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* WhamLine:
--> "I killed Theodora von Valanicus." - [[spoiler:Sister Argenta]]

to:

* WhamLine:
--> "I killed Theodora von Valanicus." - [[spoiler:Sister Argenta]]
----
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Added DiffLines:

* ComplacentGamingSyndrome: Judging by the forums, the primary meta employed by most players appears to be a combination of the below Officer stacking and Arch-Militant GameBreaker strategies on Argenta with a heavy bolter, allowing her to clear most of the battlefield before turn one has even concluded.
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* Abelard is the first companion the Rogue Trader gets in their party, and is set up to be a melee tank with good damage, a role he'll be great at early game. Whether you want to emphasise his speed and damage, or his ability to shrug off wounds, Abelard will remain consistently powerful. His role in battle syncs up really well with the Officer archetype as well, who can help pump up his stats and give him the extra AP he needs to finish off a tough enemy, charge into new foes, or do some quick healing.

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* ** Abelard is the first companion the Rogue Trader gets in their party, and is set up to be a melee tank with good damage, a role he'll be great at early game. Whether you want to emphasise his speed and damage, or his ability to shrug off wounds, Abelard will remain consistently powerful. His role in battle syncs up really well with the Officer archetype as well, who can help pump up his stats and give him the extra AP he needs to finish off a tough enemy, charge into new foes, or do some quick healing.
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Added DiffLines:

* Abelard is the first companion the Rogue Trader gets in their party, and is set up to be a melee tank with good damage, a role he'll be great at early game. Whether you want to emphasise his speed and damage, or his ability to shrug off wounds, Abelard will remain consistently powerful. His role in battle syncs up really well with the Officer archetype as well, who can help pump up his stats and give him the extra AP he needs to finish off a tough enemy, charge into new foes, or do some quick healing.
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** The Arch-Militant mid-game archetype gets a stat boost each time they change weapon. In this case "change weapon" means using any different attack from the last one. alternating single shot with burst fire from the same gun counts. Once they have 4 stacks of the buff, (and a passive lets them start combat with 2) they can use an ability to make the next attack free, not count against the attack limit and count as a "new" attack to gain another stack of the buff. Abuse officers' free turns, and you can make Argenta have a 200+ Ballistic Skill and have a weapon skill higher than Abelard despite spending literally no advancements to improve it. The buff also gives the arch-militant a flat damage buff, which on automatic weapons applies to each shot in a burst. Another skill lets them double their rate of fire, at a 25% damage penalty (which another talent removes). Give Argenta the highest rate of fire weapon you can find (say a heavy bolter with its high armor penetration), and your arch-militant will solo Chaos Space Marines in endless hails of bolts. Add on top of that the Soldier and Arch-Militant Archetype's numerous mechanics to improve crit changes (along with officer buffs to same), and you achieve some absurd damage with a character who gets several turns, fires several full bursts per round, and insane rate of fire and critical hit rates, and you can finish several boss encounters before your party tanks even get a turn.

to:

** The Arch-Militant mid-game archetype gets a stat stackable boost to Ballistic and Weapon skill each time they change weapon. In this case "change weapon" means using any different attack from the last one. alternating single shot with burst fire from the same gun counts. Once they have 4 stacks of the buff, (and a passive lets them start combat with 2) they can use an ability to make the next attack free, not count against the attack limit and count as a "new" attack to gain another stack of the buff. Abuse officers' free turns, and you can make Argenta have a 200+ Ballistic Skill and have a weapon skill higher than Abelard despite spending literally no advancements to improve it. The buff also gives the arch-militant a flat damage buff, which on automatic weapons applies to each shot in a burst. Another skill lets them double their rate of fire, at a 25% damage penalty (which another talent removes). Give Argenta the highest rate of fire weapon you can find (say a heavy bolter with its high armor penetration), and your arch-militant will solo Chaos Space Marines in endless hails of bolts. Add on top of that the Soldier and Arch-Militant Archetype's numerous mechanics to improve crit changes (along with officer buffs to same), and you achieve some absurd damage with a character who gets several turns, fires several full bursts per round, and insane rate of fire and 100% critical hit rates, and you can finish several boss encounters before your party tanks even get a turn.
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spelling/grammar fix(es)


** The Arch-Militant mid-game archetype gets a stat boost each time they change weapon. In this case "change weapon" means using any different attack from the last one. alternating single shot with burst fire from the same gun counts. Once they have 4 stacks of the buff, (and a passive lets them start combat with 2) they can use an ability to make the next attack free, not count against the attack limit and count as a "new" attack to gain another stack of the buff. Abuse officers' free turns, and you can make Argenta have a 200+ Ballistic Skill and have a weapon skill higher than Abelard despite spending literally no advancements to improve it. The buff also gives the arch-militant a flat damage buff, which on automatic weapons applies to each shot in a burst. Another skill lets them double their rate of fire, at a 25% damage penaltty (which another talent removes). Give Argenta the highest rate of fire weapon you can find (say a heavy bolter with its high armor penetration), and your arch-militant will solo Chaos Space Marines in endless hails of bolts. Add on top of that the Soldier and Arch-Militant Archetype's numerous mechanics to improve crit changes (along with officer buffs to same), and you achieve some absurd damage with a character who gets several turns, fires several full bursts per round, and insane rate of fire and critical hit rates, and you can finish several boss encounters before your party tanks even get a turn.

to:

** The Arch-Militant mid-game archetype gets a stat boost each time they change weapon. In this case "change weapon" means using any different attack from the last one. alternating single shot with burst fire from the same gun counts. Once they have 4 stacks of the buff, (and a passive lets them start combat with 2) they can use an ability to make the next attack free, not count against the attack limit and count as a "new" attack to gain another stack of the buff. Abuse officers' free turns, and you can make Argenta have a 200+ Ballistic Skill and have a weapon skill higher than Abelard despite spending literally no advancements to improve it. The buff also gives the arch-militant a flat damage buff, which on automatic weapons applies to each shot in a burst. Another skill lets them double their rate of fire, at a 25% damage penaltty penalty (which another talent removes). Give Argenta the highest rate of fire weapon you can find (say a heavy bolter with its high armor penetration), and your arch-militant will solo Chaos Space Marines in endless hails of bolts. Add on top of that the Soldier and Arch-Militant Archetype's numerous mechanics to improve crit changes (along with officer buffs to same), and you achieve some absurd damage with a character who gets several turns, fires several full bursts per round, and insane rate of fire and critical hit rates, and you can finish several boss encounters before your party tanks even get a turn.
Is there an issue? Send a MessageReason:
None


** The Arch-Militant mid-game archetype gets a stat boost each time they change weapon. In this case "change weapon" means using any different attack from the last one. alternating single shot with burst fire from the same gun counts. Once they have 4 stacks of the buff, (and a passive lets them start combat with 2) they can use an ability to make the next attack free, not count against the attack limit and count as a "new" attack to gain another stack of the buff. Abuse officers' free turns, and you can make Argenta have a 200+ Ballistic Skill and have a weapon skill higher than Abelard despite spending literally no advancements to improve it. The buff also gives the arch-militant a flat damage buff. Another skill lets them double their rate of fire, at a 25% damage penaltty (which another talent removes). Give Argenta the highest rate of fire weapon you can find (say a heavy bolter with its high armor penetration), and your arch-militant will solo Chaos Space Marines in endless hails of bolts. Add on top of that the Soldier and Arch-Militant Archetype's numerous mechanics to improve crit changes (along with officer buffs to same), and you achieve some absurd damage with a character who gets several turns, fires several full bursts per round, and insane rate of fire and critical hit rates, and you can finish several boss encounters before your party tanks even get a turn.

to:

** The Arch-Militant mid-game archetype gets a stat boost each time they change weapon. In this case "change weapon" means using any different attack from the last one. alternating single shot with burst fire from the same gun counts. Once they have 4 stacks of the buff, (and a passive lets them start combat with 2) they can use an ability to make the next attack free, not count against the attack limit and count as a "new" attack to gain another stack of the buff. Abuse officers' free turns, and you can make Argenta have a 200+ Ballistic Skill and have a weapon skill higher than Abelard despite spending literally no advancements to improve it. The buff also gives the arch-militant a flat damage buff.buff, which on automatic weapons applies to each shot in a burst. Another skill lets them double their rate of fire, at a 25% damage penaltty (which another talent removes). Give Argenta the highest rate of fire weapon you can find (say a heavy bolter with its high armor penetration), and your arch-militant will solo Chaos Space Marines in endless hails of bolts. Add on top of that the Soldier and Arch-Militant Archetype's numerous mechanics to improve crit changes (along with officer buffs to same), and you achieve some absurd damage with a character who gets several turns, fires several full bursts per round, and insane rate of fire and critical hit rates, and you can finish several boss encounters before your party tanks even get a turn.

Added: 802

Changed: 800

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* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels. She can take talents that allow Willpower to substitute for Toughness, Perception for Agility, and boost her Fellowship characteristic for every Navigator perk she takes (and almost all of the 20 or so available are useful). Given that she already has no need to invest in Strength, Weapon Skill, or Ballistic Skill, she's incredibly easy to min-max, with at least five obvious dumpstats. If all that wasn't enough, she's also an Officer, widely recognized as the strongest Archetype in the game.

to:

* GameBreaker: GameBreaker:
**
Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels. She can take talents that allow Willpower to substitute for Toughness, Perception for Agility, and boost her Fellowship characteristic for every Navigator perk she takes (and almost all of the 20 or so available are useful). Given that she already has no need to invest in Strength, Weapon Skill, or Ballistic Skill, she's incredibly easy to min-max, with at least five obvious dumpstats. If all that wasn't enough, she's also an Officer, widely recognized as the strongest Archetype in the game.

Added: 1395

Changed: 226

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** As noted above, the Officer Archetype in general, due to it specializing in granting free turns that ignore the regular initiative order, in a combat system based on the player managing an action economy.

to:

** As noted above, the Officer Archetype in general, due to it specializing in granting free turns that ignore the regular initiative order, in a combat system based on the player managing an action economy. It gets even more insane if you have your Officers become tacticians, because they can them give themselves bonus turns when other party members use heroic actions ''which they can then use to give other people bonus turns''.
** The Arch-Militant mid-game archetype gets a stat boost each time they change weapon. In this case "change weapon" means using any different attack from the last one. alternating single shot with burst fire from the same gun counts. Once they have 4 stacks of the buff, (and a passive lets them start combat with 2) they can use an ability to make the next attack free, not count against the attack limit and count as a "new" attack to gain another stack of the buff. Abuse officers' free turns, and you can make Argenta have a 200+ Ballistic Skill and have a weapon skill higher than Abelard despite spending literally no advancements to improve it. The buff also gives the arch-militant a flat damage buff. Another skill lets them double their rate of fire, at a 25% damage penaltty (which another talent removes). Give Argenta the highest rate of fire weapon you can find (say a heavy bolter with its high armor penetration), and your arch-militant will solo Chaos Space Marines in endless hails of bolts. Add on top of that the Soldier and Arch-Militant Archetype's numerous mechanics to improve crit changes (along with officer buffs to same), and you achieve some absurd damage with a character who gets several turns, fires several full bursts per round, and insane rate of fire and critical hit rates, and you can finish several boss encounters before your party tanks even get a turn.

Added: 558

Changed: 743

Is there an issue? Send a MessageReason:
None


* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels. She can take talents that allow Willpower to substitute for Toughness, Perception for Agility, and boost her Fellowship characteristic for every Navigator perk she takes (and almost all of the 20 or so available are useful). Given that she already has no need to invest in Strength, Weapon Skill, or Ballistic Skill, she's incredibly easy to min-max, with at least five obvious dumpstats.
* ItsEasySoItSucks: In an amusing inversion of the [[ItsHardSoItSucks combat encounters in previous Owlcat titles that were often criticized for being overtuned and artificially difficult]], players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half without even really trying to min-max characters' progression. And once the initial hilarity of [[GameBreaker Cassia]] utterly destroying encounters by herself has worn off, it make combat feel more like a chore than an actual challenge.

to:

* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels. She can take talents that allow Willpower to substitute for Toughness, Perception for Agility, and boost her Fellowship characteristic for every Navigator perk she takes (and almost all of the 20 or so available are useful). Given that she already has no need to invest in Strength, Weapon Skill, or Ballistic Skill, she's incredibly easy to min-max, with at least five obvious dumpstats. If all that wasn't enough, she's also an Officer, widely recognized as the strongest Archetype in the game.
** As noted above, the Officer Archetype in general, due to it specializing in granting free turns that ignore the regular initiative order, in a combat system based on the player managing an action economy.
* ItsEasySoItSucks: In an amusing inversion of the [[ItsHardSoItSucks combat encounters in previous Owlcat titles that were often criticized for being overtuned and artificially difficult]], players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half without even really trying to min-max characters' progression. And once the initial hilarity of [[GameBreaker Cassia]] utterly destroying encounters by herself has worn off, it can make combat feel more like a chore than an actual challenge.



* ObviousBeta: Remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or are entirely nonfunctional. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.

to:

* ObviousBeta: Remarkable To a degree remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or are entirely nonfunctional. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.
Is there an issue? Send a MessageReason:
None


* ItsEasySoItSucks: In an amusing inversion of the [[ItsHardSoItSucks combat encounters in previous Owlcat titles that were often criticized for being overtuned and artificially difficult]], players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half without even really trying to min-max characters' progression. And once the initial hilarity of [[GameBreaker Cassia]] utterly destroying an encounter by herself has worn off, it make combat feel more like a chore than an actual challenge.

to:

* ItsEasySoItSucks: In an amusing inversion of the [[ItsHardSoItSucks combat encounters in previous Owlcat titles that were often criticized for being overtuned and artificially difficult]], players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half without even really trying to min-max characters' progression. And once the initial hilarity of [[GameBreaker Cassia]] utterly destroying an encounter encounters by herself has worn off, it make combat feel more like a chore than an actual challenge.
Is there an issue? Send a MessageReason:
None


* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels. She can take talents that allow Willpower to substitute for Toughness, Perception for Agility, and boost her Fellowship characteristic for every Navigator ability she takes (and almost all of the 20 or so available are useful). Given that she already has no need to invest in Strength, Weapon Skill, or Ballistic Skill, she's incredibly easy to min-max, with at least five obvious dumpstats.

to:

* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels. She can take talents that allow Willpower to substitute for Toughness, Perception for Agility, and boost her Fellowship characteristic for every Navigator ability perk she takes (and almost all of the 20 or so available are useful). Given that she already has no need to invest in Strength, Weapon Skill, or Ballistic Skill, she's incredibly easy to min-max, with at least five obvious dumpstats.
Is there an issue? Send a MessageReason:
None


* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels. She can take talents that allow Willpower to substitute for Toughness, Perception for Agility, and boost her Fellowship characteristic for every Navigator ability she takes (and almost all of the 20 or so available are useful). Given that she already has no need to invest in Weapon or Ballistic Skills, she's incredibly easy to min-max, with at least four obvious dumpstats.

to:

* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels. She can take talents that allow Willpower to substitute for Toughness, Perception for Agility, and boost her Fellowship characteristic for every Navigator ability she takes (and almost all of the 20 or so available are useful). Given that she already has no need to invest in Strength, Weapon Skill, or Ballistic Skills, Skill, she's incredibly easy to min-max, with at least four five obvious dumpstats.
Is there an issue? Send a MessageReason:
None


* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels.

to:

* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels. She can take talents that allow Willpower to substitute for Toughness, Perception for Agility, and boost her Fellowship characteristic for every Navigator ability she takes (and almost all of the 20 or so available are useful). Given that she already has no need to invest in Weapon or Ballistic Skills, she's incredibly easy to min-max, with at least four obvious dumpstats.
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None


** Cassia too, partially due to the contrast between her demeanor and absurd power level.

to:

** Cassia too, partially due to the contrast between her demeanor [[ShrinkingViolet demeanor]] and absurd power level.
Is there an issue? Send a MessageReason:
None


* ObviousBeta: Remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or fail to work altogether. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.

to:

* ObviousBeta: Remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or fail to work altogether.are entirely nonfunctional. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.
Is there an issue? Send a MessageReason:
None


* ObviousBeta: Remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags failing to trigger, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or fail to work altogether. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.

to:

* ObviousBeta: Remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four. Issues include plot critical characters vanishing, event flags failing to trigger, not triggering, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or fail to work altogether. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.
Is there an issue? Send a MessageReason:
None


* ObviousBeta: Remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four, due to issues including plot critical characters disappearing, event flags failing to trigger, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or fail to work altogether. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.

to:

* ObviousBeta: Remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four, due to issues including Four. Issues include plot critical characters disappearing, vanishing, event flags failing to trigger, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or fail to work altogether. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Cassia too, partially due to the contrast between her demeanor and absurd power level.
* ObviousBeta: Remarkable even by Owlcat standards; at the time of release, each chapter has increasingly severe bugs, to the point of the game becoming hopelessly broken for many players by Chapter Four, due to issues including plot critical characters disappearing, event flags failing to trigger, and doors randomly failing to load in rooms, blocking further progress. Numerous abilities either don't do what their descriptions say, or fail to work altogether. Rogue Trader main characters with the Officer archetype and otherwise extremely useful "Seize the Initiative" ability are also unable to use dangerous or deadly routes for warp travel, due to them triggering a combat encounter where the player is stuck in an endless loop of being unable to attack or use any ability, potentially prohibiting further progress if a star system vital to continuing the plot is only accessible via those pathways.
Is there an issue? Send a MessageReason:
None


* ItsEasySoItSucks: In an amusing inversion of the [[ItsHardSoItSucks overtuned combat encounters in previous Owlcat titles]], players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half without even really trying to min-max characters' progression. And once the initial hilarity of [[GameBreaker Cassia]] utterly destroying an encounter by herself has worn off, it make combat feel more like a chore than an actual challenge.

to:

* ItsEasySoItSucks: In an amusing inversion of the [[ItsHardSoItSucks overtuned combat encounters in previous Owlcat titles]], titles that were often criticized for being overtuned and artificially difficult]], players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half without even really trying to min-max characters' progression. And once the initial hilarity of [[GameBreaker Cassia]] utterly destroying an encounter by herself has worn off, it make combat feel more like a chore than an actual challenge.

Added: 492

Removed: 385

Is there an issue? Send a MessageReason:
None


* ItsEasySoItSucks: Players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half without even really trying to min-max characters' progression. And once the initial hilarity of [[GameBreaker Cassia]] utterly destroying an encounter by herself has worn off, it make combat feel more like a chore than an actual challenge.


Added DiffLines:

* ItsEasySoItSucks: In an amusing inversion of the [[ItsHardSoItSucks overtuned combat encounters in previous Owlcat titles]], players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half without even really trying to min-max characters' progression. And once the initial hilarity of [[GameBreaker Cassia]] utterly destroying an encounter by herself has worn off, it make combat feel more like a chore than an actual challenge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: Cassia's Navigator abilities make her not just an immensely powerful psyker, but one that can use her powers without [[PowerAtAPrice Veil Degredation]], and can potentially even ''reverse'' it with certain upgrades. All her attacks also scale off of Willpower, which she can boost to ridiculous levels.
Is there an issue? Send a MessageReason:
None


* MemeticBadass: Abelard has quickly become this amongst fans of the game, thanks to him being very powerful from the get-go, and how impressive it is to have your [[NumberTwo Senechal]] potentially kill [[spoiler:an actual traitor Space Marine]] in melee without suffering much damage himself and in one turn.

to:

* MemeticBadass: Abelard has quickly become this amongst fans of the game, thanks to him being very powerful from the get-go, and how impressive it is to have your [[NumberTwo Senechal]] potentially kill [[spoiler:an actual traitor Space Marine]] in melee without suffering much damage himself and in one turn.turn.
* WhamLine:
--> "I killed Theodora von Valanicus." - [[spoiler:Sister Argenta]]
Is there an issue? Send a MessageReason:
None


* MemeticBadass: Abelard has quickly become this amongst fans of the game, thanks to him being very powerful from the get-go, and how impressive it is to have your [[NumberTwo Senechal]] kill [[spoiler:an actual traitor Space Marine]] in melee without suffering much damage himself.

to:

* MemeticBadass: Abelard has quickly become this amongst fans of the game, thanks to him being very powerful from the get-go, and how impressive it is to have your [[NumberTwo Senechal]] potentially kill [[spoiler:an actual traitor Space Marine]] in melee without suffering much damage himself.himself and in one turn.
Is there an issue? Send a MessageReason:
typoes


* ItsEasySoItSucks: Players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half, withotu even really trying to min-max characters' progression. And once the initial hilarity of having someone like [[GameBreaker Cassia]] utterly destroy an encounter by herself has worn off, it make combat feel more like a chore than an actual challenge.
* MemeticBadass: Abelard has quickly become this amongst fans of the game, thanks to him being very powerful from the get-go, and how impressive it is to have your [[NumberTwo Senechal]] kill [[spoiler:an actual traitor Space Marine]] in melee withotu suffering much damage himself.

to:

* ItsEasySoItSucks: Players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half, withotu half without even really trying to min-max characters' progression. And once the initial hilarity of having someone like [[GameBreaker Cassia]] utterly destroy destroying an encounter by herself has worn off, it make combat feel more like a chore than an actual challenge.
* MemeticBadass: Abelard has quickly become this amongst fans of the game, thanks to him being very powerful from the get-go, and how impressive it is to have your [[NumberTwo Senechal]] kill [[spoiler:an actual traitor Space Marine]] in melee withotu without suffering much damage himself.
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None


* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=n5R0oN00ODE The Main Theme]] of the game.

to:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=n5R0oN00ODE The Main Theme]] of the game.game.
* ItsEasySoItSucks: Players' consensus regarding the difficulty of the game is that it is extremely easy to find builds that break combat in half, withotu even really trying to min-max characters' progression. And once the initial hilarity of having someone like [[GameBreaker Cassia]] utterly destroy an encounter by herself has worn off, it make combat feel more like a chore than an actual challenge.
* MemeticBadass: Abelard has quickly become this amongst fans of the game, thanks to him being very powerful from the get-go, and how impressive it is to have your [[NumberTwo Senechal]] kill [[spoiler:an actual traitor Space Marine]] in melee withotu suffering much damage himself.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=n5R0oN00ODE The Main Theme]] of the game.
* {{Tearjerker}}
** Finding [[spoiler: Theodora's body elicits a ''horrendous'' BigNo from Idira, who looked at the Lord Captain as a maternal figure]], and she's left distraught through the rest of the sequence.

to:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=n5R0oN00ODE The Main Theme]] of the game.
* {{Tearjerker}}
** Finding [[spoiler: Theodora's body elicits a ''horrendous'' BigNo from Idira, who looked at the Lord Captain as a maternal figure]], and she's left distraught through the rest of the sequence.
game.
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None


** Finding [[spoiler: Theodora's body elicits a ''horrendous'' BigNo from Idira, who looked at the Rogue Trader as a maternal figure]], and she's left distraught through the rest of the sequence.

to:

** Finding [[spoiler: Theodora's body elicits a ''horrendous'' BigNo from Idira, who looked at the Rogue Trader Lord Captain as a maternal figure]], and she's left distraught through the rest of the sequence.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=n5R0oN00ODE The Main Theme]] of the game.

to:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=n5R0oN00ODE The Main Theme]] of the game.game.
* {{Tearjerker}}
** Finding [[spoiler: Theodora's body elicits a ''horrendous'' BigNo from Idira, who looked at the Rogue Trader as a maternal figure]], and she's left distraught through the rest of the sequence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=n5R0oN00ODE The Main Theme]] of the game.

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