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* GoodBadBugs: A 3/28/23 patch drastically nerfed steel income from Cruises and campaigns. As a result, the community noticed two cost-reduction properties that could be applied to construction that allowed players to sell equipment for more than they spent in steel to build them. A subsequent patch ended that particular exploit, but raised steel drops to a somewhat less stingy level.

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* GoodBadBugs: A 3/28/23 patch drastically nerfed steel income from Cruises and campaigns. As a result, the community noticed two cost-reduction properties that could be applied to construction gear that allowed players to sell equipment for more than they spent in steel to build them. A subsequent patch ended that particular exploit, but raised steel drops to a somewhat less stingy level.
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* GoodBadBugs: A change to steel drops on 3/28/23 drastically nerfed income of that resource from Cruises and campaigns. As a result, the community noticed two cost-reduction properties that could be applied to construction resulting in selling items for more than a player spent in steel to build them. A subsequent patch ended that particular exploit, but raised steel drops to a somewhat less stingy level.

to:

* GoodBadBugs: A change to steel drops on 3/28/23 patch drastically nerfed steel income of that resource from Cruises and campaigns. As a result, the community noticed two cost-reduction properties that could be applied to construction resulting in selling items that allowed players to sell equipment for more than a player they spent in steel to build them. A subsequent patch ended that particular exploit, but raised steel drops to a somewhat less stingy level.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: A change to steel drops on 3/28/23 drastically nerfed income of that resource from Cruises and campaigns. As a result, the community noticed two cost-reduction properties that could be applied to construction resulting in selling items for more than a player spent in steel to build them. It's not presently clear whether the nerf was intended to be so heavy-handed, or whether it was intended to allow players to basically print a resource...

to:

* GoodBadBugs: A change to steel drops on 3/28/23 drastically nerfed income of that resource from Cruises and campaigns. As a result, the community noticed two cost-reduction properties that could be applied to construction resulting in selling items for more than a player spent in steel to build them. It's not presently clear whether the nerf was intended A subsequent patch ended that particular exploit, but raised steel drops to be so heavy-handed, or whether it was intended to allow players to basically print a resource...somewhat less stingy level.
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STEEL STONKS


* FanNickname: The NoSwastikas "symbol sensitivity" mode (permanently enabled for European markets) prompted a nickname for Nurnberg's Hitler Youth Knife vesture as a "Bismarck Youth" Knife.

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* FanNickname: The NoSwastikas "symbol sensitivity" mode (permanently enabled for European markets) prompted a nickname for Nurnberg's Hitler Youth Knife vesture as a "Bismarck Youth" Knife.Knife.
* GoodBadBugs: A change to steel drops on 3/28/23 drastically nerfed income of that resource from Cruises and campaigns. As a result, the community noticed two cost-reduction properties that could be applied to construction resulting in selling items for more than a player spent in steel to build them. It's not presently clear whether the nerf was intended to be so heavy-handed, or whether it was intended to allow players to basically print a resource...
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* FanNickname: The NoSwastikas "symbol sensitivity" mode (permanently enabled for European markets) prompted a nickname for Nurnberg's Hitler Youth Knife vesture as a "Bismarck Youth" Knife.

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