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4%% We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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9[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\
10[-'''Playable characters:'''\
11''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\
12''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\
13''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\
14''For 3DS and Wii U:'' '''45–49 (Pre-Smash Direct)''' | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\
15''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\
16[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\
17'''Individual Characters''': [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]]\
18'''Non-playable characters:'''\
19[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
20
21This page lists the fighters introduced before the Smash Direct from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
22----
23[[foldercontrol]]
24[[folder:45 – Villager]]
25[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villagerssbu.png]]
26[[caption-width-right:350:[[ActionPolitician Mayor of Smashville]]]]
27[[caption-width-right:350:[[labelnote:Female Villager]]https://static.tvtropes.org/pmwiki/pub/images/1078px_45_villager.png]][[/labelnote]]
28[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/villager_ssb4_5.png]][[/labelnote]]
29[[caption-width-right:350:[[labelnote:Female Villager ([=3DS=]/Wii U)]] https://static.tvtropes.org/pmwiki/pub/images/villager_female_ssb4.png]][[/labelnote]]
30
31'''VILLAGER COMES TO TOWN!'''
32
33->'''Home Series:''' ''VideoGame/AnimalCrossing''
34%%TO PRESERVE FONT SIZE; DO NOT REMOVE
35-->'''Debut:''' ''[[VideoGame/AnimalCrossing2001 Doubutsu no Mori]]'' (lit. "Animal Forest") [[[Platform/Nintendo64 N64]]], 2001
36-->'''Creator:''' Creator/{{Nintendo}}
37-->'''Publisher:''' Nintendo
38
39->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
40->'''Specials:''' [[{{Hammerspace}} Pocket]], [[RocketRide Lloid Rocket]], [[VideoGame/BalloonFight Balloon]] [[VideoGameFlight Trip]], [[GreenThumb Timber]]
41->'''Final Smash:''' [[StuffBlowingUp Dream House[=/=]Housewarming Party]]
42
43A seemingly-random Villager from ''VideoGame/AnimalCrossing'' who steps up to the ring using trademark, every-day tools for battle. Villagers in this series come to a town full of FunnyAnimals to live a new life, earning their rent, helping townsfolk, and collecting all sorts of new things. Lately, they've also taken the place of Mayor of their town, organizing events while still doing the usual ''Animal Crossing'' routine.\
44\
45The Villager is a tricky foe to contend with, thanks to their set-ups that allow them to set the stage for massive damage upon their opponents, whether by pocketing a projectile for later use or growing a tree to cut down on their foes' heads. While they're not very powerful, their varied moveset easily makes up for this little shortcoming.\
46\
47The default Villager is male, but female villagers and other male designs are playable alternate costumes.
48
49->See Characters/AnimalCrossingPlayerCharacter for more information on the character in their origin series.
50----
51* AdaptationalBadass: WordOfGod said they weren't considered for ''Brawl'' precisely because their games are as peaceful and non-confrontational as they can get. Nonetheless, they still appeared in ''3DS/Wii U'' ready to kick some butts with their everyday tools and deep pockets.
52* AnvilOnHead: Their side smash is them dropping a bowling ball, which while having poor range, deals big damage and knockback. And true to the trope, it ''can'' hit enemies below them, landing on their head and sending them flying.
53* ArrowCatch: And Missile Catch, and Beam Catch, and Bomb Catch, etc..
54* AscendedExtra: Appeared in the background of Smashville in ''Brawl'' and as a trophy called "Animal Crossing Boy" before joining the battle.
55* AscendedMeme: The countless fanmade depictions of the Villager [[MemeticPsychopath being an evil psycho]] are indirectly represented in Bayonetta's official poster with the female Villager holding her axe while being on the dark side of the poster.
56* BadassAdorable: All eight designs resemble smiling children in adorable outfits... but beware that they're also armed with an axe.
57* BadassNormal: They have no supernatural powers to speak of, yet are able to go toe-to-toe with the best of them. Plus, they can ''catch anything'' thrown at them; this includes guided missiles, swirling balls of destructive energy, trees, and animated suits of armor.
58* BattleIntro: Walks out of their house while cheering, followed by the house disappearing.
59* BratsWithSlingshots: Their forward and back aerial attacks use a [[http://animalcrossing.wikia.com/wiki/Slingshot slingshot]].
60* BugCatching: Or Smasher Catching, rather. They use their net as their grab. It's also one of their victory poses.
61* TheCameo: A few Villagers appear in the background of the Smashville stage in ''Brawl''. They still do so when it reappears in ''3DS/Wii U'' regardless of whether a Villager is on the field or not, meaning that they are different from the playable ones.
62* CatchAndReturn: Pocket allows them to store ''any'' projectile attack or item in their hammerspace, from the obvious stuff like arrows and energy blasts, to unusual things like another Villager's tree. Using the move again throws it back just as fast as it went in.
63* ColorCodedForYourConvenience: Balloon Trip gives different colored balloons depending on what player is using it. Gray will mark a CPU or FP (Figure Player).
64* CompositeCharacter: They represent the various incarnations of the ''VideoGame/AnimalCrossing'' player characters (based off the ''Wild World''/''City Folk'' design but has the title of Mayor from ''New Leaf''), plus the VideoGame/{{Balloon Fight}}er, using various items and tools you can find in ''Animal Crossing'' itself.
65* DeathGlare: The default Villager manages to give Mario one in the E3 2013 trailer ''while smiling''.
66* DifficultButAwesome: Their ''Timber!'' is rather tricky to use. The first use of their down special plants a sapling which does nothing, the second use waters it, and enough water is required for the sapling to grow into a tree. Third use lets them swing their axe which can be used to chop the tree down... but it needs 2 chops, so you need another swing for the tree to finally fall. For your troubles, you are rewarded with a falling tree which deals ''stupid'' amount of knockback and able to fall off ledge, [[AnvilOnHead possibly hitting your opponent who's trying to recover]].
67* DissonantSerenity: They keep a cheerful smile on their faces while beating up opponents. It's either hilarious or unnerving, depending on your point of view.
68* EveryoneCallsHimBarkeep: Much like Pokémon Trainer, they are named for ''what'' they are rather than ''who''.
69* FightingClown: Cutting down trees, [[AnvilOnHead dropping bowling balls]], using a bug-catching net, catching all sorts of projectiles inside their pockets... In fact, save for their cartwheel neutral aerial and their boxing gloves, pretty much their whole moveset involves playing around with their tools in some fashion.
70* FingerlessHands: As per ''Animal Crossing'' style, Villager has spherical stumps for hands, which doesn't stop them from grabbing and using stuff. Unlike their home game, though, they have clearly delineated thumbs.
71* GirlWithPsychoWeapon: The female versions of the Villager, considering they still use an axe to chop down trees... or fighters, since they only need their tree on the stage to use it. Bayonetta's illustration calls attention to this.
72* GlacierWaif: They have some very powerful attacks for a character of their size, most notably their side smash and their down special (particularly the final part of the attack, where the tree gets chopped down and is used as a projectile). However, this is off-set by their generally slow movement speed and the fact that their powerful attacks are either slow (the tree-dropping part of their down special), short-ranged (the axe part of it), or both (their forward smash).
73* HeartIsAnAwesomePower: Villager's Neutral special is "Pocket". This allows them to pocket nearly any item and projectile in the game, ranging from the stars produced by Yoshi and Bowser when they do Yoshi Bomb and Bowser Bomb, respectively, to being able to pocket bursts of flames to being able to pocket another Villager's falling trees to even being able to pocket any phantoms produced by Zelda. The ability to Pocket items also allows them to have two items at the same time, to avoid being affected by certain items (like the Boss Galaga) as well as to prevent others from using item-based abilities if they can only use one at a time (like Pac-Man and Wario). It even makes Villager invulnerable for a brief period of time, allowing them to dodge Final Smashes simply by using the move.
74* HeroicMime: As in their home series (even though in "Animal Crossing", the Player character actually has written dialogue).
75* HomeStage:
76** ''3DS/Wii U'': All stages from their series.[[note]]Tortimer Island in ''3DS'', Town and City and Smashville in ''Wii U''.[[/note]]
77** ''Ultimate'': Town and City in ''Ultimate'''s website, their fight in ''World of Light'' though takes place in Final Destination, and their normal unlock battle takes place in Smashville.
78* HyperspaceArsenal: As WordOfGod states, they're based around collecting, and so pull out/put away [[ImprobableWeaponUser all sorts of objects]], such as [[ParasolOfPain umbrellas]], [[FlowerPotDrop saplings]], and even ''firework launchers''. In addition, the Pocket move allows them to store regular items and ranged attacks in {{Hammerspace}}. Imagine them grabbing a Hammer and then pulling out ''another'' hammer from their pockets that they snuck into them earlier.
79* IdleAnimation:
80** He places his hand on his chin and taps his foot. It's similar to the animation displayed when the player views their inventory in the ''Animal Crossing'' games.
81** He rubs the side of his head.
82* ImprobableWeaponUser: They fight using various mundane tools and other seemingly harmless items: shovels, butterfly nets, slingshots, umbrellas, flower pots, turnips, batons, firework launchers, trees, bowling balls, and weeds.
83* KleptomaniacHero: By virtue of the Pocket move, the Villager can collect any item on the battlefield to be used later, even incoming projectiles.
84* {{Leitmotif}}: The original ''Animal Crossing'' [[https://www.youtube.com/watch?v=rJ6eGtsgbfM theme]] plays when the male Villager receives his invitation in the debut trailer, and is also used as their victory theme. ''Ultimate'' has a remix of ''Wild World'' and ''City Folk'''s [[https://www.youtube.com/watch?v=4uj896lr3-E main theme]] that plays during their character trailer.
85* LimitBreak: Dream House, which involves paying Tom Nook to build an ''exploding house'' over any opponents.
86* ModestyShorts: Just like in their home series, the female Villagers wear poofy bloomers under their dresses that follow this trope.
87* MyRulesAreNotYourRules: Pocket allow them to store items away, whether they're holding them or not, making them the only character who can hold two items at once.
88* MythologyGag:
89** All of the villager designs, barring the second boy, are based off of designs you can receive in ''City Folk'' upon starting a new game.
90** They wield the Balloon Fighter's gear in one of their moves, which is an allusion to the Platform/NintendoEntertainmentSystem games that can be played in the Platform/NintendoGameCube ''VideoGame/AnimalCrossing''. The animation they do when the balloons are popped is also the same as the one from the game.
91** The attacks that use turnips (Upward aerial and downward aerial) produce a random number of turnips each time. This may reference the Stalk Market; a feature where a player can buy turnips once each week, and sell them for a random value the next week.
92* NecessaryDrawback: For all the things Pocket is useful for, it has two limits: it can't store particularly powerful items (such as summoning items and the Smash Ball), and it can only retain a pocketed item for thirty seconds. Once those thirty seconds are up, the item disappears and leaves their pockets vacant. [[LoopholeAbuse This can be mitigated by simply taking the item out and putting it away again]] (which the game even tells you to do in a hint box), though this only works for handheld items. ''Ultimate'' would remove these drawbacks, allowing Villager to pocket summoning items and to hold on items indefinitely.
93* NoNameGiven: The Villager has no CanonName, as the player gives them a name.
94* NoRangeLikePointblankRange: The awful range (awful as in point-blank) on Villager's Side Smash is balanced out by its high damage, knockback, and (due to it being a projectile) ability to attack opponents when they're directly below Villager.
95* NoSell: Pocket allows them to do this to virtually anything that isn't a direct melee attack, just harmlessly storing the incoming attack away until they decide to [[CatchAndReturn throw it back]]. In fact, the invincibility frames of the move allow the Villager [[https://www.youtube.com/watch?v=GXrxLBJm0B8 to dodge a Final Smash]].
96* OhCrap:
97** The Villager's normally cheery face shows distress when Balloon Trip bursts, leaving them plummeting helplessly. This also happens when using their dash attack, causing them to trip and drop a potted plant, and even in their [[CameraAbuse screen KO]].
98** Just seconds before he's kidnapped in the ''World of Light'' intro, the male Villager is panicking and running in a circle after watching everyone else get taken.
99** The male Villager gets this reaction when Kazuya about to throw Ryu off the cliff in a promotional art.
100* OlderThanTheyLook: Although they appear to be {{Kid Hero}}es, the default Villager's trophy describes him as an "energetic young man", and they are also referred to as the "Mayor of Smashville" in their Boxing Ring title. This suggests that they're a good bit older than they seem to be.
101* OneHitKO: Trying to reflect a Villager's Timber! tree can turn it into this if they manage to Pocket it during the return trip, as not only do both moves count as a reflect and apply the appropriate damage buff, but they ''stack''; this turns the tree into a tactical nuke that outright smashes through the reflector for an instant [=KO=]. Using a reflector against a smart Villager is an ''incredibly'' bad idea.
102* PaletteSwap: They are notable in that the Villager doesn't just change colors between them, but also eyes, hairstyle, and gender for half of them, effectively making each one completely different from the others.
103* PerpetualSmiler: Sometimes, they look surprised, but mostly they just have the same cheerful grin on their face.
104* PromotedToPlayable: Got a trophy in ''Brawl'' wearing the same outfit as the default one in ''3DS/Wii U'', and villagers appeared as background characters in the Animal Crossing stage.
105* PurelyAestheticGender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while their main trophy (the Classic one) shows the default male Villager, their alternate All-Star trophy shows one of the female Villagers in a different pose.
106* RaceLift: In ''Ultimate'', the 7th and 8th Villagers are given darker skin than the rest of the Villagers.
107* RocketRide: If you hold the special button when spawning a Lloid Rocket, the Villager will ride it. Not only is this a neat side recovery, but riding the Lloid deals more damage if it connects, though missing or dismounting (done by jumping) will leave the Villager in a helpless state.
108* RoseHairedSweetie: One of the alternate female costumes has pink hair, and it's the Villager's only alternate costume to have a hair color other than brown.
109* SavedForTheSequel: The Villager was considered as a character for ''Brawl'', but Sakurai thought that they weren't "suited for battle".
110* ScaryShinyGlasses: A variant: the default Villager uses scary shiny ''eyes'' to deliver the aforementioned DeathGlare.
111* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 50 minutes, beat Classic Mode with Pikachu or anyone in his unlock tree once, or find and defeat them in ''World of Light''.
112* ShoutOut: One of their attacks in particular comes from the NES game ''VideoGame/BalloonFight''.
113* SitcomArchnemesis: ''Ultimate'' promotional material makes the male Villager out as a nuisance to King K. Rool, constantly stealing his crown with Pocket and snatching bananas from his grasp.
114* StoneWall: Because of the abundance of projectiles in their moveset as well as their Pocket and Timber moves that allow them to catch/block enemy projectiles, the Villager ends up having a strong camping game (not to mention having perhaps the best recovery in the game). This ends up compensating for their strong, but unreliable offense.
115* SuddenNameChange: In ''Brawl'', a male Villager had a trophy under the name "Animal Crossing Boy", while stickers for villagers of both genders are just referred to as "Boy" and "Girl"[[note]]which the names [[OneSteveLimit are also shared]] with the stickers for the protagonists of ''VideoGame/MagicalVacation''[[/note]].
116* SuperDeformed: They fall into this trope like all ''Animal Crossing'' characters prior to ''New Leaf'', though their depiction here is slightly less deformed, with a bigger torso and a smaller head.
117* {{Timber}}: Their down special has them cutting down a tree.
118* WalkingArsenal: Villager is armed with Gyroids, some fireworks, pretty much every tool from their home series, and anything else they can get their hands on. The only thing missing from their arsenal is the fishing rod, which is instead used by Isabelle in ''Ultimate''. There is also a bowling ball and a twig in their moveset, which were not in any "Animal Crossing" game.
119* WallJump: Is able to perform these despite their small legs and stature.
120* WhenTreesAttack: One of the Villager's custom specials, called Timber Counter, has the tree damage and repel any enemies that melee it. Even just planting Timber Counter's sapling and leaving it is a mean trick, as it trips anyone who touches it without invincibility or super armor.
121* YankTheDogsChain: Their Final Smash, Dream House, has Tom Nook and his nephews build their dream house and finish it right there... [[StuffBlowingUp then the house blows up]].
122[[/folder]]
123[[folder:46 – Mega Man (Rockman)]]
124[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/megamanssbu.png]]
125[[caption-width-right:350:[[BlueIsHeroic Blue Metal Hero]] /[softreturn]The Blue Bomber]]
126[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/mega_man_ssb4.png]][[/labelnote]]
127
128'''MEGA MAN JOINS THE BATTLE!'''
129
130->'''Home Series:''' ''Franchise/MegaMan''
131%%TO PRESERVE FONT SIZE; DO NOT REMOVE
132-->'''Debut:''' ''VideoGame/{{Mega Man|1}}'' [[[Platform/NintendoEntertainmentSystem NES]]], 1987
133-->'''Creator:''' Creator/{{Capcom}}
134-->'''Publisher:''' Capcom
135
136->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
137->'''Specials:''' [[ExtraOreDinary Metal]] [[AbsurdlySharpBlade Blade]], [[StickyBomb Crash Bomb]], [[SpringCoil Rush Coil]], [[GreenThumb Leaf Shield]]
138->'''Final Smash:''' [[AlphaStrike Mega Legends]]
139
140Creator/{{Capcom}}'s key player during the NES and Famicom era, hailing from [[VideoGame/MegaManClassic his namesake series]]. Though he's had many future and alternate universe incarnations over the years, it is the original Blue Bomber who has come to join the fight. Originally named Rock, he is a Robot Master created by Dr. Thomas Light as a lab assistant, but later upgraded into a combat robot to battle the evil Dr. Wily. This robot has regularly, single-handedly saved the world against armies of robots several times, and in games that tend to be NintendoHard.\
141\
142Mega Man's fighting style is [[MechanicallyUnusualFighter quite a bit different from his opponents]]: his neutral, neutral-air, and forward-tilt attacks all fire his Mega Buster up to three times in quick succession. Though weak, this gives him range and flexibility in how he attacks. While he doesn't have as many close-ranged options as other fights, he does have a selection of weapons taken from Robot Masters over the course of his series to extend his long-range game. Much like his home series, players need to utilize his arsenal to keep opponents at bay and punish opponents for any slip-ups they make.
143----
144[[AC:Special Moves]]
145[[labelnote:Click to show]]\
146'''Neutral Special:''' [[AbsurdlySharpBlade Metal Blade]]
147->Metal Man's weapon from ''VideoGame/MegaMan2''. Mega Man throws out a saw blade that deals modest damage and can penetrate enemies. Inputting a direction just before the blade is thrown allows Mega Man to throw the blade in that direction. The blade can also be stuck in the floor or wall and picked up and re-thrown by Mega Man...or a crafty opponent.
148'''Side Special''': [[StickyBomb Crash Bomb]]
149->Crash Man's weapon from ''VideoGame/MegaMan2''. Mega Man fires a drill-tipped timed explosive that sticks to enemies or walls and detonates after a few moments. While stuck to a player, moving close to another player ([[HoistByHisOwnPetard or Mega Man]]) will pass the bomb onto that player, so be careful.
150'''Up Special''': [[SpringCoil Rush Coil]]
151->Introduced in ''VideoGame/MegaMan3'', Mega Man's canine companion Rush warps onto the battlefield and provides a spring with which to launch him into the air. Mega Man can still use his normal attacks while airborne after using the Rush Coil, and other players can use the Coil while Rush is present.
152'''Down Special''': [[GreenThumb Leaf Shield]]
153->Wood Man's weapon from ''VideoGame/MegaMan2''. Mega Man summons a rotating barrier of razor-sharp leaves that, while offering minimal protection, can hit opponents multiple times. Holding the special attack button lets Mega Man keep the Shield on him for a moment before throwing it forward.
154'''Final Smash''': [[AlphaStrike Mega Legends]]
155->Mega Man fires a Black Hole Bomb, a weapon taken from Galaxy Man in ''VideoGame/MegaMan9''. If the explosion hits any opponents, they will get sucked in and subsequently blasted by Mega Man and his counterparts from across the meta-franchise: VideoGame/MegaManX, [[VideoGame/MegaManLegends Megaman Volnutt]], [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], and [[VideoGame/MegaManStarForce Geo Stellar (with Omega-Xis)]] (plus his brother Proto Man and his rival Bass, as of ''Ultimate'').
156----
157[[/labelnote]]
158->See Characters/MegaManClassicHeroes for more information on the character in his origin series.
159----
160* AchillesHeel: Reflectors will send a good majority of his attacks right back at him.
161* AdaptationPersonalityChange: In that he possess very little. Any characterization he has had in his home series is absent here, instead choosing to depict him as more, well... robotic. In fact, he doesn't even speak here. However, this is all done to represent his 8-bit NES-era appearances.
162* AllYourColorsCombined: His Final Smash summons his counterparts from ''VideoGame/MegaManX'', ''VideoGame/MegaManLegends'', ''VideoGame/MegaManBattleNetwork'', and ''VideoGame/MegaManStarForce'' to fire their Mega Busters in unison, each releasing a different colored beam. In ''Ultimate'', the classic incarnations of Proto Man and Bass also come to join the attack, adding two other colors to the mix.
163* AnIcePerson: The Ice Slasher (Ice Man's weapon from ''[[VideoGame/MegaMan1 Mega Man]]'') alternate side special move allows him to fire off arrowhead-shaped ice blades that go through multiple enemies with one shot and can freeze them at higher percentages. Notably, they're much less susceptible to being turned against Mega Man himself than his default Crash Bombs.
164* AnimeHair: His introductory trailer shows he has a head full of spiky hair under his helmet.
165* AmbidextrousSprite: He always faces the front of the camera and is ambidextrous, to invoke the 8-Bit sprites from the original games.
166* AssistCharacter: RobotDog Rush shows up to provide [[SpringJump Rush Coil]] for Mega Man's recovery. As does Beat as one of his up special custom moves.
167* ArmCannon: His Mega Buster, which he uses to fire several of his projectile attacks.
168* BadassAdorable: Looks and behaves like a preteen boy, but he's saved the world from the evil robot armies of Dr. Wily more than 10 times, each time adding to his arsenal. Best seen in his debut where he takes out Mario, Link, Donkey Kong, and Kirby with one Flame Blast, all while looking like a blue, helmeted ''Manga/AstroBoy'' or ''[[Anime/NeoHumanCasshern Casshern]]''.
169* BattleIntro: Teleports in a beam, similar to his stage entrance animation in his home games.
170* BlowYouAway: His up aerial, Air Shooter, creates small tornadoes. Mega Man also gains this from his Tornado Hold (Tengu Man's weapon from ''VideoGame/MegaMan8'') alternate up special move, which drops a fan beneath him and pushes him upward -- also allowing him to hit enemies multiple times and set up combos at the cost of some vertical distance.
171* BlueIsHeroic: He's a robot in blue armor and the main character of his home franchise. His Boxing Ring nickname in ''3DS/Wii U'' is even the "Blue Metal Hero".
172* BottomlessPitRescueService: Beat resumes this role for one of Mega Man's custom special moves.
173* BubbleGun: The Danger Wrap (Burst Man's weapon from ''VideoGame/MegaMan7'') alternate side special move allows him to fire off bombs encased in bubbles, allowing them to float upward before exploding. Although Mega Man can't trap enemies in the bubbles or place the bombs on their own like he could in ''Mega Man 7'', the trajectory and power makes it a great anti-air weapon.
174* BreakingOldTrends: He's the first third party character that originated on a Nintendo console, and the first fighter from Capcom.
175* ByTheLightsOfTheirEyes: Unlike everyone else, Mega Man's eyes actually [[GlowingMechanicalEyes glow in the dark due to actually being LED screens]], which become quite obvious in dimly lit stages such as Luigi's Mansion.
176* TheCameo: For his Final Smash, he summons [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], [[VideoGame/MegaManStarForce Geo Stelar]], [[VideoGame/MegaManX X]], and [[VideoGame/MegaManLegends Volnutt]] to assist him in firing giant lasers. In ''Ultimate'', Proto Man and Bass join the Mega Men for this attack.
177* CanineCompanion: Rush, his RobotDog who aids him in his recovery attack.
178* CartoonBomb: The Hyper Bomb (Bomb Man's weapon from ''[[VideoGame/MegaMan1 Mega Man]]'') alternate special move allows him to throw these. Although their throwing trajectory's pretty awkward, they make for powerful projectiles.
179* ChargedAttack: As per his home series, the Mega Buster has a Charge Shot function. This serves as his side smash.
180* CombinationAttack: His Final Smash -- he fires Charge Shots with VideoGame/MegaManX, [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], and [[VideoGame/MegaManStarForce Geo Stelar]]. ''Ultimate'' has Proto Man and Bass join in as well.
181* CoolHelmet: He's shown equipping it before jumping to the fray in his trailer, and he uses it all the time in gameplay.
182* CripplingOverspecialization: Mega Man is a MultiRangedMaster, but the vast majority of his attacks are projectiles, so he needs to be ''very careful'' around characters who are good at [[HoistByHisOwnPetard returning projectiles]] like Villager, Fox, and Falco. If his opponent picks up a Franklin Badge, his number of workable attacks is pitifully small.
183* CutscenePowerToTheMax: Two good examples from his trailer: When he whips out the Metal Blade from ''Mega Man 2'', and when he scorches Mario, Link, Donkey Kong and Kirby with Flame Blast from ''Mega Man 6''.
184* DamnYouMuscleMemory: Most fighters typically use their up special recovery ''after'' inputting their midair jumps. Mega Man benefits best by doing it in the opposite order; he doesn't go into a helpless state after doing it and retains the ability to double jump. Thus, the best way to recover with Mega Man is to primarily use Rush Coil since it regenerates when Mega Man gets hitstun, then use that double jump when you're sure you can make it onstage again.
185* DifficultButAwesome: Like most characters from his [[Franchise/MegaMan home series]], Mega Man doesn't appreciate close combat, an obvious detriment in a game that ''encourages'' getting scrappy. The best way to play him is quite simply to pretend you're playing a ''Mega Man'' game: be very cautious and keep your distance from the enemy, making liberal use of the Mega Buster and occasional use of his Robot Master abilities, patiently waiting until they've got the position and damage for you to line up a KO blow.
186** One of the best examples of this trope is his Rush Coil + Air Shooter combo. It involves dropping a Rush Coil in mid-air so that your opponent will follow you onto it and thus go near the top of the stage. Afterwards, an immediate Air Shooter or two will usually result in a K.O. The difficult part comes in the fact that timing is critical in order to maximize its success rate along with the fact that savvy players will be aware of this move. However, perform it right, and you have a combo that can K.O. at ''any'' character at ''any'' percentage, even working at top-level tournaments against the best players in the game.
187* DefeatMeansFriendship: A bit of an inversion; after he lays a beatdown in his trailer, he joins the Nintendo heroes in later trailers.
188* DoAnythingRobot: Rush, although the extent of his TransformingMecha capabilities are limited to [[SpringCoil Rush Coil]], Mega Man's recovery special.
189* DualWielding: Mega Man does this when using the Flame Blast and Spark Shock.
190* DubNameChange:
191** As usual, he is known as Rockman in Japan.
192** Dr. Light's trophy in ''Smash 4'' refers to him by different names depending on the region. "Mega" in American English, and "Rock" in British English.
193* ElectronicEyes: Mega Man's reveal trailer shows him with glowing eyes that flicker slightly.
194* EnergyBall: His Charge Shot,(not to be confused with Samus' Neutral Special by any means) which is blasted out of his ArmCannon, has a lot of deceptive range for his forward smash.
195* ExtraOreDinary: The Metal Blades; metallic sawblades that he summons and throws. Like in his original game, they can be thrown in eight directions, allowing him to attack from more angles than the average fighter.
196* FuumaShuriken: The Shadow Blade (Shadow Man's weapon from ''VideoGame/MegaMan3'') enables him to throw these. Although they have considerably shorter range than the Metal Blade and do less damage, they can't be caught or picked up by opponents, and work a lot like boomerangs -- potentially hitting twice and dragging them towards Mega Man on the way back.
197* GlacierWaif: Mega's definitely one of the heaviest characters in the game even if he looks like a 10-year-old robotic child, and packs some of the strongest attacks in his moveset such as his Hard Knuckle, forward smash, and his Mega Upper.
198* TheGlovesComeOff: In his reveal trailer, the regular Brawlers make short work of him. Moments later, he goes berserk and shows off his powers, nearly slashing Mario and Link with Metal Blades right from the start.
199* GraphicsInducedSuperDeformed: Canonically, Mega Man's on the short side (his height's officially given as 132 cm/4'4"), but here, he's simply had his 8-bit proportions scaled up to match the dimensions of ''Smash Bros.'' This is most noticeable when he performs his Final Smash, as the other Mega Men are rendered faithfully to their art rather than in-game appearances.
200* GreenThumb: Leaf Shield, which creates a shield of spinning leaves that he can keep around him or throw at will. This move can be replaced with the also-plant-based Plant Barrier.
201* GuestFighter: Naturally, as a character outside Nintendo's ownership who is in a ''Super Smash Bros.'' game. Chronologically speaking, he's the third third-party character overall to be introduced in the franchise, along with being the first Creator/{{Capcom}} fighter.
202* HeroicMime: He doesn't talk at all, but rather makes noises from the classic games.
203* HomeStage:
204** ''3DS/Wii U'': Wily Castle in both versions.
205** ''Ultimate'': Wily Castle.
206* IdleAnimation:
207** He forms the Mega Buster and touts it with his other hand.
208** He inspects his surroundings.
209* ImpaledWithExtremePrejudice: Ends up on the receiving end of Ridley's tail in the latter's reveal trailer.
210* LegacyCharacter: This Mega Man is the first one of many iterations, both future and alternate universe. Four of them show up during his LimitBreak to attack with him.
211* LetsGetDangerous: In his trailer, he's shown first just using his basic attacks, but getting stomped on by the other smashers. Then, he pulls out the Metal Blades...
212* {{Leitmotif}}:
213** In ''4'', ''[[https://www.youtube.com/watch?v=U3VdGw0YmUc Mega Man 2 Medley]]'' - mixing together the opening and Wily Castle themes from ''VideoGame/MegaMan2''.
214** In ''Ultimate'', [[https://www.youtube.com/watch?v=67oVjFHANGs Wood Man Stage]] from ''VideoGame/MegaMan2''.
215* LimitBreak: For his Final Smash, he fires a Black Hole Bomb to trap his foes before summoning four of his successors/alternate universe counterparts -- [[VideoGame/MegaManX X]], [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], and [[VideoGame/MegaManStarForce Geo Stelar]] -- to help him fire on them with a combined charge blast. In the ''Ultimate'' version, classic Proto Man and Bass also join the attack.
216* LongRangeFighter: As most of his moves are projectiles and his close-range moves tend to have plenty of lag, he benefits more from fighting from a distance.
217* MegatonPunch: His up tilt, the Mega Upper can launch any sucker into the skies. It's highly effective when he's in a closer distance with his enemy given the shortened and stronger sweetspot.
218* MechanicallyUnusualFighter: In a series where characters usually get a wide array of melee options, Mega Man instead gets a wide array of ''ranged'' options. Even among other projectile-reliant fighters, Rock's attacks mostly focus on mid-range rather than long-range. Special mention goes to his Mega Buster: he can fire it seamlessly while running, jumping straight up, and standing still, while most other characters in this series use entirely different moves for each of those stances.
219* MeteorMove: His down aerial (the Hard Knuckle) can Meteor Smash.
220* MultiRangedMaster: To the point that his A attacks are projectiles. Specific attacks include: [[DeadlyDisc Metal Blade]], [[ThrowDownTheBomblet Crash Bomber]], [[PetalPower Leaf Shield]], [[RocketPunch Hard Knuckle]], [[BlowYouAway Air Shooter]], and [[PlayingWithFire Flame Blast]].
221* MultiMeleeMaster: He's also got [[FlamingSword Flame Sword]], [[WolverineClaws Slash Claw]], [[ShockAndAwe Spark Shock]], [[SpinAttack Top Spin]], and [[SuperStrength Super Arm]], and the aforementioned Flame Blast behaves like a melee attack.
222* MythologyGag:
223** One of his victory poses is the same pose he makes on the title screen from his first game.
224** In his reveal trailer:
225*** The screen just before the "Mega Man joins the Battle!" card has a background just like the pre-level sequence in ''VideoGame/MegaMan2'' that shows off that level's Robot Master.
226*** He mimics Metal Man's data CD pose from ''Mega Man & Bass'' and Flame Man's pose from his official artwork when using their respective attacks. The latter is actually shown immediately after Rock strikes the pose.
227** He can wall jump, which is one of X's abilities.
228** His boxing ring alias in ''3DS/Wii U'', "Blue Metal Hero", seems to be a nod to ''VideoGame/MegaMan8'''s Japanese subtitle: ''Metal Heroes''.
229** The symbol that represents his series is a simple gear, which is a throwback to the [[http://gamesdbase.com/Media/SYSTEM/Arcade/Title/big/Rockman-_The_Power_Battle_-_1995_-_Capcom.jpg title screen]] of his first appearance in a fighting game. Gears are also a common sight in the Japanese [[http://imgur.com/F3M74MD releases]].
230** Two of his special moves, Leaf Shield and Tornado Hold, were part of his moveset in the ''VideoGame/MarvelVsCapcom'' series. The Mega Upper was also used in his appearances there and was erroneously credited as having originated from those games during the pre-E3 2014 Smash Direct.
231** He explodes upon being sent off-screen, replicating his death animation from his home series. It even makes the iconic echoing sound effect. Made even more faithful in ''Ultimate'', where he disappears in the same way for Stamina matches.
232** All of his alternate costumes are based on the color schemes of copied weapons. Namely, Rush Coil, Leaf Shield, Metal Blade, Air Shooter, Slash Claw, Flame Sword, and Thunder Beam.
233* NeverFoundTheBody: After Mario was suddenly dispatched by Ridley, the Space Pirate attacks him next by jabbing his bladed tail through his torso. It's never truly known what exactly has happened to Mega Man after that brutal display was demonstrated. Either his mangled body was thrown into a pit or Ridley managed to have him KilledOffscreen.
234* NotSoStoic: While he mostly remains expressionless while fighting, save for when he's hurt, he's not completely emotionless. He smiles in one of his victory animations and when applauding after a match, shows concern when Bowser Jr. hurts Mario in Jr.'s trailer, and most notably, he grits his teeth angrily during his Final Smash and when throwing [[DeadlyDisc Metal Blades]].
235* OhCrap: A FreezeFrameBonus from Ridley's trailer shows his eyes go wide when Ridley grabs him.
236* PainToTheAss: As his grab on many females grabs them by their butts rather than their backs for whatever reason and his pummel involves him [[https://i.imgur.com/Plf5QFn.jpg squeezing]] the grabbed area very hard it involves quite a bit of pain to the rump of the unlucky lady.
237* PaletteSwap: Naturally, since he does it in his own games when he equips a weapon. Since multiple weapons have used the same colors, there's a lot of overlap. His swaps include the colors for [[VideoGame/MegaMan2 Metal Blade]] (and [[VideoGame/MegaMan4 Ring Boomerang]]), [[VideoGame/MegaMan2 Leaf Shield]] (and [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan5 Gyro Attack]], [[VideoGame/MegaManAndBass Copy Vision]], and [[VideoGame/MegaMan9 Tornado Blow]]), and [[VideoGame/MegaMan3 Rush Coil]], [[VideoGame/MegaMan6 Blizzard Attack]] (and [[VideoGame/MegaMan7 Freeze Cracker]], and [[VideoGame/MegaMan10 Jewel Satellite]]), [[VideoGame/MegaMan7 Slash Claw]], [[VideoGame/MegaMan1 Fire Storm]] (and [[VideoGame/MegaMan2 Atomic Fire]], [[VideoGame/MegaMan6 Flame Blast]], [[VideoGame/MegaMan8 Flame Sword]], [[VideoGame/MegaMan9 Magma Bazooka]], and [[VideoGame/MegaMan10 Solar Blaze]]), and [[VideoGame/MegaMan1 Thunder Beam]] (and [[VideoGame/MegaMan10 Thunder Wool]]).
238* PerpetualFrowner: His usual expression.
239* PlayingWithFire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close-range air attack with a fire blade.
240* PowerCopying: Not in Kirby's way, though. Mega Man uses various weapons he's copied from his defeated enemies in his series by means of the Variable Weapons System.
241* PowerCreepPowerSeep:
242** [[VideoGame/MegaMan6 Flame Man's]] Flame Blast is the least interesting fire weapon in the classic series -- though powerful, it has bad range, a poor area of effect compared to other fire weapons, and is affected by gravity. In this game, Mega Man plants both Busters into the ground and produces a flame ''eruption'' that sends his attackers flying.
243** The [[VideoGame/MegaMan3 Top Spin]] doesn't suffer from the glitched hitbox and does damage just fine, though it probably helps that there's no CollisionDamage in Smash.
244** Mega Man's [[VideoGame/MegaMan3 slide]] was a merely defensive power in its games. Mega Man needed a weapon like the [[VideoGame/MegaMan5 Charge Kick]] to deal damage while sliding. In this game, Mega Man has no trouble hitting people with his basic slide.
245** Spark Shock was originally a completely non-damaging attack from ''Mega Man 3'' which could only stun enemies (barring Magnet Man who was weak to the weapon). Here, it's one of Mega Man's most powerful moves with strong launching power.
246* PowerOfTheVoid: Uses the [[VideoGame/MegaMan9 Black Hole Bomb]] in the first part of his Final Smash.
247* RedBaron: The Boxing Ring stage in the PAL version of the Wii U game gives him his official nickname "The Blue Bomber", but the NTSC version oddly changes it to the less familiar title "Blue Metal Hero". In ''Ultimate'', his alias is "The Blue Bomber" in all regions.
248* ReferenceOverdosed: In his default moveset, Mega Man has at least one attack from each of the first 8 classic Mega Man games, and his {{Retraux}} styled games also get a nod with his Final Smash being initiated by Galaxy Man's Black Hole Bomb. [[http://www.ssbwiki.com/Mega_Man_(universe)#Games_with_elements_from_or_in_the_Super_Smash_Bros._series Check here for the full list.]]
249* RidiculouslyHumanRobot: A bit less so than in most portrayals. The introductory trailer actually emphasizes his robotic qualities more than Capcom ever has. In addition to the TronLines, his [[GlowingMechanicalEyes eyes are LED screens]], and while it's doubtful he's completely emotionless, his [[TheStoic facial expression barely changes]] throughout the trailer. The last one is justified, though, as Mega Man is mirroring his 8-bit era sprites, and those sprites only had three expressions (neutral, mouth open, damaged). Likewise, his clapping animation whenever he loses a match is extremely robotic and off-putting.
250* RocketPunch: His Hard Knuckle weapon which serves as his down air.
251* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 6 hours and 50 minutes, beat Classic Mode with Pikachu or anyone in his unlock tree four times, or find and defeat him in ''World of Light''.
252* ShockAndAwe: Spark Shock, his electric-powered up smash.
253* {{Shoryuken}}: He brings back the Mega Upper from ''Power Fighters'' and ''VideoGame/MarvelVsCapcom''. It has good launching power if the target is nailed right at the start of the animation, [[DifficultButAwesome but has a good deal of ending lag if he misses.]]
254* {{Shotoclone}}: Fittingly, Mega Man has analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper) and Tatsumaki Senpukyaku (Top Spin) in his moveset. [[SubvertedTrope Subverted]], in that the rest of his moveset is mostly projectile-based, and none of these are mapped to his special moves.
255* ShownTheirWork:
256** Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in (non-canon) ''Videogame/SuperAdventureRockman''.
257** His movements and poses in battle are [[http://i.imgur.com/WGqC4PX.jpg perfect matches]] for his original appearances, such as a foot raised into the air when he slides and his arms held up when he jumps. Some of his special weapons use the same animations as in their original games. He even has the funny little shock face when jumping.
258** The design of his [[DeadlyDisc Metal Blades]] are based off the sprites from ''VideoGame/{{Mega Man 2}}'', hence the patterns in the middle.
259** In his debut trailer, the screen showing his weapons shows the Wily Number of each Robot Master, as well as their silhouette, posed in the exact manner of the Robot Master's original artwork. They even correctly identify Guts Man (whose Super Arm is Mega Man's throw) with a Light Number, being a Robot Master created by Dr. Light.
260** Given how Mega Man and his successors use their left hand to shoot when facing the right, it's easy to not pay attention or forget that [=MegaMan.EXE=] is the exception. The ''Smash'' devs didn't, and he's shown as right-handed while assisting the other Mega Men's Final Smash.
261* SillyWalk: His walking animation, which mimics his classic 8-bit animation, looks incredibly silly if viewed from the side.
262* SimpleYetAwesome: His neutral attack, his regular Mega Buster, shoots up to three solar bullets that deal a small amount of damage each and make the target flinch. Unlike most fighters, Mega Man carries the unique distinction of being able to attack and move unimpeded. This makes it exceedingly useful for pelting foes from a distance to wrack up damage, interrupting their animations to prepare for a combo, or stopping attempts to return to stage.
263* SlideAttack: He carries over his signature move since [[VideoGame/MegaMan3 his third game]] as his down strong attack, covering a short distance by sliding and hitting enemies with his foot. While this move didn't do damage in Mega Man's original games, he received a damaging version of the slide from Charge Man in ''Mega Man 5''.
264* StandardFemaleGrabArea: Averts this, the girls of ''Smash'' are grabbed by their hands in order to avoid looking like they are being grabbed by their breast. Mega Man instead picks them up with his hand over his head while they struggle to escape. Unfortunately with some female characters it can look like he is grabbing and lifting them by their [[https://i.imgur.com/OfLJ9QI.jpg butts]].
265* TheStoic: Since ''Smash'' is trying to match his expressions in the 8-bit games as much as possible (neutral, agape mouth, and damaged) plus that he's a RidiculouslyHumanRobot, it's predictable that he doesn't show many facial expressions.
266* StylisticSuck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a CallBack to the original NES games, but [[FridgeBrilliance also means he matches the in game appearance of the latest games in his series]] (like most of the SSB cast) because of the {{Retraux}} Mega Man [[VideoGame/MegaMan9 9]] and [[VideoGame/MegaMan10 10]].
267* TronLines: Just like in ''Manga/MegaManMegamix'' and ''Rockman Online'', minus the chest plate.
268* UnderwearOfPower: Even as Franchise/{{Superman}} and Franchise/{{Batman}} (somewhat) keeps them, he still keeps his signature dark blue shorts. And they're metal, too!
269* UnexplainedRecovery: In Ridley's trailer for ''Ultimate'', he was [[ImpaledWithExtremePrejudice shish kabobbed]] by his spiked tail. During the opening scene of ''World of Light'', he looks exactly fine with no permanent damage. Of course, he ''is'' a robot, he could have just been rebuilt.
270* UnrealisticBlackHole: His Final Smash is set up with him firing a [[VideoGame/MegaMan9 Black Hole Bomb]].
271* TheVoiceless: Doesn't speak here, despite being able to do so in his own series. All of the noises he makes are instead NES-style sound effects from the ''Mega Man'' games.
272* WalkingArsenal: A massive portion of Mega Man's moveset draws on weapons from Robot Masters throughout the series:
273** Dash: Top Man's [[SpinAttack Top Spin]]
274** Up-Smash: Spark Man's [[ShockAndAwe Spark Shock]]
275** Down-Smash: Flame Man's [[KillItWithFire Flame Blast]]
276** Front aerial: Sword Man's [[FlamingSword Flame Sword]]
277** Back aerial: Slash Man's [[WolverineClaws Slash Claw]]
278** Up aerial: Air Man's [[BlowYouAway Air Shooter]]
279** Down aerial: Hard Man's [[RocketPunch Hard Knuckle]]
280** Grab: Guts Man's [[SuperStrength Super Arm]]
281** Neutral Special: Metal Man's [[DeadlyDisc Metal Blade]]/Bomb Man's [[CartoonBomb Hyper Bomb]]/Shadow Man's [[FuumaShuriken Shadow Blade]]
282** Side Special: Crash Man's [[StickyBomb Crash Bomb]]/Ice Man's [[KillItWithIce Ice Slasher]]/Burst Man's [[BubbleGun Danger]] [[ThrowDownTheBomblet Wrap]]
283** Down Special: Wood Man's [[ElementalBarrier Leaf Shield]]/Plant Man's [[GreenThumb Plant Barrier]]/Skull Man's [[OrbitingParticleShield Skull Barrier]]
284** Up Special: Tengu Man's [[BlowYouAway Tornado Hold]]
285** Final Smash: Galaxy Man's [[PowerOfTheVoid Black Hole Bomb]], used to trap opponents before the other incarnations of Mega Man appear to attack.
286* WallJump: Which he couldn't do in his home series, but his successor, Mega Man X, could in [[VideoGame/MegaManX his series]]. However, he did have this ability in ''The Power Battle'' and ''The Power Fighters''. In addition, the movement itself more closely mimics Cut Man's take on it from ''VideoGame/MegaManPoweredUp''.
287* WolverinePublicity: Mega Man got the most advertising focus out of the third party characters for ''3DS/Wii U'', appearing in trailers for the game in general, trailers for other characters, and was playable in the demo.
288[[/folder]]
289[[folder:47 – Wii Fit Trainer]]
290[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wii_fit_trainer.png]]
291[[caption-width-right:350:[[IKnowMaddenKombat Yoga Warrior]] / [[GymClassHell She'll Make You Feel the Burn!]]]]
292[[caption-width-right:350:[[labelnote:Male Wii Fit Trainer]]https://static.tvtropes.org/pmwiki/pub/images/malewiifittrainerssbu.png[softreturn][[YouAreFat The BMI Bandit]] / [[CharlesAtlasSuperpower He'll Blast Your Core!]][[/labelnote]]]]
293[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/wii_fit_trainer_ssb4.png]][[/labelnote]]
294[[caption-width-right:350:[[labelnote:Male Wii Fit Trainer ([=3DS=]/Wii U)]]https://static.tvtropes.org/pmwiki/pub/images/wii_fit_trainer_male_ssb4.png]][[/labelnote]]
295
296!!!!!!'''Female Trainer voiced by:''' Hitomi Hirose (Japanese), October Moore (American English), Tania Emery (British English), Pilar Orti (European Spanish), Isabela Arevalo (Latin American Spanish), Corinne Kempa (French), Creator/LaraParmiani (Italian), Sylvia St. John (German)
297!!!!!!'''Male Trainer voiced by:''' Tomoyuki Higuchi (Japanese), Steve Heinke (American English), Luke Smith (British English), Javier Fernández-Peña (European Spanish), Horacio Mancilla (Latin American Spanish) Francois Anseaume (talking voice; French), Christophe Hespel (grunts; French), Giovanni Noto (Italian), Michael Hulsmann (German)
298
299'''WII FIT TRAINER WEIGHS IN!'''
300
301->'''Home Series:''' ''VideoGame/WiiFit''
302%%TO PRESERVE FONT SIZE; DO NOT REMOVE
303-->'''Debut:''' ''VideoGame/WiiFit'' [Platform/{{Wii}}], 2007
304-->'''Creator:''' Nintendo
305-->'''Publisher:''' Nintendo
306
307->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
308->'''Specials:''' [[PowerOfTheSun Sun]] [[ChargedAttack Salutation]], [[WeaponizedBall Header]], [[VideoGameFlight Super]] [[RingsOfDeath Hoop]], [[StatusBuff Deep Breathing]]
309->'''Final Smash:''' [[TitleDrop Wii]] [[BeamSpam Fit]]
310
311->''"Let's get fired up!"''
312
313A hard-working fitness instructor who is here to keep you fit and kick your butt. They're not exactly the first character you think of when it comes to fighting, but all those yoga poses they do can be used for more than just stretches and breathing exercises.\
314\
315The Wii Fit Trainer is definitely unusual in terms of their moveset, what with using various poses and exercises to fight. They can also keep opponents at bay with their Sun Salutation and Header attacks, giving them a decent projectile game. Their biggest trump card is easily their Deep Breathing move; it takes just the right timing and patience, but pulling it off increases the trainer's power, speed and endurance, making them a surprising force to be reckoned with in the right hands. The default trainer is female, but the male trainer is also playable as an alternate costume.
316----
317* AdaptationalBadass: Just a simple fitness instructor of one of the most peaceful activities possible in their home series, ''Smash'' makes them ready to yoga some asses into shape.
318* AmazingTechnicolorPopulation: [[InvertedTrope Inverted]]; their skin is white as snow. Because of this, they resemble mannequins.
319* AnimateInanimateObject: The Wii Balance Board, which accompanies the Trainer into the game.
320* ArtEvolution: At the request of the original ''Wii Fit'' developers, their ''Ultimate'' appearance has a more human-like face, compared to the glassy porcelain look of their ''3DS/Wii U'' appearance.
321* AssKicksYou: As of ''Ultimate'', their Triangle pose (up-tilt) now has a hit-box that is located on their buttocks, leading to amusing and surprisingly useful setups.
322* BadassNormal: Much like the Villager, they have no supernatural powers aside from [[EnergyBall Sun Salutation]] and their Final Smash; they're simply in excellent physical condition, yet they can keep up with the rest without issue.
323* BalanceBuff: Like many characters, they were improved in the jump from ''3DS/Wii U'' to ''Ultimate''. Wii Fit Trainer had bad frame data and good-but-not-quite-good-enough speed stopped them from putting their extremely powerful close-range attacks to good use. In ''Ultimate'', they kept the damage output, ditched the aforementioned flaws, and the universal 1v1 damage bonus pumped up their power to very silly levels - which is to say, their smash attacks can kill at ''50%'' with Deep Breathing active.
324* BattleIntro: Steps off of the living Wii Balance Board from their home games, which then waves and disappears.
325* BoobsAndButtPose: When they're lying face-up. [[ShownTheirWork Fitting]], [[http://i.imgur.com/upBkzXH.jpg as they're doing a real yoga stretch called a Spinal Twist]].
326* CallingYourAttacks: When firing their fully charged neutral special.
327-->''"Salute the Sun!"''
328* ChargedAttack: Sun Salutation, a projectile that can be stored. When fully charged, it heals Wii Fit Trainer for 2%.
329* CharlesAtlasSuperpower: Their attacks are yoga stances, with a couple of ''Wii Fit'' minigames thrown in. Special mention goes to her grab animation, that allows Wii Fit Trainer to deadlift and hold the light Princess Zelda and the super heavy Ganondorf with the same ease.
330* DeadlyDodging: In Little Mac's trailer, the female trainer humiliates him by dodging his attempt at attacking her in the air and then simply letting him fall to his doom while doing push-ups.
331* DifficultButAwesome: Wii Fit Trainer's lack of range in almost all of their moves, along with the somewhat awkward hit-boxes, means that the player will need to think on their toes and time their Smash attacks just right to avoid whiffing and leaving them exposed to further attacks. If used right, Wii Fit Trainer is very competent in racking up damage, can utilize their self-healing moves to avoid an early KO, can use their Header ball to launch their ball in different angles, and easily recover back onto the stage with their Header and Super Hoops special moves.
332* DisproportionateRetribution: The E3 introduction video of the Wii Fit Trainer shows the female trainer blasting Mario, Link, and Kirby into the sky for not being able to do a yoga pose properly.
333* DissonantSerenity: They keep spouting off all the motivational lines they use in the ''Wii Fit'' games even while savagely beating up their opponents. [[spoiler:The female Wii Fit Trainer even maintains her calm as the rest of the fighters (herself included) are obliterated by Galeem's attack in ''World of Light''.]]
334* EnergyBall: Uses part of the Sun Salutation sequence to charge up and throw one.
335* EverythingsBetterWithRainbows: Their Final Smash has them projecting rainbow-colored fitness poses at their foes.
336* EveryoneCallsHimBarkeep: Like the Villager, they have no official name in their original game.
337* FaceDeathWithDignity: Not quite death, but still. Her reaction to realizing she can't escape in ''World of Light'' is to calm herself with yoga, in stark contrast to the Duck Hunt Duo and Villager, who are panicking next to her.
338* FightingClown: Okay, they're not as much of an offender as the Villager, but they still don't attack with... you know, ''attacks''. They instead do damage by striking fitness poses.
339* GameplayAndStoryIntegration: Their Up-Smash is a Tree Pose that grants invincibility frames. In the initial cutscene of ''World of Light'', the female Trainer lasts very slightly longer against Galeem's attack than the other onscreen characters as she pulls this pose.
340* HairColorDissonance: Dark grey, meant to look brunette.
341* HammeredIntoTheGround: Although it's difficult to do so, their jab combo finisher can bury grounded opponents.
342* HealThyself: Deep Breathing and a fully charged Sun Salutation can both heal Wii Fit Trainer for 2%. Don't try to spam the former, though, as it gets slower the more you use it, and will also yield slightly less healing.
343* HomeStage:
344** ''3DS/Wii U'': Due to the lack of a ''Wii Fit'' stage in ''3DS'', they are associated with miscellanous series stage list.[[note]][=PictoChat=] 2, Balloon Fight, Living Room, Find Mii, and Tomodachi Life.[[/note]] In ''Wii U'' however, they get the Wii Fit Studio.
345** ''Ultimate'': Wii Fit Studio.
346* IdleAnimation:
347** She performs a cervical exercise known as a neck roll.
348** She performs the torso twist, a strength-training exercise.
349* IKnowMaddenKombat: Yoga is probably one of the most non-violent physical activities ever, but here, it's used to kick asses, almost in an [[BadassUnintentional unintentional way]].
350* InstantFlightJustAddSpinning: When they spin their hoops, they can [[VideoGameFlight fly into the air]].
351* JackOfAllStats: As expected from someone who constantly exercises, the Wii Fit Trainer is quick, has good power, and has a pretty middling weight. The only catch is that many of their KO moves are a bit hard to land due to their low range.
352* {{Leitmotif}}: In ''3DS/Wii U'', ''[[https://www.youtube.com/watch?v=Fmy5SCuvFYA Wii Fit Plus Medley]]''. In ''Ultimate'', the [[https://www.youtube.com/watch?v=NkAADEWa3xQ Main Menu]] theme from ''Wii Fit''.
353* LightningBruiser: If their Down-B move "Deep Breathing" is in effect, their increased power and knockback with all of their moves, along with an increase in run, fall, and air speed (''Ultimate'' only), will turn Wii Fit Trainer into this, especially if "Rage" is also in effect. Put simply, if a wounded Wii Fit Trainer rushes onto their opponent and land a series of assaults while their "Deep Breathing" buff is in effect, their attacks are going to '''hurt'''.
354* LimitBreak: "Wii Fit", their Final Smash -- they jump into the air and fire variously-colored projections of themselves with multiple fitness poses. In ''Ultimate'', a giant pose is added at the end to send opponents away, increasing the move's KO potential.
355* MechanicallyUnusualFighter: "Deep Breathing" temporarily increases the power of their attacks and their mobility (''Ultimate'' only), something no other fighter can do. Wii Fit Trainer is also the first character who can self-heal without absorbing anything.
356* MsFanservice: Increasingly, mostly via flaunting [[FlexibilityEqualsSexAbility her flexibility]] and her clothes being a FormFittingWardrobe. The daily snapshots given in the main website revealed a quite... interesting picture of [[EvenTheGirlsWantHer Peach]] seemingly grabbing [[https://www.ssbwiki.com/File:Smash.4_-_First_Three_Ladies.jpg something behind the female trainer]][[note]]it was actually meant to compare the in-game OffModel heights of the female characters[[/note]]. The male Wii Fit Trainer is [[MrFanservice no slouch in that department either]].
357* NonchalantDodge: Like mostly everything about them, their dodges involve simply striking yoga poses. Little Mac's reveal trailer has the female trainer mix this with DeadlyDodging to humiliate Mac. Their Up Smash, the Tree Pose, has invincibility frames on startup.
358* PaletteSwap: Not only do you get colors, but also the ability to play as the male Wii Fit Trainer through this. One of their alternates has them wear green like in ''Wii Fit U'', though the female Trainer still wears her tank top instead of the sports bra she wears in that game.
359* ThePowerOfTheSun: They use the part of the Sun Salutation yoga sequence to summon a ball of solar energy then throw it.
360* PurelyAestheticGender: Their gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the female trainer, the alternate All-Star trophy shows the male trainer in a different pose. However, unlike the others with gender selection for their alternate costume, Wii Fit Trainer has different conversations for each gender in the "Palutena's Guidance" taunts and they have different titles for the Boxing Ring as well, indicating that they are not only different alts but different characters altogether who share a spot, like Bowser Jr. and the Koopalings and Olimar and Alph.
361* ProgressivelyPrettier: Their face has been adorned up for ''Ultimate'', at the request of the ''Wii Fit'' developers.
362* RunningGag: In screenshots, having the Trainer perform a yoga stretch or play sports, while another character does a pose vaguely similar to it or plays along, treating them just like a [[ExactlyWhatItSaysOnTheTin fitness instructor]]. Getting close to being [[OncePerEpisode once per character]]. For a full list: [[http://i.imgur.com/jrzixx9.jpg Pikachu]], [[http://i.imgur.com/g50tpfT.jpg Kirby]], [[http://www.ssbwiki.com/images/1/1f/WiiFitFox.jpg Fox]], [[http://www.ssbwiki.com/images/4/4b/WiiFitTrainerBowserWiiUSSB4.png Bowser]], [[http://www.ssbwiki.com/images/1/15/Mario_and_Trainer_-_Air_Acrobatics_.jpg Mario]], [[http://supersmashbros.wikia.com/wiki/File:Luc6.jpg Lucas]], [[http://www.ssbwiki.com/images/7/7a/Luigi_and_Wii_Fit_Trainer.jpg Luigi]], [[http://i.imgur.com/g0SoFe2.jpg Pit]], [[http://i.imgur.com/KsPYmXr.jpg Olimar]], [[http://www.ssbwiki.com/images/2/2e/Peach_and_Wii_Fit_Trainer.jpg Peach]], [[http://i.imgur.com/I53f6s0.jpg with self (alt. costume)]], [[http://i.imgur.com/RCOpXiH.jpg Sonic]], [[http://www.nintendoworldreport.com/media/36346/4/15.jpg Dedede]] [[http://www.nintendoworldreport.com/media/36346/4/16.jpg (not getting it)]], [[http://www.smashbros.com/images/character/lucario/screen-5.jpg Lucario]], [[http://www.smashbros.com/images/character/diddy_kong/screen-8.jpg Diddy Kong]], [[http://i.imgur.com/d5YQjpi.jpg Zero Suit Samus]], [[http://cdn.destructoid.com//ul/273396-/WUPP_AX_scrnC21_33_Ev04a.bmp-noscale.jpg Sheik with both]], [[http://i.imgur.com/9eHLyoB.jpg Yoshi solo]] and [[http://cdn.destructoid.com//ul/273396-/WUPP_AX_scrnC22_20_Ev04a.bmp-noscale.jpg with both]], [[http://cdn.destructoid.com//ul/273396-/WUPP_AX_scrnCn06_22_Ev04a.bmp-noscale.jpg Greninja?]], [[http://i.imgur.com/cC25GaM.png Palutena]], [[http://i.imgur.com/Jad2Ncl.jpg Male Robin]], [[http://i.imgur.com/APtiP66.jpg Female Robin]], [[http://i.imgur.com/0ImH0k2.jpg Dr. Mario]], [[http://i.imgur.com/Av8p5dH.jpg Falco]], and [[http://i.imgur.com/nNj9upX.jpg Mr. Game & Watch]].
363* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 1 hour and 20 minutes, beat Classic Mode with Samus or anyone in her unlock tree two times, or find and defeat them in ''World of Light''.
364* StandardFemaleGrabArea: Averted as Wii Fit Trainer is one of the few characters with a unique [[https://i.imgur.com/3tULnob.jpg grab animation]] thus bypassing the standard rule that all females have to be grabbed by her hand/arms. Bonus points as unlike Mega Man all of the girl butts are safe in her hands too, though it is also worth noting that Wii Fit Trainer, even the male one, is able to be the victim of this trope.
365* StatuesqueStunner: The female Trainer's height is very impressive--she meets Simon Belmont at eye-level when he's standing straight up, and comparing character models reveals that she's taller than every woman not named Sheik, Rosalina, or Bayonetta--and ''Ultimate'' [[ProgressivelyPrettier gives her a makeover]] to make her easier on the eyes.
366* StatusBuff: Their Down Special, Deep Breathing, allows them to increase the power of their offensive moves for a few seconds should they be able to complete the animation of the move, while also slightly increasing their defense against all attacks. In ''Ultimate'', Deep Breathing also increases their run speed, fall speed, and air speed, increasing their overall mobility on top of further increasing their power.
367* TitleDrop: Their Final Smash, for [[VideoGame/WiiFit their game series]]; this is also printed on their shirt.
368* TrailerSpoof: Their debut trailer originally looked like it was for ''Wii Fit U'' itself, instead of being a ''Smash'' trailer for a character ''from'' ''Wii Fit''.
369* WeaponizedBall: Wii Fit Trainer's side special has them hit a volley ball to the other side of the stage, hitting anyone in the way.
370* WritingAroundTrademarks: Their up special's official name is "Super Hoop" rather than "Hula Hoop", presumably for legal reasons.
371[[/folder]]
372[[folder:48 – Rosalina & Luma (Rosetta & Chiko)]]
373[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosalinaandluma.png]]
374[[caption-width-right:350:[[CasualInterstellarTravel The Cosmic Travellers]]]]
375[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/rosalina_ssb4.png]][[/labelnote]]
376
377!!!!!!'''Voiced by:''' Kerri Kane
378
379'''ROSALINA AND LUMA LAUNCH INTO BATTLE!'''
380
381->'''Home Series:''' ''Franchise/SuperMarioBros''
382%%TO PRESERVE FONT SIZE; DO NOT REMOVE
383-->'''Debut:''' ''VideoGame/SuperMarioGalaxy'' [Platform/{{Wii}}], 2007
384-->'''Creator:''' Nintendo
385-->'''Publisher:''' Nintendo
386
387->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
388->'''Specials:''' [[FastballSpecial Luma Shot]], [[EdibleAmmunition Star Bits]], [[NotQuiteFlight Launch Star]], [[GravityMaster Gravitational Pull]]
389->'''Final Smash:''' [[StarPower Power Star]] (''3DS/Wii U''), Grand Star (''Ultimate'')
390
391->''"Alright!"''
392
393Head of the Comet Observatory and Guardian of the Cosmos, Rosalina travels the stars alongside her adoptive children, the Lumas. As a little girl, she went out to search for a baby Luma's mother and ended up eventually taking up the role herself. She guides their growth, watching them transform into Power Stars, planets, and even entire galaxies. After guiding Mario on [[VideoGame/SuperMarioGalaxy his latest quest (at the time)]] to rescue Peach, she's become close to him and the gang, not being above joining their adventures.\
394\
395Rosalina brings the Lumas with her into battle, working together with them to bring pain similar to the Ice Climbers. The difference is that, while the Ice Climbers are usually together, Rosalina can fight with her Luma from afar. The duo are more complex than others as a result, but using Rosalina and the Luma in sync can spell the difference between victory and defeat.
396
397->See Characters/SuperMarioBrosAllies for more information on both characters in their origin series.
398----
399* ActionMom: Rosalina is the adoptive Mother of the Lumas and has been known as the Mother of the Cosmos.
400* AdaptationalBadass: Narrowly averted. While Rosalina was introduced as a competent guide character, she had ''one'' appearance as a playable character (spin-off games aside) prior to ''Smash'', in ''VideoGame/SuperMario3DWorld'', and the closest thing to combat that she had been previously involved in was [[spoiler:using the Comet Observatory to destroy Bowser's fleet in ''Galaxy''.]] Played straight for the Lumas, which haven't been shown fighting in the ''Mario'' series, with their most notable feat being [[spoiler:sacrificing themselves to neutralize Bowser's black hole in ''VideoGame/SuperMarioGalaxy''.]]
401* BadassAdorable: Luma, a little star who is able to take on the likes of Bowser and Donkey Kong. Rosalina herself downplays it, but is nonetheless a beautiful young woman with a resemblance to Peach, and who can easily tango with the best of them while giving Luma commands.
402* BadassFamily: Mama Rosalina and her adopted Star Babies.
403* BattleIntro: Glides in while trailing stars behind her, then twirls.
404* TheCameo: Amongst all the varieties of Luma that can follow Rosalina to battle, one of them is Polari, her black blue-eyed Luma partner from the original ''Super Mario Galaxy''.
405* ChargedAttack: Luma Shot, dealing more damage and sending Luma flying farther the longer it's charged.
406* CombatStilettos: Not such a bother for her, as she mainly floats to move.
407* DifficultButAwesome: Like with most {{Puppet Fighter}}s, mastering the control of two {{Glass Cannon}}s at the same time while keeping Rosalina in the fight isn't easy. Once that barrier is jumped though, players will be in control of a hard hitter that can cover a lot of ground with her partner, and that can hold her own even if said partner is taken out, with the added bonus of Luma spawning back again soon enough without needing input from Rosalina.
408* DubNameChange:
409** The duo's name in Japan is Rosetta and Chiko. This is the same with every appearance they make.
410** Some European countries also have name changes. They become Estela and Destello in Spain, Rosalinda and Sfavillotto in Italy, and Rosalina becomes Harmonie in France.
411* DynamicEntry: In their trailer, Rosalina and Luma make their entrance via a launch star, which just so happens to launch them right at Kirby and his warp star, making him lose control and plummet towards Rainbow Road.
412* EdibleAmmunition: The Lumas can shoot Star Bits, which are their favorite food.
413* EverythingsBetterWithSparkles: She's ''much'' sparklier here than in the other games she's been in.
414* ExoticEyeDesigns: Her reveal trailer shows she has sparkly eyes resembling a galaxy, fitting for a space-based guardian.
415* FastballSpecial: One of their combo attacks consists of Rosalina sending the Luma barreling forward.
416* FlashStep: Her dodges, instead of having her move out of the way, have her disappearing from the screen for a fraction of a second.
417* GagCensor: Attempting to look up Rosalina's gown gives you nothing but the cosmos beneath it. It's a ''literal'' black hole of censorship.
418* GlassCannon:
419** Luma, who is the main source of Rosalina's KO power, but can be easily taken out of the fight if not careful.
420** Rosalina herself is quite powerful, even without Luma; but her tallness along with her lightweight means she can be defeated quite easily, especially when Luma isn't there to give her support.
421* GravityMaster: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokéballs opening. WordOfGod also says she uses an anti-gravity effect to explain why she's a light character.
422* TheHighQueen: She has never been titled "princess" or "queen", but her role as guardian of the cosmos alongside her elegant and regal character make her fit of the title.
423* HomeStage:
424** ''3DS/Wii U'': All stages from their series.[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both.[[/note]]
425** ''Ultimate'': Mario Galaxy.
426* HyperspaceArsenal: A more literal take on the trope than most. Rosalina releases galactic formations in attacks, such as an aerial nebula-sweep and an ascending or descending Saturnian Ring. To take it further, she holds ''the cosmos itself'' within her gown.
427* IdleAnimation:
428** She leans forward, looking behind her.
429** She taps her wand in the air.
430* InterfaceScrew: An interesting example. In a Rosalina vs. Rosalina fight, there's nothing to prevent both players from having the same color Luma. This can make it surprisingly difficult to remember which one is yours, especially if both players like to send Luma out on its own. And let us not even get started on what happens when 8 Rosalinas take part in an 8-player Smash.
431* KickingAssInAllHerFinery: Rosalina fights while wearing her crown and a fancy dress.
432* LadyOfWar: Compared to Peach's more athletic attacks, Rosalina's combat is more elegant and dance-like, with Luma doing more of the rough stuff. She has a serene personality to match.
433* {{Leitmotif}}: While ''[[https://www.youtube.com/watch?v=VEIWhy-urqM Gusty Galaxy Garden]]'', the BootstrappedTheme of the ''VideoGame/SuperMarioGalaxy'' series, plays in their trailer, [[https://www.youtube.com/watch?v=75LThufUOzY Rosalina in the Observatory - Luma's Theme]] is a medley of her and Luma's respective character themes, and plays during their segment of the April 2014 Direct. [[https://www.youtube.com/watch?v=-5Q7LiV6eRo Egg Planet]] plays in their ''Ultimate'' character trailer.
434* LimitBreak: Power Star. She summons a Power Star from ''Super Mario Galaxy'', which starts to fire stars all around the battlefield. The stars that are fired are not very effective, but any character that touches the growing Power Star will be on the receiving end of some serious damage before it explodes. It gets an aesthetic and name change in ''Ultimate'' to a more fitting Grand Star.
435* LivingWeapon: Unlike the Ice Climbers, Luma is treated more this way than a separate character, given that its main function is to act as Rosalina's main projectile.
436* MagicStaff: Despite how short Rosalina's [[MagicWand wand]] is, most of her regular attacks consist of whacking people with it, or as a sort of conductor's baton to instruct the Luma.
437* MechanicallyUnusualFighter: Most of her attacks work normally, but she's the first and only PuppetFighter in the game, so you have to keep track of Luma.
438* MidAirBobbing: Like in all of her previous appearances, she bobs around a little while standing, or rather floating, in place.
439* MythologyGag: Her [[DeflectorShields deflector move]] uses the [[HeadsUpDisplay HUD]] of the Wii Remote from her original game.
440* {{Nerf}}:
441** The 1.0.4 patch for ''3DS'' made Luma have a longer respawn time and prevented it from being able to attack while Rosalina is being thrown, as well as lowering the damage of a few of her attacks.
442** ''Ultimate'' also significantly weakened Luma by making it frailer, and made her up air move more laggy, discouraging its ability to chain into itself. This encourages a different playstyle that allows them to still be aggressive or defensive, but on determinate moments.
443* NonHumanSidekick: Luma, [[StarfishAliens a baby star]].
444* NoSell: A Luma fired with a fully charged Luma Shot is completely invulnerable, cutting through anything in his path until he hits someone. Not even a fully charged projectile is gonna stop that little guy.
445* PaletteSwap: Notable ones include Fire Rosalina, first seen in ''VideoGame/SuperMario3DWorld'', and one that resembles Peach's original sprite from ''Super Mario Bros.'' (and coincidentally brings to mind the White Mage from ''Franchise/FinalFantasy'', who appeared in a few ''Mario'' sports games).
446* PhysicalGoddess: At least in this iteration, she somehow carries ''the universe itself'' within her gown. Thankfully, she only uses this to summon forth various means of attack. Despite that, [[DidYouJustPunchOutCthulhu anyone and everyone can beat her.]]
447* PowerEchoes: After some games without the characteristic echo of her original appearance, ''Smash'' gives it back to her.
448* PowerFloats: She constantly floats a few inches above the ground, even when crawling.
449* PsychicStrangle: In a non-villainous example, she uses one in her grab, with only her hand raised a few inches away from her opponent.
450* PuppetFighter: Her Luma partner is a big part of Rosalina's gameplay. She can use her normal attacks and two of her specials to direct the Luma to perform his own attacks, and she can both attack with him next to her, or send him on his own to cover more ground. Luma [[GlassCannon can't exactly take too many hits before he's knocked away from the stage or outright defeated]], but he comes back on his own after a few seconds should this happen.
451* RedHerring: Her debut trailer (simply titled "Comet Observatory" on the official ''Super Smash Bros.'' Website/YouTube channel) was riddled with them. It begins with Kirby crashing a ''VideoGame/MarioKart'' race on Rainbow Road with his Warp Star while ''Kirby Air Ride'' music plays, which initially made people think he would be in ''Mario Kart 8'' or that there would be a new ''Air Ride''. Then Luma crashes into Kirby before Rosalina herself shows up.
452* ReallySevenHundredYearsOld: In ''Super Mario Galaxy'', it's mentioned that her real age is at least in the realm of centuries.
453* RedOniBlueOni: She is the Blue Oni of Peach’s Purple Oni and Daisy’s Red Oni.
454* RidiculouslyCuteCritter: Luma. Can't get much cuter than a sparkly star-shaped critter.
455* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 7 hours and 20 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree three times, or find and defeat her in ''World of Light''.
456* SimpleYetOpulent: Even when taking into account the addition of shining star-shapes to its bottom, Rosalina's gown remains on the simple side, especially when compared to Peach, Zelda and Daisy's {{Pimped Out Dress}}es. Despite that, it is still an elegant attire on par with the ones of her fellow regal fighters.
457* {{Shoryuken}}: One of Luma's up attacks has him launching himself upwards.
458* SpaceMaster: Many of her attacks create cosmic effects such as star trails and mini galaxies in their trail.
459* SpectacularSpinning: Her home series played with this a lot, so it's no surprise it carries over here. Rosalina's double jumps, taunts, and some of Luma's attacks involve spinning.
460* SquishyWizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and lightweight making her an easy target. When Luma is out, however, the pair can split or stay together to pull off combos, KO, trap, space, control the battlefield, and divert the opponent's attention.
461* StarsAreSouls: When a Luma is destroyed in battle, he actually [[AscendToAHigherPlaneOfExistence turns into a star]], at least according to WordOfGod.
462* StarPower: Her main schtick [[PuppetFighter (besides Luma)]] is the use of stars and other cosmic formations in her attacks. Her Final Smash in particular has her summoning a huge Power Star (or a Grand Star in ''Ultimate'') that grows and explodes.
463* StatuesqueStunner: Rosalina is one of the most elegant and pretty characters the series has to offer; she is also [[http://i.picresize.com/images/2017/01/30/kXnV.jpg close to being a whole head taller than Princess Peach, who herself is a head taller than Mario]], making her the tallest female character (leaving behind even Samus in her Power Suit), and one of the tallest characters period. Depending on how you run the math, this makes her proud of anywhere from 6'06" to ''7'07"''.
464* SymbolMotifClothing: Stars, obviously. They are on her dress, her crown, and her wand. Even her little partner is star-shaped.
465* TrailerSpoof: Her debut trailer had little to do with her at the start, instead showing Kirby crashing a ''VideoGame/MarioKart'' race on Rainbow Road.
466* TrueBlueFemininity: Making a contrast to Peach's [[PrincessesPreferPink pink ensemble]] and ''Twilight Princess'' Zelda's [[GracefulLadiesLikePurple purple ensemble]], Rosalina's cyan dress is no less lacking in the feminine elegance department.
467* WeCannotGoOnWithoutYou: Like with the Ice Climbers, if Rosalina falls, so does her Luma. Fortunately, a new one will appear when she respawns.
468[[/folder]]
469[[folder:49 – Little Mac]]
470[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/littlemac.png]]
471[[caption-width-right:350:[[BrooklynRage Bruiser from the Bronx]] /[softreturn][[GoodOldFisticuffs The Only Numbers He Knows Are "One-Two"]]]]
472[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/little_mac_ssb4.png]][[/labelnote]]
473
474!!!!!!'''Voiced by:''' Creator/HisaoEgawa (''Brawl''), Creator/KosukeToriumi (''3DS/Wii U'', ''Ultimate'')
475!!!!!!'''Doc Louis voiced by:''' Creator/TsuyoshiKoyama (Japanese), Riley Inge (English).
476'''LITTLE MAC PUNCHES IN!'''
477
478->'''Home Series:''' ''VideoGame/PunchOut''
479%%TO PRESERVE FONT SIZE; DO NOT REMOVE
480-->'''Debut:''' ''Punch-Out!!'' [UsefulNotes/{{Arcade|Game}}], 1983 (boxer); ''Mike Tyson's Punch-Out!!'' [[[Platform/NintendoEntertainmentSystem NES]]], 1987 (as Little Mac)
481-->'''Creator:''' Nintendo
482-->'''Publisher:''' Nintendo
483
484->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
485->'''Specials:''' [[FoeTossingCharge Straight]] [[ChargedAttack Lunge]][=/=][[MegatonPunch KO]] [[{{Shoryuken}} Uppercut]] (with a full Power Meter), [[EnhancedPunch Jolt Haymaker]], [[{{Shoryuken}} Rising Uppercut]], [[CounterAttack Slip Counter]]
486->'''Final Smash:''' [[HulkingOut Giga Mac]] (''3DS/Wii U''), [[NoHoldsBarredBeatdown Giga Mac Rush]] (''Ultimate'')
487
488->''"It's your time, Mac. Show 'em what you got, baby!"''
489-->-- '''Doc Louis'''
490
491After appearing in ''Brawl'' as an Assist Trophy, this underdog PintSizedPowerhouse champion boxer from the Bronx, who once took down Creator/MikeTyson ''in his prime,'' takes things a step further in the fourth game as he competes against his fellow Nintendo co-stars to see who really deserves the Smash belt.\
492\
493Much like a real boxer, Little Mac is incredibly tough and powerful on the ground, but has little to no experience or strength fighting in the air. Once he can get his opponent within range, he can unleash a barrage of powerful punches to quickly rack up damage. Unique to him is the KO Meter on his damage counter: upon reaching maximum charge, Mac's neutral special is temporarily replaced with the KO Uppercut, a single-use attack that can KO almost any opponent on the spot, even at low damage! While he's nearly helpless in the air, Little Mac's qualities make him a tough customer to take out.
494
495->See the ''Characters/PunchOut'' character page for more information on the character in his origin series.
496----
497* AchillesHeel: On the ground, he's a force to be reckoned with. In the air, he might as well be lightly caressing people, as his air attacks are sorely lacking in damage and impact, making it really hard for him to land an aerial KO without assistance or his target already very damaged.
498* AmbiguouslyBrown: Like in the Wii version of ''Punch-Out!!''. Generally considered to be Italian-American ([[SuddenlyVoiced and had this accent]] in the commercial of the aforementioned game), à la ''Franchise/{{Rocky}}''.
499* AntiFrustrationFeatures: One for his opponents. If Mac uses a KO Uppercut on a fighter who was recently KO'd, then the punch will be drastically weaker.
500* ArtEvolution: His ''Brawl'' design is more closely inspired by the NES original while in ''4'' his design is taken from ''Punch-Out!!'' for the Wii, with the unmistakably black hair from the NES game instead of the [[HairColorDissonance dark blue/greenish-black hair]] from the Wii game. Comparison [[http://i.imgur.com/rDADYvb.png here]].
501* ArtShift: The first half of his trailer uses a highly stylized comic-book-style animation.
502* ArmorPiercingAttack: The Guard Break variant of his Jolt Haymaker bypasses shields in exchange for making the move less mobile.
503* AscendedExtra: After appearing in ''Brawl'' as an Assist Trophy, he joins the roster as a playable character, starting with ''3DS/Wii U''.
504* AssistCharacter: In ''Brawl'' as an Assist Trophy.
505* AwesomeButImpractical: A fully-charged uppercut, like in his home series, is nearly a guaranteed OneHitKO, dealing intense knockback and over 30% damage. However, it takes time to build up power, is only effective at close range and on the ground like all of his moves, drains the Power Meter once executed whether or not it connects, and is reset back to zero if Mac is KO'd or gets hit after holding on to the charge too long, so it's not to be relied on as a strategy.
506* BadassNormal: Little Mac's only power is being a boxer, and he's one of the most normal fighters in his home series. He makes up for it with his quick feet and powerful punches.
507* BattleIntro: Jogs into the screen in his signature pink tracksuit, then throws it off (unless you chose an alternate outfit where he wears the tracksuit, in which case he does the throwing motion but keeps it on).
508* BerserkButton: Like Samus found the hard way in his reveal trailer, comparing your height to him is not a good idea, especially considering [[BadassNormal he's taken down opponents MUCH tougher than him]].
509* BoxingBattler: Since he's from a game series about a boxing tournament, his entire arsenal in this game consists of boxing.
510* ButtMonkey: Little Mac seems to be the favorite punching bag of the ''Franchise/StreetFighter'' cast in promotional material. In ''3DS/Wii U'', he's the demonstration target in Ryu's Final Smash Trophy. In ''Ultimate'', he's the primary victim of Ken in his (and Incineroar's) reveal trailer.
511* TheCameo: Doc Louis appears in his victory animations. He'll also occasionally chime in when Mac taunts.
512* ChargedAttack: His neutral special, Straight Lunge. The longer it's charged, the more damage it does and the farther it sends Mac upon being unleashed. Fully charging it leaves Mac wide open after it's used, however.
513* CharlesAtlasSuperpower: He's able to take on supernatural beings, superpowered individuals, beings armed to the teeth with futuristic weaponry, and then some simply because he trained that hard.
514* CloseRangeCombatant: Mac excels at getting in close to the opponent -- he has several [[ImmuneToFlinching armored]] moves that can plow through characters with projectiles, and when he hits, he hits ''[[LightningBruiser hard]]''. On top of that, he runs absurdly fast, with only Captain Falcon and Sonic being able to outrun him. His main weakness is the fact that his air game and recovery is below subpar.
515* ComebackMechanic: His [[ManaMeter Power Meter]] fills up as he takes damage faster than it does by ''dealing'' damage.
516* CounterAttack: Seeing as this is his main method of defeating opponents in his home series, it's fitting he has it as a down special. It's especially useful to avoid getting tossed around in midair.
517* CripplingOverspecialization: Mac's trained hard to become a great boxer, which has led him to being a great ground fighter. However, since boxing doesn't ever get off the ground, Mac's air-executed attacks and specials are extremely weak.
518* DashAttack: Some of his attacks have him rush towards his opponent with the aid of [[ImmuneToFlinching super armor]].
519* {{Determinator}}: Not only is he a tiny young boxer that nonetheless still became the world champion of the WVBA, but WordOfGod says that sheer willpower is the reason why [[ImmuneToFlinching he can shrug off some attacks]]. His trophy in the North American version of ''3DS/Wii U'' notes that he "makes up in heart what he lacks in height."
520* DifficultButAwesome:
521** His Power Meter is charged by dealing and taking damage. While difficult even for experienced players, good use of dodging, blocking, and mindgames to land both hits and the uppercut makes it so Mac, while lacking a good air game, doesn't need it to be a contender.
522** Hell, ''Little Mac himself''. While he's a well known [[SkillGateCharacters noob-crusher]] due to his pure speed and power, Mac's almost complete lack of an air game and nearly non-existent recovery make him borderline impossible to use properly against anybody who knows even slightly what they're doing. ''But'', for those who have the patience to master the art of avoiding attacks and strategic timing, [[https://www.reddit.com/r/smashbros/comments/ilshti/had_enough_mac_and_cheese/?utm_source=share&utm_medium=web2x&context=3 Mac can certainly bust out some of the most skilled kills in the game]].
523* EagleLand: Is the second fighter in the roster to explicitly hail from the United States, succeeding Snake and going before Ken and Terry.
524* ElementalPunch: A sweetspotted up smash deals fire damage. In addition, the Firespin Lunge variation of his neutral special engulfs his fist in [[PlayingWithFire flame]], which charges faster but is weaker. Shocking Lunge imbues it with [[ShockAndAwe electricity]], which stuns an opponent when fully charged but lacks super armor.
525* EveryoneHasStandards: He still follows the basic rules of boxing to never use any other part of your body to fight as shown in his aerials, despite the fights in Smash seemingly having no rules on how a fighter can fight. He still can pick up weapons though.
526* ExtremityExtremist: As expected from a boxer, he's only able to punch.
527* {{Foreshadowing}}: His stage, an arena from his own series, can be seen all the way back in the very first trailer (albeit disguised as to not make it obvious that it's supposed to be from his game).
528* GlassCannon: Mac moves with incredible speed and hits very hard and very fast, but he's fairly lightweight and if he gets launched too far, his poor recovery ensures he's not coming back. [[DownplayedTrope He can still take a hit rather well thanks to his generous super armor]], but if he's not using it to defend himself, he's in danger of being easily KO'd.
529* HeightAngst: In both an image in Little Mac's Assist Trophy profile for ''Brawl'' and his announcement trailer for the fourth game, [[StatuesqueStunner Samus]] compares herself to Little Mac, who barely reaches her chest. In the latter, Mac [[BerserkButton retaliates by sending her flying]].
530* HeroicBuild: He's a trained boxer that rose to the top, and his bulging muscles prove it.
531* HeroicMime: In his trailer, Doc coaches Mac while he fights, similar to the Pokémon Trainer in ''Brawl''. During actual gameplay, Mac only grunts or yells.
532* HomeStage:
533** ''3DS/Wii U'': Boxing Ring in both versions.
534** ''Ultimate'': Boxing Ring.
535* HulkingOut: Mac himself is, well, little. His Final Smash form, Giga Mac... isn't.
536* IdleAnimation:
537** He shuffles his feet, an exercise real-life boxers often perform.
538** He turns to the side and holds his fists in front of his torso.
539* ImmuneToFlinching: Several of his moves have armor to varying degrees. Most notably, he gets armor while he's charging his neutral special before he even attacks. It's lampshaded and given an InUniverse explanation in the Super Smash Bros. Direct, where it is said that Mac can shrug off some attacks [[{{Determinator}} through sheer willpower]]. He's immune to knockback all the time as Giga Mac.
540* InertiaIsACruelMistress: His side special is subject to this. Missing with it and flying off the stage is a guaranteed self-destruct. It's not as much of an issue in ''Ultimate'' though, where the move no longer leaves him helpless.
541* InTheHood: An alternate costume has him wearing the famous pink sweatshirt, with the hood up.
542* KidHero: [[YoungerThanTheyLook He certainly doesn't look like it,]] but he's 17.
543* {{Leitmotif}}: Has a medley of two classic ''VideoGame/PunchOut'' themes: ''[[https://www.youtube.com/watch?v=cuDodXJowlk Jogging/Countdown]]''.
544* LightningBruiser: Mac is meant to play this way if used properly; he has ''enormous'' speed and strength on the ground, and proper use of his specials and smash attacks can grant him enough super armor to avoid being launched.
545* LimitBreak: Unique to Little Mac is a meter above his health that is charged by dealing and receiving damage. When full, it changes to a flashing "K.O." that allows him to OneHitKO anyone with an uppercut. He also has a traditional Final Smash, where he turns into Giga Mac.
546* LogicalWeakness: Boxing requires a lot of leg work in order to fight. Since Mac can't use his legs while in the air, this is why his aerial attacks are so pathetically weak.
547* ManaMeter: Unique to him, he can charge it up by attacking and being attacked, and once full, he can use his [[OneHitKO KO Uppercut]].
548* MechanicallyUnusualFighter: His fighting style is focused almost entirely on the ground, in stark contrast to every other fighter who is at least competent in the air. He also has a unique ManaMeter that can charge up for a OneHitKO.
549* MegatonPunch: His KO Uppercut sends its victims flying out of the arena.
550* MightyGlacier: As Giga Mac, he's a bit slower and his aerial attacks still aren't very strong, but he becomes ImmuneToFlinching and his ground attacks hit ''really'' hard.
551* MundaneUtility: You know his KO Uppercut, the massively powerful MegatonPunch that blasts dudes into the stratosphere? Assuming he already has some momentum from a double jump, in the right situations, he can use it as a [[https://youtu.be/WEH9wGDRTlU?t=3s DK-tier horizontal recovery]].
552* MythologyGag:
553** [[https://www.smashbros.com/wiiu-3ds/us/images/character/little_mac/illust-modal.jpg His introductory promotional art]] has him fighting Donkey Kong in an old ''Punch-Out!!'' arcade machine. [[spoiler:Donkey Kong was an OptionalBoss in the Wii ''Punch-Out!!'']]. Relatedly, his profile graphic in the arcade mock-up gives him greenish hair, not unlike Challenger.
554** Much like in his own games, getting attacked while he has a KO Uppercut ready will make Mac lose it more easily.
555** Doc Louis's affinity for chocolate bars seems to have rubbed off on him, judging by the end of his trailer.
556** Doubling as a CallBack, his reveal trailer [[http://i.imgur.com/acmuwJS.jpg isn't the first time he's been sized-up against Samus.]]
557** One of the trophies depicts a morbidly obese Little Mac, as he appeared in ''VideoGame/CaptainRainbow''.
558** One of his alternate costumes makes him look like a wireframe fighter from the arcade games.
559** One of Little Mac's victory screens shows him sparring with Doc Louis, reminiscent of ''Doc Louis' Punch-Out!!'' which also featured Little Mac and Doc Louis sparring.
560** Doc Louis mimics the CallingYourAttacks ("Uppercut!", "Body blow!") from the arcade games during Mac's trailer.
561* {{Nerf}}: The 1.0.4 patch for ''3DS'' seriously lowered the damage output of his previously very strong neutral attack combo, and Jolt Haymaker was changed to give less range when used in the air; this further hurt his already awful recovery, but also made it harder to kill himself with it.
562* NonDubbedGrunts: He sounds substantially different from Matt Harty, who voiced his grunts in Wii's ''Punch-Out!!''.
563* OneHitKO: When Mac's Power Meter is full, his standard special move changes to one, though you have to be on the ground, as in the air it only deals moderate damage and knockback. It's technically survivable, but you have to be at a ''very'' low damage percent.
564* PaletteSwap:
565** Unlike the vast majority of alternate palettes through the series, ''all'' of Mac's (non-wireframe) palettes are clothes he actually wore in his home series. The default color is the Minor Circuit outfit, and he also has the Major Circuit, World Circuit, Title Defense, and second player outfits from the Wii version of ''Punch-Out!!''. Other palettes are his blonde appearance from ''Super Punch-Out!!'', the strange white and black outfit he suddenly dons in the NES game when he defeats an opponent, and his famous [[RealMenWearPink pink]] sweatsuit. He also has wireframe versions of all of these outfits, referencing the arcade version of the game, with the sweatsuit version of that inverting the colors so that his gloves are pink and the suit is green.
566** ''Ultimate'' bumps his costume count down to the standard eight; all of the wireframe swaps are gone except for the default and the sweatsuit, and his Major Circuit and second player outfits were also cut.
567* PintSizedPowerhouse: Just to emphasize this, both [[http://www.smashbros.com/wii/en_us/items/assist/images/assist10/assist10_071018c-l.jpg an image]] for ''Brawl'' and [[https://www.youtube.com/watch?v=gmtrmAvL5aw his trailer]] for the fourth game show him standing in front of Samus, who towers over him. In the case of the ''3DS/Wii U'' trailer, [[BerserkButton he doesn't take this lightly.]]
568* PowerCreepPowerSeep: In his home series, Little Mac is shown to use a rather realistic BoringButPractical fighting style, not really doing anything that a real person with sufficient training couldn't. By contrast in ''Smash'', Mac is [[LightningBruiser incredibly fast]] when he was never even shown so much as ''walking'' outside of cutscenes in his own games. He also has lightning-quick RapidFireFisticuffs, can deliver an uppercut that propels him into the air, and becomes ImmuneToFlinching with certain attacks.
569* PerpetualFrowner: His usual expression is a determined frown.
570* PromotedToPlayable: Little Mac was originally an Assist Trophy in ''Brawl'', but became playable starting with ''3DS/Wii U''. This would make him the second summon character, after Charizard, to receive this status.
571* RapidFireFisticuffs: Capable of delivering a very quick barrage of punches at his opponents, ending in an uppercut.
572* RealMenWearPink: He gets his pink tracksuit as an alternate costume, and he also wears it during his announcement trailer. He does not kick a single ass less while doing so. Sakurai lampshades this in a Miiverse post:
573-->''"How can a pink sweatshirt look so cool?"''
574* TheRival: Being the only Nintendo character that uses a real-world martial art, Little Mac is one to Ryu. They're seen punching each other in Bayonetta's character art.
575* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 3 hours and 10 minutes, beat Classic Mode with Mario or anyone in his unlock tree three times, or find and defeat him in ''World of Light''.
576* {{Shoryuken}}: His recovery attack; a spinning uppercut that raises him vertically. Unlike most recoveries, however, it's really bad on the actual recovery department and instead has some great offensive capabilities. His KO Uppercut really counts, however.
577* ShowsDamage: He'll get bruises and bandages added to his model to more he gets KO'd.
578* SkillGateCharacters: Little Mac wields great killing power that's hard to interrupt as well as blinding speed and good flinch resistance, making for an easy character to score KO's with. However, by exploiting his very lackluster air game, poor recovery, short reach, and near inability to edge guard, his threat is reduced. It takes good understanding of Mac's super armor, the hard-to-hit [[OneHitKO KO Uppercut]], and avoidance at getting hit to keep him in the game against more experienced players.
579* StylisticSuck: His air movements look incredibly clumsy and silly, due to being a ground fighter.
580* SuperMovePortraitAttack: Like with regular Final Smashes, a successfully struck KO Uppercut will dramatically zoom-in to the action, along with a [[SugarWiki/MostWonderfulSound satisfying ''Crunch!'' sound]].
581* SuperSpeed: He is the third-fastest runner in the game, beating out the previous third-fastest, Fox.
582* TrainingMontage: The intro to his trailer. Starts off doing some curl-ups, speed jump-ropes, works on his different punches, and finishes it off with a knockout blow to [[TheChewToy Sandbag]].
583* TookALevelInBadass: In his home series, Little Mac was pretty solidly a Swarmer, overtaking his opponents with a myriad of well-placed blows, with one extremely tough Slugger-style blow in the form of the Star Punch. Here, Mac has clearly undergone some ''intensive'' training, as his repertoire now boasts a balance of all three major forms, Swarmer, Out-Boxer and Slugger -- taking on all of the strengths, yet none of the weaknesses.
584* UnblockableAttack: One of Little Mac's custom specials for his Jolt Haymaker is slower, but ignores shields and deals more damage. On top of that, his [=KO=] Uppercut bypasses shields.
585* VoiceForTheVoiceless: Doc Louis serves as one. On occasion, Doc will shout words of encouragement if Mac taunts. He also congratulates Mac on the results screen if the latter wins.
586* WallJump: A surprising example given how many characters known for having the agility to, or even being capable of wall jumping in their own series cannot. In a hilarious bit of {{Irony}}, Mac actually has one of the highest wall jumps in the game despite generally failing to make it back to the stage if his opponent gives him any off-stage pressure.
587* WeaksauceWeakness: In a game where moving around the air is pivotal, not having a good recovery is a rather huge weakness. He struggles to recover from distances most of the other characters could handle in their sleep.
588* YourSizeMayVary: His given height in ''Punch-Out!!'' Wii is a slightly below-average 5'7", yet here in ''Smash'', most of the other human male characters tower over him. However, Little Mac's height in the NES original was listed as 4'7", a full foot shorter. The "Little" part of his name isn't really from being short in general -- just short in comparison to everyone else he fights in his home series, so it still fits.
589[[/folder]]

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