1 | Being unique, automatically makes you special, and that's always narratively important! |
2 | |
3 | Sub-index of TheOneAndOnlyIndex, and RarityTropes, because uniqueness automatically involves the number 1, because by definition, there's only one (1) of something, and that's the rarest it can be. |
4 | |
5 | High overlap with SolitaryTropes, because being solitary is usually related to whatever trait makes something unique. |
6 | |
7 | !!Sub-indexes: |
8 | * TheChosenOne: Chosen ones are unique for being chosen. |
9 | * TokenIndex: A single representative of something, is by definition, unique. |
10 | |
11 | !!Tropes: |
12 | * NumberOneDime |
13 | * AKindOfOne |
14 | * LastOfHisKind |
15 | * MonsterProgenitor: A monster who caused the rest of their kind to come to existence. |
16 | * NoPlansNoPrototypeNoBackup |
17 | * OneSteveLimit |
18 | * SingleSpecimenSpecies |
19 | * SoleSurvivor |
20 | * SplashOfColor |
21 | * UniformityException |
22 | * UniqueEnemy |
23 | * UniqueItems |
24 | * UniquenessDecay |
25 | * UniquenessRule: A game rule that forces an item or action to be unique within e.g. a battle. |
26 | * UniquenessValue |
27 | * UniqueProtagonistAsset |
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FollowingContext Main / UniquenessTropes
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