Follow TV Tropes

Following

Context Characters / AgeOfMythologyNorseCivilization

Go To

1[[WMG:[[center:[-[[AC:''VideoGame/AgeOfMythology'' [[Characters/AgeOfMythology character sheets]]\
2[[Characters/AgeOfMythologyCampaign Campaign characters]]\
3'''Civilizations:''' [[Characters/AgeOfMythologyGreekCivilization Greeks]] - '''Norse''' - [[Characters/AgeOfMythologyEgyptianCivilization Egyptians]] - [[Characters/AgeOfMythologyAtlanteanCivilization Atlanteans]] - [[Characters/AgeOfMythologyChineseCivilization Chinese]]]]-]]]]]
4
5A list of units and gods from the Norse Civilization of ''VideoGame/AgeOfMythology''.
6----
7[[foldercontrol]]
8
9[[folder:In general]]
10* ACommanderIsYou:
11** '''Spammer:''' They are geared towards mobility and aggression with a "raiding" economy. They gather resources from mobile Ox Carts, and they have two worker units: Gatherers can only build Farms and gather resources, and Dwarves can mine gold quickly but harvest food and wood slowly; buildings are constructed and repaired by their infantry.
12** '''Brute Force:''' [[GodNeedsPrayerBadly They get Favor]] [[ProudWarriorRaceGuy through hunting and battle]]; any time a Norse unit is fighting anything in the game, they are gaining Favor. The Norse army is dominated by melee infantry with very high attack power, cheap anti-myth unit heroes called Hersirs and powerful myth units, but they are lacking in ranged options.
13* AllohistoricalAllusion:
14** The seemingly out-of-place Norse army in Egypt seen in ''Fall of the Trident'' is a sly nod to how Vikings have historically made their presence felt as far as the Mediterranean, whether for trade, raiding or serving as mercenaries.
15** The Norse all speak in Icelandic, a reference to how the language is not only one of the closest descendants of Old Norse, but also [[EternalEnglish the most unchanged]] after over a thousand years.
16* AnachronismStew: The Norse stand out from the other original civilizations by resembling an ''VideoGame/AgeOfEmpiresII'' faction in terms of aesthetics, given that their architecture and human units wouldn't look out of place in the Medieval era.
17* BadassNormal: The Norse excel in powerful melee infantry and human myth-slaying Hersirs. Their penchant for both raiding and valorous combat is also reflected in how they gain Favor through fighting.
18* CripplingOverspecialization: Norse worker units are exceedingly geared towards gathering certain resources, but not so much in others. Dwarves, for instance, are great at mining gold, while Gatherers specialize in farming and woodcutting.
19* HornyVikings: The civilization, of course. Though interestingly, the horned helmets are ''not'' worn by their infantry units in-game, but primarily by their cavalry.
20* RapePillageAndBurn: The Norse are encouraged to aggressively raid their enemies because they generate Favor quickly by fighting. Since their infantry can construct buildings instead of their villagers, they can set up a forward base close to their enemy base and fight as soon as they finish.
21* RegionalRiff: "[[https://youtu.be/MBviv8R4BSU?si=LVCOmFFNPeLwMbv_ Of Norse Not!]]", when playing as the Norse.
22* SlidingScaleOfDivineIntervention: Compared to the Greek gods, the Norse pantheon is noticeably more proactive in mortal affairs [[spoiler:be it Loki actively fooling the protagonists while disguised in ''Fall of the Trident'', or Thor personally using his hammer to seal the Tartarus gate underneath Scandinavia.]]
23* ThemeParkVersion: Aside from the sagas and Scandinavian folklore, the Norse also have significant Wagnerian touches, such as with [[StockCostumeTraits the horned helmets]] which they never really wore.
24
25[[/folder]]
26
27!!Major gods
28[[folder:Odin]]
29[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/odinportrait.png]]
30
31Ruler of the Norse gods, he never appears directly in the campaign and his only contribution is sending Reginleif to stop Gargarensis.
32
33-->'''God Power''': Great Hunt (Increases number of animals in an area)\
34'''Bonuses''': Villagers hunt faster.\
35Gain two Ravens as scouts upon building a Temple.\
36Human soldiers regenerate hitpoints when idle. Slow when active.\
37Hill Fort units have increased hitpoints.\
38'''Technologies''': Lone Wanderer (Ulfsarks move faster)\
39'''Unique Unit''': Raven (flying scouts)\
40'''Focus''': Hill Fort units\
41'''Minor God availability:''' Heimdall and Freyja (Classical Age), Skadi and Njord (Heroic Age), Tyr and Baldr (Mythic Age)
42----
43* AnimalMotif: Ravens. He gains ravens as scout units and raven heads on top of his UI. His Wonder has a murder of crows flocking around the Wonder's tower.
44* ACommanderIsYou:
45** '''Brute Force:''' You have plenty of options and routes for your aggression needs: Heimdall (CA) has the God Power "Undermine" (levels up Towers and Walls and heavily damages Town Centers and Fortresses) and the Einherjar siege-based Myth Unit; Skadi (HA) has the "Huntress Axe" tech for Throwing Axemen and the Frost Giant Myth Unit; Njord (HA) has the Mountain Giant Myth Unit and the "Walking Woods" God Power for land-based attacks and the "Long Serpent" tech for Longboats and the Kraken Myth Unit for naval combat; Tyr (MA) has the "Bravery" tech for Huskarls (increased attack against units and buildings) and "Berserkergang" for Ulfsarks (increased attack) as well as the God Power "Fimbulvetr" that targets Town Centers and the Fenris Wolf Brood (more powerful the more of them in the same pack) and Jormund Elver (ranged naval venom shooter) Myth Units; and Baldr (MA) has "Son of Sleipnir" for Raiding Cavalry (increased attack vs. archers), "Dwarven Auger" for Portable Rams (increased attack), the Fire Giant Myth Unit and the "Ragnarok" God Power that turns Villagers into [[HeroUnit Heroes of Ragnarok]].
46** '''Economist:''' His God Power "Great Hunt" increases the number of animals (as food source) in an area and his Villagers hunt faster. He also spawns with a bunch of Ravens, allowing for fast scouting of resources. In addition, worshiping Skadi in the Heroic Age grants a farm food gathering increase tech called "Winter Harvest".
47** '''Unit Specialist:''' All unit classes sans Archers benefit from Odin's own bonuses as well as bonuses from Gods of all eras, [[GuideDangIt provided they follow specific paths]].
48*** '''Infantry:''' The path to follow is Heimdall/Freyja-Skadi-Tyr. His Huskarls regenerate HP when idle and have an increased HP pool, and worshiping Tyr in the Mythic Age gives them a bonus attack against all units and buildings thanks to "Bravery". His Ulfsarks regenerate HP when idle and benefit from a movement speed thanks to the Odin-exclusive "Lone Wanderer" tech, as well as the Tyr-exclusive Mythic Age tech "Berserkergang", which increases their attack and HP. Throwing Axemen, meanwhile, benefit from Skadi's exclusive attack-increasing "Huntress Axe" tech.
49*** '''Cavalry:''' The path to follow is Freyja-Njord-Baldr. His Jarls regenerate HP when idle and have increased HP; two Minor Gods (Freyja and Njord) grant further HP increases ("Thundering Hooves" and "Ring Giver") and Freyja also grants a movement speed increase ("Thundering Hooves"). His Raiding Cavalry also benefits from Freyja's "Thundering Hooves", as well as Baldr's "Son of Sleipnir", which increases their damage against archers. Lastly, Freyja grants the Valkyrie unique Myth unit that can heal allies.
50*** '''Siege:''' The path to follow is Heimdall-Njord-Tyr. Most of Odin's siege potential comes from Myth Units and God Powers: Heimdall grants the Einherjar Myth Unit and the "Undermine" God Power (destroys Walls and Towers and heavily damages Town Centers and Fortresses), Njord grants the Mountain Giant Myth Unit, and Tyr grants the "Fimbulvetr" God Power (summons wolves that attack Town Centers and prevents other God Powers from working while active). As for the units, in the Mythic Age, Tyr gives bonus building attack damage to Huskarls (via the "Bravery" tech); while worshiping Baldr instead grants the "Dwarven Auger" tech for Portable Rams (increased movement speed and attack and decreased training time).
51*** '''Warships:''' The path to follow is Heimdall-Njord-Baldr/Tyr. Longboats benefit from Heimdall's "Arctic Winds" in the Classical Age (increased HP and speed) and Njord's "Long Serpent" in the Heroic Age (increased attack and crush armor). Dragon Boats benefit from Baldr's "Arctic Gale" in the Mythic Age (increased speed and hack armor). As for units, Njord grants the Kraken and worshiping Tyr instead of Baldr switches the Dragon Boats benefit with another Myth Unit, the Jormund Elver.
52** '''Pariah:''' He's extremely reliant on good early game raiding to succeed and his units are very vulnerable to archers, cavalry and base defences. His infantry regenerates, but only very slowly unless they are not moving, and the Norse need to be constantly on the offence in order to rack up Favor and be effective. He's generally considered the worst major God, alongside Gaia.
53* CripplingOverspecialization: One of the reasons Odin's considered quite low tier is that most paths grant specializations for a single unit type: the path Heimdall/Freyja-Skadi-Tyr is focused on infantry (having Skadi also grants an Economy bonus), Freyja-Njord-Baldr is focused on cavalry, Heimdall-Njord-Tyr is siege-based, and Heimdall-Njord-Baldr is warship-based. There's no branch specialized in Archery, though.
54* EyepatchOfPower: He [[EyeScream sacrificed an eye]] to gain knowledge.
55* GrandpaGod: Like most depictions of Odin, his portrait portrays him as a white-bearded old man.
56* HornyVikings: Odin wears a horned helmet.
57* NecessaryDrawback: Odin-worshiping Jarls can become [[StoneWall quite beefy]] between the God's own benefits and Freyja's and Njord's techs, which is why, outside of the HP pool extension and regeneration, they don't get other benefits aside from Freyja's "Thundering Hooves" movement speed bonus.
58** They were even beefier in the original version of ''[=AoM=]'' prior to the 1.06 patch, where they got a +20% bonus from Odin, another +20% from Freyja and Njord's unchanged +25%, and the +10%, +15% and +20% from the Hill Fort respective upgrades. That's a whopping ''+110%'' HP bonus. Version 1.06 reduced both Odin's benefit and Freyja's benefit to +10%, with patch v2.7 settling in +15%, leaving a still impressive ''+95%'' overall HP bonus.
59* OutOfFocus: Odin is notably absent from the campaign, being only played once and the Norse's segment of the campaign revolves mostly around Loki's tricks and rebuilding Thor's Hammer.
60* SkillGateCharacters: Odin has many features that make it easy for a player to get acquainted with how the Norse work. But you may want to play other Major Gods once you get past the skill gate.
61* StoneWall: His Jarls can get quite beefy. Between the HP regeneration and increased pool and Freyja's and Njord's HP increasing techs ("Thundering Hooves" and "Ring Giver" respectively), they're able to resist quite a lot before going down, especially with Freyja's Valkyries around to heal them. The only reason why they don't qualify as breakers is that, well, they're lacking in the attack department and only receive a speed boost from Freyja's "Thundering Hooves".
62* WarGod: Most of the Norse Gods qualify, but Odin especially, since most of his benefits go towards your human soldiers.
63
64!!! Raven
65-> '''Cost:''' 0 (regenerates every 240 seconds after killed)
66-> '''Trained at:''' Temple
67----
68* AirborneMook: Two of them are summoned the very moment a Temple is built. Prior to ''Extended Edition'', it was as soon as the civ entered the Classical Age.
69* CleverCrows: They can be used to explore the land.
70[[/folder]]
71
72[[folder:Thor]]
73[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/thorportrait.png]]
74
75Son of Odin and Norse god of lightning. Never appears in person, but he uses his hammer to smash closed (and blow up) the Norse Tartarus gate.
76
77-->'''God Power''': Dwarven Mine (Create a gold mine in a targeted area. The number of gold is based on the Age)\
78'''Bonuses''': Start with two Dwarves instead of two Gatherers.\
79Dwarves are cheaper and gather food and wood nearly equal to Gatherers\
80Build Dwarven Foundry instead of the Armory. It has no Age restriction, in addition, it has additional upgrades.\
81Dwarven Foundry upgrades are cheaper.\
82'''Technologies''': Pig Sticker (Villagers deal extra damage to animals and hunt faster), Hammer of the Gods (increases all human unit's attack), Meteoric Iron Mail (increases all human unit's hack armor), Dragonscale Shields (increases all human unit's pierce armor)\
83'''Unique Building''': Dwarven Foundry (improved Armory)\
84'''Focus''': Dwarves\
85'''Minor God availability:''' Freyja and Forseti (Classical Age), Bragi and Skadi (Heroic Age), Tyr and Baldr (Mythic Age)
86----
87* BigGood: He is the major god you will play throughout the majority of the Norse campaign.
88* ACommanderIsYou:
89** '''Economic:''' Can create a Gold Mine via God Power anywhere, the amount of gold being based on the current age, starts with two Gatherers and have the "Pig Sticker" tech that allows them to inflict extra damage on wild animals and hunt for food faster. In addition, worshiping Skadi grants them "Winter Harvest", allowing them to gather from farms faster.
90** '''Research:''' He has an Armory replacement, called the Dwarven Foundry, which can be built at any age, as well as cheaper and additional upgrades, including a fourth line of Foundry/Armory techs that's exclusive to him.
91** '''Unit Specialist (Infantry):''' His Ulfsarks receive a lot of bonuses: Forseti in the Classical Age grants them extra hack armor ("Mithril Breastplate"); Bragi in the Heroic Age ("Call of Valhalla") and Tyr in the Mythic Age ("Berserkergang", which also grants an attack bonus) give them HP bonuses, and Bragi's "Swine Array" grants them [[AntiCavalry an attack bonus vs. cavalry]]. Meanwhile, Tyr also gives his Huskarls an overall attack bonus via "Bravery" and Forseti adds his Trolls to Thor's infantry roster. All of these units' attacks are also boosted by Bragi's God Power "Flaming Weapons". In comparison to Bragi's bonuses, all Skadi has to offer is an attack bonus for your Throwing Axemen (via "Huntress Axe"), which ends up being the less favored option.
92* DeusExMachina: In the main campaign, once Brokk and Eitri repair his hammer, he uses it to stop Gargarensis and close the Norse Gate.
93* ExtraOreDinary: His God Power summons a massive gold ore for you to mine which gets better depending on what age you choose to summon it in.
94* HornyVikings: Thor has [[MercurysWings a winged helmet]].
95* ThemeParkVersion: Looks not too far off from the Marvel version of Thor, though he is at least a redhead.
96* ThunderHammer: The god of thunder's weapon is a hammer, which appears in the UI as a symbol, as well as the ultimate attack upgrade. In the campaign, Loki tricks him into destroying Mjolnir, which forces Thor to order Brokk and Eitri to repair it. Once the hammer is fixed, he uses it to shut the gate.
97* UltimateBlacksmith: Thanks to the Dwarven Foundry, Thor's worshipers can research all the upgrades from the start of the game and even get bonus upgrades.
98[[/folder]]
99
100[[folder:Loki]]
101[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lokiportrait.png]]
102
103Norse god of trickery. Appears in-game in the form of [[spoiler:Skult]].
104
105-->'''God Power''': Spy (Grant line-of-sight to one enemy unit)\
106'''Bonuses''': Hersirs move faster.\
107Hersirs may summon myth units in battle.\
108Myth units cost less favor.\
109Longhouse units train faster.\
110Ox carts move faster and cost less but has less hitpoints.\
111'''Technologies''': Eyes in the Forest (infantry gain increased line-of-sight)\
112'''Focus''': Myth units\
113'''Minor God availability:''' Heimdall and Forseti (Classical Age), Bragi and Njord (Heroic Age), Tyr and Hel (Mythic Age)
114----
115* AnimalMotif: His UI shows snakes on top of the interface, referencing him fathering the World Serpent, Jormundgandr and possibly the snake destined to drip poison into his eyes as punishment for Baldur's murder.
116* ACommanderIsYou:
117** '''Economic:''' His Ox Carts train faster and cost less but have less HP as a result.
118** '''Turtle:''' Worshiping Heimdall grants him "Safeguard", which gives an HP boost to Walls and Towers and makes Towers cheaper.
119** '''Balanced:''' With the exception of Archery, all his unit classes get at least two bonuses:
120*** '''Infantry:''' All his Infantry units gain extra LOS via his exclusive tech "Eyes in the Forest" and, if Heimdall was worshiped in the Classical Age, his Einherjar can empower them by blowing a horn. His Ulfsarks train faster, gain extra hack armor via Forseti's "Mithril Breastplate", extra HP and attack bonus vs. cavalry thanks to Bragi's "Call of Valhalla" and "Swine Array", and ''another'' HP and attack bonus via Tyr's "Berserkergang". His Throwing Axemen train faster. His Huskarls get an overall increased attack via Tyr's "Bravery". Worshiping Forseti adds Trolls to Loki's infantry roster. Worshiping Njord adds the God Power "Walking Woods" that can [[WhenTreesAttack turn trees into living creatures]]. Worshiping Bragi in the Heroic Age adds the God Power "Flaming Weapons" that temporarily enhances all units' attack.
121*** '''Cavalry:''' His Raiding Cavalry trains faster. His Jarls get an HP bonus via Njord's "Ring Giver".
122*** '''Siege:''' Heimdall's God Power "Undermine" destroys Walls and Towers and heavily damages Town Centers and Fortresses, and he also brings the Einherjar siege Myth Unit. Worshiping Njord in the Heroic Age adds the Mountain Giant Myth Unit to the roster. If Hel is worshiped in the Mythic Age, Loki-worshiping Norse can train ''all three Giant types''. Worshiping Tyr grants the God Power "Fimbulvetr" that targets Town Centers and "Bravery" which increases the Huskarls' bonus vs. buildings.
123*** '''Warships:''' His Longboats benefit from Heimdall's "Arctic Winds" (increases HP and speed) and Njord's "Long Serpent" (increases attack and crush armor). Njord adds the Kraken to the sea roster. Tyr adds the Jormund Elver.
124*** '''Myth Units:''' They cost less favor for him, allowing him to field more of them. Worshiping Bragi enables the "Thurisaz Rune" tech that increases their movement speed. Worshiping Hel unlocks the "Rampage" tech, which allows all Myth Units to be trained instantly.
125*** '''Hero Units:''' His Hersirs move faster, train faster, and summon random Myth Units. Worshiping Forseti in the Classical Age grants them extra HP and movement speed via "Hall of Thanes".
126* BattleAura: Loki's portrayal in ''Retold'' has him surrounded by a blue wolf-like aura.
127* CoolOldGuy: Double subverted. [[spoiler:Skult]] is mostly useless for the duration you're with him, but later walks right in front of a ballista to ask the guy firing it to surrender.
128* EvilLaugh: Does this, usually after committing his tricks.
129* ForTheEvulz: In his backstory, he become bored the life of being a god and decided to use his powers for pissing off anyone and '''everyone'''. [[spoiler:This is also heavily implied to be his motivation for working with Gargarensis.]]
130%%* GlowingEyesOfDoom: In his portrait.
131* GreaterScopeVillain: He is the god allied with Gargarensis in the Norse campaign. [[spoiler:He tricked Thor into destroying Mjolnir so that Gargarensis and his giant allies can claim the Gate, and personally involve his avatar, Skult, in annoying the heroes.]]
132* HornyVikings: He has downward pointing horns on his helmet.
133* TheMinionMaster: Loki's Hersirs have the ability to randomly summon myth units while they are fighting. This allows them to add numbers in a middle of a fight, tipping the balance in Loki's favor.
134* TheMole: His God Power allows you to turn an enemy unit into this, by giving you its line of sight without the enemy knowing (unless the enemy researches Omniscience)
135* NecessaryDrawback: He's locked from worshiping Skadi in the Heroic Age because he already can train all three types of giants via Hel and Njord. Being able to train Fire and Mountain Giants in addition to Frost Giants of Thrym (with the HP boost of "Granite Blood" to boot!) would be a game-breaking overkill.
136* NotInThisForYourRevolution: He works with Gargarensis [[spoiler:mainly through his "Skult" disguise, but otherwise couldn't care less about his plans or what he intends to do with opening Tartarus. It's implied he's doing this just ForTheEvulz and to spite the other Norse gods.]]
137* SadlyMythtaken: He is considered a "fire god" by the history, which is completely incorrect. This is both because his name sounds similar to "Logi," a personification of fire that challenged ''Loki'' himself in a competition, and the similar-sounding name to both Logi and Loki, Loge, was used in Theatre/TheRingOfTheNibelung.
138* TheTrickster: His most defining trait. He tricks the heroes twice during the campaign, too. Probably for his [[ItAmusedMe amusement]]. [[spoiler: He claims the Battle Standard of Folstag will unite the Norse. It does... against you. Later, when it looks like you killed Gargarensis, turns out that it was Kemsyt, transformed by Loki]].
139[[/folder]]
140
141!!Minor gods
142!!!Classical Age
143[[folder:Heimdall]]
144[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/heimdall.jpg]]
145[[caption-width-right:168:"You have advanced to the Classical Age through the Vigilance of Heimdall."]]
146
147Watcher of Bifrost, the rainbow bridge that connected Asgard to Midgard. He is in charged with preventing the giants from attacking the Aesir's home. He watches for when the final battle, Ragnarok, comes.
148
149-->'''God Power''': Undermine (Destroys walls and towers and damage Town Centers and Fortresses in an area)\
150'''Unique Technologies''': Arctic Winds (Longboats gain increased hitpoints and speed), Safeguard (Walls and Towers gain increased hitpoints and Tower cost less), Elhrimnir Kettle (Einherjars gain hitpoints and attack)\
151'''Myth Unit''': Einherjar/Giant-killer Einherjar (Powerful but slow myth units that are strong against buildings. They blow their horn to increases friendly unit's attack.)\
152'''Focus''': Building\
153'''Major God Availability''': Odin and Loki
154----
155* {{Irony}}:
156** Worshipers of Loki can worship him, the same god that will battle him to the death in Ragnarok.
157** Despite his bonus for defensive buildings, he is effective at destroying buildings.
158* StoneWall: Literally, he can increase the wall's health. Also, the Einherjar is slow but very defensive.
159
160!!! Einherjar
161-> '''Cost:''' 175 Gold, 15 Favor
162-> '''Trained at:''' Temple
163-> '''God-specific bonuses:'''
164--> '''Loki:''' Favor cost -10%.
165-> '''God-specific upgrades:'''
166--> '''Heimdall:''' Elhrimnir Kettle[[note]]Temple, upgrades Einherjar to Giant-killer Einherjar, hack attack +40%, HP +10%[[/note]]
167--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
168--> '''Hel:''' Rampage[[note]]Temple, training time -95%[[/note]]
169----
170* AntiStructure: Einherjar are decent at destroying buildings, due to their crush damage and high armor.
171* BattleCry: Einherjar's special ability.
172* TheDreaded: The moment Arkantos spots an Einherjar, one of his norse soldiers are quick to proclaim "Einherjar, the souls of the [[WorldsBestWarrior greatest warriors]], we are doomed".
173* DualWielding: Also OneHandedZweihander, Einherjar fights with two long axes, which become two double-bladed long axes when upgraded.
174* MiracleFood: One of their upgrades feeds them from the Eldhrimnir Kettle, increasing attack and hitpoints.
175* TheUndead: Einherjar are undead Vikings chosen by the Valkyrie to live in Valhalla so that they prepare for the final battle.
176[[/folder]]
177
178[[folder:Freyja]]
179[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/freyja_7.jpg]]
180[[caption-width-right:168:"You have advanced to the Classical Age by the Glory of Freyja."]]
181
182The goddess of beauty and love of nature.
183
184-->'''God Power''': Forest Fire (Set a forest on fire that deals damage to closeby units)\
185'''Unique Technologies''': Thundering Hooves (Jarls, Raiding Cavalry, and Valkyries gain increased hitpoints and speed), Aurora Borealis (Valkyries gain increased attack and healing)\
186'''Myth Unit''': Valkyrie/Shieldmaiden Valkyrie (Horseriding myth units that can are stronger than human units and can heal allies)\
187'''Focus''': Cavalry\
188'''Major God Availability''': Odin and Thor
189----
190* JoustingLance: Both her and her Valkyries.
191* LadyOfWar: Naturally, being a Norse goddess.
192* PlayingWithFire: Forest Fire can completely incinerate a forest and damage all surrounding units or buildings.
193
194!!! Valkyrie
195-> '''Cost:''' 200 Food, 18 Favor
196-> '''Trained at:''' Temple
197-> '''God-specific upgrades:'''
198--> '''Freyja:''' Aurora Borealis[[note]]Temple, upgrades Valkyries into Shieldmaiden Valkyries, attack +50%, healing rate +33%[[/note]], Thundering Hooves[[note]]Temple, HP +10%, movement speed +15%[[/note]]
199--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
200----
201* CombatMedic: Have the ability to heal friendly units at 7.5 HP/s. "Aurora Borealis" imprives this rate by 33%.
202* HealingHands: Valkyrie's special ability.
203* ShownTheirWork: The Valkyries' helmets are winged instead of horned, which is accurate to the myths.
204* {{Valkyries}}: Warrior maidens on horseback who chooses warriors who died in battle for the eternal feast in Valhalla. They are effective {{Combat Medic}}s, as they are capable of combat and can heal allies.
205[[/folder]]
206
207[[folder:Forseti]]
208[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/forseti.jpg]]
209[[caption-width-right:168:"You have advanced to the Classical Age by the Justice of Forseti."]]
210
211God of justice. He is the judge in the dwarven built palace of Glitnir, where gods would turn to him for disputes among themselves.
212
213-->'''God Power''': Healing Spring (Create a spring that heals nearby allies. Can be captured by enemies.)\
214'''Unique Technologies''': Mithril Breastplate (Ulfsark gain hack armor), Hamarrtroll (Trolls gain increased hitpoints, attack, and range), Hall of Thanes (Hersir gain increased hitpoints and speed)\
215'''Myth Unit''': Troll/Hamarrtroll (Tough long-ranged myth units that can heal themselves when attacking)\
216'''Focus''': Ulfsarks and Hersir\
217'''Major God Availability''': Thor and Loki
218----
219* GrandpaGod: Appears as a solemn old man.
220* HealingSpring: His God Power creates one.
221* HeavilyArmoredMook: One of Forseti's technologies gives more armor to Ulfsarks, the most basic unit available to the Norse faction.
222
223!!! Troll
224-> '''Cost:''' 160 wood, 15 Favor
225-> '''Trained at:''' Temple
226-> '''God-specific bonuses:'''
227--> '''Loki:''' Favor cost -10%.
228-> '''God-specific upgrades:'''
229--> '''Forseti:''' Hammartroll[[note]]Temple, upgrades Trolls into Hammartrolls, HP +25%, attack +20% and range +2[[/note]]
230--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
231--> '''Hel:''' Rampage[[note]]Temple, training time -95%[[/note]]
232----
233* AllTrollsAreDifferent: The trolls are 9 foot tall grey-skinned ape-like creatures that throw rocks, regenerating health in proportion to the damage they deal out.
234* LifeDrain: Their attacks replenish their HP.
235* MultipleHeadCase: When upgrade to Hamarr Trolls, they get an extra head, which also makes their attacks greater and gives them longer range (and more health), it doesn't make them behave differently though, likely for gameplay reasons.
236
237[[/folder]]
238
239!!!Heroic Age
240[[folder:Bragi]]
241[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/bragi.jpg]]
242[[caption-width-right:168:"You have advanced to the Heroic Age through the Lore of Bragi."]]
243
244God of poetry and patron of bards.
245
246-->'''God Power''': Flaming Weapons (Human and Heroes unit gain attack for a duration)\
247'''Unique Technologies''': Call of Valhalla (Ulfsarks gain increased hitpoints), Swine Array (Ulfsarks deal more damage to cavalry), Thurisaz Rune (Myth units move faster)\
248'''Myth Unit''': Battle Boar (Tough armored construct that can frenzy and knock away enemies)\
249'''Focus''': Ulfsarks\
250'''Major God Availability''': Thor and Loki
251----
252* AntiCavalry: Bragi’s technology Swine Arrey makes Ulfsarks more effective against cavalry.
253* FlamingSword: During the duration of Flaming Weapons, [[ExactlyWhatItSaysOnTheTin their weapons]] ablaze.
254* GrandpaGod: Appears considerably old and wizened even compared to the other examples on this page.
255* SpeedySnail: Several Norse myth units are quite slow, but Bragi’s runes allows them to speed up.
256* WarriorPoet: The god of them.
257* WizardBeard: As per his traditional depiction.
258
259!!! Battle Boar
260-> '''Cost:''' 250 Gold, 27 Favor
261-> '''Trained at:''' Temple
262-> '''God-specific bonuses:'''
263--> '''Loki:''' Favor cost -10%.
264-> '''God-specific upgrades:'''
265--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
266--> '''Hel:''' Rampage[[note]]Temple, training time -95%[[/note]]
267----
268* FullBoarAction: Battle Boars are dangerous mechanical beings that can deal a lot of damage to units and buildings alike.
269[[/folder]]
270
271[[folder:Skadi]]
272[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/skadi_0.jpg]]
273[[caption-width-right:168:"You have advanced to the Heroic Age through the Vengeance of Skadi."]]
274
275A frost giantess and the personification of bitter winter. She was married to the god Njord to prevent her from attacking Aesir to get revenge for her father's death by their hands.
276
277-->'''God Power''': Frost (Freezes an entire area)\
278'''Unique Technologies''': Winter Harvest (Villagers gather food from farm faster), Rime (Frost Giants gain hitpoints and attack), Huntress Axe (Throwing Axemen gain attack)\
279'''Myth Unit''': Frost Giant/Frost Giant of Thrym (A giant myth unit that can freeze a single target)\
280'''Focus''': Throwing Axeman\
281'''Major God Availability''': Odin and Thor
282----
283* AmazingTechnicolorPopulation: She is the same white color as her frost giant brethren.
284* DoubleEdgedBuff: Enemies affected by Frost are frozen in place but gain 99% armor to all attacks.
285* OurGiantsAreDifferent: Both herself and the Frost Giants she can summon.
286* HarmlessFreezing: In fact, Frost makes affected units receive only ScratchDamage from any attack.
287* AnIcePerson: Depicted as such in her art. Her myth unit and divine power are ice-related as well.
288* IceQueen: Goddess of winter and ice.
289[[/folder]]
290
291[[folder:Njord]]
292[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/njord.jpg]]
293[[caption-width-right:168:"You have advanced to the Heroic Age at the Feet of Njord."]]
294
295The Vanir god of the sea, winds, and fire.
296
297-->'''God Power''': Walking Woods (Turn a group of trees into living creatures)\
298'''Unique Technologies''': Wrath of the Deep (Kraken gain increased hitpoints), Ring Giver (Jarls gain increased hitpoints), Long Serpent (Longboats gain increased attack and crush armor)\
299'''Myth Unit''': Kraken/Trench Kraken (Naval myth unit that can destroy a naval ship or grab a human unit), Mountain Giant (a giant myth unit that can crush a building)\
300'''Focus''': Ships and Hill Forts\
301'''Major God Availability''': Odin and Loki
302----
303* LordOfTheOcean: He is the Vanir sea god worshipped for safe voyages. He is much more beloved by sailors and fishermen than Aegir, another sea god who is known for his tempestuousness. His and the Wrath of the Deep's history page mentions Aegir and his wife Ran, who are also sea gods.
304* MythologyGag: His advancement text references the story of how he and Skadi got married. She was allowed to choose one of the gods as a husband, but had to choose by their feet alone.
305
306!!! Kraken
307-> '''Cost:''' 300 Food, 25 Favor
308-> '''Trained at:''' Temple
309-> '''God-specific bonuses:'''
310--> '''Loki:''' Favor cost -10%.
311-> '''God-specific upgrades:'''
312--> '''Njord:''' Wrath of the Deep[[note]]Temple, upgrades Kraken to Trench Kraken, HP +25%[[/note]]
313--> '''Hel:''' Rampage[[note]]Temple, training time -95%[[/note]]
314----
315* KrakenAndLeviathan: It is a giant octopus so large that [[ThatsNoMoon people mistakes it for an island]].
316* OneHitKill: Its special ability is grabbing a ship with its tentacle and breaking it in half, destroying it. It can also grab any human units that is foolish enough to stay near the shore. Its ability affected Leviathan in the original release, but it was patched out in ''Extended Edition''.
317
318!!! Walking Tree
319-> '''Cost:''' 250 Gold, 27 Favor
320-> '''Trained at:''' Temple
321----
322* {{Cap}}: Up to 8 trees can be simultaneously affected by the ability.
323* CastOfSnowflakes: Depending on the tree that's affected by "Walking Woods", they'll have different names.
324* WhenTreesAttack: Whenever Njord-worshiping Norses cast the God Power "Walking Woods" in a part of the map filled with trees, these come alive and attack their enemies.
325[[/folder]]
326
327!!!Mythic Age
328[[folder:Tyr]]
329[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/tyr.jpg]]
330[[caption-width-right:168:"You have advanced to the Mythic Age through the Valor of Tyr."]]
331
332God of valor and bravery. He lost his hand as a result of placing his hand in Fenrir's mouth when the gods were chaining him.
333
334-->'''God Power''': Fimbulvetr (Summons wolves to attack Town Centers. Prevent God Powers from activating during the duration)\
335'''Unique Technologies''': Bravery (Huskarl gain increased attack and deal more damage to buildings), Berserkergang (Ulfsarks gain increased hitpoints and attack)\
336'''Myth Unit''': Fenris Wolf Brood (a myth unit that gain attack when in a pack of other Fenris Wolf Brood), Jormund Elver (Naval myth unit that shoots long-ranged venom)\
337'''Focus''': Infantry\
338'''Major God Availability''': Odin, Thor, and Loki
339----
340* HandicappedBadass: Lost his hand to Fenrir, but still a powerful god.
341* {{Irony}}: He allows you to summon the Fenris Wolf Brood. You know, the puppies of the same big bad wolf that bit his hand off.
342* PowerNullifier: The Fimbulvetr God Power prevents other God Powers from being used while it lasts.
343
344!!! Fenris Wolf Brood
345-> '''Cost:''' 150 Gold
346-> '''Trained at:''' Temple
347-> '''God-specific bonuses:'''
348--> '''Loki:''' Favor cost -10%.
349-> '''God-specific upgrades:'''
350--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
351----
352* SavageWolves: The Fenris Wolf and the wolves in Fimbulvetr.
353
354!!! Jormund Elver
355-> '''Cost:''' 200 Food, 15 Favor
356-> '''Trained at:''' Temple
357-> '''God-specific bonuses:'''
358--> '''Loki:''' Favor cost -10%.
359-> '''God-specific upgrades:'''
360--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
361----
362* SeaSerpents: As their name would indicate, they're the elvers of the monstrous sea serpent Jörmungandr.
363[[/folder]]
364
365[[folder:Hel]]
366[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hel.jpg]]
367[[caption-width-right:168:"You have advanced to the Mythic Age through the Malice of Hel."]]
368
369The youngest child of the god Loki, who was casted into the underworld to be its ruler. Is described to be half woman, but half, rotted like a decaying corpse.
370
371-->'''God Power''': Nidhogg (Summons Nidhogg, a powerful airborne myth unit.)\
372'''Unique Technologies''': Rampage (Myth units can be trained nearly instantaneous), Granite Blood (Mountain, Frost, and Fire Giants gain increased hitpoints)\
373'''Myth Unit''': Mountain Giant (a giant myth unit that can crush a building), Frost Giant (A giant myth unit that can freeze a single target), Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\
374'''Focus''': Myth units\
375'''Major God Availability''': Loki
376----
377* BodyHorror: Half of her body is rotten and decayed.
378* MotherOfMonsters: At the very least she does ''something'' to unleash the hordes.
379* OurGiantsAreDifferent: All three of them.
380
381!!! Nidhogg
382-> '''Cost:''' 0 (summoned via God Power)
383-> '''Trained at:''' Nidhogg god power
384-> '''God-specific upgrades:'''
385--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
386----
387* OurDragonsAreDifferent: A dragon that is capable of devastating buildings but is vulnerable to archers.
388[[/folder]]
389
390[[folder:Baldr]]
391[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/baldr_5.jpg]]
392[[caption-width-right:168:"You have advanced to the Mythic Age through Faith in Baldr."]]
393
394God of joy, purity, and innocence. Loved by all gods for his friendly demeanor but was killed by Loki. He will soon be reborn after the events of Ragnarok.
395
396-->'''God Power''': Ragnarok (Transform all villagers into Heroes of Ragnarok, powerful hero units)\
397'''Unique Technologies''': Son of Sleipnir (Raiding Cavalry deal more damage to archers), Dwarven Auger (Portable Ram gain increased speed and attack and train faster), Arctic Gale (Dragon Boats gain speed and hack armor)\
398'''Myth Unit''': Fire Giant (a giant myth unit that hurls fireball that bounces into a line of enemies)\
399'''Focus''': Siege and Cavalry\
400'''Major God Availability''': Odin and Thor
401----
402* BatteringRam: Baldr makes dwarven battering rams move faster, hit harder and be trained quicker.
403
404!!!Hero of Ragnarok
405-> '''Cost:''' 0 (created from Dwarves and Gatherers by the Ragnarok God Power)
406-> '''Trained at:''' Ragnarok God Power
407-> '''Upgrades:''' Classical Age/Heroic Age/Mythic Age[[note]]Town Center, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]],
408-> '''God-specific upgrades:'''
409--> '''Thor:''' Hammer of the Gods[[note]]Dwarven Foundry, attack +10[[/note]], Meteoric Iron Mail[[note]]Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Dragonscale Shields[[note]]Dwarven Foundry, Pierce attack vulnerability -10%[[/note]]
410----
411* DeathOrGloryAttack: Activating Ragnarok turns all of your Gatherers and Dwarves into Heroes of Ragnarok, giving you a powerful army but stopping your economy (save for Caravans and Fishing Boats) in the process.
412* HeroUnit: Created from your Gatherers and Dwarves when the Ragnarok god power is used. They're stronger than Hersirs, but have fewer HP and are less effective against Myth Units than the Hersir.
413[[/folder]]
414
415!!Units
416[[folder:Gatherer]]
417-> '''Cost:''' 50 food
418-> '''Availability:''' Archaic Age
419-> '''Trained at:''' Town Center
420-> '''God-specific bonuses:'''
421--> '''Odin''': Food gathering from hunted animals by 10%.
422-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20%, laborers can carry twice as much food for all types[[/note]], Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +10%[[/note]].
423-> '''God-specific upgrades:'''
424--> '''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against hunted animals and food gathering from Hunted Animals by 10%[[/note]]
425--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]
426----
427* InstantMilitia: Gatherers can transform into an Ulfsark at a cost of another Ulfsark.
428* WorkerUnit: One of the worker units in the Norse civilization. Unlike other worker units, Gatherer (and Dwarves) are incapable of building structures aside from Farms. Instead, the Norse infantry can build structures.
429[[/folder]]
430
431[[folder:Dwarf]]
432-> '''Cost:''' 70 gold
433-> '''Availability:''' Archaic Age
434-> '''Trained at:''' Town Center
435-> '''God-specific bonuses:'''
436--> '''Odin''': Food gathering from hunted animals by 10%.
437--> '''Thor''': Thor starts with two Dwarves instead of Gatherers, Gold -10, Wood gathering equal to Gatherers, Food gathering slightly less than Gatherers
438-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Ox Cart, wood gathering +10%, wood carrying +50%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Ox Cart, gold gathering +10%, gold carrying 50%[[/note]], Hunting Dogs[[note]]Ox Cart, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Ox Cart, food gathered from herd animals +20%, laborers can carry twice as much food for all types[[/note]], Plow/Irrigation/Flood Control[[note]]Ox Cart, food gathering from Farms +10%[[/note]].
439-> '''God-specific upgrades:'''
440--> '''Thor:''' Pig Sticker [[note]]Ox Cart, deal quadruple damage against hunted animals and food gathering from Hunted Animals by 10%[[/note]]
441--> '''Skadi:''' Winter Harvest [[note]]Ox Cart, food gathering from Farms by 20%[[/note]]
442----
443* GameplayAndStorySegregation: Despite being a mythological creature, Dwarves are classified as human units instead of myth units.
444* InstantMilitia: Dwarves can transform into an Ulfsark at a cost of another Ulfsark.
445* OurDwarvesAreAllTheSame: The Dwarves are a Norse worker who specializes in mining. Unlike fantasy dwarves, don't expect to be good fighters.
446* WorkerUnit: One of the worker units in the Norse civilization. They mine faster than Gatherers do but gather everything else more slowly, unless you are playing as Thor. Like Gatherers, they cannot build structures, something which is done by Norse infantry instead.
447[[/folder]]
448
449[[folder:Ox Cart]]
450-> '''Cost:''' 50 food, 50 wood
451-> '''Availability:''' Archaic Age
452-> '''Trained at:''' Town Center
453-> '''God-specific bonuses:'''
454--> '''Loki''': Food -25, Wood -25, Speed +50%, HP -45%
455----
456* WorkerUnit: The Ox Cart serves as a mobile drop-off site for all resources. Because Ox Carts are mobile, they can be moved as close to resources as possible to reduce worker downtime, and there is no need to build new drop-off sites when resources are exhausted.
457[[/folder]]
458
459[[folder:Ulfsark]]
460-> '''Cost:''' 50 food, 30 gold
461-> '''Availability:''' Archaic Age
462-> '''Trained at:''' Town Center/Longhouse
463-> '''God-specific bonuses:'''
464--> '''Odin''': Regenerate at 0.8 HP per second when idle.
465--> '''Loki''': Training time -10%
466-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Ulfsark who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Ulfsark who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Ulfsark who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
467-> '''God-specific upgrades:'''
468--> '''Odin:''' Lone Wanderer[[note]]Town Center/Longhouse, speed +10%[[/note]]
469--> '''Thor:''' Hammer of the Gods[[note]]Dwarven Foundry, attack +10%[[/note]], Meteoric Iron Mail[[note]]Dwarven Foundry, hack attack vulnerability -10%[[/note]], Dragonscale Shields[[note]]Dwarven Foundry, pierce attack vulnerability -10%[[/note]]
470--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
471--> '''Forseti:''' Mithril Breastplate[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]]
472--> '''Bragi:''' Call of Valhalla[[note]]Longhouse, HP +15%[[/note]], Swine Array[[note]]Longhouse, attack vs. Cavalry +200%[[/note]]
473--> '''Tyr:''' Berserkergang[[note]]Longhouse, attack +10%, HP +15%[[/note]]
474----
475* ArmyScout: Norse starts with a single Ulfsark, who serves as their scout due to their high speed.
476* TheBerserker: Ulfsarks are the Norse main infantry unit. They are frenzied warriors who fight with heavy weapons and minimal armor, which the term "berserker" derived from their more famous counterpart. They are affected by Tyr's "Berserkergang" technology, which gives them extra hitpoints and attack.
477* NemeanSkinning: The Ulfsark, who got their name from the wolfskins they wear, like the berserkers and bearskins.
478* ShieldsAreUseless: Champion Ulfsark carries kite shields, despite the fact that they have the lowest Pierce armor among Norse units.
479[[/folder]]
480
481[[folder:Longboat]]
482-> '''Cost:''' 100 wood, 50 gold
483-> '''Availability:''' Classical Age
484-> '''Trained at:''' Dock
485-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, HP +20%, attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack +15%, attack vs. buildings +300%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].
486-> '''God-specific upgrades:'''
487--> '''Heimdall:''' Arctic Winds[[note]]Dock, HP and speed +10%[[/note]]
488--> '''Njord:''' Long Serpent[[note]]Dock, attack +20%, Crush attack vulnerability -20%[[/note]]
489----
490[[/folder]]
491
492[[folder:Drakkar]]
493-> '''Cost:''' 100 wood, 50 gold
494-> '''Availability:''' Heroic Age
495-> '''Trained at:''' Dock
496-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
497----
498[[/folder]]
499
500[[folder:Dragon Ship]]
501-> '''Cost:''' 100 wood, 100 gold
502-> '''Availability:''' Heroic Age
503-> '''Trained at:''' Dock
504-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line of sight +12, attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
505-> '''God-specific upgrades:'''
506--> '''Baldr:''' Arctic Gale[[note]]Dock, speed +20%, Hack attack vulnerability -30%[[/note]].
507----
508[[/folder]]
509
510[[folder:Hersir]]
511-> '''Cost:''' 80 food, 40 gold
512-> '''Availability:''' Archaic Age
513-> '''Trained at:''' Temple/Longhouse
514-> '''God-specific bonuses:'''
515--> '''Loki''': Speed +10%, they can summon a random Norse myth unit in battle once they have enough favor to summon them
516-> '''Upgrades:''' HP and attack +10% upon advancing an age, Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
517-> '''God-specific upgrades:'''
518--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
519--> '''Forseti:''' Hall of Thanes[[note]]Temple/Longhouse, HP +10% and speed +1[[/note]]
520----
521* HeroUnit: The Hersir is the Norse hero produced in the Longhouse and Temple. Like other Heroes, Hersirs are strong against myth units and can pick up Relics.
522* LukeNounverber: Each individual Hersir has a name randomly generated from a pool of first names and last name parts. Sometimes, the names are so bizarre that you don't know whether they're good or not, like Egill Refreshingbeveragepuncher.
523* WorkerUnit: Hersirs earn double amount of favor when fighting. From the Classical Age onwards, they also slowly generate Favor.
524[[/folder]]
525
526[[folder:Throwing Axeman]]
527-> '''Cost:''' 50 wood, 40 gold
528-> '''Availability:''' Classical Age
529-> '''Trained at:''' Longhouse
530-> '''God-specific bonuses:'''
531--> '''Odin''': Regenerate at 0.8 HP per second when idle.
532--> '''Loki''': Training time -10%
533-> '''Upgrades:''' Axe of Muspell[[note]]Longhouse by having the ExpansionPack ''The Titans'', attack vs. flying units +300% and Range +2[[/note]], Medium Infantry[[note]]Longhouse, upgrades to Medium Throwing Axeman who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Throwing Axeman who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Throwing Axeman who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
534-> '''God-specific upgrades:'''
535--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
536--> '''Skadi:''' Huntress Axe[[note]]Longhouse, attack +20%[[/note]]
537----
538* AntiAir: The Axe of Muspell technology causes Throwing Axemen to deal bonus damage to flying units.
539* ThrowingYourSwordAlwaysWorks: Throwing Axemen are the Norse's main ranged units (until ''Tales of the Dragon'' expansion added the Bogsveigir). Unlike other ranged units, they are classified as infantry and deal hack damage instead of pierce damage. Also, unlike ''VideoGame/AgeOfEmpiresII'', the Throwing Axemen throws small hatchets instead of large two-headed axes.
540[[/folder]]
541
542[[folder:Raiding Cavalry]]
543-> '''Cost:''' 40 food, 50 gold
544-> '''Availability:''' Classical Age
545-> '''Trained at:''' Longhouse
546-> '''God-specific bonuses:'''
547--> '''Odin''': Regenerate at 0.8 HP per second when idle.
548--> '''Loki''': Training time -10%
549-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Medium Raider who have +10% HP, +10 Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Raider who have +15% HP, +10 Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Raider who have +20 HP, +10 Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Longhouse/Conscript Longhouse[[note]]Longhouse, training time -20%[[/note]].
550-> '''God-specific upgrades:'''
551--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
552--> '''Baldr:''' Sons of Sleipnir[[note]]Longhouse, attack vs. Archers and Throwing Axemen +2[[/note]]
553----
554* AnnoyingArrows: Raiding Cavalry has more Pierce armor than other Norse units, making it an efficient, well, [[ExactlyWhatItSaysOnTheTin raiding cavalry]].
555* FragileSpeedster: Raiding Cavalry are fast, but not overtly tough, best used against groups of archers, siege units and villagers, and not much else as they lack the hitpoints to stand firm against infantry and myth units
556[[/folder]]
557
558[[folder:Huskarl]]
559-> '''Cost:''' 75 wood, 40 gold
560-> '''Availability:''' Heroic Age
561-> '''Trained at:''' Hill Fort
562-> '''God-specific bonuses:'''
563--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
564-> '''Upgrades:''' Medium Infantry[[note]]Longhouse, upgrades to Medium Huskarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse, upgrades Medium to Heavy Huskarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse, upgrades Heavy to Champion Huskarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
565-> '''God-specific upgrades:'''
566--> '''Loki:''' Eyes in the Forest[[note]]Town Center, LOS +3[[/note]]
567--> '''Tyr:''' Bravery[[note]]Hill Fort, attack +20%, attack vs. Buildings +200%[[/note]]
568----
569* AnnoyingArrows: Like its [[VideoGame/AgeOfEmpiresII Goth civ predecessor]], Huskarls have the highest Pierce armor compared to other Norse infantry, making them efficient against a horde of archers and defensive strongholds.
570[[/folder]]
571
572[[folder:Jarl]]
573-> '''Cost:''' 50 food, 80 gold
574-> '''Availability:''' Heroic Age
575-> '''Trained at:''' Hill Fort
576-> '''God-specific bonuses:'''
577--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +15%.
578-> '''Upgrades:''' Medium Cavalry[[note]]Longhouse/Hill Fort, upgrades to Ulf Jarl who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Longhouse/Hill Fort, upgrades Ulf to Great Jarl who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Longhouse/Hill Fort, upgrades Great to Legendary Jarl who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
579-> '''God-specific upgrades:'''
580--> '''Freyja:''' Thundering Hooves[[note]]Longhouse, HP and speed +10%[[/note]]
581--> '''Njord:''' Ring Giver[[note]]Hill Fort, HP +25%[[/note]]
582----
583* HunterOfMonsters: The Jarls deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth units' special abilities.
584* MightyGlacier: By cavalry standards, Jarls are tough, good against myth units and archers, but are a lot slower than normal cavalry. They're still faster than regular infantry and most myth units though.
585[[/folder]]
586
587[[folder:Portable Ram]]
588-> '''Cost:''' 125 wood, 125 gold
589-> '''Availability:''' Heroic Age
590-> '''Trained at:''' Hill Fort
591-> '''God-specific bonuses:'''
592--> '''Odin''': HP +20%.
593-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +50%, attack vs. walls and gates +100%[[/note]].
594-> '''God-specific upgrades:'''
595--> '''Baldr:''' Dwarven Auger[[note]]Hill Fort, speed and attack +20%, training time -50%[[/note]]
596----
597* BatteringRam: The Portable Ram unit is two men carrying a sharpened log to slam against buildings. The Engineers upgrade changes the tip into a serpent-like head.
598[[/folder]]
599
600[[folder:Ballista]]
601-> '''Cost:''' 150 wood, 150 gold
602-> '''Availability:''' Mythic Age
603-> '''Trained at:''' Hill Fort
604-> '''God-specific bonuses:'''
605--> '''Odin''': HP +20%.
606-> '''Upgrades:''' Draft Horses[[note]]Hill Fort, movement speed +20%[[/note]], Engineers[[note]]Hill Fort, attack +25%, attack vs. walls and gates +100%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, 50% Crush attack[[/note]].
607----
608[[/folder]]
609
610[[folder:Bogsveigir]]
611-> '''Cost:''' 80 wood, 40 gold
612-> '''Availability:''' Heroic Age (from ''Tales of the Dragon'' onwards)
613-> '''Trained at:''' Hill Fort
614-> '''God-specific bonuses:'''
615--> '''Odin''': Regenerate at 0.8 HP per second when idle, HP +20%.
616-> '''Upgrades:''' Medium Infantry[[note]]Longhouse/Hill Fort, upgrades to Medium Bogsveigir who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Longhouse/Hill Fort, upgrades Medium to Heavy Bogsveigir who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Longhouse/Hill Fort, upgrades Heavy to Champion Bogsveigir who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory/Dwarven Foundry, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory/Dwarven Foundry, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory/Dwarven Foundry, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory/Dwarven Foundry, attack vs. Buildings +200%, attack vs. Ships +50%[[/note]], Levy Hill Fort/Conscript Hill Fort[[note]]Hill Fort, training time -20%[[/note]].
617----
618* HunterOfMonsters: The Bogsveigirs deal bonus damage against myth units. However, as they are not classified as heroes, they are still vulnerable to myth unit's special ability. With that said, Bogsveigir, being archers, is less affected by abilities than Jarls.
619[[/folder]]
620
621!!Shared myth units
622[[folder:Frost Giant]]
623-> '''Shared among:''' Skadi (Heroic Age) and Hel (Mythic Age)
624-> '''Cost:''' 200 Gold, 22 Favor[[note]]25 in the original ''[=AoM=]'' prior to ''The Titans''[[/note]]
625-> '''Trained at:''' Temple
626-> '''God-specific bonuses:'''
627--> '''Loki:''' Favor cost -10%.
628-> '''God-specific upgrades:'''
629--> '''Skadi:''' Rime[[note]]Temple, upgrades Frost Giant to Frost Giant of Thrym, HP +33%, hack damage +20%, special attack recharge time -25%[[/note]].
630--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
631--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple, training time -95%[[/note]]
632----
633* BreathWeapon: The frost giants' special attack, who can freeze an unit in place. Unlike the Frost God Power, it doesn't gain the victim extra armor, making them actually vulnerable to attacks.
634* MightyGlacier: The frost giants are slow, powerful, and made of actual ice to boot!
635[[/folder]]
636
637[[folder:Mountain Giant]]
638-> '''Shared among:''' Njord (Heroic Age) and Hel (Mythic Age)
639!!! Mountain Giant
640-> '''Cost:''' 250 Gold[[note]]300 Gold prior to ''Extended Edition''[[/note]], 25 Favor[[note]]30 Favor prior to ''The Titans'', 27 in said expansion[[/note]]
641-> '''Trained at:''' Temple
642-> '''God-specific bonuses:'''
643--> '''Loki:''' Favor cost -10%.
644-> '''God-specific upgrades:'''
645--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
646--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple, training time -95%[[/note]]
647----
648* MightyGlacier: Mountain Giants can make good work of buildings, but are very slow.
649* SmashMook: Not as flashy as the other two, but are good at hitting stuff with their gloves and are very durable.
650[[/folder]]
651
652[[folder:Fire Giant]]
653-> '''Shared among:''' Baldr (Mythic Age) and Hel (Mythic Age)
654-> '''Cost:''' 300 Gold, 28 Favor
655-> '''Trained at:''' Temple
656-> '''God-specific bonuses:'''
657--> '''Loki:''' Favor cost -10%.
658-> '''God-specific upgrades:'''
659--> '''Bragi:''' Thurisaz Rune[[note]]Temple, movement speed +12%[[/note]]
660--> '''Hel:''' Granite Blood[[note]]HP +200%[[/note]], Rampage[[note]]Temple, training time -95%[[/note]]
661----
662* GlassCannon: Compared to other giants, Fire Giants are rather frail, having less than half as many HP as Mountain Giants do. But their damage output is ''very'' good.
663* IncendiaryExponent: Fire Giants are wreathed in flames and use them to attack from afar.
664[[/folder]]

Top