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* AuthorsSavingThrow: The LESS&MORE update significantly lowered CPU usage, fixed some issues players were having with the UI, and added the ability to subscribe to the developer's [=YouTube=] channel for a Matter boost, making the slow and not very interesting early game go by noticeably faster. Of course, it's optional if you don't want to.
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* GoodBadBugs: Tabbing out while holding down one of the quick-upgrade buttons causes the game to act like you're still holding the button indefinitely, allowing for much easier automated progress.
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* AuthorsSavingThrow: The LESS&MORE update significantly lowered CPU usage, fixed some issues players were having with the UI, and added the ability to subscribe to the developer's [=YouTube=] channel for a Matter boost, making the slow and not very interesting early game go by noticeably faster. Of course, it's optional if you don't want to.
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* SlowPacedBeginning: Most of the early game is spent waiting for mergers to collide, with an occasional upgrade in-between. Every feature unlocked makes the game way faster and more interesting.
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* SugarWiki/AwesomeArt: Since the LESS&MORE update, the interface looks fantastic for an [=HTML=] game, and may actually pass as something found in a AAA production. Almost all buttons go for a rounded apearance with some shading and acccurately look like they're getting pressed upon getting clicked, while the Energy Cores and Quantum Processors have accurate designs based on the resource. The merger designs and icons also look pleasing, even if the former are procedurally generated, and there are some other neat details like the upgrade level numbers changing color with each one.
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