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*** The [[StuffBlowingUp Potion]] of [[BottomlessMagazines Infinite]] [[MadBomber Bombs]]. For 10 seconds, the drinker can [[ExactlyWhatItSaysOnTheTin throw bombs infinitely]] allowing them to ''melt'' hordes, patrols and bosses alike. It's even ''more'' broken when combined with certain boons and classes, with special mention going to a boon that grants a player the effect of a potion they're carrying half the time they activate their class ability. Combine this with a class with a short ability charge rate, like a Handmaiden Kerillian, and that player becomes a mobile artillery piece. And then slap an increased bomb blast radius boon or a boon that makes the player throw '''two''' bombs instead of one, and you effectively become the Patron God of GrenadeSpam.

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*** The [[StuffBlowingUp Potion]] of [[BottomlessMagazines Infinite]] [[MadBomber Bombs]]. For 10 seconds, the drinker can [[ExactlyWhatItSaysOnTheTin throw bombs infinitely]] allowing them to ''melt'' hordes, patrols and bosses alike. It's even ''more'' broken when combined with certain boons and classes, with special mention going to a boon that grants a player the effect of a potion they're carrying half the time they activate their class ability. Combine this with a class with a short ability charge rate, like a Handmaiden Kerillian, and that player becomes a mobile artillery piece. And then slap an increased bomb blast radius boon or a boon that makes the player throw '''two''' bombs instead of one, and you effectively become the Patron God of GrenadeSpam. All of the aforementioned gamebreakers can use Mogrim's Bomb (the strongest bomb in the game), which can obliterate entire hordes and multiple bosses all at once.
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** "Feetmaiden" for Kerillian's Alarielle the Radiant-themed Handmaiden costume, due to her going bare-footed while wearing it. The amusement of her "dainty elf feet" being exposed to the elements was quite considerable.

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** "Feetmaiden" for Kerillian's Alarielle the Radiant-themed Handmaiden costume, due to her going bare-footed while wearing it. The amusement of her "dainty elf feet" being exposed to the elements was quite considerable. Joking about Kruber being attracted to this using his Foot(Feet) Knight class or applying said title to foot fetishists is about as likely.
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** "Feetmaiden" for Kerillian's Alarielle the Radiant-themed Handmaiden costume, due to her going bare-footed while wearing it. The amusement of her "dainty elf feet" being exposed to the elements was quite considerable.
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** Kruber's bombastic "OOOIII!!!" shout as a Mercenary is arguably his most memorable voice line in the entire game, with it frequently being used in fan edits and memes related to him.
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Already has its own Heartwarming page


* SugarWiki/HeartwarmingMoments: The Ubersreik Five (or Four, it doesn't matter) have become quite close to each other since the first game and there are numerous {{Friendship Moment}}s slipped in here and there between the moments of carnage, with the most touching probably being this little exchange between Saltzpyre and Kruber:
-->'''Saltzpyre:''' Shall I die, Kruber, [[TakeUpMySword I want you to have my sword of office]].\\
'''Kruber:''' Uhh, why? So people think I'm a Witch Hunter?\\
'''Saltzpyre:''' No... So that people think that I liked you.
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** As a Warrior Priest of Sigmar, Saltzpyre's "Incorruptible" trait (innate 100% Curse Resistance) interacts in an unexpected way with resistance imparted from trinkets. By taking both and thus increasing Saltzpyre's Curse Resistance over 100%, it actually wraps around the integer and ''boosts'' your maximum HP up beyond the normal {{Cap}} when the party acquires grimoires. This appears to have been an early bug from Warrior Priest's initial release that [=FatShark=] have deliberately left unpatched.
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** Sienna becoming a necromancer has caused a rift in the group that may never heal. Bardin, Kruber, and Kerillian still vouch for her, but none of them can deny that they're worried about what she's become. Saltzpyre, however, has every intention of killing her, has in fact already tried once, and the main thing stopping him from trying again is knowing that he'd have to get through the others first. What's worse is that he truly does not want to do it, and he sounds heartbroken that someone he'd come to respect and see as a friend has fallen so low.

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** Similarly, very few players will recommend Bardin or Saltzpyre's axe by itself as a melee weapon choice, due to it having ''no'' useful horde clear at all, with every single attack being largely single target. This is exacerbated by the fact that the two classes that could potentially choose to use such a weapon because they have two melee slots, Bardin's Slayer and Saltzpyre's Warrior Priest, either have a straight upgrade exclusive to them (Bardin's dual axes and Saltzpyre's hammer and blessed tome), but in Warrior Priest's case ''can't even use the axe to begin with''. [[RescuedFromTheScrappyHeap It can just barely find use]] when paired with a Grudge Raker, usually on a Ranger Veteran who can offset the latter's shallow ammo pool, using the Grudge Raker's powerful bash attack and horde-sweeping blasts to deal with hordes. That said, it's still a lot of work for not a lot of actual performance as an anti-armor weapon to begin with.
** Nobody uses Kruber's blunderbusses. Their short range and dismal performance against armor make them useless for special and elite sniping compared to his repeaters and handguns, and their niche (horde clearing) is simply far better done with melee.

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** Similarly, very few players will recommend Bardin or Saltzpyre's axe by itself as a melee weapon choice, due to it having ''no'' useful horde clear at all, with every single attack being largely single target. This is exacerbated by the fact that the two classes that could potentially choose to use such a weapon because they have two melee slots, Bardin's Slayer and Saltzpyre's Warrior Priest, either have a straight upgrade exclusive to them (Bardin's dual axes and Saltzpyre's hammer and blessed tome), but in Warrior Priest's case ''can't even use the axe to begin with''. [[RescuedFromTheScrappyHeap It can just barely find use]] when paired with a Grudge Raker, usually on a Ranger Veteran who can offset the latter's shallow ammo pool, using the Grudge Raker's grudge raker's powerful bash attack and horde-sweeping blasts to deal with hordes. That said, it's still a lot of work for not a lot of actual performance as an anti-armor weapon to begin with.
with (once again, the ''two'' handed axe has both much better anti-armor performance and a powerful horde-sweeping heavy attack .
** Sienna's crowbill once again, falls into the category of "melee weapon with an entire moveset of purely single target swings", while her smaller pool of melee weapons ''still'' has more reliable anti-elite weapons like the mace.
** Nobody uses Kruber's blunderbusses. Their short range and dismal performance against armor make them useless for special and elite sniping compared to his repeaters and handguns, and their niche (horde clearing) is simply far better done with melee. Worse, it's simply not that effective against hordes compared to Bardin's or Saltzpyre's equivalent shotgun weapons due to it's one shot reload and Kruber's only ranged focus class relying on ''headshots'' to restore ammo, which only counts the center pellet of a blunderbuss's blast.
** Saltzpyre's repeater pistol falls into the dual issues of being a weak peashooter of a weapon, with piss-poor armor damage and needing 3 or more shots to down most specials even at short range, while also having a much shallower ammo pool than one'd expect for such a spammy weapon, with only 40 shots in reserve, equal to Kruber's repeater handgun, a weapon that does more than ''double'' the damage per shot, and less than his own repeating crossbow's 45, making it unable to sustain the rate of fire it's playstyle demands.
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** Similarly, very few players will recommend Bardin or Saltzpyre's axe by itself as a melee weapon choice, due to it having ''no'' useful horde clear at all, with every single attack being largely single target. This is exacerbated by the fact that the two classes that could potentially choose to use such a weapon because they have two melee slots, Bardin's Slayer and Saltzpyre's Warrior Priest, either have a straight upgrade exclusive to them (Bardin's dual axes and Saltzpyre's hammer and blessed tome), but in Warrior Priest's case ''can't even use the axe to begin with''. [[RescuedFromTheScrappyHeap That being said, a Ranger Veteran Bardin might be tempted to give the one-handed axe a shot]], as the weapon's hefty damage and armour-piercing can make short work of Stormvermin (light attacks) as well as Chaos Warriors and shielded enemies (heavy attacks) while also affording him a lot of mobility, and by mixing in good dodge movement and pushing it can do an OK job against hordes too.

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** Similarly, very few players will recommend Bardin or Saltzpyre's axe by itself as a melee weapon choice, due to it having ''no'' useful horde clear at all, with every single attack being largely single target. This is exacerbated by the fact that the two classes that could potentially choose to use such a weapon because they have two melee slots, Bardin's Slayer and Saltzpyre's Warrior Priest, either have a straight upgrade exclusive to them (Bardin's dual axes and Saltzpyre's hammer and blessed tome), but in Warrior Priest's case ''can't even use the axe to begin with''. [[RescuedFromTheScrappyHeap That being said, It can just barely find use]] when paired with a Grudge Raker, usually on a Ranger Veteran Bardin might be tempted to give who can offset the one-handed axe a shot]], as latter's shallow ammo pool, using the weapon's hefty damage Grudge Raker's powerful bash attack and armour-piercing can make short work of Stormvermin (light attacks) as well as Chaos Warriors and shielded enemies (heavy attacks) while also affording him horde-sweeping blasts to deal with hordes. That said, it's still a lot of mobility, and by mixing in good dodge movement and pushing it can do work for not a lot of actual performance as an OK job against hordes too.anti-armor weapon to begin with.
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*** Vaul's Anvil will automatically block any attack that hits the player as long as they have their melee weapon out, only having to recharge if the player's block is broken at any point. This effectively means that a player can swing at a horde as much as they please without having to worry about defending themselves as long as they can avoid having their block broken. For weaker classes, it buys valuable peace of mind when in melee. For tankier classes, a horde battle becomes a battle of attrition in their favour.

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*** Vaul's Anvil will automatically block any attack that hits the player as long as they have their melee weapon out, only having to recharge if the player's block is broken at any point. This effectively means that a player can swing at a horde as much as they please without having to worry about defending themselves as long as they can avoid having their block broken. For weaker classes, it buys valuable peace of mind when in melee. For tankier classes, a horde battle becomes a battle of attrition in their favour. The Witch Hunter Captain (who it bears reminding has a passive that allows ''stamina-free blocks'' against light attacks coming from the front) benefits massively from Vaul's Anvil, becoming almost invincible against most hordes and able to revive allies in all but the most dire of situations.
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** Similarly, very few players will recommend Bardin or Saltzpyre's axe by itself as a melee weapon choice, due to it having ''no'' useful horde clear at all, with every single attack being largely single target. This is exacerbated by the fact that the two classes that could potentially choose to use such a weapon because they have two melee slots, Bardin's Slayer and Saltzpyre's Warrior Priest, either have a straight upgrade exclusive to them (Bardin's dual axes and Saltzpyre's hammer and blessed tome), but in Warrior Priest's case ''can't even use the axe to begin with''.

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** Similarly, very few players will recommend Bardin or Saltzpyre's axe by itself as a melee weapon choice, due to it having ''no'' useful horde clear at all, with every single attack being largely single target. This is exacerbated by the fact that the two classes that could potentially choose to use such a weapon because they have two melee slots, Bardin's Slayer and Saltzpyre's Warrior Priest, either have a straight upgrade exclusive to them (Bardin's dual axes and Saltzpyre's hammer and blessed tome), but in Warrior Priest's case ''can't even use the axe to begin with''. [[RescuedFromTheScrappyHeap That being said, a Ranger Veteran Bardin might be tempted to give the one-handed axe a shot]], as the weapon's hefty damage and armour-piercing can make short work of Stormvermin (light attacks) as well as Chaos Warriors and shielded enemies (heavy attacks) while also affording him a lot of mobility, and by mixing in good dodge movement and pushing it can do an OK job against hordes too.
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** The Hoggars Bridge incident.[[note]]If Kerillian, Kruber and Saltzpyre are all present on a map and Kerillian racks up several kills, it'll lead to Kerillian talking about her exploits at Hoggars Bridge. Players are prone to reference this conversation given how often it happens (Kerillian, Kruber and Saltzpyre is a ''very'' common combination), along with Saltzpyre's outraged contribution at the end[[/note]]

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The page for Tier Induced Scrappy requests that any link leading to it be changed to either High Tier Scrappy or Low Tier Letdown; seeing as these entries are talking about classes that are considered sub-optimal, I changed this trope entry to be Low Tier Letdown.


* LowTierLetdown:
** On release, Kerillian's Handmaiden career, due to its original Passive (uninterruptible revives) being made pointless by the "Block Revive" tactic present in the game. It was often considered the worst career in the game at the time. Subsequent buffs fixed it (e.g. its passive was changed to increased dodge distance and stamina regeneration, while the revive buff was changed to a passive perk that also lets her revive the target in half the time and restores 20 health while doing so), as did new weapons (the Handmaiden-exclusive Spear and Shield weapon basically makes her invulnerable when coupled with her dodging and blocking buff talents, while the Moonfire Bow and Javelin both render her lack of ammo regeneration a moot point), and it's now considered solidly mid-tier.
** Sienna's Battle Wizard career takes the ignominious title for the height of unpopularity for its ability being awkward to use and its main passive effect being even less likely to work for you... [[InvertedTrope except for]] Cataclysm and Chaos Wastes runs, where a Battle Wizard with a firesword and coruscation/beam staff has comical damage output and remains effective against practically all kinds of enemies, while also gaining up to 30% damage reduction on her talents alone and high Temporary HP gain from the firesword, subverting GlassCannon. She's widely considered the best character ''in the game'' and a borderline GameBreaker in these circumstances.
** Kruber's Huntsman career has become this as time has gone on, due to being [[OvershadowedByAwesome objectively inferior]] at its own niche to Kerillian's Shade, and forcing the team to skimp on the far more useful Mercenary or Grail Knight.
** Depending on who you ask, Bardin's Outcast Engineer is either DifficultButAwesome, AwesomeButImpractical, or just useless. The Outcast Engineer's [[GatlingGood gatling]] is undeniably a riot to use, a powerful horde clearer that also melts bosses' HP in no time at all. However [[GlassCannon the Engineer's ability to take damage in return is woeful]]. He has no options to provide team-wide buffs at a difficult time or buy himself some space if he gets surrounded, he is purely a damage dealer; and what's worse, using the gatling against hordes deprives your teammates of the crucial chance to gain Temporary HP (making them ''all'' more frail overall); while firing the gatling Bardin is vulnerable because he moves and turns as slow as molasses and the player naturally suffers from tunnel vision[[note]] you can't exactly quickly turn and peek behind you because the gun needs to whirr back up when you stop, and using the gun forces one to focus on the targets in front of you anyway[[/note]]. Not helping is the Engineer's immediate competitor is the [[{{Ranger}} Ranger Veteran]] career, who has many of the Outcast Engineer's strengths with none of his shortcomings; the Ranger Veteran ''can'' support his teammates and clear out of bad spots easily thanks to his SmokeOut while sniping specials, and match or even exceed the Engineer's damage output against big monsters and bosses with the right build. Basically, Outcast Engineer has a high skill floor and if you do master him then the payoff simply isn't there. Career tier lists almost consistently put the Outcast Engineer at the bottom.



* TierInducedScrappy:
** On release, Kerillian's Handmaiden career, due to its original Passive (uninterruptible revives) being made pointless by the "Block Revive" tactic present in the game. It was often considered the worst career in the game. Subsequent buffs fixed it (e.g. its passive was changed to increased dodge distance and stamina regeneration, while the revive buff was changed to a passive perk that also lets her revive the target in half the time and restores a 20 health), as did new weapons (the Handmaiden-exclusive Spear and Shield weapon basically makes her invulnerable when coupled with her dodging and blocking buff talents, while the Moonfire Bow and Javelin both render her lack of ammo regeneration a moot point), and it's now considered solidly mid-tier.
** Sienna's Battle Wizard career takes the ignominious title for the height of unpopularity for its ability being awkward to use and its main passive effect being even less likely to work for you... [[InvertedTrope except for]] Cataclysm and Chaos Wastes runs, where a Battle Wizard with a firesword and coruscation/beam staff has comical damage output and remains effective against practically all kinds of enemies, while also gaining up to 30% damage reduction on her talents alone and high Temporary HP gain from the firesword, subverting GlassCannon. She's widely considered the best character ''in the game'' and a borderline GameBreaker.
** Kruber's Huntsman career has become this as time has gone on, due to being [[OvershadowedByAwesome objectively inferior]] at its own niche to Kerillian's Shade, and forcing the team to skimp on the far more useful Mercenary or Grail Knight.
** Depending on who you ask, Bardin's Outcast Engineer is either DifficultButAwesome, AwesomeButImpractical, or just useless. The Outcast Engineer's [[GatlingGood gatling]] is undeniably a riot to use, a powerful horde clearer that also melts bosses' HP in no time at all. However [[GlassCannon the Engineer's ability to take damage in return is woeful]]. He has no options to provide team-wide buffs at a difficult time or buy himself some space if he gets surrounded, he is purely a damage dealer; and what's worse, using the gatling against hordes deprives your teammates of the crucial chance to gain Temporary HP (making them ''all'' more frail overall) and while firing the gatling Bardin is vulnerable because he moves as slow as molasses and suffers tunnel vision (you can't exactly quickly turn and peek behind you because the gun needs to whirr back up when you stop). Not helping is the Engineer's immediate competitor is the [[{{Ranger}} Ranger Veteran]] career, who has many of the Outcast Engineer's strengths with none of his shortcomings; the Ranger Veteran ''can'' support his teammates and clear out of bad spots easily thanks to his SmokeOut while sniping specials, and match or even exceed the Engineer's damage output against big monsters and bosses with the right build. Basically, Outcast Engineer has a high skill floor and if you do master him then the payoff simply isn't there. Career tier lists almost consistently put the Outcast Engineer at the bottom.
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* UnderusedGameMechanic: Special attack, which is only available on a tiny handful of weapons and [[GuideDangIt not mentioned anywhere in-game]][[note]]Weapons with special properties are now noted on the inventory screen following the major UI overhaul. [[/note]] (nor even ''bound to a key at all'' by default). As it stands, this mechanic is only applicable in five cases: Saltzpyre's rapier[[note]]Which triggers a weak shot from an off-hand pistol.[[/note]], brace of pistols [[note]]Which performs a purely cosmetic gun twirl.[[/note]], Reckoner hammer[[note]]Which makes Saltzpyre punch the enemy with the force of a shove attack.[[/note]], and bill hook[[note]]Which triggers a quick yank attack.[[/note]], Kerillian's Waystalker bow passive[[note]]Which toggles a zoom.[[/note]], and Kruber's Spear and Shield [[note]]Which triggers a quick forward stab while blocking.[[/note]].

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* UnderusedGameMechanic: Special attack, which is only available on a tiny handful of weapons and [[GuideDangIt not mentioned anywhere in-game]][[note]]Weapons with special properties are now noted on the inventory screen following the major UI overhaul. [[/note]] (nor even ''bound to a key at all'' by default). As it stands, this mechanic is only applicable in five six cases: Saltzpyre's rapier[[note]]Which triggers a weak shot from an off-hand pistol.[[/note]], brace of pistols [[note]]Which performs a purely cosmetic gun twirl.[[/note]], Reckoner hammer[[note]]Which makes Saltzpyre punch the enemy with the force of a shove attack.[[/note]], and bill hook[[note]]Which triggers a quick yank attack.[[/note]], Kerillian's Waystalker bow passive[[note]]Which toggles a zoom.[[/note]], and Kruber's Spear and Shield [[note]]Which triggers a quick forward stab while blocking.[[/note]].
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* AuthorsSavingThrow:
** One consistent criticism of the first game was that Rasknitt (in both the vanilla and DLC finales) was a CutsceneBoss who was never engaged directly. This game makes Rasknitt an appropriately epic final boss battle, complete with a mount.
** The Chaos Wastes expansion is a pretty transparent apology for the controversy stirred up by the Winds of Magic DLC and update; it rebalanced the Beastmen and made them free to fight against (in the Wastes mode, anyway; the Winds DLC is still needed to fight them in the base maps), coincided with a bunch of balance changes, introduced a new roguelike game mode that effectively replaces Weaves (and gives tangible rewards for winning it, as opposed to player portraits), and most critically, made the expansion free both to retain players and allow the maximum amount of players to use the new mode. [[https://steamcharts.com/app/552500#All The average daily player counts in August and September 2019 (Winds having released the former month) were 6,100 and 4,500 respectively. Compare that to April and May 2021 (Chaos Wastes having released the former month), where the average was 30,000 and 16,600 respectively.]]
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Updated entry about Underused Game Mechanics to include new information and added weaponry.


* UnderusedGameMechanic: Special attack, which is only available on a tiny handful of weapons and [[GuideDangIt not mentioned anywhere in-game]] (nor even ''bound to a key at all'' by default). As it stands, this mechanic is only applicable in five cases: Saltzpyre's rapier[[note]]Which triggers a weak shot from an off-hand pistol.[[/note]], brace of pistols [[note]]Which performs a purely cosmetic gun twirl.[[/note]], Reckoner hammer[[note]]Which makes Saltzpyre punch the enemy with the force of a shove attack.[[/note]], and bill hook[[note]]Which triggers a quick yank attack.[[/note]], and Kerillian's Waystalker bow passive[[note]]Which toggles a zoom.[[/note]].

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* UnderusedGameMechanic: Special attack, which is only available on a tiny handful of weapons and [[GuideDangIt not mentioned anywhere in-game]] in-game]][[note]]Weapons with special properties are now noted on the inventory screen following the major UI overhaul. [[/note]] (nor even ''bound to a key at all'' by default). As it stands, this mechanic is only applicable in five cases: Saltzpyre's rapier[[note]]Which triggers a weak shot from an off-hand pistol.[[/note]], brace of pistols [[note]]Which performs a purely cosmetic gun twirl.[[/note]], Reckoner hammer[[note]]Which makes Saltzpyre punch the enemy with the force of a shove attack.[[/note]], and bill hook[[note]]Which triggers a quick yank attack.[[/note]], and Kerillian's Waystalker bow passive[[note]]Which toggles a zoom.[[/note]], and Kruber's Spear and Shield [[note]]Which triggers a quick forward stab while blocking.[[/note]].

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