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History Quotes / TheGreatVideoGameCrashOf1983

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->''"The real one-liner about why the game industry crashed and went away is that, is that it was a first [[UsefulNotes/TheGoldenAgeOfVideoGames product life cycle]], and [[TheBlindLeadingTheBlind no one knew what to do]]."''

to:

->''"The real one-liner about why the game industry crashed and went away is that, is that it was a first [[UsefulNotes/TheGoldenAgeOfVideoGames [[MediaNotes/TheGoldenAgeOfVideoGames product life cycle]], and [[TheBlindLeadingTheBlind no one knew what to do]]."''
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-->-- '''Matt Alt''', ''Pure Invention: How Japan's Pop Culture Conquered the World''

-> ''"No one knew anything. Certainly, no one knew how to replace an existing console with a new one."''

-> ''"The real one-liner about why the game industry crashed and went away is that, is that it was a first [[UsefulNotes/TheGoldenAgeOfVideoGames product life cycle]], and [[TheBlindLeadingTheBlind no one knew what to do]]."''

-->-- '''Tod Frye''' ''and'' '''Howard Scott Warshaw''', ''the programmer of the Atari port of Pac-Man and E.T., respectfully, give their two cents about what caused the crash - Atari 50: The Anniversary Celebration''

to:

-->-- '''Matt -->--'''Matt Alt''', ''Pure Invention: How Japan's Pop Culture Conquered the World''

-> ''"No ->''"No one knew anything. Certainly, no one knew how to replace an existing console with a new one."''

-> ''"The ->''"The real one-liner about why the game industry crashed and went away is that, is that it was a first [[UsefulNotes/TheGoldenAgeOfVideoGames product life cycle]], and [[TheBlindLeadingTheBlind no one knew what to do]]."''

-->-- '''Tod Frye''' ''and'' '''Howard
"''
-->--'''Tod Frye and Howard
Scott Warshaw''', ''the programmer the programmers of the Atari port of Pac-Man 2600 ''Pac-Man'' and E.''E.T., respectfully, '' respectively, give their two cents about what caused the crash - Atari crash; from ''Atari 50: The Anniversary Celebration''Celebration''
----
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-->-- '''Tod Frye''' ''and'' '''Howard Scott Warshaw''', ''the programmer of E.T. and the Atari port of Pac-Man, respectifully, give their two cents about what caused the crash - Atari 50: The Anniversary Celebration''

to:

-->-- '''Tod Frye''' ''and'' '''Howard Scott Warshaw''', ''the programmer of the Atari port of Pac-Man and E.T. and the Atari port of Pac-Man, respectifully, , respectfully, give their two cents about what caused the crash - Atari 50: The Anniversary Celebration''
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-->-- '''Matt Alt''', ''Pure Invention: How Japan's Pop Culture Conquered the World''

to:

-->-- '''Matt Alt''', ''Pure Invention: How Japan's Pop Culture Conquered the World''World''

-> ''"No one knew anything. Certainly, no one knew how to replace an existing console with a new one."''

-> ''"The real one-liner about why the game industry crashed and went away is that, is that it was a first [[UsefulNotes/TheGoldenAgeOfVideoGames product life cycle]], and [[TheBlindLeadingTheBlind no one knew what to do]]."''

-->-- '''Tod Frye''' ''and'' '''Howard Scott Warshaw''', ''the programmer of E.T. and the Atari port of Pac-Man, respectifully, give their two cents about what caused the crash - Atari 50: The Anniversary Celebration''
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''No company in America, anyway. Ready, player two?''

to:

''No ->''No company in America, anyway. Ready, player two?''
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->''By the end of 1983, the U.S. video game industry resembled the radioactive ruins at the end of a round of ''VideoGame/MissileCommand'': a multibillion-dollar marketplace reduced to just a hundred million over the space of a few months. The carnage all but ensured that no company would dare to produce a home video console for the foreseeable future.

No company in America, anyway. Ready, player two?''

to:

->''By the end of 1983, the U.S. video game industry resembled the radioactive ruins at the end of a round of ''VideoGame/MissileCommand'': a multibillion-dollar marketplace reduced to just a hundred million over the space of a few months. The carnage all but ensured that no company would dare to produce a home video console for the foreseeable future.

No
future.''

''No
company in America, anyway. Ready, player two?''
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Added DiffLines:

->''By the end of 1983, the U.S. video game industry resembled the radioactive ruins at the end of a round of ''VideoGame/MissileCommand'': a multibillion-dollar marketplace reduced to just a hundred million over the space of a few months. The carnage all but ensured that no company would dare to produce a home video console for the foreseeable future.

No company in America, anyway. Ready, player two?''
-->-- '''Matt Alt''', ''Pure Invention: How Japan's Pop Culture Conquered the World''

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