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Ongoing cleanup. Cutting, as there's no mention of an explicit oath.


** One of the bigger complaints with the story and its boss fights is that some of the characters fight each other for completely nonsensical and silly reasons just to have a boss fight. Namely, [[spoiler: Saejima vs. Baba, where Saejima fights him to make Baba fear death after preventing him from committing suicide. Saejima vs. Aizawa, where the former challenges the latter in a cage fight so he won't give up on his [[BloodBrothers blood brother]]]]. Perhaps the worst offender is [[spoiler: Shinada vs. Baba, where Shinada decides to fight him even though Baba had already decided [[SpannerInTheWorks to go against his orders to kill Haruka]]. Although Shinada says it's because he refuses to simply let Baba walk away as if nothing ever happened, believing he's also running away from the consequences he must endure (as Shinada himself did before), the message was lost on many players. Not helping matters is Shinada's insistence on peppering his little speech with all sorts of [[BusmansVocabulary baseball-related analogies]] which further muddles the message along with Baba's utter confusion throughout most of it, asking him more than once just [[BusmansVocabulary what the hell he's talking about]]]].

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** One of the bigger complaints with the story and its boss fights is that some of the characters fight each other for completely nonsensical and silly reasons just to have a boss fight. Namely, [[spoiler: Saejima vs. Baba, where Saejima fights him to make Baba fear death after preventing him from committing suicide. Saejima vs. Aizawa, where the former challenges the latter in a cage fight so he won't give up on his [[BloodBrothers blood brother]]]].brother]]. Perhaps the worst offender is [[spoiler: Shinada vs. Baba, where Shinada decides to fight him even though Baba had already decided [[SpannerInTheWorks to go against his orders to kill Haruka]]. Although Shinada says it's because he refuses to simply let Baba walk away as if nothing ever happened, believing he's also running away from the consequences he must endure (as Shinada himself did before), the message was lost on many players. Not helping matters is Shinada's insistence on peppering his little speech with all sorts of [[BusmansVocabulary baseball-related analogies]] which further muddles the message along with Baba's utter confusion throughout most of it, asking him more than once just [[BusmansVocabulary what the hell he's talking about]]]].
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Extended that note about Kiryu's cancer


*** Related to the above, [[https://www.youtube.com/watch?v=gM7yD8TnbxI there's a gag where Akiyama is trying to rescue Haruka]] in their shared chapter, where he's out of breath after running up a flight of stairs. He blames his lack of stamina on his consistent smoking habits, even stating he should quit. [[spoiler:''Infinite Wealth'' confirms that Kiryu, who has had a history of smoking throughout the series (though less than Akiyama), is dying of cancer, with smoking usually being the cause of lung cancer[[note]]As of this writing, it's not confirmed what kind of cancer Kiryu has been diagnosed with[[/note]]]]. Suddenly the joke becomes a little less funny when they're affected by its long-term consequences.

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*** Related to the above, [[https://www.youtube.com/watch?v=gM7yD8TnbxI there's a gag where Akiyama is trying to rescue Haruka]] in their shared chapter, where he's out of breath after running up a flight of stairs. He blames his lack of stamina on his consistent smoking habits, even stating he should quit. [[spoiler:''Infinite Wealth'' confirms that Kiryu, who has had a history of smoking throughout the series (though less than Akiyama), is dying of cancer, with smoking usually being the cause of lung cancer[[note]]As of this writing, it's not confirmed what kind of cancer[[note]]Kiryu himself speculates his cancer Kiryu has been was caused by radiation exposure, but also notes it had spread so much by the time he had it diagnosed with[[/note]]]].that he can't be sure[[/note]]]]. Suddenly the joke becomes a little less funny when they're affected by its long-term consequences.

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* ThatOneLevel:
** The city of Tsukimono, Sapporo is only unlocked in the ''last'' chapter of Saejima's part, and is home to tight pathways and numerous invisible walls leading to constant and unavoidable RandomEncounters unless you really go out of your way to only walk around hostile punks which can make for a rather tedious city to navigate.
** Similarly to Tsukimono albeit to a slightly lesser degree, there's also the town of Kineicho, Nagoya for Shinada's part, a place full of narrow, straight pathways and hard to avoid RandomEncounters. Unlike the snowy streets of Tsukimono that make navigating the area especially tedious, Kineicho's saving grace is the lack of snow, but is more than made up by Shinada's unusual fighting style relying mostly on rather weak polearms which makes every encounter a slog to go through. While the area is open right from the start, it's widely considered the infuriating part to navigate for those who are not fans of Shinada's admittedly awkward fighting style.

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* ThatOneLevel:
**
ThatOneLevel: The city of Tsukimono, Sapporo is only unlocked in the ''last'' chapter of Saejima's part, and is home to tight pathways and numerous invisible walls leading to constant and unavoidable RandomEncounters unless you really go out of your way to only walk around hostile punks which can make for a rather tedious city to navigate.
** Similarly to Tsukimono albeit to a slightly lesser degree, there's also the town of Kineicho, Nagoya for Shinada's part, a place full of narrow, straight pathways and hard to avoid RandomEncounters. Unlike the snowy streets of Tsukimono that make navigating the area especially tedious, Kineicho's saving grace is the lack of snow, but is more than made up by Shinada's unusual fighting style relying mostly on rather weak polearms which makes every encounter a slog to go through. While the area is open right from the start, it's widely considered the infuriating part to navigate for those who are not fans of Shinada's admittedly awkward fighting style.
navigate.

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* ThatOneLevel: The city of Tsukimono is only unlocked in the ''last'' chapter of Saejima's part, and is home to tight pathways and numerous invisible walls leading to constant and unavoidable RandomEncounters unless you really go out of your way to only walk around hostile punks which can make for a rather tedious city to navigate.

to:

* ThatOneLevel: The ThatOneLevel:
**The
city of Tsukimono Tsukimono, Sapporo is only unlocked in the ''last'' chapter of Saejima's part, and is home to tight pathways and numerous invisible walls leading to constant and unavoidable RandomEncounters unless you really go out of your way to only walk around hostile punks which can make for a rather tedious city to navigate.navigate.
** Similarly to Tsukimono albeit to a slightly lesser degree, there's also the town of Kineicho, Nagoya for Shinada's part, a place full of narrow, straight pathways and hard to avoid RandomEncounters. Unlike the snowy streets of Tsukimono that make navigating the area especially tedious, Kineicho's saving grace is the lack of snow, but is more than made up by Shinada's unusual fighting style relying mostly on rather weak polearms which makes every encounter a slog to go through. While the area is open right from the start, it's widely considered the infuriating part to navigate for those who are not fans of Shinada's admittedly awkward fighting style.
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Added DiffLines:

* AngstWhatAngst: Out of all the people who mourn [[spoiler:Mirei Park's death, the sole exception is ironically her ex-husband Majima, who never so much as gave her a passing mention even though her death was a result of her getting caught up in the cutthroat world he lived in and something that he himself tried to avoid, which was part of the reason why they got divorced in the first place.]]
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It's not a good spoiler if the whole sentence is covered, making it impossible to see what it's even about.


** Yuu Morinaga, who was seemingly set up as one of [[spoiler:the main antagonists of the game. Instead, by the time everyone makes it to Tokyo to face him, [[DroppedABridgeOnHim he's already dead]]]]. Adding to the fact that [[spoiler:Aizawa is revealed to be the son of the game's BigBad and is the FinalBoss of the game]], a sudden twist that many already had contention with, they felt Morinaga should either have [[spoiler:been the game's villain instead, or set up as one only for Aizawa [[TheStarScream to overpower him]] onscreen to give players a real reason to fight him]]. [[spoiler:[[SalvagedStory This died down]] after he came back from the dead in ''[[VideoGame/LikeADragonGaidenTheManWhoErasedHisName Gaiden]]'' as Kihei Hanawa, given the hints provided about the character; a fact that would be later [[WordOfGod confirmed]] by series writer and RGG Studio lead Masayoshi Yokoyama]].

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** Yuu Morinaga, who was seemingly set up as one of [[spoiler:the main antagonists of the game. Instead, by the time everyone makes it to Tokyo to face him, [[DroppedABridgeOnHim he's already dead]]]]. Adding to the fact that [[spoiler:Aizawa is revealed to be the son of the game's BigBad and is the FinalBoss of the game]], a sudden twist that many already had contention with, they felt Morinaga should either have [[spoiler:been the game's villain instead, or set up as one only for Aizawa [[TheStarScream to overpower him]] onscreen to give players a real reason to fight him]]. [[spoiler:[[SalvagedStory [[SalvagedStory This died down]] after he came back from the dead in ''[[VideoGame/LikeADragonGaidenTheManWhoErasedHisName Gaiden]]'' Gaiden]]'', in which [[spoiler:he came back from the dead as Kihei Hanawa, given the hints provided about the character; character]]; a fact that would be later [[WordOfGod confirmed]] by series writer and RGG Studio lead Masayoshi Yokoyama]].Yokoyama.
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** Yuu Morinaga, who was seemingly set up as one of [[spoiler:the main antagonists of the game. Instead, by the time everyone makes it to Tokyo to face him, [[DroppedABridgeOnHim he's already dead]]]]. Adding to the fact that [[spoiler:Aizawa is revealed to be the son of the game's BigBad and is the FinalBoss of the game]], a sudden twist that many already had contention with, they felt Morinaga should either have [[spoiler:been the game's villain instead, or set up as one only for Aizawa [[TheStarScream to overpower him]] onscreen to give players a real reason to fight him]]. [[spoiler:[[SalvagedStory This died down]] after he has seemingly came back from the dead in ''[[VideoGame/LikeADragonGaidenTheManWhoErasedHisName Gaiden]]'' as Kihei Hanawa, given the hints provided about the character]].

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** Yuu Morinaga, who was seemingly set up as one of [[spoiler:the main antagonists of the game. Instead, by the time everyone makes it to Tokyo to face him, [[DroppedABridgeOnHim he's already dead]]]]. Adding to the fact that [[spoiler:Aizawa is revealed to be the son of the game's BigBad and is the FinalBoss of the game]], a sudden twist that many already had contention with, they felt Morinaga should either have [[spoiler:been the game's villain instead, or set up as one only for Aizawa [[TheStarScream to overpower him]] onscreen to give players a real reason to fight him]]. [[spoiler:[[SalvagedStory This died down]] after he has seemingly came back from the dead in ''[[VideoGame/LikeADragonGaidenTheManWhoErasedHisName Gaiden]]'' as Kihei Hanawa, given the hints provided about the character]].character; a fact that would be later [[WordOfGod confirmed]] by series writer and RGG Studio lead Masayoshi Yokoyama]].
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trope was cut/disambiguated due to cleanup


** Yuu Morinaga, who was seemingly set up as one of [[spoiler: the main antagonists of the game. Instead, by the time everyone makes it to Tokyo to face him, [[DroppedABridgeOnHim he's already dead]]]]. Adding to the fact that [[spoiler: Aizawa is revealed to be the son of the game's BigBad and is the FinalBoss of the game]], a sudden twist that many already had contention with, they felt Morinaga should either have [[spoiler: been the game's villain instead, or set up as one only for Aizawa [[TheStarScream to overpower him]] onscreen to give players a real reason to fight him]]. [[spoiler: [[SalvagedStory This died down]] after he came back from the dead in [[VideoGame/LikeADragonGaidenTheManWhoErasedHisName Gaiden]] as Kihei Hanawa]]

to:

** Yuu Morinaga, who was seemingly set up as one of [[spoiler: the [[spoiler:the main antagonists of the game. Instead, by the time everyone makes it to Tokyo to face him, [[DroppedABridgeOnHim he's already dead]]]]. Adding to the fact that [[spoiler: Aizawa [[spoiler:Aizawa is revealed to be the son of the game's BigBad and is the FinalBoss of the game]], a sudden twist that many already had contention with, they felt Morinaga should either have [[spoiler: been [[spoiler:been the game's villain instead, or set up as one only for Aizawa [[TheStarScream to overpower him]] onscreen to give players a real reason to fight him]]. [[spoiler: [[SalvagedStory [[spoiler:[[SalvagedStory This died down]] after he has seemingly came back from the dead in [[VideoGame/LikeADragonGaidenTheManWhoErasedHisName Gaiden]] ''[[VideoGame/LikeADragonGaidenTheManWhoErasedHisName Gaiden]]'' as Kihei Hanawa]]Hanawa, given the hints provided about the character]].



** In line with Park's status as [[UnintentionallyUnsympathetic the opposite]], one can't help but see him as this. While largely a {{Jerkass}} and a SternTeacher, it's hard to not see his point about Park's demands, seeing as he's being forced to do a year's work in just half that time, which he notes that he didn't sign on expecting to happen, [[BadBoss which Park shrugs off]]. And him getting fired by Park comes off less as {{Justified}}, especially when Haruka's last lesson with him has him give Haruka genuine praise, and more as a KickTheDog, especially when Park grabs the JerkassBall and reveals she altered their contract so he wouldn't get anything if he doesn't complete the job, which he's unable to with Park letting him go.

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** In line with Park's status as [[UnintentionallyUnsympathetic the opposite]], one can't help but see him as this. While largely a {{Jerkass}} and a SternTeacher, it's hard to not see his point about Park's demands, seeing as he's being forced to do a year's work in just half that time, which he notes that he didn't sign on expecting to happen, [[BadBoss which Park shrugs off]]. And him getting fired by Park comes off less as {{Justified}}, justified, especially when Haruka's last lesson with him has him give Haruka genuine praise, and more as a KickTheDog, especially when Park grabs the JerkassBall and reveals she altered their contract so he wouldn't get anything if he doesn't complete the job, which he's unable to with Park letting him go.
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** Yuu Morinaga, who was seemingly set up as one of [[spoiler: the main antagonists of the game. Instead, by the time everyone makes it to Tokyo to face him, [[DroppedABridgeOnHim he's already dead]]]]. Adding to the fact that [[spoiler: Aizawa is revealed to be the son of the game's BigBad and is the FinalBoss of the game]], a sudden twist that many already had contention with, they felt Morinaga should either have [[spoiler: been the game's villain instead, or set up as one only for Aizawa [[TheStarScream to overpower him]] onscreen to give players a real reason to fight him]].

to:

** Yuu Morinaga, who was seemingly set up as one of [[spoiler: the main antagonists of the game. Instead, by the time everyone makes it to Tokyo to face him, [[DroppedABridgeOnHim he's already dead]]]]. Adding to the fact that [[spoiler: Aizawa is revealed to be the son of the game's BigBad and is the FinalBoss of the game]], a sudden twist that many already had contention with, they felt Morinaga should either have [[spoiler: been the game's villain instead, or set up as one only for Aizawa [[TheStarScream to overpower him]] onscreen to give players a real reason to fight him]]. [[spoiler: [[SalvagedStory This died down]] after he came back from the dead in [[VideoGame/LikeADragonGaidenTheManWhoErasedHisName Gaiden]] as Kihei Hanawa]]
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None


* TheScrappy: A minor one, but the chef NPC Tatsuya, a SpecialGuest based on the real-life celebrity chef Tatsuya Kawagoe, is subject to some banter from the Japanese end of the fandom, given that his depiction borders on CharacterShilling if not an outright walking advertisement who appears in every chapter despite not being particularly interesting. Not helping the matter is that the real world Tatsuya was under hot water shortly after the game's release for unrelated reasons[[note]]Secretly charging patrons of his restaurant 800 yen for water, then defending himself against criticism by saying "it's good water" and that his restaurants aren't meant for poor people anyway[[/note]]. Suffice it to say, fans [[https://www.youtube.com/watch?v=31zA6_tOTnc had a field day with that one]].

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* TheScrappy: A minor one, but the chef NPC Tatsuya, a SpecialGuest based on the real-life celebrity chef Tatsuya Kawagoe, is subject to some banter from the Japanese end of the fandom, given that his depiction borders on CharacterShilling if not an outright walking advertisement who appears in every chapter despite not being particularly interesting. Not helping the matter is that the real world Tatsuya was under hot water shortly after the game's release for unrelated reasons[[note]]Secretly charging patrons of his restaurant 800 yen for water, then defending himself against criticism by saying "it's "[[WantsAPrizeForBasicDecency it's good water" water]]" and that his restaurants aren't meant for poor people anyway[[/note]]. Suffice it to say, fans [[https://www.youtube.com/watch?v=31zA6_tOTnc had a field day with that one]].
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Darth Wiki doesn't go on main wiki


* DarthWiki/MostAnnoyingSound: The Underground Coliseum this time around has some pretty dodgy audio mixing with both the audience cheers and the new CombatCommentator outright overpowering everything else. Not only does this drown out the [[AwesomeMusic/VideoGames Awesome Music]], but it can be outright grating for more dedicated players trying to contend with [[ThatOneSidequest one of the series' most challenging Coliseums overall,]] especially if they're playing as [[LowTierLetdown Akiyama or Shinada.]]
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* LowTierLetdown: Downplayed but while the sections designed for each playable character do a decent matching them up against threats that aren't hugely out of their comfort zone, the same cannot be said for the [[ThatOneSidequest uniformly challenging Underground Coliseum]] fights in which it becomes rather clear how much [[OvershadowedByAwesome Akiyama and especially Shinada]] unfortunately lag behind compared to [[GameBreaker Kiryu and Saejima.]]
** Akiyama's a bit of a downplayed example as he does have a couple techniques that let him utterly [[CycleOfHurting stunlock]] a solid chunk of weaker opponents as explained in GameBreaker above. However, against certain [[NoSell stronger more resilient bosses]] that can't normally be thrown to the ground, this technique just doesn't work at all even if you use grapples to down them as [[SuperArmor they just stand up through the damage]] that would stunlock normal enemies. This can be seen with Akiyama's [[RecurringBoss many fights against Kamon Kanai]]. Not only that but these bosses being so resilient means that Akiyama can't properly utilize his LauncherMove [[ContractualBossImmunity on these sorts of bosses]] which removes a lot of his more damaging options. This all culminates making Akiyama's particular FinalBoss probably the main story's [[ThatOneBoss hardest fight]] as detailed more below.
** Shinada is a more straight example being an example of an [[WeakButSkilled intentionally weaker character]] more focused around [[MultiMeleeMaster weapons]] and [[TheGrappler grapples]] having most of the Coliseum fights render him [[FisticuffsBoss completely unarmed]] against opponents that tend to be resistant to a chunk of his grapple techniques. Just about his most reliable option is to use the shortest possible combo and "My Explosive Finish" follow-up [[BrokenRecord ad nauseam]] to slowly damage and build up heat, and then use the same limited set of heat actions over and over. It's very telling that all of his boss fights in the main story, in which he can actually access his weapons, only have two healthbars at most aside from his FinalBoss and even then, that fight has multiple QuickTimeEvents to reduce the boss' healthbar quicker.

to:

* LowTierLetdown: Downplayed but while the combat-ready heroes are all certified asskickers and their sections designed for each playable character of the story do a decent matching them up against threats that aren't hugely out of their comfort zone, the same cannot be said for the [[ThatOneSidequest uniformly challenging Underground Coliseum]] fights in which it becomes rather clear how much [[OvershadowedByAwesome Akiyama and especially Shinada]] unfortunately lag behind compared to [[GameBreaker Kiryu and Saejima.]]
** Akiyama's a bit of a downplayed example as he does have a couple techniques that let him utterly [[CycleOfHurting stunlock]] a solid chunk of weaker opponents as explained in GameBreaker above. However, against certain [[NoSell stronger more resilient bosses]] that can't normally be thrown to the ground, this technique just doesn't work at all even if you use grapples to down them as [[SuperArmor they just stand up through the damage]] that would stunlock normal enemies. This can be seen with Akiyama's [[RecurringBoss many fights against Kamon Kanai]]. Not only that but these bosses being so resilient means that Akiyama can't properly utilize his LauncherMove [[ContractualBossImmunity on these sorts of bosses]] which removes a lot of his more damaging options. This all culminates in making Akiyama's particular FinalBoss probably the main story's [[ThatOneBoss hardest fight]] as detailed more below.
** Shinada is a more straight example being an example of an [[WeakButSkilled intentionally weaker character]] more focused around [[MultiMeleeMaster weapons]] and [[TheGrappler grapples]] having most nearly all of the Coliseum fights render him [[FisticuffsBoss completely unarmed]] against opponents that tend to be resistant to a chunk of his grapple techniques. Just about his most reliable option is to use the shortest possible combo and "My Explosive Finish" follow-up [[BrokenRecord ad nauseam]] to slowly damage and build up heat, and then use the same limited set of heat actions over and over. It's very telling that all of his boss fights in the main story, in which he can actually access his weapons, only have two healthbars at most aside from his FinalBoss and even then, that fight has multiple QuickTimeEvents to reduce the boss' healthbar quicker.



** Akiyama and Shinada's coliseum battles are much harder than Kiryu or Saejima's. Akiyama has no healing ability and both have combat less suited for coliseum battles. This is especially true for Shinada, as his weapon-based playstyle is severely hampered in most tournaments due to equipment being forbidden.

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** Akiyama and Shinada's coliseum battles are much harder than [[GameBreaker Kiryu or Saejima's. Saejima's.]] Akiyama has no healing ability and both have combat [[LowTierLetdown less suited for coliseum battles. battles.]] This is especially true for Shinada, as his weapon-based playstyle is severely hampered in most tournaments due to equipment being forbidden.
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** Akiyama's a bit of a downplayed example as he does have a couple techniques that let him utterly [[CycleOfHurting stunlock]] a solid chunk of weaker opponents as explained in GameBreaker above. However, against certain [[NoSell stronger more resilient bosses]] that can't normally be thrown to the ground, this technique just doesn't work at all even if you use grapples to down them as [[SuperArmor they just stand up through the damage]] that would stunlock normal enemies. This can be seen with Akiyama's [[RecurringBoss many fights against Kamon Kanai]]. Not only that but these bosses being so resilient means that Akiyama can't properly utilize his LauncherMove on these sorts of bosses which removes a lot of his more damaging options. This all goes a long way in making Akiyama's particular FinalBoss probably the main story's [[ThatOneBoss hardest fight]] as detailed more below.
** Shinada is a more straight example being an example of an [[WeakButSkilled intentionally weaker character]] more focused around [[MultiMeleeMaster weapons]] and [[TheGrappler grapples]] being forced into fights where most of the time he's [[FisticuffsBoss completely unarmed]] and opponents tend to be resistant to a chunk of his grapple techniques. Just about his most reliable option is to use the shortest possible combo and "My Explosive Finish" follow-up [[BrokenRecord ad nauseam]] to slowly damage and build up heat, and then use the same limited set of heat actions over and over. It's telling that all of his boss fights in his story, in which he can actually access his weapons, only have two healthbars at most aside from his FinalBoss and even then, that fight has multiple QuickTimeEvents to reduce the boss' healthbar quicker.

to:

** Akiyama's a bit of a downplayed example as he does have a couple techniques that let him utterly [[CycleOfHurting stunlock]] a solid chunk of weaker opponents as explained in GameBreaker above. However, against certain [[NoSell stronger more resilient bosses]] that can't normally be thrown to the ground, this technique just doesn't work at all even if you use grapples to down them as [[SuperArmor they just stand up through the damage]] that would stunlock normal enemies. This can be seen with Akiyama's [[RecurringBoss many fights against Kamon Kanai]]. Not only that but these bosses being so resilient means that Akiyama can't properly utilize his LauncherMove [[ContractualBossImmunity on these sorts of bosses bosses]] which removes a lot of his more damaging options. This all goes a long way in culminates making Akiyama's particular FinalBoss probably the main story's [[ThatOneBoss hardest fight]] as detailed more below.
** Shinada is a more straight example being an example of an [[WeakButSkilled intentionally weaker character]] more focused around [[MultiMeleeMaster weapons]] and [[TheGrappler grapples]] being forced into fights where having most of the time he's Coliseum fights render him [[FisticuffsBoss completely unarmed]] and against opponents that tend to be resistant to a chunk of his grapple techniques. Just about his most reliable option is to use the shortest possible combo and "My Explosive Finish" follow-up [[BrokenRecord ad nauseam]] to slowly damage and build up heat, and then use the same limited set of heat actions over and over. It's very telling that all of his boss fights in his the main story, in which he can actually access his weapons, only have two healthbars at most aside from his FinalBoss and even then, that fight has multiple QuickTimeEvents to reduce the boss' healthbar quicker.

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** [[DownplayedTrope Slightly.]] The rematch between [[spoiler:Kiryu and Saejima]] in the Finale is as [[SugarWiki/AwesomeMoments awesome]] as you'd expect it to be, but it's slightly undermined by how quickly it ends due to the boss in question not having much health to spare. Which is somewhat justified by the SequentialBoss that came before it in [[spoiler:Watase and Katsuya]].

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** [[DownplayedTrope Slightly.]] The rematch between [[spoiler:Kiryu and Saejima]] in the Finale is as [[SugarWiki/AwesomeMoments awesome]] as you'd expect it to be, but it's slightly undermined by how quickly it ends due to [[GlassCannon the boss in question not having much health to spare. spare this far into the game.]] Which is somewhat justified by the SequentialBoss that came before it in [[spoiler:Watase and Katsuya]]. Katsuya]].
** Also a partial example for Hors d'Oeuvre Morosawa at the end of the [[MaskedLuchador "Dragon Mask Redux"]] substory. You end up fighting him twice throughout the substory and he's only ever [[{{Mook}} as strong as the average street punk.]] While justified as he's been out of the ring for a decade and is well over 60 years old, one can't help but feel underwhelmed when there's so much build up to your second fight with him in a wrestling ring while donning the Dragon Mask from ''Yakuza 3'' only for him to go down in a couple combos or a single Heat Action.
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* DarthWiki/MostAnnoyingSound: The Underground Coliseum this time around has some pretty dodgy audio mixing with both the audience cheers and the new CombatCommentator outright overpowering everything else. Not only does this drown out the AwesomeMusic/VideoGames, but it can get outright grating for more dedicated players trying to contend with [[ThatOneSidequest one of the series' most challenging Coliseums overall,]] especially if they're playing as [[LowTierLetdown Akiyama or Shinada.]]

to:

* DarthWiki/MostAnnoyingSound: The Underground Coliseum this time around has some pretty dodgy audio mixing with both the audience cheers and the new CombatCommentator outright overpowering everything else. Not only does this drown out the AwesomeMusic/VideoGames, [[AwesomeMusic/VideoGames Awesome Music]], but it can get be outright grating for more dedicated players trying to contend with [[ThatOneSidequest one of the series' most challenging Coliseums overall,]] especially if they're playing as [[LowTierLetdown Akiyama or Shinada.]]
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** Unlike in other entries, Kiryu's Bounding Throw (e.g., Square, Triangle, Circle[[note]] Or X, Y, B on Xbox. [[/note]]) requires no Heat to use in this game, making it a very effective means of dealing quick and easy damage, especially against Bosses. It's incredibly easy to stunlock even the FinalBoss to death by just relying on [[CycleOfHurting using the bounding throw while they're recovering from... the bounding throw.]]
** Speaking of bounds, Akiyama's basic Rush Combo (namely, Square, Square, Triangle[[note]] X, X, Y on Xbox. [[/note]]) can keep even bosses glued to the floor due to the reverse axe kick being able to [[KickThemWhileTheyAreDown strike enemies on the ground]]. The extension that adds a rising right kick you unlock early on with upgrades does enough damage and still maintains enemies glued to the floor that fights with Akiyama can devolve into finding the nearest corner and repeating the combo ad nauseam.

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** Unlike in other entries, Kiryu's Bounding Throw (e.g., Square, Triangle, Circle[[note]] Or X, Y, B on Xbox. [[/note]]) requires no Heat to use in this game, making it a very effective means of dealing quick and easy damage, especially even against Bosses. It's incredibly easy to stunlock even the FinalBoss to death by just relying on [[CycleOfHurting using the bounding throw while they're recovering from... the bounding throw.]]
** Speaking of bounds, Akiyama's basic Rush Combo (namely, Square, Square, Triangle[[note]] X, X, Y on Xbox. [[/note]]) can keep even bosses glued to the floor due to the reverse axe kick being able to [[KickThemWhileTheyAreDown strike enemies on the ground]]. The extension that adds a rising right kick you unlock early on with upgrades does enough damage and still maintains enemies glued to the floor that fights with Akiyama can devolve into finding the nearest corner and repeating the combo ad nauseam. The [[DownplayedTrope only downside]] is that it doesn't work so well on [[ContractualBossImmunity tougher bosses that can't be knocked down or launched.]] Even when recovering from being floored by a grapple or Heat Action, they'll have SuperArmor preventing you from keeping them glued to the floor like other enemies. This can be seen with [[RecurringBoss recurring threat Kamon Kanai.]]
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** Shinada's segments in Kineicho also qualify [[DownplayedTrope to a lesser extent,]] being sandwiched between Akiyama's short yet intense series of clashes with Ousaka Enterprises and the final chapters of the game. Despite Shinada [[OvershadowedByAwesome being a relatively inexperienced fighter,]] Kineicho is one of the simpler districts to navigate and the vast majority of combat encounters [[BreatherBoss don't demand too much]] so long as you train up Shinada appropriately.
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** [[spoiler: Masato Aizawa]] at the end of the game. As befits a FinalBoss, he has a total of eight health bars, multiple phases, and can use all his combos from neutral, including multiple unblockable ones. He also hits like a truck, and by that point you probably used up most of your health potions on the beginning of the BossRush finale.

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** [[spoiler: Tsubasa Kurosawa is revealed late in the game to have terminal lung cancer, and can be seen coughing up blood. By the time ''VideoGame/LikeADragonInfiniteWealth'' takes place, Kiryu himself is dying from a form of cancer and is also seen coughing up blood.]]

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** [[spoiler: Tsubasa [[spoiler:Tsubasa Kurosawa is revealed late in the game to have terminal lung cancer, and can be seen coughing up blood. By the time ''VideoGame/LikeADragonInfiniteWealth'' takes place, Kiryu himself is dying from a form of cancer and is also seen coughing up blood.]]]]
*** Related to the above, [[https://www.youtube.com/watch?v=gM7yD8TnbxI there's a gag where Akiyama is trying to rescue Haruka]] in their shared chapter, where he's out of breath after running up a flight of stairs. He blames his lack of stamina on his consistent smoking habits, even stating he should quit. [[spoiler:''Infinite Wealth'' confirms that Kiryu, who has had a history of smoking throughout the series (though less than Akiyama), is dying of cancer, with smoking usually being the cause of lung cancer[[note]]As of this writing, it's not confirmed what kind of cancer Kiryu has been diagnosed with[[/note]]]]. Suddenly the joke becomes a little less funny when they're affected by its long-term consequences.



* KarmicOverkill: At worst, Ogita was a {{Jerkass}} SternTeacher with a HiddenHeartOfGold, and [[spoiler: his AccidentalMurder can be seen as him being ForcedIntoEvil due his debts to Ousaka Enterprises, which he wouldn't still be in if Park didn't rip him off and not pay him in the first place. In the end, he not only dies, but beforehand he's tortured, [[AnArmAndALeg has his arm crushed in a trash compactor]], and gets told that FreudianExcuseIsNoExcuse in regards to his legitimate grievances with Park.]]

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* KarmicOverkill: At worst, Ogita was a {{Jerkass}} SternTeacher with a HiddenHeartOfGold, and [[spoiler: his [[spoiler:his AccidentalMurder can be seen as him being ForcedIntoEvil due his debts to Ousaka Enterprises, which he wouldn't still be in if Park didn't rip him off and not pay him in the first place. In the end, he not only dies, but beforehand he's tortured, [[AnArmAndALeg has his arm crushed in a trash compactor]], and gets told that FreudianExcuseIsNoExcuse in regards to his legitimate grievances with Park.]]

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!! YMMV: [[YMMV/LikeADragon All Games]] | ''YMMV/Yakuza1'' | ''YMMV/Yakuza2'' | ''YMMV/RyuGaGotokuKenzan'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''Yakuza 5'' | ''YMMV/LikeADragonIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon'' | ''YMMV/{{Judgment}}'' | ''YMMV/LostJudgment''

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!! YMMV: [[YMMV/LikeADragon All Games]] [[WMG:[[center:[-''VideoGame/LikeADragon'' | '''[[YMMV/LikeADragon Main Page]]'''\\
'''''Yakuza''''' '''series'''\\
''YMMV/Yakuza1'' | ''YMMV/Yakuza2'' | ''YMMV/RyuGaGotokuKenzan'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | '''''Yakuza 5''''' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6''\\
'''''Like a Dragon''''' '''series'''\\
''YMMV/YakuzaLikeADragon'' | ''YMMV/LikeADragonGaidenTheManWhoErasedHisName'' | ''YMMV/LikeADragonInfiniteWealth''\\
'''''Judgment''''' '''series'''\\
''YMMV/{{Judgment}}'' | ''YMMV/LostJudgment''\\
'''Other Spin-Offs'''\\
''YMMV/RyuGaGotokuKenzan'' |
''YMMV/YakuzaDeadSouls'' | ''Yakuza 5'' | ''YMMV/LikeADragonIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon'' | ''YMMV/{{Judgment}}'' | ''YMMV/LostJudgment''''YMMV/FistOfTheNorthStarLostParadise'']]-]]]

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