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  • Fans of the Ace Combat series had long referred to the games' setting (an alternate version of Earth populated by fictional nations and cultures) as "Strangereal", derived from the teaser trailer for Ace Combat 04: Shattered Skies referring to the setting as "This strange, real world." The nickname didn't become official until it was used for the official marketing campaign for Ace Combat 7: Skies Unknown, with the creative team promising fans that the game would allow them to "return to Strangereal".
  • The in-universe explanation for how the "Girl Power" system works in Ar tonelico II: Melody of Metafalica was a fan theory that gained approval from series' creator Akira Tsuchiya.
  • At the beginning of the Backyard Sports series, Pablo was just a normal (though often overpowered) character. When the programmers found out about his Memetic Badass status, they put a huge stained glass window of him in Backyard Skateboarding.
  • In the first game of the Baldur's Gate trilogy, it was common practice for players to dual-class Imoen, a female human thief, into being a thief/mage, since she qualified for it and it was actually a pretty good choice. In the second game, Imoen's class was officially changed to dual-classed thief/mage.
  • beatmania:
    • beatmania IIDX was originally titled "beatmania II," with a significantly more extravagant "deluxe" version of the arcade cabinet labeled "beatmania II DX". The DX cabinets were much more popular, to the point that Konami gave up on producing the non-DX cabinets. Combine that with the way the "II" and "DX" were close together on the logo, and everybody started calling the game "beatmania IIDX." It has since become the official name for the series.
    • The Sudden+ option. Initially, some players would drape a towel over the screen to cover part of the note lanes, in order to force themselves to focus on only the most imminent notes. (There was already a "Sudden" option, which would cause notes to be invisible until about halfway down the screen, but it wasn't adjustable whereas a towel was.) This led to the introduction of Sudden+, which puts a static "Lane Cover" image on the screen covering just the top portion of the lane, and each player can individually adjust how much of the lane it covers. The image itself is also selectable from a few dozen options, most of which are based on songs in the game, but as of IIDX 19: Lincle, one of them is a towel.
  • Although Betrayal at Krondor, an RPG based on The Riftwar Cycle, was produced and made with Feist's blessings and under his watchful eye, the in-game texts and the story itself were in fact not written by him; this is a common misconception. Neal Hallford takes the credit for coming up with the story, which was later canonized by Feist in a Novelization.
  • Occasionally, on the Billy vs. SNAKEMAN forums, someone speculates/jokes about some part of the game world and the game's creator responds "hahaha, that's awesome, and it is now true." (Actual quote of one of those times.)
  • The Binding of Isaac:
    • In Afterbirth+, several "Booster Pack" updates added community-created items into the main game. The Binding of Isaac: Antibirth, an expansion mod, was integrated into the game officially as part of the Repentance expansion.
    • The alternate versions of player characters unlockable in the Repentance DLC were originally known as "B-sides" officially, after a similar mechanic from Nuclear Throne. Fans instead dubbed them "Tainted" characters, after the mutated Boss in Mook Clothing versions of certain enemies encountered during the Ascent. Later update logs for the DLC use this name for them.
  • The poster for the Old Man Winter Plasmid in BioShock Infinite's DLC Burial at Sea is a modified version of an advertisement a fan posted on the 2K forums based on an unused Vigor icon from the main game's development. The poster grew so popular among the community that eventually Irrational Games put in the game.
  • On the Consumer's Edition Soundtrack of BlazBlue: Continuum Shift, you'll find the vocal version of Bang Shishigami's Theme, "Gale," as sung by the Japanese man who voices Bang himself. It was originally fan-made by the same guy who did "Okkusenman."
  • Worlds of Power were a series of novelizations of several classic NES games, which usually took some fairly extensive liberties with the original plots. As such, most of the books are completely ignored by the actual video game continuities (i.e. Metal Gear, Castlevania, Ninja Gaiden, etc.). However, some of the elements from the novel of Blaster Master were incorporated in the PS1 sequel, Blasting Again, making it the only Worlds of Power novelization to be considered canonical.
  • While Borderlands was in development, the Siren Lilith looked radically different from her final character design. After she was given a full makeover, her previous appearance, including the signature Siren tattoos, were given to an antagonist, Commandant Steele. Fanon insisted that Steele was a Siren as well, and Gearbox Software ultimately agreed. Not that it mattered much by the final boss.
  • Borderlands 2 features the character Karima, who is introduced with a pronounced stutter, highly implied to be the result of the abusive conditions she was working on in the Hyperion mines, and in turn the subsequent Skull Shivers that are keeping the rest of Overlook in self-quarantine. Following a quest to find a cure, she seemingly recovers. However, after the game's release, lead writer Anthony Burch got comments from fans suffering from stutters who praised Karima, appreciating her characterization as one of the few genuinely decent, optimistic people remaining in Pandora, with her condition played neither for laughs nor cheap pity, and so Burch pledged that if she ever returned, her stutter would be preserved. Gearbox made on this promise in Borderlands: The Pre-Sequel! during the Claptastic Voyage DLC, which depicts Karima having a stutter even before Hyperion started mining.
  • In Cave Story, it's stated once that the player character's hat has something written on it, but what this writing says is never revealed. When concept art of the beta version was released, fans noted that the protagonist's hat said "Curly Brace"—which was the character's name at that point in development. While, in the finished game the protagonist's name is something different—and Curly Brace is instead the name of an important Guest-Star Party Member—fans insisted that his hat still said "Curly Brace" in the finished game. Daisuke Amaya eventually gave his blessing to that particular theory.
  • Fans of Chrono Trigger still aren't sure whether the DS version's reveal that Dalton was the one responsible for the Porre rebellion that may or may not have killed Crono and Marle prior to Chrono Cross is this, "I Knew It!," or a Promoted Fanboy's canonization of his preferred theory.
  • The fan prequel Corpse Party Zero was enjoyed by Corpse Party creator Makoto Kedouin so much that when making the official Updated Re-release, he made it so that you can find the protagonists of that game's corpses. They also play supporting roles in the manga Corpse Party: Musume.
  • On the Dance Central forum people started calling a user a member of DCI. Guess who you work for in DC3.
  • DanceDanceRevolution:
    • Delta Max from Dance Dance Revolution Universe 3 was originally a fan remix for StepMania; after the author won a contest to get one of his song's in Ultimix 2, he was able to get more songs into DDR and one into beatmania IIDX.
    • The boss song for DDR Extreme was originally rumored to be a 400 BPM song titled "Max To the XXXimum." There was a StepMania fan remix with this title using sped-up segments from "Max 300," "Legend of MAX," and "Max Resurrexxion," another fan remix. Then came DDR Supernova with an official 400 BPM boss song titled "Fascination MAXX."
  • According to the end credits of the twelfth Dark Parables game, the developers were inspired by a number of fanfic writers to make the pairing of Prince Gwyn and Gerda canonical.
  • Farseer Macha from Dawn of War became very popular among Warhammer fans, especially within 4chan's /tg/ board, despite being a somewhat obscure character in the grand scheme of the franchise. She is fully armored in the game and her face is never seen; however fans on /tg/ began drawing fan art of her where she has long red hair and three red paint stripes on each of her cheeks. Much of said fan art was salacious in nature (as was also the case with the heaps of fan fiction), but none the less this particular character design stuck and the character's popularity endured. In 2016, Dawn of War III was announced, and Macha returned as a hero character for the Eldar army sans helmet, sporting the exact look that she was given by the /tg/ community.
  • Deltarune, the follow up game to Undertale by Toby Fox, includes a particular bit of common fanon in its worldbuilding. The character of Asriel Dreemurr is one of the few characters in Undertale who doesn't receive any proper closure or a "happy ending" to his character arc, as opposed to practically every other main character in the game. This inspired many fanfics, comics, and entire alternate universe settings dedicated to correcting this perceived oversight and giving Asriel a happy ending as well. Flash forward three years and one of the first things the player learns in Deltarune — an Alternate Universe featuring the characters from Undertale in a different setting — is that Asriel is alive and well and happily attending university and due to arrive back home fairly soon. The player then spends the majority of the game with a character known by the Significant Anagram of "Ralsei", who fills a familiar role to Asriel's in Deltarune's story, and looks suspiciously similar to Asriel following The Reveal at the end of Chapter 1. He's even called "Azzy" by several characters, a name commonly given to him in fan works.
  • Diablo features a clickable cow that causes the character to say mildly silly things (mostly variations on "yup... that's a cow, all right") as a small Easter egg. An Urban Legend of Zelda had it that clicking it a certain number of times or performing some arcane feat would unlock a Secret Cow Level. There wasn't one. Blizzard, taking it all in good fun, made "thereisnocowlevel" a cheat code in StarCraft... and then put a Secret Cow Level in Diablo II.
  • Prior to the English release of Disgaea 4: A Promise Unforgotten, fans had given Fenrich the nickname "Fenfen." So what happens when the game is brought over?
    Fuka: Yeah right. I bet you just want a nickname too. Okay then, I'll call you Fenfen.
  • Doom:
    • The new weapon introduced in Doom 64 never actually had an official name, with its pickup message being "What the !@#%* is this!" rather than following the games' traditional "You picked up an X" template, but fans called it the "Unmaker" due to how it resembles a similarly named weapon in the official Doom Bible. The achievement for finding the weapon in later releases of 64 calls the weapon the Unmaker.
    • The box art for the original Doom features the Doomguy armed with a rifle-type weapon that doesn't actually appear in game. The 90s novelizations incorporated that weapon into their take on the setting in the form of the Sig-Cow semi-auto assault rifle. Brutal Doom promptly followed suit by replacing the pistol completely with an assault rifle based on the Sig-Cow. These made such an impact that a machine gun was added into the Doomguy's arsenal in Doom³, with equivalents following in Doom (2016) and Doom Eternal.
    • In Doom Eternal, a UAC radio broadcast mentions that the Doom Slayer is nicknamed Doomguy, the most common fan designation. He is also identified as Doomguy in the subtitles of flashbacks set before he attained the Doom Slayer title.
  • Dragon Quest:
    • YÅ«ji Horii explained that the "Zenithia" trilogy (games IV, V, and VI) was never intended: "Each Dragon Quest title represents a fresh start and a new story, so I don't see too much of a connection between the games in the series. I guess it could be said that the imagination of players has brought the titles together in a certain fashion." Judging by some of the commentary and bookshelves in the DS Video Game Remake, they've said, "Why not?"
    • In an inverse "developers doing it to themselves" crossed with PAL bonus and some pseudo-Recursive Import, the English localizations of the games tend to have this effect on the later Japanese re-releases. Games that come West get a graphics/sprite overhaul that is usually ported back to Japanese re-releases, with a very specific case of this being Dragon Quest III giving Ortega a proper sprite and a proper opening sequence.
  • Endless Space, Endless Legend, and Dungeon of the Endless hold contests to make an unofficial faction official, along with fan designs for their units, heroes, and so on. The Automatons were made an official race in Space and included in a free expansion pack, and in Legend, the Cultists of the Eternal End were added at the game's release.
  • Roleplayers in EVE Online, having noticed that Caldari names looked like a cross between Finnish and Japanese, created a Caldari language inspired by these two languages (and the few words already mentioned in official sources). The Arek'Jaalan event, whose main character — played by an actor from CCP's staff — is a Caldari scientist who defected to a Minmatar corporation, is named after said character's ship — which means "to make dissidents" in the Lonetrek dialect, also invented by players. Other roleplayer fanon to dribble into official articles or events includes discontent among the Intaki (a founding Gallente Federation member) over cultural assimilation and poor security in their home region with nods to player-originated "Intaki Seperatist" movements.
  • Fallout:
    • Several gameplay-expanding functions in Fallout: New Vegas, such as the weapon modifications (which allow you to fit certain weapons with scopes, sights and expanded magazines), were directly adapted from fanmade game modules for Fallout 3. Interestingly, while the NV modifications only worked for a few of the weapons, the original designer went on to make another module for NV that provided a full three improvements for every weapon in the game. Including the DLCs and some more popular modules.
      • In a similar vein, many of the additions to Fallout 4 were improvements previously introduced in the immensely popular New Vegas mod "Project Nevada" which introduced numerous quality of life changes and new abilities such as sprinting, a dedicated grenade button, and a visor HUD for power armor.
    • The Scorched Sierra Power Armor first appeared in a PC mod, before the developers officially added it in the Lonesome Road DLC.
    • Fallout 3's Keychain likely drew inspiration from Oblivion's Keychain mod, which changed miscellaneous items being all in one place to grouping all the keys together.
    • The .223 pistol in Fallout and 2 was nicknamed "That Gun from Blade Runner" by fans. Fallout: New Vegas has a unique 5.56mm pistol also named That Gun.
    • At the start of New Vegas, Doc Mitchell gives the player an Inkblot Test; players declared that the last inkblot looked like two bears high-fiving, to the point where a mod made it possible to give Mitchell that answer. The Honest Hearts DLC introduces a tribal named Two Bears High-Fiving as a Wild Wasteland encounter, and the staff has admitted that now, they can't help but see the picture that way.
    • Gun Runners Arsenal adds the Nuka Breaker rebar club.
    • Fallout (2024) canonizes the fan theory that the thumbs up from Vault Boy was in reference to the myth that you can judge if a nuclear blast can be fled to survive it by whether the mushroom cloud is smaller than your thumb when viewed from a distance.
  • Fate/Grand Order fan artists came up with a tongue-in-cheek way of preventing/reverting Abigail Williams' transformation into her stripperiffic Humanoid Abomination form, by applying a pair of crossed bandages over where her Third Eye appears. Riyo featured it in Abi's parody Servant card for 2018's April Fools' Day, and it got brought into full canonicity with her Craft Essence picture for the third anniversary of F/GO.
  • In fan works made in between the release of the game and an interview in the March 2020 issue of Nintendo DREAM magazine, a common bit of Fanon for Fire Emblem: Three Houses was that Claude von Riegan's name is an alias that he took on upon moving to Fodlan, as he's revealed covertly during the game and overtly post-game on his route that he's a prince of Almyra, Fodlan's larger neighbor to the east. Said interview confirmed this as true, and the same interview revealed that his birth name is Khalid.
  • Final Fantasy:
    • The original Nibelheim Incident from Final Fantasy VII had a few details that were inconsistent on the first viewing, but that was on purpose due to it being the result of a pretty bad Mind Screw. Even though the details supposedly got cleared up by the game's conclusion, the Compilation of Final Fantasy VII added a few more retellings, giving no less than six supposedly-all-canonical versions of the same event. For a while, fans speculated that it was being told "Rashomon"-Style, with everyone's stories contradicting bits and pieces of the others, while keeping at least the basic details right. Eventually, Square Enix just gave up trying to create a truly solid version, and said the Rashomon-style theory was what happened.
    • The story behind the abbreviation for Blue Mage in Final Fantasy XI is as follows:
      1up.com: First, what is the abbreviation of the Blue Mages — will it be "BLU?"
      Hiromichi Tanaka: Thanks, the check's in the mail. We're going to borrow your abbreviation. We didn't have one yet. [laughs]
    • When asked about the "Squall is Dead" theory from Final Fantasy VIII, director Yoshinori Kitase said "No, that is not true, I think he was actually stabbed around the shoulder area, so he was not dead. But that is a very interesting idea, so if we ever do make a remake of Final Fantasy VIII, I might go along with that story in mind." Now, regardless of whether he actually goes through with it, any minuscule hint of it in any FFVIII remake that ever gets released will be taken as absolute proof that the theory is true. The "Rinoa is Ultimecia" and "Gogo is Daryl/Adlai Stevenson" theories were flatly denied in the same interview.
      • While "Rinoa is Ultimecia" was debunked, later on in the series, Final Fantasy XI gave us Lady Lilith, who did turn out to be a corrupted version of the leading lady from a dark future.
    • When fans realized Final Fantasy X-2 had a character named Shinra who wondered if Pyrflies and the Farplane could be harnessed for energy they couldn't help but remember a certain corporation named Shinra which used Mako energy. note  The director went with it, but rather than fully follow the fan theory that Spira was the same planet as in VII he officially declared they're in the same universe and that X-2's descendants developed space flight and migrated to VII's world where they put his idea into practice. Final Fantasy VII Remake leaned into this, featuring an image of the corporation's founder who wore the same mask as the X-2 character.
    • Before even the launch of Shadowbringers, another Square Enix character (technically speaking), 2B from NieR: Automata, was a DLC Guest Fighter for Soulcalibur VI. The alternate palette of 2B in that game, which inverted the colors of her dress, hair, and skin, was nicknamed "2P." With the announcement of Shadowbringers, Square Enix also announced a crossover Raid series with Automata which featured the Palette Swap version of 2B from SCVI (minus the darker skin) as the central protagonist, which would later be officially named 2P.
  • Five Nights at Freddy's:
    • The enigmatic empty yellow animatronic suit resembling Freddy Fazbear was called the uninspiring "Yellow Bear" in the files, and unnamed in the game. Fans instead called it "Golden Freddy." The developer, Scott Cawthon, decided to go with it, and the custom A.I. screen in the second game confirmed Golden Freddy as the official name. That being said, later games reveal that its true name is Fredbear, and it was the first animatronic built by Fazbear Entertainment.
    • The original game had a "Custom Night" where you can set the difficulty level of each animatronic. The highest difficulty was Level 20, and thus setting all four animatronics to 20 was known as "4/20 Mode." When players began winning this Self-Imposed Challenge, the game's creator added a Bragging Rights Reward for beating it. In the second game's Custom Night, there were pre-made difficulty settings. One of these was named "20/20/20/20", obviously referring to the Fan Nickname. Finally, the fourth game has no Custom Night, but it does have a secret "20/20/20/20" level.
    • During the franchise's early days, fans liked to give some of the animatronics glitchy and stuttering voices to reflect their state of disrepair. Starting with Sister Location, FNAF would end up getting actual voice acting, and some animatronics (such as Nightmarionne, Withered Bonnie and Molten Freddy) have similarly distorted and garbled speech.
  • Halo:
    • Fans of Halo compiled info on the series in a Halo wiki online. While wikis are good, they're not perfect. When the original edition of the official Halo Encyclopedia was released, it was clear that it had copied material directly from the wiki because it duplicated some of its errors and flawed ways of presenting informationnote . While almost all of the Encyclopedia's errors, like the fleet at Reach being 750 ships instead of 314 and there being a First and Second Battle of Earth, were recognized as mistakes even by the very people responsible for publishing it in the first place, one bit of fanon that snuck in has managed to become official canonicity; the United Rebel Front, which originated as a misinterpretation of a one-line reference to a "united rebel front" in Halo: Ghosts of Onyx, was established as an official faction in later Halo media, most notably Halo: New Bloodnote .
    • Another canonical factoid that originated as an error on Halopedia is the Mark IV Mjolnir being the first iteration of the Mjolnir armor to enter full battle-ready production. When the Mjolnir armor was first introduced as the Mark V, the implication was pretty clearly meant to be that the Spartan-II's had gone through four previous iterations of the armor. However, an edit on Halopedia made in 2006 assumed that the Spartan-II's first armor sets were the Mark IV's based on the idea that they were a direct predecessor to the Mark V. As Halo: The Fall of Reach was the only work to explore the history of Mjolnir in any depth at the time, this wasn't a huge leap of logic. Despite the lack of definitive canonical basis, this idea was solidified in both the 2009 Halo Encyclopedia and Halo: The Cole Protocol.
    • Fans and fanworks (particularly Red vs. Blue) have long speculated that the games' multiplayer modes exist in-universe as some form of live-fire training exercise, or a futuristic combat sport of some variety. Some of the Expanded Universe novels alluded to the former concept, and the games from Halo 4 onwards fully confirmed it. The latter concept, meanwhile, is alluded to through a new game mode, "Ricochet", which is described as an existing in-universe sport ("Gravball") modified to double as a combat exercise.
    • When screenshots for the Defiant Map Pack for Halo: Reach were released, fans noticed that a few Spartans in the screenshots had new armor, leading to anticipation that they would be added to the game as customisation options. This ultimately didn't happen due to time constraints, and so without much official acknowledgement of it the mysterious helmet in the screenshot received the Fan Nickname "GRD". A decade later, as Halo Reach was being prepared for The Master Chief Collection, the cut armor was dug up and added to the game; the mysterious helmet was given the name "AKIS", but as a nod to the speculation one of its variants was officially named "GRD", and its in-game description is even a Leaning on the Fourth Wall nod to its real world backstory.
      "The AKIS helmet and associated components were highly classified, leading some operatives to question its very existence."
    • The beloved Fan Webcomic Halo: A Fistful of Arrows was given an official nod in Halo Infinite: Multiplayer, where a piece of intel references the events of the comic as one of several conflicting reports regarding how Jun survived the fall of Reach.
  • Haydee: In Haydee 2, the player can find material that confirms the fan theory that the Haydee robots are intended to be Sex Bots. They are based on a woman named Kay Davis, a fictional In-Universe porn star.
  • In the original Hitman games, those who got bored of the normal gameplay eventually started completing the missions in the default suit, with "Silent Assassin, Suit only" being often the hardest way to complete a level. Hitman: Absolution made completing a mission without changing the default outfit a challenge in most missions. Not only did the "suit only" challenge return in Hitman (2016), the developers also made "Silent assassin, Suit Only" a challenge.
  • Dennaton decided that a Hotline Miami fancomic that shows Carl commit suicide by mobster on the dance floor he is found dead in-game, to be canon after reading it.
  • The Commodore 64 version of Jet Set Willy 2 was not only a way better version than the original on the ZX Spectrum, it also contained an island which you could visit at a certain time period. The creator of the port said that he added it due to ongoing rumors of the fanbase about its possible existence.
  • The final version of Jinsei Owata no Daibouken has a crossover with I Wanna Be the Guy for its last stage.
  • Kerbal Space Program:
    • The Spaceplane Plus mod for the alpha version became stock in the official release.
    • In Kerbal Space Program 2, the name of the star at the center of the solar system is referred to as "Kerbol", the name that most players called it in the first game (where it is just called "The Sun").
  • Kirby:
  • The Geofront Fan Translation of The Legend of Heroes: Trails from Zero and Trails to Azure duology was used as the basis of Nippon Ichi's very late official English releases of the two games. This is very convenient, as the newest game in the JRPG franchise at that time, The Legend of Heroes: Trails into Reverie, prominently features their characters, and the Trails Series games are infamous for their Doorstopper scripts.
  • It's traditional among The Legend of Zelda fandom to bestow titles on the various Links following the "Hero of X" pattern set by Ocarina of Time and The Wind Waker. Breath of the Wild would end up canonizing two of these with its "Hero of Twilight" and "Hero of the Sky" armor sets.
  • Some time ago, fans created a LEGO stop-motion animation set in the Portal universe, which was very well-received. A few years later, LEGO Dimensions gave us an official representation of the Portal universe made with LEGO, complete with Ellen McLain and Stephen Merchant reprising their roles as GLaDOS and Wheatley.
  • The writers of LEGO Legacy: Heroes Unboxed incorporated fan theories from Brickipedia (for example, identifying the droid seen in a LEGO Space Police tie-in video specifically as Major Kartofski rather than any of the other android figures of similar design).
  • Bob the Snail from MapleStory. For unknown reasons a single Level 1 snail, the weakest enemy in the game, would randomly spawn in Drake's Meal Table, a high-level map, right along side Level 50+ drakes and other powerful monsters. Fans named the snail Bob and came up with various lore including that he is older than Grendel the Really Old, and that he is actually a hero who protects the world from the drakes. Many of these theories have been stated to be completely true and Bob is now an official boss enemy. Unfortunately, hero or not, you still have to kill him for a number of quests.
  • The final level of Marathon Infinity, Aye Mak Sicur, was based on a third-party multiplayer map titled The Pfhactory by Randy Reddig, who joined the development team.
  • Martian Mixtape: The original release concluded with a song titled "Annihilation-LOL", in which Xigmund overexerts his psychic powers and dies shortly thereafter, failing to overwhelm you. However, the catchy opening theme prompted the fans to speculate What Could Have Been, and a successful recreation attempt has been made playable the next update as the bonus song "Annihilation", this time without the "LOL" as you definitely won't be laughing when trying to beat it.
  • Mass Effect:
    • Despite BioWare's initial fears, Tali'Zorah and Garrus' popularity exploded and fans demanded they become romance options, which became a reality in Mass Effect 2.
    • Due to both Mark Meer and Jennifer Hale being Canadian, a popular theory among fans is that Commander Shepard is of Canadian descent. BioWare seemingly confirmed this with a Fandom Nod in the third game, where if FemShep decides to romance Samantha Traynor, one conversation has Shepard defend Vancouver as being just as romantic as Paris or Tokyo.
    • A few months after Mass Effect 3 came out, someone made a slide of cocktails named after and inspired by the different squadmates. In the Citadel DLC, Traynor makes them at a party.
    • The fans felt that Kaidan had a lot of Ho Yay with a male Shepard, although it's unclear whether they were deliberately planning on making him romanceable and cut that content or if it was just an artifact of BioWare's recording process. Cut to 3 and Kaidan becomes an acceptable romantic partner for both male and female Shepards.
    • On the BioWare forums, there were various ideas for Reaper playable characters for the multiplayer. When the Leviathans were introduced, they became the most popular and lore-friendly excuse for such things. The Awakened Collector was introduced in the Reckoning DLC, being former Collectors who had their ties to Harbinger severed by the Leviathans.
    • It was a common Fandom-Specific Plot in Mass Effect fanfic to have both male and female Shepherd in the story as a Sibling Team. note  Come Mass Effect: Andromeda, the writers establish in the character creation screen that the protagonist has an opposite sex twin that's part of the adventure, though you only play as one twin.
  • MechWarrior Living Legends's heavy support of the CryEngine Level Editor resulted in a slew of beautiful levels with excellent gameplay flow. The mappers were hired onto the development team, polished their maps, and had them incorporated into the game, such as the arid valley of Dustbowl or tropical coastline of Altay being made official maps in version 0.6 and 0.7, respectively.
  • Mega Man:
    • A plot twist in Mega Man 7 involves newcomer Bass, then introduced as a mysterious potential new ally of the Blue Bomber, revealing himself to be The Mole for Dr. Wily and stealing blueprints from Dr. Light's lab after faking the need for repairs. Because of this, a popular theory emerged that Bass not only stole the schematics for the Super Adapter, but Dr. Light's next great creation as well, which might have played a role in the creation of Zero. For New York Comic Con 2015, TruForce Collectibles unveiled a X variant figure designed by Capcom illustrator Keisuke Mizuno based on a discarded concept for Mega Man X2 in which there would have been four members of the X-Hunters (though the fourth member was meant to be female). Known as χ -kai-, this Evil Knockoff of X has a very similar history, being a prototype Wily made from Mega Man's stolen blueprints only to be discarded in favor of Zero and later completed a century later by a mysterious individual in order to lead the X-Hunters. The character would then show up in Mega Man X DiVE as a What If? character, with his backstory slightly retconned: χ's design was instead copied from X's blueprints directly and Wily gave up on the project after having difficulty creating a logic circuit for the prototype, only for Serges of the X-Hunters to finish it in 21XX and tell χ about his origin. Serges' involvement in the revised backstory in turn ascended another fan theory — as he is widely believed to be Wily himself for a variety of reasons (appearance, the technical know-how to build a new body for Zero, referring to X as "Rock" and calling him "the last memento of Dr. Light" in the Japanese version, a deliberate Shrug of God by Keiji Inafune when asked about the possible connection), most fans pegged Serges as being responsible for χ's completion.
    • Supplemental materials for Mega Man X4 state that the Brother–Sister Team of Colonel and Iris were conceived as a single "Ultimate Reploid" meant to replicate X, but had to be split into two separate entities because the warrior (Colonel) and pacifist (Iris) sides of their personality were at odds. (This is (part of) why Iris dies after downloading Colonel's battle data and fighting Zero to avenge her brother — her systems cannot handle Colonel's data and would have likely fried from overclocking even if the damage she sustained wasn't fatal.) Fan art of Colonel and Iris as the Ultimate Reploid they were meant to be soon emerged, and even fans not privy to this knowledge liked the idea of drawing Iris with a design evocative of her brother. Fast-forward to April 2021, where Mega Man X DiVE introduced Iris -another- (Harmonious Iris/Iris Integrated in the original version), an alternate version of Iris representing what she'd be like if the project's original vision of an "Ideal Reploid" succeeded. Basically, an in-universe What Could Have Been that coincidentally was already popular among the fanbase.
  • Metal Gear:
  • Minecraft:
    • Beta 1.8, the Adventure Update, was leaked to the public early by mistake. Instead of trying to rectify the problem, Mojang decided to have pre-release versions of the next update revealed to the public from now on in the form of "snapshots". The results were twofold: players got a sneak peek at new features and bug fixes while Mojang received feedback from the players about the snapshot so they can fix whatever bugs there are before making the snapshot official.
    • The completely unused and unimplemented Pigman mob, which is important as it's the basis for the Zombie Pigman mob and inspiration for Villagers, was suggested by the user Miclee, who got rewarded with the Bacon Cape.
    • There have been multiple instances of Game Mod features being implemented into Minecraft throughout its history:
      • The very earliest, in Infdev, was the implementation of Scaevolus's Fast Renderer mod, increasing Minecraft performance.
      • The first important implementation of a mod was the addition of the Region level format, the sole feature of another of Scaevolus's mods called McRegion, in Beta 1.3. This made a big change in performance, as the grouping of chunksnote  into 32x32 chunk "regions" decreased file sizes a lot and lowered world gen lag.
      • The most well-known case occurred in Beta 1.7, where Hippoplatimus's Piston Mod was mostly implemented. This allowed Redstone to interact with the world in powerful ways, paving way for self-rebuilding walls, better cobblestone generators and other things. The one feature that was not implemented, the ability to launch entities and falling blocks into the air, was given in Minecraft 1.8 via slime blocks.
      • A debatable case: Minecraft 1.5, the Redstone Update, introduced blocks made specifically for Gameplay Automation, most notably the Hopper, a simple item catcher and transporter, the Dropper, a Dispenser relative that only drops items without "using" any and can move them into inventories, including vertically, and the Comparator, a multi-purpose Redstone gate that can also sense the state of inventories nearby. This was the single biggest addition of Gameplay Automation into the vanilla game, one that made mods no longer a necessity for many gameplay styles.
      • More recently, Minecraft 1.6 implemented horses by Mojang's cooperation with Dr. Zhark, the maker of Mo' Creatures, a famous, complex and influential mod that adds extra animals, including horses. While the vanilla horses do not have all the features of the mod, such as supernatural breeds, the fact stands that horses are in vanilla and use Dr. Zhark's code. The same version brought another debatable case in the form of the new launcher, which allowed players to play old versions and switch Java parameters effortlessly thanks to the profiel system, similar to what custom launchers of the good old days like the Magic Launcher provided. In this case, however, the old releases are effortlessly downloadable via the launcher and there's no need to scour the internet for old JARs.
    • Minecraft: Story Mode: The characters and animation style in the game look very similar to popular Minecraft animations, with the characters having a similar range of expression (but their faces move slightly differently in this game, looking more "stop-motion") and bendable limbs.
  • Mortal Kombat:
    • New kinds of Fatalities are developed based on false rumors of their existence in earlier chapters.
    • This led to the creation of the character Ermac, despite messages in the second game which Midway used to deny his existence. Meat, Blaze, and Skarlet have a similar story, as does Rain, who was originally placed in the UMK3 Attract Mode as a Red Herring.
    • The common rumor that there was a Stage Fatality that let you feed your opponent to the demonic trees in the Living Forest led to the developers actually making it a real Stage Fatality in MK9.
    • The revelation in Deception of Noob Saibot being the specter form of the original Sub-Zero from MK1 was the result of a Midway employee taking suggestions from a fan.
  • Myst was rumored to have a fifth age accessible in its Playable Epilogue. In the realMyst remake, the fifth age (Rime) became reality.
  • Players falling off chain bridges over Bottomless Pits in Nexus Clash was once blamed on "Chain Gremlins" keeping the chains oiled. Chain Gremlins were later added and do a lot more damage than just causing mishaps.
  • Regarding the protagonist of NieR Gestalt/NieR Replicant, it was intended that the main character not have an official name, with his name in dialogue boxes and menus being displayed as whatever the player enters. In promotional material, he was usually referred to as simply "the brother" or "the father" (depending on which version of the game was played), while NieR Re[in]carnation refers to him as "the World-Ender". All that being said, however, despite director Yoko Taro's insistence that Nier is not the character's name, he had given up on trying to enforce this years after the game's release, relenting to the point that the official drama CD Replicant High treated Nier as if that were the character's given name. For convenience's sake, Yoko is on record having stated that he begrudgingly used Nier as a name for the character in several novellas.
  • Nintendo: The "DS" in Nintendo DS originally just a secondary codename for the device (the internal codename was "Nitro"), with the initialism apparently standing for "Developer's System," referencing the ease of programming for the device. However, the press kept insisting it stood for "Dual Screen" or "Double Screen", so Nintendo decided to roll with it and just made DS the final name.
  • Pokémon:
    • The long used fan term "Eeveelution" (for the many different evolved forms of Eevee) appears in the second Pokémon Ranger title. While a previous use existed in the TCG (as a deck name), it was the first "in-universe" use.
    • Beginning in Pokémon Gold and Silver, there was an extremely low chance you might encounter a Pokémon with a different color scheme. The games were also playable on monochrome versions of the Game Boy, so for the sake of those players, the Pokémon also emanated stars, earning them the nickname "shiny Pokémon". For a long time, the only official terms for this were "Shining" in the trading card game and the rather unwieldy "alternate color" in the video games. In 2010, "Shiny" finally became official.
    • The theory that Silver, your rival from Pokémon Gold and Silver was related to Giovanni was subtly hinted at in FireRed and LeafGreen, and directly revealed in Pokémon Adventures. It finally became canonical through a scene that can be viewed in HeartGold and SoulSilver by going back in time with an event Celebi.
    • Luvdisc's uselessness has been acknowledged in X & Y, as it is one of only two Pokémon that can be caught with the Old Rod. The other is Magikarp.
    • A widespread rumor about Pokémon Ruby and Sapphire that when the launch count at Mossdeep Space Center reached 99 (or 50 depending on who is telling it), the player will be able to get in a rocket and fight Deoxys in space. The remakes come along, and in the epilogue you take a ride on Rayquaza and fight Deoxys in space.
    • In Red & Blue, there was a truck found only when surfing before the S.S. Anne had set sail. Like nearly everything else in the first-gen games, the fact that it existed at all yet didn't do anything immediately apparent made players make up all sorts of crazy rumors about how to get Mew and other unknown Pokémon from it. Players could get to it through a glitch or by losing to a trainer after receiving Cut so that the ship wouldn't leavenote . Pokémon XD: Gale of Darkness would have one of the NPC Trainers joke about this rumor, while the truck itself would return in the GBA and Switch remakes, and if you managed to get to it you could find a Lava Cookie or a Revive (that respawns daily) nearby, respectively.
    • For the longest time, fans theorized that the remakes existed on a separate timeline from their original games. The existence of alternate timelines was confirmed in the Gen VI Hoenn remakes, with the following generation canonizing the broader multiverse theory.
    • Pokémon Variants, alternate designs for different Pokémon species based on if they had come from different regions, had genetic influence from both parents, or had different themes applied to them, became a popular form of fan art around the sixth Generation. Come Pokémon Sun and Moon, and we now have Alolan variants of different Gen I Pokémon being introduced.
    • Red wasn't originally The Stoic. In Pokémon Red and Blue he smiles in most of his artwork, and Copycat mimicing Red shows that he actually talks quite a bit. Red speaking with ellipsis in Pokémon Gold and Silver is assumed to be a reference to him being a Heroic Mime. Starting with the remakes, FireRed and LeafGreen, the series started using Red's presumed The Stoic and The Quiet One characterization that fans use, and Blue sarcastically calls him a "chatty gossip". Afterward, Red's shown with a serious frown (which Pokémon Origins presented as just his battle face) and always speaks with ellipsis. Blue also makes several jokes about him being quiet.
    • Prior to Generation VI, it was popular to hack Wonder Guard onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. note  This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
    • Several characters, such as Generation II's rival Silver and the Gen I remakes' Schrödinger's Player Character Leaf, had their Fan Nicknames canonized in Pokémon Masters. Internal data found in these games led to fans assuming these names were likely bets, but Masters was the first time several of them were given definitive confirmation.
  • Power Rangers: Legacy Wars and Power Rangers: Battle for the Grid, by the same developer, both feature "Green Ranger V2", an armored version of the original Green Ranger wielding the Sword of Darkness that originates from an episode of Super Power Beat Down.
  • The character "Fuze" in Rainbow Six Siege is listed in his character bio as having a strong moral compass. However, in game his cluster charge special ability is so powerful and unpredictable that it routinely massacres the hostage you are supposed to be saving or racks up team kills. This was so common in game that later DLC characters' bios note that Fuze is hard to work with due to a casual disregard for human life, and his own elite skin includes the phrase "Fuze the Hostage!" written on his machine gun.
  • Rivals of Aether: In 2022, four characters from the Steam Workshop were added to the official roster of the game. The four characters are Mollo, Hodan, Pomme, and Olympia. Mollo also appears in the comic book while Olympia is a plot-relevant NPC in Dungeons of Aether.
  • In SMITE most of the playable characters' lore is narrated by a disembodied female voice. All the video trailers between 2016 and 2022 depict a woman with a starry body, which caused fans to speculate her identity is the popular (also demanded for inclusion) ancient Egyptian goddess of the sky Nut. Lo and behold, this was confirmed true in 2023, when Nut is revealed to be the Lore Lady and finally became playable. Decidedly, her voice actress is of (modern) Egyptian descent, which only made the confirmation of Nut being the Lore Lady all along even better.
  • SNK:
  • Sonic the Hedgehog:
    • Fan use of the name Werehog was so commonplace in both the English and Japanese fandom, that Sega made it its official name (similarly, WereSonic was used to describe the character in the Wii/PS2 version on several occasions).
    • Sonic Generations canonized the Classic characters as being younger versions of the Modern characters, as well as Bark and Bean being antagonistic (according to Japanese-only Sonic the Fighters supplementary material, they were intended to be Sonic's friends).
    • Sonic Lost World bears a pretty strong, but coincidental, look to the cancelled Sonic X-treme. Sega of Japan seemed to dismiss these comparisons, but Sega of America seemed to welcome them.
  • Street Fighter:
    • Guile's military buddy and mentor was originally known by two names: "Nash" in the Japanese versions and "Charlie" in the overseas versions. Many fans, however, liked to render his full name as Charlie Nash (most likely influenced by the live-action Street Fighter film and subsequent cartoon series, where Charlie and Blanka were combined into one character named Carlos "Charlie" Blanka), a full name which was even adapted into UDON's comic adaptation. In Street Fighter IV, the designers decided to just go with this as Guile can be seen looking at a dog tag that reads "Charlie Nash" (likely to avoid having to draw two versions of the same scene with a different name). By Street Fighter V, he now goes by Nash in every region, retroactively putting most of the cast on a Last-Name Basis with him.
    • After Street Fighter V introduced a shirtless, bearded alternate costume for Ryu, the internet fell in love and dubbed the design "Hot Ryu." When Storm Collectibles produced an action figure of Ryu in that outfit for their Street Fighter line, they officially named it Hot Ryu.
    • A background character in Ken's stage in the original Street Fighter II has been said by fans to resemble Q from Street Fighter III. It definitely wasn't intentional, since Q wasn't conceived until years after II came out. However, in supplementary materials written about the series and its lore, it's mentioned that Q was first spotted in an American harbor, which is an exact description of Ken's stage.
    • The character Akuma owes his entire existence to this trope. In 1992, Electronic Gaming Monthly ran an April Fools joke centering on Ryu and Ken's master Sheng Long note  and claiming that it was possible to fight him as a superboss if one fulfilled some pretty ludicrous prerequisites. Capcom USA actually called up Capcom Japan to confirm if this was true or not; Capcom Japan decided to just run with it, inventing the character of Akuma and putting him into Super Street Fighter II Turbo under a much less strict set of conditions. EGM revived the rumor in 1997, updated for Street Fighter III.
      • Years later, Street Fighter IV made Ryu and Ken's actual master, Gouken, a playable character for the first time ever (he became canonical in the Street Fighter Alpha series, but didn't appear before IV because he was Only Mostly Dead). Gouken's appearance was directly inspired by the EGM Street Fighter III rumor, and Producer Yoshinori Ono said that his inclusion was in response to fans who had been clamoring for Sheng Long for years. Players can even earn the gamer card title "AKA Sheng Long" by playing as him.
      • Sheng Long himself has skirted this trope a few times over the years. He was almost included in the video game version of Street Fighter: The Movie but had to be cut due to time constraints, and the Capcom Fighting Network website published a (tongue in cheek) character profile for him, though it was later taken down. Sheng Long was finally added into the series properly as a fightable NPC in Street Fighter 6's World Tour, where the player has to fight 27 lesser but increasingly powerful opponents in order to even have the right to challenge Sheng Long atop the SiRN building.
    • One of the more infamous hacked versions of Street Fighter II is the so-called "Rainbow Edition", AKA "Street Fighter II Koryu", in which every character has crazy movesets: practically everyone can throw Hadokens, throws can hit from anywhere on screen, and you can change characters mid-fight by hitting Start. Capcom was unimpressed with the gameplay, but noticed that the game itself was faster than official SFII games, which lead to the creation of SFII Turbo. Additionally, a few ideas from Rainbow Edition filtered into official games, like Chun-Li gaining her own fireball (the Kikoken) in later iterations of II, and in Ultimate Marvel vs. Capcom 3 Ryu was given exploding and rapid-fire Hadokens based off of some of the crazy ways projectiles acted in Rainbow.
    • The overseas versions of Saturday Night Slam Masters states that Gunloc is rumored to be related to a famous street fighter, implying a relation to Guile due to the similarity of Gunloc's Sonic Fist attack. Gaming magazines further spread the rumor that Gunloc and Guile were brothers. Blade's ending in the arcade version of Street Fighter: The Movie reveals that he is actually Gunloc operating undercover as a Shadaloo trooper. It also reveals that he's Guile's brother, making the connection canonical to that continuity. As for the main Street Fighter continuity, this is not confirmed, though there is a profile for Blade on the Capcom Fighters Network website that describes him as a member of the North American branch of Shadaloo.
  • Super Mario Bros.: Kamek, the Magikoopa master, has been retroactively established as being in some of the games that featured a Magikoopa since his first appearance in Super Mario World 2: Yoshi's Island. Yoshi's Safari featured an unnamed Magikoopa as a boss; now he's Kamek's first official appearance. Some appearances by a singular Magikoopa have also been considered Kamek appearances: the Magikoopa who teaches Bowser how to use his abilities and cares for the injured Koopa King in Bowser's Inside Story; the Magikoopa who blasted Mario away from Peach's Castle in Super Mario Galaxy (confirmed by an official trading card); the Magikoopa who was going to be in Mario Kart 64 but was replaced by Donkey Kong; and a Magikoopa who informed Kammy Koopa of Peach's abduction in Paper Mario: The Thousand-Year Door. The Magikoopa the party fights in Bowser's Keep in Super Mario RPG was intended to be Kamek, which is made more clear by his Japanese Psychopath message, which reads "The baby from that time!?" note 
  • Whether or not it was intended, some fans of Super Robot Wars believe someone in Banpresto pitched an idea to the staff to compile all their in-house Original Generation characters, Humongous Mecha and storylines from previous games into a new sub-series for the franchise, rather than go with formula and pay the licensing fees for Gundam, Mazinger Z and Getter Robo for another crossover like the last game. Sure enough, Super Robot Wars: Original Generation was the result, expanding into two titles for the Game Boy Advance, a Video Game Remake for the PlayStation 2 (with a follow-up sequel), various manga, two animated adaptations, tons of model kits and three Gaiden Games spun off of this new sub-series.
  • For the longest time, Super Smash Bros. fans have theorized the post-64 games take place in a tournament where Master Hand transported people from various universes to fight for him. Snake in Brawl implied a tournament exists and trailers from 3DS/Wii U on showing characters getting invitations all but confirmed it. By the time Terry's trailer rolled around in Ultimate, characters that participated in tournaments before are shown trying to grab for a single letter as if Smash was that high-profile in-universe.
  • Team Fortress 2:
    • Fans suspected every major class update of being the Spy update since Goldrush, on the assumption that Valve would "disguise" it as another class's update (since, after all, that's exactly what the Spy does). That's exactly what they ended up doing. To the Sniper, the backstab target. He then hijacks it back, by throwing a jar of piss on the Spy.
    • The Soldier/Demoman update included a brief comic that revealed several things about the Announcer. First, judging by the page URLs, she's really called the Administrator; second, as fans have long suspected, she serves as announcer for both teams; third, she controls access to the players' unlockable weapons; and fourth, she looks almost exactly like the best-known fan art of her (Valve actually got the original artist's permission to use the character).
    • Pretty much Valve's official policy for TF2. Several of the unlockable items come from fan ideas (Bonk! and the Equalizer to name two) and there have been several nods to fan works (this fan-art of the Announcer is now almost canonical, simply replace the jacket with a purple one. Also the Sniper's campervan features a bumper sticker mentioning the Swordvan). There is now even a page on the TF website to contribute your own unlockable items.
    • The day before the Sniper/Spy update was released, a user on the Steam Forums posted on how they hoped that the Pyro could light the Sniper's arrows. Valve rushed to add this to the update.
    • In the 2012 Halloween event, the boss Merasmus will sometimes will sometimes disguise himself as a random prop, similarly to the Prop Hunt game mod.
    • There was a common fan theory that the Spy was the Scout's father. The tie-in comics made this canon.
  • Tekken Tag Tournament 2 allows Jun Kazama to transform into Unknown, confirming fan theories that they are the same person. This only applies in the Tag universe as they have a separate continuity from the main series. Also of note is the fact that, in the original Tag, Unknown was intended to be Jun's sister, an element that was dropped when the game became a spin-off instead of a canonical entry.
  • Touhou Project: While rare for works made by ZUN alone, Twilight Frontier (with whom he partners for the fighting game spin-offs) are known to incorporate Fanon into their character sprites and animations:
  • The now defunct Mobile Phone Game Transformers Legends utilized character descriptions from the wiki articles available on TFWiki.net.
  • Umineko: When They Cry Episode 5: Due to the events of the story, fans started depicting Battler wearing a cape similar to Kinzo's. When Episode 6 rolled around, the creator made the fan design official.
  • Vector Thrust had a small group of fans create a low-key multiplayer tournament based heavily on the similar events in Ace Combat Infinity. A few weeks later and Iceberg had released a statement promoting the "Pride of Wardoge" tournament and the devs rolled out the AXF-14G Digital Tomcat as a prize in response.
  • In Warframe, the character of Clem originated from a series of comics about a Grineer soldier who wants to be just like the Tenno. Eventually, Clem was made into an actual character in the game and had a series of sidequests dedicated to him that had various nods to the original comics.
  • In the manual for Wing Commander Arena, many of the fighter designations are lifted from those given to craft that previously had no alphanumerical designation, in fan mods.
  • World of Warcraft:
    • There was a lot of speculation before Wot LK that Worgens free from Arugal's control would be the new Alliance player race. Blizzard took the hint and introduced them in Cataclysm.
    • Several Abomination units have a Scourge Hook ability, that allows them to reel enemies in with their hooks. Abominations in WarCraft III did have hooks, but the ability to pull enemies in was originally an ability for an Abomination hero in the popular custom map Defense of the Ancients.
    • Chris Metzen confirmed in a WoW Magazine interview that Bolvar being alive and his expanded role to that of the Lich King was due to the forum speculation about him. However, it is likely that Alexstrasza was referring to a different plan for the character, as Arthas was shown retreating through the wrathgate without Bolvar's corpse, leaving it outside where anyone else who could have taken the corpse was killed.
    • The notorious Corrupted Blood Incident was a glitch made worse by malignant trolling players, and was never intentional, but it did give the developers some ideas. The Great Zombie Plague of 2008 (an event used to promote their Wrath of the Lich King expansion, was similar and intentional. (However, unlike Corrupted Blood, which was 100% contagious and fatal, this zombie plague had minimal risk of player-to-player infection.)
      • Not only that, but the event itself was made canonical in Battle for Azeroth, although as a historical epidemic rather than a recent one.
    • The quest chain to get the optional skin for the Retribution paladin artifact in Legion (Corrupted Ashbringer) is nearly identical to fan speculation about how to get the Ashbringer in vanilla (only a corrupted version of the sword existed in-game at this time). Players speculated endlessly about how you might acquire it. Blizzard compiled all this speculation and turned it into an actual quest chain in Legion.
    • Back in classic WoW, many players speculated what the next Alliance race would be, with Worgen proving to be an immensely popular choice on the forums. While the Draenei had already been chosen as the next race, Blizzard seems to have held onto the idea, and would make Worgen a playable race come Cataclysm.
    • Jed'hin, a draenei form of martial arts invented by roleplayers, was made canonical in Legion.
  • X:
    • X3: Terran Conflict and X3: Albion Prelude both have content that originated in fan mods for the previous game, as many modders have been hired by EGOSOFT.
    • X3: Terran Conflict incorporated many of the improvements that the Xtended Game Mod added to the previous game, X3: Reunion. The OTAS Corporation became an official ship-producing "race", part of the Xtended Terran shipset was re-purposed into the AGI Task Force, and the bulk of the new M7 Frigates and M6+ Heavy Corvettes came straight from Xtended. The new Boarding Party feature originated as a one-off special ability for the OTAS Heavy Capture Frigate, a Mechanically Unusual Class in Xtended.
    • X3: Albion Prelude, the Expansion Pack to the Terran Conflict likewise sourced many of its improvements from mods to the base game, in particular the Xtended Terran Conflict Game Mod. The new TP+ yachts, TS+ heavy transports, M2 superheavy destroyers, and M7C carrier-frigates all came from Xtended. The Stock Market mod became a base part of the game. EGOSOFT also wanted to use the completely revamped racial space stations introduced in Xtended, but were politely turned down as it would have made the mod largely irrelevant.

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