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6[[caption-width-right:350:Don't burn yourself!\
7[[labelnote:Clockwise from top left]] ''VideoGame/AHatInTime'', ''VideoGame/SuperMarioBros3'', ''VideoGame/{{Awesomenauts}}'', ''VideoGame/{{Contra}}''[[/labelnote]]]]
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13There are few things cooler than heroically jumping through a plume of fire. In acknowledgement of that, many many video game and platform settings put it upon themselves to create scenarios to make it happen. Flame Spewer Obstacle, also known as Flame Trap, is when environmental hazards exist for the sole purpose of periodically erupting into flames. This generally takes the form of a timing puzzle, but the fire can also be proximity triggered, or it can be just a static obstacle that must be entirely avoided.
14
15This type of hazard that is most commonly encountered in platformer games but can also be found in other genres. In contrast, flame spewers are almost nonexistent in real life outside very specific areas of specific factories.
16
17Flame spewers can most commonly be encountered in the following forms:
18* Flames emitting from broken pipes (usually gas pipes)
19* Flames emitting at the ends of a pipe (also usually gas pipes), particularly ends of flame vents
20* Flames being shot by specific flame emitters and flame traps
21* Flames emerging from cracks in the ground
22* [[FireBreathingWeapon Flamethrower]]-equipped enemies shooting with it through slits
23
24Such hazards are most commonly encountered in LethalLavaLand and EternalEngine. Sometimes also present and functional in a TempleOfDoom. Also a staple inclusion of any self-respecting DeadlyTrainingArea or ConveyorBeltODoom. Such places have NoOSHACompliance.
25
26The earliest instance of such obstacle can be found in ''VideoGame/JumpBug'', released in 1981. Usage of flame spewers as an obstacle became more widespread during the late 1980s and has remained a fairly common obstacle in platforming games ever since.
27
28See also:
29* {{Fireballs}} in case whatever it is spits out separate balls of fire rather than a stream of fire. Or when fireballs make up a rotating fire stick
30* FireBreathingWeapon in case the flame comes out of an actively carried weapon
31* LavaPit which is sometimes the source of flames
32* SteamVentObstacle: In case it's steam that is used as a hazard
33* WeaponizedExhaust: When exhausts of whatever is actively used as a weapon
34
35Subtrope of MalevolentArchitecture.
36----
37!!Examples:
38
39[[foldercontrol]]
40
41[[folder:Action]]
42* ''Avatar: The Last Airbender: Quest for Balance'' has sections where there are flame emitters on walls that damage the player.
43* ''VideoGame/CodeNameViper'': Level 4 has statues that shoot out flames.
44* ''VideoGame/{{Contra}}'':
45** The first game has Energy Zone that has many broken pipes where flames shoot out.
46** ''VideoGame/ContraIIITheAlienWars'' has leaky pipes in the first stage that leak flame jets. Later in the stage, jets of flame emerge from the burning ground.
47* ''VideoGame/{{Huntdown}}'': Sonny Rooster's stage and Ringo Road Rage's stage has pipes that regularly shoot out flames.
48* ''VideoGame/INinja'': There are a few sections with flame emitters that shoot out jets of flame every few seconds.
49* ''VideoGame/{{Rastan}}'': Later indoor areas of the first game feature wall traps that breathe out blue flames.
50* ''VideoGame/TheRevengeOfShinobi'': Second half of Round 4 takes place inside a factory that has random flame emitters in it.
51* ''Robocop Versus The Terminator'': Construction zone stage has plenty of orange pipes that regularly spew out flames on their ends.
52* ''VideoGame/RollingThunder'': In second half of the game, ceiling mounted flame emitters are common.
53* ''VideoGame/{{Slain}}'' has floor hazards that shoot out tall flames at regular intervals.
54* ''VideoGame/ToddMcFarlanesSpawn'': In a flame-themed level, there are holes in the ground. Those holes send out regular bursts of flame.
55* ''Mega 'VideoGame/{{Turrican}}'': Certain spots on the ground emit smoke which indicate these spots also fire flames.
56* ''VideoGame/ViceProjectDoom'': Early in the game, there are metal grills that constantly emit flames. Later, in WombLevel, there are turquoise flame emitters instead.
57* ''VideoGame/XKaliber2097'': Flame pipes in the city level floor constantly shoot out flames but during bursts the flames go much higher.
58[[/folder]]
59
60[[folder:Action-Adventure]]
61* ''VideoGame/ANNOMutationem'': At the [[ShipLevel Walter Raleigh]], the [[WardensAreEvil chief warden]] activates traps throughout the ship that are filled with bursting flamethrowers to disperse fire strikes after intervals.
62* ''VideoGame/DragonsLair: Return To The Lair'' has a few flame emitters. In Main hall there is an oven that shoots fire and in Lava Domain, there are flame vents on the floor that regularly spew out fire.
63* ''VideoGame/HarryPotterAndTheGobletOfFire'': Some stages have heads mounted on walls that breathe out fire.
64* ''Franchise/TheLegendOfZelda'':
65** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Inside the mountains, halfway to the last dungeon, there is a cannon that shoots fireballs down a narrow hallway. You need the Mirror Shield to deflect the fire and get past the cannon.
66** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Flame emitters are present in a handful of dungeons. The game also encourages you to build them yourself, with the ultrahand ability.
67* ''VideoGame/TheLEGOMovieVideogame'': In a section of the mission "Bricksburg Construction" titled "The Long Way Down", the hard path, which is required to go down in the story mode, contains several floating and spinning flame emitters that Emmet must dodge before he gets to the Piece of Resistance.
68* ''VideoGame/MissionImpossible1990'': Flame jets that shoot out intermittently are a dangerous hazard, and become especially common in the last stage of the game. Like all fire attacks in the game, they deal half your life bar in one hit, and their random nature makes them especially tricky to dodge.
69* ''VideoGame/{{Pikmin}}'' games each have their fair share of fire geysers. Red Pikmin are ImmuneToFire, which makes them the ideal choice for dealing with them. These geysers can make it difficult for other Pikmin types to cross, so the Reds can be used to traverse such areas, or destroy the geysers so that other Pikmin can cross.
70* ''VideoGame/{{Slain}}'' has floor hazards that shoot out tall flames at regular intervals.
71* A common obstacle in ''Franchise/TombRaider'', they're at their deadliest in the Platform/PlayStation era of games where Lara only has seconds to put the flames out if she isn't able to dodge them in time.
72[[/folder]]
73
74[[folder:Beat 'Em Up]]
75* ''VideoGame/FinalFight''. In the original arcade game, certain areas inside buildings have bursts of flames coming out of the floor. If the player character(s) or their opponents contact the flames, they take damage.
76* ''VideoGame/NineMonkeysOfShaolin'' has two levels, respectively set in a forge and a burning village, where fire will shoot out of holes randomly and burn you on contact, with your character momentarily set alight and the flames draining bits of your health. They can also damage enemy mooks in the same way.
77* ''VideoGame/TeenageMutantNinjaTurtlesIIBackFromTheSewers'': Caves level has surface mounted flamethrowers that shoot out flames with various lengths.
78[[/folder]]
79
80[[folder:Casual]]
81* ''VideoGame/TempleRun2'': In the original Sky Summit map, the player encounters jets of fire coming from the side of the path that vaguely resemble hurdles. To avoid them, they can jump or use VideoGameSliding.
82[[/folder]]
83
84[[folder:First-Person Shooter]]
85* ''VideoGame/Blood1997'' features the occasional flamethrower wall trap. These are especially dangerous because fire deals severe DamageOverTime, and the more a living thing (whether Caleb or an enemy) stays in contact with fire, the longer they burn for and the more damage it deals per second. Stronger traps fire explosive fireballs akin to the Napalm Launcher's, that deal high damage, cause SplashDamage and also sets things on fire.
86* ''VideoGame/DoomEternal'': There are some corridors, particularly platforming segments, where the walls have flame emitters. Cultist Base has an arena where, after some time, damaging flames rise up on the edges which extinguish after you have finished the fight.
87* ''VideoGame/IronStorm'': One of the obstacles in the final level at the Reichstag is a gas flame spouting from a pipe. It's an [[GameOver instant kill]] if the player steps in it, there's a whole detour to do (including a roof where he's shot at by a gunship) to stop the gas flow first.
88* ''VideoGame/SeriousSam4'': In the first level of ''Siberian Mayhem'', there is a hallway where puffs of flame are regularly spewed out from the pipework. The flames are telegraphed with steam.
89[[/folder]]
90
91[[folder:Metroidvania]]
92* ''VideoGame/EnvironmentalStationAlpha'': In volcanic areas, there are pipes or just square tiles that emit flames regularly.
93* ''VideoGame/HaikuTheRobot'' has Incinirator Burner area with various types of flame spewers. There are horizontal pipes that constantly spew out flames out of their numerous holes, there is a rotating obstacle that constantly spews out flames in a cross pattern, and finally there are flame traps that activate the flames when haiku steps on them.
94* ''VideoGame/KingdomShell'': The Deep area has wall-mounted heads that emit flames the player must avoid.
95* ''VideoGame/RebelTransmute'': Fire-based areas have red pipes in them that periodically emit bursts of damaging flames.
96* ''VideoGame/{{Supraland}}: Six Inches Under'': There are a handful of pipes that shoot out flames. The first one must be temporarily switched off to pass under but later used as a puzzle element to light a match.
97[[/folder]]
98
99[[folder:MMORPG]]
100* In ''Oldschool VideoGame/{{Runescape}}'', in Hallowed Sepulchre agility course, there are statues that emit flames. Player needs to time the movement to get past them.
101* Later {{expansion pack}}s of ''VideoGame/WorldOfWarcraft'' have incorporated several of these, either in the open world itself or in dungeons and raids (most often in those of the LethalLavaLand variety, of course). One of the most infamous is a corridor filled with "flames of ice"-things in Icecrown Citadel to reach the raid's main hub after undead Dranosh Saurfang is defeated. There are also several in the infinite/solo dungeon Torghast in ''Shadowlands'', as parts of the numerous traps conceived by Painsmith Raznal, a servant of [[BigBad the Jailer]].
102[[/folder]]
103
104[[folder:MOBA]]
105* ''VideoGame/{{Awesomenauts}}'': The main gimmick of AI Station 205 is a massive inferno device in the center of the map that will activate periodically, cutting off access between top and bottom lane and rapidly killing anyone trying to pass through (or unfortunate to be stuck inside).
106[[/folder]]
107
108[[folder:Platformer]]
109* ''VideoGame/OneThousandAndOneSpikes'': Starting from world 2, the flame traps are introduced, shooting flames at regular intervals.
110* ''VideoGame/ActRaiser'': Aitos Act 2 features flame traps in the form of demon heads that regularly spit out flames.
111* ''VideoGame/TheAddamsFamily'' on the NES: Fire section has flame emitters, periodically firing flames.
112* ''VideoGame/AlexKidd: The Lost Stars'': Space level has cannons with flames coming out of it.
113* ''VideoGame/BalanWonderworld'': Chapter 11 has flames regularly coming out of lava, acting as a timing-based obstacle.
114* ''VideoGame/{{Blinx}}'': Forge Of Horrors has a few flame emitters that must be extinguished by the player to proceed.
115* ''VideoGame/BOB1993'': Some levels have pipes. Ends of the pipe regularly spew out fire.
116* ''VideoGame/{{Bzzzt}}'': Flame traps occasionally appear in some of the levels. There are two types. One shoots out average-length flames but flame grills spew flames that go as far they can.
117* ''VideoGame/ChakanTheForeverMan'': The first level has head statues facing both front and sideways that shoot out flames out of their mouths.
118* ''VideoGame/CommanderKeen'': In ''Episode 6: Aliens Ate My Babysitter!'', the level "Bloogfoods, Inc" features hazards called flame projectors, that true to their name spew fire at regular intervals.
119* ''VideoGame/CongosCaper'': In some locations [[LavaPit Lava Pits]] spawn flames.
120* ''VideoGame/CrashBandicoot'':
121** ''VideoGame/CrashBandicoot1996'' has flame plates in Native Fortress that spew flames at timed intervals.
122** ''VideoGame/CrashBandicoot4ItsAboutTime'' has fire containers with a nozzle that constantly switches on and off, acting as a hazard.
123* ''VideoGame/CyberShadow'': Disposal Facility has flame emitters that periodically shoot out flames.
124* ''VideoGame/DisneysMagicalQuest'': In ''The Great Circus Mystery'', in the very last area before the FinalBoss, the player (or players) has to avoid flame-spewing faces plastered on columns.
125* ''VideoGame/DonkeyKongCountryReturns'': Music Madness level features flame spewers that emit flame to the beat of the music.
126* ''VideoGame/DrawnToLife'': In the sequel, you have to explore a {{Steampunk}} style city called Lavasteam. Many of the levels feature dangerous fire traps, either in the form of lava geysers or pipes that shoot lava down at you.
127* ''VideoGame/DukeNukem'': Most of the hazards in the first game are robots of assorted sizes, but there are also flame jets built into the floor and some stairs that emit a lengthy jet of flame for three seconds at a time. Duke needs to time himself to bypass these jets while they're in recharge mode.
128* ''VideoGame/ExMutants'': In lava caves, first appearance of flame jets are unusual as they're produced when halves of fallen droplets hit the ground. Then flame jets can be found independently and in sewer level, they periodically come out from the pipes.
129* ''VideoGame/FreedomPlanet'' has Thermal Base with some floors spewing out fires. Final Dreadnaught 3 has orbiting obstacles that spew out blue flames.
130* ''VideoGame/TheFlintstonesTheSurpriseAtDinosaurPeak'': Two dragon heads in the first level act as a flame-spewing obstacle than an enemy as they cannot be killed, breathing out flames in every few seconds.
131* ''VideoGame/{{Frogun}}'': One of the obstacle types found in fire-themed levels is a floating dragon head statue that constantly shoots out flames.
132* ''VideoGame/{{Gargoyles}}'': The factory level features wall- and ceiling-mounted flame emitters that emit a burst of flame before retracting back into the surface for a few seconds.
133* ''VideoGame/Garlic2021'' has a fire stage. One of the types of obstacles is a pipe that regularly shoots out flames.
134* ''VideoGame/{{Gex}}''
135** ''Gex: Enter The Gecko'': In Pre-History Channel, there are flames coming out of the walls.
136** ''Gex 3: Deep Cover Gecko'': Tut TV has rotating flame traps that shoot out flames.
137* ''VideoGame/MrGimmick'': World 3 has places in stone structure that emit flames with their length varying.
138* ''VideoGame/GunDevil'' features dragon head statues that shoot out flames.
139* ''VideoGame/TheGoonies'': In early stages, there are flame vents that regularly emit flames.
140* ''VideoGame/AHatInTime'' sometimes has flame emitters acting as a hazard. For example, inside a train level.
141* ''VideoGame/JewelMaster'': In one instance, there is a 4-way flame emitter moving horizontally, alternating which outlet it shoots its flame from.
142* ''VideoGame/JumpBug'': Volcanoes shoot out what appears to be flames instead of lava. It's as deadly as any other obstacle.
143* ''VideoGame/KabukiQuantumFighter'': Factory level has wall-mounted flamethrowers acting as a timing-based obstacle.
144* ''Kalevania'': Late in the game, the flame spewers start to appear, acting as a timing-based obstacle.
145* ''Franchise/{{Kirby}}'':
146** ''VideoGame/KirbyAndTheAmazingMirror'': Fire sections have certain places where flames are shot out periodically from lava.
147** ''VideoGame/KirbysEpicYarn'' has Lava Landing Level. Latter half has places where flames are constantly shot out. Via the fire truck transformation, Kirby can extinguish them.
148** ''VideoGame/KirbyTripleDeluxe'' has grills that emit flames at regular intervals.
149** ''VideoGame/KirbyAndTheRainbowCurse'': Enemy-operated flame nozzles make appearance. The player can block them using the rainbow path.
150* ''VideoGame/KlonoaDoorToPhantomile'': Vision 5-1 features platforming segments with funneled pipe outlets that spew flames. Some are active only half of the time while others are active all the time but vary in length.
151* ''VideoGame/LittleNemoTheDreamMaster'': In Nightmare Land, there is a fire and surfaces that spit out flames at regular intervals.
152* ''Franchise/LooneyTunes'':
153** ''VideoGame/TazManiaSega Taz-Mania'' on the Genesis has temple level with head statues. Those statues periodically breathe out fire.
154** ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'': In Lava Cave, there are certain parts on the walls that regularly shoot out fire.
155* ''Franchise/MegaMan'':
156** ''VideoGame/MegaManClassic'':
157*** ''VideoGame/MegaMan1'': Fire Man's stage introduces blocks that shoot out fire upwards at regular intervals. Ice slasher can freeze those flames. Flame obstacle returns in Wily stage 1.
158*** ''VideoGame/MegaMan7'': Flame emitters appear in Turbo Man's stage and Wily stage. There are two types with the first acting like flame pillars in ''Mega Man 1'' and the second shooting out long permanent stream of flame.
159** ''VideoGame/MegaManX''
160*** ''VideoGame/MegaManX2'': Second half of Flame Stag's stage has wall-mounted flame emitters that shoot out flames.
161*** ''VideoGame/MegaManX5'': Mattrex's stage has dragon head statues that emit flames from their mouths.
162*** ''VideoGame/MegaManX6'': Blaze Heatnix Stage has flame jet exhausts that vent out flames every second or every few seconds.
163* ''VideoGame/MichaelJordanChaosInTheWindyCity'' has these appear in the Factory stage. They shoot flames at Jordan from diagonal angles.
164* ''VideoGame/NinjaFiveO'' has flame spewers mounted on surface in warehouse stages.
165* ''VideoGame/NinjishGuyInLowResWorld'': A few screens have jets of flame coming out from the floor, either permanently or periodically.
166* ''VideoGame/{{Nosferatu}}'': There are lion head decorations that shoot out flames rather rapidly.
167* ''VideoGame/PacManWorld'': In the first game, there is a section with a single flame spewer moving back and forth.
168* ''VideoGame/PennysBigBreakaway'': Scene 4 introduces flame emitters that regularly or constantly emit jets of flame.
169* ''WesternAnimation/Phantom2040'' on Genesis: Early level has flame exhaust that shoots out flames.
170* ''VideoGame/{{Pitfall}}'':
171** ''Pitfall: The Mayan Adventure'' has sections on the wall that regularly spit out flames, they're usually near the handholds.
172** ''VideoGame/PitfallTheLostExpedition'': Part 10 introduces flame-shooting traps that are timing-based. These show up later on as well.
173* ''VideoGame/PowerBlade'': Sector 2 has surface-mounted alcoves that shoot vertical flames at regular intervals.
174* ''VideoGame/PrisonCity'': In Factory level, there are flame emitters that shoot out flames diagonally.
175* ''VideoGame/PsiloSybil'': Temple level has holes in the wall with flames regularly coming out of it.
176* ''VideoGame/{{Rayman}}'':
177** ''VideoGame/Rayman2TheGreatEscape'' has several of these, mainly in the Sanctuary of Stone and Fire and in the Sanctuary of Rock and Lava. Some of them have intervals in which the player can pass by when not active, others spew continuous flames at which the player has to move over the flames. Some of these even rotate in position at certain parts of the levels.
178** ''VideoGame/RaymanLegends'' has a level called "How To Shoot Your Dragon". That level has pipe outlets that shoot out flames. What is unusual is that those flames have an arc or even wiggle pattern.
179* ''VideoGame/{{Ristar}}'': Under Factory features numerous walls covered with flame emitters. The flames spewed out by flame emitters are relatively small though.
180* ''VideoGame/Robocop2'' on the NES: Final sectors have FloatingPlatforms with flames coming out from them below. Some flames are shorter and consistent while others are long but only active half of the time.
181* ''VideoGame/RokkoChan'': Volcano Man's stage has pipes that shoot out flames at regular intervals.
182* ''VideoGame/{{Rosenkreuzstilette}} Freudenstachel'': Zorne's stage has flames that shoot out from the ground. These flames can be temporarily frozen.
183* ''VideoGame/{{Shatterhand}}'': Last area has floor-mounted flame emitters that regularly shoot out flames.
184* ''VideoGame/ShovelKnight'':
185** In the main game, Explodatorium's stage has flame pipes. Some only shoot out flames as the player steps on them. Others emit flames at regular intervals.
186** In ''Shovel Knight Dig'', there are flame traps in Smeltworks.
187* ''VideoGame/ShovelPirate'': Eventually, flame emitters show up that periodically emit jets of flame.
188* ''VideoGame/SilentAssault'': In a third level, there are floor-mounted flame exhaust things.
189* In ''VideoGame/SkatorGator 3D'', chimneys are in poor state, regularly releasing bursts of flame.
190* ''Franchise/SonicTheHedgehog'' franchise has seen such obstacles from time to time.
191** ''VideoGame/SonicTheHedgehog1'': Flame spewers make their debut appearance in Scrap Brain Zone. In there, pipes (sometimes broken) periodically emit flame.
192** ''VideoGame/SonicTheHedgehog2'': An unusual variation appears in Oil Ocean Zone. An obstacle that spews out green flames is covered with a lid that regularly flies up to expose the flames below.
193** ''VideoGame/Sonic3AndKnuckles'': Another unusual variation appears in Flying Battery Zone in form of a flame emitter that shoots flames to both sides but is disabled and acts as a springboard when stood on. More traditional flame spewers appear in Lava Reef Zone Act 2.
194** ''VideoGame/SonicAdventure DX'': Red Mountain features flame-spewing hazards that emit flames in every few seconds.
195** ''VideoGame/SonicUnleashed'': Occasionally, streams of fire can be found. For example, in pipework sections in Eggmanland.
196** ''VideoGame/SonicAndTheSecretRings'': A section of a sand oasis has burners that shoot out flames.
197* ''VideoGame/SparkTheElectricJester3'': Conspicuous flame spewers appear in a few places such as in Protest Prison where Spark rides a vehicle through metallic octagons with flame traps.
198* ''VideoGame/StarshotSpaceCircusFever'': Near the end of the game, there are surface-mounted flamethrowers. Player needs to deactivate them remotely in order to proceed.
199* ''VideoGame/SuperAdventureHand'' has two types of flame emitters, most commonly encountered in early game. first one is stationary flame emitter, complete with canisters that shoots out flames at regular intervals. Another one is barrel that constantly shoots out flames at multiple directions but can be rotated by hand.
200* ''Franchise/SuperMarioBros'':
201** ''VideoGame/SuperMarioBros3'': Airship levels have flame traps that periodically emit flames. Airships, when appearing in subsequent games, often have these traps as well.
202** ''VideoGame/SuperMario64'' has Flame Sprouts: An obstacle that shoot out flames. In Big Boo's Haunt, one of the ghost portraits also acts as a flamethrower.
203** ''VideoGame/SuperPrincessPeach'': Fury Volcano has red flame emitters that regularly spew flames.
204** ''VideoGame/SuperMarioGalaxy'': Flame shooters appear that shoot out flames when Mario gets close.
205** ''VideoGame/SuperMarioBrosWonder:'' In addition of airship stages with flame traps that emit green flames, there are also 5-way flame emitters rotating along the tracks in the level Level "Pull, Turn, Burn". Player can manipulate their location by pulling handles.
206** ''VideoGame/YoshisIsland'':
207*** ''VideoGame/YoshisStory'': In castle levels, there are flame emitters pushed by shyguys that vent out flames.
208*** ''VideoGame/YoshisWoollyWorld'': 6-3 features many sets of zippers. Flame is spewed from the open sections of the zippers.
209* ''VideoGame/SuperRobinHood'': Lower areas have heads that shoot out flames in front of them.
210* ''[[VideoGame/WidgetTheWorldWatcher Super Widget]]'': Volcano Eruption Zone has lava pits that, among other things, shoot out flames from time to time.
211* ''VideoGame/{{Toki}}'': The third stage has fire vents that frequently sprut out flames.
212* ''VideoGame/TonicTrouble'': In a few instances of the game, there are edge-mounted flamethrower hazards that passively emit flames.
213* ''VideoGame/ToyStory3'': Broken flame-spewing pipes appear in Incinerator after meddling with SmashingHallwayTrapsOfDoom.
214* ''Vivaldia 2'' has flame emitters in lava stages.
215* SNES ''Warlock'' game has head decorations in the castle stage that regularly breathe out flames diagonally downward.
216* ''VideoGame/WaynesWorld'' on the SNES: Flame belchers are located on the floor in the bar level.
217* ''VideoGame/WhompEm'': In Fire Test, there are caves, filled with locations where bursts of flame regularly emerge.
218* ''VideoGame/TheWizardOfOz'' features chimneys that burst out into flames regularly.
219* ''VideoGame/WizardsAndWarriors'' has lava caves. There is a flame coming out of a LavaPit, moving back and forth, increasing and decreasing in length.
220* ''VideoGame/{{Wolverine}}'' has "Trial By Fire" level. In that level, there are spots on the ground that regularly spew out fire.
221* Stage 5 in ''VideoGame/YoNoid'' have a couple flame outlets that spew fire regularly.
222* ''VideoGame/YookaLaylee'': In Hogswitch Hollow, there is a segment that includes flame grill platforms that regularly spew flames. Yooka must hime his jumps to reach the fire Yooka form, at which point he is immune to fire.
223[[/folder]]
224
225[[folder:Puzzle and Puzzle Platformer]]
226* ''Buzzle Puzzle'' has a flamer that shoots flames in a rotary pattern.
227* ''VideoGame/DeadlyRoomsOfDeath'': Fire traps are introduced in ''The Second Sky''. They burn anything in their tile at the end of each turn, even hitting flying monsters like wraithwings. They can be turned on or off with orbs or pressure plates.
228* ''VideoGame/{{Karoshi}}'': There are flame emitter hazards in ''Mr. Karoshi''. The player must find a way to use them to kill himself.
229* ''VideoGame/{{Lemmings}}'' has flamethrowers in the "Fire" or "Hell" tileset that burn lemmings on contact. Unlike many examples, the sprite is misleading; the flame periodically bursts out, but its hitbox is constant.
230* ''VideoGame/TheLostVikings''
231** In the first game, in one of the levels in The Great Factory, there are flame emitters that emit a constant downward flame stream. Baleog must use his arrows to disable the flames.
232** There are many flame hazards in ''The Lost Vikings 2'' and one of them is a flame emitter that constantly shoots out flames. Olaf can block it with his shield.
233[[/folder]]
234
235[[folder:Real-Time Strategy]]
236* ''VideoGame/WarcraftIIIReignOfChaos'' has both horizontal and vertical flame traps (in red and blue varieties for some reason) that mostly see use in BaselessMission-type dungeons where there are fewer units to move past them and so get the timing right.
237[[/folder]]
238
239[[folder:Roguelike]]
240* ''VideoGame/TwentyXX'':
241** In the first game in Agnisort, some surfaces are covered with flame emitters that constantly keep relatively short blue flames burning.
242** In its sequel ''VideoGame/ThirtyXX'', there are flames in the Burning Temple zone. While some seem to be on the surface at random, others are clearly spewed via metal surfaces with holes.
243* ''VideoGame/EnterTheGungeon'' has some levels with floor hazards that periodically shoot out flames.
244* ''VideoGame/{{Noita}}'': Occasionally, in temple, the player encounters wall traps. Some of them shoot out flames.
245* ''VideoGame/RealmOfTheMadGod'': Cave Of Thousand Treasures has floor traps that regularly emit damaging flames.
246[[/folder]]
247
248[[folder:Role-Playing Game]]
249* ''VideoGame/DarkSoulsII'': Sections of Brume Tower and Iron Keep have flame-shooting flamethrowers, taking in shape of statues.
250* ''VideoGame/Diablo3'': Arreat Crater has a few forges that emit flames.#
251* ''VideoGame/TheElderScrollsVSkyrim'': Flamethrowers are just one of the many kinds of traps found in Dwemer ruins, usually triggered by pressure plates but sometimes on a timer. The ruin Raldbthar contains a group of bandits who are using one to [[MundaneUtility roast some meat]].
252* ''VideoGame/GenshinImpact'': Many domains have devices that spit fire. Some of them continually shoot unless frozen and just need to be avoided as much as possible or disabled by an ice character, while others release fire at specific timing and can be passed in between cycles of flames.
253* ''VideoGame/MegaManBattleNetwork'': Several fire-based levels throughout the series have flames bursting on the map that deal damage to Mega Man when struck.
254* ''VideoGame/MortalKombatMythologiesSubZero'': Stage 5 is "Fire Element", which takes place in an underground volcanic area riddled with platforms hanging over lava and [[https://gamefaqs.gamespot.com/ps/197993-mortal-kombat-mythologies-sub-zero/images?pid=197993&img=2340 secret floor traps]] that spew fire streams upwards.
255* ''VideoGame/PaperMarioTheOrigamiKing'': Fire jets mounted on rotating circles are among the hazards in the Earth Vellumental Temple. Guts of fire "breathed" out by phoenix-headed statues are also common in the Fire Vellumental Temple, both as stationary and moving hazards. In one section, one pops down from the ceiling to burn away items that Mario tries to use.
256* The ''VideoGame/{{Shantae}}'' series: ''VideoGame/ShantaeRiskysRevenge'': What are called Dragon Statues in ''VideoGame/ShantaeAndTheSevenSirens'', are called Fire Breathing Statues in this one, by Bolo if talked to after getting the second Magic Seal, and as the name implies, they're stone heads that have a BreathWeapon that Shantae has to wait before she can pass safely.
257* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Corona Lucis has a section that involves dodging flamethrowers, but being touched by the flames results in being teleported away to attempt the puzzle again instead of being hurt.
258* ''VideoGame/{{Warframe}}''
259** In [[LevelsTakeFlight Corpus gas cities]] you can find distressed pipes which are always one stray shot away from ejecting a stream of flame for a short while.
260** The [[ProtectionMission Defense mission]] in the Kuva Fortress adds new hazards with each completed wave, including flamethrowers sliding along the walls, emitting continuous streams of fire.
261[[/folder]]
262
263[[folder:Shoot 'Em Up]]
264* ''VideoGame/{{Axelay}}'': Stage 5 has chimney-like structures on lava that emit flames high enough to pose danger to the fighter.
265* ''VideoGame/{{Gradius}}'' series: Unusual variation appears in stage 3 of ''Salamander'' and stage 1 of ''Gradius 2'' where giant arcing flames come out from the flaming surface, sometimes once but sometimes repeatedly. In stage 6 of ''Salamander'', a more traditional and short-range flame spewers appear as an obstacle.
266[[/folder]]
267
268[[folder:Survival Horror]]
269* ''VideoGame/AlienIsolation'': Thanks to the disarray of the station and more than a few deliberate explosions, there are several areas where gas pipes have turned into flamethrowers that impede Amanda's progress, and will cause scripted events that cause an explosion that [[OhCrap summons]] [[EverythingTryingToKillYou the]] [[TheDreaded Xenomorph]] if you approach them.
270[[/folder]]
271
272[[folder:Third Person Shooter]]
273* In the third act of ''VideoGame/MaxPayne1'', there's a few gas flames that will instantly kill Max if he steps in them, the gas has to be cut with the valves first.
274[[/folder]]
275
276[[folder:Wide-Open Sandbox]]
277* ''VideoGame/{{Starbound}}'':
278** The Great Sovereign Temple has one route that's filled to the brim with fire traps. If you go there, Nuru will express her displeasure over it and fire in general.
279** Outside of the main story, there's also the final arena challenge where the fire traps there not only damage you, but also empower the enemies there if they walk into it.
280* ''VideoGame/{{Terraria}}'': The Lihzahrd Temple is filled with various kinds of traps, one of them being a trap that spews out flames in front of it should a player step on a pressure plate that triggers it, aptly named as the Flame Trap.
281[[/folder]]
282
283[[folder:Non-Gaming Examples]]
284* ''Film/ThePrincessBride'' features the Fire Swamp, where jets of flame periodically burst from the ground.
285* In ''Film/SherlockHolmes2009'', Lord Blackwood has Irene Adler shackled to a pig slaughterhouse's [[ConveyorBeltODoom assembly line]] which carries her between gas valves shooting gouts of flames. When Holmes finds a solution around this by using a blanket, there's still the matter of the bandsaw blade at the end of the line.
286* ''Film/ShredderOrpheus'': The Underworld parking garage has flame jets appear from the floor sporadically for Orpheus to dodge on the way to the final confrontation with Hades.
287* ''WesternAnimation/TheSpongeBobSquarePantsMovie'': Spongebob and Patrick are briefly seen carelessly navigating volcanic flame spewers while singing about how they're men.
288[[/folder]]

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