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1[[center: [-[[Characters/EtrianOdyssey Top Index]]-] ]]
2[[center: [-[[Characters/EtrianOdysseyI Etrian Odyssey/The Millennium Girl]]-] | [-'''Heroes of Lagaard[=/=]The Fafnir Knight'''-] ]]
3[[center: [-[[Characters/EtrianOdysseyIII The Drowned City]]-] | [-[[Characters/EtrianOdysseyIV Legends of the Titan]]-] | [-[[Characters/EtrianOdysseyV Beyond the Myth]]-] ]]
4[[center: [-[[Characters/EtrianOdysseyNexus Etrian Odyssey Nexus]]-] | [-Characters/EtrianMysteryDungeon-] ]]
5
6The cast of ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'' and ''Etrian Odyssey 2 Untold: The Fafnir Knight''.
7
8----
9
10[[foldercontrol]]
11
12!''Heroes of Lagaard''
13[[folder:Potential Guild Members]]
14!!Landsknecht (ソードマン, ''Swordsman'')
15Landsknechts have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even ''stronger'' when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a ''nasty'' surprise...
16----
17
18* ChargedAttack: Their new axe skill in the remake, Heavy Smash, is a "collect" variant, growing stronger with each successive use (to a maximum) and eventually hitting like a truck.
19* ChoiceOfTwoWeapons: Axes or Swords.
20* CriticalHitClass: In addition to their Force Boost that guarantees critical hits, the remake also gives them a passive skill that boosts their critical rate and eventually critical damage. Unlike most other variants of the trope, their base damage is already decent as-is.
21* CurtainsMatchTheWindow: The female red-haired Landsknecht has red eyes, as well.
22* GlassCannon: Their War Cry skill lets them convert themselves and allies into these, by raising their offenses at the cost of defense.
23* LimitBreak:
24** In ''Heroes of Lagaard'', [[SwordBeam All Out]], a berserker slash against all opponents.
25** In ''The Fafnir Knight'', Full Charge, which makes all of their attacks critical hits for three turns, and Full Gain, a powerful cut attack to one enemy.
26* PowerUpLetdown: The fifth and final levels of War Cry increase the defense penalty in exchange for extending the duration for an additional turn.
27* RealMenWearPink: The red-haired Landsknecht wears a full suit of pink armor.
28* ThrowingYourSwordAlwaysWorks: They can do this with an axe skill.
29
30!!Survivalist (レンジャー, ''Ranger'')
31Survivalists have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.
32----
33
34* ActionInitiative: 1st Turn/Swap Step bestows this to one ally, handy for getting slower members to act before enemies do.
35* BalanceBuff: In ''The Fafnir Knight'' their Bow skills now use their Agility stat when inflicting damage to compensate for their lower Strength growth.
36* DeathFromAbove: Apollon/Sagittarius Shot is one of their strongest attacks, involving firing an arrow high enough that it returns to hit in 2-3 turns. Drop Shot from the remake is a downplayed version of this, utilizing the trope to snipe at enemies hiding in the back row.
37* DoppelgangerSpin: The flavor text for Illusion Step implies that the evasion boost is the result of this; likewise, Summer Rain is a DoppelgangerAttack.
38* DrawAggro: Used in the form of Baitstep/Chain Dance, which has a bonus of raising evasion for the Survivalist. This, in the remake, synergizes with Hazy Arrow, a powerful accurate attack that needs the Survivalist to have dodged an attack last turn.
39* EyepatchOfPower: Again, the blonde woman has one.
40* ForestRanger: The original name of the class in Japanese is Ranger.
41* FragileSpeedster: One of the fastest classes in the game, but their damage output is lacking, thus putting their main combat role as supporting with status effects or raising the party's turn speed.
42* GlassCannon: ''The Fafnir Knight'' has their damage primarily calculate off their sky-high Agility growth in addition to greatly expanding their repertoire of offensive skills.
43* LimitBreak:
44** In ''Heroes of Lagaard'', Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
45** In ''The Fafnir Knight'', Illusion Step, which increases their evasion rate and lets them follow up on attacks for three turns, and Summer Rain, a multi-hit (up to ''16'' hits) ranged attack to all enemies.
46* LongRangeFighter: Their bows hit just as hard from the back row and their low defenses means you shoyldn't put them in the front line.
47* {{Nerf}}: ''The Fafnir Knight'' changes their Efficiency skill from the previous Untold game into a buff (when it was formerly a passive), requiring the Survivalist to spend a turn before acting like a faster Medic.
48* ScarfOfAsskicking: Each of the designs have one.
49* UtilityPartyMember: They retain their skills that ease journeys through the labyrinth, and the remake consolidates all three of their gathering skills into Natural Instinct. Compared to the previous game, their viability in battle has been improved with their ability to inflict ailments.
50%%* WeaponSpecialization: Bows.
51
52!!Protector (パラディン, ''Paladin'')
53Protectors in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision. By the time the UpdatedRerelease came around, though, they decided to pick up a bit of healing again.
54----
55
56* CombatMedic: The remake gives them healing skills again, and this time they now scale off the Protector's good Technique and Vitality stats.
57* DeathOrGloryAttack: An variation -- Sentinel Guard in the remake offers very good temporary damage reduction, at the cost of disabling the Protector's Shield skills for the next turn. When used correctly it allows a party to survive what would be lethal damage and get themselves out of a pinch, but if timed wrongly it renders them without any damage reduction on the next turn.
58* EyesAlwaysShut: The older Male Protector.
59* TheHero: "Shishou" returns! Although this time she shares the art spotlight with the blue-coated female Gunner.
60** To illustrate the point: the portrait DLC for ''The Fafnir Knight'', which gives classic mode a huge number of extra portraits sourced from ''EO I'' as well as other promo materials, a decent number of the popular character designs end up with three portraits between their pack-in ''EO II'' portraits and the DLC. Shishou? She gets ''six''.
61* LimitBreak:
62** In ''Heroes of Lagaard'', Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
63** In ''The Fafnir Knight'', Shield Protect, which makes their shield skills more effective for three turns, and Perfect Defense, which prevents any damage for that turn.
64* LuckilyMyShieldWillProtectMe: The remake makes Shield Mastery randomly block physical attacks to the user. Parry does the same thing for allies in their line.
65 * NoSell: Their Elemental Wall skills completey block damage of their corresponding element when leveled up enough.
66* RoyalsWhoActuallyDoSomething: According to ''The Fafnir Knight,'' Protectors are members of the nobility in High Lagaard.
67* ShieldBash: Learn the Shield Smite and Shield Rush skills, which now are more powerful in the remake as they now calculate off the Protector's incredible Vitality stat.
68* StoneWall: Barring the shield attacks, Protectors don't have much that let them hit very hard, but they can take a lot of punishment.
69* WeaponSpecialization: Swords. They can also use Axes and, with the Highlander DownloadableContent in ''The Fafnir Knight'', Spears as well.
70
71!!Dark Hunter (ダークハンター)
72Dark Hunters in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...
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74
75* BadassLongcoat: Both of the female Dark Hunters.
76* ChoiceOfTwoWeapons: Whips or Swords.
77* {{Determinator}}: The remake gives them a passive skill that raises their bind/ailment success rate should they have failed to inflict one previously.
78* FashionableAsymmetry: The blue-haired male Dark Hunter has this.
79* JackOfAllStats: In the remake, Dark Hunters have a good spread of Strength, Agility, and Luck growth - not as high as the specialists, but they don't fall too far behind. This allows Dark Hunters flexibility in changing to other classes and to better exploit certain ailment-inducing skills (like instant kill attacks on Ronin and Highlanders, which are less effective due to their innate low Luck) without greatly compromising speed or strength.
80* LimitBreak:
81** In ''Heroes of Lagaard'', Domination, a single strike that, while slow to execute, completely immobilizes the victim by binding its head, arms and legs, leaving them completely helpless and unable to defend themselves.
82** In ''The Fafnir Knight'', Trance, which increases damage done to enemies with binds and ailments for three turns, and Rose Prison, an attack with a high chance to fully bind and poison an enemy.
83* {{Nerf}}: ''The Fafnir Knight'' swapped out their powerful Climax skill and made the petrification effect of Scorpion more tedious to trigger.
84* OfCorsetsSexy: The female Dark Hunters wear them.
85* OneHitKill: Dark Hunters can use whips like in the first game, and this time they are a favorite for their ability to instantly kill most enemies, including some ''bosses'', once said enemies are at 55% HP or lower.
86
87!!Medic (メディック)
88Medics in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. ''Their'' H. Touch, for starters, is ''much'' stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...
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90
91* CombatMedic: New skills and passives in the remake allow for a Medic to be built this way, mainly because of Vital Hit scaling off the Medic's strong Technique and Vitality stats.
92* CuteClumsyGirl: The "mascot" medic is portrayed this way: her ''2'' portrait shows a bunch of stuff falling out of her bag while the other female Medic's does not, two of her extra portraits in ''Untold 2'' also have her fumbling, and in the third she's swinging her hammer with a very panicked look on her face.
93* LabcoatOfScienceAndMedicine: All portraits feature one.
94* LastDitchMove: In the remake, Final Gift gives them a chance to automatically heal the rest of the party upon being KO'd.
95* LimitBreak:
96** In ''Heroes of Lagaard'', H. Touch, which ''now'' completely heals and restores the Medic and all allies to full HP and cured status.
97** In ''The Fafnir Knight'', Healing Hands, which raises the speed and effectiveness of healing skills, and halves their TP cost for three turns, and Medical Miracle, which heals the party, removes any binds, ailments, and debuffs, and revives any fallen party members.
98* TheMedic: They're primarily focused on healing.
99* {{Nerf}}: They no longer have their gamebreaking Immunize skill. Their ATK Up passive is now a lot less potent than the previous game, and combined with their lower strength, the former Caduceus build lost a lot of bite.
100* SacrificialRevivalSpell: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
101* ShoutOut: They still have H. Touch and Caduceus. Healing Hands in the remake is an even more accurate adaptation of [[VideoGame/TraumaCenter the source's]] Healing Touch.
102%%* WeaponSpecialization: A MagicStaff.
103
104!!Alchemist (アルケミスト)
105Alchemists have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of [[PureEnergy Megido]], or the forbidden magic of Eschaton.
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107
108* DesperationAttack: ''The Fafnir Knight'' gives the Alchemists Riot Formula, which hits multiple times with randomly chosen elements but is initially prohibitively expensive; its cost goes down as the battle drags on and more TP has been consumed.
109* FantasticNuke: ''The Fafnir Knight'''s version of Megido, Nuclear Formula, is described as an explosion created through alchemically-induced nuclear fusion.
110* FullContactMagic: Can perform spells with physical affinities. ''The Fafnir Knight'' instead gives them a "Palm" skill tree, allowing them to inflict elemental damage for a very low TP cost, but only from the front row.
111* LimitBreak:
112** In ''Heroes of Lagaard'', Eschaton, [[SphereOfDestruction a wave of pure magical might]] that obliterates all enemies.
113** In ''The Fafnir Knight'', they keep Eschaton as their Force Break, and also have Analysis, which boosts damage done to enemies hit with attacks that target their elemental weaknesses for three turns.
114* NonElemental: Megido/Nuclear Formula and Eschaton.
115* ShoutOut: Megido is a powerful spell from Franchise/ShinMegamiTensei. Furthering the reference, it is said to deal "almighty" damage, which is the name of ''SMT'''s InfinityPlusOneElement.
116* SquishyWizard: Possesses the lowest Vitality and HP stats of all possible party members.
117%%* WeaponSpecialization: A MagicStaff.
118
119!!Troubadour (ソードマン, ''Bard'')
120Troubadours in High Lagaard lost their healing melodies, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with [=FOEs=] -- a hostile audience like none other!
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122
123* AmbiguouslyBrown: One of the female Troubadours.
124* ExperienceBooster: Divinity/Holy Gift increases the party's experience gain from battles.
125* FragileSpeedster: In ''The Fafnir Knight'', their stat spread is similar to that of the Survivalist, only sacrificing some Agility growth for better Technique growth, making them passable spell casters.
126* GirlishPigtails: The light-skinned female Troubadour has them, and she looks very young.
127* JackOfAllStats: Though in ''Heroes of Lagaard'', their stat spread has a slight focus on Technique and Agility compared to the previous game.
128* LimitBreak:
129** In ''Heroes of Lagaard'', Crusade, which raises everyone's strength, defenses, and HP.
130** In ''The Fafnir Knight'', Crusade is now their Force Break and only lasts the turn it's used. Their regular Force Boost also is War Song, which prevents the party's buffs from counting down and being canceled for three turns.
131* QuirkyBard: Averted. They took a slight nerf due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) are still pretty useful. The remake gives them some powerful ATK buffs and other skills that help with inflicting elemental damage.
132* StatusBuffDispel: Can perform this via Nihilo and Erasure. These abilities have been passed to the Sovereigns in the remake.
133* SupportPartyMember: The Troubadour's skill set is focused on supplanting the party with {{Status Buff}}s, leaving the Troubadours themselves with nothing but their regular attack for damage.
134
135!!Ronin (ブシドー, ''Bushidou'')
136Ronin no longer have to worry about messing with stances during battle; their stances have been reworked into passive stat boost, without having to take precious time assuming a particular stance in battle. Naturally, this makes them even deadlier and dangerous opponents. This worked out a ''little'' too well in their favour, so the remake re-introduced their need to assume stances, but streamlined the process a little by having them assume stances using special attack skills.
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138
139* AllYourPowersCombined: Their new skill in ''The Fafnir Knight'', Peerless Combo, unleashes the strongest attacks of all 3 of their stances in one go, but requires the Ronin to dispel their Peerless Stance.
140* GoneHorriblyRight: ''Heroes of Lagaard'' changed the stances into passive skills, meaning that a Ronin could spam their best attacks nonstop from turn 1 without needing to worry about maintaining their stances, and this made them one of the best physical attackers in the game. The ''Untold'' remake rectified this mistake while polishing some of the flaws associated with their stances.
141* GlassCannon: Their katanas provide the highest ATK bonus out of all the weapons, and their high Agility lets them strike before most enemies can, but their defenses are lacking and their HP and TP pools are rather small.
142* KatanasAreJustBetter: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
143* LimitBreak:
144** In ''Heroes of Lagaard'', Issen, a blindingly fast sword slash where the Ronin moves as if [[TimeStandsStill time has frozen]] for all but them.
145** In ''The Fafnir Knight'', they still know Issen, which now has a high chance of [[SingleStrokeBattle instantly killing everything]], and also have Immovable, which lets them maintain their stance and reduces the TP cost of their stance skills for three turns.
146* LoopholeAbuse: Their Force Boost in the remake prevents their buff timers from ticking down or expiring. This has a side effect of keeping a Ronin in Peerless Stance after using Peerless Combo.
147* MagikarpPower: Maximizing Peerless Combo involves maxing out at least 4 separate skills (and devote at least 56 skill points out of a maximum of 111, pre-requisites included). If you want to amp it even further, you need to dedicate several Grimoire slots to boosting them, too. It's not unusual for a Ronin designed around this to only realize the skill's potential ''well into the postgame''.
148* {{Sarashi}}: And somewhere along the way, she lost her top, too...
149* SheathStrike: The Ronin's Sayageki ability allows its user to bash an enemy with the sheath of a katana.
150* StanceSystem: ''The Fafnir Knight'' still retains the need for the Ronin to adopt stances to execute their attacks, but they now do so using an attack skill tied to that stance, akin to Slantwise Cut in ''The Millennium Girl''. The stances also don't consume a buff slot, so that they can receive more boosts while not worrying about StatusBuffDispel from enemy skills. Maximum investment in a stance, barring Peerless Stance, also gives the Ronin a chance of starting the battle in said stance.
151* WalkingShirtlessScene: Not just the males, either -- the {{Sarashi}}-wearing girl comes darn close.
152* WeaponSpecialization: {{Katanas|AreJustBetter}}, once again.
153
154!!Hexer (カースメーカー, ''Curse Maker'')
155Hexers have expanded their repertoire of deadly curses; with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed, or terrified and waiting for their next order, knowing it could easily be the last thing they do...
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157
158* ChainedByFashion: ''The Fafnir Knight'' even adds a charge skill where they bind their arms and legs to raise their ailment success rate for the next turn.
159* LimitBreak:
160** In ''Heroes of Lagaard'', Caprice, where the Hexer simply can't ''decide'' which curse to cast... so they hit their unfortunate opponents with ''everything''.
161** In ''The Fafnir Knight'', Creeping Curse, which raises the success rate of ailments and binds, and prevents enemy debuffs from ticking down for three turns, and Black Mist, which makes binds and ailments on enemies last longer.
162* MagikarpPower: They're pretty much dead weight until at least the second stratum, when they can build enough levels and save up enough skill points to afford things like Dampen, Revenge, and actually maxing out the binds and status effects. Once they do, though, ''look out.''
163* {{Nerf}}: While they still have several skills that manipalute enemies afflicted with Fear, they no longer have access to the damage-increasing skill Muting Word from ''The Millenium Girl''.
164* PeoplePuppets: An entire branch of their skill tree is dedicated to manipulating enemies afflicted with Fear.
165* ResurrectionSickness: ''The Fafnir Knight'' allows the Hexer to revive their allies via the Reincarnate skill, with the drawback of some of them being potentially inflicted with Fear from such a harrowing procedure.
166%%* WeaponSpecialization: A MagicStaff.
167
168!!Gunner (ガンナー)
169-->'''Gunner #2 voiced by:''' Tachibana Meimu [''VideoGame/AlchemistCode'', Japanese]
170Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their WeaponSpecialization, they can deal all this massive damage from the back lines, well protected by their capable friends.
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172
173* ChargedAttack: Several, all of the 'hold' variety. Each hits a lot harder than their other skills, but is slow to activate and significantly lowers their DEF in the meantime.
174* FantasyGunControl: The game introduces Gunners in its series, characters that have above-average attack and technical power, but are slow as rocks.
175* FireIceLightning: Achieved with special ammunition.
176* FragileSpeedster: In ''The Fafnir Knight'' Gunners have the best Agility growth (barely outpacing even the Survivalists') and their damage primarily calculates off said stat. Unlike the Survivalists, Gunners have much lower Luck, leaving them very vulnerable to binds and ailments.
177* FreudianTrio: In the supplementary materials, she's generally depicted as being deadpan and unemotional, and is considered the Superego to the Protector's Id and the Medic's Ego.
178* GlassCannon: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot. Stat-wise, Gunners are also reasonably powerful but rather slow.
179* HealingShiv: Medishot can heal the whole party of most status effects. Its parallel in the remake, Medic Bullet, only works on a single party member, but can also restore HP while doing so.
180* TheHero: The blue-coated Gunner with, what else, the Jack Frost hat clip features pretty prominently in all of the the art and even shows up on the title screen, sharing the "focus character" spotlight with the original "hero" character of the blonde Protector. She also serves as the female option for the class in ''Etrian Mystery Dungeon'', and appears as a DLC portrait option in ''[=EOV=]''.
181* JackOfAllTrades: Gunners have access to elemental attacks, can potentially bind different parts of their target, or heal party members in a pinch. They cannot do these as well as the usual specialists, but it makes them very versatile.
182* LimitBreak:
183** In ''Heroes of Lagaard'', Riot Gun, a single blast that will absolutely stun the target no matter what.
184** In ''The Fafnir Knight'', Action Boost, which makes their gun skills activate twice for three turns, and Supreme Bolt, a powerful shot which can stun anything without stun immunity.
185* LongRangeFighter: A given, considering their weapon of choice and how squishy they are.
186* MoreDakka: The Flying Bullets maneuver, or Ricochet in both Untold games. Their Force Boost causes every attack skill to trigger twice at reduced power, while their Action Boost passive gives them a chance to use a skill again for free.
187* NoRangeLikePointBlankRange: ''The Fafnir Knight'' gives them the Point Blank skill, which greatly increases the accuracy and damage of their next ranged attack at the expense of making it a melee attack.
188* PinballProjectile: The Ricochet skill depicts bullets bouncing across the screen, hitting enemies at random.
189* ShoutOut: The blue-suited female Gunner has a [[Franchise/ShinMegamiTensei Jack Frost]] hatpin. The new fifth Gunner wears a Black Frost hatpin.
190* WeaponSpecialization: Guns.
191
192!!War Magus (ドクトルマグス, ''Doctor Magus'')
193War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the status ailments their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others; combining that skill with the ability to drain enemies of their TP can help ensure an experienced party never runs dry.
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195
196* ActionInitiative: Their War Heal spells are upgraded in ''The Fafnir Knight'' to kick in at the very beginning of the turn, then again at the very end. The same goes for the newly-added War Revive. This helps mitigate their terrible Agility.
197* ChoiceOfTwoWeapons: War Magi can wield swords or staves, but choosing the latter leaves them unable to use their War Edge skills. The ''Untold'' remake bypasses this decision as their War Edge Mastery skill permits them to use any sword skill while holding a staff.
198* CombatMedic: One possible build, given that they have the capability to buff, debuff, and inflict ailments in addition to dealing damage. Their relatively balanced stats enable this.
199* CuteLittleFang: The younger female War Magus has one visible in her open-mouthed smile.
200* CuteWitch: Both female designs.
201* DubNameChange: Doctor Magus in Japan.
202* ExhaustedEyeBags: The new fifth Doctor Magus looks like he hasn't slept in days.
203* InjuredVulnerability: The various War Edge skills gain additional effects when hitting enemies with different ailments.
204* LifeDrain: The Vampire ability, which heals a percentage of HP to the War Magus's line if they deal damage to an enemy afflicted by a status effect.
205* LimitBreak:
206** In ''Heroes of Lagaard'', Invoke, a passionate prayer that completely restores the whole party and strengthens their defense against all elements.
207** In ''The Fafnir Knight'', War Edge Power, which lets War Edge skills activate their secondary effects regardless of ailments for three turns, and Fairy Robe, which restores a party's HP, removes binds and ailments, and prevents any additional binds, ailments, or debuffs from happening for that turn.
208* MagicKnight: The Grimoire Stone system in ''The Fafnir Knight'' lets you build a War Magus like this, allowing you to outfit them with a variety of sword skills and magic spells to make use of their decent STR and TEC stats.
209* MightyGlacier: In the ''Untold'' remake, they give up Agility growth in favour of all other stats, but this is offset by their ActionInitiative on the War Heal skills.
210* NoSell: Their Barrier skill can do this in the ''Untold'' remake. Though it needs to be boosted by Grimoires, it can potentially protect your entire party against ailments, binds and debuffs on the turn it is used. The developers took notice how much this can simplify boss fights, so when the class returned in ''Nexus'' they nerfed the skill to only trigger three times at max.
211* OjouRinglets: The red-clad female War Magus has these.
212* RandomEffectSpell: War Magi gain the Random Disease spell in the remake, which has a chance of inflicting poison, paralysis, blind, sleep, fear, or curse.
213* SituationalSword: Each War Edge skill has a bonus effect if it's striking an enemy with a specific ailment, e.g. Blindcut binding the head of a blinded enemy, Venomcut binding the arms of a poisoned enemy. The War Magus, however, doesn't have the ability to inflict ailments on their own, making these skills extra situational.
214* TheRedMage: War Magi can't heal as well as Medics, can't hit as hard as Landsknechts, and have a smaller buff variety than the Troubadours, but you get a mix of all three in a single combatant. Their weaker healing spells are offset by their ability to wield swords that give them an action speed bonus, letting them distribute heals faster than the specialists.
215* TookALevelInBadass: They've improved greatly in ''The Fafnir Knight'', being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, their War Edge skills now work on targets with any ailment (as opposed to specific ones), and they can still utilize it on a non-ailing target with their Force Boost.
216
217!!Beast (ペット, ''Pet'')
218Beasts are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.
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220
221* BearsAreBadNews: {{Inverted|Trope}} in brown and panda flavors!
222* DubNameChange: Known in Japan as Pet.
223* GlassCannon: One possible build for the Beast in ''Heroes of Lagaard'' revolves around it maxing out its Rampage skill. Said skill is among the best physical damage skills in the entire game, but its prerequisite is a maxed out Loyalty skill, a passive that results in the Beast having a very high chance of taking most of the hits across the party, drastically reducing its longevity without HP-boosting equipment.
224* LastChanceHitPoint: Deadly Resolve in the ''Untold'' remake gives the Beast a chance of enduring a mortal hit, leaving them at 1 HP. Vital considering they often take hits for the party. The True Endurance Force Break enforces this trope on every attack they take, making them unkillable during the turn they use it.
225* LimitBreak:
226** In ''Heroes of Lagaard'', Salivall, where they lick their wounds -- and their teammates' wounds -- restoring everyone's HP and status. A souped-up version of their unique Saliva ability.
227** In ''The Fafnir Knight'', Desperation, which triples their maximum HP for three turns, and True Endurance, where they cover all attacks to the party and can only be knocked to 1 HP for the turn, and unleash an attack to all enemies at the end of the turn.
228* KillerGorilla: The new Beast portrait is that of a blue gorilla with scars all over his body.
229* MasterOfNone: In the original game their offensive and defensive skills pale in comparison to the specialists. Averted in the ''Untold'' remake with the introduction of several new skills that give the Beast an edge in both roles.
230* MegaNeko: Saber-toothed albino tigers!
231* MightyGlacier: Slightly higher Strength and Agility than the Protectors, but lower Vitality. They make up for this with an outstanding HP growth though.
232* MightyRoar: Beast Roar lowers the ATK stat of all enemies for a couple turns.
233* NobleWolf: These wolves want to be in the player's pack and help out.
234* TakingTheBullet: The Beast's main defensive gimmick is to take hits for allies through its Loyalty. However, not only is this a passive ability that can't be disabled if needed (and a vital one, to boot, as it is needed to unlock its other skills), the damage the Beast would have taken still uses the original target's defense stat, and does not work with defensive buffs, resulting in the Beast taking large amounts of damage while protecting fragile characters regardless of its own defense stats.
235* TeamPet: Indeed, the Japanese name of the class is, in fact, "Pet".
236* TookALevelInBadass: The ''Untold'' remake has vastly improved the Beast's Loyalty ability, now changing its effect to giving a chance to halve the damage the Beast takes, while making its covering abilities conditional or controllable. The Beast now becomes one of the best defensive party members in the game, though its offensive suite is still mediocre or situational.
237* WeaponSpecialization: PowerFist -- Paw-mounted claw weapons exclusive to them.
238[[/folder]]
239
240[[folder:Citizens of High Lagaard]]
241!!Minister Dubois (ダンフォード, ''Dunford'')
242[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc06.png]]
243
244-->'''Voiced by:''' Creator/YosukeAkimoto [Japanese], Creator/ChristopherCoreySmith [English]
245
246Minister Dubois acts as an envoy between the Duke and any potential adventurers; if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.
247----
248
249* DubNameChange: Known as Dunford in Japan.
250* HaveWeMet: In the remake, he comments on Bertrand looking familiar in one of the idle conversations. [[spoiler:Given the latter's previous duty in Ginnungagap, it's likely that they have.]]
251* GoodParents: Acts as one to his granddaughter Regina in ''The Fafnir Knight'', due to her actual parents not being around. He's concerned about her running the restaurant, but never directly intervenes as he feels she should learn to solve problems on her own.
252* ReasonableAuthorityFigure: Despite his age, he's still very active in assisting Guilds with their exploration. This becomes more apparent in the Story Mode of ''The Fafnir Knight'', when he learns of what truly lies at the heart of the Ginnugagap ruins.
253
254!!Lady Gradriel (公女)
255[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc15.png]]
256-->'''Voiced by:''' Creator/HiromiIgarashi [Japanese], Creator/EdenRiegel [English]
257Lady Gradriel is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.
258----
259* TheCameo: Princess Gradreil originally appeared in ''VideoGame/PrincessCrown''.
260* ContrastingReplacementCharacter: To Visil from the first game. Since her father is ill, Gadriel is leading High Lagaard in his absence, effectively making her the "chieftain" of the city. Like Visil, you don't meet her until you're halfway through Yggdrasil, [[spoiler:though unlike Visil who tries to stop adventurers from venturing too far into the dungeon either because discovering the dungeon's secrets will deprive Etria of its biggest source of income (Classic) or they'll activate Gungnir (''Untold''), Gadriel asks the player's guild to explore Yggdrasil in the hopes of finding a cure for her father]].
261* FindTheCure: The missions involving the plume of a Salamaox and the Icy Flowers in the Third Stratum are ingredients for a remedy that will heal her father. Given that the ingredients are only found within Yggdrasil, Gradriel has no choice but to rely on the adventurers to find them. [[spoiler:Thankfully, she succeeds with your help.]]
262* TheGhost: Her father, the ruler of High Lagaard, is never seen face-to-face.
263
264!!Marion (マリオン)
265[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc04.png]]
266-->'''Voiced by:''' Creator/BrinaPalencia [English]
267The Guildmaster can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.
268----
269
270* CatchPhrase: 'Never underestimate the Labyrinth.' Or, in the remake, 'Try to avoid any unnecessary risks.'
271* GoodScarsEvilScars: She has one [[spoiler:below her chin, as a reminder of the attack by the Great Dragon]].
272* GuestStarPartyMember: In the remake, [[spoiler:she can join you in the fight against the Great Dragon]].
273* MasterOfNone: While she is a Level 80 Landsknecht, her skill points are terribly allocated -- Ice Chaser is her only maxed-out skill, and everything else is at an even level 5 (out of 10), making a lot of her skill investment pretty superfluous. A party of her level would be better optimized and far stronger than her, even before accounting for Grimoire Stones.
274* SamusIsAGirl: In the original game this was a reveal only given in the post-game content. ''The Fafnir Knight'', on the other hand, makes no attempt to hide it, as her name is immediately given as Marion and her voice is unambiguously feminine.
275* SurvivorsGuilt: [[spoiler:She's the only survivor of her guild after they were attacked by the Great Dragon in Auburn Thicket]].
276* TwentyFourHourArmor: You almost never see the Guildmaster without armor.
277* WhyDidItHaveToBeSnakes: [[spoiler:She is ''deathly'' afraid of animals, which is hilarious, considering the fact this is the only game in the series that has Beasts as party members. Even dressing up as one makes her yelp]].
278
279!!Hanna (ハンナ)
280[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc01.png]]
281The Innkeeper [[ExactlyWhatItSaysOnTheTin runs the Flaus Inn]]. Cheerful, but somewhat imposing; she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are -- matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her daughter is known for being very cute... much like the innkeeper when she was her age! The Fafnir Knight reveals the innkeeper's name is Hanna, and her daughter is Quona.
282----
283
284* EyesAlwaysShut: As per series tradition, she too is yet another innkeeper who never opens her eyes.
285* HappilyMarried: She this to her unseen husband, who oftens works in the labyrinth or helps her run the inn.
286* IWasQuiteALooker: She'll occasionally mention how beautiful she used to be and mentions that Quona got her looks from her.
287* MyBelovedSmother: Done playfully to your guild members.
288* TeamMom: Acts as one to every explorer staying at the inn, often refering to herself as 'mama' and treating adventurers like they are her own children.
289
290!!Quona (クオナ)
291[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc16.png]]
292-->'''Voiced by:''' Creator/BrinaPalencia [English]
293Quona is the innkeeper Hanna's adorable young daughter. She's very shy and timid compared to her brash mother, but if you treat her with kindness then she'll eventually warm up to you. After a certain quest you can have her come to the front desk instead of her mother.
294----
295
296* CharacterDevelopment: As the game goes on she'll become more confident and will stutter less when she talks to you.
297* DamselInDistress: Kidnapped by the [[NamesToRunAwayFromReallyFast Blizzard King]] in her final character quest. Fortunately she sleeps through the whole thing and passes it off as a bad dream.
298* DubNameChange: Kuona in Japan.
299
300!!Dr. Stiles (ツキモリ先生, ''Dr. Tsukimori'')
301Doctor Stiles works at the Lagaard Hospital. A handsome, [[VideoGame/TraumaCenter somewhat familiar]] fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...
302----
303
304* AdaptedOut: He and Angie don't show up in ''The Fafnir Knight''.
305* TheCameo: Of Derek Stiles from ''VideoGame/TraumaCenter''.
306
307!!Abigail (エクレア, ''Eclair'')
308[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc02.png]]
309Abigail is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...
310----
311
312* CutenessProximity: When Quona and her are together and talking, the player can choose to react accordingly.
313* DubNameChange: She's called Eclair in Japan.
314* TheGhost: Her father, Sitoth himself. Cass comments that the man's so obsessed with his work that he never seems to leave his workshop.
315
316!!Cass (アントニオ, ''Antonio'')
317[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc03.png]]
318-->'''Voiced by:''' Kirk Thornton [English]
319Barkeep Cass runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.
320----
321
322* DubNameChange: Antonio in Japan.
323* TheLostLenore: One of the lategame sidequest has him mention a female explorer that often visited his bar, with their friendship eventually becoming more than platonic. Said explorer eventually made a bet with him, stating that she would be the first to find the fabled 'floating castle' at the top of the labyrinth. [[spoiler: You later on find her corpse in the Heavenly Keep, and as a way of paying his respects Cass asks your Guild to deliver some money to it to 'keep up' his end of the bet. It is heavily implied he hoped she would have given up and settled down with him instead.]]
324* SignatureLaugh: A hearty 'haw haw haw'.
325* UnknownRival: In the remake, whenever there is a quest related to helping the cafe, he often complains he's making them steal his clientele.
326[[/folder]]
327
328[[folder:Other Characters]]
329!!Guild Beowulf
330[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc07.png]]
331[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc08.png]]
332-->'''Voiced by:''' Creator/TarusukeShingaki [Hrothgar, Japanese], Robbie Daymond [Hrothgar, English]
333Guild Beowulf is led by the protector Hrothgar (フロースガル), who is never seen without his faithful companion Kurogane (クロガネ). Kind and compassionate, Flausgul acts as a {{Mentor}} to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.
334----
335
336* BlindIdiotTranslation: Hrothgar's name was wrongly changed to "Flausgul" in the DS version's localization, likely because the translator didn't know how to properly romanize it. Later translations would correct his name, including the HD remaster.
337* DeathByOriginStory: [[spoiler:The other three members of the Guild.]]
338* DubNameChange: Kurogane's name was changed to Wulfgar in the remake (and the change is present in the HD remaster too). Ironically his original name was kept in ''Heroes of Lagaard'''s localization.
339* {{Expy}}: In ''The Drowned City'', there's a female Protector in a post-game sidequest who is his sister. [[spoiler: She even gets killed by the Drake.]]
340* GuestStarPartyMember: In ''The Fafnir Knight'''s Story Mode, Wulfgar fills the same role as Ren and Tlachtga and joins the party for the initial mapping mission [[spoiler:while Hrothgar assists in the battle with the Chimaera]].
341* MentorOccupationalHazard: [[spoiler:Offers useful advice to the PlayerParty and has a reputation for helping novice Guilds along. He's killed by the Chimera.]]
342* NobleWolf: Kurogane, a faithful wolf companion.
343* SacrificialLion: [[spoiler:Just in case players weren't already wary of taking on the first boss... or to give them [[ItsPersonal sufficient motivation]] to take on the Chimaera.]]
344* SparedByTheAdaptation: [[spoiler:He and Kurogane both survive their run-in with Chimera in the remake's Story Mode with the former helping to slay it, both deciding to help out rookie Guilds now that their goal is complete.]]
345
346!!Guild Esbat
347[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc09.png]]
348[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/ig_npc11.png]]
349-->'''Voiced by:''' Creator/SachikoKojima [Artelinde, Japanese], Creator/CindyRobinson [Artelinde, English], Creator/RokuroNaya [Wilhelm, Japanese], Creator/ToddHaberkorn [Wilhelm, English]
350Guild Esbat consists of the war magus Artelinde (アーテリンデ) and the gunner Wilhelm, better known as Der Freischütz (ライシュッツ). The old gunner is known for his cold demeanor and thirst for challenge, yet Artelinde is somehow able to keep him in line...
351----
352
353* BadassOldGuy: Der Freischutz, who also sports a BadassLongcoat.
354* ChuckCunninghamSyndrome: While [[spoiler:Artelind]] returns in ''Etrian Odyssey Nexus'', [[spoiler:Wilhelm]] does not. [[spoiler:Wilhelm]] is also never brought up or even alluded to by [[spoiler:Artelind]] or any other character.
355* TheComicallySerious: Just like with the previous game's human bosses, you will notice Artelinde's battle illustration has a silly expression if you take a look at the artbook (and again, averted with her 3D model from the remake). The Remastered version also kept her funny face. Der Freischutz's face remains as serious as always otherwise.
356* CuteWitch: As a War Magus, Artelind naturally achieves this.
357* DualBoss: The two of them duel you near the end of the Third Stratum in order to [[spoiler:protect Scylla.]]
358* DualWielding: Der Freischutz wields two guns, unlike the playable Gunners who only use a single one. In ''The Fafnir Knight'', he uses them GangstaStyle.
359* ICallItVera: Wilhelm names his guns Selena and Traumerei.
360* JerkWithAHeartOfGold: Wilhelm is hostile toward the player guild when they first meet, even outright insulting them. It isn't until you reach the Third Stratum and learn [[spoiler:about Artelind's sister that you discover his behavior is both his way of showing concern for what he thinks are untested rookies that might be getting in over their heads and warding them off from the Third Stratum, as he will have no choice but to kill them if they continue so as to protect Scylla]].
361* LimitBreak: In ''The Fafnir Knight'', both members, being adventurers themselves, will invoke their Force Boost at low HP to empower their skills, and perform a [[DesperationAttack Force Break]] at the final turn of the Force Boost. Regardless of whose Force Break it is, the attack will deal a large number of powerful hits to the party before immediately causing the user's defeat. Artelinde's Spellblade causes her Blind Laughter and Loose Thread to hit the entire party and afflict their secondary effects regardless of whether the party has status ailments, while Wilhelm's Accelerate causes his abilities to deal multiple hits across the entire party.
362* GunsAkimbo: In ''The Fafnir Knight'', Der Freischütz does this whenever he uses Mystic Shot, and it is ''awesome'' to watch. And the cherry on top is that his shots momentarily [[InterfaceScrew shatter the screen's glass]].
363* HealThyself: Artelinde has Blossom/Blossom Sketch, which recovers around 200 HP to both her and Der Freischutz. [[StatusBuffDispel It also heals their status effects]], which makes it far more advanced than your Doctor Magi's healing skills.
364* MirrorBoss: Can be invoked by including a War Magus and Gunner in the party. Also [[DownplayedTrope heavily downplayed]], because [[SecretAiMoves their skills couldn't be any more different than the ones your characters can learn]].
365* SecretAIMoves:
366** Artelinde has several War Edge skills but she'll never use them unless your party has ailments (only inflicted by Der Freischutz's Joyshot). So until then, she'll attack with skills that are unavailable to your playable War Magi. In ''The Fafnir Knight'', her '''entire''' skill set is not available to your War Magi, but anything they can do, she can do better.
367** While Der Freischutz's rounds are typical Gunners skills, Joyshot and Shooting Spree/Rapid Fire can't be learned by them. In ''The Fafnir Knight'', he even gets two more exclusive skills: Accelerate and Mystic Shot.
368* ShoutOut: ''Theatre/DerFreischuetz'': Not only is it Wilhelm's title, said opera's name can mean "Magic Bullet Shooter", which Wilhelm certainly qualifies (for example, he can shoot you with an ice bullet), and his loot drop unlocks the Zamiel Gun, a mediocre gun which ''penalizes your accuracy''. The gun is named after one character, Zamiel, a demon summoned by the main antagonist Caspar who wants to see [[DealWithTheDevil the protagonist Max dragged to hell in place of him]] by making Max use [[EvilWeapon a demonic bullet]] during a shooting contest. In said contest, Max nearly accidentally shoots his lover Agathe who arrives in the location amid fears for Max, but the bullet ''misses'' her, and instead [[KarmicDeath hit Caspar who is hiding in a tree]], [[HoistByHisOwnPetard thus forfeiting his own soul to Zamiel]].
369* SpellMyNameWithAnS: Artelind is called "Artelinde" in ''The Fafnir Knight.''
370* TakingYouWithMe: Three turns after activating their Force Boosts, Artelinde and Wilhelm will use Nature's Will and Mystic Shot respectively, with each one dealing sixteen hits of massive damage to random party members. It kills them, but your party is unlikely to survive without planning ahead and if your party dies with both members of Esbat dead then it's still a Game Over.
371* TragicMonster: [[spoiler:They reveal Scylla to be one: once a fellow member of Guild Esbat, and Artelinde's sister, she died in the Labyrinth and was resurrected as a monster by the Overlord.]]
372
373!!Canaan (クァナーン / カナーン)
374[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_npc18.png]]
375-->'''Voiced by:''' Creator/ShinobuMatsumoto [Japanese], Kirk Thornton [English]
376Canaan is the leader of a WingedHumanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.
377----
378
379* AdaptationalNameChange: In the Japanese version of ''The Fafnir Knight'', the spelling of his name was changed, for whatever reason.
380* ColorCodedPatrician: He doesn't have a beak like his underlings.
381* HaveYouSeenMyGod: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's BonusDungeon.
382[[/folder]]
383
384[[folder:Labyrinth Guardians]]
385!!Chimaera (キマイラ)
386[[quoteright:164:https://static.tvtropes.org/pmwiki/pub/images/sq2_chimaera_7.png]]
387A massive beast that made its lair in the first stratum. Guild Beowulf has a score to settle with it.
388----
389
390* ClassicalChimera: A winged lion with two goat heads and a snake as a tail.
391* DubNameChange: From Chimera to Chimaera. Oddly enough, the latter is the name of a cartilaginous fish.
392* HeroKiller: Is responsable for the massacre of Guild Beowulf. [[spoiler:In the original game, Hrothgar ends up viciously torn apart by the Chimaera and devoured by Slaveimps, with Kurogane barely surviving the encounter (though still dying shortly after). This is averted in the Story Mode.]]
393* LegacyBossBattle: The Ancient Forest returns in ''Nexus'', meaning that Chimaera returns as well.
394* PlayingWithFire: The three heads can [[BreathWeapon spit]] Blaze/Great Blaze, which deals a strong fire attack with splash effect.
395* PoisonousPerson: Pile/Snake Pile is a line-piercing stab attack thay may also poison. Ironically he uses his legs gameplay-wise to perform the attack, when in reality it's the snake tail that does it.
396
397!!Flame Demon (炎の魔人)
398[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/sq2_hononomajin_4.png]]
399A vaguely human-looking creature lurking in the second stratum.
400----
401
402* BigBeautifulWoman: Hanna the innkeeper seems to think so, after hearing adventurer saying they look similar. Then you reach the end of the stratum and see what it actually looks like...
403* DubNameChange: She is called Hellion in the DS game's localization. The remake reverts her name to Flame Demon.
404* EyeScream: There are ''horns'' protruding from where her eyes are supposed to be.
405* FlunkyBoss: She summons gels to assist her several times during the battle. The most annoying thing about them is that their weak attacks can trigger your Protectors anti-fire skills, leaving you wide open for her MUCH stronger fire attacks.
406
407!!Scylla (スキュレー)
408[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/sq2_scylla.png]]
409A monster that takes the form of a beautiful woman. [[spoiler: She was once Artelinde's sister, but died in the Labyrinth. The Overlord experimented on her, turning her into her current form.]]
410----
411
412* BlockPuzzle: There's one in the area where you confront her. By pushing some ice blocks crashing into her you can start the fight with her health significantly lowered.
413* LegacyBossBattle: Appears as an Oceanic Quest boss in ''The Drowned City'', and as the guardian of the Icy Lake side labyrinth in ''Nexus''.
414* PowerfulButInaccurate: Her signature Cry Soul attack. It hits several times with each hit being easily capable of knocking out a party member, but its accuracy is incredibly low. Unfortunately, she has several ways to prevent your party from avoiding her attacks...
415* WasOnceAMan: [[spoiler: She used to be Artelinde's sister, before being turned into a monster by the Overlord.]]
416
417!!Harpuia (ハルピュイア)
418[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/sq2_harpuia_1.png]]
419A harpy that terrorizes the Petal Bridge. According to Canaan, she's been alive for a long time already.
420----
421
422* ArchEnemy: An ancient enemy to the WingedHumanoid people. She's been preying on them for a very long time.
423* HarpingOnAboutHarpies: Her name is the original ancient Greek form of "Harpy".
424* LegacyBossBattle: Returns alongside her stratum, the Petal Bridge, in ''Nexus''.
425* MakeMeWannaShout: Can use Shriek/Shrill Cry to inflict Fear on the whole party.
426
427!!Juggernaut (ジャガーノート)
428[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/sq2_juggernaut_2.png]]
429One of the creations of the Overlord. It serves as his last line of defense in the Heavenly Keep.
430----
431
432* TheDragon: Located halfway in the Heavenly Keep, he fits this role for being the Overlord's guardian.
433* DubNameChange: To Colossus in ''Heroes of Lagaard''. The remake's localization reverts it to his Japanese name.
434* LegacyBossBattle: Serves as a postgame boss in ''Nexus'', as the guardian of the Illusory Woods labyrinth.
435* MiniBoss: Like the Queen Ant from the previous game, he may be a major boss, but the 5th labyrinth does not end there.
436* ThePawnsGoFirst: You have to fight through several waves of underlings first before you can confront it in the original.
437* StatusBuff: The central gimmick of the fight. It occasionally gives your party and itself a massive damage boost, which you'll certainly need to get through his massive HP pool. You WILL have to dispel it after a couple turns though, or else it will use an incredibly strong party-wide attack.
438
439!!Overlord (オーバーロード)
440[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq2_overlord1_8.png]]
441[[caption-width-right:350:[[labelnote:Click to see his second form]]https://static.tvtropes.org/pmwiki/pub/images/sq2_overlord2_5.png[[/labelnote]]]]
442-->'''Voiced by:''' Creator/MatthewMercer [English]
443The Overlord is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects [[CameBackWrong end up mutating into monsters]].
444----
445* AGodAmI: This is what he has to say before you confront his OneWingedAngel form.
446-->"Behold, the power of a god!"
447* AdaptationalVillainy: Zig-zagged. In the original game and Classic Mode, the Overlord originally wished to grant humans immortality and spent untold years trying to perfect the process, making him something of a WellIntentionedExtremist. In ''The Fafnir Knight'', these somewhat redeeming qualities are toned down, if not removed completely; the Overlord is less concerned about the state of humanity and more about continuing his research, sounding more annoyed by the party's arrival than anything until he learns the PlayerCharacter is the newly minted Fafnir Knight, who is potentially the only person in the world who can withstand the effects of the Grail of Kings [[spoiler:as anyone else who obtained "immortality" became monsters]]. It should be noted however, his main goal was to get rid of the Forest Cell, and his reason to get the knight's powers is so that he could take on it by himself. When the Overlord is defeated, he recognizes the party's strength and grants them the Grail of Kings and its powers, entrusting them with the task of killing the Forest Cell.
448* BrainUploading: After realizing the true extent his research would take in order to succeed, the man who would become the Overlord transferred his consciousness to an immortal, mechanical body. It's implied that in doing so, he also lost what few, if any morals he had in his pursuit of immortality [[spoiler:to allow humans to survive the corruption while the Yggdrasil trees did their work]].
449* BlueAndOrangeMorality: While he had altruistic goals, [[spoiler:the Overlord had a skewed concept of "morality". He offers the player's guild immortality twice, the first instance made for benign purposes after recognizing their strength (which results in a GameOver if accepted), and the second is to kill them so they may "live on" through him as contributions to his work. Even the ending cutscene in the original game and in Classic Mode implies the battle against him isn't strictly good versus evil]].
450* ContrastingSequelAntagonist: [[spoiler:To Visil and the Yggdrasil Core from ''The Millenium Girl'' by extension. Visil, like the Overlord, was a researcher from our time period looking for a way to cleanse the Earth of pollution and save humanity and fused with Yggdrasil to ensure the project's completion. The Yggdrasil Core is a semi-sentient being and the heart of Etria's Yggdrasil tree that is essentially running rampant as a result of absorbing too much pollution. The Overlord is a former human who transferred his consciousness to a mechanical body and pursues a way to make humans immortal. Also unlike Visil, who is content to remain in the background until the party [[HeKnowsTooMuch starts learning more about Yggdrasil]], the Overlord is entirely an OrcusOnHisThrone who the party seeks out per Princess Gadriel's request to FindTheCure for High Lagaard's king and sees the adventurers who enter the dungeon as potential guinea pigs for his experiments.]]
451* CounterAttack: MACV blocks physical attacks and counters with medium damage to the attacker. AACV does the same, but to elemental attacks, countering with heavy damage of the same elemental as the attack blocked.
452* FireIceLightning: Has three powerful elemental attacks.
453** AnIcePerson: Ice Rain/Hail and Rain deals massive ice elemental damage to the entire party. May inflict arm bind too.
454** PlayingWithFire: Sunlight/Dazzling Sunlight deals massive fire elemental damage to the entire party. May also inflict head bind.
455** ShockAndAwe: Voltself/Crashing Thunder deals massive volt elemental damage to the entire party. Can inflict leg bind too.
456* FlamingSword: He wields [[DualWielding two]] of these in his second form.
457* FlunkyBoss: In ''The Fafnir Knight'', he can summon Killer Satellites in his second form.
458* GodGuise: He pretended to be one to the bird folk to order them to bring him corpses of dead adventurers, making them believe they were "angels" bringing the souls of the dead. When in reality they were unknowingly aiding the Overlord in his nasty experiments.
459* GracefulLoser: Takes his defeat in the ''Untold'' remake in stride since he's giddy that the Fafnir Knight has the power needed to make full use of the Grail of Kings and destroy the Yggdrasil Core.
460* HealThyself: Recovers 1000 HP by using REPAIR.
461* HolyHalo: His second form has one made of fire, spawn from the red gem on his forehead.
462* SequentialBoss: In both the original and the remake, you fight his 'cocoon' form first before he unleashes his full power. The original at least allows you to heal between the two fights.
463* SpinAttack: His Dance skill, where he extends his arms and slashes out with his two [[FlamingSword Flaming Swords]] while spinning wildly.
464* TransformationSequence: Gets an admittedly cool transformation scene in ''The Fafnir Knight'' when he sheds his cocoon form, [[TransformingMecha Tranformers-style]].
465* WeCanRuleTogether: Subverted. After his first phase in the original game and in Classic Mode, he becomes greatly impressed by the player guild's strength and ability and offers them immortality by partaking in the Grail of Kings. [[spoiler:It doesn't work because, like everyone else who used it, your party dies and get turned into monsters, subjected to a FateWorseThanDeath like Arteline's sister.]]
466* WellIntentionedExtremist: Everything he's done is for the sole purpose to strengthen humanity. [[spoiler:He initially wanted them to be able to survive the pollution ravaging Earth, but as time went on, he decided it was better if they became immortal, which also led to experiments that would see them becoming monsters. Even after the Earth, he still continues his work. ''The Fafnir Knight'' later expands on this, as he wants to destroy the rampant Yggdrasil Core in Ginnungagap; the Fafnir Knight has the power he needs to do just that in conjunction with the Grail of Kings, which leads to the boss battle against him. When he's defeated, he happily offers his power and the Grail of Kings to the knight since he'll have the power needed to destroy the Yggdrasil Core.]]
467
468!!Ur-Child (始原の幼子)
469[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq2_shigennoosanago_8.png]]
470The ultimate creation of the Overlord, who feared its power and sealed it in the Forbidden Woods.
471
472----
473* AIRoulette: The Ur-Child has a randomized attack pattern if you attack him at night, and averts the trope if you do so during day.
474* AngelicAbomination: Keeping up with the Biblical themes and allusions found throughout the game.
475* ContrastingSequelAntagonist: To the Forest Cell from the first game.
476** They are world-destroying class [[SuperBoss Super Bosses]] residing in the very last floor of their games' labyrinth, but their motives for being there are different. The Forest Cell erected the Claret Hollows on his own in order to protect himself from intruders, while Ur-Child was sealed away by the Overlord in the Forbidden Woods to keep his power in check.
477** Both of them are the result of scientific experiments that ended with catastrophic results. Forest Cell was born from the core of the Yggdrasil by absorbing way too much pollution from the world, meaning the scientists accomplished their initial goal, but also [[GoneHorriblyRight left quite the mess to be cleared]]. Ur-Child is one of the many experiments of the Overlord (who also was a normal scientist before the apocalypse), and this one [[GoneHorriblyWrong ended up so bad]] because the latter created a monster so strong that it could end the world.
478** Meta-wise, Forest Cell gets a more fleshed out backstory in ''The Millenium Girl'', further revealing how did he came into existence. Ur-Child is not so lucky, we are not given new details of his background in ''The Fafnir Knight'', nor is he ever alluded in the main story until the party reaches the top of the labyrinth.
479* FireIceLightning: Has access to all three elemental types ([[PlayingWithFire Anger/My Wrath]], [[AnIcePerson Sadness/My Sorrow]], and [[ShockAndAwe Mercy/My Mercy]]). Each of these hits the party hard, may inflict status ailments along with binds, and require some form of elemental damage mitigation.
480* FlunkyBoss: In ''The Fafnir Knight'' it summons Origin Buds several times throughout the battle. It becomes completely invincible while these are active and if the Buds are not killed quickly enough they'll power up its Eternal Exodus to the point where it becomes impossible to survive.
481* LuckBasedMission: When you confront it at night its attack patterns become almost completely random, turning the fight into this.
482* MechanicallyUnusualFighter: ''The Fafnir Knight'' makes it (and the Ur-Devil, by extension) the only boss that can fully restore or completely remove your Force bar in the middle of the fight. This eliminates some defensive measures, but you're also encouraged to use your Force Breaks multiple times to progress the fight before it takes them away.
483* OneHitKill: Begone (Eternal Exodus in the remake) hits extremely hard and can't be resisted by convential means, forcing you to have a Protector or Beast on hand who can pull out their Force Break.
484* StatusBuffDispel: Can do this with Light / Liberating Light. It uses this whenever your party has too many buffs active in the original or just before summoning the Buds in the remake to hamper your offense.
485* SuperBoss: The strongest enemy in the game and more than capable of wiping out max-level parties easily.
486* ThereIsNoKillLikeOverkill: He has an attack called Begone that it uses after [[ThirteenIsUnlucky 13 turns]] that [[TotalPartyKill deals around]] ''[[TotalPartyKill ten thousand damage]]'' [[TotalPartyKill to the whole party]]. For reference, the HP cap is 999. It can, however, be survived with timely use of the Protector's LimitBreak, which negates all damage for a turn.
487[[/folder]]
488
489[[folder:Other Bosses]]
490!!Salamander (サラマンドラ)
491[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/sq2_salamander.png]]
492A fire-cloaked lizard living in the Auburn Thicket with her young.
493----
494* AbsurdlySharpClaws: Avarice Claw pierces across the rows, dealing heavy damage and inflicting [[TheParalyzer paralysis]] or [[PoisonousPerson poison]].
495* DubNameChange: Known as Salamox in ''Heroes of Lagaard'' due to character limits. Reverted to her Japanese name in the remake.
496* KingMook: Salamander is the large parent of the Baby Salamanders, and can be found in Auburn Thicket.
497* LegacyBossBattle: She is summoned into the Golden Lair in ''Nexus'' as a mid-boss (where the boss is coincicentally another fiery lizard).
498* MamaBear: Uses Selfless Love[[labelnote:*]]無償の愛[[/labelnote]] to take any attack directed towards the Baby Salamanders. Yes, the Salamander is very willing to protect her children at the cost of her own life. It is kind of sweet.
499* OneHitKill: Blood Cry may cause either instant death or curse to the party. She loses this skill in ''The Fafnir Knight'', and ''Nexus''.
500* PlayingWithFire: The Salamander is perpetually aflame, constantly exudes fumes, and has a flaming tail. Also, she can spit her [[BreathWeapon Breath/Hellfire Breath]] on the entire party for massive fire damage.
501* SkippableBoss: The Salamander in Auburn Thicket can be skipped. In fact, it's highly advised to do so at first, due to her exceptional power and defense. The earliest moment to consider fighting her is during the postgame.
502* SuspiciouslySimilarSubstitute: Fulfills the exact same role as Wyvern did in the first game: both are motherly reptilian creatures encountered halfway through the second stratum, are strong enough to be lategame/postgame bosses, and are the subjects of major quests requiring the party to retrieve something from their nests while avoiding them.
503* TailSlap: Tail/Crushing Tail[[labelnote:*]]クラッシュテイル[[/labelnote]] deals medium damage against random targets, 4 to 6 times.
504
505!!Hecatoncheires (ヘカトンケイル, ''Hecatoncheir'')
506[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sq2_hecatoncheir.png]]
507One of the Overlord's horrific experiments, a mass of limbs sealed away inside the Forbidden Wood.
508----
509* DubNameChange: He was called Briareus in ''Heroes of Lagaard'', and was renamed in ''The Fafnir Knight''. The latter is a BarelyChangedDubName case since it merely added an ''es''.
510* ItCanThink: Hecatoncheir is able to speak through the party members' minds whenever they touch a pillar of light. His voice is described as strange and unpleasant.
511* MagicMeteor: Meteor/Colossal Meteor deals massive bash damage to the entire party, and it has low accuracy. In the DS version, it is highly likely to [[TheParalyzer paralyze]].
512* MaximumHPReduction: His Hellish Wail skill is one of the few in the series capable of inflicting a debuff that decreases the party's maximum health.
513* MultiArmedAndDangerous: If you know your Greek mythology, the reason someone named Hecatoncheir has so many arms will be obvious.
514* PopQuiz: Before entering his lair, Hecantoncheir will ask questions about what happened throughout the game. If you answer correctly, you'll be teleported to the next area. If you answer incorrectly, you'll still be teleported to the next area, but your party will take some damage.
515* {{Superboss}}: Hecatoincheir is a chimera-like amalgamation of several other beasts. He can be unlocked by accepting a quest involving a part of the BonusDungeon where the party has to travel across certain teleporters and answer questions correctly (answering incorrectly will inflict them damage); in the remake, this is changed in favor of a straightforward navigation puzzle to approach the boss without him noticing. In both cases, the boss offers a very difficult battle with nasty attacks, including a skill that ''halves the party's maximum HP''.
516[[/folder]]
517
518!''The Fafnir Knight''
519[[folder:Additional Guild Members]]
520!!Sovereign (プリンス, ''Prince'' / プリンセス, ''Princess'')
521Sovereigns are men and women of RoyalBlood with the power to heal and strengthen their allies. They made their debut in ''The Drowned City'' - then known as Princes and Princesses - and are available to the player in ''The Fafnir Knight''. Their skill set, due to overlap with the Troubadours, has undergone some rework to avoid redundancy, and now places focus on the ability to purge buffs from friends and enemies alike for various boons.
522----
523
524* BattleBallgown: The female Sovereigns' dresses are loaded with frills and bits of armor.
525* CombinationAttack: Their Link Order spell lets them follow up a party member's elemental attack with a blast of the same element. This is their only attack skill without relying on Grimoire Stones.
526* CoolCrown: The princesses get fancy tiaras.
527* DubNameChange: From Prince/Princess to Sovereign. Oddly enough, the class name was changed one game after their debut in ''The Drowned City'', where the Japanese names were kept in the localization.
528* ErmineCapeEffect: The art makes it look like these characters go dungeon crawling in their fancy clothes. The ''Mystery Dungeon'' spinoff confirms it.
529* HighClassGloves: The princess outfits include fancy, if armored, gloves.
530* KickingAssInAllHerFinery: The Sovereigns smack monsters around without taking off their royal dresses.
531* LimitBreak: Victory Vow, which increases order effectiveness to the entire party and reduces their TP cost by half for three turns, and Proof of Nobility, which restores the party's HP and TP.
532* NonstandardCharacterDesign: In ''The Fafnir Knight'', they're the only class that gets {{Palette Swap}}ped portraits, and also stand out among the other classes by being further along the series' ArtEvolution.
533* OjouRinglets: On the purple-haired princess.
534* PimpedOutDress: The ArtEvolution is evident just by how detailed the Princesses' dresses are.
535* PrettyInMink: All princess dresses have fur trim on the skirts. And one of the princes has a fur-trimmed cape.
536* PrincessesPreferPink: There is a touch of pink fur on one of the alternate Princess' dress.
537* RequisiteRoyalRegalia: At least it is (mostly) proper armor, except for the younger prince who is barely armored.
538* RoyalsWhoActuallyDoSomething: One interpretation of their background [[FeaturelessProtagonist out of many possibilities]].
539* SquishyWizard: Unlike their Armoroad counterparts, Sovereigns are not as well suited to leading from the front due to their low HP and middling Vitality, though this is slightly mitigated by their ability to equip shields and heavy armor.
540* StatusBuff: The skills in this class include several of these, starting with attack and defense raising abilities.
541* StatusBuffDispel: Negotiation can dispel an ''ally's'' buffs and debuffs in exchange for healing, while Inspire gets rid of debuffs and restores TP. Ad Nihilo is their straightest example, enabling them to dispel an enemy's buffs.
542* WarriorPrince: These princes like to kick butt.
543* WholeCostumeReference: The outfit in one of the prince pictures bears a close resemblance to the main character of ''VideoGame/FinalFantasyCrystalChroniclesMyLifeAsAKing''.
544* WingdingEyes: All of them have white pupils, which stands out compared to all of the other classes.
545
546!!Highlander (ハイランダー)
547Highlanders are spear-wielders that made their debut in ''The Millennium Girl'' and are available as DownloadableContent in ''The Fafnir Knight''. They rely on using offensive skills by sacrificing HP. Aside from gaining the Force skills in this game, their skill set has not changed much since the previous game.
548----
549
550* TheAce: Limitless, a charge skill that raises their damage for the next turn and allows them access to skills that normally require other weapons to use.
551* CastFromHitPoints: Many Highlander skills rely on sacrificing HP.
552* GlassCannon: In an unconventional definition - their strength and agility are excellent, and their durability is no slouch, but they often render themselves vulnerable due to CastFromHitPoints.
553* JackOfAllTrades: Spear damage aside, the Highlander also brings several support skills to the table, either in the form of buffs or an uncanny way to inflict ailments. Compared to specialists, these skills are not as effective on a Highlander, but the Grimoire system can open up some interesting combos to work with.
554* LimitBreak: Their Force Boost is Hero Battle, which raises their spear skill damage and allows the party to [[LifeDrain recover HP according to damage dealt]] for three turns. Their Force Break is Gae Bolg, which consumes party HP for a powerful attack to all enemies.
555* UniquenessDecay: In ''Untold'', there's ''the'' Highlander, the protagonist of Story Mode. Here, there are Highlander''s'', i.e. they're a recruitable class rather than a specific character.
556* WeaponBasedCharacterization: Spears, signifying that they remain calm under pressure.
557[[/folder]]
558
559[[folder:Story Mode party]]
560!![[TheHero Fafnir Knight]]
561[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha20_01.png]]
562-->'''Voiced by:''' Creator/HikaruMidorikawa [Japanese], Creator/MatthewMercer [English]
563The Fafnir Knight is the title character and the protagonist of the remake's story mode. He is assigned by the Midgard Library to escort Princess Arianna to the Ginnugagap to carry out an important ritual. In battle he can transform into a demonic form, granting him incredible power.
564----
565
566* TheAce: Like the Highlander, he has a skill, Weapon Free, that allows him to use weapon skills even if he doesn't have the right one equipped. Unlike the Highlander, his is a passive ability, but the tradeoff is a penalty to the damage dealt.
567* AttentionDeficitOohShiny: Some of his dialogue or action options can make him appear as such, including (but not limited to) pointing out the Minister's impressive beard in your first meeting, asking to pet Wulfgar, or stopping to look at (or try to eat) anything he sees in the Labyrinth.
568* BackgroundMusicOverride: When he transforms, the music reflects that the has stopped messing around.
569* BladeBelowTheShoulder: Blades grow from his arms when he transforms.
570* ButNowIMustGo: [[spoiler:The Story Mode ending has him protect his fallen guild members by slaying the Calamity all by himself, though it's heavily implied he "became a shooting star and went down south," assuring Arianna he will come back. The 6th Stratum portion completely ignores his sacrifice and instead pretends they all came out alright]].
571* ChargedAttack: His Resonance attack skill grows stronger for each turn spent in a row not using it. Combine with skills Force Charge for ludicrous damage output.
572* ChildhoodFriends: With Flavio and Arianna.
573* ConvenientlyAnOrphan: The English site says that he was born and raised at the Midgard Library, but is an orphan nonetheless.
574* EleventhHourSuperpower: The second fight against the story's final boss basically has Fafnir become a PhysicalGod with an insane HealingFactor to deliver a major NoHoldsBarredBeatdown on an EldritchAbomination. You literally cannot lose.
575* FashionableAsymmetry: His top goes diagonally across his chest, missing one side. He also wears a large metal gauntlet on his right arm, which hides his Fafnir arm.
576* FieldPromotion: [[spoiler:When Bertrand tries to take his place and winds up becoming the Demi-Fafnir, the Black Guardian transfers the last of her power to the player, making him the new Black Guardian]].
577* ForcedTransformation: Can transform into a more monstrous form inside the Labyrinth.
578* HeroicMime: Similar to the Highlander from ''The Millennium Girl'', but downplayed, most noticeably when customizing his skill tree; he has actual voice clips as opposed to various grunts and yells.
579* HeroicSacrifice: [[spoiler:In the final battle against the Calamity]].
580* LadyAndKnight: The White Knight to Arianna's Bright Lady. An English trailer describes him as "the princess' right-hand man."
581-->'''Arianna:''' There is one man that I trust most. That man is you. You are my knight!
582* LastOfHisKind: [[spoiler:Inadvertently due to Bertrand's actions, he becomes the last Fafnir Knight as well as the last Black Guardian]].
583* LimitBreak: His Fafnir transformation serves as his Force Boost, which gives him increased stats and powerful new abilities. His Force Break is Ignition Ray (which later becomes Akashic Nova), which deals a combination of ice, fire and volt damage to a single (Ignition Ray) or all (Akashic Nova) enemies.
584* MagicKnight: Has excellent strength and technique growth, with skills that run off either of these stats.
585* MagikarpPower: Initially rather average, partially due to his biggest damage output dependent on his Force Boost which isn't frequently available until the player makes good investment in his Force skills. However, progress through the story unlocks more Transform-exclusive abilities that vastly improve its potential, culminating in the penultimate upgrade, Accelerate, which causes his combat prowess to ''skyrocket''.
586* MightyGlacier: When transformed, his damage output increases significantly and his health doubles, at the cost of a significant speed reduction. With Accelerate in effect, however, this penalty is bypassed on top of even more actions, making him a deadly LightningBruiser.
587* PreAsskickingOneLiner: He has a few that he'll say prior to transforming in battle.
588-->'''Fafnir:''' No more games.
589* RedOniBlueOni: Appears to be the Blue to Flavio's Red.
590* TheStoic: Explicitly referred to as such in a promotional trailer.
591* ThemeMusicPowerUp: He gets one every time he transforms in battle.
592* WreathedInFlames: In his transformed state.
593
594!![[RoyalsWhoActuallyDoSomething Arianna Caledonia]]
595[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha21_01.png]]
596-->'''Voiced by:''' Creator/RisaTaneda [Japanese], Creator/CarrieKeranen [English]
597Arianna Caledonia is the Princess of the Duchy of Caledonia, who is on her way to take part in a ceremony that occurs once every 100 years. Coming from a rather secluded life, she's quite sheltered and naive; however, she has a kind heart and always looks for ways to help others. She's a member of the [[RoyalsWhoActuallyDoSomething Sovereign]] class.
598----
599
600* BodyguardCrush: She develops a rather obvious one on the Fafnir Knight. Late in the game, if he makes it clear that the feeling is mutual, she'll hold off on it and say that they can save that discussion for after they stop the Calamity.
601* ChildhoodFriends: With the Fafnir Knight and Flavio, although the Fafnir Knight doesn't remember this at first.
602* ClingyJealousGirl: Combined with the rest of her personality, it makes it very easy to tease by suggesting the Fafnir Knight pair up with someone else.
603* {{Fanservice}}: In the HotSpringsEpisode DLC, both during the fight against the boss and the following CG. Afterwards, it's possible to change her in-game portrait to the one used in the boss fight; naked and covering her chest. On the cover of one of the Japanese soundtrack albums, she's portrayed in the skimpy costume of a Troubadour.
604* {{Foil}}: To Frederica from the previous game. The developers noted they wanted to make the head female the opposite of Frederica's [[InformedAttribute grouchy attitude]], and thus Arianna was born.
605* FreakOut: [[spoiler:When she learns she basically doomed the Knight into becoming a living seal for a great evil, she does ''not'' take it well and becomes an emotional mess for a while]].
606* TheIngenue: She's not dumb by any means, but she's woefully naive and as innocent as you can get, and is therefore very easy to fool. This is often PlayedForLaughs.
607* ItsAllMyFault: Feels this way about [[spoiler:having inadvertently selected the protagonist as the next Fafnir Knight]].
608* LadyAndKnight: The Bright Lady to the Fafnir Knight's White Knight.
609* LimitBreak: As a Sovereign, her Force Boost is Victory Vow, which makes all of her Order skills affect the whole party rather than just a line and halves their TP cost for three turns. Her Force Break is Proof of Nobility, which restores the party's HP as well as some TP.
610* MeaningfulName: "Arianna" is a variation upon "Ariadne." You know, [[Myth/ClassicalMythology the princess from the labyrinth story]].
611* {{Nerf}}: As opposed to the Prince(ss) in ''The Drowned City'', Arianna, and by extension, all Sovereigns in ''The Fafnir Knight'', has lower HP and Vitality, reducing their survivability on the front lines despite still having access to heavy armor.
612* PrincessesPreferPink: Wears a prominent pink dress.
613* TheRedMage: While she doesn't have any direct healing abilities unlike Bertrand or Chloe, her Order Mastery allows her Order buffs to heal those affected. She can also use Link Order and Link Order II to deal heavy elemental damage by working with Fafnir.
614* ProperTightsWithASkirt: She's a royal wearing tights.
615* RoyalsWhoActuallyDoSomething: Considering she's part of a guild exploring the Labyrinth. As a Sovereign, it's also quite literally in the job description.
616* StatusBuff: Compared to Troubadours, her Order skills only affect a single line, but simultaneously heal affected party members.
617* StatusBuffDispel: She, and the rest of the Sovereigns in the game, have skills that can do so to enemies and allies alike, for both buffs and/or debuffs, usually with a side effect like healing for allies and damage to enemies. Masterful management and timing of buffs can produce great results.
618* SupportPartyMember: With most of her skills focused on using and dispelling buffs across the party, Arianna (and other Sovereigns in this game) has little in the way of damage output. The one offensive skill line -- the Link Order skills -- require cooperation with the rest of the party to use effectively.
619* TrademarkFavoriteFood: Venison. Upon seeing a Ragelope (a very dangerous deer that makes all other monsters on the first floor look like weaklings) for the first time, her reaction is to gush over what a delicious meal it would make.
620* WeaponSpecialization: Differs from ''Etrian Odyssey III Sovereigns'' due to the different weaponry available. She can equip [[HeroesPreferSwords swords]], staves, or whips.
621* WingdingEyes: She sprouts starry eyes when she's really happy.
622* WomenAreDelicate: Subverted: In her base class she can equip both heavy armor and shields, and does a very good job both taking and dishing out damage.
623
624!![[FragileSpeedster Flavio]]
625[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha23_01.png]]
626-->'''Voiced by:''' Creator/DaisukeNamikawa [Japanese], ''' Creator/NicolasRoye [English]
627Flavio is the Fafnir Knight's childhood friend. He's tends to be more down-to-earth compared to his wackier guildmates, which often means that their antics at to his expense. Nevertheless, he always has the Knight's back. He is a member of the Survivalist Class.
628----
629
630* AnnoyingArrows: Is a member of the Survivalist class. This also gives him the Story party's main access to status effects.
631* ButtMonkey: The game frequently gives you the option to tease Flavio about something. And if not, ''anyone'' in the game will.
632* CassandraTruth: As a child, he lied to get attention, earning him the nickname "Flavio the Fibber." After getting the Knight as a roommate, he decided to stop, [[spoiler:but it did no good when he tried to tell adults that he saw the Knight transform.]]
633* ChildhoodFriends: With the protagonist and Arianna.
634* FragileSpeedster: He'll almost always be the one moving first in a battle, but he'll often go down in only a couple of hits even on the backline.
635* FriendToAllChildren: He has an innate ability to communicate well with children, as noted by the party when they see him helping out a young girl go get his drunk dad from the bar. This is as a result of having grown at the orphanage of the Midgard Library.
636* GogglesDoNothing: He wears a hefty pair of goggles around his neck.
637* HouseHusband: Flavio's skill with household chores are really good, though Hanna comments he'd make a great ''housewife,'', much to his chagrin.
638* InTouchWithHisFeminineSide: Can cook and sew so well that Hanna says he'd make a good housewife. Scandalized, Flavio insists that he'd be a [[InsistentTerminology house-husband]].
639* {{Keet}}: He's described as "cheerful, upbeat, and the life of the guild."
640* LimitBreak: His Force Boost is Illusion Step, which triples his evasion and will allow him to perform a follow-up attack on all Bow attacks for three turns. His Force Break is Summer Rain, which hits all enemies with up to 16 stab attacks at random.
641* OnlySaneMan: Contrasting the above, he's also the responsible one who keeps the rest of the peculiar guild in line.
642* RedOniBlueOni: Appears to be the Red to the Knight's Blue.
643* TrademarkFavoriteFood: One conversation in the cafe will reveal that he's a big fan of curry.
644* WhyDidItHaveToBeSnakes: He's visibly afraid of insects and it culminates in fighting both the giant spiders and Arachne in B2 on Ginnugagap. When Regina first prepares a Roasted Whole Spider, he ''faints''! (Humorously, he's already next to her when she announces the dish, which doesn't happen in any other dish).
645
646!![[ThePaladin Bertrand de Gervaise]]
647[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha24_01.png]]
648-->'''Voiced by:''' Creator/KeijiFujiwara [Japanese], Creator/LiamOBrien [English]
649Bertrand de Gervaise is a gruff older man who meets the main cast near the ruins where the ceremony takes place along with his companion Chloe. He tends to be lazy and often tries to get away with doing as little work as possible, but he always comes through when it counts. He's a member of the [[LuckilyMyShieldWillProtectMe Protector]] class.
650----
651
652* BlessedWithSuck: [[spoiler:Since Violetta underwent the ritual without his consent, Bertrand became a remnant of a previous Fafnir Knight and was given eternal life indirectly, which forced him to go into hiding by WalkingTheEarth so no one would recognize him anymore]].
653* BrilliantButLazy: He would rather sit back and relax rather than having to go exploring the labyrinth. Made more obvious when he excitedly says "Roger that!" when pulling back to the city.
654* TheCorruption: [[spoiler:He has no more of his Fafnir Knight powers, but his right hand is still cursed to this day]].
655* DarkAndTroubledPast: Hoo boy. [[spoiler:He was a distant relative of a noble family who was torn from his home because his family needed an heir; afterward, he was selected as a Fafnir Knight and set out with his companion, whom he loved. But his mother died and he wanted to be with his sister to grieve, and so he stalled his journey temporarily to go see them, only to be forced to flee his country with his sister for abandoning the ritual. When he returned to the Ginnugagap he saw that his companion had offered herself in his place. He's been WanderingTheEarth for a hundred years, waiting for the next Fafnir Knight to be selected so that he can rectify his mistake.]]
656* DeadpanSnarker: He can and will snark about anything and everything.
657* DirtyCoward: Running away is always his first plan.
658* EatingOptional: As a consequence of [[spoiler:being the former Fafnir Knight]]. At one points he notes that he managed to go a couple of months on nothing but occasional drinks of water. That's also why he's okay with Chloe always eating most of his share.
659* HugeGuyTinyGirl: With Chloe.
660* LazyBum: Humorously, considering his class is Protector.
661* LimitBreak: As a Protector, his Force Boost is Shield Protect, which amplifies the effect of his Shield skills for three turns. His Force Break is Perfect Defense, which completely nullifies any and all damage to the party for a single turn.
662* ThePaladin: His skillset mostly consists of various defensive abilities alongside a few heals.
663* ParentalSubstitute: For Chloe.
664* OneWingedAngel: [[spoiler:As a result for trying to forcibly get the Knight out from the ritual to seal the Calamity, him opening the door throws the whole system into chaos, and he ends up confusing it that it takes him to the ritual and transforms him into a gigantic armored weapon, albeit with a complete lack of sense replaced with blind fury the party has to take down]].
665* RefusalOfTheCall: Although not out of cowardice. [[spoiler:When he was the previous Fafnir Knight, he and the previous Daughter of the Mark Violetta were tasked with the ritual. However, during an optional inn scene, Bertrand reveals he backed out at the last minute after hearing from his homeland that his mother had passed away and his younger sister fell ill and was bedridden, so he had asked Violetta to give him time to go see her sister. Upon his return, he found out she had gone into the Door of Boundaries in his stead]].
666* ReallySevenHundredYearsOld: [[spoiler:Being the previous candidate for the Fafnir Knight, he's been alive for over a hundred years while not aging a day since he made the pact.]]
667* WalkingSpoiler: Let's just say that things happen on the fourth floor of Ginnungagap.
668* WalkingTheEarth: He's a traveler going around the world until he and Chloe went into Ginnungagap. [[spoiler:He was most likely going there because he knew the hundred years of peace for Lagaard would expire and he wanted to see the next Fafnir Knight]]. He even suggests the Knight to go travel with him on account that [[spoiler:the Knight did not seal himself and possibly was cursed with having eternal life, so it would be the only option to avoid scaring anyone that both of them won't age]].
669* WhoWantsToLiveForever: [[spoiler:As a result of the botched ritual, he has been cursed with eternal life and can't age a single day (and also lost his sense of hunger), which forced him to walk the earth as to avoid people from freaking out about his condition]].
670
671!![[MagicKnight Chloe]]
672[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_sta_cha22_01.png]]
673-->'''Voiced by:''' Creator/YukaIguchi [Japanese], Creator/CheramiLeigh [English]
674Chloe is a quiet and eccentric girl who is traveling with Bertrand. Despite her stoicism she's curious about anything and everything, and her small size hides a truly enormous appetite. She is a member of the [[CombatMedic War Magus]] class.
675----
676
677* BigEater: To everyone's shock, given how tiny she is. After officially forming the guild and going to the tavern to celebrate, her ''personal'' order is enough to feed a group ''twice their size.''
678* CombatMedic: As per her War Magus class, her skill arsenal includes several healing and support spells.
679* CuteWitch: Hs a cute pointed black hat.
680* EvilLaugh: She has a hilariously adorable one that's heard most often when she generates a Grimoire stone.
681* {{Foil}}: To Arthur from the previous game, as noted by the developers. She's almost entirely his opposite in gender, attitude, verbal knowledge, and profession. (Though [[WhatCouldHaveBeen she originally was supposed to be part of the Midgard Library]]).
682* GirlishPigtails: Art sheets depicted her having longer pigtails in front of her, though she kept small ones in the end.
683* HugeGuyTinyGirl: With Bertrand.
684* JustAKid: Revealed in one event where she slips over to the Fafnir Knight's room for safety and comfort after having a horrible nightmare. Trand reveals she'd carried that habit for years.
685* LethalChef: According to Bertrand, she has a habit of throwing anything she can get her hands on into whatever's cooking when left to her own devices in the kitchen, hence Bertrand's horrified reaction when Regina tells the group that Chloe helped make one of the meals.[[note]]Fortunately, Regina also quickly notices this and ends up just having Chloe skewer the dangos after they're fully prepared.[[/note]]
686* LimitBreak: As a War Magus, her Force Boost is War Edge Power, which allows the secondary effects of her War Edge skills to activate even if the target doesn't have any status ailments for three turns. Her Force Break is Fairy Robe, which restores the party's HP, cures any binds or ailments and protects them from any binds, ailments and debuffs for that turn.
687* MagicKnight: She has skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!
688* MoralityPet: Downplayed a bit in that Bertrand isn't evil or even mean, but Chloe is pretty much the only person who genuinely looks up to Bertrand and ostensibly keeps some of his [[CowardlyLion worse qualities]] in check.
689* TheNicknamer: She refers to Bertrand as Trand. Everyone else becomes "Mr./Ms. [notable characteristic]"--for example, Flavio is Mr. Bow and the soldier Bruck is Mr. Bridge, although she starts calling non-Trand party members by their actual names later on.
690* OOCIsSeriousBusiness: The only time you ever see her breaking into tears is when [[spoiler:she believes Bertrand had died during their fight against him]].
691* TheStoic: She barely puts any effort in changing her expressions, and then she very rarely (like ''once'') displays stronger emotions. Although she becomes NotSoStoic when it appears as though [[spoiler:Bertrand is dead after the party's battle against him.]]
692* ThirdPersonPerson: Uses her name instead of I or me.
693* TrademarkFavoriteFood: Meat. To her consternation, Bertrand doesn't buy it for her often. Unsurprisingly, she hates vegetables.
694[[/folder]]
695
696[[folder:Non-Player Characters]]
697!!Regina Dubois (レジィナ)
698[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ig_guildkeeper_a00.png]]
699-->'''Voiced by:''' Creator/ErinFitzgerald [English]
700Regina Dubois is the head of the remake-exclusive restaurant (and by extension, your Guild House). Her ultimate goal is to fully recreate the recipes of the legendary chef Apicius, who was able to create all manner of dishes from ingredients found within the Labyrinth.
701----
702
703* BlueBlood: Her grandfather is Minister Dubois. She's rather resentful of her royal status, though, since the family would rather place her in an ArrangedMarriage for political reasons rather than allowing her to run a restaurant and enjoy her position as chef.
704* DefrostingIceQueen: She's cold and aloof when you first meet her, but she eventually grows more friendly toward you and the other townspeople as time goes on and you bring her more recipies.
705* EvenTheGirlsWantHer: Later on in the game, Hanna will tell you about how Regina is extremely popular among younger women. The girl in the sundress at the Stickleback Bar also falls in love with her toward the end of the game.
706* {{Tsundere}}: Starts off harsh but mellows out as you get to know her better.
707
708
709!!The Black Guardian (黒の護り手)
710[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/ig_npc20.png]]
711-->'''Voiced by:''' Creator/ErinFitzgerald [English]
712The Black Guardian is a monstrous-looking figure who oversees the Ginnungagap ritual, communicating primarily with the Fafnir Knight. [[spoiler:Before becoming the Black Guardian, she was the previous Daughter of the Mark, named Violetta, and Bertrand was her Fafnir. Her and Bertrand's actions created an anomaly in the ritual.]]
713----
714
715* BarrierMaiden: [[spoiler:As the Black Guardian, she maintained the seal over the Calamity using her life force. Her weak constitution, however, was insufficient, leading to the collapse of Ginnungagap and weakening of the seal.]]
716* DyingAsYourself: [[spoiler:After giving the Fafnir Knight the power of the Black Guardian, Violetta reverts to her original appearance.]]
717* GenderReveal: Until the events of Ginnungagap [=B4F=], [[spoiler:the Black Guardian has no voice clips and lacks distinct features to hint at either gender.]]
718* TheLostLenore: Was this for [[spoiler:Bertrand.]]
719* PassingTheTorch: [[spoiler:She received the torch from the Black Guardian before her, and passed it to the player character, even though the latter situation wasn't quite ideal.]]
720* ScrewDestiny: [[spoiler:Despite her role as Daughter of the Mark and Bertrand's as the Fafnir, she passed through the Door of Boundaries to become the Black Guardian.]]
721* SuperEmpowering: Allows the Fafnir Knight to fully access the power of his transformation, [[spoiler:and later [[BequeathedPower bequeaths]] to him the role of the Black Guardian]].
722* WalkingSpoiler: It's best not to look at these until after you've completed [=B4F=] of Ginnungagap.
723[[/folder]]
724
725[[folder:Ginnungagap Bosses]]
726!!Basilisk (バジリスク)
727
728A lizard creature capable of turning people to stone.
729----
730
731* GlowingEyesOfDoom: His eyes will light up several times during the fight, becoming a separate target as well. Fail to take them out quickly enough and he'll turn several of your party members to stone.
732* LegacyBossBattle: Gets summoned into the ''Nexus'' incarnation of the Sandy Barrens as a mid-boss, making it the only boss added in the ''Untold'' remakes to appear in it.
733* TheParalyzer: Can paralyze the party with Pound, which deals heavy damage.
734* TakenForGranite: His eyes can use Stone Gaze and petrify a row from the party should you fail to deal with them in 3 turns after they start glowing.
735
736!!Arachne (アラクネー)
737
738A giant spider-woman hybrid lurking in Ginnugagap.
739----
740
741* GiantSpider: A half-spider, half-woman hybrid.
742* KillItWithFire: Before confronting her, you can sneak around the boss area to find a flammable strand of web. Igniting it burns her entire web and causes her to fall down, taking out a sizable portion of her health. She takes increased damage from fire attacks as well.
743
744!!Demi-Fafnir (デミファフニール)
745
746A flame-wielding, hulking monstrosity. [[spoiler: It is actually Bertrand, who out of guilt for messing up during his own ritual decides to take the protagonists place and become the new Fafnir Knight.]]
747----
748
749* BreatherBoss: Not entirely, but in the Story Mode his difficulty is scaled to you not having a full party at that point. He becomes a lot easier in Classic Mode where you can bring a five-man party.
750* FightingYourFriend: In Story Mode, due to [[spoiler: him actually being Bertrand. The fight is somewhat easier than normal to compensate for you not having a full party available. ]]
751* PlayingWithFire: Most of his skills do Fire damage.
752* {{Retcon}}: In Classic Mode, the Demi-Fafnir is written off as an incarnation of the Fafnir's power. [[spoiler: Whether he is still Bertrand or not remains unclear.]]
753
754!!Yggdrasil Core (フォレスト・セル, ''Forest Cell'')
755
756A new boss added in the remake, he's the Core of Lagaard's Yggdrassil Tree. Preventing it from breaking out of Ginnungagap is the main focus of the Story Mode.
757----
758
759* CurbStompBattle: [[spoiler: With you doing the stomping. After a convential and pretty challenging fight in Story Mode, the Fafnir Knight decides to use the Holy Grail on himself and proceeds to easily wreck the Core solo.]]
760* DubNameChange: Like his Etrian counterpart, his Japanese name is Forest Cell.
761* {{Expy}}: Might as well call him "Primevil the Second Coming", because not only both of them are the primary source of conflict in the ''Untold'' games, they share the exact same backstory; A corrupted (and insanely powerful) core component of the world tree, as a result of years of cleansing the planet of its pollution. They even share the exact same name in the Japanese version.
762* FinalBoss: Of the Story Mode of ''The Fafnir Knight'', just like his counterpart from Etria.
763* FireIceLightning: The two protuberant heads, called Core Odium, specialize on casting spells of the three elements that deal heavy damage random targets, hitting them from 2 or 3 times.
764* NonElemental: On the other hand, his tentacles, Core Irae, use physical attacks to deal medium damage to a row, and pierce both rows.
765* SealedEvilInACan: [[spoiler: The Black Guardian sealed the Yggdrasil Core after getting corrupted for cleansing the planet's polution a [[GoneHorriblyRight little bit too much]]. Primevil all over again!]]
766
767[[/folder]]
768
769
770[[folder:DLC Bosses]]
771
772!!Master Bird (マスターバード)
773-->'''Voiced by''': Creator/PatrickSeitz (EN)
774A sentient chicken that can talk, Master Bird seeks battles with tough fighters, yet is quite benevolent.
775----
776
777* BigLippedAlligatorMoment: InUniverse. The party can't really take it seriously that a giant chicken wants to cordially fight them.
778* OptionalBoss: By purchasing and downloading the optional Ultimate Feathered Warrior quest, Master Bird can be encountered in the Ancient Forest on the third floor, where the Raptor Lord lives. However, Master Bird is at level 65, way higher than when that floor is accessed. As a result, it’s best to save him for the postgame.
779
780!!Frost King (氷の大王)
781
782A bulky armored entity who appears on the Petal Bridge one day, his naturally cold temperature threatens the Bird Folk living in the stratum.
783----
784
785* OptionalBoss: By purchasing and downloading the optional Winter’s Harbinger quest, the Frost King can be encountered on Petal Bridge, on the eighteenth floor. The quest recommends facing him at level 75, meaning at least defeating one dragon to raise the level cap and progressing into the Forbidden Woods before backtracking.
786
787!!Thunder Queen (雷の女王)
788A female armored four legged creature, the Thunder Queen fires her electric bow and arrow at anyone who enters her sight. Careful manuevering is needed to reach her safely.
789----
790
791* BringIt: Her idle animation consists of doing the "come and get it" hand gesture.
792* OptionalBoss: By purchasing and downloading the Thunder Queen’s Legacy quest, the Thunder Queen can be found in a DLC-exclusive section of Auburn Thicket’s seventh floor. Furthermore, the quest’s recommended level is 85, requiring the player defeat two of the dragons and progress through Forbidden Woods before attempting her battle.
793
794!!Tindalos (ティンダロス)
795An Eldritchian alien-hound creature, a Tindalos is an incredibly smelly and toxic creature that can diminish healing skills of its victims. Even worse, combat alone isn’t enough to fell the creature.
796----
797
798* InterfaceSpoiler: The fact Tindalos has a normal red color around its F.O.E. icon instead of the usual purple gives a big hint before the fight’s conclusion that there’s more to its quest.
799* MesACrowd: [[spoiler:Right after one of the toughest fights in the game, Tindalos not only revives itself, but self-replicates, forcing players to run for their life while being pursued. ConservationOfNinjutsu is averted hard, as each Tindalos is as tough as the original. And as the punchline, the Adriane Thread and Floor Jump functions are disabled during this sequence.]]
800* OptionalBoss: By purchasing and downloading the optional Eldritch Hound quest, Tindalos can be found in a DLC-exclusive section of Frozen Grounds' fourteenth floor. The quest also recommends max level. Furthermore, if the player does embark on this quest, [[spoiler:only the first Tindalos you battle is mandatory, while the clones are optional (and you really do not want to fight them again during this sequence)]].
801* PoisonousPerson: Has a very prominent toxin gland that applies a field effect that reduces the strength of healing skills. On top of that, several of its skills can inflict poison, paralysis, or panic.
802* TurnsRed: When the Toxin Gland is eliminated, it uses Power Needle, one of its most dangerous moves, which inflicts an offensive debuff and '''permanently''' raises its own attack for the rest of the battle.
803
804!!Ur-Devil (始原の魔神)
805The strongest boss in the DLC, Ur-Devil is known as the Deepest Darkness. The creature lurks in a new section of the Forbidden Woods.
806----
807* BraggingRightsReward: If a player manages to beat Ur-Devil on Expert difficulty, they are rewarded with Ragnarok, a sword that grants incredible stat buffs. However, since the player had to defeat Ur-Devil on Expert just to get it, there’s not really much to use Ragnarok on unless you repeat the quest just for another copy.
808* EldritchAbomination: The culmination of the Overlord’s research, it’s a fat guy nestled between a bunch of tentacles, with six extra arms that combine various enemy species like beetle and bird into one.
809* FixedDamageAttack: It has a unique move, Shed Thy Tears, which distributes 1800 fixed damage across all the party members in a single row evenly, meaning it deals 600 damage to each in a 3-member row, 900 to each in a 2-member row, and a big 1800 if it happens to target a lone survivor.
810* ImpaledWithExtremePrejudice: Closer inspection on the fat guy reveals he has two swords impaled on his head.
811* OneHitKill: Ur-Devil’s Ur-Eyes has multiple ways to end a party member’s HP in one attack, such as the single target Death’s Glimmer or the elemental retaliatory Destructive Wave. Nothing surpasses the main boss’ Darkness’ Shroud move, however, which ignores all anti-death buffs and even debuffs surviving party members.
812* OptionalBoss: By purchasing and downloading the optional Original Sin quest, Ur-Devil can be found in a DLC-exclusive floor of Forbidden Woods, the Dark Paradise. Not only does this quest also recommend max level, but retiring or training your party as well.
813* SuperBoss: Ur-Devil is so strong, it puts even the base game’s SuperBoss, the Ur-Child, to shame. This is because the Ur-Devil has even higher stats and a very intricate series of AI routines that can obliterate a party quickly with one misstep.
814
815[[/folder]]
816

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