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5[[quoteright:259:[[VideoGame/{{Klonoa}} https://static.tvtropes.org/pmwiki/pub/images/moo_4.png]]]]
6[[caption-width-right:259:[[{{Pun}} Moove]] out of the way.]]
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11A video game character has the ability to pick up his enemies and toss them as an attack towards other stuff. Common in Action and Platformer games. It can take various forms, such as the standard [[GrievousHarmWithABody grab and throw]] or it can be a kick or other method of launching foes away.
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13This can be a tactic to fight bosses, particularly those who [[FlunkyBoss summons mooks]] to aid them. Some game puzzles may provide you with mooks for you to use as bombs to destroy objects or walls if they are {{Action Bomb}}s. The mooks in both cases here are often RespawningEnemies, because if they don't respawn it would render the boss a MarathonBoss, a puzzle a tedious one, or make it {{Unwinnable}} at worst.
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15Having a GrappleMove is often obligatory (you can't throw what you can't grab), although [[PunchedAcrossTheRoom some other]] [[BlownAcrossTheRoom ways of]] [[BatterUp launching an enemy]] towards things can exist. Sister trope of BossArenaIdiocy. Compare TennisBoss for when the boss's attacks can be thrown back at it. Also compare EquippableAlly, where it's your ''friends'' you're throwing around. For boss fights especially, this can make them a TacticalSuicideBoss, or (depending on how much doing this inconvenienced the boss) it may not.
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17Has nothing to do with ThrowTheBookAtThem. See also GrievousHarmWithABody and FastballSpecial.
18----
19
20!!Examples
21
22[[foldercontrol]]
23
24[[folder:Action Adventure]]
25* Early on in the final boss battle of ''VideoGame/BeyondGoodAndEvil'', you can launch the mooks [[spoiler:that are disguised as P'jey]] at it.
26* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'': Zophy and Power King are strong enough to grab any enemy in front of them and throw or kick them into their comrades.
27* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Diababa is regularly invincible to anything Link does to it when in its final phase. However, Ook swings in during the action of the boss fight for you to blow Bomblings into its face. {{Justified|Trope}} in that it has no control over the Bomblings being present, and that Ook provides them in a way that benefits you.
28* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', large mooks such as Moblins or Hinoxes/Stalnoxes can do this to smaller mooks like Lizalfos or Bokoblins. Moblins will do it if they lack a regular weapon, whereas Hinoxes/Stalnoxes will do this regularly because they lack regular weapons. LetsPlay/VideoGameDunkey has [[https://youtu.be/9EvbqxBUG_c?t=1m40s a great clip of it.]]
29
30[[/folder]]
31
32[[folder:Action Game]]
33* In ''VideoGame/{{Broforce}}'', the player can throw small and medium-sized enemies at other enemies, dead or alive. Thrown enemies kill smaller enemies instantly, along with themselves.
34* ''VideoGame/DevilMayCry4'': When the Devil Buster grab is used, animations of almost all lesser demons cause some bonus damage to nearby enemies while the main "victim" is getting smashed into the pavement by Nero, but the most noteworthy are Gladii[[labelnote:*]]as in, plural of Gladius [[/labelnote]] - [[LivingWeapon flying lizard swords]], being forced into their sword form and tossed point-first at some other demon, dealing heavy damage to both. Frosts and Assaults are used like living cudgels for a while, thrown across the place.
35** Mission 6 has The Containment Room. The [[InCaseOfBossFightBreakGlass "boss"]] is just thick glass which separates you and [[TheEvilGenius Agnus]], and arena is flooded with Gladii. You can go ahead and attack the glass itself, but you will do [[ScratchDamage very little damage]]. The trick here is grab the critters with Buster and aim at the glass to throw them there.
36** You fight Agnus more directly at the end of Mission 9. While not the main gimmick of the fight this time around, he does still summon Gladii, and they can still be thrown at him for a good bit of damage.
37** In the ''Special Edition'', Trish, Vergil and Lady lack a dedicated {{grapple move}} like Nero's Buster. Mechanically, this suggests they would have a harder time dealing with the Gladii, but the game [[AntiFrustrationFeatures adjusts the rules a bit]] to let them send Gladii hurtling into other enemies by simply attacking the Gladii that are impaled into the scenery or performing an attack. Poor Dante is unfortunately left out.
38* In ''VideoGame/GodOfWar'', some {{Mook}}s can be thrown to other Mooks for massive damage when you use your GrappleMove against them, Kratos will automatically aim at the closest other Mook in front of him, with the "targeting reticule" being a PillarOfLight.
39* ''VideoGame/TheIncrediblesRiseOfTheUnderminer'' has a special move performed in tandem with Mr. Incredible and Frozone, being controlled by two players (or one with an AI). The Frozone player will freeze an enemy robot, and the Mr. Incredible player will grab the frozen enemy and throw it at another. Usually done to inflict damage on bosses.
40* ''VideoGame/NoMoreHeroes''' Bad Girl has an attack sequence where she launches gimps at you with her baseball bat. Usually, it's easy enough to just avoid them, but with a well-timed sword swing, Travis can send them flying back at her.
41* ''VideoGame/SilhouetteMirage'': Enemies in this game display either of the two attributes, Silhouette and Mirage. Silhouette-attribute energy is harmful to Mirage enemies and vice versa.
42** You fight Delia, a Mirage boss, in a room where the two are out of reach of each other. The only thing he does is fill his mana meter by inhaling the Mirage soup in the huge pot and use a long-range special attack. And the only way to damage him is to poison the soup by chucking Silhouette cooks into the soup.
43** Gargantuan gathers energy by absorbing same-attribute matter from the outside. If it absorbs matter with different attributes, it will take damage and change its attribute. The player character wonders where to find the "matter", but as soon as the battle begins, mooks of both attributes start appearing...
44** Geluve has the ability to possess mooks and use them as her "arms". The only way to do damage to her is to blast her arms. The game has a GameBreakingBug in which she will not summon new mooks.
45* ''VideoGame/TopHunterRoddyAndCathy'' allows you to grab and throw enemies at each other for inflicting extra damage, whether you're piloting a robot or you're ''on foot''. You're just that strong.
46* ''VideoGame/Wild9'' has {{Man Eating Plant}}s in the Quagmire level in the background, which cannot be harmed by Wex's electrical whip. The solution? Control the whip to ensnare enemy mooks, throw those mooks to be chomped by the plants, which will spend several minutes gobbling down the mook allowing Wex to run past them.
47
48[[/folder]]
49
50[[folder:Action RPG]]
51* ''VideoGame/MiddleEarthShadowOfWar'': The [[GiantMook Olog-hai]] war trolls have the ability to pick up grunt orcs and chuck them at enemies.
52* ''VideoGame/{{Solatorobo}}'': The main gameplay mechanic is to damage enemies by hurling them into each other.
53** The giant shade spawns mooks that are easily stunned and thrown back.
54** When fighting the sacred bird boss, it will fly out of reach laying eggs, which can be thrown at it once it comes back down.
55[[/folder]]
56
57[[folder:Beat 'em Up]]
58* ''VideoGame/FairyBloom'' series: Doing this is one way of making the {{Combos}} counter increase.
59** ''VideoGame/FairyBloom1'': Enemies can be kicked into other enemies.
60** ''VideoGame/FairyBloomFreesia'': Enemies can be melee-d into other enemies, but magical attacks can do it too.
61* The SNES version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' features a boss battle like this, against Shredder, at the end of the Technodrome level. Shredder sits safely in the cockpit of a crab cannon in the foreground, where the turtles can't reach him. So they chuck his own soldiers at him into the foreground, literally reducing them to [[https://www.youtube.com/watch?v=3qc6r5YRkNE cannon fodder]].
62* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' has a MythologyGag to ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'' with the boss Chrome Dome, who's normally [[NighInvulnerable completely invincible]] until he jumps into the foreground. You can then use the exact same foreground throw from ''Turtles in Time'' to throw the mooks into him, which causes him to short circuit in the middle of the arena and become vulnerable to damage.
63* The Platform/SuperNintendo game ''VideoGame/TheNinjaWarriorsAgain'' had the FinalBoss behind glass like the Turtles in Time Shredder Boss, except in the background rather than the foreground. The outer shell was impervious to attacks aside from mook tosses.
64[[/folder]]
65
66[[folder:EasternRPG]]
67* ''VideoGame/{{Recettear}}'' features several bosses that end up having mooks as their main downfall. [[GiantEnemyCrab Volcanicrab]] will literally take no damage from any of your attacks initially. [[ActionBomb Bomb mooks]] appear eventually, however, which can flip him over to strike his underside for massive damage.
68* ''VideoGame/PaperMarioTheThousandYearDoor'' features a mini-Yoshi who can eat enemies and spit them at other enemies. At one point in Chapter 3, there are two enemies who have to be defeated to proceed, and who can only be hurt by hitting them with each other.
69[[/folder]]
70
71[[folder:FightingGame]]
72* [[VideoGame/DeadRising Frank West]] in ''Ultimate VideoGame/MarvelVsCapcom3'' can misdirect and toss Zombies that are attacking him to instead go after his opponent. [[Franchise/ResidentEvil Jill Valentine]] in her [=MvC2=] incarnation also did this to a degree, but she primarily just dodged zombies coming her way rather than throw them.
73* ''VideoGame/GuiltyGearStrive'': Jack-O's new moveset heavily involves tossing and kicking around her Servants to launch them at her opponent.
74* [[Franchise/{{Kirby}} King Dedede]] in ''VideoGame/SuperSmashBrosBrawl'' inverts this by throwing his own minions at enemies. He can throw [[WaddlingHead Waddle Dees]] as a projectile with his Side+Special, or occasionally a [[ShockAndAwe Waddle Doo]], and more rarely throwing a highly-damaging [[SpikeBallsOfDoom Gordo]]. This was simplified in [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU the fourth game]], where he exclusively throws Gordos.
75* One of the items in ''VideoGame/PlayStationAllStarsBattleRoyale'' is a throwable [[VideoGame/LittleBigPlanet Sackbot]], which can then run through the stage latching onto enemies as a means of slowing them down.
76[[/folder]]
77
78[[folder:First-Person Shooter]]
79* In ''VideoGame/DinoDDay'', the Dilophosaurus can do this with goats and downed enemies.
80[[/folder]]
81
82[[folder:MMORPG]]
83* Very common in ''VideoGame/WorldOfWarcraft''. For example, Tortos, a giant turtle, uses a powerful [[BreathWeapon breath attack]] every once in a while, which can only be interrupted by killing smaller turtles and then kicking their shells into the boss.
84* In ''VideoGame/ToontownOnline'', this is done in the main C.F.O. round, where you use a ''crane'' on Goons and safes to hurt the boss. Sometimes, this is more frustrating as the C.F.O. might wear the safes to protect himself.
85[[/folder]]
86
87[[folder:MOBA]]
88* ''VideoGame/Dota2'': All of the following abilities have common denominators in that they affect player-controlled Heroes (which may or may not count as mooks in reader's eyes), can be just as well used with allies and that FriendlyFireproof is in full effect, at worst interrupting that ally's actions for a short while. In practice they're used on enemies most of the time anyway, it's simply safer to mess around with enemies. Unless you know exactly what you're doing -- calculate that the comparative power of both teams in the fight is skewed in your favor, [[FastballSpecial your teammate can survive]] being in the thick of the fight and will be appreciative of the lift, etc. -- or [[{{Griefing}} have other plans]], it's better to abstain from tossing your teammates around.
89** Earth Spirit's "Boulder Smash" is more potent when used with his Earth Remnants, but when the target is an unit then they'll be punched away a fair distance while taking damage and damaging other enemies in their path.
90** The main part of Rubick's "Telekinesis" is holding up an enemy in the air for a couple of precious seconds while they flail helplessly, but when this effect ends, Rubick throws them with massive force into the ground, stunning (and, with an appropriate talent, damaging) any other enemies in vicinity.
91** Tiny's "Toss" ability has him grab the nearest unit and throw it at the select target. If the target for Toss turns out to be one to be tossed themselves then they'll just be tossed in place. Infamous for its {{griefing}} potential, which is euphemistically nicknamed "Tiny Airlines".
92* ''VideoGame/HeroesOfNewerth'':
93** Kinesis' Telekinetic Control lifts nearby creeps or trees to toss them at enemies.
94** King Klout can throw one of his goblin minions at enemies and has a chance to gain enhanced goblins. Blue goblins just deal damage, red goblins add an [=AoE DoT=]/slow, and green goblins have the red goblin's effects but also bounces twice.
95* Syndra from ''VideoGame/LeagueOfLegends'' can use her Force of Will ability to pick up minions and throw them back at enemy champions.
96[[/folder]]
97
98[[folder:PlatformGame]]
99* ''Franchise/SuperMarioBros'':
100** ''VideoGame/SuperMarioBros2'' has grabbing and throwing things at enemies as a core mechanic. If you don't have vegetables, mushroom blocks or eggs, you can always employ mooks at other mooks (note that some of them, like Pansers and Porcupos, cannot be grabbed). If you're lucky, the defeated mooks can also hit ''other'' mooks as they fall away from the screen, creating a nice combo.
101** In ''VideoGame/SuperMarioWorld'', you can pick up and throw Galoombas, Mechakoopas, Bob-Ombs, Buzzy Beetles and previously-emptied Koopa Troopa shells[[note]]throwing the shells with the living Koopas within is still possible with the Cape's attack[[/note]] at any other regular Mook to kill them. Notably, the only way to hurt Bowser in the final battle is to kick the Mechakoopas he sends out up so they land on his head. Up until the release of ''VideoGame/SuperMarioBrosWonder'' in 2023, this was the only game in the ''Mario'' series where enemies and objects could be thrown upward (allowing you to defeat the high-placed Lakitu whenever it is pestering you), to the point that ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'' restricted this technique to the ''Super Mario World'' style.
102** ''VideoGame/SuperMario64 DS'' has only Yoshi as a playable character at the start. As such, he cannot punch enemies, but he can swallow them to stock up on eggs to throw. Neither Big Bob-omb nor Goomboss could be beaten if they did not have their respective mooks to fuel Yoshi for eggs. If anyone other than Yoshi fights Goomboss, the fight will be slightly different in that you have to punch Goombas into Goomboss in order to hurt him.
103** ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' feature the Bouldergeist, a ghost that encases itself within stone. Normally it would be invincible to Mario's attacks. However, during the fight it will occasionally throw a black rock at Mario, which will become a Bomb Boo, which in turn Mario can use against the Bouldergeist to break apart his stone casing. When it reaches its vulnerable phase, [[IdiotBall guess what it still intentionally spawns?]] Kamella (in the first game) is similarly defeated by Koopa shells, and King Lakitu (second game) throws Spinies that can be spit at him with Yoshi.
104** ''VideoGame/SuperMarioMaker2'' introduces the Goombud, a relative of Galoomba that can accordingly be seized and thrown at other enemies or certain objects, but turns back when reaching a ledge (similar to Goombrats). A post-release update also adds a powerup (modeled after the mushrooms from ''Super Mario Bros. 2'') that allows Mario and his friends to grab and throw enemies, though it's exclusive to the style of the first ''Super Mario Bros.''
105** In the ''VideoGame/YoshisIsland'' series, enemies can be grabbed with Yoshi's tongue and then spit our or eaten to make eggs, which can then be thrown (thus mixing this trope with EdibleAmmunition).
106** ''VideoGame/WarioWorld'': The Angler Mangler miniboss is completely invulnerable save for its lure, which dangles out of reach. The trick is to wait for it to summon a Barrel Buster mook, stun it, and do a SpinningPiledriver under the lure, which sends it flying up, hitting the lure.
107** ''VideoGame/SuperPrincessPeach'': Scooping up enemies and throwing them are just another tactic for Peach to use to defeat enemies. Doing this is actually required in the final boss battle.
108* ''VideoGame/GrappleForceRena'': Rena's grappler allows her the ability to pick up enemies and throw them at other enemies.
109* The eponymous protagonist of the ''Franchise/{{Kirby}}'' series can inhale an enemy and spit it to another (when he doesn't [[PowerCopying copy that enemy]]). The games also frequently feature bosses that spawn mooks for the player to hurl back at them using Kirby's default powers, most notably Kracko. Some of the games where Kirby [[PowerCopying steals enemies' abilities]] use a variant in which some bosses that spawn enemies with especially suitable powers. However, there are plenty of {{subver|tedTrope}}sions featuring bosses who spawn mooks that give the player [[PoisonMushroom useless powers like Sleep]] or powers that are [[PowerUpLetDown utterly ineffective]] in that particular battle.
110* In ''VideoGame/MegaMan7'''s Wily Stages, one method for defeating the turtle tank boss involves using the Danger Wrap weapon to bounce its mini-turtle mooks into its beak for massive damage. However, most players find it more practical to defeat the boss more conventionally.
111* ''VideoGame/MegaManZX Advent'': A partial example - Hedgeshock can summon robot mouse flunkies. She can normally be hurt by anything, but there's an achievement for using nothing but the mouse flunkies to hurt her - by knocking them at her with the right powerup.
112* The fan game ''VideoGame/MushroomKingdomFusion'' occasionally offers variants of its source games' bosses who veer into this, such as a version of [[VideoGame/SuperMarioBros2 Mouser]] who tosses Bob-omb enemies or a variant of [[VideoGame/SuperMarioLand King Totomesu]] with lots of hit points and an unusual vulnerability to the exploding Koopa variants that spawn endlessly during the battle.
113* ''Franchise/SonicTheHedgehog'':
114** During the battle with Chaos 6 in ''VideoGame/SonicAdventure'', you have to throw Chaos' [[BuffySpeak freezy-things]] back at him: He's only vulnerable when frozen.
115** In ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'', the Enerbeam facilitates this function, and you will be using it a lot, whether to jam up the Driller Worm's maw, repel the Guardian at the Ocean Purification Plant, knock the Egg Walker to the ground, or even when facing Lyric himself. This last one's optional, though, and isn't quite as effective at damaging Lyric or the mook.
116* [[TheBigGuy Murray]] in ''VideoGame/SlyCooper'' can pick up unconscious or juggled guards and throw them at their unlucky companions.
117* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Certain enemies can be stunned after being hit, and then grabbed to be thrown at other enemies. This is further exploited in the FinalBoss fight, as Lord Fredrik spends part of the final battle against him as a BackgroundBoss. He sends his minions to attack you, but you can toss them back at him, prompting him to jump into the foreground for a proper battle.
118* Enemies in ''VideoGame/PizzaTower'' can be grabbed and thrown at other enemies and objects.
119* ''VideoGame/{{Claw}}'': If you get close, you can make Claw pick up enemies, lifting them above his head and listen to their protests before charging up a throw to toss them at someone else. Fairly unpractical because of how vulnerable it makes the player character and high risk of losing treasure to bottomless pits, but still interesting at least for the novelty.
120[[/folder]]
121
122[[folder:PuzzleGame]]
123* ''VideoGame/MischiefMakers'': Your only attack is throwing. A bit different in that instead of throwing mooks at the boss... You just chuck the boss, the boss's weapons, its projectiles or its own FISTS at it . The Climax Boss has you throw nice phrases at it for some reason. You have to find the right ones, shake em to turn em nice, and chuck it.
124[[/folder]]
125
126[[folder:Roguelike]]
127* In ''VideoGame/DeadCells'', Yeeters (Yes, that is their actual name) can call a nearby smaller Jerkshroom to their side and throw them at the player.
128* ''VideoGame/MetallicChild'': One mechanic you can utilize in the game is grabbing enemies and throwing them at walls, into others, even at other enemies.
129* The Gravihook from ''VideoGame/ThePersistence'' lets you to telekinetically pick up enemies and launch them at others.
130* ''VideoGame/ShotgunKingTheFinalCheckmate'': The "King's Shoulders" Black card allows the Black King to (once per floor) pick up an non-King enemy and throw them at another. Both thrown enemy and target will take 3 damage unless they're [[InvincibleMinorMinion Iron Maiden Queens]], which can still be taken care of by [[RingOut throwing them off the board]].
131* ''VideoGame/{{Spelunky}}: Stunned or dead enemies of reasonable size can be picked up and thrown just as well as any other throwable. Only those hit by the tossed enemy take damage, not the one thrown, so taking care of a pair of, for example, cavemen entails changing which one you throw at which.
132[[/folder]]
133
134[[folder:Shoot Em Ups]]
135* ''VideoGame/BoogieWings'' have you piloting a biplane with an underbelly grappling hook (called the "skyhook") which allows you to snatch onscreen enemies, including tanks and other aircrafts as large as your own, and fling them into each other. It works even on bosses, dealing severe damage, with a notable instance having you grab ''[[BadSanta Satan]]'' [[BadSanta Claus]]' severed head and flinging it onto his body.
136* ''VideoGame/SpaceBomber'' has a special move granted to players where instead of bombs, players can release a long node capturing a nearby mook (it works even on GiantMook-variety enemies, if they're damaged enough) and by hitting the "release" button, send the mook as an improvised ActionBomb. It works really well in the boss battles, since most of the bosses are [[FlunkyBoss flanked by lower-tier mooks]].
137[[/folder]]
138
139[[folder:Stealth-Based Game]]
140* In ''VideoGame/MetalGearSolid: VR Missions''
141** Puzzle mission 1 has you situated on a floating platform with several small "domino" platforms lined up in front and facing you, there are mooks on each platform. The objective is to throw a grenade to the frontmost {{Mook}} soldier in order to send hi flying backwards, hitting the soldier behind him and so on like dominoes. Failing to chain them correctly renders the mission {{Unwinnable}} and you have to restart.
142** Puzzle mission 2 involves you having to play "domino" by pushing a {{Mook}} soldier off a VR ledge in order to kill the two Mooks below him who in turn fall onto another pair of mooks and so on until they're all dead. Note that failing to chain the domino effect makes the mission {{Unwinnable}} and you have to restart.
143[[/folder]]
144
145[[folder:Roleplay]]
146* {{Subverted|Trope}} in ''Roleplay/DestroyTheGodmodder''. Usually this kind of thing works on the godmodder at least once. It's still useful, but not in the way you'd expect. If there's a tough enemy that just won't take damage, throw him at the godmodder and he takes tons of damage.
147[[/folder]]
148
149[[folder:Wide-Open Sandbox]]
150* ''VideoGame/DestroyAllHumans'' has the player in the role of a warmongering [[TelepathicSpacemen psychic alien]], so of course the game allows you to telekinetically grab hapless humans and chuck them wherever (including at other humans). With the right upgrades, even cars and tanks can be used as deadly projectiles.
151* In ''VideoGame/TheIncredibleHulkUltimateDestruction'', grabbing vehicles like jeeps and helicopters and throwing them is an essential tactic in most boss battles, since bosses tend to be immune to regular attacks and are [[InstantDeathRadius too dangerous to sit still long enough for a charged attack]].
152[[/folder]]
153----
154[[folder:Other Works]]
155* ''WebVideo/VGMyths'': ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': [[https://www.youtube.com/watch?v=ot53M4UCWG8 "Hyrule Myths - Can You Kill Ganon With A Cucco?"]]
156[[/folder]]

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