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* CrossesTheLineTwice: Being killed by a GiantSpider is terrifying, but the game manages to make it comical by repeatedly warning you to not go where the spider is located. Eventually, the game caves and lets you go to the spider, and you're killed right away. The icing is the game's IWarnedYou take.
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Removed that entry I added. Unlike the Toy Chica entry on NightmareRetardant.Five Nights At Freddys 2, the connection is more tenuous and requires more editing than just pasting a face.
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* NightmareRetardant: The Ghost Lady was strong NightmareFuel when many players first saw her, and she'll still quite scary even after video game graphics made several major leaps forward. However, a lot of potential scariness factor disappears once it's clear how easy she can be edited to look like a [[https://booru.soy/post/view/14147 Soyjak meme]].
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* UnintentionalPeriodPiece: The game is clearly a product of the 1980s as the story is triggered by having your sibling leave and look for a (pay) phone to call for a tow truck. In a world of cell phones like the present day, this would not happen and thus there would be no story.
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* UnintentionalPeriodPiece: The game is clearly a product of the 1980s as the story is triggered by having your sibling leave and look for a (pay) phone to call for a tow truck. In a world of cell phones like the present day, this would not happen and thus there would be no story.story.
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Probably sounds better.
Changed line(s) 5 (click to see context) from:
* NightmareRetardant: The Ghost Lady was strong NightmareFuel when many players first saw her, and she'll still quite scary even after video game graphics made several major leaps forward. However, a lot of potential scariness factor diminishes once it's clear how easy she can be edited to look like a [[https://booru.soy/post/view/14147 Soyjak meme]].
to:
* NightmareRetardant: The Ghost Lady was strong NightmareFuel when many players first saw her, and she'll still quite scary even after video game graphics made several major leaps forward. However, a lot of potential scariness factor diminishes disappears once it's clear how easy she can be edited to look like a [[https://booru.soy/post/view/14147 Soyjak meme]].
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Added an example.
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* NightmareRetardant: The Ghost Lady was strong NightmareFuel when many players first saw her, and she'll still quite scary even after video game graphics made several major leaps forward. However, a lot of potential scariness factor diminishes once it's clear how easy she can be edited to look like a [[https://booru.soy/post/view/14147 Soyjak meme]].
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None
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* SignatureScene: The Ghost Lady and her NightmareFuel close-up. Not only is it found early into the game, new players will ''always'' make some sort of mistake that will cause the scene happen.
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* SignatureScene: The Ghost Lady and her NightmareFuel close-up. Not only is it found early into the game, new players will ''always'' make some sort of mistake that will cause the scene to happen.
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* SignatureScene: The Ghost Lady.
to:
* SignatureScene: The Ghost Lady.Lady and her NightmareFuel close-up. Not only is it found early into the game, new players will ''always'' make some sort of mistake that will cause the scene happen.
* UnintentionalPeriodPiece: The game is clearly a product of the 1980s as the story is triggered by having your sibling leave and look for a (pay) phone to call for a tow truck. In a world of cell phones like the present day, this would not happen and thus there would be no story.
* UnintentionalPeriodPiece: The game is clearly a product of the 1980s as the story is triggered by having your sibling leave and look for a (pay) phone to call for a tow truck. In a world of cell phones like the present day, this would not happen and thus there would be no story.
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* NightmareFuel: This probably [[LateArrivalSpoiler doesn't surprise anybody]]. It's on a [[NightmareFuel/MacVenture separate page]] now.
to:
* NightmareFuel: This probably [[LateArrivalSpoiler doesn't surprise anybody]]. It's on a [[NightmareFuel/MacVenture separate page]] now.now.
* SignatureScene: The Ghost Lady.
* SignatureScene: The Ghost Lady.
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Moved to a separate page for the series.
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* NightmareFuel: This probably [[LateArrivalSpoiler doesn't surprise anybody]]. However, it needs to be said!
** The woman in white in the first hallway.
** Creatures suddenly appearing without warning (Which usually means a sudden change of music as well).
** The Ruby. You just picked up a seemingly innocent ruby. And as you continued to walk further, [[GameOverMan the red skull that usually serves as the one greeting your death]] suddenly pops up and you continue to slowly feel more and more unwell... until after a few times, turns out the atmosphere of the house corrupts you and you suddenly became zombified. Because you just carry that seemingly innocent Ruby. Or even worse in the Mac version. You enter the house, you're overwhelmed with that cursed aura right from the start. [[TimedMission Better get moving fast.]]
** The descriptions of the [[TheManyDeathsOfYou many, many gruesome deaths]] players will likely be met with.
** The GrossUpCloseUp of most monsters when they kill you.
** The accompanying [[https://www.youtube.com/watch?v=VK-2Q3jBgWs 'You're dead!' music]], which even in 8-bit is scary enough to send a deadly dread that you're going to meet your maker after all the suffering your killer inflicted to you, and may even accompany you, like it or not, in your sleep.
** The woman in white in the first hallway.
** Creatures suddenly appearing without warning (Which usually means a sudden change of music as well).
** The Ruby. You just picked up a seemingly innocent ruby. And as you continued to walk further, [[GameOverMan the red skull that usually serves as the one greeting your death]] suddenly pops up and you continue to slowly feel more and more unwell... until after a few times, turns out the atmosphere of the house corrupts you and you suddenly became zombified. Because you just carry that seemingly innocent Ruby. Or even worse in the Mac version. You enter the house, you're overwhelmed with that cursed aura right from the start. [[TimedMission Better get moving fast.]]
** The descriptions of the [[TheManyDeathsOfYou many, many gruesome deaths]] players will likely be met with.
** The GrossUpCloseUp of most monsters when they kill you.
** The accompanying [[https://www.youtube.com/watch?v=VK-2Q3jBgWs 'You're dead!' music]], which even in 8-bit is scary enough to send a deadly dread that you're going to meet your maker after all the suffering your killer inflicted to you, and may even accompany you, like it or not, in your sleep.
to:
* NightmareFuel: This probably [[LateArrivalSpoiler doesn't surprise anybody]]. However, it needs to be said!
** The woman in white in the first hallway.
** Creatures suddenly appearing without warning (Which usually meansIt's on a sudden change of music as well).
** The Ruby. You just picked up a seemingly innocent ruby. And as you continued to walk further, [[GameOverMan the red skull that usually serves as the one greeting your death]] suddenly pops up and you continue to slowly feel more and more unwell... until after a few times, turns out the atmosphere of the house corrupts you and you suddenly became zombified. Because you just carry that seemingly innocent Ruby. Or even worse in the Mac version. You enter the house, you're overwhelmed with that cursed aura right from the start. [[TimedMission Better get moving fast.]]
** The descriptions of the [[TheManyDeathsOfYou many, many gruesome deaths]] players will likely be met with.
** The GrossUpCloseUp of most monsters when they kill you.
** The accompanying [[https://www.youtube.com/watch?v=VK-2Q3jBgWs 'You're dead!' music]], which even in 8-bit is scary enough to send a deadly dread that you're going to meet your maker after all the suffering your killer inflicted to you, and may even accompany you, like it or not, in your sleep.[[NightmareFuel/MacVenture separate page]] now.
** The woman in white in the first hallway.
** Creatures suddenly appearing without warning (Which usually means
** The Ruby. You just picked up a seemingly innocent ruby. And as you continued to walk further, [[GameOverMan the red skull that usually serves as the one greeting your death]] suddenly pops up and you continue to slowly feel more and more unwell... until after a few times, turns out the atmosphere of the house corrupts you and you suddenly became zombified. Because you just carry that seemingly innocent Ruby. Or even worse in the Mac version. You enter the house, you're overwhelmed with that cursed aura right from the start. [[TimedMission Better get moving fast.]]
** The descriptions of the [[TheManyDeathsOfYou many, many gruesome deaths]] players will likely be met with.
** The GrossUpCloseUp of most monsters when they kill you.
** The accompanying [[https://www.youtube.com/watch?v=VK-2Q3jBgWs 'You're dead!' music]], which even in 8-bit is scary enough to send a deadly dread that you're going to meet your maker after all the suffering your killer inflicted to you, and may even accompany you, like it or not, in your sleep.
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None
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** The Ruby. You just picked up a seemingly innocent ruby. And as you continued to walk further, [[GameOverMan the red skull that usually serves as the one greeting your death]], suddenly pop up and you continue to slowly feel more and more unwell... until after a few times, turns out the atmosphere of the house corrupts you and you suddenly became zombified. Because you just carry that seemingly innocent Ruby. Or even worse in the Mac version. You enter the house, you're overwhelmed with that cursed aura right from the start. [[TimedMission Better get moving fast.]]
to:
** The Ruby. You just picked up a seemingly innocent ruby. And as you continued to walk further, [[GameOverMan the red skull that usually serves as the one greeting your death]], death]] suddenly pop pops up and you continue to slowly feel more and more unwell... until after a few times, turns out the atmosphere of the house corrupts you and you suddenly became zombified. Because you just carry that seemingly innocent Ruby. Or even worse in the Mac version. You enter the house, you're overwhelmed with that cursed aura right from the start. [[TimedMission Better get moving fast.]]
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** The Ruby. You just picked up a seemingly innocent ruby. And as you continued to walk further, [[GameOverMan the red skull that usually serves as the one greeting your death]], suddenly pop up and you continue to slowly feel more and more unwell... until after a few times, turns out the atmosphere of the house corrupts you and you suddenly became zombified. Because you just carry that seemingly innocent Ruby. Or even worse in the Mac version. You enter the house, you're overwhelmed with that cursed aura right from the start. [[TimedMission Better get moving fast.]]
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IUEO
Changed line(s) 9 (click to see context) from:
** The accompanying [[https://www.youtube.com/watch?v=VK-2Q3jBgWs 'You're dead!' music]], which even in 8-bit is scary enough to send a deadly dread that you're going to meet your maker after all the suffering your killer inflicted to you, and [[EarWorm may even accompany you, like it or not, in your sleep.]]
to:
** The accompanying [[https://www.youtube.com/watch?v=VK-2Q3jBgWs 'You're dead!' music]], which even in 8-bit is scary enough to send a deadly dread that you're going to meet your maker after all the suffering your killer inflicted to you, and [[EarWorm may even accompany you, like it or not, in your sleep.]]
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None
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** The GrossUpCloseUp of most monsters when they kill you.
to:
** The GrossUpCloseUp of most monsters when they kill you.you.
** The accompanying [[https://www.youtube.com/watch?v=VK-2Q3jBgWs 'You're dead!' music]], which even in 8-bit is scary enough to send a deadly dread that you're going to meet your maker after all the suffering your killer inflicted to you, and [[EarWorm may even accompany you, like it or not, in your sleep.]]
** The accompanying [[https://www.youtube.com/watch?v=VK-2Q3jBgWs 'You're dead!' music]], which even in 8-bit is scary enough to send a deadly dread that you're going to meet your maker after all the suffering your killer inflicted to you, and [[EarWorm may even accompany you, like it or not, in your sleep.]]
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IUEO
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* EarWorm: A few of them in the NES version include the [[https://www.youtube.com/watch?v=sfNZ7cwKHDU Cookie Monster Jam]] and the [[https://www.youtube.com/watch?v=FNbSfGJwnm4 "Scarlett O'Hara?"]] music.
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Dead link.
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** The GrossUpCloseUp of most monsters when they kill you.
*** [[http://www.youtube.com/watch?v=OuSYaIvKpMQ Here is a video of all of the deaths in the game]]. The dog deserves a special mention.
*** [[http://www.youtube.com/watch?v=OuSYaIvKpMQ Here is a video of all of the deaths in the game]]. The dog deserves a special mention.
to:
** The GrossUpCloseUp of most monsters when they kill you.
*** [[http://www.youtube.com/watch?v=OuSYaIvKpMQ Here is a video of all of the deaths in the game]]. The dog deserves a special mention.you.
*** [[http://www.youtube.com/watch?v=OuSYaIvKpMQ Here is a video of all of the deaths in the game]]. The dog deserves a special mention.
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Not YMMV.
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* HellIsThatNoise: If '''''"UH-OH!!"''''' could be expressed in musical form, it would probably sound just like the [=NES=] version's [[https://www.youtube.com/watch?v=VK-2Q3jBgWs death music]].
** On the Mac, failure is punished with what sounds like the Reaper himself proclaiming, '''''"I've got you!"'''''
** The DOS version punishes failure with a [[ScareChord scary organ chord]].
** On the Mac, failure is punished with what sounds like the Reaper himself proclaiming, '''''"I've got you!"'''''
** The DOS version punishes failure with a [[ScareChord scary organ chord]].
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*** [[http://www.youtube.com/watch?v=OuSYaIvKpMQ Here is a video of all of the deaths in the game]]. The dog deserves a special mention.
to:
*** [[http://www.youtube.com/watch?v=OuSYaIvKpMQ Here is a video of all of the deaths in the game]]. The dog deserves a special mention.
mention.
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Changed line(s) 5 (click to see context) from:
* HellIsThatNoise: If '''''"UH-OH!!"''''' could be could be expressed in musical form, it would probably sound just like the [=NES=] version's [[https://www.youtube.com/watch?v=VK-2Q3jBgWs death music]].
to:
* HellIsThatNoise: If '''''"UH-OH!!"''''' could be could be expressed in musical form, it would probably sound just like the [=NES=] version's [[https://www.youtube.com/watch?v=VK-2Q3jBgWs death music]].
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Changed line(s) 5 (click to see context) from:
* HellIsThatNoise: If '''''"UH-OH!!"''''' could be could be expressed in musical form, it would probably sound just like the [=NES=] version's death scene music.
to:
* HellIsThatNoise: If '''''"UH-OH!!"''''' could be could be expressed in musical form, it would probably sound just like the [=NES=] version's [[https://www.youtube.com/watch?v=VK-2Q3jBgWs death scene music.music]].
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None
Added line(s) 7 (click to see context) :
* EarWorm: A few of them in the NES version include the [[https://www.youtube.com/watch?v=sfNZ7cwKHDU Cookie Monster Jam]] and the [[https://www.youtube.com/watch?v=FNbSfGJwnm4 "Scarlett O'Hara?"]] music.
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* NightmareFuel: This probably [[LateArrivalSpoiler doesn't surprise anybody.]] However, it needs to be said!
to:
* NightmareFuel: This probably [[LateArrivalSpoiler doesn't surprise anybody.]] anybody]]. However, it needs to be said!
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None
Changed line(s) 4 (click to see context) from:
* HellIsThatNoise: If '''''"UH OH!!"''''' could be could be expressed in musical form, it would probably sound just like the [=NES=] version's death scene music.
to:
* HellIsThatNoise: If '''''"UH OH!!"''''' '''''"UH-OH!!"''''' could be could be expressed in musical form, it would probably sound just like the [=NES=] version's death scene music.
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Renamed one trope.
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* HighOctaneNightmareFuel: This probably [[LateArrivalSpoiler doesn't surprise anybody.]] However, it needs to be said!
to:
* HighOctaneNightmareFuel: NightmareFuel: This probably [[LateArrivalSpoiler doesn't surprise anybody.]] However, it needs to be said!
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** The DOS version punishes failure with a scary organ chord.
to:
** The DOS version punishes failure with a [[ScareChord scary organ chord.chord]].
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Renamed one trope.
Added line(s) 6 (click to see context) :
* AntiClimaxBoss: Much like Shadowgate, the room directly BEFORE the final boss is much more difficult than the last battle itself.
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* HighOctaneNightmareFuel: This probably [[YouShouldKnowThisAlready doesn't surprise anybody.]] However, it needs to be said!
to:
* HighOctaneNightmareFuel: This probably [[YouShouldKnowThisAlready [[LateArrivalSpoiler doesn't surprise anybody.]] However, it needs to be said!
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