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* In ''VideoGame/NewHorizons'', pirates have a favorite tactic: as they only use small ships, they aren't a threat on their own - which is why they only appear in groups, where they can whittle down and overwhelm ships bigger than them.
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** An entire team "One classing" can effectively Zerg rush with almost any class and the right mix of load outs, particularly if they all stick together. Take for example the sniper, you wouldn't think it it would be able to effectively penetrate a teams defenses but most players forget the snipers secondary weapons are some of the best the game. With one out of every four snipers wielding the huntsman and jarate and the rest with [=SMGs=] and their choice of rifle, you pepper the enemy with an ungodly amount of fire that's backed by minicrits. If you all stick together you can even clear a hallway by having everybody pop out from around a corner and no scope fire at once minuteman style.
*** Another effective assault like this is to have a heavy rush. About half should use their mini guns and have sandwiches equipped to heal themselves and their teammates while the other half primarily uses shotguns to spy check and kill anyone who is trying the flank the mini gun wielders.
*** Yet another is take the idea of the double Medic strategy, where one medic Ubers another medic who in turn attacks with the uber saw to gain a quick uber than switch, and apply it to an entire team. Even without the reliance on constant invulnerably, a team of medics can be a deadly force because of their automatic primary weapons and their ability to heal each other, they can effectively form tow to three man fire teams where one medic will shoot while the other (two) heal that one, then trade off when they soak up enough damage.

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** An entire team "One classing" can effectively Zerg rush with almost any class and the right mix of load outs, particularly if they all stick together. Take Take, for example example, the sniper, you Sniper. You wouldn't think it it would be able to effectively penetrate a teams defenses team's defenses, but most players forget the snipers Sniper's secondary weapons are some of the best in the game. With one out of every four snipers Snipers wielding the huntsman Huntsman and jarate Jarate and the rest with [=SMGs=] and their choice of rifle, you pepper the enemy with an ungodly amount of fire that's backed by minicrits. If you all stick together together, you can even clear a hallway by having everybody pop out from around a corner and no scope fire at once once, minuteman style.
*** Another effective assault like this is to have a heavy Heavy rush. About half should use their mini guns miniguns and have sandwiches their choice of lunchbox item equipped to heal themselves and their teammates teammates, while the other half primarily uses shotguns to spy check Spy-check and kill anyone who is trying the flank the mini gun minigun wielders.
*** Yet another is take the idea of the double Medic Uberchain strategy, where one medic Medic Ubers another medic Medic who in turn attacks with the uber saw Ubersaw to gain a quick uber Uber than switch, and apply it to an entire team. Even without the reliance on constant invulnerably, a team of medics Medics can be a deadly force because of their automatic primary weapons and their ability to heal each other, they can effectively form tow two to three man fire teams where one medic Medic will shoot while the other (two) heal that one, then trade off when they soak up enough damage.
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** The Peewee Rush was even more brutally effective, but tended to crash the game due to the sound the Energy Machine Gun (The Peewee's weapon) makes, and the way that UsefulNotes/DirectX 5 handles sound.

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** The Peewee Rush was even more brutally effective, but tended to crash the game due to the sound the Energy Machine Gun (The Peewee's weapon) makes, and the way that UsefulNotes/DirectX MediaNotes/DirectX 5 handles sound.
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* ''VideoGame/UltimateEpicBattleSimulator'' is practically made for this. Literally millions of attackers with little or no regard for their own lives make possible a strategy that never occurs in RealLife: advancing the width of one body at a time behind a berm or rampart ''of their own dead'', until the defenders are simply drowned in a tsunami of flesh. Endgame for these attacks usually depicts the last defenders at the bottom of a crater of dead as the attackers are tumbling downhill to end up at their feet.

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* In the ''VideoGame/{{Fallout}}'' universe, expect [[AlwaysChaoticEvil Raiders]] to employ this tactic against you.
** The [[TheFederation New California Republic]] are prone to this. In a war against the much better equipped and trained Brotherhood of Steel [[note]]as a point of comparison: a NCR Trooper has a semi-automatic rifle ([[AfterTheEnd which may not be in the best nick given the kind of world the Fallout universe is]]), a combat knife and combat fatigues with a metal chestplate and leather shoulder pads; the average Brotherhood Knight has either a laser rifle or a kind of pneumatic sledgehammer, and PoweredArmor is standard but were out numbered 10 to 1 [[/note]], the NCR just threw waves of troopers at their positions and drowned them in bodies. The NCR won the war, by the way. {{Subverted|Trope}} in some cases: [[BadassArmy Rangers]] and [[EliteMooks Heavy Troopers]] are badass, and they have training and equipment to match, and even basic Troopers are more than a match for gangs and raiders so only small squads are needed to deal with them. And then there's...
** Their main enemies, Caesar's Legion, who are even better at it. Many Legion grunts go into battle with nothing but improvised sports gear and crude cleavers. They started from a small tribe that conquered and subjugated their neighbours and in time have grown into a vast horde. Between their overwhelming numbers and sheer fanaticism (NCR Troopers have reported Legionnaires charging machine-gun posts head-on armed only with sharpened sticks and rocks), they have proven the gravest threat the republic has ever faced.
** After initiating the Gala event in Dead Money hundreds of [[DemonicSpiders Ghost People]] come swarming up out of the sewers and maintenance tunnels, armed with spears, home made bombs and bear traps strapped to their fists. Unfortunately their huge numbers are backed up by their immunity to the deadly Cloud that blankets the Sierra Madre and their HealingFactor that brings them back from the dead over and over again unless you dismember or disintegrate them

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* In the ''VideoGame/{{Fallout}}'' universe, expect *''Franchise/{{Fallout}}'':
** Expect
[[AlwaysChaoticEvil Raiders]] to employ this tactic against you.
you by mobbing en masse.
** ''VideoGame/FalloutNewVegas'':
***
The [[TheFederation New California Republic]] are prone to this. In a war against the much better equipped and trained Brotherhood of Steel [[note]]as a point of comparison: a NCR Trooper has a semi-automatic rifle ([[AfterTheEnd which may not be in the best nick given the kind of world the Fallout universe is]]), a combat knife and combat fatigues with a metal chestplate and leather shoulder pads; the average Brotherhood Knight has either a laser rifle or a kind of pneumatic sledgehammer, and PoweredArmor is standard but were out numbered 10 to 1 [[/note]], the NCR just threw waves of troopers at their positions and drowned them in bodies. The NCR won the war, by the way. {{Subverted|Trope}} in some cases: [[BadassArmy Rangers]] and [[EliteMooks Heavy Troopers]] are badass, and they have training and equipment to match, and even basic Troopers are more than a match for gangs and raiders so only small squads are needed to deal with them. And then there's...
** Their main *** The NCR's enemies, Caesar's Legion, who are even better at it. Many Legion grunts go into battle with nothing but improvised sports gear and crude cleavers. They started from a small tribe that conquered and subjugated their neighbours and in time have grown into a vast horde. Between their overwhelming numbers and sheer fanaticism (NCR Troopers have reported Legionnaires charging machine-gun posts head-on armed only with sharpened sticks and rocks), they have proven the gravest threat the republic Republic has ever faced.
** *** After initiating the Gala event in Dead Money ''Dead Money'' hundreds of [[DemonicSpiders Ghost People]] come swarming up out of the sewers and maintenance tunnels, armed with spears, home made bombs and bear traps strapped to their fists. Unfortunately their huge numbers are backed up by their immunity to the deadly Cloud that blankets the Sierra Madre and their HealingFactor that brings them back from the dead over and over again unless you dismember or disintegrate themthem.

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