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* Woolseyism: ''Universal Gravitation'', while unique and referencing the GravityMaster mechanic, doesn't really give an indication of what's special about the game, plus it's oddly formal and serious for a quirky platformer. ''Topsy-Turvy'' not only instantly gives an idea of the game's mechanics, but fits the tone of the game far better.

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* Woolseyism: {{Woolseyism}}: ''Universal Gravitation'', while unique and referencing the GravityMaster mechanic, doesn't really give an indication of what's special about the game, plus it's oddly formal and serious for a quirky platformer. ''Topsy-Turvy'' not only instantly gives an idea of the game's mechanics, but fits the tone of the game far better.
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* SoOkayItsAverage: This is what critical reviews of the game mostly boiled down to. The majority agree that it was a decent platformer with nothing offensively bad about it, but the level design was somewhat uninspired and the tilt controls proved polarizing. The fact that it came out at the end of the GBA's lifespan, when the Platform/NintendoDS had already released, hurt its sales somewhat.

to:

* SoOkayItsAverage: This is what critical reviews of the game mostly boiled down to. The majority agree that it was a decent platformer with nothing offensively bad about it, but the level design was somewhat uninspired and the tilt controls proved polarizing. The fact that it came out at the end of the GBA's lifespan, when the Platform/NintendoDS had already released, hurt its sales somewhat.somewhat.
* Woolseyism: ''Universal Gravitation'', while unique and referencing the GravityMaster mechanic, doesn't really give an indication of what's special about the game, plus it's oddly formal and serious for a quirky platformer. ''Topsy-Turvy'' not only instantly gives an idea of the game's mechanics, but fits the tone of the game far better.
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* GermansLoveDavidHasselhoff: The game seems to be better regarded, or at least better known in Europe, if only because out of the four portable Nintendo games to use a tilt sensor (the other three being ''VideoGame/KirbyTiltNTumble'', ''[[VideoGame/WarioWare WarioWare: Twisted!]]'', and the obscure 2002 offering ''Koro Koro Puzzle Happy Panechu!'', which [[NoExportForYou never left Japan in the first place]]), it was the only one to actually reach European shores. As a result, [[DancingBear this was the only time that Europeans got to experiment with such a control scheme]], instead of simply being one in a line of similar games. It is unknown if ''Kirby Tilt 'n' Tumble'' was ever considered for an European release, and the last word we got of a possible EU release for ''[=WarioWare:=] Twisted!'' is that [[ScrewedByTheLawyers it was still undergoing safety testing at LGA]]. A criticism of ''Universal Gravitation'' is that ''Twisted!'' supposedly implemented the tilt sensor better, but of course Europeans never got to experience that.

to:

* GermansLoveDavidHasselhoff: The game seems to be better regarded, or at least better known in Europe, if only because out of the four portable Nintendo games to use a tilt sensor (the other three being ''VideoGame/KirbyTiltNTumble'', ''[[VideoGame/WarioWare WarioWare: Twisted!]]'', and the obscure 2002 offering ''Koro Koro Puzzle Happy Panechu!'', which [[NoExportForYou never left Japan in the first place]]), it was the only one to actually reach European shores. As a result, [[DancingBear this was the only time that Europeans got to experiment with such a control scheme]], instead of simply being one in a line of similar games. It is unknown if ''Kirby Tilt 'n' Tumble'' was ever considered for an European release, and the last word we got of a possible EU release for ''[=WarioWare:=] Twisted!'' is that [[ScrewedByTheLawyers it was still undergoing safety testing at LGA]]. A criticism of ''Universal Gravitation'' is that ''Twisted!'' supposedly implemented the tilt sensor better, to greater effect, but of course most Europeans never got to experience that.



* SoOkayItsAverage: This is what professional critical reviews of the game mostly boiled down to. The majority seemed to agree that it was a decent platformer with nothing offensively bad about it, but the level design was somewhat uninspired and the tilt controls proved polarizing. The fact that it came out at the end of the GBA's lifespan, when the UsefulNotes/NintendoDS had already released, hurt its sales.

to:

* SoOkayItsAverage: This is what professional critical reviews of the game mostly boiled down to. The majority seemed to agree that it was a decent platformer with nothing offensively bad about it, but the level design was somewhat uninspired and the tilt controls proved polarizing. The fact that it came out at the end of the GBA's lifespan, when the UsefulNotes/NintendoDS Platform/NintendoDS had already released, hurt its sales.sales somewhat.
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* MemeticMutation: "But Yoshi was not amused." [[labelnote:explanation]]A frame from the ending cutscene that became popular as a reaction image.[[/labelnote]]
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* FunnyMoments: The intro, when The Spirit Who Loves Surprises gives you the power to alter gravity. He asks you to test it out on a boulder a short distance away from him, and most likely, you will ''immediately'' send the boulder crashing into him, sending the Spirit blasting off like Team Rocket, ATwinkleInTheSky and all! Unlike Team Rocket though, he praises you for figuring out the power ''while flying off'' because of it!

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* FunnyMoments: SugarWiki/FunnyMoments: The intro, when The Spirit Who Loves Surprises gives you the power to alter gravity. He asks you to test it out on a boulder a short distance away from him, and most likely, you will ''immediately'' send the boulder crashing into him, sending the Spirit blasting off like Team Rocket, ATwinkleInTheSky and all! Unlike Team Rocket though, he praises you for figuring out the power ''while flying off'' because of it!
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Added DiffLines:

* FunnyMoments: The intro, when The Spirit Who Loves Surprises gives you the power to alter gravity. He asks you to test it out on a boulder a short distance away from him, and most likely, you will ''immediately'' send the boulder crashing into him, sending the Spirit blasting off like Team Rocket, ATwinkleInTheSky and all! Unlike Team Rocket though, he praises you for figuring out the power ''while flying off'' because of it!
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* NightmareFuel: If a Piranha Plant gets Yoshi on his last hit point, you hear the poor dinosaur's death yell while the plant chews him up. Just as the death jingle ends and a split second after Yoshi's green flower drains all color and turns blank-faced with eyes closed, the plant starts chomping air again, meaning it either swallowed the dead dino or is ''chomping him up harder!''
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* GermansLoveDavidHasselhoff: The game seems to be better regarded, or at least better known in Europe, if only because out of the four portable Nintendo games to use a tilt sensor (the other three being ''VideoGame/KirbyTiltNTumble'', ''VideoGame/WarioWare WarioWare: Twisted!'', and the obscure 2002 offering ''Koro Koro Puzzle Happy Panechu!'', which [[NoExportForYou never left Japan in the first place]]), it was the only one to actually reach European shores. As a result, [[DancingBear this was the only time that Europeans got to experiment such a control scheme]], instead of simply being one in a line of similar games. It is unknown if ''Kirby Tilt 'n' Tumble'' was ever considered for an European release, and the last word we got of a possible EU release for ''WarioWare: Twisted!'' is that [[ScrewedByTheLawyers it was still undergoing safety testing at LGA]]. A criticism of ''Universal Gravitation'' is that ''Twisted!'' supposedly implemented the tilt sensor better, but of course Europeans never got to experience that.

to:

* GermansLoveDavidHasselhoff: The game seems to be better regarded, or at least better known in Europe, if only because out of the four portable Nintendo games to use a tilt sensor (the other three being ''VideoGame/KirbyTiltNTumble'', ''VideoGame/WarioWare ''[[VideoGame/WarioWare WarioWare: Twisted!'', Twisted!]]'', and the obscure 2002 offering ''Koro Koro Puzzle Happy Panechu!'', which [[NoExportForYou never left Japan in the first place]]), it was the only one to actually reach European shores. As a result, [[DancingBear this was the only time that Europeans got to experiment with such a control scheme]], instead of simply being one in a line of similar games. It is unknown if ''Kirby Tilt 'n' Tumble'' was ever considered for an European release, and the last word we got of a possible EU release for ''WarioWare: ''[=WarioWare:=] Twisted!'' is that [[ScrewedByTheLawyers it was still undergoing safety testing at LGA]]. A criticism of ''Universal Gravitation'' is that ''Twisted!'' supposedly implemented the tilt sensor better, but of course Europeans never got to experience that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GermansLoveDavidHasselhoff: The game seems to be better regarded, or at least better known in Europe, if only because out of the four portable Nintendo games to use a tilt sensor (the other three being ''VideoGame/KirbyTiltNTumble'', ''VideoGame/WarioWare WarioWare: Twisted!'', and the obscure 2002 offering ''Koro Koro Puzzle Happy Panechu!'', which [[NoExportForYou never left Japan in the first place]]), it was the only one to actually reach European shores. As a result, [[DancingBear this was the only time that Europeans got to experiment such a control scheme]], instead of simply being one in a line of similar games. It is unknown if ''Kirby Tilt 'n' Tumble'' was ever considered for an European release, and the last word we got of a possible EU release for ''WarioWare: Twisted!'' is that [[ScrewedByTheLawyers it was still undergoing safety testing at LGA]]. A criticism of ''Universal Gravitation'' is that ''Twisted!'' supposedly implemented the tilt sensor better, but of course Europeans never got to experience that.
* SoOkayItsAverage: This is what professional critical reviews of the game mostly boiled down to. The majority seemed to agree that it was a decent platformer with nothing offensively bad about it, but the level design was somewhat uninspired and the tilt controls proved polarizing. The fact that it came out at the end of the GBA's lifespan, when the UsefulNotes/NintendoDS had already released, hurt its sales.

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