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* TheyWastedAPerfectlyGoodPlot: A common criticism of the game's story is that, while all the adversaries and enemy factions showing up in the plot ([[spoiler:The Cult of the Final Dawn, the Drukharii, the Necrons, the traitor Kunrad, Uralon the Cruel, the Lord of Change, the Grand Inquisitor, potentially the rival Rogue Trader houses, and, depending on how you want to look at it, even Theodora and her legacy]]) are interesting and have a lot of potential, the fact that they are sandwiched into one plot together and have to share screentime means they ''all'' end up feeling from underused to downright GiantSpaceFleaFromNowhere levels.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodCharacter: Doubles as TheyWastedAPerfectlyGoodPlot. A common criticism of the game's story is that, while all the adversaries and enemy factions showing up in the plot ([[spoiler:The Cult of the Final Dawn, the Drukharii, the Necrons, the traitor Kunrad, Uralon the Cruel, the Lord of Change, the Grand Inquisitor, potentially the rival Rogue Trader houses, and, depending on how you want to look at it, even Theodora and her legacy]]) are interesting and have a lot of potential, the fact that they are sandwiched into one plot together and have to share screentime means they ''all'' end up feeling from underused to downright GiantSpaceFleaFromNowhere levels.
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* TheyWastedAPerfectlyGoodPlot: A common criticism of the game's story is that, while all the adversaries and enemy factions showing up in the plot ([[spoiler:The Cult of the Final Dawn, the Drukharii, the Necrons, the traitor Kunrad, Uralon the Cruel, the Lord of Change, the Grand Inquisitor, potentially the rival Rogue Trader houses, and, depending on how you want to look at it, even Theodora and her legacy]]) are interesting and have a lot of potential, the fact that they are all sandwiched into one plot together and have to share screentime means they ''all'' end up feeling from underused to downright GiantSpaceFleaFromNowhere levels.

to:

* TheyWastedAPerfectlyGoodPlot: A common criticism of the game's story is that, while all the adversaries and enemy factions showing up in the plot ([[spoiler:The Cult of the Final Dawn, the Drukharii, the Necrons, the traitor Kunrad, Uralon the Cruel, the Lord of Change, the Grand Inquisitor, potentially the rival Rogue Trader houses, and, depending on how you want to look at it, even Theodora and her legacy]]) are interesting and have a lot of potential, the fact that they are all sandwiched into one plot together and have to share screentime means they ''all'' end up feeling from underused to downright GiantSpaceFleaFromNowhere levels.
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* TheyWastedAPerfectlyGoodPlot: A common criticism of the game's story is that, while all the adversaries and enemy factions showing up in the plot ([[spoiler:The Cult of the Final Dawn, the Drukharii, the Necrons, the traitor Kunrad, Uralon the Cruel, the Grand Inquisitor, and potentially the rival Rogue Trader houses]]) are interesting and have a lot of potential, the fact that they are all sandwiched into one plot together and have to share screentime means they ''all'' end up feeling from underused to downright GiantSpaceFleaFromNowhere levels.

to:

* TheyWastedAPerfectlyGoodPlot: A common criticism of the game's story is that, while all the adversaries and enemy factions showing up in the plot ([[spoiler:The Cult of the Final Dawn, the Drukharii, the Necrons, the traitor Kunrad, Uralon the Cruel, the Lord of Change, the Grand Inquisitor, and potentially the rival Rogue Trader houses]]) houses, and, depending on how you want to look at it, even Theodora and her legacy]]) are interesting and have a lot of potential, the fact that they are all sandwiched into one plot together and have to share screentime means they ''all'' end up feeling from underused to downright GiantSpaceFleaFromNowhere levels.
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* TheyWastedAPerfectlyGoodPlot: A common criticism of the game's story is that, while all the adversaries and enemy factions showing up in the plot ([[spoiler:The Cult of the Final Dawn, the Drukharii, the Necrons, the traitor Kunrad, Uralon the Cruel, the Grand Inquisitor, and potentially the rival Rogue Trader houses ]]) are interesting and have a lot of potential, the fact that they are all sandwiched into one plot together and have to share screentime means they ''all'' end up feeling from underused to downright GiantSpaceFleaFromNowhere levels.

to:

* TheyWastedAPerfectlyGoodPlot: A common criticism of the game's story is that, while all the adversaries and enemy factions showing up in the plot ([[spoiler:The Cult of the Final Dawn, the Drukharii, the Necrons, the traitor Kunrad, Uralon the Cruel, the Grand Inquisitor, and potentially the rival Rogue Trader houses ]]) houses]]) are interesting and have a lot of potential, the fact that they are all sandwiched into one plot together and have to share screentime means they ''all'' end up feeling from underused to downright GiantSpaceFleaFromNowhere levels.
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* TheyWastedAPerfectlyGoodPlot: A common criticism of the game's story is that, while all the adversaries and enemy factions showing up in the plot ([[spoiler:The Cult of the Final Dawn, the Drukharii, the Necrons, the traitor Kunrad, Uralon the Cruel, the Grand Inquisitor, and potentially the rival Rogue Trader houses ]]) are interesting and have a lot of potential, the fact that they are all sandwiched into one plot together and have to share screentime means they ''all'' end up feeling from underused to downright GiantSpaceFleaFromNowhere levels.
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* SequelDifficultyDrop: Previous Owlcat titles, particularly ''VideoGame/PathfinderWrathOfTheRighteous'', were noted for having [[NintendoHard extremely difficult combat]] on "Core" difficulty, which is advertised as being the most accurate recreation of the tabletop rules. ''Rogue Trader'' is ''much'' easier with multiple easily found GameBreaker strategies, which is especially amusing since ''[[TabletopGame/WarhammerFantasyRoleplay Warhammer d100]]'' is generally regarded as a much less-forgiving ruleset than the UsefulNotes/D20System that ''TabletopGame/{{Pathfinder}}'' relies on.

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* SequelDifficultyDrop: Previous Owlcat titles, particularly ''VideoGame/PathfinderWrathOfTheRighteous'', were noted for having [[NintendoHard extremely difficult combat]] on "Core" difficulty, which is advertised as being the most accurate recreation of the tabletop rules. ''Rogue Trader'' is ''much'' easier with multiple easily found GameBreaker strategies, which is especially amusing since ''[[TabletopGame/WarhammerFantasyRoleplay Warhammer d100]]'' is generally regarded as a much less-forgiving ruleset than the UsefulNotes/D20System MediaNotes/D20System that ''TabletopGame/{{Pathfinder}}'' relies on.
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** The random chance of unsanctioned psykers, most notably Idira, to get negative effects whenever they use any of their powers, is quite unpopular. This includes summoning demons and even instantly dying while ''also'' summoning a demon at the same time. Although the uncontrollable nature of the Warp is lore-accurate, the implementation differs from its source material, as the ''Warhammer 40K'' [=TTRPGs=] always give you the option of casting powers safely in exchange for using only half your Psy Rating for calculations. The fact that this was not implemented in the game, combined with how heavily the meta of Owlcat titles, including this one, usually centers on buffs, means players ''will'' experience this sooner or later, oftentimes as the result of casting a harmless power, frequently leading to players in frustration benching, firing or killing Idira ASAP, even if that means missing out on her storyline.

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** The random chance of unsanctioned psykers, most notably Idira, to get negative effects whenever they use any of their powers, ''regardless of veil degradation level'', is quite unpopular. This includes summoning demons and even instantly dying while ''also'' summoning a demon at the same time. Although the uncontrollable nature of the Warp is lore-accurate, the implementation differs from its source material, as the ''Warhammer 40K'' [=TTRPGs=] always give you the option of casting powers safely in exchange for using only half your Psy Rating for calculations. The fact that this was not implemented in the game, combined with how heavily the meta of Owlcat titles, including this one, usually centers on buffs, means players ''will'' experience this sooner or later, oftentimes as the result of casting a harmless power, frequently leading to players in frustration benching, firing or killing Idira ASAP, even if that means missing out on her storyline.
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** A lot of the above has been fixed or nerfed in patch 1.1.28. Officers can no longer give bonus turns to the same ally several times in a row. Damage bonuses to burst fire no longer apply fully to each shot but rather as a percentage to each shot in the burst.
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* JustHereForGodzilla: As in common in the classic CRPG and especially the Owlcat community, the romance options attract a significant amount of attention disproportionate to their actual level of in-game presence. Being a ''Warhammer 40K'' game, this is not surprising, considering both the novelty of such a storyline in the setting itself, as well as some of the unusual options. [[ProperLady Lady]] [[CuteMonsterGirl Cassia]] and the [[TooKinkyToTorture Drukhari]] [[AggressiveSubmissive Marazhai]] seem to receive the most attention, though many fans are also begging Owlcat to finally fulfill the dream of making Argenta, the resident [[ChurchMilitant Sister of Battle]] romanceable.
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Added example(s), General clarification on works content

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* FanDislikedExplanation: While Yrliet is a popular character by virtue of being one of the two only xenos companions in the game and a rather nuanced [[RomanceSidequest romance option]] for the PlayerCharacter regardless of gender, there were many people who took umbrage with how her [[WhereAreTheyNowEpilogue epilogue slides]] panned out. [[spoiler:Specifically the epilogue where the Trader fails to secure a new spirit stone to replace Yrliet's shattered one and [[LifeWillKillYou dies of natural causes]] after a scant few ''decades''[[labelnote:note]]Which in itself is hard to believe when there are numerous [[LongevityTreatment Rejuvenat Treatments]] in the lore that a person of the Rogue Trader's station would have access to, which would increase their lifespan by around 4-5 centuries without resorting to mechanical augmentation.[[/labelnote]], forcing Yrliet to depart the von Valancius Worlds in grief. Players have called out [[DeusAngstMachina how preposterous it sounds]] that they couldn't obtain a ''single'' spirit stone in world states where they have a strong relationship with the Kassibilica Mission[[labelnote:note]]A vast network of smugglers who specialize in xenos artifacts and technology.[[/labelnote]], secured a lasting alliance with the surviving Aeldari in the Expanse[[labelnote:note]]Which includes two Farseers who are both [[IOweYouMyLife indebted]] to the Rogue Trader and a Solitare they've essentially befriended[[/labelnote]], discovered a Crone World[[labelnote:note]]A rare type of planet where spirit stones are harvested[[/labelnote]] courtesy of Cassia's personal quest, and achieved the GoldenEnding where they now have a ''[[RealityWarper Reality Warping]] [[EldritchAbomination Star God]] [[BenevolentAbomination in their corner]]''.]]

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Spelling/grammar fix(es), Added example(s), Fixing indentation


** Yrliet has a tendency to come off as rather {{Tsundere}} when it comes to her InterspeciesRomance with the Rogue Trader, as many of their conversations feature the Aeldari Outcast trying to keep her outward appearance as an [[AloofAlly Aloof]] ColdSniper only for the Trader's acts of UnexpectedKindness to render her a [[CrushBlush flustered]] [[GibberishOfLove tongue-tied mess]].



* ObviousBeta: To a degree remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or are entirely nonfunctional. For the first couple months following the game's release, bugs made possible to soft-lock further progress if the player wasn't judicious in spending warp navigation points. Owlcat has been patching the game several times a week since it came out.

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* ObviousBeta: ObviousBeta:
**
To a degree remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or are entirely nonfunctional. For the first couple months following the game's release, bugs made possible to soft-lock further progress if the player wasn't judicious in spending warp navigation points. Owlcat has been patching the game several times a week since it came out.



* ThatOneLevel: The Rykad Minoris Spaceport. It is absolutely chockfull of enemies that come in massive packs at a time, all led by an Agitator who will always have the first turn, and use that turn to give every enemy in the encounter a ''permanent'' buff that permanently increases their damage and accuracy every time one of their comrades dies, and this buff can stack ''up to ten times''. Whether or nor you manage to get through each encounter without at least one party member going down, if you even win at all, is pretty much a LuckBasedMission.
** Also the cursed Mechanicus ship - mostly because of cursed megaphones that keep buffing all enemies (including each other - there is a room that has four) with extra health, getting the party bogged down fightting enemies that just won't die.

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* ThatOneLevel: ThatOneLevel:
**
The Rykad Minoris Spaceport. It is absolutely chockfull of enemies that come in massive packs at a time, all led by an Agitator who will always have the first turn, and use that turn to give every enemy in the encounter a ''permanent'' buff that permanently increases their damage and accuracy every time one of their comrades dies, and this buff can stack ''up to ten times''. Whether or nor you manage to get through each encounter without at least one party member going down, if you even win at all, is pretty much a LuckBasedMission.
** Also the cursed Mechanicus ship - mostly because of cursed megaphones that keep buffing all enemies (including each other - there is a room that has four) with extra health, getting the party bogged down fightting fighting enemies that just won't die. die.
** Jae Heydari's "Rat Hunting" quest, where the Rogue Trader and their party are [[UnexpectedGameplayChange suddenly forced]] to [[StealthBasedMission evade enemy patrols]] and [[BoobyTrap hidden traps]] in a [[TheMaze labyrinthine]] SewerLevel to rescue Jae's men in captivity. The problem? '''[[FakeDifficulty The game has no dedicated stealth system.]]''' Instead, Players are expected to somehow maneuver past patrolling guards with ''[[TheComputerIsACheatingBastard 360 degree vision]]'' that are also obscured by FogOfWar that can't be cleared unless your characters are practically right on top of them, making it next to impossible to keep track of their movements without blowing your cover and failing the mission.
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* EnsembleDarkhorse: Despite the high-ranking position he occupies on the ship, Abelard is arguably among the companions with the least story content and mutability of personality, but he is still near-universally beloved for his supportiveness and UndyingLoyalty to the protagonist, BadassGrandpa credentials in combat, and surprising meme potential (see MemeticMutation below).

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* EnsembleDarkhorse: Despite the high-ranking position he occupies on the ship, Abelard is arguably among the companions with the least story content and mutability of personality, but he is still near-universally beloved for his downright {{Workaholic}}-level of supportiveness and UndyingLoyalty to the protagonist, BadassGrandpa credentials in combat, and surprising meme potential (see MemeticMutation below).



** The random chance of unsanctioned psykers, most notably Idira, to get negative effects whenever they use any of their powers, is quite unpopular. This includes summoning demons and even instantly dying while ''also'' summoning a demon at the same time. Although the uncontrollable nature of the Warp is lore-accurate, the implementation differs from its source material, as the ''Warhammer 40K'' TTRPGs always give you the option of casting powers safely in exchange for using only half your Psy Rating for calculations. The fact that this was not implemented in the game, combined with how heavily the meta of Owlcat titles, including this one, usually centers on buffs, means players ''will'' experience this sooner or later, oftentimes as the result of casting a harmless power, frequently leading to players in frustration benching, firing or killing Idira ASAP, even if that means missing out on her storyline.

to:

** The random chance of unsanctioned psykers, most notably Idira, to get negative effects whenever they use any of their powers, is quite unpopular. This includes summoning demons and even instantly dying while ''also'' summoning a demon at the same time. Although the uncontrollable nature of the Warp is lore-accurate, the implementation differs from its source material, as the ''Warhammer 40K'' TTRPGs [=TTRPGs=] always give you the option of casting powers safely in exchange for using only half your Psy Rating for calculations. The fact that this was not implemented in the game, combined with how heavily the meta of Owlcat titles, including this one, usually centers on buffs, means players ''will'' experience this sooner or later, oftentimes as the result of casting a harmless power, frequently leading to players in frustration benching, firing or killing Idira ASAP, even if that means missing out on her storyline.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkhorse: Despite the high-ranking position he occupies on the ship, Abelard is arguably among the companions with the least story content and mutability of personality, but he is still near-universally beloved for his supportiveness and UndyingLoyalty to the protagonist, BadassGrandpa credentials in combat, and surprising meme potential (see MemeticMutation below).
Is there an issue? Send a MessageReason:
None


** The random chance of unsanctioned psykers, most notably Idira, to get negative effects whenever they use any of their powers, is quite unpopular. This includes summoning demons and even instantly dying while ''also'' summoning a demon at the same time. Although the uncontrollable nature of the Warp is lore-accurate, the implementation differs from its source material, as the ''Warhammer 40K'' TTRPGs always give you the option of casting powers safely in exchange for using only half your Psy Rating for calculations. The fact that this was not implemented in the game, combined with how heavily the meta of Owlcat titles, including this one, usually centers on buffs, means players ''will'' experience this sooner or later, oftentimes as the result of casting a harmless power, frequently leading to players benching, firing or killing Idira ASAP, even if that means missing out on her storyline.

to:

** The random chance of unsanctioned psykers, most notably Idira, to get negative effects whenever they use any of their powers, is quite unpopular. This includes summoning demons and even instantly dying while ''also'' summoning a demon at the same time. Although the uncontrollable nature of the Warp is lore-accurate, the implementation differs from its source material, as the ''Warhammer 40K'' TTRPGs always give you the option of casting powers safely in exchange for using only half your Psy Rating for calculations. The fact that this was not implemented in the game, combined with how heavily the meta of Owlcat titles, including this one, usually centers on buffs, means players ''will'' experience this sooner or later, oftentimes as the result of casting a harmless power, frequently leading to players in frustration benching, firing or killing Idira ASAP, even if that means missing out on her storyline.
Is there an issue? Send a MessageReason:
None


** The random chance of unsanctioned psykers, most notably Idira, to get negative effects whenever they use any of their powers, is quite unpopular. This includes summoning demons and even instantly dying while ''also'' summoning a demon at the same time. Although the uncontrollable nature of the Warp is lore-accurate, the implementation differs from its source material, as the ''Warhammer 40K'' TTRPGs always give you the option of casting powers safely in exchange for using only half your Psy Rating for calculations. The fact that this was not implemented in the game, combined with how heavily the meta of Owlcat titles, including this one, usually centers on buffs, means players ''will'' experience this sooner or later, oftentimes as the result of casting a harmless power, frequently leading to annoyance and frustration rather than the horror it's meant to invoke.

to:

** The random chance of unsanctioned psykers, most notably Idira, to get negative effects whenever they use any of their powers, is quite unpopular. This includes summoning demons and even instantly dying while ''also'' summoning a demon at the same time. Although the uncontrollable nature of the Warp is lore-accurate, the implementation differs from its source material, as the ''Warhammer 40K'' TTRPGs always give you the option of casting powers safely in exchange for using only half your Psy Rating for calculations. The fact that this was not implemented in the game, combined with how heavily the meta of Owlcat titles, including this one, usually centers on buffs, means players ''will'' experience this sooner or later, oftentimes as the result of casting a harmless power, frequently leading to annoyance and frustration rather than the horror it's meant to invoke.players benching, firing or killing Idira ASAP, even if that means missing out on her storyline.

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* ObviousBeta: To a degree remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or are entirely nonfunctional. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways. Owlcat has been patching the game several times a week since it came out.

to:

* ObviousBeta: To a degree remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or are entirely nonfunctional. Rogue Trader main characters with For the Officer archetype and otherwise extremely useful "Seize first couple months following the Initiative" ability are also unable game's release, bugs made possible to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting soft-lock further progress if a star system vital to continuing the plot is only accessible via those pathways. player wasn't judicious in spending warp navigation points. Owlcat has been patching the game several times a week since it came out.out.
** Aside from the many bugs, a growing consensus among players, reflected in user reviews, is that the quality of the game noticeably declines following the very polished prologue and first couple chapters, primarily due to content that appears to have been hastily truncated or cut entirely [[ChristmasRushed to make the release date]]. Many plot threads set up in the first half of the game are abandoned or given only a perfunctory conclusion, chapters become much shorter, and there's very little new exploration.

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* ScrappyMechanic: The levelling system is often considered a bit overcomplicated, involving both a ''lot'' of levelups (a total of 60, which is about twice or three times as much as the average CPRG) and an equally enormous amount of options to choose from, many of which aren't necessarily all that impactful or clear in what they do. On top of all that, the UI is somewhat basic, and while it allows you to earmark talents for later on single characters, you cannot do this globally, nor create pre-sets or auto-level. Put it all together and you have a levelling system that often makes players go "Oh no, HereWeGoAgain" on a level-up instead of feeling rewarded, because of the sheer amount of time you'll be spending sifting through options and agonizing over decisions.

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* ScrappyMechanic: ScrappyMechanic:
**
The levelling system is often considered a bit overcomplicated, involving both a ''lot'' of levelups (a total of 60, which is about twice or three times as much as the average CPRG) and an equally enormous amount of options to choose from, many of which aren't necessarily all that impactful or clear in what they do. On top of all that, the UI is somewhat basic, and while it allows you to earmark talents for later on single characters, you cannot do this globally, nor create pre-sets or auto-level. Put it all together and you have a levelling system that often makes players go "Oh no, HereWeGoAgain" on a level-up instead of feeling rewarded, because of the sheer amount of time you'll be spending sifting through options and agonizing over decisions.decisions.
** The random chance of unsanctioned psykers, most notably Idira, to get negative effects whenever they use any of their powers, is quite unpopular. This includes summoning demons and even instantly dying while ''also'' summoning a demon at the same time. Although the uncontrollable nature of the Warp is lore-accurate, the implementation differs from its source material, as the ''Warhammer 40K'' TTRPGs always give you the option of casting powers safely in exchange for using only half your Psy Rating for calculations. The fact that this was not implemented in the game, combined with how heavily the meta of Owlcat titles, including this one, usually centers on buffs, means players ''will'' experience this sooner or later, oftentimes as the result of casting a harmless power, frequently leading to annoyance and frustration rather than the horror it's meant to invoke.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: The levelling system is often considered a bit overcomplicated, involving both a ''lot'' of levelups (a total of 60, which is about twice or three times as much as the average CPRG) and an equally enormous amount of options to choose from, many of which aren't necessarily all that impactful or clear in what they do. On top of all that, the UI is somewhat basic, and while it allows you to earmark talents for later on single characters, you cannot do this globally, nor create pre-sets or auto-level. Put it all together and you have a levelling system that often makes players go "Oh no, HereWeGoAgain" on a level-up instead of feeling rewarded, because of the sheer amount of time you'll be spending sifting through options and agonizing over decisions.
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Spelling/grammar fix(es)


** The Arch-Militant mid-game archetype gets a stackable boost to Ballistic and Weapon skill each time they change weapon. In this case "change weapon" means using any different attack from the last one. alternating single shot with burst fire from the same gun counts. Once they have 4 stacks of the buff, (and a passive lets them start combat with 2) they can use an ability to make the next attack free, not count against the attack limit and count as a "new" attack to gain another stack of the buff. Abuse officers' free turns, and you can make Argenta have a 200+ Ballistic Skill and have a weapon skill higher than Abelard despite spending literally no advancements to improve it. The buff also gives the arch-militant a flat damage buff, which on automatic weapons applies to each shot in a burst. Another skill lets them double their rate of fire, at a 25% damage penalty (which another talent removes). Give Argenta the highest rate of fire weapon you can find (say a heavy bolter with its high armor penetration), and your arch-militant will solo Chaos Space Marines in endless hails of bolts. Add on top of that the Soldier and Arch-Militant Archetype's numerous mechanics to improve crit changes (along with officer buffs to same), and you achieve some absurd damage with a character who gets several turns, fires several full bursts per round, and insane rate of fire and 100% critical hit rates, and you can finish several boss encounters before your party tanks even get a turn.

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** The Arch-Militant mid-game archetype gets a stackable boost to Ballistic and Weapon skill each time they change weapon. In this case "change weapon" means using any different attack from the last one. alternating single shot with burst fire from the same gun counts. Once they have 4 stacks of the buff, (and a passive lets them start combat with 2) they can use an ability to make the next attack free, not count against the attack limit and count as a "new" attack to gain another stack of the buff. Abuse officers' free turns, and you can make Argenta have a 200+ Ballistic Skill and have a weapon skill higher than Abelard despite spending literally no advancements to improve it. The buff also gives the arch-militant a flat damage buff, which on automatic weapons applies to each shot in a burst. Another skill lets them double their rate of fire, at a 25% damage penalty (which another talent removes). Give Argenta the highest rate of fire weapon you can find (say a heavy bolter with its high armor penetration), and your arch-militant will solo Chaos Space Marines in endless hails of bolts. Add on top of that the Soldier and Arch-Militant Archetype's numerous mechanics to improve crit changes chances (along with officer buffs to same), and you achieve some absurd damage with a character who gets several turns, fires several full bursts per round, and insane rate of fire and 100% critical hit rates, and you can finish several boss encounters before your party tanks even get a turn.
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** Also the cursed Mechanicus ship - mostly because of cursed megaphones that keep buffing all enemies (including each other - there is a room that has four) with extra health, getting the party bogged down fightting enemies that just won't die.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: The Rykad Minoris Spaceport. It is absolutely chockfull of enemies that come in massive packs at a time, all led by an Agitator who will always have the first turn, and use that turn to give every enemy in the encounter a ''permanent'' buff that permanently increases their damage and accuracy every time one of their comrades dies, and this buff can stack ''up to ten times''. Whether or nor you manage to get through each encounter without at least one party member going down, if you even win at all, is pretty much a LuckBasedMission.
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** When trying to romance the Rogue Trader, Cassia humble-brags about her abilities in painting (which is crucial for her methods of navigating the Warp), as well as how well-read she is.

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** When trying to romance the Rogue Trader, Cassia humble-brags about her abilities in painting (which is crucial for her methods of navigating the Warp), as well as how well-read she is. The best gift to give her as part of your courtship is a ''very'' well-stocked library aboard the ship.
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* MemeticMutation: "Abelard, introduce me/do something" [[labelnote:Explanation]]There's a RunningGag where, if Abelard is in your party, you can delegate your introductions to him, which he does with a [[HammyHerald level of ostentatious]] befitting your status. This, combined with his general status both in story and gameplay as your HypercompetentSidekick, has led to players making memes where Abelard has all sorts of insane tasks delegated to him akin to [[VideoGame/ModernWarfare Ramirez]]. [[/labelnote]]

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* MemeticMutation: "Abelard, introduce me/do something" [[labelnote:Explanation]]There's a RunningGag where, if Abelard is in your party, you can delegate your introductions to him, which he does with a [[HammyHerald level of ostentatious]] ostentation]] befitting your status. This, combined with his general status both in story and gameplay as your HypercompetentSidekick, has led to players making memes where Abelard has all sorts of insane tasks delegated to him akin to [[VideoGame/ModernWarfare Ramirez]]. [[/labelnote]]
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* MemeticMutation: "Abelard, introduce me/do something" [[labelnote:Explanation]]There's a RunningGag where, if Abelard is in your party, you can delegate your introductions to him, which he does with a [[HammyHerald level of ostentatious]] befitting your status. This, combined with his general status both in story and gameplay as your HypercompetentSidekick, has led to players making memes where Abelard has all sorts of insane tasks delegated to him akin to [[VideoGame/ModernWarfare Ramirez]]. [[/labelnote]]

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* ObviousBeta: To a degree remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or are entirely nonfunctional. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.

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* ObviousBeta: To a degree remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or are entirely nonfunctional. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways. Owlcat has been patching the game several times a week since it came out.
* SequelDifficultyDrop: Previous Owlcat titles, particularly ''VideoGame/PathfinderWrathOfTheRighteous'', were noted for having [[NintendoHard extremely difficult combat]] on "Core" difficulty, which is advertised as being the most accurate recreation of the tabletop rules. ''Rogue Trader'' is ''much'' easier with multiple easily found GameBreaker strategies, which is especially amusing since ''[[TabletopGame/WarhammerFantasyRoleplay Warhammer d100]]'' is generally regarded as a much less-forgiving ruleset than the UsefulNotes/D20System that ''TabletopGame/{{Pathfinder}}'' relies on.
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** Heinrix, meanwhile, is *very* enthusiastic about regicide (the chess-derived board game, not the act of political violence).

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** Heinrix, meanwhile, is *very* enthusiastic about regicide (the chess-derived board game, not the act of political violence). Also, during his romance, the Rogue Trader can lampshade the fact that him inviting her to dinner sounded like he was summoning her for an interrogation, which leaves the normally stoic Interrogator crestfallen at his awkwardness.

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* {{Adorkable}}: When trying to romance the Rogue Trader, Cassia humble-brags about her abilities in painting (which is crucial for her methods of navigating the Warp), as well as how well-read she is.
** Heinrix, meanwhile, is *very* enthusiastic about regicide.

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* {{Adorkable}}: {{Adorkable}}:
**
When trying to romance the Rogue Trader, Cassia humble-brags about her abilities in painting (which is crucial for her methods of navigating the Warp), as well as how well-read she is.
** Heinrix, meanwhile, is *very* enthusiastic about regicide.regicide (the chess-derived board game, not the act of political violence).
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** Heinrix, meanwhile, is *very* enthusiastic about regicide.
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* * {{Adorkable}}: When trying to romance the Rogue Trader, Cassia humble-brags about her abilities in painting (which is crucial for her methods of navigating the Warp), as well as how well-read she is.

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* * {{Adorkable}}: When trying to romance the Rogue Trader, Cassia humble-brags about her abilities in painting (which is crucial for her methods of navigating the Warp), as well as how well-read she is.
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* * {{Adorkable}}: When trying to romance the Rogue Trader, Cassia humble-brags about her abilities in painting (which is crucial for her methods of navigating the Warp), as well as how well-read she is.

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