Follow TV Tropes

Following

History YMMV / Wizardry

Go To

OR

Added: 231

Changed: 107

Is there an issue? Send a MessageReason:
None


** Rat enemies are this early on due to being able to inflict the “Disease” status ailment, which is essentially poison but much harder to cure. Once you gain you gain the ability to cure disease, they become GoddamnedBats instead.



** All plant enemies, they are never very strong but always have the ability to easily inflict some sort of status element.

to:

** All plant and vine enemies, they are never very strong but always have the ability to easily inflict some sort of status element.



* ItsHardSoItSucks: ''Wizardry IV'', infamous for its steep difficulty, is apparently the worst-selling product Sir-Tech ever published.

to:

* ItsHardSoItSucks: The series in general has faced criticism for being unforgiving and cheap, but ''Wizardry IV'', IV'' especially is infamous for its steep difficulty, and is apparently the worst-selling product Sir-Tech ever published.
Is there an issue? Send a MessageReason:


* MostAnnoyingSound: Outside the tower in Arnika in 8. It creates a loud humming sound, and chances are you'll run into a huge horde of enemies. Try fighting 14 robots at once with that humming playing non-stop and not go insane.
Is there an issue? Send a MessageReason:
None


** Poppies, nasty little plants who aren’t too strong but always have the ability to easily inflict some sort of status element.

to:

** Poppies, nasty little plants who aren’t too All plant enemies, they are never very strong but always have the ability to easily inflict some sort of status element.



* WhatCouldHaveBeen: Wizardry 8 ended up becoming super rushed late in development, whilst the game ended up surprisingly polished outside of some glitches there were still some things lost in the rush to complete the game: various side quests, some enemies, an entire dungeon (which can be visited via hacking), and full animated cutscenes for the Good and Phoonzang endings.

to:

* WhatCouldHaveBeen: Wizardry 8 ended up becoming being super rushed late in development, whilst the game ended up surprisingly polished outside of some glitches there were still some things lost in the rush to complete the game: various side quests, some enemies, an entire dungeon (which can be visited via hacking), dungeon, and full animated cutscenes for the Good and Phoonzang endings.endings. Fortunately some of these can be reinserted into the game with fan mods.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: Wizardry 8 is widely considered a the best game in the series and a distinct improvement over the good but often unpolished previous games. Being perhaps the most fair game in the series probably helps as well.

to:

* EvenBetterSequel: Wizardry 8 is widely considered a the best game in the series and a distinct great improvement over the good but often unpolished previous games. incredibly cheap Wizardry 7, and is often outright declared the best game in the whole franchise. Being perhaps arguably the most fair game in the series probably helps as well.helps.



* GameBreaker: In VI and VII the ninja comes awfully close to being this. In the last game the class has so much overhead it's no longer worth it.

to:

* GameBreaker: In VI and VII the ninja comes awfully close to being this. In the last game the class has so much overhead it's no longer worth it.is still stupidly powerful, but is now balanced by the fact [[MagikarpPower it now takes almost half the game for it to reach it’s full potential]].

Added: 1291

Changed: 265

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.

to:

* EvenBetterSequel: Wizardry 8 is widely considered a the best game in the series and a distinct improvement over the good but often unpolished previous games. Being perhaps the most fair game in the series probably helps as well.
* DemonicSpiders: Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake. Some especially notable examples include:
** Fairies, mages who try to stay as far away from you as possible whilst spamming spells both to hurt you and heal each other.
** Poppies, nasty little plants who aren’t too strong but always have the ability to easily inflict some sort of status element.
** Unicorns, who are similar to fairies but with the additional problem of being really tanky in contrast to the fairy’s GlassCannon.


Added DiffLines:

* ThatOneBoss: Nessie from Wizardry 8, a huge and terrifying water dragon with both devastating physical attacks and powerful spells. Making matters worse you have no access to fire magic, which contains some of the most powerful offensive spells in the game, since you are underwater. The one saving grace is that Nessie is a big easy-to-hit target.
* WhatCouldHaveBeen: Wizardry 8 ended up becoming super rushed late in development, whilst the game ended up surprisingly polished outside of some glitches there were still some things lost in the rush to complete the game: various side quests, some enemies, an entire dungeon (which can be visited via hacking), and full animated cutscenes for the Good and Phoonzang endings.

Added: 953

Changed: 83

Removed: 863

Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: The Dark Savant is a deeply underwhelming final battle for the Dark Savant trilogy.

to:

* AnticlimaxBoss: AnticlimaxBoss:
**
The Dark Savant is a deeply underwhelming final battle for the Dark Savant trilogy.



* CrowningMomentOfHeartwarming: The Good Ending of Wizardry 8, [[spoiler: your characters are made the new Cosmic Lords: becoming benevolent deities who immediately begin to help the many races you have encountered throughout the game, including putting goodness in the souls of the [[BloodKnight Rapax]] making a race-wide HeelFaceTurn, as well as create entire new civilizations to populate the formerly barren galaxy. The one sour note is that you had to kill [[FallenHero Phoonzang]] in order to achieve this, though the narrator assures you that he would have been [[SoProudOfYou greatly pleased]] with your divine works]].
** The Phoonzang ending is a BittersweetEnding, though still has some warmth: [[spoiler: the universe has been totally destroyed... But Phoonzang has been redeemed and he happily becomes your party's mentor in restoring the universe]].


Added DiffLines:

* SugarWiki/HeartwarmingMoments:
** The Good Ending of Wizardry 8, [[spoiler: your characters are made the new Cosmic Lords: becoming benevolent deities who immediately begin to help the many races you have encountered throughout the game, including putting goodness in the souls of the [[BloodKnight Rapax]] making a race-wide HeelFaceTurn, as well as create entire new civilizations to populate the formerly barren galaxy. The one sour note is that you had to kill [[FallenHero Phoonzang]] in order to achieve this, though the narrator assures you that he would have been [[SoProudOfYou greatly pleased]] with your divine works]].
** The Phoonzang ending is a BittersweetEnding, though still has some warmth: [[spoiler: the universe has been totally destroyed... But Phoonzang has been redeemed and he happily becomes your party's mentor in restoring the universe]].
Is there an issue? Send a MessageReason:
None


** Recruitable party members not accompanying the group to certain locations in Wizardry 8. To be fair only two or three of these outside party members are worth keeping, but seeing how limited some of their enterable locations are really makes you wish you could just create 2 more characters at the beginning and then never worry about any of the recruits.

to:

** Recruitable party members not accompanying the group to certain locations in Wizardry 8. To be fair only two or three of these outside party members are worth keeping, keeping around, but seeing how limited some of their enterable locations are really makes you wish you could just create 2 more characters at the beginning and then never worry bother about any of the recruits.
Is there an issue? Send a MessageReason:
None


** The Phoonzang ending is this mixed with [[CrowningMomentOFTearjerker Tearjerker]]: [[spoiler: the universe has been totally destroyed... But Phoonzang has been redeemed and he happily becomes your party's mentor in restoring the universe]].

to:

** The Phoonzang ending is this mixed with [[CrowningMomentOFTearjerker Tearjerker]]: a BittersweetEnding, though still has some warmth: [[spoiler: the universe has been totally destroyed... But Phoonzang has been redeemed and he happily becomes your party's mentor in restoring the universe]].
Is there an issue? Send a MessageReason:
None


** Character creation. If you want your character to be of a certain class, you need to have enough bonus points, with the required amount depending on your race and gender. Bonus points are given in random amount after you choose your character's name, gender and race, and if you don't have enough to choose your desired class, there is no back button so you still have to allocate all your bonus points and skill points (which can be a lot), and possibly select your starting spells. Some of the fancier classes require truly massive amounts of bonus points, so it can take you around one hour to get enough points to select them. Merely ''starting'' the game can take hours of preparation. Needless to say, this is [[SubvertedTrope subverted]] for people who love messing with character creation.
** Recruitable party members not accompanying the group to certain locations in Wizardry 8. To be fair only two or three of these outside party members are worth keeping, but seeing how limited some of their enterable locations are really makes you wish you could just create 2 more party members at the beginning and then never worry about any of the recruits.

to:

** Character creation. If you want your character to be of a certain class, you need to have enough bonus points, with the required amount depending on your race and gender. Bonus points are given in random amount after you choose your character's name, gender and race, and if you don't have enough to choose your desired class, there is no back button so you still have to allocate all your bonus points and skill points (which can be a lot), and possibly select your starting spells. Some of the fancier classes require truly massive amounts of bonus points, so it can take you around one hour to get enough points to select them. Merely ''starting'' the game can take hours of preparation. Needless to say, All that said, this is often [[SubvertedTrope subverted]] for people who love messing with character creation.
** Recruitable party members not accompanying the group to certain locations in Wizardry 8. To be fair only two or three of these outside party members are worth keeping, but seeing how limited some of their enterable locations are really makes you wish you could just create 2 more party members characters at the beginning and then never worry about any of the recruits.

Added: 361

Changed: 107

Is there an issue? Send a MessageReason:
None


** Character creation. If you want your character to be of a certain class, you need to have enough bonus points, with the required amount depending on your race and gender. Bonus points are given in random amount after you choose your character's name, gender and race, and if you don't have enough to choose your desired class, there is no back button so you still have to allocate all your bonus points and skill points (which can be a lot), and possibly select your starting spells. Some of the fancier classes require truly massive amounts of bonus points, so it can take you around one hour to get enough points to select them. Merely ''starting'' the game can take hours of preparation.

to:

** Character creation. If you want your character to be of a certain class, you need to have enough bonus points, with the required amount depending on your race and gender. Bonus points are given in random amount after you choose your character's name, gender and race, and if you don't have enough to choose your desired class, there is no back button so you still have to allocate all your bonus points and skill points (which can be a lot), and possibly select your starting spells. Some of the fancier classes require truly massive amounts of bonus points, so it can take you around one hour to get enough points to select them. Merely ''starting'' the game can take hours of preparation. Needless to say, this is [[SubvertedTrope subverted]] for people who love messing with character creation.
** Recruitable party members not accompanying the group to certain locations in Wizardry 8. To be fair only two or three of these outside party members are worth keeping, but seeing how limited some of their enterable locations are really makes you wish you could just create 2 more party members at the beginning and then never worry about any of the recruits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*CrowningMomentOfHeartwarming: The Good Ending of Wizardry 8, [[spoiler: your characters are made the new Cosmic Lords: becoming benevolent deities who immediately begin to help the many races you have encountered throughout the game, including putting goodness in the souls of the [[BloodKnight Rapax]] making a race-wide HeelFaceTurn, as well as create entire new civilizations to populate the formerly barren galaxy. The one sour note is that you had to kill [[FallenHero Phoonzang]] in order to achieve this, though the narrator assures you that he would have been [[SoProudOfYou greatly pleased]] with your divine works]].
** The Phoonzang ending is this mixed with [[CrowningMomentOFTearjerker Tearjerker]]: [[spoiler: the universe has been totally destroyed... But Phoonzang has been redeemed and he happily becomes your party's mentor in restoring the universe]].

Added: 134

Changed: 135

Is there an issue? Send a MessageReason:
Formatting error


** From Wizardry 4 we have [[spoiler:Kadorto]], the final boss of the evil ending and the GoldenEnding, which amounts to a drawn-out cutscene/inventory check.* DemonicSpiders: Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.

to:

** From Wizardry 4 we have [[spoiler:Kadorto]], the final boss of the evil ending and the GoldenEnding, which amounts to a drawn-out cutscene/inventory check.* DemonicSpiders: check.
*DemonicSpiders:
Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.

Changed: 135

Removed: 184

Is there an issue? Send a MessageReason:
Misuse of Crazy Awesome


** From Wizardry 4 we have [[spoiler:Kadorto]], the final boss of the evil ending and the GoldenEnding, which amounts to a drawn-out cutscene/inventory check.
* CrazyAwesome: Wizardry 8 has ''ninja fairies''!
* DemonicSpiders: Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.

to:

** From Wizardry 4 we have [[spoiler:Kadorto]], the final boss of the evil ending and the GoldenEnding, which amounts to a drawn-out cutscene/inventory check.
* CrazyAwesome: Wizardry 8 has ''ninja fairies''!
check.* DemonicSpiders: Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, and was the tip of the iceberg. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences, ''Franchise/ShinMegamiTensei'''s early games had a lot of obvious ''Wiz IV'' inspiration, and ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'', among many other games, are full-blown {{Spiritual Successor}}s.

to:

* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech Creator/SirTech collapsed, and was the tip of the iceberg. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences, ''Franchise/ShinMegamiTensei'''s early games had a lot of obvious ''Wiz IV'' inspiration, and ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'', among many other games, are full-blown {{Spiritual Successor}}s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** From Wizardry 4 we have [[spoiler:Kadorto]], the final boss of the evil ending and the GoldenEnding, which amounts to a drawn-out cutscene/inventory check.
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences, ''Franchise/ShinMegamiTensei'''s early games had a lot of obvious ''Wiz IV'' inspiration, and ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'', among many other games, are full-blown {{Spiritual Successor}}s.

to:

* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned.and was the tip of the iceberg. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences, ''Franchise/ShinMegamiTensei'''s early games had a lot of obvious ''Wiz IV'' inspiration, and ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'', among many other games, are full-blown {{Spiritual Successor}}s.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.
* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences.

to:

* DemonicSpiders DemonicSpiders: Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.
* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences.influences, ''Franchise/ShinMegamiTensei'''s early games had a lot of obvious ''Wiz IV'' inspiration, and ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'', among many other games, are full-blown {{Spiritual Successor}}s.



* GoddamnedBats - and rats, and strange viney things... while they increase in power and continue to allow you to gain experience, they drop no gold or useful items, because they're bats, rats and vines.

to:

* GoddamnedBats - and GoddamnedBats: And rats, and strange viney things... while they increase in power and continue to allow you to gain experience, they drop no gold or useful items, because they're bats, rats and vines.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsHardSoItSucks: ''Wizardry IV'', infamous for its steep difficulty, is apparently the worst-selling product Sir-Tech ever published.
Is there an issue? Send a MessageReason:
None


* GoddamnedBats - and rats, and strange viney things...

to:

* GoddamnedBats - and rats, and strange viney things... while they increase in power and continue to allow you to gain experience, they drop no gold or useful items, because they're bats, rats and vines.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrazyAwesome: Wizardry 8 has ''ninja fairies''!
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned.

to:

* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences.
Is there an issue? Send a MessageReason:
None


*** Somewhat subverted as clicking rest again stops it anytime. It's actually rather handy, as your magic meter fills up almost instantly. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.

to:

*** Somewhat subverted as clicking rest again stops it anytime. It's actually rather handy, as A handy way around this is that your magic meter fills up almost instantly.immediately. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.
Is there an issue? Send a MessageReason:
None


*** Somewhat subverted as clicking rest again time stops it anytime. It's actually rather handy, as your magic meter fills up almost instantly. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.

to:

*** Somewhat subverted as clicking rest again time stops it anytime. It's actually rather handy, as your magic meter fills up almost instantly. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Somewhat subverted as clicking rest again time stops it anytime. It's actually rather handy, as your magic meter fills up almost instantly. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: Outside the tower in Arnika in 8. It creates a loud humming sound, and chances are you'll run into a huge horde of enemies. Try fighting 14 robots at once with that humming playing non-stop and not go insane.

Changed: 2

Removed: 278

Is there an issue? Send a MessageReason:
Character alignments are Flame Bait and should not go on YMMV pages.


** Character creation. If you want your character to be of a certain class, you need to have enough bonus points, whit the required amount depending on your race and gender. Bonus points are given in random amount after you choose your character's name, gender and race, and if you don't have enough to choose your desired class, there is no back button so you still have to allocate all your bonus points and skill points (which can be a lot), and possibly select your starting spells. Some of the fancier classes require truly massive amounts of bonus points, so it can take you around one hour to get enough points to select them. Merely ''starting'' the game can take hours of preparation.
* TrueNeutral: [[spoiler:Werdna becomes this in the best ending of IV. The other endings have him either become a great force for good or evil. In the grandmaster ending he realizes that the Amulet is a trick and frees himself from alignment, and is free to live his own life.]]

to:

** Character creation. If you want your character to be of a certain class, you need to have enough bonus points, whit with the required amount depending on your race and gender. Bonus points are given in random amount after you choose your character's name, gender and race, and if you don't have enough to choose your desired class, there is no back button so you still have to allocate all your bonus points and skill points (which can be a lot), and possibly select your starting spells. Some of the fancier classes require truly massive amounts of bonus points, so it can take you around one hour to get enough points to select them. Merely ''starting'' the game can take hours of preparation.
* TrueNeutral: [[spoiler:Werdna becomes this in the best ending of IV. The other endings have him either become a great force for good or evil. In the grandmaster ending he realizes that the Amulet is a trick and frees himself from alignment, and is free to live his own life.]]
preparation.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic:0

to:

* ScrappyMechanic:0ScrappyMechanic:

Added: 913

Changed: 218

Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: In VII, resting. In order to heal your party by resting, you had to spend ''several real-time minutes'' waiting for in-game time to pass after hitting the "rest" button. And you might also be ambushed while sleeping.

to:

* ScrappyMechanic: ScrappyMechanic:0
**
In VII, resting. In order to heal your party by resting, you had to spend ''several real-time minutes'' waiting for in-game time to pass after hitting the "rest" button. And you might also be ambushed while sleeping.sleeping.
** Character creation. If you want your character to be of a certain class, you need to have enough bonus points, whit the required amount depending on your race and gender. Bonus points are given in random amount after you choose your character's name, gender and race, and if you don't have enough to choose your desired class, there is no back button so you still have to allocate all your bonus points and skill points (which can be a lot), and possibly select your starting spells. Some of the fancier classes require truly massive amounts of bonus points, so it can take you around one hour to get enough points to select them. Merely ''starting'' the game can take hours of preparation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnticlimaxBoss: The Dark Savant is a deeply underwhelming final battle for the Dark Savant trilogy.
* DemonicSpiders Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.


Added DiffLines:

* TrueNeutral: [[spoiler:Werdna becomes this in the best ending of IV. The other endings have him either become a great force for good or evil. In the grandmaster ending he realizes that the Amulet is a trick and frees himself from alignment, and is free to live his own life.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: In VII, resting. In order to heal your party by resting, you had to spend ''several real-time minutes'' waiting for in-game time to pass after hitting the "rest" button. And you might also be ambushed while sleeping.

Top