same as rifle but with shorter barrel), a squad automatic weapon (with Bren-style top feed magazine) or a light machine gun (belt-feed, but with a box carrying the belt like the later M249 SAW), a concept that would be later used in the Steyr AUG.
\\\
While not formally adopted by the US military, it saw limited usage among special forces units in Vietnam (most notably the Navy [=SEAL=]s, which the weapon is strongly associated with) and was also briefly combat-tested by the US Marines as well. By most accounts they were well-liked, especially in the LMG configuration where it was significantly lighter and more reliable than the M60, and it is this configuration that most media will portray the weapon in. Nevertheless, the Stoner 63 never found much success beyond that due to its complexity and maintenance requirements. The Marine unit that did the testing was so disappointed that they had to turn their Stoners back in and start using the standard M16 and M60, that they "[[BlatantLies forgot]]" to turn in a couple of the [=LMG=]-configured Stoners and kept using them for the rest of their deployment. The [=SEALs=] liked the LMG variant so much that they kept hold of some until [[UsefulNotes/OperationUrgentFury the invasion of Grenada]] in 1983.
\\\
The planned semi-auto only version for civilian sale, the Stoner 66, is even rarer, because the ATF refused to approve it on account of the ultra-modular design supposedly making it too easy to convert back into a machine gun. Less than 100 were made, and ended up being given as gifts to Cadillac Gage executives. In 2003, Robinson Armament Company introduced their own rifle based on the Stoner 63 (while having the same modular configurations and looking near-identical, no parts will interchange)... which promptly flopped in both the civilian and military versions due to its excessively high price, making it yet another rare gun but without the historical coolness of the original.

to:

\n[[folder:Stoner 63 Modular Weapon System]]\n[[folder:Borchardt [=C93=]]]
->''The [=M63A1=] is a weapons system designed so that it can easily be converted into several different types of weapons - a carbine, an assault rifle, a light machine gun, etc. - using C93 was the same set first mass-produced semi-automatic pistol. The design of main components ... Amazingly light its toggle lock mechanism served as the precursor for a machine gun, it ranks top in its class for ease of handling. Moreover, its armor-piercing ammunition gives it plenty of firepower. All in all, an incredibly useful weapon that acts like a machine gun but feels like an assault rifle.the now legendary P08.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:336:https://static.
''VideoGame/Battlefield1''

[[quoteright:297:https://static.
tvtropes.org/pmwiki/pub/images/bigbosslmg.jpeg]]
[[caption-width-right:350: No, it is ''not'' TheStoner. Although it can smoke from the barrel if you fire full-auto for too long]]
Manufactured by Cadillac Gage and
org/pmwiki/pub/images/borchadt.jpeg]]

The very first mass-produced semi-automatic pistol, this weapon was
designed by Eugene Stoner, Hugo Borchardt and used the designer behind the AR-15 series of rifles, this rifle was a modular, multipurpose weapon that could be configured as an assault rifle (with typical bottom-feed magazine like the M16), a carbine (same as rifle but with shorter barrel), a squad automatic weapon (with Bren-style top feed magazine) or a light machine gun (belt-feed, but with a box carrying the belt like the later M249 SAW), a concept same toggle lock system that would be later be used in the Steyr AUG.
\\\
While not formally adopted
by the US military, it saw limited usage among special forces units in Vietnam (most notably Luger. In fact, Georg Luger was Borchardt's assistant and modified the Navy [=SEAL=]s, which design of the C93 and scaled it down to create the Luger. The weapon is strongly associated with) and was also briefly combat-tested considered by the US Marines as well. By most accounts American and Swiss militaries, but they were well-liked, especially in the LMG configuration where found that while it was significantly lighter accurate and more reliable than the M60, fired rapidly, it was heavy, poorly balanced, had too much recoil, its grip was unergonomic and it is this configuration that most media will portray was too expensive. Allegedly, when Hugo Borchardt was asked to modify the weapon in. Nevertheless, design to address the Stoner 63 never found much success beyond that due to its complexity and maintenance requirements. The Marine unit that did the testing was so disappointed that they had to turn their Stoners back in and start using the standard M16 and M60, that they "[[BlatantLies forgot]]" to turn in a couple issues of the [=LMG=]-configured Stoners C93, he was insulted by the request and kept using them for the rest of their deployment. The [=SEALs=] liked the LMG variant so much that they kept hold of some until [[UsefulNotes/OperationUrgentFury the invasion of Grenada]] in 1983.
\\\
The planned semi-auto only version for civilian sale, the Stoner 66, is even rarer, because the ATF
refused to approve make any changes, believing it on account of to be perfect as-is, hence the ultra-modular job came down to Georg Luger instead.

In addition to its
design supposedly making it too easy to convert back into a machine gun. Less than 100 were made, influencing the Luger, its 7.65mm cartridge was the basis for several automatic pistol cartridges, including the .30 Luger and ended up the 9mm Parabellum. While being given as gifts to Cadillac Gage executives. In 2003, Robinson Armament Company introduced their own rifle based on the Stoner 63 (while having first mass-produced semi-auto pistol, the same modular configurations and looking near-identical, no parts will interchange)... which promptly flopped in both the civilian and military versions total number of [=C93s=] produced is relatively low compared to those that come after it due to its excessively high price, making it yet another rare gun but without the historical coolness of the original.weapon's technical issues, with about 3,000 total manufactured between two companies.



[[AC: Live-Action TV]]
* In a rare live action appearance, [[Series/QuantumLeap Sam Beckett]] carries one when he leaps into his brother's squad-mate in Vietnam.

[[AC: Video Games]]
* Appears in ''VideoGame/MetalGearSolid3SnakeEater'', ''VideoGame/MetalGearSolidPortableOps'' and ''VideoGame/MetalGearSolidPeaceWalker'' as usable weapons. They appear solely in the light machine gun variant, though the customization ability is elaborated on in ''Snake Eater'' in radio calls to Sigint and in the descriptions of the weapon in the latter two games.
* In ''VideoGame/CallOfDutyBlackOps'', it appears as the "classified" weapon of the machine gun category, requiring the purchase of all the other machine guns before it's made available (making it the first classified weapon available to the player). Despite being categorized as a machine gun it's in its regular assault rifle form. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty, quick time to aim and reload, and rather high rate of fire is on par with an assault rifle, but its high penetration, flat damage profile (rather than having damage fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns. ''VideoGame/CallOfDutyBlackOpsColdWar'' brings it back in the actual light machine gun variant.
* Shows up in ''VideoGame/BattlefieldBadCompany 2: Vietnam'' as the [=XM22=]. It is in the light machine gun variant for the Medic class, and is functionally identical to the base game's M249 SAW.
* Added to ''VideoGame/KillingFloor2'' during the Descent update as a tier 4 weapon for the Commando, having the largest ammo supply of any gun in the game (75 rounds per belt unmodified, with Commando abilities able to increase it to as much as 187, and more than 500 in reserve) and a very high fire rate, but low damage per shot and is much larger than any other Commando weapon. The 2021 "Interstellar Insanity" summer event later added an HRG variation called the "Bastion", a white-and-black version with a few TronLines meant for the SWAT perk, which operates identically save for a lower default capacity and the addition of an energy shield SecondaryFire to protect the user from 70% of incoming damage to the front.
* ''[[VideoGame/{{ARMA}} ArmA 3]]: S.O.G: Prairie Fire'', a Vietnam-themed DLC, has the M63 in the assault rifle configuration, referred as the "[=M63A=]".
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' features both the LMG and Assault Rifle configurations of the weapon.

[[AC: Tabletop Games]]
* One of the available man-portable heavy weapons available to teams of ''TabletopGame/TheMorrowProject''.

to:

[[AC: Live-Action TV]]
[[AC:Anime and Manga]]
* In ''Anime/{{Steamboy}}''. Alfred Svenson uses one to shoot Ray's grandfather.
* ''Manga/GoldenKamuy'' has
a rare live action appearance, [[Series/QuantumLeap Sam Beckett]] C93 as Lt. Tsurumi's main sidearm.

[[AC:Film]]
* Russian film ''Film/PlanetOfStorms'' (aka ''Planeta Bur'' / ''Планета бурь''). Engineer Allan Kern carries one.

[[AC:Video Games]]
* ''VideoGame/RedDeadRedemption'' under the generic "Semi-Auto Pistol" name. Dutch
carries one when he leaps into his brother's squad-mate in Vietnam.

[[AC: Video Games]]
* Appears in ''VideoGame/MetalGearSolid3SnakeEater'', ''VideoGame/MetalGearSolidPortableOps''
and ''VideoGame/MetalGearSolidPeaceWalker'' as usable weapons. They appear solely in the light machine gun variant, though the customization ability is elaborated on in ''Snake Eater'' in radio calls to Sigint and in the descriptions John can make use of the weapon in the latter two games.
* In ''VideoGame/CallOfDutyBlackOps'', it appears as the "classified" weapon of the machine gun category, requiring the purchase of all the other machine guns before it's made available (making it the first classified weapon available to the player). Despite being categorized as a machine gun it's in its regular assault rifle form. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty, quick time to aim and reload, and rather high rate of fire is on par with an assault rifle, but its high penetration, flat damage profile (rather than having damage fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns. ''VideoGame/CallOfDutyBlackOpsColdWar'' brings it back in the actual light machine gun variant.
* Shows up in ''VideoGame/BattlefieldBadCompany 2: Vietnam'' as the [=XM22=].
one. It is in the light machine gun variant returns for the Medic class, and is functionally identical to [[VideoGame/RedDeadRedemption2 prequel]], though not as Dutch's WeaponOfChoice.
* ''VideoGame/TheOrder1886'' as
the base [[AKA47 C-78 Autoloading Pistol]]. Its appearance is [[AnachronismStew anachronistic]], but fitting given the game's M249 SAW.
SchizoTech nature.
* Added to ''VideoGame/KillingFloor2'' during the Descent update as a tier 4 weapon for the Commando, having the largest ammo supply of any gun in the game (75 rounds per belt unmodified, with Commando abilities able to increase it to as much as 187, and more than 500 in reserve) and a very high fire rate, but low damage per shot and is much larger than any other Commando weapon. The 2021 "Interstellar Insanity" summer event later added an HRG variation called the "Bastion", a white-and-black version with a few TronLines meant for the SWAT perk, which operates identically save for a lower default capacity and the addition of an energy shield SecondaryFire to protect the user from 70% of incoming damage to the front.
* ''[[VideoGame/{{ARMA}} ArmA 3]]: S.O.G: Prairie Fire'', a Vietnam-themed DLC,
''VideoGame/Battlefield1'' has the M63 in C93 as a potential sidearm, unlocked when Rank 10 is reached with the assault rifle configuration, referred as Support Class. Naturally, considering the "[=M63A=]".
setting, this gun is joined by its successor, the P08.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' A 5-star Tactical Doll in ''VideoGame/GirlsFrontline''. An attention-seeker who [[FriendToBugs loves bugs]] , going as far as to scatter pollen on her clothes to attract them, with her kit based about attack buffs (represented by butterflies) that she can give to her allies. Fitting her German origins, she wears a gray uniform matching those worn by [=WW1=]-era German soldiers and a tiny Pickelhaube.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades''
features both the LMG and Assault Rifle configurations of the weapon.

[[AC: Tabletop Games]]
* One of the available man-portable heavy weapons available to teams of ''TabletopGame/TheMorrowProject''.
Borchardt pistol in all its antique glory.



[[folder:Type 11 light machine gun]]
->''This early Japanese machine gun design included a unique offset hopper feed system that utilized the same cartridge clips as some of the Japanese infantry rifles simplifying ammunition logistics on the battlefield."''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8880801.jpg]]

The standard light machine gun for the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese military]] for most of the interwar period. Crafted by Kijiro Nambu based on his experience with the French Hotchkiss guns (both light and heavy variants), this was his first departure from the original French design for a light machine gun. Featuring a distinctive finned barrel (for dissipating heat) and bent buttstock offset to the right (in order to compensate for the ammo hopper's weight), the Type 11 was designed to use the same stripper clips used by Japanese riflemen armed with Type 38 Arisaka rifles fed into a special spring-loaded hopper on the left hand side of the receiver.
\\\
In theory, this simplified logistics and allowed machine gunners to receive ammunition from riflemen in their squad to feed the gun. To ease the violent cartridge extraction cycle inherited from the Hotchkiss family along with the nasty kick provided from the externally mounted ejector arm, an integral oiler was included in the receiver unit. In practice, however, this proved to be highly impractical for a lot of reasons. Namely, the hopper allowed dust, sand, and other elements into the gun, [[ReliablyUnreliableGuns causing it to jam should the gunner and his assistant fail to keep the gun perfectly clean]]. It was also impossible to quickly load during a charge, [[AwesomeButImpractical all thanks to this same feeding system]]. Due to its shortened barrel, the weapon used special cartridges with faster burning powder to reduce muzzle flash (the cartridge packages were specifically marked with the Japanese word for "reduced" as in lowered muzzle flash, but American translators got the context wrong and assumed it meant reduced killing power). Machine gunners wound up competing with snipers for the special cartridges, as neither group wanted to be seen as priority targets (especially at night, where muzzle flash gives a soldier's position away).
\\\
In light of the Type 11's shortcomings, the Japanese military began supplanting it with the newer Type 96 Light machine gun in 1936, which itself was supplanted/complimented by the Type 99 Light machine gun in 1939. However, thanks to Japan's limited industrial capacity, the weapon remained in service well into the Second World War, serving alongside its successors (and probably for several years afterwards in the hands of other countries). Production of the weapon ended in 1941, with 29,000 built.

In fiction, this weapon rarely appears due to generally being overshadowed by its aforementioned successors. When it does appear, expect it to be in a work set in the UsefulNotes/SecondSinoJapaneseWar, where the Type 96 and Type 99 historically haven't entered mass service yet.

to:

[[folder:Type 11 light machine gun]]
->''This early Japanese machine gun design included a unique offset hopper feed system that utilized the same cartridge clips as some of the Japanese infantry rifles simplifying ammunition logistics on the battlefield."''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[folder:Bren Ten]]
->'''Kern:''' New Bren 10's pretty nice, eh, Burnett?\\
'''Crockett:''' It's all right.
-->--''Series/MiamiVice''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8880801.jpg]]

org/pmwiki/pub/images/images_11_59.jpeg]]

In the late 1970s, American designers Thomas Dornaus and Michael Dixon sought to build a semi-automatic pistol to bridge the gap between existing semi-automatics and revolvers. At the time, semi-autos were usually chambered in smaller, less powerful rounds, while revolvers were then as now limited by their small cartridge capacities and slow reloading. Dornaus and Dixon started the development process in late 1979, and sought advice from a number of firearms experts. They soon found that iconic firearms instructor Jeff Cooper was already working on a similar concept, and the three then went into business as Dornaus & Dixon.\\
\\
The standard light machine pistol itself was loosely based on the famed CZ 75, but heavily modified to enable it to handle more powerful rounds than most semi-autos of the day used. The original prototype was chambered in .45 ACP, but Cooper insisted that the production gun be chambered in what he called the .40 Special — a cartridge of the same length as the .45 ACP, but of .40 caliber, or 10mm. The cartridge would soon be renamed the 10mm Auto, and Cooper renamed the pistol the Bren Ten. This would be the first gun chambered for the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese military]] for that cartridge. While most of the interwar period. Crafted by Kijiro Nambu based on his experience production run was chambered in 10mm, some models were chambered in .45 ACP, and a factory .45 conversion kit was available for the 10mm models.\\
\\
The company took orders for the new gun starting in 1982,
with the French Hotchkiss guns (both light and heavy variants), this was his first departure from production guns being shipped in 1983. However, the original French Bren Ten had many quality control problems, most notably its magazines, with some pistols shipping with missing or inoperable magazines. Another issue was its high price; it retailed for $500 (equivalent to over $1200 in 2021). The company produced only about 1,500 pistols before going belly-up in 1986, and several later attempts to resurrect the design for failed, resulting in the short-lived "Bren Ten Curse" - one company, Peregrine Industries, fell victim to a light machine gun. Featuring a distinctive finned barrel (for dissipating heat) savings and bent buttstock offset to the right (in order to compensate for the ammo hopper's weight), the Type 11 was designed to use the same stripper clips used by Japanese riflemen armed with Type 38 Arisaka rifles fed into loan crisis and went bust [[EpicFail before they could sell a special spring-loaded hopper on the left hand side single pistol]].\\
\\
The main legacy
of the receiver.
\\\
In theory, this simplified logistics and allowed machine gunners to receive ammunition from riflemen in their squad to feed
Bren Ten is its cartridge. The FBI adopted the gun. To ease the violent 10mm Auto as its primary cartridge extraction cycle inherited from the Hotchkiss family along in 1989, but soon concluded it generated too much recoil for most agents and police officers, and that pistols chambered for it were too large for individuals with small hands. They then went to Smith & Wesson and asked them to develop a reduced-velocity version; [=S&W=] realized that they could reduce the nasty kick provided from length of the externally mounted ejector arm, an integral oiler was included cartridge so that it would fit in medium-frame 9mm handguns while meeting the receiver unit. In practice, however, this proved FBI's performance needs. [=S&W=] teamed with Winchester to be highly impractical for produce a lot shortened version of reasons. Namely, the hopper allowed dust, sand, 10mm Auto that became the .40 [=S&W=], which the FBI soon adopted; it has been one of the most popular law enforcement and other elements into the gun, [[ReliablyUnreliableGuns causing it to jam should the gunner and his assistant fail to keep the gun perfectly clean]]. It was also impossible to quickly load during a charge, [[AwesomeButImpractical all self-defense rounds ever since, though not without some controversy early in its life, thanks to this same feeding system]]. Due several early designs for the cartridge simply being existing 9mm pistol designs that were only modified with a slightly larger barrel to take the new cartridge. As for the 10mm Auto itself, the FBI still issues it to its shortened barrel, Hostage Rescue Team and SWAT teams, and it remains modestly popular for self-defense and more so for hunting. Notably, it's one of the weapon used special few rimless semi-automatic cartridges with faster burning powder to reduce muzzle flash (the cartridge packages were specifically marked with the Japanese word that's legal for "reduced" as hunting deer in lowered muzzle flash, but American translators got the context wrong and assumed it meant reduced killing power). Machine gunners wound up competing with snipers for the special cartridges, as neither group wanted to be seen as priority targets (especially at night, where muzzle flash gives a soldier's position away).
\\\
In light of the Type 11's shortcomings, the Japanese military began supplanting it with the newer Type 96 Light machine gun in 1936, which itself was supplanted/complimented by the Type 99 Light machine gun in 1939. However, thanks to Japan's limited industrial capacity, the weapon remained in service well into the Second World War, serving alongside its successors (and probably for several years afterwards in the hands of other countries). Production of the weapon ended in 1941, with 29,000 built.

In fiction, this weapon rarely appears due to generally being overshadowed by its aforementioned successors. When it does appear, expect it to be in a work set in the UsefulNotes/SecondSinoJapaneseWar, where the Type 96 and Type 99 historically haven't entered mass service yet.
many US states.



[[AC:Anime and Manga]]
* The tank-mounted version of the Type 11, the Type 91, is mounted on Japanese tanks in ''Anime/GirlsUndPanzer''.



* Unusually for a work featuring the Japanese military, the Chinese film ''Film/FlowersOfWar'' shows them using this weapon instead of the more iconic Type 96. Justified, since this film was set at a time the Japanese military was just introducing the latter weapon into their arsenal.
* Used by the Imperial Japanese Army in ''Film/TheGoodTheBadTheWeird''. Like ''Flowers of War'', it's the only LMG the Japanese use.
* Used by Japanese soldiers to execute Chinese civilians, as well as trying to repel a Soviet attack, in ''Film/PurpleSunset''

to:

* Unusually for John Practice uses a work featuring the Japanese military, the Chinese film ''Film/FlowersOfWar'' shows them using this weapon instead two-tone "Peregrine Falcon" variant to hold up Slater in ''Film/LastActionHero''.
[[AC:Live-Action TV]]
* The Bren Ten was one
of the more iconic Type 96. Justified, since this film was set at a time pistols Sonny Crockett carried in the Japanese military was just introducing the latter weapon into their arsenal.
* Used by the Imperial Japanese Army in ''Film/TheGoodTheBadTheWeird''. Like ''Flowers
first two seasons of War'', it's the only LMG the Japanese use.
* Used by Japanese soldiers to execute Chinese civilians, as well as trying to repel a Soviet attack, in ''Film/PurpleSunset''
''Series/MiamiVice''.



* Makes an appearance in ''VideoGame/MedalOfHonorRisingSun'', as one of two Japanese light machine guns in the game, alongside the more iconic Type 99. For the most part it's a mounted weapon and usually seen in enemy hands, but a portable one can be found in certain levels.
* Added to ''VideoGame/BattlefieldV'' with the ''Tides of War'' DLC. Strangely, the reload animation has the soldier remove the entire hopper and replace it with another one instead of simply putting in more stripper clips unless they have the Top Up perk, and even then they'll only put in more stripper clips if the ammo remaining is a multiple of five.
* Appears as a usable weapon in ''VideoGame/CallOfDutyVanguard'', incorrectly being found in the opening mission "Phoenix", which is set in Germany, not the Pacific. [[FollowTheLeader Like in the above example]], the soldier only correctly puts more stripper clips in the hopper if it is reloaded from multiples of five, with them removing the entire hopper and replacing it with another one if reloading any other time or from empty. The Fast Mag and Extended Magazine attachments also give it fictional side-mounted magazines in place of the hopper.

to:

* Makes an appearance The Bren Ten appears in ''VideoGame/MedalOfHonorRisingSun'', as one of two Japanese light machine guns in the game, alongside the more iconic Type 99. For the most part it's a mounted weapon and usually seen in enemy hands, but a portable one can be found in certain levels.
* Added to ''VideoGame/BattlefieldV'' with the ''Tides of War'' DLC. Strangely, the reload animation has the soldier remove the entire hopper and replace it with another one instead of simply putting in more stripper clips unless they have the Top Up perk, and even then they'll only put in more stripper clips if the ammo remaining is a multiple of five.
* Appears
''VideoGame/GirlsFrontline'' as a usable weapon in ''VideoGame/CallOfDutyVanguard'', incorrectly being found in 2-star handgun. In reference to the opening mission "Phoenix", which is set in Germany, not so-called Bren Ten Curse, she's worried that [[DoomMagnet her adoption will lead to the Pacific. [[FollowTheLeader Like in bankruptcy]] of [[PrivateMilitaryContractors Griffin & Kryuger]] and [[PlayerCharacter the above example]], the soldier only correctly puts more stripper clips in the hopper if it is reloaded from multiples of five, with them removing the entire hopper and replacing it with another one if reloading any other time or from empty. The Fast Mag and Extended Magazine attachments also give it fictional side-mounted magazines in place of the hopper.Commander]].



[[folder:Type 92 heavy machine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/type_92.jpg]]

The Type 92 Heavy Machine Gun is a 7.7x58mm machine gun used by the Imperial Japanese military from 1932 until the end of the Second World War in 1945. It was a scaled-up version of the earlier 6.5mm Nambu Type 3 heavy machine gun, itself based on the Hotchkiss M1914. Allied troops nicknamed this weapon the "Woodpecker" for its report, or the "Chicken neck" for its appearance.
\\\
The Type 92 was a "heavy machine gun" by definition of mass (weighing about 122 pounds with its tripod), as opposed to the more modern terminology of "automatic weapon cartridge caliber". It was fed by 30-round ammunition strips, a feed-style inherited from the Hotchkiss machine guns, as opposed to cloth or metallic belts[[note]]the strips were considered easier and cheaper to manufacture than metal belts, to say nothing of being far easier to reload with the available tooling on hand and also less likely to jam in humid or cold weather than cloth belts[[/note]]. The gun could use both rimmed and rimless 7.7x58mm rounds[[note]]The more-powerful rimmed rounds were designed specifically for the machine gun, and could not be used in the Arisaka rifle, which used the rimless rounds[[/note]]. Unusually, rather than being centered, its sights are offset slightly to the right to permit centerline optical sights. A number of other sight options were also available, including telescopic, periscopic, and anti-aircraft ring sights. It was possible to move the Type 92 without disassembling the tripod by putting poles into the tripod and getting four soldiers to haul it.
\\\
The 30-round ammo strips allowed for short periods of sustained fire, requiring the assistant gunner to pay very close attention to the gun and not the battle around him. Constantly feeding strips into the receiver wasn't a task easily done in the middle of any prolonged battle - the slightest slip in aligning an ammunition strip ''will'' jam the gun. The gun also featured an integral oiler in front of the feeder that lubricated each round as it fed, intended to improve cartridge extraction (which was so violent that ejected casings would fly out of the ejection port with enough momentum to injure anyone foolish enough to stand adjacent to said ejection port). The oil, unfortunately, easily picked up dirt during operation, which went into the breech and caused and/or exacerbated all manners of problems if the crew failed to keep the gun clean.
\\\
On the positive side the Type 92 was renown for its accuracy and durability. It produced a group equivalent to that of a decent rifle, even when laying down sustained automatic fire at long range, especially when used in conjunction with optical sights (the fact that it was effectively a medium machine gun clamped into a hundred-pound bench-rest had something to do with that). The low rate of fire, coupled with the 25 distinctive barrel cooling rings, was also effective at reducing heat buildup on the gun, allowing it to continue firing for much longer and giving the barrel a very long service life. The Type 92 was one of the few Japanese small arms to see relatively few manufacturing changes over the course of the war, and as a testament to its durability, it continued to be used by other countries through the Korean War (and even through the Vietnam War).
\\\
In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two to three Japanese soldiers somewhere on a Pacific island or a Chinese street, which is exactly how they were deployed in RealLife.
* '''Cool Accessory:''' The optical sights, as mentioned above. The Type 92, when used with telescopic or periscopic sights, allowed the gunner to acquire targets much faster and hit the targets with greater ''precision,'' which is necessary considering the 30-round strip won't allow for a sustained spray attack.

to:

[[folder:Type 92 heavy machine gun]]
[[quoteright:350:https://static.
[[folder:COP 357 Derringer]]
[[quoteright:248:https://static.
tvtropes.org/pmwiki/pub/images/type_92.jpg]]

The Type 92 Heavy Machine Gun is
org/pmwiki/pub/images/unknown_656.jpeg]]

Designed as
a 7.7x58mm machine gun used by the Imperial Japanese military from 1932 until the end of the Second World War in 1945. It was a scaled-up version of the earlier 6.5mm Nambu Type 3 heavy machine gun, itself based on the Hotchkiss M1914. Allied troops nicknamed this backup weapon that could fire the "Woodpecker" same rounds as a police officer's .357 Magnum service revolver (the name "COP" stands for "[[FunWithAcronyms Compact Off-duty Police]]"), though its report, or heavy weight (relative to its compact size), even heavier trigger pull and substantial recoil turned out to be a problem. Nevertheless, the "Chicken neck" for its appearance.
\\\
The Type 92 was
COP's four muzzles make it a "heavy machine gun" by definition of mass (weighing about 122 pounds with its tripod), as opposed to the more modern terminology of "automatic distinctively menacing weapon cartridge caliber". It was fed by 30-round ammunition strips, a feed-style inherited from the Hotchkiss machine guns, as opposed to cloth or metallic belts[[note]]the strips were considered easier and cheaper to manufacture than metal belts, to say nothing of being far easier to reload with the available tooling on hand and also less likely to jam in humid or cold weather than cloth belts[[/note]]. The gun could use both rimmed and rimless 7.7x58mm rounds[[note]]The more-powerful rimmed rounds were designed specifically for the machine gun, and could not be used in the Arisaka rifle, which used the rimless rounds[[/note]]. Unusually, rather than being centered, its sights are offset slightly to the right to permit centerline optical sights. A number of other sight options were also available, including telescopic, periscopic, and anti-aircraft ring sights. It was possible to move the Type 92 without disassembling the tripod by putting poles into the tripod and getting four soldiers to haul it.
\\\
The 30-round ammo strips allowed for short periods of sustained fire, requiring the assistant gunner to pay very close attention to the gun and not the battle around him. Constantly feeding strips into the receiver wasn't a task easily done in the middle of any prolonged battle - the slightest slip in aligning an ammunition strip ''will'' jam the gun. The gun also featured an integral oiler in front of the feeder that lubricated each round as it fed, intended to improve cartridge extraction (which was so violent that ejected casings would fly out of the ejection port with enough momentum to injure anyone foolish enough to stand adjacent to said ejection port). The oil, unfortunately, easily picked up dirt during operation, which went into the breech and caused and/or exacerbated all manners of problems if the crew failed to keep the gun clean.
\\\
On the positive side the Type 92 was renown for its accuracy and durability. It produced a group equivalent to that of a decent rifle, even when laying down sustained automatic fire at long range, especially when used in conjunction with optical sights (the fact that it was effectively a medium machine gun clamped into a hundred-pound bench-rest had something to do with that). The low rate of fire, coupled with the 25 distinctive barrel cooling rings, was also effective at reducing heat buildup on the gun, allowing it to continue firing for much longer and giving the barrel a very long service life. The Type 92 was one of the few Japanese small arms to see relatively few manufacturing changes over the course of the war, and as a testament to its durability, it continued to be used by other countries through the Korean War (and even through the Vietnam War).
\\\
In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two to three Japanese soldiers somewhere on a Pacific island or a Chinese street, which is exactly how they were deployed in RealLife.
* '''Cool Accessory:''' The optical sights, as mentioned above. The Type 92, when used with telescopic or periscopic sights, allowed the gunner to acquire targets much faster and hit the targets with greater ''precision,'' which is necessary considering the 30-round strip won't allow for a sustained spray attack.
silver screen.



[[AC: Manga]]
* A Type 92 heavy machine gun becomes the weapon of focus in one of [[Creator/LeijiMatsumoto Leiji Matsumoto's]] Battlefield Stories. The gun and its crew, defending a cave somewhere on Iwo Jima, shoot down wave after wave of attacking American Marines attempting to charge through a narrow valley. Eventually, the American assaults kill the crew one by one, with the last gunner roasted alive by a flame-thrower. The machine gun somehow survives the last assault perfectly intact, plummeting from its cave perch and landing in front of American troops, barrel pointed right at them. When the surprised Americans inspect the weapon, it is shown weeping tears of oil for its fallen crew.

[[AC: Films]]
* Appears in ''Film/LettersFromIwoJima'' in Japanese hands.
* Appears in ''Film/FlagsOfOurFathers'' as well, being used in Japanese bunkers and fortifications during the beach landing.
* In ''Film/{{Windtalkers}}'', they're used by Japanese soldiers on Saipan, though they're much less common than the Type 96 and Type 99 [=LMGs=] also used by them.
* One is used by Japanese troops in ''Film/TheGoodTheBadTheWeird''.
* [[RunningGag Again]] used by Japanese soldiers in ''Film/HacksawRidge''.

[[AC: Live-Action TV]]
* Creator/RLeeErmey fires one in ''Lock N' Load'' and in ''Mail Call''. In both shows, he addresses the gun's terrible reliability, needlessly heavy weight, low rate of fire, and horrible tendency to jam. In ''Lock N' Load'', the weapon ''wounds him'' because an improperly loaded ammo strip caused the case to fragment and cut his knuckle, also jamming the gun in the process.
--> '''R. Lee Ermey:''' Damn thing hurt me!\\
...\\
'''R. Lee Ermey:''' Jam. You see the Japs weren't too smart when it came to making weapons. Did you notice that stuttering sound? I guess you didn't since only one round went off, how can it stutter? That's dumb.
* In ''Series/ThePacific'', again by the Japanese, and again in bunkers and fixed positions, particularly on Peleliu.

[[AC: Video Games]]
* Appears in two of Treyarch's ''VideoGame/CallOfDuty'' titles: ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' and ''[[VideoGame/CallOfDutyBlackOps Black Ops]]''. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
* The standard fixed machine gun for the Japanese in ''VideoGame/MedalOfHonorPacificAssault''. Compared to the Browning [=M1919=], this gun has a smaller capacity of only 30 rounds while also having a slower rate of fire. However, it is more accurate at long range, and can sustain accurate bursts for longer periods than its American counterpart.
* The Type 92 is the stationary machine gun for the Japanese in ''VideoGame/RisingStorm''. It has a ''much'' smaller ammunition capacity of 30 rounds to the Browning M1917's 150 and needs to be reloaded often, but it has a much shorter reload period and is more accurate during sustained fire.
[[/folder]]

----
[[folder:Colt Buntline Special]]
-> ''Colt Buntline Special. Custom stock, custom rounds.''
-->--'''Doc [=McCoy=]''', ''VideoGame/DesperadosIII''

Basically a long barreled Single Action Army with a detachable stock, this one is unique among the examples listed in that its origins are largely apocryphal, although longer barreled Single Action Armies could be custom ordered from Colt at the time.

Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the time of the gunfight at the OK Corral, and it was probably the gun he used in that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's WeaponOfChoice especially during the gunfight at the OK Corral.

Thanks in part to the series ''The Life And Legend Of Wyatt Earp'', when Colt reintroduced the Single Action Army, [[TheRedStapler there was a demand for Buntline Specials]], so it was effectively defictionalised.
----
[[AC:Comic Books]]
* ''ComicBook/WynonnaEarp'' has the titular character carry Wyatt Earp's Buntline as an AncestralWeapon known as "[[ICallItVera Peacemaker]]".

to:

[[AC: [[AC:Anime & Manga]]
* A Type 92 heavy machine Standard carry gun becomes of Lumiere, in the weapon of focus in anime ''Anime/KiddyGrade''.
* Nina uses
one of [[Creator/LeijiMatsumoto Leiji Matsumoto's]] Battlefield Stories. The gun and its crew, defending a cave somewhere on Iwo Jima, shoot down wave after wave of attacking American Marines attempting to charge through a narrow valley. Eventually, the American assaults kill the crew one by one, with the last gunner roasted alive by a flame-thrower. The machine gun somehow survives the last assault perfectly intact, plummeting from its cave perch and landing in front of American troops, barrel pointed right at them. When the surprised Americans inspect the weapon, it is shown weeping tears of oil for its fallen crew.

[[AC: Films]]
* Appears in ''Film/LettersFromIwoJima'' in Japanese hands.
* Appears in ''Film/FlagsOfOurFathers'' as well, being used in Japanese bunkers and fortifications
during the beach landing.
* In ''Film/{{Windtalkers}}'', they're used by Japanese soldiers on Saipan, though they're much less common than the Type 96 and Type 99 [=LMGs=] also used by them.
* One is used by Japanese troops
neo-Nazi arc in ''Film/TheGoodTheBadTheWeird''.
''Manga/{{Monster}}''.
* [[RunningGag Again]] used by Japanese soldiers Shows up in ''Film/HacksawRidge''.

[[AC: Live-Action TV]]
* Creator/RLeeErmey fires one in ''Lock N' Load'' and in ''Mail Call''. In both shows, he addresses the gun's terrible reliability, needlessly heavy weight, low rate of fire, and horrible tendency to jam. In ''Lock N' Load'', the weapon ''wounds him'' because an improperly loaded ammo strip caused the case to fragment and cut his knuckle, also jamming the gun
''Manga/CityHunter'' as Reika's gun, but only when she's not in the process.
--> '''R. Lee Ermey:''' Damn thing hurt me!\\
...\\
'''R. Lee Ermey:''' Jam. You see the Japs weren't too smart when it came to making weapons. Did you notice that stuttering sound? I guess you didn't since only
police (the one round went off, how can it stutter? That's dumb.
* In ''Series/ThePacific'', again by the Japanese, and again in bunkers and fixed positions, particularly on Peleliu.

[[AC: Video Games]]
* Appears in two of Treyarch's ''VideoGame/CallOfDuty'' titles: ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' and ''[[VideoGame/CallOfDutyBlackOps Black Ops]]''. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
* The standard fixed machine gun for the Japanese in ''VideoGame/MedalOfHonorPacificAssault''. Compared to the Browning [=M1919=], this gun has a smaller capacity of only 30 rounds while also having a slower rate of fire. However, it is more accurate at long range, and can sustain accurate bursts for longer periods than its American counterpart.
* The Type 92 is the stationary machine gun for the Japanese in ''VideoGame/RisingStorm''. It has a ''much'' smaller ammunition capacity of 30 rounds to the Browning M1917's 150 and needs to be reloaded often, but it has a much shorter reload period and is more accurate during sustained fire.
[[/folder]]

----
[[folder:Colt Buntline Special]]
-> ''Colt Buntline Special. Custom stock, custom rounds.''
-->--'''Doc [=McCoy=]''', ''VideoGame/DesperadosIII''

Basically a long barreled Single Action Army with a detachable stock, this one is unique among the examples listed in that its origins are largely apocryphal, although longer barreled Single Action Armies could be custom ordered from Colt at the time.

Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the
time of we see her in her cop days she carried the gunfight at the OK Corral, and it was probably the gun he used in that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's WeaponOfChoice especially during the gunfight at the OK Corral.

Thanks in part to the series ''The Life And Legend Of Wyatt Earp'', when Colt reintroduced the Single Action Army, [[TheRedStapler there was a demand for Buntline Specials]], so it was effectively defictionalised.
----
[[AC:Comic Books]]
* ''ComicBook/WynonnaEarp'' has the titular character carry Wyatt Earp's Buntline as an AncestralWeapon known as "[[ICallItVera Peacemaker]]".
M60 service revolver).



* Wyatt Earp wields one during the gunfight at the OK Corral in ''Film/{{Tombstone}}''.
* ''Film/ForAFewDollarsMore''. Colonel Mortimer uses a 10 inch Buntline as his WeaponOfChoice, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various other rifles.
* Used in ''Film/WhoFramedRogerRabbit'' [[spoiler:by Judge Doom]] to kill R.K. Maroon.
* The 1994 Christian Western ''Covenant Rider'' has protagonist Wichita Slim (played by Kenneth Copeland) carry a "long-barreled Colt" as his primary sidearm. Its rarity is commented on by the outlaws he trains it on from inside a stagecoach, who immediately realize who he is based on his unusual weapon.

to:

* Wyatt Earp wields This is the gun Leon shoots Holden with in the opening scene of ''Film/BladeRunner''[[note]]The one used in Blade Runner was modified to fire from two barrels at once, so as to produce a more impressive muzzle flash.[[/note]], likely inspiring its use in the other sci-fi shows mentioned below.
* ''Film/TheMatrixReloaded''. Persephone uses this on one of the Merovingian's mooks.
* The BigBad tries to pull one of these out of his coat pocket at the end of ''Film/BadBoys1995'' in an attempt to finish off the protagonists when their backs are turned. Unfortunately for him, [[spoiler:Will Smith is quicker on the draw.]]
* ''Film/War2007''. DaddysLittleVillain Kira draws one on a Yakuza goon while holding her knife on another, but [[ImpliedDeathThreat doesn't use either of them]].
* A COP 357 is one of the many weapons carried by the Winter Soldier in ''Film/CaptainAmericaTheWinterSoldier''.
* One is found and used by Jenko and Schmidt
during the gunfight at car chase in ''Film/TwentyOneJumpStreet''.

[[AC:Live-Action TV]]
* ''Series/{{Battlestar Galactica|2003}}''. Under
the OK Corral in ''Film/{{Tombstone}}''.
* ''Film/ForAFewDollarsMore''. Colonel Mortimer uses
fiction model name of 'Stallion', this was a 10 inch Buntline as his WeaponOfChoice, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with civilian gun used by various other rifles.
* Used
criminal types (such as Tom Zarek's men), and by Romo Lampkin to threaten Lee Adama in ''Film/WhoFramedRogerRabbit'' [[spoiler:by Judge Doom]] "Sine Qua Non".
* ''Series/StargateSG1''. A night-guard on an alien planet uses one
to kill R.K. Maroon.
menace our heroes in "Bad Guys".

[[AC:Literature]]
* The 1994 Christian Western ''Covenant Rider'' KGB agent Natalia Tiemerovna uses a COP at one stage in ''The Survivalist'' action-adventure novels by Jerry Ahern. John Rourke also has protagonist Wichita Slim (played by Kenneth Copeland) carry a "long-barreled Colt" as one among his primary sidearm. Its rarity is commented on by the outlaws he trains it on from inside a stagecoach, who immediately realize who he is based on his unusual weapon.
impressive armoury.



* In the ''VideoGame/{{Desperados}}'' series, [[ColdSniper Doc McCoy]] carries one that functions as a SniperPistol. He uses specialised subsonic ammo to silence it.
* [[BonusBoss Reapers]] dual-wield these as their weapon of choice in the ''{{Franchise/Persona}}'' series from [[VideoGame/Persona3 3]] onwards.
* The Buntline appears as a weapon for Vincent Valentine in ''VideoGame/FinalFantasyVII.''

to:

* In the ''VideoGame/{{Desperados}}'' series, [[ColdSniper Doc McCoy]] carries one that functions as a SniperPistol. He uses specialised subsonic ammo to silence it.
* [[BonusBoss Reapers]] dual-wield these as their weapon of choice in the ''{{Franchise/Persona}}'' series from [[VideoGame/Persona3 3]] onwards.
* The Buntline COP's distinctive four-barreled design appears in ''VideoGame/TeamFortress2'' as a the basis for the Shortstop, an alternative primary weapon that can be found or created for Vincent Valentine in ''VideoGame/FinalFantasyVII.''the Scout class. Unlike the COP, it appears to fire ratshot or snakeshot, as each pull of the trigger fires a four-pellet spread. The Shortstop is also ''[[HandCannon much]]'' larger than the COP.
* ''VideoGame/Hitman2016'' features a concealable 5mm pistol based on the COP. It only has one barrel, but is [[HollywoodSilencer silent]], has a five round magazine and cannot be reloaded. It also can't be detected during a patdown, making it extremely useful for smuggling into a restricted area.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' features the COP, complete with all 4 barrels of .357.



[[folder:Colt Walker]]
->''Meanwhile, the Colt Paterson revolver did so well for the Texas Rangers that one of the veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market.''
-->--'''Chris Kyle''', ''American Gun''

[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/walktheline.jpeg]]

Developed jointly between Samuel Colt and Captain Samuel Walker, the Colt Walker (also known as the Walker Colt) was intended to be a sidearm that was extremely powerful at close range and capable of killing horses as well as men. In fact, prior to the introduction of the .357 Magnum, it was the most powerful handgun in the world and had an effective range of around 100 yards. However, it had two major drawbacks. The first being that it was [[HandCannon fucking huge]] and generally had to be holstered in the saddle—it is possible to carry one in a belt-mounted holster, but it will get in the way of pretty much everything, and good luck drawing in any manner other than “slow, awkward, and potentially unsafe” (the later 1851 Navy was advertised as a "belt pistol" specifically because it was light enough to reasonably carry it on one's person rather than on a saddled horse). The other being that the barrels had a tendency to rupture should proper care not be taken in maintaining the weapon. Overfilling it with powder was a common way to [[StuffBlowingUp destroy a Walker]], since the weapon couldn't handle the pressures of a full load of powder. As a result, only around 1100 of them were ever made, though modern replicas are widely available (and are invariably what you'll actually see in films). It was quickly superceded by the Colt Dragoon, which was less powerful, but fixed many of the issues of the Walker, including its size and tendency to rupture.

to:

[[folder:Colt Walker]]
->''Meanwhile,
[[folder:[=FP-45=] Liberator]]
->'''Snake:''' Why'd you go to all
the Colt Paterson revolver did so well for the Texas Rangers that one trouble of the veterans of the fracas at Walker Creek, making [the EZ Gun] look like a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market.''
-->--'''Chris Kyle''', ''American Gun''

[[quoteright:278:https://static.
Liberator?\\
'''Sigint:''' 'Cause it looks cool, man. Why d'you think?''
-->--'''Sigint''', ''VideoGame/MetalGearSolid3SnakeEater''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/walktheline.jpeg]]

Developed jointly between Samuel Colt
org/pmwiki/pub/images/liberator.jpg]]

A resistance weapon developed during UsefulNotes/WorldWarII, this American [[ThrowawayGuns disposable pistol]] was dropped into France, China,
and Captain Samuel Walker, the Colt Walker (also known as the Walker Colt) was intended Greece to be found and used by partisan forces and civilians as a sidearm that RangedEmergencyWeapon. Described as "a great weapon with which to obtain another weapon", the intention was extremely powerful at for a rebel fighter to get up close range to an occupying soldier and capable of killing horses as well as men. In fact, prior use it to the introduction of the .357 Magnum, take him out and obtain his weapon.

The Liberator was incredibly cheap and quick to manufacture;
it was the most powerful handgun in the world and had an effective range of around 100 yards. However, it had two major drawbacks. The first being said that it took longer to reload than it did to assemble. Chambered in .45 ACP, it had an unrifled barrel, making its range pitiful. While this gun was [[HandCannon fucking huge]] and generally had to be holstered certainly produced in much higher numbers than any other gun listed here with roughly a ''million'' examples produced in the saddle—it is possible to carry one in a belt-mounted holster, but span of two months, it will get didn't see much use in the way of pretty war as much everything, of the military high command was skeptical about the practicality of dropping large numbers of Liberators into Europe and good luck drawing Britain outright refused to airdrop them due to the logistical impracticality of doing so. After they were rejected by the military, half of the weapons were sent to the OSS who didn't see much practicality in any manner other than “slow, awkward, the guns either and potentially unsafe” (the later 1851 Navy was advertised as a "belt pistol" specifically because it was light enough usually preferred to reasonably carry it on one's person rather than on a saddled horse). The other being that the barrels had a tendency to rupture should proper care not be taken in maintaining the weapon. Overfilling it equip their operatives with powder was a common way to [[StuffBlowingUp destroy a Walker]], since better weapons. A few examples saw use in Greece and the Pacific theater, most notably the Philippines where the guns would continue to be used by police officers as an issued weapon couldn't handle after the pressures war. Most of a full load of powder. As a result, only around 1100 of them the guns were ever made, though modern replicas are widely available (and are invariably what you'll actually see in films). It was quickly superceded destroyed by the Colt Dragoon, which was less powerful, but fixed many of OSS and British military after the issues of the Walker, including its size and tendency to rupture.war without ever seeing use, making any surviving examples sought after collectibles.



[[AC:Comic Books]]
* The Colt Walker is the weapon of choice for the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains the title he gets a new pair, which are forged from the sword of the previous Saint in hellfire. The resulting weapons never miss, apparently never run out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything in the entire creation. Including ''God''.

[[AC:Films -- Live-Action]]
* [[Film/TheOutlawJoseyWales Josey Wales]] carries a pair of them (along with two smaller pistols).
* Mentioned in ''Film/{{Unforgiven}}''. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried one of these weapons and it exploded on him, allowing English Bob to finish him off.
* In ''Film/TheLastStand'' TheDragon uses this gun for no good reason, other than RuleOfCool.
* In the original ''Film/TrueGrit'', this is the gun Mattie Ross used, incorrectly called a Dragoon. The remake however, gives her an ''actual'' Dragoon.

[[AC:Literature]]
* Pops up in the ''Literature/{{Destroyermen}}'' series, as the sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him to be from the Empire of the New Britain Isles, based on his rather British-like accent. Turns out that he's actually from the previously-unknown New United States, founded by the Sailors and Marines aboard a US fleet bound for Veracruz that crossed into the [=altEarth=] during the Mexican-American War, and have been at war with the Dominion ever since. They are evidently mass-producing it for standard-issue. Considering some of the beasties found in this world, it makes perfect sense to carry such a HandCannon for your sidearm.

to:

[[AC:Comic Books]]
[[AC:Live Action TV]]
* Creator/RLeeErmey fires one at a melon on ''Mail Call''.
* One customer brings on in on ''Cajun Pawn Stars'', having won it in a poker game.
The Colt Walker is the weapon of choice for the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains the title he gets a new pair, which are forged from the sword of the previous Saint in hellfire. The resulting weapons never miss, apparently never run gun turns out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything in the entire creation. Including ''God''.

[[AC:Films -- Live-Action]]
* [[Film/TheOutlawJoseyWales Josey Wales]] carries a pair of them (along with two smaller pistols).
* Mentioned in ''Film/{{Unforgiven}}''. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried one of these weapons and it exploded on him, allowing English Bob to finish him off.
* In ''Film/TheLastStand'' TheDragon uses this gun for no good reason, other than RuleOfCool.
* In the original ''Film/TrueGrit'', this is the gun Mattie Ross used, incorrectly called a Dragoon. The remake however, gives her an ''actual'' Dragoon.

[[AC:Literature]]
* Pops up in the ''Literature/{{Destroyermen}}'' series, as the sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him
to be from the Empire of the New Britain Isles, based on his rather British-like accent. Turns out that he's actually from the previously-unknown New United States, founded by the Sailors and Marines aboard worth a US fleet bound for Veracruz that crossed into the [=altEarth=] during the Mexican-American War, and have been at war with the Dominion ever since. They are evidently mass-producing it for standard-issue. Considering some of the beasties found in this world, it makes perfect sense to carry such a HandCannon for your sidearm.
lot more than he expected.



* ''VideoGame/CallOfJuarezBoundInBlood'' gives one to Ray as one of his starting weapons.
* Top-tier revolver in the ''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', its immense power - it's nearly always a OneHitKill - balanced by a painfully long reloading animation.

to:

* ''VideoGame/CallOfJuarezBoundInBlood'' gives one The [[AKA47 EZ Gun]] from ''VideoGame/MetalGearSolid3SnakeEater'' is based on the Liberator. It fires [[TheParalyzer tranquiliser rounds]], is [[HollywoodSilencer silent]], has BottomlessMagazines, and boosts Snake's camo index to Ray as one of his starting weapons.
* Top-tier revolver
80% when equipped. It's unlockable by either playing the Very Easy difficulty or by obtaining every single edible item in the ''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', its immense power - it's nearly always game. Snake asks SIGINT why he bothered to base it on the Liberator, to which SIGINT notes that [[RuleOfCool Liberators look cool]].
** The EZ Gun returns in ''VideoGame/MetalGearSolidPeaceWalker'', though as
a OneHitKill - balanced by variety of support weapons. There are versions that fire rounds that [[HealingShiv restore life and psyche]] as well as fire and supply support markers.
* ''VideoGame/BattlefieldV'' features the Liberator as the last unlockable sidearm at Rank 19. It is extremely powerful, but only holds one shot before needing to be reloaded and has
a painfully long reloading animation.lengthy reload.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum and Karl Kasarda]] take a reproduction out to fire at a target [[https://www.youtube.com/watch?v=HgOfbG3mi_0 here]]. It proves to be exactly as unwieldy and inaccurate as described; they repeatedly miss at less than 10 yards despite the reproduction having a rifled barrel, reloads take several seconds even as they get used to the method, and the small size and poor ergonomics means the bolt keeps biting the webbing of their hands.



[[folder:Lefaucheux 20-Shot Pinfire revolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lefaucheux.png]]
Invented by the French gunsmith Lefaucheux, this revolver used a cylinder with two layers of chambers, slightly offset in order to fire intermittently through its double barrels, allowing it to hold a maximum of 20 7.65mm pinfire rounds. Though not as popular or well known as other revolvers (including Lefaucheux's own more practical Model 1854 and 1858 6-shooters firing a 12mm pinfire cartridge), the 20-shot revolver did see some use in the American Civil War, mostly on the Confederate side.

to:

[[folder:Lefaucheux 20-Shot Pinfire revolver]]
[[quoteright:350:https://static.
[[folder:Heckler & Koch Mark 23]]
->''A large-caliber combat pistol developed at the behest of U.S. Special Operations Command. The "Mk" designation indicates that the development project was a Navy initiative. It has the 45-caliber size and "cock-and-lock" design favored by U.S. soldiers and comes with a high-performance laser aiming module and specially developed suppressor. Holds 12 rounds. Proved indispensable to Snake during his infiltration of Shadow Moses in 2005. Maintains its high stopping power from medium range and has a slightly larger magazine capacity than other weapons of the same caliber.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:320:https://static.
tvtropes.org/pmwiki/pub/images/lefaucheux.png]]
Invented by the French gunsmith Lefaucheux,
org/pmwiki/pub/images/snakesolidsnake.jpeg]]

If you believe fiction,
this revolver used is ''the'' gun for badass spies and special operatives; a cylinder big, blocky, serious-looking weapon, it's often seen on Creator/TomClancy covers being brandished by an "Operator." The Mark 23 was originally developed for US SOCOM special forces, and is basically a giant USP chambered in .45 ACP with two layers of chambers, slightly offset a heavier slide[[note]]the Mark 23 is, in order to fire intermittently through its double barrels, allowing it to hold a maximum of 20 7.65mm pinfire rounds. Though not as popular or well known as other revolvers (including Lefaucheux's own more practical Model 1854 fact, based on prototypes for the USP, which were later slimmed down and 1858 6-shooters firing a 12mm pinfire cartridge), (initially) rechambered for .40 S&W[[/note]]. Note that the 20-shot revolver did see some use SOCOM version of the Mark 23 has "USSOCOM" engraved on the slide, while a civilian Mark 23 does not.

While the Mark 23 isn't rare
in the American Civil War, mostly on sense of low manufacture, it's another case, like the Confederate side.Desert Eagle, of being seen far more often than it should be. [=SOCOMs=] might have been procured for use, but the special forces operators ''hated'' them; although the pistol was very accurate and reliable in extreme environments, it was also excessively large and heavy (a loaded Mark 23 with the full SOCOM kit weighs as much as an empty [=MP5=] and is over a foot long) and the ergonomics were terrible. It's a bad sign when [[EpicFail your gun gets nicknamed "the world's only crew-served pistol"]]. This excess was largely due to its role as an 'offensive' handgun - a primary weapon used in place of a rifle or submachine gun, rather than a secondary or fallback handgun to complement a long gun.

Most SOCOM Mark 23s spent peaceful careers sitting in storage racks while less accurate and durable but more sensibly-proportioned sidearms were used instead. Military production was just under 2,000 units total, while the civilian version was discontinued in July 2010. Although a failure, the Mark 23's best traits were carried on into the tremendously successful USP; in particular, the USP Tactical, a variant with a slightly-extended, threaded barrel, does just about everything the Mark 23 does at half the weight and in three different calibers.



* Lefaucheux 20-shot revolvers feature prominently in the ChristianFiction series ''Chance And Choices Adventures'', first being used by the villains and later coming into the hands of the heroes.
* Shelly's "Loverboy" revolver from ''VideoGame/{{Bombshell}}'' and ''VideoGame/IonFury'' is essentially an S&W Model 500 with three barrels and a Lefaucheux-style enlarged cylinder to fit 18 bullets at once, though unlike the Lefaucheux it fires from all three barrels at once.
* An [[BlingBlingBang Extra Fancy]] Lefaucheux was looked at on ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=mqdQrpF2PmI here]].
* The 12-shot version was used by a stagecoach robber in ''[[Anime/{{Leijiverse}} Gun Frontier]]''.

to:

[[AC:Anime & Manga]]
* Lefaucheux 20-shot revolvers feature prominently in Lehm from ''Manga/{{Jormungand}}'' uses a Mk. 23 as his primary sidearm. He is rather large and burly, which might explain how he handles the ChristianFiction series ''Chance And Choices Adventures'', first weight so well.
* As if it weren't massive enough already, [[Anime/NeonGenesisEvangelion Eva Unit 02]] uses one scaled up for use by a 40 meter-tall ([[YourSizeMayVary maybe]]) biomech.

[[AC:Films -- Live-Action]]
* The Navy [=SEALs=] led by Bruce Willis in ''Film/TearsOfTheSun'' carry the Mk. 23 (excluding Doc, who carries a P226 instead).
* John Connor wields one in Film/TerminatorSalvation.

[[AC:Live-Action TV]]
* Used in ''Series/{{Supernatural}}'' by three characters: Gordon, Future!Dean, and Sam, when he didn't have his soul. Seems to be a motif of it
being used by dark characters.
* Mike uses it quite a few times in ''Series/BreakingBad'', generally in situations requiring its massive suppressor and where concealing a weapon is definitely not a priority.
* ''Series/BattlestarGalactica2003'': Sam Anders is seem wielding one of these while leading
the villains Anti-Cylon resistance on Caprica during the second season.

[[AC:Video Games]]
* In the ''VideoGame/MetalGear'' series, this is one of Solid Snake's signature weapons. He starts using it in the original ''VideoGame/MetalGearSolid'' game, replacing the Beretta 92 he used in the [[VideoGame/MetalGear1 first]] [[VideoGame/MetalGear2SolidSnake two]] games,
and later coming into gives Raiden another one in ''VideoGame/MetalGearSolid2SonsOfLiberty''. It can be found again in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' in the hands same spot as in the original. In both the first and second game the weapon's size and weight is acknowledged, by Nastasha and Snake respectively, but both HandWave it, saying it "shouldn't be a problem for you". WordOfGod says part of the heroes.
* Shelly's "Loverboy" revolver from ''VideoGame/{{Bombshell}}''
reason they chose the SOCOM was because it was hard to handle and ''VideoGame/IonFury'' is essentially an S&W Model 500 really big. Hard to handle makes Snake look cooler for being able to use it while still taking full advantage of its capabilities; really big made it easier to render recognizably with three barrels and a Lefaucheux-style enlarged cylinder to fit 18 bullets at once, though unlike the Lefaucheux it fires from all three barrels at once.
* An [[BlingBlingBang Extra Fancy]] Lefaucheux was looked at on ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=mqdQrpF2PmI here]].
graphical capabilities of the [=PS1=].
* The 12-shot Creator/TomClancy's ''VideoGame/RainbowSix'' video games feature the Mark 23 Mod 0 in every installment, with the exception of ''Lockdown'' and ''[[VideoGame/RainbowSixSiege Siege]]'', typically as a higher-caliber but slightly-lower-capacity version was of the more sensible [=USP40=].
* ''VideoGame/SWAT3'' likewise features the Mark 23 as a higher capacity, silenced alternative to the default M1911.
* Hayden Tenno in ''VideoGame/DarkSector'' starts out with a Mark 23 (with "Mark 24 Cal 45 auto" on the slide), called the "Tekna 9mm", and can later upgrade it into a larger machine-pistol variation called the "Tekna Burst".
* In ''VideoGame/SoldierOfFortune 2'', Mullins can pick a Mark 23 with one of three GunAccessories at the start of a mission: a HollywoodSilencer, a LaserSight, or an InfiniteFlashlight. It's objectively better than the 1911 A1 that everyone else uses because of those accessories and the higher mag capacity, and the tactical light is often a better choice for navigating dark areas than the Thermal[=/=]NightVisionGoggles – in one non-combat level, you get an empty Mark 23 with a light attached to go through a BlackoutBasement. The IdleAnimation shows Mullins [[GunTwirling twirling it around his finger]], [[ArtisticLicenseGunSafety a stunningly bad idea with a 17-inch long weapon of any sort, more so with a 5-pound gun that has a 4.8-pound single-action trigger pull]].
* Shows up in ''VideoGame/DeltaForce 2'', as the default sidearm to replace the 1911 from the original game, available with a suppressor; the devs, interestingly, chose not to model the weapon with its distinctive underbarrel LAM. It returns for ''Land Warrior'', ''Task Force Dagger'', and ''Xtreme'', this time with the LAM present but unusable.
* Added to ''VideoGame/KillingFloor'' during a summer event. Like the other pistols, it can be
used by GunsAkimbo. It has more power than most other pistols, competing with the Desert Eagle while having a stagecoach robber higher capacity, but its reload is among the slowest of the semi-auto pistols to compensate.
* A 4-star Tactical Doll
in ''[[Anime/{{Leijiverse}} Gun Frontier]]''.''VideoGame/GirlsFrontline''. She is depicted as a [[ClingyJealousGirl possessive]] USA-themed catgirl for some reason. As the real-life weapon was marketed as an offensive pistol, her kit entirely revolves around firepower. She passively buffs the raw damage of other dolls, and she can take it even higher with her active skill. Even her personality can be considered aggressive, constantly flirting with [[PlayerCharacter the Commander]] and making a fuss when another girl appears to get close to them.
* Daniel Cross carries one in the present day sections of ''VideoGame/AssassinsCreedIII''. Desmond divests him of it during the final assault on Abstergo and the player can make use of it.
* Appears as the standard handgun in ''VideoGame/Trepang2'', available in both standard and suppressed variants.
* The Mark 23 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', as do the suppressor and propritary laser module. It also appears as the only pistol in the Take and Hold character 'Flaccid Steak'.
* The Mark 23 is available in ''VideoGame/ParasiteEve'''s NewGamePlus found on the 21st-30th floors of [[BonusDungeon the Chrysler Building]].



[[folder:[=LeMat=] revolver]]
->''Infamous icon of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.''
-->--'''Description''', ''VideoGame/HuntShowdown''

[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/images_529.jpeg]]
A cap and ball revolver used by the Confederate side during the UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes from the fact that the nine-shot cylinder revolves around a secondary barrel which fires a 20-gauge buckshot round. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of the already small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse is the one carrying it most of the time. \\
Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages of a nine-round cylinder and shotgun barrel weren't as significant and the added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the wartime models]], yet at the same time less valuable to collectors, since they lack the Civil War connection. Further killing sales was the fact that unlike Colt and Remington percussion revolvers, the original [=LeMat=] design wasn’t capable of a simple conversion for cartridges due to the muzzleloading shotgun barrel being integral to the frame and the .42-caliber chambers being too closely spaced to allow cartridge rims to clear each other. A cartridge-firing [=LeMat=], redesigned as such from the ground-up, was easily one of the most SteamPunk-looking and godawful-ugly weapons ever made by human hands, and needless to say was even less successful than its cap & ball predecessor.

to:

[[folder:[=LeMat=] revolver]]
->''Infamous icon of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers
[[folder:High Standard HDM]]
-> ''"You won't want to use those guns you are carrying. They make far too much noise."''
-->--'''Manon Batiste''' before handing [[PlayerCharacter Lt. Powell]]
a shotgun blast up close.''
-->--'''Description''', ''VideoGame/HuntShowdown''

[[quoteright:328:https://static.
silenced Hi-Standard, ''VideoGame/MedalOfHonorAlliedAssault''
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/images_529.jpeg]]
A cap and ball revolver
org/pmwiki/pub/images/hi_standard_hd_silenced.jpg]]

An American semi-automatic pistol with an integral silencer,
used most famously by the Confederate side UsefulNotes/{{OSS}} during the UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes UsefulNotes/WorldWarII. Derived from High Standard's HD pistol, the fact weapon was first demonstrated to President UsefulNotes/FranklinDRoosevelt by head of the Office of Strategic Services "Wild Bill" Donovan in order to gain approval. The demonstration, which involved firing 10 live rounds around the US president, in essence, showed that the nine-shot cylinder revolves pistol was a RealLife case of a HollywoodSilencer, as Roosevelt never even realized that the gun was being fired around a secondary barrel which fires a 20-gauge buckshot round. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of the already small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse is the one carrying it most of the time. \\
Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages of a nine-round cylinder and shotgun barrel weren't as significant and the added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the wartime models]], yet at the same time less valuable to collectors, since they lack the Civil War connection. Further killing sales was the fact that unlike Colt and Remington percussion revolvers, the original [=LeMat=] design wasn’t capable of a simple conversion for cartridges due to the muzzleloading shotgun barrel being integral to the frame and the .42-caliber chambers being too closely spaced to allow cartridge rims to clear each other. A cartridge-firing [=LeMat=], redesigned as such from the ground-up, was easily one of the most SteamPunk-looking and godawful-ugly
him until Donovan told him. 2,600 weapons ever made by human hands, were produced, and, following the conclusion of the war, continued to see service with the US military and needless to say was even less successful than its cap & ball predecessor.CIA well into the early UsefulNotes/ColdWar.



* '''Cool Action:''' In fiction, expect a scene where the [[ItWorksBetterWithBullets Gun Goes Click]], only for the user to fire the shotgun barrel at the surprised antagonist.
* '''Cool Silhouette''': Civil War versions, particularly, have a distinctive long, low silhouette... in addition to being absolutely ''massive''. Expect to see concept artists homage it just so they can have a revolver that really stands out.

[[AC:Comic Books]]
* Carried by Allan Quartermain in the first volume of ''Comicbook/TheLeagueOfExtraordinaryGentlemen''.

[[AC:Films -- Live Action]]
* Swede Gutzon in the QuickDraw film ''Film/TheQuickAndTheDead''.
* ''Film/ColdMountain''. Carried by the male protagonist Inman.

[[AC:Live-Action TV]]
* ''Series/{{Firefly}}''. Jayne Cobb uses a handgun based on the [=LeMat=].
* Carried by the title character in ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of ''Film/TwelveMonkeys''.
* A cartridge-firing model is used by the Man in Black in the ''Series/{{Westworld}}'' TV series as his WeaponOfChoice. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and it bears no resemblance whatsoever to the historical [=LeMat=] cartridge model. Given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.

[[AC:Literature]]
* Dr. Theophilus Algernon Tanner in the the ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* Used by Ezra Justice in the novel ''The Justice Riders'', written by Creator/ChuckNorris.
* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* The MountainMan Mad Amos that Creator/AlanDeanFoster used in a series of WeirdWest short stories carries one, though he generally uses his [[{{BFG}} Sharps Buffalo Gun]] most of the time.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover the [=LeMat=]; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating the stats for the cartridge version.

[[AC:Video Games]]
* The [=LeMat=] becomes available to the player late in ''VideoGame/RedDeadRedemption'', but due to the game engine not supporting alternate firing modes, the secondary buckshot mode isn't available. It returned for [[VideoGame/RedDeadRedemption2 the sequel's]] online mode and later in single player mode, and here its shotgun mode can be used.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized top-break variant of the [=LeMat=] as the "[[AKA47 Wilson 41-DB]]", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in the shotgun barrel).
* Appears in both ''VideoGame/CallOfJuarez'' and its prequel, ''VideoGame/CallOfJuarezBoundInBlood''. Like the ''RDR'' example above, it only acts as a nine shot revolver and the shotgun barrel isn't usable.

to:

[[AC:VideoGames]]
* '''Cool Action:''' In fiction, expect a scene where A common sight in early ''VideoGame/MedalOfHonor'' games, due to the [[ItWorksBetterWithBullets Gun Goes Click]], only for the user to fire the shotgun barrel at the surprised antagonist.
* '''Cool Silhouette''': Civil War versions, particularly, have a distinctive long, low silhouette... in addition to
main characters being absolutely ''massive''. Expect to see concept artists homage it just so they can have a revolver that really stands out.

[[AC:Comic Books]]
* Carried by Allan Quartermain in
members of the first volume of ''Comicbook/TheLeagueOfExtraordinaryGentlemen''.

[[AC:Films -- Live Action]]
* Swede Gutzon in
OSS.
** In ''VideoGame/MedalOfHonorAlliedAssault'' and
the QuickDraw film ''Film/TheQuickAndTheDead''.
* ''Film/ColdMountain''. Carried by
''Breakthrough'' expansion, the male protagonist Inman.

[[AC:Live-Action TV]]
* ''Series/{{Firefly}}''. Jayne Cobb uses a handgun based on the [=LeMat=].
* Carried by the title character in ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of ''Film/TwelveMonkeys''.
* A cartridge-firing model
weapon is used thrice by Powell when working behind enemy lines, and by Baker when infiltrating an Axis freighter carrying important enemy documents. Unrealistically for its .22 caliber, it is shot-for-shot the Man in Black [[PunchPackingPistol most powerful pistol in the ''Series/{{Westworld}}'' TV series as his WeaponOfChoice. He puts game]], but also the shotgun barrel slowest due to good use having to manually rack the slide after every shot.
** It appears in several missions in ''VideoGame/MedalOfHonorFrontline'', identified in-game as simply the "Silenced Pistol" and misidentified
in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why manual as the real [=LeMat=] had to be the completely redesigned for cartridges), unrelated Webley & Scott M1905. Contrasting to ''Allied Assault'', it's only about as powerful as your other sidearm options, but the park's robots it's not noticeably slower than they are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, either.
* A DownloadableContent weapon in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'',
and it bears no resemblance whatsoever ''VideoGame/SniperElite5''. Compared to the historical [=LeMat=] cartridge model. Given that Welrod, it has a higher rate of fire and capacity, at the Man in Black has been going to the park for thirty years and has learned all cost of its ins and outs, some accuracy at mid range. Despite this, however, it makes sense that he'd use a flashy, unique revolver.

[[AC:Literature]]
* Dr. Theophilus Algernon Tanner in the the ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* Used by Ezra Justice in the novel ''The Justice Riders'', written by Creator/ChuckNorris.
* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* The MountainMan Mad Amos that Creator/AlanDeanFoster used
is still ineffective in a series of WeirdWest short stories carries one, though he generally uses his [[{{BFG}} Sharps Buffalo Gun]] most of the time.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover the [=LeMat=]; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating the stats for the cartridge version.

[[AC:Video Games]]
* The [=LeMat=] becomes available to the player late in ''VideoGame/RedDeadRedemption'', but
firefight due to the game engine not supporting alternate firing modes, the secondary buckshot mode isn't available. It returned for [[VideoGame/RedDeadRedemption2 the sequel's]] online mode and later in single player mode, and here its shotgun mode can be used.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized top-break variant of the [=LeMat=] as the "[[AKA47 Wilson 41-DB]]", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in the shotgun barrel).
relatively low stopping power.
* Appears in both ''VideoGame/CallOfJuarez'' and its prequel, ''VideoGame/CallOfJuarezBoundInBlood''. Like ''VideoGame/MafiaIII'' as one of Lincoln's available pistols. Compared to the ''RDR'' example above, it only acts as other pistols in-game, this one encourages a nine shot revolver and stealthy approach during missions, thanks to the shotgun barrel isn't usable.
integrated silencer.



[[folder:[=M1879=] Reichsrevolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1reichlong_054940_8.jpg]]
->''The original M1879 design was heavy and cumbersome. In the early 1880’s Germany decided to make the revolver a little easier to handle. Reducing its weight led to the M1883. A single action revolver, which was still ‘old tech’ for its time, but did the job until the C96 Mauser and P08 Luger arrived.''
-->--'''Description''', ''VideoGame/{{Verdun}}''

The Reichsrevolver M1879 was a single action revolver introduced to the Imperial German Army as their sidearm in 1879. It was chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .44 Russian cartridge in terms of size and power. Reloading the weapon was similar to the Colt Single Action Army or Nagant revolver by opening a loading gate to eject the spent cartridges on the right side of the weapon, then inserting a new round. Reloading by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with the Smith and Wesson Model 3 having a break-top action that allows the spent cartridges to be ejected all at once with an extractor, and later revolvers like the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust and reliable weapon that can easily be produced in large numbers]]. Ultimately, the German army kept the Reichsrevolver until 1908, where it was replaced by the famous Luger P08. Despite being an older weapon, it did see some action in World War I, where the robust design allowed it to endure the conditions of trench warfare better than its semi-automatic contemporaries. The revolver even saw some service in World War II as a sidearm for the Luftwaffe.

A later variant, the M1883 was the same in almost every way, except for a shorter barrel that made the gun lighter and easier to wield.

to:

[[folder:[=M1879=] Reichsrevolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1reichlong_054940_8.jpg]]
->''The original M1879 design was heavy and cumbersome. In
[[folder:IMI / MRI Desert Eagle]]
->''As expensive as it is powerful,
the early 1880’s Germany decided Desert Eagle is an iconic pistol that is difficult to make the revolver a little easier to handle. Reducing its weight led to the M1883. A single action revolver, which was still ‘old tech’ for its time, master but did the job until the C96 Mauser and P08 Luger arrived.surprisingly accurate at long range.''
-->--'''Description''', ''VideoGame/{{Verdun}}''

''VideoGame/CounterStrike: Global Offensive''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_i_357_magnum.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_vii_44_magnum.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_xix_50_ae.jpeg]]
[[caption-width-right:300:
The Reichsrevolver M1879 Hollywood HandCannon. [[note]] From top to bottom: the original Desert Eagle Mark I model (.357 Magnum), Mark VII (.44 Magnum), Mark XIX (.50 AE)[[/note]] ]]

This Israeli HandCannon is among the [[http://en.wikipedia.org/wiki/Desert_Eagle most powerful production semi-automatic pistols out there]]. Designed and marketed by Minnesota-based company Magnum Research, Inc., and manufactured by contractor Israel Military Industries until 2009 (when production
was a single action revolver introduced moved to MRI's Pillager, MN facility). It is chambered in .357 Magnum, .440 Cor-bon, .41 Magnum, .44 Magnum, and .50 Action Express, and can easily be swapped between each caliber. It is fed by 9 (.357 Magnum), 8 (.41/.44 Magnum) or 7-round magazines (.50 AE and .440 Cor-bon). Magnum Research also offers it in a wide variety of finishes, ranging from standard chrome to gold to titanium/gold tiger stripes, and a model with an elongated, 10-inch barrel. Unlike most other handguns, it is gas-operated, using a rotating-bolt mechanism and direct gas impingement operation usually found on rifles, allowing it to fire much larger rounds than standard blowback handguns. They weigh about four and a half pounds unloaded, almost twice as much as a comparable pistol.

The Desert Eagle is essentially a rifle in pistol form, and a very temperamental weapon with a well-established reputation as a [[ReliablyUnreliableGuns jam-o-matic]]. It stops working at
the Imperial German Army as their sidearm in 1879. slightest hint of dirt, and its gas-operated mechanism sucks up dirt like a vacuum cleaner. It was has horrid recoil and even worse aim. Its ergonomics are unfriendly to left-handed shooters; it is not ambidextrous save for the safety lever (which itself is mounted high up on the slide, making it awkward to actuate for some shooters with shorter fingers), and its slide release and magazine catch are only on the left side of the gun for right-handed shooters. There is no means to convert or add a lefty slide release or magazine catch. Moreover, its bulky grip and excessive weight make it difficult to shoot and very impractical to carry for anyone not built like Creator/ArnoldSchwarzenegger or Creator/DolphLundgren, and it often suffers misfeeds when chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .rimmed .357 and .44 Russian cartridge in terms of size and power. Reloading the weapon was similar to the Colt Single Action Army or Nagant revolver by opening a loading gate to eject the spent Magnum cartridges on the right side of the weapon, then inserting a new round. Reloading (which is why rimmed rounds are generally used by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with the Smith and Wesson Model 3 having a break-top action that allows the spent cartridges to be ejected all at once with an extractor, and later revolvers like while rimless ammo is predominant for automatics). It is also one of the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out more expensive handguns on the spent cartridges, requiring market, going for about US$1500 for the user to carry base model[[note]] and about $2500 for the .50AE variant. For the same price, you could get a separate one with them. The manufacturers simply went to design ''really'' nice custom 1911 or SIG (or a crude, yet couple of [[BoringButPractical robust and reliable weapon that can easily be produced in large numbers]]. Ultimately, regular ones]]) or a Glock with so many high-end aftermarket upgrades it practically shoots itself)[[/note]]. Adding to that, .50 Action Express ammunition is incredibly expensive. As a result, the German army kept the Reichsrevolver until 1908, where it was replaced by the famous Luger P08. "Deagle" is little more than a range toy for people with more money than sense (and possibly [[CompensatingForSomething other deficiencies]]).

Despite all this, the Desert Eagle is the weapon of choice for media badasses across the spectrum, sometimes even being an older weapon, it did see some action depicted as a standard issue military sidearm. An example of a gun that is actually not that hard to come across in World War I, the wild where the robust design allowed it firearms themselves are widely available (any big enough gun store is likely to endure the conditions of trench warfare better have one or two in stock), but it's nevertheless a ''vastly'' more popular weapon in fiction than its semi-automatic contemporaries. The revolver even saw some service it is in World War II as a sidearm for the Luftwaffe.

A later variant, the M1883 was the same in almost every way, except for a shorter barrel that made the gun lighter and easier to wield.
reality.



[[AC:Films -- Live Action]]
* The German spies that confront Diana and Steve Trevor in London in ''Film/WonderWoman2017'' wield Reichsrevolvers.

[[AC:Live-Action TV]]
* The Reichsrevolver appears in ''Series/TheAdventuresOfSherlockHolmesAndDoctorWatson'', as Inspector Lestrade's sidearm.

[[AC: Video Games]]
* The Reichsrevolver is one of the many sidearms the German Army uses in ''VideoGame/{{Verdun}}''. It serves as the most powerful sidearm in the game, at the cost of a very long reload. It shows up again in the expansion ''Tanneberg'' with the same properties.
* Added to ''VideoGame/CallOfDutyWWII'' in The Resistance event alongside the Enfield No 2 Revolver. Despite being single action only, it has a faster rate of fire in exchange for less damage.
* The 1879 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 45. It is called the 'M1879 Imperial Revolver' in game.

[[/folder]]

[[folder:Magnum Research BFR]]
->''For Honorable Service''
-->--'''Inscription on the barrel of the Ranger Sequoia''', ''VideoGame/FalloutNewVegas''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_903.jpeg]]
[[https://en.wikipedia.org/wiki/Magnum_Research_BFR A five shot revolver]] by the same people who manufacture the Desert Eagle. Officially, the BFR designation stands for "Big Frame Revolver", though "Biggest, Finest Revolver" and "[[{{BFG}} Big Fucking Revolver]]" are often used in its place. This HandCannon is available in a wide variety of calibres, most of which are either large bore Magnum revolver calibres, such as .500 S&W and .460 S&W, or rifle rounds, such as .45-70 Gov't, .30-30 Winchester, and [[ThereIsNoKillLikeOverkill .50 Beowulf]].

Strongly resembling a giant Single Action Army, and like it, fires in single action and uses a loading gate, though it also uses the transfer bar system used by the Ruger Blackhawk and other modern single action revolvers. It's generally used as a showoff piece for those who think the Smith & Wesson 500 isn't enough of a HandCannon for their liking, though with some of the smaller calibres, the recoil is almost negligible due to the sheer size of the thing.
----
[[AC:Films -- Live Action]]
* Appears in ''Film/{{Looper}}'', used by both Joe and Old Joe as well as Abe and his Gat Men.

[[AC:Video Games]]
* Available in ''VideoGame/FalloutNewVegas'' as the "[[AKA47 Hunting Revolver]]", chambered in .45-70 Gov't and with an attached scope. It's powerful and has a mean kick, meaning a slow rate of fire. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known as the "Ranger Sequoia" as a reward for honourable service. Chief Hanlon has one [[spoiler:and uses it to [[DrivenToSuicide kill himself]] if the Courier requests that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds a moddable version of the standard hunting revolver, allowing the Courier to add a six-shot cylinder and a match barrel to improve accuracy.
* The BFR appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is chambered in .45-70 Gov't and can, strangely enough, be fitted with a suppressor (due to the gap between the cylinder and frame being so small). To top it off, it has an attachment rail along the top.


[[/folder]]

[[folder:Mateba 6 Unica Autorevolver]]
->''Some of the most beautiful feats of engineering have emerged from Italy. The 1967 Ferrari Spider, the Rialto Bridge and now the Matever .357. This beautiful revolver is powerful and accurate, and very, very rare.''
-->--'''Description''', ''VideoGame/PAYDAY2''

[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/autorotatingcannon_1484.jpg]]

[[http://en.wikipedia.org/wiki/Mateba_Autorevolver A very rare Italian semi-automatic revolver]] that uses the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon, and the first well-known example since the Webley-Fosbery about a century earlier. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba and several other unconventional revolvers). It comes in .357 Magnum, .44 Magnum, and .454 Casull, with each respective variation also able to load and fire .38 and .44 Special and .45 Colt. Barrel lengths generally range from four to eight inches, though there was also a revolver rifle variation called the "Grifone" with an eighteen-inch barrel, handguard, and stock. Was made by a single company in Italy, and only manufactured in relatively low numbers from 1997 to 2005; it turned out semi-auto revolvers are rare for a good reason, since they lack the inherent simplicity that is the chief advantage of using a revolver rather than a semi-auto in the first place (such as, for instance, requiring replacing of the recoil springs in its automatic mechanism for it to properly cycle with .38/.44 Special and .45 Colt). That said, as of early 2018 the weapon appears to have made a return to limited production. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino (which also has an entry on Cool Guns), which shares the angular design and 6-o-clock barrel position but is otherwise a traditional double-action revolver, which entered production shortly after his death in 2008.
----



* ''Manga/{{Trigun}}'' -- Vash the Stampede's gun ([[spoiler:and his brother Knives' identical gun]]) visually resembles the Mateba (it has the same 6-o-clock barrel arrangement and ambidextrous cylinder release levers), though it's otherwise a regular break-open, double-action revolver.
* One of the episodes of ''Anime/MagicalShoppingArcadeAbenobashi'' has Sacci using one of these.
* Togusa's weapon of choice in all of the ''Franchise/GhostInTheShell'' series. His Mateba isn't a real world production model, differing slightly in each continuity:
** In the [[Anime/GhostInTheShell1995 original film]] and its sequel, he uses the "M2007", a variant mostly based on the Unica's immediate, non-automatic and much rarer predecessor, the [[https://guns.fandom.com/wiki/Mateba_2006M Mateba 2006M]].
** ''Anime/GhostInTheShellStandAloneComplex'' gives him the "2008M", a combination of the Unica's frame design and automatic nature with the blockier barrel of the 2006M; when that gets confiscated at the end of the first season, he's also shown to have a regular 2006M.
** ''Anime/GhostInTheShellArise'' still refers to it as the 2008M, but it now appears to be an unmodified Unica.
* Ithaqua from ''VisualNovel/{{Demonbane}}'' is patterned after a [[HumongousMecha seriously-upscaled]] Mateba revolver.

to:

* ''Manga/{{Trigun}}'' -- Vash the Stampede's gun ([[spoiler:and his brother Knives' identical gun]]) visually resembles the Mateba (it has the same 6-o-clock barrel arrangement and ambidextrous cylinder release levers), though it's otherwise a regular break-open, double-action revolver.
* One
The Dirty Harry-esque main character of the episodes manga ''Rose Hip Zero'' wields an Eagle one-handed. The size, recoil, and rarity of ''Anime/MagicalShoppingArcadeAbenobashi'' has Sacci using this gun are brought up in the manga, though, and his ability to fire the thing with one hand is noted as being quite a feat.
* The elderly one-eyed Sister Yolanda of the Church of Violence from ''Manga/BlackLagoon'' uses a gold-plated
one of these.
* Togusa's weapon of choice in all
these one-handed during the BloodstainedGlassWindows shootout from the Greenback Jane arc. She uses it to [[EveryCarIsAPinto blow up one of the bad guys' cars]] with ''one shot''.
*
''Franchise/GhostInTheShell'' series. His Mateba usually keeps it very realistic regarding guns. So when in one episode of ''Anime/GhostInTheShellStandAloneComplex'', a quiet helicopter pilot is obsessed with his fantasies of pulling a Film/TaxiDriver, it fits his character perfectly that he owns a Desert Eagle, as the cops don't consider him a real threat and are sure that he'll never go through with it.
* In the ''Manga/SoulEater'' manga, Death the Kid's SuperMode has his handguns transforming into .42[[note]]Instead of 44, as 42 is a recurring number with the character as it sounds like "to die" in Japanese[[/note]] caliber 'Death Eagles'.
* In ''LightNovel/HaruhiSuzumiya'' episode 1, we find the local MoeBlob [[PlayboyBunny Mikuru]] wielding the 10-inch barrel version, [[GunsAkimbo akimbo]]. Made particularly egregious by the fact that, again, you see two of them, in the far-less-common 10-inch model - though, these ''are'' airsoft replicas, made by a rather popular Japanese airsoft company (and, unsurprisingly, liked by otaku).
* In ''Manhwa/WitchHunter'', the main character Tasha's strongest magic gun is a .44 Desert Eagle that has enough recoil to break his arm.
* In ''Anime/PuellaMagiMadokaMagica'', Homura initially uses a Desert Eagle as her primary sidearm which is more reasonable than most examples since she has stolen thousands of weapons of all sizes from the [[UsefulNotes/YanksWithTanks American military]] and {{Yakuza}}. By the time of the series proper, she seems to prefer a Beretta for handgun purposes.
* Mana Tatsumiya of ''Manga/NegimaMagisterNegiMagi'' [[GunsAkimbo dual-wields]] Desert Eagles. In a bit of subversion, they (or at least the ones she uses the most) are airsoft replicas.
* Bando on ''Manga/ElfenLied'' uses a customized Desert Eagle. [[JustifiedTrope Makes more sense than usual]] as the Diclonius he fights [[ImmuneToBullets can deflect conventional ammo]] and he has a cybernetic arm (due to Lucy [[AnArmAndALeg removing his original arm]]).
* TheDragon of one arc of ''Manga/GunsmithCats'' wields one with a ''fourteen inch barrel''. It's treated as an [[InfinityPlusOneSword Infinity +1 Gun]], capable of penetrating ''a muscle-car's steel roll cage'' (Rally's Shelby Cobra, to be specific. It also hits ''her'' and is stopped by a [[PocketProtector collapsible rifle stored in her jacket]] - but ''still'' breaks several ribs) but [[RealityIsUnrealistic not two inches of bulletproof glass windshield]] (though it still blinds the car, as planned).
* A .44 Magnum Desert Eagle shows up in ''Manga/CityHunter'', in the hands of the extremely capable HitmanWithAHeart Mick Angel. [[ShownTheirWork Given the author is usually very good at properly placing the guns]], he probably did it on purpose to both show Mick's showoff personality and his ability to shoot a .44 Magnum one-handed with near-perfect accuracy.
* In ''Anime/ResidentEvilVendetta'', series-running badass Leon S. Kennedy very appropriately appears at the finale armed with one to use against [[spoiler:the [[BigBad Arias]]-[[TheBigGuy Diego]] [[OneWingedAngel Tyrant]]]].

[[AC:Comic Books]]
* A particularly egregious offender is the ''ComicBook/ImmortalIronFist'' one shot ''Orson Randal and The Green Mist of Death''. This story takes place sometime around the [[TwoFistedTales 1920s]], before the Desert Eagle was even invented and likely before anyone involved in its design was ''born''.
* ComicBook/{{Deadpool}}'s preferred handguns are [[GunsAkimbo a pair]] of Desert Eagles and because it's ''Deadpool'' practicality
isn't a real world production model, differing slightly really kept in each continuity:
**
mind.
*
In the [[Anime/GhostInTheShell1995 original film]] and its sequel, he uses the "M2007", a variant mostly based on the Unica's immediate, non-automatic and much rarer predecessor, the [[https://guns.fandom.com/wiki/Mateba_2006M Mateba 2006M]].
** ''Anime/GhostInTheShellStandAloneComplex'' gives him the "2008M", a combination of the Unica's frame design and automatic nature with the blockier barrel of the 2006M; when that gets confiscated at the end of
the first season, he's also shown issue of ''ComicBook/ImmortalHulk'', biker gang leader: Joe. Arms himself with a deagle when going out to have a regular 2006M.
** ''Anime/GhostInTheShellArise'' still refers to it as
face the 2008M, but Hulk. Whom was giving him and his gang full-on MookHorrorShow, the only time he ever uses it now appears is against a poor crackhead whom wanted to be an unmodified Unica.
* Ithaqua from ''VisualNovel/{{Demonbane}}'' is patterned after
warn him of the Hulk by calling it "the devil", although Joe dismisses those claims due to being well.. a [[HumongousMecha seriously-upscaled]] Mateba revolver.
crackhead, with a [[PistolWhipping Pistol Whip]].



* Wash has one with minor embellishments in the movie ''Film/{{Serenity}}'', it is shown being held by River in the poster, but it is only seen used by Jayne and Zoe.
* The main character in ''Film/{{Gamer}}'' uses [[PropRecycling the same prop]] from ''Serenity'' during a shootout while escaping from the alternate-reality game ''Society''. The ammo limitation [[BottomlessMagazines doesn't seem to affect him at all]].
* Used by Joe during the Shanghai scene in ''Film/{{Looper}}.''
* ''Film/GiveEmHellMalone'': Malone's WeaponOfChoice is a Mateba Model 6 Unica.
* The Mateba appears prominently in ''[[Literature/{{Divergent}} Insurgent]]'' along with the Chiappa Rhino.

to:

* Wash has ''Franchise/RoboCop'':
** Shows up in the original ''Film/{{RoboCop|1987}}''; normal ones are used, but there's also a special
one with minor embellishments in a large barrel extension that can take a suppressor. This was originally supposed to be Robocop's gun, but when the movie ''Film/{{Serenity}}'', suit was finished it is shown being held by River in became clear the poster, but it is only seen weapon looked like a toy in his hand and the even larger Auto-9 was built based on a Beretta 93R.
** Shows up again in ''Film/RoboCop2''
used by Jayne and Zoe.
* The main character in ''Film/{{Gamer}}'' uses [[PropRecycling the same prop]] from ''Serenity'' during a shootout while escaping from the alternate-reality game ''Society''. The ammo limitation [[BottomlessMagazines doesn't seem
Hob to shoot Murphy. [[ShootingSuperman Doesn't affect him physically]], but he hesitates at all]].
* Used
being shot by Joe during a child. In the Shanghai scene in ''Film/{{Looper}}.''
* ''Film/GiveEmHellMalone'': Malone's WeaponOfChoice is
opening scene, one crook takes one from a Mateba Model 6 Unica.
*
gun store that he's looting, noting that he really likes it.
**
The Mateba appears prominently Rehabs in ''[[Literature/{{Divergent}} Insurgent]]'' ''Film/RoboCop3'' use them as their standard sidearm.
* Creator/ArnoldSchwarzenegger uses them a ''lot'', no doubt because it's big enough to look impressive even in his large hands. He's used them in ''Film/{{Commando}}'', ''Film/{{Eraser}}'' and ''Film/LastActionHero'', and used a weapon (a fictional HandCannon called the "Podbyrin 9.2mm") that was a very ironic combination of a Desert Eagle and Walther P38 in ''Film/RedHeat''[[note]]The irony being that the Desert Eagle is an Israeli-made gun, while the P38 was at one time a Nazi Germany sidearm; extra irony in that he's playing a Soviet cop in this film, who even decades after the war probably would avoid using a Nazi weapon just out of spite[[/note]].
* Standard-issue for Agents of ''Film/TheMatrix''. They're strong enough to fire Desert Eagles ''one-handed'', and the magazine capacity is increased to 12 or 13. Well, at least they don't have BottomlessMagazines, even though there's really no reason (other than [[UnorthodoxReload stylish reloading]]) such things couldn't be programmed into the eponymous LotusEaterMachine.
* Bullet Tooth Tony and his "Desert Eagle ''point five-oh''" in ''Film/{{Snatch}}'', of course.
-->The fact that you have '''Replica''' written down the sides of your guns, ''(closeup of the word Replica along the barrel)'' and the fact that I have '''Desert Eagle ''Point Five-Oh''''' written down the side of mine, ''(close up of Desert Eagle along the barrel)'' should precipitate your balls into shrinking,
along with your presence. Now... [[SophisticatedAsHell fuck off]].
** Justified in that Bullet Tooth Tony is clearly not and never has been a military man, and so likely selected that gun ''because'' it fired huge rounds and looked cool. As per
the Chiappa Rhino.
quote above, [[WeaponForIntimidation it is useful for getting people to back down should the need arise.]]
* In [[Creator/FrankMiller Frank Goddamn Miller's]] film version of [[InCaseYouForgotWhoWroteIt Will Eisner's]] ''Film/TheSpirit'', [[Creator/SamuelLJackson The Octopus]] not only goes GunsAkimbo with the Desert Eagle, but he later wields a ''[[RuleOfCool double-barreled]]'' version of it.
* In ''Film/TheBoondockSaints II: All Saints Day'', the [=McManus=] twins trade in their suppressed Beretta 92 pistols for some custom made Desert Eagles. And those silenced Berettas were acquired by trading in the Desert Eagles wielded by two Russian mob dudes who tried to murder them near the beginning of the original movie.
* A few appear in the ''Film/CharliesAngels2000'' movies. Including one carved from a piece of soap by Bosley with his bare teeth.
* L.J. in ''Film/ResidentEvilApocalypse'' has a [[GunsAkimbo pair]] of [[BlingBlingBang gold-plated]] .44 Magnum Mark XIX Desert Eagles. [[MilesGloriosus Too bad he's useless in a fight]].
* [[Creator/ChrisPratt Dan Forester]] gets a ClickHello from [[Creator/JKSimmons his estranged father]] with one in ''Film/TheTomorrowWar''. When the old man says that it "gets the job done," Dan (who favors a much more practical 1911) replies, "Yeah, [[DeadpanSnarker if the job is letting everyone know how tiny your dick is]]."
* ''Film/{{Borat}}'' is shown a [[BlingBlingBang gold plated one]] when he asks a gun shop owner for a recommendation for a weapon with which to kill Jews. Since he's not a US citizen, he can't legally buy it, so [[BearsAreBadNews he buys a grizzly bear instead]].
* What appears to be a double-barreled version of this gun (which even can have its two barrels swivel sway from each other to target individual targets, and in reality a Beretta with Desert Eagle-style prop slides) is used by Chudnofsky in ''Film/TheGreenHornet''.

[[AC:Literature]]
* VigilanteMan and OneManArmy [[Literature/TheExecutioner Mack Bolan]] has replaced his .44 [=AutoMag=] (an even rarer gun) with a .44 Desert Eagle.
* Thomas Raith of ''Literature/TheDresdenFiles'' tends to use a Desert Eagle along with either a US Army Cavalry Sabre or a Kukri. He can afford it because VampiresAreRich.
** Warden Carlos Ramirez also wields one. No word on how he could afford it, though.
* [[Creator/MatthewReilly Scarecrow]] tends to use one as his sidearm, despite being a [[SemperFi Recon Marine]].

[[AC:Live-Action TV]]
* Jayne has one that River wields in the ''Series/{{Firefly}}'' episode "Out of Gas". ...''Five hundred years in the future''. River also gets her hands on assumedly the same one in the episode "Objects in Space" ([[ItMakesSenseInContext which she mistakes for a branch]]).
* Shows up in an episode of ''Series/{{CSI}}'', and one of the immediate conclusions by one of the cast members is that the shooter must've been CompensatingForSomething.
* In the final season of ''Series/TheShield'', when Vic resigns from the LAPD he naturally has to turn in his service pistol, and from that point on uses his personal gun. As he says: ".357 Desert Eagle, cross-draw."
* Used by Jon Sable in the 1980s TV series ''Sable''.
* In an episode of ''Series/LawAndOrderSpecialVictimsUnit'', Benson is talking to a slightly-unhinged stalker at a gun range, where the stalker girl is firing a chrome-finished .50AE Desert Eagle. Benson notes that the gun is "a little hardcore", and then further notes that the ''[[NoKillLikeOverkill 14 round mag]]'' the woman is using is illegal in New York City.
* Will shoots one brought in by a friend in ''Series/SonsOfGuns''.
* ''Shadow'', a 2019 South African series, has the vigilante title character using one as his WeaponOfChoice. A criminal he confronts in the pilot lampshades how you don't see many of them these days.

[[AC:Manhua]]
* In ''Manhua/SchoolShock'', Liu Li's usual sidearm is a Desert Eagle. The size and recoil are no problem for her to handle as she is a nanomachine enhanced supersoldier.

[[AC:Tabletop Games]]
* Chambered with the .50 Action Express, the Desert Eagle is the most powerful and expensive semi-automatic pistol in ''TabletopGame/{{GURPS}}: High-Tech'', but is the hardest to use and has one of the smallest magazines.
* It's perhaps the most powerful pistol on the gun list in ''TabletopGame/FengShui'', and has the highest capacity.
* One of the stock characters in one of the ''TabletopGame/VampireTheMasquerade'' clanbooks is a lawyer whose equipment includes an "IMI .50 Desert Eagle (never fired)".



* ''VideoGame/{{Battlefield 4}}'' has it make an appearance in the Dragon's Teeth map pack, as the "Unica 6", chambered in .357 Magnum and unlocked for the "Big Splash" assignment (by opening the floodgates on one of the DLC's new maps and making five kills while swimming).
* ''VideoGame/{{PAYDAY 2}}'' doubles-down on the rarity with the Alesso Heist DLC by adding the 2006M, the Unica 6's rarer non-automatic predecessor, including alternate barrel lengths such as a "Pesante (heavy) Barrel" based on a long barrel for it that's even rarer than the 2006M itself. It's referred to as the "Matever .357", [[ShoutOut named after]] the mistranslation of its name from ''Ghost in the Shell''. It's the most accurate of the revolvers (able to reach perfect accuracy just with skills to boost it), and it's the only one other than the Judge that can accept gadgets like lasers and flashlights, but it can't be concealed as much as the Bronco or Peacemaker, and it can't accept sights or barrel extensions.
* Shows up in ''VideoGame/WatchDogs''. Completing ten Crime Detection events unlocks a special variant called the Chrome, which fires in [[MoreDakka three-round bursts]].
* Nathan Drake gets to use one in ''VideoGame/Uncharted4AThiefsEnd'', named the "Barok .44". It's a HandCannon, capable of plugging any unarmored foe in a single round.
* Amanda Ripley's revolver in ''VideoGame/AlienIsolation'' is based off the Unica with the slightly more squared trigger guard of the Chiappa Rhino.
* ''VideoGame/ResidentEvilRevelations2'' has the 2006M as the [[AKA47 Magnum 2005M]], found by Barry in the mines in his final chapter. It's more powerful than his default Magnum Python, but holds less ammo and has only one customization slot.
* Added in Update #79, the Unica 6 shows up in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It has an attachment rail on the top of the barrel.

to:

* ''VideoGame/{{Battlefield 4}}'' It appears as the most powerful pistol in many {{First Person Shooter}}s and {{Third Person Shooter}}s; it's [[AKA47 very unlikely to appear with its real name]], and often has it enough accuracy and power to be used as an [[SniperPistol ersatz sniper rifle]]. In first person shooters especially, this is partly because the gun is blocky and angular, and thus easy to make an appearance in 3D. Games are also very likely to give it incorrect capacities given whichever version they modeled it after, most commonly giving it the usual 7-round capacity but modeling it after a version that didn't come in .50 AE, or outright naming it as a fifty-caliber weapon but giving it eight shots like the .44 version.
* ''VideoGame/CounterStrike''. For Valve's attempts at nerfing it, it's still the best handgun
in the Dragon's Teeth map pack, game.
** They finally succeeded in ''Global Offensive'', the damage is still there, but the recoil requires very slow and accurate firing.
* ''VideoGame/BallisticWeapons'' has three pistols based on the Desert Eagle. One is a gun company's recreation of the Desert Eagle (in the vein of gun companies recreating old and popular designs in the past, such as perfect copies of Tommy guns and [=MP40=]s), and the other two are semi-modernized (in the game's universe) ones.
* ''VideoGame/Battlefield4'' adds it with a blued finish in the ''Dragon's Teeth'' DLC
as the "Unica 6", [=DEagle=] 44, unlocked with the "Recoil Kinetics" assignment (making 20 [[BoomHeadshot headshot kills]] with the Mateba), with the compensator attachment giving it a unique factory IWI muzzle break. It returns in ''VideoGame/BattlefieldHardline'' as the [[AKA47 Bald Eagle]], this time with a chrome finish and chambered in .357 Magnum and 50 Action Express, unlocked for the "Big Splash" assignment (by opening the floodgates on one of the DLC's new maps and making five kills while swimming).
* ''VideoGame/{{PAYDAY 2}}'' doubles-down on the rarity
both teams' Enforcer class by completing Enforcer Assignment 2, with [=VIPs=] in Crosshair getting a gold-plated one.
* ''VideoGame/MaxPayne'' features it as a stronger but lower-capacity (though still higher than reality, with 12 rounds in
the Alesso Heist DLC by adding first and 10 in the 2006M, the Unica 6's rarer non-automatic predecessor, including second and third) alternate barrel lengths such as a "Pesante (heavy) Barrel" based on a long barrel for it that's even rarer than to the 2006M itself. Beretta. At least Max holds the gun with both hands in the first game, as it ''really'' has a mean kick. In the others, however, he [[GunsAkimbo dual-wields]] them with ease. It's referred to as also the "Matever .357", [[ShoutOut named after]] the mistranslation of its name from ''Ghost preferred handgun for Mona Sax, and she can dual-wield them as well in the Shell''. It's second game.
* It shows up occasionally in the modern-day ''VideoGame/CallOfDuty'' games.
** ''VideoGame/CallOfDuty4ModernWarfare'' features it, primarily in multiplayer, where you get a chrome one for ranking up to a high enough level and a [[BlingBlingBang gold-plated one]] for reaching the final rank, Commander (level 55); it's
the most accurate of the revolvers (able to reach perfect accuracy just with skills to boost it), and popular sidearm primarily because it's the only one to deal more damage, though this comes with the lowest capacity among the pistols (7 shots), higher recoil and a slightly slower reload. Only two of them appear in the single-player mode: one is used by a mook in "Crew Expendable" to ambush you if you get too far from the squad in the first cargo compartment, and the other owned by the BigBad, which he lends to Al-Asad to execute President Al-Fulani and later uses to kill Gaz and the other wounded members of Bravo Team at the very end.
** ''VideoGame/CallOfDutyModernWarfare2'' has it as well, a two-tone model with an unusable LaserSight and [[GoodBadBugs misaligned sights]]. It's still available in multiplayer, where it's now possible to use them GunsAkimbo, which [[AwesomeButImpractical isn't very useful]] but is [[RuleOfCool cool as hell]].
** It's in ''VideoGame/CallOfDutyModernWarfare3'' as well, a blued version with more rounded edges, the top of the slide lowered down slightly, and no safety lever on the right side; its damage is very slightly decreased (to the order of only five less points of damage past past its maximum drop-off distance) in return for holding one more shot per magazine like the .44 version. Yuri usually starts with one in the campaign, and Captain Price also takes up one as his new sidearm of choice after being disavowed from Task Force 141, replacing his old M1911.
** A more properly-proportioned one, visually similar to the ''[=CoD4=]'' model, returns for [[VideoGame/CallOfDutyModernWarfare2019 the 2019 reboot]], here [[AKA47 renamed the ".50 GS"]] and with several more modifications
than the Judge earlier appearances, including longer barrels, scopes, and extended magazines.
** ''VideoGame/CallOfDutyBlackOpsColdWar'' features a mostly Desert Eagle-inspired gun as the "HandCannon" available in the level "Desperate Measures", used while searching for intel on sleeper agents, and later added as a scorestreak for multiplayer, where it's {{misidentified|Weapons}} as a revolver. It's fitted with a large scope-shaped LaserSight with backup ironsights on top of it, doesn't have any safety levers, and, as typical for the ''Black Ops'' subseries, is {{anachronis|mStew}}tic for the time period, the real weapon still having been in the prototype phase in 1981.
* Quite prevalent in the ''VideoGame/GrandTheftAuto'' series:
** The Desert Eagle is Lance Vance's WeaponOfChoice in ''VideoGame/GrandTheftAutoViceCity''. Diaz uses one to ShootTheTelevision in a cutscene as well. It was intended
that the player could use it as well, but was DummiedOut, probably in favor of the Python revolver.
** ''VideoGame/GrandTheftAutoSanAndreas'': It's a rare pickup in most cities,
can accept gadgets like lasers be purchased after a few missions in Las Venturas, and flashlights, if CJ sprays all 100 gang tags in Los Santos, a few Grove Street homies will wield it. It's hideously expensive and gives very little ammo per pickup or purchase, but it can't be concealed then again, there's the [[GoodBadBugs Ammu-Nation shooting range bug]]. Strangely, after Carl reaches Gangster proficiency, its firepower increases; it's the only gun in the game that has that effect.
** The gun also shows up (as the "[[AKA47 Combat Pistol]]") in ''VideoGame/GrandTheftAutoIV''. It's not
as much of a HandCannon this time around -- it's clearly based on the less-powerful .357 Magnum version, and takes three shots to take down an enemy. With the above-mentioned AMT [=AutoMag=] added in the ''Ballad of Gay Tony'' DLC, it's also no longer the most powerful handgun.
** The Desert Eagle shows up again in ''VideoGame/GrandTheftAutoV''. Despite being labeled the ".50 Pistol", it has the ammo capacity of the .357 Magnum variant. While a shot to the body won't kill an enemy instantly, they will be downed and eventually bleed to death. For the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th-gen]] versions of the game, this, the Bullpup Shotgun, and the [[DropTheHammer Hammer]] were [[PreOrderBonus bonuses for pre-ordering the Special or Collector's editions]].
* One of the mascot weapons of the ''Franchise/FarCry'' series, showing up in every game since the beginning, where it was the "Falcon 357" in [[VideoGame/FarCry1 the original game]] and the "Jungle Falcon" in its console spinoffs. In ''VideoGame/FarCry2'' it's the "Eagle .50" and has "Deagle .50AE Pistol" engraved on the slide. ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' continue the tradition by offering it
as the Bronco or Peacemaker, [[AKA47 D50]] as the final pistol to be unlocked. Initially absent from ''VideoGame/FarCry5'', but a later patch added it in due to popular demand. Also available in ''VideoGame/FarCry6'', for the first time in the series under its actual name of "Desert Eagle".
* The .357 Magnum version is common in ''VideoGame/JaggedAlliance 2''. The .44 Magnum and .50 Action Express versions are added in the unofficial v1.13 patch,
and it can't accept sights buying ammo for the gun from the arms-dealing website mocks you for carrying around such an impractical, heavy, and huge handgun instead of a rifle.
* The "Heavy Pistol" in ''VideoGame/CityOfHeroes'' is based on this.
* EA's ''Franchise/JamesBond'' video games use this jarringly; despite its ridiculously expensive nature, it's often the standard sidearm for {{mooks}} in a few of the games. Even odder, said mooks usually use the "under 50 dollars on the black market" AK-47 as their primary weapon.
** In ''VideoGame/TheWorldIsNotEnough'', the .44 version appeared as the [[AKA47 Raptor Magnum
or barrel extensions.
* Shows up
IAC Defender]], depending on platform.
** ''VideoGame/{{Nightfire}}'' features the .357 and .50 versions, again as the "Raptor Magnum".
** Appears
in ''VideoGame/WatchDogs''. Completing ten Crime Detection events unlocks ''VideoGame/EverythingOrNothing'' as one of the few available pistols.
* Usable in ''VideoGame/SoldierOfFortune'' as the "Silver Talon." Yields
a special [[YourHeadASplode messy]] result with headshots.
* Appears in the ''VideoGame/{{STALKER}}'' games as the "[[AKA47 Black Kite]]" firing .45 ACP (there is no Desert Eagle
variant chambered for that). More bizarrely, in ''Shadow of Chernobyl'', there's a unique version called the Chrome, Big Ben, which fires 9x39mm SP or PAB sniper and assault rifle rounds, far beyond even the [=.50AE=].
* Replacement for the Colt Python
in ''VideoGame/HalfLifeOpposingForce'', used by both "Otis" security guards and HECU Engineers. And you, of course - it's powerful and accurate (moreso with the toggle-able LaserSight), and ammo is more available than in the base game (though it's still not everywhere). It also holds 9 bullets at once because it's the .357 version.
* Added in the ''VideoGame/RainbowSix'' games starting with ''Rogue Spear'', as the most powerful handgun available until the ''Vegas'' games, where it's only the second most powerful (the most powerful happens to be a revolver that [[{{BFG}} isn't used for anything besides hunting really large game like elephants]]). Notable in that most games in the series that feature it include both the usual .50 version, as well as the slightly-weaker but higher-capacity .357 version, and even allow it to be suppressed. ''[[VideoGame/RainbowSixSiege Siege]]'' introduces the Desert Eagle (under the D-50 name) for both Navy SEAL Operators, Blackbeard and Valkyrie. Its high damage and fast semi-automatic rate of fire is matched with low magazine capacity and high recoil, which makes this an extremely tough but rewarding gun to use.
* A variant turns up in ''VideoGame/Left4Dead2'', called the ''[[AKA47 Desert Cobra]]''[[note]]1337 Weapon Industries .50 Desert Cobra, $1999.99 at Whittaker's Gun Store, ''[[BlatantLies Only 2000 Made]]''[[/note]]; it's got power on par with the sniper rifles, but hampered by heavy recoil and a low magazine capacity, making it poor against hordes. It's a consistent OneHitKill on the regular zombies no matter where it hits (''very'' important in [[HarderThanHard Realism mode]], where even those sniper rifles are as effective as harsh language outside of headshots), you don't lose ''any'' accuracy or fire rate when incapacitated like with the regular handguns, and [[ArsonMurderAndJaywalking it's worth it just to hear Nick sput out an excited "Niiiice" when he picks one up]].
* Surprisingly easy to get in ''7.62 High Caliber'', with a minor rebel in an early mission carrying a .44 one.
* In ''VideoGame/JustCause2'', the most basic peashooter is a Deagle with a more angled grip and increased capacity (12 shots by default, 24 at max upgrades); some cutscenes where it's fired have it eject rifle cartridges, and Rico is able to [[GunsAkimbo pair it up with any other one-handed weapon]].
* Same as above, ''VideoGame/Postal2'' features it, named at gun stores as the "Old Faithful combat pistol", as the basic handgun. The only one, in fact, until later mods and updates added alternatives; in the current versions it's the middle ground BoringButPractical option for the pistols, killing people in two or three shots and being by far the easiest to acquire ammo for (since it's still the only pistol [=NPCs=] use), with better accuracy than the Glock and more common ammo than the Python, but not having the benefits of a SecondaryFire mode like the Glock's
[[MoreDakka three-round bursts]].
fire selector]] or the Python's [[BoomHeadshot execution bar]]. It's also back for ''VideoGame/Postal4NoRegerts'', once again as the basic handgun and once again as the BoringButPractical option with a secondary fire that solely consists of aiming down the sights.
* Nathan Drake gets The heavy pistol in ''VideoGame/AllPointsBulletin'' is clearly modeled after the Desert Eagle.
* Meryl Silverburgh in the ''VideoGame/MetalGear'' series uses a Desert Eagle as her signature weapon. In ''VideoGame/MetalGearSolid'', Snake points out to her that she could have picked something more sensible from the armory,[[note]]Although not really, since she reveals her choice was either that or the Mark 23 Snake ended up with, which is similarly bulky and impractical in real life[[/note]] to which she defiantly replies that she used them since she was a little girl, affirming her role as a HotBlooded youngster who wants to be a hero, as opposed to Snake being a remorseful veteran. By ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' she carries two (one with a [[SniperPistol long barrel and scope]]), and is now a veteran badass who's actually very good with them. It's used prominently in the same cutscene when Johnny rescues her with a .50 BMG anti-materiel sniper rifle while in close quarters. Snake himself can use the standard version by purchasing it from Drebin or stolen from Dwarf Gekko in Act 4, and the scoped version by either obtaining the Fox emblem (complete the game in under six hours with no kills, alerts, deaths or used healing items on file) or entering a cheat code.
* ''[[VideoGame/NoOneLivesForever Contract J.A.C.K.]]'' has a Mark XIX in .357 (going by its 9-round capacity), despite its setting around 1967, more than ten years before the Desert Eagle even existed and another ten before the Mark XIX hit the scene.
* Leon Scott Kennedy can pick up a .50 AE version of the gun with custom wooden grips and a two-tone finish in ''VideoGame/ResidentEvil2'', and can upgrade it to the long-barrel version near the end of the game. He begins the novelization with the long barrel one. It also appears in [[VideoGame/ResidentEvil2Remake the remake]], similar in appearance and characteristics to the original version save for its finish (the two-tone finish it originally had saved for when the long barrel is attached).
** Also appears in ''[[VideoGame/ResidentEvil5 5]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilRevelations Revelations]]'', and ''[[VideoGame/ResidentEvilOperationRaccoonCity ORC]]'', under the name "[[AKA47 Lightning Hawk]]".
* ''VideoGame/DeadFrontier'' has one of these under the name "Desert Fox" as the second most powerful and difficult
to use handgun.
* Shows up as a weapon Jackie can get his hands on in the video game adaptation of ''VideoGame/TheDarkness''. Its ubiquity in films and games and the like is also mocked at
one point - when you're in a [[TheMafia Mafia]] safehouse, you can listen to a guy gleefully describing to one of his buddies a scene from an action movie he had just seen; in it, the hero uses [[GunsAkimbo two Deagles]] to shoot up a room full of {{mook}}s. The guy's friend says that that sounds like the stupidest movie ever.
* Appears in several ''VideoGame/{{Fallout}}'' games as a fairly common early-game weapon that is not all that powerful. The "N99" 10mm pistol in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' also looks to be somewhat inspired by the Deagle, particularly in the design of the slide.
* ''VideoGame/ScarfaceTheWorldIsYours''. Advertised as a one hit kill. Very effective.
* In the obscure rail-shooter ''Endgame'', the .50 AE version of the Desert Eagle is Jade's main weapon.
* Appears in ''VideoGame/SaintsRow1'' and ''VideoGame/SaintsRow2'' as the "[[FunWithAcronyms GDHC]][[note]]Goddamn HandCannon[[/note]] .50", holding as many bullets as the real-world .44 version and used solely by FBI agents. Once the player grabs one in ''[=SR2=]'', s/he can naturally dual-wield them.
** A [[BlingBlingBang gold-plated variant]] of the GDHC .50 can be unlocked in the first game by clearing the Airport [[LuckBasedMission Hitman]] list. This variant combines the damage of the .44 Shepherd, the ROF of the [=NR4=], and 15-round magazines for a piece that will serve you well for the remainder of the game.
** The ".45 Shepherd" in ''VideoGame/SaintsRowTheThird'' and the default ".45 Fletcher" skin for the Heavy Pistol in ''VideoGame/SaintsRowIV'' also seem to be heavily based on the Desert Eagle, the latter moreso.
* All of the gangsters you face in the first levels of ''VideoGame/SplinterCellConviction'' carry these as their standard sidearm, and Sam can make use of it. Interestingly, the PMC mooks you face later in the game tend to carry more believable pistols such as the [=USP45=] or M9, [[FridgeBrilliance showing that they're actual professionals and not just gangsters trying to look tough]].
** One showed up ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' as [[BigBadFriend Douglas Shetland's]] sidearm of choice. ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'' had [[TheDragon Moss]] carry one in a chest holster as well. Most of its appearances in the franchise are as [[GoodGunsBadGuns bad guy guns]].
* Appears as the "Hand Cannon" in ''VideoGame/KillingFloor'', as a much stronger but lower-capacity alternative to the standard 9mm pistol. In earlier versions of the game, Sharpshooters at the highest level spawned with [[GunsAkimbo two of them]]; and, as of the 2013 summer event, you can now buy [[BlingBlingBang gold-plated, tiger-striped versions]]. It reappears in ''Videogame/KillingFloor2'' as the Gunslinger's tier 3 weapon, mostly unchanged except for the capacity reduced to the .50 AE version's proper 7 shots and a [=KF2=] logo on the grips.
* ''Combat Arms'' features 4 variants of the Desert Eagle: the standard Desert Eagle, Desert Eagle Black, Desert Eagle Special Edition (similar to the standard except features a black slide and an engraving on the side), and the Desert Eagle Gold (a gold Deagle with a two-tone tiger stripe pattern).
* The [=SOP38=] handgun in ''VideoGame/SeriousSam 3: BFE'' is a Desert Eagle only in looks; it's quite different under the hood. It's chambered in .45 ACP (or a .44 SOP, going by the slide lettering), and holds 10 rounds that [[MoreDakka can be fired about as fast as the user can pull the trigger]]. It works as an improved version of the Schofield revolvers from the classic games, having about the same fire rate as the dual-wielded revolvers with only slightly less ammo and a faster reload (about equal as reloading a single revolver), but the player has to use the sights (whereupon Sam walks a little slower) to negate its natural spread.
* [[PlayerCharacter Captain Martin Walker]] of ''VideoGame/SpecOpsTheLine'' starts with a Desert Eagle in sections where he [[BagOfSpilling loses all his prior weapons]]. Notably, [[spoiler:this only occurs in scenes where he's by himself. In other scenes when he's with his teammates, his sidearm (drawn out of the ''same holster'') is the realistic Beretta M9]]. Considering Konrad's rant about [[spoiler:Walker having delusions of being a fantasy action hero]], this makes it an odd case of invoking this trope ''intentionally.''
* Ebony and Ivory in ''VideoGame/DMCDevilMayCry'' are based from this gun, with stylized grips twisting into sharp points, scrollwork engravings at the bore of each pistol, and each also sports a ring hammer.
* The standard pistol skin in ''VideoGame/ChampionsOnline'' appears to be based on the Desert Eagle, only with a longer barrel. Expect pistol-packing [=NPCs=] (soldiers, cops, even street gang {{Mooks}}) to be armed either with these, or with laser pistols. Probably justified, in a world with so many superhumans.
* Appears in all of the ''VideoGame/{{Hitman}}'' games, barring ''Absolution'' and ''VideoGame/Hitman2016'', in the hands of various {{Mook}}s. ''Contracts'' has a [[BlingBlingBang gold plated version]] and, like all other pistols in the game, can be wielded GunsAkimbo ''[[GuideDangIt if]]'' [[GuideDangIt you can find them]]. Early concept art shows that a pair of them were originally going to be 47's signature pistols before they settled on the Silverballers.
* A Desert Eagle, labeled in-game as "[=DE50AE7=]", is available in ''VideoGame/ParasiteEve.'' Give Wayne 300 Junk and ask him for a pistol.
* In ''VideoGame/TimeCrisis 5'', both new {{Player Character}}s use two-toned Desert Eagles with muzzle brakes as their main handgun.
* A Mark XIX is the "Deagle" in ''VideoGame/Payday2'', somehow managing to cram ten rounds into its basic magazine (the .357 magazine holds at most nine) and with unique mod options such as various compensators, a lengthened barrel, an extended magazine, and as of the Gage Mod Courier DLC a scope mount to attach on top of the existing scope mount to allow the use of the same sights that assault rifles get. As of the release of the Fugitive skill tree, it's now possible to [[GunsAkimbo dual-wield Deagles]].
* In ''VideoGame/Persona1'', it's one of the handguns available to be obtained and used by Maki and Ayase (known simply as the Eagle in the original PS1 English translation). It's the most powerful real-life handgun in the game; everything above it is fictional.
* ''VideoGame/Persona5'': One of the Protagonist's equippable handguns is a "Sand hawk", which has the appearance of a Desert Eagle with a chrome finish. [[spoiler:It's used in the climax where Joker performs a [[BoomHeadshot headshot]] on the FinalBoss with it.]]
* In ''VisualNovel/DiesIrae'', Shirou Yusa's have the Desert Eagle as his weapon of choice. Unfortunately, against the overpowered individuals he ends up facing off against, it rarely end up all that useful beyond simply providing a distraction. This changes after he manages to steal Rusalka's relic, allowing the bullets fired from it to be magically enhanced.
* A 5-star Tactical Doll in ''VideoGame/GirlsFrontline''. A [[SmallGirlBigGun tiny girl]] carrying and shooting the .50 AE version one-handed, her kit is attack-focused, bypassing shields and inflicting extra damage to the enemies with the most HP present on the map. Befitting the gun's name, her design and coloration evoke a bald eagle. Her past profession as an actress references the Desert Eagle's ubiquity in pop culture.
* In ''VideoGame/SleepingDogs'', [[DumbMuscle Winston Chu]] uses a [[BlingBlingBang gold-plated]] Desert Eagle as his personal sidearm when he wants to be intimidating. [[spoiler: After he dies at his wedding,]] Wei uses the very same Desert Eagle briefly at the Bam Bam nightclub when Big Smile Lee's enforcer appears and demands Winston's share of the profits for their North Point operations.
* VideoGame/DukeNukem has used Desert Eagles in three games: ''VideoGame/DukeNukemManhattanProject'' ([[AKA47 renamed the Golden Eagle]]), where it shows up in the opening cutscene when [[OneHitKill he takes out a Pig Cop with a single blast from one]], ''Duke Nukem Advance'' as Duke's standard pistol with only ten shots, terrible trigger response and piss-poor damage (and an upgraded Golden variant that's stupidly rare), and again in ''Duke Nukem: Time To Kill'' as the basic pistol; a few notable game mods for ''VideoGame/DukeNukem3D'' have given him one as well, most notably ''[[https://www.moddb.com/mods/duke-nukem-alien-armageddon Alien Armageddon]]''.
* The Mark VII shows up several times in ''VideoGame/{{Uncharted}}'', under the "[[AKA47 Desert 5]]" moniker, frequently as the WeaponOfChoice for one character or another.
** Eddie Raja in ''VideoGame/UnchartedDrakesFortune'' uses a custom version with gold plating and ivory grips. Drake can get his hands on a nickel- or chrome-plated version as well, where it's the strongest of the handguns.
** Harry Flynn carries one as his personal weapon in ''VideoGame/Uncharted2AmongThieves'', which seems to fit his image of a SmallNameBigEgo SmugSnake. For comparison, his boss carries a simple Beretta [=92FS=].
** It's available in ''VideoGame/UnchartedGoldenAbyss'' as well, particularly as Jason Dante's sidearm for the first half of the game.
** After a no-show
in ''VideoGame/Uncharted4AThiefsEnd'', named it returned in the "Barok .44". It's a HandCannon, capable of plugging any unarmored foe in a single round.
* Amanda Ripley's revolver in ''VideoGame/AlienIsolation'' is based off the Unica
spinoff ''VideoGame/UnchartedTheLostLegacy'', this time with a boosted 10-round capacity.
* Two variants appear in ''VideoGame/{{SYNTHETIK}}'' as starting pistols. The "Desert Eagle .50" is exclusive to Commando classes (Raider and Heavy Gunner), dealing incredible damage with each shot, but with massive recoil and stability penalty. It also gains an infinitely-stacking damage buffs with every headshot. The "Titanium Eagle" is an all-class pistol available through
the Arena Supporter pack DLC or referring four other players to the game. It deals slightly more squared trigger guard of less damage than it's Commando counterpart, but shares the Chiappa Rhino.
stacking headshot damage boost with an additional perk of resetting its recoil on headshots.
* ''VideoGame/ResidentEvilRevelations2'' has Shows up in ''VideoGame/JupiterHell'' as the .44 Deagle. It uses .44 ammunition, and rivals the 2006M 7.62 Sidearm as the [[AKA47 Magnum 2005M]], found by Barry in the mines in his final chapter. It's more most powerful than semiautomatic pistol of the game.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' boasts 3 versions of the iconic hand cannon, available in .357 Magnum, .44 Magnum, and the classic .50 Action Express.

[[AC:Web Original]]
* Burt from AudioPlay/WereAlive has [[ICallItVera Shirley]], a silver-plated Desert Eagle that once belonged to
his default Magnum Python, but holds less ammo wife that he keeps with him as a reminder of her. Apparently both Burt and has only one customization slot.
* Added in Update #79, the Unica 6 shows up in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It has an attachment rail
his wife were big on the top competition circuit, so having such a weapon could be [[JustifiedTrope justified]] as a flashy show piece. But once the ZombieApocalypse begins, Burt still relies on Shirley as his WeaponOfChoice.
* In the ''Literature/WhateleyUniverse'', this is the preferred weapon
of the barrel.second Nightgaunt, who gets ''very'' upset when one gets destroyed (he aimed it at Lancer's eye at point-blank range, and the blowback from Lancer's PK field wrecked the barrel). Since he usually strikes from ambush, often in the manner described above, he isn't too worried about the cost of ammunition (he hardly uses any, and when he does, it almost always hits the target for a kill). The fact that he ''does'' have to take time to aim it and brace his arms is a minor plot point in ''Alya and the Birthday Brawl'', as [[spoiler:it gives Vamp time to grab his power gems off of his belt and escape]].

[[AC:Western Animation]]
* Barry from ''WesternAnimation/{{Archer}}'' has a nickel finished Desert Eagle Mk VII, which he talks [[InsistentTerminology TO, not with.]] He also has a subscription to [[ShownTheirWork Desert Eagle Magazine]]. Lana uses one on occasion, which fits her Johnny Bench-ian, steam-shovelly, Truckasaurus hands. [[TheGeneralissimo President Calderon]] of [[BananaRepublic San Marcos]] prefers it as his sidearm of choice, but never bothers to reload it, instead having an underling ''hand him a fresh pistol'' whenever he runs dry.



[[folder:[=MP-412=] REX]]
->''Developed for export in Russia (REX stands for Revolver for Export), the [=MP412=] is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not as powerful as the .44 Magnum, the .357 Magnum round from the [=MP412=] offers excellent stopping power and the compact package offers a slightly higher rate of accurate fire.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/russiantrex.jpeg]]

A Russian top-break revolver designed in the early post-Soviet days, the REX was designed primarily for the export market (hence its name: "REX" stands for Revolver for [=EXport=]). However, it failed to find a market; the US and Russia reached an agreement at the time that Russian handguns wouldn't be exported to the US, which cut off what would have been its primary market, and Russians themselves had little interest in revolvers like it. Still, it has seen a fair amount of use in modern video games and such, due to its design still looking sleek and futuristic even two decades later. It also features a top-break design with an automatic extractor that ejects spent casings as soon as the cylinder is opened. For some reason, this is very rarely seen in any kind of media.

Normally, top-break revolvers fire relatively slow, low-pressure rounds, due to their being inherently weaker than solid-frame designs; instead of the stress being distributed across the entire frame, it's concentrated into a single relatively small point: the latch holding the barrel and frame together. This is why, despite being even more convenient to reload than swing-open cylinders, the top-break configuration slid into disuse over the first half of the 20th century. The REX was the first time anybody attempted to make a top-break firing a high-powered Magnum round. Uncertainty about whether it was up to the task might have contributed to its inability to find a market, though superior modern metallurgy probably made it strong enough.

to:

[[folder:[=MP-412=] REX]]
->''Developed for export
[[folder:Nambu Type 94]]
->''Manufactured
in Russia (REX stands for Revolver for Export), Japan since before the [=MP412=] is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not war, some viewed this pistol as powerful as the .44 Magnum, the .357 Magnum round from the [=MP412=] offers excellent stopping power and the being unnecessarily complex in its design while others admired that it was compact package offers a slightly higher rate of accurate fire.and lightweight.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:281:https://static.
''VideoGame/BattlefieldV''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/russiantrex.jpeg]]

org/pmwiki/pub/images/tumblr_mwr1afh2uu1rwjpnyo2_1280.jpg]]
[[caption-width-right:350:To the right, a decent early production Type 94, and to the left, the pitiful late war Type 94]]
A Russian top-break revolver Japanese compact pistol allegedly developed for export to South America but in truth made as a cheap military side-arm, the Type 94 pistol is considered by many pop-historians to be the worst military side-arm ever designed in the early post-Soviet days, the REX was designed primarily for the export market (hence its name: "REX" stands for Revolver for [=EXport=]). However, it failed to find a market; the US and Russia reached an agreement at the time that Russian handguns wouldn't be exported to the US, which cut off what would have been its primary market, and Russians themselves had little interest in revolvers like it. Still, it has seen a fair amount history of use in modern video games and such, due to its design still looking sleek and futuristic even two decades later. It also features a top-break design warfare. Kijiro Nambu's previous pistol, the Type 14, had been met with an automatic extractor that ejects spent casings as soon as the cylinder is opened. For some reason, this is very rarely seen complaints concerning trigger group reliability in any kind of media.

Normally, top-break revolvers fire relatively slow, low-pressure rounds, due to their being inherently weaker than solid-frame designs; instead
the field and poor handling and size for vehicle usage. So in 1934, Nambu created a compact six-shot pistol firing the same 8x22mm cartridge.

Unlike the Type 14, the Type 94 had a concealed hammer (in the style
of the stress being distributed across Colt Hammerless pocket models), whose spring didn't weaken with sustained firing and guaranteed that the entire frame, it's concentrated into a single relatively small point: pistol would function reliably. Like the latch holding Type 14, the Type 94 had a complicated assembly[[note]]the slide and main bolt were separate units kept together by a cross-bolt lug that also intersected the firing pin, with the barrel held in place by a frame extension and the recoil spring held against the front of the slide by a collar around the barrel just forward of the chamber end[[/note]] and used a locked breech recoil system relying on a locking block assembly similar to that of the modern Beretta 92. During firing, the locking block kept the barrel and frame together. This is why, despite being even more convenient to reload than swing-open cylinders, slide together until the top-break configuration slid slide forced the block into disuse over its recess in the first half frame. At that point, the barrel stopped and the slide continued to the rear under its own momentum, extracting and ejecting the spent round. The return stroke of the 20th century. slide chambered a fresh cartridge, got the locking block back into place and locked the system into battery until the next trigger pull. The REX was Type 94 also had a magazine safety built into the first time anybody attempted frame to make a top-break prevent firing a high-powered Magnum round. Uncertainty about whether should the magazine not be properly seated, such that one had to slap the magazine after inserting it was up to ensure proper feeding and trigger functionality.

The Type 94 is criticized as difficult to disassemble, underpowered (the bottle-necked 8x22mm Nambu is comparable to the .380 ACP, and much weaker than the 9x19mm and .45 ACP), and supposedly unsafe. Similarly
to the task might have contributed Luger's receiver design, the trigger sear is exposed on the left side of the frame (although the Luger has a cover plate to keep the sear from getting depressed by external forces); one can unintentionally cause the Type 94 to shoot without pulling the trigger by carelessly handling it[[note]]Nambu tried to fit a cover plate to protect the sear on his prototype, but it attracted moisture and the entire assembly rusted shut[[/note]]. This feature, apparently discovered when Americans accidentally mashed the sear bar on a captured pistol, became the source of an over-exaggerated UrbanLegend that the Type 94 was intended as a suicide special or as a surprise weapon for Japanese soldiers feigning surrender.

The Type 94 was used by both Japanese tank crews and pilots of both Army and Navy air services, all of whom preferred compact pistols that could easily fit or be maneuvered in vehicles. Surprisingly, many infantry noncommissioned officers and even commissioned officers preferred the Type 94 to the earlier Type 14 owing
to its inability good trigger reliability and better handling characteristics. As with most WWII-era Japanese firearms, production quality decreased toward the end of the war. Several hundred Type 94s continued to find a market, though superior modern metallurgy probably made it strong enough.serve in other countries through UsefulNotes/TheVietnamWar.



[[AC:Anime]]
* The strangest appearances for this gun must have been in ''Anime/CaptainHarlock'', where it's shown being wielded by Earth Defense Force crewmen on space ships.

[[AC:Film]]
* In the movie ''Film/StrayDog'', several police investigators handle the Type 94.
* In ''Film/FistOfLegend'', a Japanese general uses a Type 94 to execute a traitor.
* The films ''Film/FlagsOfOurFathers'' and ''Film/LettersFromIwoJima'' feature the Type 94 in Japanese hands.

[[AC:Literature]]
* In ''Literature/{{Neuromancer}}'', Riviera attempts to save himself from being kidnapped with one.



* ''VideoGame/BattlefieldBadCompany'' was probably one of the first games to prominently feature the REX; here, it was shown as the MiddleEasternCoalition's standard handgun. It reappeared in ''Bad Company 2'', but was made available to all factions. In both games, it's the most powerful pistol available, but also the slowest to fire and load.
** It came back in ''VideoGame/{{Battlefield 3}}'' as well, in spite of the generally more realistic selection of weapons in that game. Notably, it was probably the first game in which the automatic extractor is actually used.
** It comes back again in ''VideoGame/{{Battlefield 4}}'' as the standard secondary weapon and only handgun available in the campaign, given to Recker by the former squad leader before his death in the first mission and unlocked for multiplayer upon completing that mission. You can switch it out for a different gun when you find a weapons crate, but there are a few moments in the campaign where you lose your gun and Recker draws an MP-412 from nowhere, presuming that he keeps it on him at all times for a sort of sentimental value... and also as a backup for those occasions when he loses his guns. In multiplayer it's the mid-range specialist of the revolvers, with the larger .44 Magnum handling long range better and the DLC Rhino being better while close-in.
* Perhaps following on ''Battlefield's'' heels, ''VideoGame/CallOfDuty'' introduced it with ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]''. It's the starting weapon on some of the harder Survival Mode maps, and features an incredibly slow and over-wrought reloading animation ([[FollowTheLeader nearly identical to the one from Bad Company, incidentally]]) to balance out having identical power per shot to the later-unlocked .44 Magnum.
* ''VideoGame/CounterStrikeOnline'' has a weirdly dressed-up version called the "Skull-1", which is apparently chambered in .50 cal and using some kind of dedicated anti-zombie ammo.
* ''VideoGame/RedSteel'' features it as a pretty run-of-the-mill HandCannon.
* ''VideoGame/{{Brink}}'' features it with a noticeably thicker barrel as the "Caesar Revolver", an alternate skin for the game's rather overbuilt .357 revolver.
* ''VideoGame/GhostReconFutureSoldier'' features the REX as a sidearm for the Bodark faction; originally it was an unlockable bonus for playing a Facebook game, before that game was removed and an update added it to everyone's arsenal. Also notable in that, while hard to tell from the fact that it's a third-person shooter that doesn't focus on the reloads, the automatic extractor is perhaps being used for the first time since the above ''Battlefield 3''.
* Also shows up in ''VideoGame/WatchDogs'', as an unlockable through a cross-promotion with Monster Energy; otherwise the model only appears during a privacy invasion where a prostitute plays RussianRoulette with her client.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' got its own REX in Update 99.

to:

* ''VideoGame/BattlefieldBadCompany'' was probably one of the first games to prominently feature the REX; here, it was shown as the MiddleEasternCoalition's standard handgun. It reappeared in ''Bad Company 2'', but was made available to all factions. In both games, it's the most powerful pistol available, but also the slowest to fire and load.
** It came back in ''VideoGame/{{Battlefield 3}}'' as well, in spite of the generally more realistic selection of weapons in that game. Notably, it was probably the first game in which the automatic extractor is actually used.
** It comes back again in ''VideoGame/{{Battlefield 4}}''
Appears as the standard secondary weapon and only handgun available Japanese sidearm in the campaign, given to Recker by the former squad leader before his death in the first mission and unlocked for multiplayer upon completing that mission. You can switch it out for a different gun when you find a weapons crate, but there are a few moments in the campaign where you lose your gun and Recker draws an MP-412 from nowhere, presuming that he keeps it on him at all times for a sort of sentimental value... and also as a backup for those occasions when he loses his guns. ''VideoGame/{{Commandos}} 2: Men Of Courage''. In multiplayer gameplay terms, it's functionally the mid-range specialist of same as the revolvers, with the larger .44 Magnum handling long range better Luger and the DLC Rhino being better while close-in.
only difference is its cosmetic appearance in the inventory menu. In terms of stopping power, all three pistols are identical.
* Perhaps following on ''Battlefield's'' heels, ''VideoGame/CallOfDuty'' introduced Appears in ''VideoGame/BattlefieldV'' Chapter 5: War in the Pacific. The Type 94 has a high rate of fire and a ridiculously fast mid-mag reload speed, so players who deploy it with ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]''. tend to abuse those quick reloads. Simply put, just put more bullets into the intended victim to compensate for the low damage per shot.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] destroys the myths surrounding the Type 94 [[https://www.forgottenweapons.com/the-truth-about-the-type-94-nambu-surrender-pistol here.]]
It's the starting weapon on some of the harder Survival Mode maps, and features an incredibly slow and over-wrought reloading animation ([[FollowTheLeader nearly identical to the one from Bad Company, incidentally]]) to balance out having identical power per shot to the later-unlocked .44 Magnum.
* ''VideoGame/CounterStrikeOnline'' has a weirdly dressed-up version called the "Skull-1", which is apparently chambered in .50 cal and using some kind of dedicated anti-zombie ammo.
* ''VideoGame/RedSteel'' features it as a pretty run-of-the-mill HandCannon.
* ''VideoGame/{{Brink}}'' features it with a noticeably thicker barrel as the "Caesar Revolver", an alternate skin for the game's
rather overbuilt .357 revolver.
* ''VideoGame/GhostReconFutureSoldier'' features the REX as a sidearm for the Bodark faction; originally it was an unlockable bonus for playing a Facebook game, before
surprising that game was removed and an update added it to everyone's arsenal. Also notable in that, while hard to tell from the fact that it's a third-person shooter that doesn't focus on the reloads, the automatic extractor is perhaps being he also used for it in a run-and-gun match, but as Ian noted, using weak ammunition caused the first time since the above ''Battlefield 3''.
* Also shows up in ''VideoGame/WatchDogs'', as an unlockable through a cross-promotion with Monster Energy; otherwise the model only appears during a privacy invasion where a prostitute plays RussianRoulette with her client.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' got its own REX in Update 99.
Type 94 to jam.



[[folder:Smith & Wesson Model 500]]
->''The absolute final word in one handed caliber pissing matches.''
-->--'''Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magnum_50cal_500.jpg]]

The [[{{BFG}} hand cannon]] of {{hand cannon}}s, the Model 500 is a double-action, five-round revolver firing the largest caliber production revolver cartridge available for public sale today. Designed to function as a serious handgun hunter's weapon, or a personal defense weapon against [[BearsAreBadNews grizzly bears]], the .500 S&W Magnum round the revolver fires can take down even large African game such as cape buffalo, rhino and elephant. When Smith & Wesson created the .500 S&W Magnum, they had no weapon that could handle the muzzle energy and pressure generated by the round, so they built a whole new gun around their largest revolver frame, the X Frame. Later, the Model 460 variant was introduced, chambering the also-new .460 S&W Magnum (an even more powerful version of the already very powerful .454 Casull), which is the highest-velocity production handgun cartridge currently produced.

After it debuted, it generated a fair amount of controversy in a number of state and national governments over the possibility of criminals utilizing a handgun with this much firepower. Said controversy quickly died down when legislators realized nobody in their right mind would use something this big and unwieldy in a shootout, the price of the weapon and its ammunition further adding to its [[AwesomeButImpractical impracticality]]. Firing the weapon requires a fair amount of body strength and training, as an untrained or unfit shooter could find the recoil sending the gun into their face or the expelled gasses giving them severe burns. Thusly, the weapon is largely restricted to fit, wealthy people who want an expensive, high caliber shooting range gun or big-game handgun hunters.

That said, this has not stopped writers of fiction from giving their heroes and villains from all walks of life this massively overpowered weapon. It may well be on the way to being the next Desert Eagle, Model 29 or Auto Mag, the iconic weapon the hero uses when [[NoKillLikeOverkill they really want to kill someone or something dead]].

to:

[[folder:Smith & Wesson Model 500]]
->''The absolute final word in one handed caliber pissing matches.''
-->--'''Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:350:https://static.
[[folder:SIG [=P210=]]]
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/magnum_50cal_500.jpg]]

The [[{{BFG}} hand cannon]] of {{hand cannon}}s, the Model 500 is a double-action, five-round revolver firing the largest caliber production revolver cartridge
org/pmwiki/pub/images/unknown_1_518.jpeg]]
A Swiss single action 9x19mm pistol (also
available for public sale today. Designed to function as a serious handgun hunter's weapon, or a personal defense weapon against [[BearsAreBadNews grizzly bears]], the .500 S&W Magnum round in .22LR and the revolver fires can take down even large African game such as cape buffalo, rhino and elephant. When Smith & Wesson created the .500 S&W Magnum, they had no weapon that could handle obsolete .30 Luger calibers) first introduced in 1947, this is, hands-down, one of the muzzle energy and pressure generated by best 9mm pistols ever devised, as well as one of the round, so they built a whole new gun around their largest revolver finest target pistols ever produced. Like the CZ-75, the slide rides inside of the frame, the X Frame. Later, the Model 460 variant was introduced, chambering the also-new .460 S&W Magnum (an even more powerful version of the already very powerful .454 Casull), which is the highest-velocity production handgun cartridge currently produced.

After it debuted, it generated a fair amount of controversy in a number of state and national governments over the possibility of criminals utilizing a handgun with this much firepower. Said controversy quickly died down when legislators realized nobody in their right mind would use something this big and unwieldy in a shootout, the price of the weapon and its ammunition further adding
contributing to its [[AwesomeButImpractical impracticality]]. Firing legendary, target pistol-like accuracy (production models included the weapon requires a fair amount of body strength and training, as an untrained or unfit shooter could find the recoil sending paper target used to "sight-in" the gun into their face at 50 yards, often showing a 2" or smaller group). It was the expelled gasses giving them severe burns. Thusly, service pistol of the weapon is largely restricted to fit, wealthy people who want an expensive, high caliber shooting range gun or big-game handgun hunters.

That said, this has not stopped writers of fiction
Swiss Army and the Danish Army starting from giving their heroes 1949. It was replaced by the Swiss in 1975 with the double-action SIG P220, and villains from all walks of life this massively overpowered weapon. It may well be is also on the way out with the Danish: after 70 years of service, it is scheduled to be replaced in 2019 with the SIG P320 X-Carry.

The pistol is very common in shooting sports, and it is notable for
being the next Desert Eagle, Model 29 or Auto Mag, gun that [[https://www.thefirearmblog.com/blog/2021/09/10/jan-foss-in-memorandum-1938-2021/ Jan Foss used to win the iconic weapon first International Practical Shooting Confederation World Shoot in 1976]]. It will often fetch prices in excess of $2,000 on the hero uses when [[NoKillLikeOverkill they really want open market for used models (two to kill someone or something dead]].five times what a modern 9mm pistol will go for). SIG reintroduced the pistol to the civilian market in 2017 (including a version that replaces the heel magazine release with a button at thumb level on the side, as tends to be preferred by American shooters), although its heavily machined and hand-fitted nature means prices aren't likely to go down anytime soon.



[[AC: Anime & Manga]]
* Red Shield Agent David uses one in ''Anime/BloodPlus'' as an appropriate choice of caliber against the incredibly tough Chiropterans.

[[AC: Comic Books]]
* South American dictator Leopoldo Luna from ''ComicBook/ThePunisherMax'' mini series carries one with him, at one point even espousing his fondness for the revolver.
--> '''Luna''': This [[HandCannon 500 magnum]] from our mutual friends at Smith and Wesson makes Dirty Harry's revolver look like a weasel's cock!
* Comicbook/ThePunisher uses two, appropriately enough, in ''Film/PunisherWarZone''. One with an 8-inch barrel, another with a 4-inch barrel and a [[GunAccessories low magnification scope, tactical light, muzzle brake and laser sight]].

[[AC: Films -- Live Action]]
* [[LargeHam The]] [[Creator/SamuelLJackson Octopus]] in ''Film/TheSpirit'' uses [[GunsAkimbo a pair]] of modified 4-inch Model 500 revolvers, the barrels and chambers modified to look even bigger than the real thing.
* Shows up twice in ''Film/{{Machete}}''. A 4-inch model used by [[Creator/DannyTrejo the title character]] and a 8-inch barrel version used by Lindsay Lohan's character, April Booth.
* Appears in ''Film/RideAlong'' when James takes Ben to a gun shop to acquaint him with firearms. James tells Ben to pick out a gun to try out on the range and Ben picks up a Model 500. Turns out that it's too heavy for him to lift, let alone fire, so James picks out a Glock instead.

[[AC: Literature]]
* [[Literature/TheDresdenFiles Harry Dresden]] gets one of these in ''Literature/SkinGame''. Given the [[FallenAngel power]] and [[EldritchAbomination size]] of some of his opponents, he really needs it. Plus, the [[SuperStrength Winter]] [[FeelNoPain Mantle]] lets him fire it one handed without much issue.

[[AC: Live-Action TV]]
* A 4-inch barrel version shows up in ''Series/{{Bones}}''--used by [[BadassBookworm Dr. Brennan]] of all people.

[[AC: Video Games]]
* One of the handguns of choice for [[BadassBiker an outlaw motorcycle gang]] in the game ''VideoGame/HitmanContracts''. [[ProfessionalKiller Agent 47]] can use this, and even [[GunsAkimbo dual wield]] them [[MadeofIron without obliterating his wrists]].
* First showing up in ''VideoGame/ResidentEvil4'' as an [[InfinityPlusOneSword unlockable weapon]] after you beat the game, it has also appeared in ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and ''VideoGame/ResidentEvilTheMercenaries3D''. Unsurprisingly, it can kill most enemies in one shot, but it either costs a lot of cash or comes with very little ammo. [[TooAwesomeToUse Or both]]. It also appears in ''VideoGame/ResidentEvil6'', the magnum of choice for [[AntiAntichrist Jake Muller]]. Notably, [[spoiler: in the final chapter of Jake's campaign, it is used to kill [[RecurringBoss Ustanak]] once and for all]].
--> '''Jake''': [[PreMortemOneLiner This shit ends... Now!]]
* The Blue Sun mod for ''7.62 High Caliber'' adds the gun, though it's quite rare and expensive (as is the ammo) and the realistic impracticality of such a massive and overpowered sidearm makes it a matter of style more than effectiveness. The mod even includes a copy of the ''Resident Evil 4'' gun with the embedded laser pointer.
* In ''VideoGame/JustCause2'', Rico Rodriguez runs into and uses a Model 500 with a modified barrel, based off of a Taurus Tracker, which makes it look even more ridiculously large than it already is. Like Agent 47, he too can go GunsAkimbo with them without consequence to himself. It starts out carrying 7 shots per cylinder, and it can be upgraded until it holds an impossible 12 rounds. As expected it's ridiculously powerful, even without upgrades generally killing people in two shots maximum, and even able to shoot through the cockpit glass of a helicopter if you don't have the time or patience for the hijacking QTE.
* In ''VideoGame/{{Persona 3}}'', [[EvilCounterpart Takaya Sakaki]] uses a large caliber revolver that the ''Persona 3'' official art book identifies as a Model 500.
* Appears in the video game version of ''Film/QuantumOfSolace'' as the "[[Film/LicenceToKill LTK]] Super Magnum".
* In ''VideoGame/KillingFloor2'', a "Bone Collector" model (an extremely limited production run of a thousand revolvers fitted with a custom barrel which has a compensator and barrel-top rail) is the top tier weapon for TheGunslinger class. Titled as the "T&W 500 Zed Collector" and given custom wooden grips. Its in-game description outright calls it "hand artillery". Again, it can be used akimbo with next to no penalty beyond looking ridiculous, which [[RuleOfCool isn't exactly a "penalty"]] - the player characters even manage the impressive feat of reloading the two guns without ever taking more than two fingers off of either grip. It also serves as the basis for the "HRG Buckshot" revolver added with the "Grim Treatments" update for Halloween 2019, which are basically recolored Model 500s with the portion of the barrel ahead of the regular model's top rail sawed off, and firing buckshot shells of some variety as a new Support Specialist weapon.
* Nero's personal sidearm "Blue Rose" from ''VideoGame/DevilMayCry4'' is basically a double-barreled Model 500 which, despite the obvious issues of firing two bullets at once out of a gun that only holds six, he [[BottomlessMagazines only reloads when he feels like it]] (an incredibly stylized reload in one cutscene, then just flicking his wrist and apparently reloading at superhuman speeds after you've stopped firing in gameplay). Like Dante's "Ebony & Ivory", it can also charge up energy to deal greater damage with a single shot. ''VideoGame/DevilMayCry5'' shows that the second barrel fires slightly different bullets (despite both barrels feeding from different chambers of the same cylinder) with slightly different timing from the top barrel, the idea being to hit with one bullet to penetrate an enemy's defenses, like the thick hide of a demon, to let the second bullet hit immediately afterwards to actually deal damage.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has not one, but two S&W 500s. One is the full-length version, and the other is a snub-nosed version called the 'SW 500 Junior'.

[[AC: Web Original]]
* It got an [[http://badassoftheweek.com/500magnum.html article]] in Website/BadassOfTheWeek.
* Used by [[BadassBookworm Dr. Christoff]]/[[BadassPreacher Jebus]] in the ''WebAnimation/MadnessCombat'' series as one of his main and iconic weapons, as an upgrade to his previous HandCannon, the Deagle.
** In the Project Nexus flash game, the player can also get the weapon, either as a full-length or snub-nosed variant. Both have a scope and laser sight as possible attachments.
* After losing his M1911 pistol, Clark from ''Webcomic/DeadWinter'' replaces it with [[http://www.deadwinter.cc/page/359 a Smith & Wesson .500]] (as can be seen from a close up). Fellow [=OmniMart=] employee Dale thinks he's [[CompensatingForSomething bitter]].
[[AC: Western Animation]]
* Although it isn't named or even really brought attention to [[spoiler:until he shoots a bliblie in self-defense with it at the last minute]], the revolver that Desmond holds to his own temple for the majority of the ''WesternAnimation/SmilingFriends'' pilot is very clearly an [=S&W 500=].

to:

[[AC: Anime [[AC:Anime & Manga]]
* Red Shield Agent David Twin P210-2s are the favoured weapons of ''Anime/{{Madlax}}''.
* Rally Vincent
uses one as a replacement for her damaged CZ-75 in ''Anime/BloodPlus'' a chapter of ''Manga/GunsmithCats''. Alas, as an appropriate choice of caliber against good as it is, [[AuthorAppeal it's not as good as a first-generation CZ-75]], and she refuses to take a shot during a HostageSituation because she's afraid she will hit the incredibly tough Chiropterans.

[[AC: Comic Books]]
girl being used as a HumanShield by her bounty, so she ends up letting them go. [[StuffedInTheFridge Tragedy ensues.]]
* South American dictator Leopoldo Luna Franco's sidearm in ''Manga/GunslingerGirl: Il Teatrino.''

[[AC:Comics]]
* An issue of ''ComicBook/ThePunisher'' in the 1980's featured Frank getting one of these
from ''ComicBook/ThePunisherMax'' mini series carries one with him, at one point even espousing an old woman in his fondness for the revolver.
--> '''Luna''': This [[HandCannon 500 magnum]] from our mutual friends at Smith and Wesson makes Dirty Harry's revolver look like a weasel's cock!
neighborhood. Unfortunately, it's the .30 Luger version, which means he's out of luck as far as actually shooting it.

[[AC:Film]]
* Comicbook/ThePunisher uses two, appropriately enough, Used by mobsters in ''Film/PunisherWarZone''. One with an 8-inch barrel, another with a 4-inch barrel and a [[GunAccessories low magnification scope, tactical light, muzzle brake and laser sight]].

[[AC: Films -- Live Action]]
* [[LargeHam The]] [[Creator/SamuelLJackson Octopus]] in ''Film/TheSpirit'' uses [[GunsAkimbo a pair]] of modified 4-inch Model 500 revolvers, the barrels and chambers modified to look even bigger than the real thing.
* Shows up twice in ''Film/{{Machete}}''. A 4-inch model used by [[Creator/DannyTrejo the title character]] and a 8-inch barrel version used by Lindsay Lohan's character, April Booth.
''Film/OnceUponATimeInAmerica''
* Appears in ''Film/RideAlong'' when James takes Ben to a gun shop to acquaint him with firearms. James tells Ben to pick out a gun to try out on the range couple ''Film/JamesBond'' films.
** The hitman
and Ben picks up a Model 500. Turns out that it's too heavy for him to lift, let alone fire, so James picks out a Glock instead.

[[AC: Literature]]
* [[Literature/TheDresdenFiles Harry Dresden]] gets one of these in ''Literature/SkinGame''. Given the [[FallenAngel power]] and [[EldritchAbomination size]] of
some of his opponents, he really needs it. Plus, the [[SuperStrength Winter]] [[FeelNoPain Mantle]] lets him fire it one handed without much issue.

[[AC: Live-Action TV]]
*
Blofeld's men use [=P210=]s in ''Film/OnHerMajestysSecretService''.
**
A 4-inch barrel version Commemorative Edition shows up in ''Series/{{Bones}}''--used by [[BadassBookworm Dr. Brennan]] of all people.

[[AC: Video Games]]
* One of
the handguns hands of choice for [[BadassBiker an outlaw motorcycle gang]] James Bond in ''Film/QuantumOfSolace'', which he grabs from General Medrano's hotel room in the game ''VideoGame/HitmanContracts''. [[ProfessionalKiller Agent 47]] can use this, and even [[GunsAkimbo dual wield]] them [[MadeofIron without obliterating his wrists]].
* First showing up in ''VideoGame/ResidentEvil4'' as an [[InfinityPlusOneSword unlockable weapon]] after you beat the game, it has also appeared in ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and ''VideoGame/ResidentEvilTheMercenaries3D''. Unsurprisingly, it can kill most enemies in one shot, but it either costs a lot of cash or comes with very little ammo. [[TooAwesomeToUse Or both]]. It also appears in ''VideoGame/ResidentEvil6'', the magnum of choice for [[AntiAntichrist Jake Muller]]. Notably, [[spoiler: in the final chapter of Jake's campaign, it is used to kill [[RecurringBoss Ustanak]] once and for all]].
--> '''Jake''': [[PreMortemOneLiner This shit ends... Now!]]
* The Blue Sun mod for ''7.62 High Caliber'' adds the gun, though it's quite rare and expensive (as is the ammo) and the realistic impracticality of such a massive and overpowered sidearm makes it a matter of style more than effectiveness. The mod even includes a copy of the ''Resident Evil 4'' gun with the embedded laser pointer.
* In ''VideoGame/JustCause2'', Rico Rodriguez runs into and uses a Model 500 with a modified barrel, based off of a Taurus Tracker, which makes it look even more ridiculously large than it already is. Like Agent 47, he too can go GunsAkimbo with them without consequence to himself. It starts out carrying 7 shots per cylinder, and it can be upgraded until it holds an impossible 12 rounds. As expected it's ridiculously powerful, even without upgrades generally killing people in two shots maximum, and even able to shoot through the cockpit glass of a helicopter if you don't have the time or patience for the hijacking QTE.
* In ''VideoGame/{{Persona 3}}'', [[EvilCounterpart Takaya Sakaki]] uses a large caliber revolver that the ''Persona 3'' official art book identifies as a Model 500.
* Appears in the video game version of ''Film/QuantumOfSolace'' as the "[[Film/LicenceToKill LTK]] Super Magnum".
* In ''VideoGame/KillingFloor2'', a "Bone Collector" model (an extremely limited
finale. A production run still of a thousand revolvers fitted with a custom barrel which has a compensator and barrel-top rail) is the top tier weapon Daniel Craig holding one was later modified for TheGunslinger class. Titled use as the "T&W 500 Zed Collector" and given custom wooden grips. Its in-game description outright calls it "hand artillery". Again, it can be used akimbo with next to no penalty beyond looking ridiculous, which [[RuleOfCool isn't exactly a "penalty"]] - the player characters even manage the impressive feat of reloading the two guns without ever taking more than two fingers off of either grip. It also serves as the basis cover for the "HRG Buckshot" revolver added with the "Grim Treatments" update for Halloween 2019, which are basically recolored Model 500s with the portion of the barrel ahead of the regular model's top rail sawed off, and firing buckshot shells of some variety as a new Support Specialist weapon.
* Nero's personal sidearm "Blue Rose" from ''VideoGame/DevilMayCry4'' is basically a double-barreled Model 500 which, despite the obvious issues of firing two bullets at once out of a gun that only holds six, he [[BottomlessMagazines only reloads when he feels like it]] (an incredibly stylized reload in one cutscene, then just flicking his wrist and apparently reloading at superhuman speeds after you've stopped firing in gameplay). Like Dante's "Ebony & Ivory", it can also charge up energy to deal greater damage with a single shot. ''VideoGame/DevilMayCry5'' shows that the second barrel fires slightly different bullets (despite both barrels feeding from different chambers of the same cylinder) with slightly different timing from the top barrel, the idea being to hit with one bullet to penetrate an enemy's defenses, like the thick hide of a demon, to let the second bullet hit immediately afterwards to actually deal damage.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has not one, but two S&W 500s. One is the full-length version, and the other is a snub-nosed version called the 'SW 500 Junior'.

[[AC: Web Original]]
* It got an [[http://badassoftheweek.com/500magnum.html article]] in Website/BadassOfTheWeek.
''VideoGame/BloodStone''.
* Used by [[BadassBookworm Dr. Christoff]]/[[BadassPreacher Jebus]] Michael Caine in the ''WebAnimation/MadnessCombat'' series as one of his main and iconic weapons, as an upgrade to his previous HandCannon, the Deagle.
** In the Project Nexus flash game, the player can also get the weapon, either as a full-length or snub-nosed variant. Both have a scope and laser sight as possible attachments.
* After losing his M1911 pistol, Clark from ''Webcomic/DeadWinter'' replaces it with [[http://www.deadwinter.cc/page/359 a Smith & Wesson .500]] (as can be seen from a close up). Fellow [=OmniMart=] employee Dale thinks he's [[CompensatingForSomething bitter]].
[[AC: Western Animation]]
* Although it isn't named or even really brought attention to [[spoiler:until he shoots a bliblie in self-defense with it at the last minute]], the revolver that Desmond holds to his own temple for the majority of the ''WesternAnimation/SmilingFriends'' pilot is very clearly an [=S&W 500=].
''Film/GetCarter''.



[[folder:Webley-Fosbery Automatic Revolver]]
->''Popular with officers that could pick their own sidearms, this revolver utilizes recoil to rotate its cylinder and cock its hammer after every shot.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/webleysnozzberry_792.jpg]]

A British predecessor of the Mateba Autorevolver mentioned above, and rather more conventional in appearance; at a distance it's almost indistinguishable from a regular revolver. [[OlderThanTheyThink Designed in the 1890s]], it came about during a time when semi-automatic pistols weren't that popular or good yet. It was based on the then-standard issue sidearm of the British Army, and about five thousand were made between 1901 and 1915, in both .455 and .38ACP. The action sounds like pure ClockPunk, with the entire barrel and cylinder moving backwards in the same manner as the slide of a semi-auto pistol in order to turn the cylinder (via a system of zig-zag grooves in the cylinder and complex set of internal springs to ratchet along those grooves); firing one has been described as "an interesting experience". It achieved some success as a target pistol but was never adopted as a service weapon, and the handful of officers who took privately purchased Webley-Fosberys into combat generally regretted it; it was heavy (even more so than the already hefty regular Webleys), generated a lot more felt recoil than a regular Webley and had a very low tolerance for mud and dirt. It does, however, allow for rather quick yet still accurate shooting, in the hands of a skilled marksman who's experienced with the gun.

to:

[[folder:Webley-Fosbery Automatic Revolver]]
->''Popular with officers that could pick their own sidearms, this revolver utilizes recoil to rotate its cylinder and cock its hammer after every shot.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:275:https://static.
[[folder:Vektor [=CP1=]]]
[[quoteright:258:https://static.
tvtropes.org/pmwiki/pub/images/webleysnozzberry_792.jpg]]

A British predecessor of the Mateba Autorevolver mentioned above, and rather more conventional in appearance; at a distance it's almost indistinguishable from a regular revolver. [[OlderThanTheyThink
org/pmwiki/pub/images/unknown_2_03.jpeg]]
Designed in by the 1890s]], it came about during South African based Lyttleton Engineering Works (now Denel) and entering the market in 1996, the Vektor [=CP1=] is a time when unique-looking semi-automatic handgun. Aimed at the conceal carry market, the gun has few sharp edges, to keep from snagging on clothing, making it look like it jumped right out of a science fiction film. Also unique is the weapon's safety, located at the front of the trigger guard.

Unfortunately, in 2000, it was discovered that some of the
pistols weren't had a flawed safety that popular or good yet. It was based on could cause the then-standard issue sidearm of the British Army, and about five thousand weapon to discharge if dropped. [=CP1=]s in South Africa were made between 1901 fixed and 1915, returned, but since Denel didn't have enough infrastructure in both .455 and .38ACP. The action sounds like pure ClockPunk, with foreign markets for this, they instead offered a cash refund to any who returned the entire barrel and cylinder moving backwards weapon. This recall ended any potential the weapon had in the same manner as United States (its primary market), and also led to the slide weapon's end of production just a semi-auto pistol year later in order to turn the cylinder (via a system of zig-zag grooves in the cylinder and complex set of internal springs to ratchet along those grooves); firing one has been described as "an interesting experience". It achieved some success as a target pistol but 2001.

The [=CP1=]
was never adopted as a service weapon, and the handful of officers who took privately purchased Webley-Fosberys into combat generally regretted it; it was heavy (even more so than the already hefty regular Webleys), generated a lot more felt recoil than a regular Webley and had a very low tolerance for mud and dirt. It does, however, allow for rather quick yet still accurate shooting, available in the hands of a skilled marksman who's experienced with the gun.9x19mm Para, 9x21mm IMI, and .40 S&W.



[[AC:Anime]]
* Ange, and more rarely some of her fellow spies, make use of these in ''Anime/PrincessPrincipal''. Some flashbacks to Ange's training at The Farm make it appear that this gun is the standard-issue sidearm of all the spies in her group.

[[AC:Literature]]
* Used to kill Miles Archer in ''Literature/TheMalteseFalcon'', both book and film versions. The film gets the calibre wrong, describing it as ".45 automatic, eight shots." In reality, and in the novel, the .38 version had eight chambers while the .455 version had the usual six.
* ''Literature/TobaccoStainedMountainGoat'', in direct homage to the above.

to:

[[AC:Anime]]
[[AC:Anime & Manga]]
* Ange, Appears a couple times in ''Anime/GhostInTheShellStandAloneComplex'', an imitator Laughing Man holding someone hostage with one in the sixth episode, and more rarely some later as the weapon of her fellow spies, make use of these the Human Evolutionist faction's leader in ''Anime/PrincessPrincipal''. Some flashbacks to Ange's training at The Farm make it appear the thirteenth episode. Creator/MasamuneShirow [[WordOfGod mentions in an artbook]] that this gun is he'd wanted to include the standard-issue weapon ever since he first heard of it.
* The two-tone variant appears in ''LightNovel/ACertainMagicalIndex The Movie: The Miracle of Endymion'' as a personal
sidearm of all the spies in her group.

[[AC:Literature]]
* Used to kill Miles Archer in ''Literature/TheMalteseFalcon'', both book and film versions. The film gets the calibre wrong, describing it as ".45 automatic, eight shots." In reality, and in the novel, the .38 version had eight chambers while the .455 version had the usual six.
* ''Literature/TobaccoStainedMountainGoat'', in direct homage to the above.
Shutaura Sequenzia.



* In ''Film/VanHelsing'', the title character's custom revolvers are vaguely based off the Webley-Fosbery revolvers due to the serrations on the cylinders.
* Wielded by Creator/SeanConnery's character in ''Film/{{Zardoz}}''. Connery had to manually cock the gun after each firing, because the blanks didn't generate sufficient recoil to cycle the action.

[[AC:Live Action TV]]
* A Webley-Fosbery chambered in .455 appears in the ''Series/MurderSheWrote'' episode "Powder Keg" in the hands of a bar owner. His showing off of the weapon early in the episode indicates that it will end up being the murder weapon and its unique ammunition is (somehow) mistaken for stab wounds on the victim.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover this gun; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating these stats, because "automatic revolver" is such a steampunk concept, and steampunk characters aren't likely to be deterred by excessive technical complexity.

[[AC: Video Games]]
* Appears in ''VideoGame/Battlefield1'' as a sidearm. It stands in for the more reliable and popular Webley Mk VI actually used by many British officers, but the latter gun was eventually added into the game in its very last update in mid-2018.
* ''VideoGame/{{Verdun}}'' added the Webley-Fosbery Revolver for the newly added [[UsefulNotes/AussiesWithArtillery ANZAC]] Squad in a free update.
* Shows up in both ''VideoGame/{{Pathologic}}'' and ''Videogame/Pathologic2'' as the generically-named "Revolver", the first firearm the player character can get their hands on.
* The Fosbery was added in Update #99 Alpha 4 along with several other exotic revolvers in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.

to:

* In ''Film/VanHelsing'', ''Film/BabylonAD'', an extremely upset Toorop pulls a loaded [=CP1=] on a arms dealer and proves its defectiveness by pulling the title character's custom revolvers are vaguely based off the Webley-Fosbery revolvers due to the serrations trigger on the cylinders.
* Wielded by Creator/SeanConnery's character in ''Film/{{Zardoz}}''. Connery had to manually cock
him, but the gun after each firing, because only clicks.
* Yelena uses [[GunsAkimbo two]] [=CP1=]s in ''Film/{{XXX}}''.
* [[TheDragon Caleb]] carries one as his WeaponOfChoice in ''Film/{{Dredd}}''.
* Many of
the blanks didn't generate sufficient recoil to cycle the action.

[[AC:Live Action
pistols in ''Film/TheFifthElement'' are heavily modified [=CP1=]s.
* One is briefly used by Saito in ''Film/{{Inception}}''.
* The Peacekeepers in ''Film/TheHungerGamesCatchingFire'' and ''[[Film/TheHungerGamesMockingjay Mockingjay]]'' use white-painted [=CP1=]s.
* A two-toned [=CP1=] is used by Gay Perry and Harry Lockhart in ''Film/KissKissBangBang''.

[[AC:Live-Action
TV]]
* A Webley-Fosbery chambered in .455 appears two-tone [=CP1=] is used by Laurence Dobson in the ''Series/MurderSheWrote'' first episode "Powder Keg" in the hands of a bar owner. His showing off of the weapon early in the episode indicates that it will end up being the murder weapon and its unique ammunition is (somehow) mistaken for stab wounds on the victim.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover this gun; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating these stats, because "automatic revolver" is such a steampunk concept, and steampunk characters aren't likely to be deterred by excessive technical complexity.

[[AC: Video Games]]
''Series/{{Firefly}}''.
* Appears in ''VideoGame/Battlefield1'' as a sidearm. It stands in for the more reliable every now and popular Webley Mk VI actually used by many British officers, then in ''Series/BattlestarGalactica2003''.
* [[GeniusCripple Logan]] uses one as his WeaponOfChoice in ''Series/DarkAngel''. He does try to offer it to Max at one point,
but the latter gun was eventually added into the game in its very last update in mid-2018.
* ''VideoGame/{{Verdun}}'' added the Webley-Fosbery Revolver for the newly added [[UsefulNotes/AussiesWithArtillery ANZAC]] Squad in a free update.
* Shows up in both ''VideoGame/{{Pathologic}}'' and ''Videogame/Pathologic2'' as the generically-named "Revolver", the first firearm the player character can get their hands on.
* The Fosbery was added in Update #99 Alpha 4 along with several other exotic revolvers in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
she DoesntLikeGuns.




[[folder:Welrod]]
->''A silenced British pistol. Not much use in a fire fight, but perfect for picking of targets without being detected.''
-->--'''Description''', ''VideoGame/SniperEliteV2''

[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/images_23.jpeg]]

This British handgun is quite a mystery. It was conceived during World War II as a concealable and silent sidearm for use by resistance members, special forces operatives, and anyone else trying to keep a low profile.

There were two major variants. The first one is, oddly enough, the Mark II (chambered in .32 ACP, eight rounds per magazine), while the Mark I pictured here came later (chambered in 9mm, six rounds per mag). Other than the round chambered, the only differences between the two are the Mark I added a trigger guard and modified the suppressor so the front half could be unscrewed for concealment, moving the front sight to the middle of the weapon so it wouldn't lose zero. Some 2800 were made in total, used by the SOE, OSS and other resistance groups.

The pistol itself is bolt-action, the knob needing to be twisted to the left to unlock the bolt. The magazine was used as the handle for the weapon, with a rubber covering over it and a safety lever on the grip meant to keep it in place as the user held and aimed. Conversely, when the user was ''not'' using it, the magazine/handle could be removed to aid in concealing it. The majority of the barrel is an integrated suppressor, which, alongside being bolt-action (thus removing the noise of an automatic slide clacking back and forth), allowed the gun to fire very quietly. However, the baffles inside the suppressor were made of rubber and would quickly wear, meaning that while the gun would keep firing, it would lose its suppressed ability fairly quickly unless serviced.

There are some reports of the gun still being in active service, having seen use by British special forces in UsefulNotes/TheFalklandsWar and UsefulNotes/TheGulfWar.

The Swiss company Brügger & Thomet had developed a SpiritualSuccessor known as the [[http://www.all4shooters.com/en/home/pistols/2015-articles/B&T-VP9-9mm-single-shot-repeater-silenced-pistol/ B&T VP9]], which is best summed up as a modern-day Welrod. Although the pistol is designed to be used [[MercyKill putting down dangerous and wounded animals]]. In 2021, after many delays, this pistol finally became available for sale in the United States as the [[https://www.thefirearmblog.com/blog/2021/01/14/station-six/ Station SIX]] in 9mm and .45 ACP.



[[folder:China Lake grenade launcher]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chinaslake.jpeg]]
[[http://en.wikipedia.org/wiki/China_Lake_Grenade_Launcher No more than fifty]] of what is essentially a pump-action version of the M79 GrenadeLauncher with a tube magazine are known to have been produced, and no more than six are known to still exist.
\\\
First produced in 1968, they were intended for Navy SEAL use, though some were used by Marine Force Recon and the Army 5th Special Forces Group. The weapon was lightweight (ten pounds maximum, due to extensive use of aluminum, only four more than a loaded M79) and reliable, though had some issues feeding some of the more oddly-shaped 40mm grenades available at the time, while being able to carry up to four grenades at once.
----



* Fabiola Iglesias of ''Manga/BlackLagoon'' pulls one near the end of her shootout in the Yellow Flag, a move that prompts a [[LampshadeHanging very appropriate]] "...the FUCK is that?!" from Revy.
* Kosuna of ''Manga/DesertPunk'' uses one as her standard weapon, generally to give her mentor fire support. Like all the other weapons in the series it's supposed to be a reproduction, though one wonders how even a single one ended up in Japan and [[LostTechnology lasted long enough to be reverse-engineered.]]

to:

* Fabiola Iglesias Used briefly by Radinov in ''Manga/GunsmithCats'' OVA, to assassinate [[spoiler:the chief of ''Manga/BlackLagoon'' pulls the Illinois branch ATF, who was working with her and her employer.]]

[[AC:Films -- Live-Action]]
* A Welrod was shown in Gene's arsenal in ''Film/LayerCake''.

[[AC:Live-Action TV]]
* Ulrich Kohl from
one near episode of ''Series/PersonOfInterest'' was shown using a Mk I Welrod.
* Fancy Lee uses
the end of her shootout modern [=VP9=] with some AbnormalAmmo (including a {{homing|Projectile}} {{tranquillizer dart}} in the Yellow Flag, a move sixth episode) as his sidearm in ''Series/{{Killjoys}}''.
* The Canadian Agents from ''Series/XCompany'' used the Mk II to assassinate French Gestapo agents.
* The murderer in an ''Series/InspectorMorse'' episode used one; in
that prompts case it was explained by him being a [[LampshadeHanging very appropriate]] "...the FUCK is that?!" from Revy.
* Kosuna of ''Manga/DesertPunk'' uses one as her standard weapon, generally to give her mentor fire support. Like all the other weapons
former SOE operative in the series it's supposed to be a reproduction, though one wonders how even a single one ended up in Japan and [[LostTechnology lasted long enough to be reverse-engineered.]]
[=WW2=].



* ''VideoGame/CallOfDutyBlackOps'' features them as the top-tier launcher in multiplayer and they make an appearance in the single player missions "S.O.G." (where the player gets to go to town with one from the back of a Jeep, between launching TOW missiles at tanks) and "Crash Site" (where one is in a downed Soviet cargo plane [[ImproperlyPlacedFirearms for some reason]]).
* The Grenade Launcher of ''VideoGame/FalloutNewVegas'' is this. The [[HardLight Holorifle]] from the ''Dead Money'' DLC is an interesting case, as it's actually a completely custom-made energy weapon that happens to use the China Lake's frame and barrel as housing for its sci-fi components.
* ''VideoGame/{{PAYDAY 2}}''[='=]s version of the "Wolf Pack" DLC adds a China Lake, here called the "China Puff 40mm". Ironically, while the M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the China Lake, despite being a few pounds ''heavier'', is a secondary weapon - which on top of its greater capacity gives it more utility than the other launchers. Then again, the same game also classes ''Rocket Launchers'' as purely secondary weapons.
* Nathan Drake apparently picks one up in ''VideoGame/Uncharted4AThiefsEnd'' (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.
* Agents assigned as grenade support in ''VideoGame/PhantomDoctrine'' are seen to be using a China Lake to launch smoke, poison gas, or good old fashioned frag grenades.
* The China Lake earned its spot in ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 84.

to:

* ''VideoGame/CallOfDutyBlackOps'' ''VideoGame/MedalOfHonorRisingSun'' featured this pistol in the Singapore Sling mission and multiplayer. It is inaccurately portrayed as a single-shot weapon (the model used is the Mk II, which holds eight rounds per magazine) with the [[SniperPistol power and accuracy of a sniper rifle]] (the real gun's max range was 23 meters, less than half the effective range of a non-silenced handgun, and used pistol bullets slowed considerably - thus reducing stopping power - to make them quieter).
* ''VideoGame/SniperEliteV2''
features the Mk I with the front sight shifted forward as one of the player's default weapons from the start of the game, and the only silenced weapon available. Accuracy at even medium range is sub-par, however, as is ammo scavenged from enemies - this game's all about the long-range rifle kills. It comes back in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'', and ''VideoGame/SniperElite5'' with largely the same characteristics, with the sole exception of an increase in capacity from 6 to 8 rounds, effectively making it a Mk II with an added trigger guard. ''5'' gives it further upgrades, which allow it to either be ''even quieter'' or fire more powerful shots at the cost of being slightly noisier.
* ''VideoGame/DayOfInfamy'' gives the Commonwealth Officers and Snipers the ability to arm themselves with the Mk II Welrod as a sidearm. Because of its slow rate of fire, it's not ideal for a direct confrontation against the enemy, but rather to take
them by surprise.
* The Mark II version is available in ''VideoGame/GirlsFrontline''
as a 5-star T-Doll. Widely regarded as one of the top-tier launcher in multiplayer and they make an appearance best evasion tanks in the single player missions "S.game, owing to her incredible evasion stat and skill that reduces enemy accuracy. True to her origins, she behaves like a movie secret agent, to the point of [[{{Chuunibyou}} trying too hard]].
* The Mk II was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available to the Insurgents for free. Despite being the MK II, it is chambered in 9x19mm like the MK I.
* A hybrid of the Mk I and II was added to ''VideoGame/BattlefieldV'' with it's final update. It is powerful and silent, but slow-firing due to it's bolt action.
* The Mark IIA was added to ''VideoGame/HotDogsHorseshoesAndHandgrenades'' on day 13 of the Meatmas 2020 Advent Calendar event. The game accurately depicts its use of replaceable wipes that degrade with use by having the firing sound change and model of the baffles becoming more visibly worn the more it's used, with the wipes being able to be replaced with fresh ones by removing the suppressor and pulling out the old stack.
* The Mark II appears in the Vietnam-themed DLC ''S.
O.G." (where the player gets to go to town with one from the back of a Jeep, between launching TOW missiles at tanks) and "Crash Site" (where one is in a downed Soviet cargo plane [[ImproperlyPlacedFirearms Prairie Fire'' for some reason]]).
* The Grenade Launcher of ''VideoGame/FalloutNewVegas'' is this. The [[HardLight Holorifle]] from the ''Dead Money'' DLC is an interesting case, as it's actually a completely custom-made energy weapon that happens to use the China Lake's frame and barrel as housing for its sci-fi components.
* ''VideoGame/{{PAYDAY 2}}''[='=]s version of the "Wolf Pack" DLC adds a China Lake, here called the "China Puff 40mm". Ironically, while the M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the China Lake, despite being a few pounds ''heavier'', is a secondary weapon - which on top of its greater capacity gives it more utility than the other launchers. Then again, the same game also classes ''Rocket Launchers'' as purely secondary weapons.
* Nathan Drake apparently picks one up in ''VideoGame/Uncharted4AThiefsEnd'' (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.
* Agents assigned as grenade support in ''VideoGame/PhantomDoctrine'' are seen to be using a China Lake to launch smoke, poison gas, or good old fashioned frag grenades.
* The China Lake earned its spot in ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 84.
[[VideoGame/{{ARMA}} ARMA III]].



[[folder:Davy Crockett nuclear rifle]]
->''I am become death, the destroyer of worlds.''
-->--'''Robert J. Oppenheimer''' upon the first successful test of a nuclear device.

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_otxd4qzv7l1r3mjyrzspnw.jpg]]
[[caption-width-right:350:Just don't look directly at the blast.]]
Quite simply put the most powerful man portable ranged weapon ever conceived, the Davy Crockett is a recoilless rifle mounted on either a tripod or directly to a jeep. Unusually among recoilless rifles, the Davy Crockett's warhead sits on the muzzle of the gun and the weapon propels a large steel rod that the warhead sits upon.
\\\
Said warhead also happens to be a '''[[NukeEm miniature nuclear bomb]]'''.
\\\
The Davy Crockett is famous for being the only infantry portable nuclear weapon ever deployed (but not fired), and one of the smallest nuclear weapons. It was designed by the United States specifically with use for stopping Soviet armor in West Germany, in the event that all-out open and total war broke out. With the Soviets' advances in armor technology, it wasn't known if NATO anti-tank weapons could pierce enemy tanks, so this contraption was designed to rectify the problem. Not only can it (obviously) crack several tanks at once, the radioactive fallout forces the surviving tanks to operate under hazmat conditions, which leaves them substantially less aware of their situation. 2100 units were made and deployed in Germany but several were recalled and moved to Vietnam during the war there. It was hoped that the presence of the launchers would make the Vietnamese reluctant to attack US military bases, but they only caused increased international pressure and were quickly recalled.
\\\
The Davy Crockett was formally deactivated in 1968, twelve years after production began and was never actually used in battle. Testing, however, revealed that the Davey Crockett had a rather major flaw, namely that radiation directly from the blast (blast shine) [[HoistByHisOwnPetard is still lethal to the user even at its maximum range]].[[note]]The problem was "solved" by having the users dig a foxhole directly by the weapon and jumping into it after firing.[[/note]] In fiction, however, expect the Davy Crockett or similar weapons to still be used to this very day. You can also expect its sub-kiloton warhead to be greatly exaggerated in magnitude if it goes off. It tends to show up more as a MacGuffin than it is used as conventional (pun intended) weapon, as firing off a nuke would dramatically shift the tone of most works. Given the fact it takes a two man team to carry and operate and can level multiple city blocks, if you see the Davy Crockett in a video game, you will at best get a chance to activate the weapon and not aim it at all.

to:

[[folder:Davy Crockett nuclear rifle]]
->''I am become death, the destroyer of worlds.''
-->--'''Robert J. Oppenheimer''' upon the first successful test of a nuclear device.

[[folder:Wildey]]

->''"Wildey's here. Fires a .475 Wildey magnum. Real stopping power."''
-->--'''Paul Kersey''', ''Film/DeathWish3''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_otxd4qzv7l1r3mjyrzspnw.jpg]]
[[caption-width-right:350:Just don't look directly at
org/pmwiki/pub/images/wildey_survivor_pistol_in_44_auto_mag_now_available_for_preorder_1.jpg]]

First introduced in 1973,
the blast.]]
Quite simply put the most powerful man portable ranged weapon ever conceived, the Davy Crockett is a recoilless rifle mounted on either a tripod or directly to a jeep. Unusually among recoilless rifles, the Davy Crockett's warhead sits on the muzzle of the gun and the weapon propels a large steel rod that the warhead sits upon.
\\\
Said warhead also happens to be a '''[[NukeEm miniature nuclear bomb]]'''.
\\\
The Davy Crockett is famous for being the only infantry portable nuclear weapon ever deployed (but not fired), and
Wildey was one of the smallest nuclear weapons. It was designed by the United States specifically with use first gas-operated handguns. Intended primarily for stopping Soviet armor in West Germany, in the event that all-out open and total war broke out. With the Soviets' advances in armor technology, hunting, it wasn't known if NATO anti-tank weapons could pierce enemy tanks, so this contraption was is designed to rectify handle a variety of high-velocity, high-pressure rounds, including the problem. Not only can it (obviously) crack several tanks at once, 9mm and .45 Winchester Magnum, the .44 Auto Mag (from the radioactive fallout forces the surviving tanks to operate under hazmat conditions, which leaves them substantially less aware of their situation. 2100 units were made Auto Mag pistol), and deployed in Germany but several were recalled and moved to Vietnam during the war there. It was hoped that the presence of the launchers would make the Vietnamese reluctant to attack US military bases, but they only caused increased international pressure and were quickly recalled.
\\\
The Davy Crockett was formally deactivated in 1968, twelve years after production began and was never actually used in battle. Testing, however, revealed that the Davey Crockett had a rather major flaw, namely that radiation directly from the blast (blast shine) [[HoistByHisOwnPetard is still lethal to the user even at its maximum range]].
the .357, .41, .44, .45, and .475 Wildey Magnum rounds [[note]]The problem was "solved" by having rounds are designed to replicate the users dig performance of their respective Magnum revolver rounds in a foxhole directly by semiautomatic[[/note]]. Similarly to the Auto Mag also mentioned on this page, the Wildey features a distinctive ribbed, ventilated barrel, which is capable of mounting scopes, and is fed by 7 or 8-round magazines. The weapon and jumping into it after firing.[[/note]] In fiction, however, expect the Davy Crockett or similar weapons to still be used to this very day. You can also expect its sub-kiloton warhead to be greatly exaggerated in magnitude if it goes off. It tends to show up more as a MacGuffin than it is used as conventional (pun intended) weapon, as firing off a nuke would dramatically shift the tone capable of most works. Given the fact it takes a two man team to carry and operate and can level multiple city blocks, if you see the Davy Crockett in a video game, you will at best get a chance to activate the weapon and not aim it at all.changing calibers easily.



[[AC: Video Games]]
* ''VideoGame/MetalGearSolid3SnakeEater'' uses the Davy Crockett as a plot device that sets the game into motion. At the end of the prologue Virtuous Mission, the AxCrazy GRU Colonel Volgin receives a pair of Davy Crocketts from The Boss (who apparently defected from the United States to the Soviet Union). He then immediately uses it on the OKB-754 research facility by firing the 300 kilogram weapon [[SuperStrength with his bare hands]] inside a helicopter, creating an international incident and triggering Operation Snake Eater. The Boss herself later used the second Davy Crockett to destroy Groznyj Grad and Graniny Gorki, once again firing it by hand.
** A (fictional) Soviet copy of the Davy Crockett also appeared in ''VideoGame/MetalGearSolidPortableOps''.
* There's one sitting around at the Citadel in ''VideoGame/Wasteland2''. Tampering with it sets off the nuke, [[NonStandardGameOver wiping out the Citadel and the Desert Rangers]].
* Early concept art shows that the Fat Man of the ''VideoGame/{{Fallout}}'' series was originally going to be a miniaturized Davy Crockett. However it ended up looking too much like an RPG-7 and the design was changed to the current pneumatic catapult. It's warhead is still inspired by the Davy Crockett though, both essentially being a tiny aerial bomb fired from ground based weapon.
* A Davy Crockett-like weapon[[note]]identified as such, but with the appearance and portability of an RPG-7[[/note]] appears in ''VideoGame/GarrysMod''. True to form, the blast is large enough to be likely to kill the firer as well as the intended target... and anyone who spawns in the area for several seconds afterwards, due to radiation effects.

to:

[[AC: Video Games]]
[[AC:Anime & Manga]]
* ''VideoGame/MetalGearSolid3SnakeEater'' Brandon Heat uses one with a long barrel in the Davy Crockett as a plot device that sets the game into motion. At anime adaptation of ''VideoGame/{{Gungrave}}'' with custom "D-type" bullets to fight off Orcmen near the end of the prologue Virtuous Mission, first half, where it's presented as having enough recoil to push him back and hurt his arm.

[[AC:Comic Books]]
* One of Madame Masque's weapons of choice in ''ComicBook/IronMan'' is a revolver chambered in .475 Wildey Magnum.

[[AC:Films -- Live-Action]]
* The Wildey's most famous appearance is in ''Film/DeathWish3'', where it is [[Creator/CharlesBronson Paul Kersey's]] primary weapon. The prop was Bronson's personal weapon. This appearance [[ColbertBump singlehandedly boosted
the AxCrazy GRU Colonel Volgin receives Wildey's popularity]], with its creator once joking that sales spiked whenever Death Wish was shown on cable.
* El Mariachi carries and uses one with
a pair of Davy Crocketts from The Boss (who scope in ''Film/{{Desperado}}''.
* Mickey carries this weapon in ''Film/NaturalBornKillers''.
* Seitz's sidearm in ''Film/RoboCop3''.
* [[Creator/TimCurry Mr. Jigsaw]] in ''Film/LoadedWeapon1'' carries a Wildey Magnum as his primary sidearm throughout the film.

[[AC:Live-Action TV]]
* Lund carries one in the ''Series/{{Firefly}}'' episode "The Train Job".

[[AC:Video Games]]
* It was supposed to appear in ''VideoGame/GrandTheftAutoViceCity'', but was cut, though it can still be found within the game's files. It is mistakenly referred to as a Colt 1911, and the developers
apparently defected from mistook the United States to the Soviet Union). He then immediately uses it on the OKB-754 research facility by firing the 300 kilogram weapon [[SuperStrength with his bare hands]] inside a helicopter, creating long ribbed barrel for an international incident and triggering Operation Snake Eater. The Boss herself later used the second Davy Crockett to destroy Groznyj Grad and Graniny Gorki, once again firing it by hand.
** A (fictional) Soviet copy of the Davy Crockett also appeared in ''VideoGame/MetalGearSolidPortableOps''.
* There's one sitting around at the Citadel in ''VideoGame/Wasteland2''. Tampering with it sets off the nuke, [[NonStandardGameOver wiping out the Citadel and the Desert Rangers]].
* Early concept art shows that the Fat Man of the ''VideoGame/{{Fallout}}'' series was originally going to be a miniaturized Davy Crockett. However it ended up looking too much like an RPG-7 and the design was changed to the current pneumatic catapult. It's warhead is still inspired by the Davy Crockett though, both essentially being a tiny aerial bomb fired from ground based weapon.
integral suppressor.
* A Davy Crockett-like weapon[[note]]identified as such, but with the appearance and portability of an RPG-7[[/note]] appears scoped variant is featured in ''VideoGame/GarrysMod''. True to form, the blast is large enough to be likely to kill the firer as well as the intended target... and anyone who spawns in the area for several seconds afterwards, due to radiation effects.''[[VideoGame/CabelasDangerousHunts Cabela's Dangerous Hunts 2009]].''



[[folder:Heckler & Koch [=XM25=]]]
->''Fires 25mm grenades that can explode mid-flight creating an airburst effect to eliminate targets behind cover. Aiming down the sights at a cover will lock in that distance, allowing the grenade to explode in the air 3 meters past the cover.''
-->--'''Description''', ''VideoGame/Battlefield4''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xm25_9.jpg]]

The [=XM25=] Counter Defilade Target Engagement System, or CDTE, is a 25mm semi-automatic bullpup grenade launcher, designed by Heckler & Koch. It was spun-off from the ill-fated [[RareGuns/AssaultRifles XM29 OICW]] as a standalone weapon.
\\\
The [=XM25=] fires 25x40mm "smart" grenades, designed to track the distance it has traveled via the number of rotations it has made, then explode at a user-designated distance in midair at or near the targets (a tactic known as "airbursting"). The grenade has much longer range than the 40mm grenades fired by the M203 grenade launcher, while its airbursting properties allow it to more effectively target entrenched enemies (e.g. being set to detonate one meter past an enemy's cover, detonating in the air directly above them). The [=XM25=] can be fitted with a thermal or optical sight, and is fed by a 5-round magazine. Less-lethal rounds are also available.
\\\
The [=XM25=] was first field-tested in Afghanistan in 2010. The weapon performed well at its intended tasks, but by 2013, a number of complaints began popping up. The weapon, at 14 lbs, was heavy, and the large rounds reduced a soldier's ammo capacity, as well as forcing him to give up his rifle, reducing his combat capability. Worse, in 2013, one launcher exploded during a test, causing minor injuries, and resulted in the weapon being pulled from service with its funding eventually being cut. In 2017, the Army formally canceled its contract for the [=XM25=], with the program itself terminated in July 2018.

to:

[[folder:Heckler & Koch [=XM25=]]]
->''Fires 25mm grenades that can explode mid-flight creating an airburst effect
[[folder:Yarygin [=PYa=] / [=MP-443=] Grach]]
->''Designed
to eliminate targets behind cover. Aiming down replace the sights at a cover will lock in that distance, allowing dated PMM pistol, the grenade to explode [=MP443=] Grach pistol was developed in 1993 and fires high powered armor-piercing 9mm Russian rounds. The pistol is a combined construction of polymers and steel and has been adopted by select Special Forces units in the air 3 meters past the cover.Russian military.''
-->--'''Description''', ''VideoGame/Battlefield4''

[[quoteright:350:https://static.
''VideoGame/Battlefield3''

[[quoteright:262:https://static.
tvtropes.org/pmwiki/pub/images/xm25_9.jpg]]

The [=XM25=] Counter Defilade Target Engagement System, or CDTE, is a 25mm semi-automatic bullpup grenade launcher, designed
org/pmwiki/pub/images/images_3_4.jpeg]]
A Russian pistol developed in 1993
by Heckler & Koch. Izhmekh (aka Izhevsk Mechanical Plant, hence the MP designation) for Russian military trials. It was spun-off from adopted as the ill-fated [[RareGuns/AssaultRifles XM29 OICW]] [=PYa=] in 2003 and was issued in small numbers to special forces units in the North Caucasus in 2008. In 2011, it entered mass production, and is now the standard sidearm of the Russian army, replacing the earlier Makarov PM, and is also in use with Kazakh private security companies. It uses the 9x19mm 7N21 cartridge, a Russian-made armor piercing variant of the 9mm round, but is also compatible with standard 9mm ammo. A civilian variant with a barrel weakened to prevent usage of the 7N21 cartridge, known as the MP-446 Viking, is also produced by Izhevsk, in both the original version and a standalone weapon.
\\\
The [=XM25=] fires 25x40mm "smart" grenades,
competition variant updated to comply with IPSC regulations (including an adjustable trigger and sights and the ability to use a longer barrel); there are also less-lethal variants designed to track fire rubber bullets, the distance it has traveled via MP-353 and MP-472. Among the number of rotations it has made, then explode at a user-designated distance in midair at or near Russian military, this gun seems to enjoy the targets (a tactic known as "airbursting"). The grenade has much longer range than same dubious reputation that the 40mm grenades fired by the M203 grenade launcher, while its airbursting properties allow it to more effectively target entrenched enemies (e.g. being set to detonate one meter past an enemy's cover, detonating early M16 and Beretta M9 did in the air directly above them). The [=XM25=] can be fitted U.S. armed forces: early production models were very unreliable, with a thermal many operators preferring to ditch it in favor of more proven designs like the Makarov PM or optical sight, and is fed by a 5-round magazine. Less-lethal rounds are also available.
\\\
the [=OTs=]-27 Berdysh. The [=XM25=] was first field-tested in Afghanistan in 2010. The weapon performed well at [=PYa=] has been modified several times since its intended tasks, but by 2013, a number of complaints began popping up. The weapon, at 14 lbs, was heavy, inception and the large rounds reduced a soldier's ammo capacity, as well as forcing him to give up his rifle, reducing his combat capability. Worse, in 2013, one launcher exploded during a test, causing minor injuries, and resulted in the weapon being pulled from service problems with it have been mostly remedied, but [[NeverLiveItDown its funding eventually being cut. In 2017, reputation of unreliability is still hard to shake off]], especially among the Army formally canceled its contract for the [=XM25=], with the program itself terminated in July 2018.Russian special forces community.



[[AC: Films -- Live-Action]]
* A mockup of the [=XM25=] made from an [=L85A1=] is used by Mars in ''Film/TheExpendables3''.
* Used briefly by Yelena in ''{{Film/Black Widow|2021}}''. It's likely the same [=L85=]-based mockup.

[[AC: Video Games]]
* The [=XM25=] is a usable weapon in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where it is mainly used by [=FROGS=]. When fired normally, it is a standard impact-detonated grenade launcher, while deploying the scope activates its adjustable detonation distance.
* Appears in ''VideoGame/Battlefield4'' and ''VideoGame/BattlefieldPlay4Free'', with its adjustable airburst system usable.
* The [=XM25=] was introduced to ''VideoGame/Payday2'' as part of the Gage Spec Ops Pack DLC, called the [[AKA47 Arbiter]] in-game, where it has iron sights instead of a scope. It operates as a standard direct-fire grenade launcher without any sort of airbursting capabilities, and it also does about half the damage of the 40mm grenade launchers due to its smaller ammo, but that also gives it a greater reserve capacity (three full mags of 5 grenades each), and those grenades move much faster and have almost no arc. It also has a unique way to unlock it, requiring the player to find a box and its two keys in four separate heists.
* Appears as a usable weapon in ''VideoGame/ModernWarfare 3'', portrayed differently between single- and multiplayer. In singleplayer it's treated as a bolt-action weapon, but automatically detonates whenever it flies within range of an enemy. In multiplayer it's depicted more properly, as a semi-automatic weapon with a manually-adjustable detonating distance (the grenade flying out one meter further than the distance dialed in before detonating, for the purposes of airbursting just beyond cover and the like).
* The Vulcanus-5 in ''VideoGame/CounterStrikeOnline'' appears to be based on the [=XM25=], albeit as a smart-bullet firing assault rifle.

to:

[[AC: Films -- Live-Action]]
* A mockup of the [=XM25=] made from an [=L85A1=] is used by Mars in ''Film/TheExpendables3''.
* Used briefly by Yelena in ''{{Film/Black Widow|2021}}''. It's likely the same [=L85=]-based mockup.

[[AC: Video
[[AC:Video Games]]
* Standard sidearm of the Russian Army in ''VideoGame/BattlefieldBadCompany'', ''VideoGame/Battlefield3'', and ''VideoGame/Battlefield4''.
*
The [=XM25=] standard sidearm of SVER in ''VideoGame/{{MAG}}''.
* Appears in ''VideoGame/CallOfDutyGhosts'', where in single-player and multi-player mode is semi-auto, but in Extinction mode it fires full-auto. It returns in ''VideoGame/CallOfDutyAdvancedWarfare'', now firing two-round bursts.
* Appears incorrectly as the Tariq in the 2010 reboot of ''VideoGame/MedalOfHonor'', the Opfor's standard sidearm. In reality, the Tariq is an Iraqi copy of the Beretta M951, the single-stack predecessor to the Beretta 92.
* The civilian variant, the MP-446, appears as a usable sidearm in ''VideoGame/SplinterCellConviction''.
* A variant rechambered for 9x21mm ammo appears as the standard sidearm for CSAT forces in ''VideoGame/{{ARMA}} III'', under the name "Rook 40".
* Appears as the "[[AKA47 MP-40 Grad]]" in ''VideoGame/SniperGhostWarrior 3''. It returns in ''VideoGame/SniperGhostWarriorContracts'' as the IMP-443.
* The MP-443
is a usable weapon in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where it is mainly used by [=FROGS=]. When fired normally, it is a standard impact-detonated grenade launcher, while deploying ''VideoGame/ContractWars''.
* Both
the scope activates military and civilian versions appear in ''VideoGame/GirlsFrontline'', the Viking as a regularly-produced two-star T-Doll (with its adjustable detonation distance.
Competition Barrel as an exclusive equipment) and the Grach as a three-star one acquired through login rewards or event drops. Possibly owing to their ability to use overpressure versions of the 9mm cartridge, their maximum damage slightly surpasses most other handgun T-Dolls.
** AK-15 also carries an MP-443 as her sidearm according to some character art, though given the way the game works she doesn't use it in-game.
* The standard-issue sidearm of the Russian Ground Forces in ''VideoGame/{{Squad}}''.
* Appears in ''VideoGame/Battlefield4'' and ''VideoGame/BattlefieldPlay4Free'', with its adjustable airburst system usable.
* The [=XM25=] was introduced to ''VideoGame/Payday2'' as part of the Gage Spec Ops Pack DLC, called the [[AKA47 Arbiter]] in-game,
''VideoGame/EscapeFromTarkov'', where it has iron sights instead of a scope. It operates as a can be fitted with underbarrel attachments, but not suppressed. BEAR [=PMCs=] receive one in their stash in the latest patch, and Scavs can also spawn with it.
* Appears in ''VideoGame/{{Warface}}'', where it is fitted with an unusable Zenit B-8 accessory rail and can be fitted with the
standard direct-fire grenade launcher without any sort of airbursting capabilities, and it also does about half the damage of the 40mm grenade launchers due to its smaller ammo, but that also gives it a greater reserve capacity (three full mags of 5 grenades each), and those grenades move much faster and have almost no arc. muzzle attachments. It also has a unique way to unlock it, requiring animations for entering and exiting the customization menu, where the player to find a box character will engage/disengage the safety lever and its two keys in four separate heists.
cock/uncock the hammer respectively.
* Appears as a usable weapon the [[AKA47 Pistolet Jarygina]] in ''VideoGame/ModernWarfare 3'', portrayed differently between single- and multiplayer. In singleplayer it's treated as a bolt-action weapon, but automatically detonates whenever ''VideoGame/{{Survarium}}'', where it flies within range of an enemy. In multiplayer it's depicted more properly, as a semi-automatic weapon can modified with a manually-adjustable detonating distance (the grenade flying out one meter further than the distance dialed in before detonating, for the purposes of airbursting just beyond cover red dot sight and the like).
* The Vulcanus-5 in ''VideoGame/CounterStrikeOnline'' appears to be based on the [=XM25=], albeit as a smart-bullet firing assault rifle.
silencer.



[[folder:Kampfpistole]]
[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/images_60.jpeg]]
A series of modified flare guns used by the UsefulNotes/NazisWithGnarlyWeapons. It was an attempt to create a small anti-tank weapon able to be used by pretty much any infantryman.
\\\
The initial design, the Walther Leuchtpistole, was in use as a flare gun all the way back to the 1920s. In 1942, however, the Wehrmacht issued an order to develop high-explosive ammunition for it. This was used alongside a new model of Leuchtpistole, known as the Leuchtpistole Z ("Z" being short for "Züge", meaning "grooves").
\\\
Eventually, a folding stock and indirect-fire sight, alongside a new anti-tank warhead, was designed. And thus the Sturmpistole, the most famous installment in the series, was born. Unfortunately, this idea was a complete failure as the rounds were too weak to be effective against even ''tankettes'', and so it was put on the back burner in favour of the Panzerfaust. [[RuleOfCool Needless to say, this has not stopped the Kampfpistole from appearing in quite a few media.]]
----
[[AC: Anime & Manga]]
* Appears in ''Manga/StrikeWitches'' spin-off series ''Brave Witches'', where it's used by many notable Karlsland witches such as Waltrud Krupinski and Gundula Rall, often in a fictional underbarrel configurations attached on their [=StG-44=] assault rifles.

[[AC: Video Games]]
* ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it. [[NotCompletelyUseless It's more useful in Outer Ops mode]], where it turns Combat Unit soldiers into {{Glass Cannon}}s, therefore making them effective against vehicles.
* Available as a stand-alone grenade/rocket launcher in ''VideoGame/WolfensteinTheOldBlood'', acting as a single-shot counterpart to the revolving underbarrel device you can attach to the 1960s-era assault rifle in ''[[VideoGame/WolfensteinTheNewOrder The New Order]]''. Contrary to reality, or the depiction above, it's incredibly accurate and powerful, but this comes at the cost of a very shallow ammo pool - six rockets, with an upgrade for killing a bunch of people with it increasing that by three - and so few pickups for it that said upgrade is a BraggingRightsReward that requires grinding out those kills across ''[[NewGamePlus multiple]]'' playthroughs. A semi-auto version with a drum magazine attached returns for ''[[VideoGame/WolfensteinIITheNewColossus The New Colossus]]'', completely taking over the role filled by ''TNO''[='=]s underbarrel launcher, with the rocket-propelled projectiles being an upgrade that can be toggled off if you need to bounce grenades around a corner.
* The Sturmpistole appears in ''VideoGame/DeadfallAdventures'' as the Panzer Wurfkorper, working like a single-shot HE grenade launcher. It is also anachronistic for the game's setting of 1938.
* Whilst not quite the Kampfpistole, ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has the Sturmpistole, a similar weapon designed to fire small anti-tank grenades.
[[/folder]]

[[folder:[=M202=] FLASH]]
->''A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. On the down side, its weight and bulk make it quite awkward to handle. As such, it is probably best used to provide supporting fire from a distance.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/m202flash_4909.jpg]]
A four-tube shoulder-fired incendiary rocket launcher, the M202 [=FLame=] Assault [=SHoulder=] weapon was designed to replace heavy and obsolete flamethrowers in the US inventory and was first produced in 1978, being based on an experimental napalm launcher trialed extensively during UsefulNotes/TheVietnamWar. This suitcase-sized, 27-pound launcher is usually depicted in fiction as a regular rocket launcher rather than using the special thickened pyrophoric agent rounds it actually fires[[note]]while conventional HEAT rockets were considered for the M202, they were never produced[[/note]].
\\\
It's favored by videogames wanting to give the player a modern-era {{BFG}}, due to it looking like someone stripped a rocket pod off a helicopter and gave it a pistol grip and sight. Similar weapons are the more common Russian RPO series, which have only one barrel, but can also fire fuel-air and smoke warheads in addition to incendiary, and the Chinese FHJ-84, which has two barrels in an over-and-under configuration.
\\\
The M202 was first fielded in Vietnam in the 1970s; however, it was generally disliked by soldiers due to being bulky, heavy, and having various reliability problems with the rockets, including the tendency to self-ignite during loading of the weapon and to leak dangerous chemicals while in storage. As a result, most M202s were quickly retired from service in the 80's, their role generally being replaced by more modern and reliable thermobaric and incendiary rounds for rocket and grenade launchers, though the M202 has still seen some limited use with the US Military as recently as Afghanistan, and is also currently in service with the South Korean military.
----
[[AC: Films -- Live-Action]]
* Most famously used by Creator/ArnoldSchwarzenegger in ''Film/{{Commando}}'', particularly during the comically over-the-top StormingTheCastle finale.
* Creator/CarrieFisher's prop rocket launcher in ''Film/TheBluesBrothers'' is obviously based on the M202.

[[AC: Anime and Manga]]
* The "Big Box" rocket launcher of ''Anime/MobileSuitGundamThe08thMSTeam'' is a futuristic six tube version of the FLASH scaled up for use by HumongousMecha.

[[AC: Video Games]]
* In ''VideoGame/ANNOMutationem'', a variant called the Tunguska launcher is picked up in the ShipLevel. It can shoot a total of three missiles at enemies upon locking on at its targets.
* Appears in the ''Franchise/JamesBond'' videogames ''VideoGame/TheWorldIsNotEnough'' and ''VideoGame/{{Nightfire}}'' as the "AT-420 Sentinel." Strangely, they have [[ArrowCam a guided option.]]
* The missile launcher in ''VideoGame/FarCry1'' is clearly based on the M202, and in the console games was replaced with an actual M202.
* ''Franchise/ResidentEvil'': Its most notable video game appearance is probably in ''VideoGame/ResidentEvil1'' and its remake, where it is given to you at the very end of the game to kill the Tyrant with, and it is also usable in ''VideoGame/ResidentEvil3Nemesis'', where it can be found in a keycard-locked locker in the Dead Factory with only 2 shots in it, though it is unusable in the remake, where it is used by Carlos to shoot at Nemesis in a cutscene. An [[InfinityPlusOneSword infinite ammo version]] can also be unlocked in the original and Director's Cut versions of 1 (the remake replaces it with a fictional magazine-fed rocket launcher) by beating the game in under 3 hours and can be bought in Mercenaries mode in [[VideoGame/ResidentEvil3Nemesis the third game]] for $4000. It also replaces the FIM-92-like rocket launcher in the remake of ''VideoGame/ResidentEvil2'', with it's description properly mentioning it's incendiary rockets.
* The Helghast rocket launcher in the first ''VideoGame/{{Killzone}}'' was based on it, but had only three tubes rather than four. This is of very little comfort if you happen to be on the business end of them.
* ''VideoGame/CallOfDutyBlackOps'' features the M202 under the suitably intimidating name of "Grim Reaper" (though still referred to in dialogue as the M202). Given the game's timeline placement in the Vietnam War, it might be meant to represent the earlier [=XM191=] prototype.
* ''VideoGame/TeamFortress2'' gives the Soldier a craftable rocket launcher called the Black Box based on the M202, which is the FLASH body with only a single barrel. As with all of his other launchers, it's muzzle-loaded and fits multiple rockets.
* ''VideoGame/Fallout4'': Upgrading a Rocket Launcher to four-shot ammo capacity ends up turning it into an M202.
* ''VideoGame/FistOfTheNorthStarKensRage'' has Jagi's level 3 Hyper Signature Move featuring an M202; Jagi pulls one out of the ground, fires a ''miniature nuke'' from it, and then rolls back with the blast wave, slapping the ground in maniacal glee.
* In ''VideoGame/SengokuBasara 3'', Magoichi Saika has one of these as the capstone of her Basara attack and as a Super Art. It's just better to not ask how she manages to have a quad-barrel rocket launcher in Sengoku-era Japan -- it's far from the worst of the series' historical infractions.
* ''VideoGame/MetalGearSolidPeaceWalker'': This can be researched and developed upon obtaining the correct documentation. Not as powerful as other launchers, but its four barrels allow for rapid fire.
* Added to ''VideoGame/Payday2'' in the Scarface Heist DLC as the [[AKA47 Commando 101]]. It has lower damage than the other rocket launcher in the game, the RPG-7, but is still the second most powerful weapon in the game and compensates by having four shots before requiring a reload, a built-in scope, and more ammo in reserve.
* Used by Brian Fury in his ending for ''VideoGame/Tekken6'', in conjunction with a Gatling gun.
* Used by the titular antagonist in ''VideoGame/BatmanArkhamKnight'' during [[BigBad Scarecrow's]] escape from Stag's Airship. A slight LampshadeHanging appears in the GCPD Evidence Locker where Cash points out that whoever funded the Knight's Militia must have deep pockets based on how advanced their gear is.
* ''VideoGame/RatchetAndClank2002'': The [=RYNO=] is multi-missile launcher that deals sever damage to all enemies.
* ''VideoGame/ShadowTheHedgehog'' features an M202-like rocket launcher with ''eight barrels'', a grey finish, a more advanced scope on the top and a laser sight. It can lock onto targets and fire homing rockets at them.
* ''VideoGame/SoldierOfFortune'' has it wielded by the appropriately named [[HeavilyArmoredMook FLASH troopers]]. Unlike the real version, it can home in on targets and fire all four rockets at once as a secondary function.
* ''VideoGame/WinBack'' has a generic version as a disposable weapon, also used by the boss Gunt.
* ''VideoGame/{{Cataclysm}}'': The weapon is accurately portrayed as an incendiary missile launcher, which makes it invaluable when dealing with the [[ZombieApocalypse zombie hordes]]. It also appears [[spoiler: as the mounted weapon on some of the [[DemonicSpiders Talon UGV]] variants.]]
[[/folder]]

[[folder:[=M47=] Dragon]]
->''A state-of-the-art, man-portable anti-tank missile that just recently entered service in the U.S. military. The launcher is disposable and good only for one shot. The M47 employs an optical, wired guidance system with excellent seeking capabilities. Its warhead is also among the most powerful in its class, capable of blowing almost any target to smithereens. If you think the enemy is going to be tough to take down, don't think twice about taking the M47 with you.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo_0.jpg]]
\\\
First introduced in 1975, the M47 Dragon was an American man-portable wire-guided anti-tank missile, designed mainly for use against armored vehicles and hardened structures. The launcher features a built-in bipod and removable optics, a utilizes a SACLOS (Semi-Automatic Command Line Of Sight) targeting system, which requires the user to keep the weapon pointed at the target.
\\\
The Dragon was not well-liked by anyone who used it for several reasons. Its range was relatively short (1000 meters, increased to 1500 meters with improved variants), and the missile's launch created a signature popping noise and kicked up a large amount of smoke, giving away their position, made worse by the fact that the guidance system forced the user to remain still for a long time. In addition, as a recoilless weapon, the lack of recoil, followed by the sudden loss of the 30-pound missile surprised many operators, who tended to flinch and lose control of the missile.
\\\
The weapon was eventually replaced by the FGM-148 Javelin, with the last Dragons retired in 2001, though the weapon is still in use with Morocco, Israel, Iran, Saudi Arabia and Thailand.
----
[[AC: Literature]]
* The infantry of Literature/TeamYankee are equipped with the Dragon in addition to LAW rockets for antitank use. In one memorable sequence, two privates, one normally a tank crewman, use the missile to take out a Soviet tank after the designated Dragon gunner is killed. In a nod to the issues described above, their first shot - the first either had ever fired - goes wild, forcing them to race against time to prepare a second missile before the tank crew can respond.

[[AC: Video Games]]
* American anti-tank teams use the Dragon in ''VideoGame/WargameEuropeanEscalation''.
* The "Rockwell [=BigBazooka=] Rocket Launcher" in ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' is actually an M47 Dragon, with the bipod removed.
* Appears in ''VideoGame/{{ARMA}}'' 2 as part of the Operation Arrowhead expansion. Befitting its age and obsolescence, it's used by local militants who were supplied with them by the US decades prior.
* ''VideoGame/MetalGear'':
** The RC missile in ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake'' is identified as an M47 Dragon in the manual.
** The M47 can be developed and used in ''VideoGame/MetalGearSolidPeaceWalker'', where it is portrayed as a fire-and-forget missile.
[[/folder]]
----

[[folder:Arsenal Firearms [=AF2011-A1=]]]
->''Everything is better when you put more barrels on it. It's like adding more bacon.''
-->'''Description''', ''VideoGame/KillingFloor2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/af2011.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/af2011_a1_5.jpg]]
[[caption-width-right:350:Top: Standard Model; Bottom: Dueller Prismatic model ]]

The Arsenal Firearms [=AF2011-A1=] (with Standard, Dueller, and Dueller Prismatic variants) is an Italian double-barreled semi-automatic handgun. It is a derivative of the M1911 pistol, and is, in simple terms, two side-by-side M1911 pistols merged into a single body. Much of the mechanisms either come in pairs or have been welded together into a double-sized one. The magazine is similarly two side-by-side M1911 magazines held together by their base.

In case it wasn't obvious, RuleOfCool is the only reason this weapon exists, as it does nothing that a standard 1911 (or comparable weapon) can't, apart from the dubiously-practical expenditure of two rounds at a time. Ballistically it also suffers from somewhat reduced accuracy, as two .45 ACP rounds traveling side by side will have wildly differing ballistics (since the two are traveling at the same velocity, their turbulence and wakes will interact with each other, possibly pushing them slightly off their trajectories and changing the impact points from shot to shot). In addition, the need for proprietary magazines (albeit with the ability to convert standard 1911 mags of the appropriate length by simply linking them via a removable butt plate), the increased recoil from two .45 ACP rounds firing at once, and the sheer size of the gun from essentially welding two 1911s together, has limited its popularity.
----
[[AC:Film]]
* In ''Film/{{Spectre}}'', [[Wrestling/{{Batista}} Hinx]] carries an [=AF2011=] Dueller Prismatic, which he only uses once. Possibly its first appearance in film.
* Apppears in ''Film/ResidentEvilTheFinalChapter'' as Christian uses [[GunsAkimbo two]] skull-painted [=AF2011=] Dueller Prismatics as his main firearms. [[Creator/MillaJovovich Alice]] and Razor are also seen wielding them at one point.
* Weasel brandishes one during ''Film/Deadpool2''.

[[AC:Live-Action TV]]
* In the ''Series/{{Gotham}}'' episode "Heroes Rise: All Will Be Judged", Gordon can be seen loading one, though it never gets used.

[[AC:Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=P57iXMmlUZo reviews]] it.

[[AC:Video Games]]
* It is one of the weapons added in the Infinite Onslaught update for ''VideoGame/KillingFloor2'', meant for the Gunslinger perk. Owing to its ridiculous size for a 1911-based pistol, it uses the same animations as the Desert Eagle. Just like every other handgun in the game, it can also be dual-wielded.
* Appears as a usable weapon in ''[[VideoGame/CounterStrikeOnline Counter-Strike Online 2]]'', possibly its first appearance in any media.
[[/folder]]

[[folder:Auto Mag/AMT Automag]]
->''"Well, this is the .44 Magnum Auto Mag, and it holds a 300 grain cartridge. And if properly used, it can remove the fingerprints."''
-->--'''Harry Callahan''', ''Film/SuddenImpact''

[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/unknown_697.jpeg]]
The .44 Auto Mag was the first semi-automatic pistol to use a cartridge as heavy as .44 Magnum (.44 AMP, Auto Magnum Pistol). It went through several different manufacturers, the first of which was the Auto Mag Corporation (AMC). It was [[DidntThinkThisThrough never a real money-maker thanks to flawed production and business decisions]]. Namely, production was rushed and it was ''massively'' underpriced in an attempt to convince investors that the pistol was a hot seller. The idea [[EpicFail failed spectacularly]], with investors unconvinced, AMP losing more than $1,000 ''per unit'' on each sale, and the entire design team [[ScrewThisImOuttaHere walking out in protest]]. The fact that it was the only pistol on Earth that took its particular caliber of ammunition also did not help, since commercially-loaded ammunition was rare and the only other way to get the correct caliber was to modify cases for other ammunition (.308 or .30-06) and reload by hand.

AMC later rebranded itself as Arcadia Machine and Tool, or AMT, and continued to manufacture pistols. Their newer designs look more like enlarged M1911s than the original Auto Mag, hence identified by the term ''Automag'' instead of ''Auto Mag''. The new Automag series consisted of the II in .22 Magnum, the III in .30 Carbine and 9mm Winchester Magnum, the IV in .45 [=WinMag=] and 10mm Auto, and the V in .50 Action Express, but all production ceased in 2001, a few years after AMT's own bankruptcy. Recently, there's been [[http://www.automag.com/ another attempt to bring the pistol back to market]], and you can now reserve one for a cool $3,500.
----
[[AC:Anime and Manga]]
* [[CloudCuckoolander Mizuho Inada]] was issued one in the manga version of ''Manga/BattleRoyale''. [[spoiler:She was so off in la-la land that she never got a chance to use it...and it fell into the hands of Kazuo Kiriyama.]]
* Shows up in ''Manga/CityHunter'' in the hands of two different one-time villains. The first is an amateur who uses it as his regular handgun, but the second is implied to have brought that only because his regular pistol (chambered for an unspecified .38 cartridge) had little effect on Umibozu, and by chance the Automag was the first powerful pistol he got his hands on.
** The anime provides a third character, Geruma, who uses it in a duel with Ryo. While its power is acknowledged, both Ryo and Geruma admit it's a bad choice for their duel due its long barrel making it slow to draw... only for Geruma to out-draw Ryo anyway. Ryo ''still'' wins thanks to his [[ImprobableAimingSkills ability to]] ShootTheBullet, after which [[CombatPragmatist he shoots Geruma while he's still freaking out over Ryo's stunt]].
* Nicolas Wong uses an Automag as his main weapon in ''Anime/PsychoPassTheMovie.''
* [[BadassAdorable Yuri Honjou]] from SurvivalHorror manga series ''Tenkuu Shinpan'' uses this as her second firearm weapon of choice after a silenced Beretta 92FS.

[[AC:{{Film}}]]
* Used by Creator/ClintEastwood in the ''Film/DirtyHarry'' movie ''Film/SuddenImpact''. TheMafia sent a hit squad after him, so Inspector Callahan decided he needed more firepower. The producers had such a hard time getting it that they had to contact the original designer, who had enough spare parts to assemble two in his basement. Rumor has it, during the climactic scene at a pier, a diver had to be kept on stand-by because Eastwood got frustrated with constant jams that ruined takes and routinely threw it into the water. The attempt to invoke TheRedStapler effect with the gun and revive production, like how the series did with the Smith & Wesson Model 29 revolver, failed.
* Used by Burt Reynolds in ''Malone''.
* ''Film/BeverlyHillsCopII'' featured the Auto Mag and its spent cartridge cases as a plot device to locate the Alphabet Bandit.

[[AC:{{Literature}}]]
* It's Mack Bolan's signature weapon, "[[ICallItVera Big Thunder]]", in the early parts of ''Literature/TheExecutioner'' novel series, when he wanted a hand weapon with greater intimidation factor and range than his Beretta Brigadier. As a weapons expert, Bolan would have no problems handloading his rounds.
* The Automag III with reloaded .30 shells was the weapon of choice for Hanse Fletcher in C.R. Jahn's ''Underground''.

[[AC:VideoGames]]
* ''VideoGame/JaggedAlliance 2''. Rescuing two tourists stranded in Arulco during the conflict will have the husband send you a pair of Automags [[HandCannon modded for 7.62mm NATO]], both nicknamed "Big Bertha". The gun pops up again in ''[[VideogameRemake Back in Action]]'' with the same modifications. In v1.13, the unofficial patch for the second game, they're modded for the even bigger .50 Beowulf rounds. Additionally, [[ArmsDealer Bobby Ray]] can sell the Auto Mag IV (.45 Winchester Magnum) and the Auto Mag V (.[=50AE=]).
* The Auto Mag is featured in ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''. While at first it's more justified since you get it from an obviously wealthy club manager, it starts popping up everywhere later.
* [[GunsAkimbo Dual-wielded]] in ''VideoGame/TombRaiderII''.
* The Auto Mag is the chosen sidearm of Blake Dexter's psychopathic henchman, Wade, in ''VideoGame/{{Hitman}} Absolution''.
* The Auto Mag is the HandCannon of ''VideoGame/ResidentEvil7Biohazard'', known in-game as the [[AKA47 M44 Magnum.]]
* The Auto Mag appears in ''VideoGame/MetalGearSolidVThePhantomPain'' only as a base for the "WU Silent Pistol". Functionally it's different, it mainly fires anaesthetic rounds to put enemy soldiers to sleep and it isn't even semi-auto (has to be cocked each shot).
* Nomad and Kaid, the [[{{UsefulNotes/Morocco}} GIGR]] operators of ''VideoGame/RainbowSixSiege'', carry Automags [[SniperPistol equipped with telescopic sights]] as their sidearms.
* The Auto Mag, dubbed [[AKA47 "AM44"]], is available in ''VideoGame/ParasiteEve'''s NewGamePlus found on the 11th-20th floors of [[BonusDungeon the Chrysler Building]].

[[AC:WebComics]]
* Michael Stuart of ''Webcomic/ParadigmShift'' uses one of these.
[[/folder]]

[[folder:Borchardt [=C93=]]]
->''The C93 was the first mass-produced semi-automatic pistol. The design of its toggle lock mechanism served as the precursor for the now legendary P08.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/borchadt.jpeg]]

The very first mass-produced semi-automatic pistol, this weapon was designed by Hugo Borchardt and used the same toggle lock system that would later be used by the Luger. In fact, Georg Luger was Borchardt's assistant and modified the design of the C93 and scaled it down to create the Luger. The weapon was considered by the American and Swiss militaries, but they found that while it was accurate and fired rapidly, it was heavy, poorly balanced, had too much recoil, its grip was unergonomic and it was too expensive. Allegedly, when Hugo Borchardt was asked to modify the design to address the issues of the C93, he was insulted by the request and refused to make any changes, believing it to be perfect as-is, hence the job came down to Georg Luger instead.

In addition to its design influencing the Luger, its 7.65mm cartridge was the basis for several automatic pistol cartridges, including the .30 Luger and the 9mm Parabellum. While being the first mass-produced semi-auto pistol, the total number of [=C93s=] produced is relatively low compared to those that come after it due to the weapon's technical issues, with about 3,000 total manufactured between two companies.
----
[[AC:Anime and Manga]]
* ''Anime/{{Steamboy}}''. Alfred Svenson uses one to shoot Ray's grandfather.
* ''Manga/GoldenKamuy'' has a C93 as Lt. Tsurumi's main sidearm.

[[AC:Film]]
* Russian film ''Film/PlanetOfStorms'' (aka ''Planeta Bur'' / ''Планета бурь''). Engineer Allan Kern carries one.

[[AC:Video Games]]
* ''VideoGame/RedDeadRedemption'' under the generic "Semi-Auto Pistol" name. Dutch carries one and John can make use of one. It returns for the [[VideoGame/RedDeadRedemption2 prequel]], though not as Dutch's WeaponOfChoice.
* ''VideoGame/TheOrder1886'' as the [[AKA47 C-78 Autoloading Pistol]]. Its appearance is [[AnachronismStew anachronistic]], but fitting given the game's SchizoTech nature.
* ''VideoGame/Battlefield1'' has the C93 as a potential sidearm, unlocked when Rank 10 is reached with the Support Class. Naturally, considering the setting, this gun is joined by its successor, the P08.
* A 5-star Tactical Doll in ''VideoGame/GirlsFrontline''. An attention-seeker who [[FriendToBugs loves bugs]] , going as far as to scatter pollen on her clothes to attract them, with her kit based about attack buffs (represented by butterflies) that she can give to her allies. Fitting her German origins, she wears a gray uniform matching those worn by [=WW1=]-era German soldiers and a tiny Pickelhaube.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' features the Borchardt pistol in all its antique glory.
[[/folder]]

[[folder:Bren Ten]]
->'''Kern:''' New Bren 10's pretty nice, eh, Burnett?\\
'''Crockett:''' It's all right.
-->--''Series/MiamiVice''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_11_59.jpeg]]

In the late 1970s, American designers Thomas Dornaus and Michael Dixon sought to build a semi-automatic pistol to bridge the gap between existing semi-automatics and revolvers. At the time, semi-autos were usually chambered in smaller, less powerful rounds, while revolvers were then as now limited by their small cartridge capacities and slow reloading. Dornaus and Dixon started the development process in late 1979, and sought advice from a number of firearms experts. They soon found that iconic firearms instructor Jeff Cooper was already working on a similar concept, and the three then went into business as Dornaus & Dixon.\\
\\
The pistol itself was loosely based on the famed CZ 75, but heavily modified to enable it to handle more powerful rounds than most semi-autos of the day used. The original prototype was chambered in .45 ACP, but Cooper insisted that the production gun be chambered in what he called the .40 Special — a cartridge of the same length as the .45 ACP, but of .40 caliber, or 10mm. The cartridge would soon be renamed the 10mm Auto, and Cooper renamed the pistol the Bren Ten. This would be the first gun chambered for that cartridge. While most of the production run was chambered in 10mm, some models were chambered in .45 ACP, and a factory .45 conversion kit was available for the 10mm models.\\
\\
The company took orders for the new gun starting in 1982, with the first production guns being shipped in 1983. However, the Bren Ten had many quality control problems, most notably its magazines, with some pistols shipping with missing or inoperable magazines. Another issue was its high price; it retailed for $500 (equivalent to over $1200 in 2021). The company produced only about 1,500 pistols before going belly-up in 1986, and several later attempts to resurrect the design failed, resulting in the short-lived "Bren Ten Curse" - one company, Peregrine Industries, fell victim to a savings and loan crisis and went bust [[EpicFail before they could sell a single pistol]].\\
\\
The main legacy of the Bren Ten is its cartridge. The FBI adopted the 10mm Auto as its primary cartridge in 1989, but soon concluded it generated too much recoil for most agents and police officers, and that pistols chambered for it were too large for individuals with small hands. They then went to Smith & Wesson and asked them to develop a reduced-velocity version; [=S&W=] realized that they could reduce the length of the cartridge so that it would fit in medium-frame 9mm handguns while meeting the FBI's performance needs. [=S&W=] teamed with Winchester to produce a shortened version of the 10mm Auto that became the .40 [=S&W=], which the FBI soon adopted; it has been one of the most popular law enforcement and self-defense rounds ever since, though not without some controversy early in its life, thanks to several early designs for the cartridge simply being existing 9mm pistol designs that were only modified with a slightly larger barrel to take the new cartridge. As for the 10mm Auto itself, the FBI still issues it to its Hostage Rescue Team and SWAT teams, and it remains modestly popular for self-defense and more so for hunting. Notably, it's one of the few rimless semi-automatic cartridges that's legal for hunting deer in many US states.
----
[[AC:Film]]
* John Practice uses a two-tone "Peregrine Falcon" variant to hold up Slater in ''Film/LastActionHero''.
[[AC:Live-Action TV]]
* The Bren Ten was one of the pistols Sonny Crockett carried in the first two seasons of ''Series/MiamiVice''.
[[AC:Video Games]]
* The Bren Ten appears in ''VideoGame/GirlsFrontline'' as a 2-star handgun. In reference to the so-called Bren Ten Curse, she's worried that [[DoomMagnet her adoption will lead to the bankruptcy]] of [[PrivateMilitaryContractors Griffin & Kryuger]] and [[PlayerCharacter the Commander]].

[[/folder]]

[[folder:COP 357 Derringer]]
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/unknown_656.jpeg]]

Designed as a backup weapon that could fire the same rounds as a police officer's .357 Magnum service revolver (the name "COP" stands for "[[FunWithAcronyms Compact Off-duty Police]]"), though its heavy weight (relative to its compact size), even heavier trigger pull and substantial recoil turned out to be a problem. Nevertheless, the COP's four muzzles make it a distinctively menacing weapon for the silver screen.
----
[[AC:Anime & Manga]]
* Standard carry gun of Lumiere, in the anime ''Anime/KiddyGrade''.
* Nina uses one during the neo-Nazi arc in ''Manga/{{Monster}}''.
* Shows up in ''Manga/CityHunter'' as Reika's gun, but only when she's not in the police (the one time we see her in her cop days she carried the M60 service revolver).

[[AC:Film]]
* This is the gun Leon shoots Holden with in the opening scene of ''Film/BladeRunner''[[note]]The one used in Blade Runner was modified to fire from two barrels at once, so as to produce a more impressive muzzle flash.[[/note]], likely inspiring its use in the other sci-fi shows mentioned below.
* ''Film/TheMatrixReloaded''. Persephone uses this on one of the Merovingian's mooks.
* The BigBad tries to pull one of these out of his coat pocket at the end of ''Film/BadBoys1995'' in an attempt to finish off the protagonists when their backs are turned. Unfortunately for him, [[spoiler:Will Smith is quicker on the draw.]]
* ''Film/War2007''. DaddysLittleVillain Kira draws one on a Yakuza goon while holding her knife on another, but [[ImpliedDeathThreat doesn't use either of them]].
* A COP 357 is one of the many weapons carried by the Winter Soldier in ''Film/CaptainAmericaTheWinterSoldier''.
* One is found and used by Jenko and Schmidt during the car chase in ''Film/TwentyOneJumpStreet''.

[[AC:Live-Action TV]]
* ''Series/{{Battlestar Galactica|2003}}''. Under the fiction model name of 'Stallion', this was a civilian gun used by various criminal types (such as Tom Zarek's men), and by Romo Lampkin to threaten Lee Adama in "Sine Qua Non".
* ''Series/StargateSG1''. A night-guard on an alien planet uses one to menace our heroes in "Bad Guys".

[[AC:Literature]]
* KGB agent Natalia Tiemerovna uses a COP at one stage in ''The Survivalist'' action-adventure novels by Jerry Ahern. John Rourke also has one among his impressive armoury.

[[AC:Video Games]]
* The COP's distinctive four-barreled design appears in ''VideoGame/TeamFortress2'' as the basis for the Shortstop, an alternative primary weapon that can be found or created for the Scout class. Unlike the COP, it appears to fire ratshot or snakeshot, as each pull of the trigger fires a four-pellet spread. The Shortstop is also ''[[HandCannon much]]'' larger than the COP.
* ''VideoGame/Hitman2016'' features a concealable 5mm pistol based on the COP. It only has one barrel, but is [[HollywoodSilencer silent]], has a five round magazine and cannot be reloaded. It also can't be detected during a patdown, making it extremely useful for smuggling into a restricted area.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' features the COP, complete with all 4 barrels of .357.
[[/folder]]

[[folder:[=FP-45=] Liberator]]
->'''Snake:''' Why'd you go to all the trouble of making [the EZ Gun] look like a Liberator?\\
'''Sigint:''' 'Cause it looks cool, man. Why d'you think?''
-->--'''Sigint''', ''VideoGame/MetalGearSolid3SnakeEater''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/liberator.jpg]]

A resistance weapon developed during UsefulNotes/WorldWarII, this American [[ThrowawayGuns disposable pistol]] was dropped into France, China, and Greece to be found and used by partisan forces and civilians as a RangedEmergencyWeapon. Described as "a great weapon with which to obtain another weapon", the intention was for a rebel fighter to get up close to an occupying soldier and use it to take him out and obtain his weapon.

The Liberator was incredibly cheap and quick to manufacture; it was said that it took longer to reload than it did to assemble. Chambered in .45 ACP, it had an unrifled barrel, making its range pitiful. While this gun was certainly produced in much higher numbers than any other gun listed here with roughly a ''million'' examples produced in the span of two months, it didn't see much use in the war as much of the military high command was skeptical about the practicality of dropping large numbers of Liberators into Europe and Britain outright refused to airdrop them due to the logistical impracticality of doing so. After they were rejected by the military, half of the weapons were sent to the OSS who didn't see much practicality in the guns either and usually preferred to equip their operatives with better weapons. A few examples saw use in Greece and the Pacific theater, most notably the Philippines where the guns would continue to be used by police officers as an issued weapon after the war. Most of the guns were destroyed by the OSS and British military after the war without ever seeing use, making any surviving examples sought after collectibles.
----
[[AC:Live Action TV]]
* Creator/RLeeErmey fires one at a melon on ''Mail Call''.
* One customer brings on in on ''Cajun Pawn Stars'', having won it in a poker game. The gun turns out to be worth a lot more than he expected.

[[AC:Video Games]]
* The [[AKA47 EZ Gun]] from ''VideoGame/MetalGearSolid3SnakeEater'' is based on the Liberator. It fires [[TheParalyzer tranquiliser rounds]], is [[HollywoodSilencer silent]], has BottomlessMagazines, and boosts Snake's camo index to 80% when equipped. It's unlockable by either playing the Very Easy difficulty or by obtaining every single edible item in the game. Snake asks SIGINT why he bothered to base it on the Liberator, to which SIGINT notes that [[RuleOfCool Liberators look cool]].
** The EZ Gun returns in ''VideoGame/MetalGearSolidPeaceWalker'', though as a variety of support weapons. There are versions that fire rounds that [[HealingShiv restore life and psyche]] as well as fire and supply support markers.
* ''VideoGame/BattlefieldV'' features the Liberator as the last unlockable sidearm at Rank 19. It is extremely powerful, but only holds one shot before needing to be reloaded and has a lengthy reload.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum and Karl Kasarda]] take a reproduction out to fire at a target [[https://www.youtube.com/watch?v=HgOfbG3mi_0 here]]. It proves to be exactly as unwieldy and inaccurate as described; they repeatedly miss at less than 10 yards despite the reproduction having a rifled barrel, reloads take several seconds even as they get used to the method, and the small size and poor ergonomics means the bolt keeps biting the webbing of their hands.

[[/folder]]

[[folder:Heckler & Koch Mark 23]]
->''A large-caliber combat pistol developed at the behest of U.S. Special Operations Command. The "Mk" designation indicates that the development project was a Navy initiative. It has the 45-caliber size and "cock-and-lock" design favored by U.S. soldiers and comes with a high-performance laser aiming module and specially developed suppressor. Holds 12 rounds. Proved indispensable to Snake during his infiltration of Shadow Moses in 2005. Maintains its high stopping power from medium range and has a slightly larger magazine capacity than other weapons of the same caliber.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/snakesolidsnake.jpeg]]

If you believe fiction, this is ''the'' gun for badass spies and special operatives; a big, blocky, serious-looking weapon, it's often seen on Creator/TomClancy covers being brandished by an "Operator." The Mark 23 was originally developed for US SOCOM special forces, and is basically a giant USP chambered in .45 ACP with a heavier slide[[note]]the Mark 23 is, in fact, based on prototypes for the USP, which were later slimmed down and (initially) rechambered for .40 S&W[[/note]]. Note that the SOCOM version of the Mark 23 has "USSOCOM" engraved on the slide, while a civilian Mark 23 does not.

While the Mark 23 isn't rare in the sense of low manufacture, it's another case, like the Desert Eagle, of being seen far more often than it should be. [=SOCOMs=] might have been procured for use, but the special forces operators ''hated'' them; although the pistol was very accurate and reliable in extreme environments, it was also excessively large and heavy (a loaded Mark 23 with the full SOCOM kit weighs as much as an empty [=MP5=] and is over a foot long) and the ergonomics were terrible. It's a bad sign when [[EpicFail your gun gets nicknamed "the world's only crew-served pistol"]]. This excess was largely due to its role as an 'offensive' handgun - a primary weapon used in place of a rifle or submachine gun, rather than a secondary or fallback handgun to complement a long gun.

Most SOCOM Mark 23s spent peaceful careers sitting in storage racks while less accurate and durable but more sensibly-proportioned sidearms were used instead. Military production was just under 2,000 units total, while the civilian version was discontinued in July 2010. Although a failure, the Mark 23's best traits were carried on into the tremendously successful USP; in particular, the USP Tactical, a variant with a slightly-extended, threaded barrel, does just about everything the Mark 23 does at half the weight and in three different calibers.
----
[[AC:Anime & Manga]]
* Lehm from ''Manga/{{Jormungand}}'' uses a Mk. 23 as his primary sidearm. He is rather large and burly, which might explain how he handles the weight so well.
* As if it weren't massive enough already, [[Anime/NeonGenesisEvangelion Eva Unit 02]] uses one scaled up for use by a 40 meter-tall ([[YourSizeMayVary maybe]]) biomech.

[[AC:Films -- Live-Action]]
* The Navy [=SEALs=] led by Bruce Willis in ''Film/TearsOfTheSun'' carry the Mk. 23 (excluding Doc, who carries a P226 instead).
* John Connor wields one in Film/TerminatorSalvation.

[[AC:Live-Action TV]]
* Used in ''Series/{{Supernatural}}'' by three characters: Gordon, Future!Dean, and Sam, when he didn't have his soul. Seems to be a motif of it being used by dark characters.
* Mike uses it quite a few times in ''Series/BreakingBad'', generally in situations requiring its massive suppressor and where concealing a weapon is definitely not a priority.
* ''Series/BattlestarGalactica2003'': Sam Anders is seem wielding one of these while leading the Anti-Cylon resistance on Caprica during the second season.

[[AC:Video Games]]
* In the ''VideoGame/MetalGear'' series, this is one of Solid Snake's signature weapons. He starts using it in the original ''VideoGame/MetalGearSolid'' game, replacing the Beretta 92 he used in the [[VideoGame/MetalGear1 first]] [[VideoGame/MetalGear2SolidSnake two]] games, and gives Raiden another one in ''VideoGame/MetalGearSolid2SonsOfLiberty''. It can be found again in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' in the same spot as in the original. In both the first and second game the weapon's size and weight is acknowledged, by Nastasha and Snake respectively, but both HandWave it, saying it "shouldn't be a problem for you". WordOfGod says part of the reason they chose the SOCOM was because it was hard to handle and really big. Hard to handle makes Snake look cooler for being able to use it while still taking full advantage of its capabilities; really big made it easier to render recognizably with the graphical capabilities of the [=PS1=].
* The Creator/TomClancy's ''VideoGame/RainbowSix'' video games feature the Mark 23 Mod 0 in every installment, with the exception of ''Lockdown'' and ''[[VideoGame/RainbowSixSiege Siege]]'', typically as a higher-caliber but slightly-lower-capacity version of the more sensible [=USP40=].
* ''VideoGame/SWAT3'' likewise features the Mark 23 as a higher capacity, silenced alternative to the default M1911.
* Hayden Tenno in ''VideoGame/DarkSector'' starts out with a Mark 23 (with "Mark 24 Cal 45 auto" on the slide), called the "Tekna 9mm", and can later upgrade it into a larger machine-pistol variation called the "Tekna Burst".
* In ''VideoGame/SoldierOfFortune 2'', Mullins can pick a Mark 23 with one of three GunAccessories at the start of a mission: a HollywoodSilencer, a LaserSight, or an InfiniteFlashlight. It's objectively better than the 1911 A1 that everyone else uses because of those accessories and the higher mag capacity, and the tactical light is often a better choice for navigating dark areas than the Thermal[=/=]NightVisionGoggles – in one non-combat level, you get an empty Mark 23 with a light attached to go through a BlackoutBasement. The IdleAnimation shows Mullins [[GunTwirling twirling it around his finger]], [[ArtisticLicenseGunSafety a stunningly bad idea with a 17-inch long weapon of any sort, more so with a 5-pound gun that has a 4.8-pound single-action trigger pull]].
* Shows up in ''VideoGame/DeltaForce 2'', as the default sidearm to replace the 1911 from the original game, available with a suppressor; the devs, interestingly, chose not to model the weapon with its distinctive underbarrel LAM. It returns for ''Land Warrior'', ''Task Force Dagger'', and ''Xtreme'', this time with the LAM present but unusable.
* Added to ''VideoGame/KillingFloor'' during a summer event. Like the other pistols, it can be used GunsAkimbo. It has more power than most other pistols, competing with the Desert Eagle while having a higher capacity, but its reload is among the slowest of the semi-auto pistols to compensate.
* A 4-star Tactical Doll in ''VideoGame/GirlsFrontline''. She is depicted as a [[ClingyJealousGirl possessive]] USA-themed catgirl for some reason. As the real-life weapon was marketed as an offensive pistol, her kit entirely revolves around firepower. She passively buffs the raw damage of other dolls, and she can take it even higher with her active skill. Even her personality can be considered aggressive, constantly flirting with [[PlayerCharacter the Commander]] and making a fuss when another girl appears to get close to them.
* Daniel Cross carries one in the present day sections of ''VideoGame/AssassinsCreedIII''. Desmond divests him of it during the final assault on Abstergo and the player can make use of it.
* Appears as the standard handgun in ''VideoGame/Trepang2'', available in both standard and suppressed variants.
* The Mark 23 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', as do the suppressor and propritary laser module. It also appears as the only pistol in the Take and Hold character 'Flaccid Steak'.
* The Mark 23 is available in ''VideoGame/ParasiteEve'''s NewGamePlus found on the 21st-30th floors of [[BonusDungeon the Chrysler Building]].
[[/folder]]

[[folder:High Standard HDM]]
-> ''"You won't want to use those guns you are carrying. They make far too much noise."''
-->--'''Manon Batiste''' before handing [[PlayerCharacter Lt. Powell]] a silenced Hi-Standard, ''VideoGame/MedalOfHonorAlliedAssault''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hi_standard_hd_silenced.jpg]]

An American semi-automatic pistol with an integral silencer, used most famously by the UsefulNotes/{{OSS}} during UsefulNotes/WorldWarII. Derived from High Standard's HD pistol, the weapon was first demonstrated to President UsefulNotes/FranklinDRoosevelt by head of the Office of Strategic Services "Wild Bill" Donovan in order to gain approval. The demonstration, which involved firing 10 live rounds around the US president, in essence, showed that the pistol was a RealLife case of a HollywoodSilencer, as Roosevelt never even realized that the gun was being fired around him until Donovan told him. 2,600 weapons were produced, and, following the conclusion of the war, continued to see service with the US military and CIA well into the early UsefulNotes/ColdWar.
----
[[AC:VideoGames]]
* A common sight in early ''VideoGame/MedalOfHonor'' games, due to the main characters being members of the OSS.
** In ''VideoGame/MedalOfHonorAlliedAssault'' and the ''Breakthrough'' expansion, the weapon is used thrice by Powell when working behind enemy lines, and by Baker when infiltrating an Axis freighter carrying important enemy documents. Unrealistically for its .22 caliber, it is shot-for-shot the [[PunchPackingPistol most powerful pistol in the game]], but also the slowest due to having to manually rack the slide after every shot.
** It appears in several missions in ''VideoGame/MedalOfHonorFrontline'', identified in-game as simply the "Silenced Pistol" and misidentified in the manual as the the completely unrelated Webley & Scott M1905. Contrasting to ''Allied Assault'', it's only about as powerful as your other sidearm options, but it's not noticeably slower than they are either.
* A DownloadableContent weapon in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'', and ''VideoGame/SniperElite5''. Compared to the Welrod, it has a higher rate of fire and capacity, at the cost of some accuracy at mid range. Despite this, however, it is still ineffective in a firefight due to its relatively low stopping power.
* Appears in ''VideoGame/MafiaIII'' as one of Lincoln's available pistols. Compared to the other pistols in-game, this one encourages a stealthy approach during missions, thanks to the integrated silencer.
[[/folder]]

[[folder:IMI / MRI Desert Eagle]]
->''As expensive as it is powerful, the Desert Eagle is an iconic pistol that is difficult to master but surprisingly accurate at long range.''
-->--'''Description''', ''VideoGame/CounterStrike: Global Offensive''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_i_357_magnum.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_vii_44_magnum.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_xix_50_ae.jpeg]]
[[caption-width-right:300: The Hollywood HandCannon. [[note]] From top to bottom: the original Desert Eagle Mark I model (.357 Magnum), Mark VII (.44 Magnum), Mark XIX (.50 AE)[[/note]] ]]

This Israeli HandCannon is among the [[http://en.wikipedia.org/wiki/Desert_Eagle most powerful production semi-automatic pistols out there]]. Designed and marketed by Minnesota-based company Magnum Research, Inc., and manufactured by contractor Israel Military Industries until 2009 (when production was moved to MRI's Pillager, MN facility). It is chambered in .357 Magnum, .440 Cor-bon, .41 Magnum, .44 Magnum, and .50 Action Express, and can easily be swapped between each caliber. It is fed by 9 (.357 Magnum), 8 (.41/.44 Magnum) or 7-round magazines (.50 AE and .440 Cor-bon). Magnum Research also offers it in a wide variety of finishes, ranging from standard chrome to gold to titanium/gold tiger stripes, and a model with an elongated, 10-inch barrel. Unlike most other handguns, it is gas-operated, using a rotating-bolt mechanism and direct gas impingement operation usually found on rifles, allowing it to fire much larger rounds than standard blowback handguns. They weigh about four and a half pounds unloaded, almost twice as much as a comparable pistol.

The Desert Eagle is essentially a rifle in pistol form, and a very temperamental weapon with a well-established reputation as a [[ReliablyUnreliableGuns jam-o-matic]]. It stops working at the slightest hint of dirt, and its gas-operated mechanism sucks up dirt like a vacuum cleaner. It has horrid recoil and even worse aim. Its ergonomics are unfriendly to left-handed shooters; it is not ambidextrous save for the safety lever (which itself is mounted high up on the slide, making it awkward to actuate for some shooters with shorter fingers), and its slide release and magazine catch are only on the left side of the gun for right-handed shooters. There is no means to convert or add a lefty slide release or magazine catch. Moreover, its bulky grip and excessive weight make it difficult to shoot and very impractical to carry for anyone not built like Creator/ArnoldSchwarzenegger or Creator/DolphLundgren, and it often suffers misfeeds when chambered in rimmed .357 and .44 Magnum cartridges (which is why rimmed rounds are generally used by revolvers while rimless ammo is predominant for automatics). It is also one of the more expensive handguns on the market, going for about US$1500 for the base model[[note]] and about $2500 for the .50AE variant. For the same price, you could get a ''really'' nice custom 1911 or SIG (or a couple of [[BoringButPractical regular ones]]) or a Glock with so many high-end aftermarket upgrades it practically shoots itself)[[/note]]. Adding to that, .50 Action Express ammunition is incredibly expensive. As a result, the "Deagle" is little more than a range toy for people with more money than sense (and possibly [[CompensatingForSomething other deficiencies]]).

Despite all this, the Desert Eagle is the weapon of choice for media badasses across the spectrum, sometimes even being depicted as a standard issue military sidearm. An example of a gun that is actually not that hard to come across in the wild where firearms themselves are widely available (any big enough gun store is likely to have one or two in stock), but it's nevertheless a ''vastly'' more popular weapon in fiction than it is in reality.
----
[[AC:Anime & Manga]]
* The Dirty Harry-esque main character of the manga ''Rose Hip Zero'' wields an Eagle one-handed. The size, recoil, and rarity of this gun are brought up in the manga, though, and his ability to fire the thing with one hand is noted as being quite a feat.
* The elderly one-eyed Sister Yolanda of the Church of Violence from ''Manga/BlackLagoon'' uses a gold-plated one of these one-handed during the BloodstainedGlassWindows shootout from the Greenback Jane arc. She uses it to [[EveryCarIsAPinto blow up one of the bad guys' cars]] with ''one shot''.
* ''Franchise/GhostInTheShell'' usually keeps it very realistic regarding guns. So when in one episode of ''Anime/GhostInTheShellStandAloneComplex'', a quiet helicopter pilot is obsessed with his fantasies of pulling a Film/TaxiDriver, it fits his character perfectly that he owns a Desert Eagle, as the cops don't consider him a real threat and are sure that he'll never go through with it.
* In the ''Manga/SoulEater'' manga, Death the Kid's SuperMode has his handguns transforming into .42[[note]]Instead of 44, as 42 is a recurring number with the character as it sounds like "to die" in Japanese[[/note]] caliber 'Death Eagles'.
* In ''LightNovel/HaruhiSuzumiya'' episode 1, we find the local MoeBlob [[PlayboyBunny Mikuru]] wielding the 10-inch barrel version, [[GunsAkimbo akimbo]]. Made particularly egregious by the fact that, again, you see two of them, in the far-less-common 10-inch model - though, these ''are'' airsoft replicas, made by a rather popular Japanese airsoft company (and, unsurprisingly, liked by otaku).
* In ''Manhwa/WitchHunter'', the main character Tasha's strongest magic gun is a .44 Desert Eagle that has enough recoil to break his arm.
* In ''Anime/PuellaMagiMadokaMagica'', Homura initially uses a Desert Eagle as her primary sidearm which is more reasonable than most examples since she has stolen thousands of weapons of all sizes from the [[UsefulNotes/YanksWithTanks American military]] and {{Yakuza}}. By the time of the series proper, she seems to prefer a Beretta for handgun purposes.
* Mana Tatsumiya of ''Manga/NegimaMagisterNegiMagi'' [[GunsAkimbo dual-wields]] Desert Eagles. In a bit of subversion, they (or at least the ones she uses the most) are airsoft replicas.
* Bando on ''Manga/ElfenLied'' uses a customized Desert Eagle. [[JustifiedTrope Makes more sense than usual]] as the Diclonius he fights [[ImmuneToBullets can deflect conventional ammo]] and he has a cybernetic arm (due to Lucy [[AnArmAndALeg removing his original arm]]).
* TheDragon of one arc of ''Manga/GunsmithCats'' wields one with a ''fourteen inch barrel''. It's treated as an [[InfinityPlusOneSword Infinity +1 Gun]], capable of penetrating ''a muscle-car's steel roll cage'' (Rally's Shelby Cobra, to be specific. It also hits ''her'' and is stopped by a [[PocketProtector collapsible rifle stored in her jacket]] - but ''still'' breaks several ribs) but [[RealityIsUnrealistic not two inches of bulletproof glass windshield]] (though it still blinds the car, as planned).
* A .44 Magnum Desert Eagle shows up in ''Manga/CityHunter'', in the hands of the extremely capable HitmanWithAHeart Mick Angel. [[ShownTheirWork Given the author is usually very good at properly placing the guns]], he probably did it on purpose to both show Mick's showoff personality and his ability to shoot a .44 Magnum one-handed with near-perfect accuracy.
* In ''Anime/ResidentEvilVendetta'', series-running badass Leon S. Kennedy very appropriately appears at the finale armed with one to use against [[spoiler:the [[BigBad Arias]]-[[TheBigGuy Diego]] [[OneWingedAngel Tyrant]]]].

[[AC:Comic Books]]
* A particularly egregious offender is the ''ComicBook/ImmortalIronFist'' one shot ''Orson Randal and The Green Mist of Death''. This story takes place sometime around the [[TwoFistedTales 1920s]], before the Desert Eagle was even invented and likely before anyone involved in its design was ''born''.
* ComicBook/{{Deadpool}}'s preferred handguns are [[GunsAkimbo a pair]] of Desert Eagles and because it's ''Deadpool'' practicality isn't really kept in mind.
* In the first issue of ''ComicBook/ImmortalHulk'', biker gang leader: Joe. Arms himself with a deagle when going out to face the Hulk. Whom was giving him and his gang full-on MookHorrorShow, the only time he ever uses it is against a poor crackhead whom wanted to warn him of the Hulk by calling it "the devil", although Joe dismisses those claims due to being well.. a crackhead, with a [[PistolWhipping Pistol Whip]].

[[AC:Films -- Live-Action]]
* ''Franchise/RoboCop'':
** Shows up in the original ''Film/{{RoboCop|1987}}''; normal ones are used, but there's also a special one with a large barrel extension that can take a suppressor. This was originally supposed to be Robocop's gun, but when the suit was finished it became clear the weapon looked like a toy in his hand and the even larger Auto-9 was built based on a Beretta 93R.
** Shows up again in ''Film/RoboCop2'' used by Hob to shoot Murphy. [[ShootingSuperman Doesn't affect him physically]], but he hesitates at being shot by a child. In the opening scene, one crook takes one from a gun store that he's looting, noting that he really likes it.
** The Rehabs in ''Film/RoboCop3'' use them as their standard sidearm.
* Creator/ArnoldSchwarzenegger uses them a ''lot'', no doubt because it's big enough to look impressive even in his large hands. He's used them in ''Film/{{Commando}}'', ''Film/{{Eraser}}'' and ''Film/LastActionHero'', and used a weapon (a fictional HandCannon called the "Podbyrin 9.2mm") that was a very ironic combination of a Desert Eagle and Walther P38 in ''Film/RedHeat''[[note]]The irony being that the Desert Eagle is an Israeli-made gun, while the P38 was at one time a Nazi Germany sidearm; extra irony in that he's playing a Soviet cop in this film, who even decades after the war probably would avoid using a Nazi weapon just out of spite[[/note]].
* Standard-issue for Agents of ''Film/TheMatrix''. They're strong enough to fire Desert Eagles ''one-handed'', and the magazine capacity is increased to 12 or 13. Well, at least they don't have BottomlessMagazines, even though there's really no reason (other than [[UnorthodoxReload stylish reloading]]) such things couldn't be programmed into the eponymous LotusEaterMachine.
* Bullet Tooth Tony and his "Desert Eagle ''point five-oh''" in ''Film/{{Snatch}}'', of course.
-->The fact that you have '''Replica''' written down the sides of your guns, ''(closeup of the word Replica along the barrel)'' and the fact that I have '''Desert Eagle ''Point Five-Oh''''' written down the side of mine, ''(close up of Desert Eagle along the barrel)'' should precipitate your balls into shrinking, along with your presence. Now... [[SophisticatedAsHell fuck off]].
** Justified in that Bullet Tooth Tony is clearly not and never has been a military man, and so likely selected that gun ''because'' it fired huge rounds and looked cool. As per the quote above, [[WeaponForIntimidation it is useful for getting people to back down should the need arise.]]
* In [[Creator/FrankMiller Frank Goddamn Miller's]] film version of [[InCaseYouForgotWhoWroteIt Will Eisner's]] ''Film/TheSpirit'', [[Creator/SamuelLJackson The Octopus]] not only goes GunsAkimbo with the Desert Eagle, but he later wields a ''[[RuleOfCool double-barreled]]'' version of it.
* In ''Film/TheBoondockSaints II: All Saints Day'', the [=McManus=] twins trade in their suppressed Beretta 92 pistols for some custom made Desert Eagles. And those silenced Berettas were acquired by trading in the Desert Eagles wielded by two Russian mob dudes who tried to murder them near the beginning of the original movie.
* A few appear in the ''Film/CharliesAngels2000'' movies. Including one carved from a piece of soap by Bosley with his bare teeth.
* L.J. in ''Film/ResidentEvilApocalypse'' has a [[GunsAkimbo pair]] of [[BlingBlingBang gold-plated]] .44 Magnum Mark XIX Desert Eagles. [[MilesGloriosus Too bad he's useless in a fight]].
* [[Creator/ChrisPratt Dan Forester]] gets a ClickHello from [[Creator/JKSimmons his estranged father]] with one in ''Film/TheTomorrowWar''. When the old man says that it "gets the job done," Dan (who favors a much more practical 1911) replies, "Yeah, [[DeadpanSnarker if the job is letting everyone know how tiny your dick is]]."
* ''Film/{{Borat}}'' is shown a [[BlingBlingBang gold plated one]] when he asks a gun shop owner for a recommendation for a weapon with which to kill Jews. Since he's not a US citizen, he can't legally buy it, so [[BearsAreBadNews he buys a grizzly bear instead]].
* What appears to be a double-barreled version of this gun (which even can have its two barrels swivel sway from each other to target individual targets, and in reality a Beretta with Desert Eagle-style prop slides) is used by Chudnofsky in ''Film/TheGreenHornet''.

[[AC:Literature]]
* VigilanteMan and OneManArmy [[Literature/TheExecutioner Mack Bolan]] has replaced his .44 [=AutoMag=] (an even rarer gun) with a .44 Desert Eagle.
* Thomas Raith of ''Literature/TheDresdenFiles'' tends to use a Desert Eagle along with either a US Army Cavalry Sabre or a Kukri. He can afford it because VampiresAreRich.
** Warden Carlos Ramirez also wields one. No word on how he could afford it, though.
* [[Creator/MatthewReilly Scarecrow]] tends to use one as his sidearm, despite being a [[SemperFi Recon Marine]].

[[AC:Live-Action TV]]
* Jayne has one that River wields in the ''Series/{{Firefly}}'' episode "Out of Gas". ...''Five hundred years in the future''. River also gets her hands on assumedly the same one in the episode "Objects in Space" ([[ItMakesSenseInContext which she mistakes for a branch]]).
* Shows up in an episode of ''Series/{{CSI}}'', and one of the immediate conclusions by one of the cast members is that the shooter must've been CompensatingForSomething.
* In the final season of ''Series/TheShield'', when Vic resigns from the LAPD he naturally has to turn in his service pistol, and from that point on uses his personal gun. As he says: ".357 Desert Eagle, cross-draw."
* Used by Jon Sable in the 1980s TV series ''Sable''.
* In an episode of ''Series/LawAndOrderSpecialVictimsUnit'', Benson is talking to a slightly-unhinged stalker at a gun range, where the stalker girl is firing a chrome-finished .50AE Desert Eagle. Benson notes that the gun is "a little hardcore", and then further notes that the ''[[NoKillLikeOverkill 14 round mag]]'' the woman is using is illegal in New York City.
* Will shoots one brought in by a friend in ''Series/SonsOfGuns''.
* ''Shadow'', a 2019 South African series, has the vigilante title character using one as his WeaponOfChoice. A criminal he confronts in the pilot lampshades how you don't see many of them these days.

[[AC:Manhua]]
* In ''Manhua/SchoolShock'', Liu Li's usual sidearm is a Desert Eagle. The size and recoil are no problem for her to handle as she is a nanomachine enhanced supersoldier.

[[AC:Tabletop Games]]
* Chambered with the .50 Action Express, the Desert Eagle is the most powerful and expensive semi-automatic pistol in ''TabletopGame/{{GURPS}}: High-Tech'', but is the hardest to use and has one of the smallest magazines.
* It's perhaps the most powerful pistol on the gun list in ''TabletopGame/FengShui'', and has the highest capacity.
* One of the stock characters in one of the ''TabletopGame/VampireTheMasquerade'' clanbooks is a lawyer whose equipment includes an "IMI .50 Desert Eagle (never fired)".

[[AC:Video Games]]
* It appears as the most powerful pistol in many {{First Person Shooter}}s and {{Third Person Shooter}}s; it's [[AKA47 very unlikely to appear with its real name]], and often has enough accuracy and power to be used as an [[SniperPistol ersatz sniper rifle]]. In first person shooters especially, this is partly because the gun is blocky and angular, and thus easy to make in 3D. Games are also very likely to give it incorrect capacities given whichever version they modeled it after, most commonly giving it the usual 7-round capacity but modeling it after a version that didn't come in .50 AE, or outright naming it as a fifty-caliber weapon but giving it eight shots like the .44 version.
* ''VideoGame/CounterStrike''. For Valve's attempts at nerfing it, it's still the best handgun in the game.
** They finally succeeded in ''Global Offensive'', the damage is still there, but the recoil requires very slow and accurate firing.
* ''VideoGame/BallisticWeapons'' has three pistols based on the Desert Eagle. One is a gun company's recreation of the Desert Eagle (in the vein of gun companies recreating old and popular designs in the past, such as perfect copies of Tommy guns and [=MP40=]s), and the other two are semi-modernized (in the game's universe) ones.
* ''VideoGame/Battlefield4'' adds it with a blued finish in the ''Dragon's Teeth'' DLC as the [=DEagle=] 44, unlocked with the "Recoil Kinetics" assignment (making 20 [[BoomHeadshot headshot kills]] with the Mateba), with the compensator attachment giving it a unique factory IWI muzzle break. It returns in ''VideoGame/BattlefieldHardline'' as the [[AKA47 Bald Eagle]], this time with a chrome finish and chambered in .50 Action Express, unlocked for both teams' Enforcer class by completing Enforcer Assignment 2, with [=VIPs=] in Crosshair getting a gold-plated one.
* ''VideoGame/MaxPayne'' features it as a stronger but lower-capacity (though still higher than reality, with 12 rounds in the first and 10 in the second and third) alternate to the Beretta. At least Max holds the gun with both hands in the first game, as it ''really'' has a mean kick. In the others, however, he [[GunsAkimbo dual-wields]] them with ease. It's also the preferred handgun for Mona Sax, and she can dual-wield them as well in the second game.
* It shows up occasionally in the modern-day ''VideoGame/CallOfDuty'' games.
** ''VideoGame/CallOfDuty4ModernWarfare'' features it, primarily in multiplayer, where you get a chrome one for ranking up to a high enough level and a [[BlingBlingBang gold-plated one]] for reaching the final rank, Commander (level 55); it's the most popular sidearm primarily because it's the only one to deal more damage, though this comes with the lowest capacity among the pistols (7 shots), higher recoil and a slightly slower reload. Only two of them appear in the single-player mode: one is used by a mook in "Crew Expendable" to ambush you if you get too far from the squad in the first cargo compartment, and the other owned by the BigBad, which he lends to Al-Asad to execute President Al-Fulani and later uses to kill Gaz and the other wounded members of Bravo Team at the very end.
** ''VideoGame/CallOfDutyModernWarfare2'' has it as well, a two-tone model with an unusable LaserSight and [[GoodBadBugs misaligned sights]]. It's still available in multiplayer, where it's now possible to use them GunsAkimbo, which [[AwesomeButImpractical isn't very useful]] but is [[RuleOfCool cool as hell]].
** It's in ''VideoGame/CallOfDutyModernWarfare3'' as well, a blued version with more rounded edges, the top of the slide lowered down slightly, and no safety lever on the right side; its damage is very slightly decreased (to the order of only five less points of damage past past its maximum drop-off distance) in return for holding one more shot per magazine like the .44 version. Yuri usually starts with one in the campaign, and Captain Price also takes up one as his new sidearm of choice after being disavowed from Task Force 141, replacing his old M1911.
** A more properly-proportioned one, visually similar to the ''[=CoD4=]'' model, returns for [[VideoGame/CallOfDutyModernWarfare2019 the 2019 reboot]], here [[AKA47 renamed the ".50 GS"]] and with several more modifications than the earlier appearances, including longer barrels, scopes, and extended magazines.
** ''VideoGame/CallOfDutyBlackOpsColdWar'' features a mostly Desert Eagle-inspired gun as the "HandCannon" available in the level "Desperate Measures", used while searching for intel on sleeper agents, and later added as a scorestreak for multiplayer, where it's {{misidentified|Weapons}} as a revolver. It's fitted with a large scope-shaped LaserSight with backup ironsights on top of it, doesn't have any safety levers, and, as typical for the ''Black Ops'' subseries, is {{anachronis|mStew}}tic for the time period, the real weapon still having been in the prototype phase in 1981.
* Quite prevalent in the ''VideoGame/GrandTheftAuto'' series:
** The Desert Eagle is Lance Vance's WeaponOfChoice in ''VideoGame/GrandTheftAutoViceCity''. Diaz uses one to ShootTheTelevision in a cutscene as well. It was intended that the player could use it as well, but was DummiedOut, probably in favor of the Python revolver.
** ''VideoGame/GrandTheftAutoSanAndreas'': It's a rare pickup in most cities, can be purchased after a few missions in Las Venturas, and if CJ sprays all 100 gang tags in Los Santos, a few Grove Street homies will wield it. It's hideously expensive and gives very little ammo per pickup or purchase, but then again, there's the [[GoodBadBugs Ammu-Nation shooting range bug]]. Strangely, after Carl reaches Gangster proficiency, its firepower increases; it's the only gun in the game that has that effect.
** The gun also shows up (as the "[[AKA47 Combat Pistol]]") in ''VideoGame/GrandTheftAutoIV''. It's not as much of a HandCannon this time around -- it's clearly based on the less-powerful .357 Magnum version, and takes three shots to take down an enemy. With the above-mentioned AMT [=AutoMag=] added in the ''Ballad of Gay Tony'' DLC, it's also no longer the most powerful handgun.
** The Desert Eagle shows up again in ''VideoGame/GrandTheftAutoV''. Despite being labeled the ".50 Pistol", it has the ammo capacity of the .357 Magnum variant. While a shot to the body won't kill an enemy instantly, they will be downed and eventually bleed to death. For the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th-gen]] versions of the game, this, the Bullpup Shotgun, and the [[DropTheHammer Hammer]] were [[PreOrderBonus bonuses for pre-ordering the Special or Collector's editions]].
* One of the mascot weapons of the ''Franchise/FarCry'' series, showing up in every game since the beginning, where it was the "Falcon 357" in [[VideoGame/FarCry1 the original game]] and the "Jungle Falcon" in its console spinoffs. In ''VideoGame/FarCry2'' it's the "Eagle .50" and has "Deagle .50AE Pistol" engraved on the slide. ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' continue the tradition by offering it as the [[AKA47 D50]] as the final pistol to be unlocked. Initially absent from ''VideoGame/FarCry5'', but a later patch added it in due to popular demand. Also available in ''VideoGame/FarCry6'', for the first time in the series under its actual name of "Desert Eagle".
* The .357 Magnum version is common in ''VideoGame/JaggedAlliance 2''. The .44 Magnum and .50 Action Express versions are added in the unofficial v1.13 patch, and buying ammo for the gun from the arms-dealing website mocks you for carrying around such an impractical, heavy, and huge handgun instead of a rifle.
* The "Heavy Pistol" in ''VideoGame/CityOfHeroes'' is based on this.
* EA's ''Franchise/JamesBond'' video games use this jarringly; despite its ridiculously expensive nature, it's often the standard sidearm for {{mooks}} in a few of the games. Even odder, said mooks usually use the "under 50 dollars on the black market" AK-47 as their primary weapon.
** In ''VideoGame/TheWorldIsNotEnough'', the .44 version appeared as the [[AKA47 Raptor Magnum or IAC Defender]], depending on platform.
** ''VideoGame/{{Nightfire}}'' features the .357 and .50 versions, again as the "Raptor Magnum".
** Appears in ''VideoGame/EverythingOrNothing'' as one of the few available pistols.
* Usable in ''VideoGame/SoldierOfFortune'' as the "Silver Talon." Yields a [[YourHeadASplode messy]] result with headshots.
* Appears in the ''VideoGame/{{STALKER}}'' games as the "[[AKA47 Black Kite]]" firing .45 ACP (there is no Desert Eagle variant chambered for that). More bizarrely, in ''Shadow of Chernobyl'', there's a unique version called the Big Ben, which fires 9x39mm SP or PAB sniper and assault rifle rounds, far beyond even the [=.50AE=].
* Replacement for the Colt Python in ''VideoGame/HalfLifeOpposingForce'', used by both "Otis" security guards and HECU Engineers. And you, of course - it's powerful and accurate (moreso with the toggle-able LaserSight), and ammo is more available than in the base game (though it's still not everywhere). It also holds 9 bullets at once because it's the .357 version.
* Added in the ''VideoGame/RainbowSix'' games starting with ''Rogue Spear'', as the most powerful handgun available until the ''Vegas'' games, where it's only the second most powerful (the most powerful happens to be a revolver that [[{{BFG}} isn't used for anything besides hunting really large game like elephants]]). Notable in that most games in the series that feature it include both the usual .50 version, as well as the slightly-weaker but higher-capacity .357 version, and even allow it to be suppressed. ''[[VideoGame/RainbowSixSiege Siege]]'' introduces the Desert Eagle (under the D-50 name) for both Navy SEAL Operators, Blackbeard and Valkyrie. Its high damage and fast semi-automatic rate of fire is matched with low magazine capacity and high recoil, which makes this an extremely tough but rewarding gun to use.
* A variant turns up in ''VideoGame/Left4Dead2'', called the ''[[AKA47 Desert Cobra]]''[[note]]1337 Weapon Industries .50 Desert Cobra, $1999.99 at Whittaker's Gun Store, ''[[BlatantLies Only 2000 Made]]''[[/note]]; it's got power on par with the sniper rifles, but hampered by heavy recoil and a low magazine capacity, making it poor against hordes. It's a consistent OneHitKill on the regular zombies no matter where it hits (''very'' important in [[HarderThanHard Realism mode]], where even those sniper rifles are as effective as harsh language outside of headshots), you don't lose ''any'' accuracy or fire rate when incapacitated like with the regular handguns, and [[ArsonMurderAndJaywalking it's worth it just to hear Nick sput out an excited "Niiiice" when he picks one up]].
* Surprisingly easy to get in ''7.62 High Caliber'', with a minor rebel in an early mission carrying a .44 one.
* In ''VideoGame/JustCause2'', the most basic peashooter is a Deagle with a more angled grip and increased capacity (12 shots by default, 24 at max upgrades); some cutscenes where it's fired have it eject rifle cartridges, and Rico is able to [[GunsAkimbo pair it up with any other one-handed weapon]].
* Same as above, ''VideoGame/Postal2'' features it, named at gun stores as the "Old Faithful combat pistol", as the basic handgun. The only one, in fact, until later mods and updates added alternatives; in the current versions it's the middle ground BoringButPractical option for the pistols, killing people in two or three shots and being by far the easiest to acquire ammo for (since it's still the only pistol [=NPCs=] use), with better accuracy than the Glock and more common ammo than the Python, but not having the benefits of a SecondaryFire mode like the Glock's [[MoreDakka fire selector]] or the Python's [[BoomHeadshot execution bar]]. It's also back for ''VideoGame/Postal4NoRegerts'', once again as the basic handgun and once again as the BoringButPractical option with a secondary fire that solely consists of aiming down the sights.
* The heavy pistol in ''VideoGame/AllPointsBulletin'' is clearly modeled after the Desert Eagle.
* Meryl Silverburgh in the ''VideoGame/MetalGear'' series uses a Desert Eagle as her signature weapon. In ''VideoGame/MetalGearSolid'', Snake points out to her that she could have picked something more sensible from the armory,[[note]]Although not really, since she reveals her choice was either that or the Mark 23 Snake ended up with, which is similarly bulky and impractical in real life[[/note]] to which she defiantly replies that she used them since she was a little girl, affirming her role as a HotBlooded youngster who wants to be a hero, as opposed to Snake being a remorseful veteran. By ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' she carries two (one with a [[SniperPistol long barrel and scope]]), and is now a veteran badass who's actually very good with them. It's used prominently in the same cutscene when Johnny rescues her with a .50 BMG anti-materiel sniper rifle while in close quarters. Snake himself can use the standard version by purchasing it from Drebin or stolen from Dwarf Gekko in Act 4, and the scoped version by either obtaining the Fox emblem (complete the game in under six hours with no kills, alerts, deaths or used healing items on file) or entering a cheat code.
* ''[[VideoGame/NoOneLivesForever Contract J.A.C.K.]]'' has a Mark XIX in .357 (going by its 9-round capacity), despite its setting around 1967, more than ten years before the Desert Eagle even existed and another ten before the Mark XIX hit the scene.
* Leon Scott Kennedy can pick up a .50 AE version of the gun with custom wooden grips and a two-tone finish in ''VideoGame/ResidentEvil2'', and can upgrade it to the long-barrel version near the end of the game. He begins the novelization with the long barrel one. It also appears in [[VideoGame/ResidentEvil2Remake the remake]], similar in appearance and characteristics to the original version save for its finish (the two-tone finish it originally had saved for when the long barrel is attached).
** Also appears in ''[[VideoGame/ResidentEvil5 5]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilRevelations Revelations]]'', and ''[[VideoGame/ResidentEvilOperationRaccoonCity ORC]]'', under the name "[[AKA47 Lightning Hawk]]".
* ''VideoGame/DeadFrontier'' has one of these under the name "Desert Fox" as the second most powerful and difficult to use handgun.
* Shows up as a weapon Jackie can get his hands on in the video game adaptation of ''VideoGame/TheDarkness''. Its ubiquity in films and games and the like is also mocked at one point - when you're in a [[TheMafia Mafia]] safehouse, you can listen to a guy gleefully describing to one of his buddies a scene from an action movie he had just seen; in it, the hero uses [[GunsAkimbo two Deagles]] to shoot up a room full of {{mook}}s. The guy's friend says that that sounds like the stupidest movie ever.
* Appears in several ''VideoGame/{{Fallout}}'' games as a fairly common early-game weapon that is not all that powerful. The "N99" 10mm pistol in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' also looks to be somewhat inspired by the Deagle, particularly in the design of the slide.
* ''VideoGame/ScarfaceTheWorldIsYours''. Advertised as a one hit kill. Very effective.
* In the obscure rail-shooter ''Endgame'', the .50 AE version of the Desert Eagle is Jade's main weapon.
* Appears in ''VideoGame/SaintsRow1'' and ''VideoGame/SaintsRow2'' as the "[[FunWithAcronyms GDHC]][[note]]Goddamn HandCannon[[/note]] .50", holding as many bullets as the real-world .44 version and used solely by FBI agents. Once the player grabs one in ''[=SR2=]'', s/he can naturally dual-wield them.
** A [[BlingBlingBang gold-plated variant]] of the GDHC .50 can be unlocked in the first game by clearing the Airport [[LuckBasedMission Hitman]] list. This variant combines the damage of the .44 Shepherd, the ROF of the [=NR4=], and 15-round magazines for a piece that will serve you well for the remainder of the game.
** The ".45 Shepherd" in ''VideoGame/SaintsRowTheThird'' and the default ".45 Fletcher" skin for the Heavy Pistol in ''VideoGame/SaintsRowIV'' also seem to be heavily based on the Desert Eagle, the latter moreso.
* All of the gangsters you face in the first levels of ''VideoGame/SplinterCellConviction'' carry these as their standard sidearm, and Sam can make use of it. Interestingly, the PMC mooks you face later in the game tend to carry more believable pistols such as the [=USP45=] or M9, [[FridgeBrilliance showing that they're actual professionals and not just gangsters trying to look tough]].
** One showed up ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' as [[BigBadFriend Douglas Shetland's]] sidearm of choice. ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'' had [[TheDragon Moss]] carry one in a chest holster as well. Most of its appearances in the franchise are as [[GoodGunsBadGuns bad guy guns]].
* Appears as the "Hand Cannon" in ''VideoGame/KillingFloor'', as a much stronger but lower-capacity alternative to the standard 9mm pistol. In earlier versions of the game, Sharpshooters at the highest level spawned with [[GunsAkimbo two of them]]; and, as of the 2013 summer event, you can now buy [[BlingBlingBang gold-plated, tiger-striped versions]]. It reappears in ''Videogame/KillingFloor2'' as the Gunslinger's tier 3 weapon, mostly unchanged except for the capacity reduced to the .50 AE version's proper 7 shots and a [=KF2=] logo on the grips.
* ''Combat Arms'' features 4 variants of the Desert Eagle: the standard Desert Eagle, Desert Eagle Black, Desert Eagle Special Edition (similar to the standard except features a black slide and an engraving on the side), and the Desert Eagle Gold (a gold Deagle with a two-tone tiger stripe pattern).
* The [=SOP38=] handgun in ''VideoGame/SeriousSam 3: BFE'' is a Desert Eagle only in looks; it's quite different under the hood. It's chambered in .45 ACP (or a .44 SOP, going by the slide lettering), and holds 10 rounds that [[MoreDakka can be fired about as fast as the user can pull the trigger]]. It works as an improved version of the Schofield revolvers from the classic games, having about the same fire rate as the dual-wielded revolvers with only slightly less ammo and a faster reload (about equal as reloading a single revolver), but the player has to use the sights (whereupon Sam walks a little slower) to negate its natural spread.
* [[PlayerCharacter Captain Martin Walker]] of ''VideoGame/SpecOpsTheLine'' starts with a Desert Eagle in sections where he [[BagOfSpilling loses all his prior weapons]]. Notably, [[spoiler:this only occurs in scenes where he's by himself. In other scenes when he's with his teammates, his sidearm (drawn out of the ''same holster'') is the realistic Beretta M9]]. Considering Konrad's rant about [[spoiler:Walker having delusions of being a fantasy action hero]], this makes it an odd case of invoking this trope ''intentionally.''
* Ebony and Ivory in ''VideoGame/DMCDevilMayCry'' are based from this gun, with stylized grips twisting into sharp points, scrollwork engravings at the bore of each pistol, and each also sports a ring hammer.
* The standard pistol skin in ''VideoGame/ChampionsOnline'' appears to be based on the Desert Eagle, only with a longer barrel. Expect pistol-packing [=NPCs=] (soldiers, cops, even street gang {{Mooks}}) to be armed either with these, or with laser pistols. Probably justified, in a world with so many superhumans.
* Appears in all of the ''VideoGame/{{Hitman}}'' games, barring ''Absolution'' and ''VideoGame/Hitman2016'', in the hands of various {{Mook}}s. ''Contracts'' has a [[BlingBlingBang gold plated version]] and, like all other pistols in the game, can be wielded GunsAkimbo ''[[GuideDangIt if]]'' [[GuideDangIt you can find them]]. Early concept art shows that a pair of them were originally going to be 47's signature pistols before they settled on the Silverballers.
* A Desert Eagle, labeled in-game as "[=DE50AE7=]", is available in ''VideoGame/ParasiteEve.'' Give Wayne 300 Junk and ask him for a pistol.
* In ''VideoGame/TimeCrisis 5'', both new {{Player Character}}s use two-toned Desert Eagles with muzzle brakes as their main handgun.
* A Mark XIX is the "Deagle" in ''VideoGame/Payday2'', somehow managing to cram ten rounds into its basic magazine (the .357 magazine holds at most nine) and with unique mod options such as various compensators, a lengthened barrel, an extended magazine, and as of the Gage Mod Courier DLC a scope mount to attach on top of the existing scope mount to allow the use of the same sights that assault rifles get. As of the release of the Fugitive skill tree, it's now possible to [[GunsAkimbo dual-wield Deagles]].
* In ''VideoGame/Persona1'', it's one of the handguns available to be obtained and used by Maki and Ayase (known simply as the Eagle in the original PS1 English translation). It's the most powerful real-life handgun in the game; everything above it is fictional.
* ''VideoGame/Persona5'': One of the Protagonist's equippable handguns is a "Sand hawk", which has the appearance of a Desert Eagle with a chrome finish. [[spoiler:It's used in the climax where Joker performs a [[BoomHeadshot headshot]] on the FinalBoss with it.]]
* In ''VisualNovel/DiesIrae'', Shirou Yusa's have the Desert Eagle as his weapon of choice. Unfortunately, against the overpowered individuals he ends up facing off against, it rarely end up all that useful beyond simply providing a distraction. This changes after he manages to steal Rusalka's relic, allowing the bullets fired from it to be magically enhanced.
* A 5-star Tactical Doll in ''VideoGame/GirlsFrontline''. A [[SmallGirlBigGun tiny girl]] carrying and shooting the .50 AE version one-handed, her kit is attack-focused, bypassing shields and inflicting extra damage to the enemies with the most HP present on the map. Befitting the gun's name, her design and coloration evoke a bald eagle. Her past profession as an actress references the Desert Eagle's ubiquity in pop culture.
* In ''VideoGame/SleepingDogs'', [[DumbMuscle Winston Chu]] uses a [[BlingBlingBang gold-plated]] Desert Eagle as his personal sidearm when he wants to be intimidating. [[spoiler: After he dies at his wedding,]] Wei uses the very same Desert Eagle briefly at the Bam Bam nightclub when Big Smile Lee's enforcer appears and demands Winston's share of the profits for their North Point operations.
* VideoGame/DukeNukem has used Desert Eagles in three games: ''VideoGame/DukeNukemManhattanProject'' ([[AKA47 renamed the Golden Eagle]]), where it shows up in the opening cutscene when [[OneHitKill he takes out a Pig Cop with a single blast from one]], ''Duke Nukem Advance'' as Duke's standard pistol with only ten shots, terrible trigger response and piss-poor damage (and an upgraded Golden variant that's stupidly rare), and again in ''Duke Nukem: Time To Kill'' as the basic pistol; a few notable game mods for ''VideoGame/DukeNukem3D'' have given him one as well, most notably ''[[https://www.moddb.com/mods/duke-nukem-alien-armageddon Alien Armageddon]]''.
* The Mark VII shows up several times in ''VideoGame/{{Uncharted}}'', under the "[[AKA47 Desert 5]]" moniker, frequently as the WeaponOfChoice for one character or another.
** Eddie Raja in ''VideoGame/UnchartedDrakesFortune'' uses a custom version with gold plating and ivory grips. Drake can get his hands on a nickel- or chrome-plated version as well, where it's the strongest of the handguns.
** Harry Flynn carries one as his personal weapon in ''VideoGame/Uncharted2AmongThieves'', which seems to fit his image of a SmallNameBigEgo SmugSnake. For comparison, his boss carries a simple Beretta [=92FS=].
** It's available in ''VideoGame/UnchartedGoldenAbyss'' as well, particularly as Jason Dante's sidearm for the first half of the game.
** After a no-show in ''VideoGame/Uncharted4AThiefsEnd'', it returned in the spinoff ''VideoGame/UnchartedTheLostLegacy'', this time with a boosted 10-round capacity.
* Two variants appear in ''VideoGame/{{SYNTHETIK}}'' as starting pistols. The "Desert Eagle .50" is exclusive to Commando classes (Raider and Heavy Gunner), dealing incredible damage with each shot, but with massive recoil and stability penalty. It also gains an infinitely-stacking damage buffs with every headshot. The "Titanium Eagle" is an all-class pistol available through the Arena Supporter pack DLC or referring four other players to the game. It deals slightly less damage than it's Commando counterpart, but shares the stacking headshot damage boost with an additional perk of resetting its recoil on headshots.
* Shows up in ''VideoGame/JupiterHell'' as the .44 Deagle. It uses .44 ammunition, and rivals the 7.62 Sidearm as the most powerful semiautomatic pistol of the game.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' boasts 3 versions of the iconic hand cannon, available in .357 Magnum, .44 Magnum, and the classic .50 Action Express.

[[AC:Web Original]]
* Burt from AudioPlay/WereAlive has [[ICallItVera Shirley]], a silver-plated Desert Eagle that once belonged to his wife that he keeps with him as a reminder of her. Apparently both Burt and his wife were big on the competition circuit, so having such a weapon could be [[JustifiedTrope justified]] as a flashy show piece. But once the ZombieApocalypse begins, Burt still relies on Shirley as his WeaponOfChoice.
* In the ''Literature/WhateleyUniverse'', this is the preferred weapon of the second Nightgaunt, who gets ''very'' upset when one gets destroyed (he aimed it at Lancer's eye at point-blank range, and the blowback from Lancer's PK field wrecked the barrel). Since he usually strikes from ambush, often in the manner described above, he isn't too worried about the cost of ammunition (he hardly uses any, and when he does, it almost always hits the target for a kill). The fact that he ''does'' have to take time to aim it and brace his arms is a minor plot point in ''Alya and the Birthday Brawl'', as [[spoiler:it gives Vamp time to grab his power gems off of his belt and escape]].

[[AC:Western Animation]]
* Barry from ''WesternAnimation/{{Archer}}'' has a nickel finished Desert Eagle Mk VII, which he talks [[InsistentTerminology TO, not with.]] He also has a subscription to [[ShownTheirWork Desert Eagle Magazine]]. Lana uses one on occasion, which fits her Johnny Bench-ian, steam-shovelly, Truckasaurus hands. [[TheGeneralissimo President Calderon]] of [[BananaRepublic San Marcos]] prefers it as his sidearm of choice, but never bothers to reload it, instead having an underling ''hand him a fresh pistol'' whenever he runs dry.
[[/folder]]

[[folder:Nambu Type 94]]
->''Manufactured in Japan since before the war, some viewed this pistol as being unnecessarily complex in its design while others admired that it was compact and lightweight.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_mwr1afh2uu1rwjpnyo2_1280.jpg]]
[[caption-width-right:350:To the right, a decent early production Type 94, and to the left, the pitiful late war Type 94]]
A Japanese compact pistol allegedly developed for export to South America but in truth made as a cheap military side-arm, the Type 94 pistol is considered by many pop-historians to be the worst military side-arm ever designed in the history of modern warfare. Kijiro Nambu's previous pistol, the Type 14, had been met with some complaints concerning trigger group reliability in the field and poor handling and size for vehicle usage. So in 1934, Nambu created a compact six-shot pistol firing the same 8x22mm cartridge.

Unlike the Type 14, the Type 94 had a concealed hammer (in the style of the Colt Hammerless pocket models), whose spring didn't weaken with sustained firing and guaranteed that the pistol would function reliably. Like the Type 14, the Type 94 had a complicated assembly[[note]]the slide and main bolt were separate units kept together by a cross-bolt lug that also intersected the firing pin, with the barrel held in place by a frame extension and the recoil spring held against the front of the slide by a collar around the barrel just forward of the chamber end[[/note]] and used a locked breech recoil system relying on a locking block assembly similar to that of the modern Beretta 92. During firing, the locking block kept the barrel and slide together until the slide forced the block into its recess in the frame. At that point, the barrel stopped and the slide continued to the rear under its own momentum, extracting and ejecting the spent round. The return stroke of the slide chambered a fresh cartridge, got the locking block back into place and locked the system into battery until the next trigger pull. The Type 94 also had a magazine safety built into the frame to prevent firing should the magazine not be properly seated, such that one had to slap the magazine after inserting it to ensure proper feeding and trigger functionality.

The Type 94 is criticized as difficult to disassemble, underpowered (the bottle-necked 8x22mm Nambu is comparable to the .380 ACP, and much weaker than the 9x19mm and .45 ACP), and supposedly unsafe. Similarly to the Luger's receiver design, the trigger sear is exposed on the left side of the frame (although the Luger has a cover plate to keep the sear from getting depressed by external forces); one can unintentionally cause the Type 94 to shoot without pulling the trigger by carelessly handling it[[note]]Nambu tried to fit a cover plate to protect the sear on his prototype, but it attracted moisture and the entire assembly rusted shut[[/note]]. This feature, apparently discovered when Americans accidentally mashed the sear bar on a captured pistol, became the source of an over-exaggerated UrbanLegend that the Type 94 was intended as a suicide special or as a surprise weapon for Japanese soldiers feigning surrender.

The Type 94 was used by both Japanese tank crews and pilots of both Army and Navy air services, all of whom preferred compact pistols that could easily fit or be maneuvered in vehicles. Surprisingly, many infantry noncommissioned officers and even commissioned officers preferred the Type 94 to the earlier Type 14 owing to its good trigger reliability and better handling characteristics. As with most WWII-era Japanese firearms, production quality decreased toward the end of the war. Several hundred Type 94s continued to serve in other countries through UsefulNotes/TheVietnamWar.
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[[AC:Anime]]
* The strangest appearances for this gun must have been in ''Anime/CaptainHarlock'', where it's shown being wielded by Earth Defense Force crewmen on space ships.

[[AC:Film]]
* In the movie ''Film/StrayDog'', several police investigators handle the Type 94.
* In ''Film/FistOfLegend'', a Japanese general uses a Type 94 to execute a traitor.
* The films ''Film/FlagsOfOurFathers'' and ''Film/LettersFromIwoJima'' feature the Type 94 in Japanese hands.

[[AC:Literature]]
* In ''Literature/{{Neuromancer}}'', Riviera attempts to save himself from being kidnapped with one.

[[AC:Video Games]]
* Appears as the standard Japanese sidearm in ''VideoGame/{{Commandos}} 2: Men Of Courage''. In gameplay terms, it's functionally the same as the Luger and the only difference is its cosmetic appearance in the inventory menu. In terms of stopping power, all three pistols are identical.
* Appears in ''VideoGame/BattlefieldV'' Chapter 5: War in the Pacific. The Type 94 has a high rate of fire and a ridiculously fast mid-mag reload speed, so players who deploy it tend to abuse those quick reloads. Simply put, just put more bullets into the intended victim to compensate for the low damage per shot.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] destroys the myths surrounding the Type 94 [[https://www.forgottenweapons.com/the-truth-about-the-type-94-nambu-surrender-pistol here.]] It's rather surprising that he also used it in a run-and-gun match, but as Ian noted, using weak ammunition caused the Type 94 to jam.
[[/folder]]

[[folder:SIG [=P210=]]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_518.jpeg]]
A Swiss single action 9x19mm pistol (also available in .22LR and the obsolete .30 Luger calibers) first introduced in 1947, this is, hands-down, one of the best 9mm pistols ever devised, as well as one of the finest target pistols ever produced. Like the CZ-75, the slide rides inside of the frame, contributing to its legendary, target pistol-like accuracy (production models included the paper target used to "sight-in" the gun at 50 yards, often showing a 2" or smaller group). It was the service pistol of the Swiss Army and the Danish Army starting from 1949. It was replaced by the Swiss in 1975 with the double-action SIG P220, and is also on the way out with the Danish: after 70 years of service, it is scheduled to be replaced in 2019 with the SIG P320 X-Carry.

The pistol is very common in shooting sports, and it is notable for being the gun that [[https://www.thefirearmblog.com/blog/2021/09/10/jan-foss-in-memorandum-1938-2021/ Jan Foss used to win the first International Practical Shooting Confederation World Shoot in 1976]]. It will often fetch prices in excess of $2,000 on the open market for used models (two to five times what a modern 9mm pistol will go for). SIG reintroduced the pistol to the civilian market in 2017 (including a version that replaces the heel magazine release with a button at thumb level on the side, as tends to be preferred by American shooters), although its heavily machined and hand-fitted nature means prices aren't likely to go down anytime soon.
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[[AC:Anime & Manga]]
* Twin P210-2s are the favoured weapons of ''Anime/{{Madlax}}''.
* Rally Vincent uses one as a replacement for her damaged CZ-75 in a chapter of ''Manga/GunsmithCats''. Alas, as good as it is, [[AuthorAppeal it's not as good as a first-generation CZ-75]], and she refuses to take a shot during a HostageSituation because she's afraid she will hit the girl being used as a HumanShield by her bounty, so she ends up letting them go. [[StuffedInTheFridge Tragedy ensues.]]
* Franco's sidearm in ''Manga/GunslingerGirl: Il Teatrino.''

[[AC:Comics]]
* An issue of ''ComicBook/ThePunisher'' in the 1980's featured Frank getting one of these from an old woman in his neighborhood. Unfortunately, it's the .30 Luger version, which means he's out of luck as far as actually shooting it.

[[AC:Film]]
* Used by mobsters in ''Film/OnceUponATimeInAmerica''
* Appears in a couple ''Film/JamesBond'' films.
** The hitman and some of Blofeld's men use [=P210=]s in ''Film/OnHerMajestysSecretService''.
** A Commemorative Edition shows up in the hands of James Bond in ''Film/QuantumOfSolace'', which he grabs from General Medrano's hotel room in the finale. A production still of Daniel Craig holding one was later modified for use as the cover for ''VideoGame/BloodStone''.
* Used by Michael Caine in ''Film/GetCarter''.
[[/folder]]

[[folder:Vektor [=CP1=]]]
[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/unknown_2_03.jpeg]]
Designed by the South African based Lyttleton Engineering Works (now Denel) and entering the market in 1996, the Vektor [=CP1=] is a unique-looking semi-automatic handgun. Aimed at the conceal carry market, the gun has few sharp edges, to keep from snagging on clothing, making it look like it jumped right out of a science fiction film. Also unique is the weapon's safety, located at the front of the trigger guard.

Unfortunately, in 2000, it was discovered that some of the pistols had a flawed safety that could cause the weapon to discharge if dropped. [=CP1=]s in South Africa were fixed and returned, but since Denel didn't have enough infrastructure in foreign markets for this, they instead offered a cash refund to any who returned the weapon. This recall ended any potential the weapon had in the United States (its primary market), and also led to the weapon's end of production just a year later in 2001.

The [=CP1=] was available in 9x19mm Para, 9x21mm IMI, and .40 S&W.
----
[[AC:Anime & Manga]]
* Appears a couple times in ''Anime/GhostInTheShellStandAloneComplex'', an imitator Laughing Man holding someone hostage with one in the sixth episode, and later as the weapon of the Human Evolutionist faction's leader in the thirteenth episode. Creator/MasamuneShirow [[WordOfGod mentions in an artbook]] that he'd wanted to include the weapon ever since he first heard of it.
* The two-tone variant appears in ''LightNovel/ACertainMagicalIndex The Movie: The Miracle of Endymion'' as a personal sidearm of Shutaura Sequenzia.

[[AC:Films -- Live-Action]]
* In ''Film/BabylonAD'', an extremely upset Toorop pulls a loaded [=CP1=] on a arms dealer and proves its defectiveness by pulling the trigger on him, but the gun only clicks.
* Yelena uses [[GunsAkimbo two]] [=CP1=]s in ''Film/{{XXX}}''.
* [[TheDragon Caleb]] carries one as his WeaponOfChoice in ''Film/{{Dredd}}''.
* Many of the pistols in ''Film/TheFifthElement'' are heavily modified [=CP1=]s.
* One is briefly used by Saito in ''Film/{{Inception}}''.
* The Peacekeepers in ''Film/TheHungerGamesCatchingFire'' and ''[[Film/TheHungerGamesMockingjay Mockingjay]]'' use white-painted [=CP1=]s.
* A two-toned [=CP1=] is used by Gay Perry and Harry Lockhart in ''Film/KissKissBangBang''.

[[AC:Live-Action TV]]
* A two-tone [=CP1=] is used by Laurence Dobson in the first episode of ''Series/{{Firefly}}''.
* Appears every now and then in ''Series/BattlestarGalactica2003''.
* [[GeniusCripple Logan]] uses one as his WeaponOfChoice in ''Series/DarkAngel''. He does try to offer it to Max at one point, but she DoesntLikeGuns.
[[/folder]]

[[folder:Welrod]]
->''A silenced British pistol. Not much use in a fire fight, but perfect for picking of targets without being detected.''
-->--'''Description''', ''VideoGame/SniperEliteV2''

[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/images_23.jpeg]]

This British handgun is quite a mystery. It was conceived during World War II as a concealable and silent sidearm for use by resistance members, special forces operatives, and anyone else trying to keep a low profile.

There were two major variants. The first one is, oddly enough, the Mark II (chambered in .32 ACP, eight rounds per magazine), while the Mark I pictured here came later (chambered in 9mm, six rounds per mag). Other than the round chambered, the only differences between the two are the Mark I added a trigger guard and modified the suppressor so the front half could be unscrewed for concealment, moving the front sight to the middle of the weapon so it wouldn't lose zero. Some 2800 were made in total, used by the SOE, OSS and other resistance groups.

The pistol itself is bolt-action, the knob needing to be twisted to the left to unlock the bolt. The magazine was used as the handle for the weapon, with a rubber covering over it and a safety lever on the grip meant to keep it in place as the user held and aimed. Conversely, when the user was ''not'' using it, the magazine/handle could be removed to aid in concealing it. The majority of the barrel is an integrated suppressor, which, alongside being bolt-action (thus removing the noise of an automatic slide clacking back and forth), allowed the gun to fire very quietly. However, the baffles inside the suppressor were made of rubber and would quickly wear, meaning that while the gun would keep firing, it would lose its suppressed ability fairly quickly unless serviced.

There are some reports of the gun still being in active service, having seen use by British special forces in UsefulNotes/TheFalklandsWar and UsefulNotes/TheGulfWar.

The Swiss company Brügger & Thomet had developed a SpiritualSuccessor known as the [[http://www.all4shooters.com/en/home/pistols/2015-articles/B&T-VP9-9mm-single-shot-repeater-silenced-pistol/ B&T VP9]], which is best summed up as a modern-day Welrod. Although the pistol is designed to be used [[MercyKill putting down dangerous and wounded animals]]. In 2021, after many delays, this pistol finally became available for sale in the United States as the [[https://www.thefirearmblog.com/blog/2021/01/14/station-six/ Station SIX]] in 9mm and .45 ACP.
----
[[AC:Anime & Manga]]
* Used briefly by Radinov in ''Manga/GunsmithCats'' OVA, to assassinate [[spoiler:the chief of the Illinois branch ATF, who was working with her and her employer.]]

[[AC:Films -- Live-Action]]
* A Welrod was shown in Gene's arsenal in ''Film/LayerCake''.

[[AC:Live-Action TV]]
* Ulrich Kohl from one episode of ''Series/PersonOfInterest'' was shown using a Mk I Welrod.
* Fancy Lee uses the modern [=VP9=] with some AbnormalAmmo (including a {{homing|Projectile}} {{tranquillizer dart}} in the sixth episode) as his sidearm in ''Series/{{Killjoys}}''.
* The Canadian Agents from ''Series/XCompany'' used the Mk II to assassinate French Gestapo agents.
* The murderer in an ''Series/InspectorMorse'' episode used one; in that case it was explained by him being a former SOE operative in [=WW2=].

[[AC:Video Games]]
* ''VideoGame/MedalOfHonorRisingSun'' featured this pistol in the Singapore Sling mission and multiplayer. It is inaccurately portrayed as a single-shot weapon (the model used is the Mk II, which holds eight rounds per magazine) with the [[SniperPistol power and accuracy of a sniper rifle]] (the real gun's max range was 23 meters, less than half the effective range of a non-silenced handgun, and used pistol bullets slowed considerably - thus reducing stopping power - to make them quieter).
* ''VideoGame/SniperEliteV2'' features the Mk I with the front sight shifted forward as one of the player's default weapons from the start of the game, and the only silenced weapon available. Accuracy at even medium range is sub-par, however, as is ammo scavenged from enemies - this game's all about the long-range rifle kills. It comes back in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'', and ''VideoGame/SniperElite5'' with largely the same characteristics, with the sole exception of an increase in capacity from 6 to 8 rounds, effectively making it a Mk II with an added trigger guard. ''5'' gives it further upgrades, which allow it to either be ''even quieter'' or fire more powerful shots at the cost of being slightly noisier.
* ''VideoGame/DayOfInfamy'' gives the Commonwealth Officers and Snipers the ability to arm themselves with the Mk II Welrod as a sidearm. Because of its slow rate of fire, it's not ideal for a direct confrontation against the enemy, but rather to take them by surprise.
* The Mark II version is available in ''VideoGame/GirlsFrontline'' as a 5-star T-Doll. Widely regarded as one of the best evasion tanks in the game, owing to her incredible evasion stat and skill that reduces enemy accuracy. True to her origins, she behaves like a movie secret agent, to the point of [[{{Chuunibyou}} trying too hard]].
* The Mk II was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available to the Insurgents for free. Despite being the MK II, it is chambered in 9x19mm like the MK I.
* A hybrid of the Mk I and II was added to ''VideoGame/BattlefieldV'' with it's final update. It is powerful and silent, but slow-firing due to it's bolt action.
* The Mark IIA was added to ''VideoGame/HotDogsHorseshoesAndHandgrenades'' on day 13 of the Meatmas 2020 Advent Calendar event. The game accurately depicts its use of replaceable wipes that degrade with use by having the firing sound change and model of the baffles becoming more visibly worn the more it's used, with the wipes being able to be replaced with fresh ones by removing the suppressor and pulling out the old stack.
* The Mark II appears in the Vietnam-themed DLC ''S.O.G. Prairie Fire'' for [[VideoGame/{{ARMA}} ARMA III]].
[[/folder]]

[[folder:Wildey]]

->''"Wildey's here. Fires a .475 Wildey magnum. Real stopping power."''
-->--'''Paul Kersey''', ''Film/DeathWish3''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wildey_survivor_pistol_in_44_auto_mag_now_available_for_preorder_1.jpg]]

First introduced in 1973, the Wildey was one of the first gas-operated handguns. Intended primarily for hunting, it is designed to handle a variety of high-velocity, high-pressure rounds, including the 9mm and .45 Winchester Magnum, the .44 Auto Mag (from the Auto Mag pistol), and the .357, .41, .44, .45, and .475 Wildey Magnum rounds [[note]]The rounds are designed to replicate the performance of their respective Magnum revolver rounds in a semiautomatic[[/note]]. Similarly to the Auto Mag also mentioned on this page, the Wildey features a distinctive ribbed, ventilated barrel, which is capable of mounting scopes, and is fed by 7 or 8-round magazines. The weapon is capable of changing calibers easily.
----
[[AC:Anime & Manga]]
* Brandon Heat uses one with a long barrel in the anime adaptation of ''VideoGame/{{Gungrave}}'' with custom "D-type" bullets to fight off Orcmen near the end of the first half, where it's presented as having enough recoil to push him back and hurt his arm.

[[AC:Comic Books]]
* One of Madame Masque's weapons of choice in ''ComicBook/IronMan'' is a revolver chambered in .475 Wildey Magnum.

[[AC:Films -- Live-Action]]
* The Wildey's most famous appearance is in ''Film/DeathWish3'', where it is [[Creator/CharlesBronson Paul Kersey's]] primary weapon. The prop was Bronson's personal weapon. This appearance [[ColbertBump singlehandedly boosted the Wildey's popularity]], with its creator once joking that sales spiked whenever Death Wish was shown on cable.
* El Mariachi carries and uses one with a scope in ''Film/{{Desperado}}''.
* Mickey carries this weapon in ''Film/NaturalBornKillers''.
* Seitz's sidearm in ''Film/RoboCop3''.
* [[Creator/TimCurry Mr. Jigsaw]] in ''Film/LoadedWeapon1'' carries a Wildey Magnum as his primary sidearm throughout the film.

[[AC:Live-Action TV]]
* Lund carries one in the ''Series/{{Firefly}}'' episode "The Train Job".

[[AC:Video Games]]
* It was supposed to appear in ''VideoGame/GrandTheftAutoViceCity'', but was cut, though it can still be found within the game's files. It is mistakenly referred to as a Colt 1911, and the developers apparently mistook the long ribbed barrel for an integral suppressor.
* A scoped variant is featured in ''[[VideoGame/CabelasDangerousHunts Cabela's Dangerous Hunts 2009]].''
[[/folder]]

[[folder:Yarygin [=PYa=] / [=MP-443=] Grach]]
->''Designed to replace the dated PMM pistol, the [=MP443=] Grach pistol was developed in 1993 and fires high powered armor-piercing 9mm Russian rounds. The pistol is a combined construction of polymers and steel and has been adopted by select Special Forces units in the Russian military.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/images_3_4.jpeg]]
A Russian pistol developed in 1993 by Izhmekh (aka Izhevsk Mechanical Plant, hence the MP designation) for Russian military trials. It was adopted as the [=PYa=] in 2003 and was issued in small numbers to special forces units in the North Caucasus in 2008. In 2011, it entered mass production, and is now the standard sidearm of the Russian army, replacing the earlier Makarov PM, and is also in use with Kazakh private security companies. It uses the 9x19mm 7N21 cartridge, a Russian-made armor piercing variant of the 9mm round, but is also compatible with standard 9mm ammo. A civilian variant with a barrel weakened to prevent usage of the 7N21 cartridge, known as the MP-446 Viking, is also produced by Izhevsk, in both the original version and a competition variant updated to comply with IPSC regulations (including an adjustable trigger and sights and the ability to use a longer barrel); there are also less-lethal variants designed to fire rubber bullets, the MP-353 and MP-472. Among the Russian military, this gun seems to enjoy the same dubious reputation that the early M16 and Beretta M9 did in the U.S. armed forces: early production models were very unreliable, with many operators preferring to ditch it in favor of more proven designs like the Makarov PM or the [=OTs=]-27 Berdysh. The [=PYa=] has been modified several times since its inception and the problems with it have been mostly remedied, but [[NeverLiveItDown its reputation of unreliability is still hard to shake off]], especially among the Russian special forces community.
----
[[AC:Video Games]]
* Standard sidearm of the Russian Army in ''VideoGame/BattlefieldBadCompany'', ''VideoGame/Battlefield3'', and ''VideoGame/Battlefield4''.
* The standard sidearm of SVER in ''VideoGame/{{MAG}}''.
* Appears in ''VideoGame/CallOfDutyGhosts'', where in single-player and multi-player mode is semi-auto, but in Extinction mode it fires full-auto. It returns in ''VideoGame/CallOfDutyAdvancedWarfare'', now firing two-round bursts.
* Appears incorrectly as the Tariq in the 2010 reboot of ''VideoGame/MedalOfHonor'', the Opfor's standard sidearm. In reality, the Tariq is an Iraqi copy of the Beretta M951, the single-stack predecessor to the Beretta 92.
* The civilian variant, the MP-446, appears as a usable sidearm in ''VideoGame/SplinterCellConviction''.
* A variant rechambered for 9x21mm ammo appears as the standard sidearm for CSAT forces in ''VideoGame/{{ARMA}} III'', under the name "Rook 40".
* Appears as the "[[AKA47 MP-40 Grad]]" in ''VideoGame/SniperGhostWarrior 3''. It returns in ''VideoGame/SniperGhostWarriorContracts'' as the IMP-443.
* The MP-443 is a usable weapon in ''VideoGame/ContractWars''.
* Both the military and civilian versions appear in ''VideoGame/GirlsFrontline'', the Viking as a regularly-produced two-star T-Doll (with its Competition Barrel as an exclusive equipment) and the Grach as a three-star one acquired through login rewards or event drops. Possibly owing to their ability to use overpressure versions of the 9mm cartridge, their maximum damage slightly surpasses most other handgun T-Dolls.
** AK-15 also carries an MP-443 as her sidearm according to some character art, though given the way the game works she doesn't use it in-game.
* The standard-issue sidearm of the Russian Ground Forces in ''VideoGame/{{Squad}}''.
* Appears in ''VideoGame/EscapeFromTarkov'', where it can be fitted with underbarrel attachments, but not suppressed. BEAR [=PMCs=] receive one in their stash in the latest patch, and Scavs can also spawn with it.
* Appears in ''VideoGame/{{Warface}}'', where it is fitted with an unusable Zenit B-8 accessory rail and can be fitted with the standard muzzle attachments. It has unique animations for entering and exiting the customization menu, where the player character will engage/disengage the safety lever and cock/uncock the hammer respectively.
* Appears as the [[AKA47 Pistolet Jarygina]] in ''VideoGame/{{Survarium}}'', where it can modified with a red dot sight and silencer.
[[/folder]]
Is there an issue? Send a MessageReason:
Dewicking per TRS


* Also present in ''VideoGame/SoldierOfFortune 2'', with the standard 10-round box mag, as the second shotgun found after the [[CoolGuns/{{Shotguns}} Mossberg 590]]. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but it's very difficult to control; you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an ''excellent'' weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.

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* Also present in ''VideoGame/SoldierOfFortune 2'', with the standard 10-round box mag, as the second shotgun found after the [[CoolGuns/{{Shotguns}} Mossberg 590]].590. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but it's very difficult to control; you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an ''excellent'' weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.



** After spending [[VideoGame/GrandTheftAutoViceCityStories fourteen years]] MIA (not counting any ''VideoGame/GrandTheftAutoIV'' artwork), the SPAS-12 finally returns to ''Grand Theft Auto'' ([[YouDontLookLikeYou albeit with]] some [[CoolGuns/{{Shotguns}} Remington 870]] influences) and makes its first appearance in the HD Universe with the Cayo Perico Heist update for ''[[VideoGame/GrandTheftAutoV Grand Theft Auto: Online]]'', where it is known as the Combat Shotgun.

to:

** After spending [[VideoGame/GrandTheftAutoViceCityStories fourteen years]] MIA (not counting any ''VideoGame/GrandTheftAutoIV'' artwork), the SPAS-12 finally returns to ''Grand Theft Auto'' ([[YouDontLookLikeYou albeit with]] some [[CoolGuns/{{Shotguns}} Remington 870]] 870 influences) and makes its first appearance in the HD Universe with the Cayo Perico Heist update for ''[[VideoGame/GrandTheftAutoV Grand Theft Auto: Online]]'', where it is known as the Combat Shotgun.



* In the light novel version ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', one of the hired mercenaries in Team [=PM4=] uses a UTS-15. However, in the anime version said mercenary uses a [[{{CoolGuns/Shotguns}} KSG]] instead.

to:

* In the light novel version ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', one of the hired mercenaries in Team [=PM4=] uses a UTS-15. However, in the anime version said mercenary uses a [[{{CoolGuns/Shotguns}} KSG]] KSG instead.



* The [=McManus=] 2015 has undergone a redesign for ''VideoGame/SaintsRowTheThird'' ''[[UpdatedRerelease Remastered]]''. Instead of being the [[CoolGuns/SniperRifles AWM/M82/Mk. 12]] amalgamation that it was in the original game, this new incarnation of the rifle echoes the design of its above-mentioned successor.

to:

* The [=McManus=] 2015 has undergone a redesign for ''VideoGame/SaintsRowTheThird'' ''[[UpdatedRerelease Remastered]]''. Instead of being the [[CoolGuns/SniperRifles AWM/M82/Mk. 12]] 12 amalgamation that it was in the original game, this new incarnation of the rifle echoes the design of its above-mentioned successor.



A series of French bolt-action sniper rifles developed by MAS (Manufacture d'Armes St. Etienne, also known as GIAT) to replace the sniper version of the MAS-49/56, the FR F rifles use the same basic bolt design as the [[CoolGuns/{{Rifles}} MAS-36]] rifle, but extensively modified and strengthened to reduce accuracy-inhibiting flex. The F1 was first produced in 1966, and was adopted by the French Army, gaining a reputation as a very accurate sniper rifle due to its quality, rear locking helical lugs that cam the bolt forward during closure to obtain optimal cartridge seating, free-floating barrel and efficient combined muzzle brake/stabilizer that dampens the barrel vibrations. The F1 was primarily designed around and chambered in 7.5x54mm French with 10-round magazines, but versions in 7.62x51mm NATO also exist, and came in model A, ''Tir sportif'' (target rifle) model B and ''Grande chasse'' variants. The F2 was later introduced in 1986, replacing the F1 and becoming the standard sniper rifle of the French military, improving on the previous rifle with a new three groove conical barrel, adding a polymer shroud along the barrel to thermally shield it, a new flash hider, and a different bipod-stock configuration, and it only comes in 7.62x51mm NATO. Cheaper variants of the F2 known as the FR G1, G2 and G3 were also developed in the early 1990's by GIAT, using surplus M36/51 rifle actions instead of newly manufactured, more robust and more expensive FR F1/F2 actions, with the FR G2 seeing limited use with special operations elements of the French Air Force and the FR G3 being sold to civilians as a hunting or target rifle and chambered in 7mm-08 (7x51mm) sporting ammunition. The F2 is also issued as part of the FÉLIN infantry combat system outfitted with a Sagem Sword Sniper 3-in-1 optic, which serves as a telescopic sight, thermal weapon sight, and laser rangefinder.

The F1 and F2 haven't seen much use outside of the French military, and as of 2018, the French government are looking for a replacement for the F2. The Royal Moroccan Gendarmerie and Mauritania use the F1, and the Lithuanian military use the F2. Estonia also use to use the F2, but replaced it with the [[CoolGuns/SniperRifles SAKO TRG]].

to:

A series of French bolt-action sniper rifles developed by MAS (Manufacture d'Armes St. Etienne, also known as GIAT) to replace the sniper version of the MAS-49/56, the FR F rifles use the same basic bolt design as the [[CoolGuns/{{Rifles}} MAS-36]] MAS-36 rifle, but extensively modified and strengthened to reduce accuracy-inhibiting flex. The F1 was first produced in 1966, and was adopted by the French Army, gaining a reputation as a very accurate sniper rifle due to its quality, rear locking helical lugs that cam the bolt forward during closure to obtain optimal cartridge seating, free-floating barrel and efficient combined muzzle brake/stabilizer that dampens the barrel vibrations. The F1 was primarily designed around and chambered in 7.5x54mm French with 10-round magazines, but versions in 7.62x51mm NATO also exist, and came in model A, ''Tir sportif'' (target rifle) model B and ''Grande chasse'' variants. The F2 was later introduced in 1986, replacing the F1 and becoming the standard sniper rifle of the French military, improving on the previous rifle with a new three groove conical barrel, adding a polymer shroud along the barrel to thermally shield it, a new flash hider, and a different bipod-stock configuration, and it only comes in 7.62x51mm NATO. Cheaper variants of the F2 known as the FR G1, G2 and G3 were also developed in the early 1990's by GIAT, using surplus M36/51 rifle actions instead of newly manufactured, more robust and more expensive FR F1/F2 actions, with the FR G2 seeing limited use with special operations elements of the French Air Force and the FR G3 being sold to civilians as a hunting or target rifle and chambered in 7mm-08 (7x51mm) sporting ammunition. The F2 is also issued as part of the FÉLIN infantry combat system outfitted with a Sagem Sword Sniper 3-in-1 optic, which serves as a telescopic sight, thermal weapon sight, and laser rangefinder.

The F1 and F2 haven't seen much use outside of the French military, and as of 2018, the French government are looking for a replacement for the F2. The Royal Moroccan Gendarmerie and Mauritania use the F1, and the Lithuanian military use the F2. Estonia also use to use the F2, but replaced it with the [[CoolGuns/SniperRifles SAKO TRG]].TRG.



Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the [[CoolGuns/SubmachineGuns MAT-49]] in 1949 for military service, though the French police force would continue to use the gun for a few more years.

to:

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the [[CoolGuns/SubmachineGuns MAT-49]] MAT-49 in 1949 for military service, though the French police force would continue to use the gun for a few more years.



It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an [[CoolGuns/SubmachineGuns MP 40 or Sten]] would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the [[CoolGuns/SniperRifles SVD sniper rifle]].

to:

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an [[CoolGuns/SubmachineGuns MP 40 or Sten]] Sten would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the [[CoolGuns/SniperRifles SVD sniper rifle]].rifle.



A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively-chambered [[CoolGuns/{{Handguns}} Glocks]]. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).

to:

A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively-chambered [[CoolGuns/{{Handguns}} Glocks]].respectively chambered Glocks. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).



* ''Series/MiamiVice'' had Sonny Crockett carry a Bren Ten, whose real-life sales were [[TheRedStapler driven largely by its use on TV]]. While the Bren Ten is widely considered to be among the best pistol design of the 1980s (incorporating the best features of the [[CoolGuns/{{Handguns}} CZ 75 and Browning Hi-Power]], as well as having the legendary Col. Jeff Cooper as a design consultant), production shortfalls and notoriously bad quality control drove its manufacturer Dornaus & Dixon Enterprises into bankruptcy after just three years with only 1,500 pistols made and most of the original commercial orders never filled. After this happened, the Sonny Crockett character switched between seasons two and three to the decidedly less rare Smith & Wesson Model 645, as the production refused to use firearms that were not in active production. It also gave birth to the "Bren Ten Curse": All companies that have attempted to resurrect the pistol have either gone bankrupt trying to do so, or ditched it in favor of more lucrative military and police rifle contracts before a single example was sold.

to:

* ''Series/MiamiVice'' had Sonny Crockett carry a Bren Ten, whose real-life sales were [[TheRedStapler driven largely by its use on TV]]. While the Bren Ten is widely considered to be among the best pistol design of the 1980s (incorporating the best features of the [[CoolGuns/{{Handguns}} CZ 75 and Browning Hi-Power]], Hi-Power, as well as having the legendary Col. Jeff Cooper as a design consultant), production shortfalls and notoriously bad quality control drove its manufacturer Dornaus & Dixon Enterprises into bankruptcy after just three years with only 1,500 pistols made and most of the original commercial orders never filled. After this happened, the Sonny Crockett character switched between seasons two and three to the decidedly less rare Smith & Wesson Model 645, as the production refused to use firearms that were not in active production. It also gave birth to the "Bren Ten Curse": All companies that have attempted to resurrect the pistol have either gone bankrupt trying to do so, or ditched it in favor of more lucrative military and police rifle contracts before a single example was sold.



** Improperly classified as an SMG like the [[CoolGuns/AssaultRifles AK-74u]] in ''VideoGame/CallOfDutyBlackOpsColdWar'' and named the [[AKA47 UGR]], it has explicitly been modified to handle the stresses of surface combat. Among the many attachments you can use, you can outfit it with explosive flechettes and convert it to a three-round burst.

to:

** Improperly classified as an SMG like the [[CoolGuns/AssaultRifles AK-74u]] AK-74u in ''VideoGame/CallOfDutyBlackOpsColdWar'' and named the [[AKA47 UGR]], it has explicitly been modified to handle the stresses of surface combat. Among the many attachments you can use, you can outfit it with explosive flechettes and convert it to a three-round burst.



In 1915, Fyodorov was deployed to France as a military observer. While there, he had the opportunity to observe the French [[CoolGuns/MachineGuns Chauchat]] light machine gun and its aggressively-minded doctrine of marching fire. Inspired, he decided to design a rifle with firepower intermediate between a regular rifle and a light machine gun, but in a package similar in size to that of a regular infantry rifle.

to:

In 1915, Fyodorov was deployed to France as a military observer. While there, he had the opportunity to observe the French [[CoolGuns/MachineGuns Chauchat]] Chauchat light machine gun and its aggressively-minded doctrine of marching fire. Inspired, he decided to design a rifle with firepower intermediate between a regular rifle and a light machine gun, but in a package similar in size to that of a regular infantry rifle.



Midway through the war, Joseph Alphonse Huot of Quebec's Dominion Rifle Factory had taken the liberty of designing a light machine gun from the leftover Ross rifles, simply called the [[https://www.forgottenweapons.com/huot-automatic-rifle/ Huot Automatic Rifle]]. The result was a rather decent and effective weapon, which had undergone many improvements. However, by the time it was ready, the war had already ended, and unlike the [[CoolGuns/SubmachineGuns Thompson SMG]], which overcame this exact same setback by simply entering the civilian market and making history, the Huot was forgotten by time.

to:

Midway through the war, Joseph Alphonse Huot of Quebec's Dominion Rifle Factory had taken the liberty of designing a light machine gun from the leftover Ross rifles, simply called the [[https://www.forgottenweapons.com/huot-automatic-rifle/ Huot Automatic Rifle]]. The result was a rather decent and effective weapon, which had undergone many improvements. However, by the time it was ready, the war had already ended, and unlike the [[CoolGuns/SubmachineGuns Thompson SMG]], SMG, which overcame this exact same setback by simply entering the civilian market and making history, the Huot was forgotten by time.



* ''LightNovel/SwordArtOnline'' - Sinon carries a Glock 18 as her sidearm in the anime adaptation of the ''Phantom Bullet'' arc. This is a change from the original light novel, which gave her an [[CoolGuns/MachinePistols H&K MP7]].

to:

* ''LightNovel/SwordArtOnline'' - Sinon carries a Glock 18 as her sidearm in the anime adaptation of the ''Phantom Bullet'' arc. This is a change from the original light novel, which gave her an [[CoolGuns/MachinePistols H&K MP7]].
MP7.



A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (the other being the PP-19-01 Vityaz), as well as by Armenian and Kyrgyz special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional folding wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the [[CoolGuns/AssaultRifles G36]].

to:

A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (the other being the PP-19-01 Vityaz), as well as by Armenian and Kyrgyz special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional folding wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the [[CoolGuns/AssaultRifles G36]].G36.



The L86 Light Support Weapon is a light machine gun variant of the [[CoolGuns/AssaultRifles L85 assault rifle]], developed to replace the FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and longer barrel, and shorter handguard with an integrated bipod protruding from the front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the British military, it was also adopted by MOD-sponsored cadet organizations.

to:

The L86 Light Support Weapon is a light machine gun variant of the [[CoolGuns/AssaultRifles L85 assault rifle]], rifle, developed to replace the FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and longer barrel, and shorter handguard with an integrated bipod protruding from the front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the British military, it was also adopted by MOD-sponsored cadet organizations.



The Reichsrevolver M1879 was a single action revolver introduced to the Imperial German Army as their sidearm in 1879. It was chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .44 Russian cartridge in terms of size and power. Reloading the weapon was similar to the Colt Single Action Army or Nagant revolver by opening a loading gate to eject the spent cartridges on the right side of the weapon, then inserting a new round. Reloading by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with the [[CoolGuns/{{Revolvers}} Smith and Wesson Model 3]] having a break-top action that allows the spent cartridges to be ejected all at once with an extractor, and later revolvers like the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust and reliable weapon that can easily be produced in large numbers]]. Ultimately, the German army kept the Reichsrevolver until 1908, where it was replaced by the famous [[CoolGuns/{{Handguns}} Luger P08]]. Despite being an older weapon, it did see some action in World War I, where the robust design allowed it to endure the conditions of trench warfare better than its semi-automatic contemporaries. The revolver even saw some service in World War II as a sidearm for the Luftwaffe.

to:

The Reichsrevolver M1879 was a single action revolver introduced to the Imperial German Army as their sidearm in 1879. It was chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .44 Russian cartridge in terms of size and power. Reloading the weapon was similar to the Colt Single Action Army or Nagant revolver by opening a loading gate to eject the spent cartridges on the right side of the weapon, then inserting a new round. Reloading by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with the [[CoolGuns/{{Revolvers}} Smith and Wesson Model 3]] 3 having a break-top action that allows the spent cartridges to be ejected all at once with an extractor, and later revolvers like the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust and reliable weapon that can easily be produced in large numbers]]. Ultimately, the German army kept the Reichsrevolver until 1908, where it was replaced by the famous [[CoolGuns/{{Handguns}} Luger P08]].P08. Despite being an older weapon, it did see some action in World War I, where the robust design allowed it to endure the conditions of trench warfare better than its semi-automatic contemporaries. The revolver even saw some service in World War II as a sidearm for the Luftwaffe.



[[http://en.wikipedia.org/wiki/Mateba_Autorevolver A very rare Italian semi-automatic revolver]] that uses the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon, and the first well-known example since the Webley-Fosbery about a century earlier. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba and several other unconventional revolvers). It comes in .357 Magnum, .44 Magnum, and .454 Casull, with each respective variation also able to load and fire .38 and .44 Special and .45 Colt. Barrel lengths generally range from four to eight inches, though there was also a revolver rifle variation called the "Grifone" with an eighteen-inch barrel, handguard, and stock. Was made by a single company in Italy, and only manufactured in relatively low numbers from 1997 to 2005; it turned out semi-auto revolvers are rare for a good reason, since they lack the inherent simplicity that is the chief advantage of using a revolver rather than a semi-auto in the first place (such as, for instance, requiring replacing of the recoil springs in its automatic mechanism for it to properly cycle with .38/.44 Special and .45 Colt). That said, as of early 2018 the weapon appears to have made a return to limited production. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino (which also has an entry on [[CoolGuns/{{Revolvers}} Cool Guns]]), which shares the angular design and 6-o-clock barrel position but is otherwise a traditional double-action revolver, which entered production shortly after his death in 2008.

to:

[[http://en.wikipedia.org/wiki/Mateba_Autorevolver A very rare Italian semi-automatic revolver]] that uses the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon, and the first well-known example since the Webley-Fosbery about a century earlier. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba and several other unconventional revolvers). It comes in .357 Magnum, .44 Magnum, and .454 Casull, with each respective variation also able to load and fire .38 and .44 Special and .45 Colt. Barrel lengths generally range from four to eight inches, though there was also a revolver rifle variation called the "Grifone" with an eighteen-inch barrel, handguard, and stock. Was made by a single company in Italy, and only manufactured in relatively low numbers from 1997 to 2005; it turned out semi-auto revolvers are rare for a good reason, since they lack the inherent simplicity that is the chief advantage of using a revolver rather than a semi-auto in the first place (such as, for instance, requiring replacing of the recoil springs in its automatic mechanism for it to properly cycle with .38/.44 Special and .45 Colt). That said, as of early 2018 the weapon appears to have made a return to limited production. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino (which also has an entry on [[CoolGuns/{{Revolvers}} Cool Guns]]), Guns), which shares the angular design and 6-o-clock barrel position but is otherwise a traditional double-action revolver, which entered production shortly after his death in 2008.



* In ''VideoGame/SoldierOfFortune 2'', Mullins can pick a Mark 23 with one of three GunAccessories at the start of a mission: a HollywoodSilencer, a LaserSight, or an InfiniteFlashlight. It's objectively better than the [[CoolGuns/{{Handguns}} 1911 A1]] that everyone else uses because of those accessories and the higher mag capacity, and the tactical light is often a better choice for navigating dark areas than the Thermal[=/=]NightVisionGoggles – in one non-combat level, you get an empty Mark 23 with a light attached to go through a BlackoutBasement. The IdleAnimation shows Mullins [[GunTwirling twirling it around his finger]], [[ArtisticLicenseGunSafety a stunningly bad idea with a 17-inch long weapon of any sort, more so with a 5-pound gun that has a 4.8-pound single-action trigger pull]].

to:

* In ''VideoGame/SoldierOfFortune 2'', Mullins can pick a Mark 23 with one of three GunAccessories at the start of a mission: a HollywoodSilencer, a LaserSight, or an InfiniteFlashlight. It's objectively better than the [[CoolGuns/{{Handguns}} 1911 A1]] A1 that everyone else uses because of those accessories and the higher mag capacity, and the tactical light is often a better choice for navigating dark areas than the Thermal[=/=]NightVisionGoggles – in one non-combat level, you get an empty Mark 23 with a light attached to go through a BlackoutBasement. The IdleAnimation shows Mullins [[GunTwirling twirling it around his finger]], [[ArtisticLicenseGunSafety a stunningly bad idea with a 17-inch long weapon of any sort, more so with a 5-pound gun that has a 4.8-pound single-action trigger pull]].



** The Desert Eagle shows up again in ''VideoGame/GrandTheftAutoV''. Despite being labeled the ".50 Pistol", it has the ammo capacity of the .357 Magnum variant. While a shot to the body won't kill an enemy instantly, they will be downed and eventually bleed to death. For the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th-gen]] versions of the game, this, the [[CoolGuns/{{Shotguns}} Bullpup Shotgun]], and the [[DropTheHammer Hammer]] were [[PreOrderBonus bonuses for pre-ordering the Special or Collector's editions]].

to:

** The Desert Eagle shows up again in ''VideoGame/GrandTheftAutoV''. Despite being labeled the ".50 Pistol", it has the ammo capacity of the .357 Magnum variant. While a shot to the body won't kill an enemy instantly, they will be downed and eventually bleed to death. For the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th-gen]] versions of the game, this, the [[CoolGuns/{{Shotguns}} Bullpup Shotgun]], Shotgun, and the [[DropTheHammer Hammer]] were [[PreOrderBonus bonuses for pre-ordering the Special or Collector's editions]].



* [[PlayerCharacter Captain Martin Walker]] of ''VideoGame/SpecOpsTheLine'' starts with a Desert Eagle in sections where he [[BagOfSpilling loses all his prior weapons]]. Notably, [[spoiler:this only occurs in scenes where he's by himself. In other scenes when he's with his teammates, his sidearm (drawn out of the ''same holster'') is the realistic [[CoolGuns/{{Handguns}} Beretta M9]]]]. Considering Konrad's rant about [[spoiler:Walker having delusions of being a fantasy action hero]], this makes it an odd case of invoking this trope ''intentionally.''

to:

* [[PlayerCharacter Captain Martin Walker]] of ''VideoGame/SpecOpsTheLine'' starts with a Desert Eagle in sections where he [[BagOfSpilling loses all his prior weapons]]. Notably, [[spoiler:this only occurs in scenes where he's by himself. In other scenes when he's with his teammates, his sidearm (drawn out of the ''same holster'') is the realistic [[CoolGuns/{{Handguns}} Beretta M9]]]].M9]]. Considering Konrad's rant about [[spoiler:Walker having delusions of being a fantasy action hero]], this makes it an odd case of invoking this trope ''intentionally.''

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[[folder: Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary [[CoolGuns/SubmachineGuns MP18]] due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous [[CoolGuns/SubmachineGuns Model 38]]. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.

to:

[[folder: Villar-Perosa and derivatives]]
Walther MPL/MPK]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed
org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by Walther
in 1914, line with military and police re-armament plans in West Germany, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, and was originally designed to be used as an aircraft mounted weapon. Given that this use a suppressor. The weapon uses pistol cartridges that was much weaker than 9mm Parabellum, adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed by the [=MP5=], and sales of the weapon [[EpicFail failed spectacularly declined until production ended altogether in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two 1983 with around 27,000 guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary [[CoolGuns/SubmachineGuns MP18]] due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

produced.

The weapon system would was exported to other countries, but didn't see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous [[CoolGuns/SubmachineGuns Model 38]]. The Beretta model would end up much foreign success either, it's most notable foreign user being the preferred of Mexican Navy. Of the two and would see use well into World War II. These weapons, apart from variants, the fact that they were [=MPK=] was the more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.



[[AC: Anime & Manga]]
* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.



* A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

to:

* A Villar-Perosa[[note]]actually a mockup made from a pair Both variants of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action TV]]
* The MPL is used by various Colombians
and his father use to escape from US close protection officers in the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses
the elder Dr. Jones manages MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}''
to accidentally shoot up the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
pub where DI Chandler is located.
* ''Film/TheSicilian''. Another mockup can be seen carried The MPK is used by one the Nigerian militia leader in Episode 10 of Giuliano's bandits.
''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".



* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.

to:

* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as MPL is a special usable weapon alongside its derivative, in the Beretta M1918, under multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the designation Automatico M1918.
* The OVP appears
correct 32 rounds in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class.
multiplayer, but 24 rounds in Zombies. It is notably one of the only man-portable automatic weapon two submachine guns in the entire Italian arsenal.game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the Meatmas 2020 Advent Calendar event.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].




[[folder: Walther MPL/MPK]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by Walther in line with military and police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed by the [=MP5=], and sales of the weapon declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, it's most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.



[[AC: Anime & Manga]]
* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live Action]]
* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action TV]]
* The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".

[[AC: Video Games]]
* The MPL is a usable weapon in the multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the Meatmas 2020 Advent Calendar event.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].
[[/folder]]
----

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[[folder: Nambu Type 100]]
->''Perhaps the only submachine gun manufactured within Japan in any significant quantity, it utilized a smaller caliber ammunition than most other [=SMGs=] of the time.''
-->--'''Description''', ''VideoGame/BattlefieldV''
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/unknown_376.jpeg]]

The Nambu Type 100 was an 8x22mm submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during UsefulNotes/WorldWarII, starting in 1942. It is also the only submachine gun to ever be produced by the Japanese Empire during the war in any significant number. It's based largely on the German MP-18, and superficially looks very similar to it. However, several modifications were made to the basic design, many of which proved to be problematic. The initial version, the Type 100/40 had a rather complex firing cycle owing to a loaded-chamber-safety function intended to prevent out-of-battery discharges (leading to [[ReliablyUnreliableGuns frequent stoppages whenever the receiver was dirty]]), a bipod, and a [[BayonetYa bayonet lug]][[note]]The Imperial Japanese military had a bit of a thing for them but in service, few soldiers ever actually attached a bayonet to the Type 100. The Type 100 wasn't unique in this regard: the British Lanchester submachine gun and the Mark V version of the [[CoolGuns/SubmachineGuns Sten gun]] were also submachine guns of the time with bayonet lugs, as was the Sterling, which was developed in 1944 to replace the Sten, and the Australian [=F1=], which was designed well after the war in ''1962''.[[/note]]. Like a number of firearms with side-mounted magazine wells, it also had a rather awkward balance with a fully loaded magazine. There were three versions produced, the aforementioned Type 100/40, the later, more simplistic and reliable[[note]]Though production standards varied widely later in the war[[/note]] Type 100/44 and a lightened folding stock version of the Type 100/40 which was removed from service due to being quite fragile compared to the full-stock version. In all versions, the Type 100 was chambered for the 8x22 Nambu cartridge, which performed like .380 ACP or the later 9x18 mm Makarov, limiting its effective usage to nearly point-blank encounters.

The Type 100 saw only limited service in the Japanese military, due in large part to Japanese military doctrine, but also due to a lack of a manufacturing capabilities towards the end of the war. Total production for all variants was between 24,000 to 27,000. This seems like a big number, but compared to the production figures of other submachine guns from the time period[[note]]namely, approximately 1 million [=MP40s=], two million [=PPS-43s=] and six million [=PPSh-41s=][[/note]] this was a minuscule number. These were rare while in service, and today they are a holy grail of World War 2 Japanese Military collectors.

to:




[[folder: Nambu Type 100]]
->''Perhaps
[=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay,
the only submachine gun manufactured within Japan in any significant quantity, it utilized process may be a smaller caliber ammunition bit more complex than most other [=SMGs=] of that (changing the time.letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''
-->--'''Description''', ''VideoGame/BattlefieldV''
[[quoteright:260:https://static.
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:266:https://static.
tvtropes.org/pmwiki/pub/images/unknown_376.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

The Nambu Type 100 was an 8x22mm A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during UsefulNotes/WorldWarII, starting in 1942. It is also the only submachine gun to ever be gun]] produced by Russian state armory IZHMASH, the Japanese Empire during Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the war in any significant number. It's based largely on trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the German MP-18, and superficially looks very designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar to it. However, several modifications were made to the basic design, many of [=PP-90M1=], which proved to be problematic. The initial version, also uses a helical magazine in the Type 100/40 same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also
had a rather complex firing cycle owing to a loaded-chamber-safety function intended to prevent out-of-battery discharges (leading to [[ReliablyUnreliableGuns frequent stoppages whenever issues with the receiver was dirty]]), a bipod, and a [[BayonetYa bayonet lug]][[note]]The Imperial Japanese military had a bit of a thing for them but in service, few soldiers ever actually attached a bayonet to magazine detaching from the Type 100. The Type 100 wasn't unique in this regard: gun while being used as a grip (this is why using the British Lanchester submachine gun and the Mark V version of the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an [[CoolGuns/SubmachineGuns Sten gun]] were MP 40 or Sten]] would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the time with bayonet lugs, PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was the Sterling, also introduced in 2020, which was developed in 1944 to replace has a compact variant that borrows features from the Sten, AK-12 and the Australian [=F1=], which AK-17.

The Bizon
was designed well after by Victor Kalashnikov, whose father Mikhail famously designed the war in ''1962''.[[/note]]. Like a number of firearms with side-mounted magazine wells, assault rifle it was based on; the design team also had a rather awkward balance with a fully loaded magazine. There were three versions produced, included Alexei Dragunov, the aforementioned Type 100/40, the later, more simplistic and reliable[[note]]Though production standards varied widely later in the war[[/note]] Type 100/44 and a lightened folding stock version youngest son of the Type 100/40 which was removed from service due to being quite fragile compared to man who designed the full-stock version. In all versions, the Type 100 was chambered for the 8x22 Nambu cartridge, which performed like .380 ACP or the later 9x18 mm Makarov, limiting its effective usage to nearly point-blank encounters.

The Type 100 saw only limited service in the Japanese military, due in large part to Japanese military doctrine, but also due to a lack of a manufacturing capabilities towards the end of the war. Total production for all variants was between 24,000 to 27,000. This seems like a big number, but compared to the production figures of other submachine guns from the time period[[note]]namely, approximately 1 million [=MP40s=], two million [=PPS-43s=] and six million [=PPSh-41s=][[/note]] this was a minuscule number. These were rare while in service, and today they are a holy grail of World War 2 Japanese Military collectors.
[[CoolGuns/SniperRifles SVD sniper rifle]].



[[AC: Anime & Manga]]
* The Type 100 is used rather frequently by the ÅŒtomo City Police in the ''Manga/SkullMan'' anime.
* Both ''Manga/{{Golgo 13}}'' and later ''Manga/CryingFreeman'' featured plots to arm private armies with stocks of lost Type 100s. Both considerably overplayed how useful/advanced the gun was (while the Japanese army could certainly have used more submachine guns, that doesn't make the Type 100 a good example of one) and forgot that the biggest limitation was ammunition, as mass production of the 8x22 Nambu cartridge ceased after 1945.

[[AC: Comic Books]]
* Occasionally shows up in ''ComicBook/{{Commando}}'' stories.

to:

[[AC: Anime & Manga]]
Manga/Light Novels]]
* The Type 100 In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used rather frequently by the ÅŒtomo City Police Tanya of Team SHINC. Unlike most other instances of this gun being depicted in the ''Manga/SkullMan'' anime.
* Both ''Manga/{{Golgo 13}}''
media, hers has a PBS-1 suppressor attachment, and later ''Manga/CryingFreeman'' featured plots to arm private armies with stocks she also showcases its select-fire capabilities of lost Type 100s. Both considerably overplayed how useful/advanced both semi and full-auto fire (usually the gun was (while the Japanese army could certainly have used more submachine guns, is presented as being a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun
that doesn't make the Type 100 a good example is heavily based off of one) and forgot that the biggest limitation was ammunition, it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2
as mass production of the 8x22 Nambu cartridge ceased after 1945.

[[AC: Comic Books]]
* Occasionally shows up in ''ComicBook/{{Commando}}'' stories.
his primary weapon.



* They show up to levels of implausible frequency in ''VideoGame/CallOfDutyWorldAtWar'' during the Pacific Theater levels, likely to match the equally implausible spread of [=MP40=]'s in the Eastern Front campaign and is usable in multiplayer.
** The gun returns in ''VideoGame/CallOfDutyWWII'' and ''VideoGame/CallOfDutyVanguard''. In the latter game it also serves as WeaponOfChoice of the American protagonist, [[AcePilot Wade Jackson]].
* Type 100s show up in ''VideoGame/MedalOfHonorPacificAssault'' as the Japanese submachine gun of choice. [[WhatCouldHaveBeen It was going to show up]] in ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'' where it reloads like the Sten gun, but besides a Japanese sailor with one in a cutscene, it was DummiedOut entirely.
* Type 100s also show up in the World War 2-based prologue of ''VideoGame/BattlefieldBadCompany 2'', as well as in ''Battlefield 1943'' and the popular ''Forgotten Hope'' mod.
* [[ActionSurvivor Lara Croft]] ends up coming across one in the 2013 ''VideoGame/{{Tomb Raider|2013}}''. It's in remarkably fine condition considering it's been sitting unattended in a Japanese bunker for 70 years. A few of the enemies also use them, and the player can later somehow upgrade it into ''an AK-47''.
* Appears in ''Videogame/RisingStorm'' as weapon for the Assault, Squad Leader, and Commander class. At first, the Type 100/44 model is the one given to players, with a very fast rate of fire at the cost of accuracy. Once upgraded to level 25, the weapon becomes the Type 100/40 model, with better, adjustable sights and reduced recoil at the cost of firing rate. Level 50 unlocks the bayonet attachment.
* ''VideoGame/MenOfWar'' has the Japanese faction's squad leaders and SMG infantry carry these, as well as the older and even rarer Type 2 SMG, carried only by [[EliteMooks SNLF]] infantrymen.
* The Type 100 is the Japanese-exclusive T-Doll in ''VideoGame/GirlsFrontline'', added to other servers after the launch of the JP server. The 2019 Christmas event introduces the paratrooper folding stock as her exclusive equipment.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Type 100 in Meatmas of 2018.

to:

* They show up to levels of implausible frequency in ''VideoGame/CallOfDutyWorldAtWar'' during ''VideoGame/EscapeFromTarkov'' features the Pacific Theater levels, likely to match later derivatives, the equally implausible spread PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of [=MP40=]'s attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available
in the Eastern Front campaign last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is usable in multiplayer.
** The gun returns in ''VideoGame/CallOfDutyWWII'' and ''VideoGame/CallOfDutyVanguard''. In the latter game it also serves
regarded as WeaponOfChoice one of the American protagonist, [[AcePilot Wade Jackson]].
* Type 100s show up
best weapons in ''VideoGame/MedalOfHonorPacificAssault'' the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the Japanese BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock
submachine gun of choice. [[WhatCouldHaveBeen It was going to show up]] in ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'' where it reloads like the Sten gun, but besides a Japanese sailor with one in a cutscene, it was DummiedOut entirely.
* Type 100s also show up in the World War 2-based prologue of ''VideoGame/BattlefieldBadCompany 2'', as well as
Middle-Eastern Coalition Anti-Tank class in ''Battlefield 1943'' 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer,
and the popular ''Forgotten Hope'' mod.
* [[ActionSurvivor Lara Croft]] ends up coming across one in
very common 9x19mm ammo is offset by the 2013 ''VideoGame/{{Tomb Raider|2013}}''. It's in remarkably fine condition considering it's been sitting unattended in a Japanese bunker for 70 years. A few of the enemies also use them, rare and the player can later somehow upgrade it into ''an AK-47''.
expensive magazines.
* Appears in ''Videogame/RisingStorm'' ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive
weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the Assault, Squad Leader, and Commander class. At first, the Type 100/44 model is game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to
the one given in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to players, the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the WeaponOfChoice for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her
with a very fast firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low
rate of fire at and slow reload speed. The PP-19-01 Vityaz was later added in the cost of accuracy. Once upgraded to level 25, Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features
the weapon becomes similar Vityaz-SN, available for the Type 100/40 model, with better, adjustable sights Spetsnaz defenders Tachanka and reduced recoil at Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features
the cost of firing rate. Level 50 unlocks Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the bayonet high degradation rate, and it can't take a grip attachment.
* ''VideoGame/MenOfWar'' has the Japanese faction's squad leaders and SMG infantry carry these, as well as the older and even rarer Type 2 SMG, carried only by [[EliteMooks SNLF]] infantrymen.
*
The Type 100 is the Japanese-exclusive T-Doll in ''VideoGame/GirlsFrontline'', Bizon-2 was added to other servers after in ''VideoGame/PlayerunknownsBattlegrounds'' in the launch Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
** By the time
of the JP server. The 2019 Christmas event introduces the paratrooper folding stock as her exclusive equipment.
Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Type 100 Bizon in Meatmas of 2018.Update #18. In game it is referred to as the 'PP Bizon'



[[folder: Owen Gun]]
->''"Owen Machine Carbine was first used during WWII. Unconventional but reliable, the top-loading blowback design made it a favorite of Australian scouts."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owengun.jpg]]

The Owen Machine Carbine, better known as the Owen Gun or by the nickname "Digger's Darling", was a submachine gun issued to the [[UsefulNotes/AussiesWithArtillery Australian Army]]. It was created in the 1930s by Evelyn Owen, who demonstrated a .22-chambered prototype to army officers in July 1939, just before the start of UsefulNotes/WorldWarII. The weapon was declined due to its flawed design and because the military [[ItWillNeverCatchOn didn't believe submachine guns were important at the time]].

In 1940, Owen's neighbour and a steel product factory owner discovered the prototype in a sugar bag, and convinced Owen (who had, at this point, joined the military) to work on it again through connections with the Army Inventions Board. In 1942, the weapon officially entered service.

The gun has a very peculiar and utilitarian design. It has a toploading feed, which allows gravity to aid the weapon feeding while the spent cartridges are ejected from the bottom. This also made it easy for soldiers to fire the gun in a prone position. One notable feature of the Owen was that its bolt was separated from the cocking handle by a small compartment, which prevented dirt from getting in and jamming the bolt. The gun is chambered in 9x19mm, though there were also experiments that accepted .45 ACP and .38/200 cartridges, and feeds from 33-round magazines. Weighing in at a little over 9 pounds empty, it was a somewhat heavy weapon.

While the Australian Army used both the Thompson and Sten submachine guns for service, they considered neither weapon adequate for jungle warfare in the Pacific Theatre, particularly the persnickety Sten. The Owen, on the other hand, was one of the most [[BoringButPractical reliable submachine guns used in the War]]. So much it was said that [[UsefulNotes/DouglasMacArthur General MacArthur]] was impressed with the gun, and proposed to place an order for some Owen guns for US troops.

Roughly forty-five thousand Owen Guns were made. Like the Nambu Type 100, that number is considered miniscule compared to the almost two million Thompsons and approximately four million Sten guns. The Owen stayed in Australian service until the mid-60s during the Vietnam War, later replaced by the F1 submachine gun (basically a Sterling with a top-mounted magazine and wooden stock). The Owen was also popular with Indonesian revolutionaries, who used them against the Dutch in the Indonesian National Revolution.

to:

[[folder: Owen Gun]]
->''"Owen Machine Carbine was first used during WWII. Unconventional but reliable, the top-loading blowback design made it a favorite of Australian scouts."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
Reising submachine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owengun.jpg]]

org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Owen Machine Carbine, better known as the Owen Gun or by the nickname "Digger's Darling", Reising was a submachine gun issued first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.

Compared to its main rival,
the [[UsefulNotes/AussiesWithArtillery Australian Army]]. Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It was created in the 1930s by Evelyn Owen, who demonstrated a .22-chambered prototype much cheaper and easier to army officers in July 1939, just before the start of UsefulNotes/WorldWarII. The weapon was declined build due to its flawed design using stamped parts, lighter, and because the military [[ItWillNeverCatchOn didn't believe better balanced. Unlike most submachine guns were important at the time]].

In 1940, Owen's neighbour and
time, it fired from a steel product factory owner discovered closed bolt, which made it more accurate at the prototype in cost of a sugar bag, and convinced Owen (who had, at this point, joined the military) to work on it again through connections with the Army Inventions Board. In 1942, the weapon officially entered service.

The gun has a very peculiar and utilitarian
more complicated design. It has had a toploading feed, which allows gravity low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to aid the reduce recoil.

The
weapon feeding while was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the spent cartridges are ejected from the bottom. This also made it easy for soldiers to fire the gun in a prone position. One notable feature of the Owen was that its bolt was separated from the cocking handle by a small compartment, which prevented dirt from US Army getting in and jamming higher priority for the bolt. The gun is chambered in 9x19mm, though there were also experiments that accepted .45 ACP and .38/200 cartridges, and feeds from 33-round magazines. Weighing in at a little over 9 pounds empty, it was a somewhat heavy weapon.

While the Australian Army used both
limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and Sten most importantly, available ''immediately'' rather than "in a few months, maybe".

It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile
submachine guns for service, actual combat), or were sent to duty they considered neither were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the
weapon adequate for jungle warfare remained in the Pacific Theatre, particularly the persnickety Sten. The Owen, on the other hand, was one of the most [[BoringButPractical reliable submachine guns used in the War]]. So much it was said that [[UsefulNotes/DouglasMacArthur General MacArthur]] was impressed service with various police forces well into the gun, and proposed 1960s, being popular with them due to place an order for some Owen guns for US troops.

Roughly forty-five thousand Owen Guns were made. Like the Nambu Type 100, that number is considered miniscule
its accuracy, light weight compared to the almost two million Thompsons Thompson, and approximately four million Sten guns. stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The Owen stayed in Australian service until Reising had several variants: the mid-60s during M50 was the Vietnam War, later original variant, while the M55 eliminated the Cutts compensator and replaced by the F1 submachine gun (basically a Sterling solid stock with a top-mounted magazine and wooden stock). The Owen folding wire design (which was also even less popular with Indonesian revolutionaries, who used them against than the Dutch in M50, since the Indonesian National Revolution.wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.



[[AC: Film]]
* Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the raid on the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held by the real Sgt. Mike Strank in a wartime photo.



* ''[[Creator/RLeeErmey Gunny Time]]'' had Gunny and Marksman [[https://www.youtube.com/watch?v=_qdSLk1DQ3E Kristen Joy Weiss]] feature the Owen gun as they fired at watermelon targets.

to:

* ''[[Creator/RLeeErmey Gunny Time]]'' had Gunny and Marksman [[https://www.youtube.com/watch?v=_qdSLk1DQ3E Kristen Joy Weiss]] feature Shows up in the Owen gun as they fired at watermelon targets.
Guadalcanal portions of ''Series/ThePacific'', in the hands of random US Marines.



* It can be issued to the Commonwealth on any map to feature the Australians in ''VideoGame/DayOfInfamy''. While the game is set in the Western Front, the Owen Gun was [[ImproperlyPlacedFirearms primarily used in the Pacific Theatre]].
* ''VideoGame/RisingStorm2Vietnam'' features the Owen Gun for Australian scouts and radiomen, as well as its replacement, the F1, for scouts, engineers and commanders.
* Seen in [[https://store-images.s-microsoft.com/image/apps.22358.13648726955003497.82091214-ed31-45a6-a5da-d99b8566ac38.a83befa8-4b41-4438-8d54-038f9e575c33?mode=scale&q=90&h=1080&w=1920&format=jpg some artwork]] for the ''VideoGame/HeartsOfIronIV'' ''Together for Victory'' DLC, probably by Australian soldiers as the DLC focus on the Commonwealth nations.
* The gun made its ''VideoGame/CallOfDuty'' series debut in ''VideoGame/CallOfDutyVanguard'' as a WeaponOfChoice of the Australian protagonist, Lucas Riggs.

[[AC: Web Video]]
* One of ''WebVideo/ForgottenWeapons''' earlier videos had Ian firing an Owen SMG that has its camo paint. He gave a more in-depth view of the gun down the road.

to:

* It can be issued to the Commonwealth on any map to feature the Australians in ''VideoGame/DayOfInfamy''. While the game is set in the Western Front, the Owen Gun was [[ImproperlyPlacedFirearms primarily used in the Pacific Theatre]].
* ''VideoGame/RisingStorm2Vietnam'' features the Owen Gun for Australian scouts and radiomen, as well as its replacement, the F1, for scouts, engineers and commanders.
* Seen in [[https://store-images.s-microsoft.com/image/apps.22358.13648726955003497.82091214-ed31-45a6-a5da-d99b8566ac38.a83befa8-4b41-4438-8d54-038f9e575c33?mode=scale&q=90&h=1080&w=1920&format=jpg some artwork]] for the ''VideoGame/HeartsOfIronIV'' ''Together for Victory'' DLC, probably by Australian soldiers as the DLC focus on the Commonwealth nations.
* The gun made its ''VideoGame/CallOfDuty'' series debut in ''VideoGame/CallOfDutyVanguard'' as a WeaponOfChoice of the Australian protagonist, Lucas Riggs.

[[AC: Web Video]]
* One of ''WebVideo/ForgottenWeapons''' earlier videos had Ian firing an Owen SMG that has its camo paint. He gave a more in-depth view of the gun down early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the road.latter levels set in Makin.
* Appears in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized as a rifle.



[[folder: [=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an [[CoolGuns/SubmachineGuns MP 40 or Sten]] would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the [[CoolGuns/SniperRifles SVD sniper rifle]].

to:

[[folder: [=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on
Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has
a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), large clip but the end result is a weapon that holds 64 rounds of 9mm ammunition.low accuracy.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:266:https://static.
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://en.wikipedia.org/wiki/PP-19_Bizon
org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a
submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the
gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an [[CoolGuns/SubmachineGuns MP 40 or Sten]] would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was
designed by Victor Kalashnikov, whose father Mikhail famously designed Uziel Gal, the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son original creator of the man who designed Uzi, and manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over the [[CoolGuns/SniperRifles SVD sniper rifle]].original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.



[[AC: Anime & Manga/Light Novels]]
* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as his primary weapon.

to:

[[AC: Anime & Manga/Light Novels]]
Manga]]
* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers Batou has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
first season.

[[AC: Films -- Live-Action]]
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
* TK in ''Anime/AngelBeats''
Bill uses PP-19 Bizon-2 as his primary weapon.
an [=MP9=] in ''Film/{{Rampage|2009}}''.
* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

[[AC: Live-Action TV]]
* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' in the episode "Resistance".



* ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the WeaponOfChoice for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred to as the 'PP Bizon'

to:

* ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
* Carried
Appears in ''VideoGame/HitmanContracts'', used by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available
Romanian guards in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there Meat King's Party, and only there, ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is regarded as one of the best weapons only two [=SMGs=] that can be concealed in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also that game (the other being realistically limited to missions that take place in Russia, the aforementioned Micro Uzi), and in ''The Omega Strain'' as the BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as
it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high
fastest fire rate of fire, the [=SMGs=] in ''Blood Money'', but has one of also the weakest damage-per-shot worst recoil of any weapon them.
* The [=MP9=] is usable
in ''VideoGame/SoldnerSecretWars'', where it is held so low by the game and runs out of ammo quickly.
** It returns once more
player character it cannot be seen unless you use the iron sights or are reloading.
* Appears
in ''VideoGame/Battlefield2042'' ''VideoGame/{{Nightfire}}'', as the [[AKA47 PP-29]], using 64-round magazines by default Storm M32 or 53-round ones Storm M9-32]] depending on platform, with high-power the PC version including both a standard and subsonic ammunition.
silenced variant.
* A suppressed 9x18mm Bizon was The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' J'avo and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, Ada Wong in 6 and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed
can be found and non-suppressed variants.
* The Helghast pistol and SMG
used by Claire in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver Chapter 2 of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19
Revelations 2. A unique golden variant with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the ridiculously long magazine and a black and red-tipped suppressor).
* One of
higher capacity called the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it
MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=]
appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]''
''VideoGame/CallOfDutyBlackOpsIII'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail Pharo, with an aftermarket rear sight and the highest unmodified capacity of any production of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon [=MP9=] apparently moving to South Korea in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as
the game's sole fully-automatic firearm. universe. It is the WeaponOfChoice for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her bizarrely fires in 4-round bursts with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and
automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred to as the 'PP Bizon'
refiring.



[[folder: Reising submachine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising was a submachine gun first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.

Compared to its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns at the time, it fired from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in a few months, maybe".

It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.

to:

[[folder: Reising submachine gun]]
Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.org/pmwiki/pub/images/cbj_ms_1.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising was a submachine gun first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.

Compared to its main rival, the Thompson
A Swedish submachine gun, the Reising CBJ-MS was superior, at least on paper, developed in the early 2000s by Carl Bertil Johansson as a BoringButPractical manner. It was much cheaper PDW for the British military, manufactured by both Saab Bofors Dynamics and easier to build due to using stamped parts, lighter, Carl's private arms-making company CBJ Tech AB, and better balanced. Unlike most is an interesting submachine guns at gun meant to fulfill the time, it fired from a closed bolt, which made it more accurate at the cost roles of personal defense weapon, assault rifle and even a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The
squad automatic weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to (the MS in the US Army getting higher priority for the limited stocks name of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since meaning Modular System). To do so, it was available in numbers, and most importantly, available ''immediately'' rather than "in fires a few months, maybe".

It was during these early battles, however, that
unique armor-piercing round, known as the Reising's flaws became obvious. As it 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed for police to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and security use, it was found can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the gun [[ReliablyUnreliableGuns had round is also available, which will readily tumble upon impact with the body, causing a horrible tendency significant wound cavity. The weapon itself is mostly similar to jam]] when exposed to dirt, sand, the Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the elements - top of the weapon. It has the standard green lacquer of most damningly, the groove underneath the handguard for the modern Swedish weapons, a retractable wire stock, and a charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin that is moved to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put
back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war,
the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized is also fully ambidextrous and doesn't move when the reliability problems.

The Reising had several variants:
weapon is fired. While the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock weapon is open-bolt in its default configuration, it can also be converted to a closed-bolt weapon by installing an alternative bolt system with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.separate firing pin.



[[AC: Film]]
* Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the raid on the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held by the real Sgt. Mike Strank in a wartime photo.

[[AC: Live-Action TV]]
* Shows up in the Guadalcanal portions of ''Series/ThePacific'', in the hands of random US Marines.



* One of the early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the latter levels set in Makin.
* Appears in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized as a rifle.

to:

* One In ''VideoGame/Battlefield4'', the CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the early-level [=PDWs=]. It's also one of the weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during you have to get 100 kills with to complete the latter levels set Swedish Steel assignment, the other being the [=AK5C=].
* The CBJ-MS appears
in Makin.
* Appears
''VideoGame/CallOfDutyGhosts'' used by Federation forces in ''VideoGame/DaysGone'', where the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and
can be bought from Lost Lake at trust level 3 upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and is miscategorized high recoil.
* Available
as a rifle.5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".



[[folder: Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a submachine gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.

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[[folder: Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

Smith & Wesson [=M76=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially an American-upgraded Uzi,
org/pmwiki/pub/images/unknown_564.jpeg]]
The [[CaptainErsatz ersatz]] American version of
the Ruger [=MP9=] is a Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed by Uziel Gal, the original creator M76 as a close copy of the Uzi, m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply
manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over (which was the original Uzi, including a telescoping closed bolt as opposed to point behind the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip weapon), the M76 was one of the most accurate and folding/telescoped stock, a new stainless steel receiver with controllable submachine guns of its time, and were well-liked by the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market agencies that decided to focus on their much more buy them. The gun was also popular handguns in 1970s cinema ([[GoodGunsBadGuns mainly used as a weapon for the antagonists]]) due to the inexpensiveness and rifles.reliability of the weapon.



[[AC: Anime & Manga]]
* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of the first season.

to:

[[AC: Anime & Manga]]
* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the first season.
magazine well, but RuleOfCool it is not.



* Bill uses an [=MP9=] in ''Film/{{Rampage|2009}}''.
* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

[[AC: Live-Action TV]]
* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' in the episode "Resistance".

to:

* Bill Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale
uses an [=MP9=] in ''Film/{{Rampage|2009}}''.
* A Crimson Jihad terrorist can be seen
M76 with a shortened barrel in ''Film/DogDayAfternoon''.
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by
one of the vigilante cops in ''Film/TrueLies''.

''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Live-Action TV]]
Literature]]
* Karl uses an [=MP9=] Robert Shaw's weapon in ''Series/BattlestarGalactica2003'' in the episode "Resistance".
''Literature/BlackSunday''.



* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.

to:

* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'',
''VideoGame/MafiaIII'' as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.
Alfredsson M833]].



[[folder: Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cbj_ms_1.jpg]]
A Swedish submachine gun, the CBJ-MS was developed in the early 2000s by Carl Bertil Johansson as a PDW for the British military, manufactured by both Saab Bofors Dynamics and Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the round is also available, which will readily tumble upon impact with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the top of the weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and a charging handle that is moved to the back of the weapon which is also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in its default configuration, it can also be converted to a closed-bolt weapon by installing an alternative bolt system with a separate firing pin.

to:

[[folder: Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.
Spectre [=M4=]]]
[[quoteright:265:https://static.
tvtropes.org/pmwiki/pub/images/cbj_ms_1.jpg]]
A Swedish submachine gun, the CBJ-MS
org/pmwiki/pub/images/phantomsmg.jpeg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]]
was developed in the early 2000s by Carl Bertil Johansson as a PDW for the British military, manufactured by both Saab Bofors Dynamics and Carl's private arms-making company CBJ Tech AB, and is an interesting Italian submachine gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS that was designed in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo early 80's. It was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), firearm used for counter-terrorism and can be fitted with a proprietary bipod close quarters combat. It was light, compact and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is utilized a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the round is also available, which will readily tumble upon impact with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra unique quadruple-stack "casket" magazine and Picatinny rail on (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the top way they are designed[[labelnote:*]]the part of the weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and a charging handle magazine that is moved to actually fits into the back of the weapon which magwell is a traditional staggered-column design[[/labelnote]] means it can also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in its default configuration, fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be converted to a closed-bolt chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon by installing an alternative bolt system ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol
with a separate firing pin.removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger and Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]



[[AC: Anime & Manga]]
* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.

[[AC: Films -- Live-Action]]
* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.



* In ''VideoGame/Battlefield4'', the CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the [=PDWs=]. It's also one of the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the [=AK5C=].
* The CBJ-MS appears in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
* Available as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".

to:

* In ''VideoGame/Battlefield4'', the CBJ-MS is the third PDW unlocked ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for the Engineer, its recoil and low firepower among players. Althought it can be collected in Baku in single-player. While modified to make it comes with a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With
its 100 fifty round drum magazine, it holds can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only 50 rounds in-game available in single player for balance purposes, and true to its round, it has that one mission unless you use the highest muzzle velocity of All Guns cheat code. Luckily it's included in the [=PDWs=]. It's also one of multiplayer for the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the [=AK5C=].
FanRemake Goldeneye: Source.
* The CBJ-MS Spectre appears in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends''
as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
* Available as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with
standard rounds, or increased damage SMG in the ''VideoGame/SyphonFilter'' series, starting with spoon-tip bullets), seems ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard
to be a reference to tell given the different 6.5mm CBJ cartridge types available. [[WordOfGod According isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to her artist]], her [[RummageSaleReject design]] was based use the Spectre as their primary unmounted weapon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG
on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from
a Chinese vagrant nicknamed "Brother Sharp".locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.



[[folder: Smith & Wesson [=M76=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_564.jpeg]]
The [[CaptainErsatz ersatz]] American version of the Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed the M76 as a close copy of the m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them. The gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as a weapon for the antagonists]]) due to the inexpensiveness and reliability of the weapon.

to:

[[folder: Smith & Wesson [=M76=]]]
[=SR-2=] Veresk]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_564.jpeg]]
org/pmwiki/pub/images/proxyduckduckgo.jpg]]
->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
-->--'''Description''', ''VideoGame/Battlefield4''

The [[CaptainErsatz ersatz]] American version of the Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 SR-2 Veresk (Heather) is a Russian submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson gun, first introduced in 1999, designed the M76 as a close copy of the m/45 to fill this particular gap. By the time the compact weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was
close-quarters combat.

The SR-2 is
one of the most accurate and controllable few submachine guns of its time, to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and were well-liked by a top-folding stock.

Its two other variants are
the police agencies that decided to buy them. The gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as [=SR-2M=], which features a weapon vertical foregrip for better fire control, and the antagonists]]) due to the inexpensiveness and reliability [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side of the weapon.handguard, and in integral sound suppressor.



* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Literature]]
* Robert Shaw's weapon in ''Literature/BlackSunday''.

to:

* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
Anime & Manga]]
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by one
some of the vigilante cops guards in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Literature]]
* Robert Shaw's weapon in ''Literature/BlackSunday''.
''Anime/ResidentEvilDamnation''.



* Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Alfredsson M833]].

to:

* The weapon appears in ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
* Appears in ''VideoGame/MafiaIII'' ''VideoGame/Payday2'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Alfredsson M833]].Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable weapon in ''VideoGame/ContractWars''.



[[folder: Spectre [=M4=]]]
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/phantomsmg.jpeg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian submachine gun that was designed in the early 80's. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger and Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]

to:

[[folder: Spectre [=M4=]]]
[[quoteright:265:https://static.
TDI[=/=]KRISS Vector]]
->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/phantomsmg.jpeg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian
org/pmwiki/pub/images/vector_7712.jpg]]
A
submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that was designed in pushes downward while the early 80's. bolt is recoiling. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, primarily chambered in .45 ACP or 9x19mm, though it can also be chambered for .45 ACP in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .40 S&W, which 357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively-chambered [[CoolGuns/{{Handguns}} Glocks]]. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production also known as the "Kriss Super V" (a name used in earlier marketing for the weapon ceased Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in 2001.

Civilian variants had been made
its recoil mechanism that they unsuccessfully attempted to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a apply it to a .45 pistol with (KARD), a removable forward grip 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).

The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive
and folding stock; generally, ones shipped to America removed both, internally very complex. Early reviews stated that its recoil dampening system, while those sold domestically effective in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly semi-automatic, is virtually useless in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale controlling the gun during fully automatic fire, especially in Italy or elsewhere[[/labelnote]] but non-folding its original .45 version of (ironically, the original stock and a longer barrel models were chambered for .45 specifically to comply show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with Italy's laws on larger capacities than the minimum length standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for civilian a long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known
while as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ "25+", meaning 30 is the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger ''actual'' maximum capacity, but the maximum capacity before it started failing to properly feed, anywhere between 25 to 30, was [[LuckBasedMission dependent on your luck with the build quality]]. As of 2022, the only countries to make noticeable official use of the weapon are Bangladesh and Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]Thailand, where it is used by both their Armies and Police.



[[AC: Anime & Manga]]
* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.

to:

[[AC: Anime & Manga]]
Anime]]
* Petrushka The first prototype version shows up in Episode 11 of ''Anime/AngelBeats'' used this submachine gun in ''Manga/GunslingerGirl''. by Yuri "Yurippe" Nakamura.
*
In spite of the series being ''Manga/TriageX'', terrorist Wild Hunt uses a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, Vector SMG as she's part of an assassination team sponsored by the Italian government.
[[spoiler: [[SamusIsAGirl her]]]] main weapon.



* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.

to:

* Will Smith's character used a Spectre mocked up as a futuristic weapon [[GunsAkimbo Dual wielded]] by Alice in ''Film/IRobot''.
''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* The Spectre A leaked script for a ComicBook/{{Deadpool}} movie by Rhett Reese and Paul Wernick, writers of ''Film/{{Zombieland}}'', had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI".
* Used by multiple characters in the ''Film/TotalRecall2012'' remake.

[[AC: Live-Action TV]]
* Showed up in
one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking season finales of ''CSI: New York'' where the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America
mechanism was cited as the Falcon had reason two bullets hit the foregrip exact same spot on somebody, and folding stock removed and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever
fires it in semi-auto, yet the one shown in the movie fires in full-auto.
single shots.



* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.

to:

* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic
Used as the game is set during basis of one of the '60s while weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as
the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With
'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as
available submachine guns in single player ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct
for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only
one mission unless you for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the All Guns cheat code. Luckily SWAT's tier 4 weapon, having a red dot sight this time, where it's included slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s WeaponOfChoice for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23
in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon
for the FanRemake Goldeneye: Source.
G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEyeWii'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Spectre Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In ''VideoGame/SplinterCellBlacklist'', it appears as the Vector .45ACP, the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2''
as the standard SMG in submachine gun of the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon game. It incorrectly holds 50 rounds, and is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given
modeled after the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
civilian SBR version.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands
has two versions of the Agents Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in later episodes.Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

[[AC: Web Video]]
* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.



[[folder: [=SR-2=] Veresk]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo.jpg]]
->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
-->--'''Description''', ''VideoGame/Battlefield4''

The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced in 1999, designed as a compact weapon for close-quarters combat.

The SR-2 is one of the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.

Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side of the handguard, and in integral sound suppressor.

to:

[[folder: [=SR-2=] Veresk]]

Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
-->--'''Description''', ''VideoGame/Battlefield4''

The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced
Designed in 1999, designed as a compact weapon for close-quarters combat.

The SR-2 is one of
1914, the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the be used as an aircraft mounted weapon. Given that this weapon uses pistol grip, cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two AK-style switches on either side (the right-side switch controls guns in one package, the safety, distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the left-side is Villar-Perosa impractical. Most soldiers often cut the fire selector), weapon in two and attached a top-folding stock.

Its two other variants are
stock if they could, creating a more practical SMG, if less effective than the [=SR-2M=], which features a vertical foregrip for better fire control, contemporary [[CoolGuns/SubmachineGuns MP18]] due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the [=SR-2MP=], aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from
which has a vertical foregrip, Picatinny rails on each side Beretta would develop its famous [[CoolGuns/SubmachineGuns Model 38]]. The Beretta model would end up being the preferred of the handguard, two and in integral sound suppressor.would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.



[[AC: Anime & Manga]]
* Used by some of the guards in ''Anime/ResidentEvilDamnation''.

to:

[[AC: Anime & Manga]]
Films -- Live Action]]
* Used by some A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the guards biplane Indy and his father use to escape from the zeppelin in ''Anime/ResidentEvilDamnation''.
''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.



* The weapon appears in ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
* Appears in ''VideoGame/Payday2'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable weapon in ''VideoGame/ContractWars''.

to:

* The weapon original Villar-Perosa appears in ''VideoGame/RainbowSix3: Raven Shield'' ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its console version's sequel, ''Black Arrow''. It was supposed to appear in derivative, the ''Vegas'' games, but was cut, though Beretta M1918, under the weapon's files remain within the game.
designation Automatico M1918.
* Appears The OVP appears in ''VideoGame/Payday2'' ''VideoGame/SniperElite4'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary DownloadableContent weapon.
* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of
''VideoGame/{{Isonzo}}'' has the Naval Strike DLC, where it's unlocked with original Villar-Perosa serve as the "Packing a Punch" assignment standard-issue light machine gun for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An
the Royal Italian Army, available as an unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable
for the Assault class. It is notably the only man-portable automatic weapon in ''VideoGame/ContractWars''.the entire Italian arsenal.



[[folder: TDI[=/=]KRISS Vector]]
->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vector_7712.jpg]]
A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively-chambered [[CoolGuns/{{Handguns}} Glocks]]. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).

The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning 30 is the ''actual'' maximum capacity, but the maximum capacity before it started failing to properly feed, anywhere between 25 to 30, was [[LuckBasedMission dependent on your luck with the build quality]]. As of 2022, the only countries to make noticeable official use of the weapon are Bangladesh and Thailand, where it is used by both their Armies and Police.

to:

[[folder: TDI[=/=]KRISS Vector]]
->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.
Walther MPL/MPK]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/vector_7712.jpg]]
org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), Walther in line with military and police re-armament plans in West Germany, the Vector uses an unconventional off-axis delayed MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through submachine gun with an unusual bolt design that consists of a hollow tubular weight attached that is actually placed above and parallel to the bolt that pushes downward while barrel, housed in a separate channel in which it reciprocates when the bolt gun is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can fired. The weapon also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is features a thin wire stock, and was designed to [[UniversalAmmunition use a suppressor. The weapon was adopted by Naval and Police units in Germany at the same magazines as]] the respectively-chambered [[CoolGuns/{{Handguns}} Glocks]]. It's a frequent guest star in video games due to its futuristic appearance time, and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).

The Vector, however, has yet to see widespread
saw some use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than US Special Forces, but after the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning 30 is Munich Massacre and the ''actual'' maximum capacity, but adoption of the maximum capacity before it started failing to properly feed, anywhere between 25 to 30, Heckler & Koch [=MP5=] by GSG-9, the Walther MP was [[LuckBasedMission dependent on your luck with completely overshadowed by the build quality]]. As of 2022, the only countries to make noticeable official use [=MP5=], and sales of the weapon are Bangladesh declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, it's most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries
and Thailand, where it is used by both their Armies and Police.Zimbabwe, but neither variant saw major use.



[[AC: Anime]]
* The first prototype version shows up in Episode 11 of ''Anime/AngelBeats'' used by Yuri "Yurippe" Nakamura.
* In ''Manga/TriageX'', terrorist Wild Hunt uses a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]] main weapon.

[[AC: Films -- Live-Action]]
* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for a ComicBook/{{Deadpool}} movie by Rhett Reese and Paul Wernick, writers of ''Film/{{Zombieland}}'', had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI".
* Used by multiple characters in the ''Film/TotalRecall2012'' remake.

to:

[[AC: Anime]]
Anime & Manga]]
* The first prototype version shows up MPL appears in Episode 11 ''Manga/ViolenceJack'' in the hands of ''Anime/AngelBeats'' Harem's soldiers and Hell's Wind Bikers.
* The MPL is
used by Yuri "Yurippe" Nakamura.
Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* In ''Manga/TriageX'', terrorist Wild Hunt uses An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]] main weapon.

gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live-Action]]
Live Action]]
* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears Both variants of the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for a ComicBook/{{Deadpool}} movie
MP are prominently use by Rhett Reese and Paul Wernick, writers of ''Film/{{Zombieland}}'', had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI".
Sweepers in ''Film/{{Equilibrium}}.
* Used The MPK is used by multiple characters Czech VB officers in the ''Film/TotalRecall2012'' remake.
''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.



* Showed up in one of the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.

to:

* Showed up The MPL is used by various Colombians and US close protection officers in one of the season finales ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part
of ''CSI: New York'' a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub
where DI Chandler is located.
* The MPK is used by
the mechanism was cited as Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in
the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.
''Series/MiamiVice'' episode "Free Verse".



* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as available submachine guns in ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s WeaponOfChoice for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEyeWii'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In ''VideoGame/SplinterCellBlacklist'', it appears as the Vector .45ACP, the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

to:

* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut MPL is a usable weapon in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate Zombies mode of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as available
''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only two submachine guns in ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that
the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as that can use Dual Mags, the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite
other being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called
the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part
[=AK74u=]. A bizarre hybrid of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's
MPK and Accuracy International Arctic Warfare was also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s WeaponOfChoice for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available
added as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEyeWii'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO
submachine gun in ''VideoGame/{{ARMA}} III'', Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one it was originally chambered in .45, giving it a power advantage over 45 ACP in Warzone, but later changed to 9mm Parabellum, though the others chambered in 9x21mm.
muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* In ''VideoGame/SplinterCellBlacklist'', it The MPL appears without a stock as the Vector .45ACP, [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the second unlockable hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier
submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses
''VideoGame/FalloutTactics'', without a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
stock.
* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition
MPK was added to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version.
*
''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions on day 11 of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.
Meatmas 2020 Advent Calendar event.



* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.

to:

* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.[[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].




[[folder: Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary [[CoolGuns/SubmachineGuns MP18]] due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous [[CoolGuns/SubmachineGuns Model 38]]. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.



[[AC: Films -- Live Action]]
* A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

[[AC: Video Games]]
* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.
[[/folder]]

[[folder: Walther MPL/MPK]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by Walther in line with military and police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed by the [=MP5=], and sales of the weapon declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, it's most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.

to:

[[AC: Films -- Live Action]]
* A Villar-Perosa[[note]]actually a mockup made from a pair
[[foldercontrol]]

[[folder:10mm Auto pistols/[=SMGs=]]]
->''With their combination
of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy high stopping power and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

[[AC: Video Games]]
* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun
low recoil, pistols chambered for the Royal Italian Army, available as an unlockable weapon 10mm round have become the sidearms of choice for paramilitary forces around the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.
[[/folder]]

[[folder: Walther MPL/MPK]]
[[quoteright:350:https://static.
world.''
-->--'''Ammo Description''', ''VideoGame/DeusEx''

[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by Walther
org/pmwiki/pub/images/unknown_14.jpeg]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rainbowsixrescue.jpeg]]
[[caption-width-right:275: Top, Colt Delta Elite
in line with military and police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the 10mm Auto, Bottom: Heckler & Koch [=MP5=] by GSG-9, [=MP5=]/10 with "jungle style" magazines]]
The 10mm Auto cartridge was designed as an alternative to 9mm Parabellum and .45 ACP, offering better stopping power than
the Walther MP former in combination with a flatter trajectory, higher muzzle velocity, and larger magazine capacity than the latter. Full power 10mm Auto loads can match typical .357 Magnum rounds in muzzle energy, an aspect that gave early 10mm Auto handguns the rare image of being {{Hand Cannon}}s that are actually practical to use in real-life situations.

Expected to become a popular handgun caliber when the FBI chose the Smith and Wesson 1076[[note]]"10" referring to its 10mm caliber[[/note]] as its new sidearm in 1990, its rise and fall is largely tied to the failure of that weapon. [[ReliablyUnreliableGuns Reliability problems]] with the pistol (and every other pistol initially designed for it for that matter, from the Bren Ten to the [[https://web.archive.org/web/20161116134756/http://www.thegunzone.com/gunwriter.html Colt Double Eagle]]), coupled with concerns over the recoil of the 10mm Auto cartridge[[note]]which
was what led to the 1076's reliability problems - less-experienced shooters and agents with smaller hands complained about the recoil, causing the bureau to supply its agents with lower-power cartridges, which then had issues moving the slide properly when firing, leading to misfeeds[[/note]], soon led the FBI to abandon not only the gun but the cartridge as well, though some of the FBI's special units do use a 10mm version of the [=MP5=][[note]]the [=MP5=]/10[[/note]] and there are a small number of newer pistols manufactured in the caliber today.

To a large extent the cartridge has fallen victim to TechnologyMarchesOn - the derivative .40 [=S&W=] cartridge has almost
completely overshadowed taken over its intended niche within the handgun market[[note]]though full-power 10mm Auto loads are appreciably more powerful than most any .40 [=S&W=] load, which is closer to the lower-power loads the FBI used before abandoning the cartridge, which has caused some to view the .40 [=S&W=] round as a PoorMansSubstitute[[/note]]. What market remains for the 10mm Auto is basically the minority of handgun hunters who don't like revolvers, and people who want a defensive weapon to carry in [[BearsAreBadNews grizzly bear country]].

On the other hand, reports of the 10mm Auto's demise may have been greatly exaggerated. It continues to have a die-hard following, most strongly evidenced
by the [=MP5=], fact that in the same time period, a large number of firearms manufacturers have rolled out new 10mm handgun & carbine models, and sales ammo manufacturers have followed suit by producing a wide variety of training and defensive ammo loads. Another factor contributing to the weapon declined until production ended altogether 10mm's revival is the alarming rise in 1983 the use of [[CarFu cars and trucks as terrorist weapons]], leading to a low-key but growing demand for a powerful handgun round that can reliably penetrate vehicular glass [[labelnote:note]]Shooting through glass, especially angled glass like windshields, plays merry hell with small caliber bullets and tends to send them flying everywhere but the target; the very high velocities that 10mm is capable of help mitigate this. With a long enough barrel length (generally around 27,000 guns produced.

The weapon was exported
4.5 - 6.0") and heavy bullet weight, 10mm rounds can consistently hit velocities of 1400-1600 feet/second; even 9mm+P+ loads will struggle to other countries, get to this level. The .357 Magnum round can also achieve this but didn't see much foreign success either, it's most notable foreign user being it comes at the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use cost of ammo capacity, since generally only revolvers will properly work with some South American countries and Zimbabwe, but neither variant saw major use.it[[/labelnote]]. The 10mm continues to be a popular cartridge in fiction, particularly in works set TwentyMinutesIntoTheFuture, where presumably the real-world problems with the cartridge were addressed. Perhaps in the near future, the 10mm Auto may not be such a rare beast anymore.



[[AC: Anime & Manga]]
* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live Action]]
* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action TV]]
* The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".

[[AC: Video Games]]
* The MPL is a usable weapon in the multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the Meatmas 2020 Advent Calendar event.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].
[[/folder]]
----
[[foldercontrol]]

[[folder:10mm Auto pistols/[=SMGs=]]]
->''With their combination of high stopping power and low recoil, pistols chambered for the 10mm round have become the sidearms of choice for paramilitary forces around the world.''
-->--'''Ammo Description''', ''VideoGame/DeusEx''

[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_14.jpeg]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rainbowsixrescue.jpeg]]
[[caption-width-right:275: Top, Colt Delta Elite in 10mm Auto, Bottom: Heckler & Koch [=MP5=]/10 with "jungle style" magazines]]
The 10mm Auto cartridge was designed as an alternative to 9mm Parabellum and .45 ACP, offering better stopping power than the former in combination with a flatter trajectory, higher muzzle velocity, and larger magazine capacity than the latter. Full power 10mm Auto loads can match typical .357 Magnum rounds in muzzle energy, an aspect that gave early 10mm Auto handguns the rare image of being {{Hand Cannon}}s that are actually practical to use in real-life situations.

Expected to become a popular handgun caliber when the FBI chose the Smith and Wesson 1076[[note]]"10" referring to its 10mm caliber[[/note]] as its new sidearm in 1990, its rise and fall is largely tied to the failure of that weapon. [[ReliablyUnreliableGuns Reliability problems]] with the pistol (and every other pistol initially designed for it for that matter, from the Bren Ten to the [[https://web.archive.org/web/20161116134756/http://www.thegunzone.com/gunwriter.html Colt Double Eagle]]), coupled with concerns over the recoil of the 10mm Auto cartridge[[note]]which was what led to the 1076's reliability problems - less-experienced shooters and agents with smaller hands complained about the recoil, causing the bureau to supply its agents with lower-power cartridges, which then had issues moving the slide properly when firing, leading to misfeeds[[/note]], soon led the FBI to abandon not only the gun but the cartridge as well, though some of the FBI's special units do use a 10mm version of the [=MP5=][[note]]the [=MP5=]/10[[/note]] and there are a small number of newer pistols manufactured in the caliber today.

To a large extent the cartridge has fallen victim to TechnologyMarchesOn - the derivative .40 [=S&W=] cartridge has almost completely taken over its intended niche within the handgun market[[note]]though full-power 10mm Auto loads are appreciably more powerful than most any .40 [=S&W=] load, which is closer to the lower-power loads the FBI used before abandoning the cartridge, which has caused some to view the .40 [=S&W=] round as a PoorMansSubstitute[[/note]]. What market remains for the 10mm Auto is basically the minority of handgun hunters who don't like revolvers, and people who want a defensive weapon to carry in [[BearsAreBadNews grizzly bear country]].

On the other hand, reports of the 10mm Auto's demise may have been greatly exaggerated. It continues to have a die-hard following, most strongly evidenced by the fact that in the same time period, a large number of firearms manufacturers have rolled out new 10mm handgun & carbine models, and ammo manufacturers have followed suit by producing a wide variety of training and defensive ammo loads. Another factor contributing to the 10mm's revival is the alarming rise in the use of [[CarFu cars and trucks as terrorist weapons]], leading to a low-key but growing demand for a powerful handgun round that can reliably penetrate vehicular glass [[labelnote:note]]Shooting through glass, especially angled glass like windshields, plays merry hell with small caliber bullets and tends to send them flying everywhere but the target; the very high velocities that 10mm is capable of help mitigate this. With a long enough barrel length (generally around 4.5 - 6.0") and heavy bullet weight, 10mm rounds can consistently hit velocities of 1400-1600 feet/second; even 9mm+P+ loads will struggle to get to this level. The .357 Magnum round can also achieve this but it comes at the cost of ammo capacity, since generally only revolvers will properly work with it[[/labelnote]]. The 10mm continues to be a popular cartridge in fiction, particularly in works set TwentyMinutesIntoTheFuture, where presumably the real-world problems with the cartridge were addressed. Perhaps in the near future, the 10mm Auto may not be such a rare beast anymore.
----
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[[folder:[=AA-12=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/images_1_2.jpeg]]
The AA-12 (also known as the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun designed in the year 1972 by one Maxwell Atchisson. The original design of this weapon draws heavily on that of the AR-15 rifle (scaled up into a shotgun, obviously; the earliest prototypes even used the same handguards and had similar front sights as the early M16 models) and served as the basis for many other automatic shotgun designs, such as the Daewoo USAS-12, among others. It is fed either from an 8-shell box magazine or either a 20-shell or a 32-shell drum magazine. After Atchisson sold the patent to Military Police Systems in 1987, the weapon suffered from a long period of DevelopmentHell and finally resurfaced during the TurnOfTheMillennium. Many Website/{{Youtube}} videos and fan commentaries have dubbed it [[NamesToRunAwayFromReallyFast "The Deadliest Shotgun in the World".]]

It's become heavily associated with the use of [[StuffBlowingUp FRAG-12 rounds]] thanks to Military Police Systems' efforts to work together with the designers of the shell, to the point that many people think it's the only gun capable of using them; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells, the AA-12 only being a particularly notable potential user of it thanks to the fact that specialty shells like it are typically designed solely for use in pump-action models. Thanks to its AR-derived design[[note]]The bolt cycles against a recoil-buffer spring that extends the full length of the stock, while the unique (for a shotgun) gas system also reduces the kick. Several Benelli designs also use a recoil buffer, but theirs are independent of the bolt, and not in-line with it[[/note]], it has practically no felt recoil, to the point where it can be fired [[FiringOneHanded one-handed]] (most other auto-shotguns will jam if you attempt this) or even GunsAkimbo without much trouble, though you won't hit much (not on purpose, anyway).

Despite the hype, the AA-12's real-world usage has been minimal compared to how often it shows up in fiction, mainly because it suffers the same problems that all automatic shotguns suffer from: heavy weight, short range, and difficulties in production and marketing it to people who matter. There's plenty of pump-action and semi-automatic shotguns already used by police and military forces around the world that, while certainly not having the AA-12's cool factor, [[BoringButPractical work perfectly fine for their intended roles]] [[note]]Also not helping was a sticker price that was far above what any police or military was willing to spend, a reason why a lot of these [[RareGuns Rare Guns]] are rare guns, particularly the ones on this page. Add in the fact that it's an ''automatic shotgun'' and therefore is banned for civilian use, well, pretty much everywhere, really the only market for this gun is the handful of guys that have a Website/YouTube firearms channel and can actually get a permit for something like this[[/note]]. In fiction-land however, it seems well on its way to replace the likes of the Striker and Jackhammer as the automatic shotgun of choice for heroes in need of MoreDakka. Although it certainly helps that compared to the previous two, the AA-12 is arguably more functional.
----
[[AC: Anime and Manga]]
* The anime ''Manga/{{Parasyte}}: The Maxim'' sees the [[SWATTeam Special Assault Team]] in Episode 20 armed with these. It's part of the SettingUpdate, since in the original manga the officers were instead using Remington 870s (it was written in the late 80s - mid 90s).
* In ''Manga/MagicalGirlSpecOpsAsuka'', [[CombatMedic Kurumi]] uses this as her main firearm weapon.

[[AC: Films -- Live-Action]]
* Used by Duke in ''Film/GIJoeTheRiseOfCobra''. It should be noted, however, that it's depicted as some kind of rechambered high-caliber machine gun.
* ''Film/{{Predators}}'': Used by the mercenary Royce. His is outfitted with a [[GunAccessories Surefire M900 weaponlight-foregrip]] and one [[BlingBlingBang bitchin' camo pattern]].
* ''Film/TheExpendables'': [[BoisterousBruiser Hale Caesar]] uses one during the later parts of the film. With explosive rounds. His use of the weapon goes hand-in-hand with BigDamnHeroes, BangBangBANG!, BlownAcrossTheRoom, LudicrousGibs and StuffBlowingUp. It's also fitted with an [[RuleOfCool awesome]] [[GunAccessories flashlight/lasersight attachment]].
--> ''Remember [[BigDamnHeroes this shit]] at Christmas!''
** This gun is so badass that when it show up again in ''Film/TheExpendables2'', when Hale has to lend it to [[Creator/ArnoldSchwarzenegger Trench Mauser]], he threatens him if he doesn't bring it back. ''And'' the film early on explains how Caesar has it loaded with fin-stabilised explosive rounds.
* Appears used by the prison guards in ''Film/BlackWidow2021'' as Natasha and Yelena attempt to break out Alexei. Pre-release images also depict Natasha wielding one, but this never happens in the film.

[[AC: Literature]]
* A custom-modified Atchisson is the WeaponOfChoice of Carl "Ironman" Lyons of ''Literature/AbleTeam''. It's [[https://www.amazon.com/Justice-By-Fire-Able-Team/dp/0373612079 shown on the covers]] a few times, showing that his Atchisson is similar to the AR-15-like prototype (it's mentioned in one novel that this is deliberate so Lyons won't attract attention from snipers by carrying an unusual weapon).

[[AC: Live-Action TV]]
* ''Series/BreakingBad'': appears in Season 5, wielded by one of Jack Welker's henchmen.
* ''Series/TwentyFour'': It appears in Season 7.
* Ultimate Weapons
* ''Lock 'n Load'' with Creator/RLeeErmey

[[AC: Video Games]]
* It's one of the few new weapons in ''VideoGame/DeadRising3''[='=]s Operation Broken Eagle DLC, it has a special Combo Weapon variant that combines it with a ''{{chainsaw|Good}}''.
* ''VideoGame/KillingFloor'': This game is basically ShotgunsAreJustBetter personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get [[BlownAcrossTheRoom anywhere near you]], except [[LudicrousGibs as a fine red mist.]] It returns, just as good as before, in ''VideoGame/KillingFloor2''.
* ''VideoGame/TheClub'': Dubbed [[NamesToRunAwayFromReallyFast "The Enforcer"]]. Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an InstantDeathRadius.
* ''VideoGame/CallOfDutyModernWarfare2'': The AA-12 is used by the Russians and [[EliteMooks Shadow Company]]. It is fitted with an [[{{Nerf}} 8-shell magazine]] and has a range pathetic enough to embody ShortRangeShotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
** The AA-12 appears again more often in ''VideoGame/CallOfDutyModernWarfare3'''s single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and once again a usable shotgun in multiplayer. Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a [[AwesomeButImpractical mule for attachments]], as it is fitted with a rail mount, a zip-up bag attached to the stock, a [[RuleOfCool practically useless]] spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.
** In ''VideoGame/CallOfDutyModernWarfare2019'', it was added into the game via an update as the [[AKA47 JAK-12]], with the charging handle modified to be side-mounted. With the customization aspect of the game, you can choose to boost the capacity to both the 20 and 32 round magazines at the cost of movement speed and handling as well as opt to use dragon's breath, slugs or the [=FRAG12=] rounds, all solely in 8 round mags, with the latter being balanced by flying slower and having the explosion radius be pitifully small. The gun is also open-bolt, which means there is a slight delay between pulling the trigger and the gun firing.
* ''VideoGame/GrandTheftAutoIV'': Available with a drum mag in the ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Ballad of Gay Tony]]'' expansion pack as the "Automatic Shotgun".[[note]]Though in point-of-fact it's much slower than the Striker variant from the other expansion. Hell, even the Combat Shotgun and Sawed-Off Shotgun fires faster.[[/note]] It is also available as the [[StuffBlowingUp "Explosive Shotgun"]], which can be noticed by the fact that it ejects green shells. Needless to say, it is [[GameBreaker very powerful]].
* ''VideoGame/ArmyOfTwo'': Available in the sequel, ''The 40th Day''. At first fed by the 8-shell box magazine. Then later you can purchase [[GameBreaker 20-shell drums]] for it.
* ''VideoGame/CombatArms'': Featured as the highest-tier shotgun in the game. There's even a "Dominator" version with foregrip and [[BlingBlingBang arctic camo paint]]. Each version features the 20-shell drum magazine.
* ''VideoGame/SpecOpsTheLine''. It's not used as a shotgun, instead classed as [[{{BFG}} a heavy weapon]] for the purposes of gameplay and working as a halfway between a machine gun and a grenade launcher. It can and will chew up anybody in its path. Notably, the AA-12 is the gun [[spoiler:the final Heavy Trooper, seen as Lugo, his fallen squadmate, wield, and afterwards used to clear the final 33rd wave of attackers, as well as the gun Walker himself wield in the multiple-choice epilogue]].
* ''VideoGame/SeriousSam3BFE'' nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a rocket launcher with much higher round velocity than the normal rocket launcher and with projectiles which [[OneHitPolykill pierce through multiple targets]], making it suitable against targets that like to change their position quickly or lines of weaker targets shielding a bigger threat, but its ammo is much rarer than the rocket launcher. Also available with a scope with the "Bonus Pack".
* Added in the Blue Sun mod for ''7.62 High Caliber'' as a very rare and expensive late game weapon.
* Appears in ''VideoGame/PAYDAY2'' as the [[AKA47 Steakout 12G]], having very similar stats to the Saiga, [[MoreDakka but with an attachable drum mag.]] With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its large profile.
* ''VideoGame/SplinterCellBlacklist'' features it as the [[AKA47 "ACS-12"]] with the Digital Deluxe DLC, competing with a fast rate of fire to make up for the fact that it can't take any optical attachments or use its 20- or 32-round drum mags. It's also used by a single Heavy Infantryman in the second Sam section of the Transit Yards.
* ''VideoGame/RainbowSixSiege'' also features it, once again as the "ACS-12", as of the Operation Para Bellum update, where it's usable by both of the GIS Operators. Compared to the unmodified ''Blacklist'' model, this one is [[GunPorn excessively customized]], including a G36-style carry handle/top rail over a low-profile charging handle, a handguard based on that of the Mark 14 EBR for side and underbarrel rails, and a cool camo pattern. Owing to its status as the only full-auto shotgun in the game, it has [[ShortRangeShotgun a wide spread]], but it makes up for that by using drum mags which hold 30 shells at once, allowing for players to simply spray a hell of a lot of buckshot at enemies, also making it amazing for breaching purposes. It's also, like almost every weapon in the game, treated as a closed-bolt weapon, the bolt being visibly closed on the model and the weapon keeping a shell in the chamber from a non-empty reload.
* It's the last unlocked weapon in ''VideoGame/AlanWakesAmericanNightmare'' as a twelve-round "Combat Shotgun."
* The AA-12 is a 5-star Shotgun in ''VideoGame/GirlsFrontline'', with the highest rate of fire within her class and a skill that makes her shoot even faster. Perhaps as an oblique reference to this, she is depicted as an extreme sugar addict who can barely function if she didn't have her fix, implying that she is hypoglycemic in some way (despite being a robot).
* It appears in [=v21=] of ''VideoGame/BrutalDoom'' as the "Assault Shotgun". Occasionally spawning in place of the Super Shotgun, it fires fast, holds twenty shells and reduces mobs of demons and former humans to a bloody mess. Earlier in the development of [=v21=], it was the AA-12 itself. As of the gold release, it is a futurized variant with a carry handle, glow sights, a foregrip, and a side-mounted charging handle.
* There's an AA-12 in ''VideoGame/{{SYNTHETIK}}'' that [[BeamSpam sprays multiple lasers per shot]] in 8 round bursts, has a chance to give you a [[HealingFactor health regeneration buff]] upon killing an enemy, and has a cool red and dark grey paintjob.
* The AA-12 got added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 55. Because of the extremely low recoil, you can dual-wield them, though it's not nearly as effective as say, using one with both hands.
* ''VideoGame/BatmanTheTelltaleSeries'' has Two-Face use one loaded with FRAG-12 and 20-shell drum magazines if you choose to go to Wayne Manor in Episode 4. It ends up exploding and burning him when Batman tosses a Batarang into it and he tries to fire it at Alfred.

[[AC: Web Animation]]
* In ''WebAnimation/XionicMadness,'' Omega's [[BadassNormal old squad's]] close combat specialist "Wraith" uses this in [[spoiler: the [[GrandFinale final battle]] against Kary-08]].
[[/folder]]

[[folder:Armsel Striker]]
->''A VideoGame/{{Battlefield}} 2 classic, originally developed in South Africa, the DAO-12 is essentially the combination of a revolver and a Shotgun. The fixed drum magazine is made of individual chambers, each holding a single round, which are fired only when placed in line with the barrel. A spring winding mechanism makes reloading an empty weapon a time consuming process and the short barrel results in a wide pellet spread.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_134.jpeg]]
[[IHaveManyNames Also known as]] the Sentinel Arms Co Striker-12, Protecta, Protecta Bulldog, and Cobray/SWD Street Sweeper. (And not the [[VideoGame/{{Battlefield}} DAO-12]], ever.) A South African semi-auto 12-gauge shotgun with a revolver magazine, designed for riot control and combat. The Striker variant features a spring-operated "clockwork" drum magazine, while the Protecta variants use a different mechanism and lack the drum's winding key. This gun was banned by the Clinton Administration, which had it reclassified as [[FelonyMisdemeanor a Destructive Device]][[note]]"Destructive device" could accurately describe any firearm, but under US law it means bombs and weapons over .50 caliber in diameter, with the exception of shotguns... unless the ATF deems the shotgun in question to be "not suitable for sporting purposes", which is what they did with the Striker.[[/note]], meaning new imports are impossible and the existing examples had to go through an expensive registration process. The "Street Sweeper" name [[{{Understatement}} probably didn't help]], though.

The Striker is not very popular in real-life, although it is used by South Africa, Israel and Vietnam. A big reason why it never caught on is that reloading the drum is a ''pain in the ass'' as the shells have to be manually ejected and loaded one at a time, not unlike old-west revolvers like the Single Action Army. Video games often portray it as more sensibly-operated than it is in reality - often either depicting it with a detachable drum, or at least just skipping the bit where the player has to eject the used shells[[note]]The original Striker 12 would eject all spent shells but the last one (which still needed the ejector rod) by venting a small amount of gas from the ''next'' fired shell into the chamber of the previously fired shell and blowing it out. Later, cheaper copies made by other companies lacked this feature.[[/note]] or manually wind between each new one - as few players would likely be interested in watching a character take a full minute to reload it. Just as often, films portray it as a grenade launcher of sorts, either out of ignorance or because the production in question can't get an actual grenade launcher to use and it looks kind of like some famous examples.


A variation of this gun is the Cobray Ladies Home Companion, converted to fire a .45-70 ''high power rifle cartridge'', with a shorter rifled barrel, is legally considered ''a pistol'', and marketed to women. Seriously. As it's firing a round smaller than 1/2 inch in diameter the "destructive device" law mentioned above doesn't apply, making it the only "legal"[[note]]At least by federal law (the ATF actually calls it a revolver), it may not be legal in certain states according to their laws[[/note]] version of the Striker. Good luck finding one though.
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[[AC: Comic Books]]
* ''ComicBook/{{Savage}}'' has Bill carry one early in Book 4, [[ShotgunsAreJustBetter naturally]]. Noddy uses it to kill SS troops when they insult his mother.

[[AC: Films -- Live-Action]]
* The Striker appears in ''Film/{{Desperado}}'' as the "biggest HandCannon" that Buscemi has ever fucking seen during the first major shootout of the movie.
* The Striker appears in ''Film/HardTarget'' as a weapon used by one of the Mooks belonging to the BigBad's hunting squad during the middle part of the movie. For some reason, [[GunsDoNotWorkThatWay it is unrealistically depicted as a grenade launcher]] rather than a semi-automatic shotgun as the film makers apparently didn't do enough research of the gun at the time; [[MisidentifiedWeapons they thought that the Striker looked like a grenade launcher because of the drum magazine and its menacingly unorthodox appearance]].

[[AC: Live-Action TV]]
* ''Series/{{Battlestar Galactica|2003}}''. Tom Zarek's men are seen carrying these on Kobol (though, as above, it's portrayed as some kind of grenade launcher), and later the marines during the rescue on Caprica.

[[AC: Music]]
* As with the Glock and MAC, the name "Street Sweeper" found its way into plenty of nineties gangsta rap lyrics.

[[AC: Video Games]]
* Used by Leon in ''VideoGame/ResidentEvil4''; though called the Striker, it's actually modeled after a Protecta. It's the MoreDakka king among the shotguns, with a semi-auto fire rate that leaves the other two shotguns in the dust, and its exclusive upgrade gives it a ''one hundred shell'' capacity. The Street Sweeper is also an available weapon in ''VideoGame/ResidentEvil5'', although this time with the name [[AKA47 "Jail Breaker"]] (weird, since it is not only one of the very few examples in ''5'' where the developers did not use a real-world name for a weapon, but also a returning weapon that was mostly correctly named in the previous game).
* Available in ''VideoGame/CallOfDutyModernWarfare2'' as the Striker, where it fires extremely fast and has one of the highest capacities for its class (12 unmodified, 18 with Extended Mags), though hampered by fewer pellets per blast, poor spread, and that high capacity giving it an excruciatingly-long reload time; for some reason, it's the standard OPFOR shotgun in singleplayer.
* The "Streetsweeper" in ''VideoGame/CallOfDutyBlackOpsColdWar'' is a hybrid of the original Striker, with its clockwork drum mechanism, and the later Protecta, with its auto ejecting mechanism. It is incorrectly depicted as fully automatic, but it depicts its reload as more realistic by have each shell loaded be followed up by cranking the winding mechanism.
* The "Bulldog" short-barreled variant is available in ''VideoGame/MaxPayne2'', replacing the previous game's Jackhammer. The game features a fairly common error in depicting guns with fixed cylinder magazines, in that Max is shown reloading by detaching and replacing the entire drum.
* A Street Sweeper with a sawed-off barrel is available in the first DLC pack for ''VideoGame/GrandTheftAutoIV''. It's not the short-barrel version, since the front sight is in the wrong place.
* An alternate weapon for the Antitank kit in ''VideoGame/{{Battlefield}} 2'', the origin of the term [=DAO-12=]. This isn't the weapon's name, and just refers to the weapon's trigger type and gauge ("double action only, twelve gauge").
** Also ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', appearing with the same name both times, included with the base game for the former and with the ''Second Assault'' DLC for the latter. This time, it has the stock properly unfolded, though in ''3'' the magazine capacity is reduced for balance reasons (though the extended mag attachment is available to give it the proper 12 shells).
* The Protecta shows up in ''VideoGame/{{STALKER}}: Call Of Pripyat'' called the "Eliminator," and can be fitted with a SUSAT sight.
* Added in the Blue Sun mod for ''7.62 High Caliber'' and is correctly depicted as being reloaded one round at a time, which makes its firepower much less appealing.
* Appears as the [[AKA47 Street Sweeper]] in ''VideoGame/Payday2'', again depicted as reloading one shell at a time. While somewhat counterintuitive, using [[StuffBlowingUp explosive rounds]] turns the weapon into an excellent device for stunning enemies, as the high rate of fire can stunlock them while other teammates finish them off.
* The UsefulNotes/XBox360 and UsefulNotes/PlayStation3 versions of ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.
* Appears in ''VideoGame/ShadowWarrior2'' [[https://vignette.wikia.nocookie.net/shadowwarrior/images/2/29/Tlees41r.JPG/revision/latest?cb=20161116152550 decorated with a bunch of bones]] and given the rather juvenile name of "Boner" as a result. Unlike in most games, and especially surprising considering what the game is like, this one is actually reloaded somewhat correctly - instead of being a detachable drum, Lo Wang loads shells into it one at a time, though he doesn't eject the already-fired ones.
[[/folder]]

[[folder:Daewoo/S&T Motiv [=USAS-12=]]]
->''This high capacity, box magazine fed, fully automatic shotgun is perfect for those days you just don't feel like aiming.''
-->--'''Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_66.jpeg]]
A fully automatic 12-gauge shotgun designed by the Gilbert Equipment Company and manufactured in South Korea by Daewoo Precision Industries (currently known as S&T Motiv), the USAS-12 resembles a giant AR-15-type rifle, weighing over twice as much as an M4. While civilian versions are semi-auto only (and not only heavily-restricted but also no longer in production due to the inherent difficulty in selling a semi-auto, box magazine-fed shotgun in America), military and police versions of this piece of heavy machinery can fire at up to 450 rpm; more impressively, they can do this with standard shotgun shells, while most similar designs require brass casings to reduce the risk of melted plastic fouling the action. While it usually takes a standard 10-round box magazine, it's typically depicted with its 20-round drum magazine.

The [=USAS-12=] unfortunately sees almost no significant use amongst police or military forces, with the Brazilian Special Forces being the only major official user of it. For the military, shotguns are largely for specialized roles like door breaching as they lack the ability to adapt quickly to changes in combat range, since their role is defined, much more strictly than most other types of guns, by the type of shell they're currently loaded with. For the police, this much firepower is simply overkill, and civilians wanting to own one must go through mountains of expensive paperwork[[note]]The USAS-12 was declared a destructive device alongside the Striker 12, as mentioned above[[/note]]. The foremost reason for this lack of significant use, however, is [[BoringButPractical tons of shotguns that don't have the cool factor of the [=USAS-12=] but work fine for their intended roles]].
----
[[AC: Anime & Manga]]
* In the ''Manga/GunsmithCats'' manga, one of Goldie's henchmen uses a USAS-12 to wreck the engine of Rally's beloved Cobra during a high-speed chase. [[BerserkButton This earns]] [[ThisMeansWar Rally's wrath]].

[[AC: Films -- Live-Action]]
* One with a standard box magazine was used extensively by Creator/StevenSeagal throughout the showdown in ''Film/OnDeadlyGround'', where it shreds both people and the side of a helicopter with impunity.
* [[Creator/JonathanHyde Van Pelt]] buys a USAS-12 fitted with a scope, silencer, rubber cheek rest, and loaded with a drum magazine and slugs from a gun store in ''Film/{{Jumanji}}'' after his lever-action rifle runs out of its unique ammo, bribing the owner with gold coins to bypass... everything about acquiring it beyond "pay for gun and walk out".

[[AC: Live-Action TV]]
* Used early on in ''Series/StargateSG1''. Especially when Replicator swarms show up.
* Riley has one in his brief return to ''Series/BuffyTheVampireSlayer'' as a member of a military demon-hunting unit.

[[AC: Video Games]]
* Added to the ''VideoGame/RainbowSix'' series arsenal in ''Raven Shield'', reappearing in ''Lockdown'' with drum magazines, and was also cut from the ''Vegas'' subseries.
* Also present in ''VideoGame/SoldierOfFortune 2'', with the standard 10-round box mag, as the second shotgun found after the [[CoolGuns/{{Shotguns}} Mossberg 590]]. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but it's very difficult to control; you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an ''excellent'' weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.
* ''VideoGame/CallOfDutyModernWarfare3'', with a lowered magazine capacity (6, the lowest of all the game's shotguns) but surprisingly long range; it's also one of the very few shotguns in the series to actually receive a ''buff'' to its damage in a patch.
* ''VideoGame/Battlefield3'', commonly found in the ''Kaffarov'' level, as well as an available multiplayer all-class unlock; for balance reasons, the magazine capacity is reduced to 7, though the extended mag attachment is available. Users are still often frowned and looked down upon - before it was nerfed, the USAS-12 with frag rounds was [[GameBreaker an absolute terror]]. Also available in ''VideoGame/Battlefield4'' as a pickup weapon with an ACOG and, again, frag rounds, though with rather poor accuracy even when aiming.
* Top-tier shotgun in ''VideoGame/FarCry2'', seen with a 20-round drum magazine even though it only has 12 shots, though its fast rate of fire and power in close range comes at the expense of [[ReliablyUnreliableGuns reliability]] - the gun will ''visibly'' corrode a bit with every single shell you put through it.
* Appears towards the end of ''VideoGame/SyphonFilter 2'', of special note is the final boss fight where you have to use one to knock [[spoiler: Jason Chance, who's head to toe in advanced body armour, into the spinning tail rotor of a parked helicopter.]]
* A very rare and expensive shotgun in ''7.62 High Caliber'', though still not as rare as the Jackhammer.
* This weapon is quite commonly found in ''VideoGame/RedSteel'' as an upgrade over the shortened Benelli M3.
* Appears in ''VideoGame/GoldeneyeWii'' as the Masterton M-557, and it's the only automatic shotgun in the game. It's an outright GameBreaker, as while the damage per shot is the weakest of the shotguns, this is offset by its ''very'' fast rate of fire. It can very easily destroy opposing players and is capable of destroying the black box in the Black Box game mode in a matter of seconds. The only downsides to it are the severe muzzle climb when firing in fully automatic and its slow reload, though the latter problem can be fixed by using the speed loader gadget.
* The "[[AKA47 AS14 Hammer]]" in ''VideoGame/SaintsRow2'' is primarily based on the USAS-12, though with a folding skeleton stock rather than the solid fixed one the real thing uses, and with the charging handle of an AA-12 shoved just underneath the carry handle. It ultimately fares as one of the best shotguns in the game - it is weaker per-shell than the other shotguns, but not so much that its fast rate of fire and higher capacity can't make up for it, as is the case with the supposed infinite-plus-one shotgun, the unlockable XS-2 Ultimax.
* Appears in the [=ChaosUT=] mod for ''VideoGame/UnrealTournament'' as the [[AKA47 CAS-12]]. If enabled, it occupies the same slot as the [[MoreDakka Minigun]] and it fires fully automatically, with the downside that unlike almost every other weapon, it must be reloaded after a certain amount of shots. It can load 3 different types of ammo: regular ammo which is the weakest damage-wise but gives the most ammo per mag, armor-piercing rounds which are significantly more powerful and accurate, and explosive rounds which deal the most damage but also have the worst accuracy and introduces the risk of self-damage if used at too close of a distance. Needless to say, there's few weapons which can compete with it at close range in terms of raw damage, except for the Flak Cannon.
* A USAS-12 (called [[AKA47 AS12]] ingame) can be purchased late in ''VideoGame/ParasiteEve2'' for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
* The USAS-12 crossed with a Sturmgewehr 44 makes a bizarre appearance in ''VideoGame/TheSaboteur'' as the [=MP60=], a fictional Nazi machine gun used by the equally fictional [[EliteMooks Terror Squad]].
* Appears in ''VideoGame/CrueltySquad'' as the [[AKA47 Precise Industry AS15]].
* The USAS-12 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', added in Update 84.

[[AC: Web Animation]]
* It is one of the available weapons in ''WebAnimation/MadnessCombat: Project Nexus''.
[[/folder]]

[[folder:Franchi [=SPAS-12=]]]
->'''Sol''': What's that?\\
'''Vincent''': Haha! ''This'', is a shotgun, Sol!\\
'''Sol''': It's a fucking anti-aircraft gun, Vincent!
-->--''Film/{{Snatch}}''

[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/spas_12_bang_7708.jpg]]

The TropeCodifier for ShotgunsAreJustBetter in media, the SPAS-12 is an Italian shotgun and the most well-known dual-action shotgun. It's capable of both pump and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell '''S'''pecial '''P'''urpose '''A'''ssault '''S'''hotgun, but due to said conflict, it was renamed '''S'''porting '''P'''urpose '''A'''utomatic '''S'''hotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.\\\
While it is no doubt a fearsome looking shotgun, it also suffers from a bit of AwesomeButImpractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock, coming in at 10 pounds (more than 4.5kg) loaded, heavier than several assault rifles and shotguns.[[note]]It was also more expensive than most assault rifles, which is why it's here in [[RareGuns Rare Guns]]. The SPAS-12 retailed for $1,500, at the time you could have bought both a very good quality pump-action shotgun and semi-automatic shotgun for less than half that.[[/note]] The pump-action is also fairly difficult to actuate, owing to its dual-system design (particularly due to how the pump pushes against the bolt and its recoil spring, rather than being directly attached to it like on a regular pump-action weapon), but at the same time it's not very reliable in semi-auto mode, having issues with cycling and ejection even with the full-power loads it's meant to use in that mode. On top of this, due to its dual-mode nature, the carrier latch button - which doubles as a bolt release in semi-auto mode - immobilizes the carrier if not pressed in, requiring the shotgun to be turned on its side and grabbed from the top to hold the button in and load shells. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon when the safety is toggled while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety.\\\
The gun stopped production in 2000, and resells for around $2500-3500, though many for sale have spent their lives in gun lockers and haven't been shot in ''years'', leading to deteriorated internals, especially several cheap rubber parts used as shock absorbers in the stock and receiver or to hold the pistol grip together. Needless to say, any SPAS on the market will more than likely need parts and refurbishment before heading to the range. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun. It was succeeded in production by the SPAS-15, which is more reliable and somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly".

** '''Cool Stance''': Nine times out of ten, the SPAS-12 is held at hip height with its stock folded above the frame. Some folding stock models had a butt hook to support the weapon for FiringOneHanded, but for some reason we never see this used in movies.
** '''Cool Action''': Also nine times out of ten, the SPAS-12 will be treated solely as a pump-action weapon; even when it is shown in semi-automatic mode, it'll almost always be cocked by the pump action. In live-action depictions, this is because they don't make 12-gauge blanks that are hot enough to cycle its action; even with a blank-firing adapter and the highest-pressure blanks on the market it still refuses to cycle reliably.
** '''Cool Silhouette''': The holes in the folding stock and distinctively shaped pump make this weapon immediately recognizable from a distance, so much that even other shotguns with top-folding stocks, like those available for the Remington 870, are frequently mistaken for the SPAS-12.
----
[[AC: Anime & Manga]]
* [[NinjaMaid Roberta]] makes memorable use of one mocked up as a parasol in ''Manga/BlackLagoon''.

[[AC: Comic Books]]
* The page image of ''ComicBook/{{Manhunter}}'' shows the protagonist holding one.
* Gets to have its fifteen minutes of fame in one [[ComicBook/ThePunisherMAX Punisher]] issue, where it shows up in the hands of Frank Castle as he uses it to dispatch some Russian thugs.

[[AC: Films -- Live-Action]]
* Used during the heist in ''Film/ThreeThousandMilesToGraceland''.
* Is featured prominently in the climax of ''Film/TheHitcher''.
* Makes a memorable appearance in ''Franchise/JurassicPark'', in the hands of Robert Muldoon and later Alan Grant.
* Used in the lobby scene in ''Film/TheMatrix''.
* Vincent and Sol use a shortened version in ''Film/{{Snatch}}''.
* One is used by Film/TheTerminator in the first film, the gun with which he performs his BallisticDiscount and which he later uses to shoot up the police station. He can briefly be seen holding it again in a photo of that shootout in [[Film/Terminator2JudgmentDay the second]].
* The prop of the famous M-41A Pulse Rifle from ''Film/{{Aliens}}'' (and associated videogames) was a shell [[NinjaPirateZombieRobot containing a Thompson submachine gun as the rifle component, with an underbarrel Remington 870 shotgun mounted inside a SPAS-12 protective shroud, including a cut-down fore-end]].
* Used in the 1986 Ozploitation film ''Fair Game'' for hunting pretty blonde females.
* Wielded by Ryan Cawdor in the AfterTheEnd film ''Literature/{{Deathlands}}: Homeward Bound''. Then again, the book series it's based on is full of GunPorn and RuleOfCool, so we can forgive them.
* The title character carries one in the trunk of his car in ''Hunter''.
* In ''Nancy's Last Dance'', one of the stories of ''Film/SinCityADameToKillFor'', Marv takes [[GunsAkimbo a pair of them]] from some bikers and uses them to assault Roark's mansion, before switching to his fists and then an Uzi when they run dry.
* [[DaChief Lt. John Bergin]] pulls one out from under his desk in ''Film/IRobot'' when the precinct comes under attack.
* The title character of ''Film/TheWraith'' uses one, decorated with weird bits to make it look alien, to shoot up the villains' chop shop.
* Shogo Kawada's assigned weapon in the film version of ''Literature/BattleRoyale'' is a SPAS-12 without the stock. He uses it in both pump-action and semi-auto modes, the latter during his fight with Kazuo Kiriyama.

[[AC: Live-Action TV]]
* An assassin uses one in ''Series/MiamiVice'' to eliminate a target, firing in semi-auto mode, in the episode "Calderon's Return".
* One of the more popular choices to use against the Replicators in ''Series/StargateSG1'' (along with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).

[[AC: Video Games]]
* The [[{{AKA47}} Vollmer VK-12 Combat Shotgun]] from ''VideoGame/FirstEncounterAssaultRecon'' '''embodies''' ShotgunsAreJustBetter. Its capacity is monstrous at 12 rounds, it reloads those 12 rounds in two seconds, and the power of each shell trumps even the game's {{BFG}}s. It only loses out on armor penetration, which [[TruthInTelevision real life shotguns loaded with shot are notoriously bad at]], but the damage is still so high that it shreds armored enemies just as well as the dedicated armor-piercing weapons anyway. It's still somewhat of a ShortRangeShotgun, not because of accuracy but rather damage falloff - shot grouping at 30 feet or so still puts most of the pellets in a human-sized target, but even so it takes 5 or 6 shells to kill a mid-tier Replica that would die in one shot at close range.
* The entire ''VideoGame/HalfLife'' series makes use of it, always with devastating results. It's depicted somewhat oddly, however, letting you fire two shells at once with SecondaryFire; the devs seem to have mistaken either the tube magazine for a second barrel (a tooltip in ''Episode Two'' explicitly referring to secondary as firing "both barrels") or the weapon as capable of extremely fast bursts (the firing sound for secondary fire is two reports in rapid sequence). It's also never deployed with its stock unfolded: the original game and ''VideoGame/HalfLife2'' (the latter of which reduces the capacity to 6) lack it entirely, while the HD pack for the former has it folded upwards. Finally, the original game's HUD icon for it depicts a stockless Ithaca 37 shotgun instead.
** In the ''VideoGame/SvenCoop'' mod, secondary fire allows you to fire in semi-auto mode at the cost of accuracy.
* It's also the staple of the later ''VideoGame/GrandTheftAuto'' games. In ''VideoGame/GrandTheftAutoViceCity'', it seems to be full auto, while it's semi-automatic in ''VideoGame/GrandTheftAutoSanAndreas''. In the latter, it has a small spread, fast but controllable firing speed and quick reload to make it more practical – while the former gives it an odd set of animations that make it [[AwesomeButImpractical all but useless in a firefight]].
** After spending [[VideoGame/GrandTheftAutoViceCityStories fourteen years]] MIA (not counting any ''VideoGame/GrandTheftAutoIV'' artwork), the SPAS-12 finally returns to ''Grand Theft Auto'' ([[YouDontLookLikeYou albeit with]] some [[CoolGuns/{{Shotguns}} Remington 870]] influences) and makes its first appearance in the HD Universe with the Cayo Perico Heist update for ''[[VideoGame/GrandTheftAutoV Grand Theft Auto: Online]]'', where it is known as the Combat Shotgun.
* It's available in some form in all of the ''VideoGame/{{Hitman}}'' games, in which it's properly depicted as semi-automatic. ''Blood Money'' allows it to be fitted with a variety of GunAccessories.
* Available in all three ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' games as the "[[AKA47 SPSA-14]]". It's semi-automatic (though ''Call of Pripyat'' adds on an incorrect full-auto mode) and holds more shells and reloads faster than every other shotgun short of the Protecta, but as in RealLife, its realistic weight (4.4 kilograms unmodified, 2.5 heavier than the sawed-off and at least 1.3 heavier than hunting shotgun, Chaser 13, or Eliminator) is a considerable drawback. The first game includes a unique variation with a rifled barrel, that decreases its effectiveness with regular buckshot in return for making it more accurate with alternate ammo types, and it returns as an upgrade option in the later games.
* Available in ''VideoGame/Left4Dead2'' as the "Combat Shotgun". As an inversion of the ''Half-Life'' case, it's depicted exclusively as semi-automatic (in gameplay, at least; Ellis uses it in pump-action mode in the intro), with a tighter spread and higher damage per pellet but fewer pellets per shell than the first game's returning Benelli M4. It also averts the cool action mentioned above: the gun is cocked by means of the charging handle on the side of the gun.
* The Rittergruppen shotguns in ''VideoGame/AlphaProtocol'' are patterned after the SPAS-12, but a little shortened.
* The [=JG840=] shotgun in ''VideoGame/AllPointsBulletin''.
* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2/3'', where the stock is unfolded and it's pump-action,[[labelnote:*]]Though interestingly, the action still cycles and ejects a shell after firing and before the pump is actually moved anyway; the ''[=MW2=]'' remastered campaign in 2020 fixes this[[/labelnote]] and ''VideoGame/CallOfDutyBlackOps'', where the stock is folded up and over the gun and it's semi-auto.[[labelnote:*]]Weirdly, in this instance, it actually gets a ''wider'' pellet spread if you try to aim down the sights. It also still chambers a shell at the end of a reload by working the pump, but that's to be expected at this point.[[/labelnote]] In one singleplayer mission in the first ''Black Ops'', it's equipped with incendiary shells. It returns in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' with the stock unfolded but otherwise identical in form and function to the ''[=BO1=]'' version; the campaign has one scene in which the player, [[AndNowForSomeoneCompletelyDifferent playing as main bad-guy Menendez]], uses a SPAS-12 which he is able to hold 16 shells in and reload ''instantly'' no matter how many shells are needed. Infamously, in the multiplayer mode of ''Modern Warfare 2'', it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, letting it make one-shot kills at distances most of the other shotguns can only dream of even [[ArbitraryMaximumRange registering a hit at]], leading it to be widely hated by anyone who doesn't swear by it. ''Modern Warfare 3'' fixed the range (it's still pretty long [[ShortRangeShotgun for this series]]) but lowered the damage so it's only a one-hit kill at very close range. It returns as a "Classic Weapon" in ''VideoGame/CallOfDutyInfiniteWarfare'', unlockable through Prestiging and [[AKA47 renamed]] the "S-Ravage", after a Youtube personality who's particularly associated with the ''Modern Warfare 2'' SPAS-12.
** In ''Modern Warfare 2 Campaign Remastered'', the SPAS-12 is shown with the correct reload procedure, which is unconventional in video games. ''VideoGame/CallOfDutyBlackOpsColdWar'' also uses the proper reload procedure. Most other games (including the original ''Modern Warfare 2'') simply show it being reloaded like other pump actions such as a Remmington 870.
* Appears in ''VideoGame/CombatArms'' in 4 variants: standard, Stock (with the folding stock being replaced with a fixed stock), [[BlingBlingBang Gold, and Stock Gold]].
* A shortened one appears in ''VideoGame/PerfectDark Zero'' as its version of the DEF-12 Shotgun; befitting its shorter length, it only holds 6 shells to the 9 held by the more generically-shaped version from the original game. Its secondary mode fires two shells in quick succession.
* Common in the ''VideoGame/{{Battlefield}}'' series, starting with its debut in the console ''VideoGame/Battlefield2ModernCombat'' as the USMC Engineer's replacement for the Remington from the original PC version.
** Available in both ''VideoGame/BattlefieldBadCompany'' games; in the latter it can be loaded with 12-gauge slugs.
** Added to ''VideoGame/Battlefield3'' as of the "Close Quarters" expansion, unlocked for the "These Hurt Too" assignment (20 kills each with pistols and shotguns). It can again be loaded with 12-gauge slugs, as well as flechettes or explosive FRAG-12 shells (although the real SPAS-12 wouldn't be able to load them).
** Shows up again in ''VideoGame/Battlefield4'' in the base game, as a collectible in the "South China Sea" level of the campaign (where it's fitted with a {{laser|Sight}}/light combo and, when you first pick it up, [[GoodBadBugs no sights]]) and an unlockable in multiplayer, unlocked for making 37,000 points with shotguns[[labelnote:*]]right about one point for every real SPAS-12 built, incidentally[[/labelnote]] as the fifth one unlocked.
** Also available to the Criminal Enforcer in ''VideoGame/BattlefieldHardline''. Here it's presented rather weirdly, as it fires semi-automatically unlike in prior ''Battlefield'' games, but the reloading animation still treats it as pump-action (pulling the pump back, chamberloading the first shell, then pushing it forward before loading the rest) and firing while aiming still plays a superfluous pumping animation that will be skipped by just pulling the trigger again.
* Available in ''VideoGame/{{Nightfire}}''. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version [[ArbitraryGunPower gets weaker when switching to semi-auto (with the same shells)]], to make the player choose between slow and strong shots or fast but weak ones.
* It shows up twice in the ''VideoGame/MetalGear'' series. First in ''VideoGame/MetalGearSolid2SonsOfLiberty'', where it is used by clearing teams after the player triggers an alert. The second time is in ''VideoGame/MetalGearSolidPeaceWalker'', where Peace Sentinels use them on occasion (despite the gun having [[AnachronismStew not entered production until five years later]]), and the player can research and unlock one for Snake and the MSF to use.
* Can be found in the nuclear shelter's armory in ''VideoGame/ParasiteEve2'' as the "[=SP12=]"... '''if''' you happened to [[GuideDangIt pick up a black keycard that is very easily missed at the beginning of the game.]] Otherwise, you'll have to buy it in a NewGamePlus.
* Appears in ''VideoGame/Payday2'', named the [[AKA47 Predator 12G]], because [[GunPorn of course it does]]. It comes with its standard folding stock and a shortened six-shell mag tube, it can be fitted with an extended tube (increasing the capacity to 10 shells) and its stock can either be folded up, removed, or replaced with a solid stock. It's fired in semi-automatic mode, and surprisingly, is shown to properly rechamber in this mode via the charging handle on the side. Strangely, befitting the low cost of community weapons, it the cheapest shotgun in the game, when real life SPAS-12s are prohibitively expensive due to their rarity (though the in-game cost is still far more expensive than the real thing would be). [[FridgeBrilliance Then again, considering that SPAS-12s are so popular in video games...]]
* The shotgun in ''VideoGame/RedFaction'' is a SPAS-12 with an odd top-mounted ejection port and a reversed pump (moved forward then back to reload). Like ''Half-Life'', it's presented as a double-barreled weapon that fires two shells per trigger pull, though the game also nods to its semi-auto ability in real life by giving it that as its SecondaryFire.
* Added to ''VideoGame/RainbowSix'' in ''Rogue Spear'', where it was incorrectly shown as a selectable semi-/full-auto weapon with a nine-round capacity. It's presented closer to reality in ''Raven Shield'' and the ''Vegas'' games, as a pump-action-only weapon with options of different sights and, in ''Raven Shield'', ammo types. ''[[VideoGame/RainbowSixSiege Siege]]'' added it with the Operation Dust Line update as a new primary weapon for the Navy SEAL operator Valkyrie, where it's now presented as semi-auto only (and not still using the pump to chamber a new round, unlike most other games that try to acknowledge its semi-auto ability), and the later Operation Skull Rain update added its mag-fed successor, the SPAS-15, as a primary weapon for the BOPE operator Caveira.
* Shows up in ''VideoGame/Goldeneye2010'' as the Drumhead Type-12. It's the second most powerful shotgun in the game, after the SLY 2020. In the original Wii version, it is pump-action only (though [[LagCancel shifting between aiming and hip-firing lets you skip pumping it]]), while in ''Reloaded'' it is semi-automatic.
** The more generic "Automatic Shotgun" from ''VideoGame/GoldenEye1997'' is also remodeled into a short-barreled SPAS in ''[=GoldenEye=]: Source''.
* The "Beta Shotgun" from ''VideoGame/Postal2'', an earlier model for the original shotgun that was split off into a separate weapon for the ''Eternal Damnation'' mod and later worked back into the main game with post-digital-release patches, is a SPAS-12 with wooden furniture and a rusted body, including an oddly-flipped ejection port that's closer to the top-left rather than dead-center on the right. It's also one of only two shotguns in the game that requires an actual reload animation, doing so after six shells... with an animation wherein [[HilarityEnsues the Dude tries to shove all six shells into the weapon all at once]].
* Vincent's first alternate weapon in ''VideoGame/FinalFantasyVII'' is a SPAS-12 with the upfolded stock and apparently a wooden pump, listed as simply the "Shotgun".
* An almost-perennial sight in the ''Franchise/FarCry'' series, available in every game starting from ''VideoGame/FarCry2'' as a late-game option that improves over the early-game models via its semi-auto fire rate (as the best shotgun of the first half of ''2'' while still being competitive later on with greater durability to the USAS-12's faster reloads, and as the InfinityPlusOneSword of the class in later games). Of course, despite this, every game in the series to feature it, barring ''VideoGame/FarCry5'', has it still chambered by working the pump despite it being locked during semi-auto firing.
* Available as a secondary weapon in ''Ironsight'', one of currently three shotguns in the game (the others being the Jackhammer and M1014). It's slower to fire than the other two since it's used solely in pump-action mode, and it has a slightly smaller capacity than the Jackhammer, while also requiring longer to reload, though in return it has a tighter spread for slightly better range.
* Appears in ''VideoGame/SaintsRow1'' as the [[AKA47 AS12 Riot]]. It holds 7 shells, has the stock folded and, [[GunsDoNotWorkThatWay despite being depicted as a semi-automatic, uses the same reloading animations as the Tombstone]]. A version [[BlingBlingBang with platinum parts]] can be unlocked by completing the Hitman diversion in the Chinatown district.
* In reference to its appearance in ''Jurassic Park'', it also shows up in ''VideoGame/JurassicParkTrespasser''. Not as common as the Benelli M1, but competes with a slightly higher capacity (8 shells to the Benelli's 7), a faster rate of fire, and a tighter spread.
* The "Scatter Gun" available as a standalone weapon in ''VideoGame/StarWarsBattlefront2015'' and used with the Assault class's "Vanguard" ability in [[VideoGame/StarWarsBattlefrontII2017 the sequel]] is a shotgun that is basically a short-barreled SPAS-12 with everything ahead of the pistol grip rotated 90 degrees to the right, along with the folding foregrip of an [=MP7=] attached to the pump, overall giving it a profile [[DiscontinuityNod almost identical to the ACP Array Gun]] from the pre-ContinuityReboot ''VideoGame/StarWarsRepublicCommando''.
* The [[AKA47 Backlash]] in ''VideoGame/{{Unturned}}'' is the most accurate of all shotguns and is compact enough to be placed in the secondary weapon slot, but it can't take tactical or barrel attachments, only sights and grips, and it's exclusive to the Greece and Cyprus maps from the Workshop.
* The SPAS-12 (real name Sabrina) is a 4-star Shotgun in ''VideoGame/GirlsFrontline'', awarded pre-leveled after clearing map 5-2. A somewhat pudgy woman who constantly worries about her weight (despite being a robot who cannot gain mass through eating), referencing the real weapon's bulk. She is implied to be an ex-[[UsefulNotes/NewRomanLegions G.I.S. member]], and her "Marching Band" costume gives her a stylized Carabinieri dress uniform. Interestingly, her default costume shows her with a speedloading device attached to the weapon, despite the real SPAS-12 being unable to accept such modification without extensively reworking the receiver (including the safety) - not that she actually uses it in her reload animation. Her "Goblin Hunter" outfit shows the weapon with a more ramshackle look, complete with an axe head mounted under the magazine tube.
* ''VideoGame/{{SYNTHETIK}}'' features a SPAS-12 as a common shotgun, that's loaded with dragon breath rounds by default. The first shot in each tube is more precise then the rest, too.
* ''VideoGame/{{Trailblazer}}'', a gameplay mod for ''VideoGame/{{Doom}}'', features the SPAS-12 as the [[AKA47 "Chrome Justice"]]. It fires both ordinary buckshot and incendiary rounds. It's pump-action by default, but when upgraded it fires in semi-auto and has an extended 10-round magazine.
* ''VideoGame/Trepang2'' has the SPAS-12 as the standard shotgun in the game, only firing in pump-action.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has the SPAS-12, being granted the iconic shotgun in Update 24. Another version of it, the SPAS-12 Tactial, was added in the same update. The tactial version has no stock, a shell holder on the left side, and an optics rail on top. The dual-mode function is fully represented and given purpose in case you're firing low-pressure shells.
* The SPAS-12 is one of Ryuji's usable weapons in ''VideoGame/Persona5'', called the [[AKA47 Bianchi SBAS]].
* Appears as the Assault Shotgun in the original ''VideoGame/{{Timesplitters}}'', where it fires fully-automatically, but has a pump animation for each shot.

[[AC: Web Animation]]
* The [[HopeSpot "Gensokyo is Strong"]] scene in ''WebAnimation/DiamondInTheRoughTouhou'' features Rinnosuke holding off fairies with a SPAS-12 towards the end.
[[/folder]]


[[folder:Franchi [=SPAS-15=]]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spas_152_8.jpg]]

The Franchi SPAS-15 is a dual semi-automatic/pump-action shotgun, based on and the successor to Franchi's earlier SPAS-12.\\\
Compared to the SPAS-12, the 15 has a layout more similar to an assault rifle, feeding from detachable box magazine and with either a solid fixed or side-folding stock.\\\
The SPAS-15 was barely imported to the United States (only 180 made it before the Assault Weapons Ban took effect in 1994). Those that can be found often sell for $6000 or more. In its native Italy, however, the SPAS-15 is a very popular civilian and police weapon, and is also used by their army, being nicknamed "La Chiave dell'Incursore" (the key of the commando) for its use in door breaching. Aside from Italy, the SPAS-15 also sees use with the Portuguese military, Brazilian GRT and BOPE, and Israeli special forces.

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[[AC: Films -- Live-Action]]
* A human soldier can briefly be seen using one in the opening scene of ''Film/Terminator2JudgmentDay''.
* An LAPD SWAT officer can be seen holding one in ''Film/Predator2''.

[[AC: Live-Action TV]]
* In Creator/MichaelMann's ''L.A. Takedown'' (which would later be adapted into Film/{{Heat}}), detectives Bobby Schwartz and Vincent Hanna are seen using SPAS-15s.

[[AC: Video Games]]
* ''VideoGame/RainbowSixSiege'': Operation Skull Rain update the SPAS-15 as a primary weapon for the BOPE operator Caveira.
* Appears as a late-game weapon in ''VideoGame/MaxPayne3''.
* Appears as a usable weapon in ''VideoGame/BattlefieldBadCompany''. It also appears as a purchasable weapon in ''VideoGame/BattlefieldPlay4Free''.
[[/folder]]


[[folder:Heckler & Koch CAWS]]
->''A fully automatic shotgun, created as a prototype to explore the potential of next-generation personal close-combat weapons. It fires a specially designed 12-gauge shell that allows for both high ammo capacity and a high rate of fire. This is the final word in shotguns, a gale-force barrage of lead in a compact package. If you're looking for maximum attack power at point-blank range, look no further - this is the weapon for you.''
-->-- '''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/cawsgun_8471.jpg]]

The Heckler & Koch CAWS was [[http://www.hkpro.com/index.php?option=com_content&view=article&id=101:caw&catid=11:rare-prototypes&Itemid=5 an entry]] in the U.S. Military's Close Assault Weapon System program, designed by Heckler & Koch and Winchester-Olin. The CAWS was an attempt to salvage the terminally screwed-up SPIW program (a flechette infantry weapon program which was cancelled after it was found the lightweight flechettes would deflect off leaves and even ''[[WeaksauceWeakness raindrops]]''), with the idea being a shotgun-like weapon designed specifically for city combat at ranges not exceeding 100 yards. H&K's submission for this project was a bullpup selective-fire shotgun designed to fire proprietary 12-gauge tungsten buckshot or flechette rounds in semi-auto or 240rpm 3-round bursts. Features included a moving barrel (to help reduce recoil), ambidextrous layout and a full plastic shroud with an integral carrying handle.

The usefulness of the CAWS program itself was called into question (specifically, what soldiers were supposed to do if they encountered someone more than a hundred yards away, admittedly a rare occurrence in urban combat but still far from unheard of), and the project ultimately scrapped before any weapon involved was out of the prototype phase. The HK design has some major issues as an actual weapon; it was very large for what it did, required brass-cased rounds to avoid fouling the action with melted plastic, only had a ten-round magazine, and jammed every other time you pulled the trigger.
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[[AC:{{Literature}}]]
* Major Revell used one in ''The Zone'' WorldWarIII action-adventure novels by James Rouch.

[[AC:VideoGames]]
* It was the US Army's shotgun in the alternate universe of ''VideoGame/Fallout2'', and is seen in the hands of many of survivors.
* ''VideoGame/JaggedAlliance 2'' featured this weapon, and, with some luck, allowed you to get two of them for free. It is also one of the most broken weapons in the game, seconding only to Rocket Rifle. In the unofficial patch, it's nerfed, due to new weight limitations making it harder to aim, but it still packs a punch.
* It's possible to develop and use this gun in ''VideoGame/MetalGearSolidPeaceWalker'', and it's the best shotgun available.
* ''VideoGame/PhantomDoctrine'' is set in a 1980s very like our own. The CAWS is the most powerful shotgun, and one of the most powerful guns overall. See the details on the "Weapons" tab of [[https://docs.google.com/spreadsheets/d/e/2PACX-1vSJc8JbKz-LMmMXJm-5x5HPu33v6CLEOv3YfNRDEd4BWmt33qnZvoF_pc8AC5CMVApu_sbPJdkBGsly/pubhtml# this Google Docs spreadsheet]] .
* CAWS is a 5-star Shotgun in ''VideoGame/GirlsFrontline''. A GermanicDepressive extraordinaire who works for G&K solely for money, seeing no future in her current line of work (which, [[FromBadToWorse considering recent events in the plot]], isn't entirely unfounded). She is good friends with Tokarev TT-30 due to being illustrated by the same artist as her.
* Update 93 saw the CAWS and CAWS TacMod added to ''VideoGame/HotDogsHorseshoesAndHandGrenades''. The TacMod variant has Picatinny rails on the forend and top.
[[/folder]]

[[folder:High Standard Model 10]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_2_54.jpeg]]
The High Standard Model 10 is a gas operated, semi-automatic bullpup shotgun. Designed by police sergeant Alfred Couch circa 1957, it was originally designed as a device for the Remington 11-48 shotgun to make single-handed firing possible. The design removes the normal shotgun stock, attaches an aluminum bullpup stock, pistol grip, and rotating buttplate on the receiver, with the trigger linked to the sear by a sliding bar. The design was sold to High Standard in 1965, who redesigned the aluminum stock into a three-part plastic shell, adds an integral carrying handle with a flashlight, and remade it around their High Standard Flite King shotgun. The first production model, the High Standard Model 10A, was produced in 1967. The standard capacity for the tube is 4 shells, but there is a tube extension offering a capacity of 6 shells.

Designed for law enforcement use since the very beginning, it saw some adoption by some police forces on introduction, but was very quickly retired due to having massive reliability problems with cycling and some ergonomic issues. An improved model, the High Standard Model 10B, added a left-hand charging handle, a flip-up front sight, replaced the integral carrying handle with a folding one, and made the flashlight detachable. However, it did little to fix the major problems with cycling, and production ceased in 1977.

* '''Cool Action:''' Firing the shotgun one-handed, with the stock against the right arm. It's a very bad idea to fire it with the left arm, as the spent cartridges are ejected to the right and will hit the shooter's face if fired from the left arm. There's even a warning on the gun stating "CAUTION - DO NOT SHOOT FROM LEFT SHOULDER".
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[[AC:Films — Live-Action]]
* ''[[Film/{{Shaft}} Shaft's Big Score!]]''
* ''Film/TheExterminator''
* ''Film/{{Thief}}''
* ''Film/{{Scarecrows}}''

[[AC:Video Games]]
* The Model 10B appears in ''VideoGame/CallOfDutyBlackOps'' as the HS-10, unlocked after all other shotguns were purchased. Interestingly, its only attachment is Dual Wield, which is a bad idea in real life as stated above, but a very useful attachment in-game as it doubles the shotgun's damage output, making it a very powerful close-range weapon. In the introductory cutscene to the [[VideoGame/CallOfDutyZombies Zombies level]] "Five", UsefulNotes/RichardNixon grabs a pair of them from UsefulNotes/JohnFKennedy's WallOfWeapons.
* ''[[VideoGame/GhostReconOnline Ghost Recon Phantoms]]'' featured the 10B as well, mislabeled as the "Model 10a".
* You can get the 10B in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a shotgun.
[[/folder]]

[[folder: [=KS-23=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_9443.jpeg]]
An example of Russian ingenuity, the KS-23 is a Russian shotgun made in 1971 by [=TsNII=]-Tochmash. It's actually classified as a carbine by Russia because the barrel is rifled, a product of the weapon's unique origins: KS-23s are made from rejected ZSU-23-4 23mm anti-aircraft gun barrels. Rather than simply melting them down, they were cut down and used for riot shotgun barrels. The end result is a barrel that's the equivalent of [[NoKillLikeOverkill 6.27 gauge]], or 4 gauge in the metric bore system. Their primary use is to stop prison riots, which is probably the best fit, as for obvious reasons, the loads for this gun are unique to this gun only.[[note]]This includes "Shrapnel" buckshot rounds with a 10- or 25-meter range, "Barricade" slugs able to destroy the engine block of a car at 100 meters, "Volna" and "Strela" training or less-lethal rounds, and "Bird cherry" and "Lilac" tear-gas grenades, which use a rifle grenade adaptor.[[/note]] There are a few variations, including the KS-23M (pictured above) which used synthetic furniture and a folding stock, and the KS-23K, a configuration which turns the shotgun into a magazine-fed bullpup to allow for quicker reloading and changing of ammo types.
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[[AC: Video Games]]
* Appears in ''7.62 High Caliber'' as the KS-23M with a folding stock.
* Appears in ''VideoGame/CallOfDutyBlackOps'' as the original KS-23, only usable in single-player for balance reasons, as the weapon boasts high range and very devastating power, it can easily cause LudicrousGibs. It is used at one point with a jury-rigged harpoon to down a helicopter during [[{{Irony}} a prison riot.]] It is also seen as a common shotgun for Soviet, Cuban, and Viet Cong troops. [[RunningGag Once again]], its appearance is [[AnachronismStew anachronistic]] as its appearance in-game predates its creation by at least a decade. Additionally, it's depicted as having a larger magazine than it actually does (seven, versus the at most four in reality), and on top of that [[GoodBadBugs two shells are ejected for every one fired]] which probably explains why it's so powerful.
* One of the shotguns available in the ''Firearms: Source'' mod for ''VideoGame/HalfLife2''. The KS-23 has the smallest load of four rounds, but behaves more as a "Sniper Shotgun" as it fires slug rounds that are powerful and accurate.
* A 3-star Shotgun in ''VideoGame/GirlsFrontline'', with the highest HP and per-shot damage out of all shotguns in exchange of having other stats at rock-bottom within her class. The Forward Base update gives her exclusive buckshot ammunition, though it's listed as "[=20GA Buckshot=]".
* The KS-23 is one of the most powerful shotguns in ''VideoGame/EscapeFromTarkov''. It can be rebuilt into the KS-23M variant with a pistol grip and wire stock.
* The KS-23M appears in ''VideoGame/{{Vigor}}'' without a stock, incorrectly called the regular KS-23.
* The KS-23 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 7 of Meatmas 2018. The shotgun came with its special ammunition types as well.
[[/folder]]

[[folder: [=M30=] Luftwaffe Drilling]]
->''In case Luftwaffe pilots got shot down, they had this weapon to both hunt game and protect themselves with. The [=M30=] had two shotgun barrels and one normal rifle barrel.''
-->-- '''Description''', ''VideoGame/BattlefieldV''

[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/unknown_3_7.jpeg]]

Technically a [[https://en.wikipedia.org/wiki/Combination_gun combination gun]] combining a double-barreled shotgun with a rifle, the M30 Luftwaffe Drilling[[note]]Drilling (German for "triplet") refers to a type of combination gun with three barrels, generally two shotgun barrels and a rifle barrel[[/note]] was manufactured by Sauer & Sohn and first sold commercially in 1930 as a hunting weapon. The German Luftwaffe later purchased some M30s in WWII outside of standard military procurement procedures and issued them as a survival weapon.

The military version (which was pretty much identical to the original fine-crafted commercial version) has two 12 gauge shotgun barrels (left choked for slugs, right choked for birdshot) and one rifle barrel underneath the two, chambered for the large 9.3x74mmR cartridge. It has two triggers and a sliding selector behind the break-open lever that switches between two modes to fire the three barrels. When the selector is forwards, the rear sight for the rifle raises, the front trigger fires the rifle barrel, while the rear trigger fires the left shotgun barrel. When the selector is backwards, the rear sight lowers, and the front trigger now fires the right shotgun barrel.

It was intended as a survival weapon for aircraft crews in North Africa, stored disassembled in an aluminium case with a cleaning kit and sling, 20 rounds of rifle ammo (with soft points, meaning it could not legally be fired at a human), 20 slug shells and 25 birdshot shells. This was not supposed to be picked up on the way out of the aircraft as the fully loaded case weighed 32 pounds: instead, the case was supposed to survive the crash and be retrieved afterwards by the crew, to be used against large wild animals. In practice, it was almost completely unnecessary due to there being few beasts in North Africa, and the weapon's first-class quality made it quite expensive. In the end, the total number of Drillings produced was low, at around 2,500 guns total.[[note]]Some believed that the reason why the Luftwaffe bought an expensive hunting weapon was because Hermann Göring, the commander-in-chief of Luftwaffe, was an avid hunter.[[/note]]

On a side note, the M30 Luftwaffe Drilling was the only shotgun ever issued by Nazi Germany. Germany ''hated'' the shotgun as a weapon of war following their experiences with American soldiers in [=WW1=] (who would tend to jump into trenches and slamfire their weapon along them, firing 6 shots in less than 2 seconds), declaring in September 1918 that soldiers caught with Model 1897 Trench Guns or even carrying shotgun shells would be executed (though there are no documented cases of this threat actually being carried out; the American reprisal threat might have had something to do with it, the war ending six weeks later probably more), and attempting to have the shotgun banned entirely in the interwar years.
----
[[AC:Films]]
* In the Russian film ''Voyna'' (''War''), the main character carries his personal Drilling, which he has a permit for as a hunting gun. Aside from featuring the rare gun, the film is also notable for both portraying the legal requirements of carrying a gun in public in Russia and [[DefiedTrope defying]] ShortRangeShotgun, as Ivan is perfectly capable of using it at a long range despite never using the rifle part of it.
[[AC:Video Games]]
* The weapon is featured in the mod ''VideoGame/ForgottenHope 2''. The shotgun and rifle modes are both present, giving the weapon strong long-range and short-range capabilities.
* ''VideoGame/SniperElite4'' features the weapon in the "Lock and Load Weapons" DLC pack. It can be simultaneously used as a shotgun and a sniper rifle by switching the ammo types.
* ''VideoGame/CallOfDutyWWII'' features the M30 Luftwaffe Drilling as one of its weapons. The use of the rifle barrel is only unlocked after attaching the top level Rifle Bullet attachment. The shotgun mode works like any other double-barreled shotgun, and with the Rifle Bullet, the player can use the large-caliber rifle barrel and basically gets a single-shot sniper rifle that can kill people in one hit at quite some distance away.
* ''VideoGame/BattlefieldV'' has the M30 Luftwaffe Drilling as a usable weapon, with both the shotgun and rifle modes being present. Unlike the aforementioned ''Call of Duty'' example, the rifle barrel here is accessed by simply switching fire modes, with no specialization pre-requisite.
[[/folder]]


[[folder:[=MAG-7=]]]
->''The CT-exclusive Mag-7 delivers a devastating amount of damage at close range. Its rapid magazine-style reloads make it a great tactical choice.''
-->--'''Description''', ''[[VideoGame/CounterStrike Counter Strike: Global Offensive]]''

[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/unknown_4_19.jpeg]]
The MAG-7 is a pump-action shotgun, manufactured by Techno Arms of South Africa. Designed as a specialized close-quarters weapon for military and law enforcement, the MAG-7, unlike other shotguns, is fed by 5-round box magazines, using special shortened, lower-powered 2.36-inch shells.

The weapon failed to garner much attention due to its poor ergonomics. The safety, located above the grip, was difficult to engage or disengage, the trigger pull was heavy, and despite its shorter length, still weighed about as much as a full-size shotgun. The pump was oversized, and when pumping it the rearward action caused the shooter's trigger finger to get smashed if it was held outside the trigger guard. The unique short shotshells were incredibly difficult to find as well. Later variants fixed these issues, but by that point, interest in the weapon had faded.

The MAG-7 continues to be manufactured today, including in a long-barreled solid-stocked variant for civilians.
----
[[AC: Anime & Manga]]
* [[GunsAkimbo Two]] are used by Fabiola Iglesias as her signature weapons in ''Manga/BlackLagoon'', stored up her sleeves. She seems to fire them in semi-auto rather than the real-life pump-action mode.

[[AC: Films -- Live-Action]]
* A civilian variant appears in ''Film/WilliamShakespearesRomeoAndJuliet'' as the "Longsword" Montague reaches for.

[[AC: Video Games]]
* Appears as a usable weapon in ''[[VideoGame/RainbowSix Rainbow Six: Lockdown]]''.
* Appears in ''[[VideoGame/CounterStrike Counter Strike: Global Offensive]]'' as the CT's equivalent to the Terrorists' sawed-off shotgun. Its magazine-fed nature allows it to reload faster.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' saw the shotgun added on Day 5 of Meatmas 2020. The shotgun only comes in the stockless form, and also uses 12 Gauge Short, unusable by any other 12 Gauge shotgun.
[[/folder]]

[[folder:Multiple-Barreled Shotguns]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chiappa_triple_crown.png]]
[[caption-width-right:300:The Chiappa Triple Crown, one of the few real examples of a triple-barreled shotgun.]]

[[ShotgunsAreJustBetter What's better than two smoking barrels?]] Adding more.

Multiple-barreled shotguns are a lot more complex than double-barreled shotguns. While a double-barreled shotgun generally has two triggers, two hammers, and two barrels, increasing the number to three or four creates problems since if the same design logic is used, the guns has to somehow accommodate for multiple triggers that each connect to a hammer. Because of this, they’re not quite easily designed or made, making multiple-barreled shotguns a relatively modern invention and items of luxury.

Shotguns with ''more'' than three barrels had existed in history (such as the Winchester Liberator), but are so rare and impractical it's better to call them as experiments than true weapons.
----
!!Triple-Barreled

[[AC: Film]]
* In ''Film/ResidentEvilTheFinalChapter'' Claire hands Alice a shotgun with three side-by-side barrels, homaging the "Hydra" from the games. She uses the shotgun during the confrontation with one of Issac's men and the chase with "Cerberus" bio-weapons.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' talks about the Chiappa Triple Threat, in his [[https://www.youtube.com/watch?v=Yt0664xSKUo usual way]]... and as [[https://www.youtube.com/watch?v=sI3x30iamHc Gun Jesus]].

[[AC: Video Games]]
* The Hydra is a recurring triple-barreled shotgun in the ''VideoGame/ResidentEvil'' series, first introduced in ''VideoGame/ResidentEvil5''. It's Helena's default weapon, chambered in 10-gauge, in ''VideoGame/ResidentEvil6''.
* One of the shotguns in ''VideoGame/TheOrder1886'' is based on the Chiappa Triple Threat, a triple-barreled shotgun.
* Appears in ''VideoGame/ShadowWarrior2'' with the name [[https://vignette.wikia.nocookie.net/shadowwarrior/images/1/13/Tlees40r.JPG/revision/latest?cb=20161116152607 Cerebrus]].
* The penultimate upgrade for the shotgun in ''VideoGame/MadMax''.
* Available in ''VideoGame/HardWest''.
* In ''VideoGame/Borderlands2'', some shotguns have Bandit's tri-barrel, which causes them to fire three shells at once with a moderately increased pellet count. It generally strikes a balance between the Jakobs double barrel and the Torgue quad (see below).
* The "Grave Digger" in ''VideoGame/SaintsRowTheThird'' starts out as a lever-action shotgun that can be sequentially upgraded to pack two and then three barrels, despite its lever-action nature, to boost its damage further. DLC also adds a "Bling Shotgun", which uses the same model as a fully-upgraded Grave Digger with [[BlingBlingBang gold and purple trim]] and gives you more Respect when you kill other gang members with it.

!!Four-Barreled

[[AC: Films -- Live-Action]]
* The ''Film/{{Phantasm}}'' series features the iconic “Regman Quad-Barrel Dwarfcutter” constructed by Reggie in the second film by welding two Rossi Squire Double Barrel shotguns together side by side.

[[AC: Video Games]]
* One of the upgrades for the Duplet in ''VideoGame/MetroLastLight'' and ''VideoGame/Metro2033'' is changing it into a quad-barreled shotgun.
** In the third game ''VideoGame/MetroExodus'', the Ashot replaces the duplet and not only has a double-barreled option (which is in the over and under configuration) but also has a four-barreled option, interestingly instead of the 2x2 the four-barreled Duplet has the four-barreled Ashot have a diamond-pattern with it's barrel placement.
* In ''VideoGame/ShadowWarrior2013'' one of the upgrades for ZICS-C Shotgun is called "Quad Pack" which gives it two extra barrels.
* The final upgrade for the shotgun in ''VideoGame/MadMax'' gives it four barrels. It's hilariously overpowered, capable of destroying vehicles with a single shot if Max aims at the fuel tank.
* The [[AKA47 "Galleria 1991"]] in ''VideoGame/FarCry3BloodDragon'', after an upgrade that somehow converts its magazine tube into a second barrel, can be upgraded further with another two barrels on the sides. Combined with [[KillItWithFire incendiary rounds]], it can chew through most enemies with ease at close range, though the additional barrels also means it goes through shotgun shells much faster (eating four shells, half of the unmodified weapon's capacity, ''per shot'').
* ''Gore: Ultimate Soldier'' features a quad barrel shotgun, with the option of firing the barrels one at a time or simultaneously.
* The [[http://callofduty.wikia.com/wiki/Blundergat Blundergat]] introduced in ''VideoGame/CallOfDutyBlackOpsII''[='=]s "Mob of the Dead", which as the name implies, is a four-barreled blunderbuss.
* ''VideoGame/{{Bulletstorm}}''[='=]s resident shotgun is the four-barreled "Boneduster".
* An update for ''VideoGame/KillingFloor2'' added a quad-barreled shotgun as an upgrade over the old double-barreled Boomstick, appropriately named the "Doomstick".
* Like the three barrelled version, a four barrelled shotgun is available in ''VideoGame/HardWest''.
* The Torgue shotgun barrel in ''VideoGame/Borderlands2'' is a quad barrel - essentially the Bandit triple-barrel, only... more. More pellets, more damage, more ammo consumption, more pellet spread.
* An update for ''VideoGame/GirlsFrontline'' added Winchester's Liberator shotgun, a real quad-barreled shotgun, as a 4-star T-doll.
* ''VideoGame/Postal4NoRegerts'' introduces the [[{{Pun}} Fournicator]], which is in a unique diamond pattern instead of a typical 2x2 formation. You can choose to either fire one barrel at a time or all four at once and acts as the successor to the double barrel from the second game.
* ''VideoGame/{{Doom}}'' mod "VideoGame/RussianOverkill" features both a triple and a 2x2 quad barrelled shotgun. The latter is more notable for its secondary fire mode; [[MoreDakka FOUR quad barrelled shotguns]].

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' gives the low-down on the [[https://www.youtube.com/watch?v=PQK9JNsrq_8 Winchester Liberator shotgun]] models.
[[/folder]]

[[folder:[=NS2000=]]]
->''A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism and over-the-barrel tubular magazine.''
-->--'''Description''', ''VideoGame/BattlefieldBadCompany 2''

[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/neosteadbang_8506.jpg]]

A [[http://users.iafrica.com/n/nj/njj741t/ futuristic-looking assault shotgun]] manufactured by the South African company [=NeoStead=], the [=NS2000=] is a 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and the dual magazines, combined with a selector to load from just one magazine or alternate between both, allow for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds - or for one type with about twice as many shells as many standard shotguns. Despite these interesting and useful features, the [=NS2000=] has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.

See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the [=NS2000=] but with the magazines on the bottom behind the trigger.
----
[[AC: Films -- Live-Action]]
* The DDS Police in ''Film/{{Doomsday}}'' issue the [=NS2000=].

[[AC: Video Games]]
* Apparently a standard-issue weapon for the CFP SWAT in the first-person LeParkour game ''VideoGame/MirrorsEdge''. Then again, the game is set TwentyMinutesIntoTheFuture, so the [=NS2000=] may have become successful by then.
* Featured in ''VideoGame/BattlefieldBadCompany'' for the multiplayer Demolition Class.
** ''Bad Company 2'' follows, with the NS 2000 available for all kits and being one of the best shotguns in the game.
* Shows up in ''VideoGame/UFOAftermath'' as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans.
* [[VideoGame/JaggedAlliance Yep.]] Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.
* [[http://fallout.wikia.com/wiki/Neostead_Combat_SG Appeared]] in ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', but without the magazine selector and for some reason as full-auto.
* ''VideoGame/QuakeII'' used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.
* Appears as a rare drop in stashes in ''VideoGame/{{Survarium}}'', considered a Level 2 unlock. It has the highest capacity of the shotguns, but does slightly less damage, has slightly larger spread, is heavy and reloading is slow when fully empty.
* A 3-star Shotgun in ''VideoGame/GirlsFrontline'', a DarkSkinnedBlond with rabbit ears who [[TrademarkFavoriteFood loves curry]]. Her chibi sprite accurately depicts the weapon's pump-forward action.
[[/folder]]

[[folder:Pancor Jackhammer]]
->''The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.''
-->--'''Description''', ''VideoGame/{{Battlefield}} 2''

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/pancore_9941.jpg]]
A [[http://en.wikipedia.org/wiki/Pancor_Jackhammer 12-gauge automatic shotgun]] with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. The Jackhammer is a very unique weapon, being a gas-operated blow-forward automatic revolver. Mechanically, it bears some resemblance to two old pistol designs: the Webley-Fosbery automatic revolver with the camming grooves on the cylinder (though the Jackhammer was envisioned to use the drum as a detachable magazine), and the much-more-common Nagant 1895 revolver for its gas-seal system, as the Jackhammer’s barrel retracts into the heavily-relieved front of each chamber upon firing, with the crimped mouth of the shotgun shell forming a seal against the inside of the barrel and thus allowing the gas-operated weapon to cycle without burning the user. It also was envisioned with the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a device containing an array of strikers and a pressure plate (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine, and the striker assembly was almost as large as another drum and would expend all 10 rounds to kill one person even if it could be absolutely guaranteed someone would stand on it, making this a case of AwesomeButImpractical). Like the CAWS and the [=NS2000=], it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made, most of which were non-functional mockups and a mere ''two'' of these were full-auto capable. Only ''one'' (a heavy toolroom prototype which must be almost completely dismantled to reload it and fires standard 12 gauge) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cycle[[note]]The surviving prototype, made entirely of over-engineered and ''heavy'' cast steel held together by Allen screws, is said to have performed reliably under testing. The two test models, in which the designer attempted to streamline the weapon into a useable combat shotgun with thinner and better-finished steel components, plastic replacing much of the steel outer casing, and such conveniences as an actual magazine release, didn’t fare near as well, with “jam-o-matic” being among the ''least'' critical things evaluators had to say about them[[/note]]: the planned use of factory-sealed "cassette" drums in the production version which could not be reloaded in the field did not help, either. [[CripplingOverspecialization The gas-seal-revolver configuration also meant]] that the Jackhammer as designed could not use 3-inch 12-gauge magnum rounds, and even if a scaled-up version to handle them were to be produced, it would not be able to function with standard 2-3/4-inch loads.

It is pretty much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex, and expensive, and (apart from the proposed landmine function) literally dozens of other shotgun designs do everything the Jackhammer was supposed to do in a cheaper, lighter, and much more durable package—and most of them can take any 12-gauge load.

The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun. This is due to a combination of its appearance and the fact that the owner of the sole surviving example operated a service to rent firearms to 3D modellers. The name probably helps too.
----
[[AC: Films -- Live-Action]]
* ''Film/TotalRecall1990'': Used by [[TheDragon Richter]] during the ChaseFight scene. These are not real Jackhammers, but Armsel Striker shotguns modified to look like Jackhammers.

[[AC: Video Games]]
* ''VideoGame/AbominationTheNemesisProject.''
* ''VideoGame/Fallout2'' has quite a few.
** ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' follows suit.
* The only shotgun in ''VideoGame/FarCry1''. Quite common as a result.
* ''VideoGame/MaxPayne'', as a late-game {{BFG}}.
* ''VideoGame/{{Battlefield}} 2'', available to engineers.
** And returns in ''VideoGame/Battlefield3: Back to Karkand'', as an all class weapon.
* ''VideoGame/JaggedAlliance2: Unfinished Business''
* ''Conflict: Global Storm''
* ''Crimsonland''
* ''VideoGame/DeadToRights''
* ''VideoGame/DeltaForce: Land Warrior'' as just the "Jackhammer", showing up in the hands of pretty much every enemy expected to be fought in close-quarters as the game's only standalone shotgun. Like most of the other guns, it's also incorrectly depicted as keeping a round from the previous magazine in the chamber on a reload, despite the mags working like a revolver cylinder in principle and the chamber in question being tossed out ''with'' the mag.
* ''Ecks Vs. Sever''
* Both ''Project IGI'' games, as the best shotgun in the game, with twice the range and a faster reload than the SPAS-12 while sharing all of its power.
* ''[[VideoGame/SOCOMUSNavySeals SOCOM II: U.S. Navy Seals]]''
* ''Soldner - Secret Wars''
* ''VideoGame/SyphonFilter: Dark Mirror''
* ''VideoGame/TheThing2002''
* ''Tom Clancy's VideoGame/RainbowSix3: [[ExpansionPack Iron Wrath]]''
* Used by [[TheDragon Reese Hoffman]] in ''Film/DieHard Trilogy 2: Viva Las Vegas''.
* ''Combat Arms''
* ''7.62mm High Caliber''
* In as much as it's possible to appear in an ASCII-based game, ''VideoGame/{{DRL}}''.
* The "M12" auto-shotgun in ''VideoGame/GhostReconFutureSoldier'' appears to share some resemblance to the Jackhammer [[MixAndMatchWeapon crossed with the MICOR Leader 50 bullpup rifle]] - the Leader 50's more squared-off front and railed flat upper side with the trigger guard and the wide thumbhole-type enclosure behind the grip of the Jackhammer - though it loads from a smaller, traditional 8-round box mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
* ''VideoGame/Wasteland2'', as a top-tier shotgun.
* ''The Wastes''
* Appears as a secondary weapon in Creator/AeriaGames' free-to-play ''VideoGame/CallOfDuty'' [[FollowTheLeader clone]], ''Ironsight''. At current it's one of only three shotguns in the game, the other being the SPAS-12 and M1014; it has slightly less range and power per shell, but it fires semi-automatically, and its drums give it a much faster reload and a slightly higher capacity.
* Available as the "Combat Shotgun" in ''VideoGame/{{Blood}} II: [[ExpansionPack The Nightmare Levels]]'', first available in Gabriella's nightmare ([[AnachronismStew despite it presumably taking place in the mid-1800s]]). It's faster overall and has a tighter spread than the base game's SawedOffShotgun in return for greater ammo consumption (it uses two shells per shot with no reloading delay and fires more or less as fast as you can pull the trigger), and has a GrenadeLauncher which leaves clouds of toxic gas at the point of detonation as its SecondaryFire.
* The Jackhammer was added in Update 93 of ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Unlike the actual gun, the virtual reality one can be reloaded simply by replacing the cylinder, it also lacks both full-auto and the need to cock the drum mechanism since it re-uses the code of the earlier added [=SIX12=].

[[AC: Web Original]]
* Harry Tsai was given one in V3 of ''Roleplay/SurvivalOfTheFittest'', while Ivan Kuznetsov received his own in V4 as a prize for Best Kill.
* The sole surviving Jackhammer appears in [[https://www.youtube.com/watch?v=-VKGhqIl4Gw this Forgotten Weapons video on Youtube]], and is examined and disassembled.
* It appears in [[LetsPlay/MikeBurnFire mikeburnfire's]] modded playthrough of ''VideoGame/FalloutNewVegas'', and its popularity is Zach's BerserkButton -- one that Mike gleefully pushes when given the chance.
-->

There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By a ''huge'' margin. [[EpilepticTrees Maybe there's some sort of gun-sharing pool in action.]]
[[/folder]]

[[folder:Remington 10]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/remington_10.jpg]]

A pump-action shotgun developed by Remington Arms from 1908-1929. Built with an internal hammer and a tube magazine, it was later modified by reducing its barrel length to 23 inches (58 cm) and adding sling swivels, a wooden heat shield over the barrel, and an adapter with bayonet lug for affixing a M1917 bayonet.
----
[[AC: Films -- Live-Action]]
* ''Film/BoxcarBertha'': Used by several characters throughout the film.
* ''Film/Dillinger1945'': The riot version is used by Doc Madison during the train robbery scene.
* ''Film/TheNightOfTheHunter'': Rachel Cooper uses the riot version to defend herself.
* ''Film/TheNotebook'': Noah Calhoun uses the standard version to scare-off a couple who wants to buy his mansion.

[[AC: Live-Action Television]]
* ''Series/RescueMe'': Sean Garrity is seen attempting to shoot his brother Terrence using the standard version in a DreamSequence during a Season 5 episode.

[[AC: Video Games]]
* ''VideoGame/Battlefield1'': The [=10A=] variant is the first shotgun unlocked for the assault class.
[[/folder]]

[[folder:[=RMB-93=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_5_0700.jpeg]]
The RMB-93 is a curious pump-action shotgun manufactured by [=TsKIB=] SOO between 1993 and 2007. Similar to what is seen in the [=NS2000=], it uses the unusual "inverted cycle" and has the magazine tube place over the barrel. Opening a flip-up cover on the top of the receiver allows it to be loaded (it cannot be accessed if the stock is folded).\\\
There are several variants available to civilians in Russia and some other countries. These typically have a thumbhole stock.
----
[[AC:Video Games]]
* The RMB-93 makes a strange appearance in ''VideoGame/Battlefield2ModernCombat'' as the primary weapon of the PLA's Engineer kit.
* It appears in ''VideoGame/GirlsFrontline'' as a three-star SG.
* Appears as the main weapon used by Heavy Infantry in ''VideoGame/SplinterCellBlacklist'', and Sam can also purchase and use it himself.
[[/folder]]

[[folder:Sjögren]]
->''A semi-automatic shotgun of Swedish design utilizing a unique mechanism whereby the bolt is unlocked through force on the firing pin.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sjogren.jpg]]

A Swedish semi-automatic shotgun, the Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken in 1908, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. The weapon is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars and was used as a civilian hunting weapon in the Soviet Union, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the pump-action and double-barreled shotguns also in use at the time. A semi-automatic 7.63mm rifle based on the same inertia system as the Sjögren was also developed, but never found a market.
----
[[AC:Video Games]]
* The Sjögren was added to ''VideoGame/Battlefield1'' with the ''In the Name of the Tsar'' DLC, and ''VideoGame/BattlefieldV'' with it's final update.
* The shotgun was included in ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 85, in two versions - the full length gun and a chopped down variant, called the 'Sjogren Shorty'.
* Appears as the [[AKA47 Sjöqvist Semi-Auto]] in ''VideoGame/GenerationZero'', with a shotgun choke as an available attachment to tighten the shot pattern.

[[AC:Web Original]]
* Ian [=McCollum=] disassembles and fires one [[https://www.youtube.com/watch?v=H0-7ruaDhwA here]].
[[/folder]]

[[folder:SRM Arms 1200 series]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/srm_1216.jpg]]

The SRM Arms 1200 series are compact semi-automatic 12-gauge shotguns, designed for law enforcement and home defense. There are three variations of the weapon, with the full-size Model 1216 being accompanied by the slightly shorter Model 1212 and the even shorter Model 1208.

Unusually for most shotguns, the 1200 series is fed by a detachable magazine containing four tubes, which also serves as the weapon's forearm, thus there are different length magazines for the three individual variants of the weapon - the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while the Model 1212's hold 3 each for a total of 12, and the Model 1216 holds 4 shells per tube for a maximum of 16 shells per magazine. Each tube can be loaded with a different type of round, with the user using a switch to rotate and select the tubes in any direction. The weapon also features accessory rails on the top and sides.
----
[[AC: Video Games]]
* Appears in ''VideoGame/{{Brink}}'' as the "Hjammerdeim Shotgun".
* The Model 1208 appears in ''VideoGame/DeusExHumanRevolution'' as the "[[AKA47 Widowmaker TX]]", with a variety of accessories.
* In a crossover with ''Deus Ex'', the Widowmaker also appears in ''VideoGame/TeamFortress2'' as a usable weapon for the Engineer. Unlike the other shotguns, it uses the Engineer's Metal supply as ammunition, with each shot consuming 30 metal (for up to 6 shots before running out), and does not need reloading. Any damage it inflicts is returned to the Engineer as metal, and it deals 10% bonus damage to enemy players targeted by the Engineer's Sentry Gun.
* Appears as a usable weapon in ''VideoGame/CallOfDutyBlackOpsII'' as the "M1216". It is portrayed, like in real life, as firing from four rotating 4-round tubes, though it's treated as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite the gun still only having four tubes. In ''VideoGame/CallOfDutyZombies'', it's about the same, but can be upgraded to fire six shots per tube.
* The "Reaver" shotgun from ''VideoGame/CallofDutyInfiniteWarfare'' is based on the Model 1216, with a 10-round magazine.
* An available weapon in ''VideoGame/{{Warface}}''.
* Appears in ''VideoGame/FarCry6'' as the [[AKA47 RMS-18]], incorrectly depicted with a fully-automatic fire mode.

[[AC: Web Video]]
* Creator/FPSRussia gives it the spotlight and [[https://www.youtube.com/watch?v=PiZgSXfN-BA shows its features]].
[[/folder]]

[[folder:Standard Manufacturing [=DP-12=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/standard_manufacturing_dp_12.jpg]]

The [=DP-12=] is a modern bullpup pump-action shotgun, released by Standard Manufacturing in 2015.

To describe it simply, it is basically the bastard child of a pump-action and a double-barreled shotgun, though the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like the Kel-Tec KSG, that feed into 2 barrels, fed via a combined loading/ejection port system behind the grip, similar to the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after which the pump is unlocked to chamber the next two shells. Like many modern weapons, it is supplied with a Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose. The pump is also able to take more rails on the bottom and sides, for the addition of accessories.
----
[[AC: Films -- Live-Action]]
* Used by Officers Nick & Daryl in ''Film/{{Bright}}''.

[[AC: Video Games]]
* Makes an appearance in ''VideoGame/KillingFloor2'', called the "[=HZ12=] Multi-Action", which was added in the 2017 Summer Sideshow update. Interestingly enough, much like the KSG-inspired "HSG-1" added to [[VideoGame/KillingFloor the first game]], the weapon is instead fed by detachable box magazines rather than having tube magazines, though it otherwise works the same as the real weapon, including two shots at a time before having to work the pump-action.
* Featured in ''VideoGame/CallOfDutyModernWarfare2019'' as the "[[AKA47 R9-0 Shotgun]]", and comes in Flat-Dark Earth pattern variant by default. In the campaign, it's usable only in the final mission "Into The Furnace", where it's chambered with incendiary rounds and, interestingly, designated under its real name.
* DP-12 (real name Helena) appears as a 5-star Shotgun in ''VideoGame/GirlsFrontline''. An ex-police officer and adoptive mother to KSVK. Her firing animation depicts her shooting twice before pumping the action, though it will only hit twice when her skill is active.
* Appears in ''VideoGame/DaysGone'' as the [[AKA47 Crowdbreaker]], where it can be bought at Lost Lake at trust level 3.
* Appears in ''VideoGame/SCPSecretLaboratory'' as a spawn weapon for Chaos Insurgency Marauders (and simply named the Shotgun). One of its attachments, named the "Double-shot system", lets it fire both barrels at once.

[[AC: Web Video]]
* Shows up in ''WebVideo/TheAngryJoeShow'', where it's wielded by Angry Joe himself on his rampage against Corporate Commander and Demon Joe in [[https://www.youtube.com/watch?v=C06HKLRh8O0 his review]] of ''VideoGame/Doom2016''.
* Shows up in an episode of ''Demolition Ranch'', where Matt likes it but finds it a little unnecessary. Unsatisfied, he gets two more and kit-bashes them into one big gun, which is [[CaptainObvious heavy, cumbersome to use and impractical]], but he gets to fire six times before needing to work the pump, and he only has to do that once, so he calls it a win.
[[/folder]]

[[folder: UTAS [=UTS-15=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/irexhammer.jpeg]]
A bullpup, 12 gauge, pump-action shotgun. The [[http://en.wikipedia.org/wiki/UTAS_UTS-15 UTS-15]] came about when the U.S.-based Smith & Wesson in 2006 went to the Turkey-based UTAS, and requested they make the "Ultimate Police Shotgun". The result, 6 years later, is a shotgun with a frame built with Picatinny rails and accessories in mind, designed to be short enough for room clearing, while carrying up to a maximum of 15 rounds loaded at one time, thanks to dual 7-round tubular magazines mounted above the barrel, +1 loaded in the chamber, complete with a selector switch which allows either feeding from one specific tube, in case of using multiple shell types, or simply alternating between the two magazines. Initial reviews criticized the weapon as being prone to malfunctions (primarily in feeding or extraction of shells), though UTAS has quickly responded to reports of these issues by releasing improved second- and third-generation versions of the weapon. The weapon has been adopted by the Amphibious Marine Brigade of the Turkish Armed Forces, and the Hong Kong Correctional Service Regional Response Team.
----
[[AC: Anime, Manga, and Light Novels]]
* In the light novel version ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', one of the hired mercenaries in Team [=PM4=] uses a UTS-15. However, in the anime version said mercenary uses a [[{{CoolGuns/Shotguns}} KSG]] instead.
** As a reference to the above, it's also shows up in the ''[[VideoGame/SwordArtOnline Fatal Bullet]]'' video game continuity, mainly as the secondary weapon of the resident KnowledgeBroker Argo.

[[AC: Films -- Live-Action]]
* Dominic Toretto wields one midway into ''[[Film/TheFastAndTheFurious Furious 7]]''. Fitting, since he's always seen using {{shotguns|AreJustBetter}} in various gunfights throughout the franchise, that it has become his WeaponOfChoice.
* In ''Film/JurassicWorld'', the titular park's Asset Containment Unit operators are seen using UTS-15s against the rampaging ''Indominus rex'', with [[NoSell little]] to [[MookHorrorShow no success]]. Its most memorable appearance, however, is in the hands of ACU soldier Miller, who [[UnflinchingWalk strides towards the I-Rex calmly]] while blazing away in order to [[HeroicSacrifice let his remaining 3 teammates get away.]]

[[AC: Live-Action TV]]
* The standard shotgun for the LAPD in ''Series/AlmostHuman''. Kennex notably carries one in the pilot episode's ActionPrologue.

[[AC: Video Games]]
* The [=UTS-15=] is an available shotgun for use in ''VideoGame/Battlefield4''. As with all other weapons, it can be customized with a wide variety of camo jobs, attachments and even shotshells (12 gauge buckshot, slugs, flechette darts and [[StuffBlowingUp frag rounds]]).
* Featured in ''VideoGame/CallOfDutyGhosts,'' under the name [[AKA47 Tac-12]]. It normally only holds 10 rounds, but the Extended Mags attachment gives it the 15 round capacity. The design is the "Gen 1" revision, noted by the "hook" tube selector (something that was easily breakable on the real weapon; later revisions use a vertical knob instead).
** A futurized version with a smaller 6-shell capacity reappears in ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' as the "Tac-19". Unlike its current-day counterpart, this weapon fires a conical blast of concussive force (presumably some kind of supersonic burst) instead of shot pellets.[[labelnote:*]]Although the game still calculates damage as a series of eight hitscan pellets, the sonic effect simply being a visualization.[[/labelnote]]
* The "Assault Shotgun" in ''VideoGame/GrandTheftAutoV'' is heavily based on the UTS-15, though it's now fed via box magazines and fires in full-auto.
* ''VideoGame/StateOfDecay'' has this shotgun added in the ''Breakdown'' DLC. It is also the default weapon of [[PromotedToPlayable Judge Lawton]] in ''Breakdown'' mode.
[[/folder]]

----[[folder:Accuracy International [=AS50=]]]
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/unknown_934.jpeg]]
A British gas operated semiautomatic .50 caliber sniper rifle, the [=AS50=] was developed by Accuracy International to replace the Barrett M82 in service with the British military and US Navy [=SEALs=]. It features a high rate of fire coupled with great accuracy for a .50 cal rifle due its free-floating barrel, muzzle brake, recoil-reducing buttpad on the stock and lightweight titanium frame, and can easily be disassembled and serviced in less than three minutes without tools. The [=AS50=] is one of the few modern firearms that uses a direct impingment gas system[[note]]because of how little is known about this weapon, the only verifiable source for this information was, oddly enough, a [[https://www.youtube.com/watch?v=BH75HB0c340 Gamespot video]] in which Royal Armouries keeper Jonathan Ferguson showed off the current production model of the [=AS50=] while taking a look at ''VideoGame/ModernWarfare3''[[/note]].

However, despite being a British weapon, it was never adopted by the British military, with the [=M82A1=] (as the [=L82A1=]) remaining their anti-materiel rifle of choice, and the [=SEALs=] didn't adopt it either. The only current user of the weapon is the Cypriot National Guard.

----
[[AC:Live-Action TV]]
* The current production model (with an AI [=KeySlot=] handguard) appears in [[Series/TopGearUK Top Gear: At the Movies]], used to destroy Hammond's DIY "bulletproof" Bond Car. As a fun fact, it is one of the only known media appearances of the current production model that shows the left side of the weapon.
[[AC:Video Games]]
* The [=AS50=] is usable in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the [[AKA47 SA50]], being one of the few weapons to be unlocked by TP, and can then be bought for 34,200 GP.
* The [=AS50=] was added to ''VideoGame/CounterStrikeOnline'' in the 2011 update, also coming in Pink Gold and Vandita variants, and is used against enemy helicopters and bosses in Human Scenario Mode.
* The [=AS50=] appears as the most powerful but least durable sniper rifle in ''VideoGame/FarCry2'', unlocked by completing the Arms Dealer's missions in the South. It features an illuminated mil-dot scope with a stadiametric rangefinder.
* One of the sniper rifles available in ''VideoGame/SniperGhostWarrior'' is the [=AS50=].
* The British Armed Forces DLC of ''VideoGame/{{ARMA}} II'' features the [=AS50=] as the main weapon for the British anti-material snipers.
* The [=AS50=] is usable in the console versions of both ''VideoGame/GhostReconAdvancedWarfighter'' games, and is Alicia Diaz' weapon of choice in 2.
* The [=AS50=] appears in the Spec Ops, Survival and multiplayer modes of ''VideoGame/CallOfDutyModernWarfare3''. It incorrectly has an ejection port on the left side of the gun instead of the right, and is unique among sniper rifles in the game in that it has a low-magnification scope.
* Raven's anti-material rifle in ''VideoGame/{{MAG}}'' is the [=AS50=], called the [[AKA47 AM50]] in-game. While it is the only semi-automatic anti-material rifle in the game, there is a few seconds pause between shots before it can be fired again for balance reasons.
* The "[=McManus 2020=]" costume for the Sniper Rifle in ''VideoGame/SaintsRowIV'' strongly resembles the AS-50. Ditto for the Umbral Rifle in ''VideoGame/SaintsRowGatOutOfHell''.
* The [=McManus=] 2015 has undergone a redesign for ''VideoGame/SaintsRowTheThird'' ''[[UpdatedRerelease Remastered]]''. Instead of being the [[CoolGuns/SniperRifles AWM/M82/Mk. 12]] amalgamation that it was in the original game, this new incarnation of the rifle echoes the design of its above-mentioned successor.
* Appears as the [[AKA47 AIS50]] in ''VideoGame/The3rdBirthday''.
* Appears as the [[AKA47 .50 BFG]] in ''VideoGame/DaysGone'', where it can be unlocked from the Wizard Island gun merchant at trust level 2.
* The [=AS50=] is a usable sniper rifle in ''VideoGame/{{Warface}}''.
[[/folder]]

[[folder:[=CheyTac=] Intervention]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m200.jpg]]
[[caption-width-right:350:Cheyenne Tactical M-200 Intervention]]

The [=CheyTac=] M200 Intervention is a bolt-action dedicated sniper’s rifle designed by [=CheyTac=] LLC. It’s relatively recent, but made big waves when it was introduced in 2001. It fires either the .408 or .375 [=CheyTac=], rounds designed to be the middle ground between the standard rifle calibers like the 7.62mm and the massive anti-armor .50 BMG. The Intervention also has a long-range laser rangefinder designed to aid in the rifle’s primary function of long-range shooting. While not many military forces use it (currently Jordan, Turkey, Britain, Italy, Czech and Poland’s Special Forces units), it holds the record for the longest distance grouping of three rounds (16 and a half inches at 2,321 yards).

Its most notable accessory is its strangely-positioned carrying handle.
----
[[AC: Anime]]
* In ''Anime/AngelBeats'', Yuri attempts to snipe her nemesis Angel with one. A stunned Otonashi asks “Is that a real gun?”
* Appears in ''Manga/MonsterMusume'' as the main weapon of [[ShrinkingViolet Manako]], the {{Cyclops}} [[FriendlySniper Sniper]] of the MON.

[[AC: Films -- Live-Action]]
* Mark Wahlberg's character Bob Lee Swagger owns one in ''Film/{{Shooter}}'', which is used to frame him for the assassination of a foreign delegate.
* Used in the Chinese blockbuster movie ''Wolf Warrior 2'' by the female mercenary Athena.

[[AC: Live-Action TV]]
* Richard Machowitz demonstrates one in ''Future Weapons''. He manages to break the record for a long distance grouping, hitting three out of six shots on a human-sized target at 2,530 yards.
* Used in ''Series/TheUnit'' by Bob Brown and Hector Williams in the episode “Dark of the Moon.”

[[AC: Video Games]]
* Default sniper rifle in ''VideoGame/CallOfDutyModernWarfare2'''s multiplayer. Soap uses one in single player when he and Price attempt to infiltrate the BigBad's base in Afghanistan.
** As a nod to this, it shows up in ''VideoGame/CallofDutyInfiniteWarfare''[='s=] multiplayer mode under the [[AKA47 moniker]] "TF-141" (or "Task Force 141", the anti-terrorist team Soap belonged to).
* The [[AKA47 Rolins LRSS]] in ''VideoGame/{{MAG}}'' is an Intervention.
* ''VideoGame/SocomUsNavySeals Fireteam Bravo 3'' has the [=CheyTac=] as the “C-TAC”.
* U.S Army and Resistance units use the [=CheyTac=] in ''VideoGame/{{Homefront}}'' against KPA soldiers. Comes with a nifty thermal sight.
* In ''VideoGame/{{Battlefield 4}}'' it is called the [[AKA47 SRR-61]] in reference to a special forces unit that fields this rifle, the Jordanian 61st Special Reconnaissance Regiment.
* Added in the Blue Sun mod for ''7.62 High Caliber'', along with its unique ballistic computer: have a soldier with the computer near the sniper, and his/her chance of a hit goes way up.
* The "[[AKA47 M320 Long Range Rifle"]] used by NATO snipers in ''VideoGame/{{ARMA}} III'' is the M200 Intervention. It fires .408 anti-material rounds, and shoots farther than CSAT's counterpart, the .50 BMG [=GM6=] Lynx, which in turn has more stopping power and a faster semi-auto rate of fire in-game.
* The VersionExclusiveContent for the English version[[note]]though she was added at a later date for other servers[[/note]] of ''VideoGame/GirlsFrontline'', here depicted as [[SmallGirlBigGun a girl who is only slightly taller than the weapon itself]]. She's so small that she actually has a difficult time moving the rifle around, despite having enough strength to carry it one-handed. As of this writing, M200 is the T-Doll with the highest accuracy stat in the game, a nod to the real-life weapon's capabilities.
* Appears in ''VideoGame/{{SYNTHETIK}}'' as a laser-firing rifle called [[AKA47 420 SniperDragon]]. As a homage to MLG trickshots popularized by ''Modern Warfare 2'', its perk, [[ExactlyWhatItSaysOnTheTin 360-Noscope Damage Bonus]], gives the weapon a ''massive'' damage multiplier should you spin a full circle before firing.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' saw the rifle added in the waning days of Meatmas 2018, referred to simply as the M200.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' takes a [[https://www.youtube.com/watch?v=-BG6inAeEZ0 look at it]].
[[/folder]]

[[folder:Denel [=NTW-20=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ntw20.jpg]]
A South African [[{{BFG}} monster of a bolt action sniper rifle]], the Denel NTW-20 was developed in 1995 by Tony Neophytou, who was also the co-designer of the Neostead 2000, was adopted by the South African National Defence Force in 1998, and is, simply put, one of the most powerful rifles currently in use with any country. It comes in three variants: the standard NTW 20 chambered in 20x82mm [=MG151=], the NTW 14.5 chambered in 14.5x114mm, and the NTW 20x110mm chambered in 20x110mm Hispano-Suiza, with the former two being able to be switched between each other by changing the bolt, barrel, sighting gear and magazine, and the weapon features a side-mounted magazine which holds 3 rounds for the former two, and is single shot for the latter. The weapon also features a muzzle brake that absorbs an estimated 50%-60% of recoil, a buffered slide in the receiver, and a distinct top-mounted carry handle that goes over the scope. The weapon is intended for use against things like parked aircraft, telecommunication masts, power lines, missile sites, radar installations, refineries, satellite dishes, gun emplacements and bunkers, and the rounds have explosive and armor-piercing varieties for this purpose. The weapon can also be used against personnel and for counter sniping and ordnance disposal, though needless to say, it's usually overkill against human targets.
\\\
Aside from South Africa, India also wanted to adopt the NTW-20, but following allegations that it had paid kickbacks to secure a deal for anti-materiel rifles, Denel was blacklisted by the Indian government. As a result, India then developed their own indigenous sniper rifle heavily based on the weapon called the Vidhwansak. The embargo against Denel was eventually lifted in 2018 after investigations found the allegations to have been false.
----
[[AC:Films -- Live-Action]]
* The NTW-20 is used by a mercenary in ''Film/District9'' against the alien mech.

[[AC:Video Games]]
* The [=SRS99C=] [=S2AM=] Sniper Rifle in ''VideoGame/HaloCombatEvolved'' and ''VideoGame/Halo2'' is based on the NTW-14.5, and features the weapon's distinctive carry handle and 14.5x114mm chambering, though it's a semi-auto that loads magazines from the bottom.
* Piers' Anti-Materiel Rifle in ''VideoGame/ResidentEvil6'' is a hybrid of the NTW-20 and [=AW50=], and uses the carry handle as a charging handle. It is straight-pull bolt action, holds 10 rounds of 12.7mm, and the scope can be toggled between standard and thermal. The weapon is also available in the Raid Mode of ''VideoGame/ResidentEvilRevelations2''.
* A hybrid of the NTW-20 and Gepard [=GM6=] Lynx appears in ''VideoGame/MetalGearSolidVThePhantomPain'' as the Serval AMR-7, a semi-automatic branch off of the Brennan LRS-46 development line. It only comes in Grade 5 and Grade 7, with the former having 5-round magazines by default with 10-round ones only being available if the final Brennan sniper rifle has been researched, but the latter having the 10-rounds by default.
* The NTW-20 was anachronistically added into ''VideoGame/CallOfDutyBlackOpsColdWar'' as the [[AKA47 ZRG 20mm]] with the Season 2 Reloaded update, fitted with a PSO-1 scope with incorrect reticle, and the magazine and bolt handle are [[RightHandedLeftHandedGuns on the opposite sides that they should be]], with the former being on the right and the latter on the left.
* The NTW-20 is used by the [[PoweredArmor HACs]] in ''VideoGame/TimeCrisis 5''.
* The NTW-20 can be bought for $8500 in ''Söldner: Secret Wars'', and is one of the most powerful weapons in the game, being able of inflicting more than twice the damage of the [=M82A1=] and even more than some rocket launchers.
* The NTW-20 was added on Day 24 of Meatmas 2020, in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is currently the largest gun, and largest caliber in the game. The rifle can only be gripped by the pistol grip and the carry handle on top of the scope.
* The NTW-50 appearing in ''VideoGame/Battlefield2042'' is an apparent .50 caliber version of the weapon made in [[TwentyMinutesIntoTheFuture the near future]]. Though the most powerful infantry rifle round in the game, .50 caliber (12.7mm) is a step down from the 14.5mm and 20mm offerings of the real present-day weapon.
* In ''VideoGame/GirlsFrontline'', NTW-20 is a T-Doll who takes her role as a sniper seriously to the point that she hates [[IWorkAlone working with others]]. True to her gun's capabilities, she is one of the highest damage-dealing dolls, but [[CripplingOverspecialization sacrifices a lot of her ROF]]. The gun is so long that part of the barrel is cropped off in her CG, even after her artist drawed it with a reduced size.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the NTW-20 and takes a look at it [[https://www.youtube.com/watch?v=1FMeG60vLfQ here]].
[[/folder]]

[[folder:FR F and FR G series]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fr_f2_4.jpg]]

A series of French bolt-action sniper rifles developed by MAS (Manufacture d'Armes St. Etienne, also known as GIAT) to replace the sniper version of the MAS-49/56, the FR F rifles use the same basic bolt design as the [[CoolGuns/{{Rifles}} MAS-36]] rifle, but extensively modified and strengthened to reduce accuracy-inhibiting flex. The F1 was first produced in 1966, and was adopted by the French Army, gaining a reputation as a very accurate sniper rifle due to its quality, rear locking helical lugs that cam the bolt forward during closure to obtain optimal cartridge seating, free-floating barrel and efficient combined muzzle brake/stabilizer that dampens the barrel vibrations. The F1 was primarily designed around and chambered in 7.5x54mm French with 10-round magazines, but versions in 7.62x51mm NATO also exist, and came in model A, ''Tir sportif'' (target rifle) model B and ''Grande chasse'' variants. The F2 was later introduced in 1986, replacing the F1 and becoming the standard sniper rifle of the French military, improving on the previous rifle with a new three groove conical barrel, adding a polymer shroud along the barrel to thermally shield it, a new flash hider, and a different bipod-stock configuration, and it only comes in 7.62x51mm NATO. Cheaper variants of the F2 known as the FR G1, G2 and G3 were also developed in the early 1990's by GIAT, using surplus M36/51 rifle actions instead of newly manufactured, more robust and more expensive FR F1/F2 actions, with the FR G2 seeing limited use with special operations elements of the French Air Force and the FR G3 being sold to civilians as a hunting or target rifle and chambered in 7mm-08 (7x51mm) sporting ammunition. The F2 is also issued as part of the FÉLIN infantry combat system outfitted with a Sagem Sword Sniper 3-in-1 optic, which serves as a telescopic sight, thermal weapon sight, and laser rangefinder.

The F1 and F2 haven't seen much use outside of the French military, and as of 2018, the French government are looking for a replacement for the F2. The Royal Moroccan Gendarmerie and Mauritania use the F1, and the Lithuanian military use the F2. Estonia also use to use the F2, but replaced it with the [[CoolGuns/SniperRifles SAKO TRG]].
----
[[AC:Anime & Manga]]
* The F2 is used by the rebel sniper in "Sand Glass - Sand's Bullet" (Episode 8) in ''Manga/Area88''.
* Sinon uses the F2 as her original weapon of choice in ''LightNovel/SwordArtOnline'' before replacing it with the Hécate II in the GGO arc, using it three months before the main story to defeat a boss monster by herself by sitting out of its effective range and sniping it to death.

[[AC:Video Games]]
* The F2 appears in ''VideoGame/SeriousSam3BFE'' as the [[AKA47 Raptor 16mm Sniper Rifle]], the game's sole sniper rifle, rechambered in 16mm and incorrectly depicted as semi-automatic. It is rarely found in campaign, and has a built-in rangefinder and variable zoom scope.
* ''VideoGame/GhostReconWildlands'' adds the F2 in Title Update 15, called the [[AKA47 FRF-2]] and only available from Battle Crates. It returns in ''VideoGame/GhostReconBreakpoint'', with its blueprint being found in the Land Chassis Factory in Whalers Bay.
* The F2 appears as the primary weapon of the French faction's Sniper class in ''VideoGame/ProjectReality''.
* ''VideoGame/AllianceOfValiantArms'' has the F2 as a unlockable sniper rifle.
* The F2 appears as the sole sniper rifle in ''VideoGame/WantedWeaponsOfFate'', used by Cross, Wesley, The Immortal and some enemies.
* The F2 is used as the standard sniper rifle of the NATO forces in ''VideoGame/WorldInConflict''.
* The F2 appears in ''VideoGame/ResidentEvilVillage''. Somehow this one found its way to rural Romania, where the game takes place, and it can be obtained in Castle Dimitrescu. By default, it only holds 4 rounds, but it can be customized with an extended magazine, as well as the black cheek rest and a higher-power scope.
* The F2 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', being added in Meatmas 2018. It is one of the two purchasable bolt-action rifles usable in Take and Hold while playing as 'Soldier of Fortune Franky', who gets weapons from the Cold War era.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looked at the F1, F2, G1 and G2, and zeroed the F1 and fired it.[[/folder]]

[[folder:Steyr Scout/Elite]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scout.jpg]]
An Austrian bolt-action sniper rifle manufactured by Steyr. The idea for the rifle came from the well-known US shooter and firearms expert Jeff Cooper, who wanted a versatile, all-around rifle with a light weight that is suitable for effective engagement of targets at medium distances. Steyr developed the Scout around that idea, based on their patented Safe Bolt System action. The Scout comes in 5.56x45mm NATO, 7.62x51mm NATO, .243 Winchester, 7mm-08 Remington, and .376 Steyr, featuring a high-strength polymer stock adjustable for length of pull and which contains a special bay for a spare magazine, an integrated folding bipod that also functions as part of the forend, a front-mounted scope to allow for greater peripheral vision while aiming, long eye relief and a special three-point sling. The Scout Tactical was developed soon after the regular Scout as more of a designated sniper rifle than the regular Scout. The Scout Tactical variant of the rifle has a matte black bolt finish and a oversized bolt handle as opposed to the basic polished steel bolt finish and hunting style bolt handle of the regular Scout, and usually comes with a 10-round magazine adapter pre-installed, which is an accessory for the regular Scout. An upgraded variant of the Scout known as the Elite was more recently released, featuring an integrated bipod, full-length picatinny rail, slightly longer and heavier barrel and an adjustable cheek and stock rest, though it is only primarily available in 5.56mm and 7.62mm, with 7mm-08 Remington only available as a special-order.

The Scout/Elite hasn't seen much use, with only the Kazakh SWAT and Taiwanese Thunder Squad adopting it, though it was used by the Kosovo Liberation Army during the Kosovo War.
----
[[AC:Films -- Live Action]]
* The Scout appears in Dino's gun rack in ''Film/ProofOfLife''.
* Sterling uses a Scout in ''Film/BlindHorizon'' to attempt to kill the President.
* Sgt. Cerato chambers a Scout in ''Film/TheTourist''.
* [[Creator/MichaelDouglas Madec]] owns one in ''Beyond The Reach'', which he brings to the Mojave to hunt bighorners. He ends up killing a prospector with it, setting in motion the film's main plot. Its rarity is lampshaded by Ben, who notes that most people who come to him seeking his services as a guide usually carry Winchesters or Remingtons and that Madec's choice of the Steyr Scout, in addition to his CoolCar, marks him down as a ManOfWealthAndTaste.

[[AC:Video Games]]
* Appears as the [[AKA47 Schmidt Scout]] in ''VideoGame/CounterStrike''. It's the cheapest sniper rifle in the game and has the fastest movement speed, allowing you to run as fast as if you were to have the knife equipped, but requires two or three shots to kill a target unless it's a headshot and has a slow rate of fire. ''Global Offensive'' replaced it with the SSG 08.
* It's available in ''VideoGame/Left4Dead2'' as one of the ''Counter-Strike: Source'' weapons added to the censored German version, later added to every version with the 2020 Last Stand update. It's the most accurate of all the sniper rifles, but fires much slower due to its bolt action and the report is exceptionally loud.
* The Scout Tactical appears in the ''VideoGame/RainbowSix: Vegas'' series as the default sniper rifle in the first game and one of the two sniper rifles unlocked by default in ''Vegas 2'', the other being the SR-25. It also occasionally appears in the hands of terrorist snipers.
* The Elite appears in ''VideoGame/SpecOpsTheLine'' as Lugo's weapon of choice besides his TAR-21, and is also used by enemy snipers. It is one of the only two sniper rifles in single-player, the other being the M99.
* The Elite appears in ''VideoGame/Battlefield4'' as the Scout Elite, having weaker damage than some of the other sniper rifles, but a faster rate of fire, aim speed, and bullet velocity. It returns in ''VideoGame/BattlefieldHardline'', usable by both the Law Enforcement and Criminal Professionals.
* The Steyr Scout appears as a 3-star [=RF=] in ''VideoGame/GirlsFrontline''. Much like her name suggests, she is an excellent observer, though to the point of ignoring everything else around her.
* Known as the [[AKA47 Scout Elite]] in ''VideoGame/{{Survivio}}''. It can be found in a special green beachside hut, and has relatively low damage for a sniper rifle (being a two-shot kill against unarmored targets, and requiring three or four shots otherwise), but has high accuracy and a relatively good rate of fire.
* The Scout was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with the 2019 Meatmas update. It features a set of flip-up iron sights, which [[TruthInTelevision do exist in the real article]] and can come in handy in-game, as the Scout is not guaranteed to spawn with an optic in ''Take & Hold''.
* The Scout is a usable weapon in ''VideoGame/{{Warface}}''.
* Added to ''VideoGame/Payday2'' as the [[AKA47 Pronghorn Sniper Rifle]] in the [=McShay=] Weapon Pack, and is notable for being the only sniper rifle that is classified as a secondary weapon.
[[/folder]]

[[folder:[=SV-98=]]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sv98.png]]

A Russian bolt-action sniper rifle designed by Vladimir Stronskiy and originally manufactured by IZHMASH in 1998, the SV-98 is based on an earlier sport/target shooting rifle series made by the same company known as the Record. The weapon is chambered in either 7.62x54mmR, .338 Lapua Magnum (SV-338, SV-338M and SV-338 M1) or 7.62x51mm NATO rounds with 10-round staggered column magazines, and features a cold-hammer forged receiver and free-floating heavy barrel which can be chrome lined to order, a rotating bolt with three symmetrically-spaced frontal lugs, a threaded muzzle on the barrel that can accept a conical birdcage-pattern muzzle brake or a specially designed TGP-V suppressor to reduce recoil, jump, flash and sound signature that requires the use of subsonic ammunition, a picatinny rail on top of the receiver, iron sights for use without a scope with an anti-mirage strap being able to be fixed between the front and rear sights, and a ambidextrous laminated plywood or fiber glass reinforced polymer stock that features an adjustable butt plate that can be regulated for length of pull, height and pitch and has a height and length adjustable cheek comb. In 2013, the upgraded SV-98M was introduced, featuring an adjustable aluminum skeleton type stock and aluminum alloy receiver providing enhanced performance and lower cost of production. In 2017, Kalashnikov Concern took over production of the weapon, with the new SV-98s featuring a lightweight folding adjustable aluminum skeleton stock and an integrated bipod.

The weapon was adopted by the Russian military in 2003, and has seen use in Chechnya, South Ossetia and Syria, with Russian law enforcement and counter-terrorist forces also adopting it, though outside of Russia, only Armenia has adopted the weapon.
----
[[AC:Video games]]
* ''VideoGame/ProjectReality'' has the SV-98 as the main weapon of the Russian Army and PLA Sniper classes, with the weapon showing up in the ''VideoGame/{{Battlefield}}'' series proper starting with ''VideoGame/BattlefieldBadCompany'', where it is the standard rifle of the Russian recon troops. It returns in ''Bad Company 2'', ''VideoGame/BattlefieldHeroes'', ''VideoGame/BattlefieldPlay4Free'', ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4''.
* The SV-98 is the first unlockable sniper rifle in the ''VideoGame/RainbowSix: Vegas'' games, and is often used by terrorist snipers.
* Appears in ''7.62 High Calibre'', where it can be fitted with a suppressor and PKS-07 scope, and also comes in a unique variant with a built-in bipod.
* The SV-98 was added to ''VideoGame/GhostInTheShellFirstAssaultOnline'' with the "Niihama Ticket" update under the name [[AKA47 SR-V97]], where it could be purchased for 237,250 GP.
* Appears in ''VideoGame/{{MAG}}'' as the first unlockable sniper rifle for SVER.
* The SV-98 is unlockable for Taliban snipers in the multiplayer of ''VideoGame/MedalOfHonor2010'', where it only holds 5 rounds for balance reasons.
* Appears in ''VideoGame/EscapeFromTarkov'', where it becomes available from Prapor at level 2 reputation and can be purchased with a number of bartering items, but doesn't become officially purchasable from him until level 3 reputation, where it costs nearly 100,000 rubles. Player Scavs will also occasionally spawn with it, and BEAR [=PMCs=] of the Escape From Darkness edition also get it as standard, with various scopes, a SRVV "Mk.2.0" compensator and silencer being available for it.
* Appears as the default weapon for the Sniper class in ''VideoGame/AllianceOfValiantArms''.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with Update #59.
* Appears as a usable weapon in ''VideoGame/{{Warface}}''.
* Appears as the [[AKA47 Stronskly 98]] in ''VideoGame/SniperGhostWarrior3'', where it is the only weapon used by enemy snipers.
* The SV-98 is a usable weapon for the Fringe Settlers in ''VideoGame/{{Survarium}}'', unlocked at level 6, "Elder". It's more powerful and holds more ammunition than the Remington 700, but is heavier and slower in fire rate, and doesn't share ammo with the Mosin Nagant M38 Carbine.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
* Appears in ''VideoGame/FreemanGuerrillaWarfare'', where it is used by Alpha elite snipers.
[[/folder]]

[[folder:VSS Vintorez]]
->''A sniper rifle developed for special operations requiring a quiet weapon with the power to penetrate bulletproof armor. Uses a newly developed type of subsonic ammo, necked up from 7.62mm x 39 rounds and combined with 9mm steel penetrators. The pairing of an integrated suppressor and subsonic ammo makes the VSS extremely quiet, but limits its utility at long distances.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/451px_vss1.jpg]]
Introduced in 1987, the Vintovka Snayperskaya Spetsialnaya (Special Sniper Rifle), or VSS, often called the "Vintorez", is a specialized sniper rifle developed for use by Soviet special forces. It is one of the most compact sniper rifles in the world with a conventional layout: it can be disassembled to fit inside a small briefcase, and like the [=MP5SD=] it has an integrated suppressor. It uses 9x39mm ammunition, an armour-piercing subsonic cartridge that gives the weapon a lot of stopping power (more than an AK bullet) despite being silenced (one round can easily go through body armour and still have enough power to drop the guy wearing it, from three city blocks away). While the subsonic ammunition means [[ShortRangeLongRangeWeapon its effective range is significantly lower than most sniper rifles (about 400 meters)]], that's not considered a big problem because it's designed primarily for [[UrbanWarfare counter-insurgency/counter-terrorist operations in urban areas where the average shot range very rarely exceeds 300 meters]], so much so that it's the only widely-known sniper rifle [[MoreDakka with a fully automatic mode]].
\\\
The weapon is in use with the Russian Special Forces, FSB and OMON, Armenia, the Georgian military and special forces, and Ukrainian, Belarusian and Indian special forces. The [[RareGuns/AssaultRifles AS Val]] is an extremely similar weapon designed more for use as a full-auto assault rifle rather than a marksman's one.
----
* One of the most versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome it takes some time to master]] due to the bullet drop. In ''Clear Sky'', it was the WeaponOfChoice for the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in ''Clear Sky'') and where the ammo is sold or stashed, it's a DiscOneNuke in all three games.
* Can be found in the second chapter of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and is one of the better long ranged weapons, firing a powerful round and being one of the few automatic weapons with an integrated suppressor that never wears out (the only such weapon with a scope, on top of that), though falling short of the M14 EBR as the best of its class due to much rarer ammo.
* Appears as a usable weapon in the ''VideoGame/BattlefieldBadCompany'' games.
* Used by Balalaika's troops among many other Soviet weapons to take out Yakuza members in ''Manga/BlackLagoon''.
* In ''Jagged Alliance: Back in Action'', the must-have weapon for night operations. However, it (very inaccurately) uses the same 9mm ammunition as the "Baretta" and Glock 18, which would be 9x19mm rather than the 9x39m; as such it does not penetrate armor, so headshots are de rigeur.
* Available as a late game weapon in ''7.62 High Caliber''. Not as accurate or powerful at long range as the bigger and badder rifles and ammo is uncommon, but the silencer makes it very stealthy (especially for night firing, where it can be fitted with a night vision sight) and the large magazine and full auto capability makes it more useful in close quarters.
* In ''VideoGame/TeamFortress2'', the Sniper's [[AddedAlliterativeAppeal Hitman's Heatmaker]] is a mixture of this weapon and the [[RareGuns Walther WA2000]]. As a bonus, its report is silenced like the Vintorez.
* Available in ''VVideoGame/GhostReconFutureSoldier'', in one of the few video-game appearances to acknowledge that the weapon can go full-auto - ones found from weapon boxes in a mission will have a full-auto trigger attached, and you can put one on it yourself after completing a rather tedious (and bugged) challenge in the penultimate level to unlock the weapon. Strangely, it's forced to use the AS Val's folding stock, with no option for its original wooden stock as a "Fixed" model (despite them doing the exact same thing for the above PSL). It was also available during the open beta for ''VideoGame/GhostReconOnline'', and was available as a special weapon in the ''Phantoms'' version from an "Antique Edition" series of weapons.
* The fictional ASP-1 Kir used by CSAT in ''VideoGame/{{ARMA}} III''[='=]s "Marksmen" DLC seems heavily influenced by the Vintorez design, sharing the signature integral suppressor, although the Kir fires 12.7 cartridges, which in turn relates it to the also Russian VKS. The subsonic ammo ties the utility of the weapon close to the real life counterparts: powerful and silent shot, without the sonic "crack", but unusable beyond the 300 meters mark, because of the high parabolic trajectory of the bullet.
* Available as a weapon to be found in ''VideoGame/PlayerUnknownsBattlegrounds''. Though it does significantly less damage and has much greater bullet drop compared to other rifles in the game, it is nearly completely silent and can be fired fully automatically.
* A usable weapon in ''VideoGame/ContractWars''.
* Used with great effect by Kurz Weber in ''Anime/FullMetalPanicFumoffu'' to take down Sousuke's traps all over the hot springs they visited.
* Boss's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even takes care to show off the select-fire capability between semi and full-auto.
* Shows up as the [[AKA47 Matamorez]] in ''VideoGame/{{Unturned}}''. It's silenced by default, very durable, deals a lot of damage to players and animals and comes with a generous 17-round magazine with the option of a larger 36-round box mag, but at the same time it doesn't come with a scope, [[PowerEqualsRarity it's rare enough to be considered Legendary, the box mag is even rarer, it uses the also very rare Ranger high-caliber ammo]], and it's no better against zombies than any low-caliber Ranger weapon, only dealing 99 damage by default.
* A Vintorez with a Val's stock and pistol grip is available as a Black Market weapon in ''VideoGame/SplinterCellBlacklist'' that can be bought and used by Sam, and is used by the snipers at the beginning of Site F.
* The VSS is a rare gun in ''VideoGame/{{Survivio}}''. It is chambered in 9mm (rather than 9x39mm) and makes up for its relatively low damage (compared to other sniper rifles) with its fast semi-automatic rate of fire, large magazine, and suppressor.
* Used by Soviet Navy (VMF) Spetsnaz in ''VideoGame/WargameRedDragon''. It has an effective range of over 1000m in-game, while the real thing was an urban-combat sniper rifle with an effective range of only 300-400m.
* The blasters used by the Pikes on the spice train in the second episode of ''Series/TheBookOfBobaFett'' appear to be based on the Vintorez.
[[/folder]]

[[folder:Walther [=WA2000=]]]
->''A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The [=WA2000=] is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/walther2000_8621.jpg]]

Designed from the ground up as a [[http://en.wikipedia.org/wiki/Walther_WA_2000 target rifle]] in response to the 1972 Munich massacre, this bullpup semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the open market. Unfortunately, there ''aren't any'' even if you have this kind of money to spare; there are exactly fifteen [=WA2000=] rifles in the entire United States, with 11 owned by the President of Walther's American branch and the rest owned by another collector. That being said, by all accounts, the [=WA2000=] is an ''exceedingly'' accurate rifle, hampered by weight, but stated to be superior to just about any other similar caliber rifle. Combined with the inherent speed and accuracy of the .300 Winchester Magnum round, it is considered an exception precision weapon. Whether that's because so few people have been able to fire one, or because of the excessive costs in development led to extreme quality standards, is up for debate.

Very, very popular in movies and videogames, since it has a nice mix of the unconventional (bullpup layout) and the traditional (wood furniture). Due to its obscene rarity, many [=WA2000 rifles=] seen in movies are actually [[http://www.imfdb.org/index.php/Image:SGside2.jpg Ironwood Designs SG2000 .22 rifles]] acting as stand-ins for the [=WA2000=]. If a work of fiction wants to get even ''more'' ridiculous about rarity, it'll specify that the [=WA2000=] in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum.
----
[[AC:Anime & Manga]]
* Henrietta uses one in the anime of ''Manga/GunslingerGirl''.
* Also used by the stylish hitwoman of ''Geobreeders: Breakthrough''.
* Kurz Weber uses one against a HumongousMecha in ''LightNovel/FullMetalPanic''.
* Rally Vincent from ''Manga/GunsmithCats'' uses one in one of the few scenes she uses something other than a pistol.
* Emiya Kiritsugu from ''LightNovel/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].
* Major Motoko Kusanagi uses a very similar rifle in a WWIV flashback in ''Anime/GhostInTheShellStandAloneComplex 2nd gig''. Since the series is set TwentyMinutesIntoTheFuture and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage [=WA2000=].
** The same rifle is later seen in ''Solid State Society'', the made for TV movie of ''Stand Alone Complex'', being used by the same guy the Major had previously shot with it. [[UnreliableNarrator Allegedly.]]

[[AC:Films -- Live-Action]]
* Used as a shotgun to kill dogs in ''Film/{{Equilibrium}}''.
* Used by Creator/TimothyDalton as Franchise/JamesBond in ''Film/TheLivingDaylights'', equipped with a large night vision scope.
** Notably, they had an actual [=WA2000=] on hand for the close-ups, as the Walther logo is prominent in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that Film/JamesBond is one of Walther's biggest film endorsers.

[[AC:Literature]]
* ''[[Literature/TheExecutioner Able Team]]''. Carl Lyons finds a mercenary sniper team practising with this weapon to assassinate the President of Guatemala.
* Dieter Weber, the Rainbow Team 2 Sniper, uses this in ''Literature/RainbowSix''. Memorable usages include [[spoiler: shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver for killing a child.]]

[[AC:Video Games]]
* Agent 47 uses this weapon as his primary sniper rifle in the ''VideoGame/{{Hitman}}'' series. In ''VideoGame/Hitman2SilentAssassin'', there is a custom version of this gun, used by ninja. In ''VideoGame/HitmanBloodMoney'', it's customisable with a variety of GunAccessories, such as scopes, suppressors, an optional bolt action for greater accuracy, and three types of ammo.
** Notably, it ''is'' the single most expensive weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Blaser 93 until then).
* Appears in ''VideoGame/CallOfDutyModernWarfare2'' in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
** It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
** Returns in Treyarch's game ''VideoGame/CallOfDutyBlackOps''. Which is set in the sixties, before the weapon's invention.
* Team sniper Dieter Weber uses this rifle in the sniping sections of the console versions of ''VideoGame/RainbowSix: Lockdown'' and as far back in the games as Rogue Spear.
* Used in ''VideoGame/{{Black}}'', shown as a straight-pull bolt-action rifle, and therefore presumably broken.
* Used in the ''Film/QuantumOfSolace'' video game.
** Also appears in both versions of the ''VideoGame/{{GoldenEye|Wii}}'' remake; being a Walther gun, it is one of the few to [[AKA47 keep its real name]]. During the Severnaya Bunker mission in the Wii version, it is given a winter white finish.
* [[VideoGame/JaggedAlliance Now available from Bobby Ray's Guns and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!]]
* Again, found in ''Combat Arms'' as the [=WA2000=] and the [=WA2000=] Classic (which has a wooden handguard and stock).
* Anachronistically (as the game is set in 1974) appears in ''VideoGame/MetalGearSolidPeaceWalker''. The description [[ArtisticLicenseMilitary falsely]] claims that it was "developed to withstand the rigors of Special Forces operations". The [=WA2000=] was [[AwesomeButImpractical too expensive and not sturdy enough for any sort of military use]].
* The Weyland-Yutani WY-102 sniper rifle in ''VideoGame/AliensVsPredator2'' is basically a dressed-up [=WA2000=] with a strange rotating cylinder replacing the action.
* In ''VideoGame/TeamFortress2'', the Hitman's Heatmaker is a mix-and-match of this rifle and the VSS Vintorez. It can [[OffWithHisHead decapitate]] targets on headshots.
* The [=WA2000=] appears as the "Lebensauger .308" in the ''VideoGame/{{PAYDAY 2}}'' Gage Ninja Pack DLC.
* A silenced variant with some sci-fi embellishments shows up as the standard sniper rifle in ''VideoGame/PerfectDark''.
* ''VideoGame/GirlsFrontline'''s premiere {{Tsundere}} character, a 5-star RF. She regards herself more as a killing machine than anything, which results in her being too socially awkward to properly interact with others. Her appearance intentionally evokes Agent 47 mentioned above, complete with her wearing the same tie as him.
* The [=WA2000=] was added on Day 16 of Meatmass 2018 in ''VideoGame/HotdogsHorseshoesAndHandGrenades''. The rifle has a rail on the top for either its bespoke scope or for any other attachment.

[[AC:Western Animation]]
* Used by WesternAnimation/{{Archer}} to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses the H&K PSG-1).
[[/folder]]

[[folder: American 180]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_363.jpeg]]
A submachine gun developed in the 1960s, firing .22 calibre ammunition at 1200 rpm from a top-mounted pan magazine of up to 275 round capacity. Much was made of its ability to chew through concrete blocks and body armour, though the latter was only possible if the person wearing it was [[AwesomeButImpractical standing still for an unlikely length of time]]. The primary purpose of the A-180 was as a riot control weapon for prison guards - apparently, [[LittleUselessGun this was what passed for "less lethal" weaponry in the 60s]][[note]]though it may have still been the closest thing to a sane idea in comparison to the near-concurrent Soviet KS-23 riot shotgun - which was made out of the recycled barrels for ''[[{{BFG}} 23mm anti-aircraft cannons]]'', of all things[[/note]]. A modernized Slovenian copy of the American-180, known as the MGV-176, was used in the Slovenian and Croatian Wars of Independence, most notably in the Battle of the Barracks during the latter, and is still in production by Orbis and used by Slovenian police.
----
[[AC: Live-Action TV]]
* ''Series/TheProfessionals''. A stolen A-180 is the McGuffin in "Hunter/Hunted", though in actuality it was a 7.62x51mm AR-10 rifle with prop bits (including the first ever LaserSight used on a television weapon) bolted on. Presumably, getting hold of a blank-firing A-180 in 1970's Britain was too difficult. It also has a much longer range.

[[AC: Literature]]
* The killer in ''Hooligans'', a novel by William Diehl, uses one that he first acquired in a black ops unit in Vietnam for his VigilanteMan activities.
* The terrorists in Hugh Miller's 1978 novel ''Terminal 3'' use these when seizing Heathrow Airport's control tower.

[[AC: Video Games]]
* Appears in ''VideoGame/FalloutNewVegas'' as the "Silenced .22 SMG", to pair with the silenced .22 pistol. It's integrally silenced and it [[MoreDakka pours out dakka]] with magazines of ridiculous capacity (180 unmodified and 240 with the weapon's sole modification), but [[LittleUselessGun there's not a whole lot that deals less damage per-hit]], and its high fire rate and capacity are hindered by the fact that .22 ammo can't be crafted, is extremely rare in containers, and is only sold by a single vendor in limited quantities.
* Added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 14 of the Meatmas 2020 Advent Calendar event. It has the highest magazine capacity of any non belt-fed firearm in the game, and also comes in a variant with a shorter barrel, a factory vertical foregrip, half-size 83-round magazines and a MAC-10-esque collapsible stock called the American-90 in-game.
* The MGV-176 is a usable weapon in ''VideoGame/{{Vigor}}'', and is considered a GameBreaker due to it's gigantic magazine capacity combined with low recoil, high accuracy and a high rate of fire.
[[/folder]]

[[folder: [=AR57=] Center/Panzer Arms [=AR57=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar57.jpg]]
The [=AR57=] is an upper receiver group for the [=AR15=] platform that feeds 5.7x28mm from fifty round [=P90=] magazines. Like its more common counterpart, the magazine is loaded on top of the weapon, and it ejects spent casings from the AR's standard magazine well. The first run of these receivers were manufactured by [=AR57=] LLC of Kent, Washington, though after the latter company went out of business, Panzer arms is manufacturing new production uppers.
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[[AC: Video Games]]
* Appears as the [[AKA47 SBP Rapier]] and is the WeaponOfChoice of Asuna in [[VideoGame/SwordArtOnline Sword Art Online: Fatal Bullet]].
* Appears in ''VideoGame/GirlsFrontline'' as a four-star SMG. This [[FaceOfAThug fierce-looking]] Doll [[GunNut enjoys modding her guns]] and [[IdenticalStranger bears a striking resemblance]] to ST AR-15 ([[BuxomIsBetter larger bust]] notwithstanding).
* Appears as the [[AKA47 FSS Hurricane]] in ''VideoGame/CallOfDutyModernWarfareII''. Incorrectly retains the standard [=AR15=] "T" shaped charging handle, whereas the real one has a charging handle located on the side.
[[/folder]]

[[folder: Colt 9mm SMG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_139.jpeg]]
The Colt 9mm SMG is a 9x19mm submachine gun variant of Colt's AR-15/M16 rifle. Unlike the regular AR-15, the Colt SMG uses a closed-bolt blowback action, lacks a forward assist, and features a reduced-size ejection port with a larger brass deflector. It is fed by 20- or 32-round magazines based on the ones used by the Uzi, modified to fit the AR-15 platform and able to lock the bolt back when empty. Otherwise, its ergonomics and aesthetics are almost identical to that of the AR-15's, including updated variants that replace the integrated carrying handle/rear sight with a rail to mount sights of the user's choice.
\\\
Originally developed in 1982 to serve as an American competitor to the H&K [=MP5=], the Colt 9mm SMG never achieved that kind of success, mostly due to the fact that it had surprisingly strong recoil in full-auto despite the 9mm chambering, due to its conversion to a straight-blowback mechanism (which required the addition of a heavy metal insert in the bolt and a heavier buffer as a delaying mechanism, meaning more mass being thrown back at the shooter when firing), making it difficult to control. The weapon does have a specific name to it: the Model 635 is the base model, the Model 639 has a three-round burst mode instead of full-auto, and the Model 633 has a shorter 7 inch barrel and a redesigned front sight. In spite of this, its generic name continues to be its most famous name. Today, it is a very niche weapon while the [=MP5=] continues to be one of the most popular submachine guns in the world. Only a small number of American governmental organizations adopted it (most notably the [[SemperFi U.S. Marine Corps]] which was still using it as of the late 2000s, the Federal Bureau of Prisons, and the U.S. Marshals Service), and it is also in limited service with {{SWAT Team}}s in Bangladesh & India and [[ElitesAreMoreGlamorous special forces units]] in Argentina, Israel, and Malaysia.
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[[AC: Films -- Live-Action]]
* Seen frequently in ''Film/TheReplacementKillers''.
* The black ops soldiers at the beginning of ''Film/TheSiege'' are seen carrying customized Colt 9mm [=SMG=]s.
* One is used by Luther in the final chase of ''Film/MissionImpossibleII''.
* A Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in ''Film/{{Spawn|1997}}''. Notably, she uses it to set Simmons' body on fire.
* Many of the human fighters in ''Film/BattlefieldEarth'' use Colt 9mm [=SMG=]s.
* Ones with a C-More red dot sight mounted on the handguard appear a couple times in ''Film/FaceOff'', one used by an FBI agent helping to clear the airport hangar at the beginning and many more being used in the raid on Dietrich's apartment, including one commandeered by Sasha.

[[AC: Live-Action TV]]
* Appears frequently in ''Series/MiamiVice''.
* Creator/RLeeErmey got the opportunity to shoot one on an obstacle course on an episode of ''Mail Call''.

[[AC: Video Games]]
* Appears as a usable weapon in ''VideoGame/StateOfDecay'', where it is called the [[AKA47 Samurai PDW]].
* A heavily customized Colt 9mm with the developer's logo on the magwell and both semi-auto and burst fire modes appears as the starting weapon for the Commando perk (spawning with one in their inventory upon starting a game) in ''VideoGame/KillingFloor2'', where it is called the [[AKA47 "AR-15 Varmint]] [[MisidentifiedWeapons Rifle]]". The game consistently treats it as a 5.56mm assault rifle in terms of damage and perk effects, including base damage identical to the L85, making it the only submachine gun in the game that does not get damage or capacity bonuses when used by the later SMG-focused SWAT perk.
* Two versions of the Colt SMG appear in ''VideoGame/TakedownRedSabre'', one chambered in 9mm, and another chambered in .40 S&W.
* Appears as [=RO635=] in ''VideoGame/GirlsFrontline'' as a 5-star SMG, though fitted with a railed upper receiver (the actual [=RO635=] uses [=M16A1-style=] uppers with an integrated carry handle/rear sight). Befitting the weapon's law enforcement origins, she has a strong sense of justice, and her outfit includes items that are commonly associated with [=LEOs=]. She is also the only SMG in AR Team. Her Neural Upgrade changes her weapon to a Noveske Space Invader, a more modern 9x19mm carbine based on the AR-15 platform.
* ''VideoGame/CallOfDuty'':
** A fictional 5.7x28mm version of the Colt 9mm SMG appears in ''VideoGame/CallOfDutyBlackOpsII'' as the Peacekeeper, the only DLC weapon in the game.
** In the multiplayer mode of ''VideoGame/CallOfDutyModernWarfare2019'', the [=M4A1=] can be customized through Gunsmith options to accept 9x19mm Parabellum SMG rounds, which alongside the "FFS 11.5" barrel attachment essentially turns it into a Colt 9mm SMG (most closely resembling an [=R0991=] modified with a forward assist).
* One with a fixed stock appears as the "Commando 9mm" in ''VideoGame/RainbowSixSiege'', used by SASR defender Mozzie and using 25-round magazines. His reloads notably include dramatically flicking the magazine out the weapon, out to the right to let them drop free on empty reloads and to the left to catch it in his other hand for half-reloads.
[[/folder]]

[[folder: Foldable machine gun (FMG)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpul_fmg9_2.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magpulfmg_9.jpg]]
[[caption-width-right:300:The Magpul FMG-9, folded and unfolded.]]
Imagine a submachine gun that takes OurWeaponsWillBeBoxyInTheFuture to a literal level. A gun that literally transforms into a [[BriefcaseBlaster portable and concealable box]], ready to be taken out and fired when things go wrong. Many firearm designers had tackled the idea in history. In the mid-1970s, Francis J. Warin working at Eugene Stoner’s ARES Inc. designed the ARES FMG. Later, Utah Connor separately designed the UC-9, and worked with firearms dealer Dave Boatman to produce a number of these guns under the name M21. In 1990, the Soviet KBP Instrument Design Bureau in Tula designed the PP-90. And in 2008, Magpul Industries designed the Magpul FMG-9, built off of a Glock 18 machine pistol. All of the said weapons were submachine guns or machine pistols built with a unique body that allows the stock, the receiver, and the magazine to be folded into a tight package resembling a normal radio or a small nondescript box.

However, none of the weapons saw much success. The ARES FMG project was eventually abandoned, the production of the M-21 was eventually shut down, the PP-90 was unpopular due to their poor ergonomics, and the Magpul FMG-9 was a prototype that never went into production except as an airsoft gun. With existing compact firearms like the [=MP5k=] and the MAC-10 filling in the gap for concealable automatic firearms, the foldable machine gun became less and less necessary, and felt more like a novelty development. Regardless, in the realm of fiction, their boxy appearance and the unique ability to be folded and unfolded made them more popular for their coolness factor.

In 2021, Magpul announced that it was [[https://www.thefirearmblog.com/blog/2021/01/15/tfb-gunfest-magpul-fdp-9/ reviving the concept]] in partnership with ZEV Technologies, this time as the FDP-9 (Folding Defensive Pistol) and FDC-9 (Folding Defensive Carbine).

In 2022, B&T announced the [[https://www.youtube.com/watch?v=QlbzZyFFF4w BWC (Because We Can)]] which is their own version of a folding subgun that uses the SIG [=P320=] pistol fire control group.

----
* '''Cool Action''': Unfolding the gun before firing it.

[[AC: Anime & Manga/Light Novels]]
* The PP-90 is seen used by KGB agents in ''LightNovel/FullMetalPanic''

[[AC: Films -- Live Action]]
* In ''Film/Robocop2'' an [=M21=] is the weapon of choice of the twelve-year old drug lord Hob. The outer casing is painted blue and has a fake antenna to make it seem like a portable radio.

[[AC: Video Games]]
* ''VideoGame/CallOfDutyModernWarfare3'' had the [=FMG9=], complete with an unfolding animation when first drawing the weapon.
* In ''VideoGame/RainbowSixSiege'', the FMG-9 is an available primary weapon for the SAS operator Smoke, the Danish Jaeger Corps operator Nøkk, though nobody is seen unfolding any of them.
* The FMG-9 is one weapon available in ''VideoGame/BattlefieldHardline'', and it also has a cool little unfolding animation that plays everytime you draw it.
* The Ares FMG is available in ''VideoGame/SyphonFilter 3'' and ''The Omega Strain'', [[AKA47 named as]] the "Mars submachine gun" in the former and the "Marz FMG" in the latter.
* The Laptop Gun in ''VideoGame/PerfectDark'' looks to have been based off of the older ARES FMG as a high-tech concept of it.
* Appears in ''VideoGame/GirlsFrontline'' as FMG-9. Perhaps as a nod to the weapon's concealability, she has bar none the highest evasion out of all [=SMGs=] with a skill that raises that stat even further beyond. At the same time, she has the lowest HP value in the [=SMG=] category.
** The PP-90 also appears as a 4-star SMG. Compared to FMG-9, she has higher health and lower evasion (though still at the extreme ends within [=SMGs=]), with a skill that has lower evasion multiplier but with longer duration.
* Appears in the ''VideoGame/WorldOfAssassinationTrilogy'' of ''Franchise/{{Hitman}}'' as the TAC-SMG, though lacking the carry-handle and having standard iron sights instead.
* Added to ''VideoGame/Payday2'' in the Jiu Feng Smuggler Pack 4 as the [[AKA47 Wasp-DS]].
[[/folder]]

[[folder: [=MAS-38=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mas38_l1001060web.jpg]]

The MAS-38 was a French submachine gun that was manufactured just before the Second World War to arm the French Army. The gun was chambered in 7.65x20mm Longue, a cartridge that was introduced to the French Army when US troops demonstrated the Pedersen Device in World War I. Though it was weak compared to the .45 ACP and 9x19mm cartridges used by contemporary armies, the low-power cartridge made it easy to control. Its most notable feature, however, is its distinctive barrel, which pointed downward a few degrees.

The weapon was approved in 1938 and started development a year later. But before the weapon could enter mass production, Nazi Germany occupied France and seized the guns to be issued to their troops or to [[LesCollaborateurs Vichy French]] soldiers.

Fewer than 2,000 of these guns were produced before the Nazi occupation in 1940, and exactly how many were made after is unknown. After the end of World War II, France replaced the gun with the [[CoolGuns/SubmachineGuns MAT-49]] in 1949 for military service, though the French police force would continue to use the gun for a few more years.

The MAS-38 has one major claim to fame in history: this was the weapon used by the Italian resistance to kill UsefulNotes/BenitoMussolini.
----
[[AC: Video Games]]
* The submachine gun of French troops in ''[[VideoGame/CallOfDuty Call of Duty 2: Big Red One]]''. Only appears in "Baptism by Fire" used by Vichy France, and in the multiplayer maps featuring Vichy or Free France. The gun curiously has decent damage with no recoil whatsoever. The gun was added in ''VideoGame/CallOfDutyWWII'' in the ''Operation: Shamrock and Awe'' update, which also include an Irish variant decorated with shamrocks, while another variant makes it resemble the MAT-49.
* The ''[[VideoGame/{{Battlefield}} Battlefield: 1942]]'' mod ''Forgotten Hope'' has the MAS-38 issued to French troops.
* ''[[VideoGame/{{Squad}} Post Scriptum]]'' has it as a usable weapon for the French.

[[AC: Web Video]]
* Ian of ''WebVideo/ForgottenWeapons'' was [[https://www.youtube.com/watch?v=GOcswDLY3QQ able to get his hands on a MAS-38]], but unfortunately it was a case of ReliablyUnreliableGuns as the gun failed to fire at all. He deduced that the gun wouldn't fire because of incorrectly sized ammunition: the only supplier he could find at the time of his review made new cartridges by modifying .32 S&W Long cases.[[note]]While there is always the option of surplus ammunition, this is not a particularly desirable option because official manufacture ceased in 1960, meaning that all remaining stock are more than half a century old and chemically unstable.[[/note]] Though it worked okay in semi-automatic pistols, the modified ammunition's origins as a rimmed revolver cartridge may have impacted feeding and extraction reliability. However, [[https://www.youtube.com/watch?v=eEy-gy_8gqY he was able to get it firing]] after sending it off to a gunsmith and acquiring some newly-produced ammunition, which was not available at the time his original video was filmed.

[[/folder]]

[[folder: Nambu Type 100]]
->''Perhaps the only submachine gun manufactured within Japan in any significant quantity, it utilized a smaller caliber ammunition than most other [=SMGs=] of the time.''
-->--'''Description''', ''VideoGame/BattlefieldV''
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/unknown_376.jpeg]]

The Nambu Type 100 was an 8x22mm submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during UsefulNotes/WorldWarII, starting in 1942. It is also the only submachine gun to ever be produced by the Japanese Empire during the war in any significant number. It's based largely on the German MP-18, and superficially looks very similar to it. However, several modifications were made to the basic design, many of which proved to be problematic. The initial version, the Type 100/40 had a rather complex firing cycle owing to a loaded-chamber-safety function intended to prevent out-of-battery discharges (leading to [[ReliablyUnreliableGuns frequent stoppages whenever the receiver was dirty]]), a bipod, and a [[BayonetYa bayonet lug]][[note]]The Imperial Japanese military had a bit of a thing for them but in service, few soldiers ever actually attached a bayonet to the Type 100. The Type 100 wasn't unique in this regard: the British Lanchester submachine gun and the Mark V version of the [[CoolGuns/SubmachineGuns Sten gun]] were also submachine guns of the time with bayonet lugs, as was the Sterling, which was developed in 1944 to replace the Sten, and the Australian [=F1=], which was designed well after the war in ''1962''.[[/note]]. Like a number of firearms with side-mounted magazine wells, it also had a rather awkward balance with a fully loaded magazine. There were three versions produced, the aforementioned Type 100/40, the later, more simplistic and reliable[[note]]Though production standards varied widely later in the war[[/note]] Type 100/44 and a lightened folding stock version of the Type 100/40 which was removed from service due to being quite fragile compared to the full-stock version. In all versions, the Type 100 was chambered for the 8x22 Nambu cartridge, which performed like .380 ACP or the later 9x18 mm Makarov, limiting its effective usage to nearly point-blank encounters.

The Type 100 saw only limited service in the Japanese military, due in large part to Japanese military doctrine, but also due to a lack of a manufacturing capabilities towards the end of the war. Total production for all variants was between 24,000 to 27,000. This seems like a big number, but compared to the production figures of other submachine guns from the time period[[note]]namely, approximately 1 million [=MP40s=], two million [=PPS-43s=] and six million [=PPSh-41s=][[/note]] this was a minuscule number. These were rare while in service, and today they are a holy grail of World War 2 Japanese Military collectors.
----
[[AC: Anime & Manga]]
* The Type 100 is used rather frequently by the ÅŒtomo City Police in the ''Manga/SkullMan'' anime.
* Both ''Manga/{{Golgo 13}}'' and later ''Manga/CryingFreeman'' featured plots to arm private armies with stocks of lost Type 100s. Both considerably overplayed how useful/advanced the gun was (while the Japanese army could certainly have used more submachine guns, that doesn't make the Type 100 a good example of one) and forgot that the biggest limitation was ammunition, as mass production of the 8x22 Nambu cartridge ceased after 1945.

[[AC: Comic Books]]
* Occasionally shows up in ''ComicBook/{{Commando}}'' stories.

[[AC: Video Games]]
* They show up to levels of implausible frequency in ''VideoGame/CallOfDutyWorldAtWar'' during the Pacific Theater levels, likely to match the equally implausible spread of [=MP40=]'s in the Eastern Front campaign and is usable in multiplayer.
** The gun returns in ''VideoGame/CallOfDutyWWII'' and ''VideoGame/CallOfDutyVanguard''. In the latter game it also serves as WeaponOfChoice of the American protagonist, [[AcePilot Wade Jackson]].
* Type 100s show up in ''VideoGame/MedalOfHonorPacificAssault'' as the Japanese submachine gun of choice. [[WhatCouldHaveBeen It was going to show up]] in ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'' where it reloads like the Sten gun, but besides a Japanese sailor with one in a cutscene, it was DummiedOut entirely.
* Type 100s also show up in the World War 2-based prologue of ''VideoGame/BattlefieldBadCompany 2'', as well as in ''Battlefield 1943'' and the popular ''Forgotten Hope'' mod.
* [[ActionSurvivor Lara Croft]] ends up coming across one in the 2013 ''VideoGame/{{Tomb Raider|2013}}''. It's in remarkably fine condition considering it's been sitting unattended in a Japanese bunker for 70 years. A few of the enemies also use them, and the player can later somehow upgrade it into ''an AK-47''.
* Appears in ''Videogame/RisingStorm'' as weapon for the Assault, Squad Leader, and Commander class. At first, the Type 100/44 model is the one given to players, with a very fast rate of fire at the cost of accuracy. Once upgraded to level 25, the weapon becomes the Type 100/40 model, with better, adjustable sights and reduced recoil at the cost of firing rate. Level 50 unlocks the bayonet attachment.
* ''VideoGame/MenOfWar'' has the Japanese faction's squad leaders and SMG infantry carry these, as well as the older and even rarer Type 2 SMG, carried only by [[EliteMooks SNLF]] infantrymen.
* The Type 100 is the Japanese-exclusive T-Doll in ''VideoGame/GirlsFrontline'', added to other servers after the launch of the JP server. The 2019 Christmas event introduces the paratrooper folding stock as her exclusive equipment.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Type 100 in Meatmas of 2018.
[[/folder]]

[[folder: Owen Gun]]
->''"Owen Machine Carbine was first used during WWII. Unconventional but reliable, the top-loading blowback design made it a favorite of Australian scouts."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owengun.jpg]]

The Owen Machine Carbine, better known as the Owen Gun or by the nickname "Digger's Darling", was a submachine gun issued to the [[UsefulNotes/AussiesWithArtillery Australian Army]]. It was created in the 1930s by Evelyn Owen, who demonstrated a .22-chambered prototype to army officers in July 1939, just before the start of UsefulNotes/WorldWarII. The weapon was declined due to its flawed design and because the military [[ItWillNeverCatchOn didn't believe submachine guns were important at the time]].

In 1940, Owen's neighbour and a steel product factory owner discovered the prototype in a sugar bag, and convinced Owen (who had, at this point, joined the military) to work on it again through connections with the Army Inventions Board. In 1942, the weapon officially entered service.

The gun has a very peculiar and utilitarian design. It has a toploading feed, which allows gravity to aid the weapon feeding while the spent cartridges are ejected from the bottom. This also made it easy for soldiers to fire the gun in a prone position. One notable feature of the Owen was that its bolt was separated from the cocking handle by a small compartment, which prevented dirt from getting in and jamming the bolt. The gun is chambered in 9x19mm, though there were also experiments that accepted .45 ACP and .38/200 cartridges, and feeds from 33-round magazines. Weighing in at a little over 9 pounds empty, it was a somewhat heavy weapon.

While the Australian Army used both the Thompson and Sten submachine guns for service, they considered neither weapon adequate for jungle warfare in the Pacific Theatre, particularly the persnickety Sten. The Owen, on the other hand, was one of the most [[BoringButPractical reliable submachine guns used in the War]]. So much it was said that [[UsefulNotes/DouglasMacArthur General MacArthur]] was impressed with the gun, and proposed to place an order for some Owen guns for US troops.

Roughly forty-five thousand Owen Guns were made. Like the Nambu Type 100, that number is considered miniscule compared to the almost two million Thompsons and approximately four million Sten guns. The Owen stayed in Australian service until the mid-60s during the Vietnam War, later replaced by the F1 submachine gun (basically a Sterling with a top-mounted magazine and wooden stock). The Owen was also popular with Indonesian revolutionaries, who used them against the Dutch in the Indonesian National Revolution.
----
[[AC: Live-Action TV]]
* ''[[Creator/RLeeErmey Gunny Time]]'' had Gunny and Marksman [[https://www.youtube.com/watch?v=_qdSLk1DQ3E Kristen Joy Weiss]] feature the Owen gun as they fired at watermelon targets.

[[AC: Video Games]]
* It can be issued to the Commonwealth on any map to feature the Australians in ''VideoGame/DayOfInfamy''. While the game is set in the Western Front, the Owen Gun was [[ImproperlyPlacedFirearms primarily used in the Pacific Theatre]].
* ''VideoGame/RisingStorm2Vietnam'' features the Owen Gun for Australian scouts and radiomen, as well as its replacement, the F1, for scouts, engineers and commanders.
* Seen in [[https://store-images.s-microsoft.com/image/apps.22358.13648726955003497.82091214-ed31-45a6-a5da-d99b8566ac38.a83befa8-4b41-4438-8d54-038f9e575c33?mode=scale&q=90&h=1080&w=1920&format=jpg some artwork]] for the ''VideoGame/HeartsOfIronIV'' ''Together for Victory'' DLC, probably by Australian soldiers as the DLC focus on the Commonwealth nations.
* The gun made its ''VideoGame/CallOfDuty'' series debut in ''VideoGame/CallOfDutyVanguard'' as a WeaponOfChoice of the Australian protagonist, Lucas Riggs.

[[AC: Web Video]]
* One of ''WebVideo/ForgottenWeapons''' earlier videos had Ian firing an Owen SMG that has its camo paint. He gave a more in-depth view of the gun down the road.
[[/folder]]

[[folder: [=PP-19=] Bizon]]
->''The [[AKA47 BZ19]] sub machinegun is what you get when you take bits of an AK-74, shorten it, and slap on a high capacity “helical” magazine. Okay, the process may be a bit more complex than that (changing the letters A and K to B and Z took a lot of careful thought), but the end result is a weapon that holds 64 rounds of 9mm ammunition.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/bizonbuffalo.jpeg]]

A [[http://en.wikipedia.org/wiki/PP-19_Bizon submachine gun]] produced by Russian state armory IZHMASH, the Bizon is essentially a modified AKS-74 (sharing 60% parts commonality, particularly the trigger, safety/selector and stock), chambered for one of four pistol cartridges and with a helical 45 (7.62x25mm; this version is more commonly used with a traditional box magazine that carries 35 rounds), 53 (9x19mm) or 64 (.380 ACP and 9x18mm)[[labelnote:*]]As trivia, the designers were originally able to fit 67 rounds into the helical magazines of the 9mm Makarov variants. This was lowered to 64 rounds because the Makarov round is packaged in boxes of 16, which 64 is divisible by.[[/labelnote]] round magazine which doubles as the handguard. It is not to be confused with the similar [=PP-90M1=], which also uses a helical magazine in the same configuration, but is otherwise completely unrelated.

It is still in production, but has seen only limited service with Russian security and law enforcement forces; like the Calico weapons, the main issue is that helical magazines are expensive to manufacture, and early Bizon versions also had issues with the magazine detaching from the gun while being used as a grip (this is why using the magazine as a grip is rarely a good idea in any firearm, despite what every movie featuring an [[CoolGuns/SubmachineGuns MP 40 or Sten]] would have you believe). North Korean special forces also use it, though it's being phased out, and Vietnam makes a copy of the weapon known as the [=SN9P=], which has a Galil-style stock and is used in limited numbers by their special forces. It is nonetheless seen in large numbers in a few video games. There is a much more common derivative of the gun known as the PP-19-01 Vityaz, however, which has a different pistol grip, magazine housing and uses cheaper and more standard polymer double-stack box magazines that contain 30 rounds of 9x19mm and can be clipped together for faster reloading, and has been adopted as one of the two standard submachine guns of Russian law enforcement (the other being the PP-2000), as well as by Egyptian and Uruguayan police and Namibian marines. An improved derivative known as the PPK-20 was also introduced in 2020, which has a compact variant that borrows features from the AK-12 and AK-17.

The Bizon was designed by Victor Kalashnikov, whose father Mikhail famously designed the assault rifle it was based on; the design team also included Alexei Dragunov, the youngest son of the man who designed the [[CoolGuns/SniperRifles SVD sniper rifle]].
----
[[AC: Anime & Manga/Light Novels]]
* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', the PP-19 Bizon-2-01 is the weapon used by Tanya of Team SHINC. Unlike most other instances of this gun being depicted in media, hers has a PBS-1 suppressor attachment, and she also showcases its select-fire capabilities of both semi and full-auto fire (usually the gun is presented as being a full-automatic only firearm).
* Dr. Ren's [[RobotGirl Humaritts]] use PP-19 Bizons in ''Anime/NajicaBlitzTactics'', or at least a gun that is heavily based off of it.
* TK in ''Anime/AngelBeats'' uses PP-19 Bizon-2 as his primary weapon.

[[AC: Video Games]]
* ''VideoGame/EscapeFromTarkov'' features the later derivatives, the PP-19-01 Vityaz and the civilian-legal semi-auto carbine Saiga-9 and a plethora of attachments to pimp the guns with.
* Carried by many Soviet soldiers in ''VideoGame/FreedomFighters2003''.
* In the first ''VideoGame/SyphonFilter'', ([[AKA47 renamed BIZ-2]]) it is available in the last missions, which take place in an ex-Soviet military base/missile silo in Kazakhstan. It's pretty realistic in a sense that Bizons are featured there and only there, and is regarded as one of the best weapons in the game, thanks to its enourmous 66-rounds capacity and moderately good damage. It appears again in ''Syphon Filter 2'', also being realistically limited to missions that take place in Russia, and in ''The Omega Strain'' as the BIZ-9.
* The original model of the Bizon is available for purchase in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. It's not as accurate as other [=SMGs=], nor as powerful as the P90, but makes up for it in terms of MoreDakka as it has the highest capacity of anything in the game short of the belt-fed machine guns.
* The stock submachine gun of the Middle-Eastern Coalition Anti-Tank class in ''Battlefield 2''.
** It returns in the Back to Karkand DLC of ''VideoGame/Battlefield3'', unlocked by completing the "Familiar Territory" assignment (for arming bombs on ten M-[=COMs=], capturing ten flags in Conquest, and for playing for a total of two hours on Strike at Karkand). It has the highest capacity of any non-LMG weapon in the game, very low recoil and a high rate of fire, but has one of the weakest damage-per-shot of any weapon in the game and runs out of ammo quickly.
** It returns once more in ''VideoGame/Battlefield2042'' as the [[AKA47 PP-29]], using 64-round magazines by default or 53-round ones with high-power and subsonic ammunition.
* A suppressed 9x18mm Bizon was used by Spetznaz soldiers in the first ''VideoGame/OperationFlashpoint'' and its expansion pack, Resistance. The gun is an anachronism since the first Bizon prototypes weren't made until 1993, and Flashpoint's campaigns take place in the 1980s.
** ''VideoGame/{{ARMA}} II'' also features the PP-19 in various roles, in both suppressed and non-suppressed variants.
* The Helghast pistol and SMG in ''VideoGame/{{Killzone}}'' are both based on the Bizon; the SMG has the receiver of an Uzi.
* ''VideoGame/JaggedAlliance 2 1.13'', featuring several versions: one in Russian 9x19, and one in 9mm Parabellum. The latter is ''almost'' comparable to the P90 in stats (has worse range but better damage and, obviously, ammo capacity).
* ''Combat Arms'' has 5 variants of the PP-19: the standard, the PP-19 CAMO (has a blue-grey camo pattern), the PP-19 MOD (a PP-19 with a suppressor and a red-dot sight), the PP-19 MOD CAMO (a PP-19 MOD with a yellow-black camo pattern) and Scorpion's PP-19 MOD (a PP-19 MOD with a scorpion design involving a scorpion tail wrapping around the magazine and a black and red-tipped suppressor).
* One of the specialists' loadouts in the first ''VideoGame/GhostRecon'' includes the original model of the Bizon. The Bizon-2 returns in ''Phantoms'', ''VideoGame/GhostReconFutureSoldier'' (unlocked for killing ten enemies with an SMG without reloading in "Firefly Rain") and ''[[VideoGame/GhostReconWildlands Wildlands]]'' (found on a barge in the lake in Agua Verde, with a unique "Residuos" version awarded after defeating El Pozolero).
* ''VideoGame/CounterStrike: Global Offensive'' features the Bizon.
* ''7.62mm High Caliber'', [[RunningGag as usual]] for a ''VideoGame/JaggedAlliance'' spiritual successor. Also available in an even rarer version with a silencer, and the very common 9x19mm ammo is offset by the rare and expensive magazines.
* Appears in ''VideoGame/CallOfDutyGhosts'' as one of the Federation's [=SMGs=], and it also appears in ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyBlackOpsColdWar'', the latter calling it the [[AKA47 Bullfrog]] and giving it a ribbed receiver and different pistol grip. ''VideoGame/CallOfDutyModernWarfare3'' [[GameBreaker rather infamously]] featured the similar [=PP-90M1=].
* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free just prior to actually getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.
* A similar PP-19 to the one in ''Far Cry 3'' appears in ''VideoGame/SplinterCellBlacklist'', unlocked with the High Power Pack DLC, and can be used by Sam or Briggs in campaign mode and Spies in Spies VS Mercs. It has the highest default ammo capacity of any weapon in campaign mode (with extended mags only the 416, ARX-160 and Goblin beat it) and the second highest next to the [=LMGs=] in Spies VS Mercs, but otherwise generally mediocre stats and it lacks a silencer, making it only good for Assault players.
* Called the [[AKA47 "P19"]], this appears in ''VideoGame/ResidentEvil7Biohazard'' as the game's sole fully-automatic firearm. It is the WeaponOfChoice for [[spoiler: Mia Winters when she was working as a mercenary delivering the E-001 bio-organic weapon to an undisclosed Central American location. Apparently, whatever organization she works for has enough pull to outfit her with a firearm that is only issued to Russian special forces and counter-terrorist units.]]
* A silenced, stockless original model Bizon is usable in ''VideoGame/TombRaiderAngelOfDarkness'' as the [[AKA47 Viper SMG]], first used by the Cleaner sent to kill Lara in Von Croy's Apartment until he runs out of ammo for it and throws it aside, at which point Lara can collect it for herself. It incorrectly holds 70 rounds instead of 64.
* The Bizon-2 in 9mm Makarov is added to ''VideoGame/PAYDAY2'' with the Gage Russian Weapons pack, as the [[AKA47 Tatonka]]. It has a high ammo capacity and damage, but a low rate of fire and slow reload speed. The PP-19-01 Vityaz was later added in the Jiu Feng Smuggler Pack as AK Gen 21 Tactical.
* ''VideoGame/RainbowSixSiege'' features the similar Vityaz-SN, available for the Spetsnaz defenders Tachanka and Kapkan, as well as their Recruit.
* ''VideoGame/{{Unturned}}'' features the Bizon, calling it [[AKA47 Yuri]]. The high capacity and automatic fire capability are offset by the high degradation rate, and it can't take a grip attachment.
* The Bizon-2 was added in ''VideoGame/PlayerunknownsBattlegrounds'' in the Feb 2019 update. It is chambered in 9x19 with it's proper 53-round magazine but customization is limited to just the sights and muzzle attachments.
* Appears as a 4-star SMG in ''VideoGame/GirlsFrontline''.
** By the time of the Polarized Light story event, Captain Yegor has switched his AN-94 for a Bizon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Bizon in Update #18. In game it is referred to as the 'PP Bizon'
[[/folder]]

[[folder: Reising submachine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/500px_20665_1800_1_lg.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_reising_m50_submachine_gun_andrew_chittock.jpg]]
[[caption-width-right:350:Above: Reising M55, Below: Reising M50]]

The Reising was a submachine gun first introduced in 1941, designed by Eugene Reising, a former assistant to John Browning, and built by Harrington & Richardson.

Compared to its main rival, the Thompson submachine gun, the Reising was superior, at least on paper, in a BoringButPractical manner. It was much cheaper and easier to build due to using stamped parts, lighter, and better balanced. Unlike most submachine guns at the time, it fired from a closed bolt, which made it more accurate at the cost of a more complicated design. It had a low rate of fire of 500-550 rounds per minute while its barrel had a Cutts compensator to reduce recoil.

The weapon was originally developed for police and security forces. During UsefulNotes/WorldWarII, however, due to the US Army getting higher priority for the limited stocks of the Thompson submachine gun, most of the early [[SemperFi United States Marine Corps]] engagements in the Pacific were fought with this weapon since it was available in numbers, and most importantly, available ''immediately'' rather than "in a few months, maybe".

It was during these early battles, however, that the Reising's flaws became obvious. As it was designed for police and security use, it was found that the gun [[ReliablyUnreliableGuns had a horrible tendency to jam]] when exposed to dirt, sand, and the elements - most damningly, the groove underneath the handguard for the charging handle could be filled with mud, preventing it from moving, and even just exposure to too-humid air would rust the firing pin to the point of uselessness. The jamming problems were only acerbated by poor quality magazines (which were so flimsy that it is alleged that any person could destroy one simply by sitting on it). The standard 20-round versions were especially unreliable, so most were issued with an even ''smaller'' 12-round mag instead. Unsurprisingly, this was an absurdly small capacity for a fully automatic weapon. Even with the slow rate of fire, the attitude of the Marines stuck with them was "Why bother?"

Adding to the headaches, the weapon's complex design made it difficult to disassemble and maintain, an issue not helped by the guns being hand-fitted at the factory. This rendered a damaged gun truly useless, as it could neither be stripped for spares nor put back into service without a lot of time in the hands of an armorer. Just the simple act of mixing up parts during cleaning or maintenance work, benign in any other military firearm, would leave you with guns that wouldn't work even if you had reassembled them correctly.

They soon became unpopular with the Marines, and would often be thrown away and exchanged for Thompsons once any were available (even ''before'' Thompsons were available, many were tossed into the sea anyway).

Once phased out, the remaining Reisings went off to Canada or the USSR (the former of which only used them for POW camp security, freeing up more worthwhile submachine guns for actual combat), or were sent to duty they were better suited for: factory guards, US Coast Guard patrols or, as intended, homeland police.

Following the war, the weapon remained in service with various police forces well into the 1960s, being popular with them due to its accuracy, light weight compared to the Thompson, and stopping power. It also helped that policemen were usually keeping these guns locked in the trunk of a patrol car when not in use (and pretty much never crawling through the mud with them), which minimized the reliability problems.

The Reising had several variants: the M50 was the original variant, while the M55 eliminated the Cutts compensator and replaced the solid stock with a folding wire design (which was even less popular than the M50, since the wire stock had no locking mechanism to keep it unfolded). The M60 was a long-barreled semi-automatic only carbine variant, while the M65 was similar to the M60 but designed primarily for training. The M50, 55, and 60 were chambered in .45 ACP while the 65 was chambered in .22 LR.
----
[[AC: Film]]
* Appears in ''Film/{{U571}}'' in the hands of Major Coonan during the raid on the titular sub. This is loosely TruthInTelevision; while none were ever used to seize a U-boat, the folding-stock M55 saw very limited use in covert operations where its concealability outweighed its other drawbacks.
* Makes a brief appearance in the end credits of ''Film/FlagsOfOurFathers'', held by the real Sgt. Mike Strank in a wartime photo.

[[AC: Live-Action TV]]
* Shows up in the Guadalcanal portions of ''Series/ThePacific'', in the hands of random US Marines.

[[AC: Video Games]]
* One of the early-level weapons in ''VideoGame/MedalOfHonorPacificAssault'', particularly during the latter levels set in Makin.
* Appears in ''VideoGame/DaysGone'', where it can be bought from Lost Lake at trust level 3 and is miscategorized as a rifle.
[[/folder]]

[[folder: Ruger [=MP9=]]]
->''This reliable, lightweight machine gun has a large clip but low accuracy.''
-->--'''Description''', ''VideoGame/{{Nightfire}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]

Essentially an American-upgraded Uzi, the Ruger [=MP9=] is a submachine gun designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal himself, the [=MP9=] failed to generate any interest with police or military forces, and only about 150 [=MP9=]s were ever produced, with production ending only one year later in 1996; the failure of the [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.
----
[[AC: Anime & Manga]]
* Batou has a [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex'', using it in episode 25 of the first season.

[[AC: Films -- Live-Action]]
* Bill uses an [=MP9=] in ''Film/{{Rampage|2009}}''.
* A Crimson Jihad terrorist can be seen with one in ''Film/TrueLies''.

[[AC: Live-Action TV]]
* Karl uses an [=MP9=] in ''Series/BattlestarGalactica2003'' in the episode "Resistance".

[[AC: Video Games]]
* Appears in ''VideoGame/HitmanContracts'', used by Romanian guards in the Meat King's Party, and ''VideoGame/HitmanBloodMoney'', used by the crow guards in The Murder of the Crows. It has the second fastest fire rate of the [=SMGs=] in ''Contracts'' next to the Micro Uzi and is one of the only two [=SMGs=] that can be concealed in that game (the other being the aforementioned Micro Uzi), and it has the fastest fire rate of the [=SMGs=] in ''Blood Money'', but also the worst recoil of them.
* The [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.
* Appears in ''VideoGame/{{Nightfire}}'', as the [[AKA47 Storm M32 or Storm M9-32]] depending on platform, with the PC version including both a standard and silenced variant.
* The [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-[=AB50=] in the latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-[=AB50G=] can also be used in Revelations 2.
* A futurized [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the [=MP9=] apparently moving to South Korea in the game's universe. It bizarrely fires in 4-round bursts with automatic refiring.
[[/folder]]

[[folder: Saab Bofors Dynamics CBJ-MS]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cbj_ms_1.jpg]]
A Swedish submachine gun, the CBJ-MS was developed in the early 2000s by Carl Bertil Johansson as a PDW for the British military, manufactured by both Saab Bofors Dynamics and Carl's private arms-making company CBJ Tech AB, and is an interesting submachine gun meant to fulfill the roles of personal defense weapon, assault rifle and even a squad automatic weapon (the MS in the name of the weapon meaning Modular System). To do so, it fires a unique armor-piercing round, known as the 6.5x25 CBJ-MS round (though standard 9x19mm ammo is also compatible with the weapon - the ammo was designed to be as interchangeable with 9mm weapons as possible, with existing 9mm weapons requiring nothing more than a barrel change to convert to 6.5mm), and can be fitted with a proprietary bipod and [[MoreDakka 100-round drum magazine]]. The 6.5x25 CBJ-MS round is a saboted sub-caliber tungsten projectile, which has an extremely high muzzle velocity when fired that is able to defeat modern body armor or even damage lightly armored [=APCs=] at effective range. For unarmored infantry, a 4mm variant of the round is also available, which will readily tumble upon impact with the body, causing a significant wound cavity. The weapon itself is mostly similar to the Uzi, though it features a built-in foregrip which can house an extra magazine and Picatinny rail on the top of the weapon. It has the standard green lacquer of most modern Swedish weapons, a retractable wire stock, and a charging handle that is moved to the back of the weapon which is also fully ambidextrous and doesn't move when the weapon is fired. While the weapon is open-bolt in its default configuration, it can also be converted to a closed-bolt weapon by installing an alternative bolt system with a separate firing pin.
----
[[AC: Video Games]]
* In ''VideoGame/Battlefield4'', the CBJ-MS is the third PDW unlocked for the Engineer, and can be collected in Baku in single-player. While it comes with its 100 round drum magazine, it holds only 50 rounds in-game for balance purposes, and true to its round, it has the highest muzzle velocity of the [=PDWs=]. It's also one of the weapons you have to get 100 kills with to complete the Swedish Steel assignment, the other being the [=AK5C=].
* The CBJ-MS appears in ''VideoGame/CallOfDutyGhosts'' used by Federation forces in the campaign, mostly in indoor levels, and is also usable in Extinction and multiplayer. It uses the 30-round box magazine, though they incorrectly hold 32 rounds in campaign and Extinction, and 34 rounds in multiplayer. It has the fastest fire rate of any weapon in the game and deals extra damage against enemy equipment and killstreaks due to its ammo, though it has low range and strangely low penetration in-game.
* The CBJ-MS appears in ''VideoGame/DoubleOhSevenLegends'' as the [[AKA47 Dynamiks PT J-20]], with 30-round box magazines. Despite having both a foregrip and stock, the player character doesn't use either of them.
* The CBJ-MS appears in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' as the Tier 6 SMG, with a side-mounted rail system. It deals the highest damage of the [=SMGs=] and can be upgraded with its 100 round drum magazine to have the highest capacity of them too, but has a low rate of fire and high recoil.
* Available as a 5-star T-Doll in ''VideoGame/GirlsFrontline'', under the name "C-MS". Her skill, which swaps out her ammo type for a different bonus (higher evasion with subsonic rounds, better accuracy with standard rounds, or increased damage with spoon-tip bullets), seems to be a reference to the different 6.5mm CBJ cartridge types available. [[WordOfGod According to her artist]], her [[RummageSaleReject design]] was based on a Chinese vagrant nicknamed "Brother Sharp".
[[/folder]]

[[folder: Smith & Wesson [=M76=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_564.jpeg]]
The [[CaptainErsatz ersatz]] American version of the Carl Gustav m/45, the 9x19mm [=M76=] was manufactured in the late 1960s due to Sweden ceasing all arms sales to the US in protest against the Vietnam War, which kind of sucked for the Navy [=SEALs=] as the m/45 submachine gun was their jungle weapon of choice. Seeing an opportunity, Smith & Wesson designed the M76 as a close copy of the m/45 to fill this particular gap. By the time the weapon was ready for production, however, the [=SEALs=] had moved on to more modern weaponry and had little need for the m/45 or M76, and so it saw little use in Vietnam.

S&W attempted to sell the gun to US police and civilians, but low sales caused S&W to cease production of the M76 in 1974. S&W also used the M76 as a base for a prototype design that used electronically-fired caseless ammunition that was quickly scrapped due to the ammunition being fragile. Despite the gun being an open-bolt design and cheaply manufactured (which was the point behind the weapon), the M76 was one of the most accurate and controllable submachine guns of its time, and were well-liked by the police agencies that decided to buy them. The gun was also popular in 1970s cinema ([[GoodGunsBadGuns mainly used as a weapon for the antagonists]]) due to the inexpensiveness and reliability of the weapon.
----
* '''Cool Action:''' Like its many counterparts ([=MP40=], M3 Grease Gun, Sten Gun) the [=M76=] is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but RuleOfCool it is not.

[[AC: Films -- Live-Action]]
* Most famously used by Lee Marvin in the 1972 cult classic ''Film/PrimeCut''. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic LockAndLoadMontage.
* Is the weapon used by the hijackers in the original ''Film/TheTakingOfPelhamOneTwoThree''.
* Charlton Heston's weapon of choice in ''Film/TheOmegaMan''.
* John Cazale uses an M76 with a shortened barrel in ''Film/DogDayAfternoon''.
* Used by The Joker in ''Film/TheDarkKnight'', during the battle with the armored car and Batmobile/Batpod.
* Used by one of the vigilante cops in ''Film/MagnumForce'' to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

[[AC: Literature]]
* Robert Shaw's weapon in ''Literature/BlackSunday''.

[[AC: Video Games]]
* Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Alfredsson M833]].
[[/folder]]

[[folder: Spectre [=M4=]]]
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/phantomsmg.jpeg]]
The [[http://en.wikipedia.org/wiki/Spectre_M4 Spectre M4]] was an Italian submachine gun that was designed in the early 80's. It was designed to be a firearm used for counter-terrorism and close quarters combat. It was light, compact and utilized a unique quadruple-stack "casket" magazine (so named because [[ExactlyWhatItSaysOnTheTin it looks very much like a coffin]]) that can hold thirty to fifty rounds, although the way they are designed[[labelnote:*]]the part of the magazine that actually fits into the magwell is a traditional staggered-column design[[/labelnote]] means it can also fire conventional magazines as well. Primarily designed to chamber 9mm, it can also be chambered for .45 ACP or .40 S&W, which was even rarer. However, this gun saw very limited use outside of Italian and Swiss Special Forces, and production for the weapon ceased in 2001.

Civilian variants had been made to fire in semi-auto mode only and with reduced-capacity magazines. The SITES Falcon or Spectre-HC was a pistol with a removable forward grip and folding stock; generally, ones shipped to America removed both, while those sold domestically in Italy kept them. The SITES Ranger was a semi-auto carbine that was sold mainly in Italy, featuring a removable[[labelnote:*]]though how easy it was to remove depends on whether it's meant for sale in Italy or elsewhere[[/labelnote]] but non-folding version of the original stock and a longer barrel to comply with Italy's laws on the minimum length for civilian long arms.

The Spectre has two [[SpiritualSuccessor Spiritual Successors]]. One known as [[http://www.all4shooters.com/en/home/pistols/2013-news/BCM-Europearms-PM4-Storm-semiautomatic-pistol-carbine/ the PM-4 "Storm" by BCM Europearms.]] And another designed by Brügger and Thomet, known as the [[http://modernfirearms.net/civil/swiss/bt_kh9-e.html KH9 Carbine.]]
----
[[AC: Anime & Manga]]
* Petrushka used this submachine gun in ''Manga/GunslingerGirl''. In spite of the series being a serious offender in terms of ImproperlyPlacedFirearms, the Spectre is ''exactly'' the appropriate weapon to have here, as she's part of an assassination team sponsored by the Italian government.

[[AC: Films -- Live-Action]]
* Will Smith's character used a Spectre mocked up as a futuristic weapon in ''Film/IRobot''.
* The Spectre was one of the guns in Leon's possession in ''Film/TheProfessional''. The extended cut shows him cocking the gun, but not using it.
* Police Chief Dennis and Constable Purdah from the horror comedy ''Film/NothingButTrouble'' both have the Spectre. Any Spectres shipped in America as the Falcon had the foregrip and folding stock removed and fires in semi-auto, yet the one shown in the movie fires in full-auto.

[[AC: Video Games]]
* ''VideoGame/AllianceOfValiantArms'' featured this weapon, however it bears a negative reputation for its recoil and low firepower among players. Althought it can be modified to make it a decent weapon.
* ''VideoGame/CallOfDutyBlackOps'' featured this weapon, but it's anachronistic as the game is set during the '60s while the gun wouldn't be introduced until the '80s.
* ''VideoGame/GoldenEye1997'' featured the Spectre on the Frigate misson, renamed the [[AKA47 Phantom]]. With its fifty round magazine, it can be a decent substitute for the [[GameBreaker RC-P90]]. However it was only available in single player for that one mission unless you use the All Guns cheat code. Luckily it's included in the multiplayer for the FanRemake Goldeneye: Source.
* The Spectre appears as the standard SMG in the ''VideoGame/SyphonFilter'' series, starting with ''The Omega Strain''. For some reason in ''Logan's Shadow'', this weapon is used by ''[[ImproperlyPlacedFirearms Somali Pirates]]'' of all groups.
* Hard to tell given the isometric view from far away, but the Allied [=GIs=] in ''VideoGame/CommandAndConquerRedAlert2'' are noted in some supplementary material to use the Spectre as their primary unmounted weapon.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Cold War SMG on Day 17 of Meatmass, 2018.

[[AC: WebAnimation]]
* Debuts in Episode 5.5 of ''WebAnimation/MadnessCombat'', where Sanford grabs it from a locker. Notably, the same locker where he grabbed his trademark black bandanna. It would later on be seen in the hands of the Agents in later episodes.
[[/folder]]

[[folder: [=SR-2=] Veresk]]

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->''Russian compact SMG with special gas-operated mechanics usually reserved for assault rifles.''
-->--'''Description''', ''VideoGame/Battlefield4''

The SR-2 Veresk (Heather) is a Russian submachine gun, first introduced in 1999, designed as a compact weapon for close-quarters combat.

The SR-2 is one of the few submachine guns to be gas-operated, with an action based on the SR-3 Vikhr assault rifle, which in turn based on the AS Val. It is chambered in the 9x21mm Gyurza round, a light round designed to easily penetrate body armor. It features a rather conventional layout, with a 20 or 30-round magazine in the pistol grip, two AK-style switches on either side (the right-side switch controls the safety, the left-side is the fire selector), and a top-folding stock.

Its two other variants are the [=SR-2M=], which features a vertical foregrip for better fire control, and the [=SR-2MP=], which has a vertical foregrip, Picatinny rails on each side of the handguard, and in integral sound suppressor.
----
[[AC: Anime & Manga]]
* Used by some of the guards in ''Anime/ResidentEvilDamnation''.

[[AC: Video Games]]
* The weapon appears in ''VideoGame/RainbowSix3: Raven Shield'' and its console version's sequel, ''Black Arrow''. It was supposed to appear in the ''Vegas'' games, but was cut, though the weapon's files remain within the game.
* Appears in ''VideoGame/Payday2'' as part of the ''Film/HardcoreHenry'' DLC pack, where it is known as the [[AKA47 Heather]], its translated Russian name. Its excellent damage, concealment, accuracy, and rate-of-fire make it a good secondary weapon.
* The [=SR-2M=] (minus foregrip) is a usable weapon in ''VideoGame/SplinterCellConviction'', with several customization options available.
* Appears in ''VideoGame/Battlefield4'' as part of the Naval Strike DLC, where it's unlocked with the "Packing a Punch" assignment for destroying 20 boats. It comes equipped with a vertical foregrip by default.
* An unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
[[/folder]]

[[folder: TDI[=/=]KRISS Vector]]
->''This sub machinegun stole the limelight in 2006. It sports a unique recoil system which makes it easy to control while laying on the trigger. Basically, that means you can throw lead downrange and it won’t be scattered all over the place like the dignity of an old man at a children's urinal.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vector_7712.jpg]]
A submachine gun developed by American company Transformational Defence Industries (now known as KRISS USA), the Vector uses an unconventional off-axis delayed blowback operation they refer to as the "Super V" system, which reduces recoil by directing recoil force downward through a weight attached to the bolt that pushes downward while the bolt is recoiling. It is primarily chambered in .45 ACP or 9x19mm, though it can also be chambered in .40 S&W, .22 LR, 10mm Auto, 9x21mm or .357 SIG. It is designed to [[UniversalAmmunition use the same magazines as]] the respectively-chambered [[CoolGuns/{{Handguns}} Glocks]]. It's a frequent guest star in video games due to its futuristic appearance and rather exaggerated marketing. It was also known as the "Kriss Super V" (a name used in earlier marketing for the Vector) due to it [[RuleOfCool sounding cooler]]. KRISS also believes enough in its recoil mechanism that they unsuccessfully attempted to apply it to a .45 pistol (KARD), a 12-gauge shotgun (MVS), and .50 BMG machine gun (Disraptor).

The Vector, however, has yet to see widespread use for a few reasons: the gun itself is prohibitively expensive and internally very complex. Early reviews stated that its recoil dampening system, while effective in semi-automatic, is virtually useless in controlling the gun during fully automatic fire, especially in its original .45 version (ironically, the original models were chambered for .45 specifically to show off the mechanism's supposed ability to "tame" the cartridge). Early attempts at extended 30-round magazines specifically for the .45 Vector (since Glock never officially made .45 magazines with larger capacities than the standard 13) were also unreliable due to weak springs; later extended models with stronger components were marked for a long while as "25+", meaning 30 is the ''actual'' maximum capacity, but the maximum capacity before it started failing to properly feed, anywhere between 25 to 30, was [[LuckBasedMission dependent on your luck with the build quality]]. As of 2022, the only countries to make noticeable official use of the weapon are Bangladesh and Thailand, where it is used by both their Armies and Police.
----
[[AC: Anime]]
* The first prototype version shows up in Episode 11 of ''Anime/AngelBeats'' used by Yuri "Yurippe" Nakamura.
* In ''Manga/TriageX'', terrorist Wild Hunt uses a Vector SMG as [[spoiler: [[SamusIsAGirl her]]]] main weapon.

[[AC: Films -- Live-Action]]
* [[GunsAkimbo Dual wielded]] by Alice in ''Film/ResidentEvilRetribution''. It appears the guns themselves realized the absurdity of being held akimbo; they were not fitted with stocks, foregrips, optics or even ''[[SightedGunsAreLowTech ironsights]]''.
* A leaked script for a ComicBook/{{Deadpool}} movie by Rhett Reese and Paul Wernick, writers of ''Film/{{Zombieland}}'', had Deadpool using one of these. It was incorrectly called a "Kriss .45 Caliber TDI".
* Used by multiple characters in the ''Film/TotalRecall2012'' remake.

[[AC: Live-Action TV]]
* Showed up in one of the season finales of ''CSI: New York'' where the mechanism was cited as the reason two bullets hit the exact same spot on somebody, and was called the Kriss Super V.
* Showed up in two episodes of Season 1 of ''Series/PersonOfInterest'', both times in Reese's hands. Presumably he knows the recoil-managing system isn't effective on fully automatic, because he only ever fires it in single shots.

[[AC: Video Games]]
* Used as the basis of one of the weapons in ''VideoGame/TheConduit''.
* The KRISS K10 makes its ''VideoGame/{{Battlefield}}'' debut in ''[[VideoGame/BattlefieldHardline Hardline]]'' as the 'K10'. On release, it was prone to wiping out entire ''squads'' in multiplayer due to its [[GameBreaker high damage and ridiculous rate of fire]], which has then been subjected to many {{nerf}}s since.
** The gun would also make a return as available submachine guns in ''VideoGame/Battlefield2042'', now renamed as the "[[AKA47 K30]]".
* Seen in ''VideoGame/CallOfDutyModernWarfare2'', ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', and ''[[VideoGame/CallOfDutyGhosts Ghosts]]''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel. The latter calls it the "Vector CRB", which is correct for a civilian semi-automatic version but not the full-auto SMG variant that the game actually uses. A modified version with a shortened receiver returns in Season 4 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 Fennec]].
** ''VideoGame/CallOfDutyAdvancedWarfare'' features a weapon called the "[=SAC3=]", which is like a futuristic Vector (as if it wasn't already futurized enough) but is light enough to permit GunsAkimbo (the weapon is always used two at a time).
** ''VideoGame/CallofDutyInfiniteWarfare'' goes the MoreDakka route for a gun already famous for its dakka and gives us the "Karma-45", a Vector with a second magazine well.
* Shows up in ''VideoGame/ArmyOfTwo: The 40th Day''.
* Shows up in ''VideoGame/{{MAG}}'' as the [[AKA47 Kurtis .45ACP]], strangely as SVER's PDW despite being an American weapon and SVER being a primarily Russian faction.
* Usable in ''VideoGame/{{Homefront}}'', called the Super V submachine gun.
* Makes an appearance in ''VideoGame/FarCry3'' as the "Vector .45 ACP". The standard form is only unlockable after reaching the second island, but the signature version "Shredder" (which attaches an optic, suppressor, and extended magazines) [[DiscOneNuke can be unlocked very early on by finding ten memory cards.]] ''VideoGame/FarCry4'' features both versions again, again making the standard form a late unlock (part of the last batch of weapons unlocked on the northern island) while allowing the Shredder to be unlocked relatively early depending on how much time you spend working on your Karma.
* Added with the 2012 Christmas update to ''VideoGame/KillingFloor'', as the most expensive of the Medic's guns. It's also the only one for the class to use ironsights rather than a red dot sight. It reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 4 weapon, having a red dot sight this time, where it's slightly weaker than lower-tier options like the UMP but competes with [[MoreDakka one of the fastest rates of fire]] and very low muzzle flip.
* Available in ''VideoGame/GhostReconFutureSoldier'', where it's [=GhostLead=]'s WeaponOfChoice for most of the campaign. It returns in ''VideoGame/GhostReconWildlands'', now named the "Vector .45 ACP", the normal version stashed in a UNIDAD base in Media Luna and a unique "Mendeleyev" version unlocked on capturing Marcus Jensen.
* Available as a very expensive, high end weapon in the Blue Sun mod for ''7.62 High Caliber''.
* Available in ''VideoGame/WatchDogs'', also called the "Vector .45 ACP" like the ''Far Cry 3'' example (Creator/{{Ubisoft}} must like the name). It's one of the game's highest-rated weapons and has an unlockable "Spec-Ops" version with an attached suppressor.
* Appears in ''VideoGame/PAYDAY2'' with the Gage Ninja Pack DLC, originally as the "[[{{AKA47}} Kross Vertex]]" before being renamed to the "Polygon" in a later update.
* Unlocked at Rank 23 in the multiplayer mode of ''VideoGame/SpecOpsTheLine'' with a non-removable suppressor.
* Added to ''VideoGame/RainbowSixSiege'', [[RuleofThree once again]] as the "Vector .45 ACP", as a primary weapon for the G.E.O. specialist Mira from the Operation Velvet Shell update. It's one of the weaker submachine guns to make up for its [[MoreDakka ludicrous]] rate of fire. As of Operation Chimera, CBRN specialist Lion has a fictional enlarged version, upchambered for 7.62mm NATO and fitted with the same 50-round drum magazines as the [=GSG9's G8A1=], labeled as the "V308".
* Appears in ''VideoGame/TheDivision'' in three variants -- the "Vector .45 ACP" with standard folding stock, the stockless SDP version as "Tactical Vector .45 ACP", and a "First Wave Vector .45 ACP" with M4-style stock and elongated barrel. All three variants reappear in [[VideoGame/TheDivision2 the sequel]] alongside an exotic version called "Chameleon", a First Wave Vector modified with custom light-refraction technology.
* Appears in ''VideoGame/GoldenEyeWii'' as the Strata SV-400. It's by far the best SMG in the game, having max damage, accuracy, range and rate of fire. The only weapon that matches its strengths is the Ivana Spec-R (an IMI Tavor TAR-21 assault rifle).
* The Vector appears as a relatively uncommon spawn in ''VideoGame/PlayerUnknownsBattlegrounds''. It is one of the most powerful weapons of its class due to its fairly high rate of fire, provided you can find attachments to compensate for its flaws. It initially comes with an underwhelming 13-round magazine, but can be upgraded to a 25-rounder alongside various attachments like muzzles, foregrips, scopes and even the "tactical stock".
* One of the most common guns in ''VideoGame/{{RUINER}}'', the "KRIS SV-4", is based heavily off of the Vector, modified with a larger barrel and forend to qualify as assault rifle instead.
* Appears as a 5-star T-Doll in ''VideoGame/GirlsFrontline''. Her dialogue gives a heavy impression of TheEeyore, partly from [[WhatMeasureIsANonHuman seeing herself as a disposable tool]]. Ironically, due to her [[KillItWithFire Incendiary Grenade]] skill, official comics and the fans also paint her as something of a PyroManiac.
** In the manga, Commander Gentiane also wields a Vector [[spoiler:during the Sangvis attack on G&K's hidden base]].
** One of the featured T-Dolls in the ''VideoGame/TheDivision'' collaboration event is Agent Vector, who uses the aforementioned First Wave variant.
* Mutant Vector K10s with the barrel profile of an [=MP7=] and an enlarged, curved magazine resembling that of the [=MP5=] are used by Dwarf Gekko in ''VideoGame/MetalGearRisingRevengeance''. Between using pistol bullets and Raiden being a cyborg, they're [[LittleUselessGun almost beneath notice]].
* The standard NATO submachine gun in ''VideoGame/{{ARMA}} III'', where it's known as the "[[AKA47 Vermin]]", primarily used by pilots and other roles that don't have the room to carry the MX rifle. Generally regarded as one of the best [=SMGs=] in the game, due to its high rate of fire and being the only one chambered in .45, giving it a power advantage over the others chambered in 9x21mm.
* In ''VideoGame/SplinterCellBlacklist'', it appears as the Vector .45ACP, the second unlockable submachine gun in the game, and is used by Briggs at the end of the Abandoned Mill mission to hold off Commandos while he and Sam extract.
* As one of the few gun-wielding characters in ''VideoGame/{{Arknights}}'', Exusiai uses a Vector as her primary weapon. Correspondingly, she has one of the fastest attack speeds out of all Snipers, with skills that boost her rate of fire even further.
* One of the Vector's first appearances was in the Asian free-to-play FPS ''Point Blank/Project Blackout/Piercing Blow''. If the game itself isn't infamous for being an AllegedlyFreeGame, the insanely high rate of fire, being fitted with a holographic sight for precision, and the ability to dual wield makes the Vector the definite weapon of choice for paying players.
* The Vector appears as the [[AKA47 Raptor]] in ''VideoGame/Hitman3''.
* Someone at Creator/BioWare circa 2012 must've liked the Vector, as the majority of the submachine guns from ''VideoGame/MassEffect3'' take design cues from it. In addition to the returning [[https://masseffect.fandom.com/wiki/M-12_Locust M-12 Locust]] from ''VideoGame/MassEffect2'', the [[https://masseffect.fandom.com/wiki/Blood_Pack_Punisher Blood Pack Punisher]] and [[https://masseffect.fandom.com/wiki/M-25_Hornet M-25 Hornet]] are particularly unsubtle with this inspiration.
* The Vector appears in ''VideoGame/Trepang2'' as the standard submachine gun of the game. It incorrectly holds 50 rounds, and is modeled after the civilian SBR version.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has two versions of the Vector. The standard, full auto model, and the semi-auto only 'Carbine' version. The main difference between the two is that the Carbine version has a barrel shroud permanently fixed, and can only be obtained via random weapon drops in Take and Hold.
* Available as the "Manta" in ''VideoGame/{{Intruder}}'', where it's the basic long arm.
* The 12.7mm SMG in ''VideoGame/FalloutNewVegas'' mainly resembles the Vector in design with a top-mounted magazine reminiscent of the P90.

[[AC: Web Video]]
* Reviewed and tested [[http://youtu.be/qlN-5BA87bU here]] by WebVideo/{{Skallagrim}}.
[[/folder]]

[[folder: Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary [[CoolGuns/SubmachineGuns MP18]] due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous [[CoolGuns/SubmachineGuns Model 38]]. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.
----
[[AC: Films -- Live Action]]
* A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

[[AC: Video Games]]
* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.
[[/folder]]

[[folder: Walther MPL/MPK]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walther_mpk.jpg]]

A German submachine gun developed by Walther in line with military and police re-armament plans in West Germany, the MPL/MPK (the former having a longer barrel, and the latter a shorter barrel) is a simple, inexpensive blowback submachine gun with an unusual bolt design that consists of a hollow tubular weight that is actually placed above and parallel to the barrel, housed in a separate channel in which it reciprocates when the gun is fired. The weapon also features a thin wire stock, and was designed to use a suppressor. The weapon was adopted by Naval and Police units in Germany at the time, and also saw some use with US Special Forces, but after the Munich Massacre and the adoption of the Heckler & Koch [=MP5=] by GSG-9, the Walther MP was completely overshadowed by the [=MP5=], and sales of the weapon declined until production ended altogether in 1983 with around 27,000 guns produced.

The weapon was exported to other countries, but didn't see much foreign success either, it's most notable foreign user being the Mexican Navy. Of the two variants, the [=MPK=] was the more successful one, seeing use with some South American countries and Zimbabwe, but neither variant saw major use.
----
[[AC: Anime & Manga]]
* The MPL appears in ''Manga/ViolenceJack'' in the hands of Harem's soldiers and Hell's Wind Bikers.
* The MPL is used by Amestrian soldiers in ''Manga/FullMetalAlchemist''.
* An MPK is seen Natsuko's arsenal in episode one of ''Anime/ReCutieHoney'', and she later [[GunsAkimbo dual-wields]] a gold-plated one alongside an M4 after taking it from a fallen Panther Claw goon.
* The MPK is used by some gangsters in File #15 "Game! Chie Sagamiono's Rematch" of ''Manga/YoureUnderArrest''
* The MPK appears in ''Manga/{{Kochikame}}''.

[[AC: Films -- Live Action]]
* Both variants of the MP are prominently use by Sweepers in ''Film/{{Equilibrium}}.
* The MPK is used by Czech VB officers in ''Film/TheLivingDaylights''.
* The MPK is used by A-6 security personnel in ''Film/{{Spawn|1997}}''.
* The MPK is used by terrorists in ''Film/{{Ticker}}''.

[[AC: Live-Action TV]]
* The MPL is used by various Colombians and US close protection officers in the ''Series/UltimateForce'' episode "Charlie Bravo".
* Akiba Red uses the MPL in ''Series/HikoninSentaiAkibaranger'' as part of a strategy against Shimokitazawa in "Take Flight Leader! The Painful Trap of Deluded Photography".
* The MPK is used by the second fake Kray Brother in ''Series/{{Whitechapel}}'' to shoot up the pub where DI Chandler is located.
* The MPK is used by the Nigerian militia leader in Episode 10 of ''Series/StrikeBack'' when Section 20 commandos raid his hideout.
* The MPK is fired by a thug in the ''Series/MiamiVice'' episode "Free Verse".

[[AC: Video Games]]
* The MPL is a usable weapon in the multiplayer and Zombies mode of ''VideoGame/CallOfDutyBlackOps'', where it holds the correct 32 rounds in multiplayer, but 24 rounds in Zombies. It is notably one of the only two submachine guns in the game that can use Dual Mags, the other being the [=AK74u=]. A bizarre hybrid of the MPK and Accuracy International Arctic Warfare was also added as a submachine gun in Season 2 of ''VideoGame/CallOfDutyBlackOpsColdWar'' called the [=LC10=], where it was originally chambered in .45 ACP in Warzone, but later changed to 9mm Parabellum, though the muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (and mislabeled .45 APC).
* The MPL appears without a stock as the [[AKA47 Hampton MPL]] in ''VideoGame/NoOneLivesForever'' in the hands of UNITY commandos, Magnus Armstrong's paratroopers, and H.A.R.M. henchmen early-game. It holds 30 rounds, can be fitted with a sound suppressor, and can use incendiary, Dum-Dum and FMJ ammunition.
* The MPL appears a high-tier submachine gun in ''VideoGame/FalloutTactics'', without a stock.
* The MPK was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on day 11 of the Meatmas 2020 Advent Calendar event.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] looks at the MPL [[https://www.youtube.com/watch?v=tQSilZnqdlA here]].
[[/folder]]
----
[[foldercontrol]]

[[folder:10mm Auto pistols/[=SMGs=]]]
->''With their combination of high stopping power and low recoil, pistols chambered for the 10mm round have become the sidearms of choice for paramilitary forces around the world.''
-->--'''Ammo Description''', ''VideoGame/DeusEx''

[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_14.jpeg]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/rainbowsixrescue.jpeg]]
[[caption-width-right:275: Top, Colt Delta Elite in 10mm Auto, Bottom: Heckler & Koch [=MP5=]/10 with "jungle style" magazines]]
The 10mm Auto cartridge was designed as an alternative to 9mm Parabellum and .45 ACP, offering better stopping power than the former in combination with a flatter trajectory, higher muzzle velocity, and larger magazine capacity than the latter. Full power 10mm Auto loads can match typical .357 Magnum rounds in muzzle energy, an aspect that gave early 10mm Auto handguns the rare image of being {{Hand Cannon}}s that are actually practical to use in real-life situations.

Expected to become a popular handgun caliber when the FBI chose the Smith and Wesson 1076[[note]]"10" referring to its 10mm caliber[[/note]] as its new sidearm in 1990, its rise and fall is largely tied to the failure of that weapon. [[ReliablyUnreliableGuns Reliability problems]] with the pistol (and every other pistol initially designed for it for that matter, from the Bren Ten to the [[https://web.archive.org/web/20161116134756/http://www.thegunzone.com/gunwriter.html Colt Double Eagle]]), coupled with concerns over the recoil of the 10mm Auto cartridge[[note]]which was what led to the 1076's reliability problems - less-experienced shooters and agents with smaller hands complained about the recoil, causing the bureau to supply its agents with lower-power cartridges, which then had issues moving the slide properly when firing, leading to misfeeds[[/note]], soon led the FBI to abandon not only the gun but the cartridge as well, though some of the FBI's special units do use a 10mm version of the [=MP5=][[note]]the [=MP5=]/10[[/note]] and there are a small number of newer pistols manufactured in the caliber today.

To a large extent the cartridge has fallen victim to TechnologyMarchesOn - the derivative .40 [=S&W=] cartridge has almost completely taken over its intended niche within the handgun market[[note]]though full-power 10mm Auto loads are appreciably more powerful than most any .40 [=S&W=] load, which is closer to the lower-power loads the FBI used before abandoning the cartridge, which has caused some to view the .40 [=S&W=] round as a PoorMansSubstitute[[/note]]. What market remains for the 10mm Auto is basically the minority of handgun hunters who don't like revolvers, and people who want a defensive weapon to carry in [[BearsAreBadNews grizzly bear country]].

On the other hand, reports of the 10mm Auto's demise may have been greatly exaggerated. It continues to have a die-hard following, most strongly evidenced by the fact that in the same time period, a large number of firearms manufacturers have rolled out new 10mm handgun & carbine models, and ammo manufacturers have followed suit by producing a wide variety of training and defensive ammo loads. Another factor contributing to the 10mm's revival is the alarming rise in the use of [[CarFu cars and trucks as terrorist weapons]], leading to a low-key but growing demand for a powerful handgun round that can reliably penetrate vehicular glass [[labelnote:note]]Shooting through glass, especially angled glass like windshields, plays merry hell with small caliber bullets and tends to send them flying everywhere but the target; the very high velocities that 10mm is capable of help mitigate this. With a long enough barrel length (generally around 4.5 - 6.0") and heavy bullet weight, 10mm rounds can consistently hit velocities of 1400-1600 feet/second; even 9mm+P+ loads will struggle to get to this level. The .357 Magnum round can also achieve this but it comes at the cost of ammo capacity, since generally only revolvers will properly work with it[[/labelnote]]. The 10mm continues to be a popular cartridge in fiction, particularly in works set TwentyMinutesIntoTheFuture, where presumably the real-world problems with the cartridge were addressed. Perhaps in the near future, the 10mm Auto may not be such a rare beast anymore.
----
[[AC:Comic Books]]
* ''ComicBook/ButtonMan''. While he uses whatever comes to hand, [[ProfessionalKiller Harry Exton]] has a preference for the Smith & Wesson 1006 as his WeaponOfChoice in books 2 and 3, set while he is in the United States. A couple of panels clearly show boxes of [=10mm=] Auto while Harry is loading up.

[[AC:Film]]
* The famous [=M41A=] Pulse Rifle from ''Film/{{Aliens}}'' is said to be chambered for a caseless, explosive-tipped 10mm bullet.

[[AC:Literature]]
* In the Creator/TomClancy novel ''Literature/RainbowSix'', Rainbow's assaulters are described as using the [=MP5=]/10[[note]]referred to erroneously after its first appearance as simply the "MP-10" - this name is supposed to refer to an [=MP5=] clone in the original 9mm from the Filipino "Special Weapons" company[[/note]] as their primary weapons. Somewhat TruthInTelevision, as in reality the FBI's Hostage Rescue Team does use the weapon in a similar role.
** In addition to Rainbow, Clancy also depicted FBI Special Agent Pat O'Day as carrying a Smith and Wesson 1076. Again, this is partly truth in television; as noted above, the FBI did test, and even ''briefly'' issue this weapon to its agents. However, O'Day continued to carry one long after all real life agents had turned theirs in.
* The standard handgun of the ''Literature/{{Doom}}'' novels is noted to be chambered in a 10mm bullet, which it [[UniversalAmmunition shares with]] the "Sig-Cow" rifle. Protagonist Flynn notes something of a distaste for the rifle, but still happily uses it over the pistol because its longer barrel gives it greater muzzle velocity to hit targets harder.


[[AC:LiveActionTV]]
* ''Series/MiamiVice'' had Sonny Crockett carry a Bren Ten, whose real-life sales were [[TheRedStapler driven largely by its use on TV]]. While the Bren Ten is widely considered to be among the best pistol design of the 1980s (incorporating the best features of the [[CoolGuns/{{Handguns}} CZ 75 and Browning Hi-Power]], as well as having the legendary Col. Jeff Cooper as a design consultant), production shortfalls and notoriously bad quality control drove its manufacturer Dornaus & Dixon Enterprises into bankruptcy after just three years with only 1,500 pistols made and most of the original commercial orders never filled. After this happened, the Sonny Crockett character switched between seasons two and three to the decidedly less rare Smith & Wesson Model 645, as the production refused to use firearms that were not in active production. It also gave birth to the "Bren Ten Curse": All companies that have attempted to resurrect the pistol have either gone bankrupt trying to do so, or ditched it in favor of more lucrative military and police rifle contracts before a single example was sold.

[[AC:VideoGames]]
* In the ''{{VideoGame/Fallout}}'' universe 10mm was a common pistol caliber before the Great War, and great amounts of it remain in the post-war world. There's a fairly high number of weapons using it in the series, including a shoulder-mounted minigun in ''VideoGame/FalloutNewVegas'' DLC, and a unique PPK in ''VideoGame/Fallout4'' that has a noticeably longer ejection port compared to the real pistol. In several of the games, a generic 10mm semi-auto pistol is the first quality weapon available to the player.
* In ''VideoGame/DeusEx'' and its prequels, ''VideoGame/DeusExHumanRevolution'' and ''VideoGame/DeusExMankindDivided'', the standard sidearm is a 10mm Auto pistol. This is also seen in [[Franchise/DeusExUniverse expanded universe material]] set in or between the time periods of these games. ''VideoGame/DeusExInvisibleWar'' goes back to 9mm, mostly through dominance of Mako Ballistics and its UniversalAmmunition rather than any deficiencies in 10mm, though the standard pistol was meant to originally be chambered in 10mm.
* Like the novel above, the ''VideoGame/RainbowSix'' series of games usually give the player the option of using the [=MP5/10=] in place of the many 9mm variants. Similarly, ''VideoGame/SplinterCellBlacklist'' has the [=MP5/10=] available to Sam.
* In ''VideoGame/PoliceQuest 2'', Sonny Bonds carries a 10mm 1911 variant.
* ''VideoGame/TakedownRedSabre'' allows players to take a 10mm "1911 Elite" as their sidearm.
* ''VideoGame/{{DRL}}'' uses 10mm for its take on the pistol and [[GatlingGood chaingun]] ammunition, unlike [[VideoGame/{{Doom}} the game it's based on]] that based its pistol off the Beretta 92.
* In ''VideoGame/{{PAYDAY 2}}'', the [=MP5=] can be turned into an [=MP5/10=] with the "Straight Magazine" attachment.
* ''VideoGame/JaggedAlliance 2'' [[GameMod v1.13]] adds the Colt Delta Elite and the [=MP5/10=] to the game's already [[GunPorn extensive arsenal]], the latter of which comes in both standard and integrally silenced flavours.
* The default GunsAkimbo handguns in the on-foot sections of ''VideoGame/ShogoMobileArmorDivision'' are, in all but name, Colt Delta Elites with wooden grips, the manual naming it the "[[AKA47 Kawamori A74]]" and noting its 10mm caliber.
* The Bren Ten appears in ''VideoGame/GirlsFrontline'' as a 2-star handgun. In reference to the so-called Bren Ten Curse, she's worried that [[DoomMagnet her adoption will lead to the bankruptcy]] of [[PrivateMilitaryContractors Griffon & Kryuger]] and [[PlayerCharacter the Commander]].
* With an ammo conversion, you can turn an [=MP5=] into an [=MP5=]/10 in ''VideoGame/CallOfDutyModernWarfare2019'', which improves its damage ranges overall and slightly boosts the gun's minimum damage, at the cost of a very minuscule fire rate drop.
* The Parasonic D2 Silenced Pistol in ''VideoGame/CrueltySquad'' uses 10x25mm Subsonic rounds, and will typically be the player's chief weapon for most of the early missions before better alternatives are found.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has an [=MP5=] chambered in 10mm Auto. Added in Update 63, it also includes the straight magazines that usually accompany 10mm Auto.
* The [=MK50=] Sidekick pistol in ''VideoGame/HaloInfinite'' is chambered in 10mm.
* ''VideoGame/HitmanAbsolution'''s High Tech Suit DLC included the Steiner-Bisley Zenith from ''VideoGame/DeusExHumanRevolution'' as a crossover promotion, as Creator/SquareEnix was fond of doing at the time (47's Silverballer was added as DLC for ''VideoGame/SleepingDogs'' and the multiplayer in ''VideoGame/TombRaider2013''). However, it was only available in Contracts mode, which is no longer playable.
[[/folder]]

[[folder:Ballistic Knife]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ballistic_knife_01.jpg]]

Originally developed for the Russian Spetsnaz as an emergency weapon, the Ballistic Knife is a knife with a [[DetachableBlades detachable blade]] that can be ejected to a distance of several yards by pressing a trigger or operating a lever or switch on the handle, using either a spring, air, gas propulsion or explosive charge. Several clones of the weapons are also made in countries like the United States. However, any actual use of it by the Spetsnaz is unknown, and the weapon gained notoriety in the US in the 80's after commercial examples were marketed and sold in the US and several other Western countries, leading to it being restricted and prohibited by law in several countries. Nowadays, it's considered to be more of a collector's item than a true viable weapon.
----
[[AC: Anime and Manga]]
* Radinov from ''Manga/GunsmithCats'' OVA absolutely '''loves''' to use this weapon at any chance she gets. In fact to give Rally the message that she's still alive and wants revenge, she leaves a blade on the hood of her CoolCar. One mook even lampshades the [[AwesomeButImpractical impracticality]] of her weapon of choice.
--> '''Mook:''' What kind of a psycho uses a weapon you have to recover every time you use it?
* In Chapter 5 of ''LightNovel/VioletEvergarden's'' first light novel, Violet has a ballistic knife (one of [[WalkingArmory plenty other weapons on her]]) in her [[StockingFiller garters]] while performing an amanuensis job at a prison full of violent felons. Her weapons are confiscated by the prison staff while she works... not that she needs any of it, since she outright says [[TykeBomb she is a weapon.]]

[[AC:Comic Books]]
* ComicBook/{{Diabolik}} will sometimes use them. [[JustifiedTrope He has good reasons]]: as everyone in-universe knows, his weapons of choice are needle launchers loaded with either poison or sleep needles and custom-made knives he's incredibly good with, so an enemy that has him at gunpoint will not fear him at range if there's no needle launcher and the arm is down... And die surprised when the knife shoots the blade. As Diabolik is [[GadgeteerGenius incredibly inventive]] and [[NeverRecycleYourSchemes expects the enemies to be ready for previously-used tricks]], the ballistic knife doesn't show up often, instead being replaced as surprise gadget by whatever Diabolik came up with this time.

[[AC:Video Games]]
* The original Soviet Ballistic Knife is usable in ''VideoGame/CallOfDutyBlackOps'', as the first Special weapon unlocked. It increases your melee speed and the launched blade kills enemies in one hit with the blade also being retrievable and reusable, though the blade's trajectory drops quickly when fired from closer than short range. It returns in the single-player of ''VideoGame/CallOfDutyBlackOpsII'' as the Spring Knife in past levels, while a more modern/futuristic reproduction is used in the future levels and in multiplayer as the Ballistic Knife, being the second Special secondary weapon unlocked.
* The Ballistic Knife is useable in ''VideoGame/MetalGearSolidPortableOps'' as the Spetsnaz Knife.
* Failing to stop Nicholai in time at the end of ''VideoGame/ResidentEvil3Remake'' has him use one of these to kill Carlos and Jill, the former by slashing his throat and the latter by launching the blade into her face.
[[/folder]]

[[folder:Calico LWS]]
->''The distinguishing feature of the Calico is its special top-mounted helical magazine that can hold 50 rounds, but no matter how much I think about it the extra weight and change in the center of gravity while firing means it would be better to use a normal submachine gun, even if you have to reload more often. But oh, well, Kiritsugu is a magical mystery gunman, [[RuleOfCool so I guess it's fine]].''
-->--'''Fate/Zero material''', ''LightNovel/FateZero''

[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/magedistraction.jpeg]]
The [[http://en.wikipedia.org/wiki/Calico_Light_Weapons_Systems Calico Light Weapon Systems]] are a series of firearms chambered for the 9x19mm and .22 LR cartridges, currently consisting of pistols, submachine guns, and rifles. The Calico LWS is unique for its top-feeding helical magazine, which gives it a massive magazine capacity while avoiding the typical issues that result from having to place the helical magazine as the handguard (see the PP-19 below). Took a big blow thanks to the 1994 US Assault Weapons Ban, having regained a bit more currency since the ban ended, though they remain far less common than they would seem from film and television. Because of their futuristic appearance, the M950 machine pistol series were especially popular in action films of the 1990s; they're typically [[GoodGunsBadGuns a "bad guy" gun]] or play the role of energy weapons in sci-fi films.

Although reasonably accurate and easy to handle, the Calico has failed to find any major users. For one, there are issues inherent with the helical magazines - difficulty determining how much ammunition is actually left, the price tag of magazines, the time-consuming process of reloading them, and unreliability. There's also the fact that the top-feeding design forces the standard rear sight to be part of the magazine itself, meaning that reloading causes the sights to lose their zero - a ''huge'' no-no for any serious usage of a firearm, unless one wishes to use a scope mount.

While Calico does still manufacture modernized versions of most of the LWS (meaning that actually obtaining one is no more difficult than having a licensed dealer order one from Calico[[note]]U.S. law bans private citizens from buying firearms directly from the manufacturer, a federally licensed dealer has to order it and have it shipped to them, where the customer can then take delivery[[/note]]), the weapon's various aforementioned flaws are all still present, meaning that the LWS has been doomed to be little more than range guns and collector pieces.
----
'''M100''':

[[AC: Films -- Live-Action]]
* ''Film/{{Spaceballs}}''
* ''Film/TheRunningMan''
* ''Do or Die''

[[AC: Live-Action TV]]
* ''Series/SeaQuestDSV'' (along with the M110)

[[AC: Video Games]]
* ''VideoGame/ResidentEvilCodeVeronica'' features the pistol variant, [[GunsAkimbo used two at a time]]. The .22LR chambering is surprisingly effective compared to the 9mm handguns you get, but this also means the 100 rounds in each magazine are all you get, as there's no spare .22 ammo in the game.

'''M110''':

[[AC: Literature]]
* ''Dennis Lehane's novel 'Gone Baby Gone', arms dealer Bubba is selling one to Leon and Roberta Trett.

[[AC:Video Games]]
* Axl's Double Bullets in ''VideoGame/MegaManX7'' and Bound Blaster in ''VideoGame/MegaManX8'' are M110s with green lights attached.

'''M900''':

[[AC: Anime & Manga]]
* ''LightNovel/SwordArtOnline'' ''Phantom Bullet" arc, the GGO pro player Yamikaze (literal translation: "Dark Wind"), and nicknamed "The Devil of Run-And-Gun" uses an M900-A, which is described as also being a rare gun in game.

[[AC: Films -- Live-Action]]
* ''Film/TheCrow''
* ''Film/{{Eraser}}''

[[AC: Video Games]]
* ''VideoGame/JaggedAlliance 2'' (With the 1.13 mod)

'''M950''':

[[AC: Anime & Manga]]
* Kiritsugu of ''LightNovel/FateZero'' (the LightNovel prequel to ''VisualNovel/FateStayNight'') wields this gun. In this case it has been converted to full-auto. Some sources incorrectly list it as the the [=M960=] submachine gun but it is not, nor is it the [=M950A=] (which can alternate between semi-auto and full auto) because it lacks a fire selector switch. {{Justified|Trope}} in this case by his usual target being ''hard'' to take down, and the extremely rapid fire of the Calico would be ideal.
* Used by the Russian assassin, Radinov, in the ''Manga/GunsmithCats'' OVA, using it [[GunsAkimbo alongside]] a [=VP70M=] with stock attached in an attempt to kill Rally and May in revenge.

[[AC: Films -- Live-Action]]
* ''Film/HardBoiled''
* ''Film/IComeInPeace'', which had an additional LED toggle-switch (to represent 'alien gun' power levels) added on.
* Cordell in ''Film/ManiacCop2'' grabs one at a NYPD shooting range, and starts shooting up the whole department with it.
* ''Film/RoboCop3'' both by itself and as part of [=RoboCop's=] gun arm.
* ''Film/SuburbanCommando''
* ''Film/TangoAndCash''
* Probably the most well-known appearance is the ''Franchise/{{Terminator}}'' movies, where it formed the lower section of the Westinghouse [=M95A1=] Phased Plasma Rifle props.
* ''Film/TomorrowNeverDies'' during the scenes in Vietnam.
* ''Film/TotalRecall1990''
* One appears in ''the Philippines'', out of all places, in the hands of the BigBad in ''Melencio Magat: Dugo laban dugo''

[[AC: Video Games]]
* ''VideoGame/JaggedAlliance 2: Unfinished Business'' (also added to the main game with v1.13).
* ''VideoGame/{{Fallout Tactics}}''
* ''VideoGame/SuperRobotWarsOriginalGeneration'' used an [[HumongousMecha oversized version]].
* GDI troops in the original ''VideoGame/CommandAndConquerTiberianDawn'' are shown in cutscenes and art to use these, referred to as the [[AKA47 "GAU-3 Eliminator"]], with the game's terminology (such as calling basic infantry "Minigunners") insistent that it's a minigun of some variety. Background material for ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' claim that Nod militant squads, desperate to arm themselves in any way they can, [[BreakOutTheMuseumPiece still make use of them more than fifty years after their original design]].
* This shows up in ''VideoGame/DeltaForce: Land Warrior''. It's listed as simply the "Calico".
* The prototype of ''VideoGame/ResidentEvil2'' had it, and it can be found DummiedOut in the final game.
* Shows up occasionally in ''VideoGame/JurassicParkTrespasser''; one of the weakest weapons in the game, but matched only by the much rarer drum-mag AK-47 in capacity.
* A late game SMG in ''7.62 High Caliber'', with both 50 and 100 round magazines. They tend to suffer from [[AwesomeButImpractical impracticality]] due to the large size and weight of the helical magazines forcing the gun to be a primary weapon, as well as taking a ridiculous amount of time to reload one round at a time if you run out of ammo in a fight. All of this adds up to [[TruthInTelevision a very accurate depiction]].
* In ''VideoGame/ParasiteEve2'', if you manage to kill the Burner boss fast enough so that Flint the dog survives, Mr. Douglas will give you an M950. Him being a Vietnam veteran and a collector of guns is likely how he has one.
* Due to being a playable character in ''VideoGame/TerrordromeTheGameRiseOfTheBoogeymen'', Matt Cordell makes use of one in some of his moves like he did in ''Film/ManiacCop2''.
* The [=M950A=] appears as a 5-star Handgun in ''VideoGame/GirlsFrontline''. As a nod to the weapon's emphasis on MoreDakka, her abilities revolve around boosting the echelon's rate of fire. She is also often depicted together with Triple Action Thunder.

'''M960''':

[[AC: Films -- Live-Action]]
* ''Film/{{Stealth}}''
* ''Film/StarTrekFirstContact''
* ''Film/ThePhantomMenace'': the [[http://starwars.wikia.com/wiki/CR-2_heavy_blaster_pistol Corellian Arms CR-2]] is based on the M960.

[[AC: Video Games]]
* ''VideoGame/JaggedAlliance 2: Unfinished Business'' and v1.13 again. It's a decent assault rifle and fares better than the average M4.
* ''Combat Arms''
[[/folder]]

[[folder:MB Associates Gyrojet]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gyrolauncher_7434.jpg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gyrojet_rifle.JPG]]

Looking at this list, you will no doubt see that many of these guns tried quirky, unusual, sometimes innovative features that never took off. The Gyrojet might be the most unusual among them, for it tried to be a gun without utilizing what many would say makes a gun a gun: the traditional chemically-propelled bullet.

The Gyrojet was a project launched in the mid-1960s by MB Associates, intending to revolutionize the firearms industry. Rather than use a bullet as the projectile, the Gyrojet fired what amounted to a miniature rocket (without the explosion, sadly), more or less making the Gyrojet a miniaturized rocket launcher. The barrel was not rifled, instead the rounds were guided gyroscopically, hence the name. The intent for this design was to make a handgun that had just as much velocity as the .45 ACP round fired by the then-standard issue Colt M1911 but at half the weight. The rockets were also intended to be more accurate at greater distances and be capable of piercing body armor. (For more on the design of the gun and the bullet, check out Website/TheOtherWiki's [[http://en.wikipedia.org/wiki/Gyrojet#Design article]] on the subject.)

[[RuleOfCool Sounds awesome, right?]]

Unfortunately, it did not not live up to expectations. It was marketed as a civilian weapon, but a few U.S soldiers with cash to spare brought them to [[UsefulNotes/TheVietnamWar Vietnam]] to try there. It was advertised as being accurate, reliable and simplistic to use. Customers said that it was none of these things. It proved to be wildly inconsistent in accuracy between shots, its complex action meant that it would foul up at the drop of a hat and users reported it was cumbersome to reload at all and doing so quickly was impossible. One report even stated that the weapon had a nasty habit of hang-firing, a seeming misfire only to have that round [[DelayedExplosion suddenly shoot out of the barrel without warning]]. And unlike a conventional bullet, the rocket projectiles continue to accelerate after leaving the barrel... which sounds great until you realize that at very close range (i.e. the kind of ranges where a pistol would normally be used) the projectile is too slow to kill a person quickly unless it goes through the victim's eye socket (however, trying to stop the projectile by covering the tube with your hand would ''[[https://web.archive.org/web/20151204191618/http://www.deathwind.com/history.htm rip your hand off]]'' as the rocket exhaust would heat it up pretty quickly and accelerate the thing to the point that it would have [[https://web.archive.org/web/20151230042007/http://www.deathwind.com/review_2.htm enough energy to shatter a plastic bucket placed right at the muzzle]]). To top it all off, the weapon and its ammunition were extremely expensive to both produce and purchase. It's pretty much the poster child for AwesomeButImpractical.

The Gyrojet eventually fizzled out, but the afterimage was burned into the public psyche. The idea of a hand-held rocket launcher was just too cool to let fade away, not to mention its Space Age look. Today, both the Gyrojet and its bullet are some of the most coveted items for firearm collectors today. While many variants were planned (including a [[MoreDakka light machine gun variant]]), only the pistol, a carbine and a rifle were ever produced. Due to the rarity of ammunition, Gyrojets are rarely fired today, with a single round costing as much as [[TooAwesomeToUse 100 USD]]. Most people also get confused by the fact that the gun fires rockets and assume the rockets [[StuffBlowingUp blew stuff up]]. They didn't. [[https://www.youtube.com/watch?v=txKHJeDgDAQ This video includes footage of the Gyrojet pistol in action.]]

In an odd consequence, the one thing that it could have been good at was combat in space: regular firearms wouldn't operate in free-fall and zero gravity as well as they do normally,[[labelnote:*]]Even at best, you could only get a few shots off before the moving parts expanded from the heat of firing and couldn't move, since the vacuum of space leaves no medium through which the heat can transfer away from the gun[[/labelnote]] so a self-propelled projectile would work far better. This was something that interested the American military during the space race, but, for [[IWantMyJetpack obvious reasons]], didn't save it.

As mentioned above, the Gyrojet rounds aren't actually explosive. This has not stopped many from thinking that they are explosive though, likely due to the association of rockets with explosions.
----
[[AC:Anime & Manga]]
* In ''VideoGame/{{Gungrave}}'', a Gyrojet pistol can be briefly seen in a collection of firearms when Brandon Heat grabs a [[HandCannon Wildey Magnum]] to [[BlownAcrossTheRoom send a bad-guy flying]].
* When Manga/RikiOh takes his revenge on the entire prison staff in the animated adaption ''Riki-Oh: Wall of Hell'', the Chairman of the prison pulls out a chrome-plated one. Unfortunately for him, before he could even fire a shot Riki-Oh instantly kills him.

[[AC:Films -- Live-Action]]
* One of the most iconic uses for the Gyrojet was the climactic battle of ''Film/YouOnlyLiveTwice'', also acting as a marketing ploy. In the film, Tiger Tanaka's {{Ninja}} army uses both Gyrojet pistols and rifles along with [[KatanasAreJustBetter katanas]] to fight through Blofield's defenses in his secret mountain lair.
* There are two remarkable things about the mostly unknown Action/Comedy film ''Collision Course''. The first is that one of the villains, played by Tom Noonan, uses a Gyrojet. The other is that [[Series/TheTonightShow Jay Leno]] starred in it. No, really.

[[AC:Literature]]
* Used by a private investigator in the Creator/LarryNiven short story ''The Meddler''. It's not very effective, but that's only because the alien he shoots is ImmuneToBullets.
* The BigBad in ''Literature/LicenceRenewed'' uses a Gyrojet pistol in the final firefight. When he is shot InTheBack [[HoistByHisOwnPetard with it]], it is described as leaving a clean hole through him.
* Used for a BoardingParty InSpace in ''Boomers'' by J. R. Dunn. The soldier using the Gyrojet regards it as "a piece of shit", but it's the closest thing they have to a recoilless pistol so he's stuck with it.

[[AC:Tabletop Games]]
* ''TabletopGame/BattleTech'': Gyrojet pistols show up in the RPG spinoff as sidearm option. They're explicitly noted as being useful only in zero g, otherwise they're inferior to standard firearms. And even in space, laser pistols and needlers are still more powerful.
* In ''Cybergeneration'', a sequel to ''Cyberpunk 2020'', gyrojet weapons have obsoleted most traditional handguns; unsurprising, since in the dark future the projectiles are self-guided, computer-controlled little monsters.
* The Ultra-Tech supplement for ''TabletopGame/{{GURPS}}'' has "Gyroc" weaponry, arriving on the scene at Tech Level 9 ({{Cyberpunk}} tech). The Gyrojet is mentioned as the distant ancestor of Gyroc weapons which overcome the earlier weapon's design flaws through application of futuristic tech. Like the example from ''Cybergeneration'' above, GURPS Gyrocs can also fire homing rounds (along with a wide variety of specialized warheads).
* In ''TabletopGame/MutantYearZero'', specifically from the ''Elysium'' Source Book, the arsenal of Gyrojet Weaponry is the rarest and some of the most powerful firearms that are available in the game as a whole. Being able to decimate most enemies with a single rocket.
* From ''TabletopGame/{{Warhammer 40000}}'', the high-end ballistic small arms used by the [[TheEmpire Imperium of Man]] are "Bolters", guns that fire amor-piercing, rocket-propelled rounds that [[NoKillLikeOverkill explode just after contact]]. They're fairly hard to get, meaning they're well beyond the means of the average Imperial soldier. They're most commonly seen being used by elite forces, such as {{Space Marine}}s or the [[AmazonBrigade Sisters of Battle]].
* In ''TabletopGame/{{Traveller}}'', gyrojet weapons are also called "Snub" weapons, and are used aboard starships. Damage is about the same as standard weapons, but there's less recoil, so better for microgravity environments.

[[AC:Video Games]]
* ''7.62 High Caliber'' has all three variants show up. Naturally, they are AwesomeButImpractical, as both they and their ammunition are pretty costly. You even have a random chance of recruiting a mercenary early in the game who carries one, but the gun and its ammo are literally impossible to find at that point and you're better of selling the package.
* ''VideoGame/BatmanSunsoft'' for the NES gave Batman a pistol based on the Gyrojet.
* Given a nod in ''VideoGame/Borderlands2'' with Torgue's gyrojet munitions. They behave like very exaggerated versions of this, starting as {{Painfully Slow Projectile}}s, but getting quite fast towards the end. They also explode.
* ''VisualNovel/{{Policenauts}}'': The guns usually used on [[SpaceStation Beyond]] are described similarly to gyrojets, gaining most of their velocity out of the barrel to reduce recoil in microgravity. The FishOutOfTemporalWater protagonist still uses a conventional "recoil gun".
* The ''VideoGame/{{Scribblenauts}}'' series includes a gyrojet amongst countless other weapons and firearms. Given the series exists in a 2D plane, it doesn't suffer from they gyrojet's crippling inaccuracy and fires explosive rounds, making it awesome AND practical.
* ''Shellshock 'Nam 67'' has the main character run across a Gyrojet pistol. It fires only two rockets, which are [[StuffBlowingUp high-explosive]].
* A late game pistol in ''VideoGame/PhantomDoctrine''. Being a Cold War spy thriller, it's only natural that a weapon most famous for its appearance in a ''Film/JamesBond'' [[Film/YouOnlyLiveTwice film]] would turn up.
* Turns up in ''VideoGame/ResidentEvilVillage'' as the "Rocket Pistol". Even though it is erroneously shown as using explosive rocket ammunition, the explosion the rounds create looks about like what you'd expect if it could come from such a small projectile, like an exceptionally powerful cherrybomb rather than a big, fiery kaboom.
[[/folder]]

[[folder:Metal Storm]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/metalstormdemonstrator.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ms_3gl.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maul_shotgun_2.png]]
[[caption-width-right:300:From top to bottom: 36-barrel technology demonstrator, Metal Storm 3GL, Metal Storm MAUL.]]

A series of very unusual proposed and prototyped weapons from Australian company Metal Storm Ltd., based on proprietary technology invented by J. Mike O'Dwyer. Unlike traditional firearms, the Metal Storm weapons use superposed loads, which loads multiple projectiles into a single barrel, then individually launches them via electrochemical ignition. Despite sounding like pure science fiction, [[OlderThanTheyThink the idea of superposed loads is not a new one]], originating as a gimmick for some old muzzleloading firearms. What Metal Storm did was fixing the issue of unintended propellant ignition, where the ignition of one propellant causes others to be accidentally ignited.

The potential of such a system then is [[MoreDakka enormously high fire rates]], due to not using any moving parts. The [[https://www.youtube.com/watch?v=AEu9LLQpOF8 36-barreled technology demonstrator]] had a firing rate of over ''1 million'' rounds per minute, firing its entire load of 180 rounds in less than 0.01 seconds, with each individual barrel shooting 5 shots at around ''27,000'' rpm. For comparison, the M61 Vulcan ''merely'' has a rate of fire of 6,000 rpm.

Various products using Metal Storm technology were conceived, including:

* "Bertha": The 36-barreled technology demonstrator nicknamed "Bertha" by O'Dwyer.
* Metal Storm VLE: A proof-of-concept pistol with several variants, showing how the technology could be miniaturized. Essentially an [[{{Defictionalization}} attempt to defictionalise]] the [[ComicBook/JudgeDredd Lawgiver]], it used a SmartGun concept with user identification and [[AbnormalAmmo multiple ammo types]].
* Advanced Individual Combat Weapon (AICW): The Australian counterpart to the OICW, based on the Australian F88 version of AUG with a Metal Storm grenade launcher.
* Multi-shot Accessory Under-barrel Launcher (MAUL): An accessory shotgun (intended to compete with the likes of the KAC Masterkey) using a front-loading 5-shot preloaded barrel.
* Metal Storm Redback RWS: A four-barrel remote weapon station, using 40mm grenades.
* Metal Storm 3GL: A grenade launcher that superposes 3 grenade rounds in the same tube.

Despite the weapon's potentials, the company had never realized them, and they come with a host of other problems. For one, Metal Storm weapons suffer from overcomplicated reloading, as each barrel has to be individually pre-loaded then replaced. Two, the superposed loads causes each individual projectile to have slightly different ballistics, as they travel down slightly longer barrels, restricting the applications to mortars and grenade launchers where the variance in the accuracy is not a concern. Weight was also a frequent concern even for the close-to-successful ideas; the 3GL, for example, came in at two-thirds the weight of a loaded M4 carbine.

Metal Storm was ultimately a commercial failure. Their largest contract was 500 [=MAULs=] and 50,000 less-lethal barrels to Papua New Guinea for law enforcement use, and even that may have not been delivered. In July 2012, the company's shares were suspended from trading, and the company was placed into voluntary administration. In August 2015, Australian company [=DefendTex=] acquired all of Metal Storm's patents, intellectual properties, trademarks and assets, so who knows where will these technology go next.
----
[[AC:Comic Books]]
* ''ComicBook/{{Savage}}''. Bill uses a six barrelled assault rifle variant known in-universe as the [[AKA47 Steel Storm]]. The weapon [[UnusableEnemyEquipment uses a coded key ring to operate]] and is implied to be a prototype stolen from the Volgs. It proves incredibly effective [[MoreDakka in mowing down hordes of Volg troops]].

[[AC:Literature]]
* The ''[[CoolBoat MV]] [[WhatAPieceOfJunk Oregon]]'' from Creator/CliveCussler's ''[[Literature/TheOregonFiles Oregon Files]]'' gets one of these mounted on her aft decks on a 360-degree gimbal. Its rate of fire puts the Oregon's 20mm CIWS gatlings to shame and makes it a basically-infallible anti-missile battery due to it being able to literally put up a ''wall'' of bullets, but it is still portrayed realistically: even with an automated reloading system, it takes too long to be fired multiple times in a high-intensity combat situation, so it is often left as a weapon of last resort or when time is on the ''Oregon'''s side.
* Metal Storm assault rifles show up in the hands of a group of mercenaries in ''[[Creator/MatthewReilly Scarecrow]]''. Relatively justified since everything in the Reillyverse runs on RuleOfCool.
* Shows up as a naval close in weapons system aboard HMAS ''Moreton Bay'' in ''Weapons of Choice'' by John Birmingham.

[[AC:Live-Action TV]]
* In ''Series/AgentsOfSHIELD'', Phil Coulson apparently owns a Metal Storm VLE in his memorabilia collection, as seen in "Eye Spy" (S1E04).
* One episode of ''Series/CSIMiami'' revolves around a "Vaporizer Gun", a thinly-disguised version of Metal Storm.

[[AC: Video Games]]
* The Metal Storm AICW was featured as an unusable weapon in ''VideoGame/SplinterCellChaosTheory'', used by People's Voice revolutionaries in the opening level. Even Sam [[ImproperlyPlacedFirearms comments on how strange it is]] for these guns to show up in their hands (noting that [[GoodGunsBadGuns he thinks Kalashnikov when he thinks "guerilla"]]), leading to an optional objective across the first two levels to tag crates of the guns to find out where they came from.
* ''VideoGame/SoldierOfFortune: Payback'' features the Metal Storm VLE pistol. A cut Metal Storm AICW can also be found in the game files.
* ''VideoGame/CallOfDuty'' seems to have taken an interest in the MAUL for a while, with both ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare'' featuring the weapon, calling it the [[AKA47 "Bulldog"]], featuring it as a standalone weapon in both games and ''Ghosts'' also allowing it to be used as an underbarrel attachment for assault rifles. In addition, the ASD or AGR in ''VideoGame/CallOfDutyBlackOpsII'' is modeled with the Metal Storm Redback RWS, incorrectly presented as a regular machine gun rather than the grenade launcher it really is, and the game also featured a singleplayer-only sniper rifle known as the Storm PSR, a fictional three-barreled sniper rifle based on Metal Storm technology (with its ability to queue up to five rounds at once to penetrate all sorts of cover having been a suggested ability of Metal Storm's weapon systems).
* In ''VideoGame/Battlefield4'', the ''Final Stand'' DLC, fitting the DLC's military sci-fi theme, features the technology demonstrator as a weapon emplacement, called the Schipunov 42, as a reference to ''VideoGame/Battlefield2142''. The weapon functions like a massive shotgun, able to blast away infantry, light vehicles, and choppers with ease.\\\
Additionally, the ''Naval Strike'' DLC features the "M320 3GL", based on the Metal Storm 3GL grenade launcher. However, it is very lazily implemented, reusing the normal M320 model and its reload animation, which only shows one regular round being reloaded.
* The Metal Storm 3GL is the standard under barrel launcher for the NATO faction in the base ''VideoGame/{{Arma}} III'', available with both single and three-round versions of explosive, flare and smoke shells.
* The Typhoon from ''VideoGame/{{Crysis}} 3'' is conceptually based on the Metal Storm. Its magazine and barrel consists of ten tubes of 72 superimposed rounds each, and has a devastating [[MoreDakka 30,000 rpm]] (500 rounds per second), tearing through everything with ease.
* An extremely simplified, AI used version of the Metal Storm (appropriately named the Meatal Storm) was added to ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 94. It can only be found in the Proving Grounds map, and takes an eternity to reload (which you have to do [[GunsDoNotWorkThatWay by shaking it]]).
* The Metal Storm 3GL was added to ''VideoGame/Payday2'' as the [[AKA47 Basilisk V3]] with the [=McShay=] Weapons Pack, and fires poison gas grenades. The [=McShay=] Weapons Pack 2 adds a fictional Metal Storm-based 15-barreled assault rifle called the Hailstorm Mk 5.
[[/folder]]

[[folder:Underwater Firearms]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aps_underwater_rifle.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unknown_94.jpeg]]
[[caption-width-right:300:Top: APS Underwater Assault Rifle. Bottom: Heckler & Koch P11.]]
Normal guns do not work well underwater. Specialized underwater firearms were first developed during the Cold War in 1960s to arm frogmen who might see combat underwater. These weapons are effectively miniaturized {{Harpoon Gun}}s, firing small bolts or flechettes at high speeds.

Well-known examples of underwater firearms from the Cold War include the Heckler & Koch P11, an underwater pistol with a design resembling a pepperbox pistol, and the Soviet SPP-1 underwater pistol and APS underwater assault rifle. More modern Russian developments include the ASM-DT based on the APS (which is designed to fire both its proprietary darts underwater and regular 5.45mm rounds on land) and the ADS amphibious rifle based on the A-91 assault rifle.

While undoubtedly a cool idea and still seeing active use, underwater firearms are [[CripplingOverspecialization very specialized]] and rare, and not used very often even in the rare situations they would be useful in for various reasons. For one, even their specialized ammunition is limited in range in their intended element (the longest-reaching ones like the APS have a maximum effective range of 30 meters at shallow depths - for context, regular modern 9mm pistols reach 50 meters through air), and their ability to be fired both above or below water [[MasterOfNone means they're not very effective at either]] (to mention the APS again, its above-water range is only 50 meters - and its barrel is only rated to withstand two-hundred shots in air, versus 2,000 underwater). While rifles have more than acceptable range and power for underwater usage, it's also hard to aim them properly, as the longer barrel and the typical wide, flat magazines give a lot of surface area for water resistance to hinder movement; generally, Spetsnaz frogmen would prefer to take the smaller SPP-1 pistol for underwater work, then switch to a regular AK-74 once they got on land.

Lastly, don't expect any civilian divers in real life to get their hands on them.
----
[[AC:Anime & Manga]]
* In ''Manga/BlackLagoon'', one episode shows off the APS underwater rifle, with Revy using it both above and underwater to kill some people. Though Revy gets it specifically for an assignment which will take her underwater, and she gets it from Balalaika, who is (possibly-not-so-)ex-Spetznaz and possibly the one person in the world most likely to be able to get one for Revy.

[[AC:Live-Action Films]]
* Lara Croft played by Creator/AngelinaJolie uses a P11 once in the film ''Film/LaraCroftTombRaiderTheCradleOfLife''.

[[AC:Literature]]
* ''[[Literature/RogueWarrior Rogue Warrior: Red Cell]]'' sees the eponymous team acquire some APS rifles for use on an underwater op.

[[AC:Video Games]]
* ''VideoGame/{{Depth}}'' features an incredible array of underwater firearms armed by civilian divers, though this is required due to the game's focus on divers vs sharks underwater combat. Amongst other weapons like spear pistols, the divers are also armed with SPP-1 and P-11 underwater pistols, as well as the APS and ADS underwater rifles.
* ''VideoGame/DeltaForce 2'' and ''VideoGame/DeltaForce: Land Warrior'' allow the use of both the P11 pistol and the APS rifle. They're both depicted rather unrealistically, having ridiculously long range (though rather average accuracy) and high effectiveness both above and below water, the P11 also incorrectly shown as keeping a round in the chamber when it's reloaded before being emptied (despite it being a multi-barrel design that doesn't have room for an "extra" round) while the APS is given the same 30-round capacity as most other assault rifles (the real thing carries 26).
* The APS Underwater Rifle is a weapon featured in some underwater missions in the ''VideoGame/CallOfDutyGhosts'' campaign.
** Improperly classified as an SMG like the [[CoolGuns/AssaultRifles AK-74u]] in ''VideoGame/CallOfDutyBlackOpsColdWar'' and named the [[AKA47 UGR]], it has explicitly been modified to handle the stresses of surface combat. Among the many attachments you can use, you can outfit it with explosive flechettes and convert it to a three-round burst.
* The SDAR 5.56mm is an all-faction underwater weapon in ''VideoGame/{{ARMA}} III'', though unlike all of the above weapons, it is a modified Kel-Tec RFB Carbine firing [[https://en.wikipedia.org/wiki/Underwater_firearm#Supercavitating_ammunition supercavitating ammunition]]. It can also take regular 30-round 5.56mm magazines for fighting above the water, but since it still has poor range and power with no options for attachments, you're better taking a cue from the above-mentioned Spetsnaz frogmen, only taking a mag or two of the specialized underwater ammo just in case, and packing a regular gun in your wetsuit's [[HyperspaceArsenal absurdly-spacious pockets]] for once you get on land.
* The P11 is issued to James Bond in the "Night Shift" level for the console version of ''VideoGame/{{Nightfire}}'', renamed the [[AKA47 "Korsakov K5 Dart Gun"]]. It's been re-purposed as a tranquilizer gun used to incapacitate rather than kill the security guards. In the PC version, it can be accessed by a cheat code (and is ''again'' renamed, this time to the "[=UP11=]") and it behaves like a normal gun, with the bonus of being usable underwater like how it's supposed to be.
* A P11 shows up near the end of ''VideoGame/Uncharted3DrakesDeception'', Sully grabbing it from a kit with scuba gear for the two to use. It's shown incredibly unrealistically - for one, it's only modeled with three barrels rather than the real thing's five, and for two, it apparently launches [[StuffBlowingUp high-explosive rockets]], one of which is enough to destroy a crane dragging the game's local ArtifactOfDoom out of the water, and one more of which is enough to set the entire ancient city this is happening in to start crumbling.
[[/folder]]

[[folder:Volcanic Repeating Arms]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/volcanic1.jpg]]
[[caption-width-right:350:Top: The Volcanic Repeating Rifle. Bottom: The Volcanic Repeating Pistol.]]

Prior to UsefulNotes/TheAmericanCivilWar, Walter Hunt developed the Rocket Ball as an alternative to paper cartridges. The Rocket Ball's physical durability allowed practical repeating firearms other than revolvers to be developed. Since the powder was contained within a cavity to the rear of the cartridge, it was [[OlderThanTheyThink an early example of caseless ammunition]].

Development of firearms around this cartridge led to the earliest lever-action firearms. In 1855, Horace Smith and Dan B. Wesson of later Smith & Wesson fame formed the Volcanic Repeating Arms Company to produce these weapons. The company went on to produce a number of pistol and rifle models over the next year until the company was forced into insolvency by investor Oliver Winchester. Reorganised into the New Haven Arms Company, Volcanic weapons continued to be produced until they developed the Henry rifle, which used the now-standard brass-cased ammunition. Both Smith & Wesson and Winchester are {{Spiritual Successor}}s to the company with the Henry and Winchester Repeaters being evolutions of the Volcanic design.

Volcanic Repeating Arms are probably more well known for their legacy than their performance or success as a weapon. The Rocket Ball ammunition itself was ''[[LittleUselessGun pathetically]]'' underpowered, with the pistol calibers in particular firing at velocities comparable to modern airsoft guns -- [[https://youtu.be/RZBHTOYHY6Y?t=412 one famous anecdote]] claims that a man attempted to commit suicide with a Volcanic pistol and gave up after [[EpicFail multiple point-blank shots to the head left him with nothing but a painful flesh wound.]] The weapons themselves didn't sell all that well and the pistol variant was somewhat AwesomeButImpractical, given that they were heavier than a weapon as underpowered as it was should be and awkward to fire repeatedly due to the lever action not being suited for a small, one-handed weapon.

Nevertheless, the Volcanic pistol has seen a resurgence in popularity in Western-themed video games in recent years, since the idea of a lever action pistol is one of the few acceptable alternatives to revolvers in terms of RuleOfCool, often appearing [[ArbitraryGunPower more powerful than its real life counterpart]].
----
[[AC:Film]]
* [[Creator/ClintEastwood Manco]] wields a Volcanic Rifle at the end of ''Film/ForAFewDollarsMore'' to prevent [[BigBad Indio]] from shooting [[ColonelBadass Colonel Mortimer]] while he's unarmed.

[[AC:Video Games]]
* ''VideoGame/{{Gun}}''. [[HistoricalDomainCharacter J.J. Webb]] carries a Volcanic pistol as his WeaponOfChoice. After defeating [[DualBoss him and Dave Rudabaugh]], [[TheGunslinger Colton]] obtains the Volcanic pistol for his own use. It carries ten rounds and has more stopping power than the previous Colt Navy and Schofield pistols that are available ingame.
* Juarez in ''VideoGame/CallOfJuarez'' carries [[GunsAkimbo a pair of Volcanic pistols]] as his WeaponOfChoice. It's also available for the player to use and carries eight rounds. It returns in [[VideoGame/CallOfJuarezBoundInBlood the prequel]], this time with a twelve round capacity. Like the above example, it's way more powerful than the real version.
* The Volcanic Pistol is available early on in ''VideoGame/RedDeadRedemption'', being available for purchase in Armadillo. [[RuleOfThree Again]], it is somehow more powerful than the [[AKA47 Cattleman Revolver (Colt Single Action Army)]], but fires and reloads more slowly, has shorter range and fires ammunition from a separate ammunition pool. It returns for [[VideoGame/RedDeadRedemption2 the prequel]], where it's a powerful but slow firing and slow loading gun. Unless you equip two of them, at which point it somehow becomes insanely fast.
* ''VideoGame/HardWest'' features the "[[AKA47 Volcano Pistol]]" as one of the ''less'' outlandish weapons in the game.
* ''VideoGame/FistfulOfFrags'' features the pistol, and quite realistically it's a fairly low-tier gun: Damage per shot is lower than any other firearm except the [[LittleUselessGun derringer]], and while it holds more ammunition than every other pistol it fires and reloads so slowly that this advantage is mostly negated.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' features the Volcanic Pistol and the Volcanic Rifle's cousin, the Henry Rifle. As it did in real life, the pistol performs poorly due to the weak ammunition. The Henry however, is a very capable rifle.
[[/folder]]
[[foldercontrol]]

[[folder:Armalite [=AR-7=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar7_1.jpg]]

Introduced in 1957 for use by the United States Air Force, the AR-7 is a humble little rifle intended to be used as a survival weapon should pilots find themselves in downed in remote areas where they might have to wait days or weeks for rescue. It is chambered in the .22 Long Rifle cartridge, which would be used to hunt small game, and has a semi-automatic action that can be fed with small magazines that have a capacity ranging from eight to twenty-five rounds. The rifle can easily be disassembled, with the barrel and receiver stored in the stock. The rifle is light enough that it can ''float'' in the water, though it's not water''proof''. Although the rifle was declined by the USAF, it was ultimately adopted by the Israeli Air Force.

The rifle entered the civilian market, where it is popular for survivalists who favoured it for its light weight. Armalite sold the rights to Charter Arms in 1979, and then Charter Arms did the same to the current manufacturer Henry in the 2000's. Rebranded as the U.S. Survival AR-7. Charter Arms had also designed a pistol variant of the AR-7 known as the Explorer II by nixing the stock and shortening the barrel. However the pistol is much maligned by customers with reliability issues (as the weapon was originally a blow-back action rifle, cutting away the stock would mess with the recoil impulse). In fiction, expect it to subvert the LittleUselessGun trope as it can be depicted as an assassin's weapon.
----
[[AC: Anime and Manga]]
* Held by May in the cover for ''Manga/GunsmithCats Burst!'' Also important to the backstory of Rally Vincent -- one of these is the first gun she ever fired, gifted by her father, and she kept it all of those years until the manga's present day, where it sees use as a PocketProtector that saves her from a .50 Action Express round (still screws up her ribs, though).
[[AC: Films -- Live-Action]]
* Brian finds one near the end of the film adaptation of ''[[Literature/BriansSaga Hatchet]]'', after a storm causes the bush plane to resurface in the lake. He uses it for game hunting until he's rescued.
* The rifle appeared in the ''Franchise/JamesBond'' movies in three different ocassions.
** ''Film/FromRussiaWithLove'': Bond was issued this rifle from Q to be used to assassinate Krilencu, modified with a suppressor and a scope. Though it was Kerim who pulled the trigger after pleading with Bond. Bond later used the rifle to take out a helicopter pilot.
** ''Film/{{Goldfinger}}'': Tilly Masterson had this rifle for a failed assassination attempt on Goldfinger to avenge her sister.
** ''Film/OnHerMajestysSecretService'': Bond had a disassembled AR-7 in the glove compartment of his car.
[[AC: Web Original]]
** [[WebVideo/FilthyFrank Goofy used one to kill 27 children, and cripple 5.]]
[[/folder]]

[[folder:De Lisle carbine]]
->''Despite its French-sounding name, the De Lisle carbine was a British weapon. It had an integrated suppressor, which was combined with subsonic ammo to make it one of the quietest firearms ever.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/deninja.jpeg]]
The De Lisle Carbine was a British rifle designed in 1942 to be used by commandos to silence patrols and guard dogs during clandestine missions. The design for the weapon was based on the bolt-action Lee-Enfield rifle, but with an integrated suppressor over a modified Thompson barrel, chambered for .45 ACP with a detachable magazine based on those of the M1911. Essentially, the end result was a Frankenstein's rifle. The weapon itself was shockingly quiet, comparable to the Welrod in the Pistols page, but with greater range (owing to its longer barrel) and durability[[note]]The Welrod's suppressor used fabric and rubber components, thus requiring replacement after only a few shots. The De Lisle, in comparison, could fire hundreds of rounds before cleaning was required[[/note]]; tests have shown that it is even quieter than most modern suppressed weapons, usually by 30 to 60 decibels (it helps that .45 ACP is an inherently subsonic cartridge). Most rifles had a solid stock like the one pictured above, but there was also a version with a folding stock similar to the later Sterling sub-machine gun. Modern reproductions have been created in recent years, either [[http://www.valkyriearms.com/delisle.html full rifles by Valkyrie Arms]] or [[http://www.specialinterestarms.com/index.php?page=delisle conversion kits for SMLE's]], the latter coming with the bonus of being able to take unmodified M1911 magazines. As for the original manufacture of the carbine, only 129 (some other sources, like the Valkyrie Arms site, claim 167) were ever built. However, even these reproducers are ceasing production of the De Lisle. There's also an even rarer modern and improved De Lisle: [[https://www.youtube.com/watch?v=G11BXqRVwSA Silent Destroyer]], that modify Ruger 77/44 rifle using De Lisle's suppressor design to be able to fire the more powerful .44 Magnum.
----
[[AC:Comic Books]]
* Corporal "Smiler" Dawson from ''ComicBook/{{Commando}}'''s "Convict Commandos" series uses this weapon, although knives are his weapon of choice.

[[AC:Video Games]]
* ''VideoGame/MedalOfHonorAlliedAssault'' added this weapon in the ''Breakthrough'' expansion pack.
* ''VideoGame/MenOfWar'' featured the carbine exclusively wielded by Allied infantry specialist units like the US Paratroopers, British SAS or Commandos.
* ''VideoGame/NoOneLivesForever'' featured one with an optional scope as the [[AKA47 "Hampton Carbine"]].
* ''VideoGame/DeathToSpies'' features it as an option for the player's loadout. How exactly a Russian operative got his hands on one during the war is unknown.
* ''VideoGame/HiddenAndDangerous 2'' featured it as the "De Lisle C.C."
* One of the available weapons on ''VideoGame/EnemyFront''.
* The Carbine can be acquired through the Silenced Weapons Warfare DLC in ''VideoGame/SniperElite4''. Because it uses the .45 ACP round, it sacrifices power and range in exchange for low recoil and suppressed shots without needed specialized ammo. It returns in ''VideoGame/SniperElite5'' as part of the "Landing Force" DLC content update.
* Featured in ''VideoGame/BattlefieldV'' for the stealth missions, and later added into multiplayer for the Medic class.
* A usable weapon in ''VideoGame/CallOfDutyWWII'', classified as a sniper rifle.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the carbine in Alpha 1 of Update 76. It was the quietest weapon added in the game, until the Welrod usurped it.
[[/folder]]

[[folder:Double-barreled rifle]]
->'''Kincaide:''' Try and stop me, you jumped-up little shit. Now remember what I taught you -- don't pull it to the left.\\
'''James Bond:''' I'll do my best.
-->--''Film/{{Skyfall}}''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_12.jpeg]]
The weapon of choice for the GreatWhiteHunter should be, of course, the ''double rifle'' - not a specific model of a double rifle since there is no model whatsoever, the rifles of the golden age of African Hunting were mostly tailored to their user like Savile Row suits. As wealthy Great White Hunters [[SarcasmMode were much fewer than Hollywood would like us to think]], the number of true large caliber double rifles is small, in the high hundreds for the entire colonial period and an area which spanned 3/4 of Africa. Some non-custom double rifles in smaller calibers also exist, but even they are rare because the demand was just never very high. The closest thing to a "common" double rifle are combination guns, which have one rifle barrel and one (or more) shotgun barrel: from the crude .22 rifle plus .410 bore shotgun barrels for taking small game as a survival weapon, as in the US Air Force [[http://en.wikipedia.org/wiki/M6_Aircrew_Survival_Weapon M6 Aircrew Survival Weapon,]] to the Russian [[http://imzcorp.com/en/company/67.html over-under designs]] which [[BoringButPractical are as good at firing as they are ugly.]]
* '''Trivia:''' Even though double rifles were rare, since they were custom-built, they came in a bewildering variety of cartridge chamberings. The most popular were the Jeffery rounds (.333, .400, .475, and .500), the Rigbys (.350 and .416), and the "true" Express rounds used in the Holland & Holland rifles (.470, .577, and .600). As for the "Nitro Express" name, that indicated a cartridge loaded with smokeless ("nitro") powder; the earlier "Express" rounds were loaded with black powder. The Nitro cases were deliberately made about half-an-inch longer than the black powder Express cases, to prevent anyone loading a Nitro Express round into a black powder Express rifle by accident; it was an almost 100% guarantee of a burst barrel and/or breech.
* '''Unusual development:''' [[https://www.forgottenweapons.com/szescei-fuchs-double-barrel-bolt-action-dangerous-game-rifle Bolt-action double-rifles]] were manufactured by Fuchs Fine Guns after Hungarian hunter Joseph Szescei had a nasty encounter with three unruly elephants and a jammed-shut break-action double-rifle. Thankfully for the hunter, his gun-bearer threw him a spare weapon so he could save himself from being trampled to death.
----
[[AC: Films -- Live-Action]]
* As stated above, a great many films featuring a GreatWhiteHunter will have him using a high-caliber double rifle to take down his quarry. Examples include ''Film/TheLeagueOfExtraordinaryGentlemen'', ''Film/TheGhostAndTheDarkness'' and ''White Hunter, Black Heart''
* In the climax of ''Film/{{Skyfall}}'', Bond carries his father's double rifle, an Anderson Wheeler in .500 Nitro Express.
* Roland Tembo brings with him a [[{{BFG}} .600 Nitro Express]] double rifle to bag the biggest game of all, a [[KingOfTheDinosaurs T. rex]] in ''[[Film/JurassicPark The Lost World]]'' He almost gets his chance when a T. rex begins attacking the hunter's camp, until he discovers [[NiceJobBreakingItHero Nick Van Owen sabotaged his rifle]]. The rifle in question was a B. Searcy & Co. custom rifle made specifically for the movie (and currently owned by Creator/StevenSpielberg).
* A couple are given to Earl and Grady by Burt Gummer in ''Film/Tremors2Aftershocks''. Chambered in .375 H&H Mag, Burt warns the two on proper usage of the rifles.
--> '''Burt:''' Hold 'em good and tight to your shoulder, or they'll break your collarbone.

[[AC: Literature]]
* Shows up often in ''Literature/{{Sandokan}}''. The author, following the Italian use of his time, normally calls them 'carbines', but the description makes it clear they're double rifles.

[[AC: Video Games]]
* In ''VideoGame/EternalDarkness'', Dr. Rovias fights off the servants of the EldritchAbomination of your choice with a .500 Nitro double rifle. If you steady it first, it throws him far off-balance. If you fire it too soon, it knocks him on his ass.
* A double rifle appears in ''VideoGame/FarCry4'' as the ".700 Nitro", though the actual size of the rounds loaded into it appear to be the slightly smaller .600 Nitro Express. It has tremendous recoil, which can make aiming difficult, fires only two shots and takes a long time to reload, but it is guaranteed to kill almost anything in the game in one hit and has ridiculous penetration on top of that allowing one to even take out helicopters in one shot by [[SnipingTheCockpit shooting the pilot]]. It can be customized with low-magnification electronic optics to make aiming easier. DLC also adds a [[BlingBlingBang rather ornate]] Signature version called the "Elephant Gun", which doesn't get optics but does get a faster reload and even better damage.
* One appears in ''VideoGame/BioShock 2'''s multiplayer mode as the "Elephant Gun", where it serves as a sniping weapon.
* A double rifle was added to ''[[VideoGame/RedDeadRedemption2 Red Dead Online]]'' with the Naturalist update.
[[/folder]]

[[folder:Evans Repeating Rifle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/800px_evans_lever_action_carbine_6.jpg]]
[[caption-width-right:350: Pictured: The New Model Carbine, one of the more common Evans Repeating Rifle variants.]]

The Evans Repeating Rifle is an unusual lever-action rifle designed in 1868 by Maine dentist Warren R. Evans and his brother George.
\\\
The primary claim to fame for this repeater is its [[MoreDakka abnormal capacity]] for the 19th-century; depending on the exact model, it can hold either twenty-eight or thirty-four rounds using an integral helical tube magazine housed inside the stock. The rounds are arranged into four columns using a central divider, as the magazine is not spring-loaded, and working the action rotates the divider and chambers a round.
\\\
The short-lived Evans Repeating Rifle Company marketed it to the US Army, as Warren believed they would be interested in his design. When they rejected it after it failed a dust test, he instead turned to the civilian market. While it received praise from the likes of Kit Carson and Buffalo Bill, there were [[AwesomeButImpractical numerous problems]] with the Evans beyond its [[ReliablyUnreliableGuns vulnerability to dust]], some of which included the use of the proprietary .44 Evans round (which has Long and Short variants on top of that) and the magazine being a nightmare to fully load.
\\\
In the end, no more than 15,000 of these rifles were manufactured and the Evans Repeating Rifle Company went out-of-business in December 1879.
----
[[AC:Film]]
* The Evans is the WeaponOfChoice for [[Creator/WilfordBrimley Joe Gill]] in ''Film/CrossfireTrail''. In his words, "it holds twenty-eight rounds, and [[ATeamFiring I ain't a very good shot]]."

[[AC:Video Games]]
* The Evans Repeating Rifle makes an appearance in ''VideoGame/RedDeadRedemption'' as the "Evans Repeater". It was modeled after the carbine variant of the new model and underloaded to twenty-two rounds, presumably for balancing purposes.
** It returns in ''VideoGame/RedDeadRedemption2'' with the ''Red Dead Online'' Beta Update. This time around, its capacity was bumped up to a still-underloaded twenty-six rounds.
[[/folder]]

[[folder:Fedorov Avtomat]]
->''Firing an intermediate power cartridge, from a detachable box magazine in automatic or semi-automatic, the Fedorov Avtomat is the predecessor of the modern assault rifle.''
-->--'''Description''', ''VideoGame/Battlefield1''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fedorovavtomat.jpg]]

The Fedorov Avtomat (Fyodorov's assault rifle) was a Russian select-fire rifle, designed by Vladimir Grigoryevich Fyodorov in 1915 and produced in the Russian Empire and later the Soviet Union.

Fyodovorv had been working on developing an automatic rifle, but noted that the [=7.62x54mmR=] rifle round was not suited for automatic fire due to its heavy recoil. Figuring a smaller round would work better, he developed his own 6.5mm round, which was less powerful than the [=7.62x54mmR=], but had much lower recoil. In 1913, he submitted a prototype, chambered in his 6.5mm round, and fed by a fixed magazine loaded with stripper clips.
\\\
In 1915, Fyodorov was deployed to France as a military observer. While there, he had the opportunity to observe the French [[CoolGuns/MachineGuns Chauchat]] light machine gun and its aggressively-minded doctrine of marching fire. Inspired, he decided to design a rifle with firepower intermediate between a regular rifle and a light machine gun, but in a package similar in size to that of a regular infantry rifle.
\\\
After returning to Russia, he modified his prototype, adding select-fire capability, and replacing the fixed magazine with a detachable box magazine. Production of his 6.5mm round was not considered practical, so the weapon was instead chambered in the Japanese [=6.5x50mm=] Arisaka round[[note]]Russia had purchased a number of Arisaka rifles and rounds from Great Britain and Japan[[/note]]. 25,000 were ordered, but production was quickly disrupted due to the Russian Revolution and later Civil War. In the end, only about 3,200 were built, seeing service briefly in UsefulNotes/WorldWarI and the Russian Civil War. In 1925, the rifles were put into storage, but were pulled out again during the Winter War in 1939, and later UsefulNotes/WorldWarII.
\\\
The Fedorov Avtomat is a select-fire short-recoil operated locked-breech weapon which fires from a closed bolt. It is fed by a detachable 25-round box magazine, though each individual gun's magazine was not meant to be interchangeable, so in practice, only a single magazine was issued for each weapon, with rounds being loaded via 5-round stripper clips through the receiver. It weighed 11 pounds when fully loaded, about half the weight of comparable automatic rifles of the time, like the Chauchat and [=BAR=]. It had a few issues; early production versions did not have interchangeable parts, it tended to overheat with automatic fire, and it was a rather complex weapon to disassemble and assemble. Some later experimental batches of the rifle were fitted with water jackets (or perforated sheet steel shrouds) and a bipod in order to provide the Red Army with light machine guns. Other batches of rifles were flipped upside-down, stripped of their butt-stocks, and given pan magazines to provide machine guns to light tanks as water-cooled heavy machine guns like the [=PM1910=] were too awkward to fit into the small vehicles.
\\\
Some consider the Fedorov Avtomat to be one of the first practical "assault" rifles. While the Russian word "avtomat" today refers to assault rifles, in the past it was a generic term for automatic rifles in general. The Fedorov Avtomat's classification depends on whether one wishes to classify the [=6.5x50mm=] Arisaka as an intermediate or full-power rifle round. But whatever the definition, Fyodorov's work left quite the impression on one of his students, Vasily Degtyaryov, who tried to make his own rifles based on the teacher's designs, except that Degtyaryov's rifles were gas-operated. Degtyaryov's rifles were failures, but his work on machine guns speaks for itself.
----
[[AC: Video Games]]
* Appears as a usable weapon in ''VideoGame/DeadfallAdventures''.
* This weapon was added to ''VideoGame/Battlefield1'' as part of the ''In the Name of the Tsar" [=DLC=] for Medics.
* Added to ''VideoGame/CallOfDutyWWII'' as the "Automaton", part of the Days of Summer event. ''VideoGame/CallOfDutyVanguard'' would bring it back as the "Automaton", with a number of customizations available.

[[/folder]]

[[folder:Nock gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nock_gun.jpg]]

A bizarre British [[MoreDakka seven-barreled]] muzzle-loaded flintlock rifle designed in 1779 by James Wilson and manufactured by Henry Nock (hence the name of the weapon). It consists of seven barrels welded together, with small vents drilled through from the central barrel to the other six barrels clustered around it. The central barrel screwed onto a hollow spigot which formed the chamber and was connected to the vent. When fired, the flintlock mechanism ignites all seven charges at once, firing seven shots more or less simultaneously. The weapon was adopted by the Royal Navy to arm sailors in the rigging of warships, with the theory being that the simultaneous discharge of seven barrels would have devastating effect on the tightly packed groups of enemy sailors.
\\\
In practice, however, it was AwesomeButImpractical. As you'd expect, the weapon was heavy, took a extremely long time to reload, and the recoil of firing seven bullets at once was monstrous, often dislocating or breaking the shoulders of the shooter and making it very difficult to aim and control. Orders were to load the gun with only a half-charge, which bought the recoil under control but made the weapon useless for its intended purpose. In the heat of battle it was also not unknown for sailors to forget which barrels had powder in them, making it very easy to accidentally double-load the gun, a problem compounded by one or more barrels frequently failing to fire. Officers were also reluctant to issue the guns during battle due to the fear that the flying sparks from the muzzle blast would set fire to the surrounding rigging and sails, and it greatly increased the risk of snipers being knocked off the rigging by the recoil and plunging to the deck. A smaller, lighter version was eventually produced, which shortened the gun's range, but the recoil was still too powerful for sailors to feel comfortable firing it.
\\\
In total, 655 Nock guns were purchased, with them being removed from service with the Royal Navy in 1804. A number of them were also sold in the sporting market, with a 14-barrel version being sold to Thomas Thornton which survives now in display at the Curtius Museum in Belgium.
----
[[AC: Anime & Manga]]
* Rengoku wields a scaled-up Nock gun in the ''Manga/{{Inuyasha}}'' episode "Vanished in a River of Flames". It's anachronistic for the 16th century setting of the scene.

[[AC: Films -- Live Action]]
* Famously wielded by [[Creator/RichardWidmark Jim Bowie]] as his weapon of choice in ''Film/TheAlamo1960'', taking out multiple Mexican soldiers in one shot with it.
* Used by Patrick Harper as his weapon of choice in the ''Series/{{Sharpe}}'' series.
* [[Creator/DominicCooper Henry Sturgess]] offers one to Abraham Lincoln in ''Film/AbrahamLincolnVampireHunter'', telling him that "If one barrel won't do, seven should".
* Aubrey's men wield them in ''Film/MasterAndCommander'' during the siege of the Acheron.
* A townsperson in ''Film/MyNameIsBruce'' takes one from Frank's shop before the hunt.
* A tripod-mounted Nock gun is seen in Brad Whitaker's weapon collection in ''Film/TheLivingDaylights''.
* Seen as part of Smith's armory in ''Film/JonahHex''.

[[AC: Literature]]
* Like in the films, Patrick Harper wields a Nock gun as his weapon of choice in ''Literature/{{Sharpe}}''.

[[AC: Live-Action TV]]
* [[Creator/StephenBaldwin William F. "Billy" Cody]] picks one up from a weapons crate in the Pilot of ''Series/TheYoungRiders'', and all of the Boys eventually use them at the end.
* A modern version of the Nock Gun was custom built in an episode of ''Series/AmericanGuns''.
* Seen in Proctor's illegal weapons arsenal in the ''Series/{{Banshee}}'' episode "Evil for Evil".

[[AC: Video Games]]
* [[BigBad Macgruder]] wields a Nock gun in his final boss fight in ''VideoGame/{{GUN}}'', with Colton being able to use it himself after the ending of the game. It is incorrectly depicted as a shotgun that fires each shot one at a time. A [[StuffBlowingUp cannon ball-firing variant]] called the Cannon Nock Gun can also be unlocked as an BraggingRightsReward for 100% completion of the game.
* Appears as the Nock Volley in ''VideoGame/DaysGone'', where it is incorrectly depicted as a breech-loading break-action shotgun that reloads with a revolver-style speedloader, though it does fire all seven barrels at once.

[[AC: Web Original]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look at it [[https://www.youtube.com/watch?v=SbDhwdjL0jo here]].
[[/folder]]

[[folder:Ross rifle]]
->''The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the Western Front in 1915. Exposing the Ross to the trenches of the western front made apparent that this rifle, which was otherwise an excellent and accurate rifle, was very much so unsuitable for trench warfare.''
-->--'''Description''', ''VideoGame/{{Verdun}}''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_88.jpeg]]
Agreed by many to be one of the worst weapons used in World War I, the Ross Rifle's genesis lay in the Boer War, when the British called for Commonwealth troops to fight in South Africa, but were unable/unwilling to provide them with modern Lee-Enfield rifle to fight with. This didn't sit well with the Canadian public, and a national consensus arose as a result that [[PatrioticFervor Canadians soldiers should use Canadian equipment]] instead of relying on the mother country and hoping for the best. A number of options were considered, including licensing several American designs, but these were rejected on similar grounds. Enter Sir Charles Ross: a Scottish-born Canadian soldier, "gentleman adventurer," GreatWhiteHunter, thrice-divorced serial womanizer[[note]] quite scandalous in those days[[/note]], and all-around MagnificentBastard, who had designed a new rifle he believed suitable.
\\\
The rifle was a straight-pull bolt action, which allows for a quicker cycle time between rounds than even the famously-fast Enfield. The rifle can also be disassembled more easily. It balanced nicely and was very comfortable to shoot, and was praised for its exceptional accuracy.
\\\
However, much of the infamy for this rifle became more apparent thanks to the conditions of trench warfare, which made the Mk. III that was used in the war an unreliable weapon to use. The straight-pull bolt used set of six small and easily fouled locking lugs—almost like the interrupted threads commonly used in artillery breechblocks—to safely lock the action, which makes the rifle jam with even the slightest hint of dirt[[note]]other straight-pull action rifles, like the Swiss [=K/31=], went with different locking systems that were less susceptible to dirt and also included effective bolt covers to keep their action clean; as noted below, there probably wasn't enough time for the designers to make one for the Ross even if they wanted to, before the rifle was pressed into combat use. Ross's own [[AttentionDeficitOohShiny chronically short attention span certainly didn't help]][[/note]]. Upon encountering difficulty opening the bolt of a dirty Ross, Canadian soldiers often resorted to stomping on the bolt handle, which bent the thin lugs, making the problem progressively worse until the bolt wouldn't cycle at all. And even if you were to clean it, it's possible to reassemble the rifle with the bolt head facing the wrong direction. When reassembled like this, the bolt would close, but not lock - but the rifle could still be fired, sending the bolt backwards with great force, not necessarily throwing the bolt out of the rifle entirely but still [[EyeScream smashing something rather delicate]] along its path if the soldier was using the sights. Late variants added a safety rivet to the bolt to physically prevent it from being assembled incorrectly, though this had the unfortunate side-effect of making disassembly harder. Many of these flaws were not corrected due to politics- Sam Hughes, at the time Defense Minister of Canada and personal friend to Sir Charles Ross, overstated the rifle's capabilities, downplayed its problems, and obstructed efforts (including some [[OOCIsSeriousBusiness from Ross himself]]) to correct its problems—eventually leading to a scandal that threw him out of office. With Hughes out, corrections were applied that finally made the Ross a serviceable fighting rifle, but the weapon's reputation was irreparably tarnished in Canada, and Britain finally had enough [=SMLEs=] to share.
\\\
When the decision was made for the rifle to be replaced with the Lee-Enfield in 1916, many Canadians made the switch without any second thought: one Canadian Lieutenant commented that it sometimes took five men to keep one rifle in action, while a Major described the weapon as "contemptible." The Ross rifle nevertheless saw some service in World War II as well, though mostly in the Canadian Navy, British Home Guard, or any branch that wasn't in the frontline. It was also the official rifle of Latvia, which saw usage during the Latvian War of Independence from 1918 to 1920, and the Soviet Union had acquired many of these rifles to use as target rifles.
\\\
While not rare in the conventional sense (wartime production alone was about 420,000 rifles) it was very quickly pulled from frontline service and issued instead as a training rifle for basic marksmanship, where its flaws were less apparent and its use there freed up more battle-worthy Lee-Enfield rifles for the front lines. Despite how it was hated by the common soldier, snipers had taken a liking for this weapon, as, being designed as a target rifle rather than a military one, it was also a fair bit more accurate at range than the Lee-Enfield. The fact that many snipers were in more ideal conditions and better-trained in disassembly and cleaning meant they wouldn't have to worry about immediate combat or incorrectly reassembling the weapon that much. Even though the Ross did horribly as a military rifle, it was popular as a sporting and hunting rifle during peace time before and after the war with models chambered in the .280 Ross cartridge, the first practical cartridge to come close to reaching a muzzle velocity of 3,000 feet/910 meters per second.
\\\
Midway through the war, Joseph Alphonse Huot of Quebec's Dominion Rifle Factory had taken the liberty of designing a light machine gun from the leftover Ross rifles, simply called the [[https://www.forgottenweapons.com/huot-automatic-rifle/ Huot Automatic Rifle]]. The result was a rather decent and effective weapon, which had undergone many improvements. However, by the time it was ready, the war had already ended, and unlike the [[CoolGuns/SubmachineGuns Thompson SMG]], which overcame this exact same setback by simply entering the civilian market and making history, the Huot was forgotten by time.
\\\
Even before Huot, Sir Charles Ross had been asked to make an automatic rifle by the British War Office in 1913. [[https://www.youtube.com/watch?v=PVqew1bA0c4 His submission]] shared the bolt and part of the receiver of a [=MkIII=] Ross Rifle. He would try again in 1915 [[https://www.youtube.com/watch?v=5KSAuO0TnyI with a design that shared a lot more parts with the standard rifle]].
\\\
It should also be noted that the version used in [=WWI=] was the ''improved'' version. When the original [=MkI=] was issued to the [[UsefulNotes/TheMounties Royal Northwest Mounted Police]], they found ''[[EpicFail 113 defects]]'' bad enough to warrant outright rejection just during the initial inspection, before they had even bothered doing actual testing. One of these defects was that the bolt lock was so poorly designed that the bolt had a tendency to just fall out of the gun. The number of changes it underwent by the time of [=WWI=] meant that the [=MkIII=] had almost no interchangeable parts with any of the previous versions.
\\\
Not surprisingly, the Canadian Army was a bit too willing to share the Ross with the US Army (if only to get rid of it) when it turned out that the Americans didn't have a rifle for every newly drafted soldier. The highest praise that an American recruit could give the Ross rifle was that parading with it looked less stupid than parading with a broomstick[[note]]to compensate for lack of service rifles, the Army's brass actually issued broomsticks to boot-camps use in rifle drills[[/note]], since the Ross could have a bayonet fixed to it.
----
[[AC: Films -- Live-Action]]
* Clint Eastwood's character in western film ''Joe Kidd'' used a customized Ross Rifle to escape from some bounty hunters.
* The 1931 Soviet film ''Sniper'' has [[ImproperlyPlacedFirearms Russian troops use this rifle for some reason]],[[note]]Several Ross M1910s were captured after the Russian Civil War and used for target practice in the USSR between the two World Wars[[/note]] alongside their Mosin-Nagants during World War One.
* A Canadian made for TV movie called ''A Bear Named Winnie'' had some soldiers training with the Ross rifle. One soldier voiced his complaints about the Ross' flaws before the General snaps, grabs the soldier's rifle, and madly proclaims the rifle the best in the world.
* One of the IRA soldiers in the "Easter Rising" scene of ''Film/MichaelCollins'' drops one of these while surrendering.

[[AC: Video Games]]
* The Ross Rifle is issued to Canadian troops in ''VideoGame/{{Verdun}}'''s ''Horrors of War'' expansion pack.
* ''VideoGame/Battlefield1'' allows you to get your hands on the Huot Automatic Rifle. Despite only five of them ever ''existing'', and only used in experimenting. The Ross Mk.III would later appear, in marksman/sniper configuration, as part of the ''Apocalypse'' DLC with an infantry version coming in a later update. It also makes an appearance in ''VideoGame/BattlefieldV''.
* While it's built off a Mosin Nagant, the Mosin Nagant Avtomat from ''VideoGame/HuntShowdown'' takes heavy inspiration from the Huot Rifle.
* The Allied Forces Rifle DLC for ''VideoGame/SniperElite4'' allows you to get your hands on the Ross Rifle. Fortunately there are no muddy trenches for you to worry about.
[[/folder]]
[[folder:Beretta [=93R=]]]
->''A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.''
-->--'''Auto-9 Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_150.jpeg]]
A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy, Honduras and Algeria. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's WeaponOfChoice if it turns up, since it combines the popular look of a Beretta with MoreDakka.
----
[[AC: Anime & Manga]]
* ''Anime/{{Noir}}'' ("Intoccabile"). Sicilian hitman Domenic uses one against Kirika.
* 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in ''Manga/GunslingerGirl: Il Teatrino''.
* ''Anime/GhostInTheShellStandaloneComplex''. A female secretary uses one to assassinate Imakurusu to prevent him from talking to Section 9.
* Preferred sidearm of Manami Kinjou in ''LightNovel/CatPlanetCuties''. In one notable occasion, she wielded it burst mode with the skeletonized stock while [[FullFrontalAssault completely naked]].

[[AC: Films -- Live Action]]
* Perhaps the most famous use is in ''Franchise/{{RoboCop}}''. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the [[HandCannon Desert Eagle]] with an extended barrel and suppressor looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop was also used in the ''Manga/CityHunter'' movie, and in ''Film/SinCity''. The [=MagSec=] 4 weapon in ''VideoGame/PerfectDark'' and AJM 9 in ''VideoGame/FarCry3BloodDragon'', ''VideoGame/FarCry4'' and ''VideoGame/FarCry6'' are also copies of the Auto 9.
* The male cop in the Hong Kong LesYay action movie ''Naked Killer'' used one of these.
* The BigBad played by John Travolta used one in ''Film/BrokenArrow1996''.
* Also used in ''Film/{{Eraser}}''.
* Film/{{Nikita}} uses one on a target range when she's being trained as an assassin. She states that she's used one before, but "never on paper."
* WeaponOfChoice for Melvin in ''Film/TheBigHit''.
* Bucho the Big Bad from ''Film/{{Desperado}}'' carries one of these until the DarkActionGirl borrows it to go hunt El Mariachi.
* Used by Eka in ''Film/TheRaid2Berandal'' during the car chase/car fight sequence. As Eka chases after Rama to retrieve him, he is then assaulted by a bunch of {{mook}}s whom he takes on with a bit of CarFu, but once they prove more and more trouble. He is forced to take out a 93R, notable moments with it include: [[NoKillLikeOverkill unloading a magazine onto a poor biker's face]][[note]](he has a full helmet on so we don't get to see the carnage, but the fact that by the end half of the visor is broken is more than enough[[/note]] and entering a reload duel with a shotgun-wielding gangster riding shotgun[[note]]Mind you Eka has to do this *one-handed*[[/note]], before perforating him and the driver with lead. For some reason it definitely shows a level [[MoreDakka Dakka]] way more than just a 3-round-burst, still [[RuleOfCool cool]] however.
* Mickey carries a 93R as one of his weapons in ''Film/NaturalBornKillers''.

[[AC: Literature]]
* ''Literature/TheExecutioner''. The 1980's HeroesRUs group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from VigilanteMan to covert government anti-terrorist.

[[AC: Live-Action TV]]
* In Creator/TheCW's 2010 TV reboot of ''Series/{{Nikita}}'', [[TheLancer Michael]] carries it with the foregrip removed for most of Season 2.
* ''Series/BionicWoman'' (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these -- with full auto sound effects instead of three-round burst.
* Weapon of choice for Mad Dog, starting in season five of ''Series/{{Arrow}}''

[[AC: Video Games]]
* This weapon becomes the first weapon used in Square Enix's ''VideoGame/ParasiteEve2'', where ironically it can be quite powerful if you abuse the critical-hit mechanism.
* ''Franchise/ResidentEvil'':
** Claire's basic handgun in ''VideoGame/ResidentEvilCodeVeronica''. When you first get it, it has no stock and the grip is flipped up, only fires semi-auto and holds just 15 rounds. After you get an upgrade kit, it can be toggled to three-round burst fire[[note]]that can be repeated fast enough for the gun to fire in essentially full auto[[/note]] and its ammo capacity is increased to 20 rounds. Like all burst-fire pistols in the series, it's more powerful than semi-auto: while a zombie takes four or five shots to drop down regularly, a single burst will put it on the ground.
** The 93R returns in ''VideoGame/ResidentEvil5'', unlocked for purchase by fully upgrading the starting 92FS. It gets the shoulder stock and a LaserSight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can fire in bursts of up to three shots at a time.
** Chris uses one again as his personal sidearm in ''Anime/ResidentEvilVendetta''.
* A weapon in ''VideoGame/JaggedAlliance 2''. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries with a marksman stat under 80 start with one.
* The "Joker [=FP9=] Burst Pistol" in ''VideoGame/AllPointsBulletin'' is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
* Appears in ''VideoGame/GoldenEyeWii'' under the [[AKA47 pseudonym]] "Kunara V." Inaccurately portrayed as full-auto[[note]]Though it does have the correct burst-fire as its SecondaryFire[[/note]]. ''[[UpdatedRerelease Reloaded]]'' rectifies this.
* Added in the Blue Sun mod for ''7.62 High Caliber''.
* A converted Beretta 92SB appears in ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]''; in multiplayer, it's often called the "Pocket M16" and is infamous for being one of the best sidearms in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at ''any'' range.
** A futurized variant (actually based on an M1911-based airsoft gun) makes a similarly-infamous appearance in ''VideoGame/CallOfDutyBlackOpsII'' as the [=B23R=]. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not. It's also available in ''Call of Duty: Strike Team'', which expands its name to the Beretta 23R.
* Available in ''VideoGame/RainbowSix3'' with the ''Athena Sword'' expansion, as a burst-firing alternative to the 92FS.
* Like the ''Modern Warfare'' example, ''VideoGame/BattlefieldBadCompany 2'', ''VideoGame/Battlefield3'', and ''VideoGame/Battlefield4'' all feature converted Beretta 92s standing in for the 93R.
* Usable in ''VideoGame/UnchartedTheLostLegacy'' as the "Raffica."
* Appears as a usable weapon in ''VideoGame/TheDivision''.
* Added to ''VideoGame/Payday2'' with the Federales Weapon Pack DLC as the [[AKA47 Bernetti Auto]], a full-auto counterpart to the base Bernetti 9 (a Beretta 92). Its unique mods include the "Weller Barrel" and "Weller Grip" (named for [=RoboCop=]'s actor Creator/PeterWeller), which turn it into an Auto 9 with the 93R's foregrip.
* ''VideoGame/{{Survivio}}'' has the [=M93R=], a rather common gun which fires in three-shot bursts. It's classified as a pistol, and can therefore be [[GunsAkimbo dual-wielded]] to double its magazine size and rate of fire (at the cost of a longer reload time and reduced accuracy).
* Appears in ''VideoGame/{{Vigor}}'' as the B93 Raffica.
* Both the real version and [=RoboCop=]'s Auto-9 (both added during Meatmass 2020) appear in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Both pistols are compatible with the other Beretta pistol magazines, which is especially useful for the Auto-9's hunger for ammunition .
[[/folder]]

[[folder:Glock 18]]
->''Caution: Uncontrollable urges to [[ComicBook/JudgeDredd declare self-identification with the law]] when used.''
-->--'''Description''', ''VideoGame/KillingFloor2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/g18_1.jpg]]

The Glock 18 is a select-fire variant of the far more common Glock 17, first produced in 1986. Unlike both the [=93R=] and the [=VP70=], the Glock 18 is a true fully automatic weapon, with a blistering fire rate of 1100 to 1200 rounds per minute. It is typically used with an extended 33-round magazine, though standard Glock 17 magazines can also be used, and a 100 round Beta-C drum has even been produced for the weapon. A compensated version, the 18C, also exists, in early versions with a slightly extended barrel and later ones with a standard-length barrel and compensator cuts in the slide as well.
\\\
The weapon is only available to military and law enforcement, and Glock publishes little information publicly about the weapon. What is known is that it was developed at the request of the Austrian counter-terrorism unit EKO Cobra, and was also designed as a way for Glock to test and evaluate the pistol's components under high strain automatic fire. Due to the pistol's rarity, many appearances of the Glock 18 in films and on television are actually modified Glock 17s. In this case, the telltale sign of a genuine Glock 18 is the presence of a circular selector switch on the left rear of the slide. Modified Glock 17s will either have no switch at all (and thus be full auto only) or have a replacement back plate on the slide mounting a crossbolt-style selector.
----
[[AC:Anime & Manga]]
* ''LightNovel/SwordArtOnline'' - Sinon carries a Glock 18 as her sidearm in the anime adaptation of the ''Phantom Bullet'' arc. This is a change from the original light novel, which gave her an [[CoolGuns/MachinePistols H&K MP7]].

[[AC:Films -- Live Action]]
* A Glock 18 is used by Morpheus during the freeway chase in ''Film/TheMatrixReloaded''.[[note]]This is one of the few occasions where the prop is an actual 18 rather than a modified 17, as evidenced by the [[http://www.imfdb.org/wiki/File:MatrixReloadedGlock18C-4.jpg selector switch and trades on the slide.]][[/note]]
* In ''Film/TheRaid2Berandal'' a minor character named Topan uses a Glock 18 to defend himself.
* In ''Film/{{Skyfall}}'', [[TheDragon Patrice]] carries a Glock 18 in the ActionPrologue. What's notable about this is that it's loaded with a ''[[MoreDakka 100 round drum magazine]]''. Even more egregious is that it's stated to be loaded with depleted uranium (DU) rounds; no such rounds have ever existed for small-caliber firearms, the smallest caliber ever to use DU was 20mm. There would be no practical reason to ever use such rounds as they are designed for piercing armor and are extremely dense, to the point they would destroy a pistol barrel in no time at all especially fully auto and would have atrocious accuracy as well. Bond being shot with such a round would prove instantly fatal.

[[AC:Video Games]]
* ''VideoGame/CallOfDuty'':
** ''VideoGame/CallOfDutyModernWarfare3''[='=]s version of the G18 is a proper Glock 18, rather than the converted 17 from the previous game. It's much rarer this time, with only one or two enemies across the entire campaign guaranteed to use it and making it one of the last weapons unlocked in multiplayer, getting a slight boost to its maximum damage in return for heavier recoil, a smaller magazine, and more cluttered sights.
** It's available as a classic weapon in ''VideoGame/CallofDutyInfiniteWarfare'', called the [[AKA47 "Hornet"]].[[note]]Named after "The Hornet's Nest", a mission from ''Modern Warfare 2'' where a G18 was the player's starting sidearm[[/note]] Its model is based on the ''[=MW2=]'' one with compensator cuts and the fire selector to turn it into an actual Glock 18C, though its performance mirrors the ''[=MW3=]'' gun with a lower capacity and heavier recoil. The "Cartel" skin for the more fictional Kendall 44 also turns it into a Glock 18 with [[BlingBlingBang extensive engraving]].
** The ''Infinite Warfare'' model was [[RecursiveAdaptation appropriately reused]] for the ''VideoGame/CallOfDutyModernWarfare2'' remastered campaign, with its original handling characteristics.
** ''VideoGame/CallOfDutyModernWarfareII'' features it as the "[[AKA47 X13 Auto]]", though with the fire selector on the right side of the slide rather than the left, and including features of the Gen 5 Glock models despite that there's no confirmation Glock has made fifth-gen G18s yet. A carbine conversion kit is also available for it.
* ''VideoGame/RainbowSix Vegas'' and ''Vegas 2'' have the Glock 18 as a late-game unlock. It's the only full-auto sidearm in both games, however the low magazine capacity (10 rounds standard, 17 with the high-capacity magazine) means you're better off using it in semi-auto mode except for emergencies in close range. It's also unable to accept a suppressor, though that's one of the few nods to reality the game's gunplay mechanics still make (the compensator cuts in the barrel and slide allow the muzzle flash and report to escape before a suppressor could do anything about them).
* A Glock 18 appears in ''VideoGame/PaydayTheHeist'' with the "Wolf Pack" DLC as the "[[{{AKA47}} STRYK]]", featuring night sights and with an extended magazine as an upgrade. ''VideoGame/Payday2'' has the Glock 18 return as the "STRYK 18C", among multiple other Glock variants in the base game and added with later DLC.
* Fatman's non-bomb weapon in ''VideoGame/MetalGearSolid2SonsOfLiberty'' is a Glock 18. The Glock 18 is also a usable weapon in the [[VideoGame/MetalGearSolid4GunsOfThePatriots fourth game]], rarely used by the South American rebels from Act 2.
* The Steam rerelease of ''VideoGame/Postal2'' adds a Glock 18, taken from the ''Eternal Damnation'' mod, as the first official alternative to the standard pistol, which can be fired in semi-auto, full-auto, or three-round bursts. It's faster-firing than the normal pistol, with power comparable to the machine gun, but in return it suffers from horribly-degraded accuracy when fired outside of semi-auto mode. As of ''Paradise Lost'' it can be combined with "Habib's Power Station" soda to [[GunsAkimbo spread twice the dakka]].
* The [[AKA47 Cobra]] in ''VideoGame/{{Unturned}}'' is very reminiscent of a Glock 18 in olive drab. [=PvE=]-wise, it's the best pistol in the game: its magazine capacity is 20 rounds standard with a rarer 40-round box mag available (both of which refill with the ubiquitous Civilian ammunition), the Cobra is very easy to find in police stations or off of dead police zombies, and it can be switched to fully automatic for that extra bit of MoreDakka. To balance that, it's piss-poor at hitting things without using the sights, said sights are on the obtrusive side, recoil per shot is considerable, and while it kills zombies in one headshot, damage against other players is subpar.
* ''VideoGame/ResidentEvil3Remake'' features two variants of the original Glock 18C (with an extended barrel to fit the compensator cuts). Carlos, during his playable segment, gets one with a standard-length magazine to replace his anachronistic SIG [=SP2009=] from [[VideoGame/ResidentEvil3Nemesis the original game]], while Jill can get one with an extended 33-round mag for herself after the hospital defense. The game has some very strange ideas about the gun; it seems to believe it fires in three-round bursts rather than fully automatic, as Jill's works in that manner and - even more strangely - the description for Carlos' one mentions it used to have a burst-fire mode before it was "removed to improve its stability", which raises the question of why the UBCS doesn't just use custom Glock 17s.
* Appears in two forms through DLC in ''VideoGame/KillingFloor2''; one version for the SWAT perk added with the 2019 "Yuletide Horrors" update pairs a regular 18C with a [[LuckilyMyShieldWillProtectMe riot shield]], which protects the user from 60% of most damage types from the front while aiming and pushes several Zeds back at once with melee bashes, while the other for Gunslinger added with the 2020 "Perilous Plunder" update fits it with a large and blocky Fischer Development suppressor, which can be used GunsAkimbo to double your dakka.
* A Glock 18C is available in the video game adaptation of ''Film/QuantumOfSolace'', as with most of the other weapons [[AKA47 renamed]] in [[ShoutOut reference to]] a prior ''Bond'' film as the [[Film/{{Goldfinger}} GF18]]. It's available in both modes, in contrast to the multiplayer-only Glock 17, and gets a larger magazine and select-fire capability.
* The original ''VideoGame/SyphonFilter'' trilogy features the [[AKA47 G-18]], which has one of the highest rate of fire in the series.
* ''VideoGame/{{Survivio}}'' has the [=G18C=], which was previously explicitly referred to as the Glock 18C. It's a very common weapon whose poor accuracy and small magazine size make it unlikely to kill anyone... until you [[GunsAkimbo find a second one]], doubling its magazine size and rate of fire, letting you shred opponents in a fraction of a second at close range. Unfortunately, this also greatly increases its reload time, so you'd better have a backup weapon ready in case your opponent survives...
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' includes the standard G18, and its younger brother, the G18C. Both are equally uncontrollable in full-auto.

[[AC: Web Animation]]
* A Glock 18C is wielded by Hank alongside a falchion in the beginning of the sixth episode of WebAnimation/MadnessCombat.
[[/folder]]

[[folder:Heckler & Koch [=VP70=]]]
->''12-shot capacity 9mm polymer frame handgun. Non-standard issue gun with problems that make it impractical for the general public.''
-->--'''Description''', ''VideoGame/ResidentEvil2Remake''

[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/hkvp40masheenpistol_3258.jpg]]
The H&K ''Volkspistole'' (German for "people's pistol", though it's sometimes said to be ''Vollautomatische Pistole'', "fully automatic pistol", which would be somewhat of a misnomer) is a select-fire semi-automatic/burst-fire handgun firing 9x19mm Luger/Parabellum (9x21 IMI for Italian civilian customers, due to 9x19mm being restricted to military/law enforcement use), first produced in 1970. It was one of the first ([[http://world.guns.ru/handguns/hg/rus/makarov-pm-pmm-e.html preceded only by a prototype Makarov called the TKB-023]]) pistols to use a polymer frame, predating the Glock 17 by twelve years and sported a still-impressive 18+1 round capacity. It is also unusual in that in order to fire the weapon on burst-fire, one has to fit a combination holster/stock (similar to the one found in Broomhandle C96 Mauser pistols) that contains the selector switch. Once mounted, this allows a shooter to fire a three-round burst at a staggering 2,200 RPM[[note]]Compare the burst fire rate of the AN-94 (1,800 RPM) and another machine pistol, the M93 Raffica (1,100 RPM)[[/note]]. It also has a rather hefty double-action-only trigger pull (though Wolff Gunsprings offers a replacement striker spring to lighten the trigger pull considerably), enough so that the military version foregoes any sort of safety. Overall it was mechanically very simple and field stripped into only four components (slide, recoil spring, magazine, and the frame) and rather rugged due to its other intended use as a simple weapon that civilian conscripts could be trained to operate when [[DirtyCommunists the Reds]] came [[UsefulNotes/BerlinWall swarming over the wall]]. It also has a unique quirk of rather deep-cut rifling in its barrel, letting some of the firing gasses bypass the bullet entirely rather than add to propelling it down the barrel; this reduces the pressure to safe levels for its rather simple construction and operating principle, but it also means that it reaches noticeably lower muzzle velocities (thus has a shorter effective range) than other 9mm handguns with barrels of comparable length, getting performance similar to .380 ACP handguns.

H&K produced two versions of this pistol, the [=VP70M=] or ''Militär'' (military) and the Z, ''Zivil'' (civilian). Naturally, the burst-fire capable "M" model is [[RuleofCool the one most frequently depicted]], since there's nothing noteworthy the civilian version can do that the military one can't other than toggle a safety on and off, which is hardly worth Hollywood's attention. Unfortunately, while innovative and unusual, it never really took off; its hefty trigger pull, European magazine release (a lever at the base of the grip, as opposed to a button behind the trigger guard), push-button safety, and lack of a slide lock (meaning that when empty the slide cycles normally instead of locking to the back, so the slide needs to be manually racked again after replacing an empty magazine) meant it never really stood a chance on the U.S. civilian market. Coupled with little interest from law enforcement and it never serving its purpose as a tool of resistance against an East German invasion, the [=VP70=] saw abysmal sales throughout its production life. Production ended for the M model just a few years after it was first produced, with the production of the Z series ending in 1989. It was yet another example of an innovative design that could not find a marketable niche.[[note]]Or rather, it was ''too early'' for its time; the world was still unfamiliar with the polymer pistol concept when the [=VP70=] first entered the market, and wouldn't come to really accept it until the emergence of the Glock a decade later.[[/note]] Despite its relative scarcity, lightly-used units still in their box can still be purchased inside the U.S. for around $450 (less than the price of most new name-brand handguns - other still-produced H&K pistols demand that much just for the H&K logo on the grip, nevermind the gun itself), making it a rare but affordable collectable, with the aforementioned Wolff striker spring making it a far more pleasant experience for collectors interested in actually ''shooting'' the thing.
----
[[AC:Anime & Manga]]
* The handgun of choice for Claes in ''Manga/GunslingerGirl'', complete with shoulder stock.
* Being a series that is heavy on the GunPorn, it is probably little wonder that it would show up in ''Manga/GunsmithCats''. Used by Radinov, who [[GunsAkimbo pairs it]] with a [[MoreDakka Calico M950]].

[[AC:Films -- Live-Action]]
* Appears as the sidearm for the Colonial Marines in ''Film/{{Aliens}}'', seen used most prominently by Lieutenant Gorman. The film's armourers selected it due to its status as a rare gun and for its futuristic looks. According to the tech manual, the [=VP70=] used by the marines is based off of the M variant and fires a futuristic 9x19mm sabot round in place of conventional ammunition.
* It appears rather frequently in the first ''Film/StreetFighter'' film, used by Ken, Sagat and T. Hawk.
* One of [[TheMafiya Roman Bulkin's]] thugs uses a [=VP70=] to intimidate Sin [=LaSalle=] in ''Film/BeCool''.
* The WeaponOfChoice for [=49er One=] in ''Film/HalfPastDead''.

[[AC:Video Games]]
* ''Franchise/ResidentEvil'' features it a few times, mostly in Leon S. Kennedy's hands, and often called "[[ICallItVera Matilda]]" as a persistent ShoutOut to ''Film/TheProfessional''.
** His starting pistol in ''VideoGame/ResidentEvil2'' is a [=VP70M=], which is implied (and all but outright stated in [[VideoGame/ResidentEvil2Remake the remake]]) to be his personal carry gun rather than issued to RPD officers (where regular police get Browning Hi-Powers and STARS uses [[AceCustom custom]] Beretta 92s). It holds more ammo than Claire's Hi-Power, but in return does slightly less damage. You can find the stock (called "Handgun parts") as an upgrade for it that allows it to toggle between semi-auto and a more ammo-efficient three-round burst, and bumps the capacity to 20 rounds. In the remake it's been renamed to "Matilda", and the stock can be removed after you find it, as the Matilda equipped with it takes two inventory squares and can become cumbersome; you can also pick up a muzzle brake that reduces recoil and an expanded magazine that bumps up the capacity from 12 to 24 rounds and makes reloading faster. In both versions, the pistol's burst fire mode is slowed down considerably when compared to its [[https://www.youtube.com/watch?v=x6mANmMhSLI&t=17s blisteringly fast real-life firing rate]].
** In ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvilTheDarksideChronicles'', and ''VideoGame/ResidentEvilTheMercenaries3D'', the [=VP70=] with stock and burst-fire capabilities reappears, introducing the "Matilda" name for it. Its rate of fire is now much closer to the [=VP70M=]'s real burst capability.
** In ''VideoGame/ResidentEvil6'', Leon carries a pair of "Wing Shooters", which he can use one at a time or [[GunsAkimbo paired up]]; although more of a hybrid design, including a slide profile similar to the Walther P5 and the P99's trigger guard and mag release, it's still heavily based on the [=VP70=].
* ''VideoGame/JurassicParkTrespasser'' sees Anne run across a few. It's capable of burst fire, despite not having the shoulder stock/fire selector attached. The burst-fire makes it one of the more accurate automatic weapons in the game, but it also means you have to be more careful about tracking bullets yourself, as Anne will note "nearly empty" at the 16th bullet without accounting for the fact that the 17th and 18th just went along with it.
* Simon runs across one with shoulder stock in ''VideoGame/CryOfFear''. It's AwesomeButImpractical for several reasons: it can't be toggled to semi-auto like the later M16, its ammunition is much rarer than the Glock's (especially if you donated to the mod team, where half the spawns for the weapon and its ammo are replaced with those of the [=MP9=]), and, in most versions before the November 2020 update, the shoulder stock precluded the ability to dual-wield it alongside a light source, forcing you to rely on what light shines through your bag if you leave your phone light on when you put it away.
* In a nod to the original ''Aliens'' film, the [=VP70=] appears as the "W-Y 88 [=MOD4=]" in ''VideoGame/AliensColonialMarines''. Lieutenant Gorman's pistol appears in the game as a special "legendary" version.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] takes a look at a [=VP70M=] [[https://www.youtube.com/watch?v=xEMTx5MNqk4 here]], then [[https://www.youtube.com/watch?v=RZ6yy1g1jyk takes it to the range]] to test the three-round burst. Karl Kasarda [[https://www.youtube.com/watch?v=qB4KbBcwtYg also takes a look at it]] to note how its deeper-cut rifling reduces its muzzle velocity, giving it a similar ballistic profile to .380 ACP.
[[/folder]]

[[folder:[=PP-2000=]]]
->''Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/images_115.jpeg]]
A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (the other being the PP-19-01 Vityaz), as well as by Armenian and Kyrgyz special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional folding wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the [[CoolGuns/AssaultRifles G36]].
----
[[AC:Anime & Manga]]
* Shows up in ''Manga/MonsterMusume'', where two of them were used in GunsAkimbo by MON operative [[OurZombiesAreDifferent Zombina]] in her debut appearance.

[[AC:Video Games]]
* The PP-2000 starts appearing in the ''VideoGame/{{Battlefield}}'' series starting with ''VideoGame/BattlefieldBadCompany''. In the Bad Company games, it has the highest rate of fire of any weapon in the games but also has low damage. In ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4'', however, it is altered to have a much lower fire rate, but more power and accuracy.
* Appears as the SR-2007 in ''[[VideoGame/SoldierOfFortune Soldier of Fortune: Payback]]'', where the only attachment available for it is a sound suppressor.
* Appears as the PDW in ''[[VideoGame/{{Mercenaries}} Mercenaries 2: World in Flames]]''. It is one of Fiona's Favorites, and can be unlocked completing Level 2 of one of her challenges at the PMC.
* The PP-2000 is the first Machine Pistol unlocked in ''VideoGame/CallOfDutyModernWarfare2'', and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It has a low magazine capacity of 20 rounds, but compensates with low recoil, good power in close range and a high rate of fire.
* Appears in ''VideoGame/GhostReconFutureSoldier'' as one of Team Bodark's [=SMGs=], using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in the DLC mission "Secure Dawn" are handed a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and the PP-2000 is also used by some of the [=HVTs=] in "Shattered Mountain".
* The PP-2000 is one of the unlockable Black Market [=SMGs=] in ''VideoGame/SplinterCellBlacklist'', and is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44.
* Appears in ''VideoGame/WatchDogs'' as the R-2000.
* The PP-2000 is usable in ''VideoGame/RainbowSix: Lockdown''.
* Added to ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the [[AKA47 PP-2200]] in the Niihama Ticket update, with a top-mounted Picatinny rail. Originally classified as a submachine gun, it was switched to the PDW class with the Renewal update, and is only usable by Specialist characters. It is unique among the non-sniper rifle weapons in that it uses an actual extended magazine if modded, whereas the other weapons use dual magazines instead.
* A usable weapon in ''VideoGame/DevilsThird.''
* The PP-2000 is available in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. Its stock can be folded and has a Picatinny rail on the top.
[[/folder]]
[[folder:Breda 30]]
->The Breda Model 30 was the standard Italian light machine gun of World War II, and is a serious contender for "worst machine gun ever". Yes, given the choice we would prefer to have a Chauchat.
-->--'''[=Ian McCollum=]''', ''WebVideo/ForgottenWeapons''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m302.jpg]]
[[caption-width-right:350: If you thought the Chauchat was unreliable, this weapon takes it to ridiculous levels.]]

The "Chauchat" of the Second World War, though much worse than imagined. The Breda Modello 30 was a recoil-operated light machine gun designed and introduced for the Royal Italian Army in 1930, used in the Second Italo-Abyssinian War and the Second World War.

Just like the Chauchat, the Breda 30 was designed as a squad-support light machine gun. But that's where the similarities end. The Breda 30 was made with very expensive forged parts, intricately machined to fit perfectly. It fired from a closed bolt, which meant that the amount of time between the trigger pull and the firing of a chambered cartridge was very short. A better description of the internal workings can be found [[http://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 here]].
\\\
The weapon had a myriad of problems that made it one of the most unreliable weapons used by any military force. The weapon feeds from a 20-round stripper clip fed into a factory-mated magazine slotted into a hinged plate, a stark contrast to other light machine guns designed with interchangeable detachable magazines. If the magazine plate's hinge was damaged in any way, then the gun was rendered useless until it could be repaired. The reloading process was also quite long and complex, which hampered the practical rate of fire for the gun[[labelnote:+]]The theoretical rate of fire is around 500 rounds per minute, practical rate of fire is 150 rounds per minute. It can even be worse in less ideal conditions to the point of being outdone by semi-automatic rifles![[/labelnote]].
\\\
The primary extraction for the weapon was very violent, and rounds needed to be lubricated to avoid case rupture, which further worsened reliability by attracting dust and debris. The open-sided magazine (which served as an ammunition counter) was a terrible idea to say the least. All of these problems were magnified when the Italians were fighting in the sandy terrain of the North Africa campaign. The gun's air-cooled barrel, while very thoughtfully a quick-change barrel, tended to wear down the load-bearing surface on the front end of the barrel cooling shroud, degrading accuracy as wear and tear took their toll. The front iron sight was mounted on the barrel shroud, meaning that in action, changing the barrel required resetting the sights for accurate shooting (by that point in a fight, the battle sight was likely the only sight used). There was also no carrying handle, meaning that grabbing up the Breda 30 in the middle of a fight was awkward at best.
\\\
The Breda was used by the Italian army for fifteen years, until the end of the Second World War as their prolific automatic weapon. Italian soldiers were trained specially to load and service the gun in a quick manner, with a squad's sergeant often using the thing as his main weapon.
----
[[AC:Video Games]]
* One of the machine guns featured in ''VideoGame/Battlefield1942'', inaccurately depicted with a detachable magazine that feeds to the left of the gun, similar to the [[RareGuns/BattleRifles FG-42 or Johnson LMG]].
* Featured in the "Piano Lupo" level and any multiplayer map featuring the Italians in ''[[VideoGame/CallOfDuty Call of Duty 2: Big Red One]]''. The player loads the gun using three Carcano rifle clips[[labelnote:*]]Which would only load eighteen rounds into the magazine, yet the game counts it as twenty[[/labelnote]], rather than using the 20-round stripper clip, [[OneBulletClips even if there are any remaining rounds left]]. It is also usable in ''VideoGame/CallOfDutyWWII''.
* Shows up in the ''Breakthrough'' expansion of ''VideoGame/MedalOfHonorAlliedAssault'' as a fixed weapon.
* Used by Italian machine gunners in ''VideoGame/ForgottenHope 2'', where it can only be fired when deployed. Originally, it had an incorrect semi-automatic firemode, but in v2.56, it was changed to be fully-automatic only.
* Appears in the hand of Italian troops in ''VideoGame/MenOfWar'' as the Breda Mod.30.
[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] [[https://www.forgottenweapons.com/italys-worst-machine-gun-the-breda-modello-30 takes one apart]] and concludes he'd rather use a Chauchat.
[[/folder]]

[[folder:Browning [=M1917=]]]
-> An American made, water-cooled heavy machine gun. Introduced in WWI, it would go on to see half a century of service with the American armed forces.
-->-- '''Description''', ''VideoGame/Battlefield1''

[[quoteright:211:https://static.tvtropes.org/pmwiki/pub/images/unknown_370.jpeg]]

A water-cooled machine gun designed by John Moses Browning. Chambered in .30-06 Springfield, the Browning M1917 can be said to be the American counterpart to the British Vickers gun and Maxim guns, sharing their intended roles and traits. Browning patented the weapon in 1900, creating a working prototype a decade later in 1910. The US military, however, showed little interest until they decided to enter UsefulNotes/WorldWarI in 1917. By that point, however, there weren't enough of the guns to go around, forcing the US military to rely on older or foreign-designed machine guns until later in the war.
\\\
The weapon was updated, and continued to see service after the First World War, but gradually fell out of frontline use as it was replaced by the simpler and lighter air-cooled Browning M1919. When UsefulNotes/WorldWarII started, the M1917 saw further use, particularly in the Pacific Theater (where its water-cooled mechanism proved ideally suitable for the humid temperatures of the Pacific), before gradually being phased out, although it did see limited service in UsefulNotes/TheKoreanWar and the early stages of UsefulNotes/TheVietnamWar by South Vietnamese forces. The Browning [=M1917=] was also imported in large numbers to China for both the Nationalist army and the numerous warlord cliques during the 1920s.
\\\
Naturally, many [=M1917s=] were quickly reverse-engineered and a local copy, the Type 30, chambered in 7.92x57mm Mauser, was used by the Nationalists throughout the UsefulNotes/SecondSinoJapaneseWar, UsefulNotes/WorldWarII and the Chinese Civil War. The [=M1917=]'s tripod also proved ''very'' useful for mounting the [[https://en.wikipedia.org/wiki/M18_recoilless_rifle [=M18=]]] and [[https://en.wikipedia.org/wiki/M20_recoilless_rifle [=M20=]]] recoilless rifles, making them stable enough for accurate fire. Poland also copied the Browning M1917 to create their main heavy machine gun, the [[https://en.wikipedia.org/wiki/Ckm_wz._30 Ckm wz.30]] in 7.92x57mm Mauser, which had an adjustable sight and a longer barrel.
\\\
Compared to the Vickers and Maxim, the M1917 was just as reliable, fast and a lot lighter, though early versions had much shorter range compared to the other two guns due to the short-ranged .30-06 cartridge used in World War I.
----
[[AC: Comics]]
* [[http://2.bp.blogspot.com/_Iy-QvX1qv0E/S9Tnv22Y8lI/AAAAAAAAG98/QUPxzklAqnw/s1600/peanuts.jpg Snoopy is shown to have one]] in one ''ComicStrip/{{Peanuts}}'' strip.

[[AC: Films -- Live-Action]]
* The weapon makes a notable appearance in ''Film/TheWildBunch''.
* Used by Filipino guerillas in ''Film/TheGreatRaid'', to help defend a vital bridge from Japanese troops during the titular Cabantuan raid.

[[AC: Live-Action TV]]
* The M1917 is used by the Marines in early episodes of ''Series/ThePacific'', accurately for the time period. Sergeant Basilone, at one point, fires the heavy weapon ''from the hip'', even using it as a melee weapon.
* A Browning M1917 is used by KKK members to shoot up a liquor warehouse in the first episode of ''Series/BoardwalkEmpire'''s second season. Later, in Season 3, another one is used by Al Capone to shoot up Masseria's killers in "Margate Sands".

[[AC: Video Games]]
* Appears in ''VideoGame/RisingStorm'' as a mounted weapon, particularly on maps where the Americans are defending.
* A couple appear in ''VideoGame/RedDeadRedemption'', though they resemble the similar-looking Maxim gun more than an actual Browning.
** It makes several more appearances in ''VideoGame/RedDeadRedemption2''. For whatever reason, it's [[MisidentifiedWeapons referred to as a Gatling]].
* ''VideoGame/CompanyOfHeroes'' has the M1917 as the primary weapon of American machine gun crews.
* The M1917 was added to ''VideoGame/Battlefield1'' as part of the Turning Tides DLC, where it is used by the Support class.
[[/folder]]

[[folder:CETME Ameli]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cetmeameli.jpg]]

A Spanish 5.56x45mm light machine gun designed for their Army by Centro de Estudios Técnicos de Materiales Especiales, development of the Ameli (an abbreviation of Ametralladora ligera, meaning "[[ExactlyWhatItSaysOnTheTin light machine gun]]" in Spanish) began in 1974, under the supervision of Colonel José María Jiménez Alfaro who would later became the director of CETME, and the weapon was unveiled in 1981 and adopted the next year by the military under the MG 82 designation. The weapon was produced by the Empresa Nacional Santa Bárbara factory (now General Dynamics Santa Bárbara Sistemas) until 2013, when the factory was closed.
\\\
Externally, the Ameli resembles a green, miniaturized version of the MG 42 with a carry handle, but internally, it is a different weapon, using an open bolt roller-delayed blowback action like that of CETME's rifles and their successors like the G3, [=MP5=] and [=HK21=] rather than recoil-operated, roller locked action of the MG 42 and it's derivatives, and certain parts of the CETME rifles are interchangeable with the Ameli. It does share some features with the MG 3, though, like being able to adjust the fire rate using different bolts of varying weight, the lighter bolts putting it at 1,200 rounds/min while the heavier ones put it at around 850–900 rounds/min, a pawl-type feeding mechanism, a perforated barrel heat shroud and a slotted flash suppressor at the end of the barrel. The ammunition container has a transparent rear wall that allows the gunner to monitor ammunition levels visually, the carry handle has forward post and rear aperture iron sights with 300, 600, 800 and 1,000 m range settings, and the quick-detach bipod has a height adjustment feature.
\\\
The Ameli has fallen out of service with the regular Spanish Army, though the Air Force and Navy still use it, and hasn't been adopted by many countries outside of Spain, though it does see use with the Mexican military and Malaysian PASKAL as well. It also won a competition for adoption by the British special forces, but due to quality issues with the ordered batch, the weapons were returned and never saw official use with them.
----
[[AC:Live-Action TV]]
* Appears in the hands of a resistance fighter in the first episode of ''Series/{{Sliders}}'', mounted to a Steadicam harness.

[[AC:Video Games]]
* The CETME Ameli shows up as just the "Ameli" in ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare''. It was later also added to ''VideoGame/CallOfDutyBlackOpsColdWar'' with the Season 4 update, this time under it's Spanish Army designation.
* The CETME Ameli was added to ''VideoGame/RainbowSixSiege'' as the "[[AKA47 ALDA 5.56]]" with the Operation Para Bellum update, as a primary weapon for the Italian GIS Defender Maestro, being the second of two machine guns available to Defenders and the first one used as a regular weapon rather than a gadget (after Tachanka's deployable DP-28).
* Added to ''VideoGame/TheDivision'' in update 1.8 as as an exotic-tier weapon called the [[AKA47 Big Alejandro]], with the ventholes of an MG 3. It has the fastest fire rate of any weapon in the game and a unique ability where it will gain a maximum of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the player reloads or kills an enemy.
* The CETME Ameli appears in ''[[VideoGame/SOCOMUSNavySeals SOCOM: U.S. Navy SEALs Confrontation]]'' as the AMELI, exclusive to the Spanish UOE. It has the highest ammo capacity in the game, a high fire rate and good stopping power. It later returns in ''SOCOM 4: U.S. Navy Seals''.
* A four-star Tactical Doll in ''VideoGame/GirlsFrontline''.
[[/folder]]

[[folder:Charlton Automatic Rifle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charltonautomaticrifle.jpg]]
[[caption-width-right:350:KEEP AWAY FROM FIRE]]

The Charlton Automatic Rifle was an automatic conversion of the Lee-Enfield rifle, developed in New Zealand to bolster the limited supply of Brens and Lewis Guns.
\\\
No more than 1,500 of these guns were "made", and almost all of them were destroyed [[NoOSHACompliance in a fire at an ordnance depot]] at the Palmerston North Showgrounds (now the Central Energy Trust Arena) on December 31, 1944. The known survivors now rest at various military museums in New Zealand, Australia, and the UK.
----
[[AC:Video Games]]

* The CAR was added to ''VideoGame/CallOfDutyWWII'' as the NZ-41 as part of the Halloween Scream event. The weapon model is [[RightHandedLeftHandedGuns mirrored]], it is classified as a assault rifle instead of a light machine gun and it somehow holds 24 rounds in a 10-round Lee-Enfield magazine by default. It is returning in ''VideoGame/CallOfDutyVanguard''.
* Appears in ''VideoGame/GirlsFrontline'' as a three-star MG. In reference to the the ordnance depot fire, CAR is sensitive to risk factors (and checks for safety numerous times before doing anything) and a [[WhyDidItHaveToBeSnakes massive pyrophobe]] (to the point of carrying a fire extinguisher with her at all times).
[[/folder]]

[[folder:Enfield [=L86=] LSW]]
-> Designed to provide fire support to smaller groups of infantry, this British [=SA80=] family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift towards marksman duties due to its great performance at longer distances. While it has limited sustained fire capabilities due to not being belt fed, the reliable accuracy makes it a great force multiplier for any squad.
-->-- '''Description''', ''VideoGame/Battlefield3''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_191.jpg]]

The L86 Light Support Weapon is a light machine gun variant of the [[CoolGuns/AssaultRifles L85 assault rifle]], developed to replace the FN MAG ([=L7A2=]) at the section level within the British military. It's distinguished from its little brother by its rear vertical grip, heavier and longer barrel, and shorter handguard with an integrated bipod protruding from the front. Other than that, it is identical to its little brother, and the same magazines and sighting systems are used on both weapons. In addition to the British military, it was also adopted by MOD-sponsored cadet organizations.
\\\
Unfortunately, the weapon suffered many of the same reliability problems as its little brother in its original [=L86A1=] variant, and had the additional issues for a machine gun of being unable to deliver sustained automatic fire as it lacked belt feed capability (not surprising, as the weapon is built around the L85's receiver and MUST use the same magazine changing procedure as the L85) and a quick-change barrel.
\\\
Many units reverted back or held on to the MAG as a result, and eventually the FN Minimi (as the [=L108A1=] or [=L110A2=]) ended up filling its intended role in the British military. However, the L86 was known for its excellent accuracy, muzzle velocity and effective range thanks to its increased barrel length, bipod and SUSAT scope, so it was often repurposed as a designated marksman rifle, which the British military lacked at the time. However, with the introduction of the [=L129A1=] sniper rifle in 2010, it slowly became obsolete in that role too even with the [=L86A2=] upgrade, and in 2019, the L86 was withdrawn from service, while its little brother still remains the standard assault rifle of the British military as well as in use with several other armies across the globe.
----
[[AC:Video Games]]
* The [=L86A1=] was added to ''VideoGame/Battlefield3'' with the Close Quarters expansion, unlocked with the "No Shortage" assignment for 20 LMG kills and 20 squad resupplies. It has low magazine capacity compared to the other [=LMGs=] and is rather slow-firing, but has low recoil. It returns in the upgraded [=L86A2=] variant in ''VideoGame/Battlefield4'' as part of the Spring 2015 patch, unlocked for all players.
* The [=L86A1=] version of the weapon appears in the latter two ''VideoGame/ModernWarfare'' games, as the first mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer, using drum magazines to give it capacity on par with the other [=LMGs=]. The former game fits it with the L85's handguard (befitting the several hints that [[WhatCouldHaveBeen it was supposed to be the L85]]) and gives it low-profile ironsights and a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT, making it a bit harder to use than the regular ACOG but completely unaffected by an EMP. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight. It returns in the [[VideoGame/CallOfDutyModernWarfare2019 reboot]] of the series, this time called the [[AKA47 SA87]] and with the standard magazine, once again with the longer handguard of an L85 and lacking the rear vertical grip, and the "[=SA87=] 18.2" Factory" attachment giving it a shorter barrel that essentially turns it into an L85.
* The free-to-play ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'' included the [=L86A2=] (which had a "short barrel" modification to turn it into the L85).
* The [=L86A2=] appears as a weapon option for the British Army marksman in ''VideoGame/{{Squad}}'', reflecting the weapon's shifting role in becoming an interim marksman rifle.
* ''VideoGame/ProjectReality'' has the [=L86A2=] as a usable weapon by the United Kingdom Armed Forces, where it is semi-automatic only and used as a designated marksman rifle.
* The [=L86A2=] was added to ''VideoGame/{{ARMA}} II'' with the ''British Armed Forces'' expansion, where it is classified as a sniper rifle.
* A futurized L86 appeared in ''VideoGame/GhostInTheShellFirstAssaultOnline'' as the L86-SEO, where it was fitted with a 50-round drum magazine.
* The [=L86A2=] appears as a usable light machine gun in ''VideoGame/TheDivision'' and [[VideoGame/TheDivision2 it's sequel]], where it has low recoil, but also low magazine capacity compared to the other [=LMGs=].
* The [=L86A1=] appears with tan furniture in ''VideoGame/Fallout2'' as the Light Support Weapon, listed as a Big Gun and firing in 10 round bursts. It is used by the claim jumpers near Redding, and can be bought from Buster.
* The [=L86A2=] appears in ''VideoGame/GhostReconBreakpoint'', where it is mislabeled as the [=L86A1=] variant, and the blueprint can be found in Outpost Red Ferret in Restricted Area 01.
[[/folder]]

[[folder:Handheld Gatling guns]]
->I know one thing, Major, I drew down and fired straight at it. Capped off two hundred rounds in the minigun, full pack. Nothing... Nothing on Earth could've lived. Not at that range.
-->--'''Mac Eliot''', ''Film/{{Predator}}''

[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/generalelectricgun_4349.jpg]]
A common method of giving MoreDakka to a soldier in a movie or videogame is to hand him a [[GatlingGood multi-barrel rotary gun]], most commonly an M134 minigun in 7.62mm NATO. This is sheer RuleOfCool in action; while some games feature entire armed forces with Gatling guns as standard issue infantry weapons, no real army has ever seriously considered deploying such a weapon. They're simply too big to be useful; an M134 weighs in at 52-66 pounds on its own, and you can throw another 128 pounds on top of that for 1,500 rounds of ammo (roughly 30 seconds' worth), plus you'll need to throw the weight of a power source and the rest of the soldier's gear on top of ''that''. Oh, and have fun with 300 pounds of peak recoil, assuming you can hold onto the weapon when the torque of the spinning bundle of barrels tries to wrench it from your grip.
\\\
[[FromBadToWorse If that's not enough]], there's also the {{chainsaw grip|BFG}}, otherwise known as ''the most Hollywood'' of HollywoodTactics known to Man: stand upright, out in the open, while bullets are flying and spray tracers in the general direction of bad guys from this bucking bronco of a bullet hose you're holding at waist level, because you ''can't'' aim it and it doesn't even have sights for you to try. If you want to get shot with ''lots'' of bullets, this is a great way to make that dream come true! Using such weapons outside of fixed or vehicle mountings is purely in the realm of fiction. The [[http://en.wikipedia.org/wiki/XM214_Microgun XM214 Microgun 6-Pak]], weighing only 85 pounds ''with'' ammunition, and firing the more manageable 5.56 NATO round, might be considered a subversion of this trope, [[SuperPrototype had it actually existed as an infantry weapon past the prototype stage,]] but it had its own set of drawbacks over a conventional light machine gun for infantry applications, including its heavy weight and that its 5.56 ammo proved too light to maintain accuracy when fired from a moving aircraft.
\\\
A company is attempting to make an even smaller version [[http://www.emptyshell.us/xm556-microgun/ known as the XM556]] that is about the same length as some carbines and runs off a 24-volt DC supply and weighs in at 16 pounds, but has yet to leave the prototype phase and is clearly meant to be a showoff range piece.

* '''Trivia''': UsefulNotes/{{Airsoft}} and Paintball players and manufacturers have been trying to create such devices (when not mounting them to vehicles, as part of Scenario Games, or Military Simulation, or Mil-Sim for short) for years now. While they have considerably less to worry about when it comes to weight, as they use lighter ammo in the form of either 6mm plastic or resin [=BBs=], or .68 caliber Paintballs. Airsoft has been more successful, and has had companies through the years sell them. But between their prohibitive costs (well over $3000 or more), and still hefty weight between gun, any gas air tanks for projecting the [=BBs=], motor, and battery to spin the barrels to well over 30 lbs., limits its use.
----
[[AC: Anime & Manga/Light Novels]]
* A handheld M134 appears in ''LightNovel/SwordArtOnline'' during the Phantom Bullet arc during the introductory battle in the in universe VRMMORPG Gun Gale Online. It's used by the appropriately named "mercenary bodyguard" player, [[BigGuy Behemoth]]. It also shown to be AwesomeYetImpractical here, as the weight for the gun and a mere 500 rounds of ammo for such a weapon takes up most of his total carry weight limit, applies a movement speed penalty, and requires sufficient support from a friendly squad to make the most out of his gear set up.

[[AC: Films -- Live-Action]]
* ''Film/{{Predator}}'' was effectively the TropeMaker for these weapons, featuring Wrestling/JesseVentura's character carrying "Old Painless", a customized M134 minigun with an M60 handguard mounted under the barrel and an M16 carrying handle/rear sight. The weapon was firing blanks and had the rate of fire turned down from 3,000 RPM to 1,250 (apparently so the barrels would visibly turn rather than being a blur), and was still fired using an overhead crane in most shots; Ventura compared it to firing a chainsaw (appropriate given later film appearances). The actors carried 550 round ammunition cans, while the power source was a stack of truck batteries off-screen.
* ''Film/{{Predators}}'' features the weapon as well, handing it to Nikolai, the Russian Spetnaz soldier, in a likely ''VideoGame/TeamFortress2'' ShoutOut.
* In ''Film/BatmanReturns'', the Organ Grinder, a member of the Penguin's gang, had this kind of weapon built into his organ.
* Two ''Franchise/{{Terminator}}'' sequels also featured man-portable Gatling guns; the weapon in ''Film/Terminator2JudgmentDay'' is actually the same gun as was used in ''Predator'', modified with a {{chainsaw grip|BFG}} which, much like the sawed-down Winchester M1887 in the same film, [[FollowTheLeader almost all handheld miniguns in fiction since then also use]]. The depiction of the weapon is slightly more plausible, given that the Terminator has superhuman strength. In fact, Schwarzenegger himself was reportedly the only man on set that could actually lift the gun unaided.
** The T-850 in ''Film/Terminator3RiseOfTheMachines'' ends up using an improvised one by partly removing one of the mini-gun arms from a T-1 unit to kill another (partially because we see several wires are still attached which avoids the power supply issue), and we also see several T-850s carrying them in the BadFuture visions early in the film alongside units carrying the more iconic Westinghouse Phased Plasma Rifle.
** ''Film/TerminatorSalvation'' has T-600s [[GunsAkimbo using them alongside]] Grenade Launchers as their standard armament. Skynet at this point gave up on having them serve as infiltrators given this the fact it none of the units seen in the film have almost literal PaperThinDisguise intact.
* In ''Film/CaptainAmericaTheWinterSoldier'', one of these is briefly used by [[spoiler:a HYDRA agent.]]
* ''Film/TheExpendables3'': Hale Caesar (Terry Crews) wields one of these during the opening mission, but as predicted by his team mate Gunnar Hensen, he burns through the ammo in several seconds.
* "Destroyer" carries one in the ''Film/{{Doom}}'' film; the actual prop was a Browning M1919 with minigun-like parts attached.
* Lee Majors staring in [[ShowWithinAShow a fake Christmas movie "The Night that the Reindeer Died"]] in ''Film/{{Scrooged}}'' was wielding one of these to ward off terrorists invading Santa's Workshop.
* [[AmazonianBeauty Barbarianna]] carries one as her WeaponOfChoice in ''Film/KungFury'' [[AnachronismStew in spite of the fact that she's from the Viking Age]].
* In ''Film/GIJoeTheRiseOfCobra'' [[BaldOfAuthority Heavy Duty]] uses one as his WeaponOfChoice. However it is only used during Cobra's attack on the NATO Convoy.
** [[PropRecycling The exact same gun configuration]] ''Rise Of Cobra'' has a blink-and-you'll-miss-it appearance in ''Film/TransformersRevengeOfTheFallen'' where a Nest is seen using against Demolisher in Shanghai. [[Creator/JohnGoodman Hound]] also using triple Gatling Cannon as his WeaponOfChoice, as in he [[ThereIsNoKillLikeOverkill has 3 Phalanx CIWS cannons (as specified in the concept art) merged into single chainsaw gripped frame.]] of course the issues above are ignored because of the fact Hound is a giant robot and RuleOfCool.
* Being what amounts to a Live-Action FirstPersonShooter ''Film/HardcoreHenry'' naturally has a scene where the title character uses one against the [[BigBad Akan's]] {{Mooks}}. It also counts as a RemovableTurretGun since it was mounted on Hippe!Jimmy's CoolSidecar.
[[AC: Literature]]
* In Creator/RobertRankin's novel ''They Came And Ate Us: Armageddon II: The B-Movie'', repeated reference is made to "One of those really amazing rotary machine-guns, like Blaine had in Predator". At least until Music/ElvisPresley gets involved; turns out the King knows his guns, and is absolutely delighted to get his hands on an M134. Repeated reference is ''also'' made to the weapon's weight (and the fact that it ruins the line of Elvis's gold suit), and when he finally gets the chance to fire it, the narration asks the reader if you've considered what 6,000 7.62x51mm rounds would actually weigh.
* ''Literature/TheAdventuresOfSamuraiCat'': No one in their right mind would call a quarter-ton GAU-8 Avenger a hand-held weapon. Fortunately for [[KillerRabbit tiny kitten Shiro]], he ''isn't'' in his right mind, so he has little trouble wielding it (once).
* ''Literature/SnowCrash'''s "Reason" is a handheld depleted-uranium Gatling gun fed by a briefcase full of ammunition. Its impracticality is lampshaded when it's fired from the deck of a lifeboat - [[RecoilBoost the recoil sends the boat flying backwards]]. On the other hand, it engages in a fight with an aircraft carrier's Phalanx CIWS turret [[spoiler:and wins]].

[[AC: Tabletop Games]]
* ''TabletopGame/{{Shadowrun}}'': Miniguns are available, but they're heavy, expensive, hard to get a hold of, and have absolutely the worst recoil of any weapon in the game (making them inaccurate). Trolls usually need a bunch of additional special equipment to wield them effectively, everyone else pretty much shouldn't even bother.
* The Assault Cannons sometimes used by Space Marine Terminators in ''TabletopGame/{{Warhammer 40000}}'' are functionally six-barreled rotary 30mm cannons carried in one hand, though the users have the advantage of wearing PoweredArmour with special systems built in to compensate for recoil.

[[AC: Video Games]]
* TropeMaker for videogames was ''VideoGame/Wolfenstein3D'', though ''VideoGame/{{Doom}}'' popularised the misuse of the term "chain gun" to describe them. Only shooters close to the "realism" end of the FacklerScaleOfFPSRealism will tend to be able to resist handing the player a minigun, and most tend to slow down movement to make gatlings AwesomeButImpractical.
* ''VideoGame/DarkSector'' featured the Lasrian "Elite Trooper Gun," a massive combination of pneumatic gatling gun and rocket launcher requiring a special suit of armour to even lift.
* ''VideoGame/GrandTheftAutoViceCity'' and ''San Andreas'' feature the M134 as a special weapon. In a nod to realism, you move slowly while carrying it. The weapon makes a comeback for ''VideoGame/GrandTheftAutoV'' in addition to slowing you down your unable to use the cover system while it is equipped.
* The Heavy in ''VideoGame/TeamFortress2'' wields one of these, [[ICallItVera named "Sasha"]]. All later primary weapons for him are some variant of this, even a giant Tommy gun modified to at least be carried like one of these, hence why he's called the Heavy.
-->'''Heavy''': I am Heavy Weapons Guy. And ''this'' is my weapon.
* In ''VideoGame/MetalGearSolid'', Vulcan Raven takes this well past the point of utter ridiculousness by using his CharlesAtlasSuperpower of, um, "being really, really big" to carry a ~600 pounds-plus-ammo ''M61 Vulcan cannon'' ripped out of a shot-down F-16. And to handle the enormous recoil involved in firing it. Big Boss can get his hands on an M134 in ''VideoGame/MetalGearSolidPeaceWalker''.
* ''VideoGame/CommandAndConquerRenegade'' features handheld Gatlings as officer weapons for both Nod and GDI. No mention of where the ammo or power comes from is made, as there's no backpack or battery visible on the weapon model.
* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'', a particular type of GiantMook carries a portable minigun and ammo pack. Since ''5'''s Chris is huge, he can carry one too as a NewGamePlus bonus - and for him, it's AwesomeButImpractical.
* ''VideoGame/CallOfJuarezBoundInBlood'' features Ray yanking a Gatling gun off its stand and then going on a rampage. Its ammo is rather limited, however. And it can't be reloaded.
* ''VideoGame/JustCause2'' also allows the protagonist to dismount any mounted Gatling gun he sees, and tote it around - but not run, jump or grapple while holding it, and not even move while firing it. On the plus side, the weapon can quickly destroy even targets that normally require explosives, and has infinite ammunition.
* Somewhat justified by the JSF in ''VideoGame/EndWar''; they are given out to support gunners in Anti-Tank units (about 1 in 4), and can handle the extra weight due to the Exo-skeleton armor used by all JSF troops.
* Essentially the mascot weapon of ''VideoGame/SeriousSam'', available with little change in function or form in every game. As a point towards realism[[note]]if there can be any realism expected from a game where a man time-travels to ancient Egypt and fights headless soldiers and animated skeletons with a revolver given BottomlessMagazines by way of something that is outright labeled as magic[[/note]] the early games claim it to be the smaller [=XM214=] Microgun, also nicely allowing for it to [[UniversalAmmunition share its ammo]] with the earlier 5.56mm-converted Tommy Gun.
* ''VideoGame/{{Bioshock 2}}'' has a minigun that [[PlayerCharacter Subject Delta]] [[FiringOneHanded fires with one hand]]. This is justified since Delta, as a Big Daddy, is several times stronger than an ordinary human.
** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun off the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
* Gatling guns are a ''VideoGame/{{Fallout}}'' series staple, usually in the hands of Super Mutants. Regular humans generally require PoweredArmor to handle the weapon's weight and ammunition requirements. (Even these weigh "only" 29 pounds when loaded, in part because they fire a 5mm round that's significantly smaller than any real-life counterpart uses.) ''VideoGame/FalloutNewVegas'''s ''Lonesome Road'' DLC has a ''shoulder-mounted'' minigun, chambered in 10mm. ''VideoGame/Fallout2'' adds the Vindicator Minigun, chambered in the same 4.7mm caseless round used in the H&K [=G11=], as a late game weapon, but since 4.7mm caseless is incredibly rare in game, it limits the gun's usefulness.
* Appears in ''VideoGame/{{Uncharted}} 2: Among Thieves'', almost exclusively wielded by the {{Giant Mook}}s Nate affectionately calls "Mutants". If he manages to kill one in a location that he can get to (not really possible until the end of the game), he can pick up the gun, which slows his movement speed, can't be aimed, and prevents him from using cover. The 200 round ammo belt and spin-up time on top of all that means it's AwesomeButImpractical for anything other than static defense.
* ''VideoGame/SaintsRowTheThird'': These only appear being toted around by [[SuperSoldier Brutes]] who drop them when they die. The player character can pick them up and use them, but doing so slows their movement to a crawl and they're not added to the player's weapon selection, so they have to be dropped at the end of the fight.
** The gun appears earlier in ''VideoGame/SaintsRow2'', where the leader of the Brotherhood, Maero, starts packing one in the penultimate Brotherhood mission and tries to kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to allow his boss to escape. After the mission is completed, the gun is added to the player's Weapons Cache, presumably because Maero [[ThrowingYourGunAtTheEnemy threw it at you after emptying it]]. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for a relatively hefty price.
* ''VideoGame/ChampionsOnline'' has ''Gatling Gun'' as one of the strongest powers in the Munitions set. Unlockable skins for the weapon include the futuristic [[TechnoBabble TCB Gravitational Interference Generator]], as well a "modern conventional" variant [[BadassAdorable with a teddy bear sitting on the barrel(s)]].
** A ''Gatling Pistol'' is amongst the unlockable skins for Munitions handguns. However, the unlocking item was removed with the On Alert patch, and no new unlocking method has been implemented so far.
** The Power Armor set includes a shoulder-mounted ''Mini Gun''.
* The last level of ''VideoGame/{{Hitman}}: Codename 47'' has one of the Mr 48s carry one. 47 can make use of it, [[AwesomeButImpractical but it slows 47 down to a crawl]]. It's available in ''Contracts'', in the hands of a mental patient in the opening level (which is, fittingly, set immediately after the end of ''Codename 47''), but getting it is a case of GuideDangIt.
* A common weapon carried by Agents in ''VideoGame/{{Syndicate}}''. In the first game, it's a decent gun, but in ''Syndicate Wars'', it's actually [[SoLastSeason quickly outclassed]] by a variety of energy weapons as the game progresses. Its practicality is {{Hand Wave}}d by the fact that Agents are {{Cyborg}} {{Super Soldier}}s fitted with InertialDampening to withstand the weapon's recoil.
* ''VideoGame/BatmanArkhamKnight'': The aptly-named [[GiantMook Minigun Brutes]] wield these in predator sections. This fact along side their natural size means it is [[KungFuProofMook impossible to take them out in any way resembling stealth.]]
* The ''Franchise/StarWars'' [[Franchise/StarWarsLegends Expanded Universe]] features the Z-6 Rotary Cannon. Of course several of the natural issues listed above are circumvented due to it being a blaster weapon. Notable video game appearances include:
** ''VideoGame/StarWarsBattlefrontII'', where it is the primary weapon of the Clone Commander special class. It is also called a chaingun in game (a {{Handwave}} is given that it refers to the chained energy that powers it).
** ''Star Wars: The Clone Wars Republic Heroes'', where it appears as a power-up weapon in the Clone Trooper stages.
** ''VideoGame/StarWarsTheForceUnleashed'' gives it to Militia Elites in the TIE Fighter Construction Facility and Rodian Heavy Defenders on Raxus Prime.
** A similar weapon, the Z-303 Blaster Cannon, appears as weapon in ''VideoGame/StarWarsTheOldRepublic'' as an available weapon for the Republic Trooper.
* ''VideoGame/Payday2'' has both a handheld M134 and a handheld [=XM214=] Microgun as usable weapons, the former called the Vulcan Minigun and the latter the XL 5.56 Microgun in-game.
* ''VideoGame/QuakeII'' had one as one of two bullet-fed automatic weapons. Spool up and spool down occurred while firing using up rounds as it went, making burst fire impractical.
%% Please don't add further FPS examples, the list would end up longer than the rest of the page.
* ''VideoGame/MassEffect3'': The Geth Spitfire is a plasma minigun that's available in both single and multiplayer. It's wielded via a pistol grip rather than a chainsaw grip (enabling it to use the same animations as an assault rifle) and it's so heavy that Shepard and multiplayer characters are slowed down considerably when holding it. The size and weight are justified due to it having never been intended for a human or even a human-sized geth in the first place, it was built to be used by the enormous Geth Primes and Geth Juggernauts.
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' added two versions of the weapon in two different updates. The first is a hand-held version of the original Gatling Gun, chambered in .45-70 Gov't. A portable version of the M134 (based on an airsoft replica) was added in Meatmass 2016. Firing it with one hand causes it to fly out of your hand.

[[AC: Web Video]]
* Creator/FPSRussia is shown in his minigun video firing a handheld gun "halfway around the world". The lack of visible bullet impacts on the nearby sand dune (and telltale lack of recoil) indicates that it's almost definitely firing blanks, which is the only practical way to shoot one without being bowled over. Even then, the fire rate is noticeably lowered.

[[AC: Western Animation]]
* [[Franchise/StarWarsLegends The Z-6 Rotary Cannon]] mentioned above did not just appear in video games. It also had notable in the franchise's animated endeavors including:
** ''WesternAnimation/StarWarsCloneWars'' where it first appeared and is seen used by the [[ElitesAreMoreGlamorous ARC Troopers]].
** ''WesternAnimation/StarWarsTheCloneWars'' has it appear again, this time used by dedicated heavy weapons specialists among the rank-and-file clones such as [[EnsembleDarkhorse Hevy]] or [[TriggerHappy Hardcase]].
** ''WesternAnimation/StarWarsRebels'' has it appear in the episode ''Relics of the Old Republic'' where [[TheBigGuy Zeb]] tries to shoot down a TIE Fighter with one. Strangely, the gun looks surprisingly undersized in his hands (he's able to hold the chainsaw grip with just two fingers).
* In ''WesternAnimation/TransformersPrime'' Skyquake uses one of these as [[BigGood Optimus Prime]] after he got his new body season three. Prime also is so big he can fire it with one hand.
[[/folder]]

[[folder:Huot Automatic Rifle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/19940001_791_0.jpg]]

In [[UsefulNotes/WorldWarOne 1916]], the Canadian Forces finally had enough of the Ross Rifle, which was utterly incapable of coping with the mud and dirt of trench warfare, and replaced it with the excellent Lee-Enfield. This left Canada with an enormous surplus of Ross rifles and a dearth of machine guns.
\\\
Enters [[https://en.wikipedia.org/wiki/Huot_Automatic_Rifle Joseph Alphonse Huot]], a French-Canadian blacksmith from Richmond, Quebec, who decides to tinker with the surplus rifles in the hope of converting them to automatic rifles ([[CrazyEnoughToWork that's right, he saw a straight-pull bolt-action rifle and decided to convert it to automatic fire]]). The result was an awkward-looking gun that performed surprisingly well. In tests it was found to perform better than the excellent Lewis Gun in some regards, able to fire after being clogged with mud. At 50 CAN$ per unit (roughly 960 CAN$ as of September 2022), it was also much more appealing for the government than the 1000 CAN$ Lewis Gun (roughly 19 250 CAN$ as of September 2022).
\\\
Huot's conversion is essentially a sheet metal cover on top of the gun, hiding a gas tube running parallel to the barrel with a piston operating the bolt. The converted gun now fires from an open bolt, and feeds from detachable 25-rounds drum magazines with a rate of fire of around 475 rounds per minute. The caliber is still .303 British.
\\\
Further testing yielded positive comments from soldiers despite the prototype nature of the guns, and plans were made to iron out some of the kinks (such as the lack of a select-fire option and the occasional reliability issue) after which the Canadian Forces were interested in purchasing more of them. However, the war ended before full-scale production could begin, and with it ended the interest of the Canadian Forces. A lack of market demand quickly killed the future of the Huot Rifle.
\\\
It's not clear how many prototypes were made. The highest serial number tops out at number 5. Serial number 3 is still unaccounted for, the others are in military museums across Canada (4 and 5 specifically are at the Canadian War Museum in Ottawa).
----
[[AC: Video Game]]
* Appears in ''VideoGame/{{Battlefield1}}'', where it is incorrectly depicted as a closed bolt firearm that tracks a +1 in the chamber if reloading from a non-empty magazine.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=1UI0XvrIfl0 borrowed]] one of the two examples owned by the Canadian War Museum and demonstrated how it functions. Sadly, no live-fire test.

[[/folder]]

[[folder:Knight's Armament LAMG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chainsaw_3.jpg]]
An American belt-fed light machine gun made by Knight's Armament Company with the help of Eugene Stoner, the Light Assault Machine Gun is basically an evolution of the below-mentioned machine gun variant of the Stoner 63. Originally manufactured by ARES Incorporated as the ARES LMG-1 in 1986, Eugene Stoner eventually left and partnered up with KAC in 1990, with the weapon being developed by them in 1996 as the KAC Stoner LMG, also known as the Stoner 96. It was known as an extremely lightweight LMG, weighing only 10 lb (4.5 kg).
\\\
After Eugene's death in 1997, KAC sought to further improve the design, and in 2017, they unveiled the KAC LMG/LAMG family of machine guns. The standard LAMG is chambered in 5.56x45mm NATO, while the AMG variant is chambered in 7.62x51mm NATO and can also be configured to fire 6.5mm Creedmor. Both variants are very lightweight, weighing 11.4 lb (5.1 kg) and 13.9 lb (6.3 kg) respectively, and use the same constant recoil system as the Ultimax 100, resulting in the weapons having very little felt recoil, and the weapon lacks a bolt buffer as result. They also have Magpul furniture, and an unusual exposed lever hinged at the side of the receiver for the belt feed.
\\\
In addition to the standard LAMG, there is also the [=ChainSAW=] (pictured above), a variant designed only to be fired from the hip as a technical exercise to test new ergonomic designs for light machine guns, which has [[ChainsawGripBFG chainsaw-style handles]] along the top and the back instead of a stock to hold the weapon. Unusual for a machine gun, the weapons can also be suppressed and fitted with a Spike's Tactical Havoc Launcher.
\\\
While the weapons have yet to be adopted by anyone, they are highly regarded within the firearms industry as the latest evolution of the light machine gun.
----
[[AC: Live-Action TV]]
* The LAMG appears in the hands of a Leithian nationalist in the ''Series/{{Killjoys}}'' episode "One Blood".

[[AC: Video Games]]
* The [=ChainSAW=] appears in ''VideoGame/CallOfDutyGhosts'', where it can only be hipfired and can't mount optics, with the iron sight button instead providing a slight zoom and stance change. In the campaign, it only appears in the final mission, "The Ghost Killer". While it has an integrated Spike's Tactical Havoc Launcher, it is unusable in-game, with the Grenade Launcher attachment replacing it with a [=FN40GL=], though it does also have a working integrated laser aiming module in multiplayer. It holds 80 rounds in multiplayer, and 100 in campaign and Extinction. The standard LAMG returns in Season 5 of ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 FiNN LMG]], though it can be modified into the [=ChainSAW=] with the XRK [=ChainSAW=] attachment, and can use cased telescopic ammunition in addition to the standard 5.56x45mm ammo. The gas system can also be customized to be set to adverse, which increases the rate of fire, gives it an orange ziptie around the handguard and causes flames to emerge from the muzzle after sustained fire at the cost of accuracy.
* The AMG was shown in ''VideoGame/Battlefield2042'', called the [[AKA47 LCMG]].
* The [=ChainSAW=] appears in ''VideoGame/{{Brink}}'' as the [[AKA47 Chinzor]].
* The LAMG appears in ''VideoGame/GhostReconFutureSoldier'' as the Stoner 96, one of the machine guns of the Ghosts, and is 30K's weapon of choice when not going silent. It returns in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]'', ''VideoGame/GhostReconWildlands'' and ''VideoGame/GhostReconBreakpoint'' as the M96, Stoner LMG A1 and Stoner respectively, with it being a beta weapon and special edition weapon in the "Triton" weapon series in Phantoms, the only machine gun that can be equipped with a sound suppressor in Wildlands and can be found in fortifications around El Sueño's mausoleum in Pucara, and is unlocked in Breakpoint after completing the Ghost Of The Past and Critical Mass sidemissions.
* The LAMG appears in ''VideoGame/{{ARMA}} III'' as the [[AKA47 Mk200]], used by the local Altis Armed Forces with a Magpul UBR stock and chambered in 6.5x39mm caseless ammo. The LDF also use it in the ''Contact'' DLC.
* The [=ChainSAW=] and LAMG appear in ''VideoGame/{{Warface}}''. The former is the starting weapon for the SED class, not requiring reloading but can't be modified or aimed down the sights, while the latter was added in 2019 as the Stoner LMG A1.
* The LAMG appears in ''VideoGame/StateOfDecay'' as [[AKA47 CLEO LSW]].
* The LAMG was added to ''VideoGame/TheDivision2'' in an update in July 2019 as the Stoner LAMG. It holds 200 rounds, has an integrated QDC Flash Suppressor and grants a +20% handling bonus without an effective range penalty.

[[AC: Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the LAMG [[https://www.youtube.com/watch?v=6hsOrULshco here]].
[[/folder]]

[[folder:Lahti-Saloranta [=M/26=]]]
->''A Finnish light machine gun that saw use in the Winter and Continuation War against the Soviet Union.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/m26lmg.jpeg]]

A magazine-fed light machine gun chambered in either 7.62×53mmR or 7.92×57mm and designed by Aimo Lahti and Arvo Saloranta (their only cooperative effort, as the men did ''not'' get along well) in 1926 for the [[UsefulNotes/FinnsWithFearsomeForests Finnish Army]], it was an example of GoneHorriblyRight, having the same qualities as the BAR and same limits of practical use. It was accurate like a rifle, had almost same ergonomics as a rifle due to a cleverly designed stock and grips, and looked cool as hell, yet it had only a 20-round magazine with no way to use belt feed.
\\\
A 75-round drum mag was also developed, but never used in combat. Also, it took a long time to change the barrel, the gun had a complex action which was an enormous pain to clean and would also jam within a very short time if ''not'' cleaned, and [[ArsonMurderAndJaywalking spare magazines were made of heavy steel which were hard to carry and had follower springs so stiff that they were impossible to fully load without special tools]]. The Finns needed a machine gun and got instead a very complicated rifle. While it was a highly accurate rifle, the Finnish soldiers' nickname for the M/26 says it all: kootut virheet (assorted mistakes). It didn't help that Saloranta, when put in charge of the production of M/26, made several unauthorized changes to the design that were intended to improve reliability but in practice did the opposite, so the weapon the Finnish Army got wasn't actually the one they'd chosen to adopt. This also exacerbated the existing feud between Saloranta and Lahti.
\\\
The M/26 saw service in World War II, but due to the problems with the weapon, Finnish soldiers [[TheEnemyWeaponsAreBetter preferred the Soviet Degtyaryov machine gun, and captured many of them and used them instead of the M/26 whenever they got the chance]]. In total, only 3,400 M/26s were at the front by the summer of 1944, compared to the 9,000 Degtyaryovs in use. China also ordered 30,000 M/26s in 1937, but only received 1,200 of them due to diplomatic pressure from the Japanese.
----
[[AC:Video Games]]
* ''VideoGame/BattlefieldV'' added the M/26 in the ''Tides of War'' DLC, unlocked by completing several assignments and usable by the support class.
* ''VideoGame/ForgottenHope 2'' has the M/26 as an easter egg weapon that can be found and used by the Finnish faction.
[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] fires one [[https://www.forgottenweapons.com/light-machine-gun-comparison-finnish-ls26-vs-russian-dp28 here]].
[[/folder]]

[[folder:LSAT light machine gun]]
->''This US JSSAP prototype is intended to significantly reduce the weight associated with small arms and their ammunition. Using a High Ignition Temperature Propellant, this prototype light machine gun features belt fed caseless ammunition. Should the program be successful, this weapon system could become a great improvement over the heavier and more cumbersome squad automatic weapons currently in use.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lsat_lmg.jpg]]

The LSAT (Lightweight Small Arms Technologies) program is a small arms development project initiated in 2004 funded by the US Military and developed by eight companies led by the AAI Corporation. The primary goal of the program is to reduce the weight of small arms and ammunition (using polymer-cased telescoped ammunition or caseless ammunition), building off the research from previous programs and technologies like the propellant used for the Heckler & Koch G11. The LSAT LMG is the testbed and the demonstrator for the achievements of the program, and other variations such as a rifle version are planned and in development.
\\\
Currently still in development with only a few test weapons ever made, the weapon shows up in a few video games as a weapon of the future where it might be more widely produced.
----
[[AC:Video Games]]
* Appears in ''VideoGame/GhostReconFutureSoldier'' as one of the Ghosts' [=LMGs=]. It returns in ''VideoGame/GhostReconBreakpoint'', this time in the CT-MMG variant, where the blueprint can be found in the Sentinel Corp Land Base in Sinking Country.
* The LSAT first appeared in the ''VideoGame/BattlefieldPlay4Free'' entry of the ''VideoGame/{{Battlefield}}'' series. It later reappeared in both ''VideoGame/Battlefield3'' and ''VideoGame/Battlefield4''.
* ''VideoGame/CallOfDutyBlackOpsII'' first introduced this weapon to the ''VideoGame/CallOfDuty'' series, slightly futurized with a digital ammo counter on the belt box; text on the model seems to indicate it was actually adopted by JSOC as the "M250", presumably to replace the M249 from previous games. It later reappeared in ''VideoGame/CallOfDutyGhosts'' with the same name, and a futurized version is featured in ''VideoGame/CallOfDutyAdvancedWarfare'' as the Pytaek.
[[/folder]]


[[folder:Stoner 63 Modular Weapon System]]
->''The [=M63A1=] is a weapons system designed so that it can easily be converted into several different types of weapons - a carbine, an assault rifle, a light machine gun, etc. - using the same set of main components ... Amazingly light for a machine gun, it ranks top in its class for ease of handling. Moreover, its armor-piercing ammunition gives it plenty of firepower. All in all, an incredibly useful weapon that acts like a machine gun but feels like an assault rifle.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/bigbosslmg.jpeg]]
[[caption-width-right:350: No, it is ''not'' TheStoner. Although it can smoke from the barrel if you fire full-auto for too long]]
Manufactured by Cadillac Gage and designed by Eugene Stoner, the designer behind the AR-15 series of rifles, this rifle was a modular, multipurpose weapon that could be configured as an assault rifle (with typical bottom-feed magazine like the M16), a carbine (same as rifle but with shorter barrel), a squad automatic weapon (with Bren-style top feed magazine) or a light machine gun (belt-feed, but with a box carrying the belt like the later M249 SAW), a concept that would be later used in the Steyr AUG.
\\\
While not formally adopted by the US military, it saw limited usage among special forces units in Vietnam (most notably the Navy [=SEAL=]s, which the weapon is strongly associated with) and was also briefly combat-tested by the US Marines as well. By most accounts they were well-liked, especially in the LMG configuration where it was significantly lighter and more reliable than the M60, and it is this configuration that most media will portray the weapon in. Nevertheless, the Stoner 63 never found much success beyond that due to its complexity and maintenance requirements. The Marine unit that did the testing was so disappointed that they had to turn their Stoners back in and start using the standard M16 and M60, that they "[[BlatantLies forgot]]" to turn in a couple of the [=LMG=]-configured Stoners and kept using them for the rest of their deployment. The [=SEALs=] liked the LMG variant so much that they kept hold of some until [[UsefulNotes/OperationUrgentFury the invasion of Grenada]] in 1983.
\\\
The planned semi-auto only version for civilian sale, the Stoner 66, is even rarer, because the ATF refused to approve it on account of the ultra-modular design supposedly making it too easy to convert back into a machine gun. Less than 100 were made, and ended up being given as gifts to Cadillac Gage executives. In 2003, Robinson Armament Company introduced their own rifle based on the Stoner 63 (while having the same modular configurations and looking near-identical, no parts will interchange)... which promptly flopped in both the civilian and military versions due to its excessively high price, making it yet another rare gun but without the historical coolness of the original.
----
[[AC: Live-Action TV]]
* In a rare live action appearance, [[Series/QuantumLeap Sam Beckett]] carries one when he leaps into his brother's squad-mate in Vietnam.

[[AC: Video Games]]
* Appears in ''VideoGame/MetalGearSolid3SnakeEater'', ''VideoGame/MetalGearSolidPortableOps'' and ''VideoGame/MetalGearSolidPeaceWalker'' as usable weapons. They appear solely in the light machine gun variant, though the customization ability is elaborated on in ''Snake Eater'' in radio calls to Sigint and in the descriptions of the weapon in the latter two games.
* In ''VideoGame/CallOfDutyBlackOps'', it appears as the "classified" weapon of the machine gun category, requiring the purchase of all the other machine guns before it's made available (making it the first classified weapon available to the player). Despite being categorized as a machine gun it's in its regular assault rifle form. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty, quick time to aim and reload, and rather high rate of fire is on par with an assault rifle, but its high penetration, flat damage profile (rather than having damage fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns. ''VideoGame/CallOfDutyBlackOpsColdWar'' brings it back in the actual light machine gun variant.
* Shows up in ''VideoGame/BattlefieldBadCompany 2: Vietnam'' as the [=XM22=]. It is in the light machine gun variant for the Medic class, and is functionally identical to the base game's M249 SAW.
* Added to ''VideoGame/KillingFloor2'' during the Descent update as a tier 4 weapon for the Commando, having the largest ammo supply of any gun in the game (75 rounds per belt unmodified, with Commando abilities able to increase it to as much as 187, and more than 500 in reserve) and a very high fire rate, but low damage per shot and is much larger than any other Commando weapon. The 2021 "Interstellar Insanity" summer event later added an HRG variation called the "Bastion", a white-and-black version with a few TronLines meant for the SWAT perk, which operates identically save for a lower default capacity and the addition of an energy shield SecondaryFire to protect the user from 70% of incoming damage to the front.
* ''[[VideoGame/{{ARMA}} ArmA 3]]: S.O.G: Prairie Fire'', a Vietnam-themed DLC, has the M63 in the assault rifle configuration, referred as the "[=M63A=]".
* ''VideoGame/HotdogsHorseshoesAndHandGrenades'' features both the LMG and Assault Rifle configurations of the weapon.

[[AC: Tabletop Games]]
* One of the available man-portable heavy weapons available to teams of ''TabletopGame/TheMorrowProject''.
[[/folder]]

[[folder:Type 11 light machine gun]]
->''This early Japanese machine gun design included a unique offset hopper feed system that utilized the same cartridge clips as some of the Japanese infantry rifles simplifying ammunition logistics on the battlefield."''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8880801.jpg]]

The standard light machine gun for the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese military]] for most of the interwar period. Crafted by Kijiro Nambu based on his experience with the French Hotchkiss guns (both light and heavy variants), this was his first departure from the original French design for a light machine gun. Featuring a distinctive finned barrel (for dissipating heat) and bent buttstock offset to the right (in order to compensate for the ammo hopper's weight), the Type 11 was designed to use the same stripper clips used by Japanese riflemen armed with Type 38 Arisaka rifles fed into a special spring-loaded hopper on the left hand side of the receiver.
\\\
In theory, this simplified logistics and allowed machine gunners to receive ammunition from riflemen in their squad to feed the gun. To ease the violent cartridge extraction cycle inherited from the Hotchkiss family along with the nasty kick provided from the externally mounted ejector arm, an integral oiler was included in the receiver unit. In practice, however, this proved to be highly impractical for a lot of reasons. Namely, the hopper allowed dust, sand, and other elements into the gun, [[ReliablyUnreliableGuns causing it to jam should the gunner and his assistant fail to keep the gun perfectly clean]]. It was also impossible to quickly load during a charge, [[AwesomeButImpractical all thanks to this same feeding system]]. Due to its shortened barrel, the weapon used special cartridges with faster burning powder to reduce muzzle flash (the cartridge packages were specifically marked with the Japanese word for "reduced" as in lowered muzzle flash, but American translators got the context wrong and assumed it meant reduced killing power). Machine gunners wound up competing with snipers for the special cartridges, as neither group wanted to be seen as priority targets (especially at night, where muzzle flash gives a soldier's position away).
\\\
In light of the Type 11's shortcomings, the Japanese military began supplanting it with the newer Type 96 Light machine gun in 1936, which itself was supplanted/complimented by the Type 99 Light machine gun in 1939. However, thanks to Japan's limited industrial capacity, the weapon remained in service well into the Second World War, serving alongside its successors (and probably for several years afterwards in the hands of other countries). Production of the weapon ended in 1941, with 29,000 built.

In fiction, this weapon rarely appears due to generally being overshadowed by its aforementioned successors. When it does appear, expect it to be in a work set in the UsefulNotes/SecondSinoJapaneseWar, where the Type 96 and Type 99 historically haven't entered mass service yet.
----
[[AC:Anime and Manga]]
* The tank-mounted version of the Type 11, the Type 91, is mounted on Japanese tanks in ''Anime/GirlsUndPanzer''.

[[AC:Film]]
* Unusually for a work featuring the Japanese military, the Chinese film ''Film/FlowersOfWar'' shows them using this weapon instead of the more iconic Type 96. Justified, since this film was set at a time the Japanese military was just introducing the latter weapon into their arsenal.
* Used by the Imperial Japanese Army in ''Film/TheGoodTheBadTheWeird''. Like ''Flowers of War'', it's the only LMG the Japanese use.
* Used by Japanese soldiers to execute Chinese civilians, as well as trying to repel a Soviet attack, in ''Film/PurpleSunset''

[[AC:Video Games]]
* Makes an appearance in ''VideoGame/MedalOfHonorRisingSun'', as one of two Japanese light machine guns in the game, alongside the more iconic Type 99. For the most part it's a mounted weapon and usually seen in enemy hands, but a portable one can be found in certain levels.
* Added to ''VideoGame/BattlefieldV'' with the ''Tides of War'' DLC. Strangely, the reload animation has the soldier remove the entire hopper and replace it with another one instead of simply putting in more stripper clips unless they have the Top Up perk, and even then they'll only put in more stripper clips if the ammo remaining is a multiple of five.
* Appears as a usable weapon in ''VideoGame/CallOfDutyVanguard'', incorrectly being found in the opening mission "Phoenix", which is set in Germany, not the Pacific. [[FollowTheLeader Like in the above example]], the soldier only correctly puts more stripper clips in the hopper if it is reloaded from multiples of five, with them removing the entire hopper and replacing it with another one if reloading any other time or from empty. The Fast Mag and Extended Magazine attachments also give it fictional side-mounted magazines in place of the hopper.
[[/folder]]

[[folder:Type 92 heavy machine gun]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/type_92.jpg]]

The Type 92 Heavy Machine Gun is a 7.7x58mm machine gun used by the Imperial Japanese military from 1932 until the end of the Second World War in 1945. It was a scaled-up version of the earlier 6.5mm Nambu Type 3 heavy machine gun, itself based on the Hotchkiss M1914. Allied troops nicknamed this weapon the "Woodpecker" for its report, or the "Chicken neck" for its appearance.
\\\
The Type 92 was a "heavy machine gun" by definition of mass (weighing about 122 pounds with its tripod), as opposed to the more modern terminology of "automatic weapon cartridge caliber". It was fed by 30-round ammunition strips, a feed-style inherited from the Hotchkiss machine guns, as opposed to cloth or metallic belts[[note]]the strips were considered easier and cheaper to manufacture than metal belts, to say nothing of being far easier to reload with the available tooling on hand and also less likely to jam in humid or cold weather than cloth belts[[/note]]. The gun could use both rimmed and rimless 7.7x58mm rounds[[note]]The more-powerful rimmed rounds were designed specifically for the machine gun, and could not be used in the Arisaka rifle, which used the rimless rounds[[/note]]. Unusually, rather than being centered, its sights are offset slightly to the right to permit centerline optical sights. A number of other sight options were also available, including telescopic, periscopic, and anti-aircraft ring sights. It was possible to move the Type 92 without disassembling the tripod by putting poles into the tripod and getting four soldiers to haul it.
\\\
The 30-round ammo strips allowed for short periods of sustained fire, requiring the assistant gunner to pay very close attention to the gun and not the battle around him. Constantly feeding strips into the receiver wasn't a task easily done in the middle of any prolonged battle - the slightest slip in aligning an ammunition strip ''will'' jam the gun. The gun also featured an integral oiler in front of the feeder that lubricated each round as it fed, intended to improve cartridge extraction (which was so violent that ejected casings would fly out of the ejection port with enough momentum to injure anyone foolish enough to stand adjacent to said ejection port). The oil, unfortunately, easily picked up dirt during operation, which went into the breech and caused and/or exacerbated all manners of problems if the crew failed to keep the gun clean.
\\\
On the positive side the Type 92 was renown for its accuracy and durability. It produced a group equivalent to that of a decent rifle, even when laying down sustained automatic fire at long range, especially when used in conjunction with optical sights (the fact that it was effectively a medium machine gun clamped into a hundred-pound bench-rest had something to do with that). The low rate of fire, coupled with the 25 distinctive barrel cooling rings, was also effective at reducing heat buildup on the gun, allowing it to continue firing for much longer and giving the barrel a very long service life. The Type 92 was one of the few Japanese small arms to see relatively few manufacturing changes over the course of the war, and as a testament to its durability, it continued to be used by other countries through the Korean War (and even through the Vietnam War).
\\\
In fiction, they're often depicted being fired from bunkers, trenches, or fixed positions by at least two to three Japanese soldiers somewhere on a Pacific island or a Chinese street, which is exactly how they were deployed in RealLife.
* '''Cool Accessory:''' The optical sights, as mentioned above. The Type 92, when used with telescopic or periscopic sights, allowed the gunner to acquire targets much faster and hit the targets with greater ''precision,'' which is necessary considering the 30-round strip won't allow for a sustained spray attack.
----
[[AC: Manga]]
* A Type 92 heavy machine gun becomes the weapon of focus in one of [[Creator/LeijiMatsumoto Leiji Matsumoto's]] Battlefield Stories. The gun and its crew, defending a cave somewhere on Iwo Jima, shoot down wave after wave of attacking American Marines attempting to charge through a narrow valley. Eventually, the American assaults kill the crew one by one, with the last gunner roasted alive by a flame-thrower. The machine gun somehow survives the last assault perfectly intact, plummeting from its cave perch and landing in front of American troops, barrel pointed right at them. When the surprised Americans inspect the weapon, it is shown weeping tears of oil for its fallen crew.

[[AC: Films]]
* Appears in ''Film/LettersFromIwoJima'' in Japanese hands.
* Appears in ''Film/FlagsOfOurFathers'' as well, being used in Japanese bunkers and fortifications during the beach landing.
* In ''Film/{{Windtalkers}}'', they're used by Japanese soldiers on Saipan, though they're much less common than the Type 96 and Type 99 [=LMGs=] also used by them.
* One is used by Japanese troops in ''Film/TheGoodTheBadTheWeird''.
* [[RunningGag Again]] used by Japanese soldiers in ''Film/HacksawRidge''.

[[AC: Live-Action TV]]
* Creator/RLeeErmey fires one in ''Lock N' Load'' and in ''Mail Call''. In both shows, he addresses the gun's terrible reliability, needlessly heavy weight, low rate of fire, and horrible tendency to jam. In ''Lock N' Load'', the weapon ''wounds him'' because an improperly loaded ammo strip caused the case to fragment and cut his knuckle, also jamming the gun in the process.
--> '''R. Lee Ermey:''' Damn thing hurt me!\\
...\\
'''R. Lee Ermey:''' Jam. You see the Japs weren't too smart when it came to making weapons. Did you notice that stuttering sound? I guess you didn't since only one round went off, how can it stutter? That's dumb.
* In ''Series/ThePacific'', again by the Japanese, and again in bunkers and fixed positions, particularly on Peleliu.

[[AC: Video Games]]
* Appears in two of Treyarch's ''VideoGame/CallOfDuty'' titles: ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' and ''[[VideoGame/CallOfDutyBlackOps Black Ops]]''. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
* The standard fixed machine gun for the Japanese in ''VideoGame/MedalOfHonorPacificAssault''. Compared to the Browning [=M1919=], this gun has a smaller capacity of only 30 rounds while also having a slower rate of fire. However, it is more accurate at long range, and can sustain accurate bursts for longer periods than its American counterpart.
* The Type 92 is the stationary machine gun for the Japanese in ''VideoGame/RisingStorm''. It has a ''much'' smaller ammunition capacity of 30 rounds to the Browning M1917's 150 and needs to be reloaded often, but it has a much shorter reload period and is more accurate during sustained fire.
[[/folder]]

----
[[folder:Colt Buntline Special]]
-> ''Colt Buntline Special. Custom stock, custom rounds.''
-->--'''Doc [=McCoy=]''', ''VideoGame/DesperadosIII''

Basically a long barreled Single Action Army with a detachable stock, this one is unique among the examples listed in that its origins are largely apocryphal, although longer barreled Single Action Armies could be custom ordered from Colt at the time.

Originally described by author Sam Lake as having a [[HandCannon twelve inch barrel]] in his fictionalised biographical novel, ''Wyatt Earp: Frontier Lawman'', five of these weapons were apparently commissioned by dime novelist Ned Buntline as thanks for giving him material for his works, with one apparently going to Earp. Historical records find no evidence that Earp received such a weapon[[note]]Though his wife Josie did say he owned a long-barrel revolver that was one of his favorites, she didn't mention it being a Colt or anything about ''how'' long it was. Wyatt Earp ''is'' documented as having owned a Smith & Wesson Model 3 with an 8-inch barrel (longer than the standard 7 inches or the very popular cut-down to 5 inches) at the time of the gunfight at the OK Corral, and it was probably the gun he used in that shootout. This gun was a gift from the mayor of Tombstone, and could well have been conflated into the Buntline story.[[/note]] or ever even met Buntline. However, the concept of a Single Action Army as a SniperPistol was [[RuleOfCool too awesome to pass up]] and in popular culture, it tends to be Earp's WeaponOfChoice especially during the gunfight at the OK Corral.

Thanks in part to the series ''The Life And Legend Of Wyatt Earp'', when Colt reintroduced the Single Action Army, [[TheRedStapler there was a demand for Buntline Specials]], so it was effectively defictionalised.
----
[[AC:Comic Books]]
* ''ComicBook/WynonnaEarp'' has the titular character carry Wyatt Earp's Buntline as an AncestralWeapon known as "[[ICallItVera Peacemaker]]".

[[AC:Film]]
* Wyatt Earp wields one during the gunfight at the OK Corral in ''Film/{{Tombstone}}''.
* ''Film/ForAFewDollarsMore''. Colonel Mortimer uses a 10 inch Buntline as his WeaponOfChoice, even attaching a stock to it. There's also an ''18 inch'' one briefly shown in his saddlebags along with various other rifles.
* Used in ''Film/WhoFramedRogerRabbit'' [[spoiler:by Judge Doom]] to kill R.K. Maroon.
* The 1994 Christian Western ''Covenant Rider'' has protagonist Wichita Slim (played by Kenneth Copeland) carry a "long-barreled Colt" as his primary sidearm. Its rarity is commented on by the outlaws he trains it on from inside a stagecoach, who immediately realize who he is based on his unusual weapon.

[[AC:Video Games]]
* In the ''VideoGame/{{Desperados}}'' series, [[ColdSniper Doc McCoy]] carries one that functions as a SniperPistol. He uses specialised subsonic ammo to silence it.
* [[BonusBoss Reapers]] dual-wield these as their weapon of choice in the ''{{Franchise/Persona}}'' series from [[VideoGame/Persona3 3]] onwards.
* The Buntline appears as a weapon for Vincent Valentine in ''VideoGame/FinalFantasyVII.''
[[/folder]]

[[folder:Colt Walker]]
->''Meanwhile, the Colt Paterson revolver did so well for the Texas Rangers that one of the veterans of the fracas at Walker Creek, a young captain named Samuel Walker, set out from Texas to New York to personally suggest some improvements to Sam Colt. Together in 1847 they cooked up a design for a new, nearly five-pound behemoth trail gun called the Walker Colt, a weapon that soon became the most powerful handgun on the market.''
-->--'''Chris Kyle''', ''American Gun''

[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/walktheline.jpeg]]

Developed jointly between Samuel Colt and Captain Samuel Walker, the Colt Walker (also known as the Walker Colt) was intended to be a sidearm that was extremely powerful at close range and capable of killing horses as well as men. In fact, prior to the introduction of the .357 Magnum, it was the most powerful handgun in the world and had an effective range of around 100 yards. However, it had two major drawbacks. The first being that it was [[HandCannon fucking huge]] and generally had to be holstered in the saddle—it is possible to carry one in a belt-mounted holster, but it will get in the way of pretty much everything, and good luck drawing in any manner other than “slow, awkward, and potentially unsafe” (the later 1851 Navy was advertised as a "belt pistol" specifically because it was light enough to reasonably carry it on one's person rather than on a saddled horse). The other being that the barrels had a tendency to rupture should proper care not be taken in maintaining the weapon. Overfilling it with powder was a common way to [[StuffBlowingUp destroy a Walker]], since the weapon couldn't handle the pressures of a full load of powder. As a result, only around 1100 of them were ever made, though modern replicas are widely available (and are invariably what you'll actually see in films). It was quickly superceded by the Colt Dragoon, which was less powerful, but fixed many of the issues of the Walker, including its size and tendency to rupture.
----
[[AC:Comic Books]]
* The Colt Walker is the weapon of choice for the Saint of Killers in ''ComicBook/{{Preacher}}''. As he gains the title he gets a new pair, which are forged from the sword of the previous Saint in hellfire. The resulting weapons never miss, apparently never run out of ammunition, can shoot through anything (like, say, the armor of an M1 Abrams tank) and kill just about anything in the entire creation. Including ''God''.

[[AC:Films -- Live-Action]]
* [[Film/TheOutlawJoseyWales Josey Wales]] carries a pair of them (along with two smaller pistols).
* Mentioned in ''Film/{{Unforgiven}}''. Part of the real story of the death of "Two Gun" Corcoran mentions that he carried one of these weapons and it exploded on him, allowing English Bob to finish him off.
* In ''Film/TheLastStand'' TheDragon uses this gun for no good reason, other than RuleOfCool.
* In the original ''Film/TrueGrit'', this is the gun Mattie Ross used, incorrectly called a Dragoon. The remake however, gives her an ''actual'' Dragoon.

[[AC:Literature]]
* Pops up in the ''Literature/{{Destroyermen}}'' series, as the sidearm of Captain Samuel Anson, a spy who helps captured US Navy aviators Fred Reynolds and Kari-Faask escape from the [[ReligionOfEvil Holy Dominion]]. Reynolds initially figures him to be from the Empire of the New Britain Isles, based on his rather British-like accent. Turns out that he's actually from the previously-unknown New United States, founded by the Sailors and Marines aboard a US fleet bound for Veracruz that crossed into the [=altEarth=] during the Mexican-American War, and have been at war with the Dominion ever since. They are evidently mass-producing it for standard-issue. Considering some of the beasties found in this world, it makes perfect sense to carry such a HandCannon for your sidearm.

[[AC:Video Games]]
* ''VideoGame/CallOfJuarezBoundInBlood'' gives one to Ray as one of his starting weapons.
* Top-tier revolver in the ''VideoGame/HalfLife2'' total-conversion mod ''VideoGame/FistfulOfFrags'', its immense power - it's nearly always a OneHitKill - balanced by a painfully long reloading animation.
[[/folder]]

[[folder:Lefaucheux 20-Shot Pinfire revolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lefaucheux.png]]
Invented by the French gunsmith Lefaucheux, this revolver used a cylinder with two layers of chambers, slightly offset in order to fire intermittently through its double barrels, allowing it to hold a maximum of 20 7.65mm pinfire rounds. Though not as popular or well known as other revolvers (including Lefaucheux's own more practical Model 1854 and 1858 6-shooters firing a 12mm pinfire cartridge), the 20-shot revolver did see some use in the American Civil War, mostly on the Confederate side.
----
* Lefaucheux 20-shot revolvers feature prominently in the ChristianFiction series ''Chance And Choices Adventures'', first being used by the villains and later coming into the hands of the heroes.
* Shelly's "Loverboy" revolver from ''VideoGame/{{Bombshell}}'' and ''VideoGame/IonFury'' is essentially an S&W Model 500 with three barrels and a Lefaucheux-style enlarged cylinder to fit 18 bullets at once, though unlike the Lefaucheux it fires from all three barrels at once.
* An [[BlingBlingBang Extra Fancy]] Lefaucheux was looked at on ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=mqdQrpF2PmI here]].
* The 12-shot version was used by a stagecoach robber in ''[[Anime/{{Leijiverse}} Gun Frontier]]''.
[[/folder]]

[[folder:[=LeMat=] revolver]]
->''Infamous icon of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.''
-->--'''Description''', ''VideoGame/HuntShowdown''

[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/images_529.jpeg]]
A cap and ball revolver used by the Confederate side during the UsefulNotes/AmericanCivilWar. Its claim to RuleOfCool status comes from the fact that the nine-shot cylinder revolves around a secondary barrel which fires a 20-gauge buckshot round. It was significantly bulkier than other revolvers of the period, and significantly more expensive, so even in its time it was rare. Being made in Europe, it also had to get past Union blockades to even reach its Confederate customers, and most of the already small production run didn't. But those cavalrymen who could afford one and actually got their hands on one loved them, since the added weight's no big deal when your horse is the one carrying it most of the time. \\
Modern reproductions are available from the Pietta company of Brescia, Italy. After the Civil War was over, Jean [=LeMat=] attempted to adapt the concept metallic cartridges, but the resulting revolvers were even bulkier and incredibly ugly. Since cartridge revolvers could be reloaded much faster than cap-and-ball revolvers, the advantages of a nine-round cylinder and shotgun barrel weren't as significant and the added bulk was no longer really worth it, resulting in these post-war [=LeMat=]s being a commercial flop and [[RareGuns even rarer than the wartime models]], yet at the same time less valuable to collectors, since they lack the Civil War connection. Further killing sales was the fact that unlike Colt and Remington percussion revolvers, the original [=LeMat=] design wasn’t capable of a simple conversion for cartridges due to the muzzleloading shotgun barrel being integral to the frame and the .42-caliber chambers being too closely spaced to allow cartridge rims to clear each other. A cartridge-firing [=LeMat=], redesigned as such from the ground-up, was easily one of the most SteamPunk-looking and godawful-ugly weapons ever made by human hands, and needless to say was even less successful than its cap & ball predecessor.
----
* '''Cool Action:''' In fiction, expect a scene where the [[ItWorksBetterWithBullets Gun Goes Click]], only for the user to fire the shotgun barrel at the surprised antagonist.
* '''Cool Silhouette''': Civil War versions, particularly, have a distinctive long, low silhouette... in addition to being absolutely ''massive''. Expect to see concept artists homage it just so they can have a revolver that really stands out.

[[AC:Comic Books]]
* Carried by Allan Quartermain in the first volume of ''Comicbook/TheLeagueOfExtraordinaryGentlemen''.

[[AC:Films -- Live Action]]
* Swede Gutzon in the QuickDraw film ''Film/TheQuickAndTheDead''.
* ''Film/ColdMountain''. Carried by the male protagonist Inman.

[[AC:Live-Action TV]]
* ''Series/{{Firefly}}''. Jayne Cobb uses a handgun based on the [=LeMat=].
* Carried by the title character in ''Johnny Ringo'', a short-lived TV Western airing 1959-60.
* Bruce Willis is handed one at the airport so he can assassinate the bioterrorist at the climax of ''Film/TwelveMonkeys''.
* A cartridge-firing model is used by the Man in Black in the ''Series/{{Westworld}}'' TV series as his WeaponOfChoice. He puts the shotgun barrel to good use in the episode "Chestnut", using it to blast through a piece of cover that a gunman is hiding behind. It has to be disassembled in order to reload (which is why the real [=LeMat=] had to be completely redesigned for cartridges), but the park's robots are unable to actually harm the human guests, so it averts AwesomeButImpractical. Given that the titular Westworld is a theme park where all of the guns were specially made for use there, rarity was no object, and it bears no resemblance whatsoever to the historical [=LeMat=] cartridge model. Given that the Man in Black has been going to the park for thirty years and has learned all of its ins and outs, it makes sense that he'd use a flashy, unique revolver.

[[AC:Literature]]
* Dr. Theophilus Algernon Tanner in the the ''Literature/{{Deathlands}}'' novels, has carried two different [=LeMat=] revolvers.
* Used by Ezra Justice in the novel ''The Justice Riders'', written by Creator/ChuckNorris.
* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
* The MountainMan Mad Amos that Creator/AlanDeanFoster used in a series of WeirdWest short stories carries one, though he generally uses his [[{{BFG}} Sharps Buffalo Gun]] most of the time.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover the [=LeMat=]; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating the stats for the cartridge version.

[[AC:Video Games]]
* The [=LeMat=] becomes available to the player late in ''VideoGame/RedDeadRedemption'', but due to the game engine not supporting alternate firing modes, the secondary buckshot mode isn't available. It returned for [[VideoGame/RedDeadRedemption2 the sequel's]] online mode and later in single player mode, and here its shotgun mode can be used.
* The ''VideoGame/UnrealTournament2004'' mod "VideoGame/BallisticWeapons" features a modernized top-break variant of the [=LeMat=] as the "[[AKA47 Wilson 41-DB]]", as the second revolver available after the Anaconda-inspired D49. It deals less damage per shot, but competes with a faster reload, less recoil, and a nearly-doubled capacity (9 rounds plus a shell in the shotgun barrel).
* Appears in both ''VideoGame/CallOfJuarez'' and its prequel, ''VideoGame/CallOfJuarezBoundInBlood''. Like the ''RDR'' example above, it only acts as a nine shot revolver and the shotgun barrel isn't usable.

[[/folder]]

[[folder:[=M1879=] Reichsrevolver]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1reichlong_054940_8.jpg]]
->''The original M1879 design was heavy and cumbersome. In the early 1880’s Germany decided to make the revolver a little easier to handle. Reducing its weight led to the M1883. A single action revolver, which was still ‘old tech’ for its time, but did the job until the C96 Mauser and P08 Luger arrived.''
-->--'''Description''', ''VideoGame/{{Verdun}}''

The Reichsrevolver M1879 was a single action revolver introduced to the Imperial German Army as their sidearm in 1879. It was chambered in a unique 10.6x25mmR cartridge, which is often thought of to be based on the .44 Russian cartridge in terms of size and power. Reloading the weapon was similar to the Colt Single Action Army or Nagant revolver by opening a loading gate to eject the spent cartridges on the right side of the weapon, then inserting a new round. Reloading by removing the cylinder altogether and then changing the cartridges was also an option. The weapon was already considered to be outdated when it was introduced, with the [[CoolGuns/{{Revolvers}} Smith and Wesson Model 3]] having a break-top action that allows the spent cartridges to be ejected all at once with an extractor, and later revolvers like the Webley introduced double-action hammers that did not need to be cocked between shots. The gun even lacked an ejector rod to push out the spent cartridges, requiring the user to carry a separate one with them. The manufacturers simply went to design a crude, yet [[BoringButPractical robust and reliable weapon that can easily be produced in large numbers]]. Ultimately, the German army kept the Reichsrevolver until 1908, where it was replaced by the famous [[CoolGuns/{{Handguns}} Luger P08]]. Despite being an older weapon, it did see some action in World War I, where the robust design allowed it to endure the conditions of trench warfare better than its semi-automatic contemporaries. The revolver even saw some service in World War II as a sidearm for the Luftwaffe.

A later variant, the M1883 was the same in almost every way, except for a shorter barrel that made the gun lighter and easier to wield.
----
[[AC:Films -- Live Action]]
* The German spies that confront Diana and Steve Trevor in London in ''Film/WonderWoman2017'' wield Reichsrevolvers.

[[AC:Live-Action TV]]
* The Reichsrevolver appears in ''Series/TheAdventuresOfSherlockHolmesAndDoctorWatson'', as Inspector Lestrade's sidearm.

[[AC: Video Games]]
* The Reichsrevolver is one of the many sidearms the German Army uses in ''VideoGame/{{Verdun}}''. It serves as the most powerful sidearm in the game, at the cost of a very long reload. It shows up again in the expansion ''Tanneberg'' with the same properties.
* Added to ''VideoGame/CallOfDutyWWII'' in The Resistance event alongside the Enfield No 2 Revolver. Despite being single action only, it has a faster rate of fire in exchange for less damage.
* The 1879 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update 45. It is called the 'M1879 Imperial Revolver' in game.

[[/folder]]

[[folder:Magnum Research BFR]]
->''For Honorable Service''
-->--'''Inscription on the barrel of the Ranger Sequoia''', ''VideoGame/FalloutNewVegas''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_903.jpeg]]
[[https://en.wikipedia.org/wiki/Magnum_Research_BFR A five shot revolver]] by the same people who manufacture the Desert Eagle. Officially, the BFR designation stands for "Big Frame Revolver", though "Biggest, Finest Revolver" and "[[{{BFG}} Big Fucking Revolver]]" are often used in its place. This HandCannon is available in a wide variety of calibres, most of which are either large bore Magnum revolver calibres, such as .500 S&W and .460 S&W, or rifle rounds, such as .45-70 Gov't, .30-30 Winchester, and [[ThereIsNoKillLikeOverkill .50 Beowulf]].

Strongly resembling a giant Single Action Army, and like it, fires in single action and uses a loading gate, though it also uses the transfer bar system used by the Ruger Blackhawk and other modern single action revolvers. It's generally used as a showoff piece for those who think the Smith & Wesson 500 isn't enough of a HandCannon for their liking, though with some of the smaller calibres, the recoil is almost negligible due to the sheer size of the thing.
----
[[AC:Films -- Live Action]]
* Appears in ''Film/{{Looper}}'', used by both Joe and Old Joe as well as Abe and his Gat Men.

[[AC:Video Games]]
* Available in ''VideoGame/FalloutNewVegas'' as the "[[AKA47 Hunting Revolver]]", chambered in .45-70 Gov't and with an attached scope. It's powerful and has a mean kick, meaning a slow rate of fire. Veteran NCR Rangers carry an [[BlingBlingBang ornately decorated version with gold bear grips]] known as the "Ranger Sequoia" as a reward for honourable service. Chief Hanlon has one [[spoiler:and uses it to [[DrivenToSuicide kill himself]] if the Courier requests that he turn himself in.]] The ''Gun Runners' Arsenal'' DLC adds a moddable version of the standard hunting revolver, allowing the Courier to add a six-shot cylinder and a match barrel to improve accuracy.
* The BFR appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is chambered in .45-70 Gov't and can, strangely enough, be fitted with a suppressor (due to the gap between the cylinder and frame being so small). To top it off, it has an attachment rail along the top.


[[/folder]]

[[folder:Mateba 6 Unica Autorevolver]]
->''Some of the most beautiful feats of engineering have emerged from Italy. The 1967 Ferrari Spider, the Rialto Bridge and now the Matever .357. This beautiful revolver is powerful and accurate, and very, very rare.''
-->--'''Description''', ''VideoGame/PAYDAY2''

[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/autorotatingcannon_1484.jpg]]

[[http://en.wikipedia.org/wiki/Mateba_Autorevolver A very rare Italian semi-automatic revolver]] that uses the force of the previous shot to revolve the cylinder and cock the hammer; the Mateba is one of only a handful of attempts to create such a weapon, and the first well-known example since the Webley-Fosbery about a century earlier. It's also notable for having the barrel at the 6-o-clock chamber as opposed to the 12-o-clock as most guns are, in an effort to reduce muzzle flip and felt recoil (a lifelong obsession of Emilio Ghisoni, the designer of the Mateba and several other unconventional revolvers). It comes in .357 Magnum, .44 Magnum, and .454 Casull, with each respective variation also able to load and fire .38 and .44 Special and .45 Colt. Barrel lengths generally range from four to eight inches, though there was also a revolver rifle variation called the "Grifone" with an eighteen-inch barrel, handguard, and stock. Was made by a single company in Italy, and only manufactured in relatively low numbers from 1997 to 2005; it turned out semi-auto revolvers are rare for a good reason, since they lack the inherent simplicity that is the chief advantage of using a revolver rather than a semi-auto in the first place (such as, for instance, requiring replacing of the recoil springs in its automatic mechanism for it to properly cycle with .38/.44 Special and .45 Colt). That said, as of early 2018 the weapon appears to have made a return to limited production. Emilio Ghisoni eventually went on to create the similar Chiappa Rhino (which also has an entry on [[CoolGuns/{{Revolvers}} Cool Guns]]), which shares the angular design and 6-o-clock barrel position but is otherwise a traditional double-action revolver, which entered production shortly after his death in 2008.
----
[[AC:Anime & Manga]]
* ''Manga/{{Trigun}}'' -- Vash the Stampede's gun ([[spoiler:and his brother Knives' identical gun]]) visually resembles the Mateba (it has the same 6-o-clock barrel arrangement and ambidextrous cylinder release levers), though it's otherwise a regular break-open, double-action revolver.
* One of the episodes of ''Anime/MagicalShoppingArcadeAbenobashi'' has Sacci using one of these.
* Togusa's weapon of choice in all of the ''Franchise/GhostInTheShell'' series. His Mateba isn't a real world production model, differing slightly in each continuity:
** In the [[Anime/GhostInTheShell1995 original film]] and its sequel, he uses the "M2007", a variant mostly based on the Unica's immediate, non-automatic and much rarer predecessor, the [[https://guns.fandom.com/wiki/Mateba_2006M Mateba 2006M]].
** ''Anime/GhostInTheShellStandAloneComplex'' gives him the "2008M", a combination of the Unica's frame design and automatic nature with the blockier barrel of the 2006M; when that gets confiscated at the end of the first season, he's also shown to have a regular 2006M.
** ''Anime/GhostInTheShellArise'' still refers to it as the 2008M, but it now appears to be an unmodified Unica.
* Ithaqua from ''VisualNovel/{{Demonbane}}'' is patterned after a [[HumongousMecha seriously-upscaled]] Mateba revolver.

[[AC:Films -- Live-Action]]
* Wash has one with minor embellishments in the movie ''Film/{{Serenity}}'', it is shown being held by River in the poster, but it is only seen used by Jayne and Zoe.
* The main character in ''Film/{{Gamer}}'' uses [[PropRecycling the same prop]] from ''Serenity'' during a shootout while escaping from the alternate-reality game ''Society''. The ammo limitation [[BottomlessMagazines doesn't seem to affect him at all]].
* Used by Joe during the Shanghai scene in ''Film/{{Looper}}.''
* ''Film/GiveEmHellMalone'': Malone's WeaponOfChoice is a Mateba Model 6 Unica.
* The Mateba appears prominently in ''[[Literature/{{Divergent}} Insurgent]]'' along with the Chiappa Rhino.

[[AC:Video Games]]
* ''VideoGame/{{Battlefield 4}}'' has it make an appearance in the Dragon's Teeth map pack, as the "Unica 6", chambered in .357 Magnum and unlocked for the "Big Splash" assignment (by opening the floodgates on one of the DLC's new maps and making five kills while swimming).
* ''VideoGame/{{PAYDAY 2}}'' doubles-down on the rarity with the Alesso Heist DLC by adding the 2006M, the Unica 6's rarer non-automatic predecessor, including alternate barrel lengths such as a "Pesante (heavy) Barrel" based on a long barrel for it that's even rarer than the 2006M itself. It's referred to as the "Matever .357", [[ShoutOut named after]] the mistranslation of its name from ''Ghost in the Shell''. It's the most accurate of the revolvers (able to reach perfect accuracy just with skills to boost it), and it's the only one other than the Judge that can accept gadgets like lasers and flashlights, but it can't be concealed as much as the Bronco or Peacemaker, and it can't accept sights or barrel extensions.
* Shows up in ''VideoGame/WatchDogs''. Completing ten Crime Detection events unlocks a special variant called the Chrome, which fires in [[MoreDakka three-round bursts]].
* Nathan Drake gets to use one in ''VideoGame/Uncharted4AThiefsEnd'', named the "Barok .44". It's a HandCannon, capable of plugging any unarmored foe in a single round.
* Amanda Ripley's revolver in ''VideoGame/AlienIsolation'' is based off the Unica with the slightly more squared trigger guard of the Chiappa Rhino.
* ''VideoGame/ResidentEvilRevelations2'' has the 2006M as the [[AKA47 Magnum 2005M]], found by Barry in the mines in his final chapter. It's more powerful than his default Magnum Python, but holds less ammo and has only one customization slot.
* Added in Update #79, the Unica 6 shows up in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It has an attachment rail on the top of the barrel.
[[/folder]]

[[folder:[=MP-412=] REX]]
->''Developed for export in Russia (REX stands for Revolver for Export), the [=MP412=] is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not as powerful as the .44 Magnum, the .357 Magnum round from the [=MP412=] offers excellent stopping power and the compact package offers a slightly higher rate of accurate fire.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/russiantrex.jpeg]]

A Russian top-break revolver designed in the early post-Soviet days, the REX was designed primarily for the export market (hence its name: "REX" stands for Revolver for [=EXport=]). However, it failed to find a market; the US and Russia reached an agreement at the time that Russian handguns wouldn't be exported to the US, which cut off what would have been its primary market, and Russians themselves had little interest in revolvers like it. Still, it has seen a fair amount of use in modern video games and such, due to its design still looking sleek and futuristic even two decades later. It also features a top-break design with an automatic extractor that ejects spent casings as soon as the cylinder is opened. For some reason, this is very rarely seen in any kind of media.

Normally, top-break revolvers fire relatively slow, low-pressure rounds, due to their being inherently weaker than solid-frame designs; instead of the stress being distributed across the entire frame, it's concentrated into a single relatively small point: the latch holding the barrel and frame together. This is why, despite being even more convenient to reload than swing-open cylinders, the top-break configuration slid into disuse over the first half of the 20th century. The REX was the first time anybody attempted to make a top-break firing a high-powered Magnum round. Uncertainty about whether it was up to the task might have contributed to its inability to find a market, though superior modern metallurgy probably made it strong enough.
----
[[AC:Video Games]]
* ''VideoGame/BattlefieldBadCompany'' was probably one of the first games to prominently feature the REX; here, it was shown as the MiddleEasternCoalition's standard handgun. It reappeared in ''Bad Company 2'', but was made available to all factions. In both games, it's the most powerful pistol available, but also the slowest to fire and load.
** It came back in ''VideoGame/{{Battlefield 3}}'' as well, in spite of the generally more realistic selection of weapons in that game. Notably, it was probably the first game in which the automatic extractor is actually used.
** It comes back again in ''VideoGame/{{Battlefield 4}}'' as the standard secondary weapon and only handgun available in the campaign, given to Recker by the former squad leader before his death in the first mission and unlocked for multiplayer upon completing that mission. You can switch it out for a different gun when you find a weapons crate, but there are a few moments in the campaign where you lose your gun and Recker draws an MP-412 from nowhere, presuming that he keeps it on him at all times for a sort of sentimental value... and also as a backup for those occasions when he loses his guns. In multiplayer it's the mid-range specialist of the revolvers, with the larger .44 Magnum handling long range better and the DLC Rhino being better while close-in.
* Perhaps following on ''Battlefield's'' heels, ''VideoGame/CallOfDuty'' introduced it with ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]''. It's the starting weapon on some of the harder Survival Mode maps, and features an incredibly slow and over-wrought reloading animation ([[FollowTheLeader nearly identical to the one from Bad Company, incidentally]]) to balance out having identical power per shot to the later-unlocked .44 Magnum.
* ''VideoGame/CounterStrikeOnline'' has a weirdly dressed-up version called the "Skull-1", which is apparently chambered in .50 cal and using some kind of dedicated anti-zombie ammo.
* ''VideoGame/RedSteel'' features it as a pretty run-of-the-mill HandCannon.
* ''VideoGame/{{Brink}}'' features it with a noticeably thicker barrel as the "Caesar Revolver", an alternate skin for the game's rather overbuilt .357 revolver.
* ''VideoGame/GhostReconFutureSoldier'' features the REX as a sidearm for the Bodark faction; originally it was an unlockable bonus for playing a Facebook game, before that game was removed and an update added it to everyone's arsenal. Also notable in that, while hard to tell from the fact that it's a third-person shooter that doesn't focus on the reloads, the automatic extractor is perhaps being used for the first time since the above ''Battlefield 3''.
* Also shows up in ''VideoGame/WatchDogs'', as an unlockable through a cross-promotion with Monster Energy; otherwise the model only appears during a privacy invasion where a prostitute plays RussianRoulette with her client.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' got its own REX in Update 99.
[[/folder]]

[[folder:Smith & Wesson Model 500]]
->''The absolute final word in one handed caliber pissing matches.''
-->--'''Description''', ''VideoGame/MadnessProjectNexus2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magnum_50cal_500.jpg]]

The [[{{BFG}} hand cannon]] of {{hand cannon}}s, the Model 500 is a double-action, five-round revolver firing the largest caliber production revolver cartridge available for public sale today. Designed to function as a serious handgun hunter's weapon, or a personal defense weapon against [[BearsAreBadNews grizzly bears]], the .500 S&W Magnum round the revolver fires can take down even large African game such as cape buffalo, rhino and elephant. When Smith & Wesson created the .500 S&W Magnum, they had no weapon that could handle the muzzle energy and pressure generated by the round, so they built a whole new gun around their largest revolver frame, the X Frame. Later, the Model 460 variant was introduced, chambering the also-new .460 S&W Magnum (an even more powerful version of the already very powerful .454 Casull), which is the highest-velocity production handgun cartridge currently produced.

After it debuted, it generated a fair amount of controversy in a number of state and national governments over the possibility of criminals utilizing a handgun with this much firepower. Said controversy quickly died down when legislators realized nobody in their right mind would use something this big and unwieldy in a shootout, the price of the weapon and its ammunition further adding to its [[AwesomeButImpractical impracticality]]. Firing the weapon requires a fair amount of body strength and training, as an untrained or unfit shooter could find the recoil sending the gun into their face or the expelled gasses giving them severe burns. Thusly, the weapon is largely restricted to fit, wealthy people who want an expensive, high caliber shooting range gun or big-game handgun hunters.

That said, this has not stopped writers of fiction from giving their heroes and villains from all walks of life this massively overpowered weapon. It may well be on the way to being the next Desert Eagle, Model 29 or Auto Mag, the iconic weapon the hero uses when [[NoKillLikeOverkill they really want to kill someone or something dead]].
----
[[AC: Anime & Manga]]
* Red Shield Agent David uses one in ''Anime/BloodPlus'' as an appropriate choice of caliber against the incredibly tough Chiropterans.

[[AC: Comic Books]]
* South American dictator Leopoldo Luna from ''ComicBook/ThePunisherMax'' mini series carries one with him, at one point even espousing his fondness for the revolver.
--> '''Luna''': This [[HandCannon 500 magnum]] from our mutual friends at Smith and Wesson makes Dirty Harry's revolver look like a weasel's cock!
* Comicbook/ThePunisher uses two, appropriately enough, in ''Film/PunisherWarZone''. One with an 8-inch barrel, another with a 4-inch barrel and a [[GunAccessories low magnification scope, tactical light, muzzle brake and laser sight]].

[[AC: Films -- Live Action]]
* [[LargeHam The]] [[Creator/SamuelLJackson Octopus]] in ''Film/TheSpirit'' uses [[GunsAkimbo a pair]] of modified 4-inch Model 500 revolvers, the barrels and chambers modified to look even bigger than the real thing.
* Shows up twice in ''Film/{{Machete}}''. A 4-inch model used by [[Creator/DannyTrejo the title character]] and a 8-inch barrel version used by Lindsay Lohan's character, April Booth.
* Appears in ''Film/RideAlong'' when James takes Ben to a gun shop to acquaint him with firearms. James tells Ben to pick out a gun to try out on the range and Ben picks up a Model 500. Turns out that it's too heavy for him to lift, let alone fire, so James picks out a Glock instead.

[[AC: Literature]]
* [[Literature/TheDresdenFiles Harry Dresden]] gets one of these in ''Literature/SkinGame''. Given the [[FallenAngel power]] and [[EldritchAbomination size]] of some of his opponents, he really needs it. Plus, the [[SuperStrength Winter]] [[FeelNoPain Mantle]] lets him fire it one handed without much issue.

[[AC: Live-Action TV]]
* A 4-inch barrel version shows up in ''Series/{{Bones}}''--used by [[BadassBookworm Dr. Brennan]] of all people.

[[AC: Video Games]]
* One of the handguns of choice for [[BadassBiker an outlaw motorcycle gang]] in the game ''VideoGame/HitmanContracts''. [[ProfessionalKiller Agent 47]] can use this, and even [[GunsAkimbo dual wield]] them [[MadeofIron without obliterating his wrists]].
* First showing up in ''VideoGame/ResidentEvil4'' as an [[InfinityPlusOneSword unlockable weapon]] after you beat the game, it has also appeared in ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and ''VideoGame/ResidentEvilTheMercenaries3D''. Unsurprisingly, it can kill most enemies in one shot, but it either costs a lot of cash or comes with very little ammo. [[TooAwesomeToUse Or both]]. It also appears in ''VideoGame/ResidentEvil6'', the magnum of choice for [[AntiAntichrist Jake Muller]]. Notably, [[spoiler: in the final chapter of Jake's campaign, it is used to kill [[RecurringBoss Ustanak]] once and for all]].
--> '''Jake''': [[PreMortemOneLiner This shit ends... Now!]]
* The Blue Sun mod for ''7.62 High Caliber'' adds the gun, though it's quite rare and expensive (as is the ammo) and the realistic impracticality of such a massive and overpowered sidearm makes it a matter of style more than effectiveness. The mod even includes a copy of the ''Resident Evil 4'' gun with the embedded laser pointer.
* In ''VideoGame/JustCause2'', Rico Rodriguez runs into and uses a Model 500 with a modified barrel, based off of a Taurus Tracker, which makes it look even more ridiculously large than it already is. Like Agent 47, he too can go GunsAkimbo with them without consequence to himself. It starts out carrying 7 shots per cylinder, and it can be upgraded until it holds an impossible 12 rounds. As expected it's ridiculously powerful, even without upgrades generally killing people in two shots maximum, and even able to shoot through the cockpit glass of a helicopter if you don't have the time or patience for the hijacking QTE.
* In ''VideoGame/{{Persona 3}}'', [[EvilCounterpart Takaya Sakaki]] uses a large caliber revolver that the ''Persona 3'' official art book identifies as a Model 500.
* Appears in the video game version of ''Film/QuantumOfSolace'' as the "[[Film/LicenceToKill LTK]] Super Magnum".
* In ''VideoGame/KillingFloor2'', a "Bone Collector" model (an extremely limited production run of a thousand revolvers fitted with a custom barrel which has a compensator and barrel-top rail) is the top tier weapon for TheGunslinger class. Titled as the "T&W 500 Zed Collector" and given custom wooden grips. Its in-game description outright calls it "hand artillery". Again, it can be used akimbo with next to no penalty beyond looking ridiculous, which [[RuleOfCool isn't exactly a "penalty"]] - the player characters even manage the impressive feat of reloading the two guns without ever taking more than two fingers off of either grip. It also serves as the basis for the "HRG Buckshot" revolver added with the "Grim Treatments" update for Halloween 2019, which are basically recolored Model 500s with the portion of the barrel ahead of the regular model's top rail sawed off, and firing buckshot shells of some variety as a new Support Specialist weapon.
* Nero's personal sidearm "Blue Rose" from ''VideoGame/DevilMayCry4'' is basically a double-barreled Model 500 which, despite the obvious issues of firing two bullets at once out of a gun that only holds six, he [[BottomlessMagazines only reloads when he feels like it]] (an incredibly stylized reload in one cutscene, then just flicking his wrist and apparently reloading at superhuman speeds after you've stopped firing in gameplay). Like Dante's "Ebony & Ivory", it can also charge up energy to deal greater damage with a single shot. ''VideoGame/DevilMayCry5'' shows that the second barrel fires slightly different bullets (despite both barrels feeding from different chambers of the same cylinder) with slightly different timing from the top barrel, the idea being to hit with one bullet to penetrate an enemy's defenses, like the thick hide of a demon, to let the second bullet hit immediately afterwards to actually deal damage.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' has not one, but two S&W 500s. One is the full-length version, and the other is a snub-nosed version called the 'SW 500 Junior'.

[[AC: Web Original]]
* It got an [[http://badassoftheweek.com/500magnum.html article]] in Website/BadassOfTheWeek.
* Used by [[BadassBookworm Dr. Christoff]]/[[BadassPreacher Jebus]] in the ''WebAnimation/MadnessCombat'' series as one of his main and iconic weapons, as an upgrade to his previous HandCannon, the Deagle.
** In the Project Nexus flash game, the player can also get the weapon, either as a full-length or snub-nosed variant. Both have a scope and laser sight as possible attachments.
* After losing his M1911 pistol, Clark from ''Webcomic/DeadWinter'' replaces it with [[http://www.deadwinter.cc/page/359 a Smith & Wesson .500]] (as can be seen from a close up). Fellow [=OmniMart=] employee Dale thinks he's [[CompensatingForSomething bitter]].
[[AC: Western Animation]]
* Although it isn't named or even really brought attention to [[spoiler:until he shoots a bliblie in self-defense with it at the last minute]], the revolver that Desmond holds to his own temple for the majority of the ''WesternAnimation/SmilingFriends'' pilot is very clearly an [=S&W 500=].
[[/folder]]

[[folder:Webley-Fosbery Automatic Revolver]]
->''Popular with officers that could pick their own sidearms, this revolver utilizes recoil to rotate its cylinder and cock its hammer after every shot.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/webleysnozzberry_792.jpg]]

A British predecessor of the Mateba Autorevolver mentioned above, and rather more conventional in appearance; at a distance it's almost indistinguishable from a regular revolver. [[OlderThanTheyThink Designed in the 1890s]], it came about during a time when semi-automatic pistols weren't that popular or good yet. It was based on the then-standard issue sidearm of the British Army, and about five thousand were made between 1901 and 1915, in both .455 and .38ACP. The action sounds like pure ClockPunk, with the entire barrel and cylinder moving backwards in the same manner as the slide of a semi-auto pistol in order to turn the cylinder (via a system of zig-zag grooves in the cylinder and complex set of internal springs to ratchet along those grooves); firing one has been described as "an interesting experience". It achieved some success as a target pistol but was never adopted as a service weapon, and the handful of officers who took privately purchased Webley-Fosberys into combat generally regretted it; it was heavy (even more so than the already hefty regular Webleys), generated a lot more felt recoil than a regular Webley and had a very low tolerance for mud and dirt. It does, however, allow for rather quick yet still accurate shooting, in the hands of a skilled marksman who's experienced with the gun.
----
[[AC:Anime]]
* Ange, and more rarely some of her fellow spies, make use of these in ''Anime/PrincessPrincipal''. Some flashbacks to Ange's training at The Farm make it appear that this gun is the standard-issue sidearm of all the spies in her group.

[[AC:Literature]]
* Used to kill Miles Archer in ''Literature/TheMalteseFalcon'', both book and film versions. The film gets the calibre wrong, describing it as ".45 automatic, eight shots." In reality, and in the novel, the .38 version had eight chambers while the .455 version had the usual six.
* ''Literature/TobaccoStainedMountainGoat'', in direct homage to the above.

[[AC:Films -- Live-Action]]
* In ''Film/VanHelsing'', the title character's custom revolvers are vaguely based off the Webley-Fosbery revolvers due to the serrations on the cylinders.
* Wielded by Creator/SeanConnery's character in ''Film/{{Zardoz}}''. Connery had to manually cock the gun after each firing, because the blanks didn't generate sufficient recoil to cycle the action.

[[AC:Live Action TV]]
* A Webley-Fosbery chambered in .455 appears in the ''Series/MurderSheWrote'' episode "Powder Keg" in the hands of a bar owner. His showing off of the weapon early in the episode indicates that it will end up being the murder weapon and its unique ammunition is (somehow) mistaken for stab wounds on the victim.

[[AC:Tabletop Games]]
* ''TabletopGame/{{GURPS}}'' being a generic system can cover this gun; ''GURPS High-Tech,'' which incorporates a large catalog of real-world firearms, has full game statistics. Notably, ''GURPS Steampunk 2: Steam and Shellfire'', a catalog of {{steampunk}} gear, makes a point of repeating these stats, because "automatic revolver" is such a steampunk concept, and steampunk characters aren't likely to be deterred by excessive technical complexity.

[[AC: Video Games]]
* Appears in ''VideoGame/Battlefield1'' as a sidearm. It stands in for the more reliable and popular Webley Mk VI actually used by many British officers, but the latter gun was eventually added into the game in its very last update in mid-2018.
* ''VideoGame/{{Verdun}}'' added the Webley-Fosbery Revolver for the newly added [[UsefulNotes/AussiesWithArtillery ANZAC]] Squad in a free update.
* Shows up in both ''VideoGame/{{Pathologic}}'' and ''Videogame/Pathologic2'' as the generically-named "Revolver", the first firearm the player character can get their hands on.
* The Fosbery was added in Update #99 Alpha 4 along with several other exotic revolvers in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
[[/folder]]
----
[[folder:China Lake grenade launcher]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chinaslake.jpeg]]
[[http://en.wikipedia.org/wiki/China_Lake_Grenade_Launcher No more than fifty]] of what is essentially a pump-action version of the M79 GrenadeLauncher with a tube magazine are known to have been produced, and no more than six are known to still exist.
\\\
First produced in 1968, they were intended for Navy SEAL use, though some were used by Marine Force Recon and the Army 5th Special Forces Group. The weapon was lightweight (ten pounds maximum, due to extensive use of aluminum, only four more than a loaded M79) and reliable, though had some issues feeding some of the more oddly-shaped 40mm grenades available at the time, while being able to carry up to four grenades at once.
----
[[AC:Anime & Manga]]
* Fabiola Iglesias of ''Manga/BlackLagoon'' pulls one near the end of her shootout in the Yellow Flag, a move that prompts a [[LampshadeHanging very appropriate]] "...the FUCK is that?!" from Revy.
* Kosuna of ''Manga/DesertPunk'' uses one as her standard weapon, generally to give her mentor fire support. Like all the other weapons in the series it's supposed to be a reproduction, though one wonders how even a single one ended up in Japan and [[LostTechnology lasted long enough to be reverse-engineered.]]

[[AC:Video Games]]
* ''VideoGame/CallOfDutyBlackOps'' features them as the top-tier launcher in multiplayer and they make an appearance in the single player missions "S.O.G." (where the player gets to go to town with one from the back of a Jeep, between launching TOW missiles at tanks) and "Crash Site" (where one is in a downed Soviet cargo plane [[ImproperlyPlacedFirearms for some reason]]).
* The Grenade Launcher of ''VideoGame/FalloutNewVegas'' is this. The [[HardLight Holorifle]] from the ''Dead Money'' DLC is an interesting case, as it's actually a completely custom-made energy weapon that happens to use the China Lake's frame and barrel as housing for its sci-fi components.
* ''VideoGame/{{PAYDAY 2}}''[='=]s version of the "Wolf Pack" DLC adds a China Lake, here called the "China Puff 40mm". Ironically, while the M79 is properly depicted as too heavy to carry alongside a full rifle (thus being a primary weapon), the China Lake, despite being a few pounds ''heavier'', is a secondary weapon - which on top of its greater capacity gives it more utility than the other launchers. Then again, the same game also classes ''Rocket Launchers'' as purely secondary weapons.
* Nathan Drake apparently picks one up in ''VideoGame/Uncharted4AThiefsEnd'' (it's called such in-game) but only the forend has any resemblance to its namesake, the rest of the weapon being some bizarre mutant-gun based more on the Milkor MGL.
* Agents assigned as grenade support in ''VideoGame/PhantomDoctrine'' are seen to be using a China Lake to launch smoke, poison gas, or good old fashioned frag grenades.
* The China Lake earned its spot in ''VideoGame/HotdogsHorseshoesAndHandGrenades'' in Update 84.
[[/folder]]

[[folder:Davy Crockett nuclear rifle]]
->''I am become death, the destroyer of worlds.''
-->--'''Robert J. Oppenheimer''' upon the first successful test of a nuclear device.

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_otxd4qzv7l1r3mjyrzspnw.jpg]]
[[caption-width-right:350:Just don't look directly at the blast.]]
Quite simply put the most powerful man portable ranged weapon ever conceived, the Davy Crockett is a recoilless rifle mounted on either a tripod or directly to a jeep. Unusually among recoilless rifles, the Davy Crockett's warhead sits on the muzzle of the gun and the weapon propels a large steel rod that the warhead sits upon.
\\\
Said warhead also happens to be a '''[[NukeEm miniature nuclear bomb]]'''.
\\\
The Davy Crockett is famous for being the only infantry portable nuclear weapon ever deployed (but not fired), and one of the smallest nuclear weapons. It was designed by the United States specifically with use for stopping Soviet armor in West Germany, in the event that all-out open and total war broke out. With the Soviets' advances in armor technology, it wasn't known if NATO anti-tank weapons could pierce enemy tanks, so this contraption was designed to rectify the problem. Not only can it (obviously) crack several tanks at once, the radioactive fallout forces the surviving tanks to operate under hazmat conditions, which leaves them substantially less aware of their situation. 2100 units were made and deployed in Germany but several were recalled and moved to Vietnam during the war there. It was hoped that the presence of the launchers would make the Vietnamese reluctant to attack US military bases, but they only caused increased international pressure and were quickly recalled.
\\\
The Davy Crockett was formally deactivated in 1968, twelve years after production began and was never actually used in battle. Testing, however, revealed that the Davey Crockett had a rather major flaw, namely that radiation directly from the blast (blast shine) [[HoistByHisOwnPetard is still lethal to the user even at its maximum range]].[[note]]The problem was "solved" by having the users dig a foxhole directly by the weapon and jumping into it after firing.[[/note]] In fiction, however, expect the Davy Crockett or similar weapons to still be used to this very day. You can also expect its sub-kiloton warhead to be greatly exaggerated in magnitude if it goes off. It tends to show up more as a MacGuffin than it is used as conventional (pun intended) weapon, as firing off a nuke would dramatically shift the tone of most works. Given the fact it takes a two man team to carry and operate and can level multiple city blocks, if you see the Davy Crockett in a video game, you will at best get a chance to activate the weapon and not aim it at all.
----
[[AC: Video Games]]
* ''VideoGame/MetalGearSolid3SnakeEater'' uses the Davy Crockett as a plot device that sets the game into motion. At the end of the prologue Virtuous Mission, the AxCrazy GRU Colonel Volgin receives a pair of Davy Crocketts from The Boss (who apparently defected from the United States to the Soviet Union). He then immediately uses it on the OKB-754 research facility by firing the 300 kilogram weapon [[SuperStrength with his bare hands]] inside a helicopter, creating an international incident and triggering Operation Snake Eater. The Boss herself later used the second Davy Crockett to destroy Groznyj Grad and Graniny Gorki, once again firing it by hand.
** A (fictional) Soviet copy of the Davy Crockett also appeared in ''VideoGame/MetalGearSolidPortableOps''.
* There's one sitting around at the Citadel in ''VideoGame/Wasteland2''. Tampering with it sets off the nuke, [[NonStandardGameOver wiping out the Citadel and the Desert Rangers]].
* Early concept art shows that the Fat Man of the ''VideoGame/{{Fallout}}'' series was originally going to be a miniaturized Davy Crockett. However it ended up looking too much like an RPG-7 and the design was changed to the current pneumatic catapult. It's warhead is still inspired by the Davy Crockett though, both essentially being a tiny aerial bomb fired from ground based weapon.
* A Davy Crockett-like weapon[[note]]identified as such, but with the appearance and portability of an RPG-7[[/note]] appears in ''VideoGame/GarrysMod''. True to form, the blast is large enough to be likely to kill the firer as well as the intended target... and anyone who spawns in the area for several seconds afterwards, due to radiation effects.
[[/folder]]

[[folder:Heckler & Koch [=XM25=]]]
->''Fires 25mm grenades that can explode mid-flight creating an airburst effect to eliminate targets behind cover. Aiming down the sights at a cover will lock in that distance, allowing the grenade to explode in the air 3 meters past the cover.''
-->--'''Description''', ''VideoGame/Battlefield4''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xm25_9.jpg]]

The [=XM25=] Counter Defilade Target Engagement System, or CDTE, is a 25mm semi-automatic bullpup grenade launcher, designed by Heckler & Koch. It was spun-off from the ill-fated [[RareGuns/AssaultRifles XM29 OICW]] as a standalone weapon.
\\\
The [=XM25=] fires 25x40mm "smart" grenades, designed to track the distance it has traveled via the number of rotations it has made, then explode at a user-designated distance in midair at or near the targets (a tactic known as "airbursting"). The grenade has much longer range than the 40mm grenades fired by the M203 grenade launcher, while its airbursting properties allow it to more effectively target entrenched enemies (e.g. being set to detonate one meter past an enemy's cover, detonating in the air directly above them). The [=XM25=] can be fitted with a thermal or optical sight, and is fed by a 5-round magazine. Less-lethal rounds are also available.
\\\
The [=XM25=] was first field-tested in Afghanistan in 2010. The weapon performed well at its intended tasks, but by 2013, a number of complaints began popping up. The weapon, at 14 lbs, was heavy, and the large rounds reduced a soldier's ammo capacity, as well as forcing him to give up his rifle, reducing his combat capability. Worse, in 2013, one launcher exploded during a test, causing minor injuries, and resulted in the weapon being pulled from service with its funding eventually being cut. In 2017, the Army formally canceled its contract for the [=XM25=], with the program itself terminated in July 2018.
----
[[AC: Films -- Live-Action]]
* A mockup of the [=XM25=] made from an [=L85A1=] is used by Mars in ''Film/TheExpendables3''.
* Used briefly by Yelena in ''{{Film/Black Widow|2021}}''. It's likely the same [=L85=]-based mockup.

[[AC: Video Games]]
* The [=XM25=] is a usable weapon in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where it is mainly used by [=FROGS=]. When fired normally, it is a standard impact-detonated grenade launcher, while deploying the scope activates its adjustable detonation distance.
* Appears in ''VideoGame/Battlefield4'' and ''VideoGame/BattlefieldPlay4Free'', with its adjustable airburst system usable.
* The [=XM25=] was introduced to ''VideoGame/Payday2'' as part of the Gage Spec Ops Pack DLC, called the [[AKA47 Arbiter]] in-game, where it has iron sights instead of a scope. It operates as a standard direct-fire grenade launcher without any sort of airbursting capabilities, and it also does about half the damage of the 40mm grenade launchers due to its smaller ammo, but that also gives it a greater reserve capacity (three full mags of 5 grenades each), and those grenades move much faster and have almost no arc. It also has a unique way to unlock it, requiring the player to find a box and its two keys in four separate heists.
* Appears as a usable weapon in ''VideoGame/ModernWarfare 3'', portrayed differently between single- and multiplayer. In singleplayer it's treated as a bolt-action weapon, but automatically detonates whenever it flies within range of an enemy. In multiplayer it's depicted more properly, as a semi-automatic weapon with a manually-adjustable detonating distance (the grenade flying out one meter further than the distance dialed in before detonating, for the purposes of airbursting just beyond cover and the like).
* The Vulcanus-5 in ''VideoGame/CounterStrikeOnline'' appears to be based on the [=XM25=], albeit as a smart-bullet firing assault rifle.
[[/folder]]

[[folder:Kampfpistole]]
[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/images_60.jpeg]]
A series of modified flare guns used by the UsefulNotes/NazisWithGnarlyWeapons. It was an attempt to create a small anti-tank weapon able to be used by pretty much any infantryman.
\\\
The initial design, the Walther Leuchtpistole, was in use as a flare gun all the way back to the 1920s. In 1942, however, the Wehrmacht issued an order to develop high-explosive ammunition for it. This was used alongside a new model of Leuchtpistole, known as the Leuchtpistole Z ("Z" being short for "Züge", meaning "grooves").
\\\
Eventually, a folding stock and indirect-fire sight, alongside a new anti-tank warhead, was designed. And thus the Sturmpistole, the most famous installment in the series, was born. Unfortunately, this idea was a complete failure as the rounds were too weak to be effective against even ''tankettes'', and so it was put on the back burner in favour of the Panzerfaust. [[RuleOfCool Needless to say, this has not stopped the Kampfpistole from appearing in quite a few media.]]
----
[[AC: Anime & Manga]]
* Appears in ''Manga/StrikeWitches'' spin-off series ''Brave Witches'', where it's used by many notable Karlsland witches such as Waltrud Krupinski and Gundula Rall, often in a fictional underbarrel configurations attached on their [=StG-44=] assault rifles.

[[AC: Video Games]]
* ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it. [[NotCompletelyUseless It's more useful in Outer Ops mode]], where it turns Combat Unit soldiers into {{Glass Cannon}}s, therefore making them effective against vehicles.
* Available as a stand-alone grenade/rocket launcher in ''VideoGame/WolfensteinTheOldBlood'', acting as a single-shot counterpart to the revolving underbarrel device you can attach to the 1960s-era assault rifle in ''[[VideoGame/WolfensteinTheNewOrder The New Order]]''. Contrary to reality, or the depiction above, it's incredibly accurate and powerful, but this comes at the cost of a very shallow ammo pool - six rockets, with an upgrade for killing a bunch of people with it increasing that by three - and so few pickups for it that said upgrade is a BraggingRightsReward that requires grinding out those kills across ''[[NewGamePlus multiple]]'' playthroughs. A semi-auto version with a drum magazine attached returns for ''[[VideoGame/WolfensteinIITheNewColossus The New Colossus]]'', completely taking over the role filled by ''TNO''[='=]s underbarrel launcher, with the rocket-propelled projectiles being an upgrade that can be toggled off if you need to bounce grenades around a corner.
* The Sturmpistole appears in ''VideoGame/DeadfallAdventures'' as the Panzer Wurfkorper, working like a single-shot HE grenade launcher. It is also anachronistic for the game's setting of 1938.
* Whilst not quite the Kampfpistole, ''VideoGame/HotdogsHorseshoesAndHandGrenades'' has the Sturmpistole, a similar weapon designed to fire small anti-tank grenades.
[[/folder]]

[[folder:[=M202=] FLASH]]
->''A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. On the down side, its weight and bulk make it quite awkward to handle. As such, it is probably best used to provide supporting fire from a distance.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/m202flash_4909.jpg]]
A four-tube shoulder-fired incendiary rocket launcher, the M202 [=FLame=] Assault [=SHoulder=] weapon was designed to replace heavy and obsolete flamethrowers in the US inventory and was first produced in 1978, being based on an experimental napalm launcher trialed extensively during UsefulNotes/TheVietnamWar. This suitcase-sized, 27-pound launcher is usually depicted in fiction as a regular rocket launcher rather than using the special thickened pyrophoric agent rounds it actually fires[[note]]while conventional HEAT rockets were considered for the M202, they were never produced[[/note]].
\\\
It's favored by videogames wanting to give the player a modern-era {{BFG}}, due to it looking like someone stripped a rocket pod off a helicopter and gave it a pistol grip and sight. Similar weapons are the more common Russian RPO series, which have only one barrel, but can also fire fuel-air and smoke warheads in addition to incendiary, and the Chinese FHJ-84, which has two barrels in an over-and-under configuration.
\\\
The M202 was first fielded in Vietnam in the 1970s; however, it was generally disliked by soldiers due to being bulky, heavy, and having various reliability problems with the rockets, including the tendency to self-ignite during loading of the weapon and to leak dangerous chemicals while in storage. As a result, most M202s were quickly retired from service in the 80's, their role generally being replaced by more modern and reliable thermobaric and incendiary rounds for rocket and grenade launchers, though the M202 has still seen some limited use with the US Military as recently as Afghanistan, and is also currently in service with the South Korean military.
----
[[AC: Films -- Live-Action]]
* Most famously used by Creator/ArnoldSchwarzenegger in ''Film/{{Commando}}'', particularly during the comically over-the-top StormingTheCastle finale.
* Creator/CarrieFisher's prop rocket launcher in ''Film/TheBluesBrothers'' is obviously based on the M202.

[[AC: Anime and Manga]]
* The "Big Box" rocket launcher of ''Anime/MobileSuitGundamThe08thMSTeam'' is a futuristic six tube version of the FLASH scaled up for use by HumongousMecha.

[[AC: Video Games]]
* In ''VideoGame/ANNOMutationem'', a variant called the Tunguska launcher is picked up in the ShipLevel. It can shoot a total of three missiles at enemies upon locking on at its targets.
* Appears in the ''Franchise/JamesBond'' videogames ''VideoGame/TheWorldIsNotEnough'' and ''VideoGame/{{Nightfire}}'' as the "AT-420 Sentinel." Strangely, they have [[ArrowCam a guided option.]]
* The missile launcher in ''VideoGame/FarCry1'' is clearly based on the M202, and in the console games was replaced with an actual M202.
* ''Franchise/ResidentEvil'': Its most notable video game appearance is probably in ''VideoGame/ResidentEvil1'' and its remake, where it is given to you at the very end of the game to kill the Tyrant with, and it is also usable in ''VideoGame/ResidentEvil3Nemesis'', where it can be found in a keycard-locked locker in the Dead Factory with only 2 shots in it, though it is unusable in the remake, where it is used by Carlos to shoot at Nemesis in a cutscene. An [[InfinityPlusOneSword infinite ammo version]] can also be unlocked in the original and Director's Cut versions of 1 (the remake replaces it with a fictional magazine-fed rocket launcher) by beating the game in under 3 hours and can be bought in Mercenaries mode in [[VideoGame/ResidentEvil3Nemesis the third game]] for $4000. It also replaces the FIM-92-like rocket launcher in the remake of ''VideoGame/ResidentEvil2'', with it's description properly mentioning it's incendiary rockets.
* The Helghast rocket launcher in the first ''VideoGame/{{Killzone}}'' was based on it, but had only three tubes rather than four. This is of very little comfort if you happen to be on the business end of them.
* ''VideoGame/CallOfDutyBlackOps'' features the M202 under the suitably intimidating name of "Grim Reaper" (though still referred to in dialogue as the M202). Given the game's timeline placement in the Vietnam War, it might be meant to represent the earlier [=XM191=] prototype.
* ''VideoGame/TeamFortress2'' gives the Soldier a craftable rocket launcher called the Black Box based on the M202, which is the FLASH body with only a single barrel. As with all of his other launchers, it's muzzle-loaded and fits multiple rockets.
* ''VideoGame/Fallout4'': Upgrading a Rocket Launcher to four-shot ammo capacity ends up turning it into an M202.
* ''VideoGame/FistOfTheNorthStarKensRage'' has Jagi's level 3 Hyper Signature Move featuring an M202; Jagi pulls one out of the ground, fires a ''miniature nuke'' from it, and then rolls back with the blast wave, slapping the ground in maniacal glee.
* In ''VideoGame/SengokuBasara 3'', Magoichi Saika has one of these as the capstone of her Basara attack and as a Super Art. It's just better to not ask how she manages to have a quad-barrel rocket launcher in Sengoku-era Japan -- it's far from the worst of the series' historical infractions.
* ''VideoGame/MetalGearSolidPeaceWalker'': This can be researched and developed upon obtaining the correct documentation. Not as powerful as other launchers, but its four barrels allow for rapid fire.
* Added to ''VideoGame/Payday2'' in the Scarface Heist DLC as the [[AKA47 Commando 101]]. It has lower damage than the other rocket launcher in the game, the RPG-7, but is still the second most powerful weapon in the game and compensates by having four shots before requiring a reload, a built-in scope, and more ammo in reserve.
* Used by Brian Fury in his ending for ''VideoGame/Tekken6'', in conjunction with a Gatling gun.
* Used by the titular antagonist in ''VideoGame/BatmanArkhamKnight'' during [[BigBad Scarecrow's]] escape from Stag's Airship. A slight LampshadeHanging appears in the GCPD Evidence Locker where Cash points out that whoever funded the Knight's Militia must have deep pockets based on how advanced their gear is.
* ''VideoGame/RatchetAndClank2002'': The [=RYNO=] is multi-missile launcher that deals sever damage to all enemies.
* ''VideoGame/ShadowTheHedgehog'' features an M202-like rocket launcher with ''eight barrels'', a grey finish, a more advanced scope on the top and a laser sight. It can lock onto targets and fire homing rockets at them.
* ''VideoGame/SoldierOfFortune'' has it wielded by the appropriately named [[HeavilyArmoredMook FLASH troopers]]. Unlike the real version, it can home in on targets and fire all four rockets at once as a secondary function.
* ''VideoGame/WinBack'' has a generic version as a disposable weapon, also used by the boss Gunt.
* ''VideoGame/{{Cataclysm}}'': The weapon is accurately portrayed as an incendiary missile launcher, which makes it invaluable when dealing with the [[ZombieApocalypse zombie hordes]]. It also appears [[spoiler: as the mounted weapon on some of the [[DemonicSpiders Talon UGV]] variants.]]
[[/folder]]

[[folder:[=M47=] Dragon]]
->''A state-of-the-art, man-portable anti-tank missile that just recently entered service in the U.S. military. The launcher is disposable and good only for one shot. The M47 employs an optical, wired guidance system with excellent seeking capabilities. Its warhead is also among the most powerful in its class, capable of blowing almost any target to smithereens. If you think the enemy is going to be tough to take down, don't think twice about taking the M47 with you.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/proxyduckduckgo_0.jpg]]
\\\
First introduced in 1975, the M47 Dragon was an American man-portable wire-guided anti-tank missile, designed mainly for use against armored vehicles and hardened structures. The launcher features a built-in bipod and removable optics, a utilizes a SACLOS (Semi-Automatic Command Line Of Sight) targeting system, which requires the user to keep the weapon pointed at the target.
\\\
The Dragon was not well-liked by anyone who used it for several reasons. Its range was relatively short (1000 meters, increased to 1500 meters with improved variants), and the missile's launch created a signature popping noise and kicked up a large amount of smoke, giving away their position, made worse by the fact that the guidance system forced the user to remain still for a long time. In addition, as a recoilless weapon, the lack of recoil, followed by the sudden loss of the 30-pound missile surprised many operators, who tended to flinch and lose control of the missile.
\\\
The weapon was eventually replaced by the FGM-148 Javelin, with the last Dragons retired in 2001, though the weapon is still in use with Morocco, Israel, Iran, Saudi Arabia and Thailand.
----
[[AC: Literature]]
* The infantry of Literature/TeamYankee are equipped with the Dragon in addition to LAW rockets for antitank use. In one memorable sequence, two privates, one normally a tank crewman, use the missile to take out a Soviet tank after the designated Dragon gunner is killed. In a nod to the issues described above, their first shot - the first either had ever fired - goes wild, forcing them to race against time to prepare a second missile before the tank crew can respond.

[[AC: Video Games]]
* American anti-tank teams use the Dragon in ''VideoGame/WargameEuropeanEscalation''.
* The "Rockwell [=BigBazooka=] Rocket Launcher" in ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' is actually an M47 Dragon, with the bipod removed.
* Appears in ''VideoGame/{{ARMA}}'' 2 as part of the Operation Arrowhead expansion. Befitting its age and obsolescence, it's used by local militants who were supplied with them by the US decades prior.
* ''VideoGame/MetalGear'':
** The RC missile in ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake'' is identified as an M47 Dragon in the manual.
** The M47 can be developed and used in ''VideoGame/MetalGearSolidPeaceWalker'', where it is portrayed as a fire-and-forget missile.
[[/folder]]
----

[[folder:Arsenal Firearms [=AF2011-A1=]]]
->''Everything is better when you put more barrels on it. It's like adding more bacon.''
-->'''Description''', ''VideoGame/KillingFloor2''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/af2011.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/af2011_a1_5.jpg]]
[[caption-width-right:350:Top: Standard Model; Bottom: Dueller Prismatic model ]]

The Arsenal Firearms [=AF2011-A1=] (with Standard, Dueller, and Dueller Prismatic variants) is an Italian double-barreled semi-automatic handgun. It is a derivative of the M1911 pistol, and is, in simple terms, two side-by-side M1911 pistols merged into a single body. Much of the mechanisms either come in pairs or have been welded together into a double-sized one. The magazine is similarly two side-by-side M1911 magazines held together by their base.

In case it wasn't obvious, RuleOfCool is the only reason this weapon exists, as it does nothing that a standard 1911 (or comparable weapon) can't, apart from the dubiously-practical expenditure of two rounds at a time. Ballistically it also suffers from somewhat reduced accuracy, as two .45 ACP rounds traveling side by side will have wildly differing ballistics (since the two are traveling at the same velocity, their turbulence and wakes will interact with each other, possibly pushing them slightly off their trajectories and changing the impact points from shot to shot). In addition, the need for proprietary magazines (albeit with the ability to convert standard 1911 mags of the appropriate length by simply linking them via a removable butt plate), the increased recoil from two .45 ACP rounds firing at once, and the sheer size of the gun from essentially welding two 1911s together, has limited its popularity.
----
[[AC:Film]]
* In ''Film/{{Spectre}}'', [[Wrestling/{{Batista}} Hinx]] carries an [=AF2011=] Dueller Prismatic, which he only uses once. Possibly its first appearance in film.
* Apppears in ''Film/ResidentEvilTheFinalChapter'' as Christian uses [[GunsAkimbo two]] skull-painted [=AF2011=] Dueller Prismatics as his main firearms. [[Creator/MillaJovovich Alice]] and Razor are also seen wielding them at one point.
* Weasel brandishes one during ''Film/Deadpool2''.

[[AC:Live-Action TV]]
* In the ''Series/{{Gotham}}'' episode "Heroes Rise: All Will Be Judged", Gordon can be seen loading one, though it never gets used.

[[AC:Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' [[https://www.youtube.com/watch?v=P57iXMmlUZo reviews]] it.

[[AC:Video Games]]
* It is one of the weapons added in the Infinite Onslaught update for ''VideoGame/KillingFloor2'', meant for the Gunslinger perk. Owing to its ridiculous size for a 1911-based pistol, it uses the same animations as the Desert Eagle. Just like every other handgun in the game, it can also be dual-wielded.
* Appears as a usable weapon in ''[[VideoGame/CounterStrikeOnline Counter-Strike Online 2]]'', possibly its first appearance in any media.
[[/folder]]

[[folder:Auto Mag/AMT Automag]]
->''"Well, this is the .44 Magnum Auto Mag, and it holds a 300 grain cartridge. And if properly used, it can remove the fingerprints."''
-->--'''Harry Callahan''', ''Film/SuddenImpact''

[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/unknown_697.jpeg]]
The .44 Auto Mag was the first semi-automatic pistol to use a cartridge as heavy as .44 Magnum (.44 AMP, Auto Magnum Pistol). It went through several different manufacturers, the first of which was the Auto Mag Corporation (AMC). It was [[DidntThinkThisThrough never a real money-maker thanks to flawed production and business decisions]]. Namely, production was rushed and it was ''massively'' underpriced in an attempt to convince investors that the pistol was a hot seller. The idea [[EpicFail failed spectacularly]], with investors unconvinced, AMP losing more than $1,000 ''per unit'' on each sale, and the entire design team [[ScrewThisImOuttaHere walking out in protest]]. The fact that it was the only pistol on Earth that took its particular caliber of ammunition also did not help, since commercially-loaded ammunition was rare and the only other way to get the correct caliber was to modify cases for other ammunition (.308 or .30-06) and reload by hand.

AMC later rebranded itself as Arcadia Machine and Tool, or AMT, and continued to manufacture pistols. Their newer designs look more like enlarged M1911s than the original Auto Mag, hence identified by the term ''Automag'' instead of ''Auto Mag''. The new Automag series consisted of the II in .22 Magnum, the III in .30 Carbine and 9mm Winchester Magnum, the IV in .45 [=WinMag=] and 10mm Auto, and the V in .50 Action Express, but all production ceased in 2001, a few years after AMT's own bankruptcy. Recently, there's been [[http://www.automag.com/ another attempt to bring the pistol back to market]], and you can now reserve one for a cool $3,500.
----
[[AC:Anime and Manga]]
* [[CloudCuckoolander Mizuho Inada]] was issued one in the manga version of ''Manga/BattleRoyale''. [[spoiler:She was so off in la-la land that she never got a chance to use it...and it fell into the hands of Kazuo Kiriyama.]]
* Shows up in ''Manga/CityHunter'' in the hands of two different one-time villains. The first is an amateur who uses it as his regular handgun, but the second is implied to have brought that only because his regular pistol (chambered for an unspecified .38 cartridge) had little effect on Umibozu, and by chance the Automag was the first powerful pistol he got his hands on.
** The anime provides a third character, Geruma, who uses it in a duel with Ryo. While its power is acknowledged, both Ryo and Geruma admit it's a bad choice for their duel due its long barrel making it slow to draw... only for Geruma to out-draw Ryo anyway. Ryo ''still'' wins thanks to his [[ImprobableAimingSkills ability to]] ShootTheBullet, after which [[CombatPragmatist he shoots Geruma while he's still freaking out over Ryo's stunt]].
* Nicolas Wong uses an Automag as his main weapon in ''Anime/PsychoPassTheMovie.''
* [[BadassAdorable Yuri Honjou]] from SurvivalHorror manga series ''Tenkuu Shinpan'' uses this as her second firearm weapon of choice after a silenced Beretta 92FS.

[[AC:{{Film}}]]
* Used by Creator/ClintEastwood in the ''Film/DirtyHarry'' movie ''Film/SuddenImpact''. TheMafia sent a hit squad after him, so Inspector Callahan decided he needed more firepower. The producers had such a hard time getting it that they had to contact the original designer, who had enough spare parts to assemble two in his basement. Rumor has it, during the climactic scene at a pier, a diver had to be kept on stand-by because Eastwood got frustrated with constant jams that ruined takes and routinely threw it into the water. The attempt to invoke TheRedStapler effect with the gun and revive production, like how the series did with the Smith & Wesson Model 29 revolver, failed.
* Used by Burt Reynolds in ''Malone''.
* ''Film/BeverlyHillsCopII'' featured the Auto Mag and its spent cartridge cases as a plot device to locate the Alphabet Bandit.

[[AC:{{Literature}}]]
* It's Mack Bolan's signature weapon, "[[ICallItVera Big Thunder]]", in the early parts of ''Literature/TheExecutioner'' novel series, when he wanted a hand weapon with greater intimidation factor and range than his Beretta Brigadier. As a weapons expert, Bolan would have no problems handloading his rounds.
* The Automag III with reloaded .30 shells was the weapon of choice for Hanse Fletcher in C.R. Jahn's ''Underground''.

[[AC:VideoGames]]
* ''VideoGame/JaggedAlliance 2''. Rescuing two tourists stranded in Arulco during the conflict will have the husband send you a pair of Automags [[HandCannon modded for 7.62mm NATO]], both nicknamed "Big Bertha". The gun pops up again in ''[[VideogameRemake Back in Action]]'' with the same modifications. In v1.13, the unofficial patch for the second game, they're modded for the even bigger .50 Beowulf rounds. Additionally, [[ArmsDealer Bobby Ray]] can sell the Auto Mag IV (.45 Winchester Magnum) and the Auto Mag V (.[=50AE=]).
* The Auto Mag is featured in ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''. While at first it's more justified since you get it from an obviously wealthy club manager, it starts popping up everywhere later.
* [[GunsAkimbo Dual-wielded]] in ''VideoGame/TombRaiderII''.
* The Auto Mag is the chosen sidearm of Blake Dexter's psychopathic henchman, Wade, in ''VideoGame/{{Hitman}} Absolution''.
* The Auto Mag is the HandCannon of ''VideoGame/ResidentEvil7Biohazard'', known in-game as the [[AKA47 M44 Magnum.]]
* The Auto Mag appears in ''VideoGame/MetalGearSolidVThePhantomPain'' only as a base for the "WU Silent Pistol". Functionally it's different, it mainly fires anaesthetic rounds to put enemy soldiers to sleep and it isn't even semi-auto (has to be cocked each shot).
* Nomad and Kaid, the [[{{UsefulNotes/Morocco}} GIGR]] operators of ''VideoGame/RainbowSixSiege'', carry Automags [[SniperPistol equipped with telescopic sights]] as their sidearms.
* The Auto Mag, dubbed [[AKA47 "AM44"]], is available in ''VideoGame/ParasiteEve'''s NewGamePlus found on the 11th-20th floors of [[BonusDungeon the Chrysler Building]].

[[AC:WebComics]]
* Michael Stuart of ''Webcomic/ParadigmShift'' uses one of these.
[[/folder]]

[[folder:Borchardt [=C93=]]]
->''The C93 was the first mass-produced semi-automatic pistol. The design of its toggle lock mechanism served as the precursor for the now legendary P08.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/borchadt.jpeg]]

The very first mass-produced semi-automatic pistol, this weapon was designed by Hugo Borchardt and used the same toggle lock system that would later be used by the Luger. In fact, Georg Luger was Borchardt's assistant and modified the design of the C93 and scaled it down to create the Luger. The weapon was considered by the American and Swiss militaries, but they found that while it was accurate and fired rapidly, it was heavy, poorly balanced, had too much recoil, its grip was unergonomic and it was too expensive. Allegedly, when Hugo Borchardt was asked to modify the design to address the issues of the C93, he was insulted by the request and refused to make any changes, believing it to be perfect as-is, hence the job came down to Georg Luger instead.

In addition to its design influencing the Luger, its 7.65mm cartridge was the basis for several automatic pistol cartridges, including the .30 Luger and the 9mm Parabellum. While being the first mass-produced semi-auto pistol, the total number of [=C93s=] produced is relatively low compared to those that come after it due to the weapon's technical issues, with about 3,000 total manufactured between two companies.
----
[[AC:Anime and Manga]]
* ''Anime/{{Steamboy}}''. Alfred Svenson uses one to shoot Ray's grandfather.
* ''Manga/GoldenKamuy'' has a C93 as Lt. Tsurumi's main sidearm.

[[AC:Film]]
* Russian film ''Film/PlanetOfStorms'' (aka ''Planeta Bur'' / ''Планета бурь''). Engineer Allan Kern carries one.

[[AC:Video Games]]
* ''VideoGame/RedDeadRedemption'' under the generic "Semi-Auto Pistol" name. Dutch carries one and John can make use of one. It returns for the [[VideoGame/RedDeadRedemption2 prequel]], though not as Dutch's WeaponOfChoice.
* ''VideoGame/TheOrder1886'' as the [[AKA47 C-78 Autoloading Pistol]]. Its appearance is [[AnachronismStew anachronistic]], but fitting given the game's SchizoTech nature.
* ''VideoGame/Battlefield1'' has the C93 as a potential sidearm, unlocked when Rank 10 is reached with the Support Class. Naturally, considering the setting, this gun is joined by its successor, the P08.
* A 5-star Tactical Doll in ''VideoGame/GirlsFrontline''. An attention-seeker who [[FriendToBugs loves bugs]] , going as far as to scatter pollen on her clothes to attract them, with her kit based about attack buffs (represented by butterflies) that she can give to her allies. Fitting her German origins, she wears a gray uniform matching those worn by [=WW1=]-era German soldiers and a tiny Pickelhaube.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' features the Borchardt pistol in all its antique glory.
[[/folder]]

[[folder:Bren Ten]]
->'''Kern:''' New Bren 10's pretty nice, eh, Burnett?\\
'''Crockett:''' It's all right.
-->--''Series/MiamiVice''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_11_59.jpeg]]

In the late 1970s, American designers Thomas Dornaus and Michael Dixon sought to build a semi-automatic pistol to bridge the gap between existing semi-automatics and revolvers. At the time, semi-autos were usually chambered in smaller, less powerful rounds, while revolvers were then as now limited by their small cartridge capacities and slow reloading. Dornaus and Dixon started the development process in late 1979, and sought advice from a number of firearms experts. They soon found that iconic firearms instructor Jeff Cooper was already working on a similar concept, and the three then went into business as Dornaus & Dixon.\\
\\
The pistol itself was loosely based on the famed CZ 75, but heavily modified to enable it to handle more powerful rounds than most semi-autos of the day used. The original prototype was chambered in .45 ACP, but Cooper insisted that the production gun be chambered in what he called the .40 Special — a cartridge of the same length as the .45 ACP, but of .40 caliber, or 10mm. The cartridge would soon be renamed the 10mm Auto, and Cooper renamed the pistol the Bren Ten. This would be the first gun chambered for that cartridge. While most of the production run was chambered in 10mm, some models were chambered in .45 ACP, and a factory .45 conversion kit was available for the 10mm models.\\
\\
The company took orders for the new gun starting in 1982, with the first production guns being shipped in 1983. However, the Bren Ten had many quality control problems, most notably its magazines, with some pistols shipping with missing or inoperable magazines. Another issue was its high price; it retailed for $500 (equivalent to over $1200 in 2021). The company produced only about 1,500 pistols before going belly-up in 1986, and several later attempts to resurrect the design failed, resulting in the short-lived "Bren Ten Curse" - one company, Peregrine Industries, fell victim to a savings and loan crisis and went bust [[EpicFail before they could sell a single pistol]].\\
\\
The main legacy of the Bren Ten is its cartridge. The FBI adopted the 10mm Auto as its primary cartridge in 1989, but soon concluded it generated too much recoil for most agents and police officers, and that pistols chambered for it were too large for individuals with small hands. They then went to Smith & Wesson and asked them to develop a reduced-velocity version; [=S&W=] realized that they could reduce the length of the cartridge so that it would fit in medium-frame 9mm handguns while meeting the FBI's performance needs. [=S&W=] teamed with Winchester to produce a shortened version of the 10mm Auto that became the .40 [=S&W=], which the FBI soon adopted; it has been one of the most popular law enforcement and self-defense rounds ever since, though not without some controversy early in its life, thanks to several early designs for the cartridge simply being existing 9mm pistol designs that were only modified with a slightly larger barrel to take the new cartridge. As for the 10mm Auto itself, the FBI still issues it to its Hostage Rescue Team and SWAT teams, and it remains modestly popular for self-defense and more so for hunting. Notably, it's one of the few rimless semi-automatic cartridges that's legal for hunting deer in many US states.
----
[[AC:Film]]
* John Practice uses a two-tone "Peregrine Falcon" variant to hold up Slater in ''Film/LastActionHero''.
[[AC:Live-Action TV]]
* The Bren Ten was one of the pistols Sonny Crockett carried in the first two seasons of ''Series/MiamiVice''.
[[AC:Video Games]]
* The Bren Ten appears in ''VideoGame/GirlsFrontline'' as a 2-star handgun. In reference to the so-called Bren Ten Curse, she's worried that [[DoomMagnet her adoption will lead to the bankruptcy]] of [[PrivateMilitaryContractors Griffin & Kryuger]] and [[PlayerCharacter the Commander]].

[[/folder]]

[[folder:COP 357 Derringer]]
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/unknown_656.jpeg]]

Designed as a backup weapon that could fire the same rounds as a police officer's .357 Magnum service revolver (the name "COP" stands for "[[FunWithAcronyms Compact Off-duty Police]]"), though its heavy weight (relative to its compact size), even heavier trigger pull and substantial recoil turned out to be a problem. Nevertheless, the COP's four muzzles make it a distinctively menacing weapon for the silver screen.
----
[[AC:Anime & Manga]]
* Standard carry gun of Lumiere, in the anime ''Anime/KiddyGrade''.
* Nina uses one during the neo-Nazi arc in ''Manga/{{Monster}}''.
* Shows up in ''Manga/CityHunter'' as Reika's gun, but only when she's not in the police (the one time we see her in her cop days she carried the M60 service revolver).

[[AC:Film]]
* This is the gun Leon shoots Holden with in the opening scene of ''Film/BladeRunner''[[note]]The one used in Blade Runner was modified to fire from two barrels at once, so as to produce a more impressive muzzle flash.[[/note]], likely inspiring its use in the other sci-fi shows mentioned below.
* ''Film/TheMatrixReloaded''. Persephone uses this on one of the Merovingian's mooks.
* The BigBad tries to pull one of these out of his coat pocket at the end of ''Film/BadBoys1995'' in an attempt to finish off the protagonists when their backs are turned. Unfortunately for him, [[spoiler:Will Smith is quicker on the draw.]]
* ''Film/War2007''. DaddysLittleVillain Kira draws one on a Yakuza goon while holding her knife on another, but [[ImpliedDeathThreat doesn't use either of them]].
* A COP 357 is one of the many weapons carried by the Winter Soldier in ''Film/CaptainAmericaTheWinterSoldier''.
* One is found and used by Jenko and Schmidt during the car chase in ''Film/TwentyOneJumpStreet''.

[[AC:Live-Action TV]]
* ''Series/{{Battlestar Galactica|2003}}''. Under the fiction model name of 'Stallion', this was a civilian gun used by various criminal types (such as Tom Zarek's men), and by Romo Lampkin to threaten Lee Adama in "Sine Qua Non".
* ''Series/StargateSG1''. A night-guard on an alien planet uses one to menace our heroes in "Bad Guys".

[[AC:Literature]]
* KGB agent Natalia Tiemerovna uses a COP at one stage in ''The Survivalist'' action-adventure novels by Jerry Ahern. John Rourke also has one among his impressive armoury.

[[AC:Video Games]]
* The COP's distinctive four-barreled design appears in ''VideoGame/TeamFortress2'' as the basis for the Shortstop, an alternative primary weapon that can be found or created for the Scout class. Unlike the COP, it appears to fire ratshot or snakeshot, as each pull of the trigger fires a four-pellet spread. The Shortstop is also ''[[HandCannon much]]'' larger than the COP.
* ''VideoGame/Hitman2016'' features a concealable 5mm pistol based on the COP. It only has one barrel, but is [[HollywoodSilencer silent]], has a five round magazine and cannot be reloaded. It also can't be detected during a patdown, making it extremely useful for smuggling into a restricted area.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' features the COP, complete with all 4 barrels of .357.
[[/folder]]

[[folder:[=FP-45=] Liberator]]
->'''Snake:''' Why'd you go to all the trouble of making [the EZ Gun] look like a Liberator?\\
'''Sigint:''' 'Cause it looks cool, man. Why d'you think?''
-->--'''Sigint''', ''VideoGame/MetalGearSolid3SnakeEater''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/liberator.jpg]]

A resistance weapon developed during UsefulNotes/WorldWarII, this American [[ThrowawayGuns disposable pistol]] was dropped into France, China, and Greece to be found and used by partisan forces and civilians as a RangedEmergencyWeapon. Described as "a great weapon with which to obtain another weapon", the intention was for a rebel fighter to get up close to an occupying soldier and use it to take him out and obtain his weapon.

The Liberator was incredibly cheap and quick to manufacture; it was said that it took longer to reload than it did to assemble. Chambered in .45 ACP, it had an unrifled barrel, making its range pitiful. While this gun was certainly produced in much higher numbers than any other gun listed here with roughly a ''million'' examples produced in the span of two months, it didn't see much use in the war as much of the military high command was skeptical about the practicality of dropping large numbers of Liberators into Europe and Britain outright refused to airdrop them due to the logistical impracticality of doing so. After they were rejected by the military, half of the weapons were sent to the OSS who didn't see much practicality in the guns either and usually preferred to equip their operatives with better weapons. A few examples saw use in Greece and the Pacific theater, most notably the Philippines where the guns would continue to be used by police officers as an issued weapon after the war. Most of the guns were destroyed by the OSS and British military after the war without ever seeing use, making any surviving examples sought after collectibles.
----
[[AC:Live Action TV]]
* Creator/RLeeErmey fires one at a melon on ''Mail Call''.
* One customer brings on in on ''Cajun Pawn Stars'', having won it in a poker game. The gun turns out to be worth a lot more than he expected.

[[AC:Video Games]]
* The [[AKA47 EZ Gun]] from ''VideoGame/MetalGearSolid3SnakeEater'' is based on the Liberator. It fires [[TheParalyzer tranquiliser rounds]], is [[HollywoodSilencer silent]], has BottomlessMagazines, and boosts Snake's camo index to 80% when equipped. It's unlockable by either playing the Very Easy difficulty or by obtaining every single edible item in the game. Snake asks SIGINT why he bothered to base it on the Liberator, to which SIGINT notes that [[RuleOfCool Liberators look cool]].
** The EZ Gun returns in ''VideoGame/MetalGearSolidPeaceWalker'', though as a variety of support weapons. There are versions that fire rounds that [[HealingShiv restore life and psyche]] as well as fire and supply support markers.
* ''VideoGame/BattlefieldV'' features the Liberator as the last unlockable sidearm at Rank 19. It is extremely powerful, but only holds one shot before needing to be reloaded and has a lengthy reload.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum and Karl Kasarda]] take a reproduction out to fire at a target [[https://www.youtube.com/watch?v=HgOfbG3mi_0 here]]. It proves to be exactly as unwieldy and inaccurate as described; they repeatedly miss at less than 10 yards despite the reproduction having a rifled barrel, reloads take several seconds even as they get used to the method, and the small size and poor ergonomics means the bolt keeps biting the webbing of their hands.

[[/folder]]

[[folder:Heckler & Koch Mark 23]]
->''A large-caliber combat pistol developed at the behest of U.S. Special Operations Command. The "Mk" designation indicates that the development project was a Navy initiative. It has the 45-caliber size and "cock-and-lock" design favored by U.S. soldiers and comes with a high-performance laser aiming module and specially developed suppressor. Holds 12 rounds. Proved indispensable to Snake during his infiltration of Shadow Moses in 2005. Maintains its high stopping power from medium range and has a slightly larger magazine capacity than other weapons of the same caliber.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/snakesolidsnake.jpeg]]

If you believe fiction, this is ''the'' gun for badass spies and special operatives; a big, blocky, serious-looking weapon, it's often seen on Creator/TomClancy covers being brandished by an "Operator." The Mark 23 was originally developed for US SOCOM special forces, and is basically a giant USP chambered in .45 ACP with a heavier slide[[note]]the Mark 23 is, in fact, based on prototypes for the USP, which were later slimmed down and (initially) rechambered for .40 S&W[[/note]]. Note that the SOCOM version of the Mark 23 has "USSOCOM" engraved on the slide, while a civilian Mark 23 does not.

While the Mark 23 isn't rare in the sense of low manufacture, it's another case, like the Desert Eagle, of being seen far more often than it should be. [=SOCOMs=] might have been procured for use, but the special forces operators ''hated'' them; although the pistol was very accurate and reliable in extreme environments, it was also excessively large and heavy (a loaded Mark 23 with the full SOCOM kit weighs as much as an empty [=MP5=] and is over a foot long) and the ergonomics were terrible. It's a bad sign when [[EpicFail your gun gets nicknamed "the world's only crew-served pistol"]]. This excess was largely due to its role as an 'offensive' handgun - a primary weapon used in place of a rifle or submachine gun, rather than a secondary or fallback handgun to complement a long gun.

Most SOCOM Mark 23s spent peaceful careers sitting in storage racks while less accurate and durable but more sensibly-proportioned sidearms were used instead. Military production was just under 2,000 units total, while the civilian version was discontinued in July 2010. Although a failure, the Mark 23's best traits were carried on into the tremendously successful USP; in particular, the USP Tactical, a variant with a slightly-extended, threaded barrel, does just about everything the Mark 23 does at half the weight and in three different calibers.
----
[[AC:Anime & Manga]]
* Lehm from ''Manga/{{Jormungand}}'' uses a Mk. 23 as his primary sidearm. He is rather large and burly, which might explain how he handles the weight so well.
* As if it weren't massive enough already, [[Anime/NeonGenesisEvangelion Eva Unit 02]] uses one scaled up for use by a 40 meter-tall ([[YourSizeMayVary maybe]]) biomech.

[[AC:Films -- Live-Action]]
* The Navy [=SEALs=] led by Bruce Willis in ''Film/TearsOfTheSun'' carry the Mk. 23 (excluding Doc, who carries a P226 instead).
* John Connor wields one in Film/TerminatorSalvation.

[[AC:Live-Action TV]]
* Used in ''Series/{{Supernatural}}'' by three characters: Gordon, Future!Dean, and Sam, when he didn't have his soul. Seems to be a motif of it being used by dark characters.
* Mike uses it quite a few times in ''Series/BreakingBad'', generally in situations requiring its massive suppressor and where concealing a weapon is definitely not a priority.
* ''Series/BattlestarGalactica2003'': Sam Anders is seem wielding one of these while leading the Anti-Cylon resistance on Caprica during the second season.

[[AC:Video Games]]
* In the ''VideoGame/MetalGear'' series, this is one of Solid Snake's signature weapons. He starts using it in the original ''VideoGame/MetalGearSolid'' game, replacing the Beretta 92 he used in the [[VideoGame/MetalGear1 first]] [[VideoGame/MetalGear2SolidSnake two]] games, and gives Raiden another one in ''VideoGame/MetalGearSolid2SonsOfLiberty''. It can be found again in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' in the same spot as in the original. In both the first and second game the weapon's size and weight is acknowledged, by Nastasha and Snake respectively, but both HandWave it, saying it "shouldn't be a problem for you". WordOfGod says part of the reason they chose the SOCOM was because it was hard to handle and really big. Hard to handle makes Snake look cooler for being able to use it while still taking full advantage of its capabilities; really big made it easier to render recognizably with the graphical capabilities of the [=PS1=].
* The Creator/TomClancy's ''VideoGame/RainbowSix'' video games feature the Mark 23 Mod 0 in every installment, with the exception of ''Lockdown'' and ''[[VideoGame/RainbowSixSiege Siege]]'', typically as a higher-caliber but slightly-lower-capacity version of the more sensible [=USP40=].
* ''VideoGame/SWAT3'' likewise features the Mark 23 as a higher capacity, silenced alternative to the default M1911.
* Hayden Tenno in ''VideoGame/DarkSector'' starts out with a Mark 23 (with "Mark 24 Cal 45 auto" on the slide), called the "Tekna 9mm", and can later upgrade it into a larger machine-pistol variation called the "Tekna Burst".
* In ''VideoGame/SoldierOfFortune 2'', Mullins can pick a Mark 23 with one of three GunAccessories at the start of a mission: a HollywoodSilencer, a LaserSight, or an InfiniteFlashlight. It's objectively better than the [[CoolGuns/{{Handguns}} 1911 A1]] that everyone else uses because of those accessories and the higher mag capacity, and the tactical light is often a better choice for navigating dark areas than the Thermal[=/=]NightVisionGoggles – in one non-combat level, you get an empty Mark 23 with a light attached to go through a BlackoutBasement. The IdleAnimation shows Mullins [[GunTwirling twirling it around his finger]], [[ArtisticLicenseGunSafety a stunningly bad idea with a 17-inch long weapon of any sort, more so with a 5-pound gun that has a 4.8-pound single-action trigger pull]].
* Shows up in ''VideoGame/DeltaForce 2'', as the default sidearm to replace the 1911 from the original game, available with a suppressor; the devs, interestingly, chose not to model the weapon with its distinctive underbarrel LAM. It returns for ''Land Warrior'', ''Task Force Dagger'', and ''Xtreme'', this time with the LAM present but unusable.
* Added to ''VideoGame/KillingFloor'' during a summer event. Like the other pistols, it can be used GunsAkimbo. It has more power than most other pistols, competing with the Desert Eagle while having a higher capacity, but its reload is among the slowest of the semi-auto pistols to compensate.
* A 4-star Tactical Doll in ''VideoGame/GirlsFrontline''. She is depicted as a [[ClingyJealousGirl possessive]] USA-themed catgirl for some reason. As the real-life weapon was marketed as an offensive pistol, her kit entirely revolves around firepower. She passively buffs the raw damage of other dolls, and she can take it even higher with her active skill. Even her personality can be considered aggressive, constantly flirting with [[PlayerCharacter the Commander]] and making a fuss when another girl appears to get close to them.
* Daniel Cross carries one in the present day sections of ''VideoGame/AssassinsCreedIII''. Desmond divests him of it during the final assault on Abstergo and the player can make use of it.
* Appears as the standard handgun in ''VideoGame/Trepang2'', available in both standard and suppressed variants.
* The Mark 23 appears in ''VideoGame/HotDogsHorseshoesAndHandGrenades'', as do the suppressor and propritary laser module. It also appears as the only pistol in the Take and Hold character 'Flaccid Steak'.
* The Mark 23 is available in ''VideoGame/ParasiteEve'''s NewGamePlus found on the 21st-30th floors of [[BonusDungeon the Chrysler Building]].
[[/folder]]

[[folder:High Standard HDM]]
-> ''"You won't want to use those guns you are carrying. They make far too much noise."''
-->--'''Manon Batiste''' before handing [[PlayerCharacter Lt. Powell]] a silenced Hi-Standard, ''VideoGame/MedalOfHonorAlliedAssault''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hi_standard_hd_silenced.jpg]]

An American semi-automatic pistol with an integral silencer, used most famously by the UsefulNotes/{{OSS}} during UsefulNotes/WorldWarII. Derived from High Standard's HD pistol, the weapon was first demonstrated to President UsefulNotes/FranklinDRoosevelt by head of the Office of Strategic Services "Wild Bill" Donovan in order to gain approval. The demonstration, which involved firing 10 live rounds around the US president, in essence, showed that the pistol was a RealLife case of a HollywoodSilencer, as Roosevelt never even realized that the gun was being fired around him until Donovan told him. 2,600 weapons were produced, and, following the conclusion of the war, continued to see service with the US military and CIA well into the early UsefulNotes/ColdWar.
----
[[AC:VideoGames]]
* A common sight in early ''VideoGame/MedalOfHonor'' games, due to the main characters being members of the OSS.
** In ''VideoGame/MedalOfHonorAlliedAssault'' and the ''Breakthrough'' expansion, the weapon is used thrice by Powell when working behind enemy lines, and by Baker when infiltrating an Axis freighter carrying important enemy documents. Unrealistically for its .22 caliber, it is shot-for-shot the [[PunchPackingPistol most powerful pistol in the game]], but also the slowest due to having to manually rack the slide after every shot.
** It appears in several missions in ''VideoGame/MedalOfHonorFrontline'', identified in-game as simply the "Silenced Pistol" and misidentified in the manual as the the completely unrelated Webley & Scott M1905. Contrasting to ''Allied Assault'', it's only about as powerful as your other sidearm options, but it's not noticeably slower than they are either.
* A DownloadableContent weapon in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'', and ''VideoGame/SniperElite5''. Compared to the Welrod, it has a higher rate of fire and capacity, at the cost of some accuracy at mid range. Despite this, however, it is still ineffective in a firefight due to its relatively low stopping power.
* Appears in ''VideoGame/MafiaIII'' as one of Lincoln's available pistols. Compared to the other pistols in-game, this one encourages a stealthy approach during missions, thanks to the integrated silencer.
[[/folder]]

[[folder:IMI / MRI Desert Eagle]]
->''As expensive as it is powerful, the Desert Eagle is an iconic pistol that is difficult to master but surprisingly accurate at long range.''
-->--'''Description''', ''VideoGame/CounterStrike: Global Offensive''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_i_357_magnum.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_vii_44_magnum.jpg]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/de_mark_xix_50_ae.jpeg]]
[[caption-width-right:300: The Hollywood HandCannon. [[note]] From top to bottom: the original Desert Eagle Mark I model (.357 Magnum), Mark VII (.44 Magnum), Mark XIX (.50 AE)[[/note]] ]]

This Israeli HandCannon is among the [[http://en.wikipedia.org/wiki/Desert_Eagle most powerful production semi-automatic pistols out there]]. Designed and marketed by Minnesota-based company Magnum Research, Inc., and manufactured by contractor Israel Military Industries until 2009 (when production was moved to MRI's Pillager, MN facility). It is chambered in .357 Magnum, .440 Cor-bon, .41 Magnum, .44 Magnum, and .50 Action Express, and can easily be swapped between each caliber. It is fed by 9 (.357 Magnum), 8 (.41/.44 Magnum) or 7-round magazines (.50 AE and .440 Cor-bon). Magnum Research also offers it in a wide variety of finishes, ranging from standard chrome to gold to titanium/gold tiger stripes, and a model with an elongated, 10-inch barrel. Unlike most other handguns, it is gas-operated, using a rotating-bolt mechanism and direct gas impingement operation usually found on rifles, allowing it to fire much larger rounds than standard blowback handguns. They weigh about four and a half pounds unloaded, almost twice as much as a comparable pistol.

The Desert Eagle is essentially a rifle in pistol form, and a very temperamental weapon with a well-established reputation as a [[ReliablyUnreliableGuns jam-o-matic]]. It stops working at the slightest hint of dirt, and its gas-operated mechanism sucks up dirt like a vacuum cleaner. It has horrid recoil and even worse aim. Its ergonomics are unfriendly to left-handed shooters; it is not ambidextrous save for the safety lever (which itself is mounted high up on the slide, making it awkward to actuate for some shooters with shorter fingers), and its slide release and magazine catch are only on the left side of the gun for right-handed shooters. There is no means to convert or add a lefty slide release or magazine catch. Moreover, its bulky grip and excessive weight make it difficult to shoot and very impractical to carry for anyone not built like Creator/ArnoldSchwarzenegger or Creator/DolphLundgren, and it often suffers misfeeds when chambered in rimmed .357 and .44 Magnum cartridges (which is why rimmed rounds are generally used by revolvers while rimless ammo is predominant for automatics). It is also one of the more expensive handguns on the market, going for about US$1500 for the base model[[note]] and about $2500 for the .50AE variant. For the same price, you could get a ''really'' nice custom 1911 or SIG (or a couple of [[BoringButPractical regular ones]]) or a Glock with so many high-end aftermarket upgrades it practically shoots itself)[[/note]]. Adding to that, .50 Action Express ammunition is incredibly expensive. As a result, the "Deagle" is little more than a range toy for people with more money than sense (and possibly [[CompensatingForSomething other deficiencies]]).

Despite all this, the Desert Eagle is the weapon of choice for media badasses across the spectrum, sometimes even being depicted as a standard issue military sidearm. An example of a gun that is actually not that hard to come across in the wild where firearms themselves are widely available (any big enough gun store is likely to have one or two in stock), but it's nevertheless a ''vastly'' more popular weapon in fiction than it is in reality.
----
[[AC:Anime & Manga]]
* The Dirty Harry-esque main character of the manga ''Rose Hip Zero'' wields an Eagle one-handed. The size, recoil, and rarity of this gun are brought up in the manga, though, and his ability to fire the thing with one hand is noted as being quite a feat.
* The elderly one-eyed Sister Yolanda of the Church of Violence from ''Manga/BlackLagoon'' uses a gold-plated one of these one-handed during the BloodstainedGlassWindows shootout from the Greenback Jane arc. She uses it to [[EveryCarIsAPinto blow up one of the bad guys' cars]] with ''one shot''.
* ''Franchise/GhostInTheShell'' usually keeps it very realistic regarding guns. So when in one episode of ''Anime/GhostInTheShellStandAloneComplex'', a quiet helicopter pilot is obsessed with his fantasies of pulling a Film/TaxiDriver, it fits his character perfectly that he owns a Desert Eagle, as the cops don't consider him a real threat and are sure that he'll never go through with it.
* In the ''Manga/SoulEater'' manga, Death the Kid's SuperMode has his handguns transforming into .42[[note]]Instead of 44, as 42 is a recurring number with the character as it sounds like "to die" in Japanese[[/note]] caliber 'Death Eagles'.
* In ''LightNovel/HaruhiSuzumiya'' episode 1, we find the local MoeBlob [[PlayboyBunny Mikuru]] wielding the 10-inch barrel version, [[GunsAkimbo akimbo]]. Made particularly egregious by the fact that, again, you see two of them, in the far-less-common 10-inch model - though, these ''are'' airsoft replicas, made by a rather popular Japanese airsoft company (and, unsurprisingly, liked by otaku).
* In ''Manhwa/WitchHunter'', the main character Tasha's strongest magic gun is a .44 Desert Eagle that has enough recoil to break his arm.
* In ''Anime/PuellaMagiMadokaMagica'', Homura initially uses a Desert Eagle as her primary sidearm which is more reasonable than most examples since she has stolen thousands of weapons of all sizes from the [[UsefulNotes/YanksWithTanks American military]] and {{Yakuza}}. By the time of the series proper, she seems to prefer a Beretta for handgun purposes.
* Mana Tatsumiya of ''Manga/NegimaMagisterNegiMagi'' [[GunsAkimbo dual-wields]] Desert Eagles. In a bit of subversion, they (or at least the ones she uses the most) are airsoft replicas.
* Bando on ''Manga/ElfenLied'' uses a customized Desert Eagle. [[JustifiedTrope Makes more sense than usual]] as the Diclonius he fights [[ImmuneToBullets can deflect conventional ammo]] and he has a cybernetic arm (due to Lucy [[AnArmAndALeg removing his original arm]]).
* TheDragon of one arc of ''Manga/GunsmithCats'' wields one with a ''fourteen inch barrel''. It's treated as an [[InfinityPlusOneSword Infinity +1 Gun]], capable of penetrating ''a muscle-car's steel roll cage'' (Rally's Shelby Cobra, to be specific. It also hits ''her'' and is stopped by a [[PocketProtector collapsible rifle stored in her jacket]] - but ''still'' breaks several ribs) but [[RealityIsUnrealistic not two inches of bulletproof glass windshield]] (though it still blinds the car, as planned).
* A .44 Magnum Desert Eagle shows up in ''Manga/CityHunter'', in the hands of the extremely capable HitmanWithAHeart Mick Angel. [[ShownTheirWork Given the author is usually very good at properly placing the guns]], he probably did it on purpose to both show Mick's showoff personality and his ability to shoot a .44 Magnum one-handed with near-perfect accuracy.
* In ''Anime/ResidentEvilVendetta'', series-running badass Leon S. Kennedy very appropriately appears at the finale armed with one to use against [[spoiler:the [[BigBad Arias]]-[[TheBigGuy Diego]] [[OneWingedAngel Tyrant]]]].

[[AC:Comic Books]]
* A particularly egregious offender is the ''ComicBook/ImmortalIronFist'' one shot ''Orson Randal and The Green Mist of Death''. This story takes place sometime around the [[TwoFistedTales 1920s]], before the Desert Eagle was even invented and likely before anyone involved in its design was ''born''.
* ComicBook/{{Deadpool}}'s preferred handguns are [[GunsAkimbo a pair]] of Desert Eagles and because it's ''Deadpool'' practicality isn't really kept in mind.
* In the first issue of ''ComicBook/ImmortalHulk'', biker gang leader: Joe. Arms himself with a deagle when going out to face the Hulk. Whom was giving him and his gang full-on MookHorrorShow, the only time he ever uses it is against a poor crackhead whom wanted to warn him of the Hulk by calling it "the devil", although Joe dismisses those claims due to being well.. a crackhead, with a [[PistolWhipping Pistol Whip]].

[[AC:Films -- Live-Action]]
* ''Franchise/RoboCop'':
** Shows up in the original ''Film/{{RoboCop|1987}}''; normal ones are used, but there's also a special one with a large barrel extension that can take a suppressor. This was originally supposed to be Robocop's gun, but when the suit was finished it became clear the weapon looked like a toy in his hand and the even larger Auto-9 was built based on a Beretta 93R.
** Shows up again in ''Film/RoboCop2'' used by Hob to shoot Murphy. [[ShootingSuperman Doesn't affect him physically]], but he hesitates at being shot by a child. In the opening scene, one crook takes one from a gun store that he's looting, noting that he really likes it.
** The Rehabs in ''Film/RoboCop3'' use them as their standard sidearm.
* Creator/ArnoldSchwarzenegger uses them a ''lot'', no doubt because it's big enough to look impressive even in his large hands. He's used them in ''Film/{{Commando}}'', ''Film/{{Eraser}}'' and ''Film/LastActionHero'', and used a weapon (a fictional HandCannon called the "Podbyrin 9.2mm") that was a very ironic combination of a Desert Eagle and Walther P38 in ''Film/RedHeat''[[note]]The irony being that the Desert Eagle is an Israeli-made gun, while the P38 was at one time a Nazi Germany sidearm; extra irony in that he's playing a Soviet cop in this film, who even decades after the war probably would avoid using a Nazi weapon just out of spite[[/note]].
* Standard-issue for Agents of ''Film/TheMatrix''. They're strong enough to fire Desert Eagles ''one-handed'', and the magazine capacity is increased to 12 or 13. Well, at least they don't have BottomlessMagazines, even though there's really no reason (other than [[UnorthodoxReload stylish reloading]]) such things couldn't be programmed into the eponymous LotusEaterMachine.
* Bullet Tooth Tony and his "Desert Eagle ''point five-oh''" in ''Film/{{Snatch}}'', of course.
-->The fact that you have '''Replica''' written down the sides of your guns, ''(closeup of the word Replica along the barrel)'' and the fact that I have '''Desert Eagle ''Point Five-Oh''''' written down the side of mine, ''(close up of Desert Eagle along the barrel)'' should precipitate your balls into shrinking, along with your presence. Now... [[SophisticatedAsHell fuck off]].
** Justified in that Bullet Tooth Tony is clearly not and never has been a military man, and so likely selected that gun ''because'' it fired huge rounds and looked cool. As per the quote above, [[WeaponForIntimidation it is useful for getting people to back down should the need arise.]]
* In [[Creator/FrankMiller Frank Goddamn Miller's]] film version of [[InCaseYouForgotWhoWroteIt Will Eisner's]] ''Film/TheSpirit'', [[Creator/SamuelLJackson The Octopus]] not only goes GunsAkimbo with the Desert Eagle, but he later wields a ''[[RuleOfCool double-barreled]]'' version of it.
* In ''Film/TheBoondockSaints II: All Saints Day'', the [=McManus=] twins trade in their suppressed Beretta 92 pistols for some custom made Desert Eagles. And those silenced Berettas were acquired by trading in the Desert Eagles wielded by two Russian mob dudes who tried to murder them near the beginning of the original movie.
* A few appear in the ''Film/CharliesAngels2000'' movies. Including one carved from a piece of soap by Bosley with his bare teeth.
* L.J. in ''Film/ResidentEvilApocalypse'' has a [[GunsAkimbo pair]] of [[BlingBlingBang gold-plated]] .44 Magnum Mark XIX Desert Eagles. [[MilesGloriosus Too bad he's useless in a fight]].
* [[Creator/ChrisPratt Dan Forester]] gets a ClickHello from [[Creator/JKSimmons his estranged father]] with one in ''Film/TheTomorrowWar''. When the old man says that it "gets the job done," Dan (who favors a much more practical 1911) replies, "Yeah, [[DeadpanSnarker if the job is letting everyone know how tiny your dick is]]."
* ''Film/{{Borat}}'' is shown a [[BlingBlingBang gold plated one]] when he asks a gun shop owner for a recommendation for a weapon with which to kill Jews. Since he's not a US citizen, he can't legally buy it, so [[BearsAreBadNews he buys a grizzly bear instead]].
* What appears to be a double-barreled version of this gun (which even can have its two barrels swivel sway from each other to target individual targets, and in reality a Beretta with Desert Eagle-style prop slides) is used by Chudnofsky in ''Film/TheGreenHornet''.

[[AC:Literature]]
* VigilanteMan and OneManArmy [[Literature/TheExecutioner Mack Bolan]] has replaced his .44 [=AutoMag=] (an even rarer gun) with a .44 Desert Eagle.
* Thomas Raith of ''Literature/TheDresdenFiles'' tends to use a Desert Eagle along with either a US Army Cavalry Sabre or a Kukri. He can afford it because VampiresAreRich.
** Warden Carlos Ramirez also wields one. No word on how he could afford it, though.
* [[Creator/MatthewReilly Scarecrow]] tends to use one as his sidearm, despite being a [[SemperFi Recon Marine]].

[[AC:Live-Action TV]]
* Jayne has one that River wields in the ''Series/{{Firefly}}'' episode "Out of Gas". ...''Five hundred years in the future''. River also gets her hands on assumedly the same one in the episode "Objects in Space" ([[ItMakesSenseInContext which she mistakes for a branch]]).
* Shows up in an episode of ''Series/{{CSI}}'', and one of the immediate conclusions by one of the cast members is that the shooter must've been CompensatingForSomething.
* In the final season of ''Series/TheShield'', when Vic resigns from the LAPD he naturally has to turn in his service pistol, and from that point on uses his personal gun. As he says: ".357 Desert Eagle, cross-draw."
* Used by Jon Sable in the 1980s TV series ''Sable''.
* In an episode of ''Series/LawAndOrderSpecialVictimsUnit'', Benson is talking to a slightly-unhinged stalker at a gun range, where the stalker girl is firing a chrome-finished .50AE Desert Eagle. Benson notes that the gun is "a little hardcore", and then further notes that the ''[[NoKillLikeOverkill 14 round mag]]'' the woman is using is illegal in New York City.
* Will shoots one brought in by a friend in ''Series/SonsOfGuns''.
* ''Shadow'', a 2019 South African series, has the vigilante title character using one as his WeaponOfChoice. A criminal he confronts in the pilot lampshades how you don't see many of them these days.

[[AC:Manhua]]
* In ''Manhua/SchoolShock'', Liu Li's usual sidearm is a Desert Eagle. The size and recoil are no problem for her to handle as she is a nanomachine enhanced supersoldier.

[[AC:Tabletop Games]]
* Chambered with the .50 Action Express, the Desert Eagle is the most powerful and expensive semi-automatic pistol in ''TabletopGame/{{GURPS}}: High-Tech'', but is the hardest to use and has one of the smallest magazines.
* It's perhaps the most powerful pistol on the gun list in ''TabletopGame/FengShui'', and has the highest capacity.
* One of the stock characters in one of the ''TabletopGame/VampireTheMasquerade'' clanbooks is a lawyer whose equipment includes an "IMI .50 Desert Eagle (never fired)".

[[AC:Video Games]]
* It appears as the most powerful pistol in many {{First Person Shooter}}s and {{Third Person Shooter}}s; it's [[AKA47 very unlikely to appear with its real name]], and often has enough accuracy and power to be used as an [[SniperPistol ersatz sniper rifle]]. In first person shooters especially, this is partly because the gun is blocky and angular, and thus easy to make in 3D. Games are also very likely to give it incorrect capacities given whichever version they modeled it after, most commonly giving it the usual 7-round capacity but modeling it after a version that didn't come in .50 AE, or outright naming it as a fifty-caliber weapon but giving it eight shots like the .44 version.
* ''VideoGame/CounterStrike''. For Valve's attempts at nerfing it, it's still the best handgun in the game.
** They finally succeeded in ''Global Offensive'', the damage is still there, but the recoil requires very slow and accurate firing.
* ''VideoGame/BallisticWeapons'' has three pistols based on the Desert Eagle. One is a gun company's recreation of the Desert Eagle (in the vein of gun companies recreating old and popular designs in the past, such as perfect copies of Tommy guns and [=MP40=]s), and the other two are semi-modernized (in the game's universe) ones.
* ''VideoGame/Battlefield4'' adds it with a blued finish in the ''Dragon's Teeth'' DLC as the [=DEagle=] 44, unlocked with the "Recoil Kinetics" assignment (making 20 [[BoomHeadshot headshot kills]] with the Mateba), with the compensator attachment giving it a unique factory IWI muzzle break. It returns in ''VideoGame/BattlefieldHardline'' as the [[AKA47 Bald Eagle]], this time with a chrome finish and chambered in .50 Action Express, unlocked for both teams' Enforcer class by completing Enforcer Assignment 2, with [=VIPs=] in Crosshair getting a gold-plated one.
* ''VideoGame/MaxPayne'' features it as a stronger but lower-capacity (though still higher than reality, with 12 rounds in the first and 10 in the second and third) alternate to the Beretta. At least Max holds the gun with both hands in the first game, as it ''really'' has a mean kick. In the others, however, he [[GunsAkimbo dual-wields]] them with ease. It's also the preferred handgun for Mona Sax, and she can dual-wield them as well in the second game.
* It shows up occasionally in the modern-day ''VideoGame/CallOfDuty'' games.
** ''VideoGame/CallOfDuty4ModernWarfare'' features it, primarily in multiplayer, where you get a chrome one for ranking up to a high enough level and a [[BlingBlingBang gold-plated one]] for reaching the final rank, Commander (level 55); it's the most popular sidearm primarily because it's the only one to deal more damage, though this comes with the lowest capacity among the pistols (7 shots), higher recoil and a slightly slower reload. Only two of them appear in the single-player mode: one is used by a mook in "Crew Expendable" to ambush you if you get too far from the squad in the first cargo compartment, and the other owned by the BigBad, which he lends to Al-Asad to execute President Al-Fulani and later uses to kill Gaz and the other wounded members of Bravo Team at the very end.
** ''VideoGame/CallOfDutyModernWarfare2'' has it as well, a two-tone model with an unusable LaserSight and [[GoodBadBugs misaligned sights]]. It's still available in multiplayer, where it's now possible to use them GunsAkimbo, which [[AwesomeButImpractical isn't very useful]] but is [[RuleOfCool cool as hell]].
** It's in ''VideoGame/CallOfDutyModernWarfare3'' as well, a blued version with more rounded edges, the top of the slide lowered down slightly, and no safety lever on the right side; its damage is very slightly decreased (to the order of only five less points of damage past past its maximum drop-off distance) in return for holding one more shot per magazine like the .44 version. Yuri usually starts with one in the campaign, and Captain Price also takes up one as his new sidearm of choice after being disavowed from Task Force 141, replacing his old M1911.
** A more properly-proportioned one, visually similar to the ''[=CoD4=]'' model, returns for [[VideoGame/CallOfDutyModernWarfare2019 the 2019 reboot]], here [[AKA47 renamed the ".50 GS"]] and with several more modifications than the earlier appearances, including longer barrels, scopes, and extended magazines.
** ''VideoGame/CallOfDutyBlackOpsColdWar'' features a mostly Desert Eagle-inspired gun as the "HandCannon" available in the level "Desperate Measures", used while searching for intel on sleeper agents, and later added as a scorestreak for multiplayer, where it's {{misidentified|Weapons}} as a revolver. It's fitted with a large scope-shaped LaserSight with backup ironsights on top of it, doesn't have any safety levers, and, as typical for the ''Black Ops'' subseries, is {{anachronis|mStew}}tic for the time period, the real weapon still having been in the prototype phase in 1981.
* Quite prevalent in the ''VideoGame/GrandTheftAuto'' series:
** The Desert Eagle is Lance Vance's WeaponOfChoice in ''VideoGame/GrandTheftAutoViceCity''. Diaz uses one to ShootTheTelevision in a cutscene as well. It was intended that the player could use it as well, but was DummiedOut, probably in favor of the Python revolver.
** ''VideoGame/GrandTheftAutoSanAndreas'': It's a rare pickup in most cities, can be purchased after a few missions in Las Venturas, and if CJ sprays all 100 gang tags in Los Santos, a few Grove Street homies will wield it. It's hideously expensive and gives very little ammo per pickup or purchase, but then again, there's the [[GoodBadBugs Ammu-Nation shooting range bug]]. Strangely, after Carl reaches Gangster proficiency, its firepower increases; it's the only gun in the game that has that effect.
** The gun also shows up (as the "[[AKA47 Combat Pistol]]") in ''VideoGame/GrandTheftAutoIV''. It's not as much of a HandCannon this time around -- it's clearly based on the less-powerful .357 Magnum version, and takes three shots to take down an enemy. With the above-mentioned AMT [=AutoMag=] added in the ''Ballad of Gay Tony'' DLC, it's also no longer the most powerful handgun.
** The Desert Eagle shows up again in ''VideoGame/GrandTheftAutoV''. Despite being labeled the ".50 Pistol", it has the ammo capacity of the .357 Magnum variant. While a shot to the body won't kill an enemy instantly, they will be downed and eventually bleed to death. For the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th-gen]] versions of the game, this, the [[CoolGuns/{{Shotguns}} Bullpup Shotgun]], and the [[DropTheHammer Hammer]] were [[PreOrderBonus bonuses for pre-ordering the Special or Collector's editions]].
* One of the mascot weapons of the ''Franchise/FarCry'' series, showing up in every game since the beginning, where it was the "Falcon 357" in [[VideoGame/FarCry1 the original game]] and the "Jungle Falcon" in its console spinoffs. In ''VideoGame/FarCry2'' it's the "Eagle .50" and has "Deagle .50AE Pistol" engraved on the slide. ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' continue the tradition by offering it as the [[AKA47 D50]] as the final pistol to be unlocked. Initially absent from ''VideoGame/FarCry5'', but a later patch added it in due to popular demand. Also available in ''VideoGame/FarCry6'', for the first time in the series under its actual name of "Desert Eagle".
* The .357 Magnum version is common in ''VideoGame/JaggedAlliance 2''. The .44 Magnum and .50 Action Express versions are added in the unofficial v1.13 patch, and buying ammo for the gun from the arms-dealing website mocks you for carrying around such an impractical, heavy, and huge handgun instead of a rifle.
* The "Heavy Pistol" in ''VideoGame/CityOfHeroes'' is based on this.
* EA's ''Franchise/JamesBond'' video games use this jarringly; despite its ridiculously expensive nature, it's often the standard sidearm for {{mooks}} in a few of the games. Even odder, said mooks usually use the "under 50 dollars on the black market" AK-47 as their primary weapon.
** In ''VideoGame/TheWorldIsNotEnough'', the .44 version appeared as the [[AKA47 Raptor Magnum or IAC Defender]], depending on platform.
** ''VideoGame/{{Nightfire}}'' features the .357 and .50 versions, again as the "Raptor Magnum".
** Appears in ''VideoGame/EverythingOrNothing'' as one of the few available pistols.
* Usable in ''VideoGame/SoldierOfFortune'' as the "Silver Talon." Yields a [[YourHeadASplode messy]] result with headshots.
* Appears in the ''VideoGame/{{STALKER}}'' games as the "[[AKA47 Black Kite]]" firing .45 ACP (there is no Desert Eagle variant chambered for that). More bizarrely, in ''Shadow of Chernobyl'', there's a unique version called the Big Ben, which fires 9x39mm SP or PAB sniper and assault rifle rounds, far beyond even the [=.50AE=].
* Replacement for the Colt Python in ''VideoGame/HalfLifeOpposingForce'', used by both "Otis" security guards and HECU Engineers. And you, of course - it's powerful and accurate (moreso with the toggle-able LaserSight), and ammo is more available than in the base game (though it's still not everywhere). It also holds 9 bullets at once because it's the .357 version.
* Added in the ''VideoGame/RainbowSix'' games starting with ''Rogue Spear'', as the most powerful handgun available until the ''Vegas'' games, where it's only the second most powerful (the most powerful happens to be a revolver that [[{{BFG}} isn't used for anything besides hunting really large game like elephants]]). Notable in that most games in the series that feature it include both the usual .50 version, as well as the slightly-weaker but higher-capacity .357 version, and even allow it to be suppressed. ''[[VideoGame/RainbowSixSiege Siege]]'' introduces the Desert Eagle (under the D-50 name) for both Navy SEAL Operators, Blackbeard and Valkyrie. Its high damage and fast semi-automatic rate of fire is matched with low magazine capacity and high recoil, which makes this an extremely tough but rewarding gun to use.
* A variant turns up in ''VideoGame/Left4Dead2'', called the ''[[AKA47 Desert Cobra]]''[[note]]1337 Weapon Industries .50 Desert Cobra, $1999.99 at Whittaker's Gun Store, ''[[BlatantLies Only 2000 Made]]''[[/note]]; it's got power on par with the sniper rifles, but hampered by heavy recoil and a low magazine capacity, making it poor against hordes. It's a consistent OneHitKill on the regular zombies no matter where it hits (''very'' important in [[HarderThanHard Realism mode]], where even those sniper rifles are as effective as harsh language outside of headshots), you don't lose ''any'' accuracy or fire rate when incapacitated like with the regular handguns, and [[ArsonMurderAndJaywalking it's worth it just to hear Nick sput out an excited "Niiiice" when he picks one up]].
* Surprisingly easy to get in ''7.62 High Caliber'', with a minor rebel in an early mission carrying a .44 one.
* In ''VideoGame/JustCause2'', the most basic peashooter is a Deagle with a more angled grip and increased capacity (12 shots by default, 24 at max upgrades); some cutscenes where it's fired have it eject rifle cartridges, and Rico is able to [[GunsAkimbo pair it up with any other one-handed weapon]].
* Same as above, ''VideoGame/Postal2'' features it, named at gun stores as the "Old Faithful combat pistol", as the basic handgun. The only one, in fact, until later mods and updates added alternatives; in the current versions it's the middle ground BoringButPractical option for the pistols, killing people in two or three shots and being by far the easiest to acquire ammo for (since it's still the only pistol [=NPCs=] use), with better accuracy than the Glock and more common ammo than the Python, but not having the benefits of a SecondaryFire mode like the Glock's [[MoreDakka fire selector]] or the Python's [[BoomHeadshot execution bar]]. It's also back for ''VideoGame/Postal4NoRegerts'', once again as the basic handgun and once again as the BoringButPractical option with a secondary fire that solely consists of aiming down the sights.
* The heavy pistol in ''VideoGame/AllPointsBulletin'' is clearly modeled after the Desert Eagle.
* Meryl Silverburgh in the ''VideoGame/MetalGear'' series uses a Desert Eagle as her signature weapon. In ''VideoGame/MetalGearSolid'', Snake points out to her that she could have picked something more sensible from the armory,[[note]]Although not really, since she reveals her choice was either that or the Mark 23 Snake ended up with, which is similarly bulky and impractical in real life[[/note]] to which she defiantly replies that she used them since she was a little girl, affirming her role as a HotBlooded youngster who wants to be a hero, as opposed to Snake being a remorseful veteran. By ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' she carries two (one with a [[SniperPistol long barrel and scope]]), and is now a veteran badass who's actually very good with them. It's used prominently in the same cutscene when Johnny rescues her with a .50 BMG anti-materiel sniper rifle while in close quarters. Snake himself can use the standard version by purchasing it from Drebin or stolen from Dwarf Gekko in Act 4, and the scoped version by either obtaining the Fox emblem (complete the game in under six hours with no kills, alerts, deaths or used healing items on file) or entering a cheat code.
* ''[[VideoGame/NoOneLivesForever Contract J.A.C.K.]]'' has a Mark XIX in .357 (going by its 9-round capacity), despite its setting around 1967, more than ten years before the Desert Eagle even existed and another ten before the Mark XIX hit the scene.
* Leon Scott Kennedy can pick up a .50 AE version of the gun with custom wooden grips and a two-tone finish in ''VideoGame/ResidentEvil2'', and can upgrade it to the long-barrel version near the end of the game. He begins the novelization with the long barrel one. It also appears in [[VideoGame/ResidentEvil2Remake the remake]], similar in appearance and characteristics to the original version save for its finish (the two-tone finish it originally had saved for when the long barrel is attached).
** Also appears in ''[[VideoGame/ResidentEvil5 5]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilRevelations Revelations]]'', and ''[[VideoGame/ResidentEvilOperationRaccoonCity ORC]]'', under the name "[[AKA47 Lightning Hawk]]".
* ''VideoGame/DeadFrontier'' has one of these under the name "Desert Fox" as the second most powerful and difficult to use handgun.
* Shows up as a weapon Jackie can get his hands on in the video game adaptation of ''VideoGame/TheDarkness''. Its ubiquity in films and games and the like is also mocked at one point - when you're in a [[TheMafia Mafia]] safehouse, you can listen to a guy gleefully describing to one of his buddies a scene from an action movie he had just seen; in it, the hero uses [[GunsAkimbo two Deagles]] to shoot up a room full of {{mook}}s. The guy's friend says that that sounds like the stupidest movie ever.
* Appears in several ''VideoGame/{{Fallout}}'' games as a fairly common early-game weapon that is not all that powerful. The "N99" 10mm pistol in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' also looks to be somewhat inspired by the Deagle, particularly in the design of the slide.
* ''VideoGame/ScarfaceTheWorldIsYours''. Advertised as a one hit kill. Very effective.
* In the obscure rail-shooter ''Endgame'', the .50 AE version of the Desert Eagle is Jade's main weapon.
* Appears in ''VideoGame/SaintsRow1'' and ''VideoGame/SaintsRow2'' as the "[[FunWithAcronyms GDHC]][[note]]Goddamn HandCannon[[/note]] .50", holding as many bullets as the real-world .44 version and used solely by FBI agents. Once the player grabs one in ''[=SR2=]'', s/he can naturally dual-wield them.
** A [[BlingBlingBang gold-plated variant]] of the GDHC .50 can be unlocked in the first game by clearing the Airport [[LuckBasedMission Hitman]] list. This variant combines the damage of the .44 Shepherd, the ROF of the [=NR4=], and 15-round magazines for a piece that will serve you well for the remainder of the game.
** The ".45 Shepherd" in ''VideoGame/SaintsRowTheThird'' and the default ".45 Fletcher" skin for the Heavy Pistol in ''VideoGame/SaintsRowIV'' also seem to be heavily based on the Desert Eagle, the latter moreso.
* All of the gangsters you face in the first levels of ''VideoGame/SplinterCellConviction'' carry these as their standard sidearm, and Sam can make use of it. Interestingly, the PMC mooks you face later in the game tend to carry more believable pistols such as the [=USP45=] or M9, [[FridgeBrilliance showing that they're actual professionals and not just gangsters trying to look tough]].
** One showed up ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' as [[BigBadFriend Douglas Shetland's]] sidearm of choice. ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'' had [[TheDragon Moss]] carry one in a chest holster as well. Most of its appearances in the franchise are as [[GoodGunsBadGuns bad guy guns]].
* Appears as the "Hand Cannon" in ''VideoGame/KillingFloor'', as a much stronger but lower-capacity alternative to the standard 9mm pistol. In earlier versions of the game, Sharpshooters at the highest level spawned with [[GunsAkimbo two of them]]; and, as of the 2013 summer event, you can now buy [[BlingBlingBang gold-plated, tiger-striped versions]]. It reappears in ''Videogame/KillingFloor2'' as the Gunslinger's tier 3 weapon, mostly unchanged except for the capacity reduced to the .50 AE version's proper 7 shots and a [=KF2=] logo on the grips.
* ''Combat Arms'' features 4 variants of the Desert Eagle: the standard Desert Eagle, Desert Eagle Black, Desert Eagle Special Edition (similar to the standard except features a black slide and an engraving on the side), and the Desert Eagle Gold (a gold Deagle with a two-tone tiger stripe pattern).
* The [=SOP38=] handgun in ''VideoGame/SeriousSam 3: BFE'' is a Desert Eagle only in looks; it's quite different under the hood. It's chambered in .45 ACP (or a .44 SOP, going by the slide lettering), and holds 10 rounds that [[MoreDakka can be fired about as fast as the user can pull the trigger]]. It works as an improved version of the Schofield revolvers from the classic games, having about the same fire rate as the dual-wielded revolvers with only slightly less ammo and a faster reload (about equal as reloading a single revolver), but the player has to use the sights (whereupon Sam walks a little slower) to negate its natural spread.
* [[PlayerCharacter Captain Martin Walker]] of ''VideoGame/SpecOpsTheLine'' starts with a Desert Eagle in sections where he [[BagOfSpilling loses all his prior weapons]]. Notably, [[spoiler:this only occurs in scenes where he's by himself. In other scenes when he's with his teammates, his sidearm (drawn out of the ''same holster'') is the realistic [[CoolGuns/{{Handguns}} Beretta M9]]]]. Considering Konrad's rant about [[spoiler:Walker having delusions of being a fantasy action hero]], this makes it an odd case of invoking this trope ''intentionally.''
* Ebony and Ivory in ''VideoGame/DMCDevilMayCry'' are based from this gun, with stylized grips twisting into sharp points, scrollwork engravings at the bore of each pistol, and each also sports a ring hammer.
* The standard pistol skin in ''VideoGame/ChampionsOnline'' appears to be based on the Desert Eagle, only with a longer barrel. Expect pistol-packing [=NPCs=] (soldiers, cops, even street gang {{Mooks}}) to be armed either with these, or with laser pistols. Probably justified, in a world with so many superhumans.
* Appears in all of the ''VideoGame/{{Hitman}}'' games, barring ''Absolution'' and ''VideoGame/Hitman2016'', in the hands of various {{Mook}}s. ''Contracts'' has a [[BlingBlingBang gold plated version]] and, like all other pistols in the game, can be wielded GunsAkimbo ''[[GuideDangIt if]]'' [[GuideDangIt you can find them]]. Early concept art shows that a pair of them were originally going to be 47's signature pistols before they settled on the Silverballers.
* A Desert Eagle, labeled in-game as "[=DE50AE7=]", is available in ''VideoGame/ParasiteEve.'' Give Wayne 300 Junk and ask him for a pistol.
* In ''VideoGame/TimeCrisis 5'', both new {{Player Character}}s use two-toned Desert Eagles with muzzle brakes as their main handgun.
* A Mark XIX is the "Deagle" in ''VideoGame/Payday2'', somehow managing to cram ten rounds into its basic magazine (the .357 magazine holds at most nine) and with unique mod options such as various compensators, a lengthened barrel, an extended magazine, and as of the Gage Mod Courier DLC a scope mount to attach on top of the existing scope mount to allow the use of the same sights that assault rifles get. As of the release of the Fugitive skill tree, it's now possible to [[GunsAkimbo dual-wield Deagles]].
* In ''VideoGame/Persona1'', it's one of the handguns available to be obtained and used by Maki and Ayase (known simply as the Eagle in the original PS1 English translation). It's the most powerful real-life handgun in the game; everything above it is fictional.
* ''VideoGame/Persona5'': One of the Protagonist's equippable handguns is a "Sand hawk", which has the appearance of a Desert Eagle with a chrome finish. [[spoiler:It's used in the climax where Joker performs a [[BoomHeadshot headshot]] on the FinalBoss with it.]]
* In ''VisualNovel/DiesIrae'', Shirou Yusa's have the Desert Eagle as his weapon of choice. Unfortunately, against the overpowered individuals he ends up facing off against, it rarely end up all that useful beyond simply providing a distraction. This changes after he manages to steal Rusalka's relic, allowing the bullets fired from it to be magically enhanced.
* A 5-star Tactical Doll in ''VideoGame/GirlsFrontline''. A [[SmallGirlBigGun tiny girl]] carrying and shooting the .50 AE version one-handed, her kit is attack-focused, bypassing shields and inflicting extra damage to the enemies with the most HP present on the map. Befitting the gun's name, her design and coloration evoke a bald eagle. Her past profession as an actress references the Desert Eagle's ubiquity in pop culture.
* In ''VideoGame/SleepingDogs'', [[DumbMuscle Winston Chu]] uses a [[BlingBlingBang gold-plated]] Desert Eagle as his personal sidearm when he wants to be intimidating. [[spoiler: After he dies at his wedding,]] Wei uses the very same Desert Eagle briefly at the Bam Bam nightclub when Big Smile Lee's enforcer appears and demands Winston's share of the profits for their North Point operations.
* VideoGame/DukeNukem has used Desert Eagles in three games: ''VideoGame/DukeNukemManhattanProject'' ([[AKA47 renamed the Golden Eagle]]), where it shows up in the opening cutscene when [[OneHitKill he takes out a Pig Cop with a single blast from one]], ''Duke Nukem Advance'' as Duke's standard pistol with only ten shots, terrible trigger response and piss-poor damage (and an upgraded Golden variant that's stupidly rare), and again in ''Duke Nukem: Time To Kill'' as the basic pistol; a few notable game mods for ''VideoGame/DukeNukem3D'' have given him one as well, most notably ''[[https://www.moddb.com/mods/duke-nukem-alien-armageddon Alien Armageddon]]''.
* The Mark VII shows up several times in ''VideoGame/{{Uncharted}}'', under the "[[AKA47 Desert 5]]" moniker, frequently as the WeaponOfChoice for one character or another.
** Eddie Raja in ''VideoGame/UnchartedDrakesFortune'' uses a custom version with gold plating and ivory grips. Drake can get his hands on a nickel- or chrome-plated version as well, where it's the strongest of the handguns.
** Harry Flynn carries one as his personal weapon in ''VideoGame/Uncharted2AmongThieves'', which seems to fit his image of a SmallNameBigEgo SmugSnake. For comparison, his boss carries a simple Beretta [=92FS=].
** It's available in ''VideoGame/UnchartedGoldenAbyss'' as well, particularly as Jason Dante's sidearm for the first half of the game.
** After a no-show in ''VideoGame/Uncharted4AThiefsEnd'', it returned in the spinoff ''VideoGame/UnchartedTheLostLegacy'', this time with a boosted 10-round capacity.
* Two variants appear in ''VideoGame/{{SYNTHETIK}}'' as starting pistols. The "Desert Eagle .50" is exclusive to Commando classes (Raider and Heavy Gunner), dealing incredible damage with each shot, but with massive recoil and stability penalty. It also gains an infinitely-stacking damage buffs with every headshot. The "Titanium Eagle" is an all-class pistol available through the Arena Supporter pack DLC or referring four other players to the game. It deals slightly less damage than it's Commando counterpart, but shares the stacking headshot damage boost with an additional perk of resetting its recoil on headshots.
* Shows up in ''VideoGame/JupiterHell'' as the .44 Deagle. It uses .44 ammunition, and rivals the 7.62 Sidearm as the most powerful semiautomatic pistol of the game.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' boasts 3 versions of the iconic hand cannon, available in .357 Magnum, .44 Magnum, and the classic .50 Action Express.

[[AC:Web Original]]
* Burt from AudioPlay/WereAlive has [[ICallItVera Shirley]], a silver-plated Desert Eagle that once belonged to his wife that he keeps with him as a reminder of her. Apparently both Burt and his wife were big on the competition circuit, so having such a weapon could be [[JustifiedTrope justified]] as a flashy show piece. But once the ZombieApocalypse begins, Burt still relies on Shirley as his WeaponOfChoice.
* In the ''Literature/WhateleyUniverse'', this is the preferred weapon of the second Nightgaunt, who gets ''very'' upset when one gets destroyed (he aimed it at Lancer's eye at point-blank range, and the blowback from Lancer's PK field wrecked the barrel). Since he usually strikes from ambush, often in the manner described above, he isn't too worried about the cost of ammunition (he hardly uses any, and when he does, it almost always hits the target for a kill). The fact that he ''does'' have to take time to aim it and brace his arms is a minor plot point in ''Alya and the Birthday Brawl'', as [[spoiler:it gives Vamp time to grab his power gems off of his belt and escape]].

[[AC:Western Animation]]
* Barry from ''WesternAnimation/{{Archer}}'' has a nickel finished Desert Eagle Mk VII, which he talks [[InsistentTerminology TO, not with.]] He also has a subscription to [[ShownTheirWork Desert Eagle Magazine]]. Lana uses one on occasion, which fits her Johnny Bench-ian, steam-shovelly, Truckasaurus hands. [[TheGeneralissimo President Calderon]] of [[BananaRepublic San Marcos]] prefers it as his sidearm of choice, but never bothers to reload it, instead having an underling ''hand him a fresh pistol'' whenever he runs dry.
[[/folder]]

[[folder:Nambu Type 94]]
->''Manufactured in Japan since before the war, some viewed this pistol as being unnecessarily complex in its design while others admired that it was compact and lightweight.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_mwr1afh2uu1rwjpnyo2_1280.jpg]]
[[caption-width-right:350:To the right, a decent early production Type 94, and to the left, the pitiful late war Type 94]]
A Japanese compact pistol allegedly developed for export to South America but in truth made as a cheap military side-arm, the Type 94 pistol is considered by many pop-historians to be the worst military side-arm ever designed in the history of modern warfare. Kijiro Nambu's previous pistol, the Type 14, had been met with some complaints concerning trigger group reliability in the field and poor handling and size for vehicle usage. So in 1934, Nambu created a compact six-shot pistol firing the same 8x22mm cartridge.

Unlike the Type 14, the Type 94 had a concealed hammer (in the style of the Colt Hammerless pocket models), whose spring didn't weaken with sustained firing and guaranteed that the pistol would function reliably. Like the Type 14, the Type 94 had a complicated assembly[[note]]the slide and main bolt were separate units kept together by a cross-bolt lug that also intersected the firing pin, with the barrel held in place by a frame extension and the recoil spring held against the front of the slide by a collar around the barrel just forward of the chamber end[[/note]] and used a locked breech recoil system relying on a locking block assembly similar to that of the modern Beretta 92. During firing, the locking block kept the barrel and slide together until the slide forced the block into its recess in the frame. At that point, the barrel stopped and the slide continued to the rear under its own momentum, extracting and ejecting the spent round. The return stroke of the slide chambered a fresh cartridge, got the locking block back into place and locked the system into battery until the next trigger pull. The Type 94 also had a magazine safety built into the frame to prevent firing should the magazine not be properly seated, such that one had to slap the magazine after inserting it to ensure proper feeding and trigger functionality.

The Type 94 is criticized as difficult to disassemble, underpowered (the bottle-necked 8x22mm Nambu is comparable to the .380 ACP, and much weaker than the 9x19mm and .45 ACP), and supposedly unsafe. Similarly to the Luger's receiver design, the trigger sear is exposed on the left side of the frame (although the Luger has a cover plate to keep the sear from getting depressed by external forces); one can unintentionally cause the Type 94 to shoot without pulling the trigger by carelessly handling it[[note]]Nambu tried to fit a cover plate to protect the sear on his prototype, but it attracted moisture and the entire assembly rusted shut[[/note]]. This feature, apparently discovered when Americans accidentally mashed the sear bar on a captured pistol, became the source of an over-exaggerated UrbanLegend that the Type 94 was intended as a suicide special or as a surprise weapon for Japanese soldiers feigning surrender.

The Type 94 was used by both Japanese tank crews and pilots of both Army and Navy air services, all of whom preferred compact pistols that could easily fit or be maneuvered in vehicles. Surprisingly, many infantry noncommissioned officers and even commissioned officers preferred the Type 94 to the earlier Type 14 owing to its good trigger reliability and better handling characteristics. As with most WWII-era Japanese firearms, production quality decreased toward the end of the war. Several hundred Type 94s continued to serve in other countries through UsefulNotes/TheVietnamWar.
----
[[AC:Anime]]
* The strangest appearances for this gun must have been in ''Anime/CaptainHarlock'', where it's shown being wielded by Earth Defense Force crewmen on space ships.

[[AC:Film]]
* In the movie ''Film/StrayDog'', several police investigators handle the Type 94.
* In ''Film/FistOfLegend'', a Japanese general uses a Type 94 to execute a traitor.
* The films ''Film/FlagsOfOurFathers'' and ''Film/LettersFromIwoJima'' feature the Type 94 in Japanese hands.

[[AC:Literature]]
* In ''Literature/{{Neuromancer}}'', Riviera attempts to save himself from being kidnapped with one.

[[AC:Video Games]]
* Appears as the standard Japanese sidearm in ''VideoGame/{{Commandos}} 2: Men Of Courage''. In gameplay terms, it's functionally the same as the Luger and the only difference is its cosmetic appearance in the inventory menu. In terms of stopping power, all three pistols are identical.
* Appears in ''VideoGame/BattlefieldV'' Chapter 5: War in the Pacific. The Type 94 has a high rate of fire and a ridiculously fast mid-mag reload speed, so players who deploy it tend to abuse those quick reloads. Simply put, just put more bullets into the intended victim to compensate for the low damage per shot.

[[AC:Web Video]]
* [[WebVideo/ForgottenWeapons Ian McCollum]] destroys the myths surrounding the Type 94 [[https://www.forgottenweapons.com/the-truth-about-the-type-94-nambu-surrender-pistol here.]] It's rather surprising that he also used it in a run-and-gun match, but as Ian noted, using weak ammunition caused the Type 94 to jam.
[[/folder]]

[[folder:SIG [=P210=]]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_518.jpeg]]
A Swiss single action 9x19mm pistol (also available in .22LR and the obsolete .30 Luger calibers) first introduced in 1947, this is, hands-down, one of the best 9mm pistols ever devised, as well as one of the finest target pistols ever produced. Like the CZ-75, the slide rides inside of the frame, contributing to its legendary, target pistol-like accuracy (production models included the paper target used to "sight-in" the gun at 50 yards, often showing a 2" or smaller group). It was the service pistol of the Swiss Army and the Danish Army starting from 1949. It was replaced by the Swiss in 1975 with the double-action SIG P220, and is also on the way out with the Danish: after 70 years of service, it is scheduled to be replaced in 2019 with the SIG P320 X-Carry.

The pistol is very common in shooting sports, and it is notable for being the gun that [[https://www.thefirearmblog.com/blog/2021/09/10/jan-foss-in-memorandum-1938-2021/ Jan Foss used to win the first International Practical Shooting Confederation World Shoot in 1976]]. It will often fetch prices in excess of $2,000 on the open market for used models (two to five times what a modern 9mm pistol will go for). SIG reintroduced the pistol to the civilian market in 2017 (including a version that replaces the heel magazine release with a button at thumb level on the side, as tends to be preferred by American shooters), although its heavily machined and hand-fitted nature means prices aren't likely to go down anytime soon.
----
[[AC:Anime & Manga]]
* Twin P210-2s are the favoured weapons of ''Anime/{{Madlax}}''.
* Rally Vincent uses one as a replacement for her damaged CZ-75 in a chapter of ''Manga/GunsmithCats''. Alas, as good as it is, [[AuthorAppeal it's not as good as a first-generation CZ-75]], and she refuses to take a shot during a HostageSituation because she's afraid she will hit the girl being used as a HumanShield by her bounty, so she ends up letting them go. [[StuffedInTheFridge Tragedy ensues.]]
* Franco's sidearm in ''Manga/GunslingerGirl: Il Teatrino.''

[[AC:Comics]]
* An issue of ''ComicBook/ThePunisher'' in the 1980's featured Frank getting one of these from an old woman in his neighborhood. Unfortunately, it's the .30 Luger version, which means he's out of luck as far as actually shooting it.

[[AC:Film]]
* Used by mobsters in ''Film/OnceUponATimeInAmerica''
* Appears in a couple ''Film/JamesBond'' films.
** The hitman and some of Blofeld's men use [=P210=]s in ''Film/OnHerMajestysSecretService''.
** A Commemorative Edition shows up in the hands of James Bond in ''Film/QuantumOfSolace'', which he grabs from General Medrano's hotel room in the finale. A production still of Daniel Craig holding one was later modified for use as the cover for ''VideoGame/BloodStone''.
* Used by Michael Caine in ''Film/GetCarter''.
[[/folder]]

[[folder:Vektor [=CP1=]]]
[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/unknown_2_03.jpeg]]
Designed by the South African based Lyttleton Engineering Works (now Denel) and entering the market in 1996, the Vektor [=CP1=] is a unique-looking semi-automatic handgun. Aimed at the conceal carry market, the gun has few sharp edges, to keep from snagging on clothing, making it look like it jumped right out of a science fiction film. Also unique is the weapon's safety, located at the front of the trigger guard.

Unfortunately, in 2000, it was discovered that some of the pistols had a flawed safety that could cause the weapon to discharge if dropped. [=CP1=]s in South Africa were fixed and returned, but since Denel didn't have enough infrastructure in foreign markets for this, they instead offered a cash refund to any who returned the weapon. This recall ended any potential the weapon had in the United States (its primary market), and also led to the weapon's end of production just a year later in 2001.

The [=CP1=] was available in 9x19mm Para, 9x21mm IMI, and .40 S&W.
----
[[AC:Anime & Manga]]
* Appears a couple times in ''Anime/GhostInTheShellStandAloneComplex'', an imitator Laughing Man holding someone hostage with one in the sixth episode, and later as the weapon of the Human Evolutionist faction's leader in the thirteenth episode. Creator/MasamuneShirow [[WordOfGod mentions in an artbook]] that he'd wanted to include the weapon ever since he first heard of it.
* The two-tone variant appears in ''LightNovel/ACertainMagicalIndex The Movie: The Miracle of Endymion'' as a personal sidearm of Shutaura Sequenzia.

[[AC:Films -- Live-Action]]
* In ''Film/BabylonAD'', an extremely upset Toorop pulls a loaded [=CP1=] on a arms dealer and proves its defectiveness by pulling the trigger on him, but the gun only clicks.
* Yelena uses [[GunsAkimbo two]] [=CP1=]s in ''Film/{{XXX}}''.
* [[TheDragon Caleb]] carries one as his WeaponOfChoice in ''Film/{{Dredd}}''.
* Many of the pistols in ''Film/TheFifthElement'' are heavily modified [=CP1=]s.
* One is briefly used by Saito in ''Film/{{Inception}}''.
* The Peacekeepers in ''Film/TheHungerGamesCatchingFire'' and ''[[Film/TheHungerGamesMockingjay Mockingjay]]'' use white-painted [=CP1=]s.
* A two-toned [=CP1=] is used by Gay Perry and Harry Lockhart in ''Film/KissKissBangBang''.

[[AC:Live-Action TV]]
* A two-tone [=CP1=] is used by Laurence Dobson in the first episode of ''Series/{{Firefly}}''.
* Appears every now and then in ''Series/BattlestarGalactica2003''.
* [[GeniusCripple Logan]] uses one as his WeaponOfChoice in ''Series/DarkAngel''. He does try to offer it to Max at one point, but she DoesntLikeGuns.
[[/folder]]

[[folder:Welrod]]
->''A silenced British pistol. Not much use in a fire fight, but perfect for picking of targets without being detected.''
-->--'''Description''', ''VideoGame/SniperEliteV2''

[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/images_23.jpeg]]

This British handgun is quite a mystery. It was conceived during World War II as a concealable and silent sidearm for use by resistance members, special forces operatives, and anyone else trying to keep a low profile.

There were two major variants. The first one is, oddly enough, the Mark II (chambered in .32 ACP, eight rounds per magazine), while the Mark I pictured here came later (chambered in 9mm, six rounds per mag). Other than the round chambered, the only differences between the two are the Mark I added a trigger guard and modified the suppressor so the front half could be unscrewed for concealment, moving the front sight to the middle of the weapon so it wouldn't lose zero. Some 2800 were made in total, used by the SOE, OSS and other resistance groups.

The pistol itself is bolt-action, the knob needing to be twisted to the left to unlock the bolt. The magazine was used as the handle for the weapon, with a rubber covering over it and a safety lever on the grip meant to keep it in place as the user held and aimed. Conversely, when the user was ''not'' using it, the magazine/handle could be removed to aid in concealing it. The majority of the barrel is an integrated suppressor, which, alongside being bolt-action (thus removing the noise of an automatic slide clacking back and forth), allowed the gun to fire very quietly. However, the baffles inside the suppressor were made of rubber and would quickly wear, meaning that while the gun would keep firing, it would lose its suppressed ability fairly quickly unless serviced.

There are some reports of the gun still being in active service, having seen use by British special forces in UsefulNotes/TheFalklandsWar and UsefulNotes/TheGulfWar.

The Swiss company Brügger & Thomet had developed a SpiritualSuccessor known as the [[http://www.all4shooters.com/en/home/pistols/2015-articles/B&T-VP9-9mm-single-shot-repeater-silenced-pistol/ B&T VP9]], which is best summed up as a modern-day Welrod. Although the pistol is designed to be used [[MercyKill putting down dangerous and wounded animals]]. In 2021, after many delays, this pistol finally became available for sale in the United States as the [[https://www.thefirearmblog.com/blog/2021/01/14/station-six/ Station SIX]] in 9mm and .45 ACP.
----
[[AC:Anime & Manga]]
* Used briefly by Radinov in ''Manga/GunsmithCats'' OVA, to assassinate [[spoiler:the chief of the Illinois branch ATF, who was working with her and her employer.]]

[[AC:Films -- Live-Action]]
* A Welrod was shown in Gene's arsenal in ''Film/LayerCake''.

[[AC:Live-Action TV]]
* Ulrich Kohl from one episode of ''Series/PersonOfInterest'' was shown using a Mk I Welrod.
* Fancy Lee uses the modern [=VP9=] with some AbnormalAmmo (including a {{homing|Projectile}} {{tranquillizer dart}} in the sixth episode) as his sidearm in ''Series/{{Killjoys}}''.
* The Canadian Agents from ''Series/XCompany'' used the Mk II to assassinate French Gestapo agents.
* The murderer in an ''Series/InspectorMorse'' episode used one; in that case it was explained by him being a former SOE operative in [=WW2=].

[[AC:Video Games]]
* ''VideoGame/MedalOfHonorRisingSun'' featured this pistol in the Singapore Sling mission and multiplayer. It is inaccurately portrayed as a single-shot weapon (the model used is the Mk II, which holds eight rounds per magazine) with the [[SniperPistol power and accuracy of a sniper rifle]] (the real gun's max range was 23 meters, less than half the effective range of a non-silenced handgun, and used pistol bullets slowed considerably - thus reducing stopping power - to make them quieter).
* ''VideoGame/SniperEliteV2'' features the Mk I with the front sight shifted forward as one of the player's default weapons from the start of the game, and the only silenced weapon available. Accuracy at even medium range is sub-par, however, as is ammo scavenged from enemies - this game's all about the long-range rifle kills. It comes back in ''VideoGame/SniperEliteIII'', ''VideoGame/SniperElite4'', and ''VideoGame/SniperElite5'' with largely the same characteristics, with the sole exception of an increase in capacity from 6 to 8 rounds, effectively making it a Mk II with an added trigger guard. ''5'' gives it further upgrades, which allow it to either be ''even quieter'' or fire more powerful shots at the cost of being slightly noisier.
* ''VideoGame/DayOfInfamy'' gives the Commonwealth Officers and Snipers the ability to arm themselves with the Mk II Welrod as a sidearm. Because of its slow rate of fire, it's not ideal for a direct confrontation against the enemy, but rather to take them by surprise.
* The Mark II version is available in ''VideoGame/GirlsFrontline'' as a 5-star T-Doll. Widely regarded as one of the best evasion tanks in the game, owing to her incredible evasion stat and skill that reduces enemy accuracy. True to her origins, she behaves like a movie secret agent, to the point of [[{{Chuunibyou}} trying too hard]].
* The Mk II was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available to the Insurgents for free. Despite being the MK II, it is chambered in 9x19mm like the MK I.
* A hybrid of the Mk I and II was added to ''VideoGame/BattlefieldV'' with it's final update. It is powerful and silent, but slow-firing due to it's bolt action.
* The Mark IIA was added to ''VideoGame/HotDogsHorseshoesAndHandgrenades'' on day 13 of the Meatmas 2020 Advent Calendar event. The game accurately depicts its use of replaceable wipes that degrade with use by having the firing sound change and model of the baffles becoming more visibly worn the more it's used, with the wipes being able to be replaced with fresh ones by removing the suppressor and pulling out the old stack.
* The Mark II appears in the Vietnam-themed DLC ''S.O.G. Prairie Fire'' for [[VideoGame/{{ARMA}} ARMA III]].
[[/folder]]

[[folder:Wildey]]

->''"Wildey's here. Fires a .475 Wildey magnum. Real stopping power."''
-->--'''Paul Kersey''', ''Film/DeathWish3''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wildey_survivor_pistol_in_44_auto_mag_now_available_for_preorder_1.jpg]]

First introduced in 1973, the Wildey was one of the first gas-operated handguns. Intended primarily for hunting, it is designed to handle a variety of high-velocity, high-pressure rounds, including the 9mm and .45 Winchester Magnum, the .44 Auto Mag (from the Auto Mag pistol), and the .357, .41, .44, .45, and .475 Wildey Magnum rounds [[note]]The rounds are designed to replicate the performance of their respective Magnum revolver rounds in a semiautomatic[[/note]]. Similarly to the Auto Mag also mentioned on this page, the Wildey features a distinctive ribbed, ventilated barrel, which is capable of mounting scopes, and is fed by 7 or 8-round magazines. The weapon is capable of changing calibers easily.
----
[[AC:Anime & Manga]]
* Brandon Heat uses one with a long barrel in the anime adaptation of ''VideoGame/{{Gungrave}}'' with custom "D-type" bullets to fight off Orcmen near the end of the first half, where it's presented as having enough recoil to push him back and hurt his arm.

[[AC:Comic Books]]
* One of Madame Masque's weapons of choice in ''ComicBook/IronMan'' is a revolver chambered in .475 Wildey Magnum.

[[AC:Films -- Live-Action]]
* The Wildey's most famous appearance is in ''Film/DeathWish3'', where it is [[Creator/CharlesBronson Paul Kersey's]] primary weapon. The prop was Bronson's personal weapon. This appearance [[ColbertBump singlehandedly boosted the Wildey's popularity]], with its creator once joking that sales spiked whenever Death Wish was shown on cable.
* El Mariachi carries and uses one with a scope in ''Film/{{Desperado}}''.
* Mickey carries this weapon in ''Film/NaturalBornKillers''.
* Seitz's sidearm in ''Film/RoboCop3''.
* [[Creator/TimCurry Mr. Jigsaw]] in ''Film/LoadedWeapon1'' carries a Wildey Magnum as his primary sidearm throughout the film.

[[AC:Live-Action TV]]
* Lund carries one in the ''Series/{{Firefly}}'' episode "The Train Job".

[[AC:Video Games]]
* It was supposed to appear in ''VideoGame/GrandTheftAutoViceCity'', but was cut, though it can still be found within the game's files. It is mistakenly referred to as a Colt 1911, and the developers apparently mistook the long ribbed barrel for an integral suppressor.
* A scoped variant is featured in ''[[VideoGame/CabelasDangerousHunts Cabela's Dangerous Hunts 2009]].''
[[/folder]]

[[folder:Yarygin [=PYa=] / [=MP-443=] Grach]]
->''Designed to replace the dated PMM pistol, the [=MP443=] Grach pistol was developed in 1993 and fires high powered armor-piercing 9mm Russian rounds. The pistol is a combined construction of polymers and steel and has been adopted by select Special Forces units in the Russian military.''
-->--'''Description''', ''VideoGame/Battlefield3''

[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/images_3_4.jpeg]]
A Russian pistol developed in 1993 by Izhmekh (aka Izhevsk Mechanical Plant, hence the MP designation) for Russian military trials. It was adopted as the [=PYa=] in 2003 and was issued in small numbers to special forces units in the North Caucasus in 2008. In 2011, it entered mass production, and is now the standard sidearm of the Russian army, replacing the earlier Makarov PM, and is also in use with Kazakh private security companies. It uses the 9x19mm 7N21 cartridge, a Russian-made armor piercing variant of the 9mm round, but is also compatible with standard 9mm ammo. A civilian variant with a barrel weakened to prevent usage of the 7N21 cartridge, known as the MP-446 Viking, is also produced by Izhevsk, in both the original version and a competition variant updated to comply with IPSC regulations (including an adjustable trigger and sights and the ability to use a longer barrel); there are also less-lethal variants designed to fire rubber bullets, the MP-353 and MP-472. Among the Russian military, this gun seems to enjoy the same dubious reputation that the early M16 and Beretta M9 did in the U.S. armed forces: early production models were very unreliable, with many operators preferring to ditch it in favor of more proven designs like the Makarov PM or the [=OTs=]-27 Berdysh. The [=PYa=] has been modified several times since its inception and the problems with it have been mostly remedied, but [[NeverLiveItDown its reputation of unreliability is still hard to shake off]], especially among the Russian special forces community.
----
[[AC:Video Games]]
* Standard sidearm of the Russian Army in ''VideoGame/BattlefieldBadCompany'', ''VideoGame/Battlefield3'', and ''VideoGame/Battlefield4''.
* The standard sidearm of SVER in ''VideoGame/{{MAG}}''.
* Appears in ''VideoGame/CallOfDutyGhosts'', where in single-player and multi-player mode is semi-auto, but in Extinction mode it fires full-auto. It returns in ''VideoGame/CallOfDutyAdvancedWarfare'', now firing two-round bursts.
* Appears incorrectly as the Tariq in the 2010 reboot of ''VideoGame/MedalOfHonor'', the Opfor's standard sidearm. In reality, the Tariq is an Iraqi copy of the Beretta M951, the single-stack predecessor to the Beretta 92.
* The civilian variant, the MP-446, appears as a usable sidearm in ''VideoGame/SplinterCellConviction''.
* A variant rechambered for 9x21mm ammo appears as the standard sidearm for CSAT forces in ''VideoGame/{{ARMA}} III'', under the name "Rook 40".
* Appears as the "[[AKA47 MP-40 Grad]]" in ''VideoGame/SniperGhostWarrior 3''. It returns in ''VideoGame/SniperGhostWarriorContracts'' as the IMP-443.
* The MP-443 is a usable weapon in ''VideoGame/ContractWars''.
* Both the military and civilian versions appear in ''VideoGame/GirlsFrontline'', the Viking as a regularly-produced two-star T-Doll (with its Competition Barrel as an exclusive equipment) and the Grach as a three-star one acquired through login rewards or event drops. Possibly owing to their ability to use overpressure versions of the 9mm cartridge, their maximum damage slightly surpasses most other handgun T-Dolls.
** AK-15 also carries an MP-443 as her sidearm according to some character art, though given the way the game works she doesn't use it in-game.
* The standard-issue sidearm of the Russian Ground Forces in ''VideoGame/{{Squad}}''.
* Appears in ''VideoGame/EscapeFromTarkov'', where it can be fitted with underbarrel attachments, but not suppressed. BEAR [=PMCs=] receive one in their stash in the latest patch, and Scavs can also spawn with it.
* Appears in ''VideoGame/{{Warface}}'', where it is fitted with an unusable Zenit B-8 accessory rail and can be fitted with the standard muzzle attachments. It has unique animations for entering and exiting the customization menu, where the player character will engage/disengage the safety lever and cock/uncock the hammer respectively.
* Appears as the [[AKA47 Pistolet Jarygina]] in ''VideoGame/{{Survarium}}'', where it can modified with a red dot sight and silencer.
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