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* ContestedSequel: While it's near-unanimously considered a step down from its predecessor, there's some debate surrounding just how ''much'' of a step down ''Yoshi's Story'' is overall. Some consider it to be a boring and overly simplistic game that will only appeal to young children. On the other hand, some consider the game to be a fun, cozy, and relaxing good time despite its short length and low difficulty.
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* MemeticMutation: The Yoshis' [[SpeakingSimlish Simlish]] singing on the world map is often stated to sound like "Eat a**hole".
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* AmericansHateTingle: It has its fans, but many western ''Yoshi'' fans saw the game as being [[SweetnessAversion overly childish]] and [[ItsEasySoItSucks too easy]], which made it hard to appeal to them personally, at least until it was [[VindicatedByHistory redeemed by those who played the game when they were young.]] On the other hand, the game is by far the de facto face of the ''Yoshi'' series in Japan, to the point of its leitmotifs being carried over into ''VideoGame/SuperSmashBros''.

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* AmericansHateTingle: It has its fans, but many western ''Yoshi'' fans saw the game as being [[SweetnessAversion overly childish]] and [[ItsEasySoItSucks too easy]], which made it hard to appeal to them personally, at least until it was [[VindicatedByHistory redeemed by those who played the game when they were young.]] young]] as mentioned below. On the other hand, the game is by far the de facto face of the ''Yoshi'' series in Japan, to the point of its leitmotifs being carried over into ''VideoGame/SuperSmashBros''.
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* AmericansHateTingle: It has its fans, but many western ''Yoshi'' fans saw the game as being [[SweetnessAversion overly childish]] and [[ItsEasySoItSucks too easy]], which made it hard to appeal to them personally. On the other hand, the game is by far the de facto face of the ''Yoshi'' series in Japan, to the point of its leitmotifs being carried over into ''VideoGame/SuperSmashBros''.

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* AmericansHateTingle: It has its fans, but many western ''Yoshi'' fans saw the game as being [[SweetnessAversion overly childish]] and [[ItsEasySoItSucks too easy]], which made it hard to appeal to them personally. personally, at least until it was [[VindicatedByHistory redeemed by those who played the game when they were young.]] On the other hand, the game is by far the de facto face of the ''Yoshi'' series in Japan, to the point of its leitmotifs being carried over into ''VideoGame/SuperSmashBros''.


** Yoshi fans specifically who once directed their ire here are looking at it in a new light after both initial mixed reception of ''VideoGame/YoshisIslandDS'' before being similarly VindicatedByHistory, and the relative failure of ''VideoGame/YoshisNewIsland'' easily being the most divisive entry in the franchise.

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** Yoshi Some fans of the original specifically who once directed their ire here are looking at it in a new light after both initial mixed reception of ''VideoGame/YoshisIslandDS'' before being similarly VindicatedByHistory, and the relative failure of ''VideoGame/YoshisNewIsland'' easily being the most divisive entry in the franchise.
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* HilariousInHindsight: A giant cotton candy-like monster that our [[BigEater gluttonous]] heroes make short work of? [[Film/ScoobyDooMonstersUnleashed Six years later, that would happen again.]]

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* HilariousInHindsight: A giant cotton candy-like monster that our [[BigEater gluttonous]] gluttonous heroes make short work of? Are we talking about the Yoshis vs. Cloud N' Candy, or [[Film/ScoobyDooMonstersUnleashed Six years later, that would happen again.]]Shaggy and Scooby vs. the Cotton Candy Glob?]]
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* HilariousInHindsight: A giant monster that resembles cotton candy that our [[BigEater gluttonous]] heroes make short work of? [[Film/ScoobyDooMonstersUnleashed Six years later, that would happen again.]]

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* HilariousInHindsight: A giant cotton candy-like monster that resembles cotton candy that our [[BigEater gluttonous]] heroes make short work of? [[Film/ScoobyDooMonstersUnleashed Six years later, that would happen again.]]
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* HilariousInHindsight: A giant monster that resembles cotton candy that our [[BigEater gluttonous]] heroes make short work of? [[Film/ScoobyDooMonstersUnleashed Six years later, that would happen again.]]
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* SurpriseDifficulty: When played normally, this game is braindead easy, as would be expected of a beginner platformer aimed at younger children. However, if you try the Melon Quest, it suddenly becomes outright NintendoHard, as not only will you need a lot of precision and perfection (especially with the minigames), but losing your Yoshi is an actual and bigger threat as you won't have easily-accessible healing everywhere. Expect to reset '''''a lot''''' if you decide to try pulling it off.

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* SurpriseDifficulty: When played normally, this game is braindead easy, as would be expected of a beginner platformer aimed at younger children. However, if you try the Melon Quest, it suddenly becomes outright NintendoHard, as not only will you need a lot of precision and perfection (especially with the minigames), but losing your Yoshi is an actual and bigger threat as you won't have easily-accessible healing everywhere. Expect to reset '''''a lot''''' if you decide to try pulling it off.off:
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** Yoshi fans specifically who once directed their ire here are looking at it in a new light after both mixed reception of ''VideoGame/YoshisIslandDS'' and the relative failure of ''VideoGame/YoshisNewIsland''.

to:

** Yoshi fans specifically who once directed their ire here are looking at it in a new light after both initial mixed reception of ''VideoGame/YoshisIslandDS'' before being similarly VindicatedByHistory, and the relative failure of ''VideoGame/YoshisNewIsland''.''VideoGame/YoshisNewIsland'' easily being the most divisive entry in the franchise.
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* SelfImposedChallenge: Each level requires 30 fruit to pass, and, save for the Practice level, also has 30 melons, exactly enough to clear the level. It's actually pretty difficult to do a melon-only run.

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* SelfImposedChallenge: Each level requires 30 fruit to pass, and, save and any thirty will do. If you want a ''challenge'', however, there's the Melon-only run. Save for the Practice level, also each level has precisely 30 melons, exactly enough to clear the level. It's actually pretty and they can be deviously hidden and/or extremely difficult to do collect. The game rewards a melon-only score bonus for a pure melon run.
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Adding Goddamned Bats entry

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* GoddamnedBats:
** Peepers, yellow, round bird enemies found exclusively in Page 3's "The Tall Tower" and "Frustration" stages, will appear in a never-ending flock whose members will fly from one side of the screen to the other, and it can be easy to get hit by them and lose petals off the Smile Meter. Making them more potentially annoying is how eating them will not replenish any health, nor will jumping on them reward any ♥s. However, hitting them with an egg will cause them to lose their feathers and fall down, and if a Yoshi eats them in this state, they will fully recover any lost petals.
** Similarly, Spiked Fun Guys, found in Page 2's "Jelly Pipe" and "Torrential Maze" levels, will infinitely spawn from pipes that they drop out of before rolling away and at the Yoshis. It can also be easy to get hurt by them if you aren't paying attention, and they will also yield no ♥s upon being defeated, not to mention that, unlike the Peepers, you can't jump on them without getting hurt.

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Baby Bowser is too plot-critical to be a Breather Boss, but still easy.


* BreatherBoss:
** Even by the game's standards, Cloud N' Candy is ridiculously easy. She gently hops around doing CollisionDamage if she hits Yoshi. You defeat her by licking her, which causes her to shrink until she disappears, which can be accomplished in all of ten seconds. The kicker is, every time you lick her, it ''restores your health''. If you want to make it ''even easier'', stay in the left corner of the stage; she won't be able to touch you ''at all''.
** Baby Bowser is one of the easiest final bosses ever in a game. You just throw eggs or bob-ombs at the ceiling in the first phase while Baby Bowser fires easy to dodge fireballs. In the second phase, Baby Bowser tries to ground pound you while Bob-ombs float from the ceiling. If you have a full arsenal of eggs, you can defeat him in less than a minute as the explosion from the egg is all that has to hurt him. On top of that, the Super Happy Tree is available if you're low on health, and it even has a Heart Fruit to make you invincible during the battle.
* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis that the average six year old would struggle to get past.

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* BreatherBoss:
** Even by the game's standards, Cloud N' Candy is ridiculously easy. She gently hops around doing CollisionDamage if she hits Yoshi. You defeat her by licking her, which causes her to shrink until she disappears, which can be accomplished in all of ten seconds. The kicker is, every time you lick her, it ''restores your health''. If you want to make it ''even easier'', stay in the left corner of the stage; she won't be able to touch you ''at all''.
**
AntiClimaxBoss: Baby Bowser is one of the easiest final bosses ever in a game. You just throw eggs or bob-ombs at the ceiling in the first phase while Baby Bowser fires easy to dodge fireballs. In the second phase, Baby Bowser tries to ground pound you while Bob-ombs float from the ceiling. If you have a full arsenal of eggs, you can defeat him in less than a minute as the explosion from the egg is all that has to hurt him. On top of that, the Super Happy Tree is available if you're low on health, and it even has a Heart Fruit to make you invincible during the battle.
* BreatherBoss: Even by the game's standards, Cloud N' Candy is ridiculously easy. She gently hops around doing CollisionDamage if she hits Yoshi. You defeat her by licking her, which causes her to shrink until she disappears, which can be accomplished in all of ten seconds. The kicker is, every time you lick her, it ''restores your health''. If you want to make it ''even easier'', stay in the left corner of the stage; she won't be able to touch you ''at all''.
* DifficultySpike: The first five pages are pretty easy for the most part, as and most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis that the average six year old would struggle to get past.



** The White Shy Guys, for being useful and interesting.

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** The White Shy Guys, for being their useful and interesting.role of bringing back a captured Yoshi.
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Kamek does not appear in this game


** The Yoshis' hitpoints aren't tied to their health or vitality, but their happiness. This indicates that whenever the Yoshi you're playing as is out of hitpoints, [[DespairEventHorizon they've actually become so cripplingly depressed that they can't continue the journey, fight or even move]]. The sequence that follows has your Yoshi hauled off by Kamek's Toadies ''in tears'' to Baby Bowser's castle, too apathetic to try to stop them.

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** The Yoshis' hitpoints aren't tied to their health or vitality, but their happiness. This indicates that whenever the Yoshi you're playing as is out of hitpoints, [[DespairEventHorizon they've actually become so cripplingly depressed that they can't continue the journey, fight or even move]]. The sequence that follows has your Yoshi hauled off by Kamek's the Toadies ''in tears'' to Baby Bowser's castle, too apathetic to try to stop them.
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* AmericansHateTingle: It has its fans, but many western ''Yoshi'' fans saw the game as being [[SweetnessAversion overly childish]] and [[ItsEasySoItSucks too easy]], which made it hard to appeal to them personally. On the other hand, the game is by far the de facto face of the ''Yoshi'' series in Japan, to the point of its leitmotifs being carried over into ''VideoGame/SuperSmashBros''.



** The game was originally made for children and is [[ItsEasySoItSucks easy]] because of that. Many adult game reviewers and fans didn't like this. But now people who were the right age for the game when it came out are now adults so they [[NostalgiaFilter remember it much more fondly]] and help its reputation because of that.

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** The game was originally made for children and is [[ItsEasySoItSucks easy]] because of that. Many adult game reviewers and fans didn't like this. But now people who were the right age for the game when it came out are now adults so they [[NostalgiaFilter remember it much more fondly]] and help its reputation because of that.that.
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Sixth Ranger Traitor means they join the good guys then betray the good guys, not that they join the good guys after betraying the bad guys


** The White Shy Guys, for being useful and interesting {{Sixth Ranger Traitor}}s.

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** The White Shy Guys, for being useful and interesting {{Sixth Ranger Traitor}}s.interesting.

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* FanNickname: The "Melon Quest" for the optional side challenge of beating the game by eating nothing but Melons.

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* FanNickname: The "Melon Quest" for the optional side challenge of beating the game by eating nothing but Melons.all of the 30 melons in each level.



* SurpriseDifficulty: When played normally, this game is braindead easy, as would be expected of a beginner platformer aimed at younger children. If you try going for an all-melons run though as the game encourages, it suddenly becomes outright NintendoHard; each level has exactly enough melons to clear the level, meaning you can't eat any other piece of fruit even once or else you'll have to restart the level. This also means losing your Yoshi is an actual and bigger threat as you won't have easy healing everywhere. Some melons can also be [[GuideDangIt very difficult to find]], you might have to sniff every inch of the level to find every hidden melon unless you have prior knowledge of their locations, and some of the minigames required to get all the melons can be hair-tearingly difficult to get the full prize, and most painfully, several melons can be permanently lost, such as a melon falling into a bottomless pit and not respawning, or how with the aforementioned minigames you only get ''one try'' to get the max prize, forcing you to reset the entire level should you lose just one melon. An all-melon run is very unforgiving, and you will be forced to reset '''''a lot'''''.

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* SurpriseDifficulty: When played normally, this game is braindead easy, as would be expected of a beginner platformer aimed at younger children. If However, if you try going for an all-melons run though as the game encourages, Melon Quest, it suddenly becomes outright NintendoHard; each NintendoHard, as not only will you need a lot of precision and perfection (especially with the minigames), but losing your Yoshi is an actual and bigger threat as you won't have easily-accessible healing everywhere. Expect to reset '''''a lot''''' if you decide to try pulling it off.
**Each
level has exactly enough melons to clear the level, meaning you can't eat any other piece of fruit even once or else you'll have to restart the level. This You will also means have to be careful to not lose even one melon, whether it be due to it falling down a bottomless pit or you walking away far-enough for it to despawn, as losing your Yoshi is an actual and bigger threat as you won't have easy healing everywhere. Some even one of them will also force a reset.
**Some
melons can also be [[GuideDangIt very difficult to find]], you might have may need to sniff every inch of the level to find every hidden melon unless you have prior knowledge of their locations, and some locations. Some of the minigames required to get all of the melons can also be hair-tearingly difficult to get the full prize, and most painfully, several melons can be permanently lost, such as a melon falling into a bottomless pit and not respawning, or how with the aforementioned minigames you only get ''one try'' to get the max prize, forcing you to reset the entire level should you lose just one melon. An all-melon run is very unforgiving, and you will be forced to reset '''''a lot'''''.complete perfectly.
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** Level 4-2, "Jungle Puddle" counts, because of the fish that can eat you alive and instantly take a Yoshi. You're practically guaranteed to lose half (or more) of your Yoshi team when trying to collect all thirty melons in this level.

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* SelfImposedChallenge: Each level has 30 melons, and each level requires 30 fruit to pass. It's actually pretty difficult to do a melon-only run.

to:

* SelfImposedChallenge: Each level has 30 melons, and each level requires 30 fruit to pass.pass, and, save for the Practice level, also has 30 melons, exactly enough to clear the level. It's actually pretty difficult to do a melon-only run.



* SurpriseDifficulty: When played normally, this game is braindead easy, as would be expected of a beginner platformer aimed at younger children. If you try going for an all-melons run though as the game encourages, it suddenly becomes outright NintendoHard; each level has exactly enough melons to clear the level, you can't eat any other piece of fruit even once or else you failed it (which means death from too much damage is an actual threat as you don't have easy healing everywhere), some melons can be [[GuideDangIt very difficult to find]], you might have to sniff every inch of the level to find every hidden melon unless you have prior knowledge of their locations, some of the minigames you must complete to get all the melons can be hair-tearingly difficult to get the full prize, and most painfully, several melons can be permanently lost, such as a melon falling into a bottomless pit and not respawning, or how with the aforementioned minigames you only get ''one try'' to get the max prize, forcing you to reset the entire level should you lose just one melon. An all-melon run is very unforgiving, and you will be forced to reset '''''a lot'''''.

to:

* SurpriseDifficulty: When played normally, this game is braindead easy, as would be expected of a beginner platformer aimed at younger children. If you try going for an all-melons run though as the game encourages, it suddenly becomes outright NintendoHard; each level has exactly enough melons to clear the level, meaning you can't eat any other piece of fruit even once or else you failed it (which you'll have to restart the level. This also means death from too much damage losing your Yoshi is an actual and bigger threat as you don't won't have easy healing everywhere), some everywhere. Some melons can also be [[GuideDangIt very difficult to find]], you might have to sniff every inch of the level to find every hidden melon unless you have prior knowledge of their locations, and some of the minigames you must complete required to get all the melons can be hair-tearingly difficult to get the full prize, and most painfully, several melons can be permanently lost, such as a melon falling into a bottomless pit and not respawning, or how with the aforementioned minigames you only get ''one try'' to get the max prize, forcing you to reset the entire level should you lose just one melon. An all-melon run is very unforgiving, and you will be forced to reset '''''a lot'''''.


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** Level 4-2, "Jungle Puddle", doesn't seem so bad in the first half, but the other half is an entirely different story. At this half of the level, two different varieties of giant fish called Blurps are introduced, and they will persistently chase down your Yoshi and attempt to eat them, which will result in the instant loss of your Yoshi if they succeed[[note]]not even the Super Happy state will protect them from this![[/note]]. The standard orange variety will periodically jump out at your Yoshi while the blue variety will spit water at them like an archerfish to get them to fall into the water. Having to try avoiding their attempts at eating your Yoshi, especially while also attempting to obtain all 30 melons, can easily make this level an exercise in frustration to complete, and it is also easy to lose multiple Yoshis to the Blurps if you aren't careful.
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* The Yoshis' hitpoints aren't tied to their health or vitality, but their happiness. This indicates that whenever the Yoshi you're playing as is out of hitpoints, [[DespairEventHorizon they've actually become so cripplingly depressed that they can't continue the journey, fight or even move]]. The death sequence has your Yoshi hauled off by Kamek's Toadies ''in tears'' to Baby Bowser's castle, too apathetic to try to stop them.
* When the Yoshi you're playing as is one hit away from being lost, the music is distorted and slowed down in a somber, even disturbing way and the Smile Meter, which is normally a happy flower, becomes blue, devoid of petals, and bites its lip while trembling miserably. The Yoshi's idle animations during this, whether it be hyperventilating or sadly bobbing their head from side to side, doesn't help with the somberness either.

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* ** The Yoshis' hitpoints aren't tied to their health or vitality, but their happiness. This indicates that whenever the Yoshi you're playing as is out of hitpoints, [[DespairEventHorizon they've actually become so cripplingly depressed that they can't continue the journey, fight or even move]]. The death sequence that follows has your Yoshi hauled off by Kamek's Toadies ''in tears'' to Baby Bowser's castle, too apathetic to try to stop them.
* ** When the Yoshi you're playing as is one hit away from being lost, the music is distorted and slowed down in a somber, even disturbing way and the Smile Meter, which is normally a happy flower, becomes blue, devoid of petals, and bites its lip while trembling miserably. The Yoshi's idle animations during this, whether it be hyperventilating or sadly bobbing their head from side to side, doesn't help with the somberness either.
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Moving points from Nightmare Fuel

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* TearJerker:
* The Yoshis' hitpoints aren't tied to their health or vitality, but their happiness. This indicates that whenever the Yoshi you're playing as is out of hitpoints, [[DespairEventHorizon they've actually become so cripplingly depressed that they can't continue the journey, fight or even move]]. The death sequence has your Yoshi hauled off by Kamek's Toadies ''in tears'' to Baby Bowser's castle, too apathetic to try to stop them.
* When the Yoshi you're playing as is one hit away from being lost, the music is distorted and slowed down in a somber, even disturbing way and the Smile Meter, which is normally a happy flower, becomes blue, devoid of petals, and bites its lip while trembling miserably. The Yoshi's idle animations during this, whether it be hyperventilating or sadly bobbing their head from side to side, doesn't help with the somberness either.

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As Awesome Music is basically a moments page, it's not necessary to list it here when it has a subpage.


* SugarWiki/AwesomeMusic: [[AwesomeMusic/YoshisStory Enough to have a page of its own.]]


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* FanNickname: The "Melon Quest" for the optional side challenge of beating the game by eating nothing but Melons.
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Cleaned up complaining.


* SurpriseDifficulty: When played normally, this game is braindead easy, as would be expected of a TastesLikeDiabetes platformer aimed at younger children. If you try going for an all-melons run though as the game encourages, it suddenly becomes outright NintendoHard; each level has exactly enough melons to clear the level, you can't eat any other piece of fruit even once or else you failed it (which means death from too much damage is an actual threat as you don't have easy healing everywhere), some melons can be [[GuideDangIt very difficult to find]], you might have to sniff every inch of the level to find every hidden melon unless you have prior knowledge of their locations, some of the minigames you must complete to get all the melons can be hair-tearingly difficult to get the full prize, and most painfully, several melons can be permanently lost, such as a melon falling into a bottomless pit and not respawning, or how with the aforementioned minigames you only get ''one try'' to get the max prize, forcing you to reset the entire level should you lose just one melon. An all-melon run is very unforgiving, and you will be forced to reset '''''a lot'''''.

to:

* SurpriseDifficulty: When played normally, this game is braindead easy, as would be expected of a TastesLikeDiabetes beginner platformer aimed at younger children. If you try going for an all-melons run though as the game encourages, it suddenly becomes outright NintendoHard; each level has exactly enough melons to clear the level, you can't eat any other piece of fruit even once or else you failed it (which means death from too much damage is an actual threat as you don't have easy healing everywhere), some melons can be [[GuideDangIt very difficult to find]], you might have to sniff every inch of the level to find every hidden melon unless you have prior knowledge of their locations, some of the minigames you must complete to get all the melons can be hair-tearingly difficult to get the full prize, and most painfully, several melons can be permanently lost, such as a melon falling into a bottomless pit and not respawning, or how with the aforementioned minigames you only get ''one try'' to get the max prize, forcing you to reset the entire level should you lose just one melon. An all-melon run is very unforgiving, and you will be forced to reset '''''a lot'''''.



* ThatOneSidequest: The infamous "Melon Quest" (where you have to eat nothing but 30 melons in a level), which instantly jumps the game up from being insultingly easy into [[NintendoHard "throw controller at the wall" levels of difficulty.]]

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* ThatOneSidequest: The infamous "Melon Quest" (where you have to eat nothing but 30 melons in a level), which instantly jumps the game up from being insultingly very easy into [[NintendoHard "throw controller at the wall" levels of difficulty.]]to bona fide NintendoHard.
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Zero Context Example, a single sinkhole just isn't enough.


* TastesLikeDiabetes: It's [[LetsPlay/NintendoCapriSun so happy!]]
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* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis that the average six year old would struggle to get past.


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* SelfImposedChallenge: Each level has 30 melons, and each level requires 30 fruit to pass. It's actually pretty difficult to do a melon-only run.
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Zero Context Example: You need a WHY or a HOW to go with your WHAT.


* {{Sequelitis}}: Even fans of the game will admit that it isn't a worthy follow up to ''[[VideoGame/SuperMarioWorld2YoshisIsland Yoshi's Island]]''.
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* ItsEasySoItSucks: The game was designed to bring in younger kids and get them interested in video games, so the game is substantially easier and shorter than usual. That is, unless you decide to take on the [[ThatOneSidequest infamous "Melon Quest".]]

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* ItsEasySoItSucks: The game was designed to bring in younger kids and get them interested in video games, so the game is substantially easier and shorter than usual. That is, unless you decide to take on the [[ThatOneSidequest infamous "Melon Quest".]]Quest"]].
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* MemeticLoser: Cloud N' Candy, for often being considered one of the easiest bosses in video game history.
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* SequelDifficultyDrop: Due to being a game aimed at young children, the game is significantly easier than its predecessor, ''VideoGame/SuperMarioWorld2YoshisIsland''. The level design is very simplistic, there are ripe opportunities to refill your health and become invincible, and all of the boss fights (particularly Cloud N Candy, [[ZeroEffortBoss who is next-to impossible to lose to]]) are very easy. However, taking up the [[NintendoHard optional "Melon Quest" side challenge]] makes the game every bit as difficult, if not ''more'' difficult, as getting 100% completion on Yoshi's Island.

to:

* SequelDifficultyDrop: Due to being a game aimed at young children, the game is significantly easier than its predecessor, ''VideoGame/SuperMarioWorld2YoshisIsland''. The level design is very simplistic, there are ripe opportunities to refill your health and become invincible, and all of the boss fights (particularly Cloud N Candy, [[ZeroEffortBoss who is next-to impossible next-to-impossible to lose to]]) are very easy. However, taking up the [[NintendoHard optional "Melon Quest" side challenge]] makes the game every bit as difficult, if not ''more'' difficult, as getting 100% completion on Yoshi's Island.
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It's not full-on impossible; just extremely easy.


* SequelDifficultyDrop: Due to being a game aimed at young children, the game is significantly easier than its predecessor, ''VideoGame/SuperMarioWorld2YoshisIsland''. The level design is very simplistic, there are ripe opportunities to refill your health and become invincible, and all of the boss fights (particularly Cloud N Candy, [[ZeroEffortBoss who is]] ''[[ZeroEffortBoss impossible]]'' [[ZeroEffortBoss to lose to]]) are very easy. However, taking up the [[NintendoHard optional "Melon Quest" side challenge]] makes the game every bit as difficult, if not ''more'' difficult, as getting 100% completion on Yoshi's Island.

to:

* SequelDifficultyDrop: Due to being a game aimed at young children, the game is significantly easier than its predecessor, ''VideoGame/SuperMarioWorld2YoshisIsland''. The level design is very simplistic, there are ripe opportunities to refill your health and become invincible, and all of the boss fights (particularly Cloud N Candy, [[ZeroEffortBoss who is]] ''[[ZeroEffortBoss impossible]]'' [[ZeroEffortBoss is next-to impossible to lose to]]) are very easy. However, taking up the [[NintendoHard optional "Melon Quest" side challenge]] makes the game every bit as difficult, if not ''more'' difficult, as getting 100% completion on Yoshi's Island.

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