1 | ->''By the end of 1983, the U.S. video game industry resembled the radioactive ruins at the end of a round of ''VideoGame/MissileCommand'': a multibillion-dollar marketplace reduced to just a hundred million over the space of a few months. The carnage all but ensured that no company would dare to produce a home video console for the foreseeable future.'' |
2 | |
3 | ->''No company in America, anyway. Ready, player two?'' |
4 | -->--'''Matt Alt''', ''Pure Invention: How Japan's Pop Culture Conquered the World'' |
5 | |
6 | ->''"No one knew anything. Certainly, no one knew how to replace an existing console with a new one."'' |
7 | |
8 | ->''"The real one-liner about why the game industry crashed and went away is that, is that it was a first [[MediaNotes/TheGoldenAgeOfVideoGames product life cycle]], and [[TheBlindLeadingTheBlind no one knew what to do]]."'' |
9 | -->--'''Tod Frye and Howard Scott Warshaw''', the programmers of the Atari 2600 ''Pac-Man'' and ''E.T.'' respectively, give their two cents about what caused the crash; from ''Atari 50: The Anniversary Celebration'' |
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FollowingContext Quotes / TheGreatVideoGameCrashOf1983
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