Follow TV Tropes

Following

Context AscendedFanon / VideoGames

Go To

1* Fans of the ''VideoGame/AceCombat'' series had long referred to the games' setting ([[FictionalEarth an alternate version of Earth]] populated by [[FantasyCounterpartCulture fictional nations and cultures]]) as "Strangereal", derived from the teaser trailer for ''VideoGame/AceCombat04ShatteredSkies'' referring to the setting as ''"This strange, real world."'' The nickname didn't become official until it was used for the official marketing campaign for ''VideoGame/AceCombat7SkiesUnknown'', with the creative team promising fans that the game would allow them to "return to Strangereal".
2* [[AscendedFanboy A fan artist]] by the name of [=KrimaDraws=] made lots of fanart featuring his redesign of Ruby, a character from ''[[VideoGame/AngryBirds Angry Birds Seasons]]'' which [[ChuckCunninghamSyndrome Rovio has seemingly forgotten]]. Cue May 2024, where Rovio officially made the Ruby redesign canon -- as a helper in ''Angry Birds Friends''.
3* The in-universe explanation for how the "Girl Power" system works in ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' was a fan theory that gained approval from series' creator Akira Tsuchiya.
4* At the beginning of the ''VideoGame/BackyardSports'' series, Pablo was just a normal (though often [[GameBreaker overpowered]]) character. When the programmers found out about his MemeticBadass status, they put a ''huge stained glass window'' of him in ''Backyard Skateboarding''.
5* In [[VideoGame/BaldursGate the first game]] of the ''Franchise/BaldursGate'' trilogy, it was common practice for players to dual-class Imoen, a female human thief, into being a thief/mage, since she qualified for it and it was actually a pretty good choice. In [[VideoGame/BaldursGateII the second game]], Imoen's class was officially changed to dual-classed thief/mage.
6* ''VideoGame/{{Beatmania}}'':
7** ''beatmania IIDX'' was originally titled "''beatmania II''," with a significantly more extravagant "deluxe" version of the arcade cabinet labeled "''beatmania II DX''". The DX cabinets were much more popular, to the point that Konami gave up on producing the non-DX cabinets. Combine that with the way the "II" and "DX" were close together on the logo, and everybody started calling the game "beatmania IIDX." It has since become the official name for the series.
8** The Sudden+ option. Initially, some players would drape a towel over the screen to cover part of the note lanes, in order to force themselves to focus on only the most imminent notes. (There was already a "Sudden" option, which would cause notes to be invisible until about halfway down the screen, but it wasn't adjustable whereas a towel was.) This led to the introduction of Sudden+, which puts a static "Lane Cover" image on the screen covering just the top portion of the lane, and each player can individually adjust how much of the lane it covers. The image itself is also selectable from a few dozen options, most of which are based on songs in the game, but as of ''IIDX 19: Lincle'', one of them is a towel.
9* Although ''VideoGame/BetrayalAtKrondor'', an RPG based on ''Literature/TheRiftwarCycle'', was produced and made with Feist's blessings and under his watchful eye, the in-game texts and the story itself were in fact ''not'' written by him; this is a common misconception. Neal Hallford takes the credit for coming up with the story, which was later canonized by Feist in a {{Novelization}}.
10* Occasionally, on the ''VideoGame/BillyVsSNAKEMAN'' forums, someone speculates/jokes about some part of the game world and the game's creator responds "hahaha, that's awesome, and it is now true." ([[http://www.animecubed.com/billy/forum/viewtopic.php?p=119779&sid=d2666fbaf2f2fda12f55d2517424dcfa#p119779 Actual quote of one of those times.]])
11* ''VideoGame/TheBindingOfIsaac'':
12** In ''Afterbirth+'', several "Booster Pack" updates added community-created items into the main game. ''VideoGame/TheBindingOfIsaacAntibirth'', an expansion mod, was integrated into the game officially as part of the ''Repentance'' expansion.
13** The [[spoiler:alternate versions of player characters]] unlockable in the ''Repentance'' DLC were originally known as "B-sides" officially, after a similar mechanic from ''VideoGame/NuclearThrone''. Fans instead dubbed them [[spoiler:"Tainted" characters]], after [[spoiler:the mutated BossInMookClothing versions of certain enemies encountered during the Ascent]]. Later update logs for the DLC use this name for them.
14* The poster for the Old Man Winter Plasmid in ''VideoGame/BioShockInfinite''[='=]s {{D|ownloadableContent}}LC ''[[BioShockInfinite/BurialAtSea Burial at Sea]]'' is a modified version of [[http://www.ign.com/articles/2013/10/16/the-story-behind-bioshock-infinites-old-man-winter-plasmid an advertisement a fan posted on the 2K forums]] based on an unused Vigor icon from the main game's development. The poster grew so popular among the community that eventually Creator/IrrationalGames put in the game.
15* On the Consumer's Edition Soundtrack of ''VideoGame/BlazBlueContinuumShift'', you'll find the [[https://www.youtube.com/watch?v=C9E3DZaoeus vocal version]] of [[ThemeMusicPowerUp Bang Shi]][[HotBlooded shi]][[Creator/TonyOliver ga]][[EnsembleDarkHorse mi's]] Theme, "Gale," as sung by [[Creator/TsuyoshiKoyama the Japanese man who voices Bang himself]]. It was originally [[https://www.youtube.com/watch?v=dweaPjeQhYQ fan-made]] by the same guy who did [[Memes/MegaMan "Okkusenman."]]
16* ''Literature/WorldsOfPower'' were a series of novelizations of several classic NES games, which usually took some fairly extensive liberties with the original plots. As such, most of the books are completely ignored by the actual video game continuities (i.e. ''VideoGame/MetalGear'', ''Franchise/{{Castlevania}}'', ''VideoGame/NinjaGaiden'', etc.). However, some of the elements from the novel of ''VideoGame/BlasterMaster'' were incorporated in the [=PS1=] sequel, ''Blasting Again'', making it the only ''Worlds of Power'' novelization to be considered canonical.
17* While ''VideoGame/{{Borderlands}}'' was in development, the Siren Lilith looked radically different from her final character design. After she was given a full makeover, her previous appearance, including the signature Siren tattoos, were given to an antagonist, Commandant Steele. Fanon insisted that Steele was a Siren as well, and Gearbox Software ultimately agreed. [[spoiler:Not that it mattered much by the final boss.]]
18* ''VideoGame/Borderlands2'' features the character Karima, who is introduced with a pronounced stutter, highly implied to be the result of the abusive conditions she was working on in the Hyperion mines, and in turn the subsequent Skull Shivers that are keeping the rest of Overlook in self-quarantine. Following a quest to find a cure, she seemingly recovers. However, after the game's release, lead writer Anthony Burch got comments from fans suffering from stutters who praised Karima, appreciating her characterization as one of the few genuinely decent, optimistic people remaining in Pandora, with her condition played neither for laughs nor cheap pity, and so Burch pledged that if she ever returned, her stutter would be preserved. Gearbox made on this promise in ''VideoGame/BorderlandsThePreSequel'' during the ''Claptastic Voyage'' DLC, which depicts Karima having a stutter even before Hyperion started mining.
19* In ''VideoGame/CaveStory'', it's stated once that the player character's hat has something written on it, but what this writing says is never revealed. When concept art of the [[WhatCouldHaveBeen beta version]] was released, fans noted that the protagonist's hat said "Curly Brace"--which was the character's name at that point in development. While, in the finished game the protagonist's name is something different--and Curly Brace is instead the name of an important GuestStarPartyMember--fans insisted that his hat still said "Curly Brace" in the finished game. Daisuke Amaya eventually gave his blessing to that particular theory.
20* Fans of ''VideoGame/ChronoTrigger'' still aren't sure whether the DS version's reveal that [[spoiler:[[NotSoHarmlessVillain Dalton]] was the one responsible for the Porre rebellion that [[ShrugOfGod may or may not have]] killed Crono and Marle prior to ''VideoGame/ChronoCross'']] is this, "IKnewIt," or a PromotedFanboy's [[RunningTheAsylum canonization of his preferred theory]].
21* The fan prequel ''VideoGame/CorpsePartyZero'' was enjoyed by ''VideoGame/CorpseParty'' creator Makoto Kedouin so much that when making the official UpdatedRerelease, he made it so that you can find the protagonists of that game's corpses. They also play supporting roles in the manga ''Corpse Party: Musume''.
22* On the ''VideoGame/DanceCentral'' forum people started calling a user a member of DCI. Guess who you work for in ''[=DC3=]''.
23* ''VideoGame/DanceDanceRevolution'':
24** Delta Max from ''Dance Dance Revolution Universe 3'' was originally a fan remix for ''VideoGame/StepMania''; after the author won a contest to get one of his song's in Ultimix 2, he was able to get more songs into DDR and one into ''VideoGame/{{Beatmania}} [=IIDX=]''.
25** The boss song for ''DDR Extreme'' was originally rumored to be a 400 BPM song titled "Max To the [=XXXimum=]." There was a [=StepMania=] fan remix with this title using sped-up segments from "Max 300," "Legend of MAX," and "Max Resurrexxion," another fan remix. Then came ''DDR Supernova'' with an official 400 BPM boss song titled "Fascination MAXX."
26* According to the end credits of the twelfth ''VideoGame/DarkParables'' game, the developers were inspired by a number of fanfic writers to make the pairing of Prince Gwyn and Gerda canonical.
27* Farseer Macha from ''VideoGame/DawnOfWar'' became very popular among ''TabletopGame/{{Warhammer|40000}}'' fans, especially within Website/FourChan's /tg/ board, despite being a somewhat obscure character in the grand scheme of the franchise. She is fully armored in the game and her face is never seen; however fans on /tg/ began drawing fan art of her where she has long red hair and three red paint stripes on each of her cheeks. Much of said fan art was salacious in nature (as was also the case with the heaps of fan fiction), but none the less this particular character design stuck and the character's popularity endured. In 2016, ''Dawn of War III'' was announced, and Macha returned as a hero character for the Eldar army sans helmet, sporting the exact look that she was given by the /tg/ community.
28* ''VideoGame/{{Deltarune}}'', the follow up game to ''VideoGame/{{Undertale}}'' by Creator/TobyFox, includes a particular bit of common fanon in its worldbuilding. The character of Asriel Dreemurr is one of the few characters in ''Undertale'' who doesn't receive any proper closure or a "happy ending" to his character arc, as opposed to practically every other main character in the game. This inspired many fanfics, comics, and entire alternate universe settings dedicated to correcting this perceived oversight and giving Asriel a happy ending as well. Flash forward three years and one of the first things the player learns in ''Deltarune'' -- an AlternateUniverse featuring the characters from ''Undertale'' in a different setting -- is that Asriel is alive and well and happily attending university and due to arrive back home fairly soon. The player then spends the majority of the game with a character known by the SignificantAnagram of "Ralsei", who fills a familiar role to Asriel's in ''Deltarune'''s story, and [[spoiler:looks suspiciously similar to Asriel following TheReveal at the end of Chapter 1]]. He's even called "Azzy" by several characters, a name commonly given to him in fan works.
29* ''VideoGame/Destiny2'': During the ''Last Wish'' raid, players found that there were fifteen different patterns that could be entered into the wishing wall, with all but the last one having unique affects on the mission. The fandom spent ''years'' trying to figure out what it was, resulting in all kinds of memes that seemed for nought until ''Season of the Witch'', where the final cutscene reveals that same pattern on [[spoiler:a picture of Savathun's wing, revealing that the wish will be used to open a gateway into the Traveller]]. In acknowledgement of this, Bungie ''finally'' updated the raid and added a line for choosing this pattern: "You wish for a new pathway".
30* ''VideoGame/{{Diablo}}'' features a clickable cow that causes the character to say mildly silly things (mostly variations on "yup... that's a cow, all right") as a small Easter egg. An UrbanLegendOfZelda had it that clicking it a certain number of times or performing some arcane feat would unlock a Secret Cow Level. There wasn't one. Blizzard, taking it all in good fun, made "thereisnocowlevel" a cheat code in ''VideoGame/StarCraft''... and then put a Secret Cow Level in ''VideoGame/DiabloII''.
31* Prior to the English release of ''VideoGame/Disgaea4APromiseUnforgotten'', fans had given Fenrich the nickname "Fenfen." So what happens when the game is brought over?
32-->'''Fuka:''' Yeah right. I bet you just want a nickname too. Okay then, I'll call you Fenfen.
33* ''Franchise/{{Doom}}'':
34** The new weapon introduced in ''VideoGame/Doom64'' never actually had an official name, with its pickup message being "What the !@#%* is this!" rather than following the games' traditional "You picked up an X" template, but fans called it the "Unmaker" due to how it resembles a similarly named weapon in [[https://5years.doomworld.com/doombible/section14.shtml the official Doom Bible]]. The achievement for finding the weapon in later releases of ''64'' calls the weapon the Unmaker.
35** The box art for the original ''VideoGame/{{Doom}}'' features the Doomguy armed with a rifle-type weapon that doesn't actually appear in game. The [[Literature/{{Doom}} 90s novelizations]] incorporated that weapon into their take on the setting in the form of the Sig-Cow semi-auto assault rifle. ''VideoGame/BrutalDoom'' promptly followed suit by replacing the pistol completely with an assault rifle based on the Sig-Cow. These made such an impact that a machine gun was added into the Doomguy's arsenal in ''VideoGame/Doom3'', with equivalents following in ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal''.
36** In ''VideoGame/DoomEternal'', a UAC radio broadcast mentions that the Doom Slayer is nicknamed Doomguy, the most common fan designation. He is also identified as Doomguy in the subtitles of {{flashback}}s set before he attained the Doom Slayer title.
37* ''VideoGame/DragonQuest'':
38** Yūji Horii [[WordOfGod explained]] that the "Zenithia" trilogy (games [[VideoGame/DragonQuestIV IV]], [[VideoGame/DragonQuestV V]], and [[VideoGame/DragonQuestVI VI]]) was never intended: "Each ''Dragon Quest'' title represents a fresh start and a new story, so I don't see too much of a connection between the games in the series. I guess it could be said that the imagination of players has brought the titles together in a certain fashion." Judging by some of the commentary and bookshelves in the DS VideoGameRemake, they've said, "Why not?"
39** In an inverse "developers doing it to themselves" crossed with PAL bonus and some pseudo-RecursiveImport, the English localizations of the games tend to have this effect on the later Japanese re-releases. Games that come West get a graphics/sprite overhaul that is usually ported back to Japanese re-releases, with a very specific case of this being ''VideoGame/DragonQuestIII'' giving Ortega a proper sprite and a proper opening sequence.
40* ''VideoGame/EndlessSpace'', ''VideoGame/EndlessLegend'', and ''VideoGame/DungeonOfTheEndless'' hold contests to make an unofficial faction official, along with fan designs for their units, heroes, and so on. The [[ClockworkCreature Automatons]] were made an official race in ''Space'' and included in a free expansion pack, and in ''Legend'', the Cultists of the Eternal End were added at the game's release.
41* Roleplayers in ''VideoGame/EveOnline'', having noticed that Caldari names looked like a cross between Finnish and Japanese, created a [[ConLang Caldari language]] inspired by these two languages (and the few words already mentioned in official sources). The Arek'Jaalan event, whose main character -- played by an actor from CCP's staff -- is a Caldari scientist who defected to a Minmatar corporation, is named after said character's ship -- which means "to make dissidents" in the Lonetrek dialect, also invented by players. Other roleplayer fanon to dribble into official articles or events includes discontent among the Intaki (a founding Gallente [[TheFederation Federation]] member) over cultural assimilation and poor security in their home region with nods to player-originated "Intaki Seperatist" movements.
42* ''VideoGame/{{Fallout}}'':
43** Several gameplay-expanding functions in ''VideoGame/FalloutNewVegas'', such as the weapon modifications (which allow you to fit certain weapons with scopes, sights and expanded magazines), were directly adapted from fanmade game modules for ''VideoGame/Fallout3''. Interestingly, while the NV modifications only worked for a few of the weapons, the original designer went on to make ''another'' module for NV that provided a full three improvements for ''every weapon in the game''. Including the [=DLCs=] and some more popular modules.
44*** In a similar vein, many of the additions to ''VideoGame/Fallout4'' were improvements previously introduced in the immensely popular New Vegas mod "Project Nevada" which introduced numerous quality of life changes and new abilities such as sprinting, a dedicated grenade button, and a visor HUD for power armor.
45** The Scorched Sierra Power Armor first appeared in a PC mod, before the developers officially added it in the ''Lonesome Road'' DLC.
46** ''VideoGame/Fallout3''[='=]s Keychain likely drew inspiration from ''[[VideoGame/TheElderscrollsIVOblivion Oblivion]]''[='=]s Keychain mod, which changed miscellaneous items being all in one place to grouping all the keys together.
47** The .223 pistol in ''VideoGame/Fallout1'' and ''2'' was nicknamed "That Gun from ''Film/BladeRunner''" by fans. ''VideoGame/FalloutNewVegas'' has a unique 5.56mm pistol also named That Gun.
48** At the start of ''New Vegas'', Doc Mitchell gives the player an InkblotTest; players declared that the last inkblot looked like two bears high-fiving, to the point where a mod made it possible to give Mitchell that answer. The ''Honest Hearts'' DLC introduces a tribal named Two Bears High-Fiving as a Wild Wasteland encounter, and the staff has admitted that now, they can't help but see the picture that way.
49** ''Gun Runners Arsenal'' adds the [[WebVideo/FalloutNukaBreak Nuka Breaker]] rebar club.
50** ''Series/Fallout2024'' canonizes the fan theory that the thumbs up from Vault Boy was in reference to the myth that you can judge if a nuclear blast can be fled to survive it by whether the mushroom cloud is smaller than your thumb when viewed from a distance.
51* ''VideoGame/FateGrandOrder'' fan artists came up with a tongue-in-cheek way of preventing/reverting Abigail Williams' transformation into her {{stripperiffic}} HumanoidAbomination form, by applying a pair of crossed bandages over where her ThirdEye appears. Riyo featured it in Abi's parody Servant card for 2018's AprilFoolsDay, and it got brought into full canonicity with her Craft Essence picture for the third anniversary of ''F/GO''.
52* In fan works made in between the release of the game and [[WordOfGod an interview]] in the March 2020 issue of ''Nintendo DREAM'' magazine, a common bit of {{Fanon}} for ''VideoGame/FireEmblemThreeHouses'' was that [[spoiler:Claude von Riegan's name is [[NaturalizedName an alias that he took on upon moving to Fodlan]], as he's revealed covertly during the game and overtly post-game on his route that he's a prince of Almyra, Fodlan's larger neighbor to the east]]. Said interview confirmed this as true, and the same interview revealed that [[spoiler:his birth name is Khalid]].
53* ''Franchise/FinalFantasy'':
54** The original Nibelheim Incident from ''VideoGame/FinalFantasyVII'' had a few details that were inconsistent on the first viewing, but that was on purpose due to it being the result of a pretty bad MindScrew. Even though the details supposedly got cleared up by the game's conclusion, the ''Compilation of Final Fantasy VII'' added a few more retellings, giving no less than six supposedly-all-canonical versions of the same event. For a while, fans speculated that it was being told RashomonStyle, with everyone's stories contradicting bits and pieces of the others, while keeping at least the basic details right. Eventually, Creator/SquareEnix just gave up trying to create a truly solid version, and said the Rashomon-style theory was what happened.
55** [[http://www.1up.com/do/previewPage?pager.offset=2&cId=3145765&p= The story behind the abbreviation for Blue Mage]] in ''VideoGame/FinalFantasyXI'' is as follows:
56--->'''1up.com:''' First, what is the abbreviation of the Blue Mages -- will it be "BLU?"\
57'''Hiromichi Tanaka:''' Thanks, the check's in the mail. We're going to borrow your abbreviation. We didn't have one yet. [laughs]
58** When asked about the "[[http://squallsdead.com/ Squall is Dead]]" theory from ''VideoGame/FinalFantasyVIII'', director Yoshinori Kitase [[https://kotaku.com/is-squall-really-dead-final-fantasy-producer-addresses-1800007113 said]] "No, that is not true, I think he was actually stabbed around the shoulder area, so he was not dead. But that is a very interesting idea, so if we ever do make a remake of ''Final Fantasy VIII'', I might go along with that story in mind." Now, regardless of whether he actually goes through with it, any minuscule hint of it in any ''FFVIII'' remake that ever gets released will be taken as absolute proof that the theory is true. The "Rinoa is Ultimecia" and "Gogo is Daryl/Adlai Stevenson" theories were flatly denied in the same interview.
59*** While "Rinoa is Ultimecia" was debunked, later on in the series, ''VideoGame/FinalFantasyXI'' gave us Lady Lilith, who [[spoiler:did turn out to be a corrupted version of the leading lady from a dark future]].
60** When fans realized ''VideoGame/FinalFantasyX2'' had a character named Shinra who wondered if [[TheLifestream Pyrflies and the Farplane]] could be harnessed for energy they couldn't help but remember a [[VideoGame/FinalFantasyVII certain corporation named Shinra which used Mako energy]]. [[note]]''Final Fantasy'' regularly reuses names [[MythologyGag as nods to other games in the series]] [[ThematicSeries without intentionally implying there's continuity]].[[/note]] The director went with it, but rather than fully follow the fan theory that Spira was the same planet as in ''VII'' he officially declared they're in the same universe and that ''X-2''[='s=] descendants developed space flight and migrated to ''VII''[='s=] world where they put his idea into practice. ''VideoGame/FinalFantasyVIIRemake'' leaned into this, featuring an image of the corporation's founder who wore the same mask as the ''X-2'' character.
61** Before even the launch of ''[[VideoGame/FinalFantasyXIV Shadowbringers]]'', another Square Enix character ([[Creator/PlatinumGames technically speaking]]), 2B from ''VideoGame/NierAutomata'', was a DLC GuestFighter for ''VideoGame/SoulcaliburVI''. The alternate palette of 2B in that game, which inverted the colors of her dress, hair, and skin, was [[FanNickname nicknamed]] "2P." With the announcement of ''Shadowbringers'', Square Enix also announced a crossover Raid series with ''Automata'' which featured the PaletteSwap version of 2B from ''SCVI'' (minus the darker skin) as the central protagonist, which would later be officially named 2P.
62* ''Franchise/FiveNightsAtFreddys'':
63** The enigmatic empty yellow animatronic suit resembling Freddy Fazbear was called the uninspiring "Yellow Bear" in the files, and unnamed in the game. Fans instead called it "Golden Freddy." The developer, Creator/ScottCawthon, decided to go with it, and the custom A.I. screen in [[VideoGame/FiveNightsAtFreddys2 the second game]] confirmed Golden Freddy as the official name. That being said, later games reveal that its true name is Fredbear, and it was the first animatronic built by Fazbear Entertainment.
64** The original game had a "Custom Night" where you can set the difficulty level of each animatronic. The highest difficulty was Level 20, and thus setting all four animatronics to 20 was known as "[[FanNickname 4/20 Mode]]." When players began winning this SelfImposedChallenge, the game's creator added a BraggingRightsReward for beating it. In the second game's Custom Night, there were pre-made difficulty settings. One of these was named "20/20/20/20", obviously referring to the FanNickname. Finally, [[VideoGame/FiveNightsAtFreddys4 the fourth game]] has no Custom Night, but it does have a secret "20/20/20/20" level.
65** During the franchise's early days, fans liked to give some of the animatronics glitchy and stuttering voices to reflect their state of disrepair. Starting with ''Sister Location'', FNAF would end up getting actual voice acting, and some animatronics (such as Nightmarionne, Withered Bonnie and Molten Freddy) have similarly distorted and garbled speech.
66* ''Franchise/{{Halo}}'':
67** Fans of ''Halo'' compiled info on the series in a ''Halo'' [[http://www.halopedia.org/ wiki]] online. While wikis are good, they're not perfect. When the original edition of the official ''Halo Encyclopedia'' was released, it was clear that it had copied material directly from the wiki because it duplicated some of its errors and flawed ways of presenting information[[note]]The wiki itself has since then corrected those errors, with the 2011 edition of the ''Encyclopedia'' following suit (partly; a few errors still remained)[[/note]]. While almost all of the ''Encyclopedia''[='s=] errors, like the fleet at Reach being 750 ships instead of 314 and there being a First and Second Battle of Earth, were recognized as mistakes even by the very people responsible for publishing it in the first place, one bit of fanon that snuck in has managed to become official canonicity; the United Rebel Front, which originated as a misinterpretation of a one-line reference to a "united rebel front" in ''Literature/HaloGhostsOfOnyx'', was established as an official faction in later ''Halo'' media, most notably ''Literature/HaloNewBlood''[[note]]The official ''Halo'' website even has a nod to this; on [[https://www.halowaypoint.com/en-us/universe/characters/colonel-watts Colonel Watts's character page]], it's noted that the name "United Rebel Front" originated as an unofficial designation[[/note]].
68** Another canonical factoid that originated as an error on Halopedia is the Mark IV Mjolnir being the first iteration of the Mjolnir armor to enter full battle-ready production. When the Mjolnir armor was first introduced as the Mark V, the implication was pretty clearly meant to be that the Spartan-II's had gone through four previous iterations of the armor. However, an edit on Halopedia made in 2006 assumed that the Spartan-II's first armor sets were the Mark IV's based on the idea that they were a direct predecessor to the Mark V. As ''Literature/HaloTheFallOfReach'' was the only work to explore the history of Mjolnir in any depth at the time, this wasn't a huge leap of logic. Despite the lack of definitive canonical basis, this idea was solidified in both the 2009 ''Halo Encyclopedia'' and ''Literature/HaloTheColeProtocol''.
69** Fans and fanworks (particularly ''WebAnimation/RedVsBlue'') have long speculated that the games' multiplayer modes exist in-universe as some form of live-fire training exercise, or a futuristic combat sport of some variety. Some of the ExpandedUniverse novels alluded to the former concept, and the games from ''VideoGame/Halo4'' onwards fully confirmed it. The latter concept, meanwhile, is alluded to through a new game mode, "Ricochet", which is described as an existing in-universe sport ("Gravball") modified to double as a combat exercise.
70** When screenshots for the Defiant Map Pack for ''VideoGame/HaloReach'' were released, fans noticed that a few Spartans in the screenshots had new armor, leading to anticipation that they would be added to the game as customisation options. This ultimately didn't happen due to time constraints, and so without much official acknowledgement of it the mysterious helmet in the screenshot received the FanNickname "GRD". A decade later, as ''Halo Reach'' was being prepared for ''[[CompilationRerelease The Master Chief Collection]]'', the cut armor was dug up and added to the game; the mysterious helmet was given the name "AKIS", but as a nod to the speculation one of its variants was officially named "GRD", and its in-game description is even a LeaningOnTheFourthWall nod to its real world backstory.
71--->"The AKIS helmet and associated components were highly classified, leading some operatives to question its very existence."
72** The beloved [[FanWebcomics Fan Webcomic]] ''Webcomic/HaloAFistfulOfArrows'' was given an official nod in ''[[VideoGame/HaloInfinite Halo Infinite: Multiplayer]]'', where a piece of intel references the events of the comic as one of several conflicting reports regarding how Jun survived the fall of Reach.
73* ''VideoGame/{{Haydee}}'': In ''Haydee 2'', the player can find material that confirms the fan theory that the Haydee robots are intended to be {{Sex Bot}}s. They are based on a woman named Kay Davis, a fictional InUniverse porn star.
74* In the original ''VideoGame/{{Hitman}}'' games, those who got bored of the normal gameplay eventually started completing the missions in the default suit, with "Silent Assassin, Suit only" being often the hardest way to complete a level. ''VideoGame/HitmanAbsolution'' made completing a mission without changing the default outfit a challenge in most missions. Not only did the "suit only" challenge return in ''VideoGame/Hitman2016'', the developers also made "Silent assassin, Suit Only" a challenge.
75* Dennaton decided that a ''VideoGame/HotlineMiami'' fancomic that shows [[ThisIsADrill Carl]] commit [[SuicideByCop suicide by mobster]] on the dance floor he is found dead in-game, to be canon after reading it.
76* The Commodore 64 version of ''VideoGame/JetSetWilly 2'' was not only a way better version than the original on the Platform/ZXSpectrum, it also contained an island which you could visit at a certain time period. The creator of the port said that he added it due to ongoing rumors of the fanbase about its possible existence.
77* The final version of ''Jinsei Owata no Daibouken'' has a crossover with ''VideoGame/IWannaBeTheGuy'' for its last stage.
78* ''VideoGame/KerbalSpaceProgram'':
79** The Spaceplane Plus mod for the alpha version became stock in the official release.
80** In ''VideoGame/KerbalSpaceProgram2'', the name of the star at the center of the solar system is referred to as "Kerbol", the name that most players called it in the first game (where it is just called "The Sun").
81* ''Franchise/{{Kirby}}'':
82** In ''VideoGame/KirbysReturnToDreamLand'', one of Kirby's friends is [[EnsembleDarkhorse a Waddle Dee with a blue bandana]]. That Waddle Dee is the same one from ''VideoGame/KirbySuperStar'', and he [[AscendedExtra returned]] [[PromotedToPlayable as]] [[JavelinThrower a playable character]], but his name was still "Waddle Dee" just like [[{{Mooks}} a normal enemy]]. That caused some confusion, so many players [[FanNickname started calling him Bandana Waddle Dee]] (or Bandana Dee for short). The fan name became so popular that his name was officially changed to "Bandana Waddle Dee" for ''VideoGame/KirbyTripleDeluxe''.
83** Some of the new bosses introduced in the ''Deluxe'' remake of ''Return to Dream Land'' take cues from ''VideoGame/KirbyRevengeOfDreamLand'', a fanmade hack intended to make the original game harder, including [[spoiler:a version of Mr. Dooter with ShockAndAwe powers; a boss battle against multiple powerful Doomers at once; and a [[TookALevelInBadass massively buffed]] Magolor Soul fight that gives the background an ominous pink sky, uses new Super Ability attacks, and is fought with the BattleThemeMusic "Crowning of the Supreme King ~ OVERLORD" from ''[[VideoGame/KirbyStarAllies Star Allies]]'' instead of his usual theme, "CROWNED".]]
84* The Geofront FanTranslation of ''VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure'' duology was used as the basis of Creator/NipponIchi's [[LateExportForYou very late]] official English releases of the two games. This is very convenient, as the newest game in the JRPG franchise at that time, ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'', prominently features their characters, and the ''VideoGame/TrailsSeries'' games are infamous for their {{Doorstopper}} scripts.
85* It's traditional among ''Franchise/TheLegendOfZelda'' fandom to bestow [[FanNickname titles]] on the various Links following the "Hero of X" pattern set by ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' would end up canonizing two of these with its "[[VideoGame/TheLegendOfZeldaTwilightPrincess Hero of Twilight]]" and "[[VideoGame/TheLegendOfZeldaSkywardSword Hero of the Sky]]" armor sets.
86* Some time ago, fans created a Franchise/{{LEGO}} stop-motion animation set in the ''VideoGame/{{Portal}}'' universe, which was very well-received. A few years later, ''VideoGame/LegoDimensions'' gave us an official representation of the ''Portal'' universe made with LEGO, complete with Creator/EllenMcLain and Creator/StephenMerchant [[RoleReprise reprising their roles]] as [=GLaDOS=] and Wheatley.
87* The writers of ''VideoGame/LegoLegacyHeroesUnboxed'' incorporated fan theories from Brickipedia (for example, identifying the droid seen in a Toys/LEGOSpacePolice tie-in video specifically as [[https://lego-legacy-heroes-unboxed.fandom.com/wiki/Major_Kartofski Major Kartofski]] rather than any of the other android figures of similar design).
88* Bob the Snail from ''VideoGame/MapleStory''. For unknown reasons a single Level 1 snail, the weakest enemy in the game, would randomly spawn in Drake's Meal Table, a high-level map, right along side Level 50+ drakes and other powerful monsters. Fans named the snail Bob and came up with various lore including that he is older than Grendel the Really Old, and that he is actually a hero who protects the world from the drakes. Many of these theories have been stated to be completely true and Bob is now an official boss enemy. Unfortunately, hero or not, you still have to kill him for a number of quests.
89* The final level of ''VideoGame/{{Marathon}} Infinity'', Aye Mak Sicur, was based on a third-party multiplayer map titled The Pfhactory by Randy Reddig, who [[PromotedFanboy joined the development team]].
90* ''VideoGame/MartianMixtape'': The original release concluded with a song titled "Annihilation-LOL", in which Xigmund [[SuperpowerMeltdown overexerts his psychic powers and dies]] shortly thereafter, failing to overwhelm you. However, the catchy opening theme prompted the fans to speculate WhatCouldHaveBeen, and [[https://www.youtube.com/watch?v=GpqZSTYNSS8 a successful recreation attempt]] has been made playable the next update as the bonus song "Annihilation", this time without the "LOL" as [[BrutalBonusLevel you definitely won't be laughing when trying to beat it]].
91* ''Franchise/MassEffect'':
92** Despite Creator/BioWare's initial fears, Tali'Zorah and Garrus' popularity exploded and fans demanded they become romance options, which became a reality in ''VideoGame/MassEffect2''.
93** Due to both Creator/MarkMeer and Creator/JenniferHale being Canadian, a popular theory among fans is that Commander Shepard is of Canadian descent. [=BioWare=] seemingly confirmed this with a FandomNod in the third game, where if [=FemShep=] decides to romance Samantha Traynor, one conversation has Shepard defend ''Vancouver'' as being just as romantic as Paris or Tokyo.
94** A few months after ''VideoGame/MassEffect3'' came out, someone made a slide of cocktails named after and inspired by the different squadmates. In the ''Citadel'' DLC, Traynor makes them at a party.
95** Also in the Citadel DLC, if one chooses the quiet party variation, Shepard can have a conversation with a few teammates where they liken preparing a party to [=ME2=]'s suicide mission. A famished Grunt declares he'll "hold the line" at the snack table, a reference to the FanNickname for a mechanic in the suicide mission that was dubbed the "Hold the Line Score".
96** The fans felt that Kaidan had a lot of HoYay with a male Shepard, although it's unclear whether they were deliberately planning on making him romanceable and cut that content or if it was just an artifact of [=BioWare=]'s recording process. Cut to ''3'' and Kaidan becomes an acceptable romantic partner for both male and female Shepards.
97** On the [=BioWare=] forums, there were various ideas for Reaper playable characters for the multiplayer. When the Leviathans were introduced, they became the most popular and lore-friendly excuse for such things. The Awakened Collector was introduced in the ''Reckoning'' DLC, being former Collectors who had their ties to Harbinger severed by the Leviathans.
98** It was a common FandomSpecificPlot in ''Mass Effect'' fanfic to have ''both'' male and female Shepherd in the story as a SiblingTeam. [[note]]The trope originated in ''VideoGame/KnightsOfTheOldRepublic'' fanfics where having a male and female Revan on the team was done as a nod to the Skywalker twins.[[/note]] Come ''VideoGame/MassEffectAndromeda'', the writers establish in the ''character creation screen'' that the protagonist has an opposite sex twin that's part of the adventure, though you only play as one twin.
99* ''[[VideoGame/MechWarrior MechWarrior Living Legends]]'''s heavy support of the [=CryEngine=] LevelEditor resulted in a slew of [[SceneryPorn beautiful levels]] with excellent gameplay flow. The mappers were [[PromotedFanboy hired onto the development team]], polished their maps, and had them incorporated into the game, such as the arid valley of ''Dustbowl'' or tropical coastline of ''Altay'' being made official maps in version 0.6 and 0.7, respectively.
100* ''Franchise/MegaMan'':
101** A plot twist in ''VideoGame/MegaMan7'' involves newcomer Bass, then introduced as a mysterious potential new ally of the Blue Bomber, revealing himself to be TheMole for Dr. Wily and stealing blueprints from Dr. Light's lab after [[WoundedGazelleGambit faking the need for repairs]]. Because of this, a popular theory emerged that Bass not only stole the schematics for the [[CombiningMecha Super Adapter]], but [[VideoGame/MegaManX Dr. Light's next great creation]] as well, which might have played a role in the creation of Zero. For New York Comic Con 2015, [=TruForce=] Collectibles unveiled a X variant figure designed by Capcom illustrator Keisuke Mizuno [[DevelopmentGag based on]] a discarded concept for ''VideoGame/MegaManX2'' in which there would have been four members of the X-Hunters (though the fourth member was meant to be [[TheSmurfettePrinciple female]]). Known as χ -kai-, this EvilKnockoff of X has a very similar history, being a prototype Wily made from Mega Man's stolen blueprints only to be discarded in favor of Zero and later completed a century later by a mysterious individual in order to lead the X-Hunters. The character would then [[CanonImmigrant show up]] in ''VideoGame/MegaManXDive'' as a WhatIf character, with his backstory slightly retconned: χ's design was instead copied from X's blueprints directly and Wily gave up on the project after having difficulty creating a logic circuit for the prototype, only for Serges of the X-Hunters to finish it in 21XX and tell χ about his origin. Serges' involvement in the revised backstory in turn ascended another fan theory -- as he is widely believed to be Wily himself for a variety of reasons (appearance, the technical know-how to build a new body for [[BlackBox Zero]], [[WrongNameOutburst referring to X as]] [[VideoGame/MegaManClassic "Rock"]] and calling him [[SomethingOnlyTheyWouldSay "the last memento of Dr. Light"]] [[LostInTranslation in the Japanese version]], a deliberate ShrugOfGod by Creator/KeijiInafune when asked about the possible connection), most fans pegged Serges as being responsible for χ's completion.
102** [[AllThereInTheManual Supplemental materials]] for ''VideoGame/MegaManX4'' state that the BrotherSisterTeam of Colonel and Iris were conceived as a single "Ultimate Reploid" meant to replicate [[SuperPrototype X]], but had to be [[SplitAtBirth split into]] [[LiteralSplitPersonality two separate entities]] because the warrior (Colonel) and pacifist (Iris) sides of their personality were at odds. [[spoiler:(This is (part of) why Iris dies after downloading Colonel's battle data and fighting Zero to avenge her brother -- [[MySkullRunnethOver her systems cannot handle Colonel's data and would have likely fried from overclocking]] even if the damage she sustained wasn't fatal.)]] Fan art of Colonel and Iris as the Ultimate Reploid they were meant to be soon emerged, and even fans not privy to this knowledge liked the idea of drawing Iris with a design evocative of her brother. Fast-forward to April 2021, where ''VideoGame/MegaManXDive'' introduced Iris -another- (Harmonious Iris/Iris Integrated [[DubNameChange in the original version]]), an [[AlternateSelf alternate version]] of Iris representing [[LadyOfWar what she'd be like]] if the project's original vision of an "Ideal Reploid" succeeded. Basically, an in-universe WhatCouldHaveBeen that coincidentally was already popular among the fanbase.
103* ''VideoGame/MetalGear'':
104** The parody fan game ''[[VideoGame/MerryGearSolid Merry Gear Solid 2]]'' made a joke that Snake still believes in Santa Claus. In ''VideoGame/MetalGearSolidPeaceWalker'', it's revealed that Snake still believes in Santa Claus. There's no indication from Creator/HideoKojima as to whether or not he's played ''Merry Gear Solid'', but considering he confesses to looking at fan art and following cosplayers of his own series, it's not too much of a stretch.
105** Kojima has Website/{{tw|itter}}eeted, repeatedly, on the topic of [[HoYay Solid Snake/Gray Fox]], referring to Snake as "''Frank no ai''/Frank's love" ([[HideYourGays translated as "lovely" for the English Twitter feed]]) and also calling Frank a "pervy masochist" who wants to get beaten up by him out of love. This was certainly {{Subtext}} in the original game, but seeing it confirmed so readily was unprecedented.
106** When ''VideoGame/MetalGearSolid3SnakeEater'' came out, fans suggested that the area where it takes place, Tselinoyarsk, might have become the Zanzibar Land fortress of ''VideoGame/{{Metal Gear 2|SolidSnake}},'' due to its [[{{Ruritania}} similar proximity]] and reasonably similar geography. This was eventually confirmed in the ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' novelization.
107* ''VideoGame/{{Minecraft}}'':
108** Beta 1.8, the Adventure Update, was leaked to the public early by mistake. Instead of trying to rectify the problem, Mojang decided to have pre-release versions of the next update revealed to the public from now on in the form of "snapshots". The results were twofold: players got a sneak peek at new features and bug fixes while Mojang received feedback from the players about the snapshot so they can fix whatever bugs there are before making the snapshot official.
109** The completely unused and unimplemented Pigman mob, which is important as it's the basis for the Zombie Pigman mob and inspiration for Villagers, was suggested by the user Miclee, who got rewarded with the Bacon Cape.
110** There have been multiple instances of GameMod features being implemented into ''Minecraft'' throughout its history:
111*** The very earliest, in Infdev, was the implementation of Scaevolus's Fast Renderer mod, increasing Minecraft performance.
112*** The first important implementation of a mod was the addition of the Region level format, the sole feature of another of Scaevolus's mods called [=McRegion=], in Beta 1.3. This made a big change in performance, as the grouping of chunks[[note]]16*16*128, now 16*16*256, parts of the world. Blocks are grouped into them and the prior level format used a separate file for each chunk, which obviously added up to a lot of files[[/note]] into 32x32 chunk "regions" decreased file sizes a lot and lowered [[ProceduralGeneration world gen]] lag.
113*** The most well-known case occurred in Beta 1.7, where Hippoplatimus's Piston Mod was mostly implemented. This allowed Redstone to interact with the world in powerful ways, paving way for self-rebuilding walls, better cobblestone generators and other things. The one feature that was not implemented, the ability to launch entities and falling blocks into the air, was given in ''Minecraft'' 1.8 via slime blocks.
114*** A debatable case: ''Minecraft'' 1.5, the Redstone Update, introduced blocks made specifically for GameplayAutomation, most notably the Hopper, a simple item catcher and transporter, the Dropper, a Dispenser relative that only drops items without "using" any and can move them into inventories, including vertically, and the Comparator, a multi-purpose Redstone gate that can also sense the state of inventories nearby. This was the single biggest addition of GameplayAutomation into the vanilla game, one that made mods no longer a necessity for many gameplay styles.
115*** More recently, ''Minecraft'' 1.6 implemented horses by Mojang's cooperation with Dr. Zhark, the maker of ''VideoGame/MoCreatures'', a famous, complex and influential mod that adds extra animals, including horses. While the vanilla horses do not have all the features of the mod, such as supernatural breeds, the fact stands that horses are in vanilla and use Dr. Zhark's code. The same version brought another debatable case in the form of the new launcher, which allowed players to play old versions and switch Java parameters effortlessly thanks to the profiel system, similar to what custom launchers of the good old days like the Magic Launcher provided. In this case, however, the old releases are effortlessly downloadable via the launcher and there's no need to scour the internet for old [=JARs=].
116** ''VideoGame/MinecraftStoryMode'': The characters and animation style in the game look very similar to popular ''Minecraft'' animations, with the characters having a similar range of expression (but their faces move slightly differently in this game, looking more "stop-motion") and bendable limbs.
117* ''Franchise/MortalKombat'':
118** New kinds of Fatalities are developed based on false rumors of their existence in earlier chapters.
119** This led to the creation of the character [[VideoGame/MortalKombat3 Ermac]], despite messages in the second game which Midway used to deny his existence. [[VideoGame/MortalKombat4 Meat]], [[VideoGame/MortalKombatArmageddon Blaze]], and [[VideoGame/MortalKombat9 Skarlet]] have a similar story, as does Rain, who was originally placed in the ''[=UMK3=]'' AttractMode as a RedHerring.
120** The common rumor that there was a Stage Fatality that let you feed your opponent to the demonic trees in the [[VideoGame/MortalKombatII Living Forest]] led to the developers actually making it a real Stage Fatality in ''[=MK9=]''.
121** The revelation in ''[[VideoGame/MortalKombatDeception Deception]]'' of Noob Saibot being [[spoiler:the specter form of the original Sub-Zero from ''[=MK1=]'']] was the result of a Midway employee taking suggestions from a fan.
122* ''VideoGame/{{Myst}}'' was rumored to have a fifth age accessible in its PlayableEpilogue. In the ''realMyst'' remake, the fifth age (Rime) became reality.
123* Players falling off chain bridges over BottomlessPits in ''[[VideoGame/NexusWar Nexus Clash]]'' was once blamed on "Chain Gremlins" keeping the chains oiled. Chain Gremlins were later added and [[LethalJokeCharacter do a lot more damage]] than just causing mishaps.
124* Regarding the protagonist of ''[[VideoGame/NieR NieR Gestalt/NieR Replicant]]'', it was intended that the main character not have an official name, with his name in dialogue boxes and menus being displayed as [[HelloInsertNameHere whatever the player enters]]. In promotional material, he was usually referred to as simply "the brother" or "the father" (depending on which version of the game was played), while ''VideoGame/NierReincarnation'' refers to him as "the World-Ender". All that being said, however, despite director Creator/YokoTaro's insistence that Nier is not the character's name, he had given up on trying to enforce this years after the game's release, relenting to the point that the official drama CD ''Replicant High'' treated Nier as if that were the character's given name. For convenience's sake, Yoko [[WordOfGod is on record]] [[https://firesanctuary.com/blog/2020/12/29/a-couple-interesting-facts-about-nier-revealed-on-saitos-christmas-special/ having stated that he begrudgingly used Nier as a name for the character in several novellas.]]
125* Creator/{{Nintendo}}: The "DS" in Platform/NintendoDS originally just a secondary codename for the device (the internal codename was "Nitro"), with the initialism [[https://web.archive.org/web/20160117095231/http://en-americas-support.nintendo.com/app/answers/detail/a_id/3904/p/606 apparently]] standing for "Developer's System," referencing the ease of programming for the device. However, the press kept insisting it stood for "Dual Screen" or "Double Screen", so Nintendo decided to roll with it and just made DS the final name.
126* ''Franchise/{{Pokemon}}'':
127** The long used fan term "Eeveelution" (for the many different evolved forms of Eevee) appears in the second ''VideoGame/PokemonRanger'' title. While a previous use existed in the TCG (as a deck name), it was the first "in-universe" use.
128** Beginning in ''VideoGame/PokemonGoldAndSilver'', there was an extremely low chance you might encounter a Pokémon with a different color scheme. The games were also playable on monochrome versions of the Game Boy, so for the sake of those players, the Pokémon also emanated stars, earning them the nickname "shiny Pokémon". For a long time, the only official terms for this were "Shining" in the trading card game and the rather unwieldy "alternate color" in the video games. [[https://web.archive.org/web/20100418065940/http://www.pokemonvgc.com/en/shiny-eevee.php In 2010, "Shiny" finally became official.]]
129** The theory that [[spoiler:Silver, your rival from ''VideoGame/PokemonGoldAndSilver'']] was related to [[VideoGame/PokemonRedAndBlue Giovanni]] was subtly hinted at in ''[=FireRed=] and [=LeafGreen=]'', and directly revealed in ''Manga/PokemonAdventures''. It finally became canonical through a scene that can be viewed in ''[[VideoGameRemake HeartGold and SoulSilver]]'' [[spoiler:by going back in time with an event Celebi]].
130** Luvdisc's [[MemeticLoser uselessness]] has been acknowledged in ''[[VideoGame/PokemonXAndY X & Y]]'', as it is one of only two Pokémon that can be caught with the Old Rod. The other is Magikarp.
131** A widespread rumor about ''VideoGame/PokemonRubyAndSapphire'' that when the launch count at Mossdeep Space Center reached 99 (or 50 depending on who is telling it), the player will be able to get in a rocket and fight [[OlympusMons Deoxys]] in space. The remakes come along, and in the epilogue you take a ride on Rayquaza and fight Deoxys in space.
132** In ''[[VideoGame/PokemonRedAndBlue Red & Blue]]'', there was a truck found only when surfing before the S.S. Anne had set sail. Like nearly everything else in the first-gen games, the fact that it existed at all yet didn't do anything immediately apparent made players make up all sorts of crazy rumors about how to get Mew and other unknown Pokémon from it. Players could get to it through a glitch or by losing to a trainer after receiving Cut so that the ship wouldn't leave[[note]]you need Surf to get to the truck, under normal circumstances by the time you have Surf the ship is long gone and you can't even go back into its dock[[/note]]. ''VideoGame/PokemonXDGaleOfDarkness'' would have one of the NPC Trainers joke about this rumor, while the truck itself would return in the GBA and Switch remakes, and if you managed to get to it you could find a Lava Cookie or a Revive (that respawns daily) nearby, respectively.
133** For the longest time, fans theorized that the remakes existed on a separate timeline from their original games. The existence of alternate timelines was confirmed in the Gen VI Hoenn remakes, with the following generation canonizing the broader multiverse theory.
134** Pokémon Variants, alternate designs for different Pokémon species based on if they had come from different regions, had genetic influence from both parents, or had different themes applied to them, became a popular form of fan art around the sixth Generation. Come ''VideoGame/PokemonSunAndMoon'', and we now have Alolan variants of different Gen I Pokémon being introduced.
135** Red wasn't originally TheStoic. In ''VideoGame/PokemonRedAndBlue'' he smiles in most of his artwork, and Copycat mimicing Red shows that he actually talks quite a bit. Red speaking with ellipsis in ''VideoGame/PokemonGoldAndSilver'' is assumed to be a reference to him being a HeroicMime. Starting with the remakes, ''[=FireRed=] and [=LeafGreen=]'', the series started using Red's presumed TheStoic and TheQuietOne characterization that fans use, and Blue sarcastically calls him a "chatty gossip". Afterward, Red's shown with a serious frown (which ''Anime/PokemonOrigins'' presented as just his battle face) and always speaks with ellipsis. Blue also makes several jokes about him being quiet.
136** Prior to Generation VI, it was popular to hack Wonder Guard onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. [[note]]From Generation VI onward, this type combination is now weak to the Fairy type.[[/note]] This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
137** Several characters, such as Generation II's rival Silver and the Gen I remakes' SchrodingersPlayerCharacter Leaf, had their {{Fan Nickname}}s canonized in ''VideoGame/PokemonMasters''. Internal data found in these games led to fans assuming these names were likely bets, but ''Masters'' was the first time several of them were given definitive confirmation.
138* ''VideoGame/PowerRangersLegacyWars'' and ''VideoGame/PowerRangersBattleForTheGrid'', by the same developer, both feature "Green Ranger V2", an armored version of [[Series/MightyMorphinPowerRangers the original Green Ranger]] wielding the Sword of Darkness that originates from an episode of ''WebVideo/SuperPowerBeatDown''.
139* The character "Fuze" in ''VideoGame/RainbowSixSiege'' is listed in his character bio as having a strong moral compass. However, in game his cluster charge special ability is so powerful and unpredictable that it routinely massacres the hostage you are supposed to be saving or racks up team kills. This was so common in game that later DLC characters' bios note that Fuze is hard to work with due to a casual disregard for human life, and his own elite skin includes the phrase "Fuze the Hostage!" written on his machine gun.
140* ''VideoGame/RivalsOfAether'': In 2022, four characters from the Steam Workshop were added to the official roster of the game. The four characters are [[ThrowDownTheBomblet Mollo]], [[GentleGorilla Hodan]], [[MusicalAssassin Pomme]], and [[GemstoneAssault Olympia]]. Mollo also appears in [[ComicBook/TalesOfAether the comic book]] while Olympia is a plot-relevant NPC in ''VideoGame/DungeonsOfAether''.
141* In ''Videogame/{{SMITE}}'' most of the playable characters' lore is narrated by a disembodied female voice. All the video trailers between 2016 and 2022 depict a woman with a [[CelestialBody starry body]], which caused fans to speculate her identity is the popular (also demanded for inclusion) ancient Egyptian goddess of the sky Nut. Lo and behold, this was confirmed true in 2023, when Nut is revealed to be the Lore Lady and finally became playable. Decidedly, her voice actress is of (modern) Egyptian descent, which only made the confirmation of Nut being the Lore Lady all along even better.
142* Creator/{{SNK}}:
143** When ''[[VideoGame/FatalFury Real Bout Fatal Fury Special]]'' first released, fans dubbed the TrueFinalBoss version of Geese Howard as "Nightmare Geese" due to the fact that the fight begins with the message "Nightmare" (rather than "Round 1"), as well as because he literally ''is'' a nightmare [[SNKBoss due to his overpowered moves and naturally aggressive A.I. to go with it]]. When ''[[Franchise/TheKingOfFighters KOF]]: [[AlternateContinuity Maximum Impact 2]]'' was released, SNK adapted the moniker of Nightmare Geese to the form of Geese that appeared in that game, and the meaning of the term was changed to mean any form of Geese that is canonically dead.
144** In the early ''[[Franchise/TheKingOfFighters King of Fighters]]'' games, lots of people shipped [[Characters/{{Athena}} Athena Asamiya]] with Kyo Kusanagi, to the point that it was rumored Athena canonically crushed on him. Later sources, like the ''[='=]98'' and ''2000'' CD dramas as well as the semi-canonical ''KOF: KYO'' franchise, hinted that Athena held [[IWantMyBelovedToBeHappy a passing fancy for Kyo, but kept it to herself]] since Kyo [[OfficialCouple already had a girlfriend]] named Yuki ''and'' she was a good friend of Athena too.
145* ''Franchise/SonicTheHedgehog'':
146** Fan use of the name [[VideoGame/SonicUnleashed Werehog]] was so commonplace in both the English and Japanese fandom, that Sega made it its official name (similarly, [=WereSonic=] was used to describe the character in the Wii/[=PS2=] version on several occasions).
147** ''VideoGame/SonicGenerations'' canonized the Classic characters as being younger versions of the Modern characters, as well as Bark and Bean being antagonistic (according to Japanese-only ''VideoGame/SonicTheFighters'' supplementary material, they were intended to be Sonic's friends).
148** ''VideoGame/SonicLostWorld'' bears a pretty strong, but coincidental, look to the cancelled ''Sonic X-treme''. Creator/{{Sega}} of Japan seemed to dismiss these comparisons, but Sega of America seemed to welcome them.
149* ''Franchise/StreetFighter'':
150** Guile's military buddy and mentor was originally known by two names: "Nash" in the Japanese versions and "Charlie" in the overseas versions. [[{{Fanon}} Many fans]], however, liked to render his full name as Charlie Nash (most likely influenced by the live-action ''Film/StreetFighter'' film and subsequent [[WesternAnimation/StreetFighter cartoon series]], where Charlie and Blanka [[CompositeCharacter were combined into one character]] named Carlos "Charlie" Blanka), a full name which was even adapted into [[ComicBook/StreetFighter UDON's comic adaptation]]. In ''VideoGame/StreetFighterIV'', the designers decided to just go with this as Guile can be seen looking at a dog tag that reads "Charlie Nash" (likely to avoid having to draw two versions of the same scene with a different name). By ''VideoGame/StreetFighterV'', he now goes by Nash in every region, retroactively putting most of the cast on a LastNameBasis with him.
151** After ''Street Fighter V'' introduced a shirtless, bearded alternate costume for Ryu, the internet fell in love and [[FanNickname dubbed]] the design "Hot Ryu." When Storm Collectibles produced an action figure of Ryu in that outfit for their ''Street Fighter'' line, they officially named it Hot Ryu.
152** A background character in Ken's stage in the original ''VideoGame/StreetFighterII'' has been said by fans to resemble Q from ''VideoGame/StreetFighterIII''. It definitely wasn't intentional, since Q wasn't conceived until years after ''II'' came out. However, in supplementary materials written about the series and its lore, it's mentioned that Q was first spotted in an American harbor, which is an exact description of Ken's stage.
153** The character Akuma owes his entire existence to this trope. In 1992, ''Magazine/ElectronicGamingMonthly'' ran an {{April Fools|Day}} joke centering on Ryu and Ken's master Sheng Long [[note]]inspired by Ryu's win quote "You must defeat Sheng Long to stand a chance"; in this case, "Sheng Long" is a mistranslation of "{{Shoryuken}}"[[/note]] and claiming that it was possible to fight him as a {{superboss}} if one fulfilled some pretty ludicrous prerequisites. Capcom USA actually called up Capcom Japan to confirm if this was true or not; Capcom Japan decided to just run with it, inventing the character of Akuma and putting him into ''Super Street Fighter II Turbo'' under a much less strict set of conditions. EGM revived the rumor in 1997, updated for ''Street Fighter III''.
154*** Years later, ''VideoGame/StreetFighterIV'' made Ryu and Ken's ''actual'' master, Gouken, a playable character for the first time ever (he became canonical in the ''VideoGame/StreetFighterAlpha'' series, but didn't appear before ''IV'' because he was OnlyMostlyDead). Gouken's appearance was directly inspired by the EGM ''Street Fighter III'' rumor, and Producer Yoshinori Ono said that his inclusion was in response to fans who had been clamoring for Sheng Long for years. Players can even earn the gamer card title "AKA Sheng Long" by playing as him.
155*** Sheng Long himself has skirted this trope a few times over the years. He was almost included in the video game version of ''VideoGame/StreetFighterTheMovie'' but had to be cut due to time constraints, and the Capcom Fighting Network website published a (tongue in cheek) [[https://web.archive.org/web/20170328181753/http://game.capcom.com/cfn/sfv/column/131583 character profile]] for him, though it was later taken down. Sheng Long was finally added into the series properly as a fightable NPC in [[VideoGame/StreetFighter6 Street Fighter 6's]] World Tour, where the player has to fight 27 lesser but increasingly powerful opponents in order to even have the right to challenge Sheng Long atop the [=SiRN=] building.
156** One of the more infamous hacked versions of ''Street Fighter II'' is the so-called "Rainbow Edition", AKA "Street Fighter II Koryu", in which every character has crazy movesets: practically everyone can throw Hadokens, throws can hit from anywhere on screen, and you can change characters mid-fight by hitting Start. Capcom was unimpressed with the gameplay, but noticed that the game itself was faster than official ''SFII'' games, which lead to the creation of ''SFII Turbo''. Additionally, a few ideas from ''Rainbow Edition'' filtered into official games, like Chun-Li gaining her own fireball (the Kikoken) in later iterations of ''II'', and in ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs. Capcom 3]]'' Ryu was given [[StuffBlowingUp exploding]] and [[SpamAttack rapid-fire]] Hadokens based off of some of the crazy ways projectiles acted in ''Rainbow''.
157** The overseas versions of ''VideoGame/SaturdayNightSlamMasters'' states that Gunloc is rumored to be related to a famous street fighter, implying a relation to Guile due to the similarity of Gunloc's Sonic Fist attack. Gaming magazines further spread the rumor that Gunloc and Guile were brothers. Blade's ending in the arcade version of ''VideoGame/StreetFighterTheMovie'' reveals that he is actually Gunloc operating undercover as a Shadaloo trooper. It also reveals that he's Guile's brother, making the connection canonical to that continuity. As for the main ''Street Fighter'' continuity, this is not confirmed, though there is a profile for Blade on the Capcom Fighters Network website that describes him as a member of the North American branch of Shadaloo.
158* ''Franchise/SuperMarioBros'': Kamek, the Magikoopa master, has been retroactively established as being in some of the games that featured a Magikoopa since his first appearance in ''VideoGame/SuperMarioWorld2YoshisIsland''. ''VideoGame/YoshisSafari'' featured an unnamed Magikoopa as a boss; now he's Kamek's first official appearance. Some appearances by a singular Magikoopa have also been considered Kamek appearances: the Magikoopa who teaches Bowser how to use his abilities and cares for the injured Koopa King in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]''; the Magikoopa who blasted Mario away from Peach's Castle in ''VideoGame/SuperMarioGalaxy'' ([[http://www.mariowiki.com/images/9/9b/KamekTradingCard.PNG confirmed by an official trading card]]); the Magikoopa who was going to be in ''VideoGame/MarioKart64'' but was replaced by Donkey Kong; and a Magikoopa who informed Kammy Koopa of Peach's abduction in ''VideoGame/PaperMarioTheThousandYearDoor''. The Magikoopa the party fights in Bowser's Keep in ''VideoGame/SuperMarioRPG'' was intended to be Kamek, which is made more clear by his Japanese Psychopath message, which reads "The baby from that time!?" [[note]]He's called Kamezard in the Japanese version of the game.[[/note]]
159* Whether or not it was intended, some fans of ''VideoGame/SuperRobotWars'' believe someone in Banpresto pitched an idea to the staff to compile all their in-house OriginalGeneration characters, HumongousMecha and storylines from previous games into a new sub-series for the franchise, rather than go with formula and pay the licensing fees for ''Franchise/{{Gundam}}'', ''Anime/MazingerZ'' and ''Manga/GetterRobo'' for another crossover like the last game. Sure enough, ''VideoGame/SuperRobotWarsOriginalGeneration'' was the result, expanding into two titles for the Platform/GameBoyAdvance, a VideoGameRemake for the Platform/PlayStation2 (with a follow-up sequel), various manga, two {{animated adaptation}}s, tons of model kits and three {{Gaiden Game}}s spun off of this new sub-series.
160* For the longest time, ''VideoGame/SuperSmashBros'' fans have theorized the post-''[[VideoGame/SuperSmashBros64 64]]'' games take place in a tournament where Master Hand transported people from various universes to fight for him. [[VideoGame/MetalGear Snake]] in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' implied a tournament exists and trailers from ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 3DS/Wii U]]'' on showing characters getting invitations all but confirmed it. By the time [[VideoGame/FatalFury Terry's]] trailer rolled around in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', characters that [[Franchise/TheKingOfFighters participated in tournaments before]] are shown trying to grab for a single letter as if ''Smash'' was that high-profile in-universe.
161* ''VideoGame/TeamFortress2'':
162** Fans suspected every major class update of being the Spy update since Goldrush, on the assumption that Valve would "disguise" it as another class's update (since, after all, that's exactly what the Spy does). [[http://www.teamfortress.com/sniper_vs_spy/day04_english.htm That's exactly what they ended up doing]]. To the Sniper, the backstab target. He then hijacks it back, ''[[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm by throwing a jar of piss on the Spy.]]''
163** The Soldier/Demoman update [[http://www.teamfortress.com/war/administrator/ included a brief comic]] that revealed several things about the Announcer. First, judging by the page [=URLs=], she's really called the Administrator; second, as fans have long suspected, she serves as announcer for ''both'' teams; third, she controls access to the players' unlockable weapons; and fourth, she looks almost exactly like the best-known fan art of her (Valve actually got the original artist's permission to use the character).
164** Pretty much Valve's official policy for ''[=TF2=]''. Several of the unlockable items come from fan ideas (Bonk! and the Equalizer to name two) and there have been several nods to fan works ([[http://fav.me/d1pbaup this fan-art of the Announcer]] is now almost canonical, simply replace the jacket with a purple one. Also the Sniper's campervan features a bumper sticker mentioning the [[http://img177.imageshack.us/img177/9610/1203136793294oq7.gif Swordvan]]). There is now even [[http://www.teamfortress.com/contribute a page on the TF website to contribute your own unlockable items.]]
165** The day before the Sniper/Spy update was released, a user on the Steam Forums posted on how they hoped that the Pyro could light the Sniper's arrows. Valve rushed to add this to the update.
166** In the 2012 Halloween event, the boss Merasmus will sometimes will sometimes disguise himself as a random prop, similarly to the Prop Hunt game mod.
167** There was a common fan theory that [[spoiler:the Spy was the Scout's father]]. The tie-in comics made this canon.
168* ''[[Franchise/{{Tekken}} Tekken Tag Tournament 2]]'' allows Jun Kazama to [[OneWingedAngel transform into]] Unknown, confirming fan theories that they are the same person. This only applies in the ''Tag'' universe as [[DreamMatchGame they have a separate continuity from the main series]]. Also of note is the fact that, in the original ''Tag'', Unknown was intended to be Jun's sister, an element that was dropped when the game became a spin-off instead of a canonical entry.
169* ''Franchise/TouhouProject'': While rare for works made by ZUN alone, Creator/TwilightFrontier (with whom he partners for the [[GaidenGame fighting game spin-offs]]) are known to incorporate {{Fanon}} into [[PromotedFanboy their]] character sprites and animations:
170** The mid-bosses of Stage 2 and Stage 4 of ''VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil'' were never identified despite their unique sprites, with no dialogue, character profiles or even names, and after they became [[EnsembleDarkHorse disproportionately popular]] they were given the {{Fan Nickname}}s Daiyousei (big/great fairy) and Koakuma (little devil) respectively. ZUN then used those names himself when referring to them, though clarifying that they were descriptive terms for their species rather than personal names, and describing their personalities as being closer to TheImp than the ShrinkingViolet portrayal that was common in {{Fanon}}.
171** Utsuho's control rod was depicted as an ArmCannon almost since she first appeared. Cue ''VideoGame/TouhouHisoutensokuChoudokyuuGinyoruNoNazoOOe'', where several of her attacks have her do just that.
172** Mokou (whose portrait shows her with her hands in her pockets) is frequently depicted in doujins and fan-games as [[TethercatPrinciple keeping them there while she fights]], and [[ExtremityExtremist using only her legs for melee attacks]]. ''Eleven years'' after her debut, ''VideoGame/TouhouShinpirokuUrbanLegendInLimbo'' has her fight as such for most of her standard attacks. Likewise, Mokou [[ImmortalLifeIsCheap dying and returning to life after every attack]] was often interpreted as her being [[GlassCannon unusually fragile]] due to abusing CastFromHitPoints in order to boost her attack power; ''Urban Legend in Limbo'' would make this an actual mechanic, with Mokou's gameplay revolving around a combination of self-damaging and self-healing abilities.
173** ''VideoGame/TouhouKishinjouDoubleDealingCharacter'''s stage 2 boss Sekibanki's head becomes something that seems pulled out of a fandom meme, the "Yukkuri shiteite ne!" heads.[[note]][[SchmuckBait Only search if you have a strong stomach.]][[/note]]
174** In ''VideoGame/TouhouEiyashouImperishableNight'', Reisen Udongein Inaba was depicted making a FingerGun in her portrait. This, combined with her danmaku projectiles resembling actual bullets, led to two trends in fan art: A) Reisen using her FingerGun to fire her danmaku, and B) Reisen using '''actual''' modern weapons to unleash levels of [[MoreDakka dakka]] that would make [[VideoGame/TeamFortress2 Heavy Weapons Guy]] proud (the latter pairing well with her backstory as an ex-soldier in the Lunarian army). The former was confirmed in the fighting game spinoff ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'', where Reisen ''does'' indeed shoot her projectiles this way. The latter had to wait until ''VideoGame/TouhouKanjudenLegacyOfLunaticKingdom'', which saw Reisen wielding a handgun (albeit not your run-of-the-mill glock she was usually depicted with in fan art, but rather a fanciful contraption topped with rabbit ears and with a wide muzzle resembling a megaphone, probably designed as a focus for Reisen's power to manipulate waves).
175* The now defunct MobilePhoneGame ''Franchise/{{Transformers}} Legends'' utilized character descriptions from the wiki articles available on Website/TFWikiDotNet.
176* ''VisualNovel/UminekoWhenTheyCry'' Episode 5: [[ItMakesSenseInContext Due to the events of the story]], fans started depicting Battler wearing a cape similar to Kinzo's. When Episode 6 rolled around, the creator made the fan design official.
177* ''VideoGame/VectorThrust'' had a small group of fans create a low-key multiplayer tournament based heavily on the similar events in ''VideoGame/AceCombatInfinity''. A few weeks later and Iceberg had released a statement promoting the "Pride of Wardoge" tournament and the devs rolled out the [[CoolPlane AXF-14G Digital Tomcat]] as a prize in response.
178* In ''VideoGame/{{Warframe}}'', the character of Clem originated from [[http://imgur.com/a/i0zW5 a series of comics]] about a Grineer soldier who wants to be just like the Tenno. Eventually, Clem was made into an actual character in the game and had a series of sidequests dedicated to him that had various nods to the original comics.
179* In the manual for ''[[VideoGame/WingCommander Wing Commander Arena]]'', many of the fighter designations are lifted from those given to craft that previously had no alphanumerical designation, in fan mods.
180* ''VideoGame/WorldOfWarcraft'':
181** There was a lot of speculation before WotLK that Worgens free from Arugal's control would be the new Alliance player race. Blizzard took the hint and introduced them in Cataclysm.
182** Several Abomination units have a Scourge Hook ability, that allows them to reel enemies in with their hooks. Abominations in ''VideoGame/{{WarCraft}} III'' did have hooks, but the ability to pull enemies in was originally an ability for an Abomination hero in the popular custom map ''VideoGame/DefenseOfTheAncients''.
183** Creator/ChrisMetzen confirmed in a ''[=WoW=]'' Magazine interview that Bolvar being alive and his expanded role to that of [[spoiler:the Lich King]] was due to the forum speculation about him. However, it is likely that Alexstrasza was referring to a different plan for the character, as Arthas was shown retreating through the wrathgate [[PlotHole without Bolvar's corpse, leaving it outside where anyone else who could have taken the corpse was killed]].
184** The notorious Corrupted Blood Incident was a glitch made worse by malignant trolling players, and was never intentional, but it did give the developers some ideas. The Great Zombie Plague of 2008 (an event used to promote their ''Wrath of the Lich King'' expansion, was similar and intentional. (However, unlike Corrupted Blood, which was 100% contagious and fatal, this zombie plague had minimal risk of player-to-player infection.)
185*** Not only that, but the event itself was made canonical in ''Battle for Azeroth'', although as a historical epidemic rather than a recent one.
186** The quest chain to get the optional skin for the Retribution paladin artifact in Legion (Corrupted Ashbringer) is nearly identical to fan speculation about how to get the Ashbringer in vanilla (only a corrupted version of the sword existed in-game at this time). Players speculated endlessly about how you might acquire it. Blizzard compiled all this speculation and turned it into an actual quest chain in Legion.
187** Back in classic ''[=WoW=]'', many players speculated what the next Alliance race would be, with Worgen proving to be an immensely popular choice on the forums. While the Draenei had already been chosen as the next race, Blizzard seems to have held onto the idea, and would make Worgen a playable race come ''Cataclysm''.
188** Jed'hin, a draenei form of martial arts invented by roleplayers, was made canonical in ''Legion''.
189* ''VideoGame/{{X}}'':
190** ''X3: Terran Conflict'' and ''X3: Albion Prelude'' both have content that originated in fan mods for the previous game, as [[AscendedFanboy many modders have been hired by EGOSOFT]].
191** ''X3: Terran Conflict'' incorporated many of the improvements that the ''Xtended'' GameMod added to the previous game, ''X3: Reunion''. The [[MegaCorp OTAS Corporation]] became an official ship-producing "race", part of the ''Xtended'' Terran shipset was re-purposed into the AGI Task Force, and the bulk of the new [=M7=] Frigates and [=M6+=] Heavy Corvettes came straight from ''Xtended''. The new BoardingParty feature originated as a one-off special ability for the OTAS Heavy Capture Frigate, a MechanicallyUnusualClass in ''Xtended''.

Top