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* PortingDisaster: Coleco's {{UsefulNotes/Intellivision}} port replaced the IsometricProjection with a top down view, removing what made the original unique in the first place. When they were released, Mattel claimed that these ports were deliberate sabotage on the part of Coleco.
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* PortingDisaster: Coleco's {{UsefulNotes/Intellivision}} {{Platform/Intellivision}} port replaced the IsometricProjection with a top down view, removing what made the original unique in the first place. When they were released, Mattel claimed that these ports were deliberate sabotage on the part of Coleco.
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* EventObscuringCamera: Due to IsometricProjection perspective, it's often frustrating to judge the height of your plane in relation to the terrain. There's an indicator on the side of the screen, but it's still difficult.
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** Decades later, fan-made clone ''[[https://github.com/nanochess/Space-Raid-Inty Space Raid]]'' showed that a far more accurate port is possible, not only on the Intellivision, but even [[https://forums.atariage.com/topic/217250-space-raid-2600/ on the Atari 2600.]]
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crosswicking
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* PortingDisaster: Coleco's {{UsefulNotes/Intellivision}} port replaced the IsometricProjection with a top down view, removing what made the original unique in the first place. When they were released, Mattel claimed that these ports were deliberate sabotage on the part of Coleco.
* SequelDifficultySpike: ''Super Zaxxon'' took the gameplay of ''Zaxxon'' and upped its speed to the point of frustrating many players.
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* SequelDifficultySpike: ''Super Zaxxon'' took the gameplay of ''Zaxxon'' and upped its speed to the point of frustrating many players.
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