Follow TV Tropes

Following

History YMMV / ZakMcKrackenAndTheAlienMindbenders

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuspiciouslySimilarSong: The music that plays on repeat in airports in ''The New Adventures'' sure does sound like the opening to ''Every Move You Make'' by Music/ThePolice.
Is there an issue? Send a MessageReason:
Congo and DRC are different countries.


* UnintentionalPeriodPiece: For one, Congo is referred to as Zaire. Airports with Hari Krishnas outside of them, and microwaves ''on airplanes''. The term "coeds" is also considered sexist and dated nowadays.

to:

* UnintentionalPeriodPiece: For one, the Democratic Republic of the Congo is referred to as Zaire. Airports with Hari Krishnas outside of them, and microwaves ''on airplanes''. The term "coeds" is also considered sexist and dated nowadays.
Is there an issue? Send a MessageReason:
None


* UnintentionalPeriodPiece: For one, Congo is referred to as Zaire. Airports with hippies outside of them, and microwaves ''on airplanes''. The term "coeds" is also considered sexist and dated nowadays.

to:

* UnintentionalPeriodPiece: For one, Congo is referred to as Zaire. Airports with hippies Hari Krishnas outside of them, and microwaves ''on airplanes''. The term "coeds" is also considered sexist and dated nowadays.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionalPeriodPiece: For one, Congo is referred to as Zaire. Airports with hippies outside of them, and microwaves ''on airplanes''. The term "coeds" is also considered sexist and dated nowadays.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Caponian's scheme wouldn't work today, as cell phones have largely replaced landline phones, and they don't have a dial tone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's chainsaw gas on Mars. In ''Franchise/{{Doom}}'', published five years later, one of the most iconic weapons in fighting demons near Mars is the chainsaw. (So we guess that's where Doomguy got the fuel.)
Is there an issue? Send a MessageReason:


* EarWorm: [[https://www.youtube.com/watch?v=14eEphzk4Ec The main theme]], especially the FM Towns version.
Is there an issue? Send a MessageReason:
None


* PolishedPort: Both the Amiga and FM Towns ports of the game boast superior graphics and audio to the DOS version, and none of the CopyProtection. The GOG rerelease uses the FM Towns port.

to:

* PolishedPort: Both The GOG release uses the Amiga and FM Towns ports port of the game boast game, which boasts superior graphics and audio to the DOS version, other versions, and none of the CopyProtection. The GOG rerelease uses the FM Towns port.CopyProtection.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: Both the Amiga and FM Towns ports of the game boast superior graphics and audio to the DOS version, and none of the CopyProtection. The GOG rerelease uses the FM Towns port.

Added: 435

Changed: 234

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Cash Cards have become quite popular TwentyMinutesIntoTheFuture. Of course, we call them "Debit cards" these days. Sure, [[OlderThanTheyThink Debit cards have been around since the 1970s]], but they have become ''much'' more common.

to:

* HilariousInHindsight: HilariousInHindsight:
**
Cash Cards have become quite popular TwentyMinutesIntoTheFuture. Of course, we call them "Debit cards" these days. Sure, [[OlderThanTheyThink Debit cards have been around since the 1970s]], but they have become ''much'' more common.
** While it hasn't gotten quite to the extreme depicted in the game, the design of televisions has moved towards having few buttons on the TV itself, and most functions accessed by the remote control.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Cash Cards have become quite popular TwentyMinutesIntoTheFuture.
* ScrappyMechanic: Having to go to the airport and back to travel around the world and the need for ''connecting flights'' gets rancid very quickly. Travelling also costs good money, which discourages free, happy go lucky exploration early on, and even if Zak can get more money later, the rest of the characters don't, directly. A torpid logistic nuance that kills gameplay while only adding constriction and apprehension. To make it worse, in most versions, copy protection checks had to be passed in every flight outside the US.

to:

* HilariousInHindsight: Cash Cards have become quite popular TwentyMinutesIntoTheFuture. Of course, we call them "Debit cards" these days. Sure, [[OlderThanTheyThink Debit cards have been around since the 1970s]], but they have become ''much'' more common.
* ScrappyMechanic: Having to go to the airport and back to travel around the world and the need for ''connecting flights'' gets rancid very quickly. Travelling Traveling also costs good money, which discourages free, happy go lucky exploration early on, and even if Zak can get more money later, the rest of the characters don't, directly. A torpid logistic nuance that kills gameplay while only adding constriction and apprehension. To make it worse, in most versions, copy protection checks had to be passed in every flight outside the US.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: Cash Cards have become quite popular TwentyMinutesIntoTheFuture.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Having to go to the airport and back to travel around the world and the need for ''connecting flights'' gets rancid very quickly. Travelling also costs good money, which discourages free, happy go lucky exploration early on, and even if Zak can get more money later, the rest of the characters don't, directly. A torpid logistic nuance that kills gameplay while only adding constriction and apprehension.

to:

* ScrappyMechanic: Having to go to the airport and back to travel around the world and the need for ''connecting flights'' gets rancid very quickly. Travelling also costs good money, which discourages free, happy go lucky exploration early on, and even if Zak can get more money later, the rest of the characters don't, directly. A torpid logistic nuance that kills gameplay while only adding constriction and apprehension. To make it worse, in most versions, copy protection checks had to be passed in every flight outside the US.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Having to go to the airport and back to travel around the world gets rancid very quickly. Travelling also costs good money, which discourages free exploration early on, and even if Zak can get more later, the rest of the characters don't, directly.

to:

* ScrappyMechanic: Having to go to the airport and back to travel around the world and the need for ''connecting flights'' gets rancid very quickly. Travelling also costs good money, which discourages free free, happy go lucky exploration early on, and even if Zak can get more money later, the rest of the characters don't, directly.directly. A torpid logistic nuance that kills gameplay while only adding constriction and apprehension.
Is there an issue? Send a MessageReason:
None


* OddballInTheSeries: Apart from the humour, this game is pretty much this to the rest of LucasArts games. It's a lot more unforgiving, since there are only a handful of ways to beat the game, and a lot more ways to die or screw up. It's much ''much'' longer and less straight-forward than its predecessor (''ManiacMansion''). While you ''could'' die in Maniac Mansion (Since this was before they brought up their "No die" and "Can't screw up" policies), there were multiple ways to beat the game. Gameplay wise, definitely. Writing-wise? ''Far from it''.
Is there an issue? Send a MessageReason:
Trivia


* UnintentionalPeriodPiece: For one, Congo is referred to as Zaire. Airports with hippies outside of them, and microwaves ''on airplanes''.
* WhatCouldHaveBeen: As originally envisioned by David Fox, the game was more serious about its NewAge elements, to the point of bringing in [[http://en.wikipedia.org/wiki/David_Spangler David Spangler]] as a consultant and giving him an additional developer credit. The plan changed after Fox held a brainstorming session with Ron Gilbert, who convinced him to add more wacky humour to the game.

to:

* UnintentionalPeriodPiece: For one, Congo is referred ScrappyMechanic: Having to as Zaire. Airports with hippies outside of them, and microwaves ''on airplanes''.
* WhatCouldHaveBeen: As originally envisioned by David Fox, the game was more serious about its NewAge elements,
go to the point of bringing in [[http://en.wikipedia.org/wiki/David_Spangler David Spangler]] as a consultant airport and giving him an additional developer credit. The plan changed after Fox held a brainstorming session with Ron Gilbert, who convinced him back to add travel around the world gets rancid very quickly. Travelling also costs good money, which discourages free exploration early on, and even if Zak can get more wacky humour to later, the game.rest of the characters don't, directly.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionalPeriodPiece: For one, Congo is referred to as Zaire. Airports with hippies outside of them, and microwaves ''on airplanes''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarWorm: [[https://www.youtube.com/watch?v=14eEphzk4Ec The main theme]], especially the FM Towns version.
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: Was hugely popular in Germany, possibly even more so than it was in its own home country.

to:

* GermansLoveDavidHasselhoff: Was hugely popular in Germany, possibly even more so than it was in its own home country.country, with at least four fan sequels originating there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OddballInTheSeries: Apart from the humour, this game is pretty much this to the rest of LucasArts games. It's a lot more unforgiving, since there are only a handful of ways to beat the game, and a lot more ways to die or screw up. It's much ''much'' longer and less straight-forward than its predecessor (''ManiacMansion''). While you ''could'' die in Maniac Mansion (Since this was before they brought up their "No die" and "Can't screw up" policies), there were multiple ways to beat the game. Gameplay wise, definitely. Writing-wise? ''Far from it''.
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: Was hugely popular in Germany, possibly even more so than it was in its own home country.

to:

* GermansLoveDavidHasselhoff: Was hugely popular in Germany, possibly even more so than it was in its own home country.country.
* WhatCouldHaveBeen: As originally envisioned by David Fox, the game was more serious about its NewAge elements, to the point of bringing in [[http://en.wikipedia.org/wiki/David_Spangler David Spangler]] as a consultant and giving him an additional developer credit. The plan changed after Fox held a brainstorming session with Ron Gilbert, who convinced him to add more wacky humour to the game.

Top