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Added image, moved enemies found mainly in the academy and unique dungeon enemies to subgroup
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/er_liurniaofthelakes.jpg]]
[[caption-width-right:300:''The Tarnished's map of Liurnia of the Lakes'']]
[[caption-width-right:300:''The Tarnished's map of Liurnia of the Lakes'']]
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Though Liurnia has remained largely neutral in the Shattering, it has not survived the war unscathed; Shortly after Radagon left Rennala to become Elden Lord, the academians of Raya Lucaria imprisoned their queen and headmaster in the Grand Library, beginning a vicious civil war between the academy's Knights of the Cuckoo and the loyalist Carian Knights.
to:
Though Liurnia has remained largely neutral in the Shattering, it has not survived the war unscathed; Shortly after Radagon left Rennala to become Elden Lord, the academians academics of Raya Lucaria imprisoned their queen and headmaster in the Grand Library, beginning a vicious civil war between the academy's Knights of the Cuckoo and the loyalist Carian Knights.
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Changed line(s) 21,24 (click to see context) from:
[[folder:Raya Lucaria Sorcerers]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/raya_lucarian_armor_set_elden_ring_wiki_guide.png]]
%% [[caption-width-right:200:some caption text]]
Academicians of the Raya Lucaria Academy. These scholars dedicate their lives to learning and mastering the art of sorcery and serve one superior sorcerer who resides within the institute. They are able to use glintstone sorcery to strike their foes from afar, and are still capable of using their weapon for close-quarters combat. Two spirit ashes summon these sorcerers: the Glintstone Sorcerer Ashes summons one of the Olivinus Conspectus, and the Twinsage Sorcerer Ashes summons a sorcerer of the Twinsage Conspectus.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/raya_lucarian_armor_set_elden_ring_wiki_guide.png]]
%% [[caption-width-right:200:some caption text]]
Academicians of the Raya Lucaria Academy. These scholars dedicate their lives to learning and mastering the art of sorcery and serve one superior sorcerer who resides within the institute. They are able to use glintstone sorcery to strike their foes from afar, and are still capable of using their weapon for close-quarters combat. Two spirit ashes summon these sorcerers: the Glintstone Sorcerer Ashes summons one of the Olivinus Conspectus, and the Twinsage Sorcerer Ashes summons a sorcerer of the Twinsage Conspectus.
to:
[[quoteright:200:https://static.
[[quoteright:350:https://static.tvtropes.
%% [[caption-width-right:200:some caption text]]
Academicians of
Animate puppets created to serve and defend the Raya Lucaria Academy.
Changed line(s) 26,32 (click to see context) from:
* CoolMask: The sorcerers wear the Glintstone Crowns, which increase the wearer's intelligence but lower their health, stamina, or both. The masks are fashioned in the image of the founder of the Conspectus the sorceror studies.
* CripplingOverspecialization: Their melee attacks are pitiable, so if the Tarnished can remove their spellcasting potential with Eternal Darkness or something similar, they're easy pickings.
* ItCanThink: Despite Raya Lucaria itself having seen better days, the sorcerers themselves seem to still be fully cognizant; when not patrolling the halls of the academy, they can be seen reading books. They just see ''you'' as an intruder.
* MarionetteMaster: They are the sorcerers responsible for animating the Marionette Soldiers and their Avionette brethren, and are often accompanied by them in Raya Lucaria.
* SquishyWizard: The sorcerers have low health and their armor have very poor defensive attributes, but they make up for it with powerful sorceries. The Twinsage and Olivinius crowns even increase their intelligence at the cost of health.
* ThrowTheBookAtThem: Should you get into melee range where all of their powerful ranged sorceries are useless, they are left with precious few options but to desperately whack you with whatever book they were reading.
* UseYourHead: Their ''other'' option for melee combat. given that they are wearing big stone heads filled with space rocks, this one is actually decently effective.
* CripplingOverspecialization: Their melee attacks are pitiable, so if the Tarnished can remove their spellcasting potential with Eternal Darkness or something similar, they're easy pickings.
* ItCanThink: Despite Raya Lucaria itself having seen better days, the sorcerers themselves seem to still be fully cognizant; when not patrolling the halls of the academy, they can be seen reading books. They just see ''you'' as an intruder.
* MarionetteMaster: They are the sorcerers responsible for animating the Marionette Soldiers and their Avionette brethren, and are often accompanied by them in Raya Lucaria.
* SquishyWizard: The sorcerers have low health and their armor have very poor defensive attributes, but they make up for it with powerful sorceries. The Twinsage and Olivinius crowns even increase their intelligence at the cost of health.
* ThrowTheBookAtThem: Should you get into melee range where all of their powerful ranged sorceries are useless, they are left with precious few options but to desperately whack you with whatever book they were reading.
* UseYourHead: Their ''other'' option for melee combat. given that they are wearing big stone heads filled with space rocks, this one is actually decently effective.
to:
* CoolMask: The sorcerers wear the Glintstone Crowns, AttackAttackAttack: When damaged, they will often malfunction and start attacking erratically, which increase the wearer's intelligence but lower their health, stamina, or both. The masks are fashioned in the image of the founder of the Conspectus the sorceror studies.
* CripplingOverspecialization: Their melee attacks are pitiable, sois usually a death sentence if the Tarnished can remove their spellcasting potential with Eternal Darkness or something similar, they're easy pickings.
* ItCanThink: Despite Raya Lucaria itself having seen better days, the sorcerers themselves seemyou happen to still be fully cognizant; close to them when not patrolling the halls it happens.
* ClockworkCreature: They are obviously animated by magic, but how much ofthe academy, them is clockwork mechanisms and how much is pure magic is hard to tell. When dealt enough damage they go into overdrive, like a windup toy wound over its limits. They also possess some degree of intelligence, sometimes described as "unruly".
* CrystalBall: Some soldiers can be seenreading books. cradling and rubbing two crystal balls.
* GlassCannon: These guys hit really damn hard, and are able to easily kill a player without issue, but are also fragile and easy to stagger. Some weapons they use have innate Bleed buildup, making things worse.
* HolyHandGrenade: Theyjust see ''you'' as an intruder.
can throw and drop Cuckoo Glintstones, which shatter to spawn magical projectiles that home in on targets.
*MarionetteMaster: They are MultiArmedAndDangerous: Possess four arms, which allow them to wield more than one weapon.
* TurnsRed: Dealing enough damage to them will cause them to break through thesorcerers responsible cages they wear, making them faster and even more aggressive. Fortunately this has a relatively long animation, granting ample time for animating the some free hits or a backstab.
* UniqueEnemy: Some Marionette Soldiersand their Avionette brethren, and are often accompanied by them in Raya Lucaria.
* SquishyWizard: The sorcerers have low health and their armor have very poor defensive attributes, but they make up for it with powerful sorceries. The Twinsage and Olivinius crowns even increase their intelligence atcan be found hanging on balloons scattered across Liurnia. Popping these balloons will drop down the cost of health.
* ThrowTheBookAtThem: Should you get into melee rangesoldiers, where all of their powerful ranged sorceries are useless, they are left with precious few options but will begin to desperately whack you with whatever book they were reading.
* UseYourHead: Their ''other'' option for melee combat. given that they are wearing big stone heads filled with space rocks, this one is actually decently effective.patrol. Since these balloons don't respawn, the soldiers attached to them wont respawn either.
* CripplingOverspecialization: Their melee attacks are pitiable, so
* ItCanThink: Despite Raya Lucaria itself having seen better days, the sorcerers themselves seem
* ClockworkCreature: They are obviously animated by magic, but how much of
* CrystalBall: Some soldiers can be seen
* GlassCannon: These guys hit really damn hard, and are able to easily kill a player without issue, but are also fragile and easy to stagger. Some weapons they use have innate Bleed buildup, making things worse.
* HolyHandGrenade: They
*
* TurnsRed: Dealing enough damage to them will cause them to break through the
* UniqueEnemy: Some Marionette Soldiers
* SquishyWizard: The sorcerers have low health and their armor have very poor defensive attributes, but they make up for it with powerful sorceries. The Twinsage and Olivinius crowns even increase their intelligence at
* ThrowTheBookAtThem: Should you get into melee range
* UseYourHead: Their ''other'' option for melee combat. given that they are wearing big stone heads filled with space rocks, this one is actually decently effective.
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[[folder:Lazuli Sorcerers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lazuli_sorcerer.jpg]]
Scholars of the Lazuli Conspectus who studied Carian sorceries and began to revere the moon rather than the stars.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lazuli_sorcerer.jpg]]
Scholars of the Lazuli Conspectus who studied Carian sorceries and began to revere the moon rather than the stars.
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[[quoteright:350:https://static.tvtropes.
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* CoolMask: Wear the Lazuli Glintstone Crown, which increases both intelligence and dexterity.
* TheHeretic: Lazuli sorcerers were seen as unorthodox due to their study of the moon instead of the stars.
* KungFuWizard: Unlike the glintstone sorcerers, who attack by firing spells at a distance, Lazuli sorcerers prefer to approach their enemies and fight them up-close.
* LuckilyMyShieldWillProtectMe: Wields the Ice Crest Shield.
* MagicKnight: Wields the Lazuli Glintstone Sword, a staff repurposed into a sword which allows them to use Carian sorceries.
* UnusableEnemyEquipment: The swords they wield are really staves they carved into different shapes, which allow them to cast their "greatsword" spells without switching to a dedicated staff. While these swords can be dropped, the only spell they can cast is the "Ash of War" variant of the Glintstone Pebble.
* VillainInAWhiteSuit: Their robes are dyed in white, which is meant to represent the hue of a full moon.
* TheHeretic: Lazuli sorcerers were seen as unorthodox due to their study of the moon instead of the stars.
* KungFuWizard: Unlike the glintstone sorcerers, who attack by firing spells at a distance, Lazuli sorcerers prefer to approach their enemies and fight them up-close.
* LuckilyMyShieldWillProtectMe: Wields the Ice Crest Shield.
* MagicKnight: Wields the Lazuli Glintstone Sword, a staff repurposed into a sword which allows them to use Carian sorceries.
* UnusableEnemyEquipment: The swords they wield are really staves they carved into different shapes, which allow them to cast their "greatsword" spells without switching to a dedicated staff. While these swords can be dropped, the only spell they can cast is the "Ash of War" variant of the Glintstone Pebble.
* VillainInAWhiteSuit: Their robes are dyed in white, which is meant to represent the hue of a full moon.
to:
* CoolMask: Wear AirborneMook: Will usually be perched on high areas and swoop to begin their attack.
* AttackAttackAttack: Like their grounded brethren, damaging them has a chance to make them malfunction. In their case, one of their wings stops working, causing them to flop across theLazuli Glintstone Crown, which increases both intelligence ground and dexterity.
begin rapidly spinning in circles, dealing heavy damage to you.
*TheHeretic: Lazuli sorcerers were seen as unorthodox due BirdPeople: Marionette soldiers whose helms resemble bird heads and with wings attached to their study of backs for flight.
* GlassCannon: They don't boast much health and don't have many defensive moves, but they can evade very well thanks to their wings and can hit fast and hard. Their weapons often causing Bleed buildup just makes things worse.
* MiniMook: Noticeably shorter compared to themoon instead of regular Marionette Soldiers.
* MultiArmedAndDangerous: Their second arms are used to hold onto thestars.
wings they use to glide around.
*KungFuWizard: Unlike the glintstone sorcerers, who NobodyHereButUsStatues: Will often remain still and act like statues, swooping down to attack by firing spells at when the Tarnished gets near them.
* PlayingWithFire: At a distance,Lazuli sorcerers prefer to approach they will throw fire pots at their enemies and fight them up-close.
enemies.
*LuckilyMyShieldWillProtectMe: Wields the Ice Crest Shield.
SinisterScimitar: Can also be found wielding a scimitar. [[DualWielding Some will even wield two of them.]]
*MagicKnight: Wields the Lazuli Glintstone Sword, SinisterScythe: Their most common weapon is a staff repurposed into a sword long scythe, which allows them to use Carian sorceries.
* UnusableEnemyEquipment: The swords they wield are really staves they carved into different shapes, which allow them to cast their "greatsword" spells without switching toalso features a dedicated staff. While these swords can be dropped, the only spell they can cast is the "Ash of War" variant of the Glintstone Pebble.
* VillainInAWhiteSuit: Their robes are dyed in white, which is meant to represent the hue of a full moon.spiked point for jabbing.
* AttackAttackAttack: Like their grounded brethren, damaging them has a chance to make them malfunction. In their case, one of their wings stops working, causing them to flop across the
*
* GlassCannon: They don't boast much health and don't have many defensive moves, but they can evade very well thanks to their wings and can hit fast and hard. Their weapons often causing Bleed buildup just makes things worse.
* MiniMook: Noticeably shorter compared to the
* MultiArmedAndDangerous: Their second arms are used to hold onto the
*
* PlayingWithFire: At a distance,
*
*
* UnusableEnemyEquipment: The swords they wield are really staves they carved into different shapes, which allow them to cast their "greatsword" spells without switching to
* VillainInAWhiteSuit: Their robes are dyed in white, which is meant to represent the hue of a full moon.
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[[folder:Juvenile Scholars]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/juvenile_scholars.jpg]]
--> '''Voiced by:''' Ava Otten, Nerys Amber Stocks, Oliver Berry
The junior students attending Raya Lucaria Academy. Due to their youth, Queen Rennala chose them to be "rebirthed" by her amber egg, which wiped their memories and gave them the minds of violent toddlers.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/juvenile_scholars.jpg]]
--> '''Voiced by:''' Ava Otten, Nerys Amber Stocks, Oliver Berry
The junior students attending Raya Lucaria Academy. Due to their youth, Queen Rennala chose them to be "rebirthed" by her amber egg, which wiped their memories and gave them the minds of violent toddlers.
to:
[[quoteright:350:https://static.tvtropes.
--> '''Voiced by:''' Ava Otten, Nerys Amber Stocks, Oliver Berry
The junior students attending Raya Lucaria Academy. Due to their youth, Queen Rennala chose them to be "rebirthed" by her amber egg, which wiped their memories and gave them
A floating sphere covered in faces resembling that of the
Changed line(s) 55,69 (click to see context) from:
* AffectionateNickname: Rennala affectionately refers to them as "sweetings".
* CameBackWrong: They're the subjects of Rennala's imperfect rebirthing ritual, which caused them to degrade into toddler minds in adult bodies, and they don't last long afterwards, to the point where dying and being rebirthed is their equivalent of a sleep cycle.
* CreepyChild: The Tarnished first learns of their presence when one tries to ''[[ManBitesMan bite their foot]]'' like an angry toddler. Their [[BrokenSmile wide smiles]], [[ThousandYardStare unfocused eyes]] and tendency to crawl rather than walk bring to mind ''severely'' stunted or degraded mental patients. The voice actors for the lullaby they sing were even real-life children.
* DissonantLaughter: Can occasionally be heard laughing as they fight the Tarnished.
* EeriePaleSkinnedBrunette: They all have short dark hair and their skin is extremely pale due to living full-time in the library with only candles and magical glow for light.
* FireBreathingWeapon: They use their candles to breathe fire onto the Tarnished.
* GravityMaster: Utilize spells to throw books and globes at the Tarnished.
* IronicNurseryTune: Throughout the first phase of Rennala's fight, they sing a lullaby to the amber egg she cradles. If you can dodge the scholars' attacks while listening, you'll find that the lyrics describe their situation.
-->''Sleep tight, bound tight, by Mother's amber.''\\
''Sleep tight, find life, by Mother's umbra.''
* ManBitesMan: The scholars nip at the player's heels like animals.
* MookMedic: The lullabies they sing are what support Rennala's shield.
* ShootTheMedicFirst: Killing three singing scholars is required to break Rennala's shield in order to damage her during her first phase.
* SquishyWizard: Even more so than the Raya Lucaria sorcerers, able to be taken down in a single hit with a strong enough weapon.
* UniqueEnemy: They are only encountered as part of the first phase of Rennala's boss fight.
* CameBackWrong: They're the subjects of Rennala's imperfect rebirthing ritual, which caused them to degrade into toddler minds in adult bodies, and they don't last long afterwards, to the point where dying and being rebirthed is their equivalent of a sleep cycle.
* CreepyChild: The Tarnished first learns of their presence when one tries to ''[[ManBitesMan bite their foot]]'' like an angry toddler. Their [[BrokenSmile wide smiles]], [[ThousandYardStare unfocused eyes]] and tendency to crawl rather than walk bring to mind ''severely'' stunted or degraded mental patients. The voice actors for the lullaby they sing were even real-life children.
* DissonantLaughter: Can occasionally be heard laughing as they fight the Tarnished.
* EeriePaleSkinnedBrunette: They all have short dark hair and their skin is extremely pale due to living full-time in the library with only candles and magical glow for light.
* FireBreathingWeapon: They use their candles to breathe fire onto the Tarnished.
* GravityMaster: Utilize spells to throw books and globes at the Tarnished.
* IronicNurseryTune: Throughout the first phase of Rennala's fight, they sing a lullaby to the amber egg she cradles. If you can dodge the scholars' attacks while listening, you'll find that the lyrics describe their situation.
-->''Sleep tight, bound tight, by Mother's amber.''\\
''Sleep tight, find life, by Mother's umbra.''
* ManBitesMan: The scholars nip at the player's heels like animals.
* MookMedic: The lullabies they sing are what support Rennala's shield.
* ShootTheMedicFirst: Killing three singing scholars is required to break Rennala's shield in order to damage her during her first phase.
* SquishyWizard: Even more so than the Raya Lucaria sorcerers, able to be taken down in a single hit with a strong enough weapon.
* UniqueEnemy: They are only encountered as part of the first phase of Rennala's boss fight.
to:
* AffectionateNickname: Rennala affectionately refers to them as "sweetings".
* CameBackWrong: They're the subjects of Rennala's imperfect rebirthing ritual, which caused them to degrade into toddler minds in adult bodies,AlmightyIdiot: They can spawn and spew out powerful magic at anything hostile to them, but for a construct composed of intelligence-enhancing headwear, this seems to be all that they don't last long afterwards, to the point where dying and can do. This is an oddly straightforward tactic for a being rebirthed is their equivalent of a sleep cycle.
* CreepyChild: The Tarnished first learns of their presence when one triesthat should be blisteringly intelligent. [[spoiler:After Sellen gets transformed into one, she even struggles to ''[[ManBitesMan bite their foot]]'' like an angry toddler. Their [[BrokenSmile wide smiles]], [[ThousandYardStare unfocused eyes]] and tendency to crawl rather than walk bring to mind ''severely'' stunted or degraded mental patients. The voice actors for the lullaby speak coherent sentences]].
* BodyOfBodies: Appear this way, even though theysing were even real-life children.
* DissonantLaughter: Can occasionally be heard laughing as they fight the Tarnished.
* EeriePaleSkinnedBrunette: They all have short dark hair and their skin is extremely pale due to living full-time in the library with only candles and magical glow for light.
* FireBreathingWeapon: They use their candles to breathe fire onto the Tarnished.
* GravityMaster: Utilize spells to throw books and globes at the Tarnished.
* IronicNurseryTune: Throughout the first phaseare composed of Rennala's fight, they sing a lullaby to the amber egg she cradles. If you can dodge the scholars' attacks while listening, you'll find innumerable Glintstone Masks that the lyrics describe their situation.
-->''Sleep tight, bound tight, by Mother's amber.''\\
''Sleep tight, find life, by Mother's umbra.''
* ManBitesMan: The scholars nip at the player's heels like animals.
* MookMedic: The lullabies they sing are what support Rennala's shield.
* ShootTheMedicFirst: Killing three singing scholars is required to break Rennala's shield in order to damage her during her first phase.
* SquishyWizard: Even more so than thesorcerers of Raya Lucaria sorcerers, able to be taken down in a single hit with a strong enough weapon.
* UniqueEnemy: Theywear. [[spoiler:It is implied that they are only encountered actually made up not just of the masks the sorcerers wear, but many sorcerers themselves fused together as part of Sellen's experiments involving the first phase "primeval current" form of Rennala's boss fight.glintstone sorcery.]]
* FateWorseThanDeath: The Talismans fashioned after them describe these as [[spoiler:the product of combining the bodies of several sorcerers in order to forge a new star, a fate inflicted upon many by Sellen]]. For all intents and purposes, they seem to ''still be alive'' in this state, evidenced by [[spoiler:Sellen's own transformation into this at the end of her quest]].
* SentientStars: Item descriptions state [[spoiler:Sellen created them in her research of "primeval current" sorcery]], as the seeds that would one day become stars.
* StarKilling: Inverted. They are the product of attempts to ''create'' stars, as part of [[spoiler:Sellen's research]].
* CameBackWrong: They're the subjects of Rennala's imperfect rebirthing ritual, which caused them to degrade into toddler minds in adult bodies,
* CreepyChild: The Tarnished first learns of their presence when one tries
* BodyOfBodies: Appear this way, even though they
* DissonantLaughter: Can occasionally be heard laughing as they fight the Tarnished.
* EeriePaleSkinnedBrunette: They all have short dark hair and their skin is extremely pale due to living full-time in the library with only candles and magical glow for light.
* FireBreathingWeapon: They use their candles to breathe fire onto the Tarnished.
* GravityMaster: Utilize spells to throw books and globes at the Tarnished.
* IronicNurseryTune: Throughout the first phase
-->''Sleep tight, bound tight, by Mother's amber.''\\
''Sleep tight, find life, by Mother's umbra.''
* ManBitesMan: The scholars nip at the player's heels like animals.
* MookMedic: The lullabies they sing are what support Rennala's shield.
* ShootTheMedicFirst: Killing three singing scholars is required to break Rennala's shield in order to damage her during her first phase.
* SquishyWizard: Even more so than the
* UniqueEnemy: They
* FateWorseThanDeath: The Talismans fashioned after them describe these as [[spoiler:the product of combining the bodies of several sorcerers in order to forge a new star, a fate inflicted upon many by Sellen]]. For all intents and purposes, they seem to ''still be alive'' in this state, evidenced by [[spoiler:Sellen's own transformation into this at the end of her quest]].
* SentientStars: Item descriptions state [[spoiler:Sellen created them in her research of "primeval current" sorcery]], as the seeds that would one day become stars.
* StarKilling: Inverted. They are the product of attempts to ''create'' stars, as part of [[spoiler:Sellen's research]].
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[[folder:Marionette Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marionette_soldier.jpg]]
Animate puppets created to serve and defend the Raya Lucaria Academy. Two rather rickety and ill-disciplined (i.e. red-eyed) soldiers can be summoned with the Marionette Soldier Ashes.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marionette_soldier.jpg]]
Animate puppets created to serve and defend the Raya Lucaria Academy. Two rather rickety and ill-disciplined (i.e. red-eyed) soldiers can be summoned with the Marionette Soldier Ashes.
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 77,84 (click to see context) from:
* AttackAttackAttack: When damaged, they will often malfunction and start attacking erratically, which is usually a death sentence if you happen to be close to them when it happens.
* ClockworkCreature: They are obviously animated by magic, but how much of them is clockwork mechanisms and how much is pure magic is hard to tell. When dealt enough damage they go into overdrive, like a windup toy wound over its limits. They also possess some degree of intelligence, sometimes described as "unruly".
* CrystalBall: Some soldiers can be seen cradling and rubbing two crystal balls.
* GlassCannon: These guys hit really damn hard, and are able to easily kill a player without issue, but are also fragile and easy to stagger. Some weapons they use have innate Bleed buildup, making things worse.
* HolyHandGrenade: They can throw and drop Cuckoo Glintstones, which shatter to spawn magical projectiles that home in on targets.
* MultiArmedAndDangerous: Possess four arms, which allow them to wield more than one weapon.
* TurnsRed: Dealing enough damage to them will cause them to break through the cages they wear, making them faster and even more aggressive. Fortunately this has a relatively long animation, granting ample time for some free hits or a backstab.
* UniqueEnemy: Some Marionette Soldiers can be found hanging on balloons scattered across Liurnia. Popping these balloons will drop down the soldiers, where they will begin to patrol. Since these balloons don't respawn, the soldiers attached to them wont respawn either.
* ClockworkCreature: They are obviously animated by magic, but how much of them is clockwork mechanisms and how much is pure magic is hard to tell. When dealt enough damage they go into overdrive, like a windup toy wound over its limits. They also possess some degree of intelligence, sometimes described as "unruly".
* CrystalBall: Some soldiers can be seen cradling and rubbing two crystal balls.
* GlassCannon: These guys hit really damn hard, and are able to easily kill a player without issue, but are also fragile and easy to stagger. Some weapons they use have innate Bleed buildup, making things worse.
* HolyHandGrenade: They can throw and drop Cuckoo Glintstones, which shatter to spawn magical projectiles that home in on targets.
* MultiArmedAndDangerous: Possess four arms, which allow them to wield more than one weapon.
* TurnsRed: Dealing enough damage to them will cause them to break through the cages they wear, making them faster and even more aggressive. Fortunately this has a relatively long animation, granting ample time for some free hits or a backstab.
* UniqueEnemy: Some Marionette Soldiers can be found hanging on balloons scattered across Liurnia. Popping these balloons will drop down the soldiers, where they will begin to patrol. Since these balloons don't respawn, the soldiers attached to them wont respawn either.
to:
* AttackAttackAttack: When damaged, BreathWeapon: Like their crab brethren, these crayfish can also shoot high-pressure water towards the Tarnished.
* GiantEnemyCrab: In this case, a Giant Enemy Crayfish.
* ImpaledWithExtremePrejudice: Their grab attack involves gripping the Tarnished in their claw and stabbing them repeatedly with their sharp end.
* ImprobableAimingSkills: Not only are theywill often malfunction and start attacking erratically, accurate with their high-pressure water attack, but the attack is able to travel a distance of roughly ''1,500 meters (~4,921 feet)''.
* NaturalWeapon: Instead of a claw on their left hand, they have a sharp end that they use for stabbing.
* ProportionatelyPonderousParasites: Some Giant Crayfish are infected with a worm-like parasite, whichis usually a death sentence if you happen to be close to them when it happens.
* ClockworkCreature: They are obviously animated by magic, but how much of them is clockwork mechanisms and how much is pure magic is hard to tell. When dealt enough damage they go into overdrive, like a windup toy wound over its limits. They also possess some degree of intelligence, sometimes described as "unruly".
* CrystalBall: Some soldierscan be seen cradling and rubbing two crystal balls.
writhing in its underbelly.
*GlassCannon: These guys hit really damn hard, and are able to easily kill RedEyesTakeWarning: The Giant Crayfish infected with a player without issue, but are also fragile and easy to stagger. Some weapons they use parasite have innate Bleed buildup, making things worse.
* HolyHandGrenade: They can throwred-tinted eyes and drop Cuckoo Glintstones, which shatter to spawn magical projectiles that home in on targets.
* MultiArmedAndDangerous: Possess four arms, which allow them to wieldattack much more than one weapon.
aggressively.
*TurnsRed: Dealing enough damage to them will cause them to break through the cages they wear, making them faster and even more aggressive. Fortunately SewerGator: Sewer crustacean, in this has a relatively long animation, granting ample time for some free hits or a backstab.
* UniqueEnemy: Some Marionette Soldierscase. Two Giant Crayfish can be found hanging on balloons scattered across Liurnia. Popping these balloons will drop down within the soldiers, where they will begin Subterranean Shunning-Grounds, which happens to patrol. Since these balloons don't respawn, be Leyndell's sewer system.
* UndergroundMonkey: Snow variants can be encountered at thesoldiers attached to them wont respawn either.frozen lake in the Mountaintops of the Giants.
* GiantEnemyCrab: In this case, a Giant Enemy Crayfish.
* ImpaledWithExtremePrejudice: Their grab attack involves gripping the Tarnished in their claw and stabbing them repeatedly with their sharp end.
* ImprobableAimingSkills: Not only are they
* NaturalWeapon: Instead of a claw on their left hand, they have a sharp end that they use for stabbing.
* ProportionatelyPonderousParasites: Some Giant Crayfish are infected with a worm-like parasite, which
* ClockworkCreature: They are obviously animated by magic, but how much of them is clockwork mechanisms and how much is pure magic is hard to tell. When dealt enough damage they go into overdrive, like a windup toy wound over its limits. They also possess some degree of intelligence, sometimes described as "unruly".
* CrystalBall: Some soldiers
*
* HolyHandGrenade: They can throw
* MultiArmedAndDangerous: Possess four arms, which allow them to wield
*
* UniqueEnemy: Some Marionette Soldiers
* UndergroundMonkey: Snow variants can be encountered at the
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[[folder:Avionette Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avionette_soldier.jpg]]
Marionette soldiers that have been augmented with wings on their backs. Two can be summoned with the Avionette Soldier Ashes.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avionette_soldier.jpg]]
Marionette soldiers that have been augmented with wings on their backs. Two can be summoned with the Avionette Soldier Ashes.
to:
[[quoteright:350:https://static.tvtropes.
Marionette soldiers
[[caption-width-right:350:First-Generation Albinauric]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/albinauric.jpg]]
[[caption-width-right:350:Second-Generation Albinauric]]
--> '''Voiced by:''' Jimmy Livingstone, Kevin Howarth (Ancient Albinaurics only)
Artificial humans that were created from rituals performed in Nokron. '''First-Generation Albinuarics''' are more human in appearance but have
Changed line(s) 92,101 (click to see context) from:
* AirborneMook: Will usually be perched on high areas and swoop to begin their attack.
* AttackAttackAttack: Like their grounded brethren, damaging them has a chance to make them malfunction. In their case, one of their wings stops working, causing them to flop across the ground and begin rapidly spinning in circles, dealing heavy damage to you.
* BirdPeople: Marionette soldiers whose helms resemble bird heads and with wings attached to their backs for flight.
* GlassCannon: They don't boast much health and don't have many defensive moves, but they can evade very well thanks to their wings and can hit fast and hard. Their weapons often causing Bleed buildup just makes things worse.
* MiniMook: Noticeably shorter compared to the regular Marionette Soldiers.
* MultiArmedAndDangerous: Their second arms are used to hold onto the wings they use to glide around.
* NobodyHereButUsStatues: Will often remain still and act like statues, swooping down to attack when the Tarnished gets near them.
* PlayingWithFire: At a distance, they will throw fire pots at their enemies.
* SinisterScimitar: Can also be found wielding a scimitar. [[DualWielding Some will even wield two of them.]]
* SinisterScythe: Their most common weapon is a long scythe, which also features a spiked point for jabbing.
* AttackAttackAttack: Like their grounded brethren, damaging them has a chance to make them malfunction. In their case, one of their wings stops working, causing them to flop across the ground and begin rapidly spinning in circles, dealing heavy damage to you.
* BirdPeople: Marionette soldiers whose helms resemble bird heads and with wings attached to their backs for flight.
* GlassCannon: They don't boast much health and don't have many defensive moves, but they can evade very well thanks to their wings and can hit fast and hard. Their weapons often causing Bleed buildup just makes things worse.
* MiniMook: Noticeably shorter compared to the regular Marionette Soldiers.
* MultiArmedAndDangerous: Their second arms are used to hold onto the wings they use to glide around.
* NobodyHereButUsStatues: Will often remain still and act like statues, swooping down to attack when the Tarnished gets near them.
* PlayingWithFire: At a distance, they will throw fire pots at their enemies.
* SinisterScimitar: Can also be found wielding a scimitar. [[DualWielding Some will even wield two of them.]]
* SinisterScythe: Their most common weapon is a long scythe, which also features a spiked point for jabbing.
to:
* AirborneMook: Will usually be perched on high areas {{Acrofatic}}: Despite appearing portly, Second-Generation Albinaurics will commonly cartwheel around the Tarnished to avoid their attacks.
* AlienBlood: Bleed white andswoop to leave white bloodclots when killed.
* ArtificialHuman: Given life by humans performing rituals in Nokron.
* BodyHorror: The First-Generation Albinaurics found in Volcano Manor have large, grossly deformed and discolored heads covered with the Black Dumpling headwear.
* CarryABigStick: Second-generation Albinaurics commonly use the Curved Club.
* CloneDegeneration: First-Generation Albinaurics have faulty legs that begin to fade away as they grow older, forcing them to either crawl around or ride a mount for mobility, and a much shorter lifespan.
* ClothesMakeTheManiac: The Black Dumpling forced onto First-Generation Albinaurics enhances theirattack.
* AttackAttackAttack: Like their grounded brethren, damaging them has a chance to make them malfunction. In their case, onefears and greatly increases the amount of their wings stops working, pain they feel, causing them to flop across go mad and feral.
* EliteMooks: The Second-Generation Albinaurics in theground Consecrated Snowfield and begin rapidly spinning Mohgwyn Palace both have much higher stats and cast spells (Holy and Blood related respectively), to make them fitting endgame enemies.
* {{Expy}}: The [[UndergroundMonkey red version]] can sprout spikes and steamroll into their target incircles, dealing heavy damage to you.
the exact same manner as the Bonewheel Skeletons from ''VideoGame/DarkSouls''.
*BirdPeople: Marionette soldiers whose helms FantasticRacism: Considered impure for being homunculi born outside of the Erdtree's grace, both generations get tortured, murdered or corrupted without mercy.
* FrogMen: Second-Generation Albinaurics very closely resemblebird heads frogs.
* InterrogatedForNothing: Volcano Manor seemingly tortured several First-Generation Albinaurics for an unknown reason, before ultimately putting them through grueling torture out of sadism, indicated by the headwear forced upon them.
-->''When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief''
* MindRape: The first-generation Albinaurics in Volcano Manor are forced to wear helms called "Black Dumplings", which make them "acutely aware of all forms of pain". If dropped andwith wings attached to their backs for flight.
* GlassCannon: They don't boast much health and don't have many defensive moves, butworn, they can evade very well thanks to their wings and can hit fast and hard. Their weapons often causing Bleed buildup just makes things worse.
* MiniMook: Noticeably shorter compared to the regular Marionette Soldiers.
* MultiArmedAndDangerous: Their second arms are used to hold onto the wings they use to glide around.
* NobodyHereButUsStatues: Will often remain still and act like statues, swooping down towill raise attack when power whenever you suffer from madness, implying its effects extend to even a magical level.
* PatrollingMook: While not patrolling, some First-Generation Albinaurics have been shackled in what appear to be a torture device and hanged onto ceilings to serve as alarm systems should they spot an intruder.
* SpikeShooter: Red Second-Generation Albinaurics are able to shoot multiple blood spikes from their bodies.
* UndergroundMonkey:
** Hooded First-Generation Albinaurics will cast sorceries at the Tarnished.
** First-Generation Albinaurics wearing the Black Dumpling are more feral and will crawl towards the Tarnishedgets at a quicker pace.
** Red Second-Generation Albinaurics, found nearthem.
* PlayingWithFire: AtMohgwyn Palace, hit harder and can sprout spikes for a distance, they burst of needles or to turn their cartwheels into a fast and painful roll.
** White Second-Generation Albinaurics, found in the Consecrated Snowfield, willthrow fire pots cast the Discus of Light and Miquella's Ring of Light spells, on top of the Freezing Mist that some of the grey-skinned ones in Liurnia use.
* VisualPun: One regarding First-Generation Albinaurics that isn't really apparent, unless you look at theirenemies.
* SinisterScimitar: Can also be found wielding a scimitar. [[DualWielding Somemodel closely. When making small talk with Albus in the village in Liurnia, he says "my legs will even wield two soon fade, and with them, my life". He's being literal: the legs of them.]]
* SinisterScythe: Their most common weapon is a long scythe, which also features a spiked point for jabbing.the First-Generation Albinaurics ''actually'' fade away as they near the end of their lifespans.
* AlienBlood: Bleed white and
* ArtificialHuman: Given life by humans performing rituals in Nokron.
* BodyHorror: The First-Generation Albinaurics found in Volcano Manor have large, grossly deformed and discolored heads covered with the Black Dumpling headwear.
* CarryABigStick: Second-generation Albinaurics commonly use the Curved Club.
* CloneDegeneration: First-Generation Albinaurics have faulty legs that begin to fade away as they grow older, forcing them to either crawl around or ride a mount for mobility, and a much shorter lifespan.
* ClothesMakeTheManiac: The Black Dumpling forced onto First-Generation Albinaurics enhances their
* AttackAttackAttack: Like their grounded brethren, damaging them has a chance to make them malfunction. In their case, one
* EliteMooks: The Second-Generation Albinaurics in the
* {{Expy}}: The [[UndergroundMonkey red version]] can sprout spikes and steamroll into their target in
*
* FrogMen: Second-Generation Albinaurics very closely resemble
* InterrogatedForNothing: Volcano Manor seemingly tortured several First-Generation Albinaurics for an unknown reason, before ultimately putting them through grueling torture out of sadism, indicated by the headwear forced upon them.
-->''When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief''
* MindRape: The first-generation Albinaurics in Volcano Manor are forced to wear helms called "Black Dumplings", which make them "acutely aware of all forms of pain". If dropped and
* GlassCannon: They don't boast much health and don't have many defensive moves, but
* MiniMook: Noticeably shorter compared to the regular Marionette Soldiers.
* MultiArmedAndDangerous: Their second arms are used to hold onto the wings they use to glide around.
* NobodyHereButUsStatues: Will often remain still and act like statues, swooping down to
* PatrollingMook: While not patrolling, some First-Generation Albinaurics have been shackled in what appear to be a torture device and hanged onto ceilings to serve as alarm systems should they spot an intruder.
* SpikeShooter: Red Second-Generation Albinaurics are able to shoot multiple blood spikes from their bodies.
* UndergroundMonkey:
** Hooded First-Generation Albinaurics will cast sorceries at the Tarnished.
** First-Generation Albinaurics wearing the Black Dumpling are more feral and will crawl towards the Tarnished
** Red Second-Generation Albinaurics, found near
* PlayingWithFire: At
** White Second-Generation Albinaurics, found in the Consecrated Snowfield, will
* VisualPun: One regarding First-Generation Albinaurics that isn't really apparent, unless you look at their
* SinisterScimitar: Can also be found wielding a scimitar. [[DualWielding Some
* SinisterScythe: Their most common weapon is a long scythe, which also features a spiked point for jabbing.
Changed line(s) 104,107 (click to see context) from:
[[folder:School of Graven Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arcane_sphere_of_faces.jpg]]
A floating sphere covered in faces resembling that of the Glintstone Crowns. It rains arcane magic on any Tarnished that gets near.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arcane_sphere_of_faces.jpg]]
A floating sphere covered in faces resembling that of the Glintstone Crowns. It rains arcane magic on any Tarnished that gets near.
to:
[[quoteright:350:https://static.tvtropes.
One revenant, the '''Royal Revenant''', serves as the boss of the
Changed line(s) 109,113 (click to see context) from:
* AlmightyIdiot: They can spawn and spew out powerful magic at anything hostile to them, but for a construct composed of intelligence-enhancing headwear, this seems to be all that they can do. This is an oddly straightforward tactic for a being that should be blisteringly intelligent. [[spoiler:After Sellen gets transformed into one, she even struggles to speak coherent sentences]].
* BodyOfBodies: Appear this way, even though they are composed of innumerable Glintstone Masks that the sorcerers of Raya Lucaria wear. [[spoiler:It is implied that they are actually made up not just of the masks the sorcerers wear, but many sorcerers themselves fused together as part of Sellen's experiments involving the "primeval current" form of glintstone sorcery.]]
* FateWorseThanDeath: The Talismans fashioned after them describe these as [[spoiler:the product of combining the bodies of several sorcerers in order to forge a new star, a fate inflicted upon many by Sellen]]. For all intents and purposes, they seem to ''still be alive'' in this state, evidenced by [[spoiler:Sellen's own transformation into this at the end of her quest]].
* SentientStars: Item descriptions state [[spoiler:Sellen created them in her research of "primeval current" sorcery]], as the seeds that would one day become stars.
* StarKilling: Inverted. They are the product of attempts to ''create'' stars, as part of [[spoiler:Sellen's research]].
* BodyOfBodies: Appear this way, even though they are composed of innumerable Glintstone Masks that the sorcerers of Raya Lucaria wear. [[spoiler:It is implied that they are actually made up not just of the masks the sorcerers wear, but many sorcerers themselves fused together as part of Sellen's experiments involving the "primeval current" form of glintstone sorcery.]]
* FateWorseThanDeath: The Talismans fashioned after them describe these as [[spoiler:the product of combining the bodies of several sorcerers in order to forge a new star, a fate inflicted upon many by Sellen]]. For all intents and purposes, they seem to ''still be alive'' in this state, evidenced by [[spoiler:Sellen's own transformation into this at the end of her quest]].
* SentientStars: Item descriptions state [[spoiler:Sellen created them in her research of "primeval current" sorcery]], as the seeds that would one day become stars.
* StarKilling: Inverted. They are the product of attempts to ''create'' stars, as part of [[spoiler:Sellen's research]].
to:
* AlmightyIdiot: AttackAttackAttack: Their seemingly-endless attack combos are one of the main reasons they are so dangerous.
* BodyHorror: Their body has branched out several extra arms and torsos, making them resemble gigantic spiders made of human limbs. Their internal name is [=HorriblenessGrub=], which both neatly encapsulates what the dev team was going for in its design ''and'' provides the disturbing implication that there was a ''bigger'' 'horribleness'/revenant that was cut from the game.
* BossInMookClothing: They are classified as normal enemies, but are often more difficult than the bosses of the areas they appear in.
* BrownNote: One of their less-common attacks is a scream attack that also causes Deathblight build-up.
* BullfightBoss: Revenants lack [[RequiredSecondaryPowers the ability to finely control all of their limbs]], moving mostly through belly-sliding and flailing, and as a result have trouble turning. Sidestepping a Revenant's attack leaves the monster blindly careening past the player and fumbling, wide open for retaliation.
* DegradedBoss: The one fought as a boss is probably one of the ''weakest'' ones, since it's encountered so early.
* LightningBruiser: ''And how!'' These things canspawn take a huge amount of punishment, do ''not'' let up on the attack, can close the gap in the blink of an eye, and spew out powerful magic at anything hostile will evade any attempts to counter by quickly leaping or teleporting away.
* MultiArmedAndDangerous: They have many arms and are indeed one of the most dangerous enemies in the game.
* RapidFireFisticuffs: Their most deadly attack is them furiously slapping and palm striking with their multiple hands, capable of breaking the guard of even a greatshield-wielding player and killing them, and having good enough tracking that dodging is pretty much futile.
* ReviveKillsZombie: Healing spells are their main weakness. Any [=AoE=] heal will not only do massive damage to them, but also instantly break their posture and allow for aconstruct composed of intelligence-enhancing headwear, this seems to be all CriticalHit. A spell that they can do. grants gradual health regeneration will even translate into DamageOverTime for them.
* UnskilledButStrong: Most of their attack patterns essentially boil down to frenzied flailing. This isan oddly straightforward tactic for a being that should be blisteringly intelligent. [[spoiler:After Sellen gets transformed more than enough to turn even the strongest Tarnished into one, she even struggles to speak coherent sentences]].
* BodyOfBodies: Appear this way, even though they are composed of innumerable Glintstone Masks thata stain on the sorcerers of Raya Lucaria wear. [[spoiler:It is implied that they are actually made up not just of the masks the sorcerers wear, but many sorcerers themselves fused together as part of Sellen's experiments involving the "primeval current" form of glintstone sorcery.]]
nearest wall.
*FateWorseThanDeath: The Talismans fashioned after them describe these as [[spoiler:the product of combining the bodies of several sorcerers in order to forge a new star, a fate inflicted upon many by Sellen]]. For all intents and purposes, they seem to ''still be alive'' in this state, evidenced by [[spoiler:Sellen's own transformation into this at the end of her quest]].
* SentientStars: Item descriptions state [[spoiler:Sellen created them in her research of "primeval current" sorcery]], as the seeds that would one day become stars.
* StarKilling: Inverted.ZombiePukeAttack: They are the product can projectile vomit a large pool of attempts to ''create'' stars, as part [[PoisonousPerson damaging poison]] at range. This is one of [[spoiler:Sellen's research]].their ''less'' dangerous attacks.
* BodyHorror: Their body has branched out several extra arms and torsos, making them resemble gigantic spiders made of human limbs. Their internal name is [=HorriblenessGrub=], which both neatly encapsulates what the dev team was going for in its design ''and'' provides the disturbing implication that there was a ''bigger'' 'horribleness'/revenant that was cut from the game.
* BossInMookClothing: They are classified as normal enemies, but are often more difficult than the bosses of the areas they appear in.
* BrownNote: One of their less-common attacks is a scream attack that also causes Deathblight build-up.
* BullfightBoss: Revenants lack [[RequiredSecondaryPowers the ability to finely control all of their limbs]], moving mostly through belly-sliding and flailing, and as a result have trouble turning. Sidestepping a Revenant's attack leaves the monster blindly careening past the player and fumbling, wide open for retaliation.
* DegradedBoss: The one fought as a boss is probably one of the ''weakest'' ones, since it's encountered so early.
* LightningBruiser: ''And how!'' These things can
* MultiArmedAndDangerous: They have many arms and are indeed one of the most dangerous enemies in the game.
* RapidFireFisticuffs: Their most deadly attack is them furiously slapping and palm striking with their multiple hands, capable of breaking the guard of even a greatshield-wielding player and killing them, and having good enough tracking that dodging is pretty much futile.
* ReviveKillsZombie: Healing spells are their main weakness. Any [=AoE=] heal will not only do massive damage to them, but also instantly break their posture and allow for a
* UnskilledButStrong: Most of their attack patterns essentially boil down to frenzied flailing. This is
* BodyOfBodies: Appear this way, even though they are composed of innumerable Glintstone Masks that
*
* SentientStars: Item descriptions state [[spoiler:Sellen created them in her research of "primeval current" sorcery]], as the seeds that would one day become stars.
* StarKilling: Inverted.
Changed line(s) 116,119 (click to see context) from:
[[folder:Giant Crayfish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giant_lobster.jpg]]
Crayfish who have grown to such enormous sizes in order to survive the harsh landscape of the Lands Between.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giant_lobster.jpg]]
Crayfish who have grown to such enormous sizes in order to survive the harsh landscape of the Lands Between.
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 121,129 (click to see context) from:
* BreathWeapon: Like their crab brethren, these crayfish can also shoot high-pressure water towards the Tarnished.
* GiantEnemyCrab: In this case, a Giant Enemy Crayfish.
* ImpaledWithExtremePrejudice: Their grab attack involves gripping the Tarnished in their claw and stabbing them repeatedly with their sharp end.
* ImprobableAimingSkills: Not only are they accurate with their high-pressure water attack, but the attack is able to travel a distance of roughly ''1,500 meters (~4,921 feet)''.
* NaturalWeapon: Instead of a claw on their left hand, they have a sharp end that they use for stabbing.
* ProportionatelyPonderousParasites: Some Giant Crayfish are infected with a worm-like parasite, which can be seen writhing in its underbelly.
* RedEyesTakeWarning: The Giant Crayfish infected with a parasite have red-tinted eyes and attack much more aggressively.
* SewerGator: Sewer crustacean, in this case. Two Giant Crayfish can be found within the Subterranean Shunning-Grounds, which happens to be Leyndell's sewer system.
* UndergroundMonkey: Snow variants can be encountered at the frozen lake in the Mountaintops of the Giants.
* GiantEnemyCrab: In this case, a Giant Enemy Crayfish.
* ImpaledWithExtremePrejudice: Their grab attack involves gripping the Tarnished in their claw and stabbing them repeatedly with their sharp end.
* ImprobableAimingSkills: Not only are they accurate with their high-pressure water attack, but the attack is able to travel a distance of roughly ''1,500 meters (~4,921 feet)''.
* NaturalWeapon: Instead of a claw on their left hand, they have a sharp end that they use for stabbing.
* ProportionatelyPonderousParasites: Some Giant Crayfish are infected with a worm-like parasite, which can be seen writhing in its underbelly.
* RedEyesTakeWarning: The Giant Crayfish infected with a parasite have red-tinted eyes and attack much more aggressively.
* SewerGator: Sewer crustacean, in this case. Two Giant Crayfish can be found within the Subterranean Shunning-Grounds, which happens to be Leyndell's sewer system.
* UndergroundMonkey: Snow variants can be encountered at the frozen lake in the Mountaintops of the Giants.
to:
* BreathWeapon: Like BlindObedience: They're devout followers of the Revenants they are often seen trailing behind.
* ForDoomTheBellTolls: They use theircrab brethren, these crayfish can also shoot high-pressure water towards the Tarnished.
* GiantEnemyCrab: In this case, a Giant Enemy Crayfish.
* ImpaledWithExtremePrejudice: Their grabbells to call forth spirits to attack involves gripping their enemies.
* MultiArmedAndDangerous: They have multiple arms like the Revenants they worship.
* PrimalStance: The ones without bells will crawl and attack the Tarnishedin their claw and stabbing on all fours.
* ReviveKillsZombie: Using the Heal Incantation near themrepeatedly with their sharp end.
* ImprobableAimingSkills: Not only are they accurate with their high-pressure water attack, but the attack is able to travelwill deal a distance significant amount of roughly ''1,500 meters (~4,921 feet)''.
* NaturalWeapon: Instead of a claw on their left hand, they have a sharp end that they use for stabbing.
* ProportionatelyPonderousParasites: Some Giant Crayfish are infected with a worm-like parasite, which can be seen writhing in its underbelly.
* RedEyesTakeWarning: The Giant Crayfish infected with a parasite have red-tinted eyes and attack much more aggressively.
* SewerGator: Sewer crustacean, in this case. Two Giant Crayfish can be found within the Subterranean Shunning-Grounds, which happens to be Leyndell's sewer system.
damage.
* UndergroundMonkey:Snow variants can be Some Wraith Callers are mounted on horses and will circle around the Tarnished when using their bells, while ones without bells will attack by lunging and swiping at the Tarnished.
* ZergRush: They are commonly encountered in groups, which makes a challenge fighting them all atthe frozen lake in the Mountaintops of the Giants.once.
* ForDoomTheBellTolls: They use their
* GiantEnemyCrab: In this case, a Giant Enemy Crayfish.
* ImpaledWithExtremePrejudice: Their grab
* MultiArmedAndDangerous: They have multiple arms like the Revenants they worship.
* PrimalStance: The ones without bells will crawl and attack the Tarnished
* ReviveKillsZombie: Using the Heal Incantation near them
* ImprobableAimingSkills: Not only are they accurate with their high-pressure water attack, but the attack is able to travel
* NaturalWeapon: Instead of a claw on their left hand, they have a sharp end that they use for stabbing.
* ProportionatelyPonderousParasites: Some Giant Crayfish are infected with a worm-like parasite, which can be seen writhing in its underbelly.
* RedEyesTakeWarning: The Giant Crayfish infected with a parasite have red-tinted eyes and attack much more aggressively.
* SewerGator: Sewer crustacean, in this case. Two Giant Crayfish can be found within the Subterranean Shunning-Grounds, which happens to be Leyndell's sewer system.
* UndergroundMonkey:
* ZergRush: They are commonly encountered in groups, which makes a challenge fighting them all at
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[[folder:Albinaurics]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fg_albinauric.jpg]]
[[caption-width-right:350:First-Generation Albinauric]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/albinauric.jpg]]
[[caption-width-right:350:Second-Generation Albinauric]]
--> '''Voiced by:''' Jimmy Livingstone, Kevin Howarth (Ancient Albinaurics only)
Artificial humans that were created from rituals performed in Nokron. '''First-Generation Albinuarics''' are more human in appearance but have deformed legs and a shorter lifespan. '''Second-Generation Albinuarics''' are more stable and agile but have portly bodies with frog-like heads. Two second-generation Albinaurics wielding the Ripple Blade can be summoned with the Albinauric Ashes.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fg_albinauric.jpg]]
[[caption-width-right:350:First-Generation Albinauric]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/albinauric.jpg]]
[[caption-width-right:350:Second-Generation Albinauric]]
--> '''Voiced by:''' Jimmy Livingstone, Kevin Howarth (Ancient Albinaurics only)
Artificial humans that were created from rituals performed in Nokron. '''First-Generation Albinuarics''' are more human in appearance but have deformed legs and a shorter lifespan. '''Second-Generation Albinuarics''' are more stable and agile but have portly bodies with frog-like heads. Two second-generation Albinaurics wielding the Ripple Blade can be summoned with the Albinauric Ashes.
to:
[[quoteright:350:https://static.
[[quoteright:319:https://static.tvtropes.
[[caption-width-right:350:First-Generation Albinauric]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/albinauric.jpg]]
[[caption-width-right:350:Second-Generation Albinauric]]
--> '''Voiced by:''' Jimmy Livingstone, Kevin Howarth (Ancient Albinaurics only)
Artificial humans that were created from rituals performed
Strange crystalline humanoids often living in
Changed line(s) 141,162 (click to see context) from:
* {{Acrofatic}}: Despite appearing portly, Second-Generation Albinaurics will commonly cartwheel around the Tarnished to avoid their attacks.
* AlienBlood: Bleed white and leave white bloodclots when killed.
* ArtificialHuman: Given life by humans performing rituals in Nokron.
* BodyHorror: The First-Generation Albinaurics found in Volcano Manor have large, grossly deformed and discolored heads covered with the Black Dumpling headwear.
* CarryABigStick: Second-generation Albinaurics commonly use the Curved Club.
* CloneDegeneration: First-Generation Albinaurics have faulty legs that begin to fade away as they grow older, forcing them to either crawl around or ride a mount for mobility, and a much shorter lifespan.
* ClothesMakeTheManiac: The Black Dumpling forced onto First-Generation Albinaurics enhances their fears and greatly increases the amount of pain they feel, causing them to go mad and feral.
* EliteMooks: The Second-Generation Albinaurics in the Consecrated Snowfield and Mohgwyn Palace both have much higher stats and cast spells (Holy and Blood related respectively), to make them fitting endgame enemies.
* {{Expy}}: The [[UndergroundMonkey red version]] can sprout spikes and steamroll into their target in the exact same manner as the Bonewheel Skeletons from ''VideoGame/DarkSouls''.
* FantasticRacism: Considered impure for being homunculi born outside of the Erdtree's grace, both generations get tortured, murdered or corrupted without mercy.
* FrogMen: Second-Generation Albinaurics very closely resemble frogs.
* InterrogatedForNothing: Volcano Manor seemingly tortured several First-Generation Albinaurics for an unknown reason, before ultimately putting them through grueling torture out of sadism, indicated by the headwear forced upon them.
-->''When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief''
* MindRape: The first-generation Albinaurics in Volcano Manor are forced to wear helms called "Black Dumplings", which make them "acutely aware of all forms of pain". If dropped and worn, they will raise attack power whenever you suffer from madness, implying its effects extend to even a magical level.
* PatrollingMook: While not patrolling, some First-Generation Albinaurics have been shackled in what appear to be a torture device and hanged onto ceilings to serve as alarm systems should they spot an intruder.
* SpikeShooter: Red Second-Generation Albinaurics are able to shoot multiple blood spikes from their bodies.
* UndergroundMonkey:
** Hooded First-Generation Albinaurics will cast sorceries at the Tarnished.
** First-Generation Albinaurics wearing the Black Dumpling are more feral and will crawl towards the Tarnished at a quicker pace.
** Red Second-Generation Albinaurics, found near Mohgwyn Palace, hit harder and can sprout spikes for a burst of needles or to turn their cartwheels into a fast and painful roll.
** White Second-Generation Albinaurics, found in the Consecrated Snowfield, will cast the Discus of Light and Miquella's Ring of Light spells, on top of the Freezing Mist that some of the grey-skinned ones in Liurnia use.
* VisualPun: One regarding First-Generation Albinaurics that isn't really apparent, unless you look at their model closely. When making small talk with Albus in the village in Liurnia, he says "my legs will soon fade, and with them, my life". He's being literal: the legs of the First-Generation Albinaurics ''actually'' fade away as they near the end of their lifespans.
* AlienBlood: Bleed white and leave white bloodclots when killed.
* ArtificialHuman: Given life by humans performing rituals in Nokron.
* BodyHorror: The First-Generation Albinaurics found in Volcano Manor have large, grossly deformed and discolored heads covered with the Black Dumpling headwear.
* CarryABigStick: Second-generation Albinaurics commonly use the Curved Club.
* CloneDegeneration: First-Generation Albinaurics have faulty legs that begin to fade away as they grow older, forcing them to either crawl around or ride a mount for mobility, and a much shorter lifespan.
* ClothesMakeTheManiac: The Black Dumpling forced onto First-Generation Albinaurics enhances their fears and greatly increases the amount of pain they feel, causing them to go mad and feral.
* EliteMooks: The Second-Generation Albinaurics in the Consecrated Snowfield and Mohgwyn Palace both have much higher stats and cast spells (Holy and Blood related respectively), to make them fitting endgame enemies.
* {{Expy}}: The [[UndergroundMonkey red version]] can sprout spikes and steamroll into their target in the exact same manner as the Bonewheel Skeletons from ''VideoGame/DarkSouls''.
* FantasticRacism: Considered impure for being homunculi born outside of the Erdtree's grace, both generations get tortured, murdered or corrupted without mercy.
* FrogMen: Second-Generation Albinaurics very closely resemble frogs.
* InterrogatedForNothing: Volcano Manor seemingly tortured several First-Generation Albinaurics for an unknown reason, before ultimately putting them through grueling torture out of sadism, indicated by the headwear forced upon them.
-->''When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief''
* MindRape: The first-generation Albinaurics in Volcano Manor are forced to wear helms called "Black Dumplings", which make them "acutely aware of all forms of pain". If dropped and worn, they will raise attack power whenever you suffer from madness, implying its effects extend to even a magical level.
* PatrollingMook: While not patrolling, some First-Generation Albinaurics have been shackled in what appear to be a torture device and hanged onto ceilings to serve as alarm systems should they spot an intruder.
* SpikeShooter: Red Second-Generation Albinaurics are able to shoot multiple blood spikes from their bodies.
* UndergroundMonkey:
** Hooded First-Generation Albinaurics will cast sorceries at the Tarnished.
** First-Generation Albinaurics wearing the Black Dumpling are more feral and will crawl towards the Tarnished at a quicker pace.
** Red Second-Generation Albinaurics, found near Mohgwyn Palace, hit harder and can sprout spikes for a burst of needles or to turn their cartwheels into a fast and painful roll.
** White Second-Generation Albinaurics, found in the Consecrated Snowfield, will cast the Discus of Light and Miquella's Ring of Light spells, on top of the Freezing Mist that some of the grey-skinned ones in Liurnia use.
* VisualPun: One regarding First-Generation Albinaurics that isn't really apparent, unless you look at their model closely. When making small talk with Albus in the village in Liurnia, he says "my legs will soon fade, and with them, my life". He's being literal: the legs of the First-Generation Albinaurics ''actually'' fade away as they near the end of their lifespans.
to:
* {{Acrofatic}}: Despite appearing portly, Second-Generation Albinaurics will commonly cartwheel around ArmoredButFrail: They have one of the Tarnished highest damage resistances in the game to avoid the point where most attacks are only ScratchDamage and have [[ImmuneToFlinching stagger immunity]]. However, they're weak to blunt weapons and poise damage, and once their attacks.
* AlienBlood: Bleed whitestance is broken, their crystaline bodies crack, removing their damage resistance and leave white bloodclots when making them stagger with every hit.
* CaptainErsatz: Of the Crystal Warriors from the "Literature/FightingFantasy" novels.
* CrystallineCreature: They are humanoid beings whose bodies are made of crystal.
* DegradedBoss: After serving as dungeon bosses in increasing numbers, Crystalians appear as regular enemies in a couple of late-game areas.
* DualBoss: The Academy Crystal Cave and Altus Tunnel both have a pair of Crystalians as their boss (with different weapon configurations). Sellia Hideaway pits you against ''three'' at once, all infected with scarlet rot to boot, as do two encounters in Elphael.
* GemstoneAssault: The staff wielders use the eponymous Crystalian sorceries, all of which bombard the target with crystal shards.
* HaveYouSeenMyGod: It's implied they're waiting for their creator to come back, as they can't make any more of themselves.
* LiterallyShatteredLives: They shatter violently upon being killed.
*ArtificialHuman: Given life by LogicalWeakness: Being made of magical crystal, it's very difficult to damage them with slashing, piercing, or magic attacks. ''Striking'' attacks shatter them with relative ease, though.
* MightyGlacier: Slow moving and have robotic, highly telegraphed attacks, but can power though [[ImmuneToFlinching staggering attacks]] and have the highest resistance in the game till their stance is broken.
* NoodlePeople: They're much taller than humansperforming rituals in Nokron.
* BodyHorror: The First-Generation Albinaurics found in Volcano Manor have large, grossly deformedand discolored heads covered very slender.
* PoisonousPerson: Putrid Crystalians are infected withthe Black Dumpling headwear.
* CarryABigStick: Second-generation Albinaurics commonly use the Curved Club.
* CloneDegeneration: First-Generation Albinaurics have faulty legs that begin to fade away as they grow older, forcing them to either crawl around or ride a mount for mobility, and a much shorter lifespan.
* ClothesMakeTheManiac: The Black Dumpling forced onto First-Generation Albinaurics enhancesscarlet rot, tinting their fears bodies purple and greatly increases the amount of pain they feel, causing them to go mad and feral.
* EliteMooks:inflict scarlet rot buildup with every attack. The Second-Generation Albinaurics in the Consecrated Snowfield and Mohgwyn Palace both have much higher stats and cast spells (Holy and Blood related respectively), to make them fitting endgame boss of Sellia Hideaway is a trio of them, one of each variation, while they are found throughout [[spoiler:Elphael]] as normal enemies.
*{{Expy}}: The [[UndergroundMonkey red version]] can sprout spikes and steamroll into their target RecurringBoss: One of the most recurring boss types in the exact same manner as game. Fifteen are fought in seven boss or miniboss encounters (two singles, two duos, three trios). The miniboss versions are actually significantly tougher than the Bonewheel Skeletons from ''VideoGame/DarkSouls''.
* FantasticRacism: Considered impure for being homunculi born outside ofboss ones because they're fought in the Erdtree's grace, both generations get tortured, murdered or corrupted without mercy.
* FrogMen: Second-Generation Albinaurics very closely resemble frogs.
* InterrogatedForNothing: Volcano Manor seemingly tortured several First-Generation Albinaurics for an unknown reason, before ultimately putting them through grueling torture out of sadism, indicated by the headwear forced upon them.
-->''When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief''
* MindRape: The first-generation Albinaurics in Volcano Manor are forced to wear helms called "Black Dumplings", which make them "acutely aware of all forms of pain". If dropped[[BonusDungeon Haligtree]] and worn, they will raise attack power whenever you suffer from madness, implying its effects extend to even a magical level.
* PatrollingMook: While not patrolling, some First-Generation Albinauricshave been shackled in what appear stats to be match.
* RingsOfDeath: One variation wields atorture device large ringblade and hanged onto ceilings to serve fights primarily by [[SpinAttack spinning around with it]], though it can also swing it normally or toss it like a boomerang. It can also toss smaller chakrams at you. This variant of Crystalian can be summoned as alarm systems should they spot an intruder.
a Spirit Ash.
*SpikeShooter: Red Second-Generation Albinaurics are able to shoot multiple blood spikes from their bodies.
* UndergroundMonkey:
** Hooded First-Generation Albinaurics will cast sorceries at the Tarnished.
** First-Generation Albinaurics wearing the Black Dumpling are more feralUndergroundMonkey: Crystalians infected by and will crawl towards the Tarnished at a quicker pace.
** Red Second-Generation Albinaurics, found near Mohgwyn Palace, hit harder andspreading scarlet rot can sprout spikes for a burst of needles or to turn their cartwheels into a fast and painful roll.
** White Second-Generation Albinaurics,be found in the Consecrated Snowfield, will cast the Discus of Light and Miquella's Ring of Light spells, on top Elpael, Brace of the Freezing Mist that some Haligtree.
* WolfPackBoss: They're weak for bosses individually but are almost always encountered in groups ofthe grey-skinned ones in Liurnia use.
* VisualPun: One regarding First-Generation Albinaurics that isn't really apparent, unless you look at their model closely. When making small talk with Albus in the village in Liurnia, he says "my legs will soon fade, and with them, my life". He's being literal: the legs of the First-Generation Albinaurics ''actually'' fade away as they near the end of their lifespans.two or three.
* AlienBlood: Bleed white
* CaptainErsatz: Of the Crystal Warriors from the "Literature/FightingFantasy" novels.
* CrystallineCreature: They are humanoid beings whose bodies are made of crystal.
* DegradedBoss: After serving as dungeon bosses in increasing numbers, Crystalians appear as regular enemies in a couple of late-game areas.
* DualBoss: The Academy Crystal Cave and Altus Tunnel both have a pair of Crystalians as their boss (with different weapon configurations). Sellia Hideaway pits you against ''three'' at once, all infected with scarlet rot to boot, as do two encounters in Elphael.
* GemstoneAssault: The staff wielders use the eponymous Crystalian sorceries, all of which bombard the target with crystal shards.
* HaveYouSeenMyGod: It's implied they're waiting for their creator to come back, as they can't make any more of themselves.
* LiterallyShatteredLives: They shatter violently upon being killed.
*
* MightyGlacier: Slow moving and have robotic, highly telegraphed attacks, but can power though [[ImmuneToFlinching staggering attacks]] and have the highest resistance in the game till their stance is broken.
* NoodlePeople: They're much taller than humans
* BodyHorror: The First-Generation Albinaurics found in Volcano Manor have large, grossly deformed
* PoisonousPerson: Putrid Crystalians are infected with
* CarryABigStick: Second-generation Albinaurics commonly use the Curved Club.
* CloneDegeneration: First-Generation Albinaurics have faulty legs that begin to fade away as they grow older, forcing them to either crawl around or ride a mount for mobility, and a much shorter lifespan.
* ClothesMakeTheManiac: The Black Dumpling forced onto First-Generation Albinaurics enhances
* EliteMooks:
*
* FantasticRacism: Considered impure for being homunculi born outside of
* FrogMen: Second-Generation Albinaurics very closely resemble frogs.
* InterrogatedForNothing: Volcano Manor seemingly tortured several First-Generation Albinaurics for an unknown reason, before ultimately putting them through grueling torture out of sadism, indicated by the headwear forced upon them.
-->''When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief''
* MindRape: The first-generation Albinaurics in Volcano Manor are forced to wear helms called "Black Dumplings", which make them "acutely aware of all forms of pain". If dropped
* PatrollingMook: While not patrolling, some First-Generation Albinaurics
* RingsOfDeath: One variation wields a
*
* UndergroundMonkey:
** Hooded First-Generation Albinaurics will cast sorceries at the Tarnished.
** First-Generation Albinaurics wearing the Black Dumpling are more feral
** Red Second-Generation Albinaurics, found near Mohgwyn Palace, hit harder and
** White Second-Generation Albinaurics,
* WolfPackBoss: They're weak for bosses individually but are almost always encountered in groups of
* VisualPun: One regarding First-Generation Albinaurics that isn't really apparent, unless you look at their model closely. When making small talk with Albus in the village in Liurnia, he says "my legs will soon fade, and with them, my life". He's being literal: the legs of the First-Generation Albinaurics ''actually'' fade away as they near the end of their lifespans.
Changed line(s) 165,170 (click to see context) from:
[[folder:Revenants]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/revenant_0.jpg]]
Hideous creatures resembling spiders made of human limbs with a human head. They appear as very difficult enemies in several areas throughout the Lands Between.\\\
One revenant, the '''Royal Revenant''', serves as the boss of the Kingsrealm Ruins.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/revenant_0.jpg]]
Hideous creatures resembling spiders made of human limbs with a human head. They appear as very difficult enemies in several areas throughout the Lands Between.\\\
One revenant, the '''Royal Revenant''', serves as the boss of the Kingsrealm Ruins.
to:
[[quoteright:350:https://static.tvtropes.
Hideous
Grotesque creatures resembling
One revenant, the '''Royal Revenant''', serves as the boss
Changed line(s) 172,183 (click to see context) from:
* AttackAttackAttack: Their seemingly-endless attack combos are one of the main reasons they are so dangerous.
* BodyHorror: Their body has branched out several extra arms and torsos, making them resemble gigantic spiders made of human limbs. Their internal name is [=HorriblenessGrub=], which both neatly encapsulates what the dev team was going for in its design ''and'' provides the disturbing implication that there was a ''bigger'' 'horribleness'/revenant that was cut from the game.
* BossInMookClothing: They are classified as normal enemies, but are often more difficult than the bosses of the areas they appear in.
* BrownNote: One of their less-common attacks is a scream attack that also causes Deathblight build-up.
* BullfightBoss: Revenants lack [[RequiredSecondaryPowers the ability to finely control all of their limbs]], moving mostly through belly-sliding and flailing, and as a result have trouble turning. Sidestepping a Revenant's attack leaves the monster blindly careening past the player and fumbling, wide open for retaliation.
* DegradedBoss: The one fought as a boss is probably one of the ''weakest'' ones, since it's encountered so early.
* LightningBruiser: ''And how!'' These things can take a huge amount of punishment, do ''not'' let up on the attack, can close the gap in the blink of an eye, and will evade any attempts to counter by quickly leaping or teleporting away.
* MultiArmedAndDangerous: They have many arms and are indeed one of the most dangerous enemies in the game.
* RapidFireFisticuffs: Their most deadly attack is them furiously slapping and palm striking with their multiple hands, capable of breaking the guard of even a greatshield-wielding player and killing them, and having good enough tracking that dodging is pretty much futile.
* ReviveKillsZombie: Healing spells are their main weakness. Any [=AoE=] heal will not only do massive damage to them, but also instantly break their posture and allow for a CriticalHit. A spell that grants gradual health regeneration will even translate into DamageOverTime for them.
* UnskilledButStrong: Most of their attack patterns essentially boil down to frenzied flailing. This is more than enough to turn even the strongest Tarnished into a stain on the nearest wall.
* ZombiePukeAttack: They can projectile vomit a large pool of [[PoisonousPerson damaging poison]] at range. This is one of their ''less'' dangerous attacks.
* BodyHorror: Their body has branched out several extra arms and torsos, making them resemble gigantic spiders made of human limbs. Their internal name is [=HorriblenessGrub=], which both neatly encapsulates what the dev team was going for in its design ''and'' provides the disturbing implication that there was a ''bigger'' 'horribleness'/revenant that was cut from the game.
* BossInMookClothing: They are classified as normal enemies, but are often more difficult than the bosses of the areas they appear in.
* BrownNote: One of their less-common attacks is a scream attack that also causes Deathblight build-up.
* BullfightBoss: Revenants lack [[RequiredSecondaryPowers the ability to finely control all of their limbs]], moving mostly through belly-sliding and flailing, and as a result have trouble turning. Sidestepping a Revenant's attack leaves the monster blindly careening past the player and fumbling, wide open for retaliation.
* DegradedBoss: The one fought as a boss is probably one of the ''weakest'' ones, since it's encountered so early.
* LightningBruiser: ''And how!'' These things can take a huge amount of punishment, do ''not'' let up on the attack, can close the gap in the blink of an eye, and will evade any attempts to counter by quickly leaping or teleporting away.
* MultiArmedAndDangerous: They have many arms and are indeed one of the most dangerous enemies in the game.
* RapidFireFisticuffs: Their most deadly attack is them furiously slapping and palm striking with their multiple hands, capable of breaking the guard of even a greatshield-wielding player and killing them, and having good enough tracking that dodging is pretty much futile.
* ReviveKillsZombie: Healing spells are their main weakness. Any [=AoE=] heal will not only do massive damage to them, but also instantly break their posture and allow for a CriticalHit. A spell that grants gradual health regeneration will even translate into DamageOverTime for them.
* UnskilledButStrong: Most of their attack patterns essentially boil down to frenzied flailing. This is more than enough to turn even the strongest Tarnished into a stain on the nearest wall.
* ZombiePukeAttack: They can projectile vomit a large pool of [[PoisonousPerson damaging poison]] at range. This is one of their ''less'' dangerous attacks.
to:
* AttackAttackAttack: Their seemingly-endless AlwaysABiggerFish: Your likely introduction to the third, gargantuan version of them in the Mountaintops is going to be them springing their grab attack combos are one of on the main reasons they are so dangerous.
already sizable Giant Crows.
*BodyHorror: Their body has branched out AmbiguouslyRelated: Fingercreepers have several extra arms and torsos, making them resemble gigantic spiders made rings on one of human limbs. Their internal name is [=HorriblenessGrub=], which both neatly encapsulates what their fingers. The Ringed Finger, a weapon said to have been cut from an ancestor of Fingercreepers, also possesses various rings, but they don't match the dev team ones found on the Fingercreepers. They do, however, match the rings found on Rykard's left hand. This would suggest the Fingercreepers are descended from a hand that was going for in its design ''and'' provides severed from Rykard, but still managed to live on. In fact, the disturbing implication Ringed Finger's description stated that there was a ''bigger'' 'horribleness'/revenant an act of blasphemy behind its existence, and with Rykard being the ''Lord'' of Blasphemy...
* BodyHorror: They're gigantic hands severed at the wrist with ''at least'' ten fingers.
* GiantMook: There are ''titanic'' versions thatwas cut from the game.
* BossInMookClothing: Theyare classified as normal enemies, but are often more difficult than the bosses fond of the areas they appear in.
* BrownNote: One of their less-common attacks is a scream attack that also causes Deathblight build-up.
* BullfightBoss: Revenants lack [[RequiredSecondaryPowers the ability to finely control all of their limbs]], moving mostly through belly-sliding and flailing, and as a result have trouble turning. Sidestepping a Revenant's attack leaves the monster blindly careening pastambushing the player and fumbling, wide open for retaliation.
* DegradedBoss: The one fought as a boss is probably onein the Mountaintops of the ''weakest'' ones, since it's encountered so early.
Giants.
*LightningBruiser: ''And how!'' These things can take a huge amount GrievousHarmWithABody: The Ringed Finger weapon is said to have been cut off from an ancestor of punishment, do ''not'' let up the Fingercreepers, and is implied to [[LivingWeapon still be alive]].
* JumpScare: Most of them are buried in the dirt on theattack, can close the gap in the blink of an eye, and will evade any attempts to counter by quickly leaping or teleporting away.
* MultiArmedAndDangerous: They have many arms and are indeed oneground level of the most dangerous enemies in manor and burst out of the game.
* RapidFireFisticuffs: Their most deadly attack is them furiously slapping and palm striking withground suddenly when you get near. Savvy players can spot their multiple hands, capable fingers sticking out of breaking the guard of even a greatshield-wielding player dirt and killing them, and having good enough tracking that dodging is pretty much futile.
get the first blow, however.
*ReviveKillsZombie: Healing spells KillItWithFire: They are their main weakness. Any [=AoE=] heal will not only do massive ''incredibly'' weak to fire. Dealing fire damage to them, but also instantly break their posture and allow for a CriticalHit. A spell that grants gradual health regeneration them will cause them to immediately burst into flames and writhe around in agony for several seconds, taking damage over time. This makes them even translate into DamageOverTime for them.
* UnskilledButStrong: Most of their attack patterns essentially boil downweaker to frenzied flailing. This is more fire than enough to turn even Miranda Flowers, which will writhe around when set on fire but not take damage over time.
* RemovedAchillesHeel: The biggest Fingercreepers found in thestrongest Tarnished into a stain on Mountaintops of the nearest wall.
* ZombiePukeAttack: They can projectile vomit a large pool of [[PoisonousPerson damaging poison]] at range. This is one of their ''less'' dangerous attacks.Giants do not writhe in agony when hit with fire.
*
* BodyHorror: They're gigantic hands severed at the wrist with ''at least'' ten fingers.
* GiantMook: There are ''titanic'' versions that
* BossInMookClothing: They
* BrownNote: One of their less-common attacks is a scream attack that also causes Deathblight build-up.
* BullfightBoss: Revenants lack [[RequiredSecondaryPowers the ability to finely control all of their limbs]], moving mostly through belly-sliding and flailing, and as a result have trouble turning. Sidestepping a Revenant's attack leaves the monster blindly careening past
* DegradedBoss: The one fought as a boss is probably one
*
* JumpScare: Most of them are buried in the dirt on the
* MultiArmedAndDangerous: They have many arms and are indeed one
* RapidFireFisticuffs: Their most deadly attack is them furiously slapping and palm striking with
*
* UnskilledButStrong: Most of their attack patterns essentially boil down
* RemovedAchillesHeel: The biggest Fingercreepers found in the
* ZombiePukeAttack: They can projectile vomit a large pool of [[PoisonousPerson damaging poison]] at range. This is one of their ''less'' dangerous attacks.
Changed line(s) 186,189 (click to see context) from:
[[folder:Wraith Callers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wraith_caller_1.jpg]]
Hunched-over humanoids equipped with a Wraith Caller Bell that summons vengeful spirits to attack anyone who intrudes their path.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wraith_caller_1.jpg]]
Hunched-over humanoids equipped with a Wraith Caller Bell that summons vengeful spirits to attack anyone who intrudes their path.
to:
[[quoteright:350:https://static.tvtropes.
Hunched-over humanoids equipped
The spectral projection of a renowned Carian Knight, famed for her skill with
Changed line(s) 191,197 (click to see context) from:
* BlindObedience: They're devout followers of the Revenants they are often seen trailing behind.
* ForDoomTheBellTolls: They use their bells to call forth spirits to attack their enemies.
* MultiArmedAndDangerous: They have multiple arms like the Revenants they worship.
* PrimalStance: The ones without bells will crawl and attack the Tarnished on all fours.
* ReviveKillsZombie: Using the Heal Incantation near them will deal a significant amount of damage.
* UndergroundMonkey: Some Wraith Callers are mounted on horses and will circle around the Tarnished when using their bells, while ones without bells will attack by lunging and swiping at the Tarnished.
* ZergRush: They are commonly encountered in groups, which makes a challenge fighting them all at once.
* ForDoomTheBellTolls: They use their bells to call forth spirits to attack their enemies.
* MultiArmedAndDangerous: They have multiple arms like the Revenants they worship.
* PrimalStance: The ones without bells will crawl and attack the Tarnished on all fours.
* ReviveKillsZombie: Using the Heal Incantation near them will deal a significant amount of damage.
* UndergroundMonkey: Some Wraith Callers are mounted on horses and will circle around the Tarnished when using their bells, while ones without bells will attack by lunging and swiping at the Tarnished.
* ZergRush: They are commonly encountered in groups, which makes a challenge fighting them all at once.
to:
* BlindObedience: They're devout followers of the Revenants they are often seen trailing behind.
* ForDoomTheBellTolls: They use their bells to call forth spirits to attack their enemies.
* MultiArmedAndDangerous: They have multiple arms like the Revenants they worship.
* PrimalStance: The ones without bellsActionGirl: She's an accomplished warrior particularly skilled in archery and will crawl and attack give the Tarnished a fight.
* AmbiguouslyHuman: The Silver Mirrorshield's description mentions that it's rumored Loretta is actually [[spoiler:an Albinauric herself. Though the description dismisses said rumor as absurd, given that the shield is found at the Apostate Derelict where the giant Albinauric Archer is found, and the full reason for her journey to the Haligtree for the Albinaurics is ultimately up in the air, it's undeniable Loretta has some connection to them]].
* EnergyBow: Her signature sorcery, Loretta's Greatbow (which is also obtainable by the Tarnished) conjures a GreatBow made out of glintstone energy which then fires a ''massive'', high velocity magic arrow that homes in on enemies and explodes upon impact. The upgraded version, Loretta's Mastery, is a {{Multishot}} variant that fires ''four'' homing explosive arrows at once, each of which dealing the same damage as the single shot version.
* HandicappedBadass: [[spoiler:If the rumor about her being an Albinauric is true, we can assume she is just like allfours.
* ReviveKillsZombie: Usingother first generation Albinaurics and cannot use her legs. There might be a good reason you never see her outside of the Heal Incantation near them will deal a significant amount saddle.]]
* HeroAntagonist: There is nothing villainous about Loretta; in fact, she is one ofdamage.
* UndergroundMonkey: Some Wraith Callers are mounted on horsesthe few enemy characters who could be considered an outright hero for her accomplishments. The only reason she and will circle around the Tarnished when using clash at all is because she stood in the way of their bells, while ones without bells will attack by lunging and swiping at quest.
* HorseArcher: Interestingly, she's only one of two true examples of this trope PlayedStraight in theTarnished.
* ZergRush: Theyentire game, the other being Radahn[[note]]Though there are commonly mounted archers encountered in groups, the Consecrated Snowfield, they ride [[CanisMajor direwolves]] instead.[[/note]].
* KnightInShiningArmor: Despite being a major enemy of the Tarnished, she is undoubtedly one of the most noble characters in the game, [[spoiler:having went on a long and arduous journey to find the Haligtree as a safe haven for the long-suffering [[ArtificialHuman Albinaurics]], even going as far as to cut her ties with the Carians to do so. The fact that she left a phantom version of herself to guard Caria Manor anyway only serves to underline her chivalrous spirit.]]
* LogicalWeakness: She's a heavily-armoured knight whose phantom incarnation fights you in a flooded courtyard. If reading that makes you immediately reach for your lightning incantations, then congrats for getting the hint.
* NaginatasAreFeminine: Well, a [[MixAndMatchWeapon combination war sickle and glintstone staff]], but the idea still applies when other horseback bosses like the Tree Sentinels and Nightriders use massive halberds, glaives, clubs, and flails, and is noted specifically as female. Though it should be noted that the "feminine" appearance of her weapon is relative. Befitting her size and strength, Loretta's sickle is still an ''enormous'' polearm, the head massing about [[https://i.imgur.com/ALLnF2W.png 115 kg]] or some fifty times as much as your typical real-world glaive.[[note]]Volume is 0.01475 m^3 (model scale is at mm^3 = m^3), and steel has a density of 7,850 kg/m^3.[[/note]] The head alone is longer than the Tarnished is tall.
* MagicKnight: Not just a magic knight, but THE magic knight. She's the greatest living exemplar of Carian knighthood, which combines glintstone sorcery and knightly martial arts into a single, seamless discipline. To underline this, her weapon is a massive [[SinisterScythe war sickle]] designed for cavalry charges that also doubles as a glintstone staff, and her two unique spells (Loretta's Greatbow and Loretta's Mastery) reinterpret the classic magical shardbolt barrages of Raya Lucaria as devastating horse archery via SpontaneousWeaponCreation.
* MagicMissileStorm:
** Her forté. She will relentlessly pelt the Tarnished with all sorts of {{Projectile Spell}}s -- ranging from Glintstone Pebbles, delayed-fire [[StormOfBlades Glintblade Phalanxes]] and her very own [[EnergyBow Greatbow]] -- in order to keep them constantly on the move and thus vulnerable to her physical attacks. Once she reaches low health, she will [[TurnsRed power herself up]] and generate ''even more'' projectiles with each spell that she casts, thus turning her battle into a veritable BulletHell.
** This trope even comes into play before the Tarnished even gets a chance to fight her. As soon as the Tarnished even approaches Caria Manor, they will be suddenly pelted with a constant [[RainOfArrows rain of magic arrows]] without any prior warning, hinting that Loretta already has them in her sights. The arrow storm disappears when her phantom is slain.
* MasterArcher: Despite her proficiency at spellcasting, MountedCombat and wielding the war sickle, lore states that Loretta's preferred weapon is actually the GreatBow. Of course, she's a MagicKnight who's a master of SpontaneousWeaponCreation, so there isn't exactly a strong distinction between her archery and her spellcasting.
* MixAndMatchWeapon: Her war sickle functions as a bladed weapon on one end of the shaft while also containing a glintstone focus within its other end, enabling her to simultaneously swing her weapon and cast spells on the fly.
* MountedCombat: Always rides on her steed in battle, and much like the Tree Sentinels, cannot be dismounted.
* MovesetClone: She is essentially an alternate version of a Tree Sentinel and shares many of her basic animations with them. [[DownplayedTrope Downplayed]] as the veritable storm of magic projectiles that she can cast makes enough of achallenge difference that players will likely have to rethink their tactics when fighting them her.
* MythologyGag: One of ''two'' characters to allude to the Corrupted Monk in ''VideoGame/SekiroShadowsDieTwice'', and the one with a better fit: A polearm-wielding female boss that gets encountered first in a weaker phantom form, [[spoiler:and then again in person. The difference here is that Loretta is completely optional in both cases, while the Monk is a required fight both times]].
* NoNonsenseNemesis: She may be a legendarily noble KnightInShiningArmor, but in combat, she's all business - no BossBanter, no cutscene, just a gigantic lump of gleaming armoured doom charging atonce.you in complete silence while unloading a terrifying barrage of magical mayhem. It's unclear whether she's even still sapient, or has instead succumbed to the unspecified mental degeneration that has consumed most inhabitants of the Lands Between since the Shattering.
* SignatureMove: Loretta's Greatbow and its upgraded form Loretta's Mastery, with which she uses her war spear to cast Carian magic which enables her to fire either a single enormous magic arrow shot or [[MagicMissileStorm four giant magic arrows]] at her target with a slight degree of homing. [[VictorGainsLosersPowers The player can get Loretta's Greatbow from killing her in Caria Manor and Loretta's Mastery from killing her in the Haligtree]].
* SpontaneousWeaponCreation: Carian glintblade sorcery is all about creating weapons out of magic, and Loretta is its greatest living master. Her SignatureMove is summoning an enormous GreatBow to hammer her enemies with explosive, homing magical arrows, but she's also very fond of creating swords of various quantities and sizes to slice and stab her opponents apart.
* RecurringBoss: She's fought as a spirit in Carian Manor, [[spoiler:and can be fought again in-person at the Haligtree. The spirit version is basically just the first phase of her Haligtree fight]].
* UndyingLoyalty: A {{Downplayed}} example. [[spoiler:She indeed left their service to fight for Miquella's Haligtree, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor]].
* UpgradedBoss: Is an interesting variant of this. The Royal Knight Loretta encountered in Caria Manor is simply a phantom. [[spoiler:The real Loretta had long since went on a journey to seek a shelter for the [[ArtificialHuman Albinaurics.]] Once the Tarnished reaches Miquella's Haligtree, the real Loretta -- titled Loretta, Knight of the Haligtree -- appears to bar the Tarnished from passing. Aptly enough, she is far stronger and more aggressive than her phantom form.]]
* ForDoomTheBellTolls: They use their bells to call forth spirits to attack their enemies.
* MultiArmedAndDangerous: They have multiple arms like the Revenants they worship.
* PrimalStance: The ones without bells
* AmbiguouslyHuman: The Silver Mirrorshield's description mentions that it's rumored Loretta is actually [[spoiler:an Albinauric herself. Though the description dismisses said rumor as absurd, given that the shield is found at the Apostate Derelict where the giant Albinauric Archer is found, and the full reason for her journey to the Haligtree for the Albinaurics is ultimately up in the air, it's undeniable Loretta has some connection to them]].
* EnergyBow: Her signature sorcery, Loretta's Greatbow (which is also obtainable by the Tarnished) conjures a GreatBow made out of glintstone energy which then fires a ''massive'', high velocity magic arrow that homes in on enemies and explodes upon impact. The upgraded version, Loretta's Mastery, is a {{Multishot}} variant that fires ''four'' homing explosive arrows at once, each of which dealing the same damage as the single shot version.
* HandicappedBadass: [[spoiler:If the rumor about her being an Albinauric is true, we can assume she is just like all
* ReviveKillsZombie: Using
* HeroAntagonist: There is nothing villainous about Loretta; in fact, she is one of
* UndergroundMonkey: Some Wraith Callers are mounted on horses
* HorseArcher: Interestingly, she's only one of two true examples of this trope PlayedStraight in the
* ZergRush: They
* KnightInShiningArmor: Despite being a major enemy of the Tarnished, she is undoubtedly one of the most noble characters in the game, [[spoiler:having went on a long and arduous journey to find the Haligtree as a safe haven for the long-suffering [[ArtificialHuman Albinaurics]], even going as far as to cut her ties with the Carians to do so. The fact that she left a phantom version of herself to guard Caria Manor anyway only serves to underline her chivalrous spirit.]]
* LogicalWeakness: She's a heavily-armoured knight whose phantom incarnation fights you in a flooded courtyard. If reading that makes you immediately reach for your lightning incantations, then congrats for getting the hint.
* NaginatasAreFeminine: Well, a [[MixAndMatchWeapon combination war sickle and glintstone staff]], but the idea still applies when other horseback bosses like the Tree Sentinels and Nightriders use massive halberds, glaives, clubs, and flails, and is noted specifically as female. Though it should be noted that the "feminine" appearance of her weapon is relative. Befitting her size and strength, Loretta's sickle is still an ''enormous'' polearm, the head massing about [[https://i.imgur.com/ALLnF2W.png 115 kg]] or some fifty times as much as your typical real-world glaive.[[note]]Volume is 0.01475 m^3 (model scale is at mm^3 = m^3), and steel has a density of 7,850 kg/m^3.[[/note]] The head alone is longer than the Tarnished is tall.
* MagicKnight: Not just a magic knight, but THE magic knight. She's the greatest living exemplar of Carian knighthood, which combines glintstone sorcery and knightly martial arts into a single, seamless discipline. To underline this, her weapon is a massive [[SinisterScythe war sickle]] designed for cavalry charges that also doubles as a glintstone staff, and her two unique spells (Loretta's Greatbow and Loretta's Mastery) reinterpret the classic magical shardbolt barrages of Raya Lucaria as devastating horse archery via SpontaneousWeaponCreation.
* MagicMissileStorm:
** Her forté. She will relentlessly pelt the Tarnished with all sorts of {{Projectile Spell}}s -- ranging from Glintstone Pebbles, delayed-fire [[StormOfBlades Glintblade Phalanxes]] and her very own [[EnergyBow Greatbow]] -- in order to keep them constantly on the move and thus vulnerable to her physical attacks. Once she reaches low health, she will [[TurnsRed power herself up]] and generate ''even more'' projectiles with each spell that she casts, thus turning her battle into a veritable BulletHell.
** This trope even comes into play before the Tarnished even gets a chance to fight her. As soon as the Tarnished even approaches Caria Manor, they will be suddenly pelted with a constant [[RainOfArrows rain of magic arrows]] without any prior warning, hinting that Loretta already has them in her sights. The arrow storm disappears when her phantom is slain.
* MasterArcher: Despite her proficiency at spellcasting, MountedCombat and wielding the war sickle, lore states that Loretta's preferred weapon is actually the GreatBow. Of course, she's a MagicKnight who's a master of SpontaneousWeaponCreation, so there isn't exactly a strong distinction between her archery and her spellcasting.
* MixAndMatchWeapon: Her war sickle functions as a bladed weapon on one end of the shaft while also containing a glintstone focus within its other end, enabling her to simultaneously swing her weapon and cast spells on the fly.
* MountedCombat: Always rides on her steed in battle, and much like the Tree Sentinels, cannot be dismounted.
* MovesetClone: She is essentially an alternate version of a Tree Sentinel and shares many of her basic animations with them. [[DownplayedTrope Downplayed]] as the veritable storm of magic projectiles that she can cast makes enough of a
* MythologyGag: One of ''two'' characters to allude to the Corrupted Monk in ''VideoGame/SekiroShadowsDieTwice'', and the one with a better fit: A polearm-wielding female boss that gets encountered first in a weaker phantom form, [[spoiler:and then again in person. The difference here is that Loretta is completely optional in both cases, while the Monk is a required fight both times]].
* NoNonsenseNemesis: She may be a legendarily noble KnightInShiningArmor, but in combat, she's all business - no BossBanter, no cutscene, just a gigantic lump of gleaming armoured doom charging at
* SignatureMove: Loretta's Greatbow and its upgraded form Loretta's Mastery, with which she uses her war spear to cast Carian magic which enables her to fire either a single enormous magic arrow shot or [[MagicMissileStorm four giant magic arrows]] at her target with a slight degree of homing. [[VictorGainsLosersPowers The player can get Loretta's Greatbow from killing her in Caria Manor and Loretta's Mastery from killing her in the Haligtree]].
* SpontaneousWeaponCreation: Carian glintblade sorcery is all about creating weapons out of magic, and Loretta is its greatest living master. Her SignatureMove is summoning an enormous GreatBow to hammer her enemies with explosive, homing magical arrows, but she's also very fond of creating swords of various quantities and sizes to slice and stab her opponents apart.
* RecurringBoss: She's fought as a spirit in Carian Manor, [[spoiler:and can be fought again in-person at the Haligtree. The spirit version is basically just the first phase of her Haligtree fight]].
* UndyingLoyalty: A {{Downplayed}} example. [[spoiler:She indeed left their service to fight for Miquella's Haligtree, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor]].
* UpgradedBoss: Is an interesting variant of this. The Royal Knight Loretta encountered in Caria Manor is simply a phantom. [[spoiler:The real Loretta had long since went on a journey to seek a shelter for the [[ArtificialHuman Albinaurics.]] Once the Tarnished reaches Miquella's Haligtree, the real Loretta -- titled Loretta, Knight of the Haligtree -- appears to bar the Tarnished from passing. Aptly enough, she is far stronger and more aggressive than her phantom form.]]
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[[folder:Crystalians (spear, staff, ringblade)]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/crystalian.jpg]]
Strange crystalline humanoids often living in places full of crystals. They come in spear, ringblade, and staff-wielding variants. A ringblade-wielding Crystalian can be summoned with the Crystalian Ashes.
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/crystalian.jpg]]
Strange crystalline humanoids often living in places full of crystals. They come in spear, ringblade, and staff-wielding variants. A ringblade-wielding Crystalian can be summoned with the Crystalian Ashes.
to:
[[quoteright:319:https://static.
[[quoteright:581:https://static.tvtropes.
Strange crystalline humanoids often living in places full
A Preceptor of
Changed line(s) 205,220 (click to see context) from:
* ArmoredButFrail: They have one of the highest damage resistances in the game to the point where most attacks are only ScratchDamage and have [[ImmuneToFlinching stagger immunity]]. However, they're weak to blunt weapons and poise damage, and once their stance is broken, their crystaline bodies crack, removing their damage resistance and making them stagger with every hit.
* CaptainErsatz: Of the Crystal Warriors from the "Literature/FightingFantasy" novels.
* CrystallineCreature: They are humanoid beings whose bodies are made of crystal.
* DegradedBoss: After serving as dungeon bosses in increasing numbers, Crystalians appear as regular enemies in a couple of late-game areas.
* DualBoss: The Academy Crystal Cave and Altus Tunnel both have a pair of Crystalians as their boss (with different weapon configurations). Sellia Hideaway pits you against ''three'' at once, all infected with scarlet rot to boot, as do two encounters in Elphael.
* GemstoneAssault: The staff wielders use the eponymous Crystalian sorceries, all of which bombard the target with crystal shards.
* HaveYouSeenMyGod: It's implied they're waiting for their creator to come back, as they can't make any more of themselves.
* LiterallyShatteredLives: They shatter violently upon being killed.
* LogicalWeakness: Being made of magical crystal, it's very difficult to damage them with slashing, piercing, or magic attacks. ''Striking'' attacks shatter them with relative ease, though.
* MightyGlacier: Slow moving and have robotic, highly telegraphed attacks, but can power though [[ImmuneToFlinching staggering attacks]] and have the highest resistance in the game till their stance is broken.
* NoodlePeople: They're much taller than humans and very slender.
* PoisonousPerson: Putrid Crystalians are infected with scarlet rot, tinting their bodies purple and causing them to inflict scarlet rot buildup with every attack. The boss of Sellia Hideaway is a trio of them, one of each variation, while they are found throughout [[spoiler:Elphael]] as normal enemies.
* RecurringBoss: One of the most recurring boss types in the game. Fifteen are fought in seven boss or miniboss encounters (two singles, two duos, three trios). The miniboss versions are actually significantly tougher than the boss ones because they're fought in the [[BonusDungeon Haligtree]] and have stats to match.
* RingsOfDeath: One variation wields a large ringblade and fights primarily by [[SpinAttack spinning around with it]], though it can also swing it normally or toss it like a boomerang. It can also toss smaller chakrams at you. This variant of Crystalian can be summoned as a Spirit Ash.
* UndergroundMonkey: Crystalians infected by and spreading scarlet rot can be found in Elpael, Brace of the Haligtree.
* WolfPackBoss: They're weak for bosses individually but are almost always encountered in groups of two or three.
* CaptainErsatz: Of the Crystal Warriors from the "Literature/FightingFantasy" novels.
* CrystallineCreature: They are humanoid beings whose bodies are made of crystal.
* DegradedBoss: After serving as dungeon bosses in increasing numbers, Crystalians appear as regular enemies in a couple of late-game areas.
* DualBoss: The Academy Crystal Cave and Altus Tunnel both have a pair of Crystalians as their boss (with different weapon configurations). Sellia Hideaway pits you against ''three'' at once, all infected with scarlet rot to boot, as do two encounters in Elphael.
* GemstoneAssault: The staff wielders use the eponymous Crystalian sorceries, all of which bombard the target with crystal shards.
* HaveYouSeenMyGod: It's implied they're waiting for their creator to come back, as they can't make any more of themselves.
* LiterallyShatteredLives: They shatter violently upon being killed.
* LogicalWeakness: Being made of magical crystal, it's very difficult to damage them with slashing, piercing, or magic attacks. ''Striking'' attacks shatter them with relative ease, though.
* MightyGlacier: Slow moving and have robotic, highly telegraphed attacks, but can power though [[ImmuneToFlinching staggering attacks]] and have the highest resistance in the game till their stance is broken.
* NoodlePeople: They're much taller than humans and very slender.
* PoisonousPerson: Putrid Crystalians are infected with scarlet rot, tinting their bodies purple and causing them to inflict scarlet rot buildup with every attack. The boss of Sellia Hideaway is a trio of them, one of each variation, while they are found throughout [[spoiler:Elphael]] as normal enemies.
* RecurringBoss: One of the most recurring boss types in the game. Fifteen are fought in seven boss or miniboss encounters (two singles, two duos, three trios). The miniboss versions are actually significantly tougher than the boss ones because they're fought in the [[BonusDungeon Haligtree]] and have stats to match.
* RingsOfDeath: One variation wields a large ringblade and fights primarily by [[SpinAttack spinning around with it]], though it can also swing it normally or toss it like a boomerang. It can also toss smaller chakrams at you. This variant of Crystalian can be summoned as a Spirit Ash.
* UndergroundMonkey: Crystalians infected by and spreading scarlet rot can be found in Elpael, Brace of the Haligtree.
* WolfPackBoss: They're weak for bosses individually but are almost always encountered in groups of two or three.
to:
* ArmoredButFrail: They have one BossInMooksClothing: She's considerably harder than many of the highest actual bosses, between her high health, ''ridiculously'' high damage resistances in the game output, and ability to teleport away from you whenever you get close ''without even interrupting her casting animations''.
* TheComputerIsACheatingBastard: Her teleport doesn't cancel her spellcasting animations. She loves to teleport away right as you swing at her and immediately punish with a Loretta's Greatbow to thepoint where most attacks face.
* CoolMask: Wears the Preceptor's Big Hat, a combination iron mask and ridiculously wide-brimmed hat (lined with what appears to be a star chart on the underside of said brim), carrying on the tradition of [[VideoGame/DarkSouls powerful spellcasters who wear comically oversized wizard hats]].
* CoolTeacher: She is a Preceptor like Seluvis, essentially a private teacher for the Carian royals.
* EnergyBow: Is capable of casting Loretta's Greatbow with impunity. The projectiles she fires areonly ScratchDamage and have [[ImmuneToFlinching stagger immunity]]. However, they're weak to blunt weapons and poise damage, and once their stance is broken, their crystaline bodies crack, removing their far from AnnoyingArrows, however, as they explode for massive damage resistance and making them stagger with every hit.
knockback upon impact.
*CaptainErsatz: Of {{Expy}}: Both of her encounters are a clear reference to the Crystal Warriors from Sage fought in the "Literature/FightingFantasy" novels.
* CrystallineCreature: They are humanoid beings whose bodies are made of crystal.
* DegradedBoss: After serving as dungeon bossesGrand Archives in increasing numbers, Crystalians appear as regular enemies in a couple of late-game areas.
* DualBoss: The Academy Crystal Cave and Altus Tunnel both have a pair of Crystalians as their boss (with different weapon configurations). Sellia Hideaway pits you against ''three'' at once, all infected with scarlet rot to boot, as do two''VideoGame/DarkSoulsIII''. Both encounters in Elphael.
* GemstoneAssault: The staff wielders useeither game feature a powerful spellcaster enemy that pelts the eponymous Crystalian sorceries, all of which bombard the target player at range with crystal shards.
* HaveYouSeenMyGod: It's implied they're waiting for their creator to come back, as they can't make any more of themselves.
* LiterallyShatteredLives: They shatter violently upon being killed.
* LogicalWeakness: Being made of magical crystal, it's very difficult tohigh damage projectiles, who then teleports to another section of the area once the player whittles them with slashing, piercing, or magic attacks. ''Striking'' attacks shatter them with relative ease, though.
* MightyGlacier: Slow moving anddown to a certain amount of HP. They even have robotic, highly telegraphed attacks, but can power though [[ImmuneToFlinching staggering attacks]] nearly identical spell repertoires: an array of delayed projectiles[[labelnote:*]]Homing Crystal Soulmass vs. Glintblade Phalanx[[/labelnote]], a mass which first floats up into the air before raining down dozens of homing projectiles[[labelnote:*]]Crystal Hail vs. Magic Downpour[[/labelnote]], and have the highest resistance in the game till their stance is broken.
a long ranged nuke[[labelnote:*]]Crystal Soul Spear vs. Loretta's Greatbow[[/labelnote]].
*NoodlePeople: They're much taller than humans and very slender.
* PoisonousPerson: Putrid Crystalians are infected with scarlet rot, tinting their bodies purple and causing them to inflict scarlet rot buildup with every attack. The boss of Sellia Hideaway is a trio of them, one of each variation, while they are foundFlunkyBoss: Ghostly nobles will appear throughout [[spoiler:Elphael]] the level to help her out, though contrary to appearances she doesn't summon them, with their appearance instead being triggered by the player's approach. One way to make the later parts of the fight easier is to immediately run past her and clear the higher levels of the study hall out before she can teleport up there and hide herself among them.
* GetBackHereBoss: She will teleport to different positions around the Study Hall based on how much health she has left. Dealing with her involves less fighting her head-on and more chasing her through the entire structure.
* MagicMissileStorm: To insane levels. Traversing through the Study Hall essentially becomes a constant game of dodging Miriam's endless hail of projectiles, which becomes much harder the second time around asnormal enemies.
there are no railings to prevent the player from falling to their death.
* NeverMessWithGranny: Datamining or hacking the game to remove her cool hat [[CoolMask and Mask]] reveals her to be a wizened and wrinkled old lady with a full head of grey. Her age doesn't stop her one bit from kicking the Tarnished squarely in the teeth.
* RecurringBoss:One She is fought both in the Carian Study Hall and [[spoiler:its inverted counterpart]].
* SecretAIMoves: Her teleport spell is unavailable to the player for rather obvious reasons.
* SquishyWizard: ''[[AvertedTrope Averted]]''. She is one of themost recurring boss types tankiest enemy [=NPCs=] in the game. Fifteen are game, able to take thousands of hit points' worth of damage before finally going down -- and she has to be fought in seven boss or miniboss encounters (two singles, two duos, three trios). ''twice''. The miniboss versions are actually significantly tougher than fact that the boss ones because they're fought in Carian Study Hall can be accessed relatively early game only exacerbates the [[BonusDungeon Haligtree]] and have stats problem, as it is very unlikely that the player has access to match.
anything that can quickly shred through her health bar at that point.
*RingsOfDeath: One variation wields a large ringblade and fights primarily by [[SpinAttack spinning TeleportSpam: She can instantly teleport around with it]], though it can also swing it normally or toss it like a boomerang. It can also toss smaller chakrams the Study Hall at you. This variant of Crystalian can be summoned as a Spirit Ash.
* UndergroundMonkey: Crystalians infected by and spreading scarlet rot can be found in Elpael, Bracedifferent health thresholds. She begins teleporting constantly upon reaching the highest point of the Haligtree.
* WolfPackBoss: They're weak for bosses individually but are almost always encountered in groups of two or three.Study Hall -- ''without interrupting her casted spells''.
* TheComputerIsACheatingBastard: Her teleport doesn't cancel her spellcasting animations. She loves to teleport away right as you swing at her and immediately punish with a Loretta's Greatbow to the
* CoolMask: Wears the Preceptor's Big Hat, a combination iron mask and ridiculously wide-brimmed hat (lined with what appears to be a star chart on the underside of said brim), carrying on the tradition of [[VideoGame/DarkSouls powerful spellcasters who wear comically oversized wizard hats]].
* CoolTeacher: She is a Preceptor like Seluvis, essentially a private teacher for the Carian royals.
* EnergyBow: Is capable of casting Loretta's Greatbow with impunity. The projectiles she fires are
*
* CrystallineCreature: They are humanoid beings whose bodies are made of crystal.
* DegradedBoss: After serving as dungeon bosses
* DualBoss: The Academy Crystal Cave and Altus Tunnel both have a pair of Crystalians as their boss (with different weapon configurations). Sellia Hideaway pits you against ''three'' at once, all infected with scarlet rot to boot, as do two
* GemstoneAssault: The staff wielders use
* HaveYouSeenMyGod: It's implied they're waiting for their creator to come back, as they can't make any more of themselves.
* LiterallyShatteredLives: They shatter violently upon being killed.
* LogicalWeakness: Being made of magical crystal, it's very difficult to
* MightyGlacier: Slow moving and
*
* PoisonousPerson: Putrid Crystalians are infected with scarlet rot, tinting their bodies purple and causing them to inflict scarlet rot buildup with every attack. The boss of Sellia Hideaway is a trio of them, one of each variation, while they are found
* GetBackHereBoss: She will teleport to different positions around the Study Hall based on how much health she has left. Dealing with her involves less fighting her head-on and more chasing her through the entire structure.
* MagicMissileStorm: To insane levels. Traversing through the Study Hall essentially becomes a constant game of dodging Miriam's endless hail of projectiles, which becomes much harder the second time around as
* NeverMessWithGranny: Datamining or hacking the game to remove her cool hat [[CoolMask and Mask]] reveals her to be a wizened and wrinkled old lady with a full head of grey. Her age doesn't stop her one bit from kicking the Tarnished squarely in the teeth.
* RecurringBoss:
* SecretAIMoves: Her teleport spell is unavailable to the player for rather obvious reasons.
* SquishyWizard: ''[[AvertedTrope Averted]]''. She is one of the
*
* UndergroundMonkey: Crystalians infected by and spreading scarlet rot can be found in Elpael, Brace
* WolfPackBoss: They're weak for bosses individually but are almost always encountered in groups of two or three.
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[[folder:Fingercreepers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fingercreepers.png]]
Grotesque creatures resembling giant hands with far too many fingers. They infest the grounds of the Carian Manor, and can also be found in the Subterranean Shunning-Grounds and the Mountaintops of the Giants.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fingercreepers.png]]
Grotesque creatures resembling giant hands with far too many fingers. They infest the grounds of the Carian Manor, and can also be found in the Subterranean Shunning-Grounds and the Mountaintops of the Giants.
to:
[[quoteright:350:https://static.
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Grotesque creatures resembling giant hands with far too many fingers. They infest
A battle mage imprisoned in the
Changed line(s) 228,235 (click to see context) from:
* AlwaysABiggerFish: Your likely introduction to the third, gargantuan version of them in the Mountaintops is going to be them springing their grab attack on the already sizable Giant Crows.
* AmbiguouslyRelated: Fingercreepers have several rings on one of their fingers. The Ringed Finger, a weapon said to have been cut from an ancestor of Fingercreepers, also possesses various rings, but they don't match the ones found on the Fingercreepers. They do, however, match the rings found on Rykard's left hand. This would suggest the Fingercreepers are descended from a hand that was severed from Rykard, but still managed to live on. In fact, the Ringed Finger's description stated that there was an act of blasphemy behind its existence, and with Rykard being the ''Lord'' of Blasphemy...
* BodyHorror: They're gigantic hands severed at the wrist with ''at least'' ten fingers.
* GiantMook: There are ''titanic'' versions that are fond of ambushing the player in the Mountaintops of the Giants.
* GrievousHarmWithABody: The Ringed Finger weapon is said to have been cut off from an ancestor of the Fingercreepers, and is implied to [[LivingWeapon still be alive]].
* JumpScare: Most of them are buried in the dirt on the ground level of the manor and burst out of the ground suddenly when you get near. Savvy players can spot their fingers sticking out of the dirt and get the first blow, however.
* KillItWithFire: They are ''incredibly'' weak to fire. Dealing fire damage to them will cause them to immediately burst into flames and writhe around in agony for several seconds, taking damage over time. This makes them even weaker to fire than Miranda Flowers, which will writhe around when set on fire but not take damage over time.
* RemovedAchillesHeel: The biggest Fingercreepers found in the Mountaintops of the Giants do not writhe in agony when hit with fire.
* AmbiguouslyRelated: Fingercreepers have several rings on one of their fingers. The Ringed Finger, a weapon said to have been cut from an ancestor of Fingercreepers, also possesses various rings, but they don't match the ones found on the Fingercreepers. They do, however, match the rings found on Rykard's left hand. This would suggest the Fingercreepers are descended from a hand that was severed from Rykard, but still managed to live on. In fact, the Ringed Finger's description stated that there was an act of blasphemy behind its existence, and with Rykard being the ''Lord'' of Blasphemy...
* BodyHorror: They're gigantic hands severed at the wrist with ''at least'' ten fingers.
* GiantMook: There are ''titanic'' versions that are fond of ambushing the player in the Mountaintops of the Giants.
* GrievousHarmWithABody: The Ringed Finger weapon is said to have been cut off from an ancestor of the Fingercreepers, and is implied to [[LivingWeapon still be alive]].
* JumpScare: Most of them are buried in the dirt on the ground level of the manor and burst out of the ground suddenly when you get near. Savvy players can spot their fingers sticking out of the dirt and get the first blow, however.
* KillItWithFire: They are ''incredibly'' weak to fire. Dealing fire damage to them will cause them to immediately burst into flames and writhe around in agony for several seconds, taking damage over time. This makes them even weaker to fire than Miranda Flowers, which will writhe around when set on fire but not take damage over time.
* RemovedAchillesHeel: The biggest Fingercreepers found in the Mountaintops of the Giants do not writhe in agony when hit with fire.
to:
* AlwaysABiggerFish: Your likely introduction {{Acrofatic}}: He wears the Fire Prelate set (minus the helmet, he wears a Fire Monk Hood instead), one of the fattest in the game. He's also very quick on his feet and can easily close the distance between you.
* BurnScarsBurningPowers: A fire mage with some ''nasty'' burns, though they're probably more an indicator of what the Fire Monks did to ''stop'' him from stealing the Flame of the Fell God.
* EpicFlail: Whenever he's not casting fire incantations, he is wielding his Flail with both hands.
* FacialHorror: He has burns over most of his face; apparently, stealing that fire incantation wasn't without its hitches.
* GlassCannon: He doesn't have too much health himself, but his spiked flail and especially his fire incantation can deal significant damage to thethird, gargantuan version of Tarnished, taking them in the Mountaintops is going down to be them springing their grab attack on the already sizable Giant Crows.
* AmbiguouslyRelated: Fingercreepers have several rings on onea sliver of their fingers. The Ringed Finger, health.
* HiddenDepths: There's definitely aweapon said to have been cut from an ancestor of Fingercreepers, also possesses various rings, but they don't match the ones found on the Fingercreepers. They do, however, match the rings found on Rykard's left hand. This would suggest the Fingercreepers are descended from a hand that was severed from Rykard, but still story about how he managed to live on. In fact, the Ringed Finger's description stated that there was an act of blasphemy behind its existence, and with Rykard being the ''Lord'' of Blasphemy...
* BodyHorror: They're gigantic hands severed at the wrist with ''at least'' ten fingers.
* GiantMook: There are ''titanic'' versions that are fond of ambushing the player in the Mountaintopsget Flame of the Giants.
* GrievousHarmWithABody: The Ringed Finger weapon is saidFell God, [[SignatureMove a Giantsflame incantation known only to have been cut off from an ancestor the Fire Giant, the sole survivor of the Fingercreepers, Giant civilization]]. The descriptions for the Giant's Prayerbook and is implied to [[LivingWeapon still be alive]].
* JumpScare: MostFire Giant incantations note that only a few prelates even know of them are buried in such incantations, so how did Adan find out? He wears the dirt on Fire Prelate set (except the ground level helm, which they use to cast their incantations), so was he a Prelate who defected, (backed up by the high faith requirement to use Flame of the manor and burst out Fell God), or was it just a disguise (since he doesn't use Fire Monk weapons)?
* PlayingWithFire: Uses the stolen Flame of theground suddenly when you get near. Savvy players can spot their fingers sticking out of the dirt and get the first blow, however.
* KillItWithFire: They are ''incredibly'' weakFell God incantation to fire. Dealing fire damage to them will cause them to immediately burst into flames and writhe around in agony for several seconds, taking damage over time. This makes them even weaker to fire than Miranda Flowers, which will writhe around when set on fire but not take damage over time.
* RemovedAchillesHeel: The biggest Fingercreepers found in the Mountaintops of the Giants do not writhe in agony when hit with fire.great effect.
* BurnScarsBurningPowers: A fire mage with some ''nasty'' burns, though they're probably more an indicator of what the Fire Monks did to ''stop'' him from stealing the Flame of the Fell God.
* EpicFlail: Whenever he's not casting fire incantations, he is wielding his Flail with both hands.
* FacialHorror: He has burns over most of his face; apparently, stealing that fire incantation wasn't without its hitches.
* GlassCannon: He doesn't have too much health himself, but his spiked flail and especially his fire incantation can deal significant damage to the
* AmbiguouslyRelated: Fingercreepers have several rings on one
* HiddenDepths: There's definitely a
* BodyHorror: They're gigantic hands severed at the wrist with ''at least'' ten fingers.
* GiantMook: There are ''titanic'' versions that are fond of ambushing the player in the Mountaintops
* GrievousHarmWithABody: The Ringed Finger weapon is said
* JumpScare: Most
* PlayingWithFire: Uses the stolen Flame of the
* KillItWithFire: They are ''incredibly'' weak
* RemovedAchillesHeel: The biggest Fingercreepers found in the Mountaintops of the Giants do not writhe in agony when hit with fire.
Changed line(s) 238,241 (click to see context) from:
[[folder:'''Loretta, Royal Knight''']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/royal_knight_loretta.png]]
The spectral projection of a renowned Carian Knight, famed for her skill with the war sickle and greatbow. She and her horse guard Caria Manor from any and all trespassers. The real one is said to have left in search of a promised land for the Albinaurics, [[spoiler:and can be encountered in Miquella's Haligtree as '''Loretta, Knight of the Haligtree'''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/royal_knight_loretta.png]]
The spectral projection of a renowned Carian Knight, famed for her skill with the war sickle and greatbow. She and her horse guard Caria Manor from any and all trespassers. The real one is said to have left in search of a promised land for the Albinaurics, [[spoiler:and can be encountered in Miquella's Haligtree as '''Loretta, Knight of the Haligtree'''.]]
to:
[[quoteright:350:https://static.
[[folder:Raya Lucaria Sorcerers]]
[[quoteright:200:https://static.tvtropes.
The spectral projection of a renowned Carian Knight, famed for her skill with the war sickle and greatbow. She and her horse guard Caria Manor from any and all trespassers. The real one is said to have left in search of a promised land for the Albinaurics, [[spoiler:and can be encountered in Miquella's Haligtree as '''Loretta, Knight
%% [[caption-width-right:200:some caption text]]
Academicians of the
Changed line(s) 243,266 (click to see context) from:
* ActionGirl: She's an accomplished warrior particularly skilled in archery and will give the Tarnished a fight.
* AmbiguouslyHuman: The Silver Mirrorshield's description mentions that it's rumored Loretta is actually [[spoiler:an Albinauric herself. Though the description dismisses said rumor as absurd, given that the shield is found at the Apostate Derelict where the giant Albinauric Archer is found, and the full reason for her journey to the Haligtree for the Albinaurics is ultimately up in the air, it's undeniable Loretta has some connection to them]].
* EnergyBow: Her signature sorcery, Loretta's Greatbow (which is also obtainable by the Tarnished) conjures a GreatBow made out of glintstone energy which then fires a ''massive'', high velocity magic arrow that homes in on enemies and explodes upon impact. The upgraded version, Loretta's Mastery, is a {{Multishot}} variant that fires ''four'' homing explosive arrows at once, each of which dealing the same damage as the single shot version.
* HandicappedBadass: [[spoiler:If the rumor about her being an Albinauric is true, we can assume she is just like all other first generation Albinaurics and cannot use her legs. There might be a good reason you never see her outside of the saddle.]]
* HeroAntagonist: There is nothing villainous about Loretta; in fact, she is one of the few enemy characters who could be considered an outright hero for her accomplishments. The only reason she and the Tarnished clash at all is because she stood in the way of their quest.
* HorseArcher: Interestingly, she's only one of two true examples of this trope PlayedStraight in the entire game, the other being Radahn[[note]]Though there are mounted archers encountered in the Consecrated Snowfield, they ride [[CanisMajor direwolves]] instead.[[/note]].
* KnightInShiningArmor: Despite being a major enemy of the Tarnished, she is undoubtedly one of the most noble characters in the game, [[spoiler:having went on a long and arduous journey to find the Haligtree as a safe haven for the long-suffering [[ArtificialHuman Albinaurics]], even going as far as to cut her ties with the Carians to do so. The fact that she left a phantom version of herself to guard Caria Manor anyway only serves to underline her chivalrous spirit.]]
* LogicalWeakness: She's a heavily-armoured knight whose phantom incarnation fights you in a flooded courtyard. If reading that makes you immediately reach for your lightning incantations, then congrats for getting the hint.
* NaginatasAreFeminine: Well, a [[MixAndMatchWeapon combination war sickle and glintstone staff]], but the idea still applies when other horseback bosses like the Tree Sentinels and Nightriders use massive halberds, glaives, clubs, and flails, and is noted specifically as female. Though it should be noted that the "feminine" appearance of her weapon is relative. Befitting her size and strength, Loretta's sickle is still an ''enormous'' polearm, the head massing about [[https://i.imgur.com/ALLnF2W.png 115 kg]] or some fifty times as much as your typical real-world glaive.[[note]]Volume is 0.01475 m^3 (model scale is at mm^3 = m^3), and steel has a density of 7,850 kg/m^3.[[/note]] The head alone is longer than the Tarnished is tall.
* MagicKnight: Not just a magic knight, but THE magic knight. She's the greatest living exemplar of Carian knighthood, which combines glintstone sorcery and knightly martial arts into a single, seamless discipline. To underline this, her weapon is a massive [[SinisterScythe war sickle]] designed for cavalry charges that also doubles as a glintstone staff, and her two unique spells (Loretta's Greatbow and Loretta's Mastery) reinterpret the classic magical shardbolt barrages of Raya Lucaria as devastating horse archery via SpontaneousWeaponCreation.
* MagicMissileStorm:
** Her forté. She will relentlessly pelt the Tarnished with all sorts of {{Projectile Spell}}s -- ranging from Glintstone Pebbles, delayed-fire [[StormOfBlades Glintblade Phalanxes]] and her very own [[EnergyBow Greatbow]] -- in order to keep them constantly on the move and thus vulnerable to her physical attacks. Once she reaches low health, she will [[TurnsRed power herself up]] and generate ''even more'' projectiles with each spell that she casts, thus turning her battle into a veritable BulletHell.
** This trope even comes into play before the Tarnished even gets a chance to fight her. As soon as the Tarnished even approaches Caria Manor, they will be suddenly pelted with a constant [[RainOfArrows rain of magic arrows]] without any prior warning, hinting that Loretta already has them in her sights. The arrow storm disappears when her phantom is slain.
* MasterArcher: Despite her proficiency at spellcasting, MountedCombat and wielding the war sickle, lore states that Loretta's preferred weapon is actually the GreatBow. Of course, she's a MagicKnight who's a master of SpontaneousWeaponCreation, so there isn't exactly a strong distinction between her archery and her spellcasting.
* MixAndMatchWeapon: Her war sickle functions as a bladed weapon on one end of the shaft while also containing a glintstone focus within its other end, enabling her to simultaneously swing her weapon and cast spells on the fly.
* MountedCombat: Always rides on her steed in battle, and much like the Tree Sentinels, cannot be dismounted.
* MovesetClone: She is essentially an alternate version of a Tree Sentinel and shares many of her basic animations with them. [[DownplayedTrope Downplayed]] as the veritable storm of magic projectiles that she can cast makes enough of a difference that players will likely have to rethink their tactics when fighting her.
* MythologyGag: One of ''two'' characters to allude to the Corrupted Monk in ''VideoGame/SekiroShadowsDieTwice'', and the one with a better fit: A polearm-wielding female boss that gets encountered first in a weaker phantom form, [[spoiler:and then again in person. The difference here is that Loretta is completely optional in both cases, while the Monk is a required fight both times]].
* NoNonsenseNemesis: She may be a legendarily noble KnightInShiningArmor, but in combat, she's all business - no BossBanter, no cutscene, just a gigantic lump of gleaming armoured doom charging at you in complete silence while unloading a terrifying barrage of magical mayhem. It's unclear whether she's even still sapient, or has instead succumbed to the unspecified mental degeneration that has consumed most inhabitants of the Lands Between since the Shattering.
* SignatureMove: Loretta's Greatbow and its upgraded form Loretta's Mastery, with which she uses her war spear to cast Carian magic which enables her to fire either a single enormous magic arrow shot or [[MagicMissileStorm four giant magic arrows]] at her target with a slight degree of homing. [[VictorGainsLosersPowers The player can get Loretta's Greatbow from killing her in Caria Manor and Loretta's Mastery from killing her in the Haligtree]].
* SpontaneousWeaponCreation: Carian glintblade sorcery is all about creating weapons out of magic, and Loretta is its greatest living master. Her SignatureMove is summoning an enormous GreatBow to hammer her enemies with explosive, homing magical arrows, but she's also very fond of creating swords of various quantities and sizes to slice and stab her opponents apart.
* RecurringBoss: She's fought as a spirit in Carian Manor, [[spoiler:and can be fought again in-person at the Haligtree. The spirit version is basically just the first phase of her Haligtree fight]].
* UndyingLoyalty: A {{Downplayed}} example. [[spoiler:She indeed left their service to fight for Miquella's Haligtree, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor]].
* UpgradedBoss: Is an interesting variant of this. The Royal Knight Loretta encountered in Caria Manor is simply a phantom. [[spoiler:The real Loretta had long since went on a journey to seek a shelter for the [[ArtificialHuman Albinaurics.]] Once the Tarnished reaches Miquella's Haligtree, the real Loretta -- titled Loretta, Knight of the Haligtree -- appears to bar the Tarnished from passing. Aptly enough, she is far stronger and more aggressive than her phantom form.]]
* AmbiguouslyHuman: The Silver Mirrorshield's description mentions that it's rumored Loretta is actually [[spoiler:an Albinauric herself. Though the description dismisses said rumor as absurd, given that the shield is found at the Apostate Derelict where the giant Albinauric Archer is found, and the full reason for her journey to the Haligtree for the Albinaurics is ultimately up in the air, it's undeniable Loretta has some connection to them]].
* EnergyBow: Her signature sorcery, Loretta's Greatbow (which is also obtainable by the Tarnished) conjures a GreatBow made out of glintstone energy which then fires a ''massive'', high velocity magic arrow that homes in on enemies and explodes upon impact. The upgraded version, Loretta's Mastery, is a {{Multishot}} variant that fires ''four'' homing explosive arrows at once, each of which dealing the same damage as the single shot version.
* HandicappedBadass: [[spoiler:If the rumor about her being an Albinauric is true, we can assume she is just like all other first generation Albinaurics and cannot use her legs. There might be a good reason you never see her outside of the saddle.]]
* HeroAntagonist: There is nothing villainous about Loretta; in fact, she is one of the few enemy characters who could be considered an outright hero for her accomplishments. The only reason she and the Tarnished clash at all is because she stood in the way of their quest.
* HorseArcher: Interestingly, she's only one of two true examples of this trope PlayedStraight in the entire game, the other being Radahn[[note]]Though there are mounted archers encountered in the Consecrated Snowfield, they ride [[CanisMajor direwolves]] instead.[[/note]].
* KnightInShiningArmor: Despite being a major enemy of the Tarnished, she is undoubtedly one of the most noble characters in the game, [[spoiler:having went on a long and arduous journey to find the Haligtree as a safe haven for the long-suffering [[ArtificialHuman Albinaurics]], even going as far as to cut her ties with the Carians to do so. The fact that she left a phantom version of herself to guard Caria Manor anyway only serves to underline her chivalrous spirit.]]
* LogicalWeakness: She's a heavily-armoured knight whose phantom incarnation fights you in a flooded courtyard. If reading that makes you immediately reach for your lightning incantations, then congrats for getting the hint.
* NaginatasAreFeminine: Well, a [[MixAndMatchWeapon combination war sickle and glintstone staff]], but the idea still applies when other horseback bosses like the Tree Sentinels and Nightriders use massive halberds, glaives, clubs, and flails, and is noted specifically as female. Though it should be noted that the "feminine" appearance of her weapon is relative. Befitting her size and strength, Loretta's sickle is still an ''enormous'' polearm, the head massing about [[https://i.imgur.com/ALLnF2W.png 115 kg]] or some fifty times as much as your typical real-world glaive.[[note]]Volume is 0.01475 m^3 (model scale is at mm^3 = m^3), and steel has a density of 7,850 kg/m^3.[[/note]] The head alone is longer than the Tarnished is tall.
* MagicKnight: Not just a magic knight, but THE magic knight. She's the greatest living exemplar of Carian knighthood, which combines glintstone sorcery and knightly martial arts into a single, seamless discipline. To underline this, her weapon is a massive [[SinisterScythe war sickle]] designed for cavalry charges that also doubles as a glintstone staff, and her two unique spells (Loretta's Greatbow and Loretta's Mastery) reinterpret the classic magical shardbolt barrages of Raya Lucaria as devastating horse archery via SpontaneousWeaponCreation.
* MagicMissileStorm:
** Her forté. She will relentlessly pelt the Tarnished with all sorts of {{Projectile Spell}}s -- ranging from Glintstone Pebbles, delayed-fire [[StormOfBlades Glintblade Phalanxes]] and her very own [[EnergyBow Greatbow]] -- in order to keep them constantly on the move and thus vulnerable to her physical attacks. Once she reaches low health, she will [[TurnsRed power herself up]] and generate ''even more'' projectiles with each spell that she casts, thus turning her battle into a veritable BulletHell.
** This trope even comes into play before the Tarnished even gets a chance to fight her. As soon as the Tarnished even approaches Caria Manor, they will be suddenly pelted with a constant [[RainOfArrows rain of magic arrows]] without any prior warning, hinting that Loretta already has them in her sights. The arrow storm disappears when her phantom is slain.
* MasterArcher: Despite her proficiency at spellcasting, MountedCombat and wielding the war sickle, lore states that Loretta's preferred weapon is actually the GreatBow. Of course, she's a MagicKnight who's a master of SpontaneousWeaponCreation, so there isn't exactly a strong distinction between her archery and her spellcasting.
* MixAndMatchWeapon: Her war sickle functions as a bladed weapon on one end of the shaft while also containing a glintstone focus within its other end, enabling her to simultaneously swing her weapon and cast spells on the fly.
* MountedCombat: Always rides on her steed in battle, and much like the Tree Sentinels, cannot be dismounted.
* MovesetClone: She is essentially an alternate version of a Tree Sentinel and shares many of her basic animations with them. [[DownplayedTrope Downplayed]] as the veritable storm of magic projectiles that she can cast makes enough of a difference that players will likely have to rethink their tactics when fighting her.
* MythologyGag: One of ''two'' characters to allude to the Corrupted Monk in ''VideoGame/SekiroShadowsDieTwice'', and the one with a better fit: A polearm-wielding female boss that gets encountered first in a weaker phantom form, [[spoiler:and then again in person. The difference here is that Loretta is completely optional in both cases, while the Monk is a required fight both times]].
* NoNonsenseNemesis: She may be a legendarily noble KnightInShiningArmor, but in combat, she's all business - no BossBanter, no cutscene, just a gigantic lump of gleaming armoured doom charging at you in complete silence while unloading a terrifying barrage of magical mayhem. It's unclear whether she's even still sapient, or has instead succumbed to the unspecified mental degeneration that has consumed most inhabitants of the Lands Between since the Shattering.
* SignatureMove: Loretta's Greatbow and its upgraded form Loretta's Mastery, with which she uses her war spear to cast Carian magic which enables her to fire either a single enormous magic arrow shot or [[MagicMissileStorm four giant magic arrows]] at her target with a slight degree of homing. [[VictorGainsLosersPowers The player can get Loretta's Greatbow from killing her in Caria Manor and Loretta's Mastery from killing her in the Haligtree]].
* SpontaneousWeaponCreation: Carian glintblade sorcery is all about creating weapons out of magic, and Loretta is its greatest living master. Her SignatureMove is summoning an enormous GreatBow to hammer her enemies with explosive, homing magical arrows, but she's also very fond of creating swords of various quantities and sizes to slice and stab her opponents apart.
* RecurringBoss: She's fought as a spirit in Carian Manor, [[spoiler:and can be fought again in-person at the Haligtree. The spirit version is basically just the first phase of her Haligtree fight]].
* UndyingLoyalty: A {{Downplayed}} example. [[spoiler:She indeed left their service to fight for Miquella's Haligtree, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor]].
* UpgradedBoss: Is an interesting variant of this. The Royal Knight Loretta encountered in Caria Manor is simply a phantom. [[spoiler:The real Loretta had long since went on a journey to seek a shelter for the [[ArtificialHuman Albinaurics.]] Once the Tarnished reaches Miquella's Haligtree, the real Loretta -- titled Loretta, Knight of the Haligtree -- appears to bar the Tarnished from passing. Aptly enough, she is far stronger and more aggressive than her phantom form.]]
to:
* ActionGirl: She's an accomplished warrior particularly skilled CoolMask: The sorcerers wear the Glintstone Crowns, which increase the wearer's intelligence but lower their health, stamina, or both. The masks are fashioned in archery and will give the image of the founder of the Conspectus the sorceror studies.
* CripplingOverspecialization: Their melee attacks are pitiable, so if the Tarnisheda fight.
* AmbiguouslyHuman: The Silver Mirrorshield's description mentions that it's rumored Loretta is actually [[spoiler:an Albinauric herself. Though the description dismisses said rumor as absurd, given that the shield is found at the Apostate Derelict where the giant Albinauric Archer is found, and the full reason for her journey to the Haligtree for the Albinaurics is ultimately up in the air, it's undeniable Loretta has some connection to them]].
* EnergyBow: Her signature sorcery, Loretta's Greatbow (which is also obtainable by the Tarnished) conjures a GreatBow made out of glintstone energy which then fires a ''massive'', high velocity magic arrow that homes in on enemies and explodes upon impact. The upgraded version, Loretta's Mastery, is a {{Multishot}} variant that fires ''four'' homing explosive arrows at once, each of which dealing the same damage as the single shot version.
* HandicappedBadass: [[spoiler:If the rumor about her being an Albinauric is true, wecan assume she is just like all other first generation Albinaurics and cannot use her legs. There might be a good reason you never see her outside of the saddle.]]
* HeroAntagonist: There is nothing villainous about Loretta; in fact, she is one of the few enemy characters who could be considered an outright hero for her accomplishments. The only reason she and the Tarnished clash at all is because she stood in the way ofremove their quest.
spellcasting potential with Eternal Darkness or something similar, they're easy pickings.
*HorseArcher: Interestingly, she's only one of two true examples of this trope PlayedStraight in the entire game, the other being Radahn[[note]]Though there are mounted archers encountered in the Consecrated Snowfield, they ride [[CanisMajor direwolves]] instead.[[/note]].
* KnightInShiningArmor:ItCanThink: Despite being a major enemy of the Tarnished, she is undoubtedly one of the most noble characters in the game, [[spoiler:having went on a long and arduous journey to find the Haligtree as a safe haven for the long-suffering [[ArtificialHuman Albinaurics]], even going as far as to cut her ties with the Carians to do so. The fact that she left a phantom version of herself to guard Caria Manor anyway only serves to underline her chivalrous spirit.]]
* LogicalWeakness: She's a heavily-armoured knight whose phantom incarnation fights you in a flooded courtyard. If reading that makes you immediately reach for your lightning incantations, then congrats for getting the hint.
* NaginatasAreFeminine: Well, a [[MixAndMatchWeapon combination war sickle and glintstone staff]], but the idea still applies when other horseback bosses like the Tree Sentinels and Nightriders use massive halberds, glaives, clubs, and flails, and is noted specifically as female. Though it should be noted that the "feminine" appearance of her weapon is relative. Befitting her size and strength, Loretta's sickle is still an ''enormous'' polearm, the head massing about [[https://i.imgur.com/ALLnF2W.png 115 kg]] or some fifty times as much as your typical real-world glaive.[[note]]Volume is 0.01475 m^3 (model scale is at mm^3 = m^3), and steel has a density of 7,850 kg/m^3.[[/note]] The head alone is longer than the Tarnished is tall.
* MagicKnight: Not just a magic knight, but THE magic knight. She's the greatest living exemplar of Carian knighthood, which combines glintstone sorcery and knightly martial arts into a single, seamless discipline. To underline this, her weapon is a massive [[SinisterScythe war sickle]] designed for cavalry charges that also doubles as a glintstone staff, and her two unique spells (Loretta's Greatbow and Loretta's Mastery) reinterpret the classic magical shardbolt barrages ofRaya Lucaria as devastating horse archery via SpontaneousWeaponCreation.
* MagicMissileStorm:
** Her forté. She will relentlessly peltitself having seen better days, the Tarnished with all sorts of {{Projectile Spell}}s -- ranging from Glintstone Pebbles, delayed-fire [[StormOfBlades Glintblade Phalanxes]] and her very own [[EnergyBow Greatbow]] -- in order sorcerers themselves seem to keep them constantly on still be fully cognizant; when not patrolling the move and thus vulnerable to her physical attacks. Once she reaches low health, she will [[TurnsRed power herself up]] and generate ''even more'' projectiles with each spell that she casts, thus turning her battle into a veritable BulletHell.
** This trope even comes into play beforehalls of the Tarnished even gets a chance to fight her. As soon as the Tarnished even approaches Caria Manor, academy, they will can be suddenly pelted with a constant [[RainOfArrows rain of magic arrows]] without any prior warning, hinting that Loretta already has seen reading books. They just see ''you'' as an intruder.
* MarionetteMaster: They are the sorcerers responsible for animating the Marionette Soldiers and their Avionette brethren, and are often accompanied by them inher sights. Raya Lucaria.
* SquishyWizard: Thearrow storm disappears when her phantom is slain.
* MasterArcher: Despite her proficiency at spellcasting, MountedCombatsorcerers have low health and wielding their armor have very poor defensive attributes, but they make up for it with powerful sorceries. The Twinsage and Olivinius crowns even increase their intelligence at the war sickle, lore states cost of health.
* ThrowTheBookAtThem: Should you get into melee range where all of their powerful ranged sorceries are useless, they are left with precious few options but to desperately whack you with whatever book they were reading.
* UseYourHead: Their ''other'' option for melee combat. given thatLoretta's preferred weapon they are wearing big stone heads filled with space rocks, this one is actually the GreatBow. Of course, she's a MagicKnight who's a master of SpontaneousWeaponCreation, so there isn't exactly a strong distinction between her archery and her spellcasting.
* MixAndMatchWeapon: Her war sickle functions as a bladed weapon on one end of the shaft while also containing a glintstone focus within its other end, enabling her to simultaneously swing her weapon and cast spells on the fly.
* MountedCombat: Always rides on her steed in battle, and much like the Tree Sentinels, cannot be dismounted.
* MovesetClone: She is essentially an alternate version of a Tree Sentinel and shares many of her basic animations with them. [[DownplayedTrope Downplayed]] as the veritable storm of magic projectiles that she can cast makes enough of a difference that players will likely have to rethink their tactics when fighting her.
* MythologyGag: One of ''two'' characters to allude to the Corrupted Monk in ''VideoGame/SekiroShadowsDieTwice'', and the one with a better fit: A polearm-wielding female boss that gets encountered first in a weaker phantom form, [[spoiler:and then again in person. The difference here is that Loretta is completely optional in both cases, while the Monk is a required fight both times]].
* NoNonsenseNemesis: She may be a legendarily noble KnightInShiningArmor, but in combat, she's all business - no BossBanter, no cutscene, just a gigantic lump of gleaming armoured doom charging at you in complete silence while unloading a terrifying barrage of magical mayhem. It's unclear whether she's even still sapient, or has instead succumbed to the unspecified mental degeneration that has consumed most inhabitants of the Lands Between since the Shattering.
* SignatureMove: Loretta's Greatbow and its upgraded form Loretta's Mastery, with which she uses her war spear to cast Carian magic which enables her to fire either a single enormous magic arrow shot or [[MagicMissileStorm four giant magic arrows]] at her target with a slight degree of homing. [[VictorGainsLosersPowers The player can get Loretta's Greatbow from killing her in Caria Manor and Loretta's Mastery from killing her in the Haligtree]].
* SpontaneousWeaponCreation: Carian glintblade sorcery is all about creating weapons out of magic, and Loretta is its greatest living master. Her SignatureMove is summoning an enormous GreatBow to hammer her enemies with explosive, homing magical arrows, but she's also very fond of creating swords of various quantities and sizes to slice and stab her opponents apart.
* RecurringBoss: She's fought as a spirit in Carian Manor, [[spoiler:and can be fought again in-person at the Haligtree. The spirit version is basically just the first phase of her Haligtree fight]].
* UndyingLoyalty: A {{Downplayed}} example. [[spoiler:She indeed left their service to fight for Miquella's Haligtree, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor]].
* UpgradedBoss: Is an interesting variant of this. The Royal Knight Loretta encountered in Caria Manor is simply a phantom. [[spoiler:The real Loretta had long since went on a journey to seek a shelter for the [[ArtificialHuman Albinaurics.]] Once the Tarnished reaches Miquella's Haligtree, the real Loretta -- titled Loretta, Knight of the Haligtree -- appears to bar the Tarnished from passing. Aptly enough, she is far stronger and more aggressive than her phantom form.]]decently effective.
* CripplingOverspecialization: Their melee attacks are pitiable, so if the Tarnished
* AmbiguouslyHuman: The Silver Mirrorshield's description mentions that it's rumored Loretta is actually [[spoiler:an Albinauric herself. Though the description dismisses said rumor as absurd, given that the shield is found at the Apostate Derelict where the giant Albinauric Archer is found, and the full reason for her journey to the Haligtree for the Albinaurics is ultimately up in the air, it's undeniable Loretta has some connection to them]].
* EnergyBow: Her signature sorcery, Loretta's Greatbow (which is also obtainable by the Tarnished) conjures a GreatBow made out of glintstone energy which then fires a ''massive'', high velocity magic arrow that homes in on enemies and explodes upon impact. The upgraded version, Loretta's Mastery, is a {{Multishot}} variant that fires ''four'' homing explosive arrows at once, each of which dealing the same damage as the single shot version.
* HandicappedBadass: [[spoiler:If the rumor about her being an Albinauric is true, we
* HeroAntagonist: There is nothing villainous about Loretta; in fact, she is one of the few enemy characters who could be considered an outright hero for her accomplishments. The only reason she and the Tarnished clash at all is because she stood in the way of
*
* KnightInShiningArmor:
* LogicalWeakness: She's a heavily-armoured knight whose phantom incarnation fights you in a flooded courtyard. If reading that makes you immediately reach for your lightning incantations, then congrats for getting the hint.
* NaginatasAreFeminine: Well, a [[MixAndMatchWeapon combination war sickle and glintstone staff]], but the idea still applies when other horseback bosses like the Tree Sentinels and Nightriders use massive halberds, glaives, clubs, and flails, and is noted specifically as female. Though it should be noted that the "feminine" appearance of her weapon is relative. Befitting her size and strength, Loretta's sickle is still an ''enormous'' polearm, the head massing about [[https://i.imgur.com/ALLnF2W.png 115 kg]] or some fifty times as much as your typical real-world glaive.[[note]]Volume is 0.01475 m^3 (model scale is at mm^3 = m^3), and steel has a density of 7,850 kg/m^3.[[/note]] The head alone is longer than the Tarnished is tall.
* MagicKnight: Not just a magic knight, but THE magic knight. She's the greatest living exemplar of Carian knighthood, which combines glintstone sorcery and knightly martial arts into a single, seamless discipline. To underline this, her weapon is a massive [[SinisterScythe war sickle]] designed for cavalry charges that also doubles as a glintstone staff, and her two unique spells (Loretta's Greatbow and Loretta's Mastery) reinterpret the classic magical shardbolt barrages of
* MagicMissileStorm:
** Her forté. She will relentlessly pelt
** This trope even comes into play before
* MarionetteMaster: They are the sorcerers responsible for animating the Marionette Soldiers and their Avionette brethren, and are often accompanied by them in
* SquishyWizard: The
* MasterArcher: Despite her proficiency at spellcasting, MountedCombat
* ThrowTheBookAtThem: Should you get into melee range where all of their powerful ranged sorceries are useless, they are left with precious few options but to desperately whack you with whatever book they were reading.
* UseYourHead: Their ''other'' option for melee combat. given that
* MixAndMatchWeapon: Her war sickle functions as a bladed weapon on one end of the shaft while also containing a glintstone focus within its other end, enabling her to simultaneously swing her weapon and cast spells on the fly.
* MountedCombat: Always rides on her steed in battle, and much like the Tree Sentinels, cannot be dismounted.
* MovesetClone: She is essentially an alternate version of a Tree Sentinel and shares many of her basic animations with them. [[DownplayedTrope Downplayed]] as the veritable storm of magic projectiles that she can cast makes enough of a difference that players will likely have to rethink their tactics when fighting her.
* MythologyGag: One of ''two'' characters to allude to the Corrupted Monk in ''VideoGame/SekiroShadowsDieTwice'', and the one with a better fit: A polearm-wielding female boss that gets encountered first in a weaker phantom form, [[spoiler:and then again in person. The difference here is that Loretta is completely optional in both cases, while the Monk is a required fight both times]].
* NoNonsenseNemesis: She may be a legendarily noble KnightInShiningArmor, but in combat, she's all business - no BossBanter, no cutscene, just a gigantic lump of gleaming armoured doom charging at you in complete silence while unloading a terrifying barrage of magical mayhem. It's unclear whether she's even still sapient, or has instead succumbed to the unspecified mental degeneration that has consumed most inhabitants of the Lands Between since the Shattering.
* SignatureMove: Loretta's Greatbow and its upgraded form Loretta's Mastery, with which she uses her war spear to cast Carian magic which enables her to fire either a single enormous magic arrow shot or [[MagicMissileStorm four giant magic arrows]] at her target with a slight degree of homing. [[VictorGainsLosersPowers The player can get Loretta's Greatbow from killing her in Caria Manor and Loretta's Mastery from killing her in the Haligtree]].
* SpontaneousWeaponCreation: Carian glintblade sorcery is all about creating weapons out of magic, and Loretta is its greatest living master. Her SignatureMove is summoning an enormous GreatBow to hammer her enemies with explosive, homing magical arrows, but she's also very fond of creating swords of various quantities and sizes to slice and stab her opponents apart.
* RecurringBoss: She's fought as a spirit in Carian Manor, [[spoiler:and can be fought again in-person at the Haligtree. The spirit version is basically just the first phase of her Haligtree fight]].
* UndyingLoyalty: A {{Downplayed}} example. [[spoiler:She indeed left their service to fight for Miquella's Haligtree, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor]].
* UpgradedBoss: Is an interesting variant of this. The Royal Knight Loretta encountered in Caria Manor is simply a phantom. [[spoiler:The real Loretta had long since went on a journey to seek a shelter for the [[ArtificialHuman Albinaurics.]] Once the Tarnished reaches Miquella's Haligtree, the real Loretta -- titled Loretta, Knight of the Haligtree -- appears to bar the Tarnished from passing. Aptly enough, she is far stronger and more aggressive than her phantom form.]]
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[[folder:Preceptor Miriam]]
[[quoteright:581:https://static.tvtropes.org/pmwiki/pub/images/preceptor_miriam.png]]
A Preceptor of the Carian Study Hall, who still guards the building long after its halls have grown cold and dusty.
[[quoteright:581:https://static.tvtropes.org/pmwiki/pub/images/preceptor_miriam.png]]
A Preceptor of the Carian Study Hall, who still guards the building long after its halls have grown cold and dusty.
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A Preceptor
Scholars of the Lazuli Conspectus who studied Carian
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* BossInMooksClothing: She's considerably harder than many of the actual bosses, between her high health, ''ridiculously'' high damage output, and ability to teleport away from you whenever you get close ''without even interrupting her casting animations''.
* TheComputerIsACheatingBastard: Her teleport doesn't cancel her spellcasting animations. She loves to teleport away right as you swing at her and immediately punish with a Loretta's Greatbow to the face.
* CoolMask: Wears the Preceptor's Big Hat, a combination iron mask and ridiculously wide-brimmed hat (lined with what appears to be a star chart on the underside of said brim), carrying on the tradition of [[VideoGame/DarkSouls powerful spellcasters who wear comically oversized wizard hats]].
* CoolTeacher: She is a Preceptor like Seluvis, essentially a private teacher for the Carian royals.
* EnergyBow: Is capable of casting Loretta's Greatbow with impunity. The projectiles she fires are far from AnnoyingArrows, however, as they explode for massive damage and knockback upon impact.
* {{Expy}}: Both of her encounters are a clear reference to the Crystal Sage fought in the Grand Archives in ''VideoGame/DarkSoulsIII''. Both encounters in either game feature a powerful spellcaster enemy that pelts the player at range with high damage projectiles, who then teleports to another section of the area once the player whittles them down to a certain amount of HP. They even have nearly identical spell repertoires: an array of delayed projectiles[[labelnote:*]]Homing Crystal Soulmass vs. Glintblade Phalanx[[/labelnote]], a mass which first floats up into the air before raining down dozens of homing projectiles[[labelnote:*]]Crystal Hail vs. Magic Downpour[[/labelnote]], and a long ranged nuke[[labelnote:*]]Crystal Soul Spear vs. Loretta's Greatbow[[/labelnote]].
* FlunkyBoss: Ghostly nobles will appear throughout the level to help her out, though contrary to appearances she doesn't summon them, with their appearance instead being triggered by the player's approach. One way to make the later parts of the fight easier is to immediately run past her and clear the higher levels of the study hall out before she can teleport up there and hide herself among them.
* GetBackHereBoss: She will teleport to different positions around the Study Hall based on how much health she has left. Dealing with her involves less fighting her head-on and more chasing her through the entire structure.
* MagicMissileStorm: To insane levels. Traversing through the Study Hall essentially becomes a constant game of dodging Miriam's endless hail of projectiles, which becomes much harder the second time around as there are no railings to prevent the player from falling to their death.
* NeverMessWithGranny: Datamining or hacking the game to remove her cool hat [[CoolMask and Mask]] reveals her to be a wizened and wrinkled old lady with a full head of grey. Her age doesn't stop her one bit from kicking the Tarnished squarely in the teeth.
* RecurringBoss: She is fought both in the Carian Study Hall and [[spoiler:its inverted counterpart]].
* SecretAIMoves: Her teleport spell is unavailable to the player for rather obvious reasons.
* SquishyWizard: ''[[AvertedTrope Averted]]''. She is one of the tankiest enemy [=NPCs=] in the game, able to take thousands of hit points' worth of damage before finally going down -- and she has to be fought ''twice''. The fact that the Carian Study Hall can be accessed relatively early game only exacerbates the problem, as it is very unlikely that the player has access to anything that can quickly shred through her health bar at that point.
* TeleportSpam: She can instantly teleport around the Study Hall at different health thresholds. She begins teleporting constantly upon reaching the highest point of the Study Hall -- ''without interrupting her casted spells''.
* TheComputerIsACheatingBastard: Her teleport doesn't cancel her spellcasting animations. She loves to teleport away right as you swing at her and immediately punish with a Loretta's Greatbow to the face.
* CoolMask: Wears the Preceptor's Big Hat, a combination iron mask and ridiculously wide-brimmed hat (lined with what appears to be a star chart on the underside of said brim), carrying on the tradition of [[VideoGame/DarkSouls powerful spellcasters who wear comically oversized wizard hats]].
* CoolTeacher: She is a Preceptor like Seluvis, essentially a private teacher for the Carian royals.
* EnergyBow: Is capable of casting Loretta's Greatbow with impunity. The projectiles she fires are far from AnnoyingArrows, however, as they explode for massive damage and knockback upon impact.
* {{Expy}}: Both of her encounters are a clear reference to the Crystal Sage fought in the Grand Archives in ''VideoGame/DarkSoulsIII''. Both encounters in either game feature a powerful spellcaster enemy that pelts the player at range with high damage projectiles, who then teleports to another section of the area once the player whittles them down to a certain amount of HP. They even have nearly identical spell repertoires: an array of delayed projectiles[[labelnote:*]]Homing Crystal Soulmass vs. Glintblade Phalanx[[/labelnote]], a mass which first floats up into the air before raining down dozens of homing projectiles[[labelnote:*]]Crystal Hail vs. Magic Downpour[[/labelnote]], and a long ranged nuke[[labelnote:*]]Crystal Soul Spear vs. Loretta's Greatbow[[/labelnote]].
* FlunkyBoss: Ghostly nobles will appear throughout the level to help her out, though contrary to appearances she doesn't summon them, with their appearance instead being triggered by the player's approach. One way to make the later parts of the fight easier is to immediately run past her and clear the higher levels of the study hall out before she can teleport up there and hide herself among them.
* GetBackHereBoss: She will teleport to different positions around the Study Hall based on how much health she has left. Dealing with her involves less fighting her head-on and more chasing her through the entire structure.
* MagicMissileStorm: To insane levels. Traversing through the Study Hall essentially becomes a constant game of dodging Miriam's endless hail of projectiles, which becomes much harder the second time around as there are no railings to prevent the player from falling to their death.
* NeverMessWithGranny: Datamining or hacking the game to remove her cool hat [[CoolMask and Mask]] reveals her to be a wizened and wrinkled old lady with a full head of grey. Her age doesn't stop her one bit from kicking the Tarnished squarely in the teeth.
* RecurringBoss: She is fought both in the Carian Study Hall and [[spoiler:its inverted counterpart]].
* SecretAIMoves: Her teleport spell is unavailable to the player for rather obvious reasons.
* SquishyWizard: ''[[AvertedTrope Averted]]''. She is one of the tankiest enemy [=NPCs=] in the game, able to take thousands of hit points' worth of damage before finally going down -- and she has to be fought ''twice''. The fact that the Carian Study Hall can be accessed relatively early game only exacerbates the problem, as it is very unlikely that the player has access to anything that can quickly shred through her health bar at that point.
* TeleportSpam: She can instantly teleport around the Study Hall at different health thresholds. She begins teleporting constantly upon reaching the highest point of the Study Hall -- ''without interrupting her casted spells''.
to:
* TheComputerIsACheatingBastard: Her teleport doesn't cancel her spellcasting animations. She loves to teleport away right as you swing at her and immediately punish with a Loretta's Greatbow to the face.
* TheHeretic: Lazuli sorcerers were seen as unorthodox due to
* CoolTeacher: She is a Preceptor like Seluvis, essentially a private teacher for the Carian royals.
* EnergyBow: Is capable of casting Loretta's Greatbow with impunity. The projectiles she fires are far from AnnoyingArrows, however, as they explode for massive damage and knockback upon impact.
* {{Expy}}: Both of her encounters are a clear reference to the Crystal Sage fought in the Grand Archives in ''VideoGame/DarkSoulsIII''. Both encounters in either game feature a powerful spellcaster enemy that pelts the player at range with high damage projectiles, who then teleports to another section
* FlunkyBoss: Ghostly nobles will appear throughout the level to help her out, though contrary to appearances she doesn't summon them, with their appearance
* KungFuWizard: Unlike the glintstone sorcerers, who attack by firing spells at a distance, Lazuli sorcerers prefer to approach their enemies and fight
* LuckilyMyShieldWillProtectMe: Wields the
* MagicKnight: Wields the
* GetBackHereBoss: She will teleport
* UnusableEnemyEquipment: The swords they wield are really staves they carved into different
* MagicMissileStorm: To insane levels. Traversing through the Study Hall essentially becomes a constant game of dodging Miriam's endless hail of projectiles,
* NeverMessWithGranny: Datamining or hacking
* VillainInAWhiteSuit: Their robes are dyed in white, which is meant to
* RecurringBoss: She is fought both in the Carian Study Hall and [[spoiler:its inverted counterpart]].
* SecretAIMoves: Her teleport spell is unavailable to the player for rather obvious reasons.
* SquishyWizard: ''[[AvertedTrope Averted]]''. She is one of the tankiest enemy [=NPCs=] in the game, able to take thousands of hit points' worth of damage before finally going down -- and she has to be fought ''twice''. The fact that the Carian Study Hall can be accessed relatively early game only exacerbates the problem, as it is very unlikely that the player has access to anything that can quickly shred through her health bar at that point.
* TeleportSpam: She can instantly teleport around the Study Hall at different health thresholds. She begins teleporting constantly upon reaching the highest point of the Study Hall -- ''without interrupting her casted spells''.
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[[folder:Adan, Thief of Fire]]
[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/adan_thief_of_fire.jpg]]
A battle mage imprisoned in the Malefector's Evergaol for stealing the Flame of the Fell God incantation from the Fire Monks.
[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/adan_thief_of_fire.jpg]]
A battle mage imprisoned in the Malefector's Evergaol for stealing the Flame of the Fell God incantation from the Fire Monks.
to:
[[quoteright:269:https://static.
[[quoteright:350:https://static.tvtropes.
A battle mage imprisoned in
--> '''Voiced by:''' Ava Otten, Nerys Amber Stocks, Oliver Berry
The junior students attending Raya Lucaria Academy. Due to their youth, Queen Rennala chose them to be "rebirthed" by her amber egg, which wiped their memories and gave them the
Changed line(s) 295,301 (click to see context) from:
* {{Acrofatic}}: He wears the Fire Prelate set (minus the helmet, he wears a Fire Monk Hood instead), one of the fattest in the game. He's also very quick on his feet and can easily close the distance between you.
* BurnScarsBurningPowers: A fire mage with some ''nasty'' burns, though they're probably more an indicator of what the Fire Monks did to ''stop'' him from stealing the Flame of the Fell God.
* EpicFlail: Whenever he's not casting fire incantations, he is wielding his Flail with both hands.
* FacialHorror: He has burns over most of his face; apparently, stealing that fire incantation wasn't without its hitches.
* GlassCannon: He doesn't have too much health himself, but his spiked flail and especially his fire incantation can deal significant damage to the Tarnished, taking them down to a sliver of their health.
* HiddenDepths: There's definitely a story about how he managed to get Flame of the Fell God, [[SignatureMove a Giantsflame incantation known only to the Fire Giant, the sole survivor of the Giant civilization]]. The descriptions for the Giant's Prayerbook and Fire Giant incantations note that only a few prelates even know of such incantations, so how did Adan find out? He wears the Fire Prelate set (except the helm, which they use to cast their incantations), so was he a Prelate who defected, (backed up by the high faith requirement to use Flame of the Fell God), or was it just a disguise (since he doesn't use Fire Monk weapons)?
* PlayingWithFire: Uses the stolen Flame of the Fell God incantation to great effect.
* BurnScarsBurningPowers: A fire mage with some ''nasty'' burns, though they're probably more an indicator of what the Fire Monks did to ''stop'' him from stealing the Flame of the Fell God.
* EpicFlail: Whenever he's not casting fire incantations, he is wielding his Flail with both hands.
* FacialHorror: He has burns over most of his face; apparently, stealing that fire incantation wasn't without its hitches.
* GlassCannon: He doesn't have too much health himself, but his spiked flail and especially his fire incantation can deal significant damage to the Tarnished, taking them down to a sliver of their health.
* HiddenDepths: There's definitely a story about how he managed to get Flame of the Fell God, [[SignatureMove a Giantsflame incantation known only to the Fire Giant, the sole survivor of the Giant civilization]]. The descriptions for the Giant's Prayerbook and Fire Giant incantations note that only a few prelates even know of such incantations, so how did Adan find out? He wears the Fire Prelate set (except the helm, which they use to cast their incantations), so was he a Prelate who defected, (backed up by the high faith requirement to use Flame of the Fell God), or was it just a disguise (since he doesn't use Fire Monk weapons)?
* PlayingWithFire: Uses the stolen Flame of the Fell God incantation to great effect.
to:
* {{Acrofatic}}: He wears AffectionateNickname: Rennala affectionately refers to them as "sweetings".
* CameBackWrong: They're theFire Prelate set (minus the helmet, he wears a Fire Monk Hood instead), one subjects of the fattest Rennala's imperfect rebirthing ritual, which caused them to degrade into toddler minds in the game. He's also very quick on his feet adult bodies, and can easily close the distance between you.
* BurnScarsBurningPowers: A fire mage with some ''nasty'' burns, though they're probably more an indicator of what the Fire Monks did to ''stop'' him from stealing the Flame of the Fell God.
* EpicFlail: Whenever he's not casting fire incantations, he is wielding his Flail with both hands.
* FacialHorror: He has burns over most of his face; apparently, stealing that fire incantation wasn't without its hitches.
* GlassCannon: He doesn't have too much health himself, but his spiked flail and especially his fire incantation can deal significant damagethey don't last long afterwards, to the Tarnished, taking them down to point where dying and being rebirthed is their equivalent of a sliver sleep cycle.
* CreepyChild: The Tarnished first learns of theirhealth.
* HiddenDepths: There's definitely a story about how he managedpresence when one tries to get Flame of the Fell God, [[SignatureMove a Giantsflame incantation known only ''[[ManBitesMan bite their foot]]'' like an angry toddler. Their [[BrokenSmile wide smiles]], [[ThousandYardStare unfocused eyes]] and tendency to the Fire Giant, the sole survivor of the Giant civilization]]. crawl rather than walk bring to mind ''severely'' stunted or degraded mental patients. The descriptions voice actors for the Giant's Prayerbook and Fire Giant incantations note that only a few prelates lullaby they sing were even know of such incantations, so how did Adan find out? He wears the Fire Prelate set (except the helm, which real-life children.
* DissonantLaughter: Can occasionally be heard laughing as theyuse to cast fight the Tarnished.
* EeriePaleSkinnedBrunette: They all have short dark hair and theirincantations), so was he a Prelate who defected, (backed up by skin is extremely pale due to living full-time in the high faith requirement to library with only candles and magical glow for light.
* FireBreathingWeapon: They useFlame their candles to breathe fire onto the Tarnished.
* GravityMaster: Utilize spells to throw books and globes at the Tarnished.
* IronicNurseryTune: Throughout the first phase of Rennala's fight, they sing a lullaby to the amber egg she cradles. If you can dodge the scholars' attacks while listening, you'll find that the lyrics describe their situation.
-->''Sleep tight, bound tight, by Mother's amber.''\\
''Sleep tight, find life, by Mother's umbra.''
* ManBitesMan: The scholars nip at the player's heels like animals.
* MookMedic: The lullabies they sing are what support Rennala's shield.
* ShootTheMedicFirst: Killing three singing scholars is required to break Rennala's shield in order to damage her during her first phase.
* SquishyWizard: Even more so than the Raya Lucaria sorcerers, able to be taken down in a single hit with a strong enough weapon.
* UniqueEnemy: They are only encountered as part of theFell God), or was it just a disguise (since he doesn't use Fire Monk weapons)?
* PlayingWithFire: Uses the stolen Flamefirst phase of the Fell God incantation to great effect.Rennala's boss fight.
* CameBackWrong: They're the
* BurnScarsBurningPowers: A fire mage with some ''nasty'' burns, though they're probably more an indicator of what the Fire Monks did to ''stop'' him from stealing the Flame of the Fell God.
* EpicFlail: Whenever he's not casting fire incantations, he is wielding his Flail with both hands.
* FacialHorror: He has burns over most of his face; apparently, stealing that fire incantation wasn't without its hitches.
* GlassCannon: He doesn't have too much health himself, but his spiked flail and especially his fire incantation can deal significant damage
* CreepyChild: The Tarnished first learns of their
* HiddenDepths: There's definitely a story about how he managed
* DissonantLaughter: Can occasionally be heard laughing as they
* EeriePaleSkinnedBrunette: They all have short dark hair and their
* FireBreathingWeapon: They use
* GravityMaster: Utilize spells to throw books and globes at the Tarnished.
* IronicNurseryTune: Throughout the first phase of Rennala's fight, they sing a lullaby to the amber egg she cradles. If you can dodge the scholars' attacks while listening, you'll find that the lyrics describe their situation.
-->''Sleep tight, bound tight, by Mother's amber.''\\
''Sleep tight, find life, by Mother's umbra.''
* ManBitesMan: The scholars nip at the player's heels like animals.
* MookMedic: The lullabies they sing are what support Rennala's shield.
* ShootTheMedicFirst: Killing three singing scholars is required to break Rennala's shield in order to damage her during her first phase.
* SquishyWizard: Even more so than the Raya Lucaria sorcerers, able to be taken down in a single hit with a strong enough weapon.
* UniqueEnemy: They are only encountered as part of the
* PlayingWithFire: Uses the stolen Flame
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* RecurringElement: The latest in the line of [=FromSoft=] giant wolf bosses that started with Sif. It will even sometimes manifest a sword in its jaws and slash at you.
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* RecurringElement: The latest in the line of [=FromSoft=] giant wolf bosses that started with Sif.[[VideoGame/DarkSouls1 The Great Grey Wolf Sif]]. It will even sometimes manifest a sword in its jaws and slash at you.
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[[Characters/EldenRingMainCharacters Main Characters]] ([[Characters/EldenRingTheTarnished The Tarnished]] | [[Characters/EldenRingMarika Marika]]) | [[Characters/EldenRingRoundtableHold Roundtable Hold]] | [[Characters/EldenRingSecondaryCharacters Secondary Characters]] ([[Characters/EldenRingRenownedAshes Renowned Ashes]]) | [[Characters/EldenRingOuterGods Outer Gods]] | [[Characters/EldenRingDemigods Demigods]] ([[Characters/EldenRingGodfrey Godfrey]] | [[Characters/EldenRingMorgott Morgott]] | [[Characters/EldenRingMohg Mohg]] | [[Characters/EldenRingRadahn Radahn]] | [[Characters/EldenRingRykard Rykard]] | [[Characters/EldenRingRanniTheWitch Ranni the Witch]] | [[Characters/EldenRingMalenia Malenia]]) | [[Characters/EldenRingEnemiesAndBosses Enemies and Bosses]] ([[Characters/EldenRingDragons Dragons]] | '''Liurnia of the Lakes''' | [[Characters/EldenRingRecurringEnemiesAndBosses Recurring Enemies and Bosses]] | [[Characters/EldenRingTarnishedInvadersAndTargets Tarnished Invaders and Targets]]) -]]]]]
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[[Characters/EldenRingMainCharacters Main Characters]] ([[Characters/EldenRingTheTarnished The Tarnished]] | [[Characters/EldenRingMarika Marika]]) | [[Characters/EldenRingRoundtableHold Roundtable Hold]] | [[Characters/EldenRingSecondaryCharacters Secondary Characters]] ([[Characters/EldenRingRenownedAshes Renowned Ashes]]) | [[Characters/EldenRingOuterGods Outer Gods]] | [[Characters/EldenRingDemigods Demigods]] ([[Characters/EldenRingGodfrey Godfrey]] ([[Characters/EldenRingDemigodsGodfreysLineage Godfrey's Lineage]] | [[Characters/EldenRingMorgott Morgott]] | [[Characters/EldenRingMohg Mohg]] | [[Characters/EldenRingRadahn Radahn]] | [[Characters/EldenRingRykard Rykard]] | [[Characters/EldenRingRanniTheWitch Ranni the Witch]] | [[Characters/EldenRingMalenia Malenia]]) [[Characters/EldenRingDemigodsRadagonsLineage Radagon's Lineage]] ([[Characters/EldenRingMalenia Malenia]])) | [[Characters/EldenRingEnemiesAndBosses Enemies and Bosses]] ([[Characters/EldenRingDragons Dragons]] | '''Liurnia of the Lakes''' | [[Characters/EldenRingRecurringEnemiesAndBosses Recurring Enemies and Bosses]] | [[Characters/EldenRingTarnishedInvadersAndTargets Tarnished Invaders and Targets]]) -]]]]]
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* TarotMotifs: As noted in [[https://www.tumblr.com/shera-dnd/747601384092958720 this tumblr post]], the physical layout of Liurnia seem to parallel the major arcana Moon very closely. The card shows a wetland by a lake, and Liurnia is covered in water. There's a crayfish in the lake on the card, and giant crayfish are a recurring enemy in Liurnia. The card has a red hound and a wolf in the middle, and Liurnia is home to both the red wolf of Radagon and Half-Wolf Blaidd. On each side of the card are towering structurs, and the lake of Liurnia is flanked on each side by the Divine Tower of Liurnia and Caria Manor. In the middle, hanging above it all, is the moon itself, and Rennala, the Full-Moon Queen, is fought at the highest point of Raya Lucaria, in the very middle of Liurnia. Finally, the card depicts a path leading into the mountains in the distance, and Liurnia is the only way to get to the mountainous Altus region.
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* TarotMotifs: As noted in [[https://www.tumblr.com/shera-dnd/747601384092958720 this tumblr post]], the physical layout of Liurnia seem to parallel the major arcana Moon very closely. The card shows a wetland by a lake, and Liurnia is covered in water. There's a crayfish in the lake on the card, and giant crayfish are a recurring enemy in Liurnia. The card has a red hound and a wolf in the middle, and Liurnia is home to both the red wolf of Radagon and Half-Wolf Blaidd. On each side of the card are towering structurs, structures, and the lake of Liurnia is flanked on each side by the Divine Tower of Liurnia and Caria Manor. In the middle, hanging above it all, is the moon itself, and Rennala, the Full-Moon Queen, is fought at the highest point of Raya Lucaria, in the very middle of Liurnia. Finally, the card depicts a path leading into the mountains in the distance, and Liurnia is the only way to get to the mountainous Altus region.
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* TarotMotifs: As noted in [[https://www.tumblr.com/shera-dnd/747601384092958720 this tumblr post]], the physical layout of Liurnia seem to parallel the major arcana Moon very closely. The card shows a wetland by a lake, and Liurnia is covered in water. There's a crayfish in the lake on the card, and giant crayfish are a recurring enemy in Liurnia. The card has a red hound and a wolf in the middle, and Liurnia is home to both the red wolf of Radagon and Half-Wolf Blaidd. On each side of the card are towering structurs, and the lake of Liurnia is flanked on each side by the Divine Tower of Liurnia and Caria Manor. In the middle, hanging above it all, is the moon itself, and Rennala, the Full-Moon Queen, is fought at the highest point of Raya Lucaria, in the very middle of Liurnia. Finally, the card depicts a path leading into the mountains in the distance, and Liurnia is the only way to get to the mountainous Altus region.
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Removing cut content from character pages as outlined on site decision here. https://tvtropes.org/pmwiki/query.php?parent_id=133498&type=att
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* NonMaliciousMonster: Their cut lines indicate that they genuinely don't think they're doing the Tarnished any harm; death and rebirth is so normal to them that they include lethal attacks in their play because they don't get why murder is a big deal to others.
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* UndyingLoyalty: A {{Downplayed}} example. She indeed left their service to fight for Miquella's Haligtree as an Albinauric, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor.
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* UndyingLoyalty: A {{Downplayed}} example. She [[spoiler:She indeed left their service to fight for Miquella's Haligtree as an Albinauric, Haligtree, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor.manor]].
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Again, stats alone aren't a good gauge. It is possible the primeval current can be learned without damage to one's own being, if we're to consider that imbuing one's own heart with a primal glinstone is likely a taboo or optional practice. Full Moon sorceries are also not primeval, but closer to home.
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* TheArchmage: At her peak, Rennala was quite possibly the most powerful sorceress in existence, heading the Academy of Raya Lucaria and single-handedly shifting the Academy's focus from study of the stars alone to study of the Moon. While she has slipped ''far'' in the present day, the second phase of her battle has Ranni demonstrate this aptly by conjuring an illusion of her mother at her mightiest, masterfully executing numerous high-level sorceries against you. This is also demonstrated mechanically, as her Remembrance can be traded in for either her glintstone staff or a custom sorcery of her own making. Both of them require absolutely ''insane'' INT requirements to use -- 60 and 70, respectively -- that are well above what the player can be expected to achieve themselves by the time they actually defeat Rennala herself, even if they invested all of their levels up until that point into Int, subtly indicating Rennala's supreme mastery of the arcane arts. Notably, the other two archmages in the setting, Azur and Lusat, ultimately went insane from the knowledge they gained, and ''their'' spells require a fair amount less Intelligence (Comet Azur requires 60, Stars of Ruin requires 43) to wield than Rennala's does. Rennala's insanity came about due to traumatic experiences rather than too much knowledge.
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* TheArchmage: At her peak, Rennala was quite possibly the most powerful sorceress in existence, heading the Academy of Raya Lucaria and single-handedly shifting the Academy's focus from study of the stars alone to study of the Moon. While she has slipped ''far'' in the present day, the second phase of her battle has Ranni demonstrate this aptly by conjuring an illusion of her mother at her mightiest, masterfully executing numerous high-level sorceries against you. This is also demonstrated mechanically, as her Remembrance can be traded in for either her glintstone staff or a custom sorcery of her own making. Both of them require absolutely ''insane'' INT requirements to use -- 60 and 70, respectively -- that are well above what the player can be expected to achieve themselves by the time they actually defeat Rennala herself, even if they invested all of their levels up until that point into Int, subtly indicating Rennala's supreme mastery of the arcane arts. Notably, the other two archmages in the setting, Azur and Lusat, ultimately went insane from the knowledge they gained, and ''their'' spells require a fair amount less Intelligence (Comet Azur requires 60, Stars of Ruin requires 43) to wield than Rennala's does. Rennala's insanity came about due to traumatic experiences rather than too much knowledge.
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* {{Hypocrite}}: She outlawed the study of Primordial Current sorcery at Raya Lucaria, but if Ranni's illusion is to be believed, she used the Primordial sorcery Comet Azur in combat at the height of her power. Though given what happened to Azur as a result of his research into the primordial current, it's also likely that Rennala outlawed it [[TheseAreThingsManWasNotMeantToKnow to prevent any further victims]], and only cast it herself because she was just ''that'' good at magic (the Full Moon spell she invented takes more INT to cast, and she didn't go insane or turn into glintstone making it), so it posed no threat to her.
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* {{Hypocrite}}: She outlawed the study of Primordial Current primeval current sorcery at Raya Lucaria, but if Ranni's illusion is to be believed, she used the Primordial primeval sorcery Comet Azur in combat at the height of her power. Though given what happened to Azur as a result of his research into the primordial primeval current, it's also likely possible that Rennala outlawed it [[TheseAreThingsManWasNotMeantToKnow to prevent any further victims]], and only cast it herself because she wasn't an adherent of taboo and inhumane primeval practices. It is also possible she was just ''that'' good at magic (the Full Moon spell she invented takes more INT to cast, and she didn't go insane or turn into glintstone making it), magic, so it posed no threat to her.
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* UndyingLoyalty: A {{Downplayed}} example. She indeed left their service to fight for Miquella's Haligtree as an Albinauric, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor.
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* RavenHairIvorySkin: She's a beautiful woman with pale skin and dark hair- though the latter is often hard to see under her crescent crown.
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* TheArchmage: At her peak, Rennala was quite possibly the most powerful sorceress in existence, heading the Academy of Raya Lucaria and single-handedly shifting the Academy's focus from study of the stars alone to study of the Moon. While she has slipped ''far'' in the present day, the second phase of her battle has Ranni demonstrate this aptly by conjuring an illusion of her mother at her mightiest, masterfully executing numerous high level sorceries against you. This is also demonstrated mechanically, as her Remembrance can be traded in for either her glintstone staff or a custom sorcery of her own making. Both of them require absolutely ''insane'' INT requirements to use -- 60 and 70, respectively -- that are well above what the player can be expected to achieve themselves by the time they actually defeat Rennala herself, even if they invested all of their levels up until that point into Int, subtly indicating Rennala's supreme mastery of the arcane arts. Notably, the other two archmages in the setting, Azur and Lusat, ultimately went insane from the knowledge they gained, and ''their'' spells require a fair amount less Intelligence to wield than Rennala's does. Rennala's insanity came about due to traumatic experiences rather than too much knowledge.
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* TheArchmage: At her peak, Rennala was quite possibly the most powerful sorceress in existence, heading the Academy of Raya Lucaria and single-handedly shifting the Academy's focus from study of the stars alone to study of the Moon. While she has slipped ''far'' in the present day, the second phase of her battle has Ranni demonstrate this aptly by conjuring an illusion of her mother at her mightiest, masterfully executing numerous high level high-level sorceries against you. This is also demonstrated mechanically, as her Remembrance can be traded in for either her glintstone staff or a custom sorcery of her own making. Both of them require absolutely ''insane'' INT requirements to use -- 60 and 70, respectively -- that are well above what the player can be expected to achieve themselves by the time they actually defeat Rennala herself, even if they invested all of their levels up until that point into Int, subtly indicating Rennala's supreme mastery of the arcane arts. Notably, the other two archmages in the setting, Azur and Lusat, ultimately went insane from the knowledge they gained, and ''their'' spells require a fair amount less Intelligence (Comet Azur requires 60, Stars of Ruin requires 43) to wield than Rennala's does. Rennala's insanity came about due to traumatic experiences rather than too much knowledge.
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* {{Hypocrite}}: She outlawed the study of Primordial Current sorcery at Raya Lucaria, but if Ranni's illusion is to be believed, she used the Primordial sorcery Comet Azur in combat at the height of her power. Though given what happened to Azur as a result of his research into the primordial current, it's also likely that Rennala outlawed it [[TheseAreThingsManWasNotMeantToKnow to prevent any further victims]], and only allowed herself to cast it thanks to her sheer skill.
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* {{Hypocrite}}: She outlawed the study of Primordial Current sorcery at Raya Lucaria, but if Ranni's illusion is to be believed, she used the Primordial sorcery Comet Azur in combat at the height of her power. Though given what happened to Azur as a result of his research into the primordial current, it's also likely that Rennala outlawed it [[TheseAreThingsManWasNotMeantToKnow to prevent any further victims]], and only allowed cast it herself because she was just ''that'' good at magic (the Full Moon spell she invented takes more INT to cast cast, and she didn't go insane or turn into glintstone making it), so it thanks posed no threat to her sheer skill.her.
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added perceptor miriam image
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[[quoteright:581:https://static.tvtropes.org/pmwiki/pub/images/preceptor_miriam.png]]
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* {{Hypocrite}}: She outlawed the study of Primordial Current sorcery at Raya Lucaria, but if Ranni's illusion is to be believed, she used the Primordial sorcery Comet Azur in combat at the height of her power.
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* {{Hypocrite}}: She outlawed the study of Primordial Current sorcery at Raya Lucaria, but if Ranni's illusion is to be believed, she used the Primordial sorcery Comet Azur in combat at the height of her power. Though given what happened to Azur as a result of his research into the primordial current, it's also likely that Rennala outlawed it [[TheseAreThingsManWasNotMeantToKnow to prevent any further victims]], and only allowed herself to cast it thanks to her sheer skill.