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** At the time, Nintendo was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games (and even then on in the [[SuperMarioBros Mario]] series).
to:
** At the time, Nintendo was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games (and even then on only in the [[SuperMarioBros Mario]] series).
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Changed line(s) 14 (click to see context) from:
** At the time, Nintendo was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.
to:
** At the time, Nintendo was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.games (and even then on in the [[SuperMarioBros Mario]] series).
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* VindicatedByHistory: At the time, Nintendo was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.
to:
* VindicatedByHistory: VindicatedByHistory:
** At the time, Nintendo was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforminggames.games.
** Yoshi fans specifically who once directed their ire here are looking at it in a new light after the relative failure of ''VideoGame/YoshisNewIsland''.
** At the time, Nintendo was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming
** Yoshi fans specifically who once directed their ire here are looking at it in a new light after the relative failure of ''VideoGame/YoshisNewIsland''.
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%%* TastesLikeDiabetes
to:
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Changed line(s) 13 (click to see context) from:
* VindicatedByHistory: At the time, Nintendo was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.
to:
* VindicatedByHistory: At the time, Nintendo was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays Nowadays, 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.
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Changed line(s) 13 (click to see context) from:
* VindicatedByHistory: At the time Nintendo were widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.
to:
* VindicatedByHistory: At the time time, Nintendo were was widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.
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* GameBreaker: The unlockable black and white Yoshis. If you thought the game was easy enough with the other Yoshis, the game will present no challenge to you when using the unlockable ones. They can [[ExtremeOmnivore eat anything in the game]] without taking damage, regardless of the toxicity of the item or foe. They also gain extra health from eating various things, and have eggs with a larger explosive radius than usual.
to:
* GameBreaker: The unlockable black and white Yoshis. If you thought the game was easy enough with the other Yoshis, the game will present no challenge to you when using the unlockable ones. They can [[ExtremeOmnivore eat anything in the game]] without taking damage, regardless of the toxicity of the item or foe. They also gain extra health from eating various things, and have eggs with a larger explosive radius than usual. They also get infinite flutter jumps, and actually glide when doing it.
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* TastesLikeDiabetes
to:
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Don\'t use first person
Deleted line(s) 3 (click to see context) :
** I dare you to try and lose the battle with Cloud N. Candy. Believe me, [[SpringtimeforHitler you are going to fail]]!
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Combinging with zero content example.
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* ItsEasySoItSucks: The game was designed to bring in younger kids and get them interested in video games, so the game is substantially easier than usual.
* ItsShortSoItSucks
* ItsShortSoItSucks
to:
* ItsEasySoItSucks: ItsEasySoItSucks[=/=]ItsShortSoItSucks: The game was designed to bring in younger kids and get them interested in video games, so the game is substantially easier and shorter than usual.
* ItsShortSoItSucksusual.
* ItsShortSoItSucks
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Deleted line(s) 5,6 (click to see context) :
* SugarWiki/FunnyMoments: The pipe stages with rap in the background. So incongruous.
** Similarly incongrouous is [[http://www.youtube.com/watch?v=nxZs95vhS2Y&feature=watch_response_rev this song]] from the jungle levels.
** Similarly incongrouous is [[http://www.youtube.com/watch?v=nxZs95vhS2Y&feature=watch_response_rev this song]] from the jungle levels.
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Added DiffLines:
* ThatOneLevel: "Shy Guy's Ship", where the player must avoid Bob-Ombs ''and'' stop them from exploding if on breakable rocks, which must be kept intact if aiming for obtaining all 30 melons. Not to mention the constant ledges and the fact the Bob-ombs just ''love'' to hit you as you're leaping from one ledge to another. Finally, the second section has Yoshi riding seagulls as platforms while avoiding Bullet Bills, and on the last half of that section, more breakable rocks, the first two rocks not holding a Bill Blaster have Melons revealed by GroundPound on them, which requires precise timing to avoid the Bullet Bills knocking Yoshi over the rock and into the Bottomless Pit.
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* AnticlimaxBoss: Baby Bowser, made even easier by the abundance of health power-ups and even invincibility from the Super Happy Tree.
to:
* AnticlimaxBoss: AntiClimaxBoss: Baby Bowser, made even easier by the abundance of health power-ups and even invincibility from the Super Happy Tree.
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** I dare you to try and lose the battle with Cloud N. Candy. Believe me, [[SpringtimeforHitler you are going to fail!]]
* CrowningMomentOfFunny: The pipe stages with rap in the background. So incongruous.
* CrowningMomentOfFunny: The pipe stages with rap in the background. So incongruous.
to:
** I dare you to try and lose the battle with Cloud N. Candy. Believe me, [[SpringtimeforHitler you are going to fail!]]
fail]]!
*CrowningMomentOfFunny: SugarWiki/AwesomeMusic: [[AwesomeMusic/YoshisStory Enough to have a page of its own.]]
* SugarWiki/FunnyMoments: The pipe stages with rap in the background. So incongruous.
*
* SugarWiki/FunnyMoments: The pipe stages with rap in the background. So incongruous.
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* CrowningMusicOfAwesome: [[AwesomeMusic/YoshisStory Enough to have a page of its own]].
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* {{Mondegreen}}: The song the Yoshis sing throughout the game, spoken in [[SpeakingSimlish Simlish]].
to:
* {{Mondegreen}}: The song the Yoshis sing throughout the game, spoken in [[SpeakingSimlish Simlish]].{{S|peakingSimlish}}imlish.
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* SuspiciouslySimilarSong: The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairy" from The Nutcracker.
to:
* SuspiciouslySimilarSong: The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairy" Fairies" from The Nutcracker.
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Added DiffLines:
* AnticlimaxBoss: Baby Bowser, made even easier by the abundance of health power-ups and even invincibility from the Super Happy Tree.
** [[spoiler:Baby Bowser might actually surprise you on higher levels if you're caught unprepared. His movements are a bit tricky and more ghosts appear to block your attacks. What's more, the amount of fruit the Super Happy Tree produces becomes noticeably limited now! Suddenly, you need to think twice before rushing over to the tree and simply gulping down 5 pieces of fruit in one sitting.]] Of course, he's still not really hard, but if you're not careful...
** I dare you to try and lose the battle with Cloud N. Candy. Believe me, [[SpringtimeforHitler you are going to fail!]]
** [[spoiler:Baby Bowser might actually surprise you on higher levels if you're caught unprepared. His movements are a bit tricky and more ghosts appear to block your attacks. What's more, the amount of fruit the Super Happy Tree produces becomes noticeably limited now! Suddenly, you need to think twice before rushing over to the tree and simply gulping down 5 pieces of fruit in one sitting.]] Of course, he's still not really hard, but if you're not careful...
** I dare you to try and lose the battle with Cloud N. Candy. Believe me, [[SpringtimeforHitler you are going to fail!]]
Added DiffLines:
* SuspiciouslySimilarSong: The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairy" from The Nutcracker.
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Deleted line(s) 1 (click to see context) :
* AccidentalNightmareFuel: Totaka's Song, composer Kazumi Totaka's CreatorThumbprint, is a bit more... unnerving... than usual in ''Yoshi's Story''. It's the same 8-bit tune heard in ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/MarioPaint'', and others, but in ''Yoshi's Story'', it is heard after staying on the Trial Mode screen for 2:07. Imagine listening to [[http://www.youtube.com/watch?v=7ESWMR7k1po this song]], so happy and cheery that it practically TastesLikeDiabetes, in an endless loop for more than two minutes... and then it suddenly drops to [[NothingIsScarier complete, dead silence]] before a somewhat-creepy 8-bit tune plays unexpectedly, then dead silence once again... and then it resumes the happy, cheery music like nothing happened.
Deleted line(s) 13,14 (click to see context) :
* TearJerker: The ending, especially the final moments when the book closes and the last notes.
** Hell, just seeing a yoshi being carried off into the tower upon player miss. It'll be shedding tears as its taken away.
** Hell, just seeing a yoshi being carried off into the tower upon player miss. It'll be shedding tears as its taken away.
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Deleted line(s) 14 (click to see context) :
** [[NightmareFuel It's probably something else that causes that...]]
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Deleted line(s) 12,20 (click to see context) :
* NightmareFuel: The death screens, featuring a crying Yoshi being carried away into the depths of a dark castle... ''very'' dark for a game like this.
** The death screens alone are bad, but the music that plays on the GameOver screen is even worse!
** Blargg's Boiler features an invincible minion in the form of some sort of fire ghost that jumps in and out of the lava while letting out a VERY creepy moan.
*** There's also the Blarggs themselves, which are very UncannyValley, unlike the cartoonish ones in ''Yoshi's Island''.
** How about the Bone Dragons themselves? And the music the plays on P.2 - Cavern itself...
** Level 4-2, "Jungle Puddle," is all good and fine for the first part. Then you get to the second part, with giant, invincible Blurps that eat you up, instantly causing you to lose that yoshi. Those things caused nightmares in many a gamer back in the day, especially the younger ones.
** Level 4-3, Piranha Grove. An entire forest of Piranha Plants, with you in the middle.
** The insta-death machinery in Mecha Castle.
*** The castle itself no matter what course you're on.
** The death screens alone are bad, but the music that plays on the GameOver screen is even worse!
** Blargg's Boiler features an invincible minion in the form of some sort of fire ghost that jumps in and out of the lava while letting out a VERY creepy moan.
*** There's also the Blarggs themselves, which are very UncannyValley, unlike the cartoonish ones in ''Yoshi's Island''.
** How about the Bone Dragons themselves? And the music the plays on P.2 - Cavern itself...
** Level 4-2, "Jungle Puddle," is all good and fine for the first part. Then you get to the second part, with giant, invincible Blurps that eat you up, instantly causing you to lose that yoshi. Those things caused nightmares in many a gamer back in the day, especially the younger ones.
** Level 4-3, Piranha Grove. An entire forest of Piranha Plants, with you in the middle.
** The insta-death machinery in Mecha Castle.
*** The castle itself no matter what course you're on.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AccidentalNightmareFuel: Totaka's Song, composer Kazumi Totaka's CreatorThumbprint, is a bit more... unnerving... than usual in ''Yoshi's Story''. It's the same 8-bit tune heard in ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/MarioPaint'', and others, but in ''Yoshi's Story'', it is heard after staying on the Trial Mode screen for 2:07. Imagine listening to [[http://www.youtube.com/watch?v=7ESWMR7k1po this song]], so happy and cheery that it practically TastesLikeDiabetes, in an endless loop for more than two minutes... and then it suddenly drops to [[NothingIsScarier complete, dead silence]] before a somewhat-creepy 8-bit tune plays unexpectedly, then dead silence once again... and then it resumes the happy, cheery music like nothing happened.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
**Hell, just seeing a yoshi being carried off into the tower upon player miss. It'll be shedding tears as its taken away.
Is there an issue? Send a MessageReason:
It Got Worse de-wicking.
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** [[ItGotWorse The death screens alone are bad, but the music that plays]] on the GameOver screen is even worse!
to:
** [[ItGotWorse The death screens alone are bad, but the music that plays]] plays on the GameOver screen is even worse!
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None
Added line(s) 4 (click to see context) :
** Similarly incongrouous is [[http://www.youtube.com/watch?v=nxZs95vhS2Y&feature=watch_response_rev this song]] from the jungle levels.
Changed line(s) 4 (click to see context) from:
* ItsEasySoItSucks: The game was designed to bring in younger kids and get them interested in video games, so the game is substantially easier than usual.
to:
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None
Changed line(s) 2 (click to see context) from:
* CrowningMusicOfAwesome: [[AwesomeMusic/YoshisStory A whole page of its own]].
to:
* CrowningMusicOfAwesome: [[AwesomeMusic/YoshisStory A whole Enough to have a page of its own]].
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None
Changed line(s) 2,7 (click to see context) from:
* CrowningMusicOfAwesome: The music played in The Tall Tower.
** The ending music.
** The opening theme is quite something as well.
** [[OminousMusicBoxTune Baby Bowser's Lullaby]], anyone?
** The whole damn soundtrack.
*** If you listen real closely to the BGM as you progress from one stage to the next, you'll realize that most of the songs are actually different mixes of the same riff. Awesomeness on the part of the composer.
** The ending music.
** The opening theme is quite something as well.
** [[OminousMusicBoxTune Baby Bowser's Lullaby]], anyone?
** The whole damn soundtrack.
*** If you listen real closely to the BGM as you progress from one stage to the next, you'll realize that most of the songs are actually different mixes of the same riff. Awesomeness on the part of the composer.
to:
* CrowningMusicOfAwesome: The music played in The Tall Tower.
** The ending music.
** The opening theme is quite something as well.
** [[OminousMusicBoxTune Baby Bowser's Lullaby]], anyone?
** The[[AwesomeMusic/YoshisStory A whole damn soundtrack.
*** If you listen real closely to the BGM as you progress from one stage to the next, you'll realize that mostpage of the songs are actually different mixes of the same riff. Awesomeness on the part of the composer.its own]].
** The ending music.
** The opening theme is quite something as well.
** [[OminousMusicBoxTune Baby Bowser's Lullaby]], anyone?
** The
*** If you listen real closely to the BGM as you progress from one stage to the next, you'll realize that most
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Added DiffLines:
**[[ItGotWorse The death screens alone are bad, but the music that plays]] on the GameOver screen is even worse!
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Changed line(s) 25 (click to see context) from:
** [[NightmareFuel It's probably something else that causes that...]]
to:
** [[NightmareFuel It's probably something else that causes that...]]]]
* VindicatedByHistory: At the time Nintendo were widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.
* VindicatedByHistory: At the time Nintendo were widely ridiculed for making this a TwoAndAHalfD platformer, with most critics claiming that games like SuperMario64 and the then-upcoming BanjoKazooie were the way of the future. Nowadays 2½D platformers are one of the most popular genres, with few people other than Nintendo themselves producing any 3D platforming games.
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None
Changed line(s) 22 (click to see context) from:
*** The castle itself no matter what course you're one.
to:
*** The castle itself no matter what course you're one.on.
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None
Added DiffLines:
** How about the Bone Dragons themselves? And the music the plays on P.2 - Cavern itself...
Added DiffLines:
*** The castle itself no matter what course you're one.
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None
Deleted line(s) 1,6 (click to see context) :
* AccidentalNightmareFuel: The death screens, featuring a crying Yoshi being carried away into the depths of a dark castle... ''very'' dark for a game like this.
** Blargg's Boiler features an invincible minion in the form of some sort of fire ghost that jumps in and out of the lava while letting out a VERY creepy moan.
*** There's also the Blarggs themselves, which are very UncannyValley, unlike the cartoonish ones in ''Yoshi's Island''.
** Level 4-2, "Jungle Puddle," is all good and fine for the first part. Then you get to the second part, with giant, invincible Blurps that eat you up, instantly causing you to lose that yoshi. Those things caused nightmares in many a gamer back in the day, especially the younger ones.
** Level 4-3, Piranha Grove. An entire forest of Piranha Plants, with you in the middle.
** The insta-death machinery in Mecha Castle.
** Blargg's Boiler features an invincible minion in the form of some sort of fire ghost that jumps in and out of the lava while letting out a VERY creepy moan.
*** There's also the Blarggs themselves, which are very UncannyValley, unlike the cartoonish ones in ''Yoshi's Island''.
** Level 4-2, "Jungle Puddle," is all good and fine for the first part. Then you get to the second part, with giant, invincible Blurps that eat you up, instantly causing you to lose that yoshi. Those things caused nightmares in many a gamer back in the day, especially the younger ones.
** Level 4-3, Piranha Grove. An entire forest of Piranha Plants, with you in the middle.
** The insta-death machinery in Mecha Castle.
Added DiffLines:
* NightmareFuel: The death screens, featuring a crying Yoshi being carried away into the depths of a dark castle... ''very'' dark for a game like this.
** Blargg's Boiler features an invincible minion in the form of some sort of fire ghost that jumps in and out of the lava while letting out a VERY creepy moan.
*** There's also the Blarggs themselves, which are very UncannyValley, unlike the cartoonish ones in ''Yoshi's Island''.
** Level 4-2, "Jungle Puddle," is all good and fine for the first part. Then you get to the second part, with giant, invincible Blurps that eat you up, instantly causing you to lose that yoshi. Those things caused nightmares in many a gamer back in the day, especially the younger ones.
** Level 4-3, Piranha Grove. An entire forest of Piranha Plants, with you in the middle.
** The insta-death machinery in Mecha Castle.
** Blargg's Boiler features an invincible minion in the form of some sort of fire ghost that jumps in and out of the lava while letting out a VERY creepy moan.
*** There's also the Blarggs themselves, which are very UncannyValley, unlike the cartoonish ones in ''Yoshi's Island''.
** Level 4-2, "Jungle Puddle," is all good and fine for the first part. Then you get to the second part, with giant, invincible Blurps that eat you up, instantly causing you to lose that yoshi. Those things caused nightmares in many a gamer back in the day, especially the younger ones.
** Level 4-3, Piranha Grove. An entire forest of Piranha Plants, with you in the middle.
** The insta-death machinery in Mecha Castle.
Is there an issue? Send a MessageReason:
Edits. No \"This troper\".
Changed line(s) 1,2 (click to see context) from:
* AccidentalNightmareFuel: The death screens, featuring a crying Yoshi being carried away into the depths of a dark castle... ''very'' dark for a game like this.
** Blargg's Boiler features an invincible minion in the form of some sort of fire ghost that jumps in and out of the lava while letting out a VERY creepy moan.
** Blargg's Boiler features an invincible minion in the form of some sort of fire ghost that jumps in and out of the lava while letting out a VERY creepy moan.
to:
Changed line(s) 4,17 (click to see context) from:
** Level 4-2, "Jungle Puddle," is all good and fine for the first part. Then you get to the second part, with giant, invincible Blurps that eat you up, instantly causing you to lose that yoshi. Those things caused nightmares in many a gamer back in the day, especially the younger ones.
** Level 4-3, Piranha Grove. An entire forest of Piranha Plants, with you in the middle.
** The insta-death machinery in Mecha Castle.
* CrowningMomentOfFunny: The pipe stages with rap in the background. So incongruous.
* CrowningMusicOfAwesome: The music played in The Tall Tower.
** The ending music.
** The opening theme is quite something as well.
** [[OminousMusicBoxTune Baby Bowser's Lullaby]], anyone?
** The whole damn soundtrack.
*** If you listen real closely to the BGM as you progress from one stage to the next, you'll realize that most of the songs are actually different mixes of the same riff. Awesomeness on the part of the composer.
* GameBreaker: The unlockable black and white Yoshis. If you thought the game was easy enough with the other Yoshis, the game will present no challenge to you when using the unlockable ones. They can [[ExtremeOmnivore eat anything in the game]] without taking damage, regardless of the toxicity of the item or foe. They also gain extra health from eating various things, and have eggs with a larger explosive radius than usual.
* ItsEasySoItSucks - The game was designed to bring in younger kids and get them interested in videogames. So the game is substantially easier than usual.
* ItsShortSoItSucks
* {{Mondegreen}} - The song, spoken in [[SpeakingSimlish Simlish]], the Yoshis sing throughout the game.
** Level 4-3, Piranha Grove. An entire forest of Piranha Plants, with you in the middle.
** The insta-death machinery in Mecha Castle.
* CrowningMomentOfFunny: The pipe stages with rap in the background. So incongruous.
* CrowningMusicOfAwesome: The music played in The Tall Tower.
** The ending music.
** The opening theme is quite something as well.
** [[OminousMusicBoxTune Baby Bowser's Lullaby]], anyone?
** The whole damn soundtrack.
*** If you listen real closely to the BGM as you progress from one stage to the next, you'll realize that most of the songs are actually different mixes of the same riff. Awesomeness on the part of the composer.
* GameBreaker: The unlockable black and white Yoshis. If you thought the game was easy enough with the other Yoshis, the game will present no challenge to you when using the unlockable ones. They can [[ExtremeOmnivore eat anything in the game]] without taking damage, regardless of the toxicity of the item or foe. They also gain extra health from eating various things, and have eggs with a larger explosive radius than usual.
* ItsEasySoItSucks - The game was designed to bring in younger kids and get them interested in videogames. So the game is substantially easier than usual.
* ItsShortSoItSucks
* {{Mondegreen}} - The song, spoken in [[SpeakingSimlish Simlish]], the Yoshis sing throughout the game.
to:
*
Changed line(s) 20,22 (click to see context) from:
* TastesLikeDiabetes
* TearJerker: The ending (especially the final moments when the book closes and the last notes) made this troper choke up a little bit the first time.
** [[NightmareFuel I don't think they're crying at this because they like it...]]
* TearJerker: The ending (especially the final moments when the book closes and the last notes) made this troper choke up a little bit the first time.
** [[NightmareFuel I don't think they're crying at this because they like it...]]
to:
**
** [[NightmareFuel