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History YMMV / WoLongFallenDynasty

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* DifficultySpike: The first DLC, ''Battle of Zhongyuan'', brings its A-game twofold with the missions themselves introducing some tough boss fights and a new DemonicSpider, the Huodou, as well as the next difficulty of NewGamePlus, Path of the Soaring Dragon. For reference, Path of the Crouching Dragon, the game's initial difficulty ends at a the recommended Level 100, with the next difficulty, Rising Dragon, stopping at the initial game's level cap, 150. Soaring Dragon? That ends at a recommended level '''300'''. Bosses gain even more buffs and morale over players' baseline Fortitude, and players will be forced to hunt some dangerous minibosses far out of their morale to earn some extra Fortitude. Team Ninja expects players to memorize these bosses' attacks inside out or you'll likely die even at full health. Even if you do survive, getting hit by Critical Blows on Soaring and beyond will temporarily sap the player's Fortitude until they either wait out the debuff or land a Fatal Strike themselves. None of this is even getting into the fights in the DLC itself. ''Conqueror of Jiangdong'' escalates even further with its boss fights.

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* DifficultySpike: The first DLC, ''Battle of Zhongyuan'', brings its A-game twofold with the missions themselves introducing some tough boss fights and a new DemonicSpider, the Huodou, as well as the next difficulty of NewGamePlus, Path of the Soaring Dragon. For reference, Path of the Crouching Dragon, the game's initial difficulty ends at a the recommended Level of 100, with the next difficulty, Rising Dragon, stopping at the initial game's level cap, 150. Soaring Dragon? That ends at a recommended level of '''300'''. Bosses gain even more buffs and morale over players' baseline Fortitude, and players will be forced to hunt some dangerous minibosses far out of their morale to earn some extra Fortitude. Team Ninja expects players to memorize these bosses' attacks inside out or you'll likely die even at full health. Even if you do survive, getting hit by Critical Blows on Soaring and beyond will temporarily sap the player's Fortitude until they either wait out the debuff or land a Fatal Strike themselves. None of this is even getting into the fights in the DLC itself. ''Conqueror of Jiangdong'' escalates even further with its boss fights.

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* BrokenBase: The game has garnered divided reactions from existing fans of Team Ninja. Some praise the combat as a fun hybrid of Sekiro and Nioh, enjoying the more streamlined nature of it compared to the latter and saying that's largely up to par with other Team Ninja games. Others deride it as shallow and simplistic compared to Nioh, saying that it relies too much on parrying at the detriment of other defensive options without making it deep enough to warrant it. Then there's the third camp that agrees with a lot of the criticisms of the second, but still feel that it's a fun game in its own right.

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* BrokenBase: The game has garnered divided reactions from existing fans of Team Ninja. Some praise the combat as a fun hybrid of Sekiro ''Sekiro'' and Nioh, ''Nioh'', enjoying the more streamlined nature of it compared to the latter and saying that's largely up to par with other Team Ninja games. Others deride it as shallow and simplistic compared to Nioh, ''Nioh'', saying that it relies too much on parrying at the detriment of other defensive options without making it deep enough to warrant it. Then there's the third camp that agrees with a lot of the criticisms of the second, but still feel that it's a fun game in its own right.



** [[spoiler: Demonized Taishi Ci is an absolutely grueling MarathonBoss with a healthy mix of quick combos which occasionally get extended to keep you on your toes which can leave you in a very difficult position to actually mount your offense against him due to how much distance he can put between you in a moment. When you finally cut him down... He gets back up again, but now his timings have entirely changed, and his weapon is permanently enchanted with the water element, so any non-deflected attacks will deal ScratchDamage unless you have the appropriate special effect on your weapon to negate it (though it won't negate Chill build-up). For good measure, he also gains even more attacks on top it. Did we mention you have to clear both forms in one try? Because if you lose, it's back to the start. If you find him as a boss in the Thousand-Mile Journey, you'll have to clear both forms, [[ThisIsGonnaSuck even if you only have 3 cure pots]].]]

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** [[spoiler: Demonized Taishi Ci Ci]] is an absolutely grueling MarathonBoss with a healthy mix of quick combos which occasionally get extended to keep you on your toes which can leave you in a very difficult position to actually mount your offense against him due to how much distance he can put between you in a moment. When you finally cut him down... He gets back up again, but now his timings have entirely changed, and his weapon is permanently enchanted with the water element, so any non-deflected attacks will deal ScratchDamage unless you have the appropriate special effect on your weapon to negate it (though it won't negate Chill build-up). For good measure, he also gains even more attacks on top it. Did we mention you have to clear both forms in one try? Because if you lose, it's back to the start. If you find him as a boss in the Thousand-Mile Journey, you'll have to clear both forms, [[ThisIsGonnaSuck even if you only have 3 cure pots]].]]


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* ToughActToFollow: Though Team Ninja has been making an effort to continuously improve the game, and many players still find the game enjoyable, they still find it comes short to ''VideoGame/Nioh2'', which refined much of the original ''Nioh's'' strengths and turned it into an EvenBetterSequel. ''Wo Long'' often falls short in praise when compared to the former. Not helping matters is that the latter's attempt to reach a middle ground to fans of the more mainstream SoulsLikeRPG games wasn't quite as successful because the existence of RandomlyGeneratedLoot turned them away, but the changes to the loot systems and streamlined gameplay have alienated parts of their ''Nioh'' fanbase as well.

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