1 | Ways for a character to "attack" others or "defend" themselves without [[NoHoldsBarredBeatdown physical violence]], talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with SocialEngineering. |
2 | |
3 | ---- |
4 | [[index]] |
5 | * AndThenWhat: The villain is caught off-guard by asking what they intend to do once their plan succeeds. |
6 | * ArmorPiercingQuestion |
7 | * ArmorPiercingResponse |
8 | * BerserkButton |
9 | * BreakThemByTalking: Breaking someone down just by talking to them. |
10 | * CowardiceCallout: Someone gets called out on their cowardly behavior/conduct. |
11 | * DeathGlare |
12 | * DefusingTheTykeBomb: A character tries to convince a person raised to be a weapon to be their own person. |
13 | * ForgotToGagHim: A character is restrained, but not prevented from talking, which lets them be a threat anyway. |
14 | * HannibalLecture: A prisoner turns the tables on their interrogator via psychologically clever speech. |
15 | * IShallTauntYou: A character deliberately insults and goads another as a calculated ploy. |
16 | * KirkSummation: The hero verbally deconstructs the villain. |
17 | * PassiveAggressiveKombat: A social situation presented as a battle. |
18 | * TheReasonYouSuckSpeech: A character delivers a harsh tirade to a second character that is designed to dissect that second character's flaws, weaknesses or failures. |
19 | * ScheherezadeGambit: A character attempts to stave off death by being too interesting to kill. |
20 | * ShamingTheMob: A character calls out a mob, and the mob feels guilty. |
21 | * ShutUpHannibal: The villain makes fun of the hero by claiming they're no different from their opposition or that their idealism makes them a naive fool. The hero responds by addressing that the villain's claims are complete nonsense and/or a very poor rationalization for giving up on punishing the villain. |
22 | * ShutUpKirk: A villain (or an at best antiheroic character) brushes aside a speech about heroism or the futility of evil. |
23 | * StaredownFaceoff: The villain gets up close and personal into the hero's personal space for intimidation and vice versa. |
24 | * StaringDownCthulhu |
25 | * TalkingTheMonsterToDeath |
26 | * TalkingYourWayOut: Someone has been captured by their enemies but manages to use smooth talking to get away. |
27 | * TrappedAtTheDinnerTable: Forcing a child to sit at the table until they eat all their food. |
28 | * VerbalJudo: Defusing an explosive situation via communication. |
29 | * VillainsNeverLie: A villain manipulates a hero by telling the truth. |
30 | * VillainousBreakdown |
31 | * WarriorTherapist: A warrior who can understand and affect their opponent's psychology. |
32 | [[/index]] |
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FollowingContext Main / PsychologicalCombat
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