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1[[foldercontrol]]
2!The Underlords
3[[folder: Mendechaus]]
4The god of all that is evil. He summons forth the various Underlords under his control to conquer the world and destroy the gods of light.
5
6* GodOfEvil: He wears the title proudly.
7[[/folder]]
8[[folder: Oberon]]
9The player character. An Underlord who has been brought back from the void by Mendechaus to be his right-hand man.
10
11* JackOfAllStats: Has no particular specialization when it comes to how he operates.
12* SilentProtagonist: The only Underlord who doesn't speak often, if at all.
13* SuperMode: [[spoiler: In the final two levels of the game, Oberon uses the power of the Kenos to boost his mana reserves and how fast they recharge, double his default Worker population, and disrupt the mana pools of other Underlords.]]
14* TechnicolorFire: His dungeons are themed around green hellfire, with a rocky heart as his cores.
15[[/folder]]
16[[folder: Marcus]]
17An Underlord who betrayed Mendechaus, guarding the caverns he and his Underlords were sealed within in return for amnesty.
18
19* DefectorFromDecadence: Turned his back on the Underlords before they were sealed away.
20* DefiantToTheEnd: Even after his core is destroyed, he merely pities Oberon's inability to see what Mendechaus has planned.
21* HeelFaceTurn: At least, as far as objective alignment is concerned.
22[[/folder]]
23[[folder: Rhaskos]]
24An Underlord who has been pushed back to his own Realm by the dwarven clans assaulting him. Oberon is sent to protect him.
25
26* EvilIsVisceral: His dungeons are fleshy and red, and his core is a mass of tentacles.
27* VillainousBSOD: Spends a lot of his time undergoing this, as his only core left is severely weakened. [[spoiler: He also claims to remember another life where he was nowhere near as heinous as he is now, and is ''not'' taking it well.]]
28[[/folder]]
29[[folder: Mira]]
30An Underlord that is assigned to help Oberon take an evil artifact known as the Kenos from the Empire.
31
32* DrunkWithPower: [[spoiler: After stealing the Kenos for herself, she whisks it away to her home realm and attempts to attune with it, allowing the power to go to her metaphysical head.]]
33* HoldTheLine: She attempts to stall for time by building a majority of her structures between you and her core.
34* SinisterGeometry: Mira's dungeons are a cyan color full of perfect right angles, and her core is an ever-shifting cube.
35* TheStarscream: The crossover with ''TabletopGame/WickedOnes'' states that she dreams of supplanting Mendachus.
36
37[[/folder]]
38[[folder: Korvek]]
39An Underlord who spends as much time fighting himself as he does his enemies.
40
41* DualBoss: Aside from being part of a four-lord free-for-all, his dungeon is unique in that he has two separate cores controlled by his divided consciousness.
42* FatalFlaw: Korvek's self-sabotage means that while he has powerful minions and a fortified position, he rarely spares the time to branch out or press his advantage.
43* LiteralSplitPersonality: His mind is so fragmented that each core he sets up is controlled by separate parts of himself that torment him constantly, to the point where his core is a circle of incomplete statues.
44* StoneWall: His methods are very defense-oriented, entrenching himself in a singular area, and making no effort to move until there's no other option. By then, however, he's usually trained his monsters close to the max level.
45
46[[/folder]]
47[[folder: Kasita]]
48An Underlord preoccupying herself with hoarding as many trophies, coins and monsters as she can manage. She's the player character of the Heart of Gold expansion.
49
50* BlingOfWar: Her dungeons are lavishly-decorated, with her core being a giant diamond orbited by gold rings.
51* CollectorOfTheStrange: She's dedicated herself to having as vast and wide a collection as she can.
52* ConspicuousConsumption: She's just as eager to throw her money around as she is to gain it, and typically has large amounts of Gold Sentinels on hand, alongside choosing the gold-focused Colossus as her first Titan the moment she's able to.
53* FatalFlaw: Her need to have everything to herself presses her to attack other Keepers in a MeleeATrois to try and have their resources. As a result, however, she tends to spread herself and her minions thin, and it can be easy to starve her out since all of her resources are fueled by gold.
54* LavaPit: More specifically, moats of molten gold.
55* ZergRush: Has a ''lot'' of monsters under her thumb, and will utilize them at a moment's notice.
56[[/folder]]
57
58[[folder: Draven]]
59An Underlord who makes a point of trying to steal the spotlight for himself whenever possible.
60
61* TheCaligula: During the story mission he appears in, you can overhear him slapping an imp to death and valuing it as more important than any actual strategy. He likes to talk a lot about conquest and bloodshed in general, in fact.
62* EvilGloating: Will do so whenever given the chance, and sometimes when he hasn't been.
63* FatalFlaw: His reliance on quantity over quality, combined with his penchant for attacking the first outcropping of your dungeon he can find, means that he can be manipulated into a trap.
64* LeeroyJenkins: Is often the first to attack when it comes to a battle.
65* OurLichesAreDifferent: Primarily specializes in undead, with a core that looks like four skulls fused at the backs of their heads, and a penchant for lining his defenses with Wells of Souls and Bone Chillers.
66[[/folder]]
67
68!Underlord Minions
69[[folder:Underlord Minions in general]]
70* ArmyOfThievesAndWhores: They're all manner of depraved demons and sadistic creatures.
71* RagtagBunchOfMisfits
72[[/folder]]
73----
74[[folder: Augre]]
75[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augre_5.png]]
76[[caption-width-right:350:The Augre]]
77
78The Augres are descended from an ancient sect of Ogres who revered the unparalleled Dwarven mastery over metalwork so much that they began to worship Torag, Dwarven God of the forge. They then began to reshape their lives around metallurgy and the creation of intricately designed machines. After some time, these creatures became so enamored with expertly crafted metalwork that they began to augment themselves with their creations by physically grafting metal and machines to their bodies to improve their skills in battle and at the forges where they work.
79
80Augres are huge creatures who have infused pieces of metal and machinery into their bodies, giving them great skill at hammering the anvils in the Foundry, or bashing in the heads of invaders.
81----
82* ArtificialLimbs: Replaced one of its hands with a crude hammer.
83* BodyHorror: They graft chunks of metal to their skin as body armor.
84* MeaningfulName: The species name is a [[{{Portmanteau}} portmanteau]] based on "ogre" and "auger".
85* MightyGlacier: At 2000 HP, Augres are one of your toughest minions, but their movement speed is low.
86* OurOgresAreHungrier
87* PercussiveMaintenance
88* WhatCouldHaveBeen: They were originally designed with tails. The game's lore [[LampshadeHanging addresses]] this by stating Augres once possessed tails, but lost them due to natural selection.
89[[/folder]]
90
91[[folder: Bafu]]
92[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bafu_21_1024x452.png]]
93[[caption-width-right:350: The Bafu]]
94
95The wicked Bafu is a creature of unimaginable horror the hails from a dark and evil place. Within the unlit depths that it calls home it has learned to hunt without eyes, and uses sound to pinpoint its victim’s location before impaling them with a vicious spines launched from its tail.
96
97* BallisticBone: Fires these from its tail
98* FunWithAcronyms: Badass Flying Unit.
99* GlassCannon: One of the most fragile Underlord Minions at 700 HP, but its spikes pack a punch.
100* MakeMeWannaShout: Its "Screech" ability, which lowers enemy movement speed
101* MoreTeethThanTheOsmondFamily: The Bafu's face is almost entirely made up of its sharp-toothed grin.
102* SpikeShooter: As its basic attack.
103[[/folder]]
104
105[[folder: Beastmaster]]
106[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/beastmaster_5.png]]
107* TheBeastmaster
108* CarnivoreConfusion: Beastmaster has no problem eating micro-piglets. [[LampshadeHanging Lampshaded]] by one of the loading screen pictures, which shows a Beastmaster looking at a micro-piglet with a distressed expression.
109* CombatMedic: Can heal beasts while having respectable combat stats himself.
110* PigMan: Of the [[FullBoarAction boar]] variety
111* StatusBuff: He grants a movement speed buff to Beasts, and his level 5 ability increases the attack speed of all nearby Beasts.
112* SupportPartyMember: He serves as this for beast minions by buffing and healing beasts in combat, and training beasts in the arena.
113[[/folder]]
114
115[[folder: Chunder]]
116[[quoteright:226:https://static.tvtropes.org/pmwiki/pub/images/chunder.png]]
117* BigEater: Chunders can eat micro-piglets raw from the slaughterpen without suffering a happiness penalty like other intelligent minions.
118* {{Fartillery}}: Its level 5 ability "Chunderstorm" unleashes a fart powerful enough to stun and damage enemy minions.
119* {{Gasshole}}
120* OurMonstersAreWeird: Chunders are asexual creatures, and they reproduce by vomiting out their young.
121* PercussiveMaintenance
122* ToiletHumour: Uses {{Fartillery}} in combat, makes bodily noises with all its actions, and even has a toilet throne as a lair.
123* UseYourHead: The Chunder builds defenses and attacks enemies with its Hammer-shaped head.
124* VisibleOdor: Its farts and belches produce green mist, and brown gas can be seen rising from the Chunder's lair.
125[[/folder]]
126
127[[folder: Crackpot]]
128[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/crackpot.png]]
129* AbnormalAmmo: Crackpots throw potions at enemy minions in combat.
130* AddledAddict: The Crackpots are clearly missing a few screws and are a bit too fond of scarfing down their own potions.
131* AlchemyIsMagic: The Crackpot can brew potions with fantastical effects in your alchemy lab, such as summoning ice monsters, teleporting minions to your Dungeon Core, or creating artificial gold.
132* DescentIntoAddiction: Lorewise, the Crackpots were originally Gnarlings who got addicted to magical drugs.
133* FantasticDrug: The potions that they produce.
134* MadScientist: Their wild feathered headgear evokes this atheistic by resembling EinsteinHair, and they work in a Alchemical Laboratory.
135* MessyHair: They have a feathered headgear that gives them the appearance of this.
136* ProfessorGuineaPig: They primarily test their new potions on themselves, which hasn't done wonders for their sanity.
137* SquishyWizard
138[[/folder]]
139
140[[folder: Cultist]]
141[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/cultist_57.png]]
142* CombatMedic: They can dish out a respectable amount of damage while healing your minions
143* DamageIncreasingDebuff: The Cultist's level 5 ability "Desecration" applies this.
144* EvilSorcerer
145* ForgetsToEat: Lampshaded and implied by their personal musings.
146--> "I never get hungry in here, for some reason..."
147* InjuredVulnerability: The cultist's basic attack deals more damage based on how much health the target minion has lost.
148* InTheHood
149* ReligionOfEvil: They worship their respective Underlord as a deity.
150* RitualMagic: Can perform this in the Sanctuary.
151* SquishyWizard
152* SupportPartyMember: Can heal friendly minions and cripple enemies with debuffs.
153[[/folder]]
154
155[[folder: Ember Demon]]
156[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/ember_1.png]]
157* DeathIsCheap: After death, Ember demons will just respawn at their Ember Rift.
158* DefeatEqualsExplosion: Ember Demon's "Ember Spirit" ability causes them to explode on death, which is particularly effective at taking out defenses.
159* ElementalEmbodiment: Lore places them as minor demons drawn from an elemental plane of fire.
160* IncendiaryExponent: Ember Demons set all enemy units near them on fire with their attacks.
161* KillItWithIce: Quick Freeze Potions are extremely effective at shutting them down.
162* PlayingWithFire
163* WeaksauceWeakness: Quick Freeze Potions, which OneHitKill them and prevent their DefeatEqualsExplosion from going off. Destroying Ember Rifts will prevent the Demons from respawning.
164* WreathedInFlames
165[[/folder]]
166
167[[folder: Frost Weaver]]
168[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/frostweavergame.png]]
169* AnIcePerson: It slows nearby units speed with its presence and creates an icy explosion on death.
170* AwesomeButTemporary: This creature has a huge hitpoint pool, but its hitpoints constantly drain, giving it a 1.5 minute lifespan.
171* DefeatEqualsExplosion: The Frost Weaver creates an icy explosion on death, stunning nearby units.
172* ElementalEmbodiment: They are minor demons from a plane of ice.
173* StoneWall: The Frost Weaver is excellent at defending with its slowing aura and immense hitpoint pool, but it has low damage and speed.
174[[/folder]]
175
176[[folder: Ghoul]]
177* OurGhoulsAreCreepier
178* TheUndead: Raised by a Necromancer from souls stored in the Crypt.
179* WeHaveReserves: These are minions meant to serve as CannonFodder for their respective Necromancer.
180[[/folder]]
181
182[[folder: Gnarling]]
183[[quoteright:246:https://static.tvtropes.org/pmwiki/pub/images/gnarling_9.png]]
184* BoringButPractical: An army of Gnarlings isn't very exciting but is very effective, due to their well-rounded stats, and focus on training, it means that they often have a level advantage over other minions.
185* CoolHelmet
186* DualWielding: Armed with twin blades.
187* ExperienceBooster: After getting the Barracks upgrade, Gnarlings can train other minions by working in the Barracks.
188* MeaningfulName: Gnarling means "to twist into a knotted or distorted form".
189* OurGoblinsAreDifferent
190* SpinAttack: The Gnarling's level 5 ability is one.
191* ThrowingYourSwordAlwaysWorks: Gnarlings can throw a shiv at enemy minions to reduce their movement speed.
192[[/folder]]
193
194[[folder: Imp]]
195* ColourCodedForYourConvenience
196* DeathIsCheap: Can always be respawned with the "Spawn Imp" spell.
197* EvilMinions
198* HappinessInSlavery: No matter what, they are always happy to serve their Underlord.
199* WeHaveReserves
200* WorkerUnit: A manifestation of an Underlord's will.
201[[/folder]]
202
203[[folder: Necromancer]]
204[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/necro_7.png]]
205* AnimateDead: The Necromancer can naturally summon a ghoul from a Soul Pyre in the Crypt room(s). His level 5 ability is raising the recently slain, either from friendly or enemy units, as his temporary minions called revenants. Whenever the Necromancer gains a level, he will be able to summon two more minions. At level 10, he will have a [[NightOfTheLivingMooks legion of 20 ghouls at his command]].
206* KeystoneArmy: Ghouls are technically separate minions who are kept happy only by the presence of their Necromancer. Killing a necromancer without killing the ghouls first will cause those ghouls to blindly attack anything they see regardless of allegiance.
207* LifeDrain: the Necromancer heals himself and his remaining ghouls with 10% of their maximum health when one of his ghouls dies, or by draining the corpse of a fallen minion.
208* {{Necromancer}}: He can spawn ghouls and revenants: the former are permanent, while the latter are temporary.
209* OurLichesAreDifferent: The necromancer's undead appearance is reminiscent of one.
210* TheUndead
211* SicklyGreenGlow: Emits from several parts of the Necromancer's armor and created by his spells.
212* VampiricDraining: The Necromancer can drain health from corpses to heal himself and his ghouls, and he will also gain health whenever his ghouls die.
213* ZergRush: A Necromancer can have two ghouls per level, allowing a Necromancer to have up to twenty ghouls.
214[[/folder]]
215
216[[folder: Sentinel]]
217* AndIMustScream: The Sentinels are animated by the souls of fallen Empire heroes, forced to fight against their brethren against their will.
218* AwesomeButImpractical: The Sentinel is a powerful, well-rounded front-line unit, but it demands high wages in exchange for its service.
219* BlingOfWar: Golden armour and sword.
220* LivingStatue: Made 100% out of Gold.
221[[/folder]]
222
223[[folder: Shadow]]
224[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/shadow_0.png]]
225* BackStab: Shadows deal bonus damage when attacking a unit from invisibility.
226* BladeBelowTheShoulder: Their natural hands are sharpened blades.
227* CastingAShadow: They apperar to be composed of shadows, and use darkness to stun minions, TeleportSpam, and become invisible.
228* LightningBruiser: Shadows can deal serious damage to enemy units, cover a lot of ground with TeleportSpam, and have above average hitpoints.
229* InvisibleMonsters: Shadows are naturally hidden from enemy sight until they attack. Conveniently, you can see your own Shadow creatures when they have turned invisible.
230* ShadowWalker: Implied by their blink ability.
231* TeleportSpam: They have a short-range blink ability they use liberally to transverse your dungeon.
232* VisibleInvisibility: The position of shadows can still be seen when they are invisible, thanks to the telltale cloud of darkness that surrounds them.
233[[/folder]]
234
235[[folder: Skarg]]
236[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/skarg_2.png]]
237* BoringButPractical: They don't anything flashy in combat, but are quite effective as a meat shield for your more fragile beasts.
238* DeadlyLunge: which also [[YouWillNotEvadeMe slows down their target's movement speed. ]]
239* GiantSpider
240* GradualRegeneration: Skargs slowly regenerate health outside of combat.
241* StatusEffects: Their leap ability slows units.
242
243[[/folder]]
244[[folder: Succubus]]
245[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/succubus_8.png]]
246* BarbieDollAnatomy: Appears naked, but without any private parts or nipples showing.
247* CharmPerson: The Succubus can temporarily seduce a single enemy with her magic, rendering that unit helpless to her attacks.
248* HornedHumanoid: Has a pair of horns sticking out of her head.
249* LifeDrain: Gains health by killing enemy units
250* PercentDamageAttack: The Succubus can deal 25% of a target's current health as with her level five ability.
251* SuccubiAndIncubi: Of the non-winged and tailless variety.
252* TortureTechnician: Works in the torture chamber to convert captured minions to your side.
253* VampiricDraining: After beguiling a victim, the Succubus can take 10% of the unit's health to heal herself.
254[[/folder]]
255
256[[folder: Oculus]]
257[[quoteright:136:https://static.tvtropes.org/pmwiki/pub/images/eyes_8.png]]
258* EldritchAbomination: Lore suggests that the Oculus are are part of an invasion of one from a DreamLand.
259* EyeBeams: It's basic attack is one of these.
260* EyesDoNotBelongThere
261* FragileSpeedster: The oculus is fragile and has a weak attack, but is one of the fastest units in the game.
262* MindRape: The Oculus's stun ability is implied to do this.
263* {{Oculothorax}}
264* StatusEffects: It can stun minions in combat.
265* SupportPartyMember: The oculus has low base stats but contributes to combat with a powerful stun.
266* Telepathy
267* TheSpeechless: unlike most other minions, the Oculus has no audio cues, and only produces sound in combat.
268[[/folder]]
269
270[[folder: Vampire]]
271[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/vampire.png]]
272* AchillesHeel: The Empire's Huntress will instantly kill the Vampire if he is rendered unconscious.
273* ArmorPiercingAttack: The Vampire deals True Damage with its active abilities.
274* AwesomeButImpractical: In order to summon a Vampire, you must sacrifice three Intelligent minions (either your own or prisoners) in a Vampire Ritual. After that, the Vampire must be given a supply of prisoners to feed on, otherwise he will start to kill friendly units to sate his thirst.
275* LifeDrain
276* OurVampiresAreDifferent: Of the Count Orlok variety.
277* ResurrectiveImmortality: As long as a Huntress does not find his fallen body or if the Vampire is not captured, the Vampire will always resurrect at his lair.
278* TeleportSpam
279* TheUndead
280* VampiricDraining
281[[/folder]]
282
283[[folder: Witch Doctor]]
284[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/witch_89.png]]
285* BackFromTheDead: Can also resurrect fallen units, but only one at a time on a lengthy cooldown.
286* CombatMedic: can use their magic to hurt enemy minions, though they aren't very good at it
287* DispelMagic: Their 'Detox' ability causes debuffs to be dispelled from any unit the Witch doctor heals or buffs.
288* ExperienceBooster: In the Spirit Chamber, the Witch Doctor can gradually increase a minion's level for a hefty gold cost.
289* SoulPower: Can use spiritual power to buff minions combat or gift minions with the spirit's knowledge in the form of EXP.
290* SupportPartyMember: Their primary role in combat is to buff and heal your other minions.
291* StatusBuff: Can give bonus movement speed and damage to a single minion with their 'Invigorate' ability.
292* WitchDoctor
293[[/folder]]
294
295!! The Titans:
296Four ancient, very powerful creatures that don't require food, sleep, or pay. The downside is that they require a Summon Stone building that costs five Sins to create, five minutes to be summoned, and any damage the summon stone takes is transferred to the Titan.
297
298[[folder: Behemoth]]
299* AntiStructure: The Behemoth is especially good at destroying defensive structures.
300* {{Expy}}: Of the Horned Reaper from ''Dungeon Keeper'', being a large, red-horned demon that thrives in melee combat, and is even said to be descended from a race of "Red Reapers". Thankfully, it hasn't inherited the Horned Reaper's nuclear-grade temper.
301[[/folder]]
302
303[[folder: Archon]]
304* HerdHittingAttack: The Archon's abilities lend itself to taking out large hordes of minions very quickly.
305[[/folder]]
306
307[[folder: Eternal]]
308* TakingTheBullet: The Eternal has the ability to reduce damage done to a dungeon core by splitting damage done between the Core and itself.
309[[/folder]]
310
311[[folder: Colossus]]
312* GradualGrinder: If ''any'' kind of gold is near it that isn't in its summoner's vault - whether it's in the earth, on the ground, or in the enemy vaults - it will siphon it off and deposit it into the summoner's vault whenever it's able. Not as immediately bad as attacking a Core or killing minions, but just as likely a death sentence in the long run on maps with limited gold reserves.
313[[/folder]]
314
315! The Empire
316[[folder: Emperor Lucius]]
317The current emperor of the kingdom. He assigns his men to watch over the various seals and contingencies made to keep the forces of evil in check.
318[[/folder]]
319
320[[folder: Kira]]
321The holy goddess aiding the Empire in keeping the forces of Mendechaus at bay.
322[[/folder]]
323
324!Empire Minions
325[[folder:Empire Minions in general]]
326* GodOfGood: They worship Kira, a goddess of light.
327* GoodIsDumb: The heroes were meant to be naive and goofy.
328* TheEmperor: [[GreatOffscreenWar When the Underlords were repulsed out of the mortal realm of Kairos]], the reigning Emperor was [[TheGoodKing Uther]]. His son, [[TheCaligula Lucius]], took the throne after Uther's death.
329* TheEmpire: Subverted, as it is supposed to be comprised of [[TheAlliance order-keeping heroes of different creeds and races]].
330* LightIsGood: The units tend to wear White and Gold in their attires. [[spoiler:If they are tortured into becoming servants of the Underlord, their outfits will look [[EvilCostumeSwitch charred and ruined]].]]
331* ReligionIsMagic
332[[/folder]]
333----
334[[folder: Arcanist]]
335* BlackMage
336* SquishyWizard
337[[/folder]]
338[[folder: Bard]]
339* TheBard
340* ImprobableWeaponUser: Wields a lute, which has a jagged blade attached to its frame.
341* InstrumentOfMurder
342* MagicMusic
343* SuperReflexes: When utilizing his level 5 ability, Lute-Fu, the Bard is temporarily able to dodge all enemy attacks while using his Lute as a melee weapon.
344* SupportPartyMember: Passively makes any allied unit happier with his music, as well as making them stronger in combat.
345[[/folder]]
346
347[[folder: Disciple]]
348* CavalryOfTheDead: Made up of fallen Empire soldiers who have returned to battle at the beckoning of a Matriarch.
349[[/folder]]
350
351[[folder: Dwarven Worker]]
352* OurDwarvesAreAllTheSame
353* WorkerUnit
354[[/folder]]
355[[folder: Firebreather]]
356* BreathWeapon
357** Of the BoozeFlamethrower variety
358* CoolHelmet: Wears a skull as a helmet.
359[[/folder]]
360[[folder: Highguard]]
361* BlingOfWar: Decked out in a golden suit of armour and brandishes a golden sword.
362* EliteMook
363[[/folder]]
364[[folder: Huntress]]
365* ArchEnemy: Of anything Undead
366* AutomaticCrossbows: Wields one on her wrist.
367* BadassCape
368* FragileSpeedster
369* GlassCannon
370* HunterOfMonsters
371[[/folder]]
372
373[[folder: Inquisitor]]
374* ChurchMilitant
375* TheInquisition
376* TortureTechnician
377[[/folder]]
378
379[[folder: Juggernaut]]
380* HeavilyArmoredMook
381* TheJuggernaut
382* MightyGlacier
383* PercussiveMaintenance: He can use his huge hammer to build defense parts in the Foundry or enable Garrison's Bastion Aura.
384[[/folder]]
385
386[[folder: Priestess]]
387* BackFromTheDead: Can resurrect one allied unit at a long cool-down.
388* ChurchMilitant
389* ElectiveMute
390** Oddly enough, Priestesses can still talk [[GameplayAndStorySegregation during gameplay, despite the fact they are supposed to be 100% silent]].
391* HealingHands
392* TheMedic
393* WhiteMagicianGirl
394[[/folder]]
395
396[[folder: Matriarch]]
397* CavalryOfTheDead: She can summon a legion of fallen Empire soldiers to aid her in combat.
398* ChurchMilitant
399* HighPriest
400* PowerFloats
401* WhiteMagic
402[[/folder]]
403
404[[folder: Templar]]
405* CarryABigStick
406* ThePaladin
407* WhiteMagic
408[[/folder]]
409
410[[folder: Temple Guard]]
411* EliteMook
412* ThePaladin
413[[/folder]]
414
415[[folder: Vanguard]]
416* OurDwarvesAreAllTheSame
417[[/folder]]
418
419[[folder: Warden]]
420* PercussiveMaintenance
421* OurDwarvesAreAllTheSame
422[[/folder]]

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