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renamed trope


* SugarWiki/VisualEffectsOfAwesome: [[OnceOriginalNowOverdone It's hard to appreciate it now]], but back in the early 90's, when racing games primarily used rapidly-scaling sprites or to create the impression of depth and the only other polygon-based racing games really on the market at the time were the low-framerate ''VideoGame/HardDrivin'' series and the even more primitive ''Winning Run'', the game was a sight to behold with its lush backgrounds and slick framerate. Unlike many other early 3D games, [[VindicatedByHistory it also has gained a newer appreciation for (unintentionally) bearing a unique "minimalist" look to it]].

to:

* SugarWiki/VisualEffectsOfAwesome: [[OnceOriginalNowOverdone [[OnceOriginalNowCommon It's hard to appreciate it now]], but back in the early 90's, when racing games primarily used rapidly-scaling sprites or to create the impression of depth and the only other polygon-based racing games really on the market at the time were the low-framerate ''VideoGame/HardDrivin'' series and the even more primitive ''Winning Run'', the game was a sight to behold with its lush backgrounds and slick framerate. Unlike many other early 3D games, [[VindicatedByHistory it also has gained a newer appreciation for (unintentionally) bearing a unique "minimalist" look to it]].
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The SEGA AGES version is a remake that happens to be faithful to the original, as the game has maximized draw distance, something that even the most powerful arcade at the time of the original were incapable of.


* ItsTheSameNowItSucks: While the ''SEGA AGES'' version is highly regarded for its accurate emulation of the arcade original and receiving the 60fps treatment, it also gets criticism for being ''too'' faithful and lacking the extras found in previous console adaptations (such as new courses, new cars, or a career mode).

to:

* ItsTheSameNowItSucks: While the ''SEGA AGES'' version is highly regarded for its accurate emulation reproductio of the arcade original and receiving the 60fps treatment, treatment along with improving the draw distance to the point of having no texture/object pop-in, it also gets criticism for being ''too'' faithful and lacking the extras found in previous console adaptations (such as new courses, new cars, or a career mode).



** The ''SEGA AGES'' port is regarded as the best version of the game, due to not only being faithful to the original while running at 60 FPS (albeit going back down to 30 if there are 3 or more player slots running) but also adding local multiplayer for up to 8 players, making it the first version of the game since the original arcade release to support that many players at once.

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** The ''SEGA AGES'' port remake is regarded as the best version of the game, due to not only being faithful to the original while dramatically increasing the draw distance and running at 60 FPS (albeit going back down to 30 if there are 3 or more player slots running) but also adding local multiplayer for up to 8 players, making it the first version of the game since the original arcade release to support that many players at once.
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None


** The ''SEGA AGES'' version runs in 16:9, which seems like a curious hack of the game ROM, but the original 1991 release does come available in a Deluxe version with a 16:9 CRT screen, which were rare around that time but ''did'' exist.

to:

** The ''SEGA AGES'' version runs in 16:9, which seems like a curious hack of the game ROM, but the original 1991 release does come available in a Deluxe version with a 16:9 CRT screen, which screen. 16:9 CRT televisions did exist in the 90s and were rare around that time but ''did'' exist.available for consumer purchase; they were just not widespread as 4:3 back then.
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** The ''SEGA AGES'' version is pretty divisive for reasons opposite to the Saturn port. Fans of it regard it as a faithful and highly accurate port with upscaled 60 FPS graphics, and consider it the next best thing to the cabinet itself. Critics are put off by this version lacking the extra courses and vehicles from the other console releases.

to:

** The ''SEGA AGES'' version is pretty divisive for reasons opposite to the Saturn port. Fans of it regard it as a faithful and highly accurate port with upscaled 60 FPS graphics, and consider it the next best thing to the cabinet itself.itself, possibly even better. Critics are put off by this version lacking the extra courses and vehicles from the other console releases.
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** On the flip side of the coin, the ''SEGA AGES'' version is also pretty divisive. Fans of it regard it as a faithful and highly accurate port with upscaled 60 FPS graphics, and consider it the next best thing to the cabinet itself. Critics are put off by this version lacking the extra courses and vehicles from the other console releases.

to:

** On the flip side of the coin, the The ''SEGA AGES'' version is also pretty divisive.divisive for reasons opposite to the Saturn port. Fans of it regard it as a faithful and highly accurate port with upscaled 60 FPS graphics, and consider it the next best thing to the cabinet itself. Critics are put off by this version lacking the extra courses and vehicles from the other console releases.

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* BrokenBase: The quality of the Saturn port is highly controversial. Fans of the arcade version greatly dislike the port's deviations from the original, especially in control, and often prefer the earlier Genesis and 32X ports despite their technical inferiority due to being more faithful. Players less concerned with arcade accuracy see the Saturn port as a good racing game on its own merits, especially since it beats out even the well-regarded [=PS2=] version in terms of content.

to:

* BrokenBase: BrokenBase:
**
The quality of the Saturn port is highly controversial. Fans of the arcade version greatly dislike the port's deviations from the original, especially in control, and often prefer the earlier Genesis and 32X ports despite their technical inferiority due to being more faithful. Players less concerned with arcade accuracy see the Saturn port as a good racing game on its own merits, especially since it beats out even the well-regarded [=PS2=] version in terms of content.content.
** On the flip side of the coin, the ''SEGA AGES'' version is also pretty divisive. Fans of it regard it as a faithful and highly accurate port with upscaled 60 FPS graphics, and consider it the next best thing to the cabinet itself. Critics are put off by this version lacking the extra courses and vehicles from the other console releases.
Is there an issue? Send a MessageReason:
None


** The ''SEGA AGES'' version runs in 16:9, which seems like a curious hack of the game ROM, but the original 1991 release does come in a Deluxe cabinet with a 16:9 CRT screen, which were rare around that time but ''did'' exist.

to:

** The ''SEGA AGES'' version runs in 16:9, which seems like a curious hack of the game ROM, but the original 1991 release does come available in a Deluxe cabinet version with a 16:9 CRT screen, which were rare around that time but ''did'' exist.
Is there an issue? Send a MessageReason:
None


** The ''SEGA AGES'' version runs in 16:9, which seems like a curious hack of the game ROM, but the original 1991 release does come in a Deluxe cabinet with a 16:9 CRT, which were rare around that time but ''did'' exist.

to:

** The ''SEGA AGES'' version runs in 16:9, which seems like a curious hack of the game ROM, but the original 1991 release does come in a Deluxe cabinet with a 16:9 CRT, CRT screen, which were rare around that time but ''did'' exist.

Added: 465

Changed: 242

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None


* OlderThanTheyThink: The ''SEGA AGES'' version is praised by many for having 60 FPS in addition to other qualities that make it a PolishedPort, but it isn't the first that the game got the 60 FPS treatment; that honor goes to ''Virtua Racing Flatout'' on [=PS2=].

to:

* OlderThanTheyThink: OlderThanTheyThink:
**
The ''SEGA AGES'' version is praised by many for having 60 FPS in addition to other qualities that make it a PolishedPort, but it isn't the first that the game got the 60 FPS treatment; that honor goes to ''Virtua Racing Flatout'' on [=PS2=].[=PS2=].
** The ''SEGA AGES'' version runs in 16:9, which seems like a curious hack of the game ROM, but the original 1991 release does come in a Deluxe cabinet with a 16:9 CRT, which were rare around that time but ''did'' exist.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: [[OnceOriginalNowOverdone It's hard to appreciate it now]], but back in the early 90's, when racing games primarily used rapidly-scaling sprites or to create the impression of depth and the only other polygon-based racing games really on the market at the time were the low-framerate ''VideoGame/HardDrivin'' series and the even more primitive ''Winning Run'', the game was a sight to behold with its lush backgrounds and slick framerate. Unlike many other early 3D games, [[VindicatedByHistory it also has gained a newer appreciation for (unintentionally) bearing a unique "minimalist" look to it]].

to:

* SugarWiki/VisualEffectsOfAwesome: [[OnceOriginalNowOverdone It's hard to appreciate it now]], but back in the early 90's, when racing games primarily used rapidly-scaling sprites or to create the impression of depth and the only other polygon-based racing games really on the market at the time were the low-framerate ''VideoGame/HardDrivin'' series and the even more primitive ''Winning Run'', the game was a sight to behold with its lush backgrounds and slick framerate. Unlike many other early 3D games, [[VindicatedByHistory it also has gained a newer appreciation for (unintentionally) bearing a unique "minimalist" look to it]].it]].
----
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Added DiffLines:

* NintendoHard: The time limit is very harsh even on default difficulty, as is standard of arcade games at the time. It's entirely possible to run out of time while in ''first place''.

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** In the ''SEGA AGES'' port, Offline Match (the only way to have more than 2 players at once, by the way) requires players to use the sideways Joy-Con grip. Did you bring Pro Controllers and/or wired controllers? Do you have only 4 or less players, and thus able to use four Joy-Con pairs (since a pair counts as 2 controllers)? Nope, not allowed; the game will refuse to let any controller that isn't a individual Joy-Con connect to the Switch.
** Online match in the same port isn't much better. There's only two players to a match and there's a distracting thumbnail of the opponent's POV that you can't turn off. Also the connection quality is quite bad, especially if you race against someone who's more than a few hundred kilometers away (which is sadly to be expected of Nintendo console online multiplayer in general, due to the use of peer-to-peer connections). More aggravatingly, this is the ''only'' way to have separate-device multiplayer, since this port lacks local wireless multiplayer.

to:

** In The multiplayer modes in the ''SEGA AGES'' port, port [[MisbegottenMultiplayerMode seem like an afterthought]]:
***
Offline Match (the only way to have more than 2 players at once, by the way) requires players to use the sideways Joy-Con grip. Did you bring Pro Controllers and/or wired controllers? Do you have only 4 or less players, and thus able to use four Joy-Con pairs (since a pair counts as 2 controllers)? Nope, not allowed; the game will refuse to let any controller that isn't a individual Joy-Con connect to the Switch.
** *** Online match in the same port Match isn't much better. There's only two players to a match and there's a distracting thumbnail of the opponent's POV that you can't turn off. Also the connection quality is quite bad, especially if you race against someone who's more than a few hundred kilometers away (which is sadly to be expected of Nintendo console online multiplayer in general, due to the use of peer-to-peer connections). More aggravatingly, this is the ''only'' way to have separate-device multiplayer, since this port lacks local wireless multiplayer.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: [[SeinfeldIsUnfunny It's hard to appreciate it now]], but back in the early 90's, when racing games primarily used rapidly-scaling sprites or to create the impression of depth and the only other polygon-based racing games really on the market at the time were the low-framerate ''VideoGame/HardDrivin'' series and the even more primitive ''Winning Run'', the game was a sight to behold with its lush backgrounds and slick framerate. Unlike many other early 3D games, [[VindicatedByHistory it also has gained a newer appreciation for (unintentionally) bearing a unique "minimalist" look to it]].

to:

* SugarWiki/VisualEffectsOfAwesome: [[SeinfeldIsUnfunny [[OnceOriginalNowOverdone It's hard to appreciate it now]], but back in the early 90's, when racing games primarily used rapidly-scaling sprites or to create the impression of depth and the only other polygon-based racing games really on the market at the time were the low-framerate ''VideoGame/HardDrivin'' series and the even more primitive ''Winning Run'', the game was a sight to behold with its lush backgrounds and slick framerate. Unlike many other early 3D games, [[VindicatedByHistory it also has gained a newer appreciation for (unintentionally) bearing a unique "minimalist" look to it]].

Added: 382

Changed: 262

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None


* SugarWiki/AwesomeMusic: ''Deluxe'' has a [[https://www.youtube.com/watch?v=L-zbldrgITU pretty banging theme]] for its Replay mode, which was [[https://www.youtube.com/watch?v=yv3iEbttbmY rearranged]] for the ''SEGA AGES'' port to match the soundfont of the arcade version's soundtrack.

to:

* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
''Deluxe'' has a [[https://www.youtube.com/watch?v=L-zbldrgITU pretty banging theme]] for its Replay mode, which was [[https://www.youtube.com/watch?v=yv3iEbttbmY rearranged]] for the ''SEGA AGES'' port to match the soundfont of the arcade version's soundtrack.soundtrack.
** [[https://youtu.be/mCieYPb3J6k The Japanese version of the credits theme]], also from ''Deluxe'', is also a banger.

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Removed: 910

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Moving to Broken Base per this thread. (Will need to go through a bit for responses.) The port is too functional to count.


* BrokenBase: The quality of the Saturn port is highly controversial. Fans of the arcade version greatly dislike the port's deviations from the original, especially in control, and often prefer the earlier Genesis and 32X ports despite their technical inferiority due to being more faithful. Players less concerned with arcade accuracy see the Saturn port as a good racing game on its own merits, especially since it beats out even the well-regarded [=PS2=] version in terms of content.



* PortingDisaster: By contrast, the Saturn port is widely considered a disappointment, in large part because the [[https://www.youtube.com/watch?v=BjhDXStrFdc developers had no access to the source code and were given little support from Sega throughout development]]. On its own, it doesn't look too bad, and next to the other versions it even might look better...but when the limitations and capabilities are taken into mind, the Saturn version falls flat. Where the Genesis and the 32X versions push the consoles to their limits and provide a very serviceable result, the Saturn version hardly even attempts to take advantage of the hardware and should, for all intents and purposes, have been close to an ArcadePerfectPort. It's only a marginal improvement over the 32X version and looks like a complete joke next to the likes of ''VideoGame/DaytonaUSA'' and ''Sega Rally Championship'' on the same system.
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None


* ItsTheSameNowItSucks: While the ''SEGA AGES'' version is highly regarded for its accurate emulation and 60 FPS treatment, it gets this criticism from some fans due to lacking extras like what previous console adaptations have (such as new courses, new cars, or a career mode).

to:

* ItsTheSameNowItSucks: While the ''SEGA AGES'' version is highly regarded for its accurate emulation of the arcade original and 60 FPS receiving the 60fps treatment, it also gets this criticism from some fans due to for being ''too'' faithful and lacking the extras like what found in previous console adaptations have (such as new courses, new cars, or a career mode).
Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks: While the ''SEGA AGES'' version is highly regarded for its accurate emulation and 60 FPS treatment, it gets this criticism from some fans due to lacking extras like what previous console adaptations have.

to:

* ItsTheSameNowItSucks: While the ''SEGA AGES'' version is highly regarded for its accurate emulation and 60 FPS treatment, it gets this criticism from some fans due to lacking extras like what previous console adaptations have.have (such as new courses, new cars, or a career mode).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsTheSameNowItSucks: While the ''SEGA AGES'' version is highly regarded for its accurate emulation and 60 FPS treatment, it gets this criticism from some fans due to lacking extras like what previous console adaptations have.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: While the ''SEGA AGES'' port was widely regarded as a PolishedPort upon release, one minor criticsm was that the colors looked very off; most notably, the default car color has what appears to be pink instead of red, and the Medium course's iconic bridge (a pastiche of San Francisco's Golden Gate Bridge) was bright orange instead of red. A 2021 patch adds the option to adjust the gamma setting to allow for more arcade-accurate colors on LCD screens.
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None


* OlderThanTheyThink: The ''SEGA AGES'' version is praised by many for having 60 FPS, but it isn't the first that the game got the 60 FPS treatment; that honor goes to ''Virta Racing Flatout'' on [=PS2=].

to:

* OlderThanTheyThink: The ''SEGA AGES'' version is praised by many for having 60 FPS, FPS in addition to other qualities that make it a PolishedPort, but it isn't the first that the game got the 60 FPS treatment; that honor goes to ''Virta ''Virtua Racing Flatout'' on [=PS2=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OlderThanTheyThink: The ''SEGA AGES'' version is praised by many for having 60 FPS, but it isn't the first that the game got the 60 FPS treatment; that honor goes to ''Virta Racing Flatout'' on [=PS2=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Online match in the same port isn't much better. There's only two players to a match and there's a distracting thumbnail of the opponent's POV that you can't turn off. Also the connection quality is quite bad, especially if you race against someone who's more than a few hundred kilometers away (which is sadly to be expected of Nintendo console online multiplayer in general, due to the use of peer-to-peer connections). More aggravatingly, this is the ''only'' way to have separate-device multiplayer, since this port lacks local wireless multiplayer.
Is there an issue? Send a MessageReason:
None


** For the love of everything that is Virtua, don't attempt to bump the A.I. racers. Odds are the game will count this like a head-on collision, and send you reeling as you lose all of your speed.. while the other racer spins out but keeps going forwards with only a minor penalty. Some tracks can be narrow enough that it's more of a struggle to avoid wiping on the back of your opponents than it is to clear the turns and walls.

to:

** For the love of everything that is Virtua, don't attempt to bump the A.I. racers. Odds are the game will count this like a head-on collision, and send you reeling as you lose all of your speed.. while the other racer spins out but keeps going forwards with only a minor penalty. Some tracks roads can be narrow enough that it's more of a struggle to avoid wiping on the back of your opponents than it is to clear the turns and walls.

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