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1[[WMG:[[center: [-''VideoGame/EldenRing'' '''[[Characters/EldenRing Main Character Index]]'''\
2[[Characters/EldenRingMainCharacters Main Characters]] | [[Characters/EldenRingRoundtableHold Roundtable Hold]] | [[Characters/EldenRingSecondaryCharacters Secondary Characters]] ([[Characters/EldenRingRenownedAshes Renowned Ashes]]) | [[Characters/EldenRingOuterGods Outer Gods]] | [[Characters/EldenRingDemigods Demigods]] ([[Characters/EldenRingDemigodsGodfreysLineage Godfrey's Lineage]] | [[Characters/EldenRingDemigodsRadagonsLineage Radagon's Lineage]] ([[Characters/EldenRingMalenia Malenia]])) | [[Characters/EldenRingEnemiesAndBosses Enemies and Bosses]] ([[Characters/EldenRingDragons Dragons]] | '''Liurnia of the Lakes''' | [[Characters/EldenRingRecurringEnemiesAndBosses Recurring Enemies and Bosses]] | [[Characters/EldenRingTarnishedInvadersAndTargets Tarnished Invaders and Targets]]) -]]]]]
3
4This page details the Enemies and Bosses found in the Liurnia of the Lakes region. Those considered "Great Enemies" and "Legends" are '''Bolded''' to signify them. '''Warning: Unmarked {{spoiler}}s ahead.'''
5----
6[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/er_liurniaofthelakes.jpg]]
7 [[caption-width-right:300:''The Tarnished's map of Liurnia of the Lakes'']]
8
9To the north of Limgrave and south-west of Altus lies Liurnia, a region of lakes and forests split between the north-western region of Caria and the south-eastern region occupied by the academy of Raya Lucaria. Long before the Shattering, queen Rennala of Caria unified the region by becoming headmaster of Raya Lucaria, and led her people in defense against Marika's forces. In the battle, she met the warrior Radagon, and married him, making Liurnia allies of the Golden Order rather than enemies.
10
11Though Liurnia has remained largely neutral in the Shattering, it has not survived the war unscathed; Shortly after Radagon left Rennala to become Elden Lord, the academics of Raya Lucaria imprisoned their queen and headmaster in the Grand Library, beginning a vicious civil war between the academy's Knights of the Cuckoo and the loyalist Carian Knights.
12----
13[[foldercontrol]]
14
15[[folder:In General]]
16* ElementalMotifs: Water. Most of the region is flooded, and blue is featured prominently both in the colour toning and the factions.
17* EnemyCivilWar: Liurnia has been engaged in a civil war between Carian loyalists and Raya Lucaria separatists since shortly after the Shattering begun, and it's still going on by the time the Tarnished arrives. Throughout the land they can even run into loyalists clashing with separatists.
18* {{Foil}}: Liurnia as a whole seems to be positioned as the perfect opposite of Altus and the Golden Order. Both are powerful nations ruled by queens, but whereas the Golden Order is an expansionist empire, Liurnia is largely isolationist and even refuses to participate in the ongoing war. The main magic used by the Golden Order are various schools of incantations, while Liurnia is famous for its study of glintstone sorcery. Liurnia is associated with blue and the moons, while Altus is associated with gold and the Erdtree (standing in for the sun).
19* TarotMotifs: As noted in [[https://www.tumblr.com/shera-dnd/747601384092958720 this tumblr post]], the physical layout of Liurnia seem to parallel the major arcana Moon very closely. The card shows a wetland by a lake, and Liurnia is covered in water. There's a crayfish in the lake on the card, and giant crayfish are a recurring enemy in Liurnia. The card has a red hound and a wolf in the middle, and Liurnia is home to both the red wolf of Radagon and Half-Wolf Blaidd. On each side of the card are towering structures, and the lake of Liurnia is flanked on each side by the Divine Tower of Liurnia and Caria Manor. In the middle, hanging above it all, is the moon itself, and Rennala, the Full-Moon Queen, is fought at the highest point of Raya Lucaria, in the very middle of Liurnia. Finally, the card depicts a path leading into the mountains in the distance, and Liurnia is the only way to get to the mountainous Altus region.
20* WizardingSchool: Raya Lucaria is the greatest example of this in the game, a massive academy where people from across the world came to study glintstone sorcery. At the onset of the Shattering, they declared themselves neutral and cast magical seals that prevented entry into the academy by anyone not already inside.
21[[/folder]]
22
23[[folder:Marionette Soldiers]]
24[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marionette_soldier.jpg]]
25
26Animate puppets created to serve and defend the Raya Lucaria Academy. Two rather rickety and ill-disciplined (i.e. red-eyed) soldiers can be summoned with the Marionette Soldier Ashes.
27----
28* AttackAttackAttack: When damaged, they will often malfunction and start attacking erratically, which is usually a death sentence if you happen to be close to them when it happens.
29* ClockworkCreature: They are obviously animated by magic, but how much of them is clockwork mechanisms and how much is pure magic is hard to tell. When dealt enough damage they go into overdrive, like a windup toy wound over its limits. They also possess some degree of intelligence, sometimes described as "unruly".
30* CrystalBall: Some soldiers can be seen cradling and rubbing two crystal balls.
31* GlassCannon: These guys hit really damn hard, and are able to easily kill a player without issue, but are also fragile and easy to stagger. Some weapons they use have innate Bleed buildup, making things worse.
32* HolyHandGrenade: They can throw and drop Cuckoo Glintstones, which shatter to spawn magical projectiles that home in on targets.
33* MultiArmedAndDangerous: Possess four arms, which allow them to wield more than one weapon.
34* TurnsRed: Dealing enough damage to them will cause them to break through the cages they wear, making them faster and even more aggressive. Fortunately this has a relatively long animation, granting ample time for some free hits or a backstab.
35* UniqueEnemy: Some Marionette Soldiers can be found hanging on balloons scattered across Liurnia. Popping these balloons will drop down the soldiers, where they will begin to patrol. Since these balloons don't respawn, the soldiers attached to them wont respawn either.
36[[/folder]]
37
38[[folder:Avionette Soldiers]]
39[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avionette_soldier.jpg]]
40
41Marionette soldiers that have been augmented with wings on their backs. Two can be summoned with the Avionette Soldier Ashes.
42----
43* AirborneMook: Will usually be perched on high areas and swoop to begin their attack.
44* AttackAttackAttack: Like their grounded brethren, damaging them has a chance to make them malfunction. In their case, one of their wings stops working, causing them to flop across the ground and begin rapidly spinning in circles, dealing heavy damage to you.
45* BirdPeople: Marionette soldiers whose helms resemble bird heads and with wings attached to their backs for flight.
46* GlassCannon: They don't boast much health and don't have many defensive moves, but they can evade very well thanks to their wings and can hit fast and hard. Their weapons often causing Bleed buildup just makes things worse.
47* MiniMook: Noticeably shorter compared to the regular Marionette Soldiers.
48* MultiArmedAndDangerous: Their second arms are used to hold onto the wings they use to glide around.
49* NobodyHereButUsStatues: Will often remain still and act like statues, swooping down to attack when the Tarnished gets near them.
50* PlayingWithFire: At a distance, they will throw fire pots at their enemies.
51* SinisterScimitar: Can also be found wielding a scimitar. [[DualWielding Some will even wield two of them.]]
52* SinisterScythe: Their most common weapon is a long scythe, which also features a spiked point for jabbing.
53[[/folder]]
54
55[[folder:School of Graven Mages]]
56[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arcane_sphere_of_faces.jpg]]
57
58A floating sphere covered in faces resembling that of the Glintstone Crowns. It rains arcane magic on any Tarnished that gets near.
59----
60* AlmightyIdiot: They can spawn and spew out powerful magic at anything hostile to them, but for a construct composed of intelligence-enhancing headwear, this seems to be all that they can do. This is an oddly straightforward tactic for a being that should be blisteringly intelligent. [[spoiler:After Sellen gets transformed into one, she even struggles to speak coherent sentences]].
61* BodyOfBodies: Appear this way, even though they are composed of innumerable Glintstone Masks that the sorcerers of Raya Lucaria wear. [[spoiler:It is implied that they are actually made up not just of the masks the sorcerers wear, but many sorcerers themselves fused together as part of Sellen's experiments involving the "primeval current" form of glintstone sorcery.]]
62* FateWorseThanDeath: The Talismans fashioned after them describe these as [[spoiler:the product of combining the bodies of several sorcerers in order to forge a new star, a fate inflicted upon many by Sellen]]. For all intents and purposes, they seem to ''still be alive'' in this state, evidenced by [[spoiler:Sellen's own transformation into this at the end of her quest]].
63* SentientStars: Item descriptions state [[spoiler:Sellen created them in her research of "primeval current" sorcery]], as the seeds that would one day become stars.
64* StarKilling: Inverted. They are the product of attempts to ''create'' stars, as part of [[spoiler:Sellen's research]].
65[[/folder]]
66
67[[folder:Giant Crayfish]]
68[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giant_lobster.jpg]]
69
70Crayfish who have grown to such enormous sizes in order to survive the harsh landscape of the Lands Between.
71----
72* BreathWeapon: Like their crab brethren, these crayfish can also shoot high-pressure water towards the Tarnished.
73* GiantEnemyCrab: In this case, a Giant Enemy Crayfish.
74* ImpaledWithExtremePrejudice: Their grab attack involves gripping the Tarnished in their claw and stabbing them repeatedly with their sharp end.
75* ImprobableAimingSkills: Not only are they accurate with their high-pressure water attack, but the attack is able to travel a distance of roughly ''1,500 meters (~4,921 feet)''.
76* NaturalWeapon: Instead of a claw on their left hand, they have a sharp end that they use for stabbing.
77* ProportionatelyPonderousParasites: Some Giant Crayfish are infected with a worm-like parasite, which can be seen writhing in its underbelly.
78* RedEyesTakeWarning: The Giant Crayfish infected with a parasite have red-tinted eyes and attack much more aggressively.
79* SewerGator: Sewer crustacean, in this case. Two Giant Crayfish can be found within the Subterranean Shunning-Grounds, which happens to be Leyndell's sewer system.
80* UndergroundMonkey: Snow variants can be encountered at the frozen lake in the Mountaintops of the Giants.
81[[/folder]]
82
83[[folder:Albinaurics]]
84[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fg_albinauric.jpg]]
85[[caption-width-right:350:First-Generation Albinauric]]
86[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/albinauric.jpg]]
87[[caption-width-right:350:Second-Generation Albinauric]]
88--> '''Voiced by:''' Jimmy Livingstone, Kevin Howarth (Ancient Albinaurics only)
89
90Artificial humans that were created from rituals performed in Nokron. '''First-Generation Albinuarics''' are more human in appearance but have deformed legs and a shorter lifespan. '''Second-Generation Albinuarics''' are more stable and agile but have portly bodies with frog-like heads. Two second-generation Albinaurics wielding the Ripple Blade can be summoned with the Albinauric Ashes.
91----
92* {{Acrofatic}}: Despite appearing portly, Second-Generation Albinaurics will commonly cartwheel around the Tarnished to avoid their attacks.
93* AlienBlood: Bleed white and leave white bloodclots when killed.
94* ArtificialHuman: Given life by humans performing rituals in Nokron.
95* BodyHorror: The First-Generation Albinaurics found in Volcano Manor have large, grossly deformed and discolored heads covered with the Black Dumpling headwear.
96* CarryABigStick: Second-generation Albinaurics commonly use the Curved Club.
97* CloneDegeneration: First-Generation Albinaurics have faulty legs that begin to fade away as they grow older, forcing them to either crawl around or ride a mount for mobility, and a much shorter lifespan.
98* ClothesMakeTheManiac: The Black Dumpling forced onto First-Generation Albinaurics enhances their fears and greatly increases the amount of pain they feel, causing them to go mad and feral.
99* EliteMooks: The Second-Generation Albinaurics in the Consecrated Snowfield and Mohgwyn Palace both have much higher stats and cast spells (Holy and Blood related respectively), to make them fitting endgame enemies.
100* {{Expy}}: The [[UndergroundMonkey red version]] can sprout spikes and steamroll into their target in the exact same manner as the Bonewheel Skeletons from ''VideoGame/DarkSouls''.
101* FantasticRacism: Considered impure for being homunculi born outside of the Erdtree's grace, both generations get tortured, murdered or corrupted without mercy.
102* FrogMen: Second-Generation Albinaurics very closely resemble frogs.
103* InterrogatedForNothing: Volcano Manor seemingly tortured several First-Generation Albinaurics for an unknown reason, before ultimately putting them through grueling torture out of sadism, indicated by the headwear forced upon them.
104-->''When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief''
105* MindRape: The first-generation Albinaurics in Volcano Manor are forced to wear helms called "Black Dumplings", which make them "acutely aware of all forms of pain". If dropped and worn, they will raise attack power whenever you suffer from madness, implying its effects extend to even a magical level.
106* PatrollingMook: While not patrolling, some First-Generation Albinaurics have been shackled in what appear to be a torture device and hanged onto ceilings to serve as alarm systems should they spot an intruder.
107* SpikeShooter: Red Second-Generation Albinaurics are able to shoot multiple blood spikes from their bodies.
108* UndergroundMonkey:
109** Hooded First-Generation Albinaurics will cast sorceries at the Tarnished.
110** First-Generation Albinaurics wearing the Black Dumpling are more feral and will crawl towards the Tarnished at a quicker pace.
111** Red Second-Generation Albinaurics, found near Mohgwyn Palace, hit harder and can sprout spikes for a burst of needles or to turn their cartwheels into a fast and painful roll.
112** White Second-Generation Albinaurics, found in the Consecrated Snowfield, will cast the Discus of Light and Miquella's Ring of Light spells, on top of the Freezing Mist that some of the grey-skinned ones in Liurnia use.
113* VisualPun: One regarding First-Generation Albinaurics that isn't really apparent, unless you look at their model closely. When making small talk with Albus in the village in Liurnia, he says "my legs will soon fade, and with them, my life". He's being literal: the legs of the First-Generation Albinaurics ''actually'' fade away as they near the end of their lifespans.
114[[/folder]]
115
116[[folder:Revenants]]
117[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/revenant_0.jpg]]
118
119Hideous creatures resembling spiders made of human limbs with a human head. They appear as very difficult enemies in several areas throughout the Lands Between.\
120
121One revenant, the '''Royal Revenant''', serves as the boss of the Kingsrealm Ruins.
122----
123* AttackAttackAttack: Their seemingly-endless attack combos are one of the main reasons they are so dangerous.
124* BodyHorror: Their body has branched out several extra arms and torsos, making them resemble gigantic spiders made of human limbs. Their internal name is [=HorriblenessGrub=], which both neatly encapsulates what the dev team was going for in its design ''and'' provides the disturbing implication that there was a ''bigger'' 'horribleness'/revenant that was cut from the game.
125* BossInMookClothing: They are classified as normal enemies, but are often more difficult than the bosses of the areas they appear in.
126* BrownNote: One of their less-common attacks is a scream attack that also causes Deathblight build-up.
127* BullfightBoss: Revenants lack [[RequiredSecondaryPowers the ability to finely control all of their limbs]], moving mostly through belly-sliding and flailing, and as a result have trouble turning. Sidestepping a Revenant's attack leaves the monster blindly careening past the player and fumbling, wide open for retaliation.
128* DegradedBoss: The one fought as a boss is probably one of the ''weakest'' ones, since it's encountered so early.
129* LightningBruiser: ''And how!'' These things can take a huge amount of punishment, do ''not'' let up on the attack, can close the gap in the blink of an eye, and will evade any attempts to counter by quickly leaping or teleporting away.
130* MultiArmedAndDangerous: They have many arms and are indeed one of the most dangerous enemies in the game.
131* RapidFireFisticuffs: Their most deadly attack is them furiously slapping and palm striking with their multiple hands, capable of breaking the guard of even a greatshield-wielding player and killing them, and having good enough tracking that dodging is pretty much futile.
132* ReviveKillsZombie: Healing spells are their main weakness. Any [=AoE=] heal will not only do massive damage to them, but also instantly break their posture and allow for a CriticalHit. A spell that grants gradual health regeneration will even translate into DamageOverTime for them.
133* UnskilledButStrong: Most of their attack patterns essentially boil down to frenzied flailing. This is more than enough to turn even the strongest Tarnished into a stain on the nearest wall.
134* ZombiePukeAttack: They can projectile vomit a large pool of [[PoisonousPerson damaging poison]] at range. This is one of their ''less'' dangerous attacks.
135[[/folder]]
136
137[[folder:Wraith Callers]]
138[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wraith_caller_1.jpg]]
139
140Hunched-over humanoids equipped with a Wraith Caller Bell that summons vengeful spirits to attack anyone who intrudes their path.
141----
142* BlindObedience: They're devout followers of the Revenants they are often seen trailing behind.
143* ForDoomTheBellTolls: They use their bells to call forth spirits to attack their enemies.
144* MultiArmedAndDangerous: They have multiple arms like the Revenants they worship.
145* PrimalStance: The ones without bells will crawl and attack the Tarnished on all fours.
146* ReviveKillsZombie: Using the Heal Incantation near them will deal a significant amount of damage.
147* UndergroundMonkey: Some Wraith Callers are mounted on horses and will circle around the Tarnished when using their bells, while ones without bells will attack by lunging and swiping at the Tarnished.
148* ZergRush: They are commonly encountered in groups, which makes a challenge fighting them all at once.
149[[/folder]]
150
151[[folder:Crystalians (spear, staff, ringblade)]]
152[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/crystalian.jpg]]
153
154Strange crystalline humanoids often living in places full of crystals. They come in spear, ringblade, and staff-wielding variants. A ringblade-wielding Crystalian can be summoned with the Crystalian Ashes.
155----
156* ArmoredButFrail: They have one of the highest damage resistances in the game to the point where most attacks are only ScratchDamage and have [[ImmuneToFlinching stagger immunity]]. However, they're weak to blunt weapons and poise damage, and once their stance is broken, their crystaline bodies crack, removing their damage resistance and making them stagger with every hit.
157* CaptainErsatz: Of the Crystal Warriors from the "Literature/FightingFantasy" novels.
158* CrystallineCreature: They are humanoid beings whose bodies are made of crystal.
159* DegradedBoss: After serving as dungeon bosses in increasing numbers, Crystalians appear as regular enemies in a couple of late-game areas.
160* DualBoss: The Academy Crystal Cave and Altus Tunnel both have a pair of Crystalians as their boss (with different weapon configurations). Sellia Hideaway pits you against ''three'' at once, all infected with scarlet rot to boot, as do two encounters in Elphael.
161* GemstoneAssault: The staff wielders use the eponymous Crystalian sorceries, all of which bombard the target with crystal shards.
162* HaveYouSeenMyGod: It's implied they're waiting for their creator to come back, as they can't make any more of themselves.
163* LiterallyShatteredLives: They shatter violently upon being killed.
164* LogicalWeakness: Being made of magical crystal, it's very difficult to damage them with slashing, piercing, or magic attacks. ''Striking'' attacks shatter them with relative ease, though.
165* MightyGlacier: Slow moving and have robotic, highly telegraphed attacks, but can power though [[ImmuneToFlinching staggering attacks]] and have the highest resistance in the game till their stance is broken.
166* NoodlePeople: They're much taller than humans and very slender.
167* PoisonousPerson: Putrid Crystalians are infected with scarlet rot, tinting their bodies purple and causing them to inflict scarlet rot buildup with every attack. The boss of Sellia Hideaway is a trio of them, one of each variation, while they are found throughout [[spoiler:Elphael]] as normal enemies.
168* RecurringBoss: One of the most recurring boss types in the game. Fifteen are fought in seven boss or miniboss encounters (two singles, two duos, three trios). The miniboss versions are actually significantly tougher than the boss ones because they're fought in the [[BonusDungeon Haligtree]] and have stats to match.
169* RingsOfDeath: One variation wields a large ringblade and fights primarily by [[SpinAttack spinning around with it]], though it can also swing it normally or toss it like a boomerang. It can also toss smaller chakrams at you. This variant of Crystalian can be summoned as a Spirit Ash.
170* UndergroundMonkey: Crystalians infected by and spreading scarlet rot can be found in Elpael, Brace of the Haligtree.
171* WolfPackBoss: They're weak for bosses individually but are almost always encountered in groups of two or three.
172[[/folder]]
173
174[[folder:Fingercreepers]]
175[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fingercreepers.png]]
176
177Grotesque creatures resembling giant hands with far too many fingers. They infest the grounds of the Carian Manor, and can also be found in the Subterranean Shunning-Grounds and the Mountaintops of the Giants.
178----
179* AlwaysABiggerFish: Your likely introduction to the third, gargantuan version of them in the Mountaintops is going to be them springing their grab attack on the already sizable Giant Crows.
180* AmbiguouslyRelated: Fingercreepers have several rings on one of their fingers. The Ringed Finger, a weapon said to have been cut from an ancestor of Fingercreepers, also possesses various rings, but they don't match the ones found on the Fingercreepers. They do, however, match the rings found on Rykard's left hand. This would suggest the Fingercreepers are descended from a hand that was severed from Rykard, but still managed to live on. In fact, the Ringed Finger's description stated that there was an act of blasphemy behind its existence, and with Rykard being the ''Lord'' of Blasphemy...
181* BodyHorror: They're gigantic hands severed at the wrist with ''at least'' ten fingers.
182* GiantMook: There are ''titanic'' versions that are fond of ambushing the player in the Mountaintops of the Giants.
183* GrievousHarmWithABody: The Ringed Finger weapon is said to have been cut off from an ancestor of the Fingercreepers, and is implied to [[LivingWeapon still be alive]].
184* JumpScare: Most of them are buried in the dirt on the ground level of the manor and burst out of the ground suddenly when you get near. Savvy players can spot their fingers sticking out of the dirt and get the first blow, however.
185* KillItWithFire: They are ''incredibly'' weak to fire. Dealing fire damage to them will cause them to immediately burst into flames and writhe around in agony for several seconds, taking damage over time. This makes them even weaker to fire than Miranda Flowers, which will writhe around when set on fire but not take damage over time.
186* RemovedAchillesHeel: The biggest Fingercreepers found in the Mountaintops of the Giants do not writhe in agony when hit with fire.
187[[/folder]]
188
189[[folder:'''Loretta, Royal Knight''']]
190[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/royal_knight_loretta.png]]
191
192The spectral projection of a renowned Carian Knight, famed for her skill with the war sickle and greatbow. She and her horse guard Caria Manor from any and all trespassers. The real one is said to have left in search of a promised land for the Albinaurics, [[spoiler:and can be encountered in Miquella's Haligtree as '''Loretta, Knight of the Haligtree'''.]]
193----
194* ActionGirl: She's an accomplished warrior particularly skilled in archery and will give the Tarnished a fight.
195* AmbiguouslyHuman: The Silver Mirrorshield's description mentions that it's rumored Loretta is actually [[spoiler:an Albinauric herself. Though the description dismisses said rumor as absurd, given that the shield is found at the Apostate Derelict where the giant Albinauric Archer is found, and the full reason for her journey to the Haligtree for the Albinaurics is ultimately up in the air, it's undeniable Loretta has some connection to them]].
196* EnergyBow: Her signature sorcery, Loretta's Greatbow (which is also obtainable by the Tarnished) conjures a GreatBow made out of glintstone energy which then fires a ''massive'', high velocity magic arrow that homes in on enemies and explodes upon impact. The upgraded version, Loretta's Mastery, is a {{Multishot}} variant that fires ''four'' homing explosive arrows at once, each of which dealing the same damage as the single shot version.
197* HandicappedBadass: [[spoiler:If the rumor about her being an Albinauric is true, we can assume she is just like all other first generation Albinaurics and cannot use her legs. There might be a good reason you never see her outside of the saddle.]]
198* HeroAntagonist: There is nothing villainous about Loretta; in fact, she is one of the few enemy characters who could be considered an outright hero for her accomplishments. The only reason she and the Tarnished clash at all is because she stood in the way of their quest.
199* HorseArcher: Interestingly, she's only one of two true examples of this trope PlayedStraight in the entire game, the other being Radahn[[note]]Though there are mounted archers encountered in the Consecrated Snowfield, they ride [[CanisMajor direwolves]] instead.[[/note]].
200* KnightInShiningArmor: Despite being a major enemy of the Tarnished, she is undoubtedly one of the most noble characters in the game, [[spoiler:having went on a long and arduous journey to find the Haligtree as a safe haven for the long-suffering [[ArtificialHuman Albinaurics]], even going as far as to cut her ties with the Carians to do so. The fact that she left a phantom version of herself to guard Caria Manor anyway only serves to underline her chivalrous spirit.]]
201* LogicalWeakness: She's a heavily-armoured knight whose phantom incarnation fights you in a flooded courtyard. If reading that makes you immediately reach for your lightning incantations, then congrats for getting the hint.
202* NaginatasAreFeminine: Well, a [[MixAndMatchWeapon combination war sickle and glintstone staff]], but the idea still applies when other horseback bosses like the Tree Sentinels and Nightriders use massive halberds, glaives, clubs, and flails, and is noted specifically as female. Though it should be noted that the "feminine" appearance of her weapon is relative. Befitting her size and strength, Loretta's sickle is still an ''enormous'' polearm, the head massing about [[https://i.imgur.com/ALLnF2W.png 115 kg]] or some fifty times as much as your typical real-world glaive.[[note]]Volume is 0.01475 m^3 (model scale is at mm^3 = m^3), and steel has a density of 7,850 kg/m^3.[[/note]] The head alone is longer than the Tarnished is tall.
203* MagicKnight: Not just a magic knight, but THE magic knight. She's the greatest living exemplar of Carian knighthood, which combines glintstone sorcery and knightly martial arts into a single, seamless discipline. To underline this, her weapon is a massive [[SinisterScythe war sickle]] designed for cavalry charges that also doubles as a glintstone staff, and her two unique spells (Loretta's Greatbow and Loretta's Mastery) reinterpret the classic magical shardbolt barrages of Raya Lucaria as devastating horse archery via SpontaneousWeaponCreation.
204* MagicMissileStorm:
205** Her forté. She will relentlessly pelt the Tarnished with all sorts of {{Projectile Spell}}s — ranging from Glintstone Pebbles, delayed-fire [[StormOfBlades Glintblade Phalanxes]] and her very own [[EnergyBow Greatbow]] — in order to keep them constantly on the move and thus vulnerable to her physical attacks. Once she reaches low health, she will [[TurnsRed power herself up]] and generate ''even more'' projectiles with each spell that she casts, thus turning her battle into a veritable BulletHell.
206** This trope even comes into play before the Tarnished even gets a chance to fight her. As soon as the Tarnished even approaches Caria Manor, they will be suddenly pelted with a constant [[RainOfArrows rain of magic arrows]] without any prior warning, hinting that Loretta already has them in her sights. The arrow storm disappears when her phantom is slain.
207* MasterArcher: Despite her proficiency at spellcasting, MountedCombat and wielding the war sickle, lore states that Loretta's preferred weapon is actually the GreatBow. Of course, she's a MagicKnight who's a master of SpontaneousWeaponCreation, so there isn't exactly a strong distinction between her archery and her spellcasting.
208* MixAndMatchWeapon: Her war sickle functions as a bladed weapon on one end of the shaft while also containing a glintstone focus within its other end, enabling her to simultaneously swing her weapon and cast spells on the fly.
209* MountedCombat: Always rides on her steed in battle, and much like the Tree Sentinels, cannot be dismounted.
210* MovesetClone: She is essentially an alternate version of a Tree Sentinel and shares many of her basic animations with them. [[DownplayedTrope Downplayed]] as the veritable storm of magic projectiles that she can cast makes enough of a difference that players will likely have to rethink their tactics when fighting her.
211* MythologyGag: One of ''two'' characters to allude to the Corrupted Monk in ''VideoGame/SekiroShadowsDieTwice'', and the one with a better fit: A polearm-wielding female boss that gets encountered first in a weaker phantom form, [[spoiler:and then again in person. The difference here is that Loretta is completely optional in both cases, while the Monk is a required fight both times]].
212* NoNonsenseNemesis: She may be a legendarily noble KnightInShiningArmor, but in combat, she's all business - no BossBanter, no cutscene, just a gigantic lump of gleaming armoured doom charging at you in complete silence while unloading a terrifying barrage of magical mayhem. It's unclear whether she's even still sapient, or has instead succumbed to the unspecified mental degeneration that has consumed most inhabitants of the Lands Between since the Shattering.
213* SignatureMove: Loretta's Greatbow and its upgraded form Loretta's Mastery, with which she uses her war spear to cast Carian magic which enables her to fire either a single enormous magic arrow shot or [[MagicMissileStorm four giant magic arrows]] at her target with a slight degree of homing. [[VictorGainsLosersPowers The player can get Loretta's Greatbow from killing her in Caria Manor and Loretta's Mastery from killing her in the Haligtree]].
214* SpontaneousWeaponCreation: Carian glintblade sorcery is all about creating weapons out of magic, and Loretta is its greatest living master. Her SignatureMove is summoning an enormous GreatBow to hammer her enemies with explosive, homing magical arrows, but she's also very fond of creating swords of various quantities and sizes to slice and stab her opponents apart.
215* RecurringBoss: She's fought as a spirit in Carian Manor, [[spoiler:and can be fought again in-person at the Haligtree. The spirit version is basically just the first phase of her Haligtree fight]].
216* UndyingLoyalty: A {{Downplayed}} example. [[spoiler:She indeed left their service to fight for Miquella's Haligtree, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor]].
217* UpgradedBoss: Is an interesting variant of this. The Royal Knight Loretta encountered in Caria Manor is simply a phantom. [[spoiler:The real Loretta had long since went on a journey to seek a shelter for the [[ArtificialHuman Albinaurics.]] Once the Tarnished reaches Miquella's Haligtree, the real Loretta — titled Loretta, Knight of the Haligtree — appears to bar the Tarnished from passing. Aptly enough, she is far stronger and more aggressive than her phantom form.]]
218[[/folder]]
219
220[[folder:Preceptor Miriam]]
221[[quoteright:581:https://static.tvtropes.org/pmwiki/pub/images/preceptor_miriam.png]]
222
223A Preceptor of the Carian Study Hall, who still guards the building long after its halls have grown cold and dusty.
224----
225* BossInMooksClothing: She's considerably harder than many of the actual bosses, between her high health, ''ridiculously'' high damage output, and ability to teleport away from you whenever you get close ''without even interrupting her casting animations''.
226* TheComputerIsACheatingBastard: Her teleport doesn't cancel her spellcasting animations. She loves to teleport away right as you swing at her and immediately punish with a Loretta's Greatbow to the face.
227* CoolMask: Wears the Preceptor's Big Hat, a combination iron mask and ridiculously wide-brimmed hat (lined with what appears to be a star chart on the underside of said brim), carrying on the tradition of [[VideoGame/DarkSouls powerful spellcasters who wear comically oversized wizard hats]].
228* CoolTeacher: She is a Preceptor like Seluvis, essentially a private teacher for the Carian royals.
229* EnergyBow: Is capable of casting Loretta's Greatbow with impunity. The projectiles she fires are far from AnnoyingArrows, however, as they explode for massive damage and knockback upon impact.
230* {{Expy}}: Both of her encounters are a clear reference to the Crystal Sage fought in the Grand Archives in ''VideoGame/DarkSoulsIII''. Both encounters in either game feature a powerful spellcaster enemy that pelts the player at range with high damage projectiles, who then teleports to another section of the area once the player whittles them down to a certain amount of HP. They even have nearly identical spell repertoires: an array of delayed projectiles[[labelnote:*]]Homing Crystal Soulmass vs. Glintblade Phalanx[[/labelnote]], a mass which first floats up into the air before raining down dozens of homing projectiles[[labelnote:*]]Crystal Hail vs. Magic Downpour[[/labelnote]], and a long ranged nuke[[labelnote:*]]Crystal Soul Spear vs. Loretta's Greatbow[[/labelnote]].
231* FlunkyBoss: Ghostly nobles will appear throughout the level to help her out, though contrary to appearances she doesn't summon them, with their appearance instead being triggered by the player's approach. One way to make the later parts of the fight easier is to immediately run past her and clear the higher levels of the study hall out before she can teleport up there and hide herself among them.
232* GetBackHereBoss: She will teleport to different positions around the Study Hall based on how much health she has left. Dealing with her involves less fighting her head-on and more chasing her through the entire structure.
233* MagicMissileStorm: To insane levels. Traversing through the Study Hall essentially becomes a constant game of dodging Miriam's endless hail of projectiles, which becomes much harder the second time around as there are no railings to prevent the player from falling to their death.
234* NeverMessWithGranny: Datamining or hacking the game to remove her cool hat [[CoolMask and Mask]] reveals her to be a wizened and wrinkled old lady with a full head of grey. Her age doesn't stop her one bit from kicking the Tarnished squarely in the teeth.
235* RecurringBoss: She is fought both in the Carian Study Hall and [[spoiler:its inverted counterpart]].
236* SecretAIMoves: Her teleport spell is unavailable to the player for rather obvious reasons.
237* SquishyWizard: ''[[AvertedTrope Averted]]''. She is one of the tankiest enemy [=NPCs=] in the game, able to take thousands of hit points' worth of damage before finally going down — and she has to be fought ''twice''. The fact that the Carian Study Hall can be accessed relatively early game only exacerbates the problem, as it is very unlikely that the player has access to anything that can quickly shred through her health bar at that point.
238* TeleportSpam: She can instantly teleport around the Study Hall at different health thresholds. She begins teleporting constantly upon reaching the highest point of the Study Hall — ''without interrupting her casted spells''.
239[[/folder]]
240
241[[folder:Adan, Thief of Fire]]
242[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/adan_thief_of_fire.jpg]]
243
244A battle mage imprisoned in the Malefector's Evergaol for stealing the Flame of the Fell God incantation from the Fire Monks.
245----
246* {{Acrofatic}}: He wears the Fire Prelate set (minus the helmet, he wears a Fire Monk Hood instead), one of the fattest in the game. He's also very quick on his feet and can easily close the distance between you.
247* BurnScarsBurningPowers: A fire mage with some ''nasty'' burns, though they're probably more an indicator of what the Fire Monks did to ''stop'' him from stealing the Flame of the Fell God.
248* EpicFlail: Whenever he's not casting fire incantations, he is wielding his Flail with both hands.
249* FacialHorror: He has burns over most of his face; apparently, stealing that fire incantation wasn't without its hitches.
250* GlassCannon: He doesn't have too much health himself, but his spiked flail and especially his fire incantation can deal significant damage to the Tarnished, taking them down to a sliver of their health.
251* HiddenDepths: There's definitely a story about how he managed to get Flame of the Fell God, [[SignatureMove a Giantsflame incantation known only to the Fire Giant, the sole survivor of the Giant civilization]]. The descriptions for the Giant's Prayerbook and Fire Giant incantations note that only a few prelates even know of such incantations, so how did Adan find out? He wears the Fire Prelate set (except the helm, which they use to cast their incantations), so was he a Prelate who defected, (backed up by the high faith requirement to use Flame of the Fell God), or was it just a disguise (since he doesn't use Fire Monk weapons)?
252* PlayingWithFire: Uses the stolen Flame of the Fell God incantation to great effect.
253[[/folder]]
254
255!!!Raya Lucaria Academy
256[[folder:Raya Lucaria Sorcerers]]
257[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/raya_lucarian_armor_set_elden_ring_wiki_guide.png]]
258%% [[caption-width-right:200:some caption text]]
259Academicians of the Raya Lucaria Academy. These scholars dedicate their lives to learning and mastering the art of sorcery and serve one superior sorcerer who resides within the institute. They are able to use glintstone sorcery to strike their foes from afar, and are still capable of using their weapon for close-quarters combat. Two spirit ashes summon these sorcerers: the Glintstone Sorcerer Ashes summons one of the Olivinus Conspectus, and the Twinsage Sorcerer Ashes summons a sorcerer of the Twinsage Conspectus.
260----
261* CoolMask: The sorcerers wear the Glintstone Crowns, which increase the wearer's intelligence but lower their health, stamina, or both. The masks are fashioned in the image of the founder of the Conspectus the sorceror studies.
262* CripplingOverspecialization: Their melee attacks are pitiable, so if the Tarnished can remove their spellcasting potential with Eternal Darkness or something similar, they're easy pickings.
263* ItCanThink: Despite Raya Lucaria itself having seen better days, the sorcerers themselves seem to still be fully cognizant; when not patrolling the halls of the academy, they can be seen reading books. They just see ''you'' as an intruder.
264* MarionetteMaster: They are the sorcerers responsible for animating the Marionette Soldiers and their Avionette brethren, and are often accompanied by them in Raya Lucaria.
265* SquishyWizard: The sorcerers have low health and their armor have very poor defensive attributes, but they make up for it with powerful sorceries. The Twinsage and Olivinius crowns even increase their intelligence at the cost of health.
266* ThrowTheBookAtThem: Should you get into melee range where all of their powerful ranged sorceries are useless, they are left with precious few options but to desperately whack you with whatever book they were reading.
267* UseYourHead: Their ''other'' option for melee combat. given that they are wearing big stone heads filled with space rocks, this one is actually decently effective.
268[[/folder]]
269
270[[folder:Lazuli Sorcerers]]
271[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lazuli_sorcerer.jpg]]
272
273Scholars of the Lazuli Conspectus who studied Carian sorceries and began to revere the moon rather than the stars.
274----
275* CoolMask: Wear the Lazuli Glintstone Crown, which increases both intelligence and dexterity.
276* TheHeretic: Lazuli sorcerers were seen as unorthodox due to their study of the moon instead of the stars.
277* KungFuWizard: Unlike the glintstone sorcerers, who attack by firing spells at a distance, Lazuli sorcerers prefer to approach their enemies and fight them up-close.
278* LuckilyMyShieldWillProtectMe: Wields the Ice Crest Shield.
279* MagicKnight: Wields the Lazuli Glintstone Sword, a staff repurposed into a sword which allows them to use Carian sorceries.
280* UnusableEnemyEquipment: The swords they wield are really staves they carved into different shapes, which allow them to cast their "greatsword" spells without switching to a dedicated staff. While these swords can be dropped, the only spell they can cast is the "Ash of War" variant of the Glintstone Pebble.
281* VillainInAWhiteSuit: Their robes are dyed in white, which is meant to represent the hue of a full moon.
282[[/folder]]
283
284[[folder:Juvenile Scholars]]
285[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/juvenile_scholars.jpg]]
286--> '''Voiced by:''' Ava Otten, Nerys Amber Stocks, Oliver Berry
287
288The junior students attending Raya Lucaria Academy. Due to their youth, Queen Rennala chose them to be "rebirthed" by her amber egg, which wiped their memories and gave them the minds of violent toddlers.
289----
290* AffectionateNickname: Rennala affectionately refers to them as "sweetings".
291* CameBackWrong: They're the subjects of Rennala's imperfect rebirthing ritual, which caused them to degrade into toddler minds in adult bodies, and they don't last long afterwards, to the point where dying and being rebirthed is their equivalent of a sleep cycle.
292* CreepyChild: The Tarnished first learns of their presence when one tries to ''[[ManBitesMan bite their foot]]'' like an angry toddler. Their [[BrokenSmile wide smiles]], [[ThousandYardStare unfocused eyes]] and tendency to crawl rather than walk bring to mind ''severely'' stunted or degraded mental patients. The voice actors for the lullaby they sing were even real-life children.
293* DissonantLaughter: Can occasionally be heard laughing as they fight the Tarnished.
294* EeriePaleSkinnedBrunette: They all have short dark hair and their skin is extremely pale due to living full-time in the library with only candles and magical glow for light.
295* FireBreathingWeapon: They use their candles to breathe fire onto the Tarnished.
296* GravityMaster: Utilize spells to throw books and globes at the Tarnished.
297* IronicNurseryTune: Throughout the first phase of Rennala's fight, they sing a lullaby to the amber egg she cradles. If you can dodge the scholars' attacks while listening, you'll find that the lyrics describe their situation.
298-->''Sleep tight, bound tight, by Mother's amber.''\
299''Sleep tight, find life, by Mother's umbra.''
300* ManBitesMan: The scholars nip at the player's heels like animals.
301* MookMedic: The lullabies they sing are what support Rennala's shield.
302* ShootTheMedicFirst: Killing three singing scholars is required to break Rennala's shield in order to damage her during her first phase.
303* SquishyWizard: Even more so than the Raya Lucaria sorcerers, able to be taken down in a single hit with a strong enough weapon.
304* UniqueEnemy: They are only encountered as part of the first phase of Rennala's boss fight.
305[[/folder]]
306
307[[folder:Moongrum, Carian Knight]]
308[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/moongrum_carian_knight.jpg]]
309
310One of the few remaining Carian Knights, he blocks the elevator necessary to access the Great Library where Rennala resides.
311----
312* BlingOfWar: Dressed in the ornately-decorated Carian Knight armor, even featuring a BadassCape.
313* BossInMookClothing: Even though he's just a regular hostile NPC, he has two distinct "phases" like a boss. He starts out using only his sword and shield, but will swap the shield for a staff once you get his health down enough, adding spells to his arsenal.
314* CompressedHair: Though you need to [[https://youtu.be/pWcF9cbKZV4?t=104 extract the character data]] to see it, Moongrum actually has long flowing hair that extends a bit past his shoulders. It's a wonder he can fit it in his helmet.
315* TheComputerIsACheatingBastard: Despite being a player model enemy and thus theoretically subject to the same rules, he can cancel out of his stagger animation at will into any number of dangerous attacks. He's also a parry god on par with [[VideoGame/DarkSoulsIII Holy Knight Hodrick]], and is a master of rollcatching with Carian Piercer.
316* CounterAttack: He can parry or guard-counter the player, and the ensuing CriticalHit from his end is incredibly painful. His shield also has Carian Retaliation equipped, meaning he can even parry your spells. The Carian Knight's Sword also has a unique property where it blocks attacks while charging a heavy attack of its own, which he will exploit often.
317* TheLastOfHisKind: He and Adula are the last of the twenty Carian Knights following the civil war, and he's the only one who remains to guard Rennala. Bols has been imprisoned by the Cuckoos, Loretta defected to Malenia and Miquella's Haligtree faction, and all the others appear to be dead.
318* LightningBruiser: He hits hard and fast. So fast, in fact, that he'll even [[TheComputerIsACheatingBastard cancel his stagger animation]] and retaliate against the player's follow up attacks with a one-hit kill.
319* LongHairedPrettyBoy: Underneath that helmet, he has shoulder-length tan hair and very {{Bishounen}} facial features.
320* MagicKnight: Moongrum is capable of using both Carian sorceries and his sword and shield in combat, and will use ranged spells if the player stays away from his sword.
321* TheRemnant: One of the last Carian Knights left after the Raya Lucaria Academy rebelled against the royal family, steadfastly guarding the Library where Rennala is.
322[[/folder]]
323
324[[folder:'''Red Wolves''' (Of Radagon, Of the Champion)]]
325[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/red_wolf_of_radagon.jpg]]
326
327Massive red beasts trained in swordsmanship and sorcery. One that served Radagon is within the Raya Lucaria Academy, guarding the path towards Rennala. A second guards the Hero's Grave of Bloodhound Knight Fioh. A third, by far the strongest version, guards a waygate leading to Ordina in the Consecrated Snowfield, the town housing the entrance to Miquella's Haligtree.
328----
329* BlingOfWar: While not immediately apparent, the Red Wolf has several golden accessories in its fur.
330* CanisMajor: Not only is it very large, it is also blood red and capable of casting sorceries.
331* DegradedBoss: There are three smaller versions of this boss in the game that lack sword attacks: one in the graveyard behind Caria Manor, one in the Ancestral Woods, and one a little ways up the hill from Chelona's Rise. The first two are backed up by a pack of normal wolves, and the latter two are far from "degraded" and even tougher than the actual boss, since they appear much later in the game (the Consecrated Snowfield one specifically has 6,689 HP to the Academy version's 2,204, and deals about twice as much damage per hit).
332* FragileSpeedster: It’s health pool is fairly low for the area each is found in but they’re so fast and attack so ferociously that it’s difficult to land a hit.
333* HiddenDepths: Despite the first wolf's title making it owned by Radagon, it remains in the realm of his former wife. Why and how Rennala managed to keep the Red Wolf after their separation is not known. The other two, respectively guarding a hero's grave and a teleporter in Miquella's Consecrated Snowfield, seem to be fulfilling their own duties.
334* ItCanThink: In addition to being smart enough to cast sorceries, the wolf will cast Magic Glintblade (which fires on a delay) before going into close combat, giving itself cover fire and forcing the Tarnished to keep track of several attacks at once. This seems to be a recurring theme with all the Red Wolves encountered, as they're smart enough to cast spells for their own advantage.
335* RecurringBoss: A second one called "Red Wolf of the Champion" can be fought as the boss of Gelmir Hero's Grave. A third one without a boss health bar can be found in the Consecrated Snowfield, and unlike the DegradedBoss examples above, this one is the full boss version complete with sword attacks, and has ''far'' higher stats than any other Red Wolf in the game.
336* RecurringElement: The latest in the line of [=FromSoft=] giant wolf bosses that started with [[VideoGame/DarkSouls1 The Great Grey Wolf Sif]]. It will even sometimes manifest a sword in its jaws and slash at you.
337[[/folder]]
338
339[[folder:'''Rennala, Queen of the Full Moon''']]
340[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_617.jpg]]
341[[caption-width-right:350:The Full Moon Witch]]
342
343--> '''Voiced by:''' Mali Harries
344--> ''"Hush, little culver. I'll soon birth thee anew, a sweeting fresh and pure..."''
345
346A masterful sorceress, former wife to Elden Lord Radagon, and mother of Radahn, Ranni, and Rykard. Rennala can be found in Raya Lucaria's grand library, where she cares for a mysterious amber egg. She (or rather, the egg she holds) is one of the Shardbearers, and the only one that isn't a Demigod. For the second phase of her boss fight, see [[Characters/EldenRingRanniTheWitch Ranni's page]].
347----
348* ActionGirl: If Ranni fighting in her mother’s stead as a projection of herself indicates anything, she was a powerful sorceress at her peak who fought Radagon and WON.
349* AdaptationalIntelligence: In the manga, she's fully coherent and doesn't appear to have gone mad from trauma like her game counterpart. She even goes on a rant complaining about her ex-husband.
350* AntiVillain: She can barely even be considered evil, much less a villain, as she has clearly went so far off the deep end she hardly has a grasp on much of anything anymore. Her ''only'' involvement with the game's story is her BossBattle, and she's only even a fight because she holds one of two Great Runes needed in order to access the Royal Capital and thus the Erdtree.[[note]]Which is, in fact, still only one out of a selection of ''five'' Great Runes obtainable before Morgott, meaning that it's perfectly possible for a player to ignore her completely and thus remove all involvement she has with the game's story.[[/note]]
351* TheArchmage: At her peak, Rennala was quite possibly the most powerful sorceress in existence, heading the Academy of Raya Lucaria and single-handedly shifting the Academy’s focus from study of the stars alone to study of the Moon. While she has slipped ''far'' in the present day, the second phase of her battle has Ranni demonstrate this aptly by conjuring an illusion of her mother at her mightiest, masterfully executing numerous high-level sorceries against you. This is also demonstrated mechanically, as her Remembrance can be traded in for either her glintstone staff or a custom sorcery of her own making. Both of them require absolutely ''insane'' INT requirements to use -- 60 and 70, respectively -- that are well above what the player can be expected to achieve themselves by the time they actually defeat Rennala herself, even if they invested all of their levels up until that point into Int, subtly indicating Rennala's supreme mastery of the arcane arts.
352* BarefootLoon: Certain angles show that underneath her long robe she completely lacks any footwear despite still being human-like enough to wear them, representing how her mind is so far gone that she can't be bothered to cover her feet, though it also represents her as a MagicalBarefooter since she's an incredibly skilled sorceress who usually floats above the ground watching over her amber egg, rendering shoes unnecessary anyway.
353* BrokenBird: The TraumaCongaLine that she experienced during the events leading up to and after the Shattering broke her into a billion pieces. Tragically enough, there doesn't seem to be any way (as of current) to put her back together.
354* CameBackWrong: Not Rennala herself, but her attempt at the art of reincarnation is ''vastly'' imperfect. Most of the students she keeps reincarnating come back as gibbering idiots that don't last long until they die again. Respeccing the player seems far less traumatic because the player has the Rune of Rebirth, which "perfects those who have been born anew", as opposed to the "imperfect" births of her students.
355* {{Cloudcuckoolander}}: Rennala is not alright; beyond her implausible fixation with the amber egg and her ([[CameBackWrong problematic]]) resurrection rituals that never achieve her goal, she spends the first half of her boss fight barely aware of the player's presence, ''even as they're whaling on her'', and seems to regard her [[WildChild animalistic]] artificial [[CreepyChild apprentices]] as playful children. After her fight, she seems to have genuinely forgotten that she and the Tarnished even fought in the first place, asking them if they would like to be "reborn".
356* DefeatMeansFriendship: After the Tarnished defeats Ranni's illusion of her in the second phase, Rennala herself will remain to offer them rebirthing, allowing them to reallocate their stats.
357* DespairEventHorizon: It's heavily implied by her armor set that Radagon leaving her for Marika, followed by the Shattering which involved several of her own children going to ruinous war against each other, and the academy rebelling against the royals caused Rennala to cross this. By the time the player encounters her, she was sealed shut inside Raya Lucaria's grand library and barely seems aware of her surroundings, her attention focused solely on her egg as she works to perfect her ritual of rebirth.
358* EeriePaleSkinnedBrunette: She's very beautiful, pale skin only accentuated by her black hair and dark clothes, but she's just utterly ''broken'' mentally.
359* FlunkyBoss:
360** Rennala only has one attack herself, and will mostly float around in a golden sphere maintained by some of the mages on the ground – who do the bulk of the fighting by biting, lashing out with their candlesticks, breathing fire, and telekinetically hurling random objects. The Tarnished has to dispel the sphere by hitting the mages that are currently casting it (though they don't actually have to kill them, only break their concentration), while dodging the books, chandeliers, and astrolabes that are constantly being thrown around.
361** In the second phase, the Rennala projection eventually starts summoning spirit helpers to assist her, which remain until the player depletes their health or they attack enough times. She can summon a pack of four wolves, a Bloodhound Knight, a troll, or even a dragon.
362* FromBadToWorse: ''Oh, boy.'' She has experienced, in short order: her husband leaving her for what many considered a woman of higher power and status, her two sons [[DrivenToMadness falling into frenzy]] and [[IAmAHumanitarian turning into man-eating monsters]], [[spoiler:her beloved daughter ''[[DrivenToSuicide committing suicide]]'' seemingly out of nowhere]], and her realm falling into ''its own'' civil war during the Shattering after trying to stay neutral. No wonder she's so messed up.
363* HarmlessVillain: Due to her MadwomanInTheAttic status, Rennala as she is now is simply just... there, blissfully unaware of anything going on around her and unwilling to take part. Separated from the remnants of Caria and completely stripped of her power at the Academy, she stands out being the only Shardbearer who poses no active threat to the world at large. [[SubvertedTrope Subverted]] in that while she may be harmless as a villain, she will still fight back as a boss should the player intrude her domain... which is then promptly ''[[DoubleSubverted Double]]'' [[DoubleSubverted Subverted]] as she becomes a harmless NPC that can't even be killed after her defeat.
364* HaveANiceDeath:
365-->'''Phase 1:''' ''Be not afeard, little culver.''\
366'''Phase 2:''' ''Thy fate lieth under my moon.''
367* HowTheMightyHaveFallen: Once she was the mightiest sorceress of the Lands Between and rightful ruler of Liurnia, who managed to fight off ''[[BarbarianHero Radagon]]'' once and succeeded at a peaceful resolution to his second invasion. Now, she's lost her kingdom, her position, her followers on both sides, all three her children to either suicide or insanity, and most of all, her beloved husband. There's practically nothing left of the woman but a broken shell eternally obsessed over Radagon's TragicKeepsake, ''barely'' even amounting to a shadow of who she once was. It's hard not to feel sorry for the woman considering ''everything'' that she's been through.
368* {{Hypocrite}}: She outlawed the study of primeval current sorcery at Raya Lucaria, but if Ranni's illusion is to be believed, she used the primeval sorcery Comet Azur in combat at the height of her power. Though given what happened to Azur as a result of his research into the primeval current, it's possible that Rennala outlawed it [[TheseAreThingsManWasNotMeantToKnow to prevent any further victims]], and only cast it herself because she wasn't an adherent of taboo and inhumane primeval practices. It is also possible she was just ''that'' good at magic, so it posed no threat to her.
369* LadyOfWar: Combined with LadyOfBlackMagic, Rennala is shown to have graceful, fluid movements across the battlefield maintaining her elegant poise.
370* LastOfHerKind: She's the only Shardbearer to survive her boss fight, and will turn into an NPC upon her defeat. Even as an NPC she can't be killed, as her arena is considered a no-combat zone.
371* {{Lunacy}}: As befits her title, she is strongly associated with the moon. Her headpiece is shaped like a moon crescent, the sorcery transposed from her remembrance manifests a moon as a homing projectile, and her second phase is fought in the light of the full moon. Bonus points for also being an ''actual'' lunatic.
372* MadwomanInTheAttic: Quite literally, after the scholars turned against the royal family and locked her away.
373* MeaningfulName: Likely derived from the Latin word renatus (like the real-world name Renna and similar ones like Renato, Renee, etc.), meaning "reborn."
374* MirrorBoss: Ranni's projection of Rennala fights similarly to how a high-leveled sorcery specialist would, and once she reaches half health, she starts summoning Spirit Ash-esque helpers just like the Tarnished can (appropriately, Ranni granted them the ability to do this in the first place).
375* MythologyGag: Thricefold. Her first phase is quite similar to the [[VideoGame/DarkSoulsIII Deacons of the Deep]] -- a horde of endlessly respawning {{Mooks}}, some of which will be glowing and must be killed, with Rennala herself playing the part of Archdeacon Royce (she even has a tall hat). After her defeat, she becomes one of Rosaria, allowing you to respec your stats and change your appearance (though the latter can also be done via the mirror in Fia's room at the Roundtable Hold).
376* NonLethalKO: Unlike most bosses, defeating her and the illusion of her conjured up in her second phase doesn’t result in her death. You get the piece of the CosmicKeystone you need and she remains alive afterwards.
377* TheOphelia: Once upon a time, she was the most powerful sorceress in the land. When you find her however, she has gone completely insane and spends all of her time cradling an amber egg while reviving students as mentally stunted children. She barely even fights back, spending most of the fight floating above in a golden barrier while the students below attack you. The real battle is against a magical recreation of her in her prime created by her daughter to protect her. And to top it off, after defeating the fake Rennala, the real one appears to completely forget that you were just trying to kill her a few minutes ago and happily offers up her services.
378* PleaseWakeUp: Rennala is apparently convinced that the amber egg in her possession can hear her promises of rebirth. [[spoiler:After her fight, she seems to think that [[EverybodysDeadDave her students]] are merely hiding, and she beckons them like a doting parent trying to coax stubborn toddlers with promises of bedtime stories]].
379* RavenHairIvorySkin: She's a beautiful woman with pale skin and dark hair- though the latter is often hard to see under her crescent crown.
380* RecurringBossTemplate: She is another [=FromSoft=] boss who's a sorcerer that's strongly associated with the moon. Her second phase's boss arena is also a literal [[VideoGame/{{Bloodborne}} Moonside Lake]].
381* SignatureHeadgear: The Queen's Crescent Crown: a tall, pointed crown shaped like a crescent moon. It raises Intelligence when worn, and unlike the Glintstone Crowns it has no downsides.
382* SimilarSquad: Curiously, the Spirit Ashes Rennala's projection summons during her battle seem to correspond to figures associated with Ranni. The wolves and possibly the Bloodhound Knight correspond to Blaidd, the giant corresponds to Iji and the dragon corresponds to Adula. Given that Ranni herself is the one behind this version of Rennala, her usage of these familiar figures [[FamilyOfChoice has quite the wholesome implications.]]
383* SlidingScaleOfGameplayAndStoryIntegration: There are no stakes of Marika within Raya Lucaria, and the closest accessible church, the Bellum Church, has a statue of Radagon instead of Marika. Both imply that Rennala doesn't approve of the worship of the woman who stole her husband.
384* SquishyWizard: As one might expect from a robe-clad sorcerer, Ranni's projection of her has got very little poise or resistance to physical damage, meaning the easiest way to deal with her is for you and your Spirit Ashes to get up close and start smacking her with something large and heavy. Give her enough breathing room, though, and her unmatched mastery of the mystic arts will rapidly make your life hell.
385* TragicKeepsake: The giant amber egg that she cradles is all she has left of Radagon after he left to become the second Elden Lord.
386* TraumaCongaLine: ''Like you wouldn't believe.'' After Radagon divorced her to become the second Elden Lord her life pretty rapidly deteriorated;
387** First off, Radagon leaving her was a pretty shitty thing for him to do regardless of reasoning, especially since [[KickTheDog he took her wedding gift to him and reforged it into a dedication to his new wife.]]
388** Then Ranni, her daughter and the love of her life, ''kills herself'' seemingly for no reason. This act would then swiftly be followed up by the onset of the Shattering, which was its own [[SarcasmMode barrel of laughs]] for the Full Moon Queen and the Lands Between as a whole.
389** The Shattering saw her two surviving children fighting on different sides of a civil war, and both of them opposed to the one her ex-husband was on (who himself would've mysteriously disappeared after the Shattering of the Elden Ring). Small wonder she tried to keep her realm neutral.
390** After the onset of the Shattering both of her sons rapidly fell to ruin; Rykard fed himself to the God-Devouring Serpent, seemingly letting himself be killed for a reason he likely didn't bother to tell her about, and Radahn got into a cataclysmic war with the daughter from her ex-husband's second marriage, the end result of which saw Radahn turned into a feral lunatic when Malenia infected him and all of Caelid with the Scarlet Rot.
391** And to cap it all off, a civil war separate from the Shattering erupted in Liurnia between the Academy she presides over and the old Carian Nobles trying to take their country back from her. With all of this happening to her in such a short amount of time, it's no surprise that she went more than a little quackity and shut herself away from a world that had done nothing but hurt her and take away everything she loved.
392* TrickBoss: While not a complete formality, Rennala's first phase is a simple gimmick fight that shows how incapable she is in her current state. The real fight begins once Ranni steps in and creates a much stronger projection of her.
393* TheUnfought: Zigzagged. While you do fight the real Rennala in the first phase, you're only fighting Ranni's projection of Rennala in the second phase. As a result, you never actually deal her a killing blow.
394* WorfHadTheFlu: When the Tarnished arrives, Rennala is [[TheMentallyDisturbed not in her right mind]] -- floating aimlessly around her study and muttering to an amber egg while her apprentices crawl around on the floor giggling, biting, and flailing their candlesticks. In the second phase, Ranni gives the Tarnished a taste of what her mother was capable of at her prime, showing her to have been an immensely skilled and powerful sorceress.
395* WorldsSmartestWoman: She may not look like it now, but in the past she was the brightest mind of the Lands Between and likely the most powerful sorcerer in existance. This can even be seen in-game: the requirement to use her signature spell, Rennala's Full Moon, is a staggering ''70 Intelligence''. To put this into perspective: Comet Azur, the strongest primaeval current spell that was devised by a sorcerer who was implied to have been driven mad in the process, only requires 60 Intelligence. She was even superior to her own daughter Ranni, herself a freakishly talented demigod sorceress, as Ranni's signature spell, Ranni's Dark Moon, requires 'just' 68 Intelligence; and unlike Ranni, Rennala is a human woman with no divine blood.
396[[/folder]]

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